@vgai/engine 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +4 -4
- package/schemas/vgai-game.schema.json +2 -2
- package/src/adapter/authoring.ts +42 -0
- package/src/adapter/index.ts +3 -0
- package/src/adapter/ingest/overlay-apply.ts +50 -6
- package/src/adapter/ingest/scene-capture.ts +51 -2
- package/src/adapter/vgai-scene-game-adapter.ts +24 -0
- package/src/manifest/schema.ts +7 -3
- package/src/runtime/create-runtime.ts +97 -0
- package/src/runtime/game.ts +11 -1
- package/src/scene/asset-ref-check.ts +1 -1
- package/src/scene/scene-loader.ts +2 -2
- package/src/scene/user-data.ts +18 -0
- package/src/world3d-react/behavior.tsx +19 -11
- package/src/world3d-react/r3f-adapter.tsx +8 -0
- package/dist/adapter/adapter-surface.d.ts +0 -30
- package/dist/adapter/adapter-surface.d.ts.map +0 -1
- package/dist/adapter/adapter-surface.js +0 -18
- package/dist/adapter/authoring.d.ts +0 -461
- package/dist/adapter/authoring.d.ts.map +0 -1
- package/dist/adapter/authoring.js +0 -22
- package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
- package/dist/adapter/colyseus-networking-adapter.js +0 -38
- package/dist/adapter/first-party-systems.d.ts +0 -38
- package/dist/adapter/first-party-systems.d.ts.map +0 -1
- package/dist/adapter/first-party-systems.js +0 -77
- package/dist/adapter/game-adapter.d.ts +0 -133
- package/dist/adapter/game-adapter.d.ts.map +0 -1
- package/dist/adapter/game-adapter.js +0 -10
- package/dist/adapter/host-context.d.ts +0 -71
- package/dist/adapter/host-context.d.ts.map +0 -1
- package/dist/adapter/host-context.js +0 -16
- package/dist/adapter/index.d.ts +0 -22
- package/dist/adapter/index.d.ts.map +0 -1
- package/dist/adapter/index.js +0 -15
- package/dist/adapter/ingest/game-contract.d.ts +0 -53
- package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
- package/dist/adapter/ingest/game-contract.js +0 -30
- package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
- package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-applier.js +0 -132
- package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
- package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-apply.js +0 -101
- package/dist/adapter/ingest/overlay-file.d.ts +0 -79
- package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-file.js +0 -66
- package/dist/adapter/ingest/overlay-report.d.ts +0 -113
- package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
- package/dist/adapter/ingest/overlay-report.js +0 -103
- package/dist/adapter/ingest/scene-capture.d.ts +0 -97
- package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
- package/dist/adapter/ingest/scene-capture.js +0 -248
- package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
- package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
- package/dist/adapter/ingest/upstream-pin.js +0 -50
- package/dist/adapter/loop-gate-report.d.ts +0 -34
- package/dist/adapter/loop-gate-report.d.ts.map +0 -1
- package/dist/adapter/loop-gate-report.js +0 -37
- package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
- package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
- package/dist/adapter/rapier-physics-adapter.js +0 -46
- package/dist/adapter/system-adapter.d.ts +0 -206
- package/dist/adapter/system-adapter.d.ts.map +0 -1
- package/dist/adapter/system-adapter.js +0 -13
- package/dist/adapter/transform.d.ts +0 -18
- package/dist/adapter/transform.d.ts.map +0 -1
- package/dist/adapter/transform.js +0 -1
- package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -108
- package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
- package/dist/adapter/vgai-scene-game-adapter.js +0 -762
- package/dist/ai/navigation.d.ts +0 -64
- package/dist/ai/navigation.d.ts.map +0 -1
- package/dist/ai/navigation.js +0 -133
- package/dist/animation/anim-graph-types.d.ts +0 -25
- package/dist/animation/anim-graph-types.d.ts.map +0 -1
- package/dist/animation/anim-graph-types.js +0 -1
- package/dist/animation/animation-clock.d.ts +0 -213
- package/dist/animation/animation-clock.d.ts.map +0 -1
- package/dist/animation/animation-clock.js +0 -301
- package/dist/animation/blend-node.d.ts +0 -22
- package/dist/animation/blend-node.d.ts.map +0 -1
- package/dist/animation/blend-node.js +0 -97
- package/dist/animation/camera-ownership.d.ts +0 -250
- package/dist/animation/camera-ownership.d.ts.map +0 -1
- package/dist/animation/camera-ownership.js +0 -169
- package/dist/animation/cinematic-cues.d.ts +0 -200
- package/dist/animation/cinematic-cues.d.ts.map +0 -1
- package/dist/animation/cinematic-cues.js +0 -213
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -37
- package/dist/animation/gsap-registration.d.ts +0 -119
- package/dist/animation/gsap-registration.d.ts.map +0 -1
- package/dist/animation/gsap-registration.js +0 -92
- package/dist/animation/theatre-clock-binding.d.ts +0 -89
- package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
- package/dist/animation/theatre-clock-binding.js +0 -29
- package/dist/animation/theatre-director.d.ts +0 -242
- package/dist/animation/theatre-director.d.ts.map +0 -1
- package/dist/animation/theatre-director.js +0 -235
- package/dist/animation/theatre-object-binding.d.ts +0 -305
- package/dist/animation/theatre-object-binding.d.ts.map +0 -1
- package/dist/animation/theatre-object-binding.js +0 -351
- package/dist/animation/xstate-animation-binding.d.ts +0 -56
- package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
