@vectojs/core 0.2.1 → 0.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,7 +1,7 @@
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1
  # @vectojs/core
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- > The Zero-DOM, Canvas-native rendering engine behind **VectoJS** — ECS + Virtual Math Tree,
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- > with an accessibility/automation shadow layer.
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+ > The Canvas-native rendering engine behind **VectoJS** — an entity scene graph and Virtual Math
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+ > Tree with an accessibility/automation projection layer.
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  Part of the [VectoJS](https://github.com/vectojs/vectojs) ecosystem.
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@@ -13,18 +13,17 @@ physics are pure math on a Virtual Math Tree, dispatched to a Canvas 2D (or WebG
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  transparent DOM node through the **`a11yRoot`** shadow layer, so a pure-canvas page stays
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  accessible and drivable by assistive tech and AI agents.
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- Includes: `Scene` (render loop + a11y sync), `Entity` (ECS base), `LayoutEngine` (Intl.Segmenter
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+ Includes: `Scene` (render loop + a11y sync), `Entity` (scene-graph base), `LayoutEngine` (Intl.Segmenter
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  with a cold/hot `prepare`/`layoutPrepared` split), `SpatialHashGrid`, `LayoutResultBuffer`
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- (zero-GC), `SplineEntity` (native vectomancy math-curve rendering + curve-accurate hit-testing),
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+ (reusable typed storage), `SplineEntity` (native vectomancy math-curve rendering + curve-accurate hit-testing),
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  `CanvasRenderer`, and a `WebGLPointRenderer` point/rect batch layer.
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  ## Performance
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- See the [main README](https://github.com/vectojs/vectojs#measured-performance) for measured,
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- reproducible numbers (`bun run benchmark` / `bun run compare:dom`). Headline levers: viewport
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- culling, on-demand redraw, draw-call batching, a WebGL2 point layer, and a cold/hot text layout
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- split (~3.5× faster reflow). No fabricated comparisons — numbers are per-machine and
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- complexity-dependent.
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+ See the [main README](https://github.com/vectojs/vectojs#testing--quality) for reproducible
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+ workloads (`bun run benchmark` / `bun run compare:dom`). Headline levers include viewport culling,
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+ on-demand redraw, draw-call batching, a WebGL2 point layer, and a cold/hot text layout split.
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+ Results are machine- and workload-dependent.
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  ## Quick Start
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@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } var _class; var _class2;// src/text/ArabicShaper.ts
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+ "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2;// src/text/ArabicShaper.ts
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  var ArabicShaper = (_class = class _ArabicShaper {
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  static __initStatic() {this.MAPPINGS = {
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  1569: { isolated: 65152, initial: 65152, medial: 65152, final: 65152, joining: "U" },
@@ -301,24 +301,57 @@ var WORKER_SOURCE_STRING = '"use strict";(()=>{var b=new Map;self.onmessage=x=>{
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  // src/layout/LayoutWorkerManager.ts
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  var LayoutWorkerManager = (_class2 = class _LayoutWorkerManager {
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303
 
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-
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- __init() {this.registeredFonts = /* @__PURE__ */ new Set()}
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- __init2() {this.pendingCallbacks = /* @__PURE__ */ new Map()}
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- __init3() {this.seqIdCounter = /* @__PURE__ */ new Map()}
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- __init4() {this.debounceTimers = /* @__PURE__ */ new Map()}
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- constructor() {;_class2.prototype.__init.call(this);_class2.prototype.__init2.call(this);_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);
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+ __init() {this.worker = null}
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+ __init2() {this.registeredFonts = /* @__PURE__ */ new Set()}
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+ __init3() {this.pendingCallbacks = /* @__PURE__ */ new Map()}
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+ __init4() {this.seqIdCounter = /* @__PURE__ */ new Map()}
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+ __init5() {this.debounceTimers = /* @__PURE__ */ new Map()}
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+ constructor() {;_class2.prototype.__init.call(this);_class2.prototype.__init2.call(this);_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);
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+ this.worker = this.createWorker();
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+ }
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+ createWorker() {
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  const workerBlob = new Blob([WORKER_SOURCE_STRING], { type: "application/javascript" });
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  const workerURL = URL.createObjectURL(workerBlob);
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- this.worker = new Worker(workerURL);
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- setTimeout(() => URL.revokeObjectURL(workerURL), 2e3);
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- this.worker.onmessage = (e) => {
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+ let worker;
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+ try {
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+ worker = new Worker(workerURL);
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+ } finally {
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+ URL.revokeObjectURL(workerURL);
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+ }
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+ worker.onmessage = (e) => {
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+ if (this.worker !== worker) return;
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  const response = e.data;
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- const callback = this.pendingCallbacks.get(`${response.id}-${response.seqId}`);
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+ const key = `${response.id}-${response.seqId}`;
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+ const callback = this.pendingCallbacks.get(key);
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  if (callback) {
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+ this.pendingCallbacks.delete(key);
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  callback(response);
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- this.pendingCallbacks.delete(`${response.id}-${response.seqId}`);
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  }
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  };
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+ worker.onerror = () => this.handleWorkerFailure(worker);
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+ worker.onmessageerror = () => this.handleWorkerFailure(worker);
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+ return worker;
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+ }
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+ ensureWorker() {
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+ if (!this.worker) this.worker = this.createWorker();
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+ return this.worker;
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+ }
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+ handleWorkerFailure(worker) {
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+ if (this.worker !== worker) return;
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+ worker.terminate();
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+ this.worker = null;
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+ this.pendingCallbacks.clear();
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+ this.registeredFonts.clear();
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+ }
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+ destroy() {
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+ for (const timer of this.debounceTimers.values()) clearTimeout(timer);
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+ this.debounceTimers.clear();
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+ this.pendingCallbacks.clear();
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+ this.seqIdCounter.clear();
