@visactor/vrender-components 0.18.11-alpha.7 → 0.18.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/cjs/axis/base.js +21 -9
  2. package/cjs/axis/base.js.map +1 -1
  3. package/cjs/axis/circle.js +1 -1
  4. package/cjs/axis/circle.js.map +1 -1
  5. package/cjs/axis/grid/base.js +1 -5
  6. package/cjs/axis/grid/base.js.map +1 -1
  7. package/cjs/axis/index.d.ts +1 -0
  8. package/cjs/axis/index.js +1 -1
  9. package/cjs/axis/index.js.map +1 -1
  10. package/cjs/axis/line.js +5 -5
  11. package/cjs/axis/line.js.map +1 -1
  12. package/cjs/axis/mixin/circle.js +2 -4
  13. package/cjs/axis/mixin/circle.js.map +1 -1
  14. package/cjs/axis/overlap/auto-limit.js +8 -13
  15. package/cjs/axis/overlap/auto-limit.js.map +1 -1
  16. package/cjs/axis/util.d.ts +5 -2
  17. package/cjs/axis/util.js +18 -5
  18. package/cjs/axis/util.js.map +1 -1
  19. package/cjs/checkbox/checkbox.d.ts +1 -1
  20. package/cjs/checkbox/checkbox.js +9 -10
  21. package/cjs/checkbox/checkbox.js.map +1 -1
  22. package/cjs/index.d.ts +2 -1
  23. package/cjs/index.js +3 -2
  24. package/cjs/index.js.map +1 -1
  25. package/cjs/indicator/indicator.js +3 -3
  26. package/cjs/indicator/indicator.js.map +1 -1
  27. package/cjs/label/arc.d.ts +2 -2
  28. package/cjs/label/base.d.ts +2 -2
  29. package/cjs/label/base.js +3 -1
  30. package/cjs/label/base.js.map +1 -1
  31. package/cjs/legend/color/color.js +7 -5
  32. package/cjs/legend/color/color.js.map +1 -1
  33. package/cjs/legend/discrete/discrete.js +4 -2
  34. package/cjs/legend/discrete/discrete.js.map +1 -1
  35. package/cjs/legend/size/size.js +6 -4
  36. package/cjs/legend/size/size.js.map +1 -1
  37. package/cjs/marker/area.d.ts +4 -14
  38. package/cjs/marker/area.js +21 -34
  39. package/cjs/marker/area.js.map +1 -1
  40. package/cjs/marker/base.d.ts +3 -21
  41. package/cjs/marker/base.js +5 -40
  42. package/cjs/marker/base.js.map +1 -1
  43. package/cjs/marker/config.d.ts +6 -79
  44. package/cjs/marker/config.js +37 -77
  45. package/cjs/marker/config.js.map +1 -1
  46. package/cjs/marker/index.d.ts +0 -2
  47. package/cjs/marker/index.js +1 -2
  48. package/cjs/marker/index.js.map +1 -1
  49. package/cjs/marker/line.d.ts +12 -24
  50. package/cjs/marker/line.js +45 -111
  51. package/cjs/marker/line.js.map +1 -1
  52. package/cjs/marker/point.d.ts +3 -8
  53. package/cjs/marker/point.js +9 -33
  54. package/cjs/marker/point.js.map +1 -1
  55. package/cjs/marker/register.d.ts +0 -2
  56. package/cjs/marker/register.js +2 -11
  57. package/cjs/marker/register.js.map +1 -1
  58. package/cjs/marker/type.d.ts +12 -102
  59. package/cjs/marker/type.js +2 -8
  60. package/cjs/marker/type.js.map +1 -1
  61. package/cjs/marker/util.js +3 -0
  62. package/cjs/marker/util.js.map +1 -0
  63. package/cjs/pager/pager.js +2 -2
  64. package/cjs/pager/pager.js.map +1 -1
  65. package/cjs/player/base-player.d.ts +2 -0
  66. package/cjs/player/base-player.js +11 -6
  67. package/cjs/player/base-player.js.map +1 -1
  68. package/cjs/player/continuous-player.d.ts +1 -1
  69. package/cjs/player/continuous-player.js +6 -4
  70. package/cjs/player/continuous-player.js.map +1 -1
  71. package/cjs/player/controller/controller.js +4 -4
  72. package/cjs/player/controller/controller.js.map +1 -1
  73. package/cjs/player/discrete-player.d.ts +1 -1
  74. package/cjs/player/discrete-player.js +6 -4
  75. package/cjs/player/discrete-player.js.map +1 -1
  76. package/cjs/radio/index.d.ts +2 -0
  77. package/cjs/radio/index.js +21 -0
  78. package/cjs/radio/index.js.map +1 -0
  79. package/cjs/radio/radio.d.ts +16 -0
  80. package/cjs/radio/radio.js +88 -0
  81. package/cjs/radio/radio.js.map +1 -0
  82. package/cjs/radio/register.d.ts +1 -0
  83. package/cjs/radio/register.js +15 -0
  84. package/cjs/radio/register.js.map +1 -0
  85. package/cjs/radio/type.d.ts +21 -0
  86. package/cjs/radio/type.js +6 -0
  87. package/cjs/radio/type.js.map +1 -0
  88. package/cjs/segment/index.d.ts +0 -1
  89. package/cjs/segment/index.js +1 -2
  90. package/cjs/segment/index.js.map +1 -1
  91. package/cjs/segment/register.d.ts +1 -2
  92. package/cjs/segment/register.js +3 -8
  93. package/cjs/segment/register.js.map +1 -1
  94. package/cjs/segment/segment.d.ts +7 -9
  95. package/cjs/segment/segment.js +8 -12
  96. package/cjs/segment/segment.js.map +1 -1
  97. package/cjs/segment/type.d.ts +4 -24
  98. package/cjs/segment/type.js.map +1 -1
  99. package/cjs/slider/slider.d.ts +2 -0
  100. package/cjs/slider/slider.js +53 -38
  101. package/cjs/slider/slider.js.map +1 -1
  102. package/cjs/slider/type.d.ts +1 -0
  103. package/cjs/slider/type.js.map +1 -1
  104. package/cjs/tag/tag.d.ts +0 -5
  105. package/cjs/tag/tag.js +5 -14
  106. package/cjs/tag/tag.js.map +1 -1
  107. package/cjs/util/text.d.ts +1 -1
  108. package/cjs/util/text.js +6 -7
  109. package/cjs/util/text.js.map +1 -1
  110. package/es/axis/base.js +23 -13
  111. package/es/axis/base.js.map +1 -1
  112. package/es/axis/circle.js +2 -2
  113. package/es/axis/circle.js.map +1 -1
  114. package/es/axis/grid/base.js +2 -6
  115. package/es/axis/grid/base.js.map +1 -1
  116. package/es/axis/index.d.ts +1 -0
  117. package/es/axis/index.js +2 -0
  118. package/es/axis/index.js.map +1 -1
  119. package/es/axis/line.js +5 -5
  120. package/es/axis/line.js.map +1 -1
  121. package/es/axis/mixin/circle.js +2 -3
  122. package/es/axis/mixin/circle.js.map +1 -1
  123. package/es/axis/overlap/auto-limit.js +9 -13
  124. package/es/axis/overlap/auto-limit.js.map +1 -1
  125. package/es/axis/util.d.ts +5 -2
  126. package/es/axis/util.js +15 -1
  127. package/es/axis/util.js.map +1 -1
  128. package/es/checkbox/checkbox.d.ts +1 -1
  129. package/es/checkbox/checkbox.js +9 -10
  130. package/es/checkbox/checkbox.js.map +1 -1
  131. package/es/index.d.ts +2 -1
  132. package/es/index.js +3 -1
  133. package/es/index.js.map +1 -1
  134. package/es/indicator/indicator.js +3 -3
  135. package/es/indicator/indicator.js.map +1 -1
  136. package/es/label/arc.d.ts +2 -2
  137. package/es/label/base.d.ts +2 -2
