@vectojs/core 0.2.1 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -9
- package/dist/{chunk-RW6NC4RB.js → chunk-6I53LI3Z.js} +55 -13
- package/dist/{chunk-H3QIE77O.mjs → chunk-ISGOYXPF.mjs} +177 -52
- package/dist/{chunk-LA3FJLP2.js → chunk-KPWVPGHR.js} +187 -62
- package/dist/{chunk-T456DL4P.mjs → chunk-LIOJ37MH.mjs} +1 -1
- package/dist/{chunk-2Y45S4JK.mjs → chunk-NKOQV3RM.mjs} +84 -5
- package/dist/{chunk-LIX7DJTI.js → chunk-TXA3LZDM.js} +85 -6
- package/dist/{chunk-72WVPMSJ.js → chunk-VVOQNUBK.js} +8 -8
- package/dist/{chunk-YA2J5ZH7.mjs → chunk-YSS44ADQ.mjs} +49 -7
- package/dist/index.d.ts +1 -0
- package/dist/index.js +205 -131
- package/dist/index.mjs +167 -93
- package/dist/layout/LayoutWorkerManager.d.ts +4 -0
- package/dist/layout.js +3 -3
- package/dist/layout.mjs +2 -2
- package/dist/renderer/CanvasRenderer.d.ts +6 -0
- package/dist/renderer/IRenderer.d.ts +9 -0
- package/dist/renderer/SVGRenderer.d.ts +14 -0
- package/dist/renderer/url.d.ts +31 -0
- package/dist/renderer.js +2 -2
- package/dist/renderer.mjs +1 -1
- package/dist/text.js +3 -3
- package/dist/text.mjs +2 -2
- package/dist/tree/DOMPortalEntity.d.ts +2 -1
- package/dist/tree/Entity.d.ts +48 -7
- package/dist/tree/Scene.d.ts +15 -1
- package/package.json +2 -4
package/dist/index.mjs
CHANGED
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@@ -3,14 +3,16 @@ import {
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3
3
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LayoutResultBuffer,
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4
4
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computeLineSegments,
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5
5
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createCanvasMeasurer
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6
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-
} from "./chunk-
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6
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} from "./chunk-LIOJ37MH.mjs";
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7
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import {
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8
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CanvasRenderer,
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SVGRenderer,
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WebGPUParticleSystemManager,
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createWebGLPointRenderer,
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12
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-
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13
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-
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12
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isSafeUrl,
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parseColorToRGBA,
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14
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sanitizeUrl
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15
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} from "./chunk-NKOQV3RM.mjs";
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14
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import {
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Easing,
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Entity,
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@@ -22,12 +24,12 @@ import {
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TweenDriver,
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VectoJSEvent,
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isTweenConfig
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} from "./chunk-
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} from "./chunk-ISGOYXPF.mjs";
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import {
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ArabicShaper,
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BidiResolver,
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LayoutWorkerManager
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-
} from "./chunk-
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} from "./chunk-YSS44ADQ.mjs";
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// src/tree/ComputeParticleEntity.ts
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var PARTICLE_STRIDE_FLOATS = 8;
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@@ -489,6 +491,17 @@ var Scene = class _Scene {
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getRenderer() {
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return this.renderer;
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}
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/** Convert browser viewport coordinates into this Scene's logical coordinates. */
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clientToScene(clientX, clientY) {
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const rect = this.canvas.getBoundingClientRect?.();
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if (!rect) return { x: clientX, y: clientY };
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const cssWidth = rect.width || this.canvas.clientWidth || this.width;
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const cssHeight = rect.height || this.canvas.clientHeight || this.height;
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return {
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x: (clientX - rect.left) * (cssWidth > 0 ? this.width / cssWidth : 1),
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y: (clientY - rect.top) * (cssHeight > 0 ? this.height / cssHeight : 1)
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};
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}
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/**
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* Add a top-level entity to the scene graph.
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*
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@@ -563,12 +576,21 @@ var Scene = class _Scene {
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this.removeA11yRecursively(overlay);
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this.markDirty();
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}
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destroyEntitySubtree(entity) {
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while (entity.children.length > 0) this.destroyEntitySubtree(entity.children.at(-1));
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entity.destroy();
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}
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/**
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* Tear down the Scene, halt the loop, and clean up event listeners and DOM elements.
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*/
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destroy() {
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if (this.destroyed) return;
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this.destroyed = true;
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this.stop();
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590
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while (this.root.children.length > 0) this.destroyEntitySubtree(this.root.children.at(-1));
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591
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while (this.overlayRoot.children.length > 0) {
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this.destroyEntitySubtree(this.overlayRoot.children.at(-1));
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593
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}
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if (typeof window !== "undefined" && !this.disableWindowResize) {
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window.removeEventListener("resize", this.resizeHandler);
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}
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@@ -584,6 +606,7 @@ var Scene = class _Scene {
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this.portalRoot?.remove();
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this.a11yElements.clear();
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this.pointRenderer?.destroy();
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609
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this.renderer.dispose?.();
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this.glCanvas?.remove();
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this.gpuCanvas?.remove();
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this.gpuCanvas = null;
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@@ -603,9 +626,9 @@ var Scene = class _Scene {
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}
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if (typeof window !== "undefined" && this.canvas && typeof this.canvas.addEventListener === "function") {
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this.pointerMoveListener = (e) => {
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606
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-
const
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607
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this.mouseX =
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608
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this.mouseY =
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629
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const point = this.clientToScene(e.clientX, e.clientY);
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this.mouseX = point.x;
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this.mouseY = point.y;
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};
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this.pointerLeaveListener = () => {
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this.mouseX = -9999;
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@@ -656,6 +679,17 @@ var Scene = class _Scene {
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this.caretBlinkTimer = null;
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}
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}
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682
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+
/**
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683
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* Manually advance the scene clock by `dt` milliseconds and render synchronously.
