@visactor/vrender-components 0.18.11-alpha.7 → 0.18.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/axis/base.js +21 -9
- package/cjs/axis/base.js.map +1 -1
- package/cjs/axis/circle.js +1 -1
- package/cjs/axis/circle.js.map +1 -1
- package/cjs/axis/grid/base.js +1 -5
- package/cjs/axis/grid/base.js.map +1 -1
- package/cjs/axis/index.d.ts +1 -0
- package/cjs/axis/index.js +1 -1
- package/cjs/axis/index.js.map +1 -1
- package/cjs/axis/line.js +5 -5
- package/cjs/axis/line.js.map +1 -1
- package/cjs/axis/mixin/circle.js +2 -4
- package/cjs/axis/mixin/circle.js.map +1 -1
- package/cjs/axis/overlap/auto-limit.js +8 -13
- package/cjs/axis/overlap/auto-limit.js.map +1 -1
- package/cjs/axis/util.d.ts +5 -2
- package/cjs/axis/util.js +18 -5
- package/cjs/axis/util.js.map +1 -1
- package/cjs/checkbox/checkbox.d.ts +1 -1
- package/cjs/checkbox/checkbox.js +9 -10
- package/cjs/checkbox/checkbox.js.map +1 -1
- package/cjs/index.d.ts +2 -1
- package/cjs/index.js +3 -2
- package/cjs/index.js.map +1 -1
- package/cjs/indicator/indicator.js +3 -3
- package/cjs/indicator/indicator.js.map +1 -1
- package/cjs/label/arc.d.ts +2 -2
- package/cjs/label/base.d.ts +2 -2
- package/cjs/label/base.js +3 -1
- package/cjs/label/base.js.map +1 -1
- package/cjs/legend/color/color.js +7 -5
- package/cjs/legend/color/color.js.map +1 -1
- package/cjs/legend/discrete/discrete.js +4 -2
- package/cjs/legend/discrete/discrete.js.map +1 -1
- package/cjs/legend/size/size.js +6 -4
- package/cjs/legend/size/size.js.map +1 -1
- package/cjs/marker/area.d.ts +4 -14
- package/cjs/marker/area.js +21 -34
- package/cjs/marker/area.js.map +1 -1
- package/cjs/marker/base.d.ts +3 -21
- package/cjs/marker/base.js +5 -40
- package/cjs/marker/base.js.map +1 -1
- package/cjs/marker/config.d.ts +6 -79
- package/cjs/marker/config.js +37 -77
- package/cjs/marker/config.js.map +1 -1
- package/cjs/marker/index.d.ts +0 -2
- package/cjs/marker/index.js +1 -2
- package/cjs/marker/index.js.map +1 -1
- package/cjs/marker/line.d.ts +12 -24
- package/cjs/marker/line.js +45 -111
- package/cjs/marker/line.js.map +1 -1
- package/cjs/marker/point.d.ts +3 -8
- package/cjs/marker/point.js +9 -33
- package/cjs/marker/point.js.map +1 -1
- package/cjs/marker/register.d.ts +0 -2
- package/cjs/marker/register.js +2 -11
- package/cjs/marker/register.js.map +1 -1
- package/cjs/marker/type.d.ts +12 -102
- package/cjs/marker/type.js +2 -8
- package/cjs/marker/type.js.map +1 -1
- package/cjs/marker/util.js +3 -0
- package/cjs/marker/util.js.map +1 -0
- package/cjs/pager/pager.js +2 -2
- package/cjs/pager/pager.js.map +1 -1
- package/cjs/player/base-player.d.ts +2 -0
- package/cjs/player/base-player.js +11 -6
- package/cjs/player/base-player.js.map +1 -1
- package/cjs/player/continuous-player.d.ts +1 -1
- package/cjs/player/continuous-player.js +6 -4
- package/cjs/player/continuous-player.js.map +1 -1
- package/cjs/player/controller/controller.js +4 -4
- package/cjs/player/controller/controller.js.map +1 -1
- package/cjs/player/discrete-player.d.ts +1 -1
- package/cjs/player/discrete-player.js +6 -4
- package/cjs/player/discrete-player.js.map +1 -1
- package/cjs/radio/index.d.ts +2 -0
- package/cjs/radio/index.js +21 -0
- package/cjs/radio/index.js.map +1 -0
- package/cjs/radio/radio.d.ts +16 -0
- package/cjs/radio/radio.js +88 -0
- package/cjs/radio/radio.js.map +1 -0
- package/cjs/radio/register.d.ts +1 -0
- package/cjs/radio/register.js +15 -0
- package/cjs/radio/register.js.map +1 -0
- package/cjs/radio/type.d.ts +21 -0
- package/cjs/radio/type.js +6 -0
- package/cjs/radio/type.js.map +1 -0
- package/cjs/segment/index.d.ts +0 -1
- package/cjs/segment/index.js +1 -2
- package/cjs/segment/index.js.map +1 -1
- package/cjs/segment/register.d.ts +1 -2
- package/cjs/segment/register.js +3 -8
- package/cjs/segment/register.js.map +1 -1
- package/cjs/segment/segment.d.ts +7 -9
- package/cjs/segment/segment.js +8 -12
- package/cjs/segment/segment.js.map +1 -1
- package/cjs/segment/type.d.ts +4 -24
- package/cjs/segment/type.js.map +1 -1
- package/cjs/slider/slider.d.ts +2 -0
- package/cjs/slider/slider.js +53 -38
- package/cjs/slider/slider.js.map +1 -1
- package/cjs/slider/type.d.ts +1 -0
- package/cjs/slider/type.js.map +1 -1
- package/cjs/tag/tag.d.ts +0 -5
- package/cjs/tag/tag.js +5 -14
- package/cjs/tag/tag.js.map +1 -1
- package/cjs/util/text.d.ts +1 -1
- package/cjs/util/text.js +6 -7
- package/cjs/util/text.js.map +1 -1
- package/es/axis/base.js +23 -13
- package/es/axis/base.js.map +1 -1
- package/es/axis/circle.js +2 -2
- package/es/axis/circle.js.map +1 -1
- package/es/axis/grid/base.js +2 -6
- package/es/axis/grid/base.js.map +1 -1
- package/es/axis/index.d.ts +1 -0
- package/es/axis/index.js +2 -0
- package/es/axis/index.js.map +1 -1
- package/es/axis/line.js +5 -5
- package/es/axis/line.js.map +1 -1
- package/es/axis/mixin/circle.js +2 -3
- package/es/axis/mixin/circle.js.map +1 -1
- package/es/axis/overlap/auto-limit.js +9 -13
- package/es/axis/overlap/auto-limit.js.map +1 -1
- package/es/axis/util.d.ts +5 -2
- package/es/axis/util.js +15 -1
- package/es/axis/util.js.map +1 -1
- package/es/checkbox/checkbox.d.ts +1 -1
- package/es/checkbox/checkbox.js +9 -10
- package/es/checkbox/checkbox.js.map +1 -1
- package/es/index.d.ts +2 -1
- package/es/index.js +3 -1
- package/es/index.js.map +1 -1
- package/es/indicator/indicator.js +3 -3
- package/es/indicator/indicator.js.map +1 -1
- package/es/label/arc.d.ts +2 -2
- package/es/label/base.d.ts +2 -2
- package/es/label/base.js +3 -1
- package/es/label/base.js.map +1 -1
- package/es/legend/color/color.js +7 -5
- package/es/legend/color/color.js.map +1 -1
- package/es/legend/discrete/discrete.js +4 -2
- package/es/legend/discrete/discrete.js.map +1 -1
- package/es/legend/size/size.js +6 -4
- package/es/legend/size/size.js.map +1 -1
- package/es/marker/area.d.ts +4 -14
- package/es/marker/area.js +19 -36
- package/es/marker/area.js.map +1 -1
- package/es/marker/base.d.ts +3 -21
- package/es/marker/base.js +4 -43
- package/es/marker/base.js.map +1 -1
- package/es/marker/config.d.ts +6 -79
- package/es/marker/config.js +37 -79
- package/es/marker/config.js.map +1 -1
- package/es/marker/index.d.ts +0 -2
- package/es/marker/index.js +0 -4
- package/es/marker/index.js.map +1 -1
- package/es/marker/line.d.ts +12 -24
- package/es/marker/line.js +48 -116
