@vib3code/sdk 2.0.3-canary.74aebb4 → 2.0.3-canary.7b9491f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
- package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
- package/DOCS/ARCHITECTURE.md +1 -0
- package/DOCS/CI_TESTING.md +2 -0
- package/DOCS/CLI_ONBOARDING.md +2 -0
- package/DOCS/CONTROL_REFERENCE.md +2 -0
- package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
- package/DOCS/ENV_SETUP.md +2 -0
- package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
- package/DOCS/EXPANSION_DESIGN.md +2 -0
- package/DOCS/EXPANSION_DESIGN_ULTRA.md +2 -0
- package/DOCS/EXPORT_FORMATS.md +2 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
- package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
- package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
- package/DOCS/LICENSING_TIERS.md +2 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +2 -0
- package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
- package/DOCS/OBS_SETUP_GUIDE.md +2 -0
- package/DOCS/OPTIMIZATION_PLAN_MATH.md +1 -0
- package/DOCS/PRODUCT_STRATEGY.md +2 -0
- package/DOCS/PROJECT_SETUP.md +2 -0
- package/DOCS/README.md +5 -3
- package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
- package/DOCS/RENDERER_LIFECYCLE.md +2 -0
- package/DOCS/REPO_MANIFEST.md +2 -0
- package/DOCS/ROADMAP.md +2 -0
- package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
- package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
- package/DOCS/STATUS.md +2 -0
- package/DOCS/SYSTEM_INVENTORY.md +2 -0
- package/DOCS/TELEMETRY_EXPORTS.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
- package/DOCS/WEBGPU_STATUS.md +2 -0
- package/DOCS/XR_BENCHMARKS.md +2 -0
- package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
- package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
- package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
- package/DOCS/archive/SESSION_014_PLAN.md +1 -195
- package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
- package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
- package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
- package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -38
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +2 -0
- package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +2 -0
- package/DOCS/dev-tracks/README.md +2 -0
- package/package.json +2 -4
- package/src/geometry/warp/HypersphereCore.js +53 -24
- package/src/math/Mat4x4.js +116 -86
- package/src/math/Rotor4D.js +31 -1
- package/src/math/Vec4.js +81 -25
- package/src/scene/Node4D.js +74 -24
package/src/math/Vec4.js
CHANGED
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@@ -128,11 +128,19 @@ export class Vec4 {
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}
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/**
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-
* Add another vector (immutable)
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* Add another vector (immutable unless target provided)
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* @param {Vec4} v
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* @
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-
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New vector or target
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*/
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add(v, target = null) {
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if (target) {
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target._x = this._x + v._x;
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target._y = this._y + v._y;
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target._z = this._z + v._z;
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target._w = this._w + v._w;
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return target;
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}
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return new Vec4(
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this._x + v._x,
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this._y + v._y,
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@@ -155,11 +163,19 @@ export class Vec4 {
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}
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/**
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* Subtract another vector (immutable)
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* Subtract another vector (immutable unless target provided)
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* @param {Vec4} v
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* @
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New vector or target
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*/
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sub(v, target = null) {
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if (target) {
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target._x = this._x - v._x;
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target._y = this._y - v._y;
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target._z = this._z - v._z;
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target._w = this._w - v._w;
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return target;
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}
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return new Vec4(
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this._x - v._x,
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this._y - v._y,
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@@ -182,11 +198,19 @@ export class Vec4 {
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}
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/**
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* Multiply by scalar (immutable)
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* Multiply by scalar (immutable unless target provided)
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* @param {number} s
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* @
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-
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New vector or target
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*/
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scale(s, target = null) {
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if (target) {
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target._x = this._x * s;
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target._y = this._y * s;
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target._z = this._z * s;
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target._w = this._w * s;
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return target;
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}
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return new Vec4(
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this._x * s,
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this._y * s,
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@@ -211,9 +235,17 @@ export class Vec4 {
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/**
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* Component-wise multiply (Hadamard product)
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* @param {Vec4} v
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* @
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-
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New vector or target
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*/
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multiply(v, target = null) {
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if (target) {
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target._x = this._x * v._x;
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target._y = this._y * v._y;
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target._z = this._z * v._z;
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target._w = this._w * v._w;
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return target;
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}
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return new Vec4(
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this._x * v._x,
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this._y * v._y,
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@@ -223,10 +255,18 @@ export class Vec4 {
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}
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/**
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* Negate vector (immutable)
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* @
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* Negate vector (immutable unless target provided)
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New vector or target
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*/
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negate() {
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negate(target = null) {
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if (target) {
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target._x = -this._x;
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target._y = -this._y;
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target._z = -this._z;
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target._w = -this._w;
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return target;
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}
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return new Vec4(-this._x, -this._y, -this._z, -this._w);
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}
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@@ -286,15 +326,23 @@ export class Vec4 {
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}
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/**
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* Normalize to unit length (immutable)
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* @
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* Normalize to unit length (immutable unless target provided)
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New normalized vector or target
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*/
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normalize() {
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normalize(target = null) {
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const len = this.length();
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if (len < 1e-10) {
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if (target) {
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target._x = 0;
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target._y = 0;
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target._z = 0;
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target._w = 0;
