@vertexvis/viewer 0.20.0-canary.3 → 0.20.0-testing.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (29) hide show
  1. package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js +13 -7
  2. package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js.map +1 -1
  3. package/dist/cjs/vertex-scene-tree.cjs.entry.js +2 -6
  4. package/dist/cjs/vertex-scene-tree.cjs.entry.js.map +1 -1
  5. package/dist/collection/components/scene-tree/scene-tree.js +5 -10
  6. package/dist/collection/components/scene-tree/scene-tree.js.map +1 -1
  7. package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js +27 -7
  8. package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js.map +1 -1
  9. package/dist/components/scene-tree-table-layout.js +13 -7
  10. package/dist/components/scene-tree-table-layout.js.map +1 -1
  11. package/dist/components/vertex-scene-tree.js +2 -6
  12. package/dist/components/vertex-scene-tree.js.map +1 -1
  13. package/dist/esm/vertex-scene-tree-search_3.entry.js +13 -7
  14. package/dist/esm/vertex-scene-tree-search_3.entry.js.map +1 -1
  15. package/dist/esm/vertex-scene-tree.entry.js +2 -6
  16. package/dist/esm/vertex-scene-tree.entry.js.map +1 -1
  17. package/dist/types/components/scene-tree/scene-tree.d.ts +1 -1
  18. package/dist/types/components/scene-tree-table-layout/scene-tree-table-layout.d.ts +5 -0
  19. package/dist/types/components.d.ts +5 -1
  20. package/dist/viewer/p-41faa6d8.entry.js +5 -0
  21. package/dist/viewer/p-41faa6d8.entry.js.map +1 -0
  22. package/dist/viewer/p-f1be80c0.entry.js +5 -0
  23. package/dist/viewer/p-f1be80c0.entry.js.map +1 -0
  24. package/dist/viewer/viewer.esm.js +1 -1
  25. package/package.json +7 -7
  26. package/dist/viewer/p-7833623d.entry.js +0 -5
  27. package/dist/viewer/p-7833623d.entry.js.map +0 -1
  28. package/dist/viewer/p-822b9796.entry.js +0 -5
  29. package/dist/viewer/p-822b9796.entry.js.map +0 -1
@@ -466,6 +466,7 @@ const SceneTreeTableLayout = class {
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  constructor(hostRef) {
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  index.registerInstance(this, hostRef);
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  this.layoutRendered = index.createEvent(this, "layoutRendered", 7);
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+ this.columnsResized = index.createEvent(this, "columnsResized", 7);
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  /**
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  * @internal
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  */
@@ -572,6 +573,7 @@ const SceneTreeTableLayout = class {
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  this.stateMap.columnWidths.length ===
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  this.stateMap.columnWidthPercentages.length) {
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  this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map((w) => w * layoutWidth);
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+ this.columnsResized.emit(this.stateMap.columnWidths);
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  }
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  };
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  this.recomputeColumnPercentages = () => {
@@ -586,7 +588,10 @@ const SceneTreeTableLayout = class {
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  this.stateMap.columnWidths = this.columnElements.map((c) => { var _a; return (_a = c.initialWidth) !== null && _a !== void 0 ? _a : 100; });
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  const layoutWidth = this.getLayoutWidth();
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  if (layoutWidth != null) {
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- this.stateMap.columnWidthPercentages = this.columnElements.map((c) => { var _a; return ((_a = c.initialWidth) !== null && _a !== void 0 ? _a : 100) / layoutWidth; });
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+ const columnWidthSum = this.stateMap.columnWidths.reduce((result, w) => result + w, 0);
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+ const scaledColumnWidths = this.stateMap.columnWidths.map((w) => w * (layoutWidth / columnWidthSum));
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+ this.stateMap.columnWidthPercentages = scaledColumnWidths.map((w) => w / layoutWidth);
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+ this.stateMap.columnWidths = scaledColumnWidths;
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  }
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  };
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  this.updateColumnElements = () => {
@@ -730,12 +735,12 @@ const SceneTreeTableLayout = class {
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  const current = bundle_esm.point.create(Math.floor(event.clientX), Math.floor(event.clientY));
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  if (this.lastDividerPointerPosition != null &&
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  this.resizingColumnIndex != null) {
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+ const resizingIndex = this.resizingColumnIndex;
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  const diff = bundle_esm.point.subtract(this.lastDividerPointerPosition, current);
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- if (Math.abs(diff.x) >= 1 &&
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- this.isValidResize(diff, this.resizingColumnIndex)) {
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- this.stateMap.columnWidths[this.resizingColumnIndex] -= diff.x;
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- if (this.resizingColumnIndex + 1 < this.stateMap.columnWidths.length) {
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- this.stateMap.columnWidths[this.resizingColumnIndex + 1] += diff.x;
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+ if (Math.abs(diff.x) >= 1 && this.isValidResize(diff, resizingIndex)) {
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+ this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) => i === resizingIndex ? w - diff.x : w);
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+ if (resizingIndex + 1 < this.stateMap.columnWidths.length) {
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+ this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) => i === resizingIndex + 1 ? w + diff.x : w);
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  }
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  this.lastDividerPointerPosition = current;
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  this.computeColumnGridLayout();
@@ -750,6 +755,7 @@ const SceneTreeTableLayout = class {
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  this.lastDividerPointerPosition = undefined;
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  this.resizingColumnIndex = undefined;
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  this.recomputeColumnPercentages();
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+ this.recomputeColumnWidths();
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  window.removeEventListener('pointermove', this.handleDividerPointerMove);
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  window.removeEventListener('pointerup', this.handleDividerPointerUp);
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  };
@@ -797,11 +803,11 @@ const SceneTreeTableLayout = class {
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  }
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  componentDidLoad() {
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  var _a, _b, _c;
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+ this.computeInitialColumnWidths();
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  this.computeColumnGridLayout();
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  this.ensureDividerTemplateDefined();
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  this.computeCellHeight();
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  this.computeHeaderHeight();
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- this.computeInitialColumnWidths();
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  this.rebindHeaderData();
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  (_a = this.tableElement) === null || _a === void 0 ? void 0 : _a.addEventListener('scroll', this.handleScrollChanged, {
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  passive: true,
@@ -1 +1 @@
1
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url('../../css/button-reset.css');\n\n:host {\n /**\n * @prop --scene-tree-search-search-icon-offset: A CSS length that specifies\n * the horizontal offset of the search icon\n */\n --scene-tree-search-search-icon-offset: 8px;\n\n /**\n * @prop --scene-tree-search-clear-button-offset: A CSS length that specifies\n * the horizontal offset of the clear button.\n */\n --scene-tree-search-clear-button-offset: 8px;\n\n /**\n * @prop --scene-tree-search-input-padding: A CSS padding value that specifies\n * horizontal and vertical lengths of the internal text input.\n */\n --scene-tree-search-input-padding: 0.5rem 32px;\n\n /**\n * @prop --scene-tree-search-input-border: A CSS border value that specifies\n * the border of the internal text input.\n */\n --scene-tree-search-input-border: none;\n\n /**\n * @prop --scene-tree-search-input-border-radius: A CSS length that specifies\n * the radius of the internal text input.\n */\n --scene-tree-search-input-border-radius: 0.25rem;\n\n /**\n * @prop --scene-tree-search-input-background: A CSS background that specifies\n * the background color or image of the internal text input.\n */\n --scene-tree-search-input-background: none;\n\n /**\n * @prop --scene-tree-search-focused-input-background: A CSS background value\n * that specifies the background of the internal text input when focused.\n */\n --scene-tree-search-focused-input-background: var(--neutral-200);\n\n /**\n * @prop --scene-tree-search-focused-input-outline: A CSS outline value that\n * specifies the outline of the internal text input when focused.\n */\n --scene-tree-search-focused-input-outline: none;\n\n display: block;\n width: 100%;\n font-size: 0.875rem;\n}\n\n.root {\n width: 100%;\n position: relative;\n}\n\n.input {\n background: var(--scene-tree-search-input-background);\n border: var(--scene-tree-search-input-border);\n border-radius: var(--scene-tree-search-input-border-radius);\n box-sizing: border-box;\n font-size: inherit;\n padding: var(--scene-tree-search-input-padding);\n outline: none;\n width: 100%;\n}\n\n.input.background {\n background: var(--scene-tree-search-focused-input-background);\n outline: var(--scene-tree-search-focused-input-outline);\n}\n\n.overlay {\n position: absolute;\n top: 0;\n bottom: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: none;\n}\n\n.overlay-clear {\n display: none;\n right: var(--scene-tree-search-clear-button-offset);\n}\n\n.overlay-clear.show {\n display: flex;\n}\n\n.icon {\n color: var(--neutral-700);\n}\n\n.icon-search {\n position: absolute;\n left: var(--scene-tree-search-search-icon-offset);\n pointer-events: none;\n}\n\n.clear-btn {\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: initial;\n cursor: pointer;\n}\n.clear-btn:hover {\n color: var(--neutral-800);\n}\n.clear-btn:disabled {\n pointer-events: none;\n opacity: 0.5;\n}","import {\n Component,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Disposable } from '@vertexvis/utils';\nimport classNames from 'classnames';\n\nimport { debounceEvent } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\n\n/**\n * @slot search-icon - A slot that replaces the component's default search icon.