@vincentt-xr/sdk 2.0.0-alpha.7 → 2.0.0-alpha.8

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Files changed (275) hide show
  1. package/GROUNDING.md +1109 -13
  2. package/dist/{DebuggerUI-BjOMr8q_.js → DebuggerUI-C-ldiozL.js} +1 -1
  3. package/dist/{DebuggerUI-B6bP6P9r.cjs → DebuggerUI-CWX5EtQv.cjs} +1 -1
  4. package/dist/FaceMeshRenderer-BEEXZwS6.cjs +158 -0
  5. package/dist/FaceMeshRenderer-UuH5sTXG.js +1322 -0
  6. package/dist/FaceRetouch-C7h7x9kd.js +683 -0
  7. package/dist/FaceRetouch-DqftT26Y.cjs +134 -0
  8. package/dist/GLTFLoader-C5q63sKO.js +1633 -0
  9. package/dist/GLTFLoader-Cb_CRwmG.cjs +1 -0
  10. package/dist/SegmentationOverlay-DQuW3dsc.js +133 -0
  11. package/dist/SegmentationOverlay-aWVod8Kl.cjs +1 -0
  12. package/dist/assets/cache.d.ts +99 -0
  13. package/dist/assets/estimate.d.ts +11 -0
  14. package/dist/assets/index.d.ts +7 -0
  15. package/dist/assets/loaders.d.ts +28 -0
  16. package/dist/assets/react.d.ts +33 -0
  17. package/dist/calibration/calibration.d.ts +70 -0
  18. package/dist/calibration/index.d.ts +6 -0
  19. package/dist/calibration/storage.d.ts +13 -0
  20. package/dist/calibration/types.d.ts +53 -0
  21. package/dist/calibration/useXRCalibration.d.ts +46 -0
  22. package/dist/camera/CameraPermissionGate.d.ts +26 -0
  23. package/dist/camera/devices.d.ts +26 -0
  24. package/dist/camera/index.d.ts +8 -0
  25. package/dist/camera/permission.d.ts +86 -0
  26. package/dist/camera/useCameraPermission.d.ts +35 -0
  27. package/dist/capabilities/detect.d.ts +45 -0
  28. package/dist/capabilities/index.d.ts +5 -0
  29. package/dist/capabilities/types.d.ts +120 -0
  30. package/dist/capabilities/useXRCapabilities.d.ts +18 -0
  31. package/dist/compat/environment.d.ts +5 -0
  32. package/dist/compat/index.d.ts +4 -0
  33. package/dist/compat/run.d.ts +18 -0
  34. package/dist/compat/scenarios.d.ts +10 -0
  35. package/dist/compat/types.d.ts +101 -0
  36. package/dist/components/BodyTracker/index.d.ts +9 -0
  37. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +33 -3
  38. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +12 -0
  39. package/dist/components/FaceMesh/canonical/shaders.d.ts +1 -1
  40. package/dist/components/FaceMesh/index.d.ts +1 -1
  41. package/dist/components/GestureListener/index.d.ts +11 -0
  42. package/dist/components/HandTracker/index.d.ts +10 -0
  43. package/dist/components/HolisticTracker/index.d.ts +69 -0
  44. package/dist/components/HolisticTracker/settings.d.ts +58 -0
  45. package/dist/components/HolisticTracker/signals.d.ts +49 -0
  46. package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
  47. package/dist/components/IrisEffect/index.d.ts +51 -0
  48. package/dist/components/IrisEffect/settings.d.ts +117 -0
  49. package/dist/components/LipEffect/LipEffect.d.ts +7 -1
  50. package/dist/components/LipEffect/LipEffectMaterial.d.ts +43 -7
  51. package/dist/components/LipEffect/LipEffects.d.ts +9 -0
  52. package/dist/components/LipEffect/defaults.d.ts +27 -4
  53. package/dist/components/LipEffect/index.d.ts +11 -3
  54. package/dist/components/LipEffect/settings.d.ts +271 -0
  55. package/dist/components/LipEffect/types.d.ts +56 -9
  56. package/dist/components/LipEffect/useLipDesignTextures.d.ts +11 -0
  57. package/dist/components/LipEffect/uvGuide.d.ts +59 -0
  58. package/dist/components/PersonCutout/index.d.ts +50 -0
  59. package/dist/components/PersonCutout/personCutout.d.ts +16 -0
  60. package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +1 -1
  61. package/dist/components/ScreenImage/index.d.ts +3 -1
  62. package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +1 -1
  63. package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
  64. package/dist/components/ScreenImage/source.d.ts +6 -0
  65. package/dist/components/ScreenImage/types.d.ts +18 -0
  66. package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
  67. package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
  68. package/dist/components/SegmentationOverlay/index.d.ts +9 -0
  69. package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
  70. package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
  71. package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
  72. package/dist/components/XRProvider/index.d.ts +16 -2
  73. package/dist/components/XRViewport/hooks/useViewportExternalFaces.d.ts +1 -1
  74. package/dist/components/XRViewport/hooks/useViewportMediaSource.d.ts +1 -1
  75. package/dist/components/XRViewport/hooks/useViewportPipeline.d.ts +1 -1
  76. package/dist/components/index.d.ts +3 -0
  77. package/dist/constants/index.d.ts +4 -1
  78. package/dist/contexts-CO0sd4JQ.cjs +1 -0
  79. package/dist/{contexts-ByhzppYl.js → contexts-FzlnnMYD.js} +252 -246
  80. package/dist/coordinates/feed.d.ts +52 -0
  81. package/dist/coordinates/index.d.ts +5 -0
  82. package/dist/coordinates/spaces.d.ts +49 -0
  83. package/dist/coordinates/viewport.d.ts +22 -0
  84. package/dist/coordinates/world.d.ts +15 -0
  85. package/dist/debug-ui/gesture-settings/index.d.ts +14 -0
  86. package/dist/debug-ui/holistic-tracker-settings/index.d.ts +16 -0
  87. package/dist/debug-ui/index.d.ts +14 -0
  88. package/dist/debug-ui/iris-effect-settings/index.d.ts +12 -0
  89. package/dist/debug-ui/lip-effect-settings/index.d.ts +15 -0
  90. package/dist/debug-ui/media-source.cjs +1 -1
  91. package/dist/debug-ui/media-source.js +1 -1
  92. package/dist/debug-ui/product-hotspots/index.d.ts +24 -0
  93. package/dist/debug-ui/segmentation-overlay-settings/index.d.ts +12 -0
  94. package/dist/debug-ui/xr-diagnostics/index.d.ts +25 -0
  95. package/dist/debug-ui.cjs +3 -3
  96. package/dist/debug-ui.js +2057 -1687
  97. package/dist/detector-K8aej4MB.js +59 -0
  98. package/dist/detector-ijypGtse.cjs +1 -0
  99. package/dist/entries/core.d.ts +18 -1
  100. package/dist/entries/face-effects.d.ts +11 -3
  101. package/dist/entries/low-level.d.ts +22 -3
  102. package/dist/entries/product.d.ts +11 -0
  103. package/dist/entries/tracking.d.ts +24 -1
  104. package/dist/face-effects.cjs +155 -1
  105. package/dist/face-effects.js +1134 -2197
  106. package/dist/gestures/definitions.d.ts +85 -0
  107. package/dist/gestures/detector.d.ts +87 -0
  108. package/dist/gestures/index.d.ts +8 -0
  109. package/dist/gestures/measures.d.ts +101 -0
  110. package/dist/gestures/settings.d.ts +49 -0