- package/es/marker/line.js.map +1 -1
- package/es/marker/point.d.ts +3 -8
- package/es/marker/point.js +6 -34
- package/es/marker/point.js.map +1 -1
- package/es/marker/register.d.ts +0 -2
- package/es/marker/register.js +2 -10
- package/es/marker/register.js.map +1 -1
- package/es/marker/type.d.ts +12 -102
- package/es/marker/type.js +0 -9
- package/es/marker/type.js.map +1 -1
- package/es/marker/util.js +3 -0
- package/es/marker/util.js.map +1 -0
- package/es/pager/pager.js +2 -2
- package/es/pager/pager.js.map +1 -1
- package/es/player/base-player.d.ts +2 -0
- package/es/player/base-player.js +11 -6
- package/es/player/base-player.js.map +1 -1
- package/es/player/continuous-player.d.ts +1 -1
- package/es/player/continuous-player.js +6 -4
- package/es/player/continuous-player.js.map +1 -1
- package/es/player/controller/controller.js +5 -5
- package/es/player/controller/controller.js.map +1 -1
- package/es/player/discrete-player.d.ts +1 -1
- package/es/player/discrete-player.js +6 -4
- package/es/player/discrete-player.js.map +1 -1
- package/es/radio/index.d.ts +2 -0
- package/es/radio/index.js +4 -0
- package/es/radio/index.js.map +1 -0
- package/es/radio/radio.d.ts +16 -0
- package/es/radio/radio.js +87 -0
- package/es/radio/radio.js.map +1 -0
- package/es/radio/register.d.ts +1 -0
- package/es/radio/register.js +6 -0
- package/es/radio/register.js.map +1 -0
- package/es/radio/type.d.ts +21 -0
- package/es/radio/type.js +2 -0
- package/es/radio/type.js.map +1 -0
- package/es/segment/index.d.ts +0 -1
- package/es/segment/index.js +0 -2
- package/es/segment/index.js.map +1 -1
- package/es/segment/register.d.ts +1 -2
- package/es/segment/register.js +2 -6
- package/es/segment/register.js.map +1 -1
- package/es/segment/segment.d.ts +7 -9
- package/es/segment/segment.js +8 -11
- package/es/segment/segment.js.map +1 -1
- package/es/segment/type.d.ts +4 -24
- package/es/segment/type.js.map +1 -1
- package/es/slider/slider.d.ts +2 -0
- package/es/slider/slider.js +50 -36
- package/es/slider/slider.js.map +1 -1
- package/es/slider/type.d.ts +1 -0
- package/es/slider/type.js.map +1 -1
- package/es/tag/tag.d.ts +0 -5
- package/es/tag/tag.js +5 -14
- package/es/tag/tag.js.map +1 -1
- package/es/util/text.d.ts +1 -1
- package/es/util/text.js +6 -7
- package/es/util/text.js.map +1 -1
- package/package.json +5 -5
- package/cjs/marker/animate/animate.d.ts +0 -13
- package/cjs/marker/animate/animate.js +0 -92
- package/cjs/marker/animate/animate.js.map +0 -1
- package/cjs/marker/animate/call-in.d.ts +0 -4
- package/cjs/marker/animate/call-in.js +0 -27
- package/cjs/marker/animate/call-in.js.map +0 -1
- package/cjs/marker/animate/clip-in.d.ts +0 -4
- package/cjs/marker/animate/clip-in.js +0 -23
- package/cjs/marker/animate/clip-in.js.map +0 -1
- package/cjs/marker/animate/common.d.ts +0 -9
- package/cjs/marker/animate/common.js +0 -48
- package/cjs/marker/animate/common.js.map +0 -1
- package/cjs/marker/animate/fade-in.d.ts +0 -7
- package/cjs/marker/animate/fade-in.js +0 -30
- package/cjs/marker/animate/fade-in.js.map +0 -1
- package/cjs/marker/animate/fade-out.d.ts +0 -7
- package/cjs/marker/animate/fade-out.js +0 -30
- package/cjs/marker/animate/fade-out.js.map +0 -1
- package/cjs/marker/animate/index.js +0 -3
- package/cjs/marker/animate/index.js.map +0 -1
- package/cjs/marker/arc-area.d.ts +0 -55
- package/cjs/marker/arc-area.js +0 -131
- package/cjs/marker/arc-area.js.map +0 -1
- package/cjs/marker/arc-line.d.ts +0 -25
- package/cjs/marker/arc-line.js +0 -106
- package/cjs/marker/arc-line.js.map +0 -1
- package/cjs/marker/common-line.d.ts +0 -22
- package/cjs/marker/common-line.js +0 -56
- package/cjs/marker/common-line.js.map +0 -1
- package/cjs/segment/arc-segment.d.ts +0 -13
- package/cjs/segment/arc-segment.js +0 -51
- package/cjs/segment/arc-segment.js.map +0 -1
- package/cjs/util/interaction.d.ts +0 -4
- package/cjs/util/interaction.js +0 -37
- package/cjs/util/interaction.js.map +0 -1
- package/es/marker/animate/animate.d.ts +0 -13
- package/es/marker/animate/animate.js +0 -92
- package/es/marker/animate/animate.js.map +0 -1
- package/es/marker/animate/call-in.d.ts +0 -4
- package/es/marker/animate/call-in.js +0 -17
- package/es/marker/animate/call-in.js.map +0 -1
- package/es/marker/animate/clip-in.d.ts +0 -4
- package/es/marker/animate/clip-in.js +0 -15
- package/es/marker/animate/clip-in.js.map +0 -1
- package/es/marker/animate/common.d.ts +0 -9
- package/es/marker/animate/common.js +0 -39
- package/es/marker/animate/common.js.map +0 -1
- package/es/marker/animate/fade-in.d.ts +0 -7
- package/es/marker/animate/fade-in.js +0 -20
- package/es/marker/animate/fade-in.js.map +0 -1
- package/es/marker/animate/fade-out.d.ts +0 -7
- package/es/marker/animate/fade-out.js +0 -20
- package/es/marker/animate/fade-out.js.map +0 -1
- package/es/marker/animate/index.js +0 -3
- package/es/marker/animate/index.js.map +0 -1
- package/es/marker/arc-area.d.ts +0 -55
- package/es/marker/arc-area.js +0 -143
- package/es/marker/arc-area.js.map +0 -1
- package/es/marker/arc-line.d.ts +0 -25
- package/es/marker/arc-line.js +0 -114
- package/es/marker/arc-line.js.map +0 -1
- package/es/marker/common-line.d.ts +0 -22
- package/es/marker/common-line.js +0 -58
- package/es/marker/common-line.js.map +0 -1
- package/es/segment/arc-segment.d.ts +0 -13
- package/es/segment/arc-segment.js +0 -49
- package/es/segment/arc-segment.js.map +0 -1
- package/es/util/interaction.d.ts +0 -4
- package/es/util/interaction.js +0 -30
- package/es/util/interaction.js.map +0 -1
- /package/cjs/marker/{animate/index.d.ts → util.d.ts} +0 -0
- /package/es/marker/{animate/index.d.ts → util.d.ts} +0 -0
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type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { ContinuousPlayerAttributes } from './type';\nimport { PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\nimport { loadContinuousPlayerComponent } from './register';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nloadContinuousPlayerComponent();\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 开始播放动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
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+