- package/dist/animation/xstate-animation-binding.js +0 -331
- package/dist/animation/xstate-animation-meta.d.ts +0 -266
- package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
- package/dist/animation/xstate-animation-meta.js +0 -252
- package/dist/assets.d.ts +0 -26
- package/dist/assets.d.ts.map +0 -1
- package/dist/assets.js +0 -55
- package/dist/audio/index.d.ts +0 -4
- package/dist/audio/index.d.ts.map +0 -1
- package/dist/audio/index.js +0 -24
- package/dist/audio/tone-clock-binding.d.ts +0 -75
- package/dist/audio/tone-clock-binding.d.ts.map +0 -1
- package/dist/audio/tone-clock-binding.js +0 -29
- package/dist/audio/tone-context.d.ts +0 -114
- package/dist/audio/tone-context.d.ts.map +0 -1
- package/dist/audio/tone-context.js +0 -39
- package/dist/audio/tone-offline-render.d.ts +0 -90
- package/dist/audio/tone-offline-render.d.ts.map +0 -1
- package/dist/audio/tone-offline-render.js +0 -56
- package/dist/audio/wav-encode.d.ts +0 -38
- package/dist/audio/wav-encode.d.ts.map +0 -1
- package/dist/audio/wav-encode.js +0 -97
- package/dist/character/cloth-sim.d.ts +0 -179
- package/dist/character/cloth-sim.d.ts.map +0 -1
- package/dist/character/cloth-sim.js +0 -334
- package/dist/character/spring-chain.d.ts +0 -135
- package/dist/character/spring-chain.d.ts.map +0 -1
- package/dist/character/spring-chain.js +0 -165
- package/dist/core/game-loop.d.ts +0 -42
- package/dist/core/game-loop.d.ts.map +0 -1
- package/dist/core/game-loop.js +0 -167
- package/dist/core/seeded-random.d.ts +0 -69
- package/dist/core/seeded-random.d.ts.map +0 -1
- package/dist/core/seeded-random.js +0 -121
- package/dist/core/system-runner.d.ts +0 -120
- package/dist/core/system-runner.d.ts.map +0 -1
- package/dist/core/system-runner.js +0 -297
- package/dist/core/types.d.ts +0 -92
- package/dist/core/types.d.ts.map +0 -1
- package/dist/core/types.js +0 -25
- package/dist/data/data-asset.d.ts +0 -101
- package/dist/data/data-asset.d.ts.map +0 -1
- package/dist/data/data-asset.js +0 -122
- package/dist/data/data-check-core.d.ts +0 -110
- package/dist/data/data-check-core.d.ts.map +0 -1
- package/dist/data/data-check-core.js +0 -178
- package/dist/data/data-ref.d.ts +0 -79
- package/dist/data/data-ref.d.ts.map +0 -1
- package/dist/data/data-ref.js +0 -130
- package/dist/data/vite-plugin-data.d.ts +0 -79
- package/dist/data/vite-plugin-data.d.ts.map +0 -1
- package/dist/data/vite-plugin-data.js +0 -217
- package/dist/dev/console-bridge.d.ts +0 -22
- package/dist/dev/console-bridge.d.ts.map +0 -1
- package/dist/dev/console-bridge.js +0 -71
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/dev/logger.d.ts +0 -30
- package/dist/dev/logger.d.ts.map +0 -1
- package/dist/dev/logger.js +0 -90
- package/dist/dev/performance-profiler.d.ts +0 -60
- package/dist/dev/performance-profiler.d.ts.map +0 -1
- package/dist/dev/performance-profiler.js +0 -181
- package/dist/dev/webgl-gpu-timer.d.ts +0 -8
- package/dist/dev/webgl-gpu-timer.d.ts.map +0 -1
- package/dist/dev/webgl-gpu-timer.js +0 -52
- package/dist/ecs/component-manager.d.ts +0 -205
- package/dist/ecs/component-manager.d.ts.map +0 -1
- package/dist/ecs/component-manager.js +0 -706
- package/dist/ecs/game-component.d.ts +0 -146
- package/dist/ecs/game-component.d.ts.map +0 -1
- package/dist/ecs/game-component.js +0 -141
- package/dist/ecs/hmr-swap-report.d.ts +0 -53
- package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
- package/dist/ecs/hmr-swap-report.js +0 -55
- package/dist/humanoid/bake.operation.d.ts +0 -119
- package/dist/humanoid/bake.operation.d.ts.map +0 -1
- package/dist/humanoid/bake.operation.js +0 -228
- package/dist/humanoid/body.d.ts +0 -101
- package/dist/humanoid/body.d.ts.map +0 -1
- package/dist/humanoid/body.js +0 -530
- package/dist/humanoid/clips.d.ts +0 -62
- package/dist/humanoid/clips.d.ts.map +0 -1
- package/dist/humanoid/clips.js +0 -121
- package/dist/humanoid/compose.d.ts +0 -75
- package/dist/humanoid/compose.d.ts.map +0 -1
- package/dist/humanoid/compose.js +0 -176
- package/dist/humanoid/generate.d.ts +0 -92
- package/dist/humanoid/generate.d.ts.map +0 -1
- package/dist/humanoid/generate.js +0 -124
- package/dist/humanoid/index.d.ts +0 -24
- package/dist/humanoid/index.d.ts.map +0 -1
- package/dist/humanoid/index.js +0 -18
- package/dist/humanoid/schema.d.ts +0 -35
- package/dist/humanoid/schema.d.ts.map +0 -1
- package/dist/humanoid/schema.js +0 -87
- package/dist/humanoid/skeleton.d.ts +0 -103
- package/dist/humanoid/skeleton.d.ts.map +0 -1
- package/dist/humanoid/skeleton.js +0 -289
- package/dist/index.d.ts +0 -37
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js +0 -30
- package/dist/input/input-manager.d.ts +0 -945
- package/dist/input/input-manager.d.ts.map +0 -1
- package/dist/input/input-manager.js +0 -2207
- package/dist/input/input-types.d.ts +0 -174
- package/dist/input/input-types.d.ts.map +0 -1
- package/dist/input/input-types.js +0 -1
- package/dist/input/prompt-labels.d.ts +0 -21
- package/dist/input/prompt-labels.d.ts.map +0 -1
- package/dist/input/prompt-labels.js +0 -121
- package/dist/input/rebind-controller.d.ts +0 -59
- package/dist/input/rebind-controller.d.ts.map +0 -1
- package/dist/input/rebind-controller.js +0 -85
- package/dist/input/schema.d.ts +0 -16
- package/dist/input/schema.d.ts.map +0 -1
- package/dist/input/schema.js +0 -228
- package/dist/loader.d.ts +0 -43
- package/dist/loader.d.ts.map +0 -1
