@visactor/vrender-animate 1.0.0-alpha.2 → 1.0.0-alpha.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/cjs/animate-extension.d.ts +3 -2
  2. package/cjs/animate-extension.js +5 -2
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +1 -0
  5. package/cjs/animate.js +8 -5
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/config/morphing.d.ts +2 -0
  8. package/cjs/config/morphing.js +9 -0
  9. package/cjs/config/morphing.js.map +1 -0
  10. package/cjs/custom/clip-graphic.js +1 -1
  11. package/cjs/custom/clip-graphic.js.map +1 -1
  12. package/cjs/custom/clip.d.ts +1 -0
  13. package/cjs/custom/clip.js +9 -1
  14. package/cjs/custom/clip.js.map +1 -1
  15. package/cjs/custom/common.d.ts +0 -1
  16. package/cjs/custom/common.js +6 -9
  17. package/cjs/custom/common.js.map +1 -1
  18. package/cjs/custom/fade.js +7 -2
  19. package/cjs/custom/fade.js.map +1 -1
  20. package/cjs/custom/{from-to.js → fromTo.js} +6 -9
  21. package/cjs/custom/fromTo.js.map +1 -0
  22. package/cjs/custom/{group-fade.js → groupFade.js} +4 -3
  23. package/cjs/custom/groupFade.js.map +1 -0
  24. package/cjs/custom/growAngle.js +3 -2
  25. package/cjs/custom/growAngle.js.map +1 -1
  26. package/cjs/custom/growCenter.js +1 -1
  27. package/cjs/custom/growCenter.js.map +1 -1
  28. package/cjs/custom/growHeight.js +5 -5
  29. package/cjs/custom/growHeight.js.map +1 -1
  30. package/cjs/custom/growPoints.js +22 -21
  31. package/cjs/custom/growPoints.js.map +1 -1
  32. package/cjs/custom/growRadius.js +1 -1
  33. package/cjs/custom/growRadius.js.map +1 -1
  34. package/cjs/custom/growWidth.js +1 -1
  35. package/cjs/custom/growWidth.js.map +1 -1
  36. package/cjs/custom/morphing.d.ts +51 -0
  37. package/cjs/custom/morphing.js +298 -0
  38. package/cjs/custom/morphing.js.map +1 -0
  39. package/cjs/custom/motionPath.d.ts +21 -0
  40. package/cjs/custom/motionPath.js +31 -0
  41. package/cjs/custom/motionPath.js.map +1 -0
  42. package/cjs/custom/move.d.ts +4 -0
  43. package/cjs/custom/move.js +11 -11
  44. package/cjs/custom/move.js.map +1 -1
  45. package/cjs/custom/register.d.ts +27 -0
  46. package/cjs/custom/register.js +394 -4
  47. package/cjs/custom/register.js.map +1 -1
  48. package/cjs/custom/richtext/input-richtext.d.ts +4 -2
  49. package/cjs/custom/richtext/input-richtext.js +20 -10
  50. package/cjs/custom/richtext/input-richtext.js.map +1 -1
  51. package/cjs/custom/richtext/slide-richtext.js +1 -1
  52. package/cjs/custom/rotate.js +2 -1
  53. package/cjs/custom/rotate.js.map +1 -1
  54. package/cjs/custom/scale.js +7 -7
  55. package/cjs/custom/scale.js.map +1 -1
  56. package/cjs/custom/story.d.ts +68 -0
  57. package/cjs/custom/story.js +149 -3
  58. package/cjs/custom/story.js.map +1 -1
  59. package/cjs/custom/streamLight.d.ts +27 -0
  60. package/cjs/custom/streamLight.js +161 -0
  61. package/cjs/custom/streamLight.js.map +1 -0
  62. package/cjs/custom/tag-points.js +4 -1
  63. package/cjs/custom/tag-points.js.map +1 -1
  64. package/cjs/custom/update.js +2 -3
  65. package/cjs/custom/update.js.map +1 -1
  66. package/cjs/executor/animate-executor.d.ts +1 -1
  67. package/cjs/executor/animate-executor.js +69 -63
  68. package/cjs/executor/animate-executor.js.map +1 -1
  69. package/cjs/index.d.ts +3 -2
  70. package/cjs/index.js +34 -14
  71. package/cjs/index.js.map +1 -1
  72. package/cjs/state/animation-states-registry.js +18 -0
  73. package/cjs/state/animation-states-registry.js.map +1 -1
  74. package/cjs/step.d.ts +2 -0
  75. package/cjs/step.js +10 -2
  76. package/cjs/step.js.map +1 -1
  77. package/cjs/ticker/default-ticker.d.ts +3 -2
  78. package/cjs/ticker/default-ticker.js +9 -6
  79. package/cjs/ticker/default-ticker.js.map +1 -1
  80. package/cjs/ticker/manual-ticker.d.ts +6 -1
  81. package/cjs/ticker/manual-ticker.js +26 -4
  82. package/cjs/ticker/manual-ticker.js.map +1 -1
  83. package/cjs/timeline.d.ts +13 -5
  84. package/cjs/timeline.js +31 -18
  85. package/cjs/timeline.js.map +1 -1
  86. package/cjs/utils/transform.d.ts +2 -0
