@vincentt-xr/sdk 2.0.0-alpha.7 → 2.0.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/GROUNDING.md +1109 -13
  2. package/dist/{DebuggerUI-BjOMr8q_.js → DebuggerUI-C-ldiozL.js} +1 -1
  3. package/dist/{DebuggerUI-B6bP6P9r.cjs → DebuggerUI-CWX5EtQv.cjs} +1 -1
  4. package/dist/FaceMeshRenderer-BEEXZwS6.cjs +158 -0
  5. package/dist/FaceMeshRenderer-UuH5sTXG.js +1322 -0
  6. package/dist/FaceRetouch-C7h7x9kd.js +683 -0
  7. package/dist/FaceRetouch-DqftT26Y.cjs +134 -0
  8. package/dist/GLTFLoader-C5q63sKO.js +1633 -0
  9. package/dist/GLTFLoader-Cb_CRwmG.cjs +1 -0
  10. package/dist/SegmentationOverlay-DQuW3dsc.js +133 -0
  11. package/dist/SegmentationOverlay-aWVod8Kl.cjs +1 -0
  12. package/dist/assets/cache.d.ts +99 -0
  13. package/dist/assets/estimate.d.ts +11 -0
  14. package/dist/assets/index.d.ts +7 -0
  15. package/dist/assets/loaders.d.ts +28 -0
  16. package/dist/assets/react.d.ts +33 -0
  17. package/dist/calibration/calibration.d.ts +70 -0
  18. package/dist/calibration/index.d.ts +6 -0
  19. package/dist/calibration/storage.d.ts +13 -0
  20. package/dist/calibration/types.d.ts +53 -0
  21. package/dist/calibration/useXRCalibration.d.ts +46 -0
  22. package/dist/camera/CameraPermissionGate.d.ts +26 -0
  23. package/dist/camera/devices.d.ts +26 -0
  24. package/dist/camera/index.d.ts +8 -0
  25. package/dist/camera/permission.d.ts +86 -0
  26. package/dist/camera/useCameraPermission.d.ts +35 -0
  27. package/dist/capabilities/detect.d.ts +45 -0
  28. package/dist/capabilities/index.d.ts +5 -0
  29. package/dist/capabilities/types.d.ts +120 -0
  30. package/dist/capabilities/useXRCapabilities.d.ts +18 -0
  31. package/dist/compat/environment.d.ts +5 -0
  32. package/dist/compat/index.d.ts +4 -0
  33. package/dist/compat/run.d.ts +18 -0
  34. package/dist/compat/scenarios.d.ts +10 -0
  35. package/dist/compat/types.d.ts +101 -0
  36. package/dist/components/BodyTracker/index.d.ts +9 -0
  37. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +33 -3
  38. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +12 -0
  39. package/dist/components/FaceMesh/canonical/shaders.d.ts +1 -1
  40. package/dist/components/FaceMesh/index.d.ts +1 -1
  41. package/dist/components/GestureListener/index.d.ts +11 -0
  42. package/dist/components/HandTracker/index.d.ts +10 -0
  43. package/dist/components/HolisticTracker/index.d.ts +69 -0
  44. package/dist/components/HolisticTracker/settings.d.ts +58 -0
  45. package/dist/components/HolisticTracker/signals.d.ts +49 -0
  46. package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
  47. package/dist/components/IrisEffect/index.d.ts +51 -0
  48. package/dist/components/IrisEffect/settings.d.ts +117 -0
  49. package/dist/components/LipEffect/LipEffect.d.ts +7 -1
  50. package/dist/components/LipEffect/LipEffectMaterial.d.ts +43 -7
  51. package/dist/components/LipEffect/LipEffects.d.ts +9 -0
  52. package/dist/components/LipEffect/defaults.d.ts +27 -4
  53. package/dist/components/LipEffect/index.d.ts +11 -3
  54. package/dist/components/LipEffect/settings.d.ts +271 -0
  55. package/dist/components/LipEffect/types.d.ts +56 -9
  56. package/dist/components/LipEffect/useLipDesignTextures.d.ts +11 -0
  57. package/dist/components/LipEffect/uvGuide.d.ts +59 -0
  58. package/dist/components/PersonCutout/index.d.ts +50 -0
  59. package/dist/components/PersonCutout/personCutout.d.ts +16 -0
  60. package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +1 -1
  61. package/dist/components/ScreenImage/index.d.ts +3 -1
  62. package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +1 -1
  63. package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
  64. package/dist/components/ScreenImage/source.d.ts +6 -0
  65. package/dist/components/ScreenImage/types.d.ts +18 -0
  66. package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
  67. package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
  68. package/dist/components/SegmentationOverlay/index.d.ts +9 -0
  69. package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
  70. package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
  71. package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
  72. package/dist/components/XRProvider/index.d.ts +16 -2
  73. package/dist/components/XRViewport/hooks/useViewportExternalFaces.d.ts +1 -1
  74. package/dist/components/XRViewport/hooks/useViewportMediaSource.d.ts +1 -1
  75. package/dist/components/XRViewport/hooks/useViewportPipeline.d.ts +1 -1
  76. package/dist/components/index.d.ts +3 -0
  77. package/dist/constants/index.d.ts +4 -1
  78. package/dist/contexts-CO0sd4JQ.cjs +1 -0
  79. package/dist/{contexts-ByhzppYl.js → contexts-FzlnnMYD.js} +252 -246
  80. package/dist/coordinates/feed.d.ts +52 -0
  81. package/dist/coordinates/index.d.ts +5 -0
  82. package/dist/coordinates/spaces.d.ts +49 -0
  83. package/dist/coordinates/viewport.d.ts +22 -0
  84. package/dist/coordinates/world.d.ts +15 -0
  85. package/dist/debug-ui/gesture-settings/index.d.ts +14 -0
  86. package/dist/debug-ui/holistic-tracker-settings/index.d.ts +16 -0
  87. package/dist/debug-ui/index.d.ts +14 -0
  88. package/dist/debug-ui/iris-effect-settings/index.d.ts +12 -0
  89. package/dist/debug-ui/lip-effect-settings/index.d.ts +15 -0
  90. package/dist/debug-ui/media-source.cjs +1 -1
  91. package/dist/debug-ui/media-source.js +1 -1
  92. package/dist/debug-ui/product-hotspots/index.d.ts +24 -0
  93. package/dist/debug-ui/segmentation-overlay-settings/index.d.ts +12 -0
  94. package/dist/debug-ui/xr-diagnostics/index.d.ts +25 -0
  95. package/dist/debug-ui.cjs +3 -3
  96. package/dist/debug-ui.js +2057 -1687
  97. package/dist/detector-K8aej4MB.js +59 -0
  98. package/dist/detector-ijypGtse.cjs +1 -0
  99. package/dist/entries/core.d.ts +18 -1
  100. package/dist/entries/face-effects.d.ts +11 -3