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684
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* Essential for deterministic rendering (e.g. video export).
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685
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* Note: You should call `scene.stop()` before using this to avoid conflict with the rAF loop.
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686
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+
*/
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687
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step(dt) {
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688
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+
const time = this.lastTime + dt;
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689
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this.lastTime = time;
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690
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this.render(this.renderer, dt, time);
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691
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this.dirty = false;
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}
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/**
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* Mark the scene as needing a redraw on the next frame.
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*
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@@ -710,6 +744,7 @@ var Scene = class _Scene {
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el.id = node.id;
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el.setAttribute("data-vecto-id", node.id);
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712
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el.style.position = "absolute";
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747
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+
el.style.transformOrigin = "0 0";
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713
748
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el.style.pointerEvents = "auto";
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749
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el.style.touchAction = "pinch-zoom";
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715
750
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el.style.margin = "0";
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@@ -857,7 +892,8 @@ var Scene = class _Scene {
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892
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if (el.placeholder !== attrs.placeholder) el.placeholder = attrs.placeholder;
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}
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859
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if (attrs.href !== void 0 && el instanceof HTMLAnchorElement) {
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860
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-
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895
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+
const safeHref = sanitizeUrl(attrs.href);
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896
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+
if (el.getAttribute("href") !== safeHref) el.setAttribute("href", safeHref);
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861
897
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}
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if (el instanceof HTMLImageElement) {
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863
899
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if (attrs.src !== void 0 && el.src !== attrs.src) el.src = attrs.src;
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@@ -918,12 +954,12 @@ var Scene = class _Scene {
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918
954
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el.style.height = `${this.height}px`;
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919
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el.style.transform = "";
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920
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} else {
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921
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-
const
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922
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-
el.style.left = `${
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923
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-
el.style.top = `${
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924
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-
el.style.width = `${node.width
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925
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-
el.style.height = `${node.height
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926
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-
el.style.transform = `
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957
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+
const { a, b, c, d, e, f } = node.getWorldTransform();
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958
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el.style.left = `${e + node.a11yOffsetX}px`;
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959
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el.style.top = `${f + node.a11yOffsetY}px`;
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960
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el.style.width = `${node.width}px`;
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961
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+
el.style.height = `${node.height}px`;
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962
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el.style.transform = `matrix(${a}, ${b}, ${c}, ${d}, 0, 0)`;
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927
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}
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928
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}
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929
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for (const child of node.children) this.syncA11y(child);
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@@ -985,6 +1021,35 @@ var Scene = class _Scene {
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985
1021
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}
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986
1022
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this.a11yNeedsReorder = false;
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987
1023
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}
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1024
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+
/** Keep DOM/WebGL overlay layers aligned with the canvas's CSS box. */
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1025
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+
syncOverlayGeometry() {
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1026
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+
const parent = this.canvas.parentElement;
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1027
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+
if (!parent) return;
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1028
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+
const canvasRect = this.canvas.getBoundingClientRect?.();
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1029
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+
const parentRect = parent.getBoundingClientRect?.();
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1030
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+
const cssWidth = canvasRect?.width || this.canvas.clientWidth || this.width;
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1031
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+
const cssHeight = canvasRect?.height || this.canvas.clientHeight || this.height;
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1032
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+
const left = (canvasRect?.left ?? 0) - (parentRect?.left ?? 0) - (parent.clientLeft || 0) + parent.scrollLeft;
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1033
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+
const top = (canvasRect?.top ?? 0) - (parentRect?.top ?? 0) - (parent.clientTop || 0) + parent.scrollTop;
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1034
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+