  87. package/cjs/utils/transform.js +10 -0
  88. package/cjs/utils/transform.js.map +1 -0
  89. package/dist/index.es.js +1374 -186
  90. package/es/animate-extension.d.ts +3 -2
  91. package/es/animate-extension.js +5 -2
  92. package/es/animate-extension.js.map +1 -1
  93. package/es/animate.d.ts +1 -0
  94. package/es/animate.js +8 -5
  95. package/es/animate.js.map +1 -1
  96. package/es/config/morphing.d.ts +2 -0
  97. package/es/config/morphing.js +5 -0
  98. package/es/config/morphing.js.map +1 -0
  99. package/es/custom/clip-graphic.js +1 -1
  100. package/es/custom/clip-graphic.js.map +1 -1
  101. package/es/custom/clip.d.ts +1 -0
  102. package/es/custom/clip.js +9 -1
  103. package/es/custom/clip.js.map +1 -1
  104. package/es/custom/common.d.ts +0 -1
  105. package/es/custom/common.js +6 -9
  106. package/es/custom/common.js.map +1 -1
  107. package/es/custom/fade.js +7 -2
  108. package/es/custom/fade.js.map +1 -1
  109. package/es/custom/{from-to.js → fromTo.js} +6 -9
  110. package/es/custom/fromTo.js.map +1 -0
  111. package/es/custom/{group-fade.js → groupFade.js} +4 -3
  112. package/es/custom/groupFade.js.map +1 -0
  113. package/es/custom/growAngle.js +3 -2
  114. package/es/custom/growAngle.js.map +1 -1
  115. package/es/custom/growCenter.js +1 -1
  116. package/es/custom/growCenter.js.map +1 -1
  117. package/es/custom/growHeight.js +5 -5
  118. package/es/custom/growHeight.js.map +1 -1
  119. package/es/custom/growPoints.js +22 -21
  120. package/es/custom/growPoints.js.map +1 -1
  121. package/es/custom/growRadius.js +1 -1
  122. package/es/custom/growRadius.js.map +1 -1
  123. package/es/custom/growWidth.js +1 -1
  124. package/es/custom/growWidth.js.map +1 -1
  125. package/es/custom/morphing.d.ts +51 -0
  126. package/es/custom/morphing.js +289 -0
  127. package/es/custom/morphing.js.map +1 -0
  128. package/es/custom/motionPath.d.ts +21 -0
  129. package/es/custom/motionPath.js +23 -0
  130. package/es/custom/motionPath.js.map +1 -0
  131. package/es/custom/move.d.ts +4 -0
  132. package/es/custom/move.js +10 -10
  133. package/es/custom/move.js.map +1 -1
  134. package/es/custom/register.d.ts +27 -0
  135. package/es/custom/register.js +15 -5
  136. package/es/custom/register.js.map +1 -1
  137. package/es/custom/richtext/input-richtext.d.ts +4 -2
  138. package/es/custom/richtext/input-richtext.js +20 -10
  139. package/es/custom/richtext/input-richtext.js.map +1 -1
  140. package/es/custom/richtext/slide-richtext.js +1 -1
  141. package/es/custom/rotate.js +2 -1
  142. package/es/custom/rotate.js.map +1 -1
  143. package/es/custom/scale.js +7 -7
  144. package/es/custom/scale.js.map +1 -1
  145. package/es/custom/story.d.ts +68 -0
  146. package/es/custom/story.js +142 -1
  147. package/es/custom/story.js.map +1 -1
  148. package/es/custom/streamLight.d.ts +27 -0
  149. package/es/custom/streamLight.js +157 -0
  150. package/es/custom/streamLight.js.map +1 -0
  151. package/es/custom/tag-points.js +4 -1
  152. package/es/custom/tag-points.js.map +1 -1
  153. package/es/custom/update.js +2 -3
  154. package/es/custom/update.js.map +1 -1
  155. package/es/executor/animate-executor.d.ts +1 -1
  156. package/es/executor/animate-executor.js +68 -61
  157. package/es/executor/animate-executor.js.map +1 -1
  158. package/es/index.d.ts +3 -2
  159. package/es/index.js +4 -2
  160. package/es/index.js.map +1 -1
  161. package/es/state/animation-states-registry.js +18 -0
  162. package/es/state/animation-states-registry.js.map +1 -1
  163. package/es/step.d.ts +2 -0
  164. package/es/step.js +10 -2
  165. package/es/step.js.map +1 -1
  166. package/es/ticker/default-ticker.d.ts +3 -2
  167. package/es/ticker/default-ticker.js +9 -6
  168. package/es/ticker/default-ticker.js.map +1 -1
  169. package/es/ticker/manual-ticker.d.ts +6 -1
  170. package/es/ticker/manual-ticker.js +27 -3
  171. package/es/ticker/manual-ticker.js.map +1 -1
  172. package/es/timeline.d.ts +13 -5
  173. package/es/timeline.js +32 -17
  174. package/es/timeline.js.map +1 -1