\n * @slot clear-icon - A slot that replaces the component's default clear icon.\n */\n@Component({\n tag: 'vertex-scene-tree-search',\n styleUrl: 'scene-tree-search.css',\n shadow: true,\n})\nexport class SceneTreeSearch {\n /**\n * Specifies the delay, in milliseconds, to emit `search` events after user\n * input.\n *\n * If this value is specified, searches will automatically occur after a\n * keystroke has occurred and the debounce threshold has elapsed.\n *\n * Defaults to `undefined`, and searches only occur on an `Enter` press\n * or a `blur` event.\n */\n @Prop()\n public debounce?: number;\n\n /**\n * If `true`, disables user interaction of the component.\n */\n @Prop()\n public disabled = false;\n\n /**\n * Placeholder text if `value` is empty.\n */\n @Prop()\n public placeholder?: string = undefined;\n\n /**\n * The scene tree controller\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * The current text value of the component. Value is updated on user\n * interaction.\n */\n @Prop({ mutable: true })\n public value = '';\n\n /**\n * An event that is emitted when a user has inputted or cleared the search\n * term. The event may be delayed according to the current `debounce` value.\n */\n @Event({ bubbles: true })\n public search!: EventEmitter<string>;\n\n @State()\n private focused = false;\n\n @State()\n private isSearching = false;\n\n private lastEmittedValue?: string;\n private inputEl?: HTMLInputElement;\n private onStateChangeDisposable?: Disposable;\n private searchDisposable?: Disposable;\n\n /**\n * Gives focus to the the component's internal text input.\n */\n @Method()\n public async setFocus(): Promise<void> {\n // HTMLInputElement.focus() doesn't exist in tests.\n if (typeof this.inputEl?.focus === 'function') {\n this.inputEl?.focus();\n }\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n public controllerChanged(controller: SceneTreeController): void {\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected componentDidLoad(): void {\n this.handleDebounceChanged();\n\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.onStateChangeDisposable?.dispose();\n }\n\n /**\n * Clears the current search term and clears any debounced filters.\n */\n @Method()\n public async clear(): Promise<void> {\n this.value = '';\n this.searchDisposable?.dispose();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"root\">\n <div class=\"overlay icon icon-search\">\n <slot name=\"search-icon\">\n {this.isSearching ? (\n <vertex-viewer-spinner slot=\"search-icon\" size=\"xs\" />\n ) : (\n <vertex-viewer-icon name=\"search\" size=\"sm\" />\n )}\n </slot>\n </div>\n\n <input\n class={classNames('input', {\n background: this.focused || this.value.length > 0,\n })}\n type=\"text\"\n ref={(ref) => (this.inputEl = ref)}\n placeholder={this.placeholder}\n disabled={this.disabled}\n value={this.value}\n onInput={this.handleTextInput}\n onFocus={this.handleTextFocus}\n onBlur={this.handleTextBlur}\n onKeyPress={this.handleKeyPress}\n />\n\n <div\n class={classNames('overlay overlay-clear', {\n show: this.value.length > 0,\n })}\n >\n <button\n class=\"clear-btn icon\"\n tabIndex={-1}\n onMouseDown={this.handleClear}\n disabled={this.disabled}\n >\n <slot name=\"clear-icon\">\n <vertex-viewer-icon name=\"close-circle\" size=\"sm\" />\n </slot>\n </button>\n </div>\n </div>\n </Host>\n );\n }\n\n private handleTextInput = (event: Event): void => {\n const input = event.target as HTMLInputElement;\n this.value = input.value;\n\n if (this.debounce != null || this.value === '') {\n this.emitCurrentValue();\n }\n };\n\n private handleTextFocus = (): void => {\n this.focused = true;\n };\n\n private handleTextBlur = (): void => {\n this.focused = false;\n\n this.searchDisposable?.dispose();\n\n if (this.value !== this.lastEmittedValue) {\n this.emitCurrentValue();\n }\n };\n\n private handleKeyPress = (event: KeyboardEvent): void => {\n if (event.key === 'Enter') {\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n }\n };\n\n private handleClear = (event: MouseEvent): void => {\n event.preventDefault();\n\n this.value = '';\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n this.setFocus();\n };\n\n private handleDebounceChanged(): void {\n this.searchDisposable?.dispose();\n\n const emitter = debounceEvent(this.search, this.debounce ?? 0);\n\n // Track this emitter in two separate variables to maintain the `EventEmitter` typing for\n // `this.search`. This allows for correct generation of `CustomEvent` types.\n this.search = emitter;\n this.searchDisposable = emitter;\n }\n\n private setupController(): void {\n this.onStateChangeDisposable?.dispose();\n\n this.onStateChangeDisposable = this.controller?.onStateChange.on(\n (state) => {\n this.isSearching = state.isSearching;\n }\n );\n }\n\n private emitCurrentValue(): void {\n this.lastEmittedValue = this.value;\n this.search.emit(this.value);\n }\n}\n","import { __assign } from 'tslib';\n\n/**\n * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt\n */\n/**\n * Lower case as a function.\n */\nfunction lowerCase(str) {\n return str.toLowerCase();\n}\n\n// Support camel case (\"camelCase\" -> \"camel Case\" and \"CAMELCase\" -> \"CAMEL Case\").\nvar DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];\n// Remove all non-word characters.\nvar DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;\n/**\n * Normalize the string into something other libraries can manipulate easier.\n */\nfunction noCase(input, options) {\n if (options === void 0) { options = {}; }\n var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? \" \" : _d;\n var result = replace(replace(input, splitRegexp, \"$1\\0$2\"), stripRegexp, \"\\0\");\n var start = 0;\n var end = result.length;\n // Trim the delimiter from around the output string.\n while (result.charAt(start) === \"\\0\")\n start++;\n while (result.charAt(end - 1) === \"\\0\")\n end--;\n // Transform each token independently.\n return result.slice(start, end).split(\"\\0\").map(transform).join(delimiter);\n}\n/**\n * Replace `re` in the input string with the replacement value.\n */\nfunction replace(input, re, value) {\n if (re instanceof RegExp)\n return input.replace(re, value);\n return re.reduce(function (input, re) { return input.replace(re, value); }, input);\n}\n\nfunction pascalCaseTransform(input, index) {\n var firstChar = input.charAt(0);\n var lowerChars = input.substr(1).toLowerCase();\n if (index > 0 && firstChar >= \"0\" && firstChar <= \"9\") {\n return \"_\" + firstChar + lowerChars;\n }\n return \"\" + firstChar.toUpperCase() + lowerChars;\n}\nfunction pascalCase(input, options) {\n if (options === void 0) { options = {}; }\n return noCase(input, __assign({ delimiter: \"\", transform: pascalCaseTransform }, options));\n}\n\nfunction camelCaseTransform(input, index) {\n if (index === 0)\n return input.toLowerCase();\n return pascalCaseTransform(input, index);\n}\nfunction camelCase(input, options) {\n if (options === void 0) { options = {}; }\n return pascalCase(input, __assign({ transform: camelCaseTransform }, options));\n}\n\nconst bindingRegEx = /{{(.+)}}/;\r\nclass CollectionBinding {\r\n constructor(bindings) {\r\n this.bindings = bindings;\r\n }\r\n bind(data) {\r\n this.bindings.forEach((binding) => binding.bind(data));\r\n }\r\n}\r\nclass NodeBinding {\r\n constructor(node, expr) {\r\n this.node = node;\r\n this.expr = expr;\r\n }\r\n}\r\nclass TextNodeBinding extends NodeBinding {\r\n constructor(node, expr) {\r\n super(node, expr);\r\n }\r\n bind(data) {\r\n const newContent = replaceBindingString(data, this.expr);\r\n if (newContent !== this.node.textContent) {\r\n this.node.textContent = newContent;\r\n }\r\n }\r\n}\r\nclass AttributeBinding extends NodeBinding {\r\n constructor(node, expr, attr) {\r\n super(node, expr);\r\n this.attr = attr;\r\n }\r\n bind(data) {\r\n const newValue = replaceBindingString(data, this.expr);\r\n const oldValue = this.node.getAttribute(this.attr);\r\n if (oldValue !== newValue) {\r\n this.node.setAttribute(this.attr, newValue);\r\n }\r\n }\r\n}\r\nclass PropertyBinding extends NodeBinding {\r\n constructor(node, expr, prop) {\r\n super(node, expr);\r\n this.prop = prop;\r\n }\r\n bind(data) {\r\n const newValue = replaceBinding(data, this.expr);\r\n /* eslint-disable @typescript-eslint/no-explicit-any */\r\n const oldValue = this.node[this.prop];\r\n if (oldValue !== newValue) {\r\n this.node[this.prop] = newValue;\r\n }\r\n /* eslint-enable @typescript-eslint/no-explicit-any */\r\n }\r\n}\r\nclass EventHandlerBinding extends NodeBinding {\r\n constructor(node, expr, eventName) {\r\n super(node, expr);\r\n this.eventName = eventName;\r\n }\r\n bind(data) {\r\n var _a;\r\n const path = extractBindingPath(this.expr);\r\n if (path != null) {\r\n (_a = this.disposable) === null || _a === void 0 ? void 0 : _a.dispose();\r\n const listener = getBindableValue(data, path, true);\r\n this.node.addEventListener(this.eventName, listener);\r\n this.disposable = {\r\n dispose: () => {\r\n this.node.removeEventListener(this.eventName, listener);\r\n },\r\n };\r\n }\r\n }\r\n}\r\nfunction generateBindings(node) {\r\n const bindings = [];\r\n if (node.nodeType === Node.ELEMENT_NODE) {\r\n const el = node;\r\n const bindableAttributes = getBindableAttributes(el);\r\n bindableAttributes.forEach((attr) => {\r\n if (attr.name.startsWith('event:')) {\r\n const eventName = camelCase(attr.name.replace('event:', ''));\r\n bindings.push(new EventHandlerBinding(el, attr.value, eventName));\r\n }\r\n else if (attr.name.startsWith('attr:')) {\r\n bindings.push(new AttributeBinding(el, attr.value, attr.name.replace('attr:', '')));\r\n }\r\n else if (attr.name.startsWith('prop:')) {\r\n const propName = camelCase(attr.name.replace('prop:', ''));\r\n bindings.push(new PropertyBinding(el, attr.value, propName));\r\n }\r\n });\r\n }\r\n else if (node.nodeType === Node.TEXT_NODE &&\r\n node.textContent != null &&\r\n bindingRegEx.test(node.textContent)) {\r\n bindings.push(new TextNodeBinding(node, node.textContent));\r\n }\r\n for (let i = 0; i < node.childNodes.length; i++) {\r\n bindings.push(...generateBindings(node.childNodes[i]));\r\n }\r\n return bindings;\r\n}\r\nfunction getBindableAttributes(element) {\r\n return Array.from(element.attributes).filter((attr) => bindingRegEx.test(attr.value));\r\n}\r\nfunction extractBindingPath(expr) {\r\n const result = bindingRegEx.exec(expr);\r\n return result != null ? result[1] : undefined;\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBindingString(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return expr.replace(`{{${path}}}`, value === null || value === void 0 ? void 0 : value.toString());\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBinding(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return value;\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\nfunction getBindableValue(\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\ndata, path, isHead = false\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n) {\r\n const [head, ...tail] = path.split('.');\r\n if (isHead && tail.length === 0) {\r\n return data;\r\n }\r\n else if (isHead && tail.length > 0) {\r\n return getBindableValue(data, tail.join('.'), false);\r\n }\r\n else {\r\n const value = data[head];\r\n if (tail.length > 0) {\r\n return getBindableValue(value, tail.join('.'), false);\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n}\n\nclass