@vertexvis/viewer 0.20.0-canary.3 → 0.20.0-testing.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js +13 -7
- package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js.map +1 -1
- package/dist/cjs/vertex-scene-tree.cjs.entry.js +2 -6
- package/dist/cjs/vertex-scene-tree.cjs.entry.js.map +1 -1
- package/dist/collection/components/scene-tree/scene-tree.js +5 -10
- package/dist/collection/components/scene-tree/scene-tree.js.map +1 -1
- package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js +27 -7
- package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js.map +1 -1
- package/dist/components/scene-tree-table-layout.js +13 -7
- package/dist/components/scene-tree-table-layout.js.map +1 -1
- package/dist/components/vertex-scene-tree.js +2 -6
- package/dist/components/vertex-scene-tree.js.map +1 -1
- package/dist/esm/vertex-scene-tree-search_3.entry.js +13 -7
- package/dist/esm/vertex-scene-tree-search_3.entry.js.map +1 -1
- package/dist/esm/vertex-scene-tree.entry.js +2 -6
- package/dist/esm/vertex-scene-tree.entry.js.map +1 -1
- package/dist/types/components/scene-tree/scene-tree.d.ts +1 -1
- package/dist/types/components/scene-tree-table-layout/scene-tree-table-layout.d.ts +5 -0
- package/dist/types/components.d.ts +5 -1
- package/dist/viewer/p-41faa6d8.entry.js +5 -0
- package/dist/viewer/p-41faa6d8.entry.js.map +1 -0
- package/dist/viewer/p-f1be80c0.entry.js +5 -0
- package/dist/viewer/p-f1be80c0.entry.js.map +1 -0
- package/dist/viewer/viewer.esm.js +1 -1
- package/package.json +7 -7
- package/dist/viewer/p-7833623d.entry.js +0 -5
- package/dist/viewer/p-7833623d.entry.js.map +0 -1
- package/dist/viewer/p-822b9796.entry.js +0 -5
- package/dist/viewer/p-822b9796.entry.js.map +0 -1
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=\n window.requestIdleCallback ||\n function(cb) {\n var start = Date.now();\n return setTimeout(function() {\n cb({\n didTimeout: false,\n timeRemaining: function() {\n return Math.max(0, 50 - (Date.now() - start));\n },\n });\n }, 1);\n };\n\nwindow.cancelIdleCallback =\n window.cancelIdleCallback ||\n function(id) {\n clearTimeout(id);\n };\n","export function isSceneTreeTableCellElement(\n el: unknown\n): el is HTMLVertexSceneTreeTableCellElement {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n return el != null && (el as any).nodeName === 'VERTEX-SCENE-TREE-TABLE-CELL';\n}\n","// eslint-disable-next-line @typescript-eslint/no-unused-vars\nimport { Fragment, FunctionalComponent, h } from '@stencil/core';\n\nimport { SceneTreeErrorDetails } from './lib/errors';\n\ninterface SceneTreeErrorProps {\n details: SceneTreeErrorDetails;\n}\n\nexport const SceneTreeError: FunctionalComponent<SceneTreeErrorProps> = (\n { details },\n children\n) => {\n return (\n <div class=\"error\">\n <div class=\"error-section error-message\">\n <span>{details.message}</span>\n {details.link && (\n <Fragment>\n <span> See our </span>\n <a href={details.link} target=\"_blank\">\n documentation\n </a>{' '}\n <span> for more information.</span>\n </Fragment>\n )}\n </div>\n <div class=\"error-section\">{children}</div>\n </div>\n );\n};\n","export interface ViewerItemOptions {\n suppliedCorrelationId?: string;\n}\nexport interface ViewerSelectItemOptions extends ViewerItemOptions {\n append?: boolean;\n range?: boolean;\n}\n\nexport async function showItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).show())\n .execute({ suppliedCorrelationId });\n}\n\nexport async function hideItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).hide())\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withItemId(id)).select(),\n ])\n .execute({ suppliedCorrelationId });\n}\n\nexport async function selectRangeInSceneTree(\n viewer: HTMLVertexViewerElement,\n start: number,\n end: number,\n { append = true, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withSceneTreeRange({ start, end })).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectFilterResults(\n viewer: HTMLVertexViewerElement,\n filter: string,\n keys: string[],\n exactMatch: boolean,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withMetadata(filter, keys, exactMatch)).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function deselectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).deselect())\n .execute({\n suppliedCorrelationId,\n });\n}\n","@import url('../../css/button.css');\n\n:host {\n /**\n * @prop --scene-tree-toolbar-separator: A CSS border value that specifies the\n * border between scene tree toolbars.\n */\n --scene-tree-toolbar-separator: 1px solid var(--neutral-300);\n\n width: 300px;\n height: 100%;\n user-select: none;\n -webkit-user-select: none;\n cursor: default;\n display: flex;\n flex-direction: column;\n}\n\n.rows-scroll {\n position: relative;\n height: var(--scene-tree-row-height, 0);\n flex-grow: 1;\n}\n\n.rows {\n position: relative;\n}\n\n.row {\n position: absolute;\n display: flex;\n align-items: center;\n width: 100%;\n height: var(--scene-tree-row-height);\n padding: var(--scene-tree-row-padding);\n box-sizing: border-box;\n}\n\n.row:hover {\n background-color: var(--scene-tree-row-hover-color);\n}\n\n.row.is-selected {\n background-color: var(--scene-tree-row-selected-color);\n}\n\n.expand-toggle {\n cursor: pointer;\n width: 16px;\n}\n\n.row-text {\n margin-left: 0.25rem;\n width: 100%;\n white-space: nowrap;\n text-overflow: ellipsis;\n overflow: hidden;\n}\n\n.visibility-btn {\n display: flex;\n align-items: center;\n visibility: hidden;\n padding: 4px;\n}\n\n.visibility-btn.is-hidden {\n visibility: visible;\n}\n\n.row:hover .visibility-btn {\n visibility: visible;\n}\n\n.error,\n.empty-results {\n position: absolute;\n top: 0;\n left: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n font-size: 0.875rem;\n width: 100%;\n height: 100%;\n padding: 1rem;\n box-sizing: border-box;\n justify-content: center;\n background-color: white;\n}\n\n.error-section {\n margin-top: 1rem;\n}\n\n.error-message {\n text-align: center;\n}\n\n.search-toolbar,\nslot[name='header']::slotted(*) {\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\nslot[name='footer']::slotted(:not(:last-child)) {\n border-top: var(--scene-tree-toolbar-separator);\n}\n\n.header {\n display: flex;\n flex-direction: column;\n}\n\n.footer {\n display: flex;\n flex-direction: column;\n}\n\n.loading {\n position: absolute;\n top: 150px;\n left: 50%;\n transform: translate(-50%, -50%);\n text-align: center;\n}\n","import 'requestidlecallback-polyfill';\n\nimport {\n Component,\n Element,\n Event,\n EventEmitter,\n forceUpdate,\n h,\n Host,\n Listen,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { ElementPool } from '@vertexvis/html-templates';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport { SceneTreeAPIClient } from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { Config, parseConfig, PartialConfig } from '../../lib/config';\nimport { Environment } from '../../lib/environment';\nimport { isSceneTreeTableCellElement } from '../scene-tree-table-cell/utils';\nimport { SceneTreeError } from './errors';\nimport {\n FilterTreeOptions,\n SceneTreeController,\n SceneTreeState,\n} from './lib/controller';\nimport { getSceneTreeContainsElement } from './lib/dom';\nimport { SceneTreeErrorCode, SceneTreeErrorDetails } from './lib/errors';\nimport { webSocketSubscriptionTransportFactory } from './lib/grpc';\nimport { isLoadedRow, Row } from './lib/row';\nimport {\n deselectItem,\n hideItem,\n selectFilterResults,\n selectItem,\n selectRangeInSceneTree,\n showItem,\n} from './lib/viewer-ops';\nimport {\n MetadataKey,\n RowArg,\n RowDataProvider,\n SceneTreeOperationOptions,\n ScrollToOptions,\n SelectItemOptions,\n} from './types';\n\n/**\n * The minimum amount of time provided by requestIdleCallback to clear purged\n * data. A value too low may cause contention with browser rendering. A value\n * too high will cause too many items to be accumulated.\n */\nconst MIN_CLEAR_UNUSED_DATA_MS = 25;\n\ninterface StateMap {\n idleCallbackId?: number;\n resizeObserver?: ResizeObserver;\n componentLoaded: boolean;\n\n client?: SceneTreeAPIClient;\n jwt?: string;\n\n onStateChangeDisposable?: Disposable;\n subscribeDisposable?: Disposable;\n viewerDisposable?: Disposable;\n\n elementPool?: ElementPool;\n template?: HTMLTemplateElement;\n\n selectionPath?: string[];\n\n layoutEl?: HTMLVertexSceneTreeTableLayoutElement;\n}\n\ntype OperationHandler = (data: {\n viewer: HTMLVertexViewerElement;\n id: string;\n node: Node.AsObject;\n}) => void | Promise<void>;\n\n/**\n * @slot header - A slot that places content above the rows in the tree. By\n * default, a search toolbar will be placed in this slot. Elements can be\n * stacked by assigning multiple elements to this slot.\n * @slot footer - A slot that places content below the rows in the tree.\n * Elements can be stacked by assigning multiple elements to this slot.\n */\n@Component({\n tag: 'vertex-scene-tree',\n styleUrl: 'scene-tree.css',\n shadow: true,\n})\nexport class SceneTree {\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A CSS selector that points to a `<vertex-viewer>` element. Either this\n * property or `viewer` must be set.\n */\n @Prop()\n public viewerSelector?: string;\n\n /**\n * An instance of a `<vertex-viewer>` element. Either this property or\n * `viewerSelector` must be set.\n */\n @Prop({ reflect: true, mutable: true })\n public viewer?: HTMLVertexViewerElement | null;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * An object to configure the scene tree.\n */\n @Prop()\n public config?: PartialConfig | string;\n\n /**\n * Sets the default environment for the viewer. This setting is used for\n * auto-configuring network hosts.\n *\n * Use the `config` property for manually setting hosts.\n */\n @Prop()\n public configEnv: Environment = 'platprod';\n\n @Prop({ mutable: true })\n public controller?: SceneTreeController;\n\n /**\n * Indicates whether the metadata search should use an exact match.\n */\n @Prop({ mutable: true })\n public metadataSearchExactMatch = false;\n\n /**\n * A list of the metadata keys that a scene tree search should be performed on.\n */\n @Prop({ mutable: true })\n public metadataSearchKeys: MetadataKey[] = [];\n\n /**\n * A list of part metadata keys that will be made available to each row. This\n * metadata can be used for data binding inside the scene tree's template.\n */\n @Prop()\n public metadataKeys: MetadataKey[] = [];\n\n /**\n * An event that is emitted when this <vertex-scene-tree> encounters a connection\n * error.\n */\n @Event()\n public connectionError!: EventEmitter<SceneTreeErrorDetails>;\n\n /**\n * An event that is emitted when the first row of this <vertex-scene-tree> has\n * been rendered.\n */\n @Event()\n public firstRowRendered!: EventEmitter<void>;\n\n @State()\n private rows: Row[] = [];\n\n @State()\n private totalRows = 0;\n\n @State()\n private showLoader = false;\n\n @State()\n private showEmptyResults = false;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n componentLoaded: false,\n };\n\n @State()\n private errorDetails: SceneTreeErrorDetails | undefined;\n\n @State()\n private attemptingRetry = false;\n\n @Element()\n private el!: HTMLElement;\n\n private lastSelectedItemId?: string;\n private firstCellRendered = false;\n\n /**\n * Schedules a render of the rows in the scene tree. Useful if any custom\n * data in your scene tree has changed, and you want to update the row's\n * contents.\n *\n * **Note:** This is an asynchronous operation. The update may happen on the\n * next frame.\n */\n @Method()\n public async invalidateRows(): Promise<void> {\n forceUpdate(this.getLayoutElement());\n }\n\n /**\n * Scrolls the tree to the given row index.\n *\n * @param index An index of the row to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToIndex(\n index: number,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const { animate, position = 'middle' } = options;\n const i = Math.max(0, Math.min(index, this.totalRows));\n\n const top = this.getScrollToPosition(i, position);\n\n this.getLayoutElement().scrollToPosition(top, {\n behavior: animate ? 'smooth' : undefined,\n });\n }\n\n /**\n * Scrolls the tree to an item with the given ID. If the node for the item is\n * not expanded, the tree will expand each of its parent nodes.\n *\n * @param itemId An ID of an item to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n * @returns A promise that resolves when the operation is finished.\n */\n @Method()\n public async scrollToItem(\n itemId: string,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const rowsBeforeExpand = this.totalRows;\n const index = await this.controller?.expandParentNodes(itemId);\n\n if (index != null && rowsBeforeExpand !== this.totalRows) {\n return new Promise((resolve) => {\n const layoutEl = this.getLayoutElement();\n const handleLayoutRendered = async (): Promise<void> => {\n layoutEl.removeEventListener('layoutRendered', handleLayoutRendered);\n await this.scrollToIndex(index, options);\n resolve();\n };\n\n layoutEl.addEventListener('layoutRendered', handleLayoutRendered);\n });\n } else if (index != null) {\n await this.scrollToIndex(index, options);\n }\n }\n\n /**\n * Performs an API call to expand all nodes in the tree.\n */\n @Method()\n public async expandAll(): Promise<void> {\n await this.controller?.expandAll();\n }\n\n /**\n * Performs an API call to collapse all nodes in the tree.\n */\n @Method()\n public async collapseAll(): Promise<void> {\n await this.controller?.collapseAll();\n }\n\n /**\n * Performs an API call that will expand the node associated to the specified\n * row or row index.\n *\n * @param row A row, row index, or node to expand.\n */\n @Method()\n public async expandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (!node.expanded) {\n await this.controller?.expandNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will collapse the node associated to the\n * specified row or row index.\n *\n * @param row A row, row index, or node to collapse.\n */\n @Method()\n public async collapseItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (node.expanded) {\n await this.controller?.collapseNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will either expand or collapse the node\n * associated to the given row or row index.\n *\n * @param row The row, row index, or node to collapse or expand.\n */\n @Method()\n public async toggleExpandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ node }) => {\n if (node.expanded) {\n await this.collapseItem(node);\n } else {\n await this.expandItem(node);\n }\n });\n }\n\n /**\n * Performs an API call that will either hide or show the item associated to\n * the given row or row index.\n *\n * @param row The row, row index, or node to toggle visibility.\n */\n @Method()\n public async toggleItemVisibility(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible || node.partiallyVisible) {\n await hideItem(viewer, id);\n } else {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will hide the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to hide.\n */\n @Method()\n public async hideItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible) {\n await hideItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will show the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to show.\n */\n @Method()\n public async showItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (!node.visible) {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will select the item associated to the given row\n * or row index.