@vgai/cli 0.5.17 → 0.5.18

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Files changed (2) hide show
  1. package/dist/index.js +4 -4
  2. package/package.json +7 -7
package/dist/index.js CHANGED
@@ -42199,7 +42199,7 @@ var init_schema = __esm({
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  }).optional().describe("Canvas resolution"),
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  rendering: external_exports.object({
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  antialias: external_exports.boolean().describe(
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- "Whether every three root is built with a multisampled drawing buffer. This is the ONE render property a world cannot declare for itself (world3d-react/renderer-config.ts): a WebGL context fixes its sample count at CREATION from this boolean, long before a world mounts, so it belongs to the PROJECT. The runtime reader is mount-manifest.ts, which threads it into createHostRenderer for each three root. WebGL exposes no sample COUNT \u2014 the implementation picks one (4x on every desktop browser measured), so a source engine that authored 8x/16x gets multisampling but not its exact count."
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+ "Whether every three root is built with a multisampled drawing buffer. This is the ONE render property a world cannot declare for itself (adapter/renderer-config.ts): a WebGL context fixes its sample count at CREATION from this boolean, long before a world mounts, so it belongs to the PROJECT. The runtime reader is mount-manifest.ts, which threads it into createHostRenderer for each three root. WebGL exposes no sample COUNT \u2014 the implementation picks one (4x on every desktop browser measured), so a source engine that authored 8x/16x gets multisampling but not its exact count."
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  )
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  }).strict().optional().describe(
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  "Construction-time renderer properties, which no world can declare after the fact. Everything a world CAN declare (tone mapping, output colour space, clear colour, shadow filter) lives on the world's own renderer config instead."
@@ -326943,8 +326943,8 @@ function catalogDistributionDir() {
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  );
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  }
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  function cliVersion() {
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- if ("0.5.17") {
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- return "0.5.17";
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+ if ("0.5.18") {
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+ return "0.5.18";
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  }
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  try {
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  const pkg = JSON.parse(readFileSync32(join39(__dirname4, "..", "package.json"), "utf8"));
@@ -326963,7 +326963,7 @@ function bakedTargetVersions() {
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  if (false)
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  return void 0;
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  try {
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- return JSON.parse('{"@vgai/engine":"0.5.17","@vgai/editor":"0.5.17","@vgai/p2p-colyseus":"0.5.17","@vgai/live":"0.5.17","@vgai/sdk":"0.5.17","@vgai/editor-sdk":"0.5.17","@vgai/cli":"0.5.17"}');
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+ return JSON.parse('{"@vgai/engine":"0.5.18","@vgai/editor":"0.5.18","@vgai/p2p-colyseus":"0.5.18","@vgai/live":"0.5.18","@vgai/sdk":"0.5.18","@vgai/editor-sdk":"0.5.18","@vgai/cli":"0.5.18"}');
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  } catch {
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  return void 0;
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  }
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@vgai/cli",
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  "author": "Volter AI, Inc.",
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  "license": "Apache-2.0",
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- "version": "0.5.17",
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+ "version": "0.5.18",
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  "description": "Create, open, control, validate, and playtest VGAI game projects.",
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  "keywords": [
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  "game-engine",
@@ -39,12 +39,12 @@
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  },
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  "dependencies": {
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  "@oclif/core": "^4.11.14",
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- "@vgai/editor": "0.5.17",
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- "@vgai/editor-sdk": "0.5.17",
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- "@vgai/engine": "0.5.17",
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- "@vgai/live": "0.5.17",
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- "@vgai/p2p-colyseus": "0.5.17",
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- "@vgai/sdk": "0.5.17",
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+ "@vgai/editor": "0.5.18",
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+ "@vgai/editor-sdk": "0.5.18",
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+ "@vgai/engine": "0.5.18",
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+ "@vgai/live": "0.5.18",
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+ "@vgai/p2p-colyseus": "0.5.18",
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+ "@vgai/sdk": "0.5.18",
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  "ink": "^7.1.0",
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  "playwright": "^1.58.2",
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  "react": "^19.2.4",