ElementPool {\r\n constructor(container, elementFactory) {\r\n this.container = container;\r\n this.elementFactory = elementFactory;\r\n this.instanceMap = new Map();\r\n this.elements = [];\r\n }\r\n swapHeadToTail(count) {\r\n const sliced = this.elements.splice(0, count);\r\n this.elements.splice(this.elements.length, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n swapTailToHead(count) {\r\n const sliced = this.elements.splice(-count, count);\r\n this.elements.splice(0, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n updateElements(count) {\r\n const diff = count - this.elements.length;\r\n if (diff > 0) {\r\n for (let i = 0; i < diff; i++) {\r\n this.createElement();\r\n }\r\n }\r\n else {\r\n for (let i = 0; i < -diff; i++) {\r\n this.deleteElement();\r\n }\r\n }\r\n return this.elements.concat();\r\n }\r\n updateData(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n const data = f(i);\r\n instance === null || instance === void 0 ? void 0 : instance.bindings.bind(data);\r\n });\r\n }\r\n updateElementFactory(elementFactory) {\r\n this.elementFactory = elementFactory;\r\n this.updateElements(0);\r\n }\r\n iterateElements(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\r\n f(el, instance.bindings, i);\r\n });\r\n }\r\n createElement() {\r\n const instance = this.elementFactory();\r\n this.elements.push(instance.element);\r\n this.instanceMap.set(instance.element, instance);\r\n this.container.append(instance.element);\r\n return instance;\r\n }\r\n deleteElement() {\r\n const element = this.elements.pop();\r\n if (element != null) {\r\n this.instanceMap.delete(element);\r\n element.remove();\r\n }\r\n }\r\n}\n\nfunction append(container, element, data) {\r\n const bindings = new CollectionBinding(generateBindings(element));\r\n bindings.bind(data);\r\n container.appendChild(element);\r\n const created = container.lastElementChild;\r\n if (created != null) {\r\n return { element: created, bindings };\r\n }\r\n else {\r\n throw new Error('Failed to append element');\r\n }\r\n}\r\nfunction generateInstanceFromTemplate(template) {\r\n const fragment = template.content.cloneNode(true);\r\n const element = fragment.firstElementChild;\r\n const bindings = new CollectionBinding(generateBindings(fragment));\r\n return { element, bindings };\r\n}\n\nexport { AttributeBinding, CollectionBinding, ElementPool, EventHandlerBinding, NodeBinding, PropertyBinding, TextNodeBinding, append, generateBindings, generateInstanceFromTemplate };\n//# sourceMappingURL=bundle.esm.js.map\n","export type DomScrollToOptions = ScrollToOptions;\n\nexport function getSceneTreeTableOffsetTop(el: HTMLElement): number {\n return el.getBoundingClientRect().top ?? 0;\n}\n\nexport function getSceneTreeTableViewportWidth(el: HTMLElement): number {\n return el.clientWidth;\n}\n\nexport function scrollToTop(\n el: HTMLElement,\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n): void {\n el.scrollTo({ top, ...options });\n}\n","import { Disposable, EventDispatcher, Listener } from '@vertexvis/utils';\n\nexport class SceneTreeCellHoverController {\n public onStateChange = new EventDispatcher<string | undefined>();\n\n public setHovered(id?: string): void {\n this.onStateChange.emit(id);\n }\n\n public stateChanged(listener: Listener<string | undefined>): Disposable {\n return this.onStateChange.on(listener);\n }\n}\n","export function restartTimeout(\n fn: VoidFunction,\n existingTimeout?: number,\n delay = 200\n): number {\n window.clearTimeout(existingTimeout);\n return window.setTimeout(fn, delay);\n}\n",":host {\n position: relative;\n display: flex;\n flex-direction: column;\n width: 100%;\n height: 100%;\n overflow: hidden;\n font-size: 0.825rem;\n\n /**\n * @prop --scene-tree-table-row-padding: CSS lengths that specifies the amount of\n * padding between the row's border and content.\n */\n --scene-tree-table-row-padding: 2px 0px;\n\n /**\n * @prop --scene-tree-table-column-gap: CSS length that specifies the amount of\n * padding between columns in the table.\n */\n --scene-tree-table-column-gap: 0.5rem;\n\n /**\n * @prop --scene-tree-table-column-resize-cursor: A CSS cursor value that will\n * be displayed when resizing a column. Defaults to `col-resize`.\n */\n --scene-tree-table-column-resize-cursor: col-resize;\n}\n\n.header {\n position: relative;\n display: grid;\n width: 100%;\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\n.table {\n position: relative;\n display: grid;\n width: 100%;\n height: 100%;\n overflow: auto;\n}\n\n.resize-overlay {\n position: absolute;\n top: 0;\n cursor: var(--scene-tree-table-column-resize-cursor);\n z-index: 1000;\n width: 100%;\n height: 100%;\n}\n\n.divider-overlay {\n position: absolute;\n top: 0;\n display: grid;\n pointer-events: none;\n z-index: 2000;\n width: 100%;\n height: 100%;\n}\n","import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Point } from '@vertexvis/geometry';\nimport {\n Binding,\n ElementPool,\n generateInstanceFromTemplate,\n InstancedTemplate,\n} from '@vertexvis/html-templates';\n\nimport { readDOM } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\nimport { getSceneTreeViewportHeight } from '../scene-tree/lib/dom';\nimport { isLoadedRow, LoadedRow, Row } from '../scene-tree/lib/row';\nimport { RowDataProvider } from '../scene-tree/types';\nimport {\n DomScrollToOptions,\n getSceneTreeTableOffsetTop,\n getSceneTreeTableViewportWidth,\n scrollToTop,\n} from './lib/dom';\nimport { SceneTreeCellHoverController } from './lib/hover-controller';\nimport { restartTimeout } from './lib/window';\n\ninterface StateMap {\n columnElementPools?: WeakMap<\n HTMLVertexSceneTreeTableColumnElement,\n ElementPool\n >;\n headerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerListeners?: Array<(event: PointerEvent) => void>;\n\n viewportRows: Row[];\n\n headerHeight?: number;\n columnWidths: number[];\n columnWidthPercentages: number[];\n}\n\n@Component({\n tag: 'vertex-scene-tree-table-layout',\n styleUrl: 'scene-tree-table-layout.css',\n shadow: true,\n})\nexport class SceneTreeTableLayout {\n /**\n * A reference to the scene tree to perform operations for interactions. Such\n * as expansion, visibility and selection.\n */\n @Prop()\n public tree?: HTMLVertexSceneTreeElement;\n\n /**\n * @internal\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * @internal\n */\n @Prop()\n public rows: Row[] = [];\n\n /**\n * @internal\n */\n @Prop()\n public totalRows = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public rowHeight = 24;\n\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n *\n * This prop will be automatically populated based on the `overScanCount` prop\n * specified in the parent `<vertex-scene-tree />` element.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * This prop will be automatically populated based on the `rowData` prop\n * specified in the parent `<vertex-scene-tree />` element.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public scrollOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutHeight?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutWidth?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportStartIndex = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportEndIndex = 0;\n\n /**\n * @internal\n */\n @Event()\n public layoutRendered!: EventEmitter<void>;\n\n @Element()\n private hostEl!: HTMLElement;\n\n @State()\n private columnGridLayout = '1fr';\n\n @State()\n private columnGridFixedLayout = '';\n\n @State()\n private isComputingCellHeight = true;\n\n @State()\n private lastDividerPointerPosition?: Point.Point;\n\n @State()\n private resizingColumnIndex?: number;\n\n @State()\n private isScrolling = false;\n\n @State()\n private scrollTimer: number | undefined;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n viewportRows: [],\n columnWidths: [],\n columnWidthPercentages: [],\n };\n\n private lastStartIndex = 0;\n private resizeObserver?: ResizeObserver;\n private headerResizeObserver?: ResizeObserver;\n\n private tableElement?: HTMLDivElement;\n private headerElement?: HTMLDivElement;\n private columnElements: HTMLVertexSceneTreeTableColumnElement[] = [];\n\n private cellHoverController = new SceneTreeCellHoverController();\n\n public componentWillLoad(): void {\n this.updateColumnElements();\n this.createPools();\n\n this.headerResizeObserver = new ResizeObserver(() => {\n this.stateMap.headerHeight = undefined;\n this.computeHeaderHeight();\n this.updateLayoutPosition();\n });\n\n this.resizeObserver = new ResizeObserver(() => {\n this.updateLayoutPosition();\n this.clearLayoutHeight();\n this.clearLayoutWidth();\n this.recomputeColumnWidths();\n this.computeColumnGridLayout();\n });\n }\n\n public componentDidLoad(): void {\n this.computeColumnGridLayout();\n this.ensureDividerTemplateDefined();\n this.computeCellHeight();\n this.computeHeaderHeight();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n\n this.tableElement?.addEventListener('scroll', this.handleScrollChanged, {\n passive: true,\n });\n\n if (this.headerElement != null) {\n this.headerResizeObserver?.observe(this.headerElement);\n }\n\n this.resizeObserver?.observe(this.hostEl);\n }\n\n public async componentWillRender(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n public componentDidRender(): void {\n this.layoutColumns();\n\n this.layoutRendered.emit();\n }\n\n public disconnectedCallback(): void {\n this.tableElement?.removeEventListener('scroll', this.handleScrollChanged);\n this.removeDividerDragListeners();\n this.headerResizeObserver?.disconnect();\n this.resizeObserver?.disconnect();\n this.stateMap.columnWidths = [];\n this.stateMap.columnWidthPercentages = [];\n }\n\n @Watch('rows')\n @Watch('totalRows')\n @Watch('rowHeight')\n protected async handleViewportRowsPropsChanged(): Promise<void> {\n if (this.isComputingCellHeight) {\n await this.computeCellHeight();\n }\n\n await this.computeAndUpdateViewportRows();\n }\n\n /**\n * Scrolls the table to the provided top value.\n *\n * @param top The position to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToPosition(\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n ): Promise<void> {\n if (this.tableElement != null) {\n scrollToTop(this.tableElement, top, options);\n }\n }\n\n public render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div\n class=\"header\"\n ref={(ref) => (this.headerElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n display: this.columnElements.length <= 1 ? 