@visactor/vrender-animate 1.0.0-alpha.2 → 1.0.0-alpha.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/cjs/animate-extension.d.ts +3 -2
  2. package/cjs/animate-extension.js +5 -2
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +1 -0
  5. package/cjs/animate.js +8 -5
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/config/morphing.d.ts +2 -0
  8. package/cjs/config/morphing.js +9 -0
  9. package/cjs/config/morphing.js.map +1 -0
  10. package/cjs/custom/clip-graphic.js +1 -1
  11. package/cjs/custom/clip-graphic.js.map +1 -1
  12. package/cjs/custom/clip.d.ts +1 -0
  13. package/cjs/custom/clip.js +9 -1
  14. package/cjs/custom/clip.js.map +1 -1
  15. package/cjs/custom/common.d.ts +0 -1
  16. package/cjs/custom/common.js +6 -9
  17. package/cjs/custom/common.js.map +1 -1
  18. package/cjs/custom/fade.js +7 -2
  19. package/cjs/custom/fade.js.map +1 -1
  20. package/cjs/custom/{from-to.js → fromTo.js} +6 -9
  21. package/cjs/custom/fromTo.js.map +1 -0
  22. package/cjs/custom/{group-fade.js → groupFade.js} +4 -3
  23. package/cjs/custom/groupFade.js.map +1 -0
  24. package/cjs/custom/growAngle.js +3 -2
  25. package/cjs/custom/growAngle.js.map +1 -1
  26. package/cjs/custom/growCenter.js +1 -1
  27. package/cjs/custom/growCenter.js.map +1 -1
  28. package/cjs/custom/growHeight.js +5 -5
  29. package/cjs/custom/growHeight.js.map +1 -1
  30. package/cjs/custom/growPoints.js +22 -21
  31. package/cjs/custom/growPoints.js.map +1 -1
  32. package/cjs/custom/growRadius.js +1 -1
  33. package/cjs/custom/growRadius.js.map +1 -1
  34. package/cjs/custom/growWidth.js +1 -1
  35. package/cjs/custom/growWidth.js.map +1 -1
  36. package/cjs/custom/morphing.d.ts +51 -0
  37. package/cjs/custom/morphing.js +298 -0
  38. package/cjs/custom/morphing.js.map +1 -0
  39. package/cjs/custom/motionPath.d.ts +21 -0
  40. package/cjs/custom/motionPath.js +31 -0
  41. package/cjs/custom/motionPath.js.map +1 -0
  42. package/cjs/custom/move.d.ts +4 -0
  43. package/cjs/custom/move.js +11 -11
  44. package/cjs/custom/move.js.map +1 -1
  45. package/cjs/custom/register.d.ts +27 -0
  46. package/cjs/custom/register.js +394 -4
  47. package/cjs/custom/register.js.map +1 -1
  48. package/cjs/custom/richtext/input-richtext.d.ts +4 -2
  49. package/cjs/custom/richtext/input-richtext.js +20 -10
  50. package/cjs/custom/richtext/input-richtext.js.map +1 -1
  51. package/cjs/custom/richtext/slide-richtext.js +1 -1
  52. package/cjs/custom/rotate.js +2 -1
  53. package/cjs/custom/rotate.js.map +1 -1
  54. package/cjs/custom/scale.js +7 -7
  55. package/cjs/custom/scale.js.map +1 -1
  56. package/cjs/custom/story.d.ts +68 -0
  57. package/cjs/custom/story.js +149 -3
  58. package/cjs/custom/story.js.map +1 -1
  59. package/cjs/custom/streamLight.d.ts +27 -0
  60. package/cjs/custom/streamLight.js +161 -0
  61. package/cjs/custom/streamLight.js.map +1 -0
  62. package/cjs/custom/tag-points.js +4 -1
  63. package/cjs/custom/tag-points.js.map +1 -1
  64. package/cjs/custom/update.js +2 -3
  65. package/cjs/custom/update.js.map +1 -1
  66. package/cjs/executor/animate-executor.d.ts +1 -1
  67. package/cjs/executor/animate-executor.js +69 -63
  68. package/cjs/executor/animate-executor.js.map +1 -1
  69. package/cjs/index.d.ts +3 -2
  70. package/cjs/index.js +34 -14
  71. package/cjs/index.js.map +1 -1
  72. package/cjs/state/animation-states-registry.js +18 -0
  73. package/cjs/state/animation-states-registry.js.map +1 -1
  74. package/cjs/step.d.ts +2 -0
  75. package/cjs/step.js +10 -2
  76. package/cjs/step.js.map +1 -1
  77. package/cjs/ticker/default-ticker.d.ts +3 -2
  78. package/cjs/ticker/default-ticker.js +9 -6
  79. package/cjs/ticker/default-ticker.js.map +1 -1
  80. package/cjs/ticker/manual-ticker.d.ts +6 -1
  81. package/cjs/ticker/manual-ticker.js +26 -4
  82. package/cjs/ticker/manual-ticker.js.map +1 -1
  83. package/cjs/timeline.d.ts +13 -5
  84. package/cjs/timeline.js +31 -18
  85. package/cjs/timeline.js.map +1 -1
  86. package/cjs/utils/transform.d.ts +2 -0
  87. package/cjs/utils/transform.js +10 -0
  88. package/cjs/utils/transform.js.map +1 -0
  89. package/dist/index.es.js +1374 -186
  90. package/es/animate-extension.d.ts +3 -2
  91. package/es/animate-extension.js +5 -2
  92. package/es/animate-extension.js.map +1 -1
  93. package/es/animate.d.ts +1 -0
  94. package/es/animate.js +8 -5
  95. package/es/animate.js.map +1 -1
  96. package/es/config/morphing.d.ts +2 -0
  97. package/es/config/morphing.js +5 -0
  98. package/es/config/morphing.js.map +1 -0
  99. package/es/custom/clip-graphic.js +1 -1
  100. package/es/custom/clip-graphic.js.map +1 -1
  101. package/es/custom/clip.d.ts +1 -0
  102. package/es/custom/clip.js +9 -1
  103. package/es/custom/clip.js.map +1 -1
  104. package/es/custom/common.d.ts +0 -1
  105. package/es/custom/common.js +6 -9
  106. package/es/custom/common.js.map +1 -1
  107. package/es/custom/fade.js +7 -2
  108. package/es/custom/fade.js.map +1 -1
  109. package/es/custom/{from-to.js → fromTo.js} +6 -9
  110. package/es/custom/fromTo.js.map +1 -0
  111. package/es/custom/{group-fade.js → groupFade.js} +4 -3
  112. package/es/custom/groupFade.js.map +1 -0
  113. package/es/custom/growAngle.js +3 -2
  114. package/es/custom/growAngle.js.map +1 -1
  115. package/es/custom/growCenter.js +1 -1
  116. package/es/custom/growCenter.js.map +1 -1
  117. package/es/custom/growHeight.js +5 -5
  118. package/es/custom/growHeight.js.map +1 -1
  119. package/es/custom/growPoints.js +22 -21
  120. package/es/custom/growPoints.js.map +1 -1
  121. package/es/custom/growRadius.js +1 -1
  122. package/es/custom/growRadius.js.map +1 -1
  123. package/es/custom/growWidth.js +1 -1
  124. package/es/custom/growWidth.js.map +1 -1
  125. package/es/custom/morphing.d.ts +51 -0
  126. package/es/custom/morphing.js +289 -0
  127. package/es/custom/morphing.js.map +1 -0
  128. package/es/custom/motionPath.d.ts +21 -0
  129. package/es/custom/motionPath.js +23 -0
  130. package/es/custom/motionPath.js.map +1 -0
  131. package/es/custom/move.d.ts +4 -0
  132. package/es/custom/move.js +10 -10
  133. package/es/custom/move.js.map +1 -1
  134. package/es/custom/register.d.ts +27 -0
  135. package/es/custom/register.js +15 -5
  136. package/es/custom/register.js.map +1 -1
  137. package/es/custom/richtext/input-richtext.d.ts +4 -2
  138. package/es/custom/richtext/input-richtext.js +20 -10
  139. package/es/custom/richtext/input-richtext.js.map +1 -1
  140. package/es/custom/richtext/slide-richtext.js +1 -1
  141. package/es/custom/rotate.js +2 -1
  142. package/es/custom/rotate.js.map +1 -1
  143. package/es/custom/scale.js +7 -7
  144. package/es/custom/scale.js.map +1 -1
  145. package/es/custom/story.d.ts +68 -0
  146. package/es/custom/story.js +142 -1
  147. package/es/custom/story.js.map +1 -1
  148. package/es/custom/streamLight.d.ts +27 -0
  149. package/es/custom/streamLight.js +157 -0
  150. package/es/custom/streamLight.js.map +1 -0
  151. package/es/custom/tag-points.js +4 -1
  152. package/es/custom/tag-points.js.map +1 -1
  153. package/es/custom/update.js +2 -3
  154. package/es/custom/update.js.map +1 -1
  155. package/es/executor/animate-executor.d.ts +1 -1
  156. package/es/executor/animate-executor.js +68 -61
  157. package/es/executor/animate-executor.js.map +1 -1
  158. package/es/index.d.ts +3 -2
  159. package/es/index.js +4 -2
  160. package/es/index.js.map +1 -1
  161. package/es/state/animation-states-registry.js +18 -0
  162. package/es/state/animation-states-registry.js.map +1 -1
  163. package/es/step.d.ts +2 -0
  164. package/es/step.js +10 -2
  165. package/es/step.js.map +1 -1
  166. package/es/ticker/default-ticker.d.ts +3 -2
  167. package/es/ticker/default-ticker.js +9 -6
  168. package/es/ticker/default-ticker.js.map +1 -1
  169. package/es/ticker/manual-ticker.d.ts +6 -1
  170. package/es/ticker/manual-ticker.js +27 -3
  171. package/es/ticker/manual-ticker.js.map +1 -1
  172. package/es/timeline.d.ts +13 -5
  173. package/es/timeline.js +32 -17
  174. package/es/timeline.js.map +1 -1
  175. package/es/utils/transform.d.ts +2 -0
  176. package/es/utils/transform.js +4 -0
  177. package/es/utils/transform.js.map +1 -0
  178. package/package.json +5 -5
  179. package/cjs/custom/from-to.js.map +0 -1
  180. package/cjs/custom/group-fade.js.map +0 -1
  181. package/es/custom/from-to.js.map +0 -1
  182. package/es/custom/group-fade.js.map +0 -1
  183. /package/cjs/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  184. /package/cjs/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
  185. /package/es/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  186. /package/es/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
@@ -19,7 +19,7 @@ export declare class AnimateExecutor implements IAnimateExecutor {
19
19
  onStart(cb?: () => void): void;
20
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  onEnd(cb?: () => void): void;
