@vib3code/sdk 2.0.3-canary.74aebb4 → 2.0.3-canary.7b9491f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
- package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
- package/DOCS/ARCHITECTURE.md +1 -0
- package/DOCS/CI_TESTING.md +2 -0
- package/DOCS/CLI_ONBOARDING.md +2 -0
- package/DOCS/CONTROL_REFERENCE.md +2 -0
- package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
- package/DOCS/ENV_SETUP.md +2 -0
- package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
- package/DOCS/EXPANSION_DESIGN.md +2 -0
- package/DOCS/EXPANSION_DESIGN_ULTRA.md +2 -0
- package/DOCS/EXPORT_FORMATS.md +2 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
- package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
- package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
- package/DOCS/LICENSING_TIERS.md +2 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +2 -0
- package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
- package/DOCS/OBS_SETUP_GUIDE.md +2 -0
- package/DOCS/OPTIMIZATION_PLAN_MATH.md +1 -0
- package/DOCS/PRODUCT_STRATEGY.md +2 -0
- package/DOCS/PROJECT_SETUP.md +2 -0
- package/DOCS/README.md +5 -3
- package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
- package/DOCS/RENDERER_LIFECYCLE.md +2 -0
- package/DOCS/REPO_MANIFEST.md +2 -0
- package/DOCS/ROADMAP.md +2 -0
- package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
- package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
- package/DOCS/STATUS.md +2 -0
- package/DOCS/SYSTEM_INVENTORY.md +2 -0
- package/DOCS/TELEMETRY_EXPORTS.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
- package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
- package/DOCS/WEBGPU_STATUS.md +2 -0
- package/DOCS/XR_BENCHMARKS.md +2 -0
- package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
- package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
- package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
- package/DOCS/archive/SESSION_014_PLAN.md +1 -195
- package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
- package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
- package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
- package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -38
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +2 -0
- package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +2 -0
- package/DOCS/dev-tracks/README.md +2 -0
- package/package.json +2 -4
- package/src/geometry/warp/HypersphereCore.js +53 -24
- package/src/math/Mat4x4.js +116 -86
- package/src/math/Rotor4D.js +31 -1
- package/src/math/Vec4.js +81 -25
- package/src/scene/Node4D.js +74 -24
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@@ -1,38 +1 @@
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This document records the current WebGPU backend state, what is implemented, and what is required
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to validate it in local development or CI.
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## Current status
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- **Backend scaffold:** `WebGPUBackend` initializes adapter/device, configures the canvas, manages
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resize, and supports a clear-pass `renderFrame()` path.
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- **Async context creation:** `createRenderContextAsync()` can instantiate WebGPU contexts using
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`{ backend: 'webgpu' }`.
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- **Resource tracking:** depth textures are registered in the shared `RenderResourceRegistry`.
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## What is still needed
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1. **Pipeline parity:** implement basic shader pipelines (vertex/fragment) and buffer binding that
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match the WebGL backend command flow.
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2. **Command buffer bridge:** map existing render commands to WebGPU render passes.
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3. **Feature gating:** add host-app controls to toggle WebGPU via feature flags.
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4. **Diagnostics:** add per-frame stats and resource delta reporting for WebGPU.
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## Testing requirements
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### Local smoke test
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Prerequisites:
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- A browser with WebGPU enabled (Chrome/Edge with `chrome://flags/#enable-unsafe-webgpu`, or a
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Chromium build with WebGPU support).
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- A device with WebGPU-capable GPU drivers.
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Suggested smoke flow:
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1. Create a canvas and call `createRenderContextAsync(canvas, { backend: 'webgpu' })`.
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2. Call `backend.renderFrame({ clearColor: [0.1, 0.1, 0.2, 1] })` and confirm the canvas clears.
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3. Resize the canvas and ensure the clear pass still succeeds.
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### CI validation
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- WebGPU cannot be reliably validated in headless CI without GPU support.