'none' : 'grid',\n }}\n >\n <slot name=\"header\" />\n </div>\n <div\n class=\"table\"\n ref={(ref) => (this.tableElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridLayout,\n }}\n >\n <slot\n onSlotchange={() => {\n this.ensureDividerTemplateDefined();\n this.updateColumnElements();\n this.recreateColumnPools();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n this.computeColumnGridLayout();\n }}\n />\n </div>\n <div\n class=\"divider-overlay\"\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n }}\n >\n <slot name=\"divider\" />\n </div>\n {this.resizingColumnIndex != null && <div class=\"resize-overlay\" />}\n </Host>\n );\n }\n\n private computeViewportRows(): void {\n const viewportHeight = this.getLayoutHeight();\n if (viewportHeight != null) {\n const viewportCount = Math.ceil(viewportHeight / this.rowHeight);\n\n const viewportStartIndex = Math.floor(this.scrollOffset / this.rowHeight);\n const viewportEndIndex = viewportStartIndex + viewportCount;\n\n const startIndex = Math.max(0, viewportStartIndex - this.overScanCount);\n const endIndex = Math.min(\n this.totalRows - 1,\n viewportEndIndex + this.overScanCount\n );\n\n const rows = this.getViewportRows(startIndex, endIndex);\n\n this.viewportStartIndex = startIndex;\n this.viewportEndIndex = endIndex;\n this.stateMap.viewportRows = rows;\n }\n }\n\n private async computeAndUpdateViewportRows(): Promise<void> {\n this.computeViewportRows();\n\n if (this.controller?.isConnected && this.totalRows > 0) {\n await this.controller.updateActiveRowRange(\n this.viewportStartIndex,\n this.viewportEndIndex\n );\n }\n }\n\n private layoutColumns = (): void => {\n const visibleRowCount = this.viewportEndIndex - this.viewportStartIndex + 1;\n const diff = this.viewportStartIndex - this.lastStartIndex;\n this.lastStartIndex = this.viewportStartIndex;\n\n this.iterateColumns((col, pool, colIndex) => {\n pool.updateElements(visibleRowCount);\n\n if (diff > 0) {\n pool.swapHeadToTail(diff);\n } else {\n pool.swapTailToHead(-diff);\n }\n\n col.style.minHeight = `${this.rowHeight * this.totalRows}px`;\n\n const cellPaddingLeft =\n colIndex === 0\n ? (depth: number) => `calc(${depth} * 0.5rem)`\n : () => `0`;\n\n pool.iterateElements((el, binding, rowIndex) => {\n const row = this.stateMap.viewportRows[rowIndex];\n\n if (isLoadedRow(row)) {\n this.updateCell(row, el, binding, rowIndex, cellPaddingLeft);\n }\n });\n });\n };\n\n private updateCell = (\n row: LoadedRow,\n cell: HTMLElement,\n binding: Binding,\n rowIndex: number,\n cellPaddingLeft: (depth: number) => string\n ): void => {\n cell.style.position = 'absolute';\n cell.style.top = `${\n (this.viewportStartIndex + rowIndex) * this.rowHeight\n }px`;\n cell.style.boxSizing = 'border-box';\n cell.style.height = `${this.rowHeight}px`;\n cell.style.width = '100%';\n cell.style.paddingLeft = cellPaddingLeft(row.node.depth);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n (cell as any).tree = this.tree;\n (cell as any).node = row.node;\n (cell as any).hoverController = this.cellHoverController;\n (cell as any).isScrolling = this.isScrolling;\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n binding.bind(row);\n };\n\n private updateLayoutPosition = (): void => {\n readDOM(() => {\n if (this.tableElement != null) {\n this.layoutOffset = getSceneTreeTableOffsetTop(this.tableElement);\n }\n });\n };\n\n private recomputeColumnWidths = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map(\n (w) => w * layoutWidth\n );\n }\n };\n\n private recomputeColumnPercentages = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidthPercentages = this.stateMap.columnWidths.map(\n (w) => w / layoutWidth\n );\n }\n };\n\n private computeInitialColumnWidths = (): void => {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n };\n\n private updateColumnElements = (): void => {\n this.columnElements = Array.from(\n this.hostEl.querySelectorAll('vertex-scene-tree-table-column')\n ) as Array<HTMLVertexSceneTreeTableColumnElement>;\n };\n\n private createPools(): void {\n if (this.stateMap.columnElementPools == null) {\n this.stateMap.columnElementPools = this.columnElements.reduce(\n (map, c) =>\n map.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n ),\n new WeakMap()\n );\n }\n }\n\n private recreateColumnPools(): void {\n this.columnElements.forEach((c) => {\n if (this.stateMap.columnElementPools?.get(c) == null) {\n this.stateMap.columnElementPools?.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n );\n } else {\n this.stateMap.columnElementPools\n .get(c)\n ?.updateElementFactory(() => this.createColumnCellInstance(c));\n }\n });\n }\n\n private iterateColumns(\n f: (\n column: HTMLVertexSceneTreeTableColumnElement,\n pool: ElementPool,\n index: number\n ) => void\n ): void {\n this.columnElements.forEach((column, i) => {\n const pool = this.stateMap.columnElementPools?.get(column);\n if (pool != null) {\n f(column, pool, i);\n } else {\n throw new Error('Cannot find pool for column');\n }\n });\n }\n\n private ensureDividerTemplateDefined(): void {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template == null) {\n const defaultDividerTemplate = document.createElement('template');\n defaultDividerTemplate.slot = 'divider';\n defaultDividerTemplate.innerHTML = `\n <vertex-scene-tree-table-resize-divider slot=\"divider\">\n </vertex-scene-tree-table-resize-divider>\n `;\n this.hostEl.appendChild(defaultDividerTemplate);\n }\n }\n\n private createHeaderInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> | undefined {\n const template = column.querySelector(\n 'template[slot=\"header\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n }\n }\n\n private createDividerInstance(): InstancedTemplate<HTMLElement> {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Table is missing divider template element');\n }\n }\n\n private createColumnCellInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> {\n const template = column.querySelector(\n 'template:not([slot=\"header\"])'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Column is missing cell template element');\n }\n }\n\n private computeCellHeight = async (): Promise<void> => {\n if (this.isComputingCellHeight && this.columnElements.length > 0) {\n const dummyData: LoadedRow = {\n index: 0,\n node: {\n id: { hex: '' },\n name: 'Dummy row',\n expanded: false,\n selected: false,\n visible: false,\n partiallyVisible: false,\n isLeaf: false,\n depth: 0,\n columnsList: [],\n filterHit: false,\n phantom: false,\n endItem: false,\n },\n metadata: {},\n data: {},\n };\n const { bindings, element } = this.createColumnCellInstance(\n this.columnElements[0]\n );\n bindings.bind(dummyData);\n element.style.visibility = 'hidden';\n\n this.columnElements[0]?.appendChild(element);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n if (typeof (element as any).componentOnReady === 'function') {\n await (element as any).componentOnReady();\n }\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n let height = element.clientHeight;\n let attempts = 0;\n\n while (height === 0 && attempts < 10) {\n height = await new Promise((resolve) => {\n setTimeout(() => resolve(element.getBoundingClientRect().height), 5);\n });\n attempts = attempts + 1;\n }\n this.rowHeight = height ?? this.rowHeight;\n element.remove();\n this.isComputingCellHeight = this.rowHeight === 0;\n }\n };\n\n private computeHeaderHeight = (): void => {\n if (this.stateMap.headerHeight == null) {\n this.stateMap.headerHeight =\n this.headerElement?.getBoundingClientRect().height;\n this.hostEl.style.setProperty(\n '--header-height',\n `${this.stateMap.headerHeight}px`\n );\n }\n };\n\n private computeColumnGridLayout = (): void => {\n if (this.stateMap.columnWidths.length === 0) {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n }\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n if (this.stateMap.columnWidthPercentages.length === 0) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n }\n\n /**\n * This layout uses `1fr` instead of the final column width to\n * allow the final column to shrink when a scrollbar appears.\n *\n * This flex behavior is not desired for the header and divider\n * elements since they are not scrollable, and `columnGridFixedLayout`\n * should be used instead.\n */\n this.columnGridLayout = `${this.stateMap.columnWidths\n .slice(0, -1)\n .reduce((res, w) => `${res} ${w}px`, '')} 1fr`;\n\n this.columnGridFixedLayout = `${this.stateMap.columnWidths.reduce(\n (res, w) => `${res} ${w}px`,\n ''\n )}`;\n };\n\n private bindHeaderData = (): void => {\n if (this.stateMap.headerInstances == null) {\n this.stateMap.headerInstances = this.columnElements\n .map((c, i) => {\n const instance = this.createHeaderInstance(c);\n\n if (instance != null) {\n instance.element.style.paddingRight =\n i === this.columnElements.length - 1\n ? `0`\n : `var(--scene-tree-table-column-gap)`;\n instance.element.slot = 'header';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n }\n\n return instance;\n })\n .filter((i) => i != null) as Array<InstancedTemplate<HTMLElement>>;\n }\n\n if (this.stateMap.headerDividerInstances == null) {\n this.stateMap.headerDividerInstances = this.columnElements\n .slice(0, -1)\n .map((_, i) => {\n const instance = this.createDividerInstance();\n\n instance.element.slot = 'divider';\n instance.element.style.position = 'absolute';\n instance.element.style.right = '0';\n instance.element.style.pointerEvents = 'auto';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n\n return instance;\n });\n }\n };\n\n private rebindHeaderData = (): void => {\n this.removeDividerDragListeners();\n\n this.stateMap.headerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerDividerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerInstances = undefined;\n this.stateMap.headerDividerInstances = undefined;\n\n this.bindHeaderData();\n this.addDividerDragListeners();\n };\n\n private addDividerDragListeners(): void {\n this.stateMap.headerDividerListeners =\n this.stateMap.headerDividerInstances?.map((d, i) => {\n const listener = this.createDividerPointerDownHandler(i);\n\n d.element.addEventListener('pointerdown', listener);\n\n return listener;\n });\n }\n\n private removeDividerDragListeners(): void {\n if (this.stateMap.headerDividerListeners != null) {\n const listeners = this.stateMap.headerDividerListeners;\n\n this.stateMap.headerDividerInstances?.forEach((d, i) => {\n const listener = listeners[i];\n if (listener != null) {\n d.element.removeEventListener('pointerdown', listener);\n }\n });\n this.stateMap.headerDividerListeners = undefined;\n }\n }\n\n private createDividerPointerDownHandler = (\n index: number\n ): ((event: PointerEvent) => void) => {\n return (event: PointerEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n\n this.lastDividerPointerPosition = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n this.resizingColumnIndex = index;\n this.stateMap.headerDividerInstances?.[index]?.element.classList.add(\n 'dragging'\n );\n\n window.addEventListener('pointermove', this.handleDividerPointerMove);\n window.addEventListener('pointerup', this.handleDividerPointerUp);\n };\n };\n\n private handleDividerPointerMove = (event: PointerEvent): void => {\n const current = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n\n if (\n this.lastDividerPointerPosition != null &&\n this.resizingColumnIndex != null\n ) {\n const diff = Point.subtract(this.lastDividerPointerPosition, current);\n\n if (\n Math.abs(diff.x) >= 1 &&\n this.isValidResize(diff, this.resizingColumnIndex)\n ) {\n this.stateMap.columnWidths[this.resizingColumnIndex] -= diff.x;\n\n if (this.resizingColumnIndex + 1 < this.stateMap.columnWidths.length) {\n this.stateMap.columnWidths[this.resizingColumnIndex + 1] += diff.x;\n }\n\n this.lastDividerPointerPosition = current;\n this.computeColumnGridLayout();\n }\n }\n };\n\n private handleDividerPointerUp = (): void => {\n if (this.resizingColumnIndex != null) {\n this.stateMap.headerDividerInstances?.[\n this.resizingColumnIndex\n ]?.element.classList.remove('dragging');\n }\n this.lastDividerPointerPosition = undefined;\n this.resizingColumnIndex = undefined;\n\n this.recomputeColumnPercentages();\n\n window.removeEventListener('pointermove', this.handleDividerPointerMove);\n window.removeEventListener('pointerup', this.handleDividerPointerUp);\n };\n\n private isValidResize = (diff: Point.Point, index: number): boolean => {\n const currentColumn = this.columnElements[index];\n const nextColumn = this.columnElements[index + 1];\n const currentWidth = this.stateMap.columnWidths[index];\n const nextWidth = this.stateMap.columnWidths[index + 1];\n const currentMinWidth = currentColumn.minWidth ?? 