  101. package/dist/entries/low-level.d.ts +22 -3
  102. package/dist/entries/product.d.ts +11 -0
  103. package/dist/entries/tracking.d.ts +24 -1
  104. package/dist/face-effects.cjs +155 -1
  105. package/dist/face-effects.js +1134 -2197
  106. package/dist/gestures/definitions.d.ts +85 -0
  107. package/dist/gestures/detector.d.ts +87 -0
  108. package/dist/gestures/index.d.ts +8 -0
  109. package/dist/gestures/measures.d.ts +101 -0
  110. package/dist/gestures/settings.d.ts +49 -0
  111. package/dist/{getFaceInfo-C4QpCQIY.js → getFaceInfo-BkZfaQs-.js} +5 -5
  112. package/dist/{getFaceInfo-fA1bFBub.cjs → getFaceInfo-ahPxQFGu.cjs} +1 -1
  113. package/dist/hooks/selectors.d.ts +68 -1
  114. package/dist/hooks/useCalibrationFaceTracker.d.ts +1 -1
  115. package/dist/hooks/useFaceInfo.d.ts +13 -1
  116. package/dist/hooks/useFaceInfos.d.ts +1 -1
  117. package/dist/hooks/useGesture.d.ts +32 -0
  118. package/dist/hooks/useIrisTracking.d.ts +45 -0
  119. package/dist/hooks/useXRDiagnostics.d.ts +81 -0
  120. package/dist/hooks/useXRModel.d.ts +7 -0
  121. package/dist/hooks/useXRSession/facade.d.ts +42 -2
  122. package/dist/hooks/useXRSession/index.d.ts +2 -2
  123. package/dist/hooks/useXRSession/reason.d.ts +3 -1
  124. package/dist/hooks/useXRSession/registry.d.ts +14 -0
  125. package/dist/hooks/useXRSession/store.d.ts +52 -3
  126. package/dist/index--RgGzZ6X.cjs +47 -0
  127. package/dist/{index-VJ0SJwmG.js → index-CHVbH0hz.js} +4 -4
  128. package/dist/index-CeVkgsag.cjs +1 -0
  129. package/dist/index-CnGox6Xr.js +3054 -0
  130. package/dist/{index-ByoNj0QP.js → index-CsUdQ-pn.js} +113 -111
  131. package/dist/{index-BjmTe9eM.cjs → index-DKBAh6hV.cjs} +1 -1
  132. package/dist/index-DsZwTfG0.cjs +1 -0
  133. package/dist/index-Dw6tj2Mi.js +144 -0
  134. package/dist/index-OCPjOaeP.cjs +1 -0
  135. package/dist/{index-DXT3WccE.js → index-s9pF4zkG.js} +1065 -1101
  136. package/dist/internal-BYza1h8_.cjs +1 -0
  137. package/dist/{internal-Dmk1cTXq.js → internal-vsfNQycj.js} +15 -16
  138. package/dist/internal.cjs +1 -1
  139. package/dist/internal.js +2 -2
  140. package/dist/iris/compute.d.ts +25 -0
  141. package/dist/iris/index.d.ts +4 -0
  142. package/dist/iris/lead.d.ts +19 -0
  143. package/dist/iris/types.d.ts +87 -0
  144. package/dist/landmarkMask-CbTFzBYG.js +224 -0
  145. package/dist/landmarkMask-u7es2k4X.cjs +1 -0
  146. package/dist/low-level.cjs +1 -1
  147. package/dist/low-level.js +1085 -634
  148. package/dist/main.cjs +1 -1
  149. package/dist/main.js +1519 -465
  150. package/dist/measures-9dQPdw96.js +154 -0
  151. package/dist/measures-KfJzpvod.cjs +1 -0
  152. package/dist/models/Base/index.d.ts +49 -0
  153. package/dist/models/Body/index.d.ts +1 -1
  154. package/dist/models/Face/index.d.ts +1 -1
  155. package/dist/models/Hand/GestureTracking.d.ts +1 -1
  156. package/dist/models/Hand/HandTracking.d.ts +1 -1
  157. package/dist/models/Holistic/index.d.ts +49 -0
  158. package/dist/models/Holistic/result.d.ts +68 -0
  159. package/dist/models/SemanticSegmentation/index.d.ts +31 -0
  160. package/dist/models/SemanticSegmentation/presets.d.ts +28 -0
  161. package/dist/models/index.d.ts +2 -0
  162. package/dist/product/ProductDimensions.d.ts +16 -0
  163. package/dist/product/ProductHotspot.d.ts +16 -0
  164. package/dist/product/ProductViewer.d.ts +9 -0
  165. package/dist/product/details.d.ts +53 -0
  166. package/dist/product/index.d.ts +14 -0
  167. package/dist/product/loadModelViewer.d.ts +4 -0
  168. package/dist/product/types.d.ts +71 -0
  169. package/dist/product/useProductAr.d.ts +37 -0
  170. package/dist/product/useProductDetails.d.ts +60 -0
  171. package/dist/product.cjs +1 -0
  172. package/dist/product.js +414 -0
  173. package/dist/providers-C0Dlhh9Z.js +365 -0
  174. package/dist/providers-YNwkmNeK.cjs +62 -0
  175. package/dist/quality/XRQualityController.d.ts +25 -0
  176. package/dist/quality/controller.d.ts +33 -0
  177. package/dist/quality/index.d.ts +6 -0
  178. package/dist/quality/types.d.ts +100 -0
  179. package/dist/quality/useXRQuality.d.ts +28 -0
  180. package/dist/{renderGroups-KZk6eRiY.js → renderGroups-CN1cGFUo.js} +1 -1
  181. package/dist/{renderGroups-80H3DpTl.cjs → renderGroups-O4KmaMl9.cjs} +1 -1
  182. package/dist/renderPasses-Cg-zqmEz.cjs +21 -0
  183. package/dist/renderPasses-NnKZVfBy.js +1460 -0
  184. package/dist/scene-object.cjs +1 -1
  185. package/dist/scene-object.js +2 -2
  186. package/dist/screenTransform-BenfCtZt.js +44 -0
  187. package/dist/screenTransform-BiXdpVf0.cjs +1 -0
  188. package/dist/segmentation-9PhSvc-R.cjs +1 -0
  189. package/dist/segmentation-CeOTKemr.js +5 -0
  190. package/dist/segmentation2d/faceMemory.d.ts +28 -0
  191. package/dist/segmentation2d/faceRegions.d.ts +24 -0
  192. package/dist/segmentation2d/index.d.ts +9 -0
  193. package/dist/segmentation2d/maskUv.d.ts +23 -0
  194. package/dist/segmentation2d/rasterize.d.ts +14 -0
  195. package/dist/segmentation2d/types.d.ts +46 -0
  196. package/dist/selectors-C5G1PMYL.js +195 -0
  197. package/dist/selectors-Du_PsVnW.cjs +1 -0
  198. package/dist/{session-CpkiK5YA.cjs → session-BBr0yN8h.cjs} +7 -7
  199. package/dist/{session-DLFN_VII.js → session-Cy0m7l7-.js} +76 -76
  200. package/dist/settings-DRR7-snV.cjs +1 -0
  201. package/dist/settings-aQk845NJ.js +73 -0
  202. package/dist/subjects/index.d.ts +2 -0
  203. package/dist/subjects/select.d.ts +62 -0
  204. package/dist/subjects/types.d.ts +55 -0
  205. package/dist/tracking-config/apply.d.ts +57 -0
  206. package/dist/tracking-config/index.d.ts +7 -0
  207. package/dist/tracking-config/resolve.d.ts +25 -0
  208. package/dist/tracking-config/storage.d.ts +8 -0
  209. package/dist/tracking-config/types.d.ts +106 -0
  210. package/dist/tracking-config/useXRTrackingConfig.d.ts +38 -0