  111. package/dist/{getFaceInfo-C4QpCQIY.js → getFaceInfo-BkZfaQs-.js} +5 -5
  112. package/dist/{getFaceInfo-fA1bFBub.cjs → getFaceInfo-ahPxQFGu.cjs} +1 -1
  113. package/dist/hooks/selectors.d.ts +68 -1
  114. package/dist/hooks/useCalibrationFaceTracker.d.ts +1 -1
  115. package/dist/hooks/useFaceInfo.d.ts +13 -1
  116. package/dist/hooks/useFaceInfos.d.ts +1 -1
  117. package/dist/hooks/useGesture.d.ts +32 -0
  118. package/dist/hooks/useIrisTracking.d.ts +45 -0
  119. package/dist/hooks/useXRDiagnostics.d.ts +81 -0
  120. package/dist/hooks/useXRModel.d.ts +7 -0
  121. package/dist/hooks/useXRSession/facade.d.ts +42 -2
  122. package/dist/hooks/useXRSession/index.d.ts +2 -2
  123. package/dist/hooks/useXRSession/reason.d.ts +3 -1
  124. package/dist/hooks/useXRSession/registry.d.ts +14 -0
  125. package/dist/hooks/useXRSession/store.d.ts +52 -3
  126. package/dist/index--RgGzZ6X.cjs +47 -0
  127. package/dist/{index-VJ0SJwmG.js → index-CHVbH0hz.js} +4 -4
  128. package/dist/index-CeVkgsag.cjs +1 -0
  129. package/dist/index-CnGox6Xr.js +3054 -0
  130. package/dist/{index-ByoNj0QP.js → index-CsUdQ-pn.js} +113 -111
  131. package/dist/{index-BjmTe9eM.cjs → index-DKBAh6hV.cjs} +1 -1
  132. package/dist/index-DsZwTfG0.cjs +1 -0
  133. package/dist/index-Dw6tj2Mi.js +144 -0
  134. package/dist/index-OCPjOaeP.cjs +1 -0
  135. package/dist/{index-DXT3WccE.js → index-s9pF4zkG.js} +1065 -1101
  136. package/dist/internal-BYza1h8_.cjs +1 -0
  137. package/dist/{internal-Dmk1cTXq.js → internal-vsfNQycj.js} +15 -16
  138. package/dist/internal.cjs +1 -1
  139. package/dist/internal.js +2 -2
  140. package/dist/iris/compute.d.ts +25 -0
  141. package/dist/iris/index.d.ts +4 -0
  142. package/dist/iris/lead.d.ts +19 -0
  143. package/dist/iris/types.d.ts +87 -0
  144. package/dist/landmarkMask-CbTFzBYG.js +224 -0
  145. package/dist/landmarkMask-u7es2k4X.cjs +1 -0
  146. package/dist/low-level.cjs +1 -1
  147. package/dist/low-level.js +1085 -634
  148. package/dist/main.cjs +1 -1
  149. package/dist/main.js +1519 -465
  150. package/dist/measures-9dQPdw96.js +154 -0
  151. package/dist/measures-KfJzpvod.cjs +1 -0
  152. package/dist/models/Base/index.d.ts +49 -0
  153. package/dist/models/Body/index.d.ts +1 -1
  154. package/dist/models/Face/index.d.ts +1 -1
  155. package/dist/models/Hand/GestureTracking.d.ts +1 -1
  156. package/dist/models/Hand/HandTracking.d.ts +1 -1
  157. package/dist/models/Holistic/index.d.ts +49 -0
  158. package/dist/models/Holistic/result.d.ts +68 -0
  159. package/dist/models/SemanticSegmentation/index.d.ts +31 -0
  160. package/dist/models/SemanticSegmentation/presets.d.ts +28 -0
  161. package/dist/models/index.d.ts +2 -0
  162. package/dist/product/ProductDimensions.d.ts +16 -0
  163. package/dist/product/ProductHotspot.d.ts +16 -0
  164. package/dist/product/ProductViewer.d.ts +9 -0
  165. package/dist/product/details.d.ts +53 -0
  166. package/dist/product/index.d.ts +14 -0
  167. package/dist/product/loadModelViewer.d.ts +4 -0
  168. package/dist/product/types.d.ts +71 -0
  169. package/dist/product/useProductAr.d.ts +37 -0
  170. package/dist/product/useProductDetails.d.ts +60 -0
  171. package/dist/product.cjs +1 -0
  172. package/dist/product.js +414 -0
  173. package/dist/providers-C0Dlhh9Z.js +365 -0
  174. package/dist/providers-YNwkmNeK.cjs +62 -0
  175. package/dist/quality/XRQualityController.d.ts +25 -0
  176. package/dist/quality/controller.d.ts +33 -0
  177. package/dist/quality/index.d.ts +6 -0
  178. package/dist/quality/types.d.ts +100 -0
  179. package/dist/quality/useXRQuality.d.ts +28 -0
  180. package/dist/{renderGroups-KZk6eRiY.js → renderGroups-CN1cGFUo.js} +1 -1
  181. package/dist/{renderGroups-80H3DpTl.cjs → renderGroups-O4KmaMl9.cjs} +1 -1
  182. package/dist/renderPasses-Cg-zqmEz.cjs +21 -0
  183. package/dist/renderPasses-NnKZVfBy.js +1460 -0
  184. package/dist/scene-object.cjs +1 -1
  185. package/dist/scene-object.js +2 -2
  186. package/dist/screenTransform-BenfCtZt.js +44 -0
  187. package/dist/screenTransform-BiXdpVf0.cjs +1 -0
  188. package/dist/segmentation-9PhSvc-R.cjs +1 -0
  189. package/dist/segmentation-CeOTKemr.js +5 -0
  190. package/dist/segmentation2d/faceMemory.d.ts +28 -0
  191. package/dist/segmentation2d/faceRegions.d.ts +24 -0
  192. package/dist/segmentation2d/index.d.ts +9 -0
  193. package/dist/segmentation2d/maskUv.d.ts +23 -0
  194. package/dist/segmentation2d/rasterize.d.ts +14 -0
  195. package/dist/segmentation2d/types.d.ts +46 -0
  196. package/dist/selectors-C5G1PMYL.js +195 -0
  197. package/dist/selectors-Du_PsVnW.cjs +1 -0
  198. package/dist/{session-CpkiK5YA.cjs → session-BBr0yN8h.cjs} +7 -7
  199. package/dist/{session-DLFN_VII.js → session-Cy0m7l7-.js} +76 -76
  200. package/dist/settings-DRR7-snV.cjs +1 -0
  201. package/dist/settings-aQk845NJ.js +73 -0
  202. package/dist/subjects/index.d.ts +2 -0
  203. package/dist/subjects/select.d.ts +62 -0
  204. package/dist/subjects/types.d.ts +55 -0
  205. package/dist/tracking-config/apply.d.ts +57 -0
  206. package/dist/tracking-config/index.d.ts +7 -0
  207. package/dist/tracking-config/resolve.d.ts +25 -0
  208. package/dist/tracking-config/storage.d.ts +8 -0
  209. package/dist/tracking-config/types.d.ts +106 -0
  210. package/dist/tracking-config/useXRTrackingConfig.d.ts +38 -0
  211. package/dist/tracking.cjs +1 -1
  212. package/dist/tracking.js +1056 -383
  213. package/dist/types/compositor.d.ts +21 -0
  214. package/dist/types/holistic.d.ts +121 -0
  215. package/dist/types/index.d.ts +1 -0
  216. package/dist/types/model.d.ts +22 -2
  217. package/dist/types/nodes.d.ts +27 -2
  218. package/dist/types/segmentation.d.ts +19 -0
  219. package/dist/types/session.d.ts +41 -3
  220. package/dist/useFaceInfo-Blf7FCu3.js +303 -0
  221. package/dist/useFaceInfo-C5mO8NQY.cjs +1 -0
  222. package/dist/useXRCapabilities-B1R2ghy-.cjs +1 -0
  223. package/dist/useXRCapabilities-C68v__wB.js +30 -0
  224. package/dist/utils/fns.d.ts +6 -3
  225. package/dist/utils/integrity.d.ts +4 -1
  226. package/dist/utils/updateThrottle.d.ts +2 -0
  227. package/dist/utils/useStableUniforms.d.ts +18 -0
  228. package/docs/api/adaptive-quality.mdx +104 -0
  229. package/docs/api/asset-lifecycle.mdx +78 -0
  230. package/docs/api/camera-permission.mdx +142 -0
  231. package/docs/api/coordinate-spaces.mdx +165 -0
  232. package/docs/api/cross-camera.mdx +88 -0
  233. package/docs/api/diagnostics-calibration.mdx +97 -0
