@vib3code/sdk 2.0.1 → 2.0.3-canary.6f35b4c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +36 -0
- package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +243 -0
- package/DOCS/CLI_ONBOARDING.md +1 -1
- package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +117 -0
- package/DOCS/EPIC_SCROLL_EVENTS.md +773 -0
- package/DOCS/HANDOFF_LANDING_PAGE.md +154 -0
- package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +493 -0
- package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +937 -0
- package/DOCS/PRODUCT_STRATEGY.md +63 -0
- package/DOCS/README.md +103 -0
- package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +97 -0
- package/DOCS/ROADMAP.md +111 -0
- package/DOCS/SCROLL_TIMELINE_v3.md +269 -0
- package/DOCS/SITE_REFACTOR_PLAN.md +100 -0
- package/DOCS/STATUS.md +24 -0
- package/DOCS/SYSTEM_INVENTORY.md +33 -30
- package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +85 -0
- package/DOCS/VISUAL_ANALYSIS_FACETAD.md +133 -0
- package/DOCS/VISUAL_ANALYSIS_SIMONE.md +95 -0
- package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +86 -0
- package/DOCS/{BLUEPRINT_EXECUTION_PLAN_2026-01-07.md → archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md} +1 -1
- package/DOCS/{DEV_TRACK_ANALYSIS.md → archive/DEV_TRACK_ANALYSIS.md} +3 -0
- package/DOCS/{SYSTEM_AUDIT_2026-01-30.md → archive/SYSTEM_AUDIT_2026-01-30.md} +3 -0
- package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +1 -1
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +231 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +127 -0
- package/DOCS/dev-tracks/README.md +10 -0
- package/README.md +26 -13
- package/cpp/CMakeLists.txt +236 -0
- package/cpp/bindings/embind.cpp +269 -0
- package/cpp/build.sh +129 -0
- package/cpp/geometry/Crystal.cpp +103 -0
- package/cpp/geometry/Fractal.cpp +136 -0
- package/cpp/geometry/GeometryGenerator.cpp +262 -0
- package/cpp/geometry/KleinBottle.cpp +71 -0
- package/cpp/geometry/Sphere.cpp +134 -0
- package/cpp/geometry/Tesseract.cpp +94 -0
- package/cpp/geometry/Tetrahedron.cpp +83 -0
- package/cpp/geometry/Torus.cpp +65 -0
- package/cpp/geometry/WarpFunctions.cpp +238 -0
- package/cpp/geometry/Wave.cpp +85 -0
- package/cpp/include/vib3_ffi.h +238 -0
- package/cpp/math/Mat4x4.cpp +409 -0
- package/cpp/math/Mat4x4.hpp +209 -0
- package/cpp/math/Projection.cpp +142 -0
- package/cpp/math/Projection.hpp +148 -0
- package/cpp/math/Rotor4D.cpp +322 -0
- package/cpp/math/Rotor4D.hpp +204 -0
- package/cpp/math/Vec4.cpp +303 -0
- package/cpp/math/Vec4.hpp +225 -0
- package/cpp/src/vib3_ffi.cpp +607 -0
- package/cpp/tests/Geometry_test.cpp +213 -0
- package/cpp/tests/Mat4x4_test.cpp +494 -0
- package/cpp/tests/Projection_test.cpp +298 -0
- package/cpp/tests/Rotor4D_test.cpp +423 -0
- package/cpp/tests/Vec4_test.cpp +489 -0
- package/package.json +31 -27
- package/src/agent/mcp/MCPServer.js +722 -0
- package/src/agent/mcp/stdio-server.js +264 -0
- package/src/agent/mcp/tools.js +367 -0
- package/src/cli/index.js +0 -0
- package/src/core/CanvasManager.js +97 -204
- package/src/core/ErrorReporter.js +1 -1
- package/src/core/Parameters.js +1 -1
- package/src/core/VIB3Engine.js +38 -1
- package/src/core/VitalitySystem.js +53 -0
- package/src/core/renderers/HolographicRendererAdapter.js +2 -2
- package/src/creative/AestheticMapper.js +628 -0
- package/src/creative/ChoreographyPlayer.js +481 -0
- package/src/export/TradingCardManager.js +3 -4
- package/src/faceted/FacetedSystem.js +237 -388
- package/src/holograms/HolographicVisualizer.js +29 -12
- package/src/holograms/RealHolographicSystem.js +68 -12
- package/src/polychora/PolychoraSystem.js +77 -0
- package/src/quantum/QuantumEngine.js +103 -66
- package/src/quantum/QuantumVisualizer.js +7 -2
- package/src/render/UnifiedRenderBridge.js +3 -0
- package/src/shaders/faceted/faceted.frag.glsl +220 -80
- package/src/shaders/faceted/faceted.frag.wgsl +138 -97
- package/src/shaders/holographic/holographic.frag.glsl +28 -9
- package/src/shaders/holographic/holographic.frag.wgsl +107 -38
- package/src/shaders/quantum/quantum.frag.glsl +1 -0
- package/src/shaders/quantum/quantum.frag.wgsl +1 -1
- package/src/viewer/index.js +1 -1
- package/tools/headless-renderer.js +258 -0
- package/tools/shader-sync-verify.js +8 -4
- package/tools/site-analysis/all-reports.json +32 -0
- package/tools/site-analysis/combined-analysis.md +50 -0
- package/tools/site-analyzer.mjs +779 -0