\n *\n * This method supports a `recurseParent` option that allows for recursively\n * selecting the next unselected parent node. This behavior is considered\n * stateful. Each call to `selectItem` will track the ancestry of the passed\n * in `rowArg`. If calling `selectItem` with a row not belonging to the\n * ancestry of a previous selection, then this method will perform a standard\n * selection.\n *\n * @param row The row, row index or node to select.\n * @param options A set of options to configure selection behavior.\n */\n @Method()\n public async selectItem(\n row: RowArg,\n { recurseParent, ...options }: SelectItemOptions = {}\n ): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id }) => {\n const ancestors = (await this.controller?.fetchNodeAncestors(id)) || [];\n const isInPath = this.stateMap.selectionPath?.includes(id);\n\n if (recurseParent && isInPath) {\n const nextNode = ancestors.find(({ selected }) => !selected);\n if (nextNode != null) {\n await this.selectItem(nextNode, options);\n this.lastSelectedItemId = id;\n }\n } else if (options.range && this.lastSelectedItemId != null) {\n const currentRowIndex = await this.controller?.expandParentNodes(id);\n const previouslySelectedIndex =\n await this.controller?.expandParentNodes(this.lastSelectedItemId);\n\n if (previouslySelectedIndex && currentRowIndex) {\n const start = Math.min(previouslySelectedIndex, currentRowIndex);\n const end = Math.max(previouslySelectedIndex, currentRowIndex);\n await selectRangeInSceneTree(viewer, start, end, options);\n }\n } else {\n await selectItem(viewer, id, options);\n this.lastSelectedItemId = id;\n }\n\n this.stateMap.selectionPath = [\n ...ancestors.map(({ id }) => id?.hex || ''),\n id,\n ];\n });\n }\n\n /**\n * Performs an API call that will deselect the item associated to the given\n * row or row index.\n *\n * @param row The row, row index, or node to deselect.\n */\n @Method()\n public async deselectItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.selected) {\n this.lastSelectedItemId = undefined;\n await deselectItem(viewer, id);\n }\n });\n }\n\n /**\n * Returns a row at the given index. If the row data has not been loaded,\n * returns `undefined`.\n *\n * @param index The index of the row.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowAtIndex(index: number): Promise<Row> {\n return this.rows[index];\n }\n\n /**\n * Returns the row data from the given mouse or pointer event. The event must\n * originate from a `vertex-scene-tree-table-cell` contained by this element,\n * otherwise `undefined` is returned.\n *\n * @param event A mouse or pointer event that originated from this component.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowForEvent(event: MouseEvent | PointerEvent): Promise<Row> {\n const { clientY, target } = event;\n\n if (\n target != null &&\n this.errorDetails == null &&\n getSceneTreeContainsElement(this.el, target as HTMLElement) &&\n isSceneTreeTableCellElement(target)\n ) {\n return this.getRowAtClientY(clientY);\n } else {\n return undefined;\n }\n }\n\n /**\n * Returns the row data from the given vertical client position.\n *\n * @param clientY The vertical client position.\n * @returns A row or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public getRowAtClientY(clientY: number): Promise<Row> {\n const layoutEl = this.getLayoutElement();\n const top = layoutEl.layoutOffset;\n const index = Math.floor(\n (clientY - top + layoutEl.scrollOffset) / layoutEl.rowHeight\n );\n return this.getRowAtIndex(index);\n }\n\n /**\n * Performs an async request that will filter the displayed items in the tree\n * that match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n * @returns A promise that completes when the request has completed. Note,\n * items are displayed asynchronously. So the displayed items may not reflect\n * the result of this filter when the promise completes.\n */\n @Method()\n public async filterItems(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.controller?.filter(term, options);\n }\n\n /**\n * Performs an async request that will select the filtered items in the tree\n * that match the given term.\n *\n * @param term The filter term.\n * @returns A promise that completes when the request has completed.\n */\n @Method()\n public async selectFilteredItems(\n term: string,\n options?: SceneTreeOperationOptions\n ): Promise<void> {\n if (this.viewer != null) {\n const definedMetadataKeys =\n this.metadataSearchKeys.length > 0\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n if (definedMetadataKeys.length === 0) {\n console.warn(\n \"No metadata keys were found to perform the selection. Defaulting to ['VERTEX_SCENE_ITEM_NAME']\"\n );\n }\n\n const columnsToSearch =\n definedMetadataKeys.length > 0\n ? definedMetadataKeys\n : ['VERTEX_SCENE_ITEM_NAME'];\n\n await selectFilterResults(\n this.viewer,\n term,\n columnsToSearch,\n this.metadataSearchExactMatch,\n {\n append: false,\n ...options,\n }\n );\n }\n }\n\n /**\n * Fetches the metadata keys that are available to the scene tree. Metadata\n * keys can be assigned to the scene tree using the `metadataKeys` property.\n * The scene tree will fetch this metadata and make these values available\n * for data binding.\n *\n * @returns A promise that resolves with the names of available keys.\n */\n @Method()\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.controller?.fetchMetadataKeys() ?? [];\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.stateMap.viewerDisposable?.dispose();\n this.controller?.cancel();\n }\n\n /**\n * @ignore\n */\n protected componentWillLoad(): void {\n if (this.controller == null) {\n const { sceneTreeHost } = this.getConfig().network;\n const client = new SceneTreeAPIClient(\n sceneTreeHost,\n this.getConfig().flags.grpcUseStreamingWebSocketTransport\n ? {\n transport: webSocketSubscriptionTransportFactory,\n }\n : undefined\n );\n this.controller = new SceneTreeController(client, 100);\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n this.stateMap.onStateChangeDisposable = this.controller.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n protected async componentDidLoad(): Promise<void> {\n this.ensureLayoutDefined();\n this.updateLayoutElement();\n\n const layoutEl = this.getLayoutElement();\n const resizeObserver = new ResizeObserver(() => {\n this.invalidateRows();\n });\n resizeObserver.observe(layoutEl);\n this.stateMap.resizeObserver = resizeObserver;\n\n this.stateMap.componentLoaded = true;\n\n this.controller?.setMetadataKeys(this.metadataKeys);\n\n if (this.viewer == null) {\n this.errorDetails = new SceneTreeErrorDetails(\n 'MISSING_VIEWER',\n SceneTreeErrorCode.MISSING_VIEWER\n );\n }\n }\n\n public componentWillRender(): void {\n // The controller can load data prior to the first render\n // ensure that this renders any time the state changes.\n this.updateLayoutElement();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"header\">\n <slot name=\"header\">\n <vertex-scene-tree-toolbar class=\"search-toolbar\">\n <vertex-scene-tree-search controller={this.controller} />\n </vertex-scene-tree-toolbar>\n </slot>\n </div>\n\n {this.errorDetails != null && this.renderError(this.errorDetails)}\n\n {this.errorDetails == null && (\n <div class=\"rows-scroll\">\n {this.showLoader && (\n <slot name=\"loading\">\n <vertex-viewer-spinner class=\"loading\" size=\"md\" />\n </slot>\n )}\n <slot />\n {this.showEmptyResults && (\n <slot name=\"empty-results\">\n <div class=\"empty-results\">No Results Found.</div>\n </slot>\n )}\n </div>\n )}\n\n <div class=\"footer\">\n <slot name=\"footer\" />\n </div>\n </Host>\n );\n }\n\n private renderError(details: SceneTreeErrorDetails): h.JSX.IntrinsicElements {\n if (details.code !== SceneTreeErrorCode.SCENE_TREE_DISABLED) {\n return (\n <SceneTreeError details={details}>\n <button\n class=\"button button-secondary\"\n onClick={() => this.retryConnectToViewer()}\n disabled={this.attemptingRetry}\n >\n Retry\n </button>\n </SceneTreeError>\n );\n } else {\n return <SceneTreeError details={details} />;\n }\n }\n\n /**\n * @ignore\n */\n @Watch('viewer')\n protected handleViewerChanged(\n newViewer: HTMLVertexViewerElement | undefined,\n oldViewer: HTMLVertexViewerElement | undefined\n ): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n protected handleControllerChanged(newController: SceneTreeController): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.stateMap.onStateChangeDisposable?.dispose();\n\n this.stateMap.onStateChangeDisposable = newController.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n newController.setMetadataKeys(this.metadataKeys);\n }\n\n /**\n * @ignore\n */\n @Watch('metadataKeys')\n protected handleMetadataKeysChanged(): void {\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n private retryConnectToViewer(): void {\n this.attemptingRetry = true;\n this.errorDetails = undefined;\n this.connectToViewer();\n }\n\n private connectToViewer(): void {\n this.stateMap.viewerDisposable?.dispose();\n\n if (this.viewer == null && this.viewerSelector != null) {\n this.viewer = document.querySelector(this.viewerSelector) as\n | HTMLVertexViewerElement\n | undefined;\n }\n\n if (this.viewer != null) {\n this.stateMap.viewerDisposable = this.controller?.connectToViewer(\n this.viewer\n );\n } else {\n this.attemptingRetry = false;\n }\n }\n\n private scheduleClearUnusedData(): void {\n if (this.stateMap.idleCallbackId != null) {\n window.cancelIdleCallback(this.stateMap.idleCallbackId);\n }\n\n this.stateMap.idleCallbackId = window.requestIdleCallback((foo) => {\n const remaining = foo.timeRemaining?.();\n\n if (remaining == null || remaining >= MIN_CLEAR_UNUSED_DATA_MS) {\n const layoutEl = this.getLayoutElement();\n const startIndex = layoutEl.viewportStartIndex;\n const endIndex = layoutEl.viewportEndIndex;\n const [start, end] =\n this.controller?.getPageIndexesForRange(startIndex, endIndex) || [];\n\n if (start != null && end != null) {\n this.controller?.invalidatePagesOutsideRange(start, end, 50);\n }\n } else {\n this.scheduleClearUnusedData();\n }\n });\n }\n\n private handleControllerStateChange(state: SceneTreeState): void {\n this.showLoader = !!state.shouldShowLoading;\n this.showEmptyResults = !!state.shouldShowEmptyResults;\n this.rows = state.rows;\n this.totalRows = state.totalRows;\n\n if (state.connection.type === 'failure') {\n this.errorDetails = state.connection.details;\n this.connectionError.emit(state.connection.details);\n } else if (state.connection.type === 'disconnected') {\n this.errorDetails = new SceneTreeErrorDetails(\n 'DISCONNECTED',\n SceneTreeErrorCode.DISCONNECTED\n );\n } else {\n this.errorDetails = undefined;\n }\n\n if (\n state.connection.type === 'connected' ||\n state.connection.type === 'failure'\n ) {\n this.attemptingRetry = false;\n }\n }\n\n private async performRowOperation(\n rowOrIndex: number | Row | Node.AsObject,\n op: OperationHandler\n ): Promise<void> {\n const row =\n typeof rowOrIndex === 'number' ? this.rows[rowOrIndex] : rowOrIndex;\n\n if (row == null) {\n throw new Error(`Cannot perform scene tree operation. Row not found.`);\n }\n\n const node = isLoadedRow(row) ? row.node : row;\n\n if (node.id == null) {\n throw new Error(`Cannot perform scene tree operation. ID is undefined.`);\n }\n\n if (this.viewer == null) {\n throw new Error(\n `Cannot perform scene tree operation. Cannot get reference to viewer.`\n );\n }\n\n await op({ viewer: this.viewer, id: node.id.hex, node });\n }\n\n @Listen('search')\n protected async handleSearch(event: CustomEvent<string>): Promise<void> {\n const columnsToSearch =\n this.metadataSearchKeys.length > 0\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n try {\n await this.filterItems(event.detail, {\n columns: columnsToSearch,\n exactMatch: this.metadataSearchExactMatch,\n });\n } catch (e) {\n console.error('Failed to filter tree with exception: ', e);\n }\n }\n\n @Listen('cellLoaded')\n protected async handleCellLoaded(): Promise<void> {\n if (!this.firstCellRendered && this.rows.length > 0) {\n this.firstCellRendered = true;\n this.firstRowRendered.emit();\n }\n }\n\n private getScrollToPosition(\n index: number,\n position: ScrollToOptions['position']\n ): number {\n const layoutEl = this.getLayoutElement();\n const constrainedIndex = Math.max(0, Math.min(index, this.totalRows - 1));\n const viewportHeight = layoutEl.layoutHeight ?? 0;\n const rowHeight = layoutEl.rowHeight;\n\n if (position === 'start') {\n return constrainedIndex * rowHeight;\n } else if (position === 'middle') {\n const rowCenterY = constrainedIndex * rowHeight + rowHeight / 2;\n return rowCenterY - viewportHeight / 2;\n } else {\n const rowBottomY = constrainedIndex * rowHeight + rowHeight;\n return rowBottomY - viewportHeight;\n }\n }\n\n private getConfig(): Config {\n return parseConfig(this.configEnv, this.config);\n }\n\n private ensureLayoutDefined(): void {\n let layout = this.el.querySelector('vertex-scene-tree-table-layout');\n if (layout == null) {\n layout = document.createElement('vertex-scene-tree-table-layout');\n layout.innerHTML = `\n <vertex-scene-tree-table-column>\n <template>\n <vertex-scene-tree-table-cell prop:value=\"{{row.node.name}}\" expand-toggle visibility-toggle></vertex-scene-tree-table-cell>\n </template>\n </vertex-scene-tree-table-column>\n `;\n\n this.el.appendChild(layout);\n }\n this.stateMap.layoutEl = layout;\n }\n\n private updateLayoutElement(): void {\n const layout = this.stateMap.layoutEl;\n if (layout != null) {\n layout.rows = this.rows;\n layout.tree = this.el as HTMLVertexSceneTreeElement;\n layout.totalRows = this.totalRows;\n layout.controller = this.controller;\n layout.rowData = this.rowData;\n } else if (!this.stateMap.componentLoaded && this.totalRows > 0) {\n console.debug(\n 'Scene tree has rows, but the component has not yet rendered'\n );\n }\n }\n\n private getLayoutElement(): HTMLVertexSceneTreeTableLayoutElement {\n if (this.stateMap.layoutEl != null) {\n return this.stateMap.layoutEl;\n } else {\n throw new Error('Layout element is undefined');\n }\n }\n}\n"],"version":3}