21
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  private _trackAnimation;
22
- parseParams(params: IAnimationConfig, isTimeline: boolean): IAnimationConfig;
22
+ parseParams(params: IAnimationConfig, isTimeline: boolean, child?: IGraphic): IAnimationConfig;
23
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  execute(params: IAnimationConfig | IAnimationConfig[]): void;
24
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  _execute(params: IAnimationConfig): IAnimate;
25
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  private executeTypeConfigItem;
@@ -33,55 +33,59 @@ class AnimateExecutor {
33
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  this.onEnd());
34
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  }));
35
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  }
36
- parseParams(params, isTimeline) {
36
+ parseParams(params, isTimeline, child) {
37
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  var _a, _b;
38
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  const totalTime = this.resolveValue(params.totalTime, void 0, void 0), startTime = this.resolveValue(params.startTime, void 0, 0), parsedParams = Object.assign({}, params);
39
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  parsedParams.oneByOneDelay = 0, parsedParams.startTime = startTime, parsedParams.totalTime = totalTime;
40
- const oneByOne = this.resolveValue(params.oneByOne, void 0, !1);
40
+ const oneByOne = this.resolveValue(params.oneByOne, child, !1);
41
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  if (isTimeline) {
42
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  const timeSlices = parsedParams.timeSlices;
43
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  (0, vutils_1.isArray)(timeSlices) || (parsedParams.timeSlices = [ timeSlices ]);
44
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  let sliceTime = 0;
45
- parsedParams.timeSlices.forEach((slice => {
46
- slice.delay = this.resolveValue(slice.delay, void 0, 0), slice.delayAfter = this.resolveValue(slice.delayAfter, void 0, 0),
47
- slice.duration = this.resolveValue(slice.duration, void 0, 300), sliceTime += slice.delay + slice.duration + slice.delayAfter;
45
+ parsedParams.timeSlices = parsedParams.timeSlices.map((slice => {
46
+ const delay = this.resolveValue(slice.delay, child, 0), delayAfter = this.resolveValue(slice.delayAfter, child, 0), duration = this.resolveValue(slice.duration, child, 300);
47
+ return sliceTime += delay + duration + delayAfter, Object.assign(Object.assign({}, slice), {
48
+ delay: delay,
49
+ delayAfter: delayAfter,
50
+ duration: duration
51
+ });
48
52
  }));
49
- let oneByOneDelay = 0, oneByOneTime = 0;
50
- if (oneByOne && (oneByOneTime = Number(oneByOne), oneByOneDelay = oneByOneTime),
51
- parsedParams.oneByOne = oneByOneTime, parsedParams.oneByOneDelay = oneByOneDelay,
52
- totalTime) {
53
- const _totalTime = sliceTime + oneByOneDelay * (this._target.count - 2), scale = totalTime ? totalTime / _totalTime : 1;
54
- parsedParams.timeSlices = parsedParams.timeSlices.map((slice => {
55
- let effects = slice.effects;
56
- return Array.isArray(effects) || (effects = [ effects ]), Object.assign(Object.assign({}, slice), {
57
- delay: slice.delay * scale,
58
- delayAfter: slice.delayAfter * scale,
59
- duration: slice.duration * scale,
60
- effects: effects.map((effect => {
61
- var _a, _b;
62
- const custom = null !== (_a = effect.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[null !== (_b = effect.type) && void 0 !== _b ? _b : "fromTo"], customType = custom && (0,
63
- vutils_1.isFunction)(custom) ? /^class\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2 : 0;
64
- return Object.assign(Object.assign({}, effect), {
65
- custom: custom,
66
- customType: customType
67
- });
68
- }))
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- });
70
- })), parsedParams.oneByOne = oneByOneTime * scale, parsedParams.oneByOneDelay = oneByOneDelay * scale,
71
- parsedParams.startTime = startTime * scale;
53
+ let oneByOneDelay = 0;
54
+ oneByOne && (oneByOneDelay = "number" == typeof oneByOne ? oneByOne : oneByOne ? sliceTime : 0),
55
+ parsedParams.oneByOneDelay = oneByOneDelay;
56
+ let scale = 1;
57
+ if (totalTime) {
58
+ const _totalTime = sliceTime + oneByOneDelay * (this._target.count - 2);
59
+ scale = totalTime ? totalTime / _totalTime : 1;
72
60
  }
61
+ parsedParams.timeSlices = parsedParams.timeSlices.map((slice => {
62
+ let effects = slice.effects;
63
+ return Array.isArray(effects) || (effects = [ effects ]), Object.assign(Object.assign({}, slice), {
64
+ delay: slice.delay * scale,
65
+ delayAfter: slice.delayAfter * scale,
66
+ duration: slice.duration * scale,
67
+ effects: effects.map((effect => {
68
+ var _a, _b;
69
+ const custom = null !== (_a = effect.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[null !== (_b = effect.type) && void 0 !== _b ? _b : "fromTo"], customType = custom && (0,
70
+ vutils_1.isFunction)(custom) ? /^class\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2 : 0;
71
+ return Object.assign(Object.assign({}, effect), {
72
+ custom: custom,
73
+ customType: customType
74
+ });
75
+ }))
76
+ });
77
+ })), parsedParams.oneByOneDelay = oneByOneDelay * scale, parsedParams.startTime = startTime * scale;
73
78
  } else {
74
- const delay = this.resolveValue(params.delay, void 0, 0), delayAfter = this.resolveValue(params.delayAfter, void 0, 0), duration = this.resolveValue(params.duration, void 0, 300);
75
- let oneByOneDelay = 0, oneByOneTime = 0;
76
- oneByOne && (oneByOneTime = Number(oneByOne), oneByOneDelay = duration + oneByOneTime),
77
- parsedParams.oneByOne = oneByOneTime, parsedParams.oneByOneDelay = oneByOneDelay,
78
- parsedParams.custom = null !== (_a = params.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[null !== (_b = params.type) && void 0 !== _b ? _b : "fromTo"];
79
+ const delay = this.resolveValue(params.delay, child, 0), delayAfter = this.resolveValue(params.delayAfter, child, 0), duration = this.resolveValue(params.duration, child, 300);
80
+ let oneByOneDelay = 0;
81
+ oneByOne && (oneByOneDelay = "number" == typeof oneByOne ? oneByOne : oneByOne ? delay + delayAfter + duration : 0),
82
+ parsedParams.oneByOneDelay = oneByOneDelay, parsedParams.custom = null !== (_a = params.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[null !== (_b = params.type) && void 0 !== _b ? _b : "fromTo"];
79
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  const customType = parsedParams.custom && (0, vutils_1.isFunction)(parsedParams.custom) ? /^class\s/.test(Function.prototype.toString.call(parsedParams.custom)) ? 1 : 2 : 0;
80
84
  if (parsedParams.customType = customType, totalTime) {
81
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  const _totalTime = delay + delayAfter + duration + oneByOneDelay * (this._target.count - 2), scale = totalTime ? totalTime / _totalTime : 1;
82
86
  parsedParams.delay = delay * scale, parsedParams.delayAfter = delayAfter * scale,
83
- parsedParams.duration = duration * scale, parsedParams.oneByOne = oneByOneTime * scale,
84
- parsedParams.oneByOneDelay = oneByOneDelay * scale, parsedParams.startTime = startTime;
87
+ parsedParams.duration = duration * scale, parsedParams.oneByOneDelay = oneByOneDelay * scale,
88
+ parsedParams.startTime = startTime;
85
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  }
86
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  }
87
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  return parsedParams;
@@ -94,18 +98,18 @@ class AnimateExecutor {
94
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  const isTimeline = "timeSlices" in params;
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  let filteredChildren;
96
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  isTimeline && params.partitioner && (filteredChildren = (null != filteredChildren ? filteredChildren : this._target.getChildren()).filter((child => {
97
- var _a;
98
- return params.partitioner(null === (_a = child.context) || void 0 === _a ? void 0 : _a.data, child, {});
101
+ var _a, _b;
102
+ return params.partitioner(null === (_b = null === (_a = child.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], child, {});
99
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  }))), isTimeline && params.sort && (filteredChildren = null != filteredChildren ? filteredChildren : this._target.getChildren(),
100
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  filteredChildren.sort(((a, b) => {
101
- var _a, _b;
102
- return params.sort(null === (_a = a.context) || void 0 === _a ? void 0 : _a.data, null === (_b = b.context) || void 0 === _b ? void 0 : _b.data, a, b, {});
105
+ var _a, _b, _c, _d;
106
+ return params.sort(null === (_b = null === (_a = a.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], null === (_d = null === (_c = b.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], a, b, {});