  138. package/es/label/base.js +3 -1
  139. package/es/label/base.js.map +1 -1
  140. package/es/legend/color/color.js +7 -5
  141. package/es/legend/color/color.js.map +1 -1
  142. package/es/legend/discrete/discrete.js +4 -2
  143. package/es/legend/discrete/discrete.js.map +1 -1
  144. package/es/legend/size/size.js +6 -4
  145. package/es/legend/size/size.js.map +1 -1
  146. package/es/marker/area.d.ts +4 -14
  147. package/es/marker/area.js +19 -36
  148. package/es/marker/area.js.map +1 -1
  149. package/es/marker/base.d.ts +3 -21
  150. package/es/marker/base.js +4 -43
  151. package/es/marker/base.js.map +1 -1
  152. package/es/marker/config.d.ts +6 -79
  153. package/es/marker/config.js +37 -79
  154. package/es/marker/config.js.map +1 -1
  155. package/es/marker/index.d.ts +0 -2
  156. package/es/marker/index.js +0 -4
  157. package/es/marker/index.js.map +1 -1
  158. package/es/marker/line.d.ts +12 -24
  159. package/es/marker/line.js +48 -116
  160. package/es/marker/line.js.map +1 -1
  161. package/es/marker/point.d.ts +3 -8
  162. package/es/marker/point.js +6 -34
  163. package/es/marker/point.js.map +1 -1
  164. package/es/marker/register.d.ts +0 -2
  165. package/es/marker/register.js +2 -10
  166. package/es/marker/register.js.map +1 -1
  167. package/es/marker/type.d.ts +12 -102
  168. package/es/marker/type.js +0 -9
  169. package/es/marker/type.js.map +1 -1
  170. package/es/marker/util.js +3 -0
  171. package/es/marker/util.js.map +1 -0
  172. package/es/pager/pager.js +2 -2
  173. package/es/pager/pager.js.map +1 -1
  174. package/es/player/base-player.d.ts +2 -0
  175. package/es/player/base-player.js +11 -6
  176. package/es/player/base-player.js.map +1 -1
  177. package/es/player/continuous-player.d.ts +1 -1
  178. package/es/player/continuous-player.js +6 -4
  179. package/es/player/continuous-player.js.map +1 -1
  180. package/es/player/controller/controller.js +5 -5
  181. package/es/player/controller/controller.js.map +1 -1
  182. package/es/player/discrete-player.d.ts +1 -1
  183. package/es/player/discrete-player.js +6 -4
  184. package/es/player/discrete-player.js.map +1 -1
  185. package/es/radio/index.d.ts +2 -0
  186. package/es/radio/index.js +4 -0
  187. package/es/radio/index.js.map +1 -0
  188. package/es/radio/radio.d.ts +16 -0
  189. package/es/radio/radio.js +87 -0
  190. package/es/radio/radio.js.map +1 -0
  191. package/es/radio/register.d.ts +1 -0
  192. package/es/radio/register.js +6 -0
  193. package/es/radio/register.js.map +1 -0
  194. package/es/radio/type.d.ts +21 -0
  195. package/es/radio/type.js +2 -0
  196. package/es/radio/type.js.map +1 -0
  197. package/es/segment/index.d.ts +0 -1
  198. package/es/segment/index.js +0 -2
  199. package/es/segment/index.js.map +1 -1
  200. package/es/segment/register.d.ts +1 -2
  201. package/es/segment/register.js +2 -6
  202. package/es/segment/register.js.map +1 -1
  203. package/es/segment/segment.d.ts +7 -9
  204. package/es/segment/segment.js +8 -11
  205. package/es/segment/segment.js.map +1 -1
  206. package/es/segment/type.d.ts +4 -24
  207. package/es/segment/type.js.map +1 -1
  208. package/es/slider/slider.d.ts +2 -0
  209. package/es/slider/slider.js +50 -36
  210. package/es/slider/slider.js.map +1 -1
  211. package/es/slider/type.d.ts +1 -0
  212. package/es/slider/type.js.map +1 -1
  213. package/es/tag/tag.d.ts +0 -5
  214. package/es/tag/tag.js +5 -14
  215. package/es/tag/tag.js.map +1 -1
  216. package/es/util/text.d.ts +1 -1
  217. package/es/util/text.js +6 -7
  218. package/es/util/text.js.map +1 -1
  219. package/package.json +5 -5
  220. package/cjs/marker/animate/animate.d.ts +0 -13
  221. package/cjs/marker/animate/animate.js +0 -92
  222. package/cjs/marker/animate/animate.js.map +0 -1
  223. package/cjs/marker/animate/call-in.d.ts +0 -4
  224. package/cjs/marker/animate/call-in.js +0 -27
  225. package/cjs/marker/animate/call-in.js.map +0 -1
  226. package/cjs/marker/animate/clip-in.d.ts +0 -4
  227. package/cjs/marker/animate/clip-in.js +0 -23
  228. package/cjs/marker/animate/clip-in.js.map +0 -1
  229. package/cjs/marker/animate/common.d.ts +0 -9
  230. package/cjs/marker/animate/common.js +0 -48
  231. package/cjs/marker/animate/common.js.map +0 -1
  232. package/cjs/marker/animate/fade-in.d.ts +0 -7
  233. package/cjs/marker/animate/fade-in.js +0 -30
  234. package/cjs/marker/animate/fade-in.js.map +0 -1
  235. package/cjs/marker/animate/fade-out.d.ts +0 -7
  236. package/cjs/marker/animate/fade-out.js +0 -30
  237. package/cjs/marker/animate/fade-out.js.map +0 -1
  238. package/cjs/marker/animate/index.js +0 -3
  239. package/cjs/marker/animate/index.js.map +0 -1
  240. package/cjs/marker/arc-area.d.ts +0 -55
  241. package/cjs/marker/arc-area.js +0 -131
  242. package/cjs/marker/arc-area.js.map +0 -1
  243. package/cjs/marker/arc-line.d.ts +0 -25
  244. package/cjs/marker/arc-line.js +0 -106
  245. package/cjs/marker/arc-line.js.map +0 -1
  246. package/cjs/marker/common-line.d.ts +0 -22
  247. package/cjs/marker/common-line.js +0 -56
  248. package/cjs/marker/common-line.js.map +0 -1
  249. package/cjs/segment/arc-segment.d.ts +0 -13
  250. package/cjs/segment/arc-segment.js +0 -51
  251. package/cjs/segment/arc-segment.js.map +0 -1
  252. package/cjs/util/interaction.d.ts +0 -4
  253. package/cjs/util/interaction.js +0 -37
  254. package/cjs/util/interaction.js.map +0 -1
  255. package/es/marker/animate/animate.d.ts +0 -13
  256. package/es/marker/animate/animate.js +0 -92
  257. package/es/marker/animate/animate.js.map +0 -1
  258. package/es/marker/animate/call-in.d.ts +0 -4
  259. package/es/marker/animate/call-in.js +0 -17
  260. package/es/marker/animate/call-in.js.map +0 -1
  261. package/es/marker/animate/clip-in.d.ts +0 -4
  262. package/es/marker/animate/clip-in.js +0 -15
  263. package/es/marker/animate/clip-in.js.map +0 -1
  264. package/es/marker/animate/common.d.ts +0 -9
  265. package/es/marker/animate/common.js +0 -39
  266. package/es/marker/animate/common.js.map +0 -1
  267. package/es/marker/animate/fade-in.d.ts +0 -7