  234. package/docs/api/face-effects.mdx +6 -0
  235. package/docs/api/face-mesh.mdx +4 -2
  236. package/docs/api/gestures.mdx +173 -0
  237. package/docs/api/holistic-tracker.mdx +159 -0
  238. package/docs/api/iris-tracking.mdx +242 -0
  239. package/docs/api/multi-subject.mdx +95 -0
  240. package/docs/api/person-cutout.mdx +136 -0
  241. package/docs/api/product-ar.mdx +111 -0
  242. package/docs/api/product-details.mdx +78 -0
  243. package/docs/api/screen-space-coordinates.mdx +4 -1
  244. package/docs/api/segmentation-overlay.mdx +301 -0
  245. package/docs/api/session-lifecycle.mdx +136 -0
  246. package/docs/api/trackers.mdx +5 -0
  247. package/docs/api/tracking-config.mdx +108 -0
  248. package/docs/docs.json +23 -1
  249. package/docs/examples/lip-shaders.mdx +224 -0
  250. package/docs/guides/lip-effect-textures.mdx +292 -0
  251. package/docs/guides/lip-uv-template.png +0 -0
  252. package/docs/guides/lip-uv-template.svg +1 -0
  253. package/package.json +13 -1
  254. package/dist/FaceMeshRenderer-C5l6VLdO.cjs +0 -155
  255. package/dist/FaceMeshRenderer-wjAHrJzP.js +0 -1270
  256. package/dist/FaceRetouch-BkJzoA79.cjs +0 -134
  257. package/dist/FaceRetouch-DwbKQJAN.js +0 -551
  258. package/dist/contexts-Dr62It_K.cjs +0 -1
  259. package/dist/index-9dlAQAhy.js +0 -1462
  260. package/dist/index-BpEf2BBb.cjs +0 -1
  261. package/dist/index-CyUUurQT.cjs +0 -1
  262. package/dist/index-DCiMbxC3.cjs +0 -1
  263. package/dist/index-DpI-qo5X.cjs +0 -17
  264. package/dist/index-DyVF4vEW.js +0 -111
  265. package/dist/internal-Cq-TEQ5Y.cjs +0 -1
  266. package/dist/renderLayers-lDtL0_43.cjs +0 -1
  267. package/dist/renderLayers-zrK2pv5O.js +0 -13
  268. package/dist/renderPasses-BOoBSr8z.cjs +0 -21
  269. package/dist/renderPasses-BcquyVtu.js +0 -1500
  270. package/dist/selectors-B8H97CKA.js +0 -59
  271. package/dist/selectors-CZLKT2Iv.cjs +0 -1
  272. package/dist/useFaceInfo-BJ8-_MOs.cjs +0 -1
  273. package/dist/useFaceInfo-Dk426LTu.js +0 -62
  274. package/dist/useFaceResults-CtetsO9M.js +0 -19
  275. package/dist/useFaceResults-wBJF3zyp.cjs +0 -1
@@ -0,0 +1,242 @@
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+ ---
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+ title: "Iris Tracking"
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+ description: "Stable left/right iris data from the shared face tracker, and an iris effect that draws a shader or image material over each iris."
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+ sidebarTitle: "Iris Tracking"
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+ icon: "eye"
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+ ---
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+
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+ Iris tracking reads the ten refined iris landmarks the face tracker already
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+ produces. It starts no second detector: `useIrisTracking` acquires the same
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+ shared `XRModel.FACE_TRACKER` as `FaceTracker` and `useFaceInfo`, and
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+ `<IrisEffect>` renders over it.
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+
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+ ```tsx
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+ import { useIrisTracking } from "@vincentt-xr/sdk/tracking";
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+ import { IrisEffect } from "@vincentt-xr/sdk/face-effects";
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+
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+ // Rendering: built-in procedural iris, or an image, or your own material.
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+ <IrisEffect mode="shader" color="#4fa3ff" opacity={0.85} smoothing={15} />;
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+ <IrisEffect mode="image" textureUrl="/iris.png" scale={1.1} />;
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+
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+ // Data: read inside useFrame.
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+ const { result, status } = useIrisTracking({ faceIndex: 0, smoothing: 15 });
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+ useFrame(() => {
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+ if (!result.detected) return;
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+ const { center, radius, offset, confidence } = result.left;
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+ });
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+ ```
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+
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+ ## Landmarks and sides
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+
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+ | Side (person's) | Center | Ring (outer, top, inner, bottom) | Inner / outer corner | Upper / lower lid |
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+ | --------------- | ------ | -------------------------------- | -------------------- | ----------------- |
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+ | `left` | 473 | 474, 475, 476, 477 | 362 / 263 | 386 / 374 |
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+ | `right` | 468 | 469, 470, 471, 472 | 133 / 33 | 159 / 145 |
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+
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+ Sides follow the face-mesh topology, so they are the person's anatomical
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+ sides on every source: mirrored webcam, straight video or image. The data
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+ needs the refined mesh (478 points); with fewer landmarks each eye reports
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+ `detected: false`. These indices are exported as `IRIS_LANDMARKS`. The
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+ allocation-free helpers behind the hook (`createIrisResult`,
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+ `updateIrisResult`, `computeIrisEye`, `IrisLead`) live on
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+ `@vincentt-xr/sdk/low-level` for pipelines that already hold their own
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+ landmarks.