103
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  })));
104
- const parsedParams = this.parseParams(params, isTimeline), cb = isTimeline ? (child, index, count) => {
105
- const animate = this.executeTimelineItem(parsedParams, child, index, count);
108
+ const cb = isTimeline ? (child, index, count) => {
109
+ const parsedParams = this.parseParams(params, isTimeline, child), animate = this.executeTimelineItem(parsedParams, child, index, count);
106
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  animate && this._trackAnimation(animate);
107
111
  } : (child, index, count) => {
108
- const animate = this.executeTypeConfigItem(parsedParams, child, index, count);
112
+ const parsedParams = this.parseParams(params, isTimeline, child), animate = this.executeTypeConfigItem(parsedParams, child, index, count);
109
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  animate && this._trackAnimation(animate);
110
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  };
111
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  filteredChildren ? filteredChildren.forEach(((child, index) => cb(child, index, filteredChildren.length))) : this._target.count <= 1 ? cb(this._target, 0, 1) : this._target.forEachChildren(((child, index) => cb(child, index, this._target.count - 1)));
@@ -116,24 +120,26 @@ class AnimateExecutor {
116
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  animate.priority = priority;
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  const delayValue = (0, vutils_1.isFunction)(delay) ? delay(null === (_b = null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], graphic, {}) : delay, datum = null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], indexKey = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.indexKey;
118
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  datum && indexKey && (index = null !== (_f = datum[indexKey]) && void 0 !== _f ? _f : index),
119
- animate.startAt(startTime + delayValue);
120
- const wait = index * oneByOneDelay;
123
+ animate.startAt(startTime);
124
+ const wait = index * oneByOneDelay + delayValue;
121
125
  wait > 0 && animate.wait(wait);
122
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  let parsedFromProps = null, props = params.to, from = params.from;
123
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  props || (parsedFromProps || (parsedFromProps = this.createPropsFromChannel(channel, graphic)),
124
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  props = parsedFromProps.props), from || (parsedFromProps || (parsedFromProps = this.createPropsFromChannel(channel, graphic)),
125
- from = parsedFromProps.from), this._handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, options, type, graphic),
126
- oneByOneDelay && animate.wait(oneByOneDelay * (count - index - 1));
129
+ from = parsedFromProps.from), this._handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic);
130
+ let totalDelay = 0;
131
+ oneByOneDelay && (totalDelay = oneByOneDelay * (count - index - 1));
127
132
  const delayAfterValue = (0, vutils_1.isFunction)(delayAfter) ? delayAfter(null === (_h = null === (_g = graphic.context) || void 0 === _g ? void 0 : _g.data) || void 0 === _h ? void 0 : _h[0], graphic, {}) : delayAfter;
128
- return delayAfterValue > 0 && animate.wait(delayAfterValue), loop && loop > 0 && animate.loop(loop),
129
- bounce && animate.bounce(!0), animate;
133
+ return delayAfterValue > 0 && (totalDelay += delayAfterValue), totalDelay > 0 && animate.wait(totalDelay),
134
+ loop && loop > 0 && animate.loop(loop), bounce && animate.bounce(!0), animate;
130
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  }
131
- _handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, options, type, graphic) {
136
+ _handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic) {
132
137
  var _a, _b, _c, _d;
133
138
  if (custom && customType) {
134
139
  const customParams = this.resolveValue(customParameters, graphic, {}), objOptions = (0,
135
- vutils_1.isFunction)(options) ? options.call(null, null !== (_b = customParameters && (null === (_a = customParameters.data) || void 0 === _a ? void 0 : _a[0])) && void 0 !== _b ? _b : null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, customParameters) : options;
136
- customParams.options = objOptions, 1 === customType ? this.createCustomAnimation(animate, custom, from, props, duration, easing, customParams) : 2 === customType && this.createCustomInterpolatorAnimation(animate, custom, props, duration, easing, customParams);
140
+ vutils_1.isFunction)(options) ? options.call(null, null !== (_b = customParams && (null === (_a = customParams.data) || void 0 === _a ? void 0 : _a[0])) && void 0 !== _b ? _b : null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, customParams) : options;
141
+ customParams.options = objOptions, customParams.controlOptions = controlOptions,
142
+ 1 === customType ? this.createCustomAnimation(animate, custom, from, props, duration, easing, customParams) : 2 === customType && this.createCustomInterpolatorAnimation(animate, custom, props, duration, easing, customParams);
137
143
  } else "to" === type ? animate.to(props, duration, easing) : "from" === type && animate.from(props, duration, easing);
138
144
  }
139
145
  executeTimelineItem(params, graphic, index, count) {
@@ -144,25 +150,24 @@ class AnimateExecutor {
144
150
  animate.priority = priority, animate.startAt(startTime), animate.wait(index * oneByOneDelay),
145
151
  loop && loop > 0 && animate.loop(loop), bounce && animate.bounce(!0);
146
152
  return (Array.isArray(timeSlices) ? timeSlices : [ timeSlices ]).forEach((slice => {
147
- this.applyTimeSliceToAnimate(slice, animate, graphic);
153
+ this.applyTimeSliceToAnimate(slice, animate, graphic, controlOptions);
148
154
  })), oneByOneDelay && animate.wait(oneByOneDelay * (count - index - 1)), animate;
149
155
  }
150
- applyTimeSliceToAnimate(slice, animate, graphic) {
156
+ applyTimeSliceToAnimate(slice, animate, graphic, controlOptions) {
151
157
  var _a, _b, _c, _d;
152
158
  const {effects: effects, duration: duration = 300, delay: delay = 0, delayAfter: delayAfter = 0} = slice, delayValue = (0,
153
159
  vutils_1.isFunction)(delay) ? delay(null === (_b = null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], graphic, {}) : delay, delayAfterValue = (0,
154
160
  vutils_1.isFunction)(delayAfter) ? delayAfter(null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, {}) : delayAfter;
155
161
  delayValue > 0 && animate.wait(delayValue);
156
162
  (Array.isArray(effects) ? effects : [ effects ]).forEach((effect => {
157
- var _a, _b;
163
+ var _a;
158
164
  const {type: type = "fromTo", channel: channel, customParameters: customParameters, easing: easing = "linear", options: options} = effect;
159
165
  let parsedFromProps = null, props = effect.to, from = effect.from;
160
166
  props || (parsedFromProps || (parsedFromProps = this.createPropsFromChannel(channel, graphic)),
161
167
  props = parsedFromProps.props), from || (parsedFromProps || (parsedFromProps = this.createPropsFromChannel(channel, graphic)),
162
168
  from = parsedFromProps.from);
163
- const custom = null !== (_a = effect.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[type], customType = null !== (_b = effect.customType) && void 0 !== _b ? _b : custom && (0,
164
- vutils_1.isFunction)(custom) ? /^class\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2 : 0;
165
- this._handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, options, type, graphic);
169
+ const custom = null !== (_a = effect.custom) && void 0 !== _a ? _a : AnimateExecutor.builtInAnimateMap[type], customType = effect.customType;
170
+ this._handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic);
166
171
  })), delayAfterValue > 0 && animate.wait(delayAfterValue);
167
172
  }
168
173
  createCustomInterpolatorAnimation(animate, interpolator, props, duration, easing, customParams) {
@@ -184,10 +189,11 @@ class AnimateExecutor {
184
189
  var _a, _b;
185
190
  const value = null === (_b = null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.diffAttrs) || void 0 === _b ? void 0 : _b[key];
186
191
  void 0 !== value && (props[key] = value);
187
- })) : Object.entries(channel).forEach((([key, config]) => {
188
- var _a, _b;
189
- void 0 !== config.to && ("function" == typeof config.to ? props[key] = config.to(null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data, graphic, {}) : props[key] = config.to),
190
- void 0 !== config.from && (from || (from = {}), "function" == typeof config.from ? from[key] = config.from(null === (_b = graphic.context) || void 0 === _b ? void 0 : _b.data, graphic, {}) : from[key] = config.from);
192
+ })) : Object.keys(channel).forEach((key => {
193
+ var _a, _b, _c, _d;
194
+ const config = channel[key];
195