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=\n window.requestIdleCallback ||\n function(cb) {\n var start = Date.now();\n return setTimeout(function() {\n cb({\n didTimeout: false,\n timeRemaining: function() {\n return Math.max(0, 50 - (Date.now() - start));\n },\n });\n }, 1);\n };\n\nwindow.cancelIdleCallback =\n window.cancelIdleCallback ||\n function(id) {\n clearTimeout(id);\n };\n","export function isSceneTreeTableCellElement(\n el: unknown\n): el is HTMLVertexSceneTreeTableCellElement {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n return el != null && (el as any).nodeName === 'VERTEX-SCENE-TREE-TABLE-CELL';\n}\n","// eslint-disable-next-line @typescript-eslint/no-unused-vars\nimport { Fragment, FunctionalComponent, h } from '@stencil/core';\n\nimport { SceneTreeErrorDetails } from './lib/errors';\n\ninterface SceneTreeErrorProps {\n details: SceneTreeErrorDetails;\n}\n\nexport const SceneTreeError: FunctionalComponent<SceneTreeErrorProps> = (\n { details },\n children\n) => {\n return (\n <div class=\"error\">\n <div class=\"error-section error-message\">\n <span>{details.message}</span>\n {details.link && (\n <Fragment>\n <span> See our </span>\n <a href={details.link} target=\"_blank\">\n documentation\n </a>{' '}\n <span> for more information.</span>\n </Fragment>\n )}\n </div>\n <div class=\"error-section\">{children}</div>\n </div>\n );\n};\n","export interface ViewerItemOptions {\n suppliedCorrelationId?: string;\n}\nexport interface ViewerSelectItemOptions extends ViewerItemOptions {\n append?: boolean;\n range?: boolean;\n}\n\nexport async function showItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).show())\n .execute({ suppliedCorrelationId });\n}\n\nexport async function hideItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).hide())\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withItemId(id)).select(),\n ])\n .execute({ suppliedCorrelationId });\n}\n\nexport async function selectRangeInSceneTree(\n viewer: HTMLVertexViewerElement,\n start: number,\n end: number,\n { append = true, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withSceneTreeRange({ start, end })).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectFilterResults(\n viewer: HTMLVertexViewerElement,\n filter: string,\n keys: string[],\n exactMatch: boolean,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withMetadata(filter, keys, exactMatch)).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function deselectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).deselect())\n .execute({\n suppliedCorrelationId,\n });\n}\n","@import url('../../css/button.css');\n\n:host {\n /**\n * @prop --scene-tree-toolbar-separator: A CSS border value that specifies the\n * border between scene tree toolbars.\n */\n --scene-tree-toolbar-separator: 1px solid var(--neutral-300);\n\n width: 300px;\n height: 100%;\n user-select: none;\n -webkit-user-select: none;\n cursor: default;\n display: flex;\n flex-direction: column;\n}\n\n.rows-scroll {\n position: relative;\n height: var(--scene-tree-row-height, 0);\n flex-grow: 1;\n}\n\n.rows {\n position: relative;\n}\n\n.row {\n position: absolute;\n display: flex;\n align-items: center;\n width: 100%;\n height: var(--scene-tree-row-height);\n padding: var(--scene-tree-row-padding);\n box-sizing: border-box;\n}\n\n.row:hover {\n background-color: var(--scene-tree-row-hover-color);\n}\n\n.row.is-selected {\n background-color: var(--scene-tree-row-selected-color);\n}\n\n.expand-toggle {\n cursor: pointer;\n width: 16px;\n}\n\n.row-text {\n margin-left: 0.25rem;\n width: 100%;\n white-space: nowrap;\n text-overflow: ellipsis;\n overflow: hidden;\n}\n\n.visibility-btn {\n display: flex;\n align-items: center;\n visibility: hidden;\n padding: 4px;\n}\n\n.visibility-btn.is-hidden {\n visibility: visible;\n}\n\n.row:hover .visibility-btn {\n visibility: visible;\n}\n\n.error,\n.empty-results {\n position: absolute;\n top: 0;\n left: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n font-size: 0.875rem;\n width: 100%;\n height: 100%;\n padding: 1rem;\n box-sizing: border-box;\n justify-content: center;\n background-color: white;\n}\n\n.error-section {\n margin-top: 1rem;\n}\n\n.error-message {\n text-align: center;\n}\n\n.search-toolbar,\nslot[name='header']::slotted(*) {\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\nslot[name='footer']::slotted(:not(:last-child)) {\n border-top: var(--scene-tree-toolbar-separator);\n}\n\n.header {\n display: flex;\n flex-direction: column;\n}\n\n.footer {\n display: flex;\n flex-direction: column;\n}\n\n.loading {\n position: absolute;\n top: 150px;\n left: 50%;\n transform: translate(-50%, -50%);\n text-align: center;\n}\n","import 'requestidlecallback-polyfill';\n\nimport {\n Component,\n Element,\n Event,\n EventEmitter,\n forceUpdate,\n h,\n Host,\n Listen,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { ElementPool } from '@vertexvis/html-templates';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport { SceneTreeAPIClient } from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { Config, parseConfig, PartialConfig } from '../../lib/config';\nimport { Environment } from '../../lib/environment';\nimport { isSceneTreeTableCellElement } from '../scene-tree-table-cell/utils';\nimport { SceneTreeError } from './errors';\nimport {\n FilterTreeOptions,\n SceneTreeController,\n SceneTreeState,\n} from './lib/controller';\nimport { getSceneTreeContainsElement } from './lib/dom';\nimport { SceneTreeErrorCode, SceneTreeErrorDetails } from './lib/errors';\nimport { webSocketSubscriptionTransportFactory } from './lib/grpc';\nimport { isLoadedRow, Row } from './lib/row';\nimport {\n deselectItem,\n hideItem,\n selectFilterResults,\n selectItem,\n selectRangeInSceneTree,\n showItem,\n} from './lib/viewer-ops';\nimport {\n MetadataKey,\n RowArg,\n RowDataProvider,\n SceneTreeOperationOptions,\n ScrollToOptions,\n SelectItemOptions,\n} from './types';\n\n/**\n * The minimum amount of time provided by requestIdleCallback to clear purged\n * data. A value too low may cause contention with browser rendering. A value\n * too high will cause too many items to be accumulated.\n */\nconst MIN_CLEAR_UNUSED_DATA_MS = 25;\n\ninterface StateMap {\n idleCallbackId?: number;\n resizeObserver?: ResizeObserver;\n componentLoaded: boolean;\n\n client?: SceneTreeAPIClient;\n jwt?: string;\n\n onStateChangeDisposable?: Disposable;\n subscribeDisposable?: Disposable;\n viewerDisposable?: Disposable;\n\n elementPool?: ElementPool;\n template?: HTMLTemplateElement;\n\n selectionPath?: string[];\n\n layoutEl?: HTMLVertexSceneTreeTableLayoutElement;\n}\n\ntype OperationHandler = (data: {\n viewer: HTMLVertexViewerElement;\n id: string;\n node: Node.AsObject;\n}) => void | Promise<void>;\n\n/**\n * @slot header - A slot that places content above the rows in the tree. By\n * default, a search toolbar will be placed in this slot. Elements can be\n * stacked by assigning multiple elements to this slot.\n * @slot footer - A slot that places content below the rows in the tree.\n * Elements can be stacked by assigning multiple elements to this slot.\n */\n@Component({\n tag: 'vertex-scene-tree',\n styleUrl: 'scene-tree.css',\n shadow: true,\n})\nexport class SceneTree {\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A CSS selector that points to a `<vertex-viewer>` element. Either this\n * property or `viewer` must be set.\n */\n @Prop()\n public viewerSelector?: string;\n\n /**\n * An instance of a `<vertex-viewer>` element. Either this property or\n * `viewerSelector` must be set.\n */\n @Prop({ reflect: true, mutable: true })\n public viewer?: HTMLVertexViewerElement | null;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * An object to configure the scene tree.\n */\n @Prop()\n public config?: PartialConfig | string;\n\n /**\n * Sets the default environment for the viewer. This setting is used for\n * auto-configuring network hosts.\n *\n * Use the `config` property for manually setting hosts.\n */\n @Prop()\n public configEnv: Environment = 'platprod';\n\n @Prop({ mutable: true })\n public controller?: SceneTreeController;\n\n /**\n * Indicates whether the metadata search should use an exact match.\n */\n @Prop({ mutable: true })\n public metadataSearchExactMatch = false;\n\n /**\n * A list of the metadata keys that a scene tree search should be performed on.\n */\n @Prop({ mutable: true })\n public metadataSearchKeys?: MetadataKey[];\n\n /**\n * A list of part metadata keys that will be made available to each row. This\n * metadata can be used for data binding inside the scene tree's template.\n */\n @Prop()\n public metadataKeys: MetadataKey[] = [];\n\n /**\n * An event that is emitted when this <vertex-scene-tree> encounters a connection\n * error.\n */\n @Event()\n public connectionError!: EventEmitter<SceneTreeErrorDetails>;\n\n /**\n * An event that is emitted when the first row of this <vertex-scene-tree> has\n * been rendered.\n */\n @Event()\n public firstRowRendered!: EventEmitter<void>;\n\n @State()\n private rows: Row[] = [];\n\n @State()\n private totalRows = 0;\n\n @State()\n private showLoader = false;\n\n @State()\n private showEmptyResults = false;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n componentLoaded: false,\n };\n\n @State()\n private errorDetails: SceneTreeErrorDetails | undefined;\n\n @State()\n private attemptingRetry = false;\n\n @Element()\n private el!: HTMLElement;\n\n private lastSelectedItemId?: string;\n private firstCellRendered = false;\n\n /**\n * Schedules a render of the rows in the scene tree. Useful if any custom\n * data in your scene tree has changed, and you want to update the row's\n * contents.\n *\n * **Note:** This is an asynchronous operation. The update may happen on the\n * next frame.\n */\n @Method()\n public async invalidateRows(): Promise<void> {\n forceUpdate(this.getLayoutElement());\n }\n\n /**\n * Scrolls the tree to the given row index.\n *\n * @param index An index of the row to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToIndex(\n index: number,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const { animate, position = 'middle' } = options;\n const i = Math.max(0, Math.min(index, this.totalRows));\n\n const top = this.getScrollToPosition(i, position);\n\n this.getLayoutElement().scrollToPosition(top, {\n behavior: animate ? 'smooth' : undefined,\n });\n }\n\n /**\n * Scrolls the tree to an item with the given ID. If the node for the item is\n * not expanded, the tree will expand each of its parent nodes.\n *\n * @param itemId An ID of an item to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n * @returns A promise that resolves when the operation is finished.\n */\n @Method()\n public async scrollToItem(\n itemId: string,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const rowsBeforeExpand = this.totalRows;\n const index = await this.controller?.expandParentNodes(itemId);\n\n if (index != null && rowsBeforeExpand !== this.totalRows) {\n return new Promise((resolve) => {\n const layoutEl = this.getLayoutElement();\n const handleLayoutRendered = async (): Promise<void> => {\n layoutEl.removeEventListener('layoutRendered', handleLayoutRendered);\n await this.scrollToIndex(index, options);\n resolve();\n };\n\n layoutEl.addEventListener('layoutRendered', handleLayoutRendered);\n });\n } else if (index != null) {\n await this.scrollToIndex(index, options);\n }\n }\n\n /**\n * Performs an API call to expand all nodes in the tree.\n */\n @Method()\n public async expandAll(): Promise<void> {\n await this.controller?.expandAll();\n }\n\n /**\n * Performs an API call to collapse all nodes in the tree.\n */\n @Method()\n public async collapseAll(): Promise<void> {\n await this.controller?.collapseAll();\n }\n\n /**\n * Performs an API call that will expand the node associated to the specified\n * row or row index.\n *\n * @param row A row, row index, or node to expand.\n */\n @Method()\n public async expandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (!node.expanded) {\n await this.controller?.expandNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will collapse the node associated to the\n * specified row or row index.\n *\n * @param row A row, row index, or node to collapse.\n */\n @Method()\n public async collapseItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (node.expanded) {\n await this.controller?.collapseNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will either expand or collapse the node\n * associated to the given row or row index.\n *\n * @param row The row, row index, or node to collapse or expand.\n */\n @Method()\n public async toggleExpandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ node }) => {\n if (node.expanded) {\n await this.collapseItem(node);\n } else {\n await this.expandItem(node);\n }\n });\n }\n\n /**\n * Performs an API call that will either hide or show the item associated to\n * the given row or row index.\n *\n * @param row The row, row index, or node to toggle visibility.\n */\n @Method()\n public async toggleItemVisibility(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible || node.partiallyVisible) {\n await hideItem(viewer, id);\n } else {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will hide the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to hide.\n */\n @Method()\n public async hideItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible) {\n await hideItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will show the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to show.\n */\n @Method()\n public async showItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (!node.visible) {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will select the item associated to the given row\n * or row index.\n *\n * This method supports a `recurseParent` option that allows for recursively\n * selecting the next unselected parent node. This behavior is considered\n * stateful. Each call to `selectItem` will track the ancestry of the passed\n * in `rowArg`. If calling `selectItem` with a row not belonging to the\n * ancestry of a previous selection, then this method will perform a standard\n * selection.\n *\n * @param row The row, row index or node to select.\n * @param options A set of options to configure selection behavior.\n */\n @Method()\n public async selectItem(\n row: RowArg,\n { recurseParent, ...options }: SelectItemOptions = {}\n ): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id }) => {\n const ancestors = (await this.controller?.fetchNodeAncestors(id)) || [];\n const isInPath = this.stateMap.selectionPath?.includes(id);\n\n if (recurseParent && isInPath) {\n const nextNode = ancestors.find(({ selected }) => !selected);\n if (nextNode != null) {\n await this.selectItem(nextNode, options);\n this.lastSelectedItemId = id;\n }\n } else if (options.range && this.lastSelectedItemId != null) {\n const currentRowIndex = await this.controller?.expandParentNodes(id);\n const previouslySelectedIndex =\n await this.controller?.expandParentNodes(this.lastSelectedItemId);\n\n if (previouslySelectedIndex && currentRowIndex) {\n const start = Math.min(previouslySelectedIndex, currentRowIndex);\n const end = Math.max(previouslySelectedIndex, currentRowIndex);\n await selectRangeInSceneTree(viewer, start, end, options);\n }\n } else {\n await selectItem(viewer, id, options);\n this.lastSelectedItemId = id;\n }\n\n this.stateMap.selectionPath = [\n ...ancestors.map(({ id }) => id?.hex || ''),\n id,\n ];\n });\n }\n\n /**\n * Performs an API call that will deselect the item associated to the given\n * row or row index.\n *\n * @param row The row, row index, or node to deselect.\n */\n @Method()\n public async deselectItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.selected) {\n this.lastSelectedItemId = undefined;\n await deselectItem(viewer, id);\n }\n });\n }\n\n /**\n * Returns a row at the given index. If the row data has not been loaded,\n * returns `undefined`.\n *\n * @param index The index of the row.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowAtIndex(index: number): Promise<Row> {\n return this.rows[index];\n }\n\n /**\n * Returns the row data from the given mouse or pointer event. The event must\n * originate from a `vertex-scene-tree-table-cell` contained by this element,\n * otherwise `undefined` is returned.\n *\n * @param event A mouse or pointer event that originated from this component.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowForEvent(event: MouseEvent | PointerEvent): Promise<Row> {\n const { clientY, target } = event;\n\n if (\n target != null &&\n this.errorDetails == null &&\n getSceneTreeContainsElement(this.el, target as HTMLElement) &&\n isSceneTreeTableCellElement(target)\n ) {\n return this.getRowAtClientY(clientY);\n } else {\n return undefined;\n }\n }\n\n /**\n * Returns the row data from the given vertical client position.\n *\n * @param clientY The vertical client position.