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- CI should instead run WebGL tests and lint/static checks; keep a manual WebGPU smoke checklist.
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## File locations
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- `src/render/backends/WebGPUBackend.js`
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- `src/render/index.js` (`createRenderContextAsync`)
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Last reviewed: 2026-02-17
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package/package.json
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{
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"name": "@vib3code/sdk",
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"version": "2.0.3-canary.
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"version": "2.0.3-canary.7b9491f",
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"description": "VIB3+ 4D Visualization SDK - Unified engine with 6D rotation, MCP agentic integration, and cross-platform support",
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"type": "module",
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"main": "src/core/VIB3Engine.js",
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@@ -9,9 +9,7 @@
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"vib3": "./src/cli/index.js",
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"vib3-mcp": "./src/agent/mcp/stdio-server.js"
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},
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"sideEffects":
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"./src/geometry/builders/*.js"
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],
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"sideEffects": false,
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"exports": {
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".": {
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"types": "./types/adaptive-sdk.d.ts",
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@@ -16,13 +16,14 @@ import { Vec4 } from '../../math/Vec4.js';
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* @param {number} radius - Hypersphere radius
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* @returns {Vec4} Point on hypersphere
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*/
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export function projectToHypersphere(point, radius = 1) {
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export function projectToHypersphere(point, radius = 1, target = null) {
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const len = point.length();
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if (len < 0.0001) {
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// Handle origin - project to north pole
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if (target) return target.set(0, 0, 0, radius);
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return new Vec4(0, 0, 0, radius);
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}
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return point.scale(radius / len);
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return point.scale(radius / len, target);
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}
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/**
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* Maps all of 3D space onto the 4D hypersphere
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* @param {Vec4} point - Input point (uses x, y, z)
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* @param {number} radius - Hypersphere radius
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} Point on hypersphere
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*/
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export function stereographicToHypersphere(point, radius = 1) {
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export function stereographicToHypersphere(point, radius = 1, target = null) {
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const x = point.x;
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const y = point.y;
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const z = point.z;
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const sumSq = x * x + y * y + z * z;
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const denom = sumSq + 1;
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if (target) {
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return target.set(
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(2 * x) / denom * radius,
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(2 * y) / denom * radius,