+ void 0 !== config.to && ("function" == typeof config.to ? props[key] = config.to(null === (_b = null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], graphic, {}) : props[key] = config.to),
196
+ void 0 !== config.from && (from || (from = {}), "function" == typeof config.from ? from[key] = config.from(null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, {}) : from[key] = config.from);
191
197
  })), {
192
198
  from: from,
193
199
  props: props
@@ -197,8 +203,8 @@ class AnimateExecutor {
197
203
  };
198
204
  }
199
205
  resolveValue(value, graphic, defaultValue) {
200
- var _a;
201
- return void 0 === value ? defaultValue : "function" == typeof value && graphic ? value(null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data, graphic, {}) : value;
206
+ var _a, _b;
207
+ return void 0 === value ? defaultValue : "function" == typeof value && graphic ? value(null === (_b = null === (_a = graphic.context) || void 0 === _a ? void 0 : _a.data) || void 0 === _b ? void 0 : _b[0], graphic, {}) : value;
202
208
  }
203
209
  executeItem(params, graphic, index = 0, count = 1) {
204
210
  return Array.isArray(params) ? params.map((param => this._executeItem(param, graphic, index, count))).filter(Boolean) : [ this._executeItem(params, graphic, index, count) ].filter(Boolean);
@@ -1 +1 @@
1
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type { IGraphic, EasingType, IAnimate } from '@visactor/vrender-core';\nimport type {\n IAnimationConfig,\n IAnimationTimeline,\n IAnimationTypeConfig,\n MarkFunctionCallback,\n MarkFunctionValueType,\n IAnimationTimeSlice,\n IAnimationChannelAttrs,\n IAnimationChannelAttributes,\n IAnimationCustomConstructor,\n IAnimationChannelInterpolator\n} from './executor';\nimport { isArray, isFunction } from '@visactor/vutils';\n\ninterface IAnimateExecutor {\n execute: (params: IAnimationConfig) => void;\n executeItem: (params: IAnimationConfig, graphic: IGraphic, index?: number) => IAnimate[];\n onStart: (cb?: () => void) => void;\n onEnd: (cb?: () => void) => void;\n}\n\nexport class AnimateExecutor implements IAnimateExecutor {\n static builtInAnimateMap: Record<string, IAnimationCustomConstructor> = {};\n\n static registerBuiltInAnimate(name: string, animate: IAnimationCustomConstructor) {\n AnimateExecutor.builtInAnimateMap[name] = animate;\n }\n\n declare _target: IGraphic;\n\n // 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!this._started) {\n this._started = true;\n this.onStart();\n }\n\n // 处理动画完成\n animate.onEnd(() => {\n this._activeCount--;\n\n // 从跟踪的动画中移除\n const index = this._animates.indexOf(animate);\n if (index >= 0) {\n this._animates.splice(index, 1);\n }\n\n // 如果所有动画都已完成,触发onEnd回调\n if (this._activeCount === 0 && this._started) {\n this._started = false;\n this.onEnd();\n }\n });\n }\n\n parseParams(params: IAnimationConfig, isTimeline: boolean): IAnimationConfig {\n const totalTime = this.resolveValue(params.totalTime, undefined, undefined);\n const startTime = this.resolveValue(params.startTime, undefined, 0);\n\n // execute只在mark层面调用,所以性能影响可以忽略\n // TODO 存在性能问题,如果后续调用频繁,需要重新修改\n const parsedParams: Record<string, any> = { ...params };\n parsedParams.oneByOneDelay = 0;\n parsedParams.startTime = startTime;\n parsedParams.totalTime = totalTime;\n\n const oneByOne = this.resolveValue(params.oneByOne, undefined, false);\n\n if (isTimeline) {\n const timeSlices = (parsedParams as IAnimationTimeline).timeSlices;\n if (!isArray(timeSlices)) {\n (parsedParams as IAnimationTimeline).timeSlices = [timeSlices];\n }\n let sliceTime = 0;\n ((parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]).forEach(slice => {\n slice.delay = this.resolveValue(slice.delay, undefined, 0);\n slice.delayAfter = this.resolveValue(slice.delayAfter, undefined, 0);\n slice.duration = this.resolveValue(slice.duration, undefined, 300);\n sliceTime += slice.delay + slice.duration + slice.delayAfter;\n });\n let oneByOneDelay = 0;\n let oneByOneTime = 0;\n if (oneByOne) {\n oneByOneTime = Number(oneByOne);\n oneByOneDelay = oneByOneTime;\n }\n parsedParams.oneByOne = oneByOneTime;\n parsedParams.oneByOneDelay = oneByOneDelay;\n\n if (totalTime) {\n const _totalTime = sliceTime + oneByOneDelay * (this._target.count - 2);\n const scale = totalTime ? totalTime / _totalTime : 1;\n ((parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]) = (\n (parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]\n ).map(slice => {\n let effects = slice.effects;\n if (!Array.isArray(effects)) {\n effects = [effects];\n }\n return {\n ...slice,\n delay: (slice.delay as number) * scale,\n delayAfter: (slice.delayAfter as number) * scale,\n duration: (slice.duration as number) * scale,\n effects: effects.map(effect => {\n const custom = effect.custom ?? 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(/^class\\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2) : 0;\n return {\n ...effect,\n custom,\n customType\n };\n })\n };\n });\n parsedParams.oneByOne = oneByOneTime * scale;\n parsedParams.oneByOneDelay = oneByOneDelay * scale;\n (parsedParams as IAnimationTimeline).startTime = startTime * scale;\n }\n } else {\n const delay = this.resolveValue((params as IAnimationTypeConfig).delay, undefined, 0);\n const delayAfter = this.resolveValue((params as IAnimationTypeConfig).delayAfter, undefined, 0);\n const duration = this.resolveValue((params as IAnimationTypeConfig).duration, undefined, 300);\n\n let oneByOneDelay = 0;\n let oneByOneTime = 0;\n if (oneByOne) {\n oneByOneTime = Number(oneByOne);\n oneByOneDelay = duration + oneByOneTime;\n }\n parsedParams.oneByOne = oneByOneTime;\n parsedParams.oneByOneDelay = oneByOneDelay;\n parsedParams.custom =\n (params as IAnimationTypeConfig).custom ??\n AnimateExecutor.builtInAnimateMap[(params as IAnimationTypeConfig).type ?? 'fromTo'];\n\n const customType =\n parsedParams.custom && isFunction(parsedParams.custom)\n ? /^class\\s/.test(Function.prototype.toString.call(parsedParams.custom))\n ? 1\n : 2\n : 0;\n parsedParams.customType = customType;\n\n if (totalTime) {\n const _totalTime = delay + delayAfter + duration + oneByOneDelay * (this._target.count - 2);\n const scale = totalTime ? totalTime / _totalTime : 1;\n parsedParams.delay = delay * scale;\n parsedParams.delayAfter = delayAfter * scale;\n parsedParams.duration = duration * scale;\n parsedParams.oneByOne = oneByOneTime * scale;\n parsedParams.oneByOneDelay = oneByOneDelay * scale;\n (parsedParams as IAnimationTypeConfig).startTime = startTime;\n }\n }\n\n return parsedParams;\n }\n\n execute(params: IAnimationConfig | IAnimationConfig[]) {\n if (Array.isArray(params)) {\n params.forEach(param => this._execute(param));\n } else {\n this._execute(params);\n }\n }\n\n /**\n * 执行动画,针对一组元素\n */\n _execute(params: IAnimationConfig) {\n if (params.selfOnly) {\n return this._executeItem(params, this._target, 0, 1);\n }\n\n // 判断是否为timeline配置\n const isTimeline = 'timeSlices' in params;\n\n // 筛选符合条件的子图元\n let filteredChildren: IGraphic[];\n\n // 如果设置了partitioner,则进行筛选\n if (isTimeline && params.partitioner) {\n filteredChildren = (filteredChildren ?? (this._target.getChildren() as IGraphic[])).filter(child => {\n return (params as IAnimationTimeline).partitioner((child.context as any)?.data, child, {});\n });\n }\n\n // 如果需要排序,则进行排序\n if (isTimeline && (params as IAnimationTimeline).sort) {\n filteredChildren = filteredChildren ?? (this._target.getChildren() as IGraphic[]);\n filteredChildren.sort((a, b) => {\n return (params as IAnimationTimeline).sort((a.context as any)?.data, (b.context as any)?.data, a, b, {});\n });\n }\n\n const parsedParams = this.parseParams(params, isTimeline);\n\n const cb = isTimeline\n ? (child: IGraphic, index: number, count: number) => {\n // 执行单个图元的timeline动画\n const animate = this.executeTimelineItem(parsedParams as IAnimationTimeline, child, index, count);\n if (animate) {\n this._trackAnimation(animate);\n }\n }\n : (child: IGraphic, index: number, count: number) => {\n // 执行单个图元的config动画\n const animate = this.executeTypeConfigItem(parsedParams as IAnimationTypeConfig, child, index, count);\n if (animate) {\n this._trackAnimation(animate);\n }\n };\n\n // 执行每个图元的动画\n if (filteredChildren) {\n filteredChildren.forEach((child, index) => cb(child, index, filteredChildren.length));\n } else if (this._target.count <= 1) {\n cb(this._target, 0, 1);\n } else {\n this._target.forEachChildren((child, index) => cb(child as IGraphic, index, this._target.count - 1));\n }\n\n return;\n }\n\n /**\n * 执行 TypeConfig 类型的动画\n */\n private executeTypeConfigItem(\n params: IAnimationTypeConfig,\n graphic: IGraphic,\n index: number,\n count: number\n ): IAnimate {\n const {\n type = 'fromTo',\n channel,\n customParameters,\n easing = 'linear',\n delay = 0,\n delayAfter = 0,\n duration = 300,\n startTime = 0,\n oneByOneDelay = 0,\n loop,\n bounce,\n priority = 0,\n options,\n custom,\n customType, // 0: undefined, 1: class, 2: function\n controlOptions\n } = params as any;\n\n // 创建动画实例\n const animate = graphic.animate() as unknown as IAnimate;\n animate.priority = priority;\n\n const delayValue = isFunction(delay) ? delay(graphic.context?.data?.