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+
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+ ## Coordinate spaces
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+
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+ - `center`, `ring`, `eyeCenter`: MediaPipe image space, 0..1 with a top-left
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+ origin and Y down, the same space as `FaceInfo.landmarks` and
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+ `detectionResults`. `z` is tracker-relative depth.
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+ - `trackerCenter`: SDK tracker space (center origin, X right, Y up, Z toward
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+ the viewer), the same as hand and body points.
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+ - `radius`, `eyeWidth`: image-width units (half the horizontal ring diameter
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+ and the corner-to-corner distance). To draw in world space, unproject the
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+ center and a point `radius` to its right and take their distance, which is
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+ what `<IrisEffect>` does.
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+ - `offset`: the iris center relative to the eye center, each axis divided by
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+ half the eye width and clamped to [-1, 1]; +x toward the person's left, +y
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+ up, on every source (the horizontal sign is corrected on the mirrored
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+ webcam feed, so it never flips with the camera). **This is the iris position inside the eyelid opening, not a gaze
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+ direction**: it ignores head pose and eyeball geometry. Use it for
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+ pupil-follow and shader inputs, not for "where is the person looking".
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+ - `openness`: eyelid gap divided by eye width (about 0.25–0.35 open, 0 closed).
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+
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+ Mirroring: the session mirrors the webcam feed and no other source, and the
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+ landmarks are already in that feed space, so positions need no flip. The
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+ `mirrored` prop on `<IrisEffect>` flips the material horizontally (image
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+ orientation, shader +x), nothing else.
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+
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+ ## Confidence and lifecycle
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+
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+ MediaPipe reports no score for iris points and emits them even when the eye
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+ is closed, so confidence is derived: `eye.confidence` is `openness / 0.2`
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+ clamped to 0..1, scaled by the hold decay. `result.confidence` is 1 while the
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+ face is live and decays linearly to 0 over `holdMs` while `held`. Gate
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+ effects on these; the built-in materials fade with `irisConfidence`.
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+
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+ `useIrisTracking` returns `status` (`loading` → `ready` / `error`) for the
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+ shared face model plus `result.detected` / `held` / `version` /
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+ `timestampMs` / `faceIndex`. The `result` object is stable and mutated in
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+ place; read it inside `useFrame`.
81
+
82
+ ## Smoothing, hold and face selection
83
+
84
+ - Dropouts go through `FaceTrackMemory`, the SDK's one bridge: `holdMs` 250
85
+ and `predictMs` 0 by default, like every other face surface. A face that
86
+ stays missing longer than `holdMs` is dropped and `<IrisEffect>` hides at
87
+ once, so no stale eye effect lingers.
88
+ - `smoothing` runs the same One Euro filter as `TrackingAnchor` on the
89
+ centers and radius (default 0 = raw; ~10 tames jitter at rest). It is a
90
+ low-pass whose floor cutoff is `smoothing × 0.1` Hz, so 15 attenuates and
91
+ lags a 2–3 Hz head shake: keep it low when exact following matters. It
92
+ resets on re-acquire, so the iris never slides in from an old position.
93
+ - `targetFps` requests an inference cap for the shared face model (0 keeps
94
+ the session's `perf.targetFps`, 24 in the template). The first mounted face
95
+ consumer's value wins, so pass the same number everywhere the face model
96
+ is acquired, and note that a later change only takes effect once every
97
+ holder has released the model (a lone `<IrisEffect>` re-acquires and
98
+ re-initializes it; a session pipeline entry pins the first value for the
99
+ session). The example makes the effect the only holder so its panel value
100
+ is the real rate. **60 gives the best following, but use it with caution**: it runs
101
+ face inference 2.5× as often as the template default and will heat and
102
+ throttle phones. Ship it only when the eye effect is the point of the
103
+ experience and you have checked the target devices; otherwise keep the
104
+ session default (or 30) and let `leadMs` bridge the gap.
105
+ - `leadMs` (default 80, 0 disables) bridges throttled inference to the render
106
+ rate: between samples the centers advance along their last
107
+ sample-to-sample velocity for at most `leadMs`, so a 24 fps face model
108
+ reads continuous at 60+ fps instead of hold-and-jump. When the lag itself
109
+ is the problem, raise the face model's `targetFps` first (the example
110
+ requests 60).
111
+ - `faceIndex` / `numFaces` select the face exactly like `useFaceInfo`: the
112
+ index is the result-array position, not a persistent identity, and the
113
+ first mounted face consumer decides `numFaces`.
114
+
115
+ ## `<IrisEffect>` props and materials
116
+
117
+ `<IrisEffect>` takes the flat `IrisEffectSettings` (`eye`: both | left |
118
+ right, `mode`: shader | image, `color`, `textureUrl`, `tintImage` (multiply the
119
+ image by `color`; off by default so images show as authored), `scale`, `opacity`,
120
+ `targetFps`, `smoothing`, `leadMs`, `mirrored`, `faceIndex`, `holdMs`) plus `numFaces`, `active`,
121
+ `predictMs`, `texture` (a pre-loaded three texture, beats `textureUrl`),
122
+ `material`, `renderOrder` and `onTracking(handle)`.
123
+
124
+ Each eye is a quad spanning the iris diameter, positioned on the camera's
125
+ z=0 plane. Every material receives the same uniforms (`IrisUniforms`):
126
+
127
+ | Uniform | Type | Meaning |
128
+ | ---------------- | ----------- | ---------------------------------- |
129
+ | `irisCenter` | `vec2` | Image-space center |
130
+ | `irisRadius` | `float` | Image-width radius |
131
+ | `irisOffset` | `vec2` | Position inside the eye, [-1, 1] |
132
+ | `irisConfidence` | `float` | 0..1, fade with it |
133
+ | `irisOpenness` | `float` | Eyelid gap / eye width |
134
+ | `time` | `float` | Seconds since mount |
135
+ | `color` | `vec3` | Tint |
136
+ | `opacity` | `float` | |
137
+ | `mirror` | `float` | 1 when mirrored |
138
+ | `tintImage` | `float` | 1 to multiply the image by `color` |
139
+ | `map` | `sampler2D` | The image in `image` mode |
140
+
141
+ A minimal custom material:
142
+
143
+ ```tsx
144
+ import { IrisEffect, type IrisMaterialContext } from "@vincentt-xr/sdk/face-effects";
145
+
146
+ const ring = ({ uniforms }: IrisMaterialContext) =>
147
+ new THREE.ShaderMaterial({
148
+ uniforms, // the shared, live uniforms
149
+ vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`,
150
+ fragmentShader: `
151
+ uniform float irisConfidence; uniform vec3 color; uniform float opacity; varying vec2 vUv;
152
+ void main(){
153
+ float r = length(vUv - 0.5) * 2.0;
154
+ float ring = smoothstep(0.6, 0.7, r) * (1.0 - smoothstep(0.9, 1.0, r));
155
+ gl_FragColor = vec4(color, ring * opacity * irisConfidence);
156
+ #include <colorspace_fragment>
157
+ }`,
158
+ transparent: true,
159
+ depthTest: false,
160
+ depthWrite: false,
161
+ });
162
+
163
+ <IrisEffect material={ring} color="#ffcc00" />;
164
+ ```
165
+
166
+ The factory runs once per eye for each `material` identity; the effect
167
+ disposes what a factory created when the factory changes or on unmount,
168
+ while an instance you pass stays yours. Read the live texture from
169
+ `uniforms.map`: `context.texture` is only the texture known when the factory
170
+ ran, often null. The built-in
171
+ image shader shows it as authored, multiplies it by `color` only when
172
+ `tintImage` is on, and fades with confidence.