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(2 * z) / denom * radius,
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(sumSq - 1) / denom * radius
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);
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}
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return new Vec4(
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(2 * x) / denom * radius,
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(2 * y) / denom * radius,
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* @param {number} phi - Azimuth on base S² (0 to 2π)
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* @param {number} psi - Fiber angle (0 to 2π)
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* @param {number} radius - Hypersphere radius
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* @param {Vec4} [target=null] - Optional target vector
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* @returns {Vec4} Point on hypersphere
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*/
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export function hopfFibration(theta, phi, psi, radius = 1) {
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export function hopfFibration(theta, phi, psi, radius = 1, target = null) {
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const cosTheta2 = Math.cos(theta / 2);
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const sinTheta2 = Math.sin(theta / 2);
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if (target) {
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return target.set(
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cosTheta2 * Math.cos((phi + psi) / 2) * radius,
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cosTheta2 * Math.sin((phi + psi) / 2) * radius,
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sinTheta2 * Math.cos((phi - psi) / 2) * radius,
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sinTheta2 * Math.sin((phi - psi) / 2) * radius
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);
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}
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return new Vec4(
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cosTheta2 * Math.cos((phi + psi) / 2) * radius,
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cosTheta2 * Math.sin((phi + psi) / 2) * radius,
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* @returns {Vec4[]} Warped vertices
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export function warpRadial(vertices, radius = 1, blendFactor = 1) {
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const onSphere = new Vec4();
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return vertices.map(v => {
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projectToHypersphere(v, radius, onSphere);
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return v.lerp(onSphere, blendFactor);
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});
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}
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*/
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export function warpStereographic(vertices, radius = 1, scale = 1) {
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v.scale(scale, scaled);
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});
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}
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twist = 1
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} = options;
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const temp = new Vec4();
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const warpedVertices = geometry.vertices.map(v => {
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const result = v.scale(scale);
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if (method === 'stereographic') {
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stereographicToHypersphere(result, radius, result);
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} else if (method === 'hopf') {
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const r = result.length();
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result.set(0, 0, 0, radius);
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} else {
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const theta = Math.acos(result.z / r);
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const phi = Math.atan2(result.y, result.x);
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const psi = result.w * twist + phi * 0.5;
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hopfFibration(theta, phi, psi, radius, result);