  268. package/es/marker/animate/fade-in.js +0 -20
  269. package/es/marker/animate/fade-in.js.map +0 -1
  270. package/es/marker/animate/fade-out.d.ts +0 -7
  271. package/es/marker/animate/fade-out.js +0 -20
  272. package/es/marker/animate/fade-out.js.map +0 -1
  273. package/es/marker/animate/index.js +0 -3
  274. package/es/marker/animate/index.js.map +0 -1
  275. package/es/marker/arc-area.d.ts +0 -55
  276. package/es/marker/arc-area.js +0 -143
  277. package/es/marker/arc-area.js.map +0 -1
  278. package/es/marker/arc-line.d.ts +0 -25
  279. package/es/marker/arc-line.js +0 -114
  280. package/es/marker/arc-line.js.map +0 -1
  281. package/es/marker/common-line.d.ts +0 -22
  282. package/es/marker/common-line.js +0 -58
  283. package/es/marker/common-line.js.map +0 -1
  284. package/es/segment/arc-segment.d.ts +0 -13
  285. package/es/segment/arc-segment.js +0 -49
  286. package/es/segment/arc-segment.js.map +0 -1
  287. package/es/util/interaction.d.ts +0 -4
  288. package/es/util/interaction.js +0 -30
  289. package/es/util/interaction.js.map +0 -1
  290. /package/cjs/marker/{animate/index.d.ts → util.d.ts} +0 -0
  291. /package/es/marker/{animate/index.d.ts → util.d.ts} +0 -0
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type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { ContinuousPlayerAttributes } from './type';\nimport { PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\nimport { loadContinuousPlayerComponent } from './register';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nloadContinuousPlayerComponent();\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 开始播放动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
1
+ 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type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { ContinuousPlayerAttributes } from './type';\nimport { PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\nimport { loadContinuousPlayerComponent } from './register';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nloadContinuousPlayerComponent();\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 开始播放动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
@@ -64,13 +64,13 @@ class Controller extends base_1.AbstractComponent {
64
64
  }, this.renderForward = () => {
65
65
  this._forwardController.setAttributes(this._forwardAttr.style);
66
66
  }, this.play = () => {
67
- this._dispatchEvent("ControllerEventEnum.OnPlay");
67
+ this._dispatchEvent(constant_1.ControllerEventEnum.OnPlay);
68
68
  }, this.pause = () => {
69
- this._dispatchEvent("ControllerEventEnum.OnPause");
69
+ this._dispatchEvent(constant_1.ControllerEventEnum.OnPause);
70
70
  }, this.forward = () => {
71
- this._dispatchEvent("ControllerEventEnum.OnForward");
71
+ this._dispatchEvent(constant_1.ControllerEventEnum.OnForward);
72
72
  }, this.backward = () => {
73
- this._dispatchEvent("ControllerEventEnum.OnBackward");
73
+ this._dispatchEvent(constant_1.ControllerEventEnum.OnBackward);
74
74
  }, this.togglePlay = () => {
75
75
  this._playController.setAttributes(this._startAttr.style), this._isPaused = !0;
76
76
  }, this.togglePause = () => {
@@ -1 +1 @@
1
- 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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent, ISymbolGraphicAttribute } from '@visactor/vrender-core';\nimport { AbstractComponent } from '../../core/base';\nimport type { BaseGraphicAttributes } from '../../core/type';\nimport type { ControllerAttributes, LayoutType } from './type';\nimport { iconRight, iconPause, iconPlay, iconLeft, iconUp, iconDown } from './assets';\nimport { PlayerIcon } from './icon';\nimport { ControllerTypeEnum } from './constant';\nimport type { ComponentOptions } from '../../interface';\n\nexport class Controller extends AbstractComponent<Required<ControllerAttributes>> {\n static defaultControllerAttr: ISymbolGraphicAttribute = {\n visible: true,\n x: 0,\n y: 0,\n size: 20,\n fill: '#91caff',\n pickMode: 'imprecise',\n cursor: 'pointer'\n };\n static defaultAttributes: ControllerAttributes = {\n [ControllerTypeEnum.Start]: {},\n [ControllerTypeEnum.Pause]: {},\n [ControllerTypeEnum.Backward]: {},\n [ControllerTypeEnum.Forward]: {}\n };\n\n private _isPaused = true;\n private _playController: PlayerIcon;\n private _forwardController: PlayerIcon;\n private _backwardController: PlayerIcon;\n\n private _layout: LayoutType;\n private _startAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _pauseAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _forwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _backwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n\n constructor(attributes: ControllerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Controller.defaultAttributes, attributes));\n this.updateAttributes();\n this._initPlay();\n this._initBackward();\n this._initForward();\n this._initEvents();\n }\n\n updateAttributes = () => {\n this._startAttr = {\n style: {\n symbolType: iconPlay,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.start.visible,\n ...this.attribute.start.style\n }\n };\n this._pauseAttr = {\n style: {\n symbolType: iconPause,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.pause.visible,\n ...this.attribute.pause.style\n }\n };\n this._forwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.forward.visible,\n ...this.attribute.forward.style\n }\n };\n this._backwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.backward.visible,\n ...this.attribute.backward.style\n }\n };\n this.updateLayout();\n };\n\n private updateLayout = () => {\n this._layout = this.attribute.layout;\n // 若水平布局\n if (this._layout === 'horizontal') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconLeft;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconRight;\n }\n // 若垂直布局\n else if (this._layout === 'vertical') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconUp;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconDown;\n }\n };\n\n private _initPlay = () => {\n if (isNil(this._playController)) {\n this._playController = new PlayerIcon({\n ...this._startAttr.style\n });\n\n this.add(this._playController);\n }\n };\n\n private _initBackward = () => {\n if (isNil(this._backwardController)) {\n this._backwardController = new PlayerIcon({\n ...this._backwardAttr.style\n });\n\n this.add(this._backwardController);\n }\n };\n\n private _initForward = () => {\n if (isNil(this._forwardController)) {\n this._forwardController = new PlayerIcon({\n ...this._forwardAttr.style\n });\n\n this.add(this._forwardController);\n }\n };\n\n /**\n * 初始化事件\n * 1. 