173
+
174
+ ## When to use what
175
+
176
+ - **Iris tracking**: eye decorations, pupil overlays, iris recolouring,
177
+ shader inputs tied to where the iris sits in the eye.
178
+ - **Blendshapes** (`useFaceInfo` / `useFaceAction`): blinks, winks, squints,
179
+ eye-look-left/right/up/down categories as discrete expressions.
180
+ - **Gaze estimation**: not provided. `offset` is not gaze; a real estimate
181
+ needs head pose and eye geometry.
182
+ - **PinToMesh / FaceMesh materials**: content that must deform with the skin
183
+ around the eye rather than sit on the iris.
184
+
185
+ ## Hiding the iris behind the eyelids
186
+
187
+ The quads are flat and draw over the lids. To clip them to the eye openings
188
+ without a dedicated mask, draw the face mesh over them with the camera feed
189
+ and no eye-opening triangles (the example's "eyelid mask" toggle). The
190
+ material samples the feed through the mesh's live `faceUv` attribute with
191
+ depth testing off, so it always lands on top of the quads:
192
+
193
+ ```tsx
194
+ import { CanonicalFaceMeshRenderer, IrisEffect } from "@vincentt-xr/sdk/face-effects";
195
+ import { useXRCameraTexture } from "@vincentt-xr/sdk/low-level";
196
+
197
+ const feed = new THREE.ShaderMaterial({
198
+ uniforms: { cameraTexture: { value: useXRCameraTexture() } },
199
+ vertexShader: `attribute vec2 faceUv; varying vec2 vUv;
200
+ void main(){ vUv = faceUv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`,
201
+ fragmentShader: `uniform sampler2D cameraTexture; varying vec2 vUv;
202
+ void main(){ gl_FragColor = texture2D(cameraTexture, vUv); #include <colorspace_fragment> }`,
203
+ transparent: true, // the quads are transparent; an opaque mask would draw before them
204
+ depthTest: false,
205
+ depthWrite: false,
206
+ });
207
+
208
+ // IrisEffect renders at order 100; the mask draws after it.
209
+ <IrisEffect />;
210
+ <CanonicalFaceMeshRenderer
211
+ showEyeGeometry={false}
212
+ showEyeMask={false}
213
+ renderOrder={101}
214
+ materialOverride={feed}
215
+ />;
216
+ ```
217
+
218
+ Memoize the material on the camera texture and dispose it on unmount, as
219
+ the example does.
220
+
221
+ ## Known limitations
222
+
223
+ - Single-person per `faceIndex`; multi-face scenes mount one effect per face.
224
+ - Iris points are present even for closed eyes; `confidence` is the gate.
225
+ - The quads sit on the z=0 plane without eyeball curvature or head pose.
226
+ - Hold replays the last position; with `predictMs` > 0 a sharp reversal can
227
+ overshoot for up to that window.
228
+
229
+ ## Manual validation
230
+
231
+ Run `/iris-tracking`:
232
+
233
+ | Case | Steps | Expect |
234
+ | -------------------- | --------------------------------------- | ------------------------------------------------------------------ |
235
+ | Shader material | default, change color / scale / opacity | Both irises recoloured live; pupil follows the iris offset |
236
+ | Image material | mode `image`, presets or a URL | Image covers each iris, tinted by color; mirror flips it |
237
+ | Custom material | "custom shader (ring)" | Pulsing ring from the shared uniforms |
238
+ | Tracking loss | cover the face / "Person Shaking Head" | Effect holds ~250 ms then disappears; no stale eyes |
239
+ | Multi-face | "Two People Smiling", face index 0 / 1 | Effect moves to the selected face |
240
+ | Mirrored camera | webcam | Left/right stay anatomical; the eye on the viewer's left is `left` |
241
+ | Portrait / landscape | resize the pane | Quads stay centred on the irises at the right size |
242
+ | Closed eyes | blink | Effect fades with confidence |
@@ -0,0 +1,95 @@
1
+ ---
2
+ title: "Multi-Subject Tracking Policy"
3
+ description: "The identity and association contract for faces, hands, bodies and holistic results: what an index means, how many subjects each tracker reports, how to select one, what happens on loss and reappearance, and how subjects are matched across trackers."
4
+ sidebarTitle: "Multi-Subject Policy"
5
+ icon: "people-group"
6
+ ---
7
+
8
+ ## Identity contract
9
+
10
+ - **An index is a result-array position, not an identity.** `faceIndex`,
11
+ `handIndex`, `getFace(i)`, `getLandmarks2D(i)` read position `i` of the
12
+ current frame's result. The order is whatever MediaPipe emits; it can
13
+ change between frames when subjects move, overlap, or one is lost. Nothing
14
+ in the SDK promises that `faceIndex: 1` is the same person two frames
15
+ later.
16
+ - **No learned identity.** The SDK never recognises people. The only
17
+ continuity it offers is spatial: the `sticky` selection below follows the
18
+ subject nearest to the previously selected one.
19
+ - **Single-subject APIs are unchanged.** `useFaceInfo()`, `<FaceTracker>`,
20
+ `<HandTracker>`, `<TrackingAnchor>` keep reading index 0 by default; the
21
+ policy is an opt-in option on top.
22
+
23
+ ## Maximum subjects
24
+
25
+ | Tracker | Max | Default | Option |
26
+ | -------- | --- | ------- | --------------------------------------------------------------------------------------------- |
27
+ | face | 10 | 1 | `numFaces` on `<FaceTracker>` / `useFaceInfo(s)`; the first acquirer of the shared model wins |
28
+ | hand | 2 | 2 | none (two hands, `handedness` labels them) |
29
+ | gesture | 1 | 1 | none |
30
+ | body | 1 | 1 | none |
31
+ | holistic | 1 | 1 | none (single person by design) |
32
+
33
+ `XR_MAX_SUBJECTS` carries this table. Every consumer that needs more than one
34
+ face must ask for it; a consumer that asks for fewer than the first acquirer
35
+ gets the larger count.
36
+
37
+ ## Selecting one subject
38
+
39
+ ```tsx
40
+ import { useFaceInfo, selectSubject, faceCandidates } from "@vincentt-xr/sdk/tracking";
41
+
42
+ // Hook form (faces): pick by policy instead of a fixed index.
