@vib3code/sdk 2.0.3-canary.74aebb4 → 2.0.3-canary.7b9491f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
  2. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  3. package/DOCS/ARCHITECTURE.md +1 -0
  4. package/DOCS/CI_TESTING.md +2 -0
  5. package/DOCS/CLI_ONBOARDING.md +2 -0
  6. package/DOCS/CONTROL_REFERENCE.md +2 -0
  7. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
  8. package/DOCS/ENV_SETUP.md +2 -0
  9. package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
  10. package/DOCS/EXPANSION_DESIGN.md +2 -0
  11. package/DOCS/EXPANSION_DESIGN_ULTRA.md +2 -0
  12. package/DOCS/EXPORT_FORMATS.md +2 -0
  13. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  14. package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
  15. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
  16. package/DOCS/LICENSING_TIERS.md +2 -0
  17. package/DOCS/MASTER_PLAN_2026-01-31.md +2 -0
  18. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
  19. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  20. package/DOCS/OPTIMIZATION_PLAN_MATH.md +1 -0
  21. package/DOCS/PRODUCT_STRATEGY.md +2 -0
  22. package/DOCS/PROJECT_SETUP.md +2 -0
  23. package/DOCS/README.md +5 -3
  24. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
  25. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  26. package/DOCS/REPO_MANIFEST.md +2 -0
  27. package/DOCS/ROADMAP.md +2 -0
  28. package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
  29. package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
  30. package/DOCS/STATUS.md +2 -0
  31. package/DOCS/SYSTEM_INVENTORY.md +2 -0
  32. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  33. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
  35. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
  36. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
  37. package/DOCS/WEBGPU_STATUS.md +2 -0
  38. package/DOCS/XR_BENCHMARKS.md +2 -0
  39. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
  40. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
  41. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
  42. package/DOCS/archive/SESSION_014_PLAN.md +1 -195
  43. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
  44. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
  45. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
  46. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -38
  47. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
  48. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +2 -0
  52. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +2 -0
  53. package/DOCS/dev-tracks/README.md +2 -0
  54. package/package.json +2 -4
  55. package/src/geometry/warp/HypersphereCore.js +53 -24
  56. package/src/math/Mat4x4.js +116 -86
  57. package/src/math/Rotor4D.js +31 -1
  58. package/src/math/Vec4.js +81 -25
  59. package/src/scene/Node4D.js +74 -24
package/src/math/Vec4.js CHANGED
@@ -128,11 +128,19 @@ export class Vec4 {
128
128
  }
129
129
 
130
130
  /**
131
- * Add another vector (immutable)
131
+ * Add another vector (immutable unless target provided)
132
132
  * @param {Vec4} v
133
- * @returns {Vec4} New vector
134
- */
135
- add(v) {
133
+ * @param {Vec4} [target=null] - Optional target vector
134
+ * @returns {Vec4} New vector or target
135
+ */
136
+ add(v, target = null) {
137
+ if (target) {
138
+ target._x = this._x + v._x;
139
+ target._y = this._y + v._y;
140
+ target._z = this._z + v._z;
141
+ target._w = this._w + v._w;
142
+ return target;
143
+ }
136
144
  return new Vec4(
137
145
  this._x + v._x,
138
146
  this._y + v._y,
@@ -155,11 +163,19 @@ export class Vec4 {
155
163
  }
156
164
 
157
165
  /**
158
- * Subtract another vector (immutable)
166
+ * Subtract another vector (immutable unless target provided)
159
167
  * @param {Vec4} v
160
- * @returns {Vec4} New vector
161
- */
162
- sub(v) {
168
+ * @param {Vec4} [target=null] - Optional target vector
169
+ * @returns {Vec4} New vector or target
170
+ */
171
+ sub(v, target = null) {
172
+ if (target) {
173
+ target._x = this._x - v._x;
174
+ target._y = this._y - v._y;
175
+ target._z = this._z - v._z;
176
+ target._w = this._w - v._w;
177
+ return target;
178
+ }
163
179
  return new Vec4(
164
180
  this._x - v._x,
165
181
  this._y - v._y,
@@ -182,11 +198,19 @@ export class Vec4 {
182
198
  }
183
199
 