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}
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} else {
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projectToHypersphere(result, radius, temp);
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}
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warpedVertices = warpRadial(scaledVertices, radius, blend);
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break;
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}
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return result;
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});
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return {
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...geometry,
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package/src/math/Mat4x4.js
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import { Vec4 } from './Vec4.js';
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export class Mat4x4 {
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/**
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* Internal token to skip initialization during construction
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* @private
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*/
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constructor(elements = null) {
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static identity() {
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return new Mat4x4(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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]);
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static zero() {
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return new Mat4x4(
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/**
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* Multiply two matrices
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* @param {Mat4x4} m - Right operand
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* @param {Mat4x4} [target=null] - Optional target matrix to store result
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multiply(m) {
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const out = new Mat4x4();
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multiply(m, target = null) {
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const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
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const r = out.data;
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const b = m.data;
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/**
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* Transform a Vec4 by this matrix
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* @param {Vec4} [target=null] - Optional target vector to store result
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* @returns {Vec4} Transformed vector
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|
*/
|
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|
-
multiplyVec4(v) {
|
|
269
|
+
multiplyVec4(v, target = null) {
|
|
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270
|
const m = this.data;
|
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266
|
-
|
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|
-
|
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|
-
|
|
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|
-
|
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|
-
|
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|
-
|
|
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|
+
const out = target || new Vec4();
|
|
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|
+
|
|
273
|
+
// Cache components to support aliasing (target === v)
|
|
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|
+
const x = v.x, y = v.y, z = v.z, w = v.w;
|
|
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|
+
|
|
276
|
+
out.x = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
|
|
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|
+
out.y = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
|
|
278
|
+
out.z = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
|
|
279
|
+
out.w = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
|
|
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|
+
|
|
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|
+
return out;
|
|
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282
|
}
|
|
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283
|
|
|
274
284
|
/**
|
|
@@ -310,27 +320,36 @@ export class Mat4x4 {
|
|
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310
320
|