  211. package/dist/tracking.cjs +1 -1
  212. package/dist/tracking.js +1056 -383
  213. package/dist/types/compositor.d.ts +21 -0
  214. package/dist/types/holistic.d.ts +121 -0
  215. package/dist/types/index.d.ts +1 -0
  216. package/dist/types/model.d.ts +22 -2
  217. package/dist/types/nodes.d.ts +27 -2
  218. package/dist/types/segmentation.d.ts +19 -0
  219. package/dist/types/session.d.ts +41 -3
  220. package/dist/useFaceInfo-Blf7FCu3.js +303 -0
  221. package/dist/useFaceInfo-C5mO8NQY.cjs +1 -0
  222. package/dist/useXRCapabilities-B1R2ghy-.cjs +1 -0
  223. package/dist/useXRCapabilities-C68v__wB.js +30 -0
  224. package/dist/utils/fns.d.ts +6 -3
  225. package/dist/utils/integrity.d.ts +4 -1
  226. package/dist/utils/updateThrottle.d.ts +2 -0
  227. package/dist/utils/useStableUniforms.d.ts +18 -0
  228. package/docs/api/adaptive-quality.mdx +104 -0
  229. package/docs/api/asset-lifecycle.mdx +78 -0
  230. package/docs/api/camera-permission.mdx +142 -0
  231. package/docs/api/coordinate-spaces.mdx +165 -0
  232. package/docs/api/cross-camera.mdx +88 -0
  233. package/docs/api/diagnostics-calibration.mdx +97 -0
  234. package/docs/api/face-effects.mdx +6 -0
  235. package/docs/api/face-mesh.mdx +4 -2
  236. package/docs/api/gestures.mdx +173 -0
  237. package/docs/api/holistic-tracker.mdx +159 -0
  238. package/docs/api/iris-tracking.mdx +242 -0
  239. package/docs/api/multi-subject.mdx +95 -0
  240. package/docs/api/person-cutout.mdx +136 -0
  241. package/docs/api/product-ar.mdx +111 -0
  242. package/docs/api/product-details.mdx +78 -0
  243. package/docs/api/screen-space-coordinates.mdx +4 -1
  244. package/docs/api/segmentation-overlay.mdx +301 -0
  245. package/docs/api/session-lifecycle.mdx +136 -0
  246. package/docs/api/trackers.mdx +5 -0
  247. package/docs/api/tracking-config.mdx +108 -0
  248. package/docs/docs.json +23 -1
  249. package/docs/examples/lip-shaders.mdx +224 -0
  250. package/docs/guides/lip-effect-textures.mdx +292 -0
  251. package/docs/guides/lip-uv-template.png +0 -0
  252. package/docs/guides/lip-uv-template.svg +1 -0
  253. package/package.json +13 -1
  254. package/dist/FaceMeshRenderer-C5l6VLdO.cjs +0 -155
  255. package/dist/FaceMeshRenderer-wjAHrJzP.js +0 -1270
  256. package/dist/FaceRetouch-BkJzoA79.cjs +0 -134
  257. package/dist/FaceRetouch-DwbKQJAN.js +0 -551
  258. package/dist/contexts-Dr62It_K.cjs +0 -1
  259. package/dist/index-9dlAQAhy.js +0 -1462
  260. package/dist/index-BpEf2BBb.cjs +0 -1
  261. package/dist/index-CyUUurQT.cjs +0 -1
  262. package/dist/index-DCiMbxC3.cjs +0 -1
  263. package/dist/index-DpI-qo5X.cjs +0 -17
  264. package/dist/index-DyVF4vEW.js +0 -111
  265. package/dist/internal-Cq-TEQ5Y.cjs +0 -1
  266. package/dist/renderLayers-lDtL0_43.cjs +0 -1
  267. package/dist/renderLayers-zrK2pv5O.js +0 -13
  268. package/dist/renderPasses-BOoBSr8z.cjs +0 -21
  269. package/dist/renderPasses-BcquyVtu.js +0 -1500
  270. package/dist/selectors-B8H97CKA.js +0 -59
  271. package/dist/selectors-CZLKT2Iv.cjs +0 -1
  272. package/dist/useFaceInfo-BJ8-_MOs.cjs +0 -1
  273. package/dist/useFaceInfo-Dk426LTu.js +0 -62
  274. package/dist/useFaceResults-CtetsO9M.js +0 -19
  275. package/dist/useFaceResults-wBJF3zyp.cjs +0 -1
@@ -1,134 +0,0 @@
1
- "use strict";const o=require("./FaceMeshRenderer-C5l6VLdO.cjs"),M=require("react/jsx-runtime"),S=require("react"),D=require("./index-DCiMbxC3.cjs"),y=require("./index-CyUUurQT.cjs"),T=require("@react-three/fiber"),U=require("three"),B=require("./selectors-CZLKT2Iv.cjs");function N(e){const a=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(e){for(const t in e)if(t!=="default"){const r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(a,t,r.get?r:{enumerable:!0,get:()=>e[t]})}}return a.default=e,Object.freeze(a)}const p=N(U),w={enabled:!1,strength:1,faceWidth:0,faceHeight:0,faceRoundness:0,midfaceHeight:0,foreheadHeight:0,foreheadWidth:0,cheekboneWidth:0,cheekWidth:0,cheekHollowness:0,midfaceDepth:0,scalpHeight:0,headCurve:0,faceTwist:0,faceSwirl:0,browDistance:0,browHeight:0,browDepth:0,eyeSize:0,leftEyeSize:0,rightEyeSize:0,eyeDistance:0,leftEyeX:0,rightEyeX:0,leftEyeY:0,rightEyeY:0,noseSize:0,noseLength:0,mouthWidth:0,mouthHeight:0,jawWidth:0,chinHeight:0},I={...w,enabled:!0,strength:1,faceWidth:-.08,faceHeight:.04,foreheadHeight:.04,cheekWidth:-.04,eyeSize:.08,eyeDistance:.03,noseSize:-.05,noseLength:.03,mouthWidth:.06,mouthHeight:.02,jawWidth:-.05,chinHeight:.03},X=[{label:"Wireframe",value:o.FACE_MESH_MATERIAL_TYPES.wireframe},{label:"Basic",value:o.FACE_MESH_MATERIAL_TYPES.basic},{label:"Standard",value:o.FACE_MESH_MATERIAL_TYPES.standard},{label:"Physical",value:o.FACE_MESH_MATERIAL_TYPES.physical},{label:"Toon",value:o.FACE_MESH_MATERIAL_TYPES.toon},{label:"Normal",value:o.FACE_MESH_MATERIAL_TYPES.normal},{label:"Matcap",value:o.FACE_MESH_MATERIAL_TYPES.matcap},{label:"Shader",value:o.FACE_MESH_MATERIAL_TYPES.shader}],W=[{label:"Original Face",value:o.FACE_MESH_SHADER_PRESETS.originalFace},{label:"Composite",value:o.FACE_MESH_SHADER_PRESETS.composite}],Y=[{label:"Front",value:o.FACE_MESH_SIDES.front},{label:"Back",value:o.FACE_MESH_SIDES.back},{label:"Double",value:o.FACE_MESH_SIDES.double}],j=[{label:"None",value:o.FACE_MESH_TEXTURE_MAPS.none},{label:"UV Map 1",value:o.FACE_MESH_TEXTURE_MAPS.canonical},{label:"UV Map 2",value:o.FACE_MESH_TEXTURE_MAPS.style2}],q=[{label:"None",value:o.FACE_MESH_ALPHA_MAPS.none},{label:"Default Mask",value:o.FACE_MESH_ALPHA_MAPS.canonical}],G=[{label:"Solid",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.solid},{label:"Gradient",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.gradient},{label:"Image URL",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.imageUrl},{label:"Media URL",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.mediaUrl}],V=[{label:"Normal",value:o.FACE_MESH_BLEND_MODES.normal},{label:"Add",value:o.FACE_MESH_BLEND_MODES.add},{label:"Subtract",value:o.FACE_MESH_BLEND_MODES.subtract},{label:"Multiply",value:o.FACE_MESH_BLEND_MODES.multiply},{label:"Screen",value:o.FACE_MESH_BLEND_MODES.screen},{label:"Overlay",value:o.FACE_MESH_BLEND_MODES.overlay},{label:"Soft Light",value:o.FACE_MESH_BLEND_MODES.softLight},{label:"Hard Light",value:o.FACE_MESH_BLEND_MODES.hardLight},{label:"Lighten",value:o.FACE_MESH_BLEND_MODES.lighten},{label:"Darken",value:o.FACE_MESH_BLEND_MODES.darken},{label:"Difference",value:o.FACE_MESH_BLEND_MODES.difference},{label:"Exclusion",value:o.FACE_MESH_BLEND_MODES.exclusion}],K=`