注册\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._playController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n\n if (this._isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n });\n\n this._backwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._forwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n };\n\n render(): void {\n this.updateAttributes();\n this.renderPlay();\n this.renderBackward();\n this.renderForward();\n }\n\n renderPlay = () => {\n if (this._isPaused) {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._startAttr.style\n });\n } else {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._pauseAttr.style\n });\n }\n };\n\n renderBackward = () => {\n this._backwardController.setAttributes(this._backwardAttr.style);\n };\n\n renderForward = () => {\n this._forwardController.setAttributes(this._forwardAttr.style);\n };\n\n play = () => {\n this._dispatchEvent('ControllerEventEnum.OnPlay');\n };\n\n pause = () => {\n this._dispatchEvent('ControllerEventEnum.OnPause');\n };\n\n forward = () => {\n this._dispatchEvent('ControllerEventEnum.OnForward');\n };\n\n backward = () => {\n this._dispatchEvent('ControllerEventEnum.OnBackward');\n };\n\n togglePlay = () => {\n this._playController.setAttributes(this._startAttr.style);\n this._isPaused = true;\n };\n\n togglePause = () => {\n this._playController.setAttributes(this._pauseAttr.style);\n this._isPaused = false;\n };\n}\n"]}
1
+ 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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent, ISymbolGraphicAttribute } from '@visactor/vrender-core';\nimport { AbstractComponent } from '../../core/base';\nimport type { BaseGraphicAttributes } from '../../core/type';\nimport type { ControllerAttributes, LayoutType } from './type';\nimport { iconRight, iconPause, iconPlay, iconLeft, iconUp, iconDown } from './assets';\nimport { PlayerIcon } from './icon';\nimport { ControllerEventEnum, ControllerTypeEnum } from './constant';\nimport type { ComponentOptions } from '../../interface';\n\nexport class Controller extends AbstractComponent<Required<ControllerAttributes>> {\n static defaultControllerAttr: ISymbolGraphicAttribute = {\n visible: true,\n x: 0,\n y: 0,\n size: 20,\n fill: '#91caff',\n pickMode: 'imprecise',\n cursor: 'pointer'\n };\n static defaultAttributes: ControllerAttributes = {\n [ControllerTypeEnum.Start]: {},\n [ControllerTypeEnum.Pause]: {},\n [ControllerTypeEnum.Backward]: {},\n [ControllerTypeEnum.Forward]: {}\n };\n\n private _isPaused = true;\n private _playController: PlayerIcon;\n private _forwardController: PlayerIcon;\n private _backwardController: PlayerIcon;\n\n private _layout: LayoutType;\n private _startAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _pauseAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _forwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _backwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n\n constructor(attributes: ControllerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Controller.defaultAttributes, attributes));\n this.updateAttributes();\n this._initPlay();\n this._initBackward();\n this._initForward();\n this._initEvents();\n }\n\n updateAttributes = () => {\n this._startAttr = {\n style: {\n symbolType: iconPlay,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.start.visible,\n ...this.attribute.start.style\n }\n };\n this._pauseAttr = {\n style: {\n symbolType: iconPause,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.pause.visible,\n ...this.attribute.pause.style\n }\n };\n this._forwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.forward.visible,\n ...this.attribute.forward.style\n }\n };\n this._backwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.backward.visible,\n ...this.attribute.backward.style\n }\n };\n this.updateLayout();\n };\n\n private updateLayout = () => {\n this._layout = this.attribute.layout;\n // 若水平布局\n if (this._layout === 'horizontal') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconLeft;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconRight;\n }\n // 若垂直布局\n else if (this._layout === 'vertical') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconUp;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconDown;\n }\n };\n\n private _initPlay = () => {\n if (isNil(this._playController)) {\n this._playController = new PlayerIcon({\n ...this._startAttr.style\n });\n\n this.add(this._playController);\n }\n };\n\n private _initBackward = () => {\n if (isNil(this._backwardController)) {\n this._backwardController = new PlayerIcon({\n ...this._backwardAttr.style\n });\n\n this.add(this._backwardController);\n }\n };\n\n private _initForward = () => {\n if (isNil(this._forwardController)) {\n this._forwardController = new PlayerIcon({\n ...this._forwardAttr.style\n });\n\n this.add(this._forwardController);\n }\n };\n\n /**\n * 初始化事件\n * 1. 注册\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._playController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n\n if (this._isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n });\n\n this._backwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._forwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n };\n\n render(): void {\n this.updateAttributes();\n this.renderPlay();\n this.renderBackward();\n this.renderForward();\n }\n\n renderPlay = () => {\n if (this._isPaused) {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._startAttr.style\n });\n } else {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._pauseAttr.style\n });\n }\n };\n\n renderBackward = () => {\n this._backwardController.setAttributes(this._backwardAttr.style);\n };\n\n renderForward = () => {\n this._forwardController.setAttributes(this._forwardAttr.style);\n };\n\n play = () => {\n this._dispatchEvent(ControllerEventEnum.OnPlay);\n };\n\n pause = () => {\n this._dispatchEvent(ControllerEventEnum.OnPause);\n };\n\n forward = () => {\n this._dispatchEvent(ControllerEventEnum.OnForward);\n };\n\n backward = () => {\n this._dispatchEvent(ControllerEventEnum.OnBackward);\n };\n\n togglePlay = () => {\n this._playController.setAttributes(this._startAttr.style);\n this._isPaused = true;\n };\n\n togglePause = () => {\n this._playController.setAttributes(this._pauseAttr.style);\n this._isPaused = false;\n };\n}\n"]}