- package/dist/loader.js +0 -59
- package/dist/manifest/index.d.ts +0 -5
- package/dist/manifest/index.d.ts.map +0 -1
- package/dist/manifest/index.js +0 -8
- package/dist/manifest/load-file.d.ts +0 -4
- package/dist/manifest/load-file.d.ts.map +0 -1
- package/dist/manifest/load-file.js +0 -14
- package/dist/manifest/load.d.ts +0 -144
- package/dist/manifest/load.d.ts.map +0 -1
- package/dist/manifest/load.js +0 -273
- package/dist/manifest/schema.d.ts +0 -230
- package/dist/manifest/schema.d.ts.map +0 -1
- package/dist/manifest/schema.js +0 -394
- package/dist/physics/collision-system.d.ts +0 -41
- package/dist/physics/collision-system.d.ts.map +0 -1
- package/dist/physics/collision-system.js +0 -64
- package/dist/physics/physics-registry.d.ts +0 -45
- package/dist/physics/physics-registry.d.ts.map +0 -1
- package/dist/physics/physics-registry.js +0 -65
- package/dist/physics/transform-writer.d.ts +0 -16
- package/dist/physics/transform-writer.d.ts.map +0 -1
- package/dist/physics/transform-writer.js +0 -38
- package/dist/physics/trigger-dispatch.d.ts +0 -24
- package/dist/physics/trigger-dispatch.d.ts.map +0 -1
- package/dist/physics/trigger-dispatch.js +0 -80
- package/dist/react/game-state.d.ts +0 -156
- package/dist/react/game-state.d.ts.map +0 -1
- package/dist/react/game-state.js +0 -222
- package/dist/react/root-adapter.d.ts +0 -11
- package/dist/react/root-adapter.d.ts.map +0 -1
- package/dist/react/root-adapter.js +0 -41
- package/dist/react/unmanaged-root-detector.d.ts +0 -12
- package/dist/react/unmanaged-root-detector.d.ts.map +0 -1
- package/dist/react/unmanaged-root-detector.js +0 -45
- package/dist/react/use-data.d.ts +0 -60
- package/dist/react/use-data.d.ts.map +0 -1
- package/dist/react/use-data.js +0 -101
- package/dist/react/use-selection.d.ts +0 -75
- package/dist/react/use-selection.d.ts.map +0 -1
- package/dist/react/use-selection.js +0 -90
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/render-batch-system.d.ts +0 -33
- package/dist/render/render-batch-system.d.ts.map +0 -1
- package/dist/render/render-batch-system.js +0 -230
- package/dist/render/render-features.d.ts +0 -47
- package/dist/render/render-features.d.ts.map +0 -1
- package/dist/render/render-features.js +0 -105
- package/dist/render/render-settings.d.ts +0 -36
- package/dist/render/render-settings.d.ts.map +0 -1
- package/dist/render/render-settings.js +0 -51
- package/dist/runtime/create-runtime.d.ts +0 -249
- package/dist/runtime/create-runtime.d.ts.map +0 -1
- package/dist/runtime/create-runtime.js +0 -641
- package/dist/runtime/debug-bridge.d.ts +0 -257
- package/dist/runtime/debug-bridge.d.ts.map +0 -1
- package/dist/runtime/debug-bridge.js +0 -224
- package/dist/runtime/debug-registry.d.ts +0 -288
- package/dist/runtime/debug-registry.d.ts.map +0 -1
- package/dist/runtime/debug-registry.js +0 -513
- package/dist/runtime/frame-selector-cache.d.ts +0 -41
- package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
- package/dist/runtime/frame-selector-cache.js +0 -65
- package/dist/runtime/game.d.ts +0 -496
- package/dist/runtime/game.d.ts.map +0 -1
- package/dist/runtime/game.js +0 -741
- package/dist/runtime/gameplay-rng-trap.d.ts +0 -48
- package/dist/runtime/gameplay-rng-trap.d.ts.map +0 -1
- package/dist/runtime/gameplay-rng-trap.js +0 -96
- package/dist/runtime/input-router.d.ts +0 -78
- package/dist/runtime/input-router.d.ts.map +0 -1
- package/dist/runtime/input-router.js +0 -171
- package/dist/runtime/mount-game.d.ts +0 -129
- package/dist/runtime/mount-game.d.ts.map +0 -1
- package/dist/runtime/mount-game.js +0 -152
- package/dist/runtime/mount-manifest.d.ts +0 -173
- package/dist/runtime/mount-manifest.d.ts.map +0 -1
- package/dist/runtime/mount-manifest.js +0 -297
- package/dist/runtime/render-audio-control.d.ts +0 -110
- package/dist/runtime/render-audio-control.d.ts.map +0 -1
- package/dist/runtime/render-audio-control.js +0 -111
- package/dist/runtime/render-control.d.ts +0 -291
- package/dist/runtime/render-control.d.ts.map +0 -1
- package/dist/runtime/render-control.js +0 -264
- package/dist/runtime/render-seed.d.ts +0 -57
- package/dist/runtime/render-seed.d.ts.map +0 -1
- package/dist/runtime/render-seed.js +0 -74
- package/dist/runtime/state-bridge.d.ts +0 -61
- package/dist/runtime/state-bridge.d.ts.map +0 -1
- package/dist/runtime/state-bridge.js +0 -63
- package/dist/runtime/types.d.ts +0 -253
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/scene/asset-loaders.d.ts +0 -79
- package/dist/scene/asset-loaders.d.ts.map +0 -1
- package/dist/scene/asset-loaders.js +0 -141
- package/dist/scene/asset-paths.d.ts +0 -11
- package/dist/scene/asset-paths.d.ts.map +0 -1
- package/dist/scene/asset-paths.js +0 -108
- package/dist/scene/asset-ref-check.d.ts +0 -88
- package/dist/scene/asset-ref-check.d.ts.map +0 -1
- package/dist/scene/asset-ref-check.js +0 -214
- package/dist/scene/asset-registry.d.ts +0 -38
- package/dist/scene/asset-registry.d.ts.map +0 -1
- package/dist/scene/asset-registry.js +0 -66
- package/dist/scene/collider-dimensions.d.ts +0 -63
- package/dist/scene/collider-dimensions.d.ts.map +0 -1
- package/dist/scene/collider-dimensions.js +0 -98
- package/dist/scene/component-registry.d.ts +0 -22
- package/dist/scene/component-registry.d.ts.map +0 -1
- package/dist/scene/component-registry.js +0 -37
- package/dist/scene/defaults.d.ts +0 -252
- package/dist/scene/defaults.d.ts.map +0 -1
- package/dist/scene/defaults.js +0 -151