0;\n const currentMaxWidth = currentColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n const nextMinWidth = nextColumn.minWidth ?? 0;\n const nextMaxWidth = nextColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n\n const currentIsValid =\n currentWidth - diff.x > currentMinWidth &&\n currentWidth - diff.x < currentMaxWidth;\n const nextIsValid =\n nextColumn != null\n ? nextWidth + diff.x > nextMinWidth && nextWidth + diff.x < nextMaxWidth\n : true;\n\n return currentIsValid && nextIsValid;\n };\n\n private handleScrollChanged = (event: Event): void => {\n this.isScrolling = true;\n\n this.scrollTimer = restartTimeout(() => {\n this.isScrolling = false;\n }, this.scrollTimer);\n\n this.scrollOffset = (event.target as HTMLElement).scrollTop;\n this.computeAndUpdateViewportRows();\n };\n\n private getViewportRows(startIndex: number, endIndex: number): Row[] {\n const rows = this.rows.slice(startIndex, endIndex + 1);\n return rows.map((row) => (row != null ? this.populateRowData(row) : row));\n }\n\n private populateRowData(row: Row): Row {\n if (this.rowData != null && row != null) {\n const data = this.rowData?.(row) || {};\n return { ...row, data };\n } else {\n return row;\n }\n }\n\n private getLayoutHeight(): number | undefined {\n if (this.layoutHeight == null && this.tableElement != null) {\n this.layoutHeight = getSceneTreeViewportHeight(this.tableElement);\n }\n return this.layoutHeight;\n }\n\n private getLayoutWidth(): number | undefined {\n if (this.layoutWidth == null) {\n const computedWidth = getSceneTreeTableViewportWidth(this.hostEl);\n if (computedWidth > 0) {\n this.layoutWidth = computedWidth;\n }\n }\n return this.layoutWidth;\n }\n\n private clearLayoutHeight(): void {\n this.layoutHeight = undefined;\n }\n\n private clearLayoutWidth(): void {\n this.layoutWidth = undefined;\n }\n}\n",":host {\n /**\n * @prop --scene-tree-toolbar-content-gap: A CSS length that specifies the\n * horizontal gap between slots.\n */\n --scene-tree-toolbar-content-gap: 8px;\n\n display: flex;\n padding: 0.5rem;\n}\n\n.content {\n display: flex;\n align-items: center;\n}\n\n.content-primary {\n width: 100%;\n}\n\n::slotted(:not(:first-child)) {\n margin-left: var(--scene-tree-toolbar-content-gap);\n}\n","import { Component, h, Host } from '@stencil/core';\n\n/**\n * @slot The primary content that will be placed in the center of the toolbar\n * and stretch to container's available width.\n * @slot before - Content that is placed before the primary content.\n * @slot after - Content that is placed after the primary content.\n */\n@Component({\n tag: 'vertex-scene-tree-toolbar',\n styleUrl: 'scene-tree-toolbar.css',\n shadow: true,\n})\nexport class SceneTreeToolbar {\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"content\">\n <slot name=\"before\" />\n </div>\n <div class=\"content content-primary\">\n <slot />\n </div>\n <div class=\"content\">\n <slot name=\"after\" />\n </div>\n </Host>\n );\n }\n}\n"],"version":3}
1
+ 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apsulation=shadow","./src/components/scene-tree-toolbar/scene-tree-toolbar.tsx"],"sourcesContent":["@import url('../../css/button-reset.css');\n\n:host {\n /**\n * @prop --scene-tree-search-search-icon-offset: A CSS length that specifies\n * the horizontal offset of the search icon\n */\n --scene-tree-search-search-icon-offset: 8px;\n\n /**\n * @prop --scene-tree-search-clear-button-offset: A CSS length that specifies\n * the horizontal offset of the clear button.\n */\n --scene-tree-search-clear-button-offset: 8px;\n\n /**\n * @prop --scene-tree-search-input-padding: A CSS padding value that specifies\n * horizontal and vertical lengths of the internal text input.\n */\n --scene-tree-search-input-padding: 0.5rem 32px;\n\n /**\n * @prop --scene-tree-search-input-border: A CSS border value that specifies\n * the border of the internal text input.\n */\n --scene-tree-search-input-border: none;\n\n /**\n * @prop --scene-tree-search-input-border-radius: A CSS length that specifies\n * the radius of the internal text input.\n */\n --scene-tree-search-input-border-radius: 0.25rem;\n\n /**\n * @prop --scene-tree-search-input-background: A CSS background that specifies\n * the background color or image of the internal text input.\n */\n --scene-tree-search-input-background: none;\n\n /**\n * @prop --scene-tree-search-focused-input-background: A CSS background value\n * that specifies the background of the internal text input when focused.\n */\n --scene-tree-search-focused-input-background: var(--neutral-200);\n\n /**\n * @prop --scene-tree-search-focused-input-outline: A CSS outline value that\n * specifies the outline of the internal text input when focused.\n */\n --scene-tree-search-focused-input-outline: none;\n\n display: block;\n width: 100%;\n font-size: 0.875rem;\n}\n\n.root {\n width: 100%;\n position: relative;\n}\n\n.input {\n background: var(--scene-tree-search-input-background);\n border: var(--scene-tree-search-input-border);\n border-radius: var(--scene-tree-search-input-border-radius);\n box-sizing: border-box;\n font-size: inherit;\n padding: var(--scene-tree-search-input-padding);\n outline: none;\n width: 100%;\n}\n\n.input.background {\n background: var(--scene-tree-search-focused-input-background);\n outline: var(--scene-tree-search-focused-input-outline);\n}\n\n.overlay {\n position: absolute;\n top: 0;\n bottom: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: none;\n}\n\n.overlay-clear {\n display: none;\n right: var(--scene-tree-search-clear-button-offset);\n}\n\n.overlay-clear.show {\n display: flex;\n}\n\n.icon {\n color: var(--neutral-700);\n}\n\n.icon-search {\n position: absolute;\n left: var(--scene-tree-search-search-icon-offset);\n pointer-events: none;\n}\n\n.clear-btn {\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: initial;\n cursor: pointer;\n}\n.clear-btn:hover {\n color: var(--neutral-800);\n}\n.clear-btn:disabled {\n pointer-events: none;\n opacity: 0.5;\n}","import {\n Component,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Disposable } from '@vertexvis/utils';\nimport classNames from 'classnames';\n\nimport { debounceEvent } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\n\n/**\n * @slot search-icon - A slot that replaces the component's default search icon.\n * @slot clear-icon - A slot that replaces the component's default clear icon.\n */\n@Component({\n tag: 'vertex-scene-tree-search',\n styleUrl: 'scene-tree-search.css',\n shadow: true,\n})\nexport class SceneTreeSearch {\n /**\n * Specifies the delay, in milliseconds, to emit `search` events after user\n * input.\n *\n * If this value is specified, searches will automatically occur after a\n * keystroke has occurred and the debounce threshold has elapsed.\n *\n * Defaults to `undefined`, and searches only occur on an `Enter` press\n * or a `blur` event.\n */\n @Prop()\n public debounce?: number;\n\n /**\n * If `true`, disables user interaction of the component.\n */\n @Prop()\n public disabled = false;\n\n /**\n * Placeholder text if `value` is empty.\n */\n @Prop()\n public placeholder?: string = undefined;\n\n /**\n * The scene tree controller\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * The current text value of the component. Value is updated on user\n * interaction.\n */\n @Prop({ mutable: true })\n public value = '';\n\n /**\n * An event that is emitted when a user has inputted or cleared the search\n * term. The event may be delayed according to the current `debounce` value.\n */\n @Event({ bubbles: true })\n public search!: EventEmitter<string>;\n\n @State()\n private focused = false;\n\n @State()\n private isSearching = false;\n\n private lastEmittedValue?: string;\n private inputEl?: HTMLInputElement;\n private onStateChangeDisposable?: Disposable;\n private searchDisposable?: Disposable;\n\n /**\n * Gives focus to the the component's internal text input.\n */\n @Method()\n public async setFocus(): Promise<void> {\n // HTMLInputElement.focus() doesn't exist in tests.\n if (typeof this.inputEl?.focus === 'function') {\n this.inputEl?.focus();\n }\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n public controllerChanged(controller: SceneTreeController): void {\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected componentDidLoad(): void {\n this.handleDebounceChanged();\n\n this.setupController();\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.onStateChangeDisposable?.dispose();\n }\n\n /**\n * Clears the current search term and clears any debounced filters.\n */\n @Method()\n public async clear(): Promise<void> {\n this.value = '';\n this.searchDisposable?.dispose();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"root\">\n <div class=\"overlay icon icon-search\">\n <slot name=\"search-icon\">\n {this.isSearching ? (\n <vertex-viewer-spinner slot=\"search-icon\" size=\"xs\" />\n ) : (\n <vertex-viewer-icon name=\"search\" size=\"sm\" />\n )}\n </slot>\n </div>\n\n <input\n class={classNames('input', {\n background: this.focused || this.value.length > 0,\n })}\n type=\"text\"\n ref={(ref) => (this.inputEl = ref)}\n placeholder={this.placeholder}\n disabled={this.disabled}\n value={this.value}\n onInput={this.handleTextInput}\n onFocus={this.handleTextFocus}\n onBlur={this.handleTextBlur}\n onKeyPress={this.handleKeyPress}\n />\n\n <div\n class={classNames('overlay overlay-clear', {\n show: this.value.length > 0,\n })}\n >\n <button\n class=\"clear-btn icon\"\n tabIndex={-1}\n onMouseDown={this.handleClear}\n disabled={this.disabled}\n >\n <slot name=\"clear-icon\">\n <vertex-viewer-icon name=\"close-circle\" size=\"sm\" />\n </slot>\n </button>\n </div>\n </div>\n </Host>\n );\n }\n\n private handleTextInput = (event: Event): void => {\n const input = event.target as HTMLInputElement;\n this.value = input.value;\n\n if (this.debounce != null || this.value === '') {\n this.emitCurrentValue();\n }\n };\n\n private handleTextFocus = (): void => {\n this.focused = true;\n };\n\n private handleTextBlur = (): void => {\n this.focused = false;\n\n this.searchDisposable?.dispose();\n\n if (this.value !== this.lastEmittedValue) {\n this.emitCurrentValue();\n }\n };\n\n private handleKeyPress = (event: KeyboardEvent): void => {\n if (event.key === 'Enter') {\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n }\n };\n\n private handleClear = (event: MouseEvent): void => {\n event.preventDefault();\n\n this.value = '';\n this.searchDisposable?.dispose();\n this.emitCurrentValue();\n this.setFocus();\n };\n\n private handleDebounceChanged(): void {\n this.searchDisposable?.dispose();\n\n const emitter = debounceEvent(this.search, this.debounce ?? 0);\n\n // Track this emitter in two separate variables to maintain the `EventEmitter` typing for\n // `this.search`. This allows for correct generation of `CustomEvent` types.\n this.search = emitter;\n this.searchDisposable = emitter;\n }\n\n private setupController(): void {\n this.onStateChangeDisposable?.dispose();\n\n this.onStateChangeDisposable = this.controller?.onStateChange.on(\n (state) => {\n this.isSearching = state.isSearching;\n }\n );\n }\n\n private emitCurrentValue(): void {\n this.lastEmittedValue = this.value;\n this.search.emit(this.value);\n }\n}\n","import { __assign } from 'tslib';\n\n/**\n * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt\n */\n/**\n * Lower case as a function.\n */\nfunction lowerCase(str) {\n return str.toLowerCase();\n}\n\n// Support camel case (\"camelCase\" -> \"camel Case\" and \"CAMELCase\" -> \"CAMEL Case\").