const scaleX = this.width > 0 ? cssWidth / this.width : 1;
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1035
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+
const scaleY = this.height > 0 ? cssHeight / this.height : 1;
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1036
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+
for (const root of [this.a11yRoot, this.portalRoot]) {
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1037
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+
if (!root) continue;
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1038
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+
root.style.left = `${left}px`;
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1039
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+
root.style.top = `${top}px`;
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1040
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+
root.style.width = `${this.width}px`;
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1041
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+
root.style.height = `${this.height}px`;
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1042
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+
root.style.transformOrigin = "0 0";
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1043
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+
root.style.transform = `scale(${scaleX}, ${scaleY})`;
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1044
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+
}
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1045
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+
for (const canvas of [this.glCanvas, this.gpuCanvas]) {
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1046
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+
if (!canvas) continue;
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1047
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+
canvas.style.left = `${left}px`;
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1048
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+
canvas.style.top = `${top}px`;
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1049
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+
canvas.style.width = `${cssWidth}px`;
|
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1050
|
+
canvas.style.height = `${cssHeight}px`;
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1051
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+
}
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1052
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+
}
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988
1053
|
getA11yTree() {
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989
1054
|
const map = /* @__PURE__ */ new Map();
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990
1055
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const roots = [];
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@@ -1028,7 +1093,7 @@ var Scene = class _Scene {
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1028
1093
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traverse(this.root, null);
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1029
1094
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return roots;
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1030
1095
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}
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1031
|
-
renderPortalDOM(portal, te, tf, a, b, c, d) {
|
|
1096
|
+
renderPortalDOM(portal, te, tf, a, b, c, d, opacity) {
|
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1032
1097
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if (!this.portalRoot) return;
|
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1033
1098
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this.activePortalsThisFrame.add(portal.id);
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1034
1099
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this.portalEntities.set(portal.id, portal);
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@@ -1062,6 +1127,11 @@ var Scene = class _Scene {
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1062
1127
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portal.domElement.style.zIndex = zIndexStr;
|
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1063
1128
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portal.lastZIndex = zIndexStr;
|
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1064
1129
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}
|
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1130
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+
const opacityStr = String(opacity);
|
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1131
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+
if (portal.lastOpacity !== opacityStr) {
|
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1132
|
+
portal.domElement.style.opacity = opacityStr;
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1133
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+
portal.lastOpacity = opacityStr;
|
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1134
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+
}
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1065
1135
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}
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1066
1136
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reconcilePortals() {
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1067
1137
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if (!this.portalRoot) return;
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@@ -1109,19 +1179,17 @@ var Scene = class _Scene {
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1109
1179
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}
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1110
1180
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this.render(this.renderer, dt, time);
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1111
1181
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const hasActiveAnimation = this.hasAnyPendingAnimation(this.root) || this.hasAnyPendingAnimation(this.overlayRoot);
|
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1112
|
-
|
|
1182
|
+
const hasInteractive = this.hasAnyInteractive(this.root) || this.hasAnyInteractive(this.overlayRoot);
|
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1183
|
+
const shouldSyncInterval = this.a11ySyncInterval <= 0 || time - this.lastA11ySync >= this.a11ySyncInterval;
|
|
1184
|
+
if ((hasInteractive || this.a11yElements.size > 0) && (shouldSyncInterval || this.a11yPendingSyncAfterAnimation)) {
|
|
1185
|
+
this.lastA11ySync = time;
|
|
1186
|
+
if (hasInteractive) {
|
|
1187
|
+
this.syncA11y(this.root);
|
|
1188
|
+
}
|
|
1189
|
+
this.enforceA11yDomOrder();
|
|
1190
|
+
this.a11yPendingSyncAfterAnimation = hasActiveAnimation;
|
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1191
|
+
} else if (hasActiveAnimation) {
|
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1113
1192
|
this.a11yPendingSyncAfterAnimation = true;
|
|
1114
|
-
} else {
|
|
1115
|
-
const hasInteractive = this.hasAnyInteractive(this.root) || this.hasAnyInteractive(this.overlayRoot);
|
|
1116
|
-
const shouldSyncInterval = this.a11ySyncInterval <= 0 || time - this.lastA11ySync >= this.a11ySyncInterval;
|
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1117
|
-
if ((hasInteractive || this.a11yElements.size > 0) && (shouldSyncInterval || this.a11yPendingSyncAfterAnimation)) {
|
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1118
|
-
this.lastA11ySync = time;
|
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1119
|
-
if (hasInteractive) {
|
|
1120
|
-
this.syncA11y(this.root);
|
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1121
|
-
}
|
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1122
|
-
this.enforceA11yDomOrder();
|
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1123
|
-
this.a11yPendingSyncAfterAnimation = false;
|
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1124
|
-
}
|
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1125
1193
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}
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1126
1194
|
this.dirty = false;
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1127
1195
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this.scheduleFrame();
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@@ -1134,14 +1202,18 @@ var Scene = class _Scene {
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1134
1202
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* @param time - Current absolute time in milliseconds (default 0).