@@ -10,7 +10,6 @@ export interface IDiscretePlayer {
10
10
  }
11
11
  export declare class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {
12
12
  attribute: DiscretePlayerAttributes;
13
- private _dataIndex;
14
13
  private _activeIndex;
15
14
  protected _alternate: boolean;
16
15
  protected _interval: number;
@@ -22,6 +21,7 @@ export declare class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes>
22
21
  constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions);
23
22
  setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void;
24
23
  _initAttributes: () => void;
24
+ _initDataIndex: () => void;
25
25
  private _initEvents;
26
26
  dispatchCustomEvent(event: PlayerEventEnum): void;
27
27
  play: () => void;
@@ -12,11 +12,13 @@ class DiscretePlayer extends base_player_1.BasePlayer {
12
12
  constructor(attributes, options) {
13
13
  super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, attributes)),
14
14
  this._activeIndex = -1, this._isReachEnd = !1, this._initAttributes = () => {
15
- var _a, _b, _c, _d;
15
+ var _a, _b, _c;
16
16
  super._initAttributes(), this._alternate = null !== (_a = this.attribute.alternate) && void 0 !== _a && _a,
17
17
  this._interval = null !== (_b = this.attribute.interval) && void 0 !== _b ? _b : 1e3,
18
- this._direction = null !== (_c = this.attribute.direction) && void 0 !== _c ? _c : type_1.DirectionEnum.Default,
19
- this._dataIndex = (0, vutils_1.isNil)(this.attribute.dataIndex) ? "default" === this._direction ? this._minIndex : this._maxIndex : null !== (_d = this.attribute.dataIndex) && void 0 !== _d ? _d : 0,
18
+ this._direction = null !== (_c = this.attribute.direction) && void 0 !== _c ? _c : type_1.DirectionEnum.Default;
19
+ }, this._initDataIndex = () => {
20
+ var _a;
21
+ this._dataIndex = (0, vutils_1.isNil)(this.attribute.dataIndex) ? "default" === this._direction ? this._minIndex : this._maxIndex : null !== (_a = this.attribute.dataIndex) && void 0 !== _a ? _a : 0,
20
22
  this._slider.setAttribute("value", this._dataIndex);
21
23
  }, this._initEvents = () => {
22
24
  this.attribute.disableTriggerEvent || (this._controller.addEventListener(constant_1.ControllerEventEnum.OnPlay, (e => {
@@ -73,7 +75,7 @@ class DiscretePlayer extends base_player_1.BasePlayer {
73
75
  const index = Math.min(this._dataIndex + 1, this._maxIndex);
74
76
  this._updateDataIndex(index), this.dispatchCustomEvent(type_1.PlayerEventEnum.change),
75
77
  this.dispatchCustomEvent(type_1.PlayerEventEnum.forward);
76
- }, this._initAttributes(), this._initEvents();
78
+ }, this._initAttributes(), this._initDataIndex(), this._initEvents();
77
79
  }
78
80
  setAttributes(params, forceUpdateTag) {
79
81
  super.setAttributes(params, forceUpdateTag), this._initAttributes();
@@ -1 +1 @@
1
- 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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
@@ -0,0 +1,2 @@
1
+ export * from './radio';
2
+ export * from './type';
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+
3
+ var __createBinding = this && this.__createBinding || (Object.create ? function(o, m, k, k2) {
4
+ void 0 === k2 && (k2 = k);
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ desc && !("get" in desc ? !m.__esModule : desc.writable || desc.configurable) || (desc = {
7
+ enumerable: !0,
8
+ get: function() {
9
+ return m[k];
10
+ }
11
+ }), Object.defineProperty(o, k2, desc);
12
+ } : function(o, m, k, k2) {
13
+ void 0 === k2 && (k2 = k), o[k2] = m[k];
14
+ }), __exportStar = this && this.__exportStar || function(m, exports) {
15
+ for (var p in m) "default" === p || Object.prototype.hasOwnProperty.call(exports, p) || __createBinding(exports, m, p);
16
+ };
17
+
18
+ Object.defineProperty(exports, "__esModule", {
19
+ value: !0
20
+ }), __exportStar(require("./radio"), exports), __exportStar(require("./type"), exports);
21
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/radio/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,0CAAwB;AACxB,yCAAuB","file":"index.js","sourcesContent":["export * from './radio';\nexport * from './type';\n"]}
@@ -0,0 +1,16 @@
1
+ import { AbstractComponent } from '../core/base';
2
+ import type { RadioAttributes } from './type';
3
+ import { Arc, WrapText } from '@visactor/vrender-core';
4
+ import type { ComponentOptions } from '../interface';
5
+ export declare class Radio extends AbstractComponent<Required<RadioAttributes>> {
6
+ static defaultAttributes: Partial<RadioAttributes>;
7
+ _circle: Arc;
8
+ _text: WrapText;
9
+ constructor(attributes: RadioAttributes, options?: ComponentOptions);
10
+ render(): void;
11
+ renderCircle(): void;
12
+ renderText(): void;
13
+ renderGroup(): void;
14
+ layout(): void;
15
+ private _handlePointerUp;
16
+ }
@@ -0,0 +1,88 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.Radio = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), base_1 = require("../core/base"), vrender_core_1 = require("@visactor/vrender-core"), register_1 = require("./register");
8
+
9
+ (0, register_1.loadRadioComponent)();
10
+
11
+ class Radio extends base_1.AbstractComponent {
12
+ constructor(attributes, options) {
13
+ super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, Radio.defaultAttributes, attributes)),
14
+ this._handlePointerUp = () => {