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- varying vec2 vUv;
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-
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- void main() {
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- vUv = uv;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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- }
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- `,Z=`
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- uniform sampler2D cameraTexture;
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- uniform sampler2D retouchMaskTexture;
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- uniform vec2 texelSize;
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- uniform float retouchAmount;
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- uniform float blurRadius;
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- uniform float detailPreservation;
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- uniform float blemishReduction;
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- uniform float blemishRadius;
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- uniform float previewMask;
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- uniform float protectLandmarks;
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- uniform float clipMinX;
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- uniform float clipMaxX;
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- varying vec2 vUv;
22
-
23
- vec3 sampleCamera(vec2 uv) {
24
- return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
25
- }
26
-
27
- vec3 readRetouchMask(vec2 uv) {
28
- vec4 mask = texture2D(retouchMaskTexture, uv);
29
- float faceRegion = clamp(mask.b, 0.0, 1.0);
30
- float softFaceRegion = min(mask.r, faceRegion);
31
- float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
32
- float hardProtectedRegion = step(0.08, protectedRegion);
33
- float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
34
- float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
35
-
36
- return vec3(
37
- clamp(softRetouchRegion, 0.0, 1.0),
38
- clamp(protectedRegion, 0.0, 1.0),
39
- clamp(hardRetouchRegion, 0.0, 1.0)
40
- );
41
- }
42
-
43
- float retouchCoverage(vec2 uv) {
44
- return step(0.001, readRetouchMask(uv).x);
45
- }
46
-
47
- void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
48
- float coverage = retouchCoverage(sampleUv);
49
- vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
50
- color += sampleColor * weight;
51
- weightSum += weight;
52
- }
53
-
54
- vec3 maskedBlurCamera(vec2 uv, float radius) {
55
- vec2 r = texelSize * radius;
56
- vec3 color = sampleCamera(uv) * 0.2;
57
- float weightSum = 0.2;
58
-
59
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
60
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
61
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
62
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
63
- addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
64
- addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
65
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
66
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
67
- addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
68
- addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
69
-
70
- return color / max(weightSum, 0.001);
71
- }
72
-
73
- float retouchLuminance(vec3 color) {
74
- return dot(color, vec3(0.299, 0.587, 0.114));
75
- }
76
-
77
- vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
78
- float originalLum = retouchLuminance(source);
79
- float localLum = retouchLuminance(localAverage);
80
- float redness = max(source.r - max(source.g, source.b), 0.0);
81
- float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
82
- float excessRedness = max(redness - localRedness * 0.72, 0.0);
83
- float darkSpot = max(localLum - originalLum, 0.0);
84
- float contrast = length(source - localAverage);
85
- float candidate =
86
- smoothstep(0.012, 0.09, excessRedness) +
87
- smoothstep(0.018, 0.13, darkSpot) +
88
- smoothstep(0.03, 0.16, contrast);
89
- float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
90
-
91
- vec3 chromaReduced = vec3(
92
- mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
93
- mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
94
- mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
95
- );
96
- vec3 texture = source - localAverage;
97
- vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
98
-
99
- return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
100
- }
101
-
102
- void main() {
103
- if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
104
-
105
- vec3 original = sampleCamera(vUv);
106
- vec3 masks = readRetouchMask(vUv);
107
- float faceAlpha = max(max(masks.x, masks.y), masks.z);
108
-
109
- if (previewMask > 0.5) {
110
- float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
111
- float retouchPreview = mix(masks.x, masks.z, sharpPreview);
112
- float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
113
- vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
114
- vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