/**
|
|
311
321
|
* Add another matrix
|
|
312
322
|
* @param {Mat4x4} m
|
|
323
|
+
* @param {Mat4x4} [target=null] - Optional target matrix
|
|
313
324
|
* @returns {Mat4x4} New matrix
|
|
314
325
|
*/
|
|
315
|
-
add(m) {
|
|
316
|
-
const
|
|
326
|
+
add(m, target = null) {
|
|
327
|
+
const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
328
|
+
const r = out.data;
|
|
329
|
+
const a = this.data;
|
|
330
|
+
const b = m.data;
|
|
331
|
+
|
|
317
332
|
for (let i = 0; i < 16; i++) {
|
|
318
|
-
|
|
333
|
+
r[i] = a[i] + b[i];
|
|
319
334
|
}
|
|
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|
-
return
|
|
335
|
+
return out;
|
|
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336
|
}
|
|
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337
|
|
|
323
338
|
/**
|
|
324
339
|
* Multiply by scalar
|
|
325
340
|
* @param {number} s
|
|
341
|
+
* @param {Mat4x4} [target=null] - Optional target matrix
|
|
326
342
|
* @returns {Mat4x4} New matrix
|
|
327
343
|
*/
|
|
328
|
-
scale(s) {
|
|
329
|
-
const
|
|
344
|
+
scale(s, target = null) {
|
|
345
|
+
const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
346
|
+
const r = out.data;
|
|
347
|
+
const a = this.data;
|
|
348
|
+
|
|
330
349
|
for (let i = 0; i < 16; i++) {
|
|
331
|
-
|
|
350
|
+
r[i] = a[i] * s;
|
|
332
351
|
}
|
|
333
|
-
return
|
|
352
|
+
return out;
|
|
334
353
|
}
|
|
335
354
|
|
|
336
355
|
/**
|
|
@@ -339,12 +358,13 @@ export class Mat4x4 {
|
|
|
339
358
|
*/
|
|
340
359
|
transpose() {
|
|
341
360
|
const m = this.data;
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
]
|
|
361
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
362
|
+
const r = out.data;
|
|
363
|
+
r[0] = m[0]; r[4] = m[1]; r[8] = m[2]; r[12] = m[3];
|
|
364
|
+
r[1] = m[4]; r[5] = m[5]; r[9] = m[6]; r[13] = m[7];
|
|
365
|
+
r[2] = m[8]; r[6] = m[9]; r[10] = m[10]; r[14] = m[11];
|
|
366
|
+
r[3] = m[12]; r[7] = m[13]; r[11] = m[14]; r[15] = m[15];
|
|
367
|
+
return out;
|
|
348
368
|
}
|
|
349
369
|
|
|
350
370
|
/**
|
|
@@ -399,7 +419,8 @@ export class Mat4x4 {
|
|
|
399
419
|
*/
|
|
400
420
|
inverse() {
|
|
401
421
|
const m = this.data;
|
|
402
|
-
const
|
|
422
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
423
|
+
const inv = out.data;
|
|
403
424
|
|
|
404
425
|
inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] +
|
|
405
426
|
m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10];
|
|
@@ -460,7 +481,7 @@ export class Mat4x4 {
|
|
|
460
481
|
inv[i] *= invDet;
|
|
461
482
|
}
|
|
462
483
|
|
|
463
|
-
return
|
|
484
|
+
return out;
|
|
464
485
|
}
|
|
465
486
|
|
|
466
487
|
/**
|
|
@@ -673,12 +694,13 @@ export class Mat4x4 {
|
|
|
673
694
|
static rotationXY(angle) {
|
|
674
695
|
const c = Math.cos(angle);
|
|
675
696
|
const s = Math.sin(angle);
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
]
|
|
697
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
698
|
+
const r = out.data;
|
|
699
|
+
r[0] = c; r[1] = s;
|
|
700
|
+
r[4] = -s; r[5] = c;
|
|
701
|
+
r[10] = 1;
|
|
702
|
+
r[15] = 1;
|
|
703
|
+
return out;
|
|
682
704
|
}
|
|
683
705
|
|
|
684
706
|
/**
|
|
@@ -689,12 +711,13 @@ export class Mat4x4 {
|
|
|
689
711
|
static rotationXZ(angle) {
|
|
690
712
|
const c = Math.cos(angle);
|
|
691
713
|
const s = Math.sin(angle);
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
]
|
|
714
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
715
|
+
const r = out.data;
|
|
716
|
+
r[0] = c; r[2] = -s;
|
|
717
|
+
r[5] = 1;
|
|
718
|
+
r[8] = s; r[10] = c;
|
|
719
|
+
r[15] = 1;
|
|
720
|
+
return out;
|
|
698
721
|
}
|
|
699
722
|
|
|
700
723
|
/**
|
|
@@ -705,12 +728,13 @@ export class Mat4x4 {
|
|
|
705
728
|
static rotationYZ(angle) {
|
|
706
729
|
const c = Math.cos(angle);
|
|
707
730
|
const s = Math.sin(angle);
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
|
|
712
|
-
|
|
713
|
-
]
|
|
731
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
732
|
+
const r = out.data;
|
|
733
|
+
r[0] = 1;
|
|
734
|
+
r[5] = c; r[6] = s;
|
|
735
|
+
r[9] = -s; r[10] = c;
|
|
736
|
+
r[15] = 1;
|
|
737
|
+
return out;
|
|
714
738
|
}
|
|
715
739
|
|
|
716
740
|
/**
|
|
@@ -722,12 +746,13 @@ export class Mat4x4 {
|
|
|
722
746
|
static rotationXW(angle) {
|
|
723
747
|
const c = Math.cos(angle);
|
|
724
748
|
const s = Math.sin(angle);
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
]
|
|
749
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
750
|
+
const r = out.data;
|
|
751
|
+
r[0] = c; r[3] = s;
|
|
752
|
+
r[5] = 1;
|
|
753
|
+
r[10] = 1;
|
|
754
|
+
r[12] = -s; r[15] = c;
|
|
755
|
+
return out;
|
|
731
756
|
}
|
|
732
757
|
|
|
733
758
|
/**
|
|
@@ -738,12 +763,13 @@ export class Mat4x4 {
|
|
|
738
763
|
static rotationYW(angle) {