15
+ this.attribute.disabled || this.attribute.checked || (this.setAttribute("checked", !0),
16
+ this._dispatchEvent("radio_checked", {
17
+ eventType: "radio_checked",
18
+ target: this
19
+ }));
20
+ }, this.renderGroup(), this.onBeforeAttributeUpdate = (val, attributes, key) => {
21
+ "interactive" in val && this.setAttribute("pickable", val.interactive), "disabled" in val && this.setAttribute("cursor", val.disable ? this.attribute.disableCursor : this.attribute.cursor);
22
+ }, this.addEventListener("pointerup", this._handlePointerUp);
23
+ }
24
+ render() {
25
+ this.removeAllChild(!0), this.renderCircle(), this.renderText(), this.layout();
26
+ }
27
+ renderCircle() {
28
+ this._circle = new vrender_core_1.Arc((0, vutils_1.merge)({}, this.attribute.circle));
29
+ const isChecked = this.attribute.checked;
30
+ isChecked && this.attribute.disabled ? this._circle.setAttributes({
31
+ fill: this.attribute.circle.disableCheckedFill,
32
+ stroke: this.attribute.circle.disableCheckedStroke
33
+ }) : isChecked && this._circle.setAttributes({
34
+ fill: this.attribute.circle.checkedFill,
35
+ stroke: this.attribute.circle.checkedStroke
36
+ }), this.appendChild(this._circle);
37
+ }
38
+ renderText() {
39
+ this._text = new vrender_core_1.WrapText((0, vutils_1.merge)({}, this.attribute.text)),
40
+ this.attribute.disabled && this._text.setAttribute("fill", this.attribute.text.disableFill),
41
+ this.appendChild(this._text);
42
+ }
43
+ renderGroup() {
44
+ this.attribute.interactive || this.setAttribute("pickable", !1), this.attribute.disabled && this.setAttribute("cursor", this.attribute.disableCursor);
45
+ }
46
+ layout() {
47
+ const circleHeight = 2 * this.attribute.circle.outerRadius, textHeight = this._text.AABBBounds.height(), maxHeight = Math.max(circleHeight, textHeight), circleY = maxHeight / 2 - circleHeight / 2 + this.attribute.circle.outerRadius, textY = maxHeight / 2 - textHeight / 2, circleWidth = 2 * this.attribute.circle.outerRadius, circleX = this.attribute.circle.outerRadius, textX = circleWidth + this.attribute.spaceBetweenTextAndIcon;
48
+ this._circle.setAttributes({
49
+ x: circleX,
50
+ y: circleY
51
+ }), this._text.setAttributes({
52
+ x: textX,
53
+ y: textY
54
+ });
55
+ }
56
+ }
57
+
58
+ exports.Radio = Radio, Radio.defaultAttributes = {
59
+ interactive: !0,
60
+ disabled: !1,
61
+ checked: !1,
62
+ cursor: "pointer",
63
+ disableCursor: "not-allowed",
64
+ spaceBetweenTextAndIcon: 8,
65
+ text: {
66
+ text: "text",
67
+ fontSize: 14,
68
+ fill: "#000",
69
+ disableFill: "rgb(201,205,212)",
70
+ textBaseline: "top",
71
+ pickable: !1
72
+ },
73
+ circle: {
74
+ outerRadius: 7,
75
+ innerRadius: 3,
76
+ startAngle: 0,
77
+ endAngle: 2 * Math.PI,
78
+ fill: "#fff",
79
+ stroke: "rgb(229,230,235)",
80
+ disableFill: "rgb(242,243,245)",
81
+ checkedFill: "rgb(22, 93, 255)",
82
+ checkedStroke: "rgb(22, 93, 255)",
83
+ disableCheckedFill: "rgb(148, 191, 255)",
84
+ disableCheckedStroke: "rgb(148, 191, 255)",
85
+ pickable: !1
86
+ }
87
+ };
88
+ //# sourceMappingURL=radio.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/radio/radio.ts"],"names":[],"mappings":";;;AAAA,6CAAyC;AACzC,uCAAiD;AAEjD,yDAAuD;AAEvD,yCAAgD;AAEhD,IAAA,6BAAkB,GAAE,CAAC;AACrB,MAAa,KAAM,SAAQ,wBAA4C;IAkCrE,YAAY,UAA2B,EAAE,OAA0B;QACjE,KAAK,CAAC,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,WAAW,EAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAA,cAAK,EAAC,EAAE,EAAE,KAAK,CAAC,iBAAiB,EAAE,UAAU,CAAC,CAAC,CAAC;QA+EpF,qBAAgB,GAAG,GAAG,EAAE;YAC9B,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;gBAErD,OAAO;aACR;YACD,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;YAEnC,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE;gBACnC,SAAS,EAAE,eAAe;gBAC1B,MAAM,EAAE,IAAI;aACb,CAAC,CAAC;QACL,CAAC,CAAC;QAzFA,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,CAAC,uBAAuB,GAAG,CAAC,GAAQ,EAAE,UAAe,EAAE,GAA6B,EAAE,EAAE;YAC1F,IAAI,aAAa,IAAI,GAAG,EAAE;gBACxB,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,WAAW,CAAC,CAAC;aAChD;YACD,IAAI,UAAU,IAAI,GAAG,EAAE;gBACrB,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;aACjG;YACD,OAAO,SAAS,CAAC;QACnB,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC5D,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAE1B,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,YAAY;QACV,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAG,CAAC,IAAA,cAAK,EAAC,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;QACzD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QACzC,IAAI,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE;YACxC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;gBACzB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,kBAAkB;gBAC9C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,oBAAoB;aACnD,CAAC,CAAC;SACJ;aAAM,IAAI,SAAS,EAAE;YACpB,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;gBACzB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW;gBACvC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,aAAa;aAC5C,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,UAAU;QACR,IAAI,CAAC,KAAK,GAAG,IAAI,uBAAQ,CAAC,IAAA,cAAK,EAAC,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1D,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAClE;QACD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;YAC/B,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;SACtC;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE;YAC3B,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAC3D;IACH,CAAC;IAED,MAAM;QACJ,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;QAClD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;QACrD,MAAM,OAAO,GAAG,SAAS,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC;QACrF,MAAM,KAAK,GAAG,SAAS,GAAG,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;QAE7C,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,GAAG,CAAC,CAAC;QAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC;QAClD,MAAM,KAAK,GAAG,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,uBAAuB,CAAC;QAEnE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;YACzB,CAAC,EAAE,OAAO;YACV,CAAC,EAAE,OAAO;SACX,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC;YACvB,CAAC,EAAE,KAAK;YACR,CAAC,EAAE,KAAK;SACT,CAAC,CAAC;IACL,CAAC;;AAhHH,sBA8HC;AA7HQ,uBAAiB,GAA6B;IACnD,WAAW,EAAE,IAAI;IACjB,QAAQ,EAAE,KAAK;IACf,OAAO,EAAE,KAAK;IACd,MAAM,EAAE,SAAS;IACjB,aAAa,EAAE,aAAa;IAC5B,uBAAuB,EAAE,CAAC;IAC1B,IAAI,EAAE;QACJ,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,EAAE;QACZ,IAAI,EAAE,MAAM;QACZ,WAAW,EAAE,kBAAkB;QAC/B,YAAY,EAAE,KAAK;QACnB,QAAQ,EAAE,KAAK;KAChB;IACD,MAAM,EAAE;QACN,WAAW,EAAE,CAAC;QACd,WAAW,EAAE,CAAC;QACd,UAAU,EAAE,CAAC;QACb,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE;QACrB,IAAI,EAAE,MAAM;QACZ,MAAM,EAAE,kBAAkB;QAC1B,WAAW,EAAE,kBAAkB;QAC/B,WAAW,EAAE,kBAAkB;QAC/B,aAAa,EAAE,kBAAkB;QACjC,kBAAkB,EAAE,oBAAoB;QACxC,oBAAoB,EAAE,oBAAoB;QAC1C,QAAQ,EAAE,KAAK;KAChB;CACF,CAAC","file":"radio.js","sourcesContent":["import { merge } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { RadioAttributes } from './type';\nimport { Arc, WrapText } from '@visactor/vrender-core';\nimport type { ComponentOptions } from '../interface';\nimport { loadRadioComponent } from './register';\n\nloadRadioComponent();\nexport class Radio extends AbstractComponent<Required<RadioAttributes>> {\n static defaultAttributes: Partial<RadioAttributes> = {\n interactive: true,\n disabled: false,\n checked: false,\n cursor: 'pointer',\n disableCursor: 'not-allowed',\n spaceBetweenTextAndIcon: 8,\n text: {\n text: 'text',\n fontSize: 14,\n fill: '#000',\n disableFill: 'rgb(201,205,212)',\n textBaseline: 'top',\n pickable: false\n },\n circle: {\n outerRadius: 7,\n innerRadius: 3,\n startAngle: 0,\n endAngle: 2 * Math.PI,\n fill: '#fff',\n stroke: 'rgb(229,230,235)',\n disableFill: 'rgb(242,243,245)',\n checkedFill: 'rgb(22, 93, 255)',\n checkedStroke: 'rgb(22, 93, 255)',\n disableCheckedFill: 'rgb(148, 191, 255)',\n disableCheckedStroke: 'rgb(148, 191, 255)',\n pickable: false\n }\n };\n _circle: Arc;\n _text: WrapText;\n\n constructor(attributes: RadioAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Radio.defaultAttributes, attributes));\n this.renderGroup();\n\n this.onBeforeAttributeUpdate = (val: any, attributes: any, key: null | string | string[]) => {\n if ('interactive' in val) {\n this.setAttribute('pickable', val.interactive);\n }\n if ('disabled' in val) {\n this.setAttribute('cursor', val.disable ? this.attribute.disableCursor : this.attribute.cursor);\n }\n return undefined;\n };\n\n this.addEventListener('pointerup', this._handlePointerUp);\n }\n\n render() {\n this.removeAllChild(true);\n\n this.renderCircle();\n this.renderText();\n this.layout();\n }\n\n renderCircle() {\n this._circle = new Arc(merge({}, this.attribute.circle));\n const isChecked = this.attribute.checked;\n if (isChecked && this.attribute.disabled) {\n this._circle.setAttributes({\n fill: this.attribute.circle.disableCheckedFill,\n stroke: this.attribute.circle.disableCheckedStroke\n });\n } else if (isChecked) {\n this._circle.setAttributes({\n fill: this.attribute.circle.checkedFill,\n stroke: this.attribute.circle.checkedStroke\n });\n }\n this.appendChild(this._circle);\n }\n\n renderText() {\n this._text = new WrapText(merge({}, this.attribute.text));\n if (this.attribute.disabled) {\n this._text.setAttribute('fill', this.attribute.text.disableFill);\n }\n this.appendChild(this._text);\n }\n\n renderGroup() {\n if (!this.attribute.interactive) {\n this.setAttribute('pickable', false);\n }\n if (this.attribute.disabled) {\n this.setAttribute('cursor', this.attribute.disableCursor);\n }\n }\n\n layout() {\n const circleHeight = this.attribute.circle.outerRadius * 2;\n const textHeight = this._text.AABBBounds.height();\n const maxHeight = Math.max(circleHeight, textHeight);\n const circleY = maxHeight / 2 - circleHeight / 2 + this.attribute.circle.outerRadius;\n const textY = maxHeight / 2 - textHeight / 2;\n\n const circleWidth = this.attribute.circle.outerRadius * 2;\n const circleX = this.attribute.circle.outerRadius;\n const textX = circleWidth + this.attribute.spaceBetweenTextAndIcon;\n\n this._circle.setAttributes({\n x: circleX,\n y: circleY\n });\n this._text.setAttributes({\n x: textX,\n y: textY\n });\n }\n\n private _handlePointerUp = () => {\n if (this.attribute.disabled || this.attribute.checked) {\n // checked do nothing\n return;\n }\n this.setAttribute('checked', true);\n\n this._dispatchEvent('radio_checked', {\n eventType: 'radio_checked',\n target: this\n });\n };\n}\n"]}
@@ -0,0 +1 @@
1
+ export declare function loadRadioComponent(): void;
@@ -0,0 +1,15 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.loadRadioComponent = void 0;
6
+
7
+ const vrender_kits_1 = require("@visactor/vrender-kits");
8
+
9
+ function loadRadioComponent() {
10
+ (0, vrender_kits_1.registerGroup)(), (0, vrender_kits_1.registerRect)(), (0, vrender_kits_1.registerWrapText)(),
11
+ (0, vrender_kits_1.registerImage)();
12
+ }
13
+
14
+ exports.loadRadioComponent = loadRadioComponent;
15
+ //# sourceMappingURL=register.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/radio/register.ts"],"names":[],"mappings":";;;AAAA,yDAAsG;AAEtG,SAAgB,kBAAkB;IAChC,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,4BAAa,GAAE,CAAC;AAClB,CAAC;AALD,gDAKC","file":"register.js","sourcesContent":["import { registerGroup, registerImage, registerRect, registerWrapText } from '@visactor/vrender-kits';\n\nexport function loadRadioComponent() {\n registerGroup();\n registerRect();\n registerWrapText();\n registerImage();\n}\n"]}
@@ -0,0 +1,21 @@
1
+ import type { Cursor, IArcGraphicAttribute, IColor, IGroupGraphicAttribute, IWrapTextGraphicAttribute } from '@visactor/vrender-core';
2
+ export type RadioText = {
3
+ disableFill?: IColor;
4
+ } & IWrapTextGraphicAttribute;
5
+ export type CircleStyle = {
6
+ disableFill?: IColor;
7
+ checkedFill?: IColor;
8
+ checkedStroke?: IColor;
9
+ disableCheckedFill?: IColor;
10
+ disableCheckedStroke?: IColor;
11
+ } & IArcGraphicAttribute;
12
+ export type RadioAttributes = IGroupGraphicAttribute & {
13
+ id?: string;
14
+ interactive?: boolean;
15