\n * @returns A row or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public getRowAtClientY(clientY: number): Promise<Row> {\n const layoutEl = this.getLayoutElement();\n const top = layoutEl.layoutOffset;\n const index = Math.floor(\n (clientY - top + layoutEl.scrollOffset) / layoutEl.rowHeight\n );\n return this.getRowAtIndex(index);\n }\n\n /**\n * Performs an async request that will filter the displayed items in the tree\n * that match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n * @returns A promise that completes when the request has completed. Note,\n * items are displayed asynchronously. So the displayed items may not reflect\n * the result of this filter when the promise completes.\n */\n @Method()\n public async filterItems(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.controller?.filter(term, options);\n }\n\n /**\n * Performs an async request that will select the filtered items in the tree\n * that match the given term.\n *\n * @param term The filter term.\n * @returns A promise that completes when the request has completed.\n */\n @Method()\n public async selectFilteredItems(\n term: string,\n options?: SceneTreeOperationOptions\n ): Promise<void> {\n if (this.viewer != null) {\n const definedMetadataKeys =\n this.metadataSearchKeys != null\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n if (definedMetadataKeys.length === 0) {\n console.warn(\n \"No metadata keys were found to perform the selection. Defaulting to ['VERTEX_SCENE_ITEM_NAME']\"\n );\n }\n\n const columnsToSearch =\n definedMetadataKeys.length > 0\n ? definedMetadataKeys\n : ['VERTEX_SCENE_ITEM_NAME'];\n\n await selectFilterResults(\n this.viewer,\n term,\n columnsToSearch,\n this.metadataSearchExactMatch,\n {\n append: false,\n ...options,\n }\n );\n }\n }\n\n /**\n * Fetches the metadata keys that are available to the scene tree. Metadata\n * keys can be assigned to the scene tree using the `metadataKeys` property.\n * The scene tree will fetch this metadata and make these values available\n * for data binding.\n *\n * @returns A promise that resolves with the names of available keys.\n */\n @Method()\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.controller?.fetchMetadataKeys() ?? [];\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.stateMap.viewerDisposable?.dispose();\n this.controller?.cancel();\n }\n\n /**\n * @ignore\n */\n protected componentWillLoad(): void {\n if (this.controller == null) {\n const { sceneTreeHost } = this.getConfig().network;\n const client = new SceneTreeAPIClient(\n sceneTreeHost,\n this.getConfig().flags.grpcUseStreamingWebSocketTransport\n ? {\n transport: webSocketSubscriptionTransportFactory,\n }\n : undefined\n );\n this.controller = new SceneTreeController(client, 100);\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n this.stateMap.onStateChangeDisposable = this.controller.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n protected async componentDidLoad(): Promise<void> {\n this.ensureLayoutDefined();\n this.updateLayoutElement();\n\n const layoutEl = this.getLayoutElement();\n const resizeObserver = new ResizeObserver(() => {\n this.invalidateRows();\n });\n resizeObserver.observe(layoutEl);\n this.stateMap.resizeObserver = resizeObserver;\n\n this.stateMap.componentLoaded = true;\n\n this.controller?.setMetadataKeys(this.metadataKeys);\n\n if (this.viewer == null) {\n this.errorDetails = new SceneTreeErrorDetails(\n 'MISSING_VIEWER',\n SceneTreeErrorCode.MISSING_VIEWER\n );\n }\n }\n\n public componentWillRender(): void {\n // The controller can load data prior to the first render\n // ensure that this renders any time the state changes.\n this.updateLayoutElement();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"header\">\n <slot name=\"header\">\n <vertex-scene-tree-toolbar class=\"search-toolbar\">\n <vertex-scene-tree-search controller={this.controller} />\n </vertex-scene-tree-toolbar>\n </slot>\n </div>\n\n {this.errorDetails != null && this.renderError(this.errorDetails)}\n\n {this.errorDetails == null && (\n <div class=\"rows-scroll\">\n {this.showLoader && (\n <slot name=\"loading\">\n <vertex-viewer-spinner class=\"loading\" size=\"md\" />\n </slot>\n )}\n <slot />\n {this.showEmptyResults && (\n <slot name=\"empty-results\">\n <div class=\"empty-results\">No Results Found.</div>\n </slot>\n )}\n </div>\n )}\n\n <div class=\"footer\">\n <slot name=\"footer\" />\n </div>\n </Host>\n );\n }\n\n private renderError(details: SceneTreeErrorDetails): h.JSX.IntrinsicElements {\n if (details.code !== SceneTreeErrorCode.SCENE_TREE_DISABLED) {\n return (\n <SceneTreeError details={details}>\n <button\n class=\"button button-secondary\"\n onClick={() => this.retryConnectToViewer()}\n disabled={this.attemptingRetry}\n >\n Retry\n </button>\n </SceneTreeError>\n );\n } else {\n return <SceneTreeError details={details} />;\n }\n }\n\n /**\n * @ignore\n */\n @Watch('viewer')\n protected handleViewerChanged(\n newViewer: HTMLVertexViewerElement | undefined,\n oldViewer: HTMLVertexViewerElement | undefined\n ): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n protected handleControllerChanged(newController: SceneTreeController): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.stateMap.onStateChangeDisposable?.dispose();\n\n this.stateMap.onStateChangeDisposable = newController.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n newController.setMetadataKeys(this.metadataKeys);\n }\n\n /**\n * @ignore\n */\n @Watch('metadataKeys')\n protected handleMetadataKeysChanged(): void {\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n private retryConnectToViewer(): void {\n this.attemptingRetry = true;\n this.errorDetails = undefined;\n this.connectToViewer();\n }\n\n private connectToViewer(): void {\n this.stateMap.viewerDisposable?.dispose();\n\n if (this.viewer == null && this.viewerSelector != null) {\n this.viewer = document.querySelector(this.viewerSelector) as\n | HTMLVertexViewerElement\n | undefined;\n }\n\n if (this.viewer != null) {\n this.stateMap.viewerDisposable = this.controller?.connectToViewer(\n this.viewer\n );\n } else {\n this.attemptingRetry = false;\n }\n }\n\n private scheduleClearUnusedData(): void {\n if (this.stateMap.idleCallbackId != null) {\n window.cancelIdleCallback(this.stateMap.idleCallbackId);\n }\n\n this.stateMap.idleCallbackId = window.requestIdleCallback((foo) => {\n const remaining = foo.timeRemaining?.();\n\n if (remaining == null || remaining >= MIN_CLEAR_UNUSED_DATA_MS) {\n const layoutEl = this.getLayoutElement();\n const startIndex = layoutEl.viewportStartIndex;\n const endIndex = layoutEl.viewportEndIndex;\n const [start, end] =\n this.controller?.getPageIndexesForRange(startIndex, endIndex) || [];\n\n if (start != null && end != null) {\n this.controller?.invalidatePagesOutsideRange(start, end, 50);\n }\n } else {\n this.scheduleClearUnusedData();\n }\n });\n }\n\n private handleControllerStateChange(state: SceneTreeState): void {\n this.showLoader = !!state.shouldShowLoading;\n this.showEmptyResults = !!state.shouldShowEmptyResults;\n this.rows = state.rows;\n this.totalRows = state.totalRows;\n\n if (state.connection.type === 'failure') {\n this.errorDetails = state.connection.details;\n this.connectionError.emit(state.connection.details);\n } else if (state.connection.type === 'disconnected') {\n this.errorDetails = new SceneTreeErrorDetails(\n 'DISCONNECTED',\n SceneTreeErrorCode.DISCONNECTED\n );\n } else {\n this.errorDetails = undefined;\n }\n\n if (\n state.connection.type === 'connected' ||\n state.connection.type === 'failure'\n ) {\n this.attemptingRetry = false;\n }\n }\n\n private async performRowOperation(\n rowOrIndex: number | Row | Node.AsObject,\n op: OperationHandler\n ): Promise<void> {\n const row =\n typeof rowOrIndex === 'number' ? this.rows[rowOrIndex] : rowOrIndex;\n\n if (row == null) {\n throw new Error(`Cannot perform scene tree operation. Row not found.`);\n }\n\n const node = isLoadedRow(row) ? row.node : row;\n\n if (node.id == null) {\n throw new Error(`Cannot perform scene tree operation. ID is undefined.`);\n }\n\n if (this.viewer == null) {\n throw new Error(\n `Cannot perform scene tree operation. Cannot get reference to viewer.`\n );\n }\n\n await op({ viewer: this.viewer, id: node.id.hex, node });\n }\n\n @Listen('search')\n protected async handleSearch(event: CustomEvent<string>): Promise<void> {\n const columnsToSearch =\n this.metadataSearchKeys != null\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n try {\n await this.filterItems(event.detail, {\n columns: columnsToSearch,\n exactMatch: this.metadataSearchExactMatch,\n });\n } catch (e) {\n console.error('Failed to filter tree with exception: ', e);\n }\n }\n\n @Listen('cellLoaded')\n protected async handleCellLoaded(): Promise<void> {\n if (!this.firstCellRendered && this.rows.length > 0) {\n this.firstCellRendered = true;\n this.firstRowRendered.emit();\n }\n }\n\n private getScrollToPosition(\n index: number,\n position: ScrollToOptions['position']\n ): number {\n const layoutEl = this.getLayoutElement();\n const constrainedIndex = Math.max(0, Math.min(index, this.totalRows - 1));\n const viewportHeight = layoutEl.layoutHeight ?? 0;\n const rowHeight = layoutEl.rowHeight;\n\n if (position === 'start') {\n return constrainedIndex * rowHeight;\n } else if (position === 'middle') {\n const rowCenterY = constrainedIndex * rowHeight + rowHeight / 2;\n return rowCenterY - viewportHeight / 2;\n } else {\n const rowBottomY = constrainedIndex * rowHeight + rowHeight;\n return rowBottomY - viewportHeight;\n }\n }\n\n private getConfig(): Config {\n return parseConfig(this.configEnv, this.config);\n }\n\n private ensureLayoutDefined(): void {\n let layout = this.el.querySelector('vertex-scene-tree-table-layout');\n if (layout == null) {\n layout = document.createElement('vertex-scene-tree-table-layout');\n layout.innerHTML = `\n <vertex-scene-tree-table-column>\n <template>\n <vertex-scene-tree-table-cell prop:value=\"{{row.node.name}}\" expand-toggle visibility-toggle></vertex-scene-tree-table-cell>\n </template>\n </vertex-scene-tree-table-column>\n `;\n\n this.el.appendChild(layout);\n }\n this.stateMap.layoutEl = layout;\n }\n\n private updateLayoutElement(): void {\n const layout = this.stateMap.layoutEl;\n if (layout != null) {\n layout.rows = this.rows;\n layout.tree = this.el as HTMLVertexSceneTreeElement;\n layout.totalRows = this.totalRows;\n layout.controller = this.controller;\n layout.rowData = this.rowData;\n } else if (!this.stateMap.componentLoaded && this.totalRows > 0) {\n console.debug(\n 'Scene tree has rows, but the component has not yet rendered'\n );\n }\n }\n\n private getLayoutElement(): HTMLVertexSceneTreeTableLayoutElement {\n if (this.stateMap.layoutEl != null) {\n return this.stateMap.layoutEl;\n } else {\n throw new Error('Layout element is undefined');\n }\n }\n}\n"],"version":3}
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@@ -76,7 +76,7 @@ export declare class SceneTree {
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* A list of the metadata keys that a scene tree search should be performed on.
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metadataSearchKeys?: MetadataKey[];
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* A list of part metadata keys that will be made available to each row. This
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* metadata can be used for data binding inside the scene tree's template.
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@@ -92,6 +92,11 @@ export declare class SceneTreeTableLayout {
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layoutRendered: EventEmitter<void>;
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* An event that is emitted when the columns of this `<vertex-scene-tree-table-layout>`
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* are resized with an array containing the widths of the columns in pixels.
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private hostEl;
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private columnGridLayout;
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@@ -139,7 +139,7 @@ export namespace Components {
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"metadataSearchKeys"?: MetadataKey[];
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* The number of offscreen rows above and below the viewport to render. Having a higher number reduces the chance of the browser not displaying a row while scrolling.
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interface VertexSceneTreeTableHeader {
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}
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interface VertexSceneTreeTableLayout {
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* An event that is emitted when the columns of this `<vertex-scene-tree-table-layout>` are resized with an array containing the widths of the columns in pixels.
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*/
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"onColumnsResized"?: (event: VertexSceneTreeTableLayoutCustomEvent<number[]>) => void;
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/**
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1740
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* The number of offscreen rows above and below the viewport to render. Having a higher number reduces the chance of the browser not displaying a row while scrolling. This prop will be automatically populated based on the `overScanCount` prop specified in the parent `<vertex-scene-tree />` element.
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*/
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@@ -0,0 +1,5 @@
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/*!
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* Copyright (c) 2023 Vertex Software LLC. All rights reserved.
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*/
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+