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1135
1203
|
*/
|
|
1136
1204
|
render(renderer, dt = 0, time = 0) {
|
|
1137
|
-
|
|
1205
|
+
const isMainRenderer = renderer === this.renderer;
|
|
1206
|
+
if (isMainRenderer && this.a11yRoot && this.canvas.parentElement) {
|
|
1138
1207
|
const parentStyle = this.canvas.parentElement.style;
|
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1139
1208
|
if (!parentStyle.position || parentStyle.position === "static") {
|
|
1140
1209
|
parentStyle.position = "relative";
|
|
1141
1210
|
}
|
|
1211
|
+
this.syncOverlayGeometry();
|
|
1212
|
+
}
|
|
1213
|
+
if (isMainRenderer) {
|
|
1214
|
+
this.renderOrderCounter = 0;
|
|
1215
|
+
this.activePortalsThisFrame.clear();
|
|
1142
1216
|
}
|
|
1143
|
-
this.renderOrderCounter = 0;
|
|
1144
|
-
this.activePortalsThisFrame.clear();
|
|
1145
1217
|
const computeEntities = [];
|
|
1146
1218
|
const collectComputeEntities = (node) => {
|
|
1147
1219
|
if (node instanceof ComputeParticleEntity) {
|
|
@@ -1156,7 +1228,8 @@ var Scene = class _Scene {
|
|
|
1156
1228
|
collectComputeEntities(overlay);
|
|
1157
1229
|
}
|
|
1158
1230
|
if (computeEntities.length > 0) {
|
|
1159
|
-
|
|
1231
|
+
const isMainRenderPath = renderer === this.renderer;
|
|
1232
|
+
if (isMainRenderPath && !this.device && !this.webgpuDisabled && !this.initializingWebGPU && !this.deviceLost) {
|
|
1160
1233
|
this.initializingWebGPU = true;
|
|
1161
1234
|
this.initWebGPUContext(computeEntities).then((newDevice) => {
|
|
1162
1235
|
this.device = newDevice;
|
|
@@ -1179,12 +1252,16 @@ var Scene = class _Scene {
|
|
|
1179
1252
|
}
|
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1180
1253
|
}
|
|
1181
1254
|
}).catch((err) => {
|
|
1182
|
-
|
|
1255
|
+
if (this.particleBackend === "webgpu") {
|
|
1256
|
+
console.error("Failed to initialize WebGPU:", err);
|
|
1257
|
+
} else {
|
|
1258
|
+
console.warn("WebGPU unavailable; using CPU particle fallback.", err);
|
|
1259
|
+
}
|
|
1183
1260
|
this.webgpuDisabled = true;
|
|
1184
1261
|
this.initializingWebGPU = false;
|
|
1185
1262
|
});
|
|
1186
1263
|
}
|
|
1187
|
-
if (this.device && this.manager && !this.deviceLost && !this.webgpuDisabled) {
|
|
1264
|
+
if (isMainRenderPath && this.device && this.manager && !this.deviceLost && !this.webgpuDisabled) {
|
|
1188
1265
|
try {
|
|
1189
1266
|
const commandEncoder = this.device.createCommandEncoder();
|
|
1190
1267
|
const computePass = commandEncoder.beginComputePass();
|
|
@@ -1232,21 +1309,20 @@ var Scene = class _Scene {
|
|
|
1232
1309
|
this.device = null;
|
|
1233
1310
|
this.recreateWebGPUDeviceWithRetry(computeEntities);
|
|
1234
1311
|
}
|
|
1235
|
-
} else {
|
|
1312
|
+
} else if (isMainRenderPath) {
|
|
1236
1313
|
for (const entity of computeEntities) {
|
|
1237
1314
|
entity.updateCPU(dt / 1e3, this.mouseX, this.mouseY, this.width, this.height);
|
|
1238
1315
|
}
|
|
1239
1316
|
}
|
|
1240
1317
|
}
|
|
1241
1318
|
renderer.clear();
|
|
1242
|
-
const isMainRenderer = renderer === this.renderer;
|
|
1243
1319
|
if (isMainRenderer) {
|
|
1244
1320
|
this.pointRenderer?.begin();
|
|
1245
1321
|
}
|
|
1246
1322
|
const vw = this.width;
|
|
1247
1323
|
const vh = this.height;
|
|
1248
|
-
const renderNode = (node, pa, pb, pc, pd, pe, pf) => {
|
|
1249
|
-
node.update(dt, time);
|
|
1324
|
+
const renderNode = (node, pa, pb, pc, pd, pe, pf, parentOpacity) => {
|
|
1325
|
+
if (isMainRenderer) node.update(dt, time);
|
|
1250
1326
|
const cos = Math.cos(node.rotation);
|
|
1251
1327
|
const sin = Math.sin(node.rotation);
|
|
1252
1328
|
const te = pa * node.x + pc * node.y + pe;
|
|
@@ -1255,16 +1331,24 @@ var Scene = class _Scene {
|
|
|
1255
1331
|
const sxSin = node.scaleX * sin;
|
|
1256
1332
|
const syCos = node.scaleY * cos;
|
|
1257
1333
|
const sySin = node.scaleY * sin;
|
|
1258
|
-
const a = pa * sxCos + pc *