+ disabled?: boolean;
16
+ checked?: boolean;
17
+ text?: RadioText;
18
+ circle?: CircleStyle;
19
+ disableCursor?: Cursor;
20
+ spaceBetweenTextAndIcon?: number;
21
+ };
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ });
6
+ //# sourceMappingURL=type.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/radio/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n Cursor,\n IArcGraphicAttribute,\n IColor,\n IGroupGraphicAttribute,\n IWrapTextGraphicAttribute\n} from '@visactor/vrender-core';\n\nexport type RadioText = {\n disableFill?: IColor;\n} & IWrapTextGraphicAttribute;\n\nexport type CircleStyle = {\n disableFill?: IColor;\n checkedFill?: IColor;\n checkedStroke?: IColor;\n disableCheckedFill?: IColor;\n disableCheckedStroke?: IColor;\n} & IArcGraphicAttribute;\n\nexport type RadioAttributes = IGroupGraphicAttribute & {\n id?: string;\n\n interactive?: boolean;\n disabled?: boolean;\n checked?: boolean;\n\n /**\n * 图例文字\n */\n text?: RadioText;\n /**\n * 图例选中图标\n */\n circle?: CircleStyle;\n /**\n * 图例选中图标\n */\n disableCursor?: Cursor;\n spaceBetweenTextAndIcon?: number;\n};\n"]}
@@ -1,3 +1,2 @@
1
1
  export * from './segment';
2
- export * from './arc-segment';
3
2
  export * from './type';
@@ -17,6 +17,5 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), __exportStar(require("./segment"), exports), __exportStar(require("./arc-segment"), exports),
21
- __exportStar(require("./type"), exports);
20
+ }), __exportStar(require("./segment"), exports), __exportStar(require("./type"), exports);
22
21
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAGA,4CAA0B;AAC1B,gDAA8B;AAC9B,yCAAuB","file":"index.js","sourcesContent":["/**\n * @description 线,两端可带箭头等 symbol\n */\nexport * from './segment';\nexport * from './arc-segment';\nexport * from './type';\n"]}
1
+ {"version":3,"sources":["../src/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAGA,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["/**\n * @description 线,两端可带箭头等 symbol\n */\nexport * from './segment';\nexport * from './type';\n"]}
@@ -1,2 +1 @@
1
- export declare function loadSegmentComponent(enableAnimation?: boolean): void;
2
- export declare function loadArcSegmentComponent(enableAnimation?: boolean): void;
1
+ export declare function loadSegmentComponent(): void;
@@ -2,19 +2,14 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.loadArcSegmentComponent = exports.loadSegmentComponent = void 0;
5
+ }), exports.loadSegmentComponent = void 0;
6
6
 
7
7
  const vrender_kits_1 = require("@visactor/vrender-kits");
8
8
 
9
- function loadSegmentComponent(enableAnimation = !1) {
9
+ function loadSegmentComponent() {
10
10
  (0, vrender_kits_1.registerGroup)(), (0, vrender_kits_1.registerLine)(), (0, vrender_kits_1.registerPolygon)(),
11
11
  (0, vrender_kits_1.registerSymbol)();
12
12
  }
13
13
 
14
- function loadArcSegmentComponent(enableAnimation = !1) {
15
- (0, vrender_kits_1.registerGroup)(), (0, vrender_kits_1.registerLine)(), (0, vrender_kits_1.registerArc)(),
16
- (0, vrender_kits_1.registerSymbol)();
17
- }
18
-
19
- exports.loadSegmentComponent = loadSegmentComponent, exports.loadArcSegmentComponent = loadArcSegmentComponent;
14
+ exports.loadSegmentComponent = loadSegmentComponent;
20
15
  //# sourceMappingURL=register.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/segment/register.ts"],"names":[],"mappings":";;;AAAA,yDAAmH;AAEnH,SAAgB,oBAAoB,CAAC,kBAA2B,KAAK;IACnE,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,6BAAc,GAAE,CAAC;AACnB,CAAC;AALD,oDAKC;AAED,SAAgB,uBAAuB,CAAC,kBAA2B,KAAK;IACtE,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,6BAAc,GAAE,CAAC;AACnB,CAAC;AALD,0DAKC","file":"register.js","sourcesContent":["import { registerGroup, registerLine, registerPolygon, registerSymbol, registerArc } from '@visactor/vrender-kits';\n\nexport function loadSegmentComponent(enableAnimation: boolean = false) {\n registerGroup();\n registerLine();\n registerPolygon();\n registerSymbol();\n}\n\nexport function loadArcSegmentComponent(enableAnimation: boolean = false) {\n registerGroup();\n registerLine();\n registerArc();\n registerSymbol();\n}\n"]}
1
+ {"version":3,"sources":["../src/segment/register.ts"],"names":[],"mappings":";;;AAAA,yDAAsG;AAEtG,SAAgB,oBAAoB;IAClC,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,6BAAc,GAAE,CAAC;AACnB,CAAC;AALD,oDAKC","file":"register.js","sourcesContent":["import { registerGroup, registerLine, registerPolygon, registerSymbol } from '@visactor/vrender-kits';\n\nexport function loadSegmentComponent() {\n registerGroup();\n registerLine();\n registerPolygon();\n registerSymbol();\n}\n"]}
@@ -1,26 +1,24 @@
1
- import type { ILine, ISymbol } from '@visactor/vrender-core';
1
+ import type { ISymbol } from '@visactor/vrender-core';
2
2
  import { AbstractComponent } from '../core/base';
3
- import type { SegmentAttributes, SymbolAttributes } from './type';
3
+ import type { SegmentAttributes } from './type';
4
4
  import type { Point } from '../core/type';
5
5
  import type { ComponentOptions } from '../interface';
6
6
  export declare class Segment extends AbstractComponent<Required<SegmentAttributes>> {
7
7
  name: string;
8
8
  startSymbol?: ISymbol;
9
9
  endSymbol?: ISymbol;
10
- lines?: ILine[];
11
- protected _startAngle: number;
10
+ private _startAngle;
12
11
  getStartAngle(): number;
13
- protected _endAngle: number;
12
+ private _endAngle;
14
13
  getEndAngle(): number;
15
- protected _mainSegmentPoints: Point[];
14
+ private _mainSegmentPoints;
16
15
  getMainSegmentPoints(): Point[];
17
16
  static defaultAttributes: Partial<SegmentAttributes>;
18
17
  constructor(attributes: SegmentAttributes, options?: ComponentOptions);
19
18
  protected render(): void;
20
- protected _computeRotate(angle: number): number;
21
- protected _renderSymbol(attribute: SymbolAttributes, points: Point[], dim: string): ISymbol | undefined;
19
+ private _renderSymbol;
22
20
  private _getMainSegmentPoints;
23
21
  private _clipPoints;
24
22
  private _computeLineAngle;
25
- protected _reset(): void;
23
+ private _reset;
26
24
  }