- package/tools/visual-catalog/capture.js +276 -0
- package/tools/visual-catalog/composite.js +138 -0
- /package/DOCS/{DEV_TRACK_PLAN_2026-01-07.md → archive/DEV_TRACK_PLAN_2026-01-07.md} +0 -0
- /package/DOCS/{SESSION_014_PLAN.md → archive/SESSION_014_PLAN.md} +0 -0
- /package/DOCS/{SESSION_LOG_2026-01-07.md → archive/SESSION_LOG_2026-01-07.md} +0 -0
- /package/DOCS/{STRATEGIC_BLUEPRINT_2026-01-07.md → archive/STRATEGIC_BLUEPRINT_2026-01-07.md} +0 -0
- /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
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/**
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* Vec4_test.cpp - Unit tests for Vec4 4D vector class
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*
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* Tests construction, arithmetic, geometric operations, and static factories.
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*/
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#include <gtest/gtest.h>
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#include "math/Vec4.hpp"
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#include <cmath>
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using namespace vib3;
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// Tolerance for floating-point comparisons
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static constexpr float kEpsilon = 1e-5f;
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// ============================================================================
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// Construction
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// ============================================================================
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TEST(Vec4, DefaultConstructorIsZero) {
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Vec4 v;
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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EXPECT_FLOAT_EQ(v.w, 0.0f);
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}
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TEST(Vec4, ParameterizedConstructor) {
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Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 2.0f);
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EXPECT_FLOAT_EQ(v.z, 3.0f);
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EXPECT_FLOAT_EQ(v.w, 4.0f);
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}
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TEST(Vec4, ScalarConstructor) {
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Vec4 v(5.0f);
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EXPECT_FLOAT_EQ(v.x, 5.0f);
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EXPECT_FLOAT_EQ(v.y, 5.0f);
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EXPECT_FLOAT_EQ(v.z, 5.0f);
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EXPECT_FLOAT_EQ(v.w, 5.0f);
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}
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TEST(Vec4, ArrayConstructor) {
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std::array<float, 4> arr = {1.0f, 2.0f, 3.0f, 4.0f};
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Vec4 v(arr);
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 2.0f);
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EXPECT_FLOAT_EQ(v.z, 3.0f);
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EXPECT_FLOAT_EQ(v.w, 4.0f);
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}
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// ============================================================================
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// Static Factories
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// ============================================================================
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TEST(Vec4, ZeroFactory) {
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Vec4 v = Vec4::zero();
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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EXPECT_FLOAT_EQ(v.w, 0.0f);
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}
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TEST(Vec4, OneFactory) {
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Vec4 v = Vec4::one();