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type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { ContinuousPlayerAttributes } from './type';\nimport { PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\nimport { loadContinuousPlayerComponent } from './register';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nloadContinuousPlayerComponent();\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 开始播放动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
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@@ -6,7 +6,7 @@ import { iconRight, iconPause, iconPlay, iconLeft, iconUp, iconDown } from "./as
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import { PlayerIcon } from "./icon";
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-
import { ControllerTypeEnum } from "./constant";
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+
import { ControllerEventEnum, ControllerTypeEnum } from "./constant";
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export class Controller extends AbstractComponent {
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constructor(attributes, options) {
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@@ -66,13 +66,13 @@ export class Controller extends AbstractComponent {
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}, this.renderForward = () => {
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this._forwardController.setAttributes(this._forwardAttr.style);
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}, this.play = () => {
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this._dispatchEvent(
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this._dispatchEvent(ControllerEventEnum.OnPlay);
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}, this.pause = () => {
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this._dispatchEvent(
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this._dispatchEvent(ControllerEventEnum.OnPause);
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}, this.forward = () => {
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this._dispatchEvent(
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this._dispatchEvent(ControllerEventEnum.OnForward);
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}, this.backward = () => {
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this._dispatchEvent(
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this._dispatchEvent(ControllerEventEnum.OnBackward);
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}, this.togglePlay = () => {
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this._playController.setAttributes(this._startAttr.style), this._isPaused = !0;
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}, this.togglePause = () => {
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@@ -1 +1 @@
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1
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-
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent, ISymbolGraphicAttribute } from '@visactor/vrender-core';\nimport { AbstractComponent } from '../../core/base';\nimport type { BaseGraphicAttributes } from '../../core/type';\nimport type { ControllerAttributes, LayoutType } from './type';\nimport { iconRight, iconPause, iconPlay, iconLeft, iconUp, iconDown } from './assets';\nimport { PlayerIcon } from './icon';\nimport { ControllerTypeEnum } from './constant';\nimport type { ComponentOptions } from '../../interface';\n\nexport class Controller extends AbstractComponent<Required<ControllerAttributes>> {\n static defaultControllerAttr: ISymbolGraphicAttribute = {\n visible: true,\n x: 0,\n y: 0,\n size: 20,\n fill: '#91caff',\n pickMode: 'imprecise',\n cursor: 'pointer'\n };\n static defaultAttributes: ControllerAttributes = {\n [ControllerTypeEnum.Start]: {},\n [ControllerTypeEnum.Pause]: {},\n [ControllerTypeEnum.Backward]: {},\n [ControllerTypeEnum.Forward]: {}\n };\n\n private _isPaused = true;\n private _playController: PlayerIcon;\n private _forwardController: PlayerIcon;\n private _backwardController: PlayerIcon;\n\n private _layout: LayoutType;\n private _startAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _pauseAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _forwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _backwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n\n constructor(attributes: ControllerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Controller.defaultAttributes, attributes));\n this.updateAttributes();\n this._initPlay();\n this._initBackward();\n this._initForward();\n this._initEvents();\n }\n\n updateAttributes = () => {\n this._startAttr = {\n style: {\n symbolType: iconPlay,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.start.visible,\n ...this.attribute.start.style\n }\n };\n this._pauseAttr = {\n style: {\n symbolType: iconPause,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.pause.visible,\n ...this.attribute.pause.style\n }\n };\n this._forwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.forward.visible,\n ...this.attribute.forward.style\n }\n };\n this._backwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.backward.visible,\n ...this.attribute.backward.style\n }\n };\n this.updateLayout();\n };\n\n private updateLayout = () => {\n this._layout = this.attribute.layout;\n // 若水平布局\n if (this._layout === 'horizontal') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconLeft;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconRight;\n }\n // 若垂直布局\n else if (this._layout === 'vertical') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconUp;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconDown;\n }\n };\n\n private _initPlay = () => {\n if (isNil(this._playController)) {\n this._playController = new PlayerIcon({\n ...this._startAttr.style\n });\n\n this.add(this._playController);\n }\n };\n\n private _initBackward = () => {\n if (isNil(this._backwardController)) {\n this._backwardController = new PlayerIcon({\n ...this._backwardAttr.style\n });\n\n this.add(this._backwardController);\n }\n };\n\n private _initForward = () => {\n if (isNil(this._forwardController)) {\n this._forwardController = new PlayerIcon({\n ...this._forwardAttr.style\n });\n\n this.add(this._forwardController);\n }\n };\n\n /**\n * 初始化事件\n * 1. 