- package/dist/scene/geometries/index.d.ts +0 -8
- package/dist/scene/geometries/index.d.ts.map +0 -1
- package/dist/scene/geometries/index.js +0 -7
- package/dist/scene/geometries/terrain.d.ts +0 -2
- package/dist/scene/geometries/terrain.d.ts.map +0 -1
- package/dist/scene/geometries/terrain.js +0 -37
- package/dist/scene/geometry-registry.d.ts +0 -24
- package/dist/scene/geometry-registry.d.ts.map +0 -1
- package/dist/scene/geometry-registry.js +0 -20
- package/dist/scene/instance-registry.d.ts +0 -36
- package/dist/scene/instance-registry.d.ts.map +0 -1
- package/dist/scene/instance-registry.js +0 -55
- package/dist/scene/instancers/grid.d.ts +0 -2
- package/dist/scene/instancers/grid.d.ts.map +0 -1
- package/dist/scene/instancers/grid.js +0 -36
- package/dist/scene/instancers/index.d.ts +0 -8
- package/dist/scene/instancers/index.d.ts.map +0 -1
- package/dist/scene/instancers/index.js +0 -7
- package/dist/scene/light-camera-factory.d.ts +0 -23
- package/dist/scene/light-camera-factory.d.ts.map +0 -1
- package/dist/scene/light-camera-factory.js +0 -68
- package/dist/scene/material-factory.d.ts +0 -17
- package/dist/scene/material-factory.d.ts.map +0 -1
- package/dist/scene/material-factory.js +0 -197
- package/dist/scene/material-registry.d.ts +0 -40
- package/dist/scene/material-registry.d.ts.map +0 -1
- package/dist/scene/material-registry.js +0 -44
- package/dist/scene/materials/index.d.ts +0 -8
- package/dist/scene/materials/index.d.ts.map +0 -1
- package/dist/scene/materials/index.js +0 -7
- package/dist/scene/materials/water.d.ts +0 -2
- package/dist/scene/materials/water.d.ts.map +0 -1
- package/dist/scene/materials/water.js +0 -54
- package/dist/scene/parse.d.ts +0 -23
- package/dist/scene/parse.d.ts.map +0 -1
- package/dist/scene/parse.js +0 -179
- package/dist/scene/particles-factory.d.ts +0 -33
- package/dist/scene/particles-factory.d.ts.map +0 -1
- package/dist/scene/particles-factory.js +0 -282
- package/dist/scene/scene-apply.d.ts +0 -109
- package/dist/scene/scene-apply.d.ts.map +0 -1
- package/dist/scene/scene-apply.js +0 -370
- package/dist/scene/scene-diff-schema.d.ts +0 -285
- package/dist/scene/scene-diff-schema.d.ts.map +0 -1
- package/dist/scene/scene-diff-schema.js +0 -92
- package/dist/scene/scene-diff-types.d.ts +0 -40
- package/dist/scene/scene-diff-types.d.ts.map +0 -1
- package/dist/scene/scene-diff-types.js +0 -14
- package/dist/scene/scene-loader.d.ts +0 -167
- package/dist/scene/scene-loader.d.ts.map +0 -1
- package/dist/scene/scene-loader.js +0 -1211
- package/dist/scene/scene-query.d.ts +0 -11
- package/dist/scene/scene-query.d.ts.map +0 -1
- package/dist/scene/scene-query.js +0 -63
- package/dist/scene/scene-types.d.ts +0 -10
- package/dist/scene/scene-types.d.ts.map +0 -1
- package/dist/scene/scene-types.js +0 -8
- package/dist/scene/scene-version.d.ts +0 -26
- package/dist/scene/scene-version.d.ts.map +0 -1
- package/dist/scene/scene-version.js +0 -34
- package/dist/scene/schema/animation.d.ts +0 -8
- package/dist/scene/schema/animation.d.ts.map +0 -1
- package/dist/scene/schema/animation.js +0 -42
- package/dist/scene/schema/audio.d.ts +0 -13
- package/dist/scene/schema/audio.d.ts.map +0 -1
- package/dist/scene/schema/audio.js +0 -22
- package/dist/scene/schema/camera.d.ts +0 -28
- package/dist/scene/schema/camera.d.ts.map +0 -1
- package/dist/scene/schema/camera.js +0 -17
- package/dist/scene/schema/collider.d.ts +0 -40
- package/dist/scene/schema/collider.d.ts.map +0 -1
- package/dist/scene/schema/collider.js +0 -55
- package/dist/scene/schema/entity-ref.d.ts +0 -31
- package/dist/scene/schema/entity-ref.d.ts.map +0 -1
- package/dist/scene/schema/entity-ref.js +0 -61
- package/dist/scene/schema/entity.d.ts +0 -1036
- package/dist/scene/schema/entity.d.ts.map +0 -1
- package/dist/scene/schema/entity.js +0 -153
- package/dist/scene/schema/environment.d.ts +0 -425
- package/dist/scene/schema/environment.d.ts.map +0 -1
- package/dist/scene/schema/environment.js +0 -357
- package/dist/scene/schema/index.d.ts +0 -37
- package/dist/scene/schema/index.d.ts.map +0 -1
- package/dist/scene/schema/index.js +0 -19
- package/dist/scene/schema/instances.d.ts +0 -14
- package/dist/scene/schema/instances.d.ts.map +0 -1
- package/dist/scene/schema/instances.js +0 -28
- package/dist/scene/schema/joint.d.ts +0 -23
- package/dist/scene/schema/joint.d.ts.map +0 -1
- package/dist/scene/schema/joint.js +0 -23
- package/dist/scene/schema/light.d.ts +0 -38
- package/dist/scene/schema/light.d.ts.map +0 -1
- package/dist/scene/schema/light.js +0 -26
- package/dist/scene/schema/material.d.ts +0 -199
- package/dist/scene/schema/material.d.ts.map +0 -1
- package/dist/scene/schema/material.js +0 -103
- package/dist/scene/schema/mesh.d.ts +0 -48
- package/dist/scene/schema/mesh.d.ts.map +0 -1
- package/dist/scene/schema/mesh.js +0 -82
- package/dist/scene/schema/particles.d.ts +0 -2178
- package/dist/scene/schema/particles.d.ts.map +0 -1
- package/dist/scene/schema/particles.js +0 -321
- package/dist/scene/schema/physics.d.ts +0 -56
- package/dist/scene/schema/physics.d.ts.map +0 -1
- package/dist/scene/schema/physics.js +0 -37
- package/dist/scene/schema/scene-file.d.ts +0 -303
- package/dist/scene/schema/scene-file.d.ts.map +0 -1
- package/dist/scene/schema/scene-file.js +0 -256
- package/dist/scene/schema/shadow.d.ts +0 -28
- package/dist/scene/schema/shadow.d.ts.map +0 -1