[0], graphic, {}) : delay;\n\n // 如果设置了indexKey,则使用indexKey作为index\n const datum = graphic.context?.data?.[0];\n const indexKey = graphic.context?.indexKey;\n if (datum && indexKey) {\n index = datum[indexKey] ?? index;\n }\n\n // 设置开始时间\n animate.startAt((startTime as number) + delayValue);\n const wait = index * oneByOneDelay;\n wait > 0 && animate.wait(wait);\n\n // 放到startAt中,否则label无法确定主图元何时开始\n // // 添加延迟\n // if (delayValue > 0) {\n // animate.wait(delayValue);\n // }\n\n // 根据 channel 配置创建属性对象\n // 根据 channel 配置创建属性对象\n let parsedFromProps = null;\n let props = params.to;\n let from = params.from;\n if (!props) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n props = parsedFromProps.props;\n }\n if (!from) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n from = parsedFromProps.from;\n }\n\n this._handleRunAnimate(\n animate,\n custom,\n customType,\n from,\n props,\n duration as number,\n easing,\n customParameters,\n options,\n type,\n graphic\n );\n\n if (oneByOneDelay) {\n animate.wait(oneByOneDelay * (count - index - 1));\n }\n\n // 添加后延迟\n const delayAfterValue = isFunction(delayAfter) ? delayAfter(graphic.context?.data?.[0], graphic, {}) : delayAfter;\n if (delayAfterValue > 0) {\n animate.wait(delayAfterValue as number);\n }\n\n // 设置循环\n if (loop && (loop as number) > 0) {\n animate.loop(loop as number);\n }\n\n // 设置反弹\n if (bounce) {\n animate.bounce(true);\n }\n\n return animate;\n }\n\n private _handleRunAnimate(\n animate: IAnimate,\n custom: IAnimationCustomConstructor | IAnimationChannelInterpolator,\n customType: number, // 0: undefined, 1: class, 2: function\n from: Record<string, any> | null,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParameters: any,\n options: any,\n type: string,\n graphic: IGraphic\n ) {\n // 处理自定义动画\n if (custom && customType) {\n const customParams = this.resolveValue(customParameters, graphic, {});\n const objOptions = isFunction(options)\n ? options.call(\n null,\n (customParameters && customParameters.data?.[0]) ?? graphic.context?.data?.[0],\n graphic,\n customParameters\n )\n : options;\n customParams.options = objOptions;\n if (customType === 1) {\n // 自定义动画构造器 - 创建自定义动画类\n this.createCustomAnimation(\n animate,\n custom as IAnimationCustomConstructor,\n from,\n props,\n duration as number,\n easing,\n customParams\n );\n } else if (customType === 2) {\n // 自定义插值器 - 创建自定义插值动画\n this.createCustomInterpolatorAnimation(\n animate,\n custom as IAnimationChannelInterpolator,\n props,\n duration as number,\n easing,\n customParams\n );\n }\n } else if (type === 'to') {\n animate.to(props, duration as number, easing);\n } else if (type === 'from') {\n animate.from(props, duration as number, easing);\n }\n }\n\n /**\n * 执行 Timeline 类型的动画\n */\n private executeTimelineItem(params: IAnimationTimeline, graphic: IGraphic, index: number, count: number): IAnimate {\n const { timeSlices, startTime = 0, loop, bounce, oneByOneDelay, priority, controlOptions } = params as any;\n\n // 如果设置了indexKey,则使用indexKey作为index\n const datum = graphic.context?.data?.[0];\n const indexKey = graphic.context?.indexKey;\n if (datum && indexKey) {\n index = datum[indexKey] ?? index;\n }\n\n // 创建动画实例\n const animate = graphic.animate() as unknown as IAnimate;\n animate.priority = priority;\n\n // 设置开始时间\n animate.startAt(startTime as number);\n animate.wait(index * oneByOneDelay);\n\n // 设置循环\n if (loop && (loop as number) > 0) {\n animate.loop(loop as number);\n }\n\n // 设置反弹\n if (bounce) {\n animate.bounce(true);\n }\n\n // 处理时间切片\n const slices = Array.isArray(timeSlices) ? timeSlices : [timeSlices];\n\n slices.forEach(slice => {\n this.applyTimeSliceToAnimate(slice, animate, graphic);\n });\n\n // 后等待\n if (oneByOneDelay) {\n animate.wait(oneByOneDelay * (count - index - 1));\n }\n\n return animate;\n }\n\n /**\n * 将时间切片应用到动画实例\n */\n private applyTimeSliceToAnimate(slice: IAnimationTimeSlice, animate: IAnimate, graphic: IGraphic) {\n const { effects, duration = 300, delay = 0, delayAfter = 0 } = slice;\n\n // 解析时间参数\n // const durationValue = duration as number;\n const delayValue = isFunction(delay) ? delay(graphic.context?.data?.[0], graphic, {}) : delay;\n const delayAfterValue = isFunction(delayAfter) ? delayAfter(graphic.context?.data?.[0], graphic, {}) : delayAfter;\n\n // 添加延迟\n if (delayValue > 0) {\n animate.wait(delayValue);\n }\n\n // 处理动画效果\n const effectsArray = Array.isArray(effects) ? effects : [effects];\n\n effectsArray.forEach(effect => {\n const { type = 'fromTo', channel, customParameters, easing = 'linear', options } = effect;\n\n // 根据 channel 配置创建属性对象\n let parsedFromProps = null;\n let props = effect.to;\n let from = effect.from;\n if (!props) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n props = parsedFromProps.props;\n }\n if (!from) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n from = parsedFromProps.from;\n }\n const custom = effect.custom ?? AnimateExecutor.builtInAnimateMap[type];\n const customType =\n (effect as any).customType ??\n (custom && isFunction(custom) ? (/^class\\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2) : 0);\n this._handleRunAnimate(\n animate,\n custom,\n customType,\n from,\n props,\n duration as number,\n easing,\n customParameters,\n options,\n type,\n graphic\n );\n });\n\n // 添加后延迟\n if (delayAfterValue > 0) {\n animate.wait(delayAfterValue);\n }\n }\n\n /**\n * 创建自定义插值器动画\n */\n private createCustomInterpolatorAnimation(\n animate: IAnimate,\n interpolator: IAnimationChannelInterpolator,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParams: any\n ) {\n // 获取动画目标的当前属性作为起始值\n const from: Record<string, any> = {};\n const to = props;\n\n // 为每个属性填充起始值\n Object.keys(to).forEach(key => {\n from[key] = animate.target.getComputedAttribute(key);\n });\n\n animate.interpolateUpdateFunction = (from, to, ratio, step, target) => {\n interpolator(ratio, from, to, step, target, animate.target, customParams);\n };\n\n animate.to(props, duration, easing);\n }\n\n /**\n * 创建自定义动画类\n */\n private createCustomAnimation(\n animate: IAnimate,\n CustomAnimateConstructor: IAnimationCustomConstructor,\n from: Record<string, any> | null,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParams: any\n ) {\n // 获取动画目标的当前属性作为起始值\n // const from: Record<string, any> = {};\n const to = props;\n\n // // 为每个属性填充起始值\n // Object.keys(to).forEach(key => {\n // from[key] = animate.target.getComputedAttribute(key);\n // });\n\n // 实例化自定义动画类\n // 自定义动画自己去计算from\n const customAnimate = new CustomAnimateConstructor(from, to, duration, easing, customParams);\n\n // 播放自定义动画\n animate.play(customAnimate);\n }\n\n /**\n * 从 channel 配置创建属性对象\n */\n private createPropsFromChannel(\n channel: IAnimationChannelAttrs | IAnimationChannelAttributes | undefined,\n graphic: IGraphic\n ): { from: Record<string, any> | null; props: Record<string, any> } {\n const props: Record<string, any> = {};\n let from: Record<string, any> | null = null;\n\n if (!channel) {\n return {\n from,\n props\n };\n }\n\n if (!Array.isArray(channel)) {\n // 如果是对象,解析 from/to 配置\n Object.entries(channel).forEach(([key, config]) => {\n if (config.to !== undefined) {\n if (typeof config.to === 'function') {\n props[key] = config.to((graphic.context as any)?.data, graphic, {});\n } else {\n props[key] = config.to;\n }\n }\n if (config.from !== undefined) {\n if (!from) {\n from = {};\n }\n if (typeof config.from === 'function') {\n from[key] = config.from((graphic.context as any)?.data, graphic, {});\n } else {\n from[key] = config.from;\n }\n }\n });\n } else {\n channel.forEach(key => {\n const value = graphic.context?.diffAttrs?.[key];\n if (value !== undefined) {\n props[key] = value;\n }\n });\n }\n\n return {\n from,\n props\n };\n }\n\n /**\n * 解析函数或值类型的配置项\n */\n private resolveValue<T>(value: MarkFunctionValueType<T> | undefined, graphic?: IGraphic, defaultValue?: T): T {\n if (value === undefined) {\n return defaultValue as T;\n }\n\n if (typeof value === 'function' && graphic) {\n return (value as MarkFunctionCallback<T>)((graphic.context as any)?.data, graphic, {});\n }\n\n return value as T;\n }\n\n executeItem(params: IAnimationConfig | IAnimationConfig[], graphic: IGraphic, index: number = 0, count: number = 1) {\n if (Array.isArray(params)) {\n return params.map(param => this._executeItem(param, graphic, index, count)).filter(Boolean);\n }\n return [this._executeItem(params, graphic, index, count)].filter(Boolean);\n }\n\n /**\n * 执行动画(具体执行到内部的单个图元)\n */\n _executeItem(params: IAnimationConfig, graphic: IGraphic, index: number = 0, count: number = 1): IAnimate | null {\n if (!graphic) {\n return null;\n }\n\n const isTimeline = 'timeSlices' in params;\n let animate: IAnimate | null = null;\n\n const parsedParams = this.parseParams(params, isTimeline);\n\n if (isTimeline) {\n // 处理 Timeline 类型的动画配置\n animate = this.executeTimelineItem(parsedParams as IAnimationTimeline, graphic, index, count);\n } else {\n // 处理 TypeConfig 类型的动画配置\n animate = this.executeTypeConfigItem(parsedParams as IAnimationTypeConfig, graphic, index, count);\n }\n\n // 跟踪动画以进行生命周期管理\n if (animate) {\n this._trackAnimation(animate);\n }\n\n return animate;\n }\n\n /**\n * 停止所有由该执行器管理的动画\n */\n stop(type?: 'start' | 'end' | Record<string, any>): void {\n // animate.stop会从数组里删除,所以需要while循环,不能forEach\n while (this._animates.length > 0) {\n const animate = this._animates.pop();\n animate?.stop(type);\n }\n\n // 清空动画实例数组\n this._animates = [];\n this._activeCount = 0;\n\n // 如果动画正在运行,触发结束回调\n if (this._started) {\n this._started = false;\n this.onEnd();\n }\n }\n}\n"]}