115
- vec3 maskPreview = max(facePreview, featurePreview);
116
- vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
117
- gl_FragColor = vec4(debugColor, faceAlpha);
118
- #include <colorspace_fragment>
119
- return;
120
- }
121
-
122
- float effectiveBlurRadius = min(blurRadius, 12.0);
123
- vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
124
- vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
125
- vec3 detail = original - smallBlur;
126
- float detailAmount = mix(detailPreservation, 0.9, masks.y);
127
- vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
128
- vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
129
- vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
130
- color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
131
- gl_FragColor = vec4(color, faceAlpha);
132
- #include <colorspace_fragment>
133
- }
134
- `,$=({retouchMask:e,retouchAmount:a,blurRadius:t,detailPreservation:r=.62,blemishReduction:l=.35,blemishRadius:s=3,previewMask:c,protectLandmarks:v,clipMinX:n=0,clipMaxX:d=1,renderOrder:h=-1e3})=>{const{camera:u,size:m}=T.useThree(),_=B.useXRCameraTexture(),i=S.useMemo(()=>({cameraTexture:{value:null},retouchMaskTexture:{value:null},texelSize:{value:new p.Vector2(1/1280,1/720)},retouchAmount:{value:0},blurRadius:{value:0},detailPreservation:{value:0},blemishReduction:{value:0},blemishRadius:{value:0},previewMask:{value:0},protectLandmarks:{value:1},clipMinX:{value:0},clipMaxX:{value:1}}),[]),R=S.useMemo(()=>{if(!u.isPerspectiveCamera)return[10,10];const k=u,P=(k.position.z||5)- -1,O=p.MathUtils.degToRad(k.fov),C=2*Math.tan(O/2)*P;return[C*(m.width/m.height),C]},[u,m]);return T.useFrame(()=>{i.cameraTexture.value=_??null,i.retouchMaskTexture.value=e,i.texelSize.value.set(1/Math.max(m.width,1),1/Math.max(m.height,1)),i.retouchAmount.value=a,i.blurRadius.value=t,i.detailPreservation.value=r,i.blemishReduction.value=l,i.blemishRadius.value=s,i.previewMask.value=c?1:0,i.protectLandmarks.value=v?1:0,i.clipMinX.value=n,i.clipMaxX.value=d}),_?M.jsx("group",{position:[0,0,-1],children:M.jsxs("mesh",{renderOrder:h,children:[M.jsx("planeGeometry",{args:R}),M.jsx("shaderMaterial",{uniforms:i,vertexShader:K,fragmentShader:Z,transparent:!0,depthTest:!1,depthWrite:!1,toneMapped:!1})]})}):null},H=512,J=[10,338,297,332,284,251,389,356,454,323,361,288,397,365,379,378,400,377,152,148,176,149,150,136,172,58,132,93,234,127,162,21,54,103,67,109],Q=[33,246,161,160,159,158,157,173,133,155,154,153,145,144,163,7],z=[362,398,384,385,386,387,388,466,263,249,390,373,374,380,381,382],ee=[61,146,91,181,84,17,314,405,321,375,291,409,270,269,267,0,37,39,40,185],ae=[78,95,88,178,87,14,317,402,318,324,308,415,310,311,312,13,82,81,80,191],te=[70,63,105,66,107,55,65,52,53,46],re=[336,296,334,293,300,276,283,282,295,285],oe=[Q,z,ee,ae,te,re],F=(e,a,t)=>{L(e,a,J,t)},x=(e,a,t)=>{const r=E(a,10,t),l=E(a,103,t),s=E(a,332,t),c=E(a,105,t),v=E(a,334,t);if(!r||!l||!s||!c||!v)return;const n=(c.y+v.y)*.5,d=Math.abs(s.x-l.x),h=Math.max(Math.abs(n-r.y)*.72,d*.08),u=Math.max(0,r.y-h),m=h*.34;e.beginPath(),e.moveTo(l.x,l.y-m),e.quadraticCurveTo((l.x+r.x)*.5,u,r.x,u),e.quadraticCurveTo((s.x+r.x)*.5,u,s.x,s.y-m),e.lineTo(v.x,n),e.quadraticCurveTo(r.x,n+h*.16,c.x,n),e.closePath(),e.fill()},le=(e,a,t)=>{oe.forEach(r=>L(e,a,r,t))},E=(e,a,t)=>{const r=e[a];return r?{x:r.x*t,y:r.y*t}:null},L=(e,a,t,r)=>{const l=E(a,t[0],r);if(l){e.beginPath(),e.moveTo(l.x,l.y);for(let s=1;s<t.length;s+=1){const c=E(a,t[s],r);c&&e.lineTo(c.x,c.y)}e.closePath(),e.fill()}},se=(e,a,t=H,r={})=>{e.clearRect(0,0,t,t),a!=null&&a.length&&(e.save(),e.globalCompositeOperation="lighter",e.fillStyle="rgb(0, 0, 255)",F(e,a,t),r.foreheadCoverage&&x(e,a,t),e.restore(),e.save(),e.globalCompositeOperation="lighter",e.filter="blur(8px)",e.fillStyle="rgb(255, 0, 0)",F(e,a,t),r.foreheadCoverage&&x(e,a,t),e.restore(),e.save(),e.globalCompositeOperation="lighter",e.filter="blur(3px)",e.fillStyle="rgb(0, 255, 0)",le(e,a,t),e.restore())},ie=e=>{const a=document.createElement("canvas");a.width=e,a.height=e;const t=a.getContext("2d",{willReadFrequently:!1});if(!t)throw new Error("Unable to create face retouch mask context");const r=new p.CanvasTexture(a);return r.colorSpace=p.NoColorSpace,r.minFilter=p.LinearFilter,r.magFilter=p.LinearFilter,r.generateMipmaps=!1,r.needsUpdate=!0,{canvas:a,context:t,texture:r}},ce=(e,a=H,t={},r=0)=>{const l=S.useMemo(()=>ie(a),[a]);return S.useEffect(()=>{let s=0;const c=()=>{var n,d;s=requestAnimationFrame(c);const v=(d=(n=e==null?void 0:e.detectionResults)==null?void 0:n.faceLandmarks)==null?void 0:d[r];se(l.context,v,a,t),l.texture.needsUpdate=!0};return c(),()=>{cancelAnimationFrame(s)}},[r,e,l.context,l.texture,t,a]),S.useEffect(()=>()=>{l.texture.dispose()},[l.texture]),{canvas:l.canvas,texture:l.texture}},ue=[{key:"skinSmoothing",label:"Skin smoothing",type:"number",min:0,max:1,step:.01},{key:"skinRealism",label:"Skin realism",type:"number",min:0,max:1,step:.01},{key:"blemishReduction",label:"Blemish reduction",type:"number",min:0,max:1,step:.01},{key:"previewMask",label:"Preview mask",type:"boolean"}],ne=e=>{const a=Number(e);return Number.isFinite(a)?Math.max(0,Math.round(a)):0},me=(e,a)=>{const t=Number(a);return Number.isFinite(t)?Math.max(e+1,Math.round(t)):e+1},g={skinSmoothing:.55,skinRealism:.62,blemishReduction:.35,previewMask:!1},f={blurRadius:8,blemishRadius:3,protectLandmarks:!0,foreheadCoverage:!0},b=(e,a)=>{const t=Number(e);return Number.isFinite(t)?Math.min(1,Math.max(0,t)):a},A=(e={})=>({skinSmoothing:b(e.skinSmoothing,g.skinSmoothing),skinRealism:b(e.skinRealism,g.skinRealism),blemishReduction:b(e.blemishReduction,g.blemishReduction),previewMask:typeof e.previewMask=="boolean"?e.previewMask:g.previewMask}),ve=(e,a)=>A({...e,...a}),de=({faceIndex:e,numFaces:a,skinSmoothing:t,skinRealism:r,blemishReduction:l,previewMask:s,clipMinX:c=0,clipMaxX:v=1,renderOrder:n})=>{const