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 1.0f);
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EXPECT_FLOAT_EQ(v.z, 1.0f);
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EXPECT_FLOAT_EQ(v.w, 1.0f);
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}
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TEST(Vec4, UnitXFactory) {
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Vec4 v = Vec4::unitX();
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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EXPECT_FLOAT_EQ(v.w, 0.0f);
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}
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TEST(Vec4, UnitYFactory) {
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Vec4 v = Vec4::unitY();
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 1.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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EXPECT_FLOAT_EQ(v.w, 0.0f);
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}
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TEST(Vec4, UnitZFactory) {
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Vec4 v = Vec4::unitZ();
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 1.0f);
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EXPECT_FLOAT_EQ(v.w, 0.0f);
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}
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TEST(Vec4, UnitWFactory) {
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Vec4 v = Vec4::unitW();
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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EXPECT_FLOAT_EQ(v.w, 1.0f);
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}
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// ============================================================================
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// Element Access
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// ============================================================================
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TEST(Vec4, SubscriptOperator) {
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Vec4 v(10.0f, 20.0f, 30.0f, 40.0f);
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EXPECT_FLOAT_EQ(v[0], 10.0f);
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EXPECT_FLOAT_EQ(v[1], 20.0f);
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EXPECT_FLOAT_EQ(v[2], 30.0f);
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EXPECT_FLOAT_EQ(v[3], 40.0f);
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}
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TEST(Vec4, SubscriptOperatorMutation) {
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Vec4 v;
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v[0] = 1.0f;
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v[1] = 2.0f;
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v[2] = 3.0f;
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v[3] = 4.0f;
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 2.0f);
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EXPECT_FLOAT_EQ(v.z, 3.0f);
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EXPECT_FLOAT_EQ(v.w, 4.0f);
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}
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// ============================================================================
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// Arithmetic
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// ============================================================================
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TEST(Vec4, Addition) {
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Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
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Vec4 b(5.0f, 6.0f, 7.0f, 8.0f);
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Vec4 c = a + b;
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EXPECT_FLOAT_EQ(c.x, 6.0f);
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EXPECT_FLOAT_EQ(c.y, 8.0f);
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EXPECT_FLOAT_EQ(c.z, 10.0f);
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EXPECT_FLOAT_EQ(c.w, 12.0f);
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}