import{r as t,c as i,h as s,H as e,g as n}from"./p-50533a46.js";import{c as o}from"./p-9fe3f791.js";import{d as r,r as h}from"./p-b367532f.js";import{j as l,p as a}from"./p-9fe7814b.js";import{a as c}from"./p-8867dab6.js";import{i as d}from"./p-c5381b4a.js";import{E as u}from"./p-05d09319.js";import"./p-9acf99ad.js";const v="button{border:none;background:transparent;cursor:pointer;margin:0;padding:0}:host{--scene-tree-search-search-icon-offset:8px;--scene-tree-search-clear-button-offset:8px;--scene-tree-search-input-padding:0.5rem 32px;--scene-tree-search-input-border:none;--scene-tree-search-input-border-radius:0.25rem;--scene-tree-search-input-background:none;--scene-tree-search-focused-input-background:var(--neutral-200);--scene-tree-search-focused-input-outline:none;display:block;width:100%;font-size:0.875rem}.root{width:100%;position:relative}.input{background:var(--scene-tree-search-input-background);border:var(--scene-tree-search-input-border);border-radius:var(--scene-tree-search-input-border-radius);box-sizing:border-box;font-size:inherit;padding:var(--scene-tree-search-input-padding);outline:none;width:100%}.input.background{background:var(--scene-tree-search-focused-input-background);outline:var(--scene-tree-search-focused-input-outline)}.overlay{position:absolute;top:0;bottom:0;display:flex;align-items:center;justify-content:center;pointer-events:none}.overlay-clear{display:none;right:var(--scene-tree-search-clear-button-offset)}.overlay-clear.show{display:flex}.icon{color:var(--neutral-700)}.icon-search{position:absolute;left:var(--scene-tree-search-search-icon-offset);pointer-events:none}.clear-btn{display:flex;align-items:center;justify-content:center;pointer-events:initial;cursor:pointer}.clear-btn:hover{color:var(--neutral-800)}.clear-btn:disabled{pointer-events:none;opacity:0.5}";const f=class{constructor(s){t(this,s);this.search=i(this,"search",7);this.disabled=false;this.placeholder=undefined;this.value="";this.focused=false;this.isSearching=false;this.handleTextInput=t=>{const i=t.target;this.value=i.value;if(this.debounce!=null||this.value===""){this.emitCurrentValue()}};this.handleTextFocus=()=>{this.focused=true};this.handleTextBlur=()=>{var t;this.focused=false;(t=this.searchDisposable)===null||t===void 0?void 0:t.dispose();if(this.value!==this.lastEmittedValue){this.emitCurrentValue()}};this.handleKeyPress=t=>{var i;if(t.key==="Enter"){(i=this.searchDisposable)===null||i===void 0?void 0:i.dispose();this.emitCurrentValue()}};this.handleClear=t=>{var i;t.preventDefault();this.value="";(i=this.searchDisposable)===null||i===void 0?void 0:i.dispose();this.emitCurrentValue();this.setFocus()}}async setFocus(){var t,i;if(typeof((t=this.inputEl)===null||t===void 0?void 0:t.focus)==="function"){(i=this.inputEl)===null||i===void 0?void 0:i.focus()}}controllerChanged(t){this.setupController()}componentDidLoad(){this.handleDebounceChanged();this.setupController()}disconnectedCallback(){var t;(t=this.onStateChangeDisposable)===null||t===void 0?void 0:t.dispose()}async clear(){var t;this.value="";(t=this.searchDisposable)===null||t===void 0?void 0:t.dispose()}render(){return s(e,null,s("div",{class:"root"},s("div",{class:"overlay icon icon-search"},s("slot",{name:"search-icon"},this.isSearching?s("vertex-viewer-spinner",{slot:"search-icon",size:"xs"}):s("vertex-viewer-icon",{name:"search",size:"sm"}))),s("input",{class:o("input",{background:this.focused||this.value.length>0}),type:"text",ref:t=>this.inputEl=t,placeholder:this.placeholder,disabled:this.disabled,value:this.value,onInput:this.handleTextInput,onFocus:this.handleTextFocus,onBlur:this.handleTextBlur,onKeyPress:this.handleKeyPress}),s("div",{class:o("overlay overlay-clear",{show:this.value.length>0})},s("button",{class:"clear-btn icon",tabIndex:-1,onMouseDown:this.handleClear,disabled:this.disabled},s("slot",{name:"clear-icon"},s("vertex-viewer-icon",{name:"close-circle",size:"sm"}))))))}handleDebounceChanged(){var t,i;(t=this.searchDisposable)===null||t===void 0?void 0:t.dispose();const s=r(this.search,(i=this.debounce)!==null&&i!==void 0?i:0);this.search=s;this.searchDisposable=s}setupController(){var t,i;(t=this.onStateChangeDisposable)===null||t===void 0?void 0:t.dispose();this.onStateChangeDisposable=(i=this.controller)===null||i===void 0?void 0:i.onStateChange.on((t=>{this.isSearching=t.isSearching}))}emitCurrentValue(){this.lastEmittedValue=this.value;this.search.emit(this.value)}static get watchers(){return{controller:["controllerChanged"]}}};f.style=v;function p(t){return t.toLowerCase()}var m=[/([a-z0-9])([A-Z])/g,/([A-Z])([A-Z][a-z])/g];var w=/[^A-Z0-9]+/gi;function b(t,i){if(i===void 0){i={}}var s=i.splitRegexp,e=s===void 0?m:s,n=i.stripRegexp,o=n===void 0?w:n,r=i.transform,h=r===void 0?p:r,l=i.delimiter,a=l===void 0?" 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if(t.nodeType===Node.TEXT_NODE&&t.textContent!=null&&$.test(t.textContent)){i.push(new j(t,t.textContent))}for(let s=0;s<t.childNodes.length;s++){i.push(...L(t.childNodes[s]))}return i}function T(t){return Array.from(t.attributes).filter((t=>$.test(t.value)))}function _(t){const i=$.exec(t);return i!=null?i[1]:undefined}function P(t,i){const s=_(i);if(s!=null){const e=V(t,s,true);return i.replace(`{{${s}}}`,e===null||e===void 0?void 0:e.toString())}else{return i}}function H(t,i){const s=_(i);if(s!=null){const i=V(t,s,true);return i}else{return i}}function V(t,i,s=false){const[e,...n]=i.split(".");if(s&&n.length===0){return t}else if(s&&n.length>0){return V(t,n.join("."),false)}else{const i=t[e];if(n.length>0){return V(i,n.join("."),false)}else{return i}}}class A{constructor(t,i){this.container=t;this.elementFactory=i;this.instanceMap=new Map;this.elements=[]}swapHeadToTail(t){const i=this.elements.splice(0,t);this.elements.splice(this.elements.length,0,...i);return this.elements.concat()}swapTailToHead(t){const i=this.elements.splice(-t,t);this.elements.splice(0,0,...i);return this.elements.concat()}updateElements(t){const i=t-this.elements.length;if(i>0){for(let t=0;t<i;t++){this.createElement()}}else{for(let t=0;t<-i;t++){this.deleteElement()}}return this.elements.concat()}updateData(t){this.elements.forEach(((i,s)=>{const e=this.instanceMap.get(i);const n=t(s);e===null||e===void 0?void 0:e.bindings.bind(n)}))}updateElementFactory(t){this.elementFactory=t;this.updateElements(0)}iterateElements(t){this.elements.forEach(((i,s)=>{const e=this.instanceMap.get(i);t(i,e.bindings,s)}))}createElement(){const t=this.elementFactory();this.elements.push(t.element);this.instanceMap.set(t.element,t);this.container.append(t.element);return t}deleteElement(){const t=this.elements.pop();if(t!=null){this.instanceMap.delete(t);t.remove()}}}function W(t){const i=t.content.cloneNode(true);const s=i.firstElementChild;const e=new R(L(i));return{element:s,bindings:e}}function I(t){var i;return(i=t.getBoundingClientRect().top)!==null&&i!==void 0?i:0}function O(t){return t.clientWidth}function N(t,i,s){t.scrollTo(Object.assign({top:i},s))}class Z{constructor(){this.onStateChange=new u}setHovered(t){this.onStateChange.emit(t)}stateChanged(t){return this.onStateChange.on(t)}}function F(t,i,s=200){window.clearTimeout(i);return window.setTimeout(t,s)}const B=":host{position:relative;display:flex;flex-direction:column;width:100%;height:100%;overflow:hidden;font-size:0.825rem;--scene-tree-table-row-padding:2px 0px;--scene-tree-table-column-gap:0.5rem;--scene-tree-table-column-resize-cursor:col-resize}.header{position:relative;display:grid;width:100%;border-bottom:var(--scene-tree-toolbar-separator)}.table{position:relative;display:grid;width:100%;height:100%;overflow:auto}.resize-overlay{position:absolute;top:0;cursor:var(--scene-tree-table-column-resize-cursor);z-index:1000;width:100%;height:100%}.divider-overlay{position:absolute;top:0;display:grid;pointer-events:none;z-index:2000;width:100%;height:100%}";const K=class{constructor(s){t(this,s);this.layoutRendered=i(this,"layoutRendered",7);this.columnsResized=i(this,"columnsResized",7);this.rows=[];this.totalRows=0;this.rowHeight=24;this.overScanCount=25;this.layoutOffset=0;this.scrollOffset=0;this.viewportStartIndex=0;this.viewportEndIndex=0;this.columnGridLayout="1fr";this.columnGridFixedLayout="";this.isComputingCellHeight=true;this.isScrolling=false;this.stateMap={viewportRows:[],columnWidths:[],columnWidthPercentages:[]};this.lastStartIndex=0;this.columnElements=[];this.cellHoverController=new Z;this.layoutColumns=()=>{const t=this.viewportEndIndex-this.viewportStartIndex+1;const i=this.viewportStartIndex-this.lastStartIndex;this.lastStartIndex=this.viewportStartIndex;this.iterateColumns(((s,e,n)=>{e.updateElements(t);if(i>0){e.swapHeadToTail(i)}else{e.swapTailToHead(-i)}s.style.minHeight=`${this.rowHeight*this.totalRows}px`;const o=n===0?t=>`calc(${t} * 0.5rem)`:()=>`0`;e.iterateElements(((t,i,s)=>{const e=this.stateMap.viewportRows[s];if(d(e)){this.updateCell(e,t,i,s,o)}}))}))};this.updateCell=(t,i,s,e,n)=>{i.style.position="absolute";i.style.top=`${(this.viewportStartIndex+e)*this.rowHeight}px`;i.style.boxSizing="border-box";i.style.height=`${this.rowHeight}px`;i.style.width="100%";i.style.paddingLeft=n(t.node.depth);i.tree=this.tree;i.node=t.node;i.hoverController=this.cellHoverController;i.isScrolling=this.isScrolling;s.bind(t)};this.updateLayoutPosition=()=>{h((()=>{if(this.tableElement!=null){this.layoutOffset=I(this.tableElement)}}))};this.recomputeColumnWidths=()=>{const t=this.getLayoutWidth();if(t!=null&&this.stateMap.columnWidths.length===this.stateMap.columnWidthPercentages.length){this.stateMap.columnWidths=this.stateMap.columnWidthPercentages.map((i=>i*t));this.columnsResized.emit(this.stateMap.columnWidths)}};this.recomputeColumnPercentages=()=>{const t=this.getLayoutWidth();if(t!=null&&this.stateMap.columnWidths.length===this.stateMap.columnWidthPercentages.length){this.stateMap.columnWidthPercentages=this.stateMap.columnWidths.map((i=>i/t))}};this.computeInitialColumnWidths=()=>{this.stateMap.columnWidths=this.columnElements.map((t=>{var i;return(i=t.initialWidth)!==null&&i!==void 0?i:100}));const t=this.getLayoutWidth();if(t!=null){const i=this.stateMap.columnWidths.reduce(((t,i)=>t+i),0);const s=this.stateMap.columnWidths.map((s=>s*(t/i)));this.stateMap.columnWidthPercentages=s.map((i=>i/t));this.stateMap.columnWidths=s}};this.updateColumnElements=()=>{this.columnElements=Array.from(this.hostEl.querySelectorAll("vertex-scene-tree-table-column"))};this.computeCellHeight=async()=>{var t;if(this.isComputingCellHeight&&this.columnElements.length>0){const i={index:0,node:{id:{hex:""},name:"Dummy row",expanded:false,selected:false,visible:false,partiallyVisible:false,isLeaf:false,depth:0,columnsList:[],filterHit:false,phantom:false,endItem:false},metadata:{},data:{}};const{bindings:s,element:e}=this.createColumnCellInstance(this.columnElements[0]);s.bind(i);e.style.visibility="hidden";(t=this.columnElements[0])===null||t===void 0?void 0:t.appendChild(e);if(typeof e.componentOnReady==="function"){await e.componentOnReady()}let n=e.clientHeight;let o=0;while(n===0&&o<10){n=await new Promise((t=>{setTimeout((()=>t(e.getBoundingClientRect().height)),5)}));o=o+1}this.rowHeight=n!==null&&n!==void 0?n:this.rowHeight;e.remove();this.isComputingCellHeight=this.rowHeight===0}};this.computeHeaderHeight=()=>{var t;if(this.stateMap.headerHeight==null){this.stateMap.headerHeight=(t=this.headerElement)===null||t===void 0?void 0:t.getBoundingClientRect().height;this.hostEl.style.setProperty("--header-height",`${this.stateMap.headerHeight}px`)}};this.computeColumnGridLayout=()=>{if(this.stateMap.columnWidths.length===0){this.stateMap.columnWidths=this.columnElements.map((t=>{var i;return(i=t.initialWidth)!==null&&i!==void 0?i:100}))}const t=this.getLayoutWidth();if(t!=null){if(this.stateMap.columnWidthPercentages.length===0){this.stateMap.columnWidthPercentages=this.columnElements.map((i=>{var s;return((s=i.initialWidth)!==null&&s!==void 0?s:100)/t}))}}this.columnGridLayout=`${this.stateMap.columnWidths.slice(0,-1).reduce(((t,i)=>`${t} ${i}px`),"")} 1fr`;this.columnGridFixedLayout=`${this.stateMap.columnWidths.reduce(((t,i)=>`${t} ${i}px`),"")}`};this.bindHeaderData=()=>{if(this.stateMap.headerInstances==null){this.stateMap.headerInstances=this.columnElements.map(((t,i)=>{var s;const e=this.createHeaderInstance(t);if(e!=null){e.element.style.paddingRight=i===this.columnElements.length-1?`0`:`var(--scene-tree-table-column-gap)`;e.element.slot="header";e.element.style.gridColumnStart=`${i+1}`;e.element.style.gridColumnEnd=`${i+2}`;(s=this.hostEl)===null||s===void 0?void 0:s.appendChild(e.element)}return e})).filter((t=>t!=null))}if(this.stateMap.headerDividerInstances==null){this.stateMap.headerDividerInstances=this.columnElements.slice(0,-1).map(((t,i)=>{var s;const e=this.createDividerInstance();e.element.slot="divider";e.element.style.position="absolute";e.element.style.right="0";e.element.style.pointerEvents="auto";e.element.style.gridColumnStart=`${i+1}`;e.element.style.gridColumnEnd=`${i+2}`;(s=this.hostEl)===null||s===void 0?void 0:s.appendChild(e.element);return e}))}};this.rebindHeaderData=()=>{var t,i;this.removeDividerDragListeners();(t=this.stateMap.headerInstances)===null||t===void 0?void 0:t.forEach((t=>t.element.remove()));(i=this.stateMap.headerDividerInstances)===null||i===void 0?void 0:i.forEach((t=>t.element.remove()));this.stateMap.headerInstances=undefined;this.stateMap.headerDividerInstances=undefined;this.bindHeaderData();this.addDividerDragListeners()};this.createDividerPointerDownHandler=t=>i=>{var s,e;i.preventDefault();i.stopPropagation();this.lastDividerPointerPosition=a.create(Math.floor(i.clientX),Math.floor(i.clientY));this.resizingColumnIndex=t;(e=(s=this.stateMap.headerDividerInstances)===null||s===void 0?void 0:s[t])===null||e===void 0?void 0:e.element.classList.add("dragging");window.addEventListener("pointermove",this.handleDividerPointerMove);window.addEventListener("pointerup",this.handleDividerPointerUp)};this.handleDividerPointerMove=t=>{const i=a.create(Math.floor(t.clientX),Math.floor(t.clientY));if(this.lastDividerPointerPosition!=null&&this.resizingColumnIndex!=null){const t=this.resizingColumnIndex;const s=a.subtract(this.lastDividerPointerPosition,i);if(Math.abs(s.x)>=1&&this.isValidResize(s,t)){this.stateMap.columnWidths=this.stateMap.columnWidths.map(((i,e)=>e===t?i-s.x:i));if(t+1<this.stateMap.columnWidths.length){this.stateMap.columnWidths=this.stateMap.columnWidths.map(((i,e)=>e===t+1?i+s.x:i))}this.lastDividerPointerPosition=i;this.computeColumnGridLayout()}}};this.handleDividerPointerUp=()=>{var t,i;if(this.resizingColumnIndex!=null){(i=(t=this.stateMap.headerDividerInstances)===null||t===void 0?void 0:t[this.resizingColumnIndex])===null||i===void 0?void 0:i.element.classList.remove("dragging")}this.lastDividerPointerPosition=undefined;this.resizingColumnIndex=undefined;this.recomputeColumnPercentages();this.recomputeColumnWidths();window.removeEventListener("pointermove",this.handleDividerPointerMove);window.removeEventListener("pointerup",this.handleDividerPointerUp)};this.isValidResize=(t,i)=>{var s,e,n,o;const r=this.columnElements[i];const h=this.columnElements[i+1];const l=this.stateMap.columnWidths[i];const a=this.stateMap.columnWidths[i+1];const c=(s=r.minWidth)!==null&&s!==void 0?s:0;const d=(e=r.maxWidth)!==null&&e!==void 0?e:Number.MAX_SAFE_INTEGER;const u=(n=h.minWidth)!==null&&n!==void 0?n:0;const v=(o=h.maxWidth)!==null&&o!==void 0?o:Number.MAX_SAFE_INTEGER;const f=l-t.x>c&&l-t.x<d;const p=h!=null?a+t.x>u&&a+t.x<v:true;return f&&p};this.handleScrollChanged=t=>{this.isScrolling=true;this.scrollTimer=F((()=>{this.isScrolling=false}),this.scrollTimer);this.scrollOffset=t.target.scrollTop;this.computeAndUpdateViewportRows()}}componentWillLoad(){this.updateColumnElements();this.createPools();this.headerResizeObserver=new ResizeObserver((()=>{this.stateMap.headerHeight=undefined;this.computeHeaderHeight();this.updateLayoutPosition()}));this.resizeObserver=new ResizeObserver((()=>{this.updateLayoutPosition();this.clearLayoutHeight();this.clearLayoutWidth();this.recomputeColumnWidths();this.computeColumnGridLayout()}))}componentDidLoad(){var t,i,s;this.computeInitialColumnWidths();this.computeColumnGridLayout();this.ensureDividerTemplateDefined();this.computeCellHeight();this.computeHeaderHeight();this.rebindHeaderData();(t=this.tableElement)===null||t===void 0?void 0:t.addEventListener("scroll",this.handleScrollChanged,{passive:true});if(this.headerElement!=null){(i=this.headerResizeObserver)===null||i===void 0?void 0:i.observe(this.headerElement)}(s=this.resizeObserver)===null||s===void 0?void 0:s.observe(this.hostEl)}async componentWillRender(){await this.computeAndUpdateViewportRows()}componentDidRender(){this.layoutColumns();this.layoutRendered.emit()}disconnectedCallback(){var t,i,s;(t=this.tableElement)===null||t===void 0?void 0:t.removeEventListener("scroll",this.handleScrollChanged);this.removeDividerDragListeners();(i=this.headerResizeObserver)===null||i===void 0?void 0:i.disconnect();(s=this.resizeObserver)===null||s===void 0?void 0:s.disconnect();this.stateMap.columnWidths=[];this.stateMap.columnWidthPercentages=[]}async handleViewportRowsPropsChanged(){if(this.isComputingCellHeight){await this.computeCellHeight()}await this.computeAndUpdateViewportRows()}async scrollToPosition(t,i){if(this.tableElement!