|
|
1259
|
-
const b = pb * sxCos + pd *
|
|
1260
|
-
const c = pa * -
|
|
1261
|
-
const d = pb * -
|
|
1262
|
-
const
|
|
1334
|
+
const a = pa * sxCos + pc * sySin;
|
|
1335
|
+
const b = pb * sxCos + pd * sySin;
|
|
1336
|
+
const c = pa * -sxSin + pc * syCos;
|
|
1337
|
+
const d = pb * -sxSin + pd * syCos;
|
|
1338
|
+
const worldScaleX = Math.hypot(a, b);
|
|
1339
|
+
const worldScaleY = Math.hypot(c, d);
|
|
1340
|
+
const worldOpacity = parentOpacity * node.opacity;
|
|
1341
|
+
const scaleTolerance = Math.max(1, worldScaleX, worldScaleY) * 1e-6;
|
|
1342
|
+
const orthogonalTolerance = Math.max(1, worldScaleX * worldScaleY) * 1e-6;
|
|
1343
|
+
const isSimilarityTransform = Number.isFinite(worldScaleX) && Number.isFinite(worldScaleY) && Math.abs(worldScaleX - worldScaleY) <= scaleTolerance && Math.abs(a * c + b * d) <= orthogonalTolerance;
|
|
1344
|
+
const a11yEl = isMainRenderer ? this.a11yElements.get(node.id) : void 0;
|
|
1263
1345
|
if (a11yEl) {
|
|
1264
1346
|
a11yEl.style.zIndex = String(this.renderOrderCounter++);
|
|
1265
1347
|
}
|
|
1266
1348
|
if (node.isDOMPortal) {
|
|
1267
|
-
|
|
1349
|
+
if (isMainRenderer) {
|
|
1350
|
+
this.renderPortalDOM(node, te, tf, a, b, c, d, worldOpacity);
|
|
1351
|
+
}
|
|
1268
1352
|
return;
|
|
1269
1353
|
}
|
|
1270
1354
|
let visible = true;
|
|
@@ -1290,33 +1374,27 @@ var Scene = class _Scene {
|
|
|
1290
1374
|
if (node.children.length === 0 && node.scaleX === node.scaleY) {
|
|
1291
1375
|
const bc = node.getBatchCircle();
|
|
1292
1376
|
if (bc) {
|
|
1293
|
-
if (visible)
|
|
1294
|
-
|
|
1295
|
-
|
|
1296
|
-
|
|
1297
|
-
|
|
1298
|
-
bc.radius * Math.hypot(a, b),
|
|
1299
|
-
bc.color,
|
|
1300
|
-
node.opacity
|
|
1301
|
-
);
|
|
1302
|
-
} else {
|
|
1303
|
-
renderer.fillCircle(node.x, node.y, bc.radius * node.scaleX, bc.color, node.opacity);
|
|
1377
|
+
if (!visible) return;
|
|
1378
|
+
if (isMainRenderer && this.pointRenderer) {
|
|
1379
|
+
if (isSimilarityTransform) {
|
|
1380
|
+
this.pointRenderer.addCircle(te, tf, bc.radius * worldScaleX, bc.color, worldOpacity);
|
|
1381
|
+
return;
|
|
1304
1382
|
}
|
|
1383
|
+
} else {
|
|
1384
|
+
renderer.fillCircle(node.x, node.y, bc.radius * node.scaleX, bc.color, worldOpacity);
|
|
1385
|
+
return;
|
|
1305
1386
|
}
|
|
1306
|
-
|
|
1307
|
-
}
|
|
1308
|
-
if (isMainRenderer && this.pointRenderer) {
|
|
1387
|
+
} else if (isMainRenderer && this.pointRenderer) {
|
|
1309
1388
|
const br = node.getBatchRect();
|
|
1310
|
-
if (br) {
|
|
1389
|
+
if (br && isSimilarityTransform && a * d - b * c >= 0) {
|
|
1311
1390
|
if (visible) {
|
|
1312
|
-
const ws = Math.hypot(a, b);
|
|
1313
1391
|
this.pointRenderer.addRect(
|
|
1314
1392
|
te,
|
|
1315
1393
|
tf,
|
|
1316
|
-
br.width *
|
|
1317
|
-
br.height *
|
|
1394
|
+
br.width * worldScaleX,
|
|
1395
|
+
br.height * worldScaleX,
|
|
1318
1396
|
br.color,
|
|
1319
|
-
|
|
1397
|
+
worldOpacity,
|
|
1320
1398
|
Math.atan2(b, a)
|
|
1321
1399
|
);
|
|
1322
1400
|
}
|
|
@@ -1329,11 +1407,11 @@ var Scene = class _Scene {
|
|
|
1329
1407
|
renderer.translate(node.x, node.y);
|
|
1330
1408
|
renderer.scale(node.scaleX, node.scaleY);
|
|
1331
1409
|
renderer.rotate(node.rotation);
|
|
1332
|
-
renderer.setGlobalAlpha(
|
|
1410
|
+
renderer.setGlobalAlpha(worldOpacity);
|
|
1333
1411
|
if (visible) {
|
|
1334
1412
|
if (node instanceof ComputeParticleEntity) {
|
|
1335
1413
|
if (this.deviceLost || this.webgpuDisabled || !this.device || !this.manager) {
|
|
1336
|
-
this.renderCPUParticles(renderer, node);
|
|
1414
|
+
this.renderCPUParticles(renderer, node, worldOpacity);
|
|
1337
1415
|
}
|
|
1338
1416
|
} else {
|
|
1339
1417
|
node.render(renderer);
|
|
@@ -1343,16 +1421,16 @@ var Scene = class _Scene {
|
|
|
1343
1421
|
renderer.clip(0, 0, node.width, node.height);
|
|
1344
1422
|
}
|
|
1345
1423
|
for (const child of node.children) {