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TEST(Vec4, Subtraction) {
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Vec4 a(5.0f, 7.0f, 9.0f, 11.0f);
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Vec4 b(1.0f, 2.0f, 3.0f, 4.0f);
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Vec4 c = a - b;
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EXPECT_FLOAT_EQ(c.x, 4.0f);
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EXPECT_FLOAT_EQ(c.y, 5.0f);
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EXPECT_FLOAT_EQ(c.z, 6.0f);
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EXPECT_FLOAT_EQ(c.w, 7.0f);
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}
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TEST(Vec4, ScalarMultiplication) {
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Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
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Vec4 result = v * 2.0f;
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EXPECT_FLOAT_EQ(result.x, 2.0f);
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EXPECT_FLOAT_EQ(result.y, 4.0f);
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EXPECT_FLOAT_EQ(result.z, 6.0f);
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EXPECT_FLOAT_EQ(result.w, 8.0f);
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}
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TEST(Vec4, ScalarMultiplicationCommutative) {
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Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
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Vec4 result = 3.0f * v;
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EXPECT_FLOAT_EQ(result.x, 3.0f);
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EXPECT_FLOAT_EQ(result.y, 6.0f);
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EXPECT_FLOAT_EQ(result.z, 9.0f);
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EXPECT_FLOAT_EQ(result.w, 12.0f);
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}
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TEST(Vec4, ScalarDivision) {
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Vec4 v(2.0f, 4.0f, 6.0f, 8.0f);
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Vec4 result = v / 2.0f;
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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EXPECT_FLOAT_EQ(result.z, 3.0f);
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EXPECT_FLOAT_EQ(result.w, 4.0f);
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}
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TEST(Vec4, Negation) {
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Vec4 v(1.0f, -2.0f, 3.0f, -4.0f);
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Vec4 neg = -v;
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EXPECT_FLOAT_EQ(neg.x, -1.0f);
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EXPECT_FLOAT_EQ(neg.y, 2.0f);
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EXPECT_FLOAT_EQ(neg.z, -3.0f);
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EXPECT_FLOAT_EQ(neg.w, 4.0f);
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}
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TEST(Vec4, CompoundAddition) {
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Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
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a += Vec4(10.0f, 20.0f, 30.0f, 40.0f);
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EXPECT_FLOAT_EQ(a.x, 11.0f);
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EXPECT_FLOAT_EQ(a.y, 22.0f);
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EXPECT_FLOAT_EQ(a.z, 33.0f);
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EXPECT_FLOAT_EQ(a.w, 44.0f);
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}
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TEST(Vec4, CompoundSubtraction) {
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Vec4 a(10.0f, 20.0f, 30.0f, 40.0f);
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a -= Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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EXPECT_FLOAT_EQ(a.x, 9.0f);
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EXPECT_FLOAT_EQ(a.y, 18.0f);
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EXPECT_FLOAT_EQ(a.z, 27.0f);