  175. package/es/utils/transform.d.ts +2 -0
  176. package/es/utils/transform.js +4 -0
  177. package/es/utils/transform.js.map +1 -0
  178. package/package.json +5 -5
  179. package/cjs/custom/from-to.js.map +0 -1
  180. package/cjs/custom/group-fade.js.map +0 -1
  181. package/es/custom/from-to.js.map +0 -1
  182. package/es/custom/group-fade.js.map +0 -1
  183. /package/cjs/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  184. /package/cjs/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
  185. /package/es/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  186. /package/es/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
@@ -1 +1 @@
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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
@@ -125,7 +125,7 @@ export class GrowCenterIn extends ACustomAnimate {
125
125
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
126
126
  this.from = fromAttrs, this.to = to;
127
127
  const finalAttribute = this.target.getFinalAttribute();
128
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
128
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
129
129
  }
130
130
  onEnd(cb) {
131
131
  super.onEnd(cb);
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -35,10 +35,10 @@ function growHeightInIndividual(graphic, options, animationParameters) {
35
35
  }
36
36
 
37
37
  function growHeightInOverall(graphic, options, animationParameters) {
38
- var _a;
38
+ var _a, _b, _c;
39
39
  const attrs = graphic.getFinalAttribute(), y = attrs.y, y1 = attrs.y1, height = attrs.height;
40
40
  let overallValue;
41
- return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
41
+ return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
42
42
  animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = isNumber(null == options ? void 0 : options.overall) ? options.overall : 0,
43
43
  {
44
44
  from: {
@@ -70,7 +70,7 @@ export class GrowHeightIn extends ACustomAnimate {
70
70
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
71
71
  this.from = fromAttrs, this.to = to;
72
72
  const finalAttribute = this.target.getFinalAttribute();
73
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
73
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
74
74
  }
75
75
  onEnd(cb) {
76
76
  super.onEnd(cb);
@@ -106,10 +106,10 @@ function growHeightOutIndividual(graphic, options, animationParameters) {
106
106
  }
107
107
 
108
108
  function growHeightOutOverall(graphic, options, animationParameters) {
109
- var _a;
109
+ var _a, _b, _c;
110
110
  const attrs = graphic.getFinalAttribute(), y1 = attrs.y1, height = attrs.height;
111
111
  let overallValue;
112
- return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
112
+ return options && "negative" === options.orient ? isNumber(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
113
113
  animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = isNumber(null == options ? void 0 : options.overall) ? options.overall : 0,
114
114
  {
115
115
  to: {
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
1
+ 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -51,12 +51,13 @@ export class GworPointsBase extends ACustomAnimate {
51
51
 
52
52
  export class GrowPointsIn extends GworPointsBase {
53
53
  onBind() {
54
+ var _a;
54
55
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
55
56
  const {from: from, to: to} = growPointsIn(this.target, this.params.options, this.params);
56
57
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
57
58
  this.from = from, this.to = to;
58
59
  const finalAttribute = this.target.getFinalAttribute();
59
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
60
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
60
61
  } else this.valid = !1;
61
62
  }
62
63
  }
@@ -81,11 +82,10 @@ export class GrowPointsOut extends GworPointsBase {
81
82
  }
82
83
 
83
84
  const changePointsX = (graphic, options, animationParameters) => graphic.getFinalAttribute().points.map((point => {
84
- var _a;
85
85