=null){N(this.tableElement,t,i)}}render(){return s(e,null,s("div",{class:"header",ref:t=>this.headerElement=t,style:{gridTemplateColumns:this.columnGridFixedLayout,display:this.columnElements.length<=1?"none":"grid"}},s("slot",{name:"header"})),s("div",{class:"table",ref:t=>this.tableElement=t,style:{gridTemplateColumns:this.columnGridLayout}},s("slot",{onSlotchange:()=>{this.ensureDividerTemplateDefined();this.updateColumnElements();this.recreateColumnPools();this.computeInitialColumnWidths();this.rebindHeaderData();this.computeColumnGridLayout()}})),s("div",{class:"divider-overlay",style:{gridTemplateColumns:this.columnGridFixedLayout}},s("slot",{name:"divider"})),this.resizingColumnIndex!=null&&s("div",{class:"resize-overlay"}))}computeViewportRows(){const t=this.getLayoutHeight();if(t!=null){const i=Math.ceil(t/this.rowHeight);const s=Math.floor(this.scrollOffset/this.rowHeight);const e=s+i;const n=Math.max(0,s-this.overScanCount);const o=Math.min(this.totalRows-1,e+this.overScanCount);const r=this.getViewportRows(n,o);this.viewportStartIndex=n;this.viewportEndIndex=o;this.stateMap.viewportRows=r}}async computeAndUpdateViewportRows(){var t;this.computeViewportRows();if(((t=this.controller)===null||t===void 0?void 0:t.isConnected)&&this.totalRows>0){await this.controller.updateActiveRowRange(this.viewportStartIndex,this.viewportEndIndex)}}createPools(){if(this.stateMap.columnElementPools==null){this.stateMap.columnElementPools=this.columnElements.reduce(((t,i)=>t.set(i,new A(i,(()=>this.createColumnCellInstance(i))))),new WeakMap)}}recreateColumnPools(){this.columnElements.forEach((t=>{var i,s,e;if(((i=this.stateMap.columnElementPools)===null||i===void 0?void 0:i.get(t))==null){(s=this.stateMap.columnElementPools)===null||s===void 0?void 0:s.set(t,new A(t,(()=>this.createColumnCellInstance(t))))}else{(e=this.stateMap.columnElementPools.get(t))===null||e===void 0?void 0:e.updateElementFactory((()=>this.createColumnCellInstance(t)))}}))}iterateColumns(t){this.columnElements.forEach(((i,s)=>{var e;const n=(e=this.stateMap.columnElementPools)===null||e===void 0?void 0:e.get(i);if(n!=null){t(i,n,s)}else{throw new Error("Cannot find pool for column")}}))}ensureDividerTemplateDefined(){const t=this.hostEl.querySelector('template[slot="divider"]');if(t==null){const t=document.createElement("template");t.slot="divider";t.innerHTML=`\n <vertex-scene-tree-table-resize-divider slot="divider">\n </vertex-scene-tree-table-resize-divider>\n `;this.hostEl.appendChild(t)}}createHeaderInstance(t){const i=t.querySelector('template[slot="header"]');if(i!=null){return W(i)}}createDividerInstance(){const t=this.hostEl.querySelector('template[slot="divider"]');if(t!=null){return W(t)}else{throw new Error("Table is missing divider template element")}}createColumnCellInstance(t){const i=t.querySelector('template:not([slot="header"])');if(i!=null){return W(i)}else{throw new Error("Column is missing cell template element")}}addDividerDragListeners(){var t;this.stateMap.headerDividerListeners=(t=this.stateMap.headerDividerInstances)===null||t===void 0?void 0:t.map(((t,i)=>{const s=this.createDividerPointerDownHandler(i);t.element.addEventListener("pointerdown",s);return s}))}removeDividerDragListeners(){var t;if(this.stateMap.headerDividerListeners!=null){const i=this.stateMap.headerDividerListeners;(t=this.stateMap.headerDividerInstances)===null||t===void 0?void 0:t.forEach(((t,s)=>{const e=i[s];if(e!=null){t.element.removeEventListener("pointerdown",e)}}));this.stateMap.headerDividerListeners=undefined}}getViewportRows(t,i){const s=this.rows.slice(t,i+1);return s.map((t=>t!=null?this.populateRowData(t):t))}populateRowData(t){var i;if(this.rowData!=null&&t!=null){const s=((i=this.rowData)===null||i===void 0?void 0:i.call(this,t))||{};return Object.assign(Object.assign({},t),{data:s})}else{return t}}getLayoutHeight(){if(this.layoutHeight==null&&this.tableElement!=null){this.layoutHeight=c(this.tableElement)}return this.layoutHeight}getLayoutWidth(){if(this.layoutWidth==null){const t=O(this.hostEl);if(t>0){this.layoutWidth=t}}return this.layoutWidth}clearLayoutHeight(){this.layoutHeight=undefined}clearLayoutWidth(){this.layoutWidth=undefined}get hostEl(){return n(this)}static get watchers(){return{rows:["handleViewportRowsPropsChanged"],totalRows:["handleViewportRowsPropsChanged"],rowHeight:["handleViewportRowsPropsChanged"]}}};K.style=B;const S=":host{--scene-tree-toolbar-content-gap:8px;display:flex;padding:0.5rem}.content{display:flex;align-items:center}.content-primary{width:100%}::slotted(:not(:first-child)){margin-left:var(--scene-tree-toolbar-content-gap)}";const U=class{constructor(i){t(this,i)}render(){return s(e,null,s("div",{class:"content"},s("slot",{name:"before"})),s("div",{class:"content content-primary"},s("slot",null)),s("div",{class:"content"},s("slot",{name:"after"})))}};U.style=S;export{f as vertex_scene_tree_search,K as vertex_scene_tree_table_layout,U as vertex_scene_tree_toolbar};
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url('../../css/button-reset.css');\n\n:host {\n /**\n * @prop --scene-tree-search-search-icon-offset: A CSS length that specifies\n * the horizontal offset of the search icon\n */\n --scene-tree-search-search-icon-offset: 8px;\n\n /**\n * @prop --scene-tree-search-clear-button-offset: A CSS length that specifies\n * the horizontal offset of the clear button.\n */\n --scene-tree-search-clear-button-offset: 8px;\n\n /**\n * @prop --scene-tree-search-input-padding: A CSS padding value that specifies\n * horizontal and vertical lengths of the internal text input.\n */\n --scene-tree-search-input-padding: 0.5rem 32px;\n\n /**\n * @prop --scene-tree-search-input-border: A CSS border value that specifies\n * the border of the internal text input.\n */\n --scene-tree-search-input-border: none;\n\n /**\n * @prop --scene-tree-search-input-border-radius: A CSS length that specifies\n * the radius of the internal text input.\n */\n --scene-tree-search-input-border-radius: 0.25rem;\n\n /**\n * @prop --scene-tree-search-input-background: A CSS background that specifies\n * the background color or image of the internal text input.\n */\n --scene-tree-search-input-background: none;\n\n /**\n * @prop --scene-tree-search-focused-input-background: A CSS background value\n * that specifies the background of the internal text input when focused.\n */\n --scene-tree-search-focused-input-background: var(--neutral-200);\n\n /**\n * @prop --scene-tree-search-focused-input-outline: A CSS outline value that\n * specifies the outline of the internal text input when focused.\n */\n --scene-tree-search-focused-input-outline: none;\n\n display: block;\n width: 100%;\n font-size: 0.875rem;\n}\n\n.root {\n width: 100%;\n position: relative;\n}\n\n.input {\n background: var(--scene-tree-search-input-background);\n border: var(--scene-tree-search-input-border);\n border-radius: var(--scene-tree-search-input-border-radius);\n box-sizing: border-box;\n font-size: inherit;\n padding: var(--scene-tree-search-input-padding);\n outline: none;\n width: 100%;\n}\n\n.input.background {\n background: var(--scene-tree-search-focused-input-background);\n outline: var(--scene-tree-search-focused-input-outline);\n}\n\n.overlay {\n position: absolute;\n top: 0;\n bottom: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: none;\n}\n\n.overlay-clear {\n display: none;\n right: var(--scene-tree-search-clear-button-offset);\n}\n\n.overlay-clear.show {\n display: flex;\n}\n\n.icon {\n color: var(--neutral-700);\n}\n\n.icon-search {\n position: absolute;\n left: var(--scene-tree-search-search-icon-offset);\n pointer-events: none;\n}\n\n.clear-btn {\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: initial;\n cursor: pointer;\n}\n.clear-btn:hover {\n color: var(--neutral-800);\n}\n.clear-btn:disabled {\n pointer-events: none;\n opacity: 0.5;\n}","import {\n Component,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Disposable } from '@vertexvis/utils';\nimport classNames from 'classnames';\n\nimport { debounceEvent } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\n\n/**\n * @slot search-icon - A slot that replaces the component's default search icon.\n * @slot clear-icon - A slot that replaces the component's default clear icon.\n */\n@Component({\n tag: 'vertex-scene-tree-search',\n styleUrl: 'scene-tree-search.css',\n shadow: true,\n})\nexport class SceneTreeSearch {\n /**\n * Specifies the delay, in milliseconds, to emit `search` events after user\n * input.\n *\n * If this value is specified, searches will automatically occur after a\n * keystroke has occurred and the debounce threshold has elapsed.\n *\n * Defaults to `undefined`, and searches only occur on an `Enter` press\n * or a `blur` event.\n */\n @Prop()\n public debounce?: number;\n\n /**\n * If `true`, disables user interaction of the component.\n */\n @Prop()\n public disabled = false;\n\n /**\n * Placeholder text if `value` is empty.\n */\n @Prop()\n public placeholder?: string = undefined;\n\n /**\n * The scene tree controller\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * The current text value of the component. Value is updated on user\n * interaction.\n */\n @Prop({ mutable: true })\n public value = '';\n\n /**\n * An event that is emitted when a user has inputted or cleared the search\n * term. The event may be delayed according to the current `debounce` value.\n */\n @Event({ bubbles: true })\n public search!: EventEmitter<string>;\n\n @State()\n private focused = false;\n\n @State()\n private isSearching = false;\n\n private lastEmittedValue?: string;\n private inputEl?: HTMLInputElement;\n private onStateChangeDisposable?: Disposable;\n private searchDisposable?: Disposable;\n\n /**\n * Gives focus to the the component's internal text input.\n */\n @Method()\n public async setFocus(): Promise<void> {\n // HTMLInputElement.focus() doesn't exist in tests.\n if (typeof this.inputEl?.focus === 'function') {\n this.inputEl?.focus();\n }\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n public controllerChanged(controller: SceneTreeController): void {\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected componentDidLoad(): void {\n this.handleDebounceChanged();\n\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.onStateChangeDisposable?.dispose();\n }\n\n /**\n * Clears the current search term and clears any debounced filters.\n */\n @Method()\n public async clear(): Promise<void> {\n this.value = '';\n this.searchDisposable?.dispose();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"root\">\n <div class=\"overlay icon icon-search\">\n <slot name=\"search-icon\">\n {this.isSearching ? (\n <vertex-viewer-spinner slot=\"search-icon\" size=\"xs\" />\n ) : (\n <vertex-viewer-icon name=\"search\" size=\"sm\" />\n )}\n </slot>\n </div>\n\n <input\n class={classNames('input', {\n background: this.focused || this.value.length > 0,\n })}\n type=\"text\"\n ref={(ref) => (this.inputEl = ref)}\n placeholder={this.placeholder}\n disabled={this.disabled}\n value={this.value}\n onInput={this.handleTextInput}\n onFocus={this.handleTextFocus}\n onBlur={this.handleTextBlur}\n onKeyPress={this.handleKeyPress}\n />\n\n <div\n class={classNames('overlay overlay-clear', {\n show: this.value.length > 0,\n })}\n >\n <button\n class=\"clear-btn icon\"\n tabIndex={-1}\n onMouseDown={this.handleClear}\n disabled={this.disabled}\n >\n <slot name=\"clear-icon\">\n <vertex-viewer-icon name=\"close-circle\" size=\"sm\" />\n </slot>\n </button>\n </div>\n </div>\n </Host>\n );\n }\n\n private handleTextInput = (event: Event): void => {\n const input = event.target as HTMLInputElement;\n this.value = input.value;\n\n if (this.debounce != null || this.value === '') {\n this.emitCurrentValue();\n }\n };\n\n private handleTextFocus = (): void => {\n this.focused = true;\n };\n\n private handleTextBlur = (): void => {\n this.focused = false;\n\n this.searchDisposable?.dispose();\n\n if (this.value !== this.lastEmittedValue) {\n this.emitCurrentValue();\n }\n };\n\n private handleKeyPress = (event: KeyboardEvent): void => {\n if (event.key === 'Enter') {\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n }\n };\n\n private handleClear = (event: MouseEvent): void => {\n event.preventDefault();\n\n this.value = '';\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n this.setFocus();\n };\n\n private handleDebounceChanged(): void {\n this.searchDisposable?.dispose();\n\n const emitter = debounceEvent(this.search, this.debounce ?? 0);\n\n // Track this emitter in two separate variables to maintain the `EventEmitter` typing for\n // `this.search`. This allows for correct generation of `CustomEvent` types.\n this.search = emitter;\n this.searchDisposable = emitter;\n }\n\n private setupController(): void {\n this.onStateChangeDisposable?.dispose();\n\n this.onStateChangeDisposable = this.controller?.onStateChange.on(\n (state) => {\n this.isSearching = state.isSearching;\n }\n );\n }\n\n private emitCurrentValue(): void {\n this.lastEmittedValue = this.value;\n this.search.emit(this.value);\n }\n}\n","import { __assign } from 'tslib';\n\n/**\n * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt\n */\n/**\n * Lower case as a function.\n */\nfunction lowerCase(str) {\n return str.toLowerCase();\n}\n\n// Support camel case (\"camelCase\" -> \"camel Case\" and \"CAMELCase\" -> \"CAMEL Case\").\nvar DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];\n// Remove all non-word characters.\nvar DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;\n/**\n * Normalize the string into something other libraries can manipulate easier.\n */\nfunction noCase(input, options) {\n if (options === void 0) { options = {}; }\n var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? \" \" : _d;\n var result = replace(replace(input, splitRegexp, \"$1\\0$2\"), stripRegexp, \"\\0\");\n var start = 0;\n var end = result.length;\n // Trim the delimiter from around the output string.\n while (result.charAt(start) === \"\\0\")\n start++;\n while (result.charAt(end - 1) === \"\\0\")\n end--;\n // Transform each token independently.\n return result.slice(start, end).split(\"\\0\").map(transform).join(delimiter);\n}\n/**\n * Replace `re` in the input string with the replacement value.\n */\nfunction replace(input, re, value) {\n if (re instanceof RegExp)\n return input.replace(re, value);\n return re.reduce(function (input, re) { return input.replace(re, value); }, input);\n}\n\nfunction pascalCaseTransform(input, index) {\n var firstChar = input.charAt(0);\n var lowerChars = input.substr(1).toLowerCase();\n if (index > 0 && firstChar >= \"0\" && firstChar <= \"9\") {\n return \"_\" + firstChar + lowerChars;\n }\n return \"\" + firstChar.toUpperCase() + lowerChars;\n}\nfunction pascalCase(input, options) {\n if (options === void 0) { options = {}; }\n return noCase(input, __assign({ delimiter: \"\", transform: pascalCaseTransform }, options));\n}\n\nfunction camelCaseTransform(input, index) {\n if (index === 0)\n return input.toLowerCase();\n return pascalCaseTransform(input, index);\n}\nfunction camelCase(input, options) {\n if (options === void 0) { options = {}; }\n return pascalCase(input, __assign({ transform: camelCaseTransform }, options));\n}\n\nconst bindingRegEx = /{{(.