|
|
1346
|
-
renderNode(child, a, b, c, d, te, tf);
|
|
1424
|
+
renderNode(child, a, b, c, d, te, tf, worldOpacity);
|
|
1347
1425
|
}
|
|
1348
1426
|
renderer.flush();
|
|
1349
1427
|
renderer.restore();
|
|
1350
1428
|
};
|
|
1351
|
-
renderNode(this.root, 1, 0, 0, 1, 0, 0);
|
|
1429
|
+
renderNode(this.root, 1, 0, 0, 1, 0, 0, 1);
|
|
1352
1430
|
for (const overlay of this.overlayRoot.children) {
|
|
1353
|
-
renderNode(overlay, 1, 0, 0, 1, 0, 0);
|
|
1431
|
+
renderNode(overlay, 1, 0, 0, 1, 0, 0, 1);
|
|
1354
1432
|
}
|
|
1355
|
-
this.reconcilePortals();
|
|
1433
|
+
if (isMainRenderer) this.reconcilePortals();
|
|
1356
1434
|
renderer.flush();
|
|
1357
1435
|
if (isMainRenderer) {
|
|
1358
1436
|
this.pointRenderer?.flush();
|
|
@@ -1482,13 +1560,15 @@ var Scene = class _Scene {
|
|
|
1482
1560
|
this.manager.initPipelines(format);
|
|
1483
1561
|
for (const entity of entities) {
|
|
1484
1562
|
this.manager.setupEntityResources(entity);
|
|
1485
|
-
|
|
1563
|
+
if (entity.gpuStorageBuffer) {
|
|
1564
|
+
newDevice.queue.writeBuffer(entity.gpuStorageBuffer, 0, entity.particleData);
|
|
1565
|
+
}
|
|
1486
1566
|
}
|
|
1487
1567
|
}
|
|
1488
1568
|
}).catch(() => this.recreateWebGPUDeviceWithRetry(entities, attempt + 1));
|
|
1489
1569
|
}, backoff);
|
|
1490
1570
|
}
|
|
1491
|
-
renderCPUParticles(renderer, entity) {
|
|
1571
|
+
renderCPUParticles(renderer, entity, worldOpacity) {
|
|
1492
1572
|
const data = entity.particleData;
|
|
1493
1573
|
const size = entity.maxParticles;
|
|
1494
1574
|
const isMain = renderer === this.renderer;
|
|
@@ -1499,7 +1579,7 @@ var Scene = class _Scene {
|
|
|
1499
1579
|
const pSize = data[idx + 6];
|
|
1500
1580
|
const life = data[idx + 7];
|
|
1501
1581
|
if (life === 0) continue;
|
|
1502
|
-
const opacity = life < 0 ?
|
|
1582
|
+
const opacity = life < 0 ? worldOpacity : worldOpacity * Math.min(1, life);
|
|
1503
1583
|
const scale = life >= 0 ? Math.min(1, life) : 1;
|
|
1504
1584
|
if (isMain && this.pointRenderer) {
|
|
1505
1585
|
this.pointRenderer.addCircle(x, y, pSize * scale, entity.baseColor, opacity);
|
|
@@ -1583,10 +1663,9 @@ var TextEntity = class extends Entity {
|
|
|
1583
1663
|
this.a11yOffsetY = 0;
|
|
1584
1664
|
}
|
|
1585
1665
|
isPointInside(globalX, globalY) {
|
|
1586
|
-
const
|
|
1587
|
-
|
|
1588
|
-
|
|
1589
|
-
return lx >= 0 && lx <= this.width && ly >= 0 && ly <= this.height;
|
|
1666
|
+
const local = this.worldToLocal(globalX, globalY);
|
|
1667
|
+
if (!local) return false;
|
|
1668
|
+
return local.x >= 0 && local.x <= this.width && local.y >= 0 && local.y <= this.height;
|
|
1590
1669
|
}
|
|
1591
1670
|
render(renderer) {
|
|
1592
1671
|
const currentFill = this.isHovered ? this.hoveredFillStyle : this.fillStyle;
|
|
@@ -1801,10 +1880,9 @@ var SplineEntity = class extends Entity {
|
|
|
1801
1880
|
* this method already calls it as a refinement when it is overridden.
|
|
1802
1881
|
*/
|
|
1803
1882
|
isPointInside(globalX, globalY) {
|
|
1804
|
-
const
|
|
1805
|
-
|
|
1806
|
-
const
|
|
1807
|
-
const ly = (globalY - pos.y) / (scale.y || 1);
|
|
1883
|
+
const local = this.worldToLocal(globalX, globalY);
|
|
1884
|
+
if (!local) return false;
|
|
1885
|
+
const { x: lx, y: ly } = local;
|
|
1808
1886
|
const inAabb = lx >= this.bounds.x && lx <= this.bounds.x + this.bounds.width && ly >= this.bounds.y && ly <= this.bounds.y + this.bounds.height;
|
|
1809
1887
|
if (!inAabb) return false;
|
|
1810
1888
|
const refined = this.hitTestCurve(lx, ly);
|
|
@@ -2088,6 +2166,7 @@ var DOMPortalEntity = class extends Entity {
|
|
|
2088
2166
|
lastHeight = "";
|
|
2089
2167
|
lastTransform = "";
|
|
2090
2168
|
lastZIndex = "";
|
|
2169
|
+
lastOpacity = "";
|
|
2091
2170
|
constructor(domElement, width, height, id) {
|
|
2092
2171
|
super(id);
|
|
2093
2172
|
this.domElement = domElement;
|
|