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return target;
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}
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return new Vec4(0, 0, 0, 0);
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}
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return this.scale(1 / len);
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return this.scale(1 / len, target);
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}
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/**
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* Linear interpolation to another vector
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* @param {Vec4} v - Target vector
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* @param {number} t - Interpolation factor (0-1)
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* @
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} New interpolated vector or target
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*/
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lerp(v, t, target = null) {
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if (target) {
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target._x = this._x + (v._x - this._x) * t;
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target._y = this._y + (v._y - this._y) * t;
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target._z = this._z + (v._z - this._z) * t;
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target._w = this._w + (v._w - this._w) * t;
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return target;
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}
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return new Vec4(
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this._x + (v._x - this._x) * t,
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this._y + (v._y - this._y) * t,
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package/src/scene/Node4D.js
CHANGED
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* @private
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*/
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_updateLocalMatrix() {
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//
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this._localMatrix
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// Ensure matrix exists
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if (!this._localMatrix) {
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this._localMatrix = new Mat4x4();
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}
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const m = this._localMatrix.data;
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const s = this._scale;
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const p = this._position;
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// 1. Write rotation directly to local matrix (No allocation)
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this._rotation.toMatrix(m);
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// 2. Apply scale (Diagonal matrix multiplication on the right)
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// M = M * S
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// Columns of M are scaled by s.x, s.y, s.z, s.w
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// Col 0
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m[0] *= s.x; m[1] *= s.x; m[2] *= s.x; m[3] *= s.x;
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// Col 1
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m[4] *= s.y; m[5] *= s.y; m[6] *= s.y; m[7] *= s.y;
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// Col 2
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m[8] *= s.z; m[9] *= s.z; m[10] *= s.z; m[11] *= s.z;
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// Col 3
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m[12] *= s.w; m[13] *= s.w; m[14] *= s.w; m[15] *= s.w;
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// 3. Apply translation (Matrix multiplication on the left)
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// M = T * M
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// T is standard 3D translation:
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// [ 1 0 0 px ]
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// [ 0 1 0 py ]
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// [ 0 0 1 pz ]
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// [ 0 0 0 1 ]
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//
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// Row 0 += px * Row 3
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// Row 1 += py * Row 3
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// Row 2 += pz * Row 3
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const px = p.x;
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const py = p.y;
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const pz = p.z;
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// Row 3 elements of M (which are used in the calculation)
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const m3 = m[3];
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const m7 = m[7];
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const m11 = m[11];
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const m15 = m[15];
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if (px !== 0) {
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m[0] += px * m3;
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m[4] += px * m7;
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m[8] += px * m11;
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m[12] += px * m15;
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}
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if (py !== 0) {
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m[1] += py * m3;
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m[5] += py * m7;
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m[9] += py * m11;
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m[13] += py * m15;
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}
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if (pz !== 0) {
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m[2] += pz * m3;
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m[6] += pz * m7;
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m[10] += pz * m11;
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m[14] += pz * m15;
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}
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// Apply scale
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const scaleMatrix = Mat4x4.identity();
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scaleMatrix.set(0, 0, this._scale.x);
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509
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scaleMatrix.set(1, 1, this._scale.y);
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scaleMatrix.set(2, 2, this._scale.z);
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scaleMatrix.set(3, 3, this._scale.w);
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-
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// Apply rotation (toMatrix returns Float32Array, wrap in Mat4x4)
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const rotationMatrix = new Mat4x4(this._rotation.toMatrix());
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515
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-
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// Apply translation (in 4D, translation is stored in last column, keep [3,3]=1)
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517
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-
const translationMatrix = Mat4x4.identity();
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518
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translationMatrix.set(0, 3, this._position.x);
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519
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-
translationMatrix.set(1, 3, this._position.y);
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520
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translationMatrix.set(2, 3, this._position.z);
|
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521
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-
// Note: position.w is the 4th spatial coordinate, handled separately
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522
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// Matrix[3,3] must remain 1 for proper transformation
|
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523
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-
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524
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// Compose: T * R * S
|
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525
|
-
this._localMatrix = translationMatrix.multiply(rotationMatrix).multiply(scaleMatrix);
|
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526
571
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this._localDirty = false;
|
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527
572
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}
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528
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@@ -535,10 +580,15 @@ export class Node4D {
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535
580
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this._updateLocalMatrix();
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536
581
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}
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537
582
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583
|
+
// Ensure matrix exists
|
|
584
|
+
if (!this._worldMatrix) {
|
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585
|
+
this._worldMatrix = new Mat4x4();
|
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+
}
|
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587
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+
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538
588
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if (this._parent) {
|
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539
|
-
this.
|
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589
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this._parent.worldMatrix.multiply(this._localMatrix, this._worldMatrix);
|
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540
590
|
} else {
|
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541
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-
this._worldMatrix
|
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591
|
+
this._worldMatrix.copy(this._localMatrix);
|
|
542
592
|
}
|
|
543
593
|
|
|
544
594
|
this._worldDirty = false;
|