\nvar DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];\n// Remove all non-word characters.\nvar DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;\n/**\n * Normalize the string into something other libraries can manipulate easier.\n */\nfunction noCase(input, options) {\n if (options === void 0) { options = {}; }\n var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? \" \" : _d;\n var result = replace(replace(input, splitRegexp, \"$1\\0$2\"), stripRegexp, \"\\0\");\n var start = 0;\n var end = result.length;\n // Trim the delimiter from around the output string.\n while (result.charAt(start) === \"\\0\")\n start++;\n while (result.charAt(end - 1) === \"\\0\")\n end--;\n // Transform each token independently.\n return result.slice(start, end).split(\"\\0\").map(transform).join(delimiter);\n}\n/**\n * Replace `re` in the input string with the replacement value.\n */\nfunction replace(input, re, value) {\n if (re instanceof RegExp)\n return input.replace(re, value);\n return re.reduce(function (input, re) { return input.replace(re, value); }, input);\n}\n\nfunction pascalCaseTransform(input, index) {\n var firstChar = input.charAt(0);\n var lowerChars = input.substr(1).toLowerCase();\n if (index > 0 && firstChar >= \"0\" && firstChar <= \"9\") {\n return \"_\" + firstChar + lowerChars;\n }\n return \"\" + firstChar.toUpperCase() + lowerChars;\n}\nfunction pascalCase(input, options) {\n if (options === void 0) { options = {}; }\n return noCase(input, __assign({ delimiter: \"\", transform: pascalCaseTransform }, options));\n}\n\nfunction camelCaseTransform(input, index) {\n if (index === 0)\n return input.toLowerCase();\n return pascalCaseTransform(input, index);\n}\nfunction camelCase(input, options) {\n if (options === void 0) { options = {}; }\n return pascalCase(input, __assign({ transform: camelCaseTransform }, options));\n}\n\nconst bindingRegEx = /{{(.+)}}/;\r\nclass CollectionBinding {\r\n constructor(bindings) {\r\n this.bindings = bindings;\r\n }\r\n bind(data) {\r\n this.bindings.forEach((binding) => binding.bind(data));\r\n }\r\n}\r\nclass NodeBinding {\r\n constructor(node, expr) {\r\n this.node = node;\r\n this.expr = expr;\r\n }\r\n}\r\nclass TextNodeBinding extends NodeBinding {\r\n constructor(node, expr) {\r\n super(node, expr);\r\n }\r\n bind(data) {\r\n const newContent = replaceBindingString(data, this.expr);\r\n if (newContent !== this.node.textContent) {\r\n this.node.textContent = newContent;\r\n }\r\n }\r\n}\r\nclass AttributeBinding extends NodeBinding {\r\n constructor(node, expr, attr) {\r\n super(node, expr);\r\n this.attr = attr;\r\n }\r\n bind(data) {\r\n const newValue = replaceBindingString(data, this.expr);\r\n const oldValue = this.node.getAttribute(this.attr);\r\n if (oldValue !== newValue) {\r\n this.node.setAttribute(this.attr, newValue);\r\n }\r\n }\r\n}\r\nclass PropertyBinding extends NodeBinding {\r\n constructor(node, expr, prop) {\r\n super(node, expr);\r\n this.prop = prop;\r\n }\r\n bind(data) {\r\n const newValue = replaceBinding(data, this.expr);\r\n /* eslint-disable @typescript-eslint/no-explicit-any */\r\n const oldValue = this.node[this.prop];\r\n if (oldValue !== newValue) {\r\n this.node[this.prop] = newValue;\r\n }\r\n /* eslint-enable @typescript-eslint/no-explicit-any */\r\n }\r\n}\r\nclass EventHandlerBinding extends NodeBinding {\r\n constructor(node, expr, eventName) {\r\n super(node, expr);\r\n this.eventName = eventName;\r\n }\r\n bind(data) {\r\n var _a;\r\n const path = extractBindingPath(this.expr);\r\n if (path != null) {\r\n (_a = this.disposable) === null || _a === void 0 ? void 0 : _a.dispose();\r\n const listener = getBindableValue(data, path, true);\r\n this.node.addEventListener(this.eventName, listener);\r\n this.disposable = {\r\n dispose: () => {\r\n this.node.removeEventListener(this.eventName, listener);\r\n },\r\n };\r\n }\r\n }\r\n}\r\nfunction generateBindings(node) {\r\n const bindings = [];\r\n if (node.nodeType === Node.ELEMENT_NODE) {\r\n const el = node;\r\n const bindableAttributes = getBindableAttributes(el);\r\n bindableAttributes.forEach((attr) => {\r\n if (attr.name.startsWith('event:')) {\r\n const eventName = camelCase(attr.name.replace('event:', ''));\r\n bindings.push(new EventHandlerBinding(el, attr.value, eventName));\r\n }\r\n else if (attr.name.startsWith('attr:')) {\r\n bindings.push(new AttributeBinding(el, attr.value, attr.name.replace('attr:', '')));\r\n }\r\n else if (attr.name.startsWith('prop:')) {\r\n const propName = camelCase(attr.name.replace('prop:', ''));\r\n bindings.push(new PropertyBinding(el, attr.value, propName));\r\n }\r\n });\r\n }\r\n else if (node.nodeType === Node.TEXT_NODE &&\r\n node.textContent != null &&\r\n bindingRegEx.test(node.textContent)) {\r\n bindings.push(new TextNodeBinding(node, node.textContent));\r\n }\r\n for (let i = 0; i < node.childNodes.length; i++) {\r\n bindings.push(...generateBindings(node.childNodes[i]));\r\n }\r\n return bindings;\r\n}\r\nfunction getBindableAttributes(element) {\r\n return Array.from(element.attributes).filter((attr) => bindingRegEx.test(attr.value));\r\n}\r\nfunction extractBindingPath(expr) {\r\n const result = bindingRegEx.exec(expr);\r\n return result != null ? result[1] : undefined;\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBindingString(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return expr.replace(`{{${path}}}`, value === null || value === void 0 ? void 0 : value.toString());\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\nfunction replaceBinding(data, expr) {\r\n const path = extractBindingPath(expr);\r\n if (path != null) {\r\n const value = getBindableValue(data, path, true);\r\n return value;\r\n }\r\n else {\r\n return expr;\r\n }\r\n}\r\nfunction getBindableValue(\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\ndata, path, isHead = false\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n) {\r\n const [head, ...tail] = path.split('.');\r\n if (isHead && tail.length === 0) {\r\n return data;\r\n }\r\n else if (isHead && tail.length > 0) {\r\n return getBindableValue(data, tail.join('.'), false);\r\n }\r\n else {\r\n const value = data[head];\r\n if (tail.length > 0) {\r\n return getBindableValue(value, tail.join('.'), false);\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n}\n\nclass ElementPool {\r\n constructor(container, elementFactory) {\r\n this.container = container;\r\n this.elementFactory = elementFactory;\r\n this.instanceMap = new Map();\r\n this.elements = [];\r\n }\r\n swapHeadToTail(count) {\r\n const sliced = this.elements.splice(0, count);\r\n this.elements.splice(this.elements.length, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n swapTailToHead(count) {\r\n const sliced = this.elements.splice(-count, count);\r\n this.elements.splice(0, 0, ...sliced);\r\n return this.elements.concat();\r\n }\r\n updateElements(count) {\r\n const diff = count - this.elements.length;\r\n if (diff > 0) {\r\n for (let i = 0; i < diff; i++) {\r\n this.createElement();\r\n }\r\n }\r\n else {\r\n for (let i = 0; i < -diff; i++) {\r\n this.deleteElement();\r\n }\r\n }\r\n return this.elements.concat();\r\n }\r\n updateData(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n const data = f(i);\r\n instance === null || instance === void 0 ? void 0 : instance.bindings.bind(data);\r\n });\r\n }\r\n updateElementFactory(elementFactory) {\r\n this.elementFactory = elementFactory;\r\n this.updateElements(0);\r\n }\r\n iterateElements(f) {\r\n this.elements.forEach((el, i) => {\r\n const instance = this.instanceMap.get(el);\r\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\r\n f(el, instance.bindings, i);\r\n });\r\n }\r\n createElement() {\r\n const instance = this.elementFactory();\r\n this.elements.push(instance.element);\r\n this.instanceMap.set(instance.element, instance);\r\n this.container.append(instance.element);\r\n return instance;\r\n }\r\n deleteElement() {\r\n const element = this.elements.pop();\r\n if (element != null) {\r\n this.instanceMap.delete(element);\r\n element.remove();\r\n }\r\n }\r\n}\n\nfunction append(container, element, data) {\r\n const bindings = new CollectionBinding(generateBindings(element));\r\n bindings.bind(data);\r\n container.appendChild(element);\r\n const created = container.lastElementChild;\r\n if (created != null) {\r\n return { element: created, bindings };\r\n }\r\n else {\r\n throw new Error('Failed to append element');\r\n }\r\n}\r\nfunction generateInstanceFromTemplate(template) {\r\n const fragment = template.content.cloneNode(true);\r\n const element = fragment.firstElementChild;\r\n const bindings = new CollectionBinding(generateBindings(fragment));\r\n return { element, bindings };\r\n}\n\nexport { AttributeBinding, CollectionBinding, ElementPool, EventHandlerBinding, NodeBinding, PropertyBinding, TextNodeBinding, append, generateBindings, generateInstanceFromTemplate };\n//# sourceMappingURL=bundle.esm.js.map\n","export type DomScrollToOptions = ScrollToOptions;\n\nexport function getSceneTreeTableOffsetTop(el: HTMLElement): number {\n return el.getBoundingClientRect().top ?? 0;\n}\n\nexport function getSceneTreeTableViewportWidth(el: HTMLElement): number {\n return el.clientWidth;\n}\n\nexport function scrollToTop(\n el: HTMLElement,\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n): void {\n el.scrollTo({ top, ...options });\n}\n","import { Disposable, EventDispatcher, Listener } from '@vertexvis/utils';\n\nexport class SceneTreeCellHoverController {\n public onStateChange = new EventDispatcher<string | undefined>();\n\n public setHovered(id?: string): void {\n this.onStateChange.emit(id);\n }\n\n public stateChanged(listener: Listener<string | undefined>): Disposable {\n return this.onStateChange.on(listener);\n }\n}\n","export function restartTimeout(\n fn: VoidFunction,\n existingTimeout?: number,\n delay = 200\n): number {\n window.clearTimeout(existingTimeout);\n return window.setTimeout(fn, delay);\n}\n",":host {\n position: relative;\n display: flex;\n flex-direction: column;\n width: 100%;\n height: 100%;\n overflow: hidden;\n font-size: 0.825rem;\n\n /**\n * @prop --scene-tree-table-row-padding: CSS lengths that specifies the amount of\n * padding between the row's border and content.\n */\n --scene-tree-table-row-padding: 2px 0px;\n\n /**\n * @prop --scene-tree-table-column-gap: CSS length that specifies the amount of\n * padding between columns in the table.\n */\n --scene-tree-table-column-gap: 0.5rem;\n\n /**\n * @prop --scene-tree-table-column-resize-cursor: A CSS cursor value that will\n * be displayed when resizing a column. Defaults to `col-resize`.