43
+ const face = useFaceInfo({ numFaces: 4, subject: { selection: "largest" } });
44
+ const follow = useFaceInfo({ numFaces: 4, subject: { selection: "sticky", stickyRadius: 0.2 } });
45
+
46
+ // Pure form (any tracker): build candidates, select, carry the memory.
47
+ const result = selectSubject(faceCandidates(results.faceLandmarks), policy, previousMemory);
48
+ ```
49
+
50
+ | `selection` | Picks |
51
+ | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
52
+ | `index` | position `policy.index` (default 0) — the historical behaviour |
53
+ | `largest` | the biggest subject (closest to the camera) |
54
+ | `nearest-center` | closest to the feed centre |
55
+ | `leftmost` / `rightmost` | by feed x, as shown in the preview |
56
+ | `sticky` | nearest to the previously selected subject within `stickyRadius` (feed units, default 0.2); same `label` (handedness) preferred; otherwise `fallback` (default `largest`) |
57
+
58
+ `selectSubject` returns `{ index, reason, memory }`; `index` is `null` when
59
+ there is no candidate. `faceCandidates(landmarkArrays)` and
60
+ `jointCandidates(handsOrBodies)` build candidates (feed-space centre and
61
+ size) from face landmarks or tracker-space joints.
62
+
63
+ ## Loss and reappearance
64
+
65
+ - A subject that disappears for a few frames is bridged by the tracker's
66
+ hold (`holdMs`, 250 ms by default, through `FaceTrackMemory` / the readers'
67
+ hold): the last result is replayed, then dropped.
68
+ - `sticky` keeps its memory through a miss, so a subject that reappears
69
+ near where it was is re-selected; one that reappears elsewhere is a new
70
+ subject and the policy's `fallback` decides. When the selection switches
71
+ to the fallback, the memory moves with it (a deliberate switch, not a jump
72
+ back later).
73
+ - Reappearance never restores a previous index: read the policy's pick, not
74
+ a remembered position.
75
+
76
+ ## Association across trackers
77
+
78
+ `associateSubjects(primary, secondary, maxDistance = 0.35)` greedily matches
79
+ the nearest centres between two candidate lists (face ↔ body, hand ↔ body),
80
+ each subject at most once, ignoring pairs farther than `maxDistance` (feed
81
+ units). That proximity-in-the-same-frame rule is the whole association
82
+ contract; with the single-person body / holistic models it reduces to
83
+ "the body belongs to the nearest face".
84
+
85
+ ## Manual validation
86
+
87
+ Run `/multi-subject` (starts on the two-people image, `numFaces` 4):
88
+
89
+ | Case | Steps | Expect |
90
+ | ---------- | ----------------------------------------------- | --------------------------------------------------- |
91
+ | Candidates | two / three people images | one grey dot per face, count in the status line |
92
+ | Rules | largest / nearest-center / leftmost / rightmost | the cyan ring moves to the matching face |
93
+ | Index | `index` with 0..3 | ring on that array position, none when out of range |
94
+ | Sticky | `sticky` on "Two People Smiling" video | the ring stays on the same person as they move |
95
+ | Loss | cover a face (webcam) | ring holds ~250 ms, then follows the fallback |
@@ -0,0 +1,136 @@
1
+ ---
2
+ title: "Person Cutout"
3
+ description: "Background replacement as a two-layer ScreenImage composition: any background media below, the person-masked live camera above."
4
+ sidebarTitle: "Person Cutout"
5
+ icon: "user"
6
+ ---
7
+
8
+ `PersonCutout` is the live camera, masked to the person by portrait
9
+ segmentation, rendered as a full-screen `ScreenImage`. Put any background
10
+ surface behind it with a lower `renderOrder` and you have background
11
+ replacement without assembling masks, materials or coordinates yourself.
12
+
13
+ ```tsx
14
+ import { FULL_SCREEN_ANCHORS, PersonCutout, ScreenImage, ScreenSpaceUI } from "@vincentt-xr/sdk";
15
+
16
+ <ScreenSpaceUI>
17
+ {/* 1. Background: image, video texture or GIF — anything ScreenImage shows. */}
18
+ <ScreenImage
19
+ src="/backgrounds/beach.jpg"
20
+ fit="cover"
21
+ anchors={FULL_SCREEN_ANCHORS}
22
+ renderOrder={0}
23
+ />
24
+ {/* 2. Foreground: the camera, person only. */}
25
+ <PersonCutout renderOrder={100} />
26
+ </ScreenSpaceUI>;
27
+ ```
28
+
29
+ ## The composition contract
30
+
31
+ - **Background** is any full-screen surface drawn first: a `ScreenImage`
32
+ (`{ kind: "image" }`, `{ kind: "gif" }`, or `{ kind: "texture" }` with a
33
+ `THREE.VideoTexture`), or a custom shader plane inside
34
+ `<ScreenTransform anchors={FULL_SCREEN_ANCHORS}>`. Give it a `renderOrder`
35
+ below the cut-out's (default 100).
36
+ - **Foreground** is `PersonCutout`: a `ScreenImage` whose `source` is the
37
+ session camera texture and whose `maskTexture` is the portrait segmentation
38
+ mask. It accepts the usual `ScreenImage` props (`opacity`, `fit`, `anchors`,
39
+ `blendMode`, `flipX`, `renderOrder`, `visible`) except `source` and the mask
40
+ props, which it owns.
41
+ - **Ordering** is `renderOrder`; both layers are overlay-style screen planes
42
+ with depth testing off, so only the order matters.
43
+
44
+ ## Alignment: aspect ratio, mirroring, resolution
45
+
46
+ - The camera texture is already cover-cropped to the viewport and mirrored
47
+ for webcams by the session, and the segmentation mask is produced in that
48
+ same feed space. `PersonCutout` samples the mask through the image's own
49
+ fit transform (`fit="cover"` by default), so mask and camera stay aligned
50
+ under any aspect ratio and any further crop or flip you apply.
51
+ - Background media is not mirrored. If a background has to match a mirrored
52
+ webcam (a sign you are sitting in front of), set `flipX` on that
53
+ `ScreenImage`.
54
+ - The mask is a render-size canvas texture with a half-pixel blur, so edges
55
+ are soft at the display resolution. The segmentation `quality` option on
56
+ the model trades edge detail for cost.
57
+
58
+ ## Mask, opacity, invert
59
+
60
+ The SDK mask carries its signal in RGB: white (255) on the person, black on
61
+ the background, with alpha 255 everywhere (three's `alphaMap` reads the green
62
+ channel, which is how `VideoBackground` consumes the same texture). The
63
+ cut-out reads `maskChannel="green"`, keeping the person and dropping the
64
+ background. `invert` flips that to show only the background with the person
65
+ cut out.
66
+ `opacity` fades the whole person layer. `usePersonMaskTexture()` returns the
67
+ raw mask texture with its `status` for custom compositions, and `ScreenImage`
68
+ itself now accepts `maskTexture`, `maskChannel` (`alpha` | `red` | `green` |
69
+ `luminance`), `maskInvert`, `maskFeather` and `maskErode` for any image.