1
+ 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type { IGraphic, EasingType, IAnimate } from '@visactor/vrender-core';\nimport type {\n IAnimationConfig,\n IAnimationTimeline,\n IAnimationTypeConfig,\n MarkFunctionCallback,\n MarkFunctionValueType,\n IAnimationTimeSlice,\n IAnimationChannelAttrs,\n IAnimationChannelAttributes,\n IAnimationCustomConstructor,\n IAnimationChannelInterpolator\n} from './executor';\nimport { cloneDeep, isArray, isFunction } from '@visactor/vutils';\n\ninterface IAnimateExecutor {\n execute: (params: IAnimationConfig) => void;\n executeItem: (params: IAnimationConfig, graphic: IGraphic, index?: number) => IAnimate[];\n onStart: (cb?: () => void) => void;\n onEnd: (cb?: () => void) => void;\n}\n\nexport class AnimateExecutor implements IAnimateExecutor {\n static builtInAnimateMap: Record<string, IAnimationCustomConstructor> = {};\n\n static registerBuiltInAnimate(name: string, animate: IAnimationCustomConstructor) {\n AnimateExecutor.builtInAnimateMap[name] = animate;\n }\n\n declare _target: IGraphic;\n\n // 所有动画实例\n private _animates: IAnimate[] = [];\n\n // 动画开始回调\n private _startCallbacks: (() => void)[] = [];\n // 动画结束回调\n private _endCallbacks: (() => void)[] = [];\n\n // 是否已经开始动画\n private _started: boolean = false;\n\n // 当前正在运行的动画数量\n private _activeCount: number = 0;\n\n constructor(target: IGraphic) {\n this._target = target;\n }\n\n /**\n * 注册一个回调,当动画开始时调用\n */\n onStart(cb?: () => void): void {\n if (cb) {\n this._startCallbacks.push(cb);\n\n // 如果动画已经开始,立即调用回调\n if (this._started && this._activeCount > 0) {\n cb();\n }\n } else {\n this._startCallbacks.forEach(cb => {\n cb();\n });\n }\n }\n\n /**\n * 注册一个回调,当所有动画结束时调用\n */\n onEnd(cb?: () => void): void {\n if (cb) {\n this._endCallbacks.push(cb);\n } else {\n this._endCallbacks.forEach(cb => {\n cb();\n });\n }\n }\n\n /**\n * 跟踪动画并附加生命周期钩子\n */\n private _trackAnimation(animate: IAnimate): void {\n this._animates.push(animate);\n this._activeCount++;\n\n // 如果这是第一个正在运行的动画,触发onStart回调\n if (this._activeCount === 1 && !this._started) {\n this._started = true;\n this.onStart();\n }\n\n // 处理动画完成\n animate.onEnd(() => {\n this._activeCount--;\n\n // 从跟踪的动画中移除\n const index = this._animates.indexOf(animate);\n if (index >= 0) {\n this._animates.splice(index, 1);\n }\n\n // 如果所有动画都已完成,触发onEnd回调\n if (this._activeCount === 0 && this._started) {\n this._started = false;\n this.onEnd();\n }\n });\n }\n\n parseParams(params: IAnimationConfig, isTimeline: boolean, child?: IGraphic): IAnimationConfig {\n const totalTime = this.resolveValue(params.totalTime, undefined, undefined);\n const startTime = this.resolveValue(params.startTime, undefined, 0);\n\n // execute只在mark层面调用,所以性能影响可以忽略\n // TODO 存在性能问题,如果后续调用频繁,需要重新修改\n const parsedParams: Record<string, any> = { ...params };\n parsedParams.oneByOneDelay = 0;\n parsedParams.startTime = startTime;\n parsedParams.totalTime = totalTime;\n\n const oneByOne = this.resolveValue(params.oneByOne, child, false);\n\n if (isTimeline) {\n const timeSlices = (parsedParams as IAnimationTimeline).timeSlices;\n if (!isArray(timeSlices)) {\n (parsedParams as IAnimationTimeline).timeSlices = [timeSlices];\n }\n let sliceTime = 0;\n ((parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]) = (\n (parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]\n ).map(slice => {\n const delay = this.resolveValue(slice.delay, child, 0);\n const delayAfter = this.resolveValue(slice.delayAfter, child, 0);\n const duration = this.resolveValue(slice.duration, child, 300);\n sliceTime += delay + duration + delayAfter;\n return {\n ...slice,\n delay,\n delayAfter,\n duration\n };\n });\n let oneByOneDelay = 0;\n if (oneByOne) {\n oneByOneDelay = typeof oneByOne === 'number' ? (oneByOne as number) : oneByOne ? sliceTime : 0;\n }\n parsedParams.oneByOneDelay = oneByOneDelay;\n\n let scale = 1;\n if (totalTime) {\n const _totalTime = sliceTime + oneByOneDelay * (this._target.count - 2);\n scale = totalTime ? totalTime / _totalTime : 1;\n }\n ((parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]) = (\n (parsedParams as IAnimationTimeline).timeSlices as IAnimationTimeSlice[]\n ).map(slice => {\n let effects = slice.effects;\n if (!Array.isArray(effects)) {\n effects = [effects];\n }\n return {\n ...slice,\n delay: (slice.delay as number) * scale,\n delayAfter: (slice.delayAfter as number) * scale,\n duration: (slice.duration as number) * scale,\n effects: effects.map(effect => {\n const custom = effect.custom ?? AnimateExecutor.builtInAnimateMap[(effect.type as any) ?? 'fromTo'];\n const customType =\n custom && isFunction(custom) ? (/^class\\s/.test(Function.prototype.toString.call(custom)) ? 1 : 2) : 0;\n return {\n ...effect,\n custom,\n customType\n };\n })\n };\n });\n parsedParams.oneByOneDelay = oneByOneDelay * scale;\n (parsedParams as IAnimationTimeline).startTime = startTime * scale;\n } else {\n const delay = this.resolveValue((params as IAnimationTypeConfig).delay, child, 0);\n const delayAfter = this.resolveValue((params as IAnimationTypeConfig).delayAfter, child, 0);\n const duration = this.resolveValue((params as IAnimationTypeConfig).duration, child, 300);\n const loopTime = delay + delayAfter + duration;\n\n let oneByOneDelay = 0;\n if (oneByOne) {\n oneByOneDelay = typeof oneByOne === 'number' ? (oneByOne as number) : oneByOne ? loopTime : 0;\n }\n parsedParams.oneByOneDelay = oneByOneDelay;\n parsedParams.custom =\n (params as IAnimationTypeConfig).custom ??\n AnimateExecutor.builtInAnimateMap[(params as IAnimationTypeConfig).type ?? 'fromTo'];\n\n const customType =\n parsedParams.custom && isFunction(parsedParams.custom)\n ? /^class\\s/.test(Function.prototype.toString.call(parsedParams.custom))\n ? 1\n : 2\n : 0;\n parsedParams.customType = customType;\n\n if (totalTime) {\n const _totalTime = delay + delayAfter + duration + oneByOneDelay * (this._target.count - 2);\n const scale = totalTime ? totalTime / _totalTime : 1;\n parsedParams.delay = delay * scale;\n parsedParams.delayAfter = delayAfter * scale;\n parsedParams.duration = duration * scale;\n parsedParams.oneByOneDelay = oneByOneDelay * scale;\n (parsedParams as IAnimationTypeConfig).startTime = startTime;\n }\n }\n\n return parsedParams;\n }\n\n execute(params: IAnimationConfig | IAnimationConfig[]) {\n if (Array.isArray(params)) {\n params.forEach(param => this._execute(param));\n } else {\n this._execute(params);\n }\n }\n\n /**\n * 执行动画,针对一组元素\n */\n _execute(params: IAnimationConfig) {\n if (params.selfOnly) {\n return this._executeItem(params, this._target, 0, 1);\n }\n\n // 判断是否为timeline配置\n const isTimeline = 'timeSlices' in params;\n\n // 筛选符合条件的子图元\n let filteredChildren: IGraphic[];\n\n // 如果设置了partitioner,则进行筛选\n if (isTimeline && params.partitioner) {\n filteredChildren = (filteredChildren ?? (this._target.getChildren() as IGraphic[])).filter(child => {\n return (params as IAnimationTimeline).partitioner((child.context as any)?.data?.[0], child, {});\n });\n }\n\n // 如果需要排序,则进行排序\n if (isTimeline && (params as IAnimationTimeline).sort) {\n filteredChildren = filteredChildren ?? (this._target.getChildren() as IGraphic[]);\n filteredChildren.sort((a, b) => {\n return (params as IAnimationTimeline).sort(\n (a.context as any)?.data?.[0],\n (b.context as any)?.data?.