\n */\n --scene-tree-table-column-resize-cursor: col-resize;\n}\n\n.header {\n position: relative;\n display: grid;\n width: 100%;\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\n.table {\n position: relative;\n display: grid;\n width: 100%;\n height: 100%;\n overflow: auto;\n}\n\n.resize-overlay {\n position: absolute;\n top: 0;\n cursor: var(--scene-tree-table-column-resize-cursor);\n z-index: 1000;\n width: 100%;\n height: 100%;\n}\n\n.divider-overlay {\n position: absolute;\n top: 0;\n display: grid;\n pointer-events: none;\n z-index: 2000;\n width: 100%;\n height: 100%;\n}\n","import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Point } from '@vertexvis/geometry';\nimport {\n Binding,\n ElementPool,\n generateInstanceFromTemplate,\n InstancedTemplate,\n} from '@vertexvis/html-templates';\n\nimport { readDOM } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\nimport { getSceneTreeViewportHeight } from '../scene-tree/lib/dom';\nimport { isLoadedRow, LoadedRow, Row } from '../scene-tree/lib/row';\nimport { RowDataProvider } from '../scene-tree/types';\nimport {\n DomScrollToOptions,\n getSceneTreeTableOffsetTop,\n getSceneTreeTableViewportWidth,\n scrollToTop,\n} from './lib/dom';\nimport { SceneTreeCellHoverController } from './lib/hover-controller';\nimport { restartTimeout } from './lib/window';\n\ninterface StateMap {\n columnElementPools?: WeakMap<\n HTMLVertexSceneTreeTableColumnElement,\n ElementPool\n >;\n headerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerListeners?: Array<(event: PointerEvent) => void>;\n\n viewportRows: Row[];\n\n headerHeight?: number;\n columnWidths: number[];\n columnWidthPercentages: number[];\n}\n\n@Component({\n tag: 'vertex-scene-tree-table-layout',\n styleUrl: 'scene-tree-table-layout.css',\n shadow: true,\n})\nexport class SceneTreeTableLayout {\n /**\n * A reference to the scene tree to perform operations for interactions. Such\n * as expansion, visibility and selection.\n */\n @Prop()\n public tree?: HTMLVertexSceneTreeElement;\n\n /**\n * @internal\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * @internal\n */\n @Prop()\n public rows: Row[] = [];\n\n /**\n * @internal\n */\n @Prop()\n public totalRows = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public rowHeight = 24;\n\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n *\n * This prop will be automatically populated based on the `overScanCount` prop\n * specified in the parent `<vertex-scene-tree />` element.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * This prop will be automatically populated based on the `rowData` prop\n * specified in the parent `<vertex-scene-tree />` element.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public scrollOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutHeight?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutWidth?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportStartIndex = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportEndIndex = 0;\n\n /**\n * @internal\n */\n @Event()\n public layoutRendered!: EventEmitter<void>;\n\n /**\n * An event that is emitted when the columns of this `<vertex-scene-tree-table-layout>`\n * are resized with an array containing the widths of the columns in pixels.\n */\n @Event({ bubbles: true })\n public columnsResized!: EventEmitter<number[]>;\n\n @Element()\n private hostEl!: HTMLElement;\n\n @State()\n private columnGridLayout = '1fr';\n\n @State()\n private columnGridFixedLayout = '';\n\n @State()\n private isComputingCellHeight = true;\n\n @State()\n private lastDividerPointerPosition?: Point.Point;\n\n @State()\n private resizingColumnIndex?: number;\n\n @State()\n private isScrolling = false;\n\n @State()\n private scrollTimer: number | undefined;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n viewportRows: [],\n columnWidths: [],\n columnWidthPercentages: [],\n };\n\n private lastStartIndex = 0;\n private resizeObserver?: ResizeObserver;\n private headerResizeObserver?: ResizeObserver;\n\n private tableElement?: HTMLDivElement;\n private headerElement?: HTMLDivElement;\n private columnElements: HTMLVertexSceneTreeTableColumnElement[] = [];\n\n private cellHoverController = new SceneTreeCellHoverController();\n\n public componentWillLoad(): void {\n this.updateColumnElements();\n this.createPools();\n\n this.headerResizeObserver = new ResizeObserver(() => {\n this.stateMap.headerHeight = undefined;\n this.computeHeaderHeight();\n this.updateLayoutPosition();\n });\n\n this.resizeObserver = new ResizeObserver(() => {\n this.updateLayoutPosition();\n this.clearLayoutHeight();\n this.clearLayoutWidth();\n this.recomputeColumnWidths();\n this.computeColumnGridLayout();\n });\n }\n\n public componentDidLoad(): void {\n this.computeInitialColumnWidths();\n this.computeColumnGridLayout();\n this.ensureDividerTemplateDefined();\n this.computeCellHeight();\n this.computeHeaderHeight();\n this.rebindHeaderData();\n\n this.tableElement?.addEventListener('scroll', this.handleScrollChanged, {\n passive: true,\n });\n\n if (this.headerElement != null) {\n this.headerResizeObserver?.observe(this.headerElement);\n }\n\n this.resizeObserver?.observe(this.hostEl);\n }\n\n public async componentWillRender(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n public componentDidRender(): void {\n this.layoutColumns();\n\n this.layoutRendered.emit();\n }\n\n public disconnectedCallback(): void {\n this.tableElement?.removeEventListener('scroll', this.handleScrollChanged);\n this.removeDividerDragListeners();\n this.headerResizeObserver?.disconnect();\n this.resizeObserver?.disconnect();\n this.stateMap.columnWidths = [];\n this.stateMap.columnWidthPercentages = [];\n }\n\n @Watch('rows')\n @Watch('totalRows')\n @Watch('rowHeight')\n protected async handleViewportRowsPropsChanged(): Promise<void> {\n if (this.isComputingCellHeight) {\n await this.computeCellHeight();\n }\n\n await this.computeAndUpdateViewportRows();\n }\n\n /**\n * Scrolls the table to the provided top value.\n *\n * @param top The position to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToPosition(\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n ): Promise<void> {\n if (this.tableElement != null) {\n scrollToTop(this.tableElement, top, options);\n }\n }\n\n public render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div\n class=\"header\"\n ref={(ref) => (this.headerElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n display: this.columnElements.length <= 1 ? 'none' : 'grid',\n }}\n >\n <slot name=\"header\" />\n </div>\n <div\n class=\"table\"\n ref={(ref) => (this.tableElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridLayout,\n }}\n >\n <slot\n onSlotchange={() => {\n this.ensureDividerTemplateDefined();\n this.updateColumnElements();\n this.recreateColumnPools();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n this.computeColumnGridLayout();\n }}\n />\n </div>\n <div\n class=\"divider-overlay\"\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n }}\n >\n <slot name=\"divider\" />\n </div>\n {this.resizingColumnIndex != null && <div class=\"resize-overlay\" />}\n </Host>\n );\n }\n\n private computeViewportRows(): void {\n const viewportHeight = this.getLayoutHeight();\n if (viewportHeight != null) {\n const viewportCount = Math.ceil(viewportHeight / this.rowHeight);\n\n const viewportStartIndex = Math.floor(this.scrollOffset / this.rowHeight);\n const viewportEndIndex = viewportStartIndex + viewportCount;\n\n const startIndex = Math.max(0, viewportStartIndex - this.overScanCount);\n const endIndex = Math.min(\n this.totalRows - 1,\n viewportEndIndex + this.overScanCount\n );\n\n const rows = this.getViewportRows(startIndex, endIndex);\n\n this.viewportStartIndex = startIndex;\n this.viewportEndIndex = endIndex;\n this.stateMap.viewportRows = rows;\n }\n }\n\n private async computeAndUpdateViewportRows(): Promise<void> {\n this.computeViewportRows();\n\n if (this.controller?.isConnected && this.totalRows > 0) {\n await this.controller.updateActiveRowRange(\n this.viewportStartIndex,\n this.viewportEndIndex\n );\n }\n }\n\n private layoutColumns = (): void => {\n const visibleRowCount = this.viewportEndIndex - this.viewportStartIndex + 1;\n const diff = this.viewportStartIndex - this.lastStartIndex;\n this.lastStartIndex = this.viewportStartIndex;\n\n this.iterateColumns((col, pool, colIndex) => {\n pool.updateElements(visibleRowCount);\n\n if (diff > 0) {\n pool.swapHeadToTail(diff);\n } else {\n pool.swapTailToHead(-diff);\n }\n\n col.style.minHeight = `${this.rowHeight * this.totalRows}px`;\n\n const cellPaddingLeft =\n colIndex === 0\n ? (depth: number) => `calc(${depth} * 0.5rem)`\n : () => `0`;\n\n pool.iterateElements((el, binding, rowIndex) => {\n const row = this.stateMap.viewportRows[rowIndex];\n\n if (isLoadedRow(row)) {\n this.updateCell(row, el, binding, rowIndex, cellPaddingLeft);\n }\n });\n });\n };\n\n private updateCell = (\n row: LoadedRow,\n cell: HTMLElement,\n binding: Binding,\n rowIndex: number,\n cellPaddingLeft: (depth: number) => string\n ): void => {\n cell.style.position = 'absolute';\n cell.style.top = `${\n (this.viewportStartIndex + rowIndex) * this.rowHeight\n }px`;\n cell.style.boxSizing = 'border-box';\n cell.style.height = `${this.rowHeight}px`;\n cell.style.width = '100%';\n cell.style.paddingLeft = cellPaddingLeft(row.node.depth);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n (cell as any).tree = this.tree;\n (cell as any).node = row.node;\n (cell as any).hoverController = this.cellHoverController;\n (cell as any).isScrolling = this.isScrolling;\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n binding.bind(row);\n };\n\n private updateLayoutPosition = (): void => {\n readDOM(() => {\n if (this.tableElement != null) {\n this.layoutOffset = getSceneTreeTableOffsetTop(this.tableElement);\n }\n });\n };\n\n private recomputeColumnWidths = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map(\n (w) => w * layoutWidth\n );\n\n this.columnsResized.emit(this.stateMap.columnWidths);\n }\n };\n\n private recomputeColumnPercentages = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidthPercentages = this.stateMap.columnWidths.map(\n (w) => w / layoutWidth\n );\n }\n };\n\n private computeInitialColumnWidths = (): void => {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n const columnWidthSum = this.stateMap.columnWidths.reduce(\n (result, w) => result + w,\n 0\n );\n const scaledColumnWidths = this.stateMap.columnWidths.map(\n (w) => w * (layoutWidth / columnWidthSum)\n );\n\n this.stateMap.columnWidthPercentages = scaledColumnWidths.map(\n (w) => w / layoutWidth\n );\n this.stateMap.columnWidths = scaledColumnWidths;\n }\n };\n\n private updateColumnElements = (): void => {\n this.columnElements = Array.from(\n this.hostEl.querySelectorAll('vertex-scene-tree-table-column')\n ) as Array<HTMLVertexSceneTreeTableColumnElement>;\n };\n\n private createPools(): void {\n if (this.stateMap.columnElementPools == null) {\n this.stateMap.columnElementPools = this.columnElements.reduce(\n (map, c) =>\n map.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n ),\n new WeakMap()\n );\n }\n }\n\n private recreateColumnPools(): void {\n this.columnElements.forEach((c) => {\n if (this.stateMap.columnElementPools?.get(c) == null) {\n this.stateMap.columnElementPools?.