@@ -2138,22 +2217,15 @@ var DOMPortalEntity = class extends Entity {
|
|
|
2138
2217
|
}
|
|
2139
2218
|
}
|
|
2140
2219
|
isPointInside(globalX, globalY) {
|
|
2141
|
-
const pos = this.getGlobalPosition();
|
|
2142
|
-
const scale = this.getWorldScale();
|
|
2143
|
-
const rot = this.getWorldRotation();
|
|
2144
|
-
const dx = globalX - pos.x;
|
|
2145
|
-
const dy = globalY - pos.y;
|
|
2146
|
-
const cos = Math.cos(-rot);
|
|
2147
|
-
const sin = Math.sin(-rot);
|
|
2148
|
-
const lx = (dx * cos - dy * sin) / scale.x;
|
|
2149
|
-
const ly = (dx * sin + dy * cos) / scale.y;
|
|
2150
2220
|
const w = this.width > 0 ? this.width : this.cachedWidth;
|
|
2151
2221
|
const h = this.height > 0 ? this.height : this.cachedHeight;
|
|
2152
|
-
|
|
2222
|
+
const local = this.worldToLocal(globalX, globalY);
|
|
2223
|
+
if (!local) return false;
|
|
2224
|
+
return local.x >= 0 && local.x <= w && local.y >= 0 && local.y <= h;
|
|
2153
2225
|
}
|
|
2154
|
-
add(
|
|
2226
|
+
add(_child) {
|
|
2155
2227
|
console.warn(`DOMPortalEntity (${this.id}) is a leaf node. Child entities are not supported.`);
|
|
2156
|
-
return
|
|
2228
|
+
return this;
|
|
2157
2229
|
}
|
|
2158
2230
|
render() {
|
|
2159
2231
|
}
|
|
@@ -2216,8 +2288,10 @@ export {
|
|
|
2216
2288
|
computeLineSegments,
|
|
2217
2289
|
createCanvasMeasurer,
|
|
2218
2290
|
createWebGLPointRenderer,
|
|
2291
|
+
isSafeUrl,
|
|
2219
2292
|
isTweenConfig,
|
|
2220
2293
|
loadSpline,
|
|
2221
2294
|
parseColorToRGBA,
|
|
2222
|
-
polySegmentToBezier
|
|
2295
|
+
polySegmentToBezier,
|
|
2296
|
+
sanitizeUrl
|
|
2223
2297
|
};
|
|
@@ -7,6 +7,10 @@ export declare class LayoutWorkerManager {
|
|
|
7
7
|
private seqIdCounter;
|
|
8
8
|
private debounceTimers;
|
|
9
9
|
private constructor();
|
|
10
|
+
private createWorker;
|
|
11
|
+
private ensureWorker;
|
|
12
|
+
private handleWorkerFailure;
|
|
13
|
+
destroy(): void;
|
|
10
14
|
static getInstance(): LayoutWorkerManager;
|
|
11
15
|
queueLayout(entityId: string, text: string, options: {
|
|
12
16
|
fontId: string;
|
package/dist/layout.js
CHANGED
|
@@ -3,14 +3,14 @@
|
|
|
3
3
|
|
|
4
4
|
|
|
5
5
|
|
|
6
|
-
var
|
|
6
|
+
var _chunkVVOQNUBKjs = require('./chunk-VVOQNUBK.js');
|
|
7
7
|
|
|
8
8
|
|
|
9
|
-
var
|
|
9
|
+
var _chunk6I53LI3Zjs = require('./chunk-6I53LI3Z.js');
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
|
|
13
13
|
|
|
14
14
|
|
|
15
15
|
|
|
16
|
-
exports.LayoutEngine =
|
|
16
|
+
exports.LayoutEngine = _chunkVVOQNUBKjs.LayoutEngine; exports.LayoutResultBuffer = _chunkVVOQNUBKjs.LayoutResultBuffer; exports.LayoutWorkerManager = _chunk6I53LI3Zjs.LayoutWorkerManager; exports.computeLineSegments = _chunkVVOQNUBKjs.computeLineSegments; exports.createCanvasMeasurer = _chunkVVOQNUBKjs.createCanvasMeasurer;
|
package/dist/layout.mjs
CHANGED
|
@@ -3,10 +3,10 @@ import {
|
|
|
3
3
|
LayoutResultBuffer,
|
|
4
4
|
computeLineSegments,
|
|
5
5
|
createCanvasMeasurer
|
|
6
|
-
} from "./chunk-
|
|
6
|
+
} from "./chunk-LIOJ37MH.mjs";
|
|
7
7
|
import {
|
|
8
8
|
LayoutWorkerManager
|
|
9
|
-
} from "./chunk-
|
|
9
|
+
} from "./chunk-YSS44ADQ.mjs";
|
|
10
10
|
export {
|
|
11
11
|
LayoutEngine,
|
|
12
12
|
LayoutResultBuffer,
|
|
@@ -78,4 +78,10 @@ export declare class CanvasRenderer implements IRenderer {
|
|
|
78
78
|
stop: number;
|
|
79
79
|
color: string;
|
|
80
80
|
}[]): any;
|
|
81
|
+
/**
|
|
82
|
+
* Canvas2D drawing contexts are automatically released when their
|
|
83
|
+
* `<canvas>` element is GC'd, so there's no explicit GPU handle to free.
|
|
84
|
+
* This method clears our internal batch state and is idempotent.
|
|
85
|
+
*/
|
|
86
|
+
dispose(): void;
|
|
81
87
|
}
|
|
@@ -175,4 +175,13 @@ export interface IRenderer {
|
|
|
175
175
|
stop: number;
|
|
176
176
|
color: string;
|
|
177
177
|
}[]): any;
|
|
178
|
+
/**
|
|
179
|
+
* Release any backend-owned GPU textures / GL contexts / caches.