70
+
71
+ ## Edge quality: feather and erode
72
+
73
+ The segmenter's mask is hard-edged and sits a texel or two outside the person,
74
+ so the raw cut-out carries a fringe of the source background (green-screen
75
+ spill, a light halo on dark backgrounds). Two props clean it up:
76
+
77
+ - `maskFeather` — radius in mask texels of a 3×3 blur over the mask. `0` keeps
78
+ the hard edge. Texel units keep the softness the same on screen whatever
79
+ resolution the mask arrives at.
80
+ - `maskErode` — `0..1` of the feather width to shrink the kept region by. The
81
+ blurred edge is re-thresholded, so the silhouette moves inward and the fringe
82
+ falls outside it. It does nothing without feather.
83
+
84
+ `PersonCutout` defaults to `maskFeather={4}` and `maskErode={0.7}`, chosen on
85
+ the SDK's green-screen clips with the 720-px portrait mask. Raise erode when
86
+ spill remains, lower it when fingers or hair tips disappear. Neither prop fixes
87
+ the mask trailing a fast-moving arm; that is the segmenter's temporal lag.
88
+
89
+ ## Loading and fallback
90
+
91
+ The segmentation model downloads on first use. `PersonCutout` reports
92
+ `loading` → `ready` | `error` through `onStatusChange`. While not ready it
93
+ follows `fallback`: `"camera"` (default) draws the unmasked camera so the
94
+ experience degrades to a plain feed, `"hidden"` draws nothing so only the
95
+ background shows. On error the same fallback applies and `error` carries
96
+ the reason.
97
+
98
+ ## When to use this instead of 3D
99
+
100
+ - **Use this 2D path** for background replacement, virtual backgrounds,
101
+ person-in-a-scene stickers, and any effect that only needs "the person
102
+ versus the rest of the frame". It is one quad, one mask, no geometry.
103
+ - **Use the face mesh** when something must stick to the face surface with
104
+ correct perspective and shading (lipstick, face paint, UV-mapped textures).
105
+ - **Use the head occluder** when 3D objects must disappear behind the head
106
+ (glasses arms, hats seen from the side). A 2D mask cannot occlude in depth.
107
+ - The 2D mask also covers the body, hair and clothes, which neither the face
108
+ mesh nor the head occluder does.
109
+
110
+ ## Performance
111
+
112
+ One extra full-screen quad with a masked shader; the segmentation model
113
+ runs at its own `targetFps` (24 by default). Share the model: `VideoBackground`
114
+ with `segmentation="portrait"`, `usePersonMask` overlays and `PersonCutout`
115
+ all consume the same instance.
116
+
117
+ ## Manual visual test plan
118
+
119
+ Run `/person-cutout` in the playground:
120
+
121
+ | Case | Source / background | Expect |
122
+ | ------------------------ | --------------------------------------- | ------------------------------------------------------------------------------- |
123
+ | Image background | video source, Image | Person on the photo; no camera background visible around the edges |
124
+ | Video background | video source, Video | Background plays behind the person; both layers keep playing |
125
+ | GIF background | video source, GIF | GIF animates behind the person |
126
+ | Shader background | video source, Shader | Animated plane behind the person; person edges unaffected |
127
+ | Opacity | any, opacity 0.5 | Person fades over the background; background unchanged |
128
+ | Show background only | any, invert | Person region shows the background through the camera layer |
129
+ | Edge feather / erode | video source, feather 0 vs 4, erode 0.7 | Feather 0 shows a green fringe on sleeves; the defaults remove it |
130
+ | Aspect / orientation | resize the pane, rotate device | Person stays aligned with the camera; background re-covers the screen |
131
+ | Mirrored webcam | webcam | Person mirrored like the feed; text on a background not mirrored unless `flipX` |
132
+ | Movement | "Person Shaking Head", "Person ThumbUp" | Mask follows head and hands; thin fingers may soften |
133
+ | Lighting | webcam, bright vs dim | Mask holds under both; dark clothes on dark background is the hard case |
134
+ | Loading, fallback camera | reload | Plain camera until `ready`, then the background appears |
135
+ | Loading, fallback hidden | reload | Only the background until `ready` |
136
+ | Multi-person | "Two People Smiling" | Both people kept; the segmenter is person-class |
@@ -0,0 +1,111 @@
1
+ ---
2
+ title: "Product Placement AR"
3
+ description: "View-in-your-space AR for product pages on top of Google's model-viewer: capability detection, the ProductViewer wrapper, the useProductAr hook, and the camera handoff with the tracking session."
4
+ sidebarTitle: "Product AR"
5
+ icon: "cube"
6
+ ---
7
+
8
+ Placement AR puts a product on the floor or a wall through the device's
9
+ native path: WebXR (Android Chrome), Scene Viewer (Android) or Quick Look
10
+ (iOS, from a USDZ). It is a different mode from the SDK's camera session,
11
+ which has no world tracking. The SDK wraps Google's `<model-viewer>` for it
12
+ rather than rebuilding it; the rule for every page: **placement AR is
13
+ model-viewer, face/body AR is the session, never both at once.**
14
+
15
+ ```tsx
16
+ import { ProductViewer, useProductAr } from "@vincentt-xr/sdk/product";
17
+
18
+ const Product = () => {
19
+ const ar = useProductAr();
20
+ return (
21
+ <>
22
+ <ProductViewer
23
+ src="/hat.glb"
24
+ iosSrc="/hat.usdz"
25
+ poster="/hat.webp"
26
+ alt="Hat"
27
+ onReady={ar.bind}
28
+ />
29
+ {ar.supportedModes.length > 0 && (
30
+ <button onClick={() => ar.activate()} disabled={!ar.canActivate}>
31
+ View in your space
32
+ </button>
33
+ )}
34
+ </>
35
+ );
36
+ };
37
+ ```
38
+
39
+ ## Install
40
+
41
+ `@google/model-viewer` is an optional peer dependency: add it to the app
42
+ that renders products. `<ProductViewer>` imports it lazily on first render,
43
+ so other pages never pay for it. It bundles its own three.js (it cannot share
44
+ the SDK's), roughly 1 MB; keep it on product routes only.
45
+
46
+ ## Capability
47
+
48
+ `detectXRCapabilities` / `useXRCapabilities` report `placement`:
49
+
50
+ | Field | How it is detected |
51
+ | ------------- | ----------------------------------------------------------------------------------- |
52
+ | `webxr` | `navigator.xr.isSessionSupported("immersive-ar")` |
53
+ | `sceneViewer` | Android Chrome / Samsung Internet user agent |
54
+ | `quickLook` | `<a rel="ar">` support (iOS Safari and WebKit browsers) |
55
+ | `any` | one of the above; otherwise `reason.code` `placement-unsupported` (not recoverable) |
56
+
57
+ Offer "View in AR" only when `any` is true; desktop shows the viewer alone.