注册\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._playController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n\n if (this._isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n });\n\n this._backwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._forwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n };\n\n render(): void {\n this.updateAttributes();\n this.renderPlay();\n this.renderBackward();\n this.renderForward();\n }\n\n renderPlay = () => {\n if (this._isPaused) {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._startAttr.style\n });\n } else {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._pauseAttr.style\n });\n }\n };\n\n renderBackward = () => {\n this._backwardController.setAttributes(this._backwardAttr.style);\n };\n\n renderForward = () => {\n this._forwardController.setAttributes(this._forwardAttr.style);\n };\n\n play = () => {\n this._dispatchEvent('ControllerEventEnum.OnPlay');\n };\n\n pause = () => {\n this._dispatchEvent('ControllerEventEnum.OnPause');\n };\n\n forward = () => {\n this._dispatchEvent('ControllerEventEnum.OnForward');\n };\n\n backward = () => {\n this._dispatchEvent('ControllerEventEnum.OnBackward');\n };\n\n togglePlay = () => {\n this._playController.setAttributes(this._startAttr.style);\n this._isPaused = true;\n };\n\n togglePause = () => {\n this._playController.setAttributes(this._pauseAttr.style);\n this._isPaused = false;\n };\n}\n"]}
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+
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent, ISymbolGraphicAttribute } from '@visactor/vrender-core';\nimport { AbstractComponent } from '../../core/base';\nimport type { BaseGraphicAttributes } from '../../core/type';\nimport type { ControllerAttributes, LayoutType } from './type';\nimport { iconRight, iconPause, iconPlay, iconLeft, iconUp, iconDown } from './assets';\nimport { PlayerIcon } from './icon';\nimport { ControllerEventEnum, ControllerTypeEnum } from './constant';\nimport type { ComponentOptions } from '../../interface';\n\nexport class Controller extends AbstractComponent<Required<ControllerAttributes>> {\n static defaultControllerAttr: ISymbolGraphicAttribute = {\n visible: true,\n x: 0,\n y: 0,\n size: 20,\n fill: '#91caff',\n pickMode: 'imprecise',\n cursor: 'pointer'\n };\n static defaultAttributes: ControllerAttributes = {\n [ControllerTypeEnum.Start]: {},\n [ControllerTypeEnum.Pause]: {},\n [ControllerTypeEnum.Backward]: {},\n [ControllerTypeEnum.Forward]: {}\n };\n\n private _isPaused = true;\n private _playController: PlayerIcon;\n private _forwardController: PlayerIcon;\n private _backwardController: PlayerIcon;\n\n private _layout: LayoutType;\n private _startAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _pauseAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _forwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n private _backwardAttr: BaseGraphicAttributes<ISymbolGraphicAttribute>;\n\n constructor(attributes: ControllerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Controller.defaultAttributes, attributes));\n this.updateAttributes();\n this._initPlay();\n this._initBackward();\n this._initForward();\n this._initEvents();\n }\n\n updateAttributes = () => {\n this._startAttr = {\n style: {\n symbolType: iconPlay,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.start.visible,\n ...this.attribute.start.style\n }\n };\n this._pauseAttr = {\n style: {\n symbolType: iconPause,\n ...Controller.defaultControllerAttr,\n visible: this.attribute.pause.visible,\n ...this.attribute.pause.style\n }\n };\n this._forwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.forward.visible,\n ...this.attribute.forward.style\n }\n };\n this._backwardAttr = {\n style: {\n ...Controller.defaultControllerAttr,\n visible: this.attribute.backward.visible,\n ...this.attribute.backward.style\n }\n };\n this.updateLayout();\n };\n\n private updateLayout = () => {\n this._layout = this.attribute.layout;\n // 若水平布局\n if (this._layout === 'horizontal') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconLeft;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconRight;\n }\n // 若垂直布局\n else if (this._layout === 'vertical') {\n this._backwardAttr.style.symbolType = this._backwardAttr.style.symbolType ?? iconUp;\n this._forwardAttr.style.symbolType = this._forwardAttr.style.symbolType ?? iconDown;\n }\n };\n\n private _initPlay = () => {\n if (isNil(this._playController)) {\n this._playController = new PlayerIcon({\n ...this._startAttr.style\n });\n\n this.add(this._playController);\n }\n };\n\n private _initBackward = () => {\n if (isNil(this._backwardController)) {\n this._backwardController = new PlayerIcon({\n ...this._backwardAttr.style\n });\n\n this.add(this._backwardController);\n }\n };\n\n private _initForward = () => {\n if (isNil(this._forwardController)) {\n this._forwardController = new PlayerIcon({\n ...this._forwardAttr.style\n });\n\n this.add(this._forwardController);\n }\n };\n\n /**\n * 初始化事件\n * 1. 注册\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._playController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n\n if (this._isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n });\n\n this._backwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._forwardController.addEventListener('pointerdown', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n };\n\n render(): void {\n this.updateAttributes();\n this.renderPlay();\n this.renderBackward();\n this.renderForward();\n }\n\n renderPlay = () => {\n if (this._isPaused) {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._startAttr.style\n });\n } else {\n this._playController.setAttributes({\n symbolType: this._playController.getComputedAttribute('symbolType'),\n ...this._pauseAttr.style\n });\n }\n };\n\n renderBackward = () => {\n this._backwardController.setAttributes(this._backwardAttr.style);\n };\n\n renderForward = () => {\n this._forwardController.setAttributes(this._forwardAttr.style);\n };\n\n play = () => {\n this._dispatchEvent(ControllerEventEnum.OnPlay);\n };\n\n pause = () => {\n this._dispatchEvent(ControllerEventEnum.OnPause);\n };\n\n forward = () => {\n this._dispatchEvent(ControllerEventEnum.OnForward);\n };\n\n backward = () => {\n this._dispatchEvent(ControllerEventEnum.OnBackward);\n };\n\n togglePlay = () => {\n this._playController.setAttributes(this._startAttr.style);\n this._isPaused = true;\n };\n\n togglePause = () => {\n this._playController.setAttributes(this._pauseAttr.style);\n this._isPaused = false;\n };\n}\n"]}