[0],\n a,\n b,\n {}\n );\n });\n }\n\n //\n\n const cb = isTimeline\n ? (child: IGraphic, index: number, count: number) => {\n const parsedParams = this.parseParams(params, isTimeline, child);\n // 执行单个图元的timeline动画\n const animate = this.executeTimelineItem(parsedParams as IAnimationTimeline, child, index, count);\n if (animate) {\n this._trackAnimation(animate);\n }\n }\n : (child: IGraphic, index: number, count: number) => {\n const parsedParams = this.parseParams(params, isTimeline, child);\n // 执行单个图元的config动画\n const animate = this.executeTypeConfigItem(parsedParams as IAnimationTypeConfig, child, index, count);\n if (animate) {\n this._trackAnimation(animate);\n }\n };\n\n // 执行每个图元的动画\n if (filteredChildren) {\n filteredChildren.forEach((child, index) => cb(child, index, filteredChildren.length));\n } else if (this._target.count <= 1) {\n cb(this._target, 0, 1);\n } else {\n this._target.forEachChildren((child, index) => cb(child as IGraphic, index, this._target.count - 1));\n }\n\n return;\n }\n\n /**\n * 执行 TypeConfig 类型的动画\n */\n private executeTypeConfigItem(\n params: IAnimationTypeConfig,\n graphic: IGraphic,\n index: number,\n count: number\n ): IAnimate {\n const {\n type = 'fromTo',\n channel,\n customParameters,\n easing = 'linear',\n delay = 0,\n delayAfter = 0,\n duration = 300,\n startTime = 0,\n oneByOneDelay = 0,\n loop,\n bounce,\n priority = 0,\n options,\n custom,\n customType, // 0: undefined, 1: class, 2: function\n controlOptions\n } = params as any;\n\n // 创建动画实例\n const animate = graphic.animate() as unknown as IAnimate;\n animate.priority = priority;\n\n const delayValue = isFunction(delay) ? delay(graphic.context?.data?.[0], graphic, {}) : delay;\n\n // 如果设置了indexKey,则使用indexKey作为index\n const datum = graphic.context?.data?.[0];\n const indexKey = graphic.context?.indexKey;\n if (datum && indexKey) {\n index = datum[indexKey] ?? index;\n }\n\n // 设置开始时间\n animate.startAt(startTime as number);\n const wait = index * oneByOneDelay + delayValue;\n wait > 0 && animate.wait(wait);\n\n // 放到startAt中,否则label无法确定主图元何时开始\n // // 添加延迟\n // if (delayValue > 0) {\n // animate.wait(delayValue);\n // }\n\n // 根据 channel 配置创建属性对象\n // 根据 channel 配置创建属性对象\n let parsedFromProps = null;\n let props = params.to;\n let from = params.from;\n if (!props) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n props = parsedFromProps.props;\n }\n if (!from) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n from = parsedFromProps.from;\n }\n\n this._handleRunAnimate(\n animate,\n custom,\n customType,\n from,\n props,\n duration as number,\n easing,\n customParameters,\n controlOptions,\n options,\n type,\n graphic\n );\n\n let totalDelay = 0;\n if (oneByOneDelay) {\n totalDelay = oneByOneDelay * (count - index - 1);\n }\n\n // 添加后延迟\n const delayAfterValue = isFunction(delayAfter) ? delayAfter(graphic.context?.data?.[0], graphic, {}) : delayAfter;\n if (delayAfterValue > 0) {\n totalDelay += delayAfterValue as number;\n }\n\n if (totalDelay > 0) {\n animate.wait(totalDelay);\n }\n\n // 设置循环\n if (loop && (loop as number) > 0) {\n animate.loop(loop as number);\n }\n\n // 设置反弹\n if (bounce) {\n animate.bounce(true);\n }\n\n return animate;\n }\n\n private _handleRunAnimate(\n animate: IAnimate,\n custom: IAnimationCustomConstructor | IAnimationChannelInterpolator,\n customType: number, // 0: undefined, 1: class, 2: function\n from: Record<string, any> | null,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParameters: any,\n controlOptions: any,\n options: any,\n type: string,\n graphic: IGraphic\n ) {\n // 处理自定义动画\n if (custom && customType) {\n const customParams = this.resolveValue(customParameters, graphic, {});\n const objOptions = isFunction(options)\n ? options.call(\n null,\n (customParams && customParams.data?.[0]) ?? graphic.context?.data?.[0],\n graphic,\n customParams\n )\n : options;\n customParams.options = objOptions;\n customParams.controlOptions = controlOptions;\n if (customType === 1) {\n // 自定义动画构造器 - 创建自定义动画类\n this.createCustomAnimation(\n animate,\n custom as IAnimationCustomConstructor,\n from,\n props,\n duration as number,\n easing,\n customParams\n );\n } else if (customType === 2) {\n // 自定义插值器 - 创建自定义插值动画\n this.createCustomInterpolatorAnimation(\n animate,\n custom as IAnimationChannelInterpolator,\n props,\n duration as number,\n easing,\n customParams\n );\n }\n } else if (type === 'to') {\n animate.to(props, duration as number, easing);\n } else if (type === 'from') {\n animate.from(props, duration as number, easing);\n }\n }\n\n /**\n * 执行 Timeline 类型的动画\n */\n private executeTimelineItem(params: IAnimationTimeline, graphic: IGraphic, index: number, count: number): IAnimate {\n const { timeSlices, startTime = 0, loop, bounce, oneByOneDelay, priority, controlOptions } = params as any;\n\n // 如果设置了indexKey,则使用indexKey作为index\n const datum = graphic.context?.data?.[0];\n const indexKey = graphic.context?.indexKey;\n if (datum && indexKey) {\n index = datum[indexKey] ?? index;\n }\n\n // 创建动画实例\n const animate = graphic.animate() as unknown as IAnimate;\n animate.priority = priority;\n\n // 设置开始时间\n animate.startAt(startTime as number);\n animate.wait(index * oneByOneDelay);\n\n // 设置循环\n if (loop && (loop as number) > 0) {\n animate.loop(loop as number);\n }\n\n // 设置反弹\n if (bounce) {\n animate.bounce(true);\n }\n\n // 处理时间切片\n const slices = Array.isArray(timeSlices) ? timeSlices : [timeSlices];\n\n slices.forEach(slice => {\n this.applyTimeSliceToAnimate(slice, animate, graphic, controlOptions);\n });\n\n // 后等待\n if (oneByOneDelay) {\n animate.wait(oneByOneDelay * (count - index - 1));\n }\n\n return animate;\n }\n\n /**\n * 将时间切片应用到动画实例\n */\n private applyTimeSliceToAnimate(\n slice: IAnimationTimeSlice,\n animate: IAnimate,\n graphic: IGraphic,\n controlOptions: any\n ) {\n const { effects, duration = 300, delay = 0, delayAfter = 0 } = slice;\n\n // 解析时间参数\n // const durationValue = duration as number;\n const delayValue = isFunction(delay) ? delay(graphic.context?.data?.[0], graphic, {}) : delay;\n const delayAfterValue = isFunction(delayAfter) ? delayAfter(graphic.context?.data?.[0], graphic, {}) : delayAfter;\n\n // 添加延迟\n if (delayValue > 0) {\n animate.wait(delayValue);\n }\n\n // 处理动画效果\n const effectsArray = Array.isArray(effects) ? effects : [effects];\n\n effectsArray.forEach(effect => {\n const { type = 'fromTo', channel, customParameters, easing = 'linear', options } = effect;\n\n // 根据 channel 配置创建属性对象\n let parsedFromProps = null;\n let props = effect.to;\n let from = effect.from;\n if (!props) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n props = parsedFromProps.props;\n }\n if (!from) {\n if (!parsedFromProps) {\n parsedFromProps = this.createPropsFromChannel(channel, graphic);\n }\n from = parsedFromProps.from;\n }\n const custom = effect.custom ?? AnimateExecutor.builtInAnimateMap[type];\n const customType = (effect as any).customType;\n this._handleRunAnimate(\n animate,\n custom,\n customType,\n from,\n props,\n duration as number,\n easing,\n customParameters,\n controlOptions,\n options,\n type,\n graphic\n );\n });\n\n // 添加后延迟\n if (delayAfterValue > 0) {\n animate.wait(delayAfterValue);\n }\n }\n\n /**\n * 创建自定义插值器动画\n */\n private createCustomInterpolatorAnimation(\n animate: IAnimate,\n interpolator: IAnimationChannelInterpolator,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParams: any\n ) {\n // 获取动画目标的当前属性作为起始值\n const from: Record<string, any> = {};\n const to = props;\n\n // 为每个属性填充起始值\n Object.keys(to).forEach(key => {\n from[key] = animate.target.getComputedAttribute(key);\n });\n\n animate.interpolateUpdateFunction = (from, to, ratio, step, target) => {\n interpolator(ratio, from, to, step, target, animate.target, customParams);\n };\n\n animate.to(props, duration, easing);\n }\n\n /**\n * 创建自定义动画类\n */\n private createCustomAnimation(\n animate: IAnimate,\n CustomAnimateConstructor: IAnimationCustomConstructor,\n from: Record<string, any> | null,\n props: Record<string, any>,\n duration: number,\n easing: EasingType,\n customParams: any\n ) {\n // 获取动画目标的当前属性作为起始值\n // const from: Record<string, any> = {};\n const to = props;\n\n // // 为每个属性填充起始值\n // Object.keys(to).forEach(key => {\n // from[key] = animate.target.getComputedAttribute(key);\n // });\n\n // 实例化自定义动画类\n // 自定义动画自己去计算from\n const customAnimate = new CustomAnimateConstructor(from, to, duration, easing, customParams);\n\n // 播放自定义动画\n animate.play(customAnimate);\n }\n\n /**\n * 从 channel 配置创建属性对象\n */\n private createPropsFromChannel(\n channel: IAnimationChannelAttrs | IAnimationChannelAttributes | undefined,\n graphic: IGraphic\n ): { from: Record<string, any> | null; props: Record<string, any> } {\n const props: Record<string, any> = {};\n let from: Record<string, any> | null = null;\n\n if (!channel) {\n return {\n from,\n props\n };\n }\n\n if (!Array.isArray(channel)) {\n // 如果是对象,解析 from/to 配置\n Object.keys(channel).forEach(key => {\n const config = channel[key];\n if (config.to !== undefined) {\n if (typeof config.to === 'function') {\n props[key] = config.to((graphic.context as any)?.data?.[0], graphic, {});\n } else {\n props[key] = config.to;\n }\n }\n if (config.from !== undefined) {\n if (!from) {\n from = {};\n }\n if (typeof config.from === 'function') {\n from[key] = config.from((graphic.context as any)?.data?.[0], graphic, {});\n } else {\n from[key] = config.from;\n }\n }\n });\n } else {\n channel.forEach(key => {\n const value = graphic.context?.diffAttrs?.[key];\n if (value !