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+ this.registeredFonts.clear();
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+ _optionalChain([this, 'access', _ => _.worker, 'optionalAccess', _2 => _2.terminate, 'call', _3 => _3()]);
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+ this.worker = null;
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+ if (_LayoutWorkerManager.instance === this) _LayoutWorkerManager.instance = void 0;
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  }
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  static getInstance() {
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  if (!_LayoutWorkerManager.instance) {
@@ -332,6 +365,7 @@ var LayoutWorkerManager = (_class2 = class _LayoutWorkerManager {
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  clearTimeout(existingTimer);
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  }
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  const runLayout = () => {
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+ this.debounceTimers.delete(entityId);
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  const nextSeqId = (_nullishCoalesce(this.seqIdCounter.get(entityId), () => ( 0))) + 1;
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  this.seqIdCounter.set(entityId, nextSeqId);
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  const request = {
@@ -350,7 +384,12 @@ var LayoutWorkerManager = (_class2 = class _LayoutWorkerManager {
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  this.registeredFonts.add(options.fontId);
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  }
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  this.pendingCallbacks.set(`${entityId}-${nextSeqId}`, options.callback);
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- this.worker.postMessage(request);
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+ try {
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+ this.ensureWorker().postMessage(request);
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+ } catch (e2) {
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+ const worker = this.worker;
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+ if (worker) this.handleWorkerFailure(worker);
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+ }
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  };
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  if (!this.seqIdCounter.has(entityId)) {
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  runLayout();
@@ -365,6 +404,9 @@ var LayoutWorkerManager = (_class2 = class _LayoutWorkerManager {
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  clearTimeout(existingTimer);
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  this.debounceTimers.delete(entityId);
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  }
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+ for (const key of this.pendingCallbacks.keys()) {
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+ if (key.startsWith(`${entityId}-`)) this.pendingCallbacks.delete(key);
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+ }
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  this.seqIdCounter.delete(entityId);
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  }
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  }, _class2);
@@ -1,6 +1,6 @@
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  import {
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  LayoutWorkerManager
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- } from "./chunk-YA2J5ZH7.mjs";
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+ } from "./chunk-YSS44ADQ.mjs";
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  // src/math/SpringPhysics.ts
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  var SpringPhysics = class {
@@ -128,14 +128,16 @@ var VectoJSEvent = class {
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  nativeEvent;
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  /** Whether the event bubbles past its target (capture always runs). */
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  bubbles;
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+ explicitScenePoint;
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  stopped = false;
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  stoppedImmediate = false;
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- constructor(type, target, nativeEvent, bubbles = true) {
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+ constructor(type, target, nativeEvent, bubbles = true, scenePoint) {
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  this.type = type;
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  this.target = target;
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  this.currentTarget = target;
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  this.nativeEvent = nativeEvent;
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  this.bubbles = bubbles;
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+ this.explicitScenePoint = scenePoint;
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  }
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  /** Stop the event from reaching the next node in the propagation path. */
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  stopPropagation() {
@@ -178,6 +180,51 @@ var VectoJSEvent = class {
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  get clientY() {
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  return this.nativeEvent?.clientY;
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  }
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+ get resolvedScenePoint() {
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+ if (this.explicitScenePoint) return this.explicitScenePoint;
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+ const native = this.nativeEvent;
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+ if (native?.vectoSceneX !== void 0 && native.vectoSceneY !== void 0) {
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+ return { x: native.vectoSceneX, y: native.vectoSceneY };
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+ }
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+ if (native?.clientX === void 0 || native.clientY === void 0) return void 0;
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+ const scene = this.target.scene;
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+ return scene?.clientToScene?.(native.clientX, native.clientY) ?? {
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+ x: native.clientX,
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+ y: native.clientY
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+ };
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+ }
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+ /** Pointer X in the Scene's logical coordinate space. */
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+ get sceneX() {
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+ return this.resolvedScenePoint?.x;
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+ }
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+ /** Pointer Y in the Scene's logical coordinate space. */
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+ get sceneY() {
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+ return this.resolvedScenePoint?.y;
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+ }
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+ /** Pointer X local to the entity whose listener is currently running. */
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+ get localX() {
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+ const point = this.resolvedScenePoint;
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+ if (!point) return void 0;
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+ return this.currentTarget.worldToLocal(point.x, point.y)?.x;
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+ }
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+ /** Pointer Y local to the entity whose listener is currently running. */
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+ get localY() {
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+ const point = this.resolvedScenePoint;
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+ if (!point) return void 0;
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+ return this.currentTarget.worldToLocal(point.x, point.y)?.y;
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+ }
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+ get shiftKey() {
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+ return !!this.nativeEvent?.shiftKey;
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+ }
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+ get ctrlKey() {
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+ return !!this.nativeEvent?.ctrlKey;
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+ }
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+ get altKey() {
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+ return !!this.nativeEvent?.altKey;
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+ }
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+ get metaKey() {
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+ return !!this.nativeEvent?.metaKey;
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+ }
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  /** Native key, if this wraps a keyboard event. */
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  get key() {
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  return this.nativeEvent?.key;
@@ -412,17 +459,28 @@ var Entity = class {
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  * that need to seed a starting state (e.g. the presence helper's enter `from`).