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n );\n } else {\n this.stateMap.columnElementPools\n .get(c)\n ?.updateElementFactory(() => this.createColumnCellInstance(c));\n }\n });\n }\n\n private iterateColumns(\n f: (\n column: HTMLVertexSceneTreeTableColumnElement,\n pool: ElementPool,\n index: number\n ) => void\n ): void {\n this.columnElements.forEach((column, i) => {\n const pool = this.stateMap.columnElementPools?.get(column);\n if (pool != null) {\n f(column, pool, i);\n } else {\n throw new Error('Cannot find pool for column');\n }\n });\n }\n\n private ensureDividerTemplateDefined(): void {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template == null) {\n const defaultDividerTemplate = document.createElement('template');\n defaultDividerTemplate.slot = 'divider';\n defaultDividerTemplate.innerHTML = `\n <vertex-scene-tree-table-resize-divider slot=\"divider\">\n </vertex-scene-tree-table-resize-divider>\n `;\n this.hostEl.appendChild(defaultDividerTemplate);\n }\n }\n\n private createHeaderInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> | undefined {\n const template = column.querySelector(\n 'template[slot=\"header\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n }\n }\n\n private createDividerInstance(): InstancedTemplate<HTMLElement> {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Table is missing divider template element');\n }\n }\n\n private createColumnCellInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> {\n const template = column.querySelector(\n 'template:not([slot=\"header\"])'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Column is missing cell template element');\n }\n }\n\n private computeCellHeight = async (): Promise<void> => {\n if (this.isComputingCellHeight && this.columnElements.length > 0) {\n const dummyData: LoadedRow = {\n index: 0,\n node: {\n id: { hex: '' },\n name: 'Dummy row',\n expanded: false,\n selected: false,\n visible: false,\n partiallyVisible: false,\n isLeaf: false,\n depth: 0,\n columnsList: [],\n filterHit: false,\n phantom: false,\n endItem: false,\n },\n metadata: {},\n data: {},\n };\n const { bindings, element } = this.createColumnCellInstance(\n this.columnElements[0]\n );\n bindings.bind(dummyData);\n element.style.visibility = 'hidden';\n\n this.columnElements[0]?.appendChild(element);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n if (typeof (element as any).componentOnReady === 'function') {\n await (element as any).componentOnReady();\n }\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n let height = element.clientHeight;\n let attempts = 0;\n\n while (height === 0 && attempts < 10) {\n height = await new Promise((resolve) => {\n setTimeout(() => resolve(element.getBoundingClientRect().height), 5);\n });\n attempts = attempts + 1;\n }\n this.rowHeight = height ?? this.rowHeight;\n element.remove();\n this.isComputingCellHeight = this.rowHeight === 0;\n }\n };\n\n private computeHeaderHeight = (): void => {\n if (this.stateMap.headerHeight == null) {\n this.stateMap.headerHeight =\n this.headerElement?.getBoundingClientRect().height;\n this.hostEl.style.setProperty(\n '--header-height',\n `${this.stateMap.headerHeight}px`\n );\n }\n };\n\n private computeColumnGridLayout = (): void => {\n if (this.stateMap.columnWidths.length === 0) {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n }\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n if (this.stateMap.columnWidthPercentages.length === 0) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n }\n\n /**\n * This layout uses `1fr` instead of the final column width to\n * allow the final column to shrink when a scrollbar appears.\n *\n * This flex behavior is not desired for the header and divider\n * elements since they are not scrollable, and `columnGridFixedLayout`\n * should be used instead.\n */\n this.columnGridLayout = `${this.stateMap.columnWidths\n .slice(0, -1)\n .reduce((res, w) => `${res} ${w}px`, '')} 1fr`;\n\n this.columnGridFixedLayout = `${this.stateMap.columnWidths.reduce(\n (res, w) => `${res} ${w}px`,\n ''\n )}`;\n };\n\n private bindHeaderData = (): void => {\n if (this.stateMap.headerInstances == null) {\n this.stateMap.headerInstances = this.columnElements\n .map((c, i) => {\n const instance = this.createHeaderInstance(c);\n\n if (instance != null) {\n instance.element.style.paddingRight =\n i === this.columnElements.length - 1\n ? `0`\n : `var(--scene-tree-table-column-gap)`;\n instance.element.slot = 'header';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n }\n\n return instance;\n })\n .filter((i) => i != null) as Array<InstancedTemplate<HTMLElement>>;\n }\n\n if (this.stateMap.headerDividerInstances == null) {\n this.stateMap.headerDividerInstances = this.columnElements\n .slice(0, -1)\n .map((_, i) => {\n const instance = this.createDividerInstance();\n\n instance.element.slot = 'divider';\n instance.element.style.position = 'absolute';\n instance.element.style.right = '0';\n instance.element.style.pointerEvents = 'auto';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n\n return instance;\n });\n }\n };\n\n private rebindHeaderData = (): void => {\n this.removeDividerDragListeners();\n\n this.stateMap.headerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerDividerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerInstances = undefined;\n this.stateMap.headerDividerInstances = undefined;\n\n this.bindHeaderData();\n this.addDividerDragListeners();\n };\n\n private addDividerDragListeners(): void {\n this.stateMap.headerDividerListeners =\n this.stateMap.headerDividerInstances?.map((d, i) => {\n const listener = this.createDividerPointerDownHandler(i);\n\n d.element.addEventListener('pointerdown', listener);\n\n return listener;\n });\n }\n\n private removeDividerDragListeners(): void {\n if (this.stateMap.headerDividerListeners != null) {\n const listeners = this.stateMap.headerDividerListeners;\n\n this.stateMap.headerDividerInstances?.forEach((d, i) => {\n const listener = listeners[i];\n if (listener != null) {\n d.element.removeEventListener('pointerdown', listener);\n }\n });\n this.stateMap.headerDividerListeners = undefined;\n }\n }\n\n private createDividerPointerDownHandler = (\n index: number\n ): ((event: PointerEvent) => void) => {\n return (event: PointerEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n\n this.lastDividerPointerPosition = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n this.resizingColumnIndex = index;\n this.stateMap.headerDividerInstances?.[index]?.element.classList.add(\n 'dragging'\n );\n\n window.addEventListener('pointermove', this.handleDividerPointerMove);\n window.addEventListener('pointerup', this.handleDividerPointerUp);\n };\n };\n\n private handleDividerPointerMove = (event: PointerEvent): void => {\n const current = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n\n if (\n this.lastDividerPointerPosition != null &&\n this.resizingColumnIndex != null\n ) {\n const resizingIndex = this.resizingColumnIndex;\n const diff = Point.subtract(this.lastDividerPointerPosition, current);\n\n if (Math.abs(diff.x) >= 1 && this.isValidResize(diff, resizingIndex)) {\n this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) =>\n i === resizingIndex ? w - diff.x : w\n );\n\n if (resizingIndex + 1 < this.stateMap.columnWidths.length) {\n this.stateMap.columnWidths = this.stateMap.columnWidths.map((w, i) =>\n i === resizingIndex + 1 ? w + diff.x : w\n );\n }\n\n this.lastDividerPointerPosition = current;\n this.computeColumnGridLayout();\n }\n }\n };\n\n private handleDividerPointerUp = (): void => {\n if (this.resizingColumnIndex != null) {\n this.stateMap.headerDividerInstances?.[\n this.resizingColumnIndex\n ]?.element.classList.remove('dragging');\n }\n this.lastDividerPointerPosition = undefined;\n this.resizingColumnIndex = undefined;\n\n this.recomputeColumnPercentages();\n this.recomputeColumnWidths();\n\n window.removeEventListener('pointermove', this.handleDividerPointerMove);\n window.removeEventListener('pointerup', this.handleDividerPointerUp);\n };\n\n private isValidResize = (diff: Point.Point, index: number): boolean => {\n const currentColumn = this.columnElements[index];\n const nextColumn = this.columnElements[index + 1];\n const currentWidth = this.stateMap.columnWidths[index];\n const nextWidth = this.stateMap.columnWidths[index + 1];\n const currentMinWidth = currentColumn.minWidth ?? 0;\n const currentMaxWidth = currentColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n const nextMinWidth = nextColumn.minWidth ?? 0;\n const nextMaxWidth = nextColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n\n const currentIsValid =\n currentWidth - diff.x > currentMinWidth &&\n currentWidth - diff.x < currentMaxWidth;\n const nextIsValid =\n nextColumn != null\n ? nextWidth + diff.x > nextMinWidth && nextWidth + diff.x < nextMaxWidth\n : true;\n\n return currentIsValid && nextIsValid;\n };\n\n private handleScrollChanged = (event: Event): void => {\n this.isScrolling = true;\n\n this.scrollTimer = restartTimeout(() => {\n this.isScrolling = false;\n }, this.scrollTimer);\n\n this.scrollOffset = (event.target as HTMLElement).scrollTop;\n this.computeAndUpdateViewportRows();\n };\n\n private getViewportRows(startIndex: number, endIndex: number): Row[] {\n const rows = this.rows.slice(startIndex, endIndex + 1);\n return rows.map((row) => (row != null ? this.populateRowData(row) : row));\n }\n\n private populateRowData(row: Row): Row {\n if (this.rowData != null && row != null) {\n const data = this.rowData?.(row) || {};\n return { ...row, data };\n } else {\n return row;\n }\n }\n\n private getLayoutHeight(): number | undefined {\n if (this.layoutHeight == null && this.tableElement != null) {\n this.layoutHeight = getSceneTreeViewportHeight(this.tableElement);\n }\n return this.layoutHeight;\n }\n\n private getLayoutWidth(): number | undefined {\n if (this.layoutWidth == null) {\n const computedWidth = getSceneTreeTableViewportWidth(this.hostEl);\n if (computedWidth > 0) {\n this.layoutWidth = computedWidth;\n }\n }\n return this.layoutWidth;\n }\n\n private clearLayoutHeight(): void {\n this.layoutHeight = undefined;\n }\n\n private clearLayoutWidth(): void {\n this.layoutWidth = undefined;\n }\n}\n",":host {\n /**\n * @prop --scene-tree-toolbar-content-gap: A CSS length that specifies the\n * horizontal gap between slots.\n */\n --scene-tree-toolbar-content-gap: 8px;\n\n display: flex;\n padding: 0.5rem;\n}\n\n.content {\n display: flex;\n align-items: center;\n}\n\n.content-primary {\n width: 100%;\n}\n\n::slotted(:not(:first-child)) {\n margin-left: var(--scene-tree-toolbar-content-gap);\n}\n","import { Component, h, Host } from '@stencil/core';\n\n/**\n * @slot The primary content that will be placed in the center of the toolbar\n * and stretch to container's available width.\n * @slot before - Content that is placed before the primary content.\n * @slot after - Content that is placed after the primary content.\n */\n@Component({\n tag: 'vertex-scene-tree-toolbar',\n styleUrl: 'scene-tree-toolbar.css',\n shadow: true,\n})\nexport class SceneTreeToolbar {\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"content\">\n <slot name=\"before\" />\n </div>\n <div class=\"content content-primary\">\n <slot />\n </div>\n <div class=\"content\">\n <slot name=\"after\" />\n </div>\n </Host>\n );\n }\n}\n"],"version":3}
@@ -143,10 +143,6 @@ const SceneTree = class {
143
143
  * Indicates whether the metadata search should use an exact match.
144
144
  */
145
145
  this.metadataSearchExactMatch = false;
146
- /**
147
- * A list of the metadata keys that a scene tree search should be performed on.
148
- */
149
- this.metadataSearchKeys = [];
150
146
  /**
151
147
  * A list of part metadata keys that will be made available to each row. This
152
148
  * metadata can be used for data binding inside the scene tree's template.
@@ -444,7 +440,7 @@ const SceneTree = class {
444
440
  */
445
441
  async selectFilteredItems(term, options) {
446
442
  if (this.viewer != null) {
447
- const definedMetadataKeys = this.metadataSearchKeys.length > 0
443
+ const definedMetadataKeys = this.metadataSearchKeys != null
448
444
  ? this.metadataSearchKeys
449
445
  : this.metadataKeys;
450
446
  if (definedMetadataKeys.length === 0) {
@@ -642,7 +638,7 @@ const SceneTree = class {
642
638
  await op({ viewer: this.viewer, id: node.id.hex, node });
643
639
  }
644
640
  async handleSearch(event) {
645
- const columnsToSearch = this.metadataSearchKeys.length > 0
641
+ const columnsToSearch = this.metadataSearchKeys != null
646
642
  ? this.metadataSearchKeys
647
643
  : this.metadataKeys;
648
644
  try {