|
|
180
|
+
*
|
|
181
|
+
* Called by {@link Scene.destroy()} so renderers that hold scarce resources
|
|
182
|
+
* (e.g. a WebGL2 context — browsers cap concurrent contexts to ~16) clean up
|
|
183
|
+
* before GC. Implementations MUST be idempotent: a second call after a
|
|
184
|
+
* successful teardown must be a silent no-op, not throw.
|
|
185
|
+
*/
|
|
186
|
+
dispose?(): void;
|
|
178
187
|
}
|
|
@@ -57,6 +57,14 @@ export declare class SVGRenderer implements IRenderer {
|
|
|
57
57
|
fillText(text: string, x: number, y: number, font: string, color: string | SVGLinearGradient): void;
|
|
58
58
|
fillCircle(cx: number, cy: number, radius: number, color: string, alpha?: number): void;
|
|
59
59
|
drawImage(source: any, dx: number, dy: number, dw: number, dh: number): void;
|
|
60
|
+
/**
|
|
61
|
+
* Embed SVG markup as an isolated nested image.
|
|
62
|
+
*
|
|
63
|
+
* This explicit path is used by `SVGEntity` during vector export. General
|
|
64
|
+
* `drawImage()` input remains subject to the URL policy and therefore still
|
|
65
|
+
* rejects caller-provided SVG data URLs.
|
|
66
|
+
*/
|
|
67
|
+
drawSVG(source: string, dx: number, dy: number, dw: number, dh: number): void;
|
|
60
68
|
flush(): void;
|
|
61
69
|
createLinearGradient(x0: number, y0: number, x1: number, y1: number, colorStops: {
|
|
62
70
|
stop: number;
|
|
@@ -66,4 +74,10 @@ export declare class SVGRenderer implements IRenderer {
|
|
|
66
74
|
toXMLString(): string;
|
|
67
75
|
private resolveGradient;
|
|
68
76
|
private escapeXML;
|
|
77
|
+
private isSafeRasterDataUrl;
|
|
78
|
+
/**
|
|
79
|
+
* SVGRenderer accumulates strings in memory; nothing external is allocated.
|
|
80
|
+
* Drop the buffers for GC and become idempotent.
|
|
81
|
+
*/
|
|
82
|
+
dispose(): void;
|
|
69
83
|
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* URL sanitization helpers used by accessibility sinks (shadow `<a>` elements,
|
|
3
|
+
* `window.open`, Markdown link renders, …) to prevent `javascript:` / `data:`
|
|
4
|
+
* URI-script injection.
|
|
5
|
+
*
|
|
6
|
+
* The goal is conservative: allow safe browsing/navigation schemes, rewrite
|
|
7
|
+
* everything else to a benign `#` placeholder so click handlers resolve without
|
|
8
|
+
* executing payload or compromising the host DOM.
|
|
9
|
+
*/
|
|
10
|
+
/**
|
|
11
|
+
* Sanitize a potentially untrusted `href` / URL string for projection onto
|
|
12
|
+
* an `<a>` element or a `window.open` call.
|
|
13
|
+
*
|
|
14
|
+
* Behaviour:
|
|
15
|
+
* 1. Returns `''` for `null`/`undefined`/non-string input.
|
|
16
|
+
* 2. Trims leading whitespace (browsers do this before scheme resolution).
|
|
17
|
+
* 3. If the URL is relative (no scheme, or starts with `#`, `?`, `/`, `./`),
|
|
18
|
+
* returns it verbatim — relative navigation is never script-injectable.
|
|
19
|
+
* 4. If the URL parses with a scheme NOT in {@link SAFE_SCHEMES}, returns `'#'`
|
|
20
|
+
* to keep the link non-empty but inert.
|
|
21
|
+
* 5. Otherwise returns the canonical `URL.toString()` form.
|
|
22
|
+
*
|
|
23
|
+
* The function never throws; malformed input falls back to `'#'`.
|
|
24
|
+
*/
|
|
25
|
+
export declare function sanitizeUrl(href: string | null | undefined): string;
|
|
26
|
+
/**
|
|
27
|
+
* Narrower guard used by link renderers that already know they hold an
|
|
28
|
+
* absolute URL: returns `true` if `urlStr` uses a scheme in
|
|
29
|
+
* {@link SAFE_SCHEMES}, `false` otherwise. Relative URLs are considered safe.
|
|
30
|
+
*/
|
|
31
|
+
export declare function isSafeUrl(urlStr: string): boolean;
|
package/dist/renderer.js
CHANGED
|
@@ -4,11 +4,11 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
|
|
7
|
-
var
|
|
7
|
+
var _chunkTXA3LZDMjs = require('./chunk-TXA3LZDM.js');
|
|
8
8
|
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
|
|
13
13
|
|
|
14
|
-
exports.CanvasRenderer =
|
|
14
|
+
exports.CanvasRenderer = _chunkTXA3LZDMjs.CanvasRenderer; exports.SVGRenderer = _chunkTXA3LZDMjs.SVGRenderer; exports.WebGPUParticleSystemManager = _chunkTXA3LZDMjs.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkTXA3LZDMjs.createWebGLPointRenderer; exports.parseColorToRGBA = _chunkTXA3LZDMjs.parseColorToRGBA;
|