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EXPECT_FLOAT_EQ(a.w, 36.0f);
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}
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TEST(Vec4, CompoundScalarMultiply) {
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Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
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a *= 5.0f;
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EXPECT_FLOAT_EQ(a.x, 5.0f);
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EXPECT_FLOAT_EQ(a.y, 10.0f);
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EXPECT_FLOAT_EQ(a.z, 15.0f);
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EXPECT_FLOAT_EQ(a.w, 20.0f);
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}
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TEST(Vec4, CompoundScalarDivide) {
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Vec4 a(10.0f, 20.0f, 30.0f, 40.0f);
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a /= 10.0f;
|
|
219
|
+
EXPECT_FLOAT_EQ(a.x, 1.0f);
|
|
220
|
+
EXPECT_FLOAT_EQ(a.y, 2.0f);
|
|
221
|
+
EXPECT_FLOAT_EQ(a.z, 3.0f);
|
|
222
|
+
EXPECT_FLOAT_EQ(a.w, 4.0f);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
// ============================================================================
|
|
226
|
+
// Geometric Operations
|
|
227
|
+
// ============================================================================
|
|
228
|
+
|
|
229
|
+
TEST(Vec4, DotProduct) {
|
|
230
|
+
Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
|
|
231
|
+
Vec4 b(5.0f, 6.0f, 7.0f, 8.0f);
|
|
232
|
+
// 1*5 + 2*6 + 3*7 + 4*8 = 5 + 12 + 21 + 32 = 70
|
|
233
|
+
EXPECT_FLOAT_EQ(a.dot(b), 70.0f);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
TEST(Vec4, DotProductOrthogonal) {
|
|
237
|
+
// Unit vectors are orthogonal
|
|
238
|
+
EXPECT_FLOAT_EQ(Vec4::unitX().dot(Vec4::unitY()), 0.0f);
|
|
239
|
+
EXPECT_FLOAT_EQ(Vec4::unitX().dot(Vec4::unitZ()), 0.0f);
|
|
240
|
+
EXPECT_FLOAT_EQ(Vec4::unitX().dot(Vec4::unitW()), 0.0f);
|
|
241
|
+
EXPECT_FLOAT_EQ(Vec4::unitY().dot(Vec4::unitZ()), 0.0f);
|
|
242
|
+
EXPECT_FLOAT_EQ(Vec4::unitY().dot(Vec4::unitW()), 0.0f);
|
|
243
|
+
EXPECT_FLOAT_EQ(Vec4::unitZ().dot(Vec4::unitW()), 0.0f);
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
TEST(Vec4, DotProductFreeFunction) {
|
|
247
|
+
Vec4 a(1.0f, 0.0f, 0.0f, 0.0f);
|
|
248
|
+
Vec4 b(0.0f, 1.0f, 0.0f, 0.0f);
|
|
249
|
+
EXPECT_FLOAT_EQ(dot(a, b), 0.0f);
|
|
250
|
+
EXPECT_FLOAT_EQ(dot(a, a), 1.0f);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
TEST(Vec4, LengthOfUnitVectors) {
|
|
254
|
+
EXPECT_FLOAT_EQ(Vec4::unitX().length(), 1.0f);
|
|
255
|
+
EXPECT_FLOAT_EQ(Vec4::unitY().length(), 1.0f);
|
|
256
|
+
EXPECT_FLOAT_EQ(Vec4::unitZ().length(), 1.0f);
|
|
257
|
+
EXPECT_FLOAT_EQ(Vec4::unitW().length(), 1.0f);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
TEST(Vec4, LengthSquared) {
|
|
261
|
+
Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
|
|
262
|
+
// 1 + 4 + 9 + 16 = 30
|
|
263
|
+
EXPECT_FLOAT_EQ(v.lengthSquared(), 30.0f);
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
TEST(Vec4, LengthGeneral) {
|
|
267
|
+
Vec4 v(3.0f, 4.0f, 0.0f, 0.0f);
|
|
268
|
+
EXPECT_FLOAT_EQ(v.length(), 5.0f);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
TEST(Vec4, LengthZeroVector) {
|
|
272
|
+
EXPECT_FLOAT_EQ(Vec4::zero().length(), 0.0f);
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
TEST(Vec4, NormalizeUnitVector) {
|
|
276
|
+
Vec4 v = Vec4::unitX().normalized();
|
|
277
|
+
EXPECT_NEAR(v.x, 1.0f, kEpsilon);
|
|
278
|
+
EXPECT_NEAR(v.y, 0.0f, kEpsilon);
|
|
279
|
+
EXPECT_NEAR(v.z, 0.0f, kEpsilon);
|
|
280
|
+
EXPECT_NEAR(v.w, 0.0f, kEpsilon);
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
TEST(Vec4, NormalizeGeneralVector) {
|
|
284
|
+
Vec4 v(3.0f, 4.0f, 0.0f, 0.0f);
|
|
285
|
+
Vec4 n = v.normalized();
|
|
286
|
+
EXPECT_NEAR(n.length(), 1.0f, kEpsilon);
|
|
287
|
+
EXPECT_NEAR(n.x, 0.6f, kEpsilon);
|
|
288
|
+
EXPECT_NEAR(n.y, 0.8f, kEpsilon);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
TEST(Vec4, NormalizeInPlace) {
|
|
292
|
+
Vec4 v(0.0f, 0.0f, 3.0f, 4.0f);
|
|
293
|
+
v.normalize();
|
|
294
|
+
EXPECT_NEAR(v.length(), 1.0f, kEpsilon);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
TEST(Vec4, IsNormalized) {
|
|
298
|
+
EXPECT_TRUE(Vec4::unitX().isNormalized());
|
|
299
|
+
EXPECT_TRUE(Vec4::unitY().isNormalized());