+)}}/;\r\nclass CollectionBinding {\r\n constructor(bindings) {\r\n this.bindings = bindings;\r\n }\r\n bind(data) {\r\n this.bindings.forEach((binding) => binding.bind(data));\r\n }\r\n}\r\nclass NodeBinding {\r\n constructor(node, expr) {\r\n this.node = node;\r\n this.expr = expr;\r\n }\r\n}\r\nclass TextNodeBinding extends NodeBinding {\r\n constructor(node, expr) {\r\n super(node, expr);\r\n }\r\n bind(data) {\r\n const newContent = replaceBindingString(data, this.expr);\r\n if (newContent !== this.node.textContent) {\r\n this.node.textContent = newContent;\r\n }\r\n }\r\n}\r\nclass AttributeBinding extends NodeBinding {\r\n constructor(node, expr, attr) {\r\n super(node, expr);\r\n this.attr = attr;\r\n }\r\n bind(data) {\r\n const newValue = replaceBindingString(data, this.expr);\r\n const oldValue = this.node.getAttribute(this.attr);\r\n if (oldValue !== newValue) {\r\n this.node.setAttribute(this.attr, newValue);\r\n }\r\n }\r\n}\r\nclass PropertyBinding extends NodeBinding {\r\n constructor(node, expr, prop) {\r\n super(node, expr);\r\n this.prop = prop;\r\n }\r\n bind(data) {\r\n const newValue = replaceBinding(data, this.expr);\r\n /* eslint-disable @typescript-eslint/no-explicit-any */\r\n const oldValue = this.node[this.prop];\r\n if (oldValue !== newValue) {\r\n this.node[this.prop] = newValue;\r\n }\r\n /* eslint-enable @typescript-eslint/no-explicit-any */\r\n }\r\n}\r\nclass EventHandlerBinding extends NodeBinding {\r\n constructor(node, expr, eventName) {\r\n super(node, expr);\r\n this.eventName = eventName;\r\n }\r\n bind(data) {\r\n var _a;\r\n const path = extractBindingPath(this.expr);\r\n if (path != null) {\r\n (_a = this.disposable) === null || _a === void 0 ? void 0 : _a.dispose();\r\n const listener = getBindableValue(data, path, true);\r\n this.node.addEventListener(this.eventName, listener);\r\n this.disposable = {\r\n dispose: () => {\r\n this.node.removeEventListener(this.eventName, listener);\r\n },\r\n };\r\n }\r\n }\r\n}\r\nfunction generateBindings(node) {\r\n const bindings = [];\r\n if (node.nodeType === Node.ELEMENT_NODE) {\r\n const el = node;\r\n const bindableAttributes = getBindableAttributes(el);\r\n bindableAttributes.forEach((attr) => {\r\n if (attr.name.startsWith('event:')) {\r\n const eventName = camelCase(attr.name.replace('event:', ''));\r\n bindings.push(new EventHandlerBinding(el, attr.value, eventName));\r\n }\r\n else if (attr.name.startsWith('attr:')) {\r\n bindings.push(new AttributeBinding(el, attr.value, attr.name.replace('attr:', '')));\r\n }\r\n else if (attr.name.startsWith('prop:')) {\r\n const propName = camelCase(attr.name.replace('prop:', ''));\r\n bindings.push(new PropertyBinding(el, attr.value, propName));\r\n }\r\n });\r\n }\r\n else if (node.nodeType === Node.TEXT_NODE &&\r\n node.textContent != null &&\r\n bindingRegEx.test(node.textContent)) {\r\n bindings.push(new TextNodeBinding(node, node.textContent));\r\n }\r\n for (let i = 0; i < node.childNodes.length; i++) {\r\n bindings.push(...generateBindings(node.childNodes[i]));\r\n }\r\n return bindings;\r\n}\r\nfunction getBindableAttributes(element) {\r\n return Array.from(element.attributes).filter((attr) => bindingRegEx.test(attr.value));\r\n}\r\nfunction extractBindingPath(expr) {\r\n const result = bindingRegEx.exec(expr);\r\n return result != null ? result[1] : undefined;\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBindingString(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return expr.replace(`{{${path}}}`, value === null || value === void 0 ? void 0 : value.toString());\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBinding(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return value;\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\nfunction getBindableValue(\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\ndata, path, isHead = false\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n) {\r\n const [head, ...tail] = path.split('.');\r\n if (isHead && tail.length === 0) {\r\n return data;\r\n }\r\n else if (isHead && tail.length > 0) {\r\n return getBindableValue(data, tail.join('.'), false);\r\n }\r\n else {\r\n const value = data[head];\r\n if (tail.length > 0) {\r\n return getBindableValue(value, tail.join('.'), false);\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n}\n\nclass ElementPool {\r\n constructor(container, elementFactory) {\r\n this.container = container;\r\n this.elementFactory = elementFactory;\r\n this.instanceMap = new Map();\r\n this.elements = [];\r\n }\r\n swapHeadToTail(count) {\r\n const sliced = this.elements.splice(0, count);\r\n this.elements.splice(this.elements.length, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n swapTailToHead(count) {\r\n const sliced = this.elements.splice(-count, count);\r\n this.elements.splice(0, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n updateElements(count) {\r\n const diff = count - this.elements.length;\r\n if (diff > 0) {\r\n for (let i = 0; i < diff; i++) {\r\n this.createElement();\r\n }\r\n }\r\n else {\r\n for (let i = 0; i < -diff; i++) {\r\n this.deleteElement();\r\n }\r\n }\r\n return this.elements.concat();\r\n }\r\n updateData(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n const data = f(i);\r\n instance === null || instance === void 0 ? void 0 : instance.bindings.bind(data);\r\n });\r\n }\r\n updateElementFactory(elementFactory) {\r\n this.elementFactory = elementFactory;\r\n this.updateElements(0);\r\n }\r\n iterateElements(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\r\n f(el, instance.bindings, i);\r\n });\r\n }\r\n createElement() {\r\n const instance = this.elementFactory();\r\n this.elements.push(instance.element);\r\n this.instanceMap.set(instance.element, instance);\r\n this.container.append(instance.element);\r\n return instance;\r\n }\r\n deleteElement() {\r\n const element = this.elements.pop();\r\n if (element != null) {\r\n this.instanceMap.delete(element);\r\n element.remove();\r\n }\r\n }\r\n}\n\nfunction append(container, element, data) {\r\n const bindings = new CollectionBinding(generateBindings(element));\r\n bindings.bind(data);\r\n container.appendChild(element);\r\n const created = container.lastElementChild;\r\n if (created != null) {\r\n return { element: created, bindings };\r\n }\r\n else {\r\n throw new Error('Failed to append element');\r\n }\r\n}\r\nfunction generateInstanceFromTemplate(template) {\r\n const fragment = template.content.cloneNode(true);\r\n const element = fragment.firstElementChild;\r\n const bindings = new CollectionBinding(generateBindings(fragment));\r\n return { element, bindings };\r\n}\n\nexport { AttributeBinding, CollectionBinding, ElementPool, EventHandlerBinding, NodeBinding, PropertyBinding, TextNodeBinding, append, generateBindings, generateInstanceFromTemplate };\n//# sourceMappingURL=bundle.esm.js.map\n","export type DomScrollToOptions = ScrollToOptions;\n\nexport function getSceneTreeTableOffsetTop(el: HTMLElement): number {\n return el.getBoundingClientRect().top ?? 0;\n}\n\nexport function getSceneTreeTableViewportWidth(el: HTMLElement): number {\n return el.clientWidth;\n}\n\nexport function scrollToTop(\n el: HTMLElement,\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n): void {\n el.scrollTo({ top, ...options });\n}\n","import { Disposable, EventDispatcher, Listener } from '@vertexvis/utils';\n\nexport class SceneTreeCellHoverController {\n public onStateChange = new EventDispatcher<string | undefined>();\n\n public setHovered(id?: string): void {\n this.onStateChange.emit(id);\n }\n\n public stateChanged(listener: Listener<string | undefined>): Disposable {\n return this.onStateChange.on(listener);\n }\n}\n","export function restartTimeout(\n fn: VoidFunction,\n existingTimeout?: number,\n delay = 200\n): number {\n window.clearTimeout(existingTimeout);\n return window.setTimeout(fn, delay);\n}\n",":host {\n position: relative;\n display: flex;\n flex-direction: column;\n width: 100%;\n height: 100%;\n overflow: hidden;\n font-size: 0.825rem;\n\n /**\n * @prop --scene-tree-table-row-padding: CSS lengths that specifies the amount of\n * padding between the row's border and content.\n */\n --scene-tree-table-row-padding: 2px 0px;\n\n /**\n * @prop --scene-tree-table-column-gap: CSS length that specifies the amount of\n * padding between columns in the table.\n */\n --scene-tree-table-column-gap: 0.5rem;\n\n /**\n * @prop --scene-tree-table-column-resize-cursor: A CSS cursor value that will\n * be displayed when resizing a column. Defaults to `col-resize`.\n */\n --scene-tree-table-column-resize-cursor: col-resize;\n}\n\n.header {\n position: relative;\n display: grid;\n width: 100%;\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\n.table {\n position: relative;\n display: grid;\n width: 100%;\n height: 100%;\n overflow: auto;\n}\n\n.resize-overlay {\n position: absolute;\n top: 0;\n cursor: var(--scene-tree-table-column-resize-cursor);\n z-index: 1000;\n width: 100%;\n height: 100%;\n}\n\n.divider-overlay {\n position: absolute;\n top: 0;\n display: grid;\n pointer-events: none;\n z-index: 2000;\n width: 100%;\n height: 100%;\n}\n","import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Point } from '@vertexvis/geometry';\nimport {\n Binding,\n ElementPool,\n generateInstanceFromTemplate,\n InstancedTemplate,\n} from '@vertexvis/html-templates';\n\nimport { readDOM } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\nimport { getSceneTreeViewportHeight } from '../scene-tree/lib/dom';\nimport { isLoadedRow, LoadedRow, Row } from '../scene-tree/lib/row';\nimport { RowDataProvider } from '../scene-tree/types';\nimport {\n DomScrollToOptions,\n getSceneTreeTableOffsetTop,\n getSceneTreeTableViewportWidth,\n scrollToTop,\n} from './lib/dom';\nimport { SceneTreeCellHoverController } from './lib/hover-controller';\nimport { restartTimeout } from './lib/window';\n\ninterface StateMap {\n columnElementPools?: WeakMap<\n HTMLVertexSceneTreeTableColumnElement,\n ElementPool\n >;\n headerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerListeners?: Array<(event: PointerEvent) => void>;\n\n viewportRows: Row[];\n\n headerHeight?: number;\n columnWidths: number[];\n columnWidthPercentages: number[];\n}\n\n@Component({\n tag: 'vertex-scene-tree-table-layout',\n styleUrl: 'scene-tree-table-layout.css',\n shadow: true,\n})\nexport class SceneTreeTableLayout {\n /**\n * A reference to the scene tree to perform operations for interactions. Such\n * as expansion, visibility and selection.\n */\n @Prop()\n public tree?: HTMLVertexSceneTreeElement;\n\n /**\n * @internal\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * @internal\n */\n @Prop()\n public rows: Row[] = [];\n\n /**\n * @internal\n */\n @Prop()\n public totalRows = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public rowHeight = 24;\n\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n *\n * This prop will be automatically populated based on the `overScanCount` prop\n * specified in the parent `<vertex-scene-tree />` element.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * This prop will be automatically populated based on the `rowData` prop\n * specified in the parent `<vertex-scene-tree />` element.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public scrollOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutHeight?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutWidth?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportStartIndex = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportEndIndex = 0;\n\n /**\n * @internal\n */\n @Event()\n public layoutRendered!: EventEmitter<void>;\n\n /**\n * An event that is emitted when the columns of this `<vertex-scene-tree-table-layout>`\n * are resized with an array containing the widths of the columns in pixels.\n */\n @Event({ bubbles: true })\n public columnsResized!: EventEmitter<number[]>;\n\n @Element()\n private hostEl!: HTMLElement;\n\n @State()\n private columnGridLayout = '1fr';\n\n @State()\n private columnGridFixedLayout = '';\n\n @State()\n private isComputingCellHeight = true;\n\n @State()\n private lastDividerPointerPosition?: Point.Point;\n\n @State()\n private resizingColumnIndex?: number;\n\n @State()\n private isScrolling = false;\n\n @State()\n private scrollTimer: number | undefined;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n viewportRows: [],\n columnWidths: [],\n columnWidthPercentages: [],\n };\n\n private lastStartIndex = 0;\n private resizeObserver?: ResizeObserver;\n private headerResizeObserver?: ResizeObserver;\n\n private tableElement?: HTMLDivElement;\n private headerElement?: HTMLDivElement;\n private columnElements: HTMLVertexSceneTreeTableColumnElement[] = [];\n\n private cellHoverController = new SceneTreeCellHoverController();\n\n public componentWillLoad(): void {\n this.updateColumnElements();\n this.createPools();\n\n this.headerResizeObserver = new ResizeObserver(() => {\n this.stateMap.headerHeight = undefined;\n this.computeHeaderHeight();\n this.updateLayoutPosition();\n });\n\n this.resizeObserver = new ResizeObserver(() => {\n this.updateLayoutPosition();\n this.clearLayoutHeight();\n this.clearLayoutWidth();\n this.recomputeColumnWidths();\n this.computeColumnGridLayout();\n });\n }\n\n public componentDidLoad(): void {\n this.computeInitialColumnWidths();\n this.computeColumnGridLayout();\n this.ensureDividerTemplateDefined();\n this.computeCellHeight();\n this.computeHeaderHeight();\n this.rebindHeaderData();\n\n this.tableElement?.addEventListener('scroll', this.handleScrollChanged, {\n passive: true,\n });\n\n if (this.headerElement != null) {\n this.headerResizeObserver?.observe(this.headerElement);\n }\n\n this.resizeObserver?.observe(this.hostEl);\n }\n\n public async componentWillRender(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n public componentDidRender(): void {\n this.layoutColumns();\n\n this.layoutRendered.emit();\n }\n\n public disconnectedCallback(): void {\n this.tableElement?.removeEventListener('scroll', this.handleScrollChanged);\n this.removeDividerDragListeners();\n this.headerResizeObserver?.disconnect();\n this.resizeObserver?.disconnect();\n this.stateMap.columnWidths = [];\n this.stateMap.columnWidthPercentages = [];\n }\n\n @Watch('rows')\n @Watch('totalRows')\n @Watch('rowHeight')\n protected async handleViewportRowsPropsChanged(): Promise<void> {\n if (this.isComputingCellHeight) {\n await this.computeCellHeight();\n }\n\n await this.computeAndUpdateViewportRows();\n }\n\n /**\n * Scrolls the table to the provided top value.\n *\n * @param top The position to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToPosition(\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n ): Promise<void> {\n if (this.tableElement != null) {\n scrollToTop(this.tableElement, top, options);\n }\n }\n\n public render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div\n class=\"header\"\n ref={(ref) => (this.headerElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n display: this.columnElements.length <= 1 ? 