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@@ -10,7 +10,6 @@ export interface IDiscretePlayer {
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10
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}
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export declare class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {
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attribute: DiscretePlayerAttributes;
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-
private _dataIndex;
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private _activeIndex;
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protected _alternate: boolean;
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protected _interval: number;
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@@ -22,6 +21,7 @@ export declare class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes>
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constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions);
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setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void;
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_initAttributes: () => void;
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+
_initDataIndex: () => void;
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private _initEvents;
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dispatchCustomEvent(event: PlayerEventEnum): void;
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play: () => void;
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@@ -18,11 +18,13 @@ export class DiscretePlayer extends BasePlayer {
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constructor(attributes, options) {
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super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, attributes)),
|
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this._activeIndex = -1, this._isReachEnd = !1, this._initAttributes = () => {
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21
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-
var _a, _b, _c
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21
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+
var _a, _b, _c;
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super._initAttributes(), this._alternate = null !== (_a = this.attribute.alternate) && void 0 !== _a && _a,
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this._interval = null !== (_b = this.attribute.interval) && void 0 !== _b ? _b : 1e3,
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24
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-
this._direction = null !== (_c = this.attribute.direction) && void 0 !== _c ? _c : DirectionEnum.Default
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-
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+
this._direction = null !== (_c = this.attribute.direction) && void 0 !== _c ? _c : DirectionEnum.Default;
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+
}, this._initDataIndex = () => {
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+
var _a;
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+
this._dataIndex = isNil(this.attribute.dataIndex) ? "default" === this._direction ? this._minIndex : this._maxIndex : null !== (_a = this.attribute.dataIndex) && void 0 !== _a ? _a : 0,
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this._slider.setAttribute("value", this._dataIndex);
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}, this._initEvents = () => {
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this.attribute.disableTriggerEvent || (this._controller.addEventListener(ControllerEventEnum.OnPlay, (e => {
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@@ -79,7 +81,7 @@ export class DiscretePlayer extends BasePlayer {
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const index = Math.min(this._dataIndex + 1, this._maxIndex);
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this._updateDataIndex(index), this.dispatchCustomEvent(PlayerEventEnum.change),
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this.dispatchCustomEvent(PlayerEventEnum.forward);
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82
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-
}, this._initAttributes(), this._initEvents();
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84
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+
}, this._initAttributes(), this._initDataIndex(), this._initEvents();
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}
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setAttributes(params, forceUpdateTag) {
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super.setAttributes(params, forceUpdateTag), this._initAttributes();
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@@ -1 +1 @@
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1
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-
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
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+
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
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{"version":3,"sources":["../src/radio/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["export * from './radio';\nexport * from './type';\n"]}
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import { AbstractComponent } from '../core/base';
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import type { RadioAttributes } from './type';
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import { Arc, WrapText } from '@visactor/vrender-core';
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import type { ComponentOptions } from '../interface';
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export declare class Radio extends AbstractComponent<Required<RadioAttributes>> {
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static defaultAttributes: Partial<RadioAttributes>;
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_circle: Arc;
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_text: WrapText;
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constructor(attributes: RadioAttributes, options?: ComponentOptions);