- package/dist/scene/schema/shadow.js +0 -20
- package/dist/scene/schema/spline.d.ts +0 -25
- package/dist/scene/schema/spline.d.ts.map +0 -1
- package/dist/scene/schema/spline.js +0 -15
- package/dist/scene/schema/tuples.d.ts +0 -12
- package/dist/scene/schema/tuples.d.ts.map +0 -1
- package/dist/scene/schema/tuples.js +0 -14
- package/dist/scene/user-data.d.ts +0 -185
- package/dist/scene/user-data.d.ts.map +0 -1
- package/dist/scene/user-data.js +0 -144
- package/dist/setup/setup-audio.d.ts +0 -20
- package/dist/setup/setup-audio.d.ts.map +0 -1
- package/dist/setup/setup-audio.js +0 -41
- package/dist/setup/setup-particles.d.ts +0 -17
- package/dist/setup/setup-particles.d.ts.map +0 -1
- package/dist/setup/setup-particles.js +0 -16
- package/dist/setup/setup-physics.d.ts +0 -25
- package/dist/setup/setup-physics.d.ts.map +0 -1
- package/dist/setup/setup-physics.js +0 -51
- package/dist/setup/setup-renderer.d.ts +0 -69
- package/dist/setup/setup-renderer.d.ts.map +0 -1
- package/dist/setup/setup-renderer.js +0 -363
- package/dist/tools/define-tool.d.ts +0 -130
- package/dist/tools/define-tool.d.ts.map +0 -1
- package/dist/tools/define-tool.js +0 -96
- package/dist/world2d/authoring-2d.d.ts +0 -80
- package/dist/world2d/authoring-2d.d.ts.map +0 -1
- package/dist/world2d/authoring-2d.js +0 -195
- package/dist/world2d/capture-to-scene2d.d.ts +0 -5
- package/dist/world2d/capture-to-scene2d.d.ts.map +0 -1
- package/dist/world2d/capture-to-scene2d.js +0 -49
- package/dist/world2d/collision-2d.d.ts +0 -52
- package/dist/world2d/collision-2d.d.ts.map +0 -1
- package/dist/world2d/collision-2d.js +0 -70
- package/dist/world2d/components-2d.d.ts +0 -47
- package/dist/world2d/components-2d.d.ts.map +0 -1
- package/dist/world2d/components-2d.js +0 -77
- package/dist/world2d/index.d.ts +0 -34
- package/dist/world2d/index.d.ts.map +0 -1
- package/dist/world2d/index.js +0 -32
- package/dist/world2d/ingest-iframe-2d.d.ts +0 -82
- package/dist/world2d/ingest-iframe-2d.d.ts.map +0 -1
- package/dist/world2d/ingest-iframe-2d.js +0 -166
- package/dist/world2d/ingest2d.d.ts +0 -97
- package/dist/world2d/ingest2d.d.ts.map +0 -1
- package/dist/world2d/ingest2d.js +0 -40
- package/dist/world2d/physics2d-registry.d.ts +0 -24
- package/dist/world2d/physics2d-registry.d.ts.map +0 -1
- package/dist/world2d/physics2d-registry.js +0 -38
- package/dist/world2d/pixi-game-adapter.d.ts +0 -107
- package/dist/world2d/pixi-game-adapter.d.ts.map +0 -1
- package/dist/world2d/pixi-game-adapter.js +0 -210
- package/dist/world2d/pixi-surface.d.ts +0 -39
- package/dist/world2d/pixi-surface.d.ts.map +0 -1
- package/dist/world2d/pixi-surface.js +0 -47
- package/dist/world2d/scene-capture-2d.d.ts +0 -43
- package/dist/world2d/scene-capture-2d.d.ts.map +0 -1
- package/dist/world2d/scene-capture-2d.js +0 -92
- package/dist/world2d/scene2d-loader.d.ts +0 -27
- package/dist/world2d/scene2d-loader.d.ts.map +0 -1
- package/dist/world2d/scene2d-loader.js +0 -275
- package/dist/world2d/schema/entity2d.d.ts +0 -102
- package/dist/world2d/schema/entity2d.d.ts.map +0 -1
- package/dist/world2d/schema/entity2d.js +0 -119
- package/dist/world2d/schema/physics2d.d.ts +0 -46
- package/dist/world2d/schema/physics2d.d.ts.map +0 -1
- package/dist/world2d/schema/physics2d.js +0 -45
- package/dist/world2d/schema/sprite.d.ts +0 -42
- package/dist/world2d/schema/sprite.d.ts.map +0 -1
- package/dist/world2d/schema/sprite.js +0 -63
- package/dist/world2d/schema/tilemap.d.ts +0 -15
- package/dist/world2d/schema/tilemap.d.ts.map +0 -1
- package/dist/world2d/schema/tilemap.js +0 -19
- package/dist/world2d/schema/tuples2d.d.ts +0 -20
- package/dist/world2d/schema/tuples2d.d.ts.map +0 -1
- package/dist/world2d/schema/tuples2d.js +0 -19
- package/dist/world2d/system-adapters-2d.d.ts +0 -16
- package/dist/world2d/system-adapters-2d.d.ts.map +0 -1
- package/dist/world2d/system-adapters-2d.js +0 -37
- package/dist/world2d/transform-writer-2d.d.ts +0 -16
- package/dist/world2d/transform-writer-2d.d.ts.map +0 -1
- package/dist/world2d/transform-writer-2d.js +0 -22
- package/dist/world2d/types.d.ts +0 -59
- package/dist/world2d/types.d.ts.map +0 -1
- package/dist/world2d/types.js +0 -1
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/**
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{"version":3,"file":"rapier-physics-adapter.d.ts","sourceRoot":"","sources":["../../src/adapter/rapier-physics-adapter.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAGH,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AACpC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AACnE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAGvD,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,eAAe,EACzB,SAAS,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,GAChC,cAAc,CAsChB"}
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/**
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* RapierPhysicsAdapter — the first-party `PhysicsAdapter` over the existing
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* `PhysicsRegistry` (Object3D ↔ Rapier body/collider). This is the generalized,
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* behind-the-interface form of the old `setEcsSyncTransform` teleport: it lets
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* the editor freeze a body, apply a gizmo edit, and resume — without the editor
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* knowing Rapier exists.