|
|
300
|
+
EXPECT_FALSE(Vec4(2.0f, 0.0f, 0.0f, 0.0f).isNormalized());
|
|
301
|
+
EXPECT_FALSE(Vec4::zero().isNormalized());
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
TEST(Vec4, IsZero) {
|
|
305
|
+
EXPECT_TRUE(Vec4::zero().isZero());
|
|
306
|
+
EXPECT_TRUE(Vec4(0.0f, 0.0f, 0.0f, 0.0f).isZero());
|
|
307
|
+
EXPECT_FALSE(Vec4::unitX().isZero());
|
|
308
|
+
EXPECT_FALSE(Vec4(1e-7f, 0.0f, 0.0f, 0.0f).isZero());
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
// ============================================================================
|
|
312
|
+
// Distance
|
|
313
|
+
// ============================================================================
|
|
314
|
+
|
|
315
|
+
TEST(Vec4, DistanceToSelf) {
|
|
316
|
+
Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
|
|
317
|
+
EXPECT_FLOAT_EQ(v.distanceTo(v), 0.0f);
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
TEST(Vec4, DistanceBetweenPoints) {
|
|
321
|
+
Vec4 a(0.0f, 0.0f, 0.0f, 0.0f);
|
|
322
|
+
Vec4 b(3.0f, 4.0f, 0.0f, 0.0f);
|
|
323
|
+
EXPECT_FLOAT_EQ(a.distanceTo(b), 5.0f);
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
TEST(Vec4, DistanceSymmetric) {
|
|
327
|
+
Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
|
|
328
|
+
Vec4 b(5.0f, 6.0f, 7.0f, 8.0f);
|
|
329
|
+
EXPECT_FLOAT_EQ(a.distanceTo(b), b.distanceTo(a));
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
TEST(Vec4, DistanceFreeFunction) {
|
|
333
|
+
Vec4 a(0.0f, 0.0f, 0.0f, 0.0f);
|
|
334
|
+
Vec4 b(1.0f, 0.0f, 0.0f, 0.0f);
|
|
335
|
+
EXPECT_FLOAT_EQ(distance(a, b), 1.0f);
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
// ============================================================================
|
|
339
|
+
// Interpolation
|
|
340
|
+
// ============================================================================
|
|
341
|
+
|
|
342
|
+
TEST(Vec4, LerpEndpoints) {
|
|
343
|
+
Vec4 a(0.0f, 0.0f, 0.0f, 0.0f);
|
|
344
|
+
Vec4 b(10.0f, 20.0f, 30.0f, 40.0f);
|
|
345
|
+
|
|
346
|
+
Vec4 start = a.lerp(b, 0.0f);
|
|
347
|
+
EXPECT_FLOAT_EQ(start.x, 0.0f);
|
|
348
|
+
EXPECT_FLOAT_EQ(start.y, 0.0f);
|
|
349
|
+
|
|
350
|
+
Vec4 end = a.lerp(b, 1.0f);
|
|
351
|
+
EXPECT_FLOAT_EQ(end.x, 10.0f);
|
|
352
|
+
EXPECT_FLOAT_EQ(end.y, 20.0f);
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
TEST(Vec4, LerpMidpoint) {
|
|
356
|
+
Vec4 a(0.0f, 0.0f, 0.0f, 0.0f);
|
|
357
|
+
Vec4 b(10.0f, 20.0f, 30.0f, 40.0f);
|
|
358
|
+
Vec4 mid = a.lerp(b, 0.5f);
|
|
359
|
+
EXPECT_FLOAT_EQ(mid.x, 5.0f);
|
|
360
|
+
EXPECT_FLOAT_EQ(mid.y, 10.0f);
|
|
361
|
+
EXPECT_FLOAT_EQ(mid.z, 15.0f);
|
|
362
|
+
EXPECT_FLOAT_EQ(mid.w, 20.0f);
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
// ============================================================================
|
|
366
|
+
// Component-wise Operations
|
|
367
|
+
// ============================================================================
|
|
368
|
+
|
|
369
|
+
TEST(Vec4, ComponentMin) {
|
|
370
|
+
Vec4 a(1.0f, 5.0f, 3.0f, 8.0f);
|
|
371
|
+
Vec4 b(4.0f, 2.0f, 6.0f, 1.0f);
|
|
372
|
+
Vec4 m = a.min(b);
|
|
373
|
+
EXPECT_FLOAT_EQ(m.x, 1.0f);
|
|
374
|
+
EXPECT_FLOAT_EQ(m.y, 2.0f);
|
|
375
|
+
EXPECT_FLOAT_EQ(m.z, 3.0f);
|
|
376
|
+
EXPECT_FLOAT_EQ(m.w, 1.0f);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
TEST(Vec4, ComponentMax) {
|
|
380
|
+
Vec4 a(1.0f, 5.0f, 3.0f, 8.0f);
|
|
381
|
+
Vec4 b(4.0f, 2.0f, 6.0f, 1.0f);
|
|
382
|
+
Vec4 m = a.max(b);
|
|
383
|
+
EXPECT_FLOAT_EQ(m.x, 4.0f);
|
|
384
|
+
EXPECT_FLOAT_EQ(m.y, 5.0f);
|
|
385
|
+
EXPECT_FLOAT_EQ(m.z, 6.0f);
|
|
386
|
+
EXPECT_FLOAT_EQ(m.w, 8.0f);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
TEST(Vec4, Abs) {
|
|
390
|
+
Vec4 v(-1.0f, 2.0f, -3.0f, 4.0f);
|
|
391
|
+
Vec4 a = v.abs();
|
|
392
|
+
EXPECT_FLOAT_EQ(a.x, 1.0f);
|
|
393
|
+
EXPECT_FLOAT_EQ(a.y, 2.0f);
|
|
394
|
+
EXPECT_FLOAT_EQ(a.z, 3.0f);
|
|
395
|
+
EXPECT_FLOAT_EQ(a.w, 4.0f);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
TEST(Vec4, Clamp) {
|
|
399
|
+
Vec4 v(-1.0f, 0.5f, 2.0f, 0.0f);
|
|
400
|
+
Vec4 lo(0.0f, 0.0f, 0.0f, 0.0f);
|
|
401
|
+
Vec4 hi(1.0f, 1.0f, 1.0f, 1.0f);
|
|
402
|
+
Vec4 c = v.clamp(lo, hi);
|
|
403
|
+
EXPECT_FLOAT_EQ(c.x, 0.0f);
|
|
404
|
+
EXPECT_FLOAT_EQ(c.y, 0.5f);
|
|
405
|
+
EXPECT_FLOAT_EQ(c.z, 1.0f);
|
|
406
|
+
EXPECT_FLOAT_EQ(c.w, 0.0f);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