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render(): void;
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renderCircle(): void;
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renderText(): void;
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renderGroup(): void;
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layout(): void;
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private _handlePointerUp;
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}
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import { merge } from "@visactor/vutils";
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import { AbstractComponent } from "../core/base";
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import { Arc, WrapText } from "@visactor/vrender-core";
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import { loadRadioComponent } from "./register";
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loadRadioComponent();
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export class Radio extends AbstractComponent {
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constructor(attributes, options) {
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super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, Radio.defaultAttributes, attributes)),
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this._handlePointerUp = () => {
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this.attribute.disabled || this.attribute.checked || (this.setAttribute("checked", !0),
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this._dispatchEvent("radio_checked", {
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eventType: "radio_checked",
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target: this
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}));
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}, this.renderGroup(), this.onBeforeAttributeUpdate = (val, attributes, key) => {
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"interactive" in val && this.setAttribute("pickable", val.interactive), "disabled" in val && this.setAttribute("cursor", val.disable ? this.attribute.disableCursor : this.attribute.cursor);
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}, this.addEventListener("pointerup", this._handlePointerUp);
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}
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render() {
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this.removeAllChild(!0), this.renderCircle(), this.renderText(), this.layout();
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}
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renderCircle() {
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this._circle = new Arc(merge({}, this.attribute.circle));
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const isChecked = this.attribute.checked;
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isChecked && this.attribute.disabled ? this._circle.setAttributes({
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fill: this.attribute.circle.disableCheckedFill,
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stroke: this.attribute.circle.disableCheckedStroke
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}) : isChecked && this._circle.setAttributes({
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fill: this.attribute.circle.checkedFill,
|
|
35
|
+
stroke: this.attribute.circle.checkedStroke
|
|
36
|
+
}), this.appendChild(this._circle);
|
|
37
|
+
}
|
|
38
|
+
renderText() {
|
|
39
|
+
this._text = new WrapText(merge({}, this.attribute.text)), this.attribute.disabled && this._text.setAttribute("fill", this.attribute.text.disableFill),
|
|
40
|
+
this.appendChild(this._text);
|
|
41
|
+
}
|
|
42
|
+
renderGroup() {
|
|
43
|
+
this.attribute.interactive || this.setAttribute("pickable", !1), this.attribute.disabled && this.setAttribute("cursor", this.attribute.disableCursor);
|
|
44
|
+
}
|
|
45
|
+
layout() {
|
|
46
|
+
const circleHeight = 2 * this.attribute.circle.outerRadius, textHeight = this._text.AABBBounds.height(), maxHeight = Math.max(circleHeight, textHeight), circleY = maxHeight / 2 - circleHeight / 2 + this.attribute.circle.outerRadius, textY = maxHeight / 2 - textHeight / 2, circleWidth = 2 * this.attribute.circle.outerRadius, circleX = this.attribute.circle.outerRadius, textX = circleWidth + this.attribute.spaceBetweenTextAndIcon;
|
|
47
|
+
this._circle.setAttributes({
|
|
48
|
+
x: circleX,
|
|
49
|
+
y: circleY
|
|
50
|
+
}), this._text.setAttributes({
|
|
51
|
+
x: textX,
|
|
52
|
+
y: textY
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
Radio.defaultAttributes = {
|
|
58
|
+
interactive: !0,
|
|
59
|
+
disabled: !1,
|
|
60
|
+
checked: !1,
|
|
61
|
+
cursor: "pointer",
|
|
62
|
+
disableCursor: "not-allowed",
|
|
63
|
+
spaceBetweenTextAndIcon: 8,
|
|
64
|
+
text: {
|
|
65
|
+
text: "text",
|
|
66
|
+
fontSize: 14,
|
|
67
|
+
fill: "#000",
|
|
68
|
+
disableFill: "rgb(201,205,212)",
|
|
69
|
+
textBaseline: "top",
|
|
70
|
+
pickable: !1
|
|
71
|
+
},
|
|
72
|
+
circle: {
|
|
73
|
+
outerRadius: 7,
|
|
74
|
+
innerRadius: 3,
|
|
75
|
+
startAngle: 0,
|
|
76
|
+
endAngle: 2 * Math.PI,
|
|
77
|
+
fill: "#fff",
|
|
78
|
+
stroke: "rgb(229,230,235)",
|
|
79
|
+
disableFill: "rgb(242,243,245)",
|
|
80
|
+
checkedFill: "rgb(22, 93, 255)",
|
|
81
|
+
checkedStroke: "rgb(22, 93, 255)",
|
|
82
|
+
disableCheckedFill: "rgb(148, 191, 255)",
|
|
83
|
+
disableCheckedStroke: "rgb(148, 191, 255)",
|
|
84
|
+
pickable: !1
|
|
85
|
+
}
|
|
86
|
+
};
|
|
87
|
+