184
200
  /**
185
- * Multiply by scalar (immutable)
201
+ * Multiply by scalar (immutable unless target provided)
186
202
  * @param {number} s
187
- * @returns {Vec4} New vector
188
- */
189
- scale(s) {
203
+ * @param {Vec4} [target=null] - Optional target vector
204
+ * @returns {Vec4} New vector or target
205
+ */
206
+ scale(s, target = null) {
207
+ if (target) {
208
+ target._x = this._x * s;
209
+ target._y = this._y * s;
210
+ target._z = this._z * s;
211
+ target._w = this._w * s;
212
+ return target;
213
+ }
190
214
  return new Vec4(
191
215
  this._x * s,
192
216
  this._y * s,
@@ -211,9 +235,17 @@ export class Vec4 {
211
235
  /**
212
236
  * Component-wise multiply (Hadamard product)
213
237
  * @param {Vec4} v
214
- * @returns {Vec4} New vector
215
- */
216
- multiply(v) {
238
+ * @param {Vec4} [target=null] - Optional target vector
239
+ * @returns {Vec4} New vector or target
240
+ */
241
+ multiply(v, target = null) {
242
+ if (target) {
243
+ target._x = this._x * v._x;
244
+ target._y = this._y * v._y;
245
+ target._z = this._z * v._z;
246
+ target._w = this._w * v._w;
247
+ return target;
248
+ }
217
249
  return new Vec4(
218
250
  this._x * v._x,
219
251
  this._y * v._y,
@@ -223,10 +255,18 @@ export class Vec4 {
223
255
  }
224
256
 
225
257
  /**
226
- * Negate vector (immutable)
227
- * @returns {Vec4} New vector
258
+ * Negate vector (immutable unless target provided)
259
+ * @param {Vec4} [target=null] - Optional target vector
260
+ * @returns {Vec4} New vector or target
228
261
  */
229
- negate() {
262
+ negate(target = null) {
263
+ if (target) {
264
+ target._x = -this._x;
265
+ target._y = -this._y;
266
+ target._z = -this._z;
267
+ target._w = -this._w;
268
+ return target;
269
+ }
230
270
  return new Vec4(-this._x, -this._y, -this._z, -this._w);
231
271
  }
232
272
 
@@ -286,15 +326,23 @@ export class Vec4 {
286
326
  }
287
327
 
288
328
  /**
289
- * Normalize to unit length (immutable)
290
- * @returns {Vec4} New normalized vector
329
+ * Normalize to unit length (immutable unless target provided)
330
+ * @param {Vec4} [target=null] - Optional target vector
331
+ * @returns {Vec4} New normalized vector or target
291
332
  */
292
- normalize() {
333
+ normalize(target = null) {
293
334
  const len = this.length();
294
335
  if (len < 1e-10) {
336
+ if (target) {
337
+ target._x = 0;
338
+ target._y = 0;
339
+ target._z = 0;
340
+ target._w = 0;
341
+ return target;
342
+ }
295
343
  return new Vec4(0, 0, 0, 0);
296
344
  }
297
- return this.scale(1 / len);
345
+ return this.scale(1 / len, target);
298
346
  }
299
347
 