d=ne(e),h=me(d,a),u=A({skinSmoothing:t,skinRealism:r,blemishReduction:l,previewMask:s}),m=S.useMemo(()=>({numFaces:h}),[h]),{node:_}=y.useXRModel(D.XRModel.FACE_TRACKER,m),i=S.useMemo(()=>({foreheadCoverage:f.foreheadCoverage}),[]),R=ce(_,void 0,i,d);return M.jsx($,{retouchMask:R.texture,retouchAmount:u.skinSmoothing,blurRadius:f.blurRadius,detailPreservation:u.skinRealism,blemishReduction:u.blemishReduction,blemishRadius:f.blemishRadius,previewMask:u.previewMask,protectLandmarks:f.protectLandmarks,clipMinX:c,clipMaxX:v,renderOrder:n})};exports.DEFAULT_FACE_WARP_3D_SETTINGS=w;exports.FACE_RETOUCH_DEFAULT_CONTROLS=g;exports.FACE_RETOUCH_SETTINGS_FIELDS=ue;exports.FACE_WARP_3D_PRESET=I;exports.FaceRetouch=de;exports.alphaMapOptions=q;exports.blendModeOptions=V;exports.maskTextureSourceOptions=G;exports.materialTypeOptions=X;exports.patchFaceRetouchControls=ve;exports.resolveFaceRetouchControls=A;exports.shaderPresetOptions=W;exports.sideOptions=Y;exports.textureMapOptions=j;
@@ -1,551 +0,0 @@
1
- import { F as p, a as _, b as w, c as A, d as y, e as u, f as k } from "./FaceMeshRenderer-wjAHrJzP.js";
2
- import { jsx as x, jsxs as W } from "react/jsx-runtime";
3
- import { useMemo as b, useEffect as P } from "react";
4
- import { X } from "./index-9dlAQAhy.js";
5
- import { u as I } from "./index-ByoNj0QP.js";
6
- import { useThree as Y, useFrame as V } from "@react-three/fiber";
7
- import * as g from "three";
8
- import { u as G } from "./selectors-B8H97CKA.js";
9
- const j = {
10
- enabled: !1,
11
- strength: 1,
12
- faceWidth: 0,
13
- faceHeight: 0,
14
- faceRoundness: 0,
15
- midfaceHeight: 0,
16
- foreheadHeight: 0,
17
- foreheadWidth: 0,
18
- cheekboneWidth: 0,
19
- cheekWidth: 0,
20
- cheekHollowness: 0,
21
- midfaceDepth: 0,
22
- scalpHeight: 0,
23
- headCurve: 0,
24
- faceTwist: 0,
25
- faceSwirl: 0,
26
- browDistance: 0,
27
- browHeight: 0,
28
- browDepth: 0,
29
- eyeSize: 0,
30
- leftEyeSize: 0,
31
- rightEyeSize: 0,
32
- eyeDistance: 0,
33
- leftEyeX: 0,
34
- rightEyeX: 0,
35
- leftEyeY: 0,
36
- rightEyeY: 0,
37
- noseSize: 0,
38
- noseLength: 0,
39
- mouthWidth: 0,
40
- mouthHeight: 0,
41
- jawWidth: 0,
42
- chinHeight: 0
43
- }, ke = {
44
- ...j,
45
- enabled: !0,
46
- strength: 1,
47
- faceWidth: -0.08,
48
- faceHeight: 0.04,
49
- foreheadHeight: 0.04,
50
- cheekWidth: -0.04,
51
- eyeSize: 0.08,
52
- eyeDistance: 0.03,
53
- noseSize: -0.05,
54
- noseLength: 0.03,
55
- mouthWidth: 0.06,
56
- mouthHeight: 0.02,
57
- jawWidth: -0.05,
58
- chinHeight: 0.03
59
- }, Me = [
60
- { label: "Wireframe", value: p.wireframe },
61
- { label: "Basic", value: p.basic },
62
- { label: "Standard", value: p.standard },
63
- { label: "Physical", value: p.physical },
64
- { label: "Toon", value: p.toon },
65
- { label: "Normal", value: p.normal },
66
- { label: "Matcap", value: p.matcap },
67
- { label: "Shader", value: p.shader }
68
- ], Se = [
69
- { label: "Original Face", value: _.originalFace },
70
- { label: "Composite", value: _.composite }
71
- ], xe = [
72
- { label: "Front", value: w.front },
73
- { label: "Back", value: w.back },
74
- { label: "Double", value: w.double }
75
- ], Ee = [
76
- { label: "None", value: A.none },
77
- { label: "UV Map 1", value: A.canonical },
78
- { label: "UV Map 2", value: A.style2 }
79
- ], we = [
80
- { label: "None", value: y.none },
81
- { label: "Default Mask", value: y.canonical }
82
- ], Ae = [
83
- { label: "Solid", value: k.solid },
84
- { label: "Gradient", value: k.gradient },
85
- { label: "Image URL", value: k.imageUrl },
86
- { label: "Media URL", value: k.mediaUrl }
87
- ], Ce = [
88
- { label: "Normal", value: u.normal },
89
- { label: "Add", value: u.add },
90
- { label: "Subtract", value: u.subtract },
91
- { label: "Multiply", value: u.multiply },
92
- { label: "Screen", value: u.screen },
93
- { label: "Overlay", value: u.overlay },
94
- { label: "Soft Light", value: u.softLight },
95
- { label: "Hard Light", value: u.hardLight },
96
- { label: "Lighten", value: u.lighten },
97
- { label: "Darken", value: u.darken },
98
- { label: "Difference", value: u.difference },
99
- { label: "Exclusion", value: u.exclusion }
100
- ], q = `
101
- varying vec2 vUv;
102
-
103
- void main() {
104
- vUv = uv;
105
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
106
- }
107
- `, Z = `
108
- uniform sampler2D cameraTexture;
109
- uniform sampler2D retouchMaskTexture;
110
- uniform vec2 texelSize;
111
- uniform float retouchAmount;
112
- uniform float blurRadius;
113
- uniform float detailPreservation;
114
- uniform float blemishReduction;
115
- uniform float blemishRadius;
116
- uniform float previewMask;
117
- uniform float protectLandmarks;
118
- uniform float clipMinX;
119
- uniform float clipMaxX;
120
- varying vec2 vUv;
121
-
122
- vec3 sampleCamera(vec2 uv) {
123
- return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
124
- }
125
-
126
- vec3 readRetouchMask(vec2 uv) {
127
- vec4 mask = texture2D(retouchMaskTexture, uv);
128
- float faceRegion = clamp(mask.b, 0.0, 1.0);
129
- float softFaceRegion = min(mask.r, faceRegion);
130
- float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
131
- float hardProtectedRegion = step(0.08, protectedRegion);
132
- float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
133
- float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
134
-
135
- return vec3(
136
- clamp(softRetouchRegion, 0.0, 1.0),
137
- clamp(protectedRegion, 0.0, 1.0),
138
- clamp(hardRetouchRegion, 0.0, 1.0)
139
- );
140
- }
141
-
142
- float retouchCoverage(vec2 uv) {
143
- return step(0.001, readRetouchMask(uv).x);
144
- }
145
-
146
- void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
147
- float coverage = retouchCoverage(sampleUv);
148
- vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