|
|
739
764
|
const c = Math.cos(angle);
|
|
740
765
|
const s = Math.sin(angle);
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
]
|
|
766
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
767
|
+
const r = out.data;
|
|
768
|
+
r[0] = 1;
|
|
769
|
+
r[5] = c; r[7] = s;
|
|
770
|
+
r[10] = 1;
|
|
771
|
+
r[13] = -s; r[15] = c;
|
|
772
|
+
return out;
|
|
747
773
|
}
|
|
748
774
|
|
|
749
775
|
/**
|
|
@@ -754,12 +780,13 @@ export class Mat4x4 {
|
|
|
754
780
|
static rotationZW(angle) {
|
|
755
781
|
const c = Math.cos(angle);
|
|
756
782
|
const s = Math.sin(angle);
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
]
|
|
783
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
784
|
+
const r = out.data;
|
|
785
|
+
r[0] = 1;
|
|
786
|
+
r[5] = 1;
|
|
787
|
+
r[10] = c; r[11] = s;
|
|
788
|
+
r[14] = -s; r[15] = c;
|
|
789
|
+
return out;
|
|
763
790
|
}
|
|
764
791
|
|
|
765
792
|
/**
|
|
@@ -831,12 +858,13 @@ export class Mat4x4 {
|
|
|
831
858
|
* @returns {Mat4x4}
|
|
832
859
|
*/
|
|
833
860
|
static uniformScale(s) {
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
]
|
|
861
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
862
|
+
const r = out.data;
|
|
863
|
+
r[0] = s;
|
|
864
|
+
r[5] = s;
|
|
865
|
+
r[10] = s;
|
|
866
|
+
r[15] = s;
|
|
867
|
+
return out;
|
|
840
868
|
}
|
|
841
869
|
|
|
842
870
|
/**
|
|
@@ -848,12 +876,13 @@ export class Mat4x4 {
|
|
|
848
876
|
* @returns {Mat4x4}
|
|
849
877
|
*/
|
|
850
878
|
static scale(sx, sy, sz, sw = 1) {
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
]
|
|
879
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
880
|
+
const r = out.data;
|
|
881
|
+
r[0] = sx;
|
|
882
|
+
r[5] = sy;
|
|
883
|
+
r[10] = sz;
|
|
884
|
+
r[15] = sw;
|
|
885
|
+
return out;
|
|
857
886
|
}
|
|
858
887
|
|
|
859
888
|
/**
|
|
@@ -869,12 +898,13 @@ export class Mat4x4 {
|
|
|
869
898
|
static translation(tx, ty, tz, tw = 0) {
|
|
870
899
|
// For true 4D translation, you need 5D homogeneous coordinates
|
|
871
900
|
// This is a placeholder that adds the translation to the W column
|
|
872
|
-
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
]
|
|
901
|
+
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
902
|
+
const r = out.data;
|
|
903
|
+
r[0] = 1;
|
|
904
|
+
r[5] = 1;
|
|
905
|
+
r[10] = 1;
|
|
906
|
+
r[12] = tx; r[13] = ty; r[14] = tz; r[15] = 1 + tw;
|
|
907
|
+
return out;
|
|
878
908
|
}
|
|
879
909
|
}
|
|
880
910
|
|
package/src/math/Rotor4D.js
CHANGED
|
@@ -429,9 +429,10 @@ export class Rotor4D {
|
|
|
429
429
|
|
|
430
430
|
/**
|
|
431
431
|
* Convert rotor to 4x4 rotation matrix (column-major for WebGL)
|
|
432
|
+
* @param {Float32Array|Array} [target] - Optional target array to write into
|
|
432
433
|
* @returns {Float32Array} 16-element array in column-major order
|
|
433
434
|
*/
|
|
434
|
-
toMatrix() {
|
|
435
|
+
toMatrix(target = null) {
|
|
435
436
|
// Normalize first for numerical stability
|
|
436
437
|
const n = this.norm();
|
|
437
438
|
const invN = n > 1e-10 ? 1 / n : 1;
|
|
@@ -495,6 +496,35 @@ export class Rotor4D {
|
|
|
495
496
|
// Formula derived from sandwich product R v R†
|
|
496
497
|
// Diagonal: s² minus bivectors containing that axis, plus others
|
|
497
498
|
// Off-diagonal: 2*s*bivector terms for single-plane contributions
|
|
499
|
+
|
|
500
|
+
if (target) {
|
|
501
|
+
// Column 0 (transformed X axis)
|
|
502
|
+
target[0] = s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2;
|
|
503
|
+
target[1] = sxy + xzyz + xwyw - zwxyzw;
|
|
504
|
+
target[2] = sxz - xyyz + xwzw + ywxyzw;
|
|
505
|
+
target[3] = sxw - xyyw - xzzw - yzxyzw;
|
|
506
|
+
|
|
507
|
+
// Column 1 (transformed Y axis)
|
|
508
|
+
target[4] = -sxy + xzyz + xwyw + zwxyzw;
|
|
509
|
+
target[5] = s2 - xy2 + xz2 - yz2 + xw2 - yw2 + zw2 - xyzw2;
|
|
510
|
+
target[6] = syz + xyxz + ywzw - xwxyzw;
|
|
511
|
+
target[7] = syw + xyxw - yzzw + xzxyzw;
|
|
512
|
+
|
|
513
|
+
// Column 2 (transformed Z axis)
|
|
514
|
+
target[8] = -sxz - xyyz + xwzw - ywxyzw;
|
|
515
|
+
target[9] = -syz + xyxz + ywzw + xwxyzw;
|
|
516
|
+
target[10] = s2 + xy2 - xz2 - yz2 + xw2 + yw2 - zw2 - xyzw2;
|
|
517
|
+
target[11] = szw + xzxw + yzyw - xyxyzw;
|
|
518
|
+
|
|
519
|
+
// Column 3 (transformed W axis)
|
|
520
|
+
target[12] = -sxw - xyyw - xzzw + yzxyzw;
|
|
521
|
+
target[13] = -syw + xyxw - yzzw - xzxyzw;
|
|
522
|
+
target[14] = -szw + xzxw + yzyw + xyxyzw;
|
|
523
|
+
target[15] = s2 + xy2 + xz2 + yz2 - xw2 - yw2 - zw2 - xyzw2;
|
|
524
|
+
|
|
525
|
+
return target;
|
|
526
|
+
}
|
|
527
|
+
|
|
498
528
|
return new Float32Array([
|
|
499
529
|
// Column 0 (transformed X axis)
|
|
500
530
|
s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2,
|