'none' : 'grid',\n }}\n >\n <slot name=\"header\" />\n </div>\n <div\n class=\"table\"\n ref={(ref) => (this.tableElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridLayout,\n }}\n >\n <slot\n onSlotchange={() => {\n this.ensureDividerTemplateDefined();\n this.updateColumnElements();\n this.recreateColumnPools();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n this.computeColumnGridLayout();\n }}\n />\n </div>\n <div\n class=\"divider-overlay\"\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n }}\n >\n <slot name=\"divider\" />\n </div>\n {this.resizingColumnIndex != null && <div class=\"resize-overlay\" />}\n </Host>\n );\n }\n\n private computeViewportRows(): void {\n const viewportHeight = this.getLayoutHeight();\n if (viewportHeight != null) {\n const viewportCount = Math.ceil(viewportHeight / this.rowHeight);\n\n const viewportStartIndex = Math.floor(this.scrollOffset / this.rowHeight);\n const viewportEndIndex = viewportStartIndex + viewportCount;\n\n const startIndex = Math.max(0, viewportStartIndex - this.overScanCount);\n const endIndex = Math.min(\n this.totalRows - 1,\n viewportEndIndex + this.overScanCount\n );\n\n const rows = this.getViewportRows(startIndex, endIndex);\n\n this.viewportStartIndex = startIndex;\n this.viewportEndIndex = endIndex;\n this.stateMap.viewportRows = rows;\n }\n }\n\n private async computeAndUpdateViewportRows(): Promise<void> {\n this.computeViewportRows();\n\n if (this.controller?.isConnected && this.totalRows > 0) {\n await this.controller.updateActiveRowRange(\n this.viewportStartIndex,\n this.viewportEndIndex\n );\n }\n }\n\n private layoutColumns = (): void => {\n const visibleRowCount = this.viewportEndIndex - this.viewportStartIndex + 1;\n const diff = this.viewportStartIndex - this.lastStartIndex;\n this.lastStartIndex = this.viewportStartIndex;\n\n this.iterateColumns((col, pool, colIndex) => {\n pool.updateElements(visibleRowCount);\n\n if (diff > 0) {\n pool.swapHeadToTail(diff);\n } else {\n pool.swapTailToHead(-diff);\n }\n\n col.style.minHeight = `${this.rowHeight * this.totalRows}px`;\n\n const cellPaddingLeft =\n colIndex === 0\n ? (depth: number) => `calc(${depth} * 0.5rem)`\n : () => `0`;\n\n pool.iterateElements((el, binding, rowIndex) => {\n const row = this.stateMap.viewportRows[rowIndex];\n\n if (isLoadedRow(row)) {\n this.updateCell(row, el, binding, rowIndex, cellPaddingLeft);\n }\n });\n });\n };\n\n private updateCell = (\n row: LoadedRow,\n cell: HTMLElement,\n binding: Binding,\n rowIndex: number,\n cellPaddingLeft: (depth: number) => string\n ): void => {\n cell.style.position = 'absolute';\n cell.style.top = `${\n (this.viewportStartIndex + rowIndex) * this.rowHeight\n }px`;\n cell.style.boxSizing = 'border-box';\n cell.style.height = `${this.rowHeight}px`;\n cell.style.width = '100%';\n cell.style.paddingLeft = cellPaddingLeft(row.node.depth);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n (cell as any).tree = this.tree;\n (cell as any).node = row.node;\n (cell as any).hoverController = this.cellHoverController;\n (cell as any).isScrolling = this.isScrolling;\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n binding.bind(row);\n };\n\n private updateLayoutPosition = (): void => {\n readDOM(() => {\n if (this.tableElement != null) {\n this.layoutOffset = getSceneTreeTableOffsetTop(this.tableElement);\n }\n });\n };\n\n private recomputeColumnWidths = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map(\n (w) => w * layoutWidth\n );\n\n this.columnsResized.emit(this.stateMap.columnWidths);\n }\n };\n\n private recomputeColumnPercentages = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidthPercentages = this.stateMap.columnWidths.map(\n (w) => w / layoutWidth\n );\n }\n };\n\n private computeInitialColumnWidths = (): void => {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n const columnWidthSum = this.stateMap.columnWidths.reduce(\n (result, w) => result + w,\n 0\n );\n const scaledColumnWidths = this.stateMap.columnWidths.map(\n (w) => w * (layoutWidth / columnWidthSum)\n );\n\n this.stateMap.columnWidthPercentages = scaledColumnWidths.map(\n (w) => w / layoutWidth\n );\n this.stateMap.columnWidths = scaledColumnWidths;\n }\n };\n\n private updateColumnElements = (): void => {\n this.columnElements = Array.from(\n this.hostEl.querySelectorAll('vertex-scene-tree-table-column')\n ) as Array<HTMLVertexSceneTreeTableColumnElement>;\n };\n\n private createPools(): void {\n if (this.stateMap.columnElementPools == null) {\n this.stateMap.columnElementPools = this.columnElements.reduce(\n (map, c) =>\n map.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n ),\n new WeakMap()\n );\n }\n }\n\n private recreateColumnPools(): void {\n this.columnElements.forEach((c) => {\n if (this.stateMap.columnElementPools?.get(c) == null) {\n this.stateMap.columnElementPools?.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n );\n } else {\n this.stateMap.columnElementPools\n .get(c)\n ?.updateElementFactory(() => this.createColumnCellInstance(c));\n }\n });\n }\n\n private iterateColumns(\n f: (\n column: HTMLVertexSceneTreeTableColumnElement,\n pool: ElementPool,\n index: number\n ) => void\n ): void {\n this.columnElements.forEach((column, i) => {\n const pool = this.stateMap.columnElementPools?.get(column);\n if (pool != null) {\n f(column, pool, i);\n } else {\n throw new Error('Cannot find pool for column');\n }\n });\n }\n\n private ensureDividerTemplateDefined(): void {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template == null) {\n const defaultDividerTemplate = document.createElement('template');\n defaultDividerTemplate.slot = 'divider';\n defaultDividerTemplate.innerHTML = `\n <vertex-scene-tree-table-resize-divider slot=\"divider\">\n </vertex-scene-tree-table-resize-divider>\n `;\n this.hostEl.appendChild(defaultDividerTemplate);\n }\n }\n\n private createHeaderInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> | undefined {\n const template = column.querySelector(\n 'template[slot=\"header\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n }\n }\n\n private createDividerInstance(): InstancedTemplate<HTMLElement> {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Table is missing divider template element');\n }\n }\n\n private createColumnCellInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> {\n const template = column.querySelector(\n 'template:not([slot=\"header\"])'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Column is missing cell template element');\n }\n }\n\n private computeCellHeight = async (): Promise<void> => {\n if (this.isComputingCellHeight && this.columnElements.length > 0) {\n const dummyData: LoadedRow = {\n index: 0,\n node: {\n id: { hex: '' },\n name: 'Dummy row',\n expanded: false,\n selected: false,\n visible: false,\n partiallyVisible: false,\n isLeaf: false,\n depth: 0,\n columnsList: [],\n filterHit: false,\n phantom: false,\n endItem: false,\n },\n metadata: {},\n data: {},\n };\n const { bindings, element } = this.createColumnCellInstance(\n this.columnElements[0]\n );\n bindings.bind(dummyData);\n element.style.visibility = 'hidden';\n\n this.columnElements[0]?.appendChild(element);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n if (typeof (element as any).componentOnReady === 'function') {\n await (element as any).componentOnReady();\n }\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n let height = element.clientHeight;\n let attempts = 0;\n\n while (height === 0 && attempts < 10) {\n height = await new Promise((resolve) => {\n setTimeout(() => resolve(element.getBoundingClientRect().height), 5);\n });\n attempts = attempts + 1;\n }\n this.rowHeight = height ?? this.rowHeight;\n element.remove();\n this.isComputingCellHeight = this.rowHeight === 0;\n }\n };\n\n private computeHeaderHeight = (): void => {\n if (this.stateMap.headerHeight == null) {\n this.stateMap.headerHeight =\n this.headerElement?.getBoundingClientRect().height;\n this.hostEl.style.setProperty(\n '--header-height',\n `${this.stateMap.headerHeight}px`\n );\n }\n };\n\n private computeColumnGridLayout = (): void => {\n if (this.stateMap.columnWidths.length === 0) {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n }\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n if (this.stateMap.columnWidthPercentages.length === 0) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n }\n\n /**\n * This layout uses `1fr` instead of the final column width to\n * allow the final column to shrink when a scrollbar appears.\n *\n * This flex behavior is not desired for the header and divider\n * elements since they are not scrollable, and `columnGridFixedLayout`\n * should be used instead.\n */\n this.columnGridLayout = `${this.stateMap.columnWidths\n .slice(0, -1)\n .reduce((res, w) => `${res} ${w}px`, '')} 1fr`;\n\n this.columnGridFixedLayout = `${this.stateMap.columnWidths.reduce(\n (res, w) => `${res} ${w}px`,\n ''\n )}`;\n };\n\n private bindHeaderData = (): void => {\n if (this.stateMap.headerInstances == null) {\n this.stateMap.headerInstances = this.columnElements\n .map((c, i) => {\n const instance = this.createHeaderInstance(c);\n\n if (instance != null) {\n instance.element.style.paddingRight =\n i === this.columnElements.length - 1\n ? `0`\n : `var(--scene-tree-table-column-gap)`;\n instance.element.slot = 'header';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n }\n\n return instance;\n })\n .filter((i) => i != null) as Array<InstancedTemplate<HTMLElement>>;\n }\n\n if (this.stateMap.headerDividerInstances == null) {\n this.stateMap.headerDividerInstances = this.columnElements\n .slice(0, -1)\n .map((_, i) => {\n const instance = this.createDividerInstance();\n\n instance.element.slot = 'divider';\n instance.element.style.position = 'absolute';\n instance.element.style.right = '0';\n instance.element.style.pointerEvents = 'auto';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n\n return instance;\n });\n }\n };\n\n private rebindHeaderData = (): void => {\n this.removeDividerDragListeners();\n\n this.stateMap.headerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerDividerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerInstances = undefined;\n this.stateMap.headerDividerInstances = undefined;\n\n this.bindHeaderData();\n this.addDividerDragListeners();\n };\n\n private addDividerDragListeners(): void {\n this.stateMap.headerDividerListeners =\n this.stateMap.headerDividerInstances?.map((d, i) => {\n const listener = this.createDividerPointerDownHandler(i);\n\n d.element.addEventListener('pointerdown', listener);\n\n return listener;\n });\n }\n\n private removeDividerDragListeners(): void {\n if (this.stateMap.headerDividerListeners != null) {\n const listeners = this.stateMap.headerDividerListeners;\n\n this.stateMap.headerDividerInstances?.forEach((d, i) => {\n const listener = listeners[i];\n if (listener != null) {\n d.element.removeEventListener('pointerdown', listener);\n }\n });\n this.stateMap.headerDividerListeners = undefined;\n }\n }\n\n private createDividerPointerDownHandler = (\n index: number\n ): ((event: PointerEvent) => void) => {\n return (event: PointerEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n\n this.lastDividerPointerPosition = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n this.resizingColumnIndex = index;\n this.stateMap.headerDividerInstances?.[index]?.element.classList.add(\n 'dragging'\n );\n\n window.addEventListener('pointermove', this.handleDividerPointerMove);\n window.addEventListener('pointerup', this.handleDividerPointerUp);\n };\n };\n\n private handleDividerPointerMove = (event: PointerEvent): void => {\n const current = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n\n if (\n this.lastDividerPointerPosition != null &&\n this.resizingColumnIndex != null\n ) {\n const resizingIndex = this.resizingColumnIndex;\n const diff = Point.subtract(this.lastDividerPointerPosition, current);\n\n if (Math.abs(diff.x) >= 1 && this.isValidResize(diff, resizingIndex)) {\n this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) =>\n i === resizingIndex ? w - diff.x : w\n );\n\n if (resizingIndex + 1 < this.stateMap.columnWidths.length) {\n this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) =>\n i === resizingIndex + 1 ? w + diff.x : w\n );\n }\n\n this.lastDividerPointerPosition = current;\n this.computeColumnGridLayout();\n }\n }\n };\n\n private handleDividerPointerUp = (): void => {\n if (this.resizingColumnIndex != null) {\n this.stateMap.headerDividerInstances?.[\n this.resizingColumnIndex\n ]?.element.classList.remove('dragging');\n }\n this.lastDividerPointerPosition = undefined;\n this.resizingColumnIndex = undefined;\n\n this.recomputeColumnPercentages();\n this.recomputeColumnWidths();\n\n window.removeEventListener('pointermove', this.handleDividerPointerMove);\n window.removeEventListener('pointerup', this.handleDividerPointerUp);\n };\n\n private isValidResize = (diff: Point.Point, index: number): boolean => {\n const currentColumn = this.columnElements[index];\n const nextColumn = this.columnElements[index + 1];\n const currentWidth = this.stateMap.columnWidths[index];\n const nextWidth = this.stateMap.columnWidths[index + 1];\n const currentMinWidth = currentColumn.minWidth ?? 0;\n const currentMaxWidth = currentColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n const nextMinWidth = nextColumn.minWidth ?? 0;\n const nextMaxWidth = nextColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n\n const currentIsValid =\n currentWidth - diff.x > currentMinWidth &&\n currentWidth - diff.x < currentMaxWidth;\n const nextIsValid =\n nextColumn != null\n ? nextWidth + diff.x > nextMinWidth && nextWidth + diff.x < nextMaxWidth\n : true;\n\n return currentIsValid && nextIsValid;\n };\n\n private handleScrollChanged = (event: Event): void => {\n this.isScrolling = true;\n\n this.scrollTimer = restartTimeout(() => {\n this.isScrolling = false;\n }, this.scrollTimer);\n\n this.scrollOffset = (event.target as HTMLElement).scrollTop;\n this.computeAndUpdateViewportRows();\n };\n\n private getViewportRows(startIndex: number, endIndex: number): Row[] {\n const rows = this.rows.slice(startIndex, endIndex + 1);\n return rows.map((row) => (row != null ? this.populateRowData(row) : row));\n }\n\n private populateRowData(row: Row): Row {\n if (this.rowData != null && row != null) {\n const data = this.rowData?.(row) || {};\n return { ...row, data };\n } else {\n return row;\n }\n }\n\n private getLayoutHeight(): number | undefined {\n if (this.layoutHeight == null && this.tableElement != null) {\n this.layoutHeight = getSceneTreeViewportHeight(this.tableElement);\n }\n return this.layoutHeight;\n }\n\n private getLayoutWidth(): number | undefined {\n if (this.layoutWidth == null) {\n const computedWidth = getSceneTreeTableViewportWidth(this.hostEl);\n if (computedWidth > 0) {\n this.layoutWidth = computedWidth;\n }\n }\n return this.layoutWidth;\n }\n\n private clearLayoutHeight(): void {\n this.layoutHeight = undefined;\n }\n\n private clearLayoutWidth(): void {\n this.layoutWidth = undefined;\n }\n}\n",":host {\n /**\n * @prop --scene-tree-toolbar-content-gap: A CSS length that specifies the\n * horizontal gap between slots.\n */\n --scene-tree-toolbar-content-gap: 8px;\n\n display: flex;\n padding: 0.5rem;\n}\n\n.content {\n display: flex;\n align-items: center;\n}\n\n.content-primary {\n width: 100%;\n}\n\n::slotted(:not(:first-child)) {\n margin-left: var(--scene-tree-toolbar-content-gap);\n}\n","import { Component, h, Host } from '@stencil/core';\n\n/**\n * @slot The primary content that will be placed in the center of the toolbar\n * and stretch to container's available width.\n * @slot before - Content that is placed before the primary content.\n * @slot after - Content that is placed after the primary content.\n */\n@Component({\n tag: 'vertex-scene-tree-toolbar',\n styleUrl: 'scene-tree-toolbar.css',\n shadow: true,\n})\nexport class SceneTreeToolbar {\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"content\">\n <slot name=\"before\" />\n </div>\n <div class=\"content content-primary\">\n <slot />\n </div>\n <div class=\"content\">\n <slot name=\"after\" />\n </div>\n </Host>\n );\n }\n}\n"]}
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