//# sourceMappingURL=radio.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ merge } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { RadioAttributes } from './type';\nimport { Arc, WrapText } from '@visactor/vrender-core';\nimport type { ComponentOptions } from '../interface';\nimport { loadRadioComponent } from './register';\n\nloadRadioComponent();\nexport class Radio extends AbstractComponent<Required<RadioAttributes>> {\n static defaultAttributes: Partial<RadioAttributes> = {\n interactive: true,\n disabled: false,\n checked: false,\n cursor: 'pointer',\n disableCursor: 'not-allowed',\n spaceBetweenTextAndIcon: 8,\n text: {\n text: 'text',\n fontSize: 14,\n fill: '#000',\n disableFill: 'rgb(201,205,212)',\n textBaseline: 'top',\n pickable: false\n },\n circle: {\n outerRadius: 7,\n innerRadius: 3,\n startAngle: 0,\n endAngle: 2 * Math.PI,\n fill: '#fff',\n stroke: 'rgb(229,230,235)',\n disableFill: 'rgb(242,243,245)',\n checkedFill: 'rgb(22, 93, 255)',\n checkedStroke: 'rgb(22, 93, 255)',\n disableCheckedFill: 'rgb(148, 191, 255)',\n disableCheckedStroke: 'rgb(148, 191, 255)',\n pickable: false\n }\n };\n _circle: Arc;\n _text: WrapText;\n\n constructor(attributes: RadioAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Radio.defaultAttributes, attributes));\n this.renderGroup();\n\n this.onBeforeAttributeUpdate = (val: any, attributes: any, key: null | string | string[]) => {\n if ('interactive' in val) {\n this.setAttribute('pickable', val.interactive);\n }\n if ('disabled' in val) {\n this.setAttribute('cursor', val.disable ? this.attribute.disableCursor : this.attribute.cursor);\n }\n return undefined;\n };\n\n this.addEventListener('pointerup', this._handlePointerUp);\n }\n\n render() {\n this.removeAllChild(true);\n\n this.renderCircle();\n this.renderText();\n this.layout();\n }\n\n renderCircle() {\n this._circle = new Arc(merge({}, this.attribute.circle));\n const isChecked = this.attribute.checked;\n if (isChecked && this.attribute.disabled) {\n this._circle.setAttributes({\n fill: this.attribute.circle.disableCheckedFill,\n stroke: this.attribute.circle.disableCheckedStroke\n });\n } else if (isChecked) {\n this._circle.setAttributes({\n fill: this.attribute.circle.checkedFill,\n stroke: this.attribute.circle.checkedStroke\n });\n }\n this.appendChild(this._circle);\n }\n\n renderText() {\n this._text = new WrapText(merge({}, this.attribute.text));\n if (this.attribute.disabled) {\n this._text.setAttribute('fill', this.attribute.text.disableFill);\n }\n this.appendChild(this._text);\n }\n\n renderGroup() {\n if (!this.attribute.interactive) {\n this.setAttribute('pickable', false);\n }\n if (this.attribute.disabled) {\n this.setAttribute('cursor', this.attribute.disableCursor);\n }\n }\n\n layout() {\n const circleHeight = this.attribute.circle.outerRadius * 2;\n const textHeight = this._text.AABBBounds.height();\n const maxHeight = Math.max(circleHeight, textHeight);\n const circleY = maxHeight / 2 - circleHeight / 2 + this.attribute.circle.outerRadius;\n const textY = maxHeight / 2 - textHeight / 2;\n\n const circleWidth = this.attribute.circle.outerRadius * 2;\n const circleX = this.attribute.circle.outerRadius;\n const textX = circleWidth + this.attribute.spaceBetweenTextAndIcon;\n\n this._circle.setAttributes({\n x: circleX,\n y: circleY\n });\n this._text.setAttributes({\n x: textX,\n y: textY\n });\n }\n\n private _handlePointerUp = () => {\n if (this.attribute.disabled || this.attribute.checked) {\n // checked do nothing\n return;\n }\n this.setAttribute('checked', true);\n\n this._dispatchEvent('radio_checked', {\n eventType: 'radio_checked',\n target: this\n });\n };\n}\n"]}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function loadRadioComponent(): void;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/radio/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAEtG,MAAM,UAAU,kBAAkB;IAChC,aAAa,EAAE,CAAC;IAChB,YAAY,EAAE,CAAC;IACf,gBAAgB,EAAE,CAAC;IACnB,aAAa,EAAE,CAAC;AAClB,CAAC","file":"register.js","sourcesContent":["import { registerGroup, registerImage, registerRect, registerWrapText } from '@visactor/vrender-kits';\n\nexport function loadRadioComponent() {\n registerGroup();\n registerRect();\n registerWrapText();\n registerImage();\n}\n"]}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { Cursor, IArcGraphicAttribute, IColor, IGroupGraphicAttribute, IWrapTextGraphicAttribute } from '@visactor/vrender-core';
|
|
2
|
+
export type RadioText = {
|
|
3
|
+
disableFill?: IColor;
|
|
4
|
+
} & IWrapTextGraphicAttribute;
|
|
5
|
+
export type CircleStyle = {
|
|
6
|
+
disableFill?: IColor;
|
|
7
|
+
checkedFill?: IColor;
|
|
8
|
+
checkedStroke?: IColor;
|
|
9
|
+
disableCheckedFill?: IColor;
|
|
10
|
+
disableCheckedStroke?: IColor;
|
|
11
|
+
} & IArcGraphicAttribute;
|
|
12
|
+
export type RadioAttributes = IGroupGraphicAttribute & {
|
|
13
|
+
id?: string;
|
|
14
|
+
interactive?: boolean;
|
|
15
|
+
disabled?: boolean;
|
|
16
|
+
checked?: boolean;
|
|
17
|
+
text?: RadioText;
|
|
18
|
+
circle?: CircleStyle;
|
|
19
|
+
disableCursor?: Cursor;
|
|
20
|
+
spaceBetweenTextAndIcon?: number;
|
|
21
|
+
};
|
package/es/radio/type.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/radio/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n Cursor,\n IArcGraphicAttribute,\n IColor,\n IGroupGraphicAttribute,\n IWrapTextGraphicAttribute\n} from '@visactor/vrender-core';\n\nexport type RadioText = {\n disableFill?: IColor;\n} & IWrapTextGraphicAttribute;\n\nexport type CircleStyle = {\n disableFill?: IColor;\n checkedFill?: IColor;\n checkedStroke?: IColor;\n disableCheckedFill?: IColor;\n disableCheckedStroke?: IColor;\n} & IArcGraphicAttribute;\n\nexport type RadioAttributes = IGroupGraphicAttribute & {\n id?: string;\n\n interactive?: boolean;\n disabled?: boolean;\n checked?: boolean;\n\n /**\n * 图例文字\n */\n text?: RadioText;\n /**\n * 图例选中图标\n */\n circle?: CircleStyle;\n /**\n * 图例选中图标\n */\n disableCursor?: Cursor;\n spaceBetweenTextAndIcon?: number;\n};\n"]}
|
package/es/segment/index.d.ts
CHANGED
package/es/segment/index.js
CHANGED
package/es/segment/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/segment/index.ts"],"names":[],"mappings":"AAGA,cAAc,WAAW,CAAC;AAC1B,cAAc,
|
|
1
|
+
{"version":3,"sources":["../src/segment/index.ts"],"names":[],"mappings":"AAGA,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["/**\n * @description 线,两端可带箭头等 symbol\n */\nexport * from './segment';\nexport * from './type';\n"]}
|
package/es/segment/register.d.ts
CHANGED
|
@@ -1,2 +1 @@
|
|
|
1
|
-
export declare function loadSegmentComponent(
|
|
2
|
-
export declare function loadArcSegmentComponent(enableAnimation?: boolean): void;
|
|
1
|
+
export declare function loadSegmentComponent(): void;
|
package/es/segment/register.js
CHANGED
|
@@ -1,10 +1,6 @@
|
|
|
1
|
-
import { registerGroup, registerLine, registerPolygon, registerSymbol
|
|
1
|
+
import { registerGroup, registerLine, registerPolygon, registerSymbol } from "@visactor/vrender-kits";
|
|
2
2
|
|
|
3
|
-