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*/
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export function createRapierPhysicsAdapter(registry, debugMesh) {
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/** Saved body types while frozen, so unfreeze can restore them. */
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const frozen = new Map();
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return {
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ownerOf(o) {
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const body = registry.get(o)?.body;
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if (!body)
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return 'editor';
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// A fixed body never moves on its own → the editor owns its transform.
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return body.isFixed() ? 'editor' : 'physics';
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},
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freeze(o) {
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const body = registry.get(o)?.body;
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if (!body || frozen.has(body))
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return;
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frozen.set(body, body.bodyType());
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// Kinematic-position: the body stops simulating but tracks the pose we set.
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body.setBodyType(2 /* KinematicPositionBased */, true);
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},
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commit(o, t) {
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const body = registry.get(o)?.body;
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if (!body)
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return;
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body.setTranslation({ x: t.position[0], y: t.position[1], z: t.position[2] }, true);
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body.setRotation({ x: t.rotation[0], y: t.rotation[1], z: t.rotation[2], w: t.rotation[3] }, true);
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},
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unfreeze(o) {
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const body = registry.get(o)?.body;
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if (!body)
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return;
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const prev = frozen.get(body);
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if (prev !== undefined) {
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body.setBodyType(prev, true);
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frozen.delete(body);
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}
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},
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debugDraw: () => debugMesh ?? null,
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};
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}
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/**
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* System adapters — optional subsystem capability providers hung off a mounted
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* game (`MountedGame.systems`). Each is a thin capability boundary the editor can
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* coordinate with WITHOUT owning the implementation. The first-party
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* implementers wrap Rapier / Colyseus / the InputManager; an external game
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* supplies its own or none, and the editor degrades per `capabilities`.
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*
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* These are introspection/coordination boundaries, NOT re-implementations: e.g.
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* `NetworkingAdapter` is not a transport, and `PhysicsAdapter` does not replace
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* Rapier — it lets the editor ask "who owns this object" and "freeze it while I
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* edit it".
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*/
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import type * as THREE from 'three';
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import type { ActionValueType, Vector2 } from '../input/input-types';
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import type { Transform, TransformOwner } from './transform';
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/**
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* Physics coordination so the editor can stably edit an object a simulation
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* would otherwise overwrite every frame: `freeze → apply → unfreeze`.
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*/
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export interface PhysicsAdapter {
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/** Returns `'physics'` when a body drives this object, else another owner. */
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ownerOf(o: THREE.Object3D): TransformOwner;
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/** Pause the body driving `o` (kinematic / sleep / detach) for editing. */
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freeze(o: THREE.Object3D): void;
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/** Teleport the body to the edited pose (so the sim continues from there). */
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commit(o: THREE.Object3D, t: Transform): void;
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/** Resume simulation of `o`. */
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unfreeze(o: THREE.Object3D): void;
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/** Optional debug-draw object (collider wireframes). */
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debugDraw?(): THREE.Object3D | null;
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}
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export interface NetPeer {
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id: string;
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label?: string;
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}
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/** The live connection lifecycle, for the editor's network inspector. */
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export type ConnectionState = 'disconnected' | 'connecting' | 'connected' | 'error';
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/** Identity of the room the local peer is currently in, or `null` when not connected. */
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export interface RoomInfo {
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roomId: string;
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sessionId: string;
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roomName: string;
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}
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/** Lightweight replication counters for the editor's network inspector. */
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export interface ReplicationStats {
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/** Number of replicated entities currently known (e.g. players + NPCs). */
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entities: number;
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/** Approximate inbound replication activity (state changes observed per second). */
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msgsInPerSec: number;
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/** Approximate outbound message rate (client → server sends per second). */
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msgsOutPerSec: number;
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}
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export type Unsubscribe = () => void;
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/** INTROSPECTION over replication state — NOT a networking transport. */
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export interface NetworkingAdapter {
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peers(): NetPeer[];
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networkId(o: THREE.Object3D): string | null;
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authority(o: THREE.Object3D): 'local' | 'remote' | 'server';
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/** Remote/server-authoritative objects → inspect-only in the editor. */
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editable(o: THREE.Object3D): boolean;
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/** Current connection lifecycle state. */
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getConnectionState(): ConnectionState;
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/** The active room's identity, or `null` when not connected to a room. */
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getRoomInfo(): RoomInfo | null;
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/** Replication activity snapshot, for a live network inspector panel. */
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getReplicationStats(): ReplicationStats;
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/** Subscribe to changes in connection state / room / replication stats. */
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subscribe(cb: () => void): Unsubscribe;
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}
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/** One action's current value, tagged with its declared shape (F1 `ActionValueType`) so a
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* consumer (editor input inspector, conformance suite) can render/assert on the real typed
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* value instead of a lossy digital coercion. `value` is a `number` for `'digital'`
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* (1 = pressed, 0 = not) and `'scalar'`, or a `Vector2` for `'vector2'`/`'pointerDelta'`/
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* `'pointerPosition'` — narrow on `type` to know which. */
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export interface ActionValueSnapshot {
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type: ActionValueType;
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value: number | Vector2;
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}
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export interface InputAdapter {
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poll(): void;
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/** Every named action's current value, faithfully typed per its declared `ActionValueType`
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* (F1, spec §12) — digital reads as 1/0, scalar as its float, vector2/pointerDelta/
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* pointerPosition as `{x,y}`. Never coerces a non-digital action down to 0/1. */
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actions(): Readonly<Record<string, ActionValueSnapshot>>;
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}
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/** URL remap so an ingested game's relative asset paths resolve under the host. */
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export interface AssetAdapter {
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resolve(url: string): string;
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}
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export interface NavPoint {
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x: number;
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y: number;
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z: number;
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}
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/**
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* Inspect a game's navigation mesh: whether one is built, query a path, and get a
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* debug overlay. Coordination/introspection only — the editor doesn't own the build.