  if (options && "negative" === options.orient) {
86
- let groupRight = animationParameters.width;
87
- return animationParameters.group && (groupRight = null !== (_a = animationParameters.groupWidth) && void 0 !== _a ? _a : animationParameters.group.getBounds().width(),
88
- animationParameters.groupWidth = groupRight), Object.assign(Object.assign({}, point), {
86
+ let groupRight = graphic.stage.viewWidth;
87
+ return graphic.parent.parent.parent && (groupRight = graphic.parent.parent.parent.AABBBounds.width()),
88
+ Object.assign(Object.assign({}, point), {
89
89
  x: groupRight,
90
90
  y: point.y,
91
91
  x1: groupRight,
@@ -104,7 +104,7 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
104
104
  const attrs = graphic.getFinalAttribute();
105
105
  return {
106
106
  from: {
107
- points: changePointsX(graphic, options, animationParameters)
107
+ points: changePointsX(graphic, options)
108
108
  },
109
109
  to: {
110
110
  points: attrs.points
@@ -115,18 +115,19 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
115
115
  points: graphic.getFinalAttribute().points
116
116
  },
117
117
  to: {
118
- points: changePointsX(graphic, options, animationParameters)
118
+ points: changePointsX(graphic, options)
119
119
  }
120
120
  });
121
121
 
122
122
  export class GrowPointsXIn extends GworPointsBase {
123
123
  onBind() {
124
+ var _a;
124
125
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
125
126
  const {from: from, to: to} = growPointsXIn(this.target, this.params.options, this.params);
126
127
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
127
128
  this.from = from, this.to = to;
128
129
  const finalAttribute = this.target.getFinalAttribute();
129
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
130
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
130
131
  } else this.valid = !1;
131
132
  }
132
133
  }
@@ -135,27 +136,26 @@ export class GrowPointsXOut extends GworPointsBase {
135
136
  onBind() {
136
137
  if (super.onBind(), [ "area", "line" ].includes(this.target.type)) {
137
138
  const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (graphic = this.target,
138
- options = this.params.options, animationParameters = this.params, {
139
+ options = this.params.options, this.params, {
139
140
  from: {
140
141
  points: graphic.getFinalAttribute().points
141
142
  },
142
143
  to: {
143
- points: changePointsX(graphic, options, animationParameters)
144
+ points: changePointsX(graphic, options)
144
145
  }
145
146
  });
146
147
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
147
148
  this.from = from || attrs, this.to = to;
148
149
  } else this.valid = !1;
149
- var graphic, options, animationParameters;
150
+ var graphic, options;
150
151
  }
151
152
  }
152
153
 
153
154
  const changePointsY = (graphic, options, animationParameters) => graphic.getFinalAttribute().points.map((point => {
154
- var _a;
155
155
  if (options && "negative" === options.orient) {
156
- let groupBottom = animationParameters.height;
157
- return animationParameters.group && (groupBottom = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
158
- animationParameters.groupHeight = groupBottom), Object.assign(Object.assign({}, point), {
156
+ let groupBottom = graphic.stage.viewHeight;
157
+ return graphic.parent.parent.parent && (groupBottom = graphic.parent.parent.parent.AABBBounds.height()),
158
+ Object.assign(Object.assign({}, point), {
159
159
  x: point.x,
160
160
  y: groupBottom,
161
161
  x1: point.x1,
@@ -174,7 +174,7 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
174
174
  const attrs = graphic.getFinalAttribute();
175
175
  return {
176
176
  from: {
177
- points: changePointsY(graphic, options, animationParameters)
177
+ points: changePointsY(graphic, options)
178
178
  },
179
179
  to: {
180
180
  points: attrs.points
@@ -185,18 +185,19 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
185
185
  points: graphic.getFinalAttribute().points
186
186
  },
187
187
  to: {
188
- points: changePointsY(graphic, options, animationParameters)