export function loadSegmentComponent(
|
|
3
|
+
export function loadSegmentComponent() {
|
|
4
4
|
registerGroup(), registerLine(), registerPolygon(), registerSymbol();
|
|
5
5
|
}
|
|
6
|
-
|
|
7
|
-
export function loadArcSegmentComponent(enableAnimation = !1) {
|
|
8
|
-
registerGroup(), registerLine(), registerArc(), registerSymbol();
|
|
9
|
-
}
|
|
10
6
|
//# sourceMappingURL=register.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/segment/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,eAAe,EAAE,cAAc,EAAE,
|
|
1
|
+
{"version":3,"sources":["../src/segment/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAEtG,MAAM,UAAU,oBAAoB;IAClC,aAAa,EAAE,CAAC;IAChB,YAAY,EAAE,CAAC;IACf,eAAe,EAAE,CAAC;IAClB,cAAc,EAAE,CAAC;AACnB,CAAC","file":"register.js","sourcesContent":["import { registerGroup, registerLine, registerPolygon, registerSymbol } from '@visactor/vrender-kits';\n\nexport function loadSegmentComponent() {\n registerGroup();\n registerLine();\n registerPolygon();\n registerSymbol();\n}\n"]}
|
package/es/segment/segment.d.ts
CHANGED
|
@@ -1,26 +1,24 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { ISymbol } from '@visactor/vrender-core';
|
|
2
2
|
import { AbstractComponent } from '../core/base';
|
|
3
|
-
import type { SegmentAttributes
|
|
3
|
+
import type { SegmentAttributes } from './type';
|
|
4
4
|
import type { Point } from '../core/type';
|
|
5
5
|
import type { ComponentOptions } from '../interface';
|
|
6
6
|
export declare class Segment extends AbstractComponent<Required<SegmentAttributes>> {
|
|
7
7
|
name: string;
|
|
8
8
|
startSymbol?: ISymbol;
|
|
9
9
|
endSymbol?: ISymbol;
|
|
10
|
-
|
|
11
|
-
protected _startAngle: number;
|
|
10
|
+
private _startAngle;
|
|
12
11
|
getStartAngle(): number;
|
|
13
|
-
|
|
12
|
+
private _endAngle;
|
|
14
13
|
getEndAngle(): number;
|
|
15
|
-
|
|
14
|
+
private _mainSegmentPoints;
|
|
16
15
|
getMainSegmentPoints(): Point[];
|
|
17
16
|
static defaultAttributes: Partial<SegmentAttributes>;
|
|
18
17
|
constructor(attributes: SegmentAttributes, options?: ComponentOptions);
|
|
19
18
|
protected render(): void;
|
|
20
|
-
|
|
21
|
-
protected _renderSymbol(attribute: SymbolAttributes, points: Point[], dim: string): ISymbol | undefined;
|
|
19
|
+
private _renderSymbol;
|
|
22
20
|
private _getMainSegmentPoints;
|
|
23
21
|
private _clipPoints;
|
|
24
22
|
private _computeLineAngle;
|
|
25
|
-
|
|
23
|
+
private _reset;
|
|
26
24
|
}
|
package/es/segment/segment.js
CHANGED
|
@@ -20,14 +20,14 @@ export class Segment extends AbstractComponent {
|
|
|
20
20
|
}
|
|
21
21
|
constructor(attributes, options) {
|
|
22
22
|
super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, Segment.defaultAttributes, attributes)),
|
|
23
|
-
this.name = "segment"
|
|
23
|
+
this.name = "segment";
|
|
24
24
|
}
|
|
25
25
|
render() {
|
|
26
26
|
this.removeAllChild(!0), this._reset();
|
|
27
27
|
const {startSymbol: startSymbol, endSymbol: endSymbol, lineStyle: lineStyle, state: state, visible: visible = !0, multiSegment: multiSegment, mainSegmentIndex: mainSegmentIndex} = this.attribute;
|
|
28
28
|
if (!visible) return;
|
|
29
29
|
this._computeLineAngle();
|
|
30
|
-
const
|
|
30
|
+
const startSymbolShape = this._renderSymbol(startSymbol, "start"), endSymbolShape = this._renderSymbol(endSymbol, "end");
|
|
31
31
|
if (this.startSymbol = startSymbolShape, this.endSymbol = endSymbolShape, multiSegment) {
|
|
32
32
|
const points = [ ...this.attribute.points ];
|
|
33
33
|
if (isValidNumber(mainSegmentIndex)) points[mainSegmentIndex] = this._clipPoints(points[mainSegmentIndex]); else {
|
|
@@ -42,7 +42,7 @@ export class Segment extends AbstractComponent {
|
|
|
42
42
|
fill: !1
|
|
43
43
|
}));
|
|
44
44
|
line.name = `${this.name}-line`, line.id = this._getNodeId("line" + index), isEmpty(null == state ? void 0 : state.line) || (line.states = isArray(state.line) ? null !== (_b = state.line[index]) && void 0 !== _b ? _b : state.line[state.line.length - 1] : state.line),
|
|
45
|
-
this.add(line)
|
|
45
|
+
this.add(line);
|
|
46
46
|
}));
|
|
47
47
|
} else {
|
|
48
48
|
let lineCreator = graphicCreator.line;
|
|
@@ -54,13 +54,11 @@ export class Segment extends AbstractComponent {
|
|
|
54
54
|
closePath: !1
|
|
55
55
|
}));
|
|
56
56
|
line.name = `${this.name}-line`, line.id = this._getNodeId("line"), isEmpty(null == state ? void 0 : state.line) || (line.states = [].concat(state.line)[0]),
|
|
57
|
-
this.add(line)
|
|
57
|
+
this.add(line);
|
|
58
58
|
}
|
|
59
59
|
}
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
}
|
|
63
|
-
_renderSymbol(attribute, points, dim) {
|
|
60
|
+
_renderSymbol(attribute, dim) {
|
|
61
|
+
const points = this._getMainSegmentPoints();
|
|
64
62
|
if (!points.length) return;
|
|
65
63
|
const {autoRotate: autoRotate = !0} = attribute;
|
|
66
64
|
let symbol;
|
|
@@ -70,17 +68,16 @@ export class Segment extends AbstractComponent {
|
|
|
70
68
|
"start" === dim ? (position = {
|
|
71
69
|
x: start.x + (isValidNumber(startAngle) ? refX * Math.cos(startAngle) + refY * Math.cos(startAngle - Math.PI / 2) : 0),
|
|
72
70
|
y: start.y + (isValidNumber(startAngle) ? refX * Math.sin(startAngle) + refY * Math.sin(startAngle - Math.PI / 2) : 0)
|
|
73
|
-
}, rotate =
|
|
71
|
+
}, rotate = startAngle + Math.PI / 2) : (position = {
|
|
74
72
|
x: end.x + (isValidNumber(endAngle) ? refX * Math.cos(endAngle) + refY * Math.cos(endAngle - Math.PI / 2) : 0),
|
|
75
73
|
y: end.y + (isValidNumber(endAngle) ? refX * Math.sin(endAngle) + refY * Math.sin(endAngle - Math.PI / 2) : 0)
|
|
76
|
-
}, rotate =
|
|
74
|
+
}, rotate = endAngle + Math.PI / 2), symbol = graphicCreator.symbol(Object.assign(Object.assign(Object.assign({}, position), {
|
|
77
75
|
symbolType: symbolType,
|
|
78
76
|
size: size,
|
|
79
77
|
angle: autoRotate ? rotate + refAngle : 0,
|
|
80
78
|
strokeBoundsBuffer: 0
|
|
81
79
|
}), style)), symbol.name = `${this.name}-${dim}-symbol`, symbol.id = this._getNodeId(`${dim}-symbol`),
|
|
82
80
|
isEmpty(null == state ? void 0 : state.symbol) || (symbol.states = state.symbol),
|
|
83
|
-
"start" === dim ? isEmpty(null == state ? void 0 : state.startSymbol) || (symbol.states = state.startSymbol) : isEmpty(null == state ? void 0 : state.endSymbol) || (symbol.states = state.endSymbol),
|
|
84
81
|
this.add(symbol);
|
|
85
82
|
}
|
|
86
83
|
return symbol;
|