// ============================================================================
|
|
410
|
+
// Projection and Reflection
|
|
411
|
+
// ============================================================================
|
|
412
|
+
|
|
413
|
+
TEST(Vec4, ProjectOnto) {
|
|
414
|
+
Vec4 v(3.0f, 4.0f, 0.0f, 0.0f);
|
|
415
|
+
Vec4 onto(1.0f, 0.0f, 0.0f, 0.0f);
|
|
416
|
+
Vec4 proj = v.projectOnto(onto);
|
|
417
|
+
EXPECT_NEAR(proj.x, 3.0f, kEpsilon);
|
|
418
|
+
EXPECT_NEAR(proj.y, 0.0f, kEpsilon);
|
|
419
|
+
EXPECT_NEAR(proj.z, 0.0f, kEpsilon);
|
|
420
|
+
EXPECT_NEAR(proj.w, 0.0f, kEpsilon);
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
TEST(Vec4, ReflectAcrossNormal) {
|
|
424
|
+
// Reflect (1, -1, 0, 0) across the Y-axis normal (0, 1, 0, 0)
|
|
425
|
+
Vec4 v(1.0f, -1.0f, 0.0f, 0.0f);
|
|
426
|
+
Vec4 normal(0.0f, 1.0f, 0.0f, 0.0f);
|
|
427
|
+
Vec4 r = v.reflect(normal);
|
|
428
|
+
EXPECT_NEAR(r.x, 1.0f, kEpsilon);
|
|
429
|
+
EXPECT_NEAR(r.y, 1.0f, kEpsilon);
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
// ============================================================================
|
|
433
|
+
// Comparison
|
|
434
|
+
// ============================================================================
|
|
435
|
+
|
|
436
|
+
TEST(Vec4, Equality) {
|
|
437
|
+
Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
|
|
438
|
+
Vec4 b(1.0f, 2.0f, 3.0f, 4.0f);
|
|
439
|
+
EXPECT_TRUE(a == b);
|
|
440
|
+
EXPECT_FALSE(a != b);
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
TEST(Vec4, Inequality) {
|
|
444
|
+
Vec4 a(1.0f, 2.0f, 3.0f, 4.0f);
|
|
445
|
+
Vec4 b(1.0f, 2.0f, 3.0f, 5.0f);
|
|
446
|
+
EXPECT_FALSE(a == b);
|
|
447
|
+
EXPECT_TRUE(a != b);
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
// ============================================================================
|
|
451
|
+
// Data Pointer
|
|
452
|
+
// ============================================================================
|
|
453
|
+
|
|
454
|
+
TEST(Vec4, DataPointerAccess) {
|
|
455
|
+
Vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
|
|
456
|
+
const float* p = v.ptr();
|
|
457
|
+
EXPECT_FLOAT_EQ(p[0], 1.0f);
|
|
458
|
+
EXPECT_FLOAT_EQ(p[1], 2.0f);
|
|
459
|
+
EXPECT_FLOAT_EQ(p[2], 3.0f);
|
|
460
|
+
EXPECT_FLOAT_EQ(p[3], 4.0f);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
// ============================================================================
|
|
464
|
+
// 4D -> 3D Projections (member functions)
|
|
465
|
+
// ============================================================================
|
|
466
|
+
|
|
467
|
+
TEST(Vec4, PerspectiveProjectionAtOrigin) {
|
|
468
|
+
Vec4 v(0.0f, 0.0f, 0.0f, 0.0f);
|
|
469
|
+
auto proj = v.projectPerspective(2.0f);
|
|
470
|
+
EXPECT_NEAR(proj[0], 0.0f, kEpsilon);
|
|
471
|
+
EXPECT_NEAR(proj[1], 0.0f, kEpsilon);
|
|
472
|
+
EXPECT_NEAR(proj[2], 0.0f, kEpsilon);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
TEST(Vec4, StereographicProjectionAtOrigin) {
|
|
476
|
+
Vec4 v(0.0f, 0.0f, 0.0f, 0.0f);
|
|
477
|
+
auto proj = v.projectStereographic();
|
|
478
|
+
EXPECT_NEAR(proj[0], 0.0f, kEpsilon);
|
|
479
|
+
EXPECT_NEAR(proj[1], 0.0f, kEpsilon);
|
|
480
|
+
EXPECT_NEAR(proj[2], 0.0f, kEpsilon);
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
TEST(Vec4, OrthographicProjectionDropsW) {
|
|
484
|
+
Vec4 v(1.0f, 2.0f, 3.0f, 99.0f);
|
|
485
|
+
auto proj = v.projectOrthographic();
|
|
486
|
+
EXPECT_FLOAT_EQ(proj[0], 1.0f);
|
|
487
|
+
EXPECT_FLOAT_EQ(proj[1], 2.0f);
|
|
488
|
+
EXPECT_FLOAT_EQ(proj[2], 3.0f);
|
|
489
|
+
}
|
package/package.json
CHANGED
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@vib3code/sdk",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.3-canary.6f35b4c",
|
|
4
4
|
"description": "VIB3+ 4D Visualization SDK - Unified engine with 6D rotation, MCP agentic integration, and cross-platform support",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "src/core/VIB3Engine.js",
|
|
7
7
|
"types": "./types/adaptive-sdk.d.ts",
|
|
8
8
|
"bin": {
|
|
9
|
-
"vib3": "./src/cli/index.js"
|
|
9
|
+
"vib3": "./src/cli/index.js",
|
|
10
|
+
"vib3-mcp": "./src/agent/mcp/stdio-server.js"
|
|
10
11
|
},
|
|
11
12
|
"sideEffects": [
|
|
12
13
|
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"prepublishOnly": "npm test && npm run build:web",
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"build:web": "vite build",
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"build:lib": "vite build --mode lib",