149
- color += sampleColor * weight;
150
- weightSum += weight;
151
- }
152
-
153
- vec3 maskedBlurCamera(vec2 uv, float radius) {
154
- vec2 r = texelSize * radius;
155
- vec3 color = sampleCamera(uv) * 0.2;
156
- float weightSum = 0.2;
157
-
158
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
159
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
160
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
161
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
162
- addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
163
- addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
164
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
165
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
166
- addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
167
- addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
168
-
169
- return color / max(weightSum, 0.001);
170
- }
171
-
172
- float retouchLuminance(vec3 color) {
173
- return dot(color, vec3(0.299, 0.587, 0.114));
174
- }
175
-
176
- vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
177
- float originalLum = retouchLuminance(source);
178
- float localLum = retouchLuminance(localAverage);
179
- float redness = max(source.r - max(source.g, source.b), 0.0);
180
- float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
181
- float excessRedness = max(redness - localRedness * 0.72, 0.0);
182
- float darkSpot = max(localLum - originalLum, 0.0);
183
- float contrast = length(source - localAverage);
184
- float candidate =
185
- smoothstep(0.012, 0.09, excessRedness) +
186
- smoothstep(0.018, 0.13, darkSpot) +
187
- smoothstep(0.03, 0.16, contrast);
188
- float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
189
-
190
- vec3 chromaReduced = vec3(
191
- mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
192
- mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
193
- mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
194
- );
195
- vec3 texture = source - localAverage;
196
- vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
197
-
198
- return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
199
- }
200
-
201
- void main() {
202
- if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
203
-
204
- vec3 original = sampleCamera(vUv);
205
- vec3 masks = readRetouchMask(vUv);
206
- float faceAlpha = max(max(masks.x, masks.y), masks.z);
207
-
208
- if (previewMask > 0.5) {
209
- float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
210
- float retouchPreview = mix(masks.x, masks.z, sharpPreview);
211
- float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
212
- vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
213
- vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
214
- vec3 maskPreview = max(facePreview, featurePreview);
215
- vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
216
- gl_FragColor = vec4(debugColor, faceAlpha);
217
- #include <colorspace_fragment>
218
- return;
219
- }
220
-
221
- float effectiveBlurRadius = min(blurRadius, 12.0);
222
- vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
223
- vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
224
- vec3 detail = original - smallBlur;
225
- float detailAmount = mix(detailPreservation, 0.9, masks.y);
226
- vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
227
- vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
228
- vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
229
- color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
230
- gl_FragColor = vec4(color, faceAlpha);
231
- #include <colorspace_fragment>
232
- }
233
- `, K = ({
234
- retouchMask: e,
235
- retouchAmount: a,
236
- blurRadius: r,
237
- detailPreservation: t = 0.62,
238
- blemishReduction: o = 0.35,
239
- blemishRadius: l = 3,
240
- previewMask: i,
241
- protectLandmarks: v,
242
- clipMinX: n = 0,
243
- clipMaxX: d = 1,
244
- renderOrder: h = -1e3
245
- }) => {
246
- const { camera: c, size: m } = Y(), R = G(), s = b(
247
- () => ({
248
- cameraTexture: { value: null },
249
- retouchMaskTexture: { value: null },
250
- texelSize: { value: new g.Vector2(1 / 1280, 1 / 720) },
251
- retouchAmount: { value: 0 },
252
- blurRadius: { value: 0 },
253
- detailPreservation: { value: 0 },
254
- blemishReduction: { value: 0 },
255
- blemishRadius: { value: 0 },
256
- previewMask: { value: 0 },
257
- protectLandmarks: { value: 1 },
258
- clipMinX: { value: 0 },
259
- clipMaxX: { value: 1 }
260
- }),
261
- []
262
- ), E = b(() => {
263
- if (!c.isPerspectiveCamera)
264
- return [10, 10];
265
- const T = c, D = (T.position.z || 5) - -1, N = g.MathUtils.degToRad(T.fov), F = 2 * Math.tan(N / 2) * D;
266
- return [F * (m.width / m.height), F];
267
- }, [c, m]);
268
- return V(() => {
269
- s.cameraTexture.value = R ?? null, s.retouchMaskTexture.value = e, s.texelSize.value.set(1 / Math.max(m.width, 1), 1 / Math.max(m.height, 1)), s.retouchAmount.value = a, s.blurRadius.value = r, s.detailPreservation.value = t, s.blemishReduction.value = o, s.blemishRadius.value = l, s.previewMask.value = i ? 1 : 0, s.protectLandmarks.value = v ? 1 : 0, s.clipMinX.value = n, s.clipMaxX.value = d;
270
- }), R ? /* @__PURE__ */ x("group", { position: [0, 0, -1], children: /* @__PURE__ */ W("mesh", { renderOrder: h, children: [
271
- /* @__PURE__ */ x("planeGeometry", { args: E }),
272
- /* @__PURE__ */ x(
273
- "shaderMaterial",
274
- {
275
- uniforms: s,
276
- vertexShader: q,
277
- fragmentShader: Z,
278
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279
- depthTest: !1,
280
- depthWrite: !1,
281
- toneMapped: !1
282
- }
283
- )
284
- ] }) }) : null;
285
- }, B = 512, J = [
286
- 10,
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- ], $ = [
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- ], ae = [70, 63, 105, 66, 107, 55, 65, 52, 53, 46], re = [336, 296, 334, 293, 300, 276, 283, 282, 295, 285], te = [