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*/
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export interface NavigationAdapter {
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hasNavMesh(): boolean;
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findPath(start: NavPoint, end: NavPoint): NavPoint[];
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debugMesh(scene: THREE.Scene): THREE.Object3D | null;
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}
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/**
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* Silence/restore a world's own audio (D10, T7.6) — NOT a mixer/bus API. This
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* is the seam `Game.play.pause()` calls so a paused world's audio goes quiet
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* too (`docs/DECISIONS-PENDING.md` §D10: "an audio seam in `SystemAdapters` so
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* pause can silence game audio (howler et al.) or explicitly report it
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* cannot"). Absence on a world's `mounted.systems` means exactly that:
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* `Game.play.pause()` reports it loudly once per world rather than silently
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* leaving that world's audio playing under a "paused" game.
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*/
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export interface AudioAdapter {
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/** `true` silences this world's audio; `false` restores it to whatever
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* level it was at before silencing (an implementer's own concern — the
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* first-party adapter restores its master-gain value, not a hardcoded 1). */
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setMuted(muted: boolean): void;
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/** Current muted state, for inspection (editor mute UI, proofs). */
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isMuted(): boolean;
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}
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/** One tick-stamped debug event (`ctx.debug.emit`, spec §3.3): `tick`/`simT`
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* are the engine's own counters AT EMISSION, so events and state reads
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* correlate frame-exactly across every door (in-page bridge, relay, panels).
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*
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* `seq` (run-4 friction #5 fix) is a registry-lifetime MONOTONIC counter,
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* strictly increasing by one per `emit()` call regardless of `tick` —
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* unlike `tick`, it is never shared by two events, which is what makes it
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* safe to fence on. A debug command handler runs BETWEEN ticks (its
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* emissions carry whatever `tick` is current at that instant, same as every
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* other emission at that instant would), so two DIFFERENT events — or an
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* event and a consumer's fence point — can legitimately share one `tick`;
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* `seq` never collides the same way, so "everything after what I've already
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* observed" is unambiguous. See `events(sinceTick, sinceSeq)` below. */
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export interface TickStampedEvent {
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tick: number;
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simT: number;
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event: string;
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detail?: unknown;
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seq: number;
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}
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/** One registered debug command's listing shape — `locus` is always present
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* (defaults to `'client'` when a command didn't declare one) so every
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* listing surface can print it without a fallback of its own. */
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export interface DebugCommandInfo {
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name: string;
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description?: string | undefined;
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/** JSON-Schema projection of the command's Zod args tuple, when declared. */
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argsJsonSchema?: unknown;
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locus: 'client' | 'server';
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}
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/**
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* The debug/synthetic-player seam (`docs/SYNTHETIC-PLAYER-SPEC.md` §3.1):
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* game-scoped introspection + actuation over whatever a game registers via
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* `ctx.debug` (`registerStateProvider`/`registerCommand`/`emit`). NOT a
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* gameplay API — this is the one seam the debug bridge, the editor's Debug
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* Console/State Watch panels, and `@vgai/probe` all read/drive through.
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*/
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export interface DebugAdapter {
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providers(): {
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name: string;
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tier: 'observable' | 'assisted';
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}[];
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/** One provider's current value. Throws `DebugError` code
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* `STATE_PROVIDER_NOT_FOUND` (`data.registered`) for an unknown name. */
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state(name: string): unknown;
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/** One coherent snapshot of every registered provider — a throwing
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* provider contributes `{ __error: String(err) }` for its own key rather
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* than failing the whole snapshot. */
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stateAll(): Record<string, unknown>;
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commands(): DebugCommandInfo[];
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/** Validates `args` against the command's declared Zod tuple (when
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* present), then awaits the registered fn. Throws `DebugError` code
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* `DEBUG_COMMAND_NOT_REGISTERED` for an unknown name,
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* `DEBUG_COMMAND_ARGS_INVALID` for a validation failure, or
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* `DEBUG_COMMAND_FAILED` wrapping anything the command itself threw. */
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invoke(name: string, args: unknown[]): Promise<unknown>;
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/** The tick-stamped event ring (cap 500, drops oldest).
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*
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* - `sinceSeq` given (run-4 friction #5 fix): filters to `seq > sinceSeq`
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* — the unambiguous fence a consumer should use to mean "everything
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* emitted after what I've already observed" (see `TickStampedEvent.seq`'s
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* doc comment for why `tick` alone can't do this: a debug-command
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* emission and a consumer's fence point can share one tick, and the
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* old `tick > sinceTick` filter silently dropped same-tick events).
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* Takes precedence over `sinceTick` when both are given.
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* - `sinceTick` only: the ORIGINAL (pre-fix) filter, `tick > sinceTick` —
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* kept for back-compat callers that only ever had a tick to fence on;
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* still has the same-tick blind spot by construction, so a new caller
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* should prefer `sinceSeq`.
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* - Neither given: the whole ring. */
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events(sinceTick?: number, sinceSeq?: number): TickStampedEvent[];
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}
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/**
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* The set of optional subsystem providers a mounted game may expose. Absence of
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* a provider means "capability not supported" — the editor degrades gracefully.
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*/
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export interface SystemAdapters {
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physics?: PhysicsAdapter;
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networking?: NetworkingAdapter;
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input?: InputAdapter;
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assets?: AssetAdapter;
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navigation?: NavigationAdapter;
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audio?: AudioAdapter;
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debug?: DebugAdapter;
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}
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//# sourceMappingURL=system-adapter.d.ts.map
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@@ -1 +0,0 @@
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/**
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* System adapters — optional subsystem capability providers hung off a mounted
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* game (`MountedGame.systems`). Each is a thin capability boundary the editor can
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* coordinate with WITHOUT owning the implementation. The first-party
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* implementers wrap Rapier / Colyseus / the InputManager; an external game
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* supplies its own or none, and the editor degrades per `capabilities`.
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*
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* These are introspection/coordination boundaries, NOT re-implementations: e.g.