188
+ points: changePointsY(graphic, options)
189
189
  }
190
190
  });
191
191
 
192
192
  export class GrowPointsYIn extends GworPointsBase {
193
193
  onBind() {
194
+ var _a;
194
195
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
195
196
  const {from: from, to: to} = growPointsYIn(this.target, this.params.options, this.params);
196
197
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
197
198
  this.from = from, this.to = to;
198
199
  const finalAttribute = this.target.getFinalAttribute();
199
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
200
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
200
201
  } else this.valid = !1;
201
202
  }
202
203
  }
@@ -205,18 +206,18 @@ export class GrowPointsYOut extends GworPointsBase {
205
206
  onBind() {
206
207
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
207
208
  const {from: from, to: to} = (graphic = this.target, options = this.params.options,
208
- animationParameters = this.params, {
209
+ this.params, {
209
210
  from: {
210
211
  points: graphic.getFinalAttribute().points
211
212
  },
212
213
  to: {
213
- points: changePointsY(graphic, options, animationParameters)
214
+ points: changePointsY(graphic, options)
214
215
  }
215
216
  });
216
217
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
217
218
  this.from = null != from ? from : this.target.attribute, this.to = to;
218
219
  } else this.valid = !1;
219
- var graphic, options, animationParameters;
220
+ var graphic, options;
220
221
  }
221
222
  }
222
223
  //# sourceMappingURL=growPoints.js.map
@@ -1 +1 @@
1
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{ pointInterpolation, type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = animationParameters.width;\n\n if (animationParameters.group) {\n groupRight = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = groupRight;\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = animationParameters.height;\n\n if (animationParameters.group) {\n groupBottom = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = groupBottom;\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
1
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{ pointInterpolation, type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = graphic.stage.viewWidth;\n\n if (graphic.parent.parent.parent) {\n groupRight = graphic.parent.parent.parent.AABBBounds.width();\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = graphic.stage.viewHeight;\n if (graphic.parent.parent.parent) {\n groupBottom = graphic.parent.parent.parent.AABBBounds.height();\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
@@ -94,7 +94,7 @@ export class GrowRadiusIn extends GrowPointsBase {
94
94
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
95
95
  this.from = fromAttrs, this.to = to;
96
96
  const finalAttribute = this.target.getFinalAttribute();
97
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
97
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
98
98
  }
99
99
  }
100
100
 
@@ -1 +1 @@
1
- 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { to } = growRadiusOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = this.target.attribute as any;\n this.to = to;\n // this.target.setAttributes(fromAttrs);\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { to } = growRadiusOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = this.target.attribute as any;\n this.to = to;\n // this.target.setAttributes(fromAttrs);\n }\n}\n"]}
@@ -112,7 +112,7 @@ export class GrowWidthIn extends ACustomAnimate {
112
112
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
113
113
  this.from = fromAttrs, this.to = to;
114
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  const finalAttribute = this.target.getFinalAttribute();
115
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
115
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
116
116
  }
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  onEnd(cb) {
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  super.onEnd(cb);