300
348
  /**
@@ -314,9 +362,17 @@ export class Vec4 {
314
362
  * Linear interpolation to another vector
315
363
  * @param {Vec4} v - Target vector
316
364
  * @param {number} t - Interpolation factor (0-1)
317
- * @returns {Vec4} New interpolated vector
318
- */
319
- lerp(v, t) {
365
+ * @param {Vec4} [target=null] - Optional target vector
366
+ * @returns {Vec4} New interpolated vector or target
367
+ */
368
+ lerp(v, t, target = null) {
369
+ if (target) {
370
+ target._x = this._x + (v._x - this._x) * t;
371
+ target._y = this._y + (v._y - this._y) * t;
372
+ target._z = this._z + (v._z - this._z) * t;
373
+ target._w = this._w + (v._w - this._w) * t;
374
+ return target;
375
+ }
320
376
  return new Vec4(
321
377
  this._x + (v._x - this._x) * t,
322
378
  this._y + (v._y - this._y) * t,
@@ -500,29 +500,74 @@ export class Node4D {
500
500
  * @private
501
501
  */
502
502
  _updateLocalMatrix() {
503
- // Start with identity
504
- this._localMatrix = Mat4x4.identity();
503
+ // Ensure matrix exists
504
+ if (!this._localMatrix) {
505
+ this._localMatrix = new Mat4x4();
506
+ }
507
+
508
+ const m = this._localMatrix.data;
509
+ const s = this._scale;
510
+ const p = this._position;
511
+
512
+ // 1. Write rotation directly to local matrix (No allocation)
513
+ this._rotation.toMatrix(m);
514
+
515
+ // 2. Apply scale (Diagonal matrix multiplication on the right)
516
+ // M = M * S
517
+ // Columns of M are scaled by s.x, s.y, s.z, s.w
518
+
519
+ // Col 0
520
+ m[0] *= s.x; m[1] *= s.x; m[2] *= s.x; m[3] *= s.x;
521
+ // Col 1
522
+ m[4] *= s.y; m[5] *= s.y; m[6] *= s.y; m[7] *= s.y;
523
+ // Col 2
524
+ m[8] *= s.z; m[9] *= s.z; m[10] *= s.z; m[11] *= s.z;
525
+ // Col 3
526
+ m[12] *= s.w; m[13] *= s.w; m[14] *= s.w; m[15] *= s.w;
527
+
528
+ // 3. Apply translation (Matrix multiplication on the left)
529
+ // M = T * M
530
+ // T is standard 3D translation:
531
+ // [ 1 0 0 px ]
532
+ // [ 0 1 0 py ]
533
+ // [ 0 0 1 pz ]
534
+ // [ 0 0 0 1 ]
535
+ //
536
+ // Row 0 += px * Row 3
537
+ // Row 1 += py * Row 3
538
+ // Row 2 += pz * Row 3
539
+
540
+ const px = p.x;
541
+ const py = p.y;
542
+ const pz = p.z;
543
+
544
+ // Row 3 elements of M (which are used in the calculation)
545
+ const m3 = m[3];
546
+ const m7 = m[7];
547
+ const m11 = m[11];
548
+ const m15 = m[15];
549
+
550
+ if (px !== 0) {
551
+ m[0] += px * m3;
552
+ m[4] += px * m7;
553
+ m[8] += px * m11;
554
+ m[12] += px * m15;
555
+ }
556
+
557
+ if (py !== 0) {
558
+ m[1] += py * m3;
559
+ m[5] += py * m7;
560
+ m[9] += py * m11;
561
+ m[13] += py * m15;
562
+ }
563
+
564
+ if (pz !== 0) {
565
+ m[2] += pz * m3;
566
+ m[6] += pz * m7;
567
+ m[10] += pz * m11;
568
+ m[14] += pz * m15;
569
+ }
505
570
 
506
- // Apply scale
507
- const scaleMatrix = Mat4x4.identity();
508
- scaleMatrix.set(0, 0, this._scale.x);
509
- scaleMatrix.set(1, 1, this._scale.y);
510
- scaleMatrix.set(2, 2, this._scale.z);
511
- scaleMatrix.set(3, 3, this._scale.w);
512
-
513
- // Apply rotation (toMatrix returns Float32Array, wrap in Mat4x4)
514
- const rotationMatrix = new Mat4x4(this._rotation.toMatrix());
515
-
516
- // Apply translation (in 4D, translation is stored in last column, keep [3,3]=1)
517
- const translationMatrix = Mat4x4.identity();
518
- translationMatrix.set(0, 3, this._position.x);
519
- translationMatrix.set(1, 3, this._position.y);
520
- translationMatrix.set(2, 3, this._position.z);
521
- // Note: position.w is the 4th spatial coordinate, handled separately
522
- // Matrix[3,3] must remain 1 for proper transformation
523
-
524
- // Compose: T * R * S
525
- this._localMatrix = translationMatrix.multiply(rotationMatrix).multiply(scaleMatrix);
526
571
  this._localDirty = false;
527
572
  }
528
573
 
@@ -535,10 +580,15 @@ export class Node4D {
535
580
  this._updateLocalMatrix();
536
581
  }
537
582
 
583
+ // Ensure matrix exists
584
+ if (!this._worldMatrix) {
585
+ this._worldMatrix = new Mat4x4();
586
+ }
587
+
538
588
  if (this._parent) {
539
- this._worldMatrix = this._parent.worldMatrix.multiply(this._localMatrix);
589
+ this._parent.worldMatrix.multiply(this._localMatrix, this._worldMatrix);
540
590
  } else {
541
- this._worldMatrix = this._localMatrix.clone();
591
+ this._worldMatrix.copy(this._localMatrix);
542
592
  }
543
593
 
544
594
  this._worldDirty = false;