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* `NetworkingAdapter` is not a transport, and `PhysicsAdapter` does not replace
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* Rapier — it lets the editor ask "who owns this object" and "freeze it while I
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* edit it".
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*/
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export {};
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/**
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* The neutral transform value used across adapter interfaces. Position + scale
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export interface Transform {
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position: [number, number, number];
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rotation: [number, number, number, number];
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scale: [number, number, number];
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}
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/**
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* Who currently owns an object's transform — i.e. what writes it each frame.
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* (`script`/`network`/`external`).
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*/
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export type TransformOwner = 'editor' | 'physics' | 'animation' | 'script' | 'network' | 'external';
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export {};
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/**
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* VgaiSceneGameAdapter — the FIRST-PARTY implementer of {@link GameAdapter}.
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*
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* This is where `.vscn` + `GameComponent` + Rapier live now: the host no longer
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* knows about any of them. `mount(host)` builds the full first-party runtime
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* (the body that used to live inline in `create-runtime.ts`) from a neutral
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* {@link HostContext}, runs the game's `setup`/scene load, and returns a
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* {@link MountedGame}. First-party content is now just one implementer of the
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* same interface an unmodified external game implements (Phase B).
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*
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* `GameSetupFn` / `GameContext` are imported ONLY here (and in the example
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* `fromSetup` wrappers) — never by the host. That confinement is the inversion.
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*/
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import type { EffectComposer } from 'postprocessing';
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import * as THREE from 'three';
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import type { WorldFrameHooks } from '../runtime/game';
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import type { EditorPreview, GameContext, GameSetupFn } from '../runtime/types';
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import type { ComponentRegistry } from '../scene/component-registry';
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import { type SceneInstance } from '../scene/scene-loader';
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import type { SceneFile } from '../scene/scene-types';
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import type { GameAdapter, MountedGame } from './game-adapter';
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import type { HostContext } from './host-context';
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/** How a {@link VgaiSceneGameAdapter} builds its game (the former RuntimeConfig). */
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export interface VgaiSceneConfig {
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/** Game setup function — registers systems and loads scenes. */
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setup?: GameSetupFn | undefined;
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/** Editor context — passed to setup() when launched from the editor. */
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editorPreview?: EditorPreview | undefined;
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/** Path to a .vscn.json scene file. Loaded if no setup is provided. */
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scenePath?: string | undefined;
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/** In-memory scene data. Loaded if no setup and no scenePath is provided. */
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sceneData?: SceneFile | undefined;
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/**
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* Component name -> GameComponent class map, threaded into the scene
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* loader's `SceneLoadContext.componentRegistry` for both the `scenePath`
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* and `sceneData` branches (never for `setup` — a custom setup already
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* owns its own registry, e.g. `template/src/scripts/main.ts`'s generic
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* fallback). Without this, a scene's `components:` entries throw
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* simply unreachable through these two config options at all (the T7.2
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* that sets this today).
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*/
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componentRegistry?: ComponentRegistry | undefined;
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/** Input map JSON path. Defaults to 'inputmaps/default.inputmap.json'. */
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inputMapPath?: string | undefined;
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/** URL prefix for relative asset paths. Defaults to '/'. */
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assetPrefix?: string | undefined;
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/** Stable adapter id (for registry/conformance). Defaults to 'vgai-scene'. */
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id?: string | undefined;
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}
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/**
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* The first-party `MountedGame`, with concrete extras the editor host uses for
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* first-party features (HMR, physics sync) that are NOT part of the neutral
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* interface. The generic host only touches the `MountedGame` surface.
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*/
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export interface VgaiMountedGame extends MountedGame {
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/**
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* First-party brand (checklist item 1 / T7.3 lookahead): a plain `'ctx' in
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* mounted` structural check misfires once world2d's `MountedGame2D`
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* (`world2d/pixi-game-adapter.ts`) also has a `ctx` key — its `ctx` is a
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* `World2DContext`, not a `GameContext`, and has none of
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* `queryByComponent`/`physics`/`collisions`/`camera`. This literal-`true`
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* property is what `isFirstPartyMounted` (`runtime/game.ts`) actually
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* checks; `game.ts` reads it via a structural `{ firstParty?: unknown }`
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* probe so it never needs a value import of this module (the existing
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*/
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readonly firstParty: true;
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readonly ctx: GameContext;
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readonly composer: EffectComposer | null;
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/** Warm-restart: dispose the current game, re-run a new setup on the same ctx. */
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hotReload(newSetup: GameSetupFn, editorPreview?: EditorPreview): Promise<void>;
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/**
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* Phase-partitioned frame entry point (T7.1 slice 2,
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* `docs/GAME-ROOT-DESIGN.md` §4) — wired onto this world's `WorldInstance`
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* by `registerThreeWorld` (`create-runtime.ts`). `Game.runFrame` is
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* (phase, substep) for every world, then `frame.endFrame` once per
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* substep after all roots finish all phases. `update` (below) remains
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* the legacy/direct entry point to the exact same `SystemRunner` — direct
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* callers (editor HMR, adapter conformance tests) keep using it unchanged.
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*/
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readonly frame: WorldFrameHooks;
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}
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/**
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* Wrap a first-party `setup` function as a {@link GameAdapter}. This is how every
|
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* first-party example becomes an implementer of the same interface an external
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* game implements — with no change to the setup's body.
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*/
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export declare function fromSetup(id: string, setup: GameSetupFn): GameAdapter;
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export declare class VgaiSceneGameAdapter implements GameAdapter {
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private readonly config;
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readonly id: string;
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constructor(config?: VgaiSceneConfig);
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mount(host: HostContext): Promise<VgaiMountedGame>;
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}
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/** The pose `adoptSceneCamera` compares against to detect that a component
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* already framed the runtime camera during scene load (#139). Capture with
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* `captureCameraPose(camera)` immediately BEFORE `loadScene`. */
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export interface CameraPose {
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position: THREE.Vector3;
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quaternion: THREE.Quaternion;
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}
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export declare function captureCameraPose(camera: THREE.PerspectiveCamera): CameraPose;
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export declare function adoptSceneCamera(sceneInstance: SceneInstance, runtimeCamera: THREE.PerspectiveCamera, preLoadPose?: CameraPose): boolean;
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//# sourceMappingURL=vgai-scene-game-adapter.d.ts.map
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