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"lint": "eslint \"src/**/*.{js,ts}\"",
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"test": "vitest run",
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"test:e2e": "playwright test",
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"test:e2e:ui": "playwright test --ui",
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"test:e2e:headed": "playwright test --headed",
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"test:e2e:debug": "playwright test --debug",
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"test:all": "vitest run && playwright test",
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"bench": "vitest bench",
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"analyze:bundle": "vite build --mode analyze",
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"check:bundle": "pnpm exec vite build --outDir dist-ci --emptyOutDir && node tools/ci/bundleSizeCheck.mjs dist-ci --cleanup",
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"codegen:localization": "tsx tools/codegen/localization-quaternions.ts",
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"cli:telemetry": "node tools/cli/agent-cli.js telemetry:export",
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"storybook": "storybook dev -p 6006",
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"build:storybook": "storybook build",
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"demo:generate": "node scripts/generate-demo-assets.js",
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"verify:shaders": "node tools/shader-sync-verify.js"
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},
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"packageManager": "pnpm@9.4.0",
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"files": [
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"dependencies": {
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"ajv": "^8.17.1",
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"typescript": "^5.5.3",
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"vite": "^5.3.3",
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"vitest": "^1.6.0"
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},
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"dev:web": "vite --open",
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"build:web": "vite build",
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"build:lib": "vite build --mode lib",
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"lint": "eslint \"src/**/*.{js,ts}\"",
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"test": "vitest run",
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"test:e2e": "playwright test",
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"test:e2e:ui": "playwright test --ui",
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"test:e2e:headed": "playwright test --headed",
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"test:e2e:debug": "playwright test --debug",
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"test:all": "vitest run && playwright test",
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"bench": "vitest bench",
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"analyze:bundle": "vite build --mode analyze",
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"check:bundle": "pnpm exec vite build --outDir dist-ci --emptyOutDir && node tools/ci/bundleSizeCheck.mjs dist-ci --cleanup",
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"codegen:localization": "tsx tools/codegen/localization-quaternions.ts",
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"cli:telemetry": "node tools/cli/agent-cli.js telemetry:export",
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"storybook": "storybook dev -p 6006",
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"build:storybook": "storybook build",
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"demo:generate": "node scripts/generate-demo-assets.js",
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"verify:shaders": "node tools/shader-sync-verify.js"
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}
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}
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}
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