== undefined) {\n props[key] = value;\n }\n });\n }\n\n return {\n from,\n props\n };\n }\n\n /**\n * 解析函数或值类型的配置项\n */\n private resolveValue<T>(value: MarkFunctionValueType<T> | undefined, graphic?: IGraphic, defaultValue?: T): T {\n if (value === undefined) {\n return defaultValue as T;\n }\n\n if (typeof value === 'function' && graphic) {\n return (value as MarkFunctionCallback<T>)((graphic.context as any)?.data?.[0], graphic, {});\n }\n\n return value as T;\n }\n\n executeItem(params: IAnimationConfig | IAnimationConfig[], graphic: IGraphic, index: number = 0, count: number = 1) {\n if (Array.isArray(params)) {\n return params.map(param => this._executeItem(param, graphic, index, count)).filter(Boolean);\n }\n return [this._executeItem(params, graphic, index, count)].filter(Boolean);\n }\n\n /**\n * 执行动画(具体执行到内部的单个图元)\n */\n _executeItem(params: IAnimationConfig, graphic: IGraphic, index: number = 0, count: number = 1): IAnimate | null {\n if (!graphic) {\n return null;\n }\n\n const isTimeline = 'timeSlices' in params;\n let animate: IAnimate | null = null;\n\n const parsedParams = this.parseParams(params, isTimeline);\n\n if (isTimeline) {\n // 处理 Timeline 类型的动画配置\n animate = this.executeTimelineItem(parsedParams as IAnimationTimeline, graphic, index, count);\n } else {\n // 处理 TypeConfig 类型的动画配置\n animate = this.executeTypeConfigItem(parsedParams as IAnimationTypeConfig, graphic, index, count);\n }\n\n // 跟踪动画以进行生命周期管理\n if (animate) {\n this._trackAnimation(animate);\n }\n\n return animate;\n }\n\n /**\n * 停止所有由该执行器管理的动画\n */\n stop(type?: 'start' | 'end' | Record<string, any>): void {\n // animate.stop会从数组里删除,所以需要while循环,不能forEach\n while (this._animates.length > 0) {\n const animate = this._animates.pop();\n animate?.stop(type);\n }\n\n // 清空动画实例数组\n this._animates = [];\n this._activeCount = 0;\n\n // 如果动画正在运行,触发结束回调\n if (this._started) {\n this._started = false;\n this.onEnd();\n }\n }\n}\n"]}
package/cjs/index.d.ts CHANGED
@@ -8,14 +8,15 @@ export { registerAnimate } from './register';
8
8
  export { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';
9
9
  export { ComponentAnimator } from './component/component-animator';
10
10
  export { IncreaseCount } from './custom/number';
11
+ export { MorphingPath, MultiToOneMorphingPath, oneToMultiMorph, multiToOneMorph, morphPath } from './custom/morphing';
11
12
  export { InputText } from './custom/input-text';
12
13
  export { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';
13
14
  export { TagPointsUpdate } from './custom/tag-points';
14
- export { GroupFadeIn, GroupFadeOut } from './custom/group-fade';
15
+ export { GroupFadeIn, GroupFadeOut } from './custom/groupFade';
15
16
  export { RotateBySphereAnimate } from './custom/sphere';
16
17
  export { AnimateExecutor } from './executor/animate-executor';
17
18
  export type { IAnimationConfig } from './executor/executor';
18
- export { registerCustomAnimate } from './custom/register';
19
+ export * from './custom/register';
19
20
  export * from './state';
20
21
  export { AnimationTransitionRegistry } from './state/animation-states-registry';
21
22
  export { transitionRegistry } from './state/animation-states-registry';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.registerCustomAnimate = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.IncreaseCount = exports.ComponentAnimator = exports.AComponentAnimate = exports.ACustomAnimate = exports.registerAnimate = exports.AnimateStep = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0;
20
+ }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.morphPath = exports.multiToOneMorph = exports.oneToMultiMorph = exports.MultiToOneMorphingPath = exports.MorphingPath = exports.IncreaseCount = exports.ComponentAnimator = exports.AComponentAnimate = exports.ACustomAnimate = exports.registerAnimate = exports.AnimateStep = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0;
21
21
 
22
22
  var animate_1 = require("./animate");
23
23
 
@@ -105,6 +105,35 @@ Object.defineProperty(exports, "IncreaseCount", {
105
105
  }
106
106
  });
107
107
 
108
+ var morphing_1 = require("./custom/morphing");
109
+
110
+ Object.defineProperty(exports, "MorphingPath", {
111
+ enumerable: !0,
112
+ get: function() {
113
+ return morphing_1.MorphingPath;
114
+ }
115
+ }), Object.defineProperty(exports, "MultiToOneMorphingPath", {
116
+ enumerable: !0,
117
+ get: function() {
118
+ return morphing_1.MultiToOneMorphingPath;
119
+ }
120
+ }), Object.defineProperty(exports, "oneToMultiMorph", {
121
+ enumerable: !0,
122
+ get: function() {
123
+ return morphing_1.oneToMultiMorph;
124
+ }
125
+ }), Object.defineProperty(exports, "multiToOneMorph", {
126
+ enumerable: !0,
127
+ get: function() {
128
+ return morphing_1.multiToOneMorph;
129
+ }
130
+ }), Object.defineProperty(exports, "morphPath", {
131
+ enumerable: !0,
132
+ get: function() {
133
+ return morphing_1.morphPath;
134
+ }
135
+ });
136
+
108
137
  var input_text_1 = require("./custom/input-text");
109
138
 
110
139
  Object.defineProperty(exports, "InputText", {
@@ -147,17 +176,17 @@ Object.defineProperty(exports, "TagPointsUpdate", {
147
176
  }
148
177
  });
149
178
 
150
- var group_fade_1 = require("./custom/group-fade");
179
+ var groupFade_1 = require("./custom/groupFade");
151
180
 
152
181
  Object.defineProperty(exports, "GroupFadeIn", {
153
182
  enumerable: !0,
154
183
  get: function() {
155
- return group_fade_1.GroupFadeIn;
184
+ return groupFade_1.GroupFadeIn;
156
185
  }
157
186
  }), Object.defineProperty(exports, "GroupFadeOut", {
158
187
  enumerable: !0,
159
188
  get: function() {
160
- return group_fade_1.GroupFadeOut;
189
+ return groupFade_1.GroupFadeOut;
161
190
  }
162
191
  });
163
192
 
@@ -177,16 +206,7 @@ Object.defineProperty(exports, "AnimateExecutor", {
177
206
  get: function() {
178
207
  return animate_executor_1.AnimateExecutor;
179
208
  }
180
- });
181
-
182
- var register_2 = require("./custom/register");
183
-
184
- Object.defineProperty(exports, "registerCustomAnimate", {
185
- enumerable: !0,
186
- get: function() {
187
- return register_2.registerCustomAnimate;
188
- }
189
- }), __exportStar(require("./state"), exports);
209
+ }), __exportStar(require("./custom/register"), exports), __exportStar(require("./state"), exports);
190
210
 
191
211
  var animation_states_registry_1 = require("./state/animation-states-registry");
192
212
 
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA6C;AAApC,mGAAA,IAAI,OAAe;AAG5B,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAA4E;AAAnE,gHAAA,cAAc,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC1C,qEAAmE;AAA1D,uHAAA,iBAAiB,OAAA;AAC1B,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,kDAAgE;AAAvD,yGAAA,WAAW,OAAA;AAAE,0GAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AAExB,8CAA0D;AAAjD,iHAAA,qBAAqB,OAAA;AAE9B,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA;AAG5B,8CAA4B","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/group-fade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport { registerCustomAnimate } from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA6C;AAApC,mGAAA,IAAI,OAAe;AAG5B,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAA4E;AAAnE,gHAAA,cAAc,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC1C,qEAAmE;AAA1D,uHAAA,iBAAiB,OAAA;AAC1B,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,8CAAsH;AAA7G,wGAAA,YAAY,OAAA;AAAE,kHAAA,sBAAsB,OAAA;AAAE,2GAAA,eAAe,OAAA;AAAE,2GAAA,eAAe,OAAA;AAAE,qGAAA,SAAS,OAAA;AAC1F,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,gDAA+D;AAAtD,wGAAA,WAAW,OAAA;AAAE,yGAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AAExB,oDAAkC;AAElC,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA;AAG5B,8CAA4B","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { MorphingPath, MultiToOneMorphingPath, oneToMultiMorph, multiToOneMorph, morphPath } from './custom/morphing';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/groupFade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport * from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
@@ -67,6 +67,24 @@ class AnimationTransitionRegistry {
67
67
  }))), this.registerTransition("disappear", "appear", (() => ({
68
68
  allowTransition: !0,
69
69
  stopOriginalTransition: !0
70
+ }))), this.registerTransition("update", "*", (() => ({
71
+ allowTransition: !0,
72
+ stopOriginalTransition: !1
73
+ }))), this.registerTransition("update", "disappear", (() => ({
74
+ allowTransition: !0,
75
+ stopOriginalTransition: !0
76
+ }))), this.registerTransition("update", "exit", (() => ({
77
+ allowTransition: !0,
78
+ stopOriginalTransition: !0
79
+ }))), this.registerTransition("state", "*", (() => ({
80
+ allowTransition: !0,
81
+ stopOriginalTransition: !1
82
+ }))), this.registerTransition("state", "disappear", (() => ({
83
+ allowTransition: !0,
84
+ stopOriginalTransition: !0
85
+ }))), this.registerTransition("state", "exit", (() => ({
86
+ allowTransition: !0,
87
+ stopOriginalTransition: !0
70
88
  })));
71
89
  }
72
90
  isTransitionAllowed(fromState, toState, graphic) {