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- Q,
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- z,
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- ee,
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- ae,
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- re
405
- ], L = (e, a, r) => {
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- const t = f(a, 10, r), o = f(a, 103, r), l = f(a, 332, r), i = f(a, 105, r), v = f(a, 334, r);
409
- if (!t || !o || !l || !i || !v) return;
410
- const n = (i.y + v.y) * 0.5, d = Math.abs(l.x - o.x), h = Math.max(Math.abs(n - t.y) * 0.72, d * 0.08), c = Math.max(0, t.y - h), m = h * 0.34;
411
- e.beginPath(), e.moveTo(o.x, o.y - m), e.quadraticCurveTo((o.x + t.x) * 0.5, c, t.x, c), e.quadraticCurveTo(
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- (l.x + t.x) * 0.5,
413
- c,
414
- l.x,
415
- l.y - m
416
- ), e.lineTo(v.x, n), e.quadraticCurveTo(t.x, n + h * 0.16, i.x, n), e.closePath(), e.fill();
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- }, oe = (e, a, r) => {
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- te.forEach((t) => H(e, a, t, r));
419
- }, f = (e, a, r) => {
420
- const t = e[a];
421
- return t ? {
422
- x: t.x * r,
423
- y: t.y * r
424
- } : null;
425
- }, H = (e, a, r, t) => {
426
- const o = f(a, r[0], t);
427
- if (o) {
428
- e.beginPath(), e.moveTo(o.x, o.y);
429
- for (let l = 1; l < r.length; l += 1) {
430
- const i = f(a, r[l], t);
431
- i && e.lineTo(i.x, i.y);
432
- }
433
- e.closePath(), e.fill();
434
- }
435
- }, le = (e, a, r = B, t = {}) => {
436
- e.clearRect(0, 0, r, r), a != null && a.length && (e.save(), e.globalCompositeOperation = "lighter", e.fillStyle = "rgb(0, 0, 255)", L(e, a, r), t.foreheadCoverage && U(e, a, r), e.restore(), e.save(), e.globalCompositeOperation = "lighter", e.filter = "blur(8px)", e.fillStyle = "rgb(255, 0, 0)", L(e, a, r), t.foreheadCoverage && U(e, a, r), e.restore(), e.save(), e.globalCompositeOperation = "lighter", e.filter = "blur(3px)", e.fillStyle = "rgb(0, 255, 0)", oe(e, a, r), e.restore());
437
- }, se = (e) => {
438
- const a = document.createElement("canvas");
439
- a.width = e, a.height = e;
440
- const r = a.getContext("2d", { willReadFrequently: !1 });
441
- if (!r) throw new Error("Unable to create face retouch mask context");
442
- const t = new g.CanvasTexture(a);
443
- return t.colorSpace = g.NoColorSpace, t.minFilter = g.LinearFilter, t.magFilter = g.LinearFilter, t.generateMipmaps = !1, t.needsUpdate = !0, { canvas: a, context: r, texture: t };
444
- }, ie = (e, a = B, r = {}, t = 0) => {
445
- const o = b(() => se(a), [a]);
446
- return P(() => {
447
- let l = 0;
448
- const i = () => {
449
- var n, d;
450
- l = requestAnimationFrame(i);
451
- const v = (d = (n = e == null ? void 0 : e.detectionResults) == null ? void 0 : n.faceLandmarks) == null ? void 0 : d[t];
452
- le(o.context, v, a, r), o.texture.needsUpdate = !0;
453
- };
454
- return i(), () => {
455
- cancelAnimationFrame(l);
456
- };
457
- }, [t, e, o.context, o.texture, r, a]), P(() => () => {
458
- o.texture.dispose();
459
- }, [o.texture]), { canvas: o.canvas, texture: o.texture };
460
- }, Te = [
461
- { key: "skinSmoothing", label: "Skin smoothing", type: "number", min: 0, max: 1, step: 0.01 },
462
- { key: "skinRealism", label: "Skin realism", type: "number", min: 0, max: 1, step: 0.01 },
463
- {
464
- key: "blemishReduction",
465
- label: "Blemish reduction",
466
- type: "number",
467
- min: 0,
468
- max: 1,
469
- step: 0.01
470
- },
471
- { key: "previewMask", label: "Preview mask", type: "boolean" }
472
- ], ce = (e) => {
473
- const a = Number(e);
474
- return Number.isFinite(a) ? Math.max(0, Math.round(a)) : 0;
475
- }, ue = (e, a) => {
476
- const r = Number(a);
477
- return Number.isFinite(r) ? Math.max(e + 1, Math.round(r)) : e + 1;
478
- }, M = {
479
- skinSmoothing: 0.55,
480
- skinRealism: 0.62,
481
- blemishReduction: 0.35,
482
- previewMask: !1
483
- }, S = {
484
- blurRadius: 8,
485
- blemishRadius: 3,
486
- protectLandmarks: !0,
487
- foreheadCoverage: !0
488
- }, C = (e, a) => {
489
- const r = Number(e);
490
- return Number.isFinite(r) ? Math.min(1, Math.max(0, r)) : a;
491
- }, O = (e = {}) => ({
492
- skinSmoothing: C(e.skinSmoothing, M.skinSmoothing),
493
- skinRealism: C(e.skinRealism, M.skinRealism),
494
- blemishReduction: C(e.blemishReduction, M.blemishReduction),
495
- previewMask: typeof e.previewMask == "boolean" ? e.previewMask : M.previewMask
496
- }), Fe = (e, a) => O({ ...e, ...a }), _e = ({
497
- faceIndex: e,
498
- numFaces: a,
499
- skinSmoothing: r,
500
- skinRealism: t,
501
- blemishReduction: o,
502
- previewMask: l,
503
- clipMinX: i = 0,
504
- clipMaxX: v = 1,
505
- renderOrder: n
506
- }) => {
507
- const d = ce(e), h = ue(d, a), c = O({
508
- skinSmoothing: r,
509
- skinRealism: t,
510
- blemishReduction: o,
511
- previewMask: l
512
- }), m = b(() => ({ numFaces: h }), [h]), { node: R } = I(
513
- X.FACE_TRACKER,
514
- m
515
- ), s = b(
516
- () => ({ foreheadCoverage: S.foreheadCoverage }),
517
- []
518
- ), E = ie(R, void 0, s, d);
519
- return /* @__PURE__ */ x(
520
- K,
521
- {
522
- retouchMask: E.texture,
523
- retouchAmount: c.skinSmoothing,
524
- blurRadius: S.blurRadius,
525
- detailPreservation: c.skinRealism,
526
- blemishReduction: c.blemishReduction,
527
- blemishRadius: S.blemishRadius,
528
- previewMask: c.previewMask,
529
- protectLandmarks: S.protectLandmarks,
530
- clipMinX: i,
531
- clipMaxX: v,
532
- renderOrder: n
533
- }
534
- );
535
- };
536
- export {
537
- j as D,
538
- ke as F,
539
- xe as a,
540
- we as b,
541
- Ce as c,
542
- M as d,
543
- Te as e,
544
- _e as f,
545
- Ae as g,
546
- Me as m,
547
- Fe as p,
548
- O as r,
549
- Se as s,
550
- Ee as t
551
- };