58
+
59
+ ## `<ProductViewer>`
60
+
61
+ | Prop | model-viewer attribute |
62
+ | -------------------------------------------------------------------------------------------- | ------------------------------------------------ |
63
+ | `src`, `iosSrc`, `poster`, `alt` | `src`, `ios-src`, `poster`, `alt` |
64
+ | `ar` (default true), `arModes` | `ar`, `ar-modes` (preference order) |
65
+ | `placement: "floor" \| "wall"` | `ar-placement` |
66
+ | `scale: "auto" \| "fixed"` | `ar-scale` (`fixed` = true-to-size, no pinch) |
67
+ | `cameraControls`, `autoRotate`, `loading`, `environmentImage`, `shadowIntensity`, `exposure` | same names, kebab-cased |
68
+ | `attributes` | anything else, passed straight through |
69
+ | `onLoad`, `onError`, `onArStatus`, `onReady(element)` | `load`, `error`, `ar-status` events; the element |
70
+
71
+ Children are slotted into model-viewer (`slot="ar-button"`, `slot="poster"`,
72
+ hotspots).
73
+
74
+ ## `useProductAr()`
75
+
76
+ Returns `{ status, supportedModes, canActivate, reason, loading, error, bind, activate, handleStatus }`.
77
+ `status` is model-viewer's `ar-status` (`not-presenting`, `session-started`,
78
+ `object-placed`, `failed`) or `unavailable` when no mode is supported.
79
+ `activate()` must run from a user gesture.
80
+
81
+ ### Camera handoff
82
+
83
+ Only WebXR runs in the page and needs the camera the tracking session
84
+ holds; Scene Viewer and Quick Look open a native activity and never touch
85
+ it. When the hook runs under an `<XRProvider>` whose session is `running` or
86
+ `paused` on the webcam and the mode about to be used is `webxr`,
87
+ `activate()` stops the session first and restores the same facing and
88
+ lifecycle (a paused session comes back paused) when `ar-status` returns to
89
+ `not-presenting` (or `failed`). `handoffCamera: false` opts out. Stream /
90
+ canvas sources are left alone. The pure form is
91
+ `releaseSessionForAr(session, mode)`. Keep `arModes` on the viewer and
92
+ `modes` on the hook identical; both default to `DEFAULT_PRODUCT_AR_MODES`.
93
+
94
+ ## Assets
95
+
96
+ - GLB for every platform; keep it under a few MB, Draco / KTX2 compressed.
97
+ - USDZ for iOS Quick Look via `iosSrc`; without it model-viewer exports one
98
+ on the fly (slower, lower fidelity). The GLB → USDZ step is a publishing
99
+ step (see the asset pipeline issue), never runtime code.
100
+ - Host both on the CDN with long cache headers.
101
+
102
+ ## Manual validation
103
+
104
+ Run `/product-ar`:
105
+
106
+ | Device | Expect |
107
+ | ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
108
+ | Desktop | viewer with orbit; `supported modes: none`, button disabled |
109
+ | Android Chrome | `scene-viewer` (and `webxr` on ARCore devices); tap → Scene Viewer / WebXR places the astronaut; status log `session-started` → `object-placed` → `not-presenting` |
110
+ | iPhone | `quick-look`; tap → Quick Look opens the USDZ |
111
+ | With a tracking session running | the session reads `stopped` during AR and `running` after |
@@ -0,0 +1,78 @@
1
+ ---
2
+ title: "Product Variants, Hotspots & Dimensions"
3
+ description: "Material variants (colour / size), surface-anchored hotspots with serializable authoring data, and true-size dimension labels on a ProductViewer."
4
+ sidebarTitle: "Product Details"
5
+ icon: "tags"
6
+ ---
7
+
8
+ Builds on `<ProductViewer>` (Product Placement AR). Three details a product
9
+ page needs on the same model: switching looks, pointing at parts, and
10
+ telling the real size.
11
+
12
+ ```tsx
13
+ import {
14
+ ProductViewer,
15
+ ProductHotspot,
16
+ ProductDimensions,
17
+ useProductVariants,
18
+ useProductHotspots,
19
+ useProductDimensions,
20
+ type ProductViewerElement,
21
+ } from "@vincentt-xr/sdk/product";
22
+
23
+ const [el, setEl] = useState<ProductViewerElement | null>(null);
24
+ const variants = useProductVariants(el); // { variants, variant, setVariant }
25
+ const dimensions = useProductDimensions(el); // { size: [w, h, d], center } in metres, null until loaded
26
+ const hotspots = useProductHotspots(el, { initial: fromCms, onChange: save });
27
+
28
+ <ProductViewer src="/shoe.glb" scale="fixed" onReady={(e) => setEl(e)}>
29
+ {hotspots.hotspots.map((h) => (
30
+ <ProductHotspot key={h.id} hotspot={h} onClick={open} />
31
+ ))}
32
+ <ProductDimensions dimensions={dimensions} unit="metric" />
33
+ </ProductViewer>;
34
+ ```
35
+
36
+ ## Variants
37
+
38
+ `useProductVariants(element)` reads the model's `KHR_materials_variants`
39
+ after load and sets `variantName` on the element. Variants change materials
40
+ only, so they carry into AR wherever the platform renders the glTF (WebXR,
41
+ Scene Viewer). Quick Look renders the USDZ as exported: ship one USDZ per
42
+ variant and switch `iosSrc` with the variant, or accept the default look.
43
+
44
+ ## Hotspots
45
+
46
+ `ProductHotspotData = { id, position: [x, y, z], normal: [x, y, z], label?, description? }`
47
+ in model metres; serializable and validated (`parseHotspots`,
48
+ `serializeHotspots`). `<ProductHotspot>` renders a slotted callout model-viewer
49
+ keeps over the surface as the camera orbits, fading it when the surface
50
+ faces away.
51
+
52
+ `useProductHotspots(element, { initial, onChange })` is the authoring and
53
+ runtime state: `placeFromPointer(clientX, clientY, label)` raycasts the
54
+ click onto the model (`positionAndNormalFromPoint`), `add` / `update` /
55
+ `remove` / `clear`, `json` / `importJson`. The debug-ui
56
+ `<ProductHotspotPanel>` wraps it with click-to-place, label editing and a
57
+ JSON copy, so authored data goes back into the app as `initial`.
58
+
59
+ ## Dimensions
60
+
61
+ `useProductDimensions(element)` returns the bounding box (`getDimensions`,
62
+ `getBoundingBoxCenter`) after load. `<ProductDimensions>` labels width,
63
+ height and depth on three box edges, anchored as hotspots (`dimensionLines`
64
+ computes the edges); `unit` is `metric` (cm under 1 m) or `imperial`.
65
+ Pair with `scale="fixed"` on the viewer so AR places the model at that
66
+ size with no pinch-to-resize.
67
+
68
+ ## Manual validation
69
+
70
+ Run `/product-details` (model-viewer's variants shoe):
71
+
72
+ | Case | Steps | Expect |
73
+ | ---------- | ----------------------------------- | -------------------------------------------------------------- |
74
+ | Variants | tap the colourway buttons | the shoe changes material; the panel select follows |
75
+ | Hotspots | "place hotspot", click the shoe | a labelled dot stays on that point while orbiting |
76
+ | Authoring | edit the label, "copy JSON", reload | label persists; JSON matches the panel |
77
+ | Dimensions | toggle, switch unit | W / H / D labels on the box edges, cm ↔ in |
78
+ | AR (phone) | "View in your space" | true-size placement; variant carried into Scene Viewer / WebXR |