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  */
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  setImmediate(prop, v) {
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+ const existing = this._drivers.get(prop);
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+ if (existing) this._settleDriver(existing);
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  this._drivers.delete(prop);
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  this._applyAnimated(prop, v);
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  }
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+ _settleDriver(driver) {
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+ const active = driver;
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+ const onDone = active.onDone;
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+ active.onDone = void 0;
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+ onDone?.();
472
+ }
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  _spawnDriver(prop, to, cfg) {
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  if (prop !== "opacity" && this.scene?.prefersReducedMotion) {
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+ const existing2 = this._drivers.get(prop);
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+ if (existing2) this._settleDriver(existing2);
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  this._drivers.delete(prop);
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  this._applyAnimated(prop, to);
422
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  return;
423
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  }
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  const existing = this._drivers.get(prop);
425
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  if (existing) {
483
+ this._settleDriver(existing);
426
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  existing.retarget(to);
427
485
  return;
428
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  }
@@ -477,7 +535,7 @@ var Entity = class {
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  driver.tick(dt);
478
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  if (driver.isDone()) {
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  this._applyAnimated(prop, driver.target);
480
- driver.onDone?.();
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+ this._settleDriver(driver);
481
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  this._drivers.delete(prop);
482
540
  } else {
483
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  this._applyAnimated(prop, driver.value);
@@ -621,19 +679,95 @@ var Entity = class {
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  * @returns World-space {@link Point} for this entity.
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  */
623
681
  getGlobalPosition() {
624
- let px = this.x;
625
- let py = this.y;
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- let curr = this.parent;
627
- while (curr && curr.id !== "root") {
628
- const cos = Math.cos(curr.rotation);
629
- const sin = Math.sin(curr.rotation);
630
- const rotatedX = px * cos - py * sin;
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- const rotatedY = px * sin + py * cos;
632
- px = curr.x + curr.scaleX * rotatedX;
633
- py = curr.y + curr.scaleY * rotatedY;
634
- curr = curr.parent;
682
+ return this.localToWorld(0, 0);
683
+ }
684
+ /**
685
+ * Return the exact accumulated Canvas `T * S * R` transform for this entity.
686
+ */
687
+ getWorldTransform() {
688
+ const path = this.id === "root" ? [] : [this];
689
+ let ancestor = this.parent;
690
+ while (ancestor && ancestor.id !== "root") {
691
+ path.push(ancestor);
692
+ ancestor = ancestor.parent;
693
+ }
694
+ let a = 1;
695
+ let b = 0;
696
+ let c = 0;
697
+ let d = 1;
698
+ let e = 0;
699
+ let f = 0;
700
+ for (let i = path.length - 1; i >= 0; i--) {
701
+ const node = path[i];
702
+ const cos = Math.cos(node.rotation);
703
+ const sin = Math.sin(node.rotation);
704
+ const la = node.scaleX * cos;
705
+ const lb = node.scaleY * sin;
706
+ const lc = -node.scaleX * sin;
707
+ const ld = node.scaleY * cos;
708
+ const le = node.x;
709
+ const lf = node.y;
710
+ const nextA = a * la + c * lb;
711
+ const nextB = b * la + d * lb;
712
+ const nextC = a * lc + c * ld;
713
+ const nextD = b * lc + d * ld;
714
+ const nextE = a * le + c * lf + e;
715
+ const nextF = b * le + d * lf + f;
716
+ a = nextA;
717
+ b = nextB;
718
+ c = nextC;
719
+ d = nextD;
720
+ e = nextE;
721
+ f = nextF;
635
722
  }
636
- return { x: px, y: py };
723
+ return { a, b, c, d, e, f };
724
+ }
725
+ /** Convert a point from this entity's local space to Scene/world space. */
726
+ localToWorld(localX, localY) {
727
+ const { a, b, c, d, e, f } = this.getWorldTransform();
728
+ return {
729
+ x: a * localX + c * localY + e,
730
+ y: b * localX + d * localY + f
731
+ };
732
+ }
733
+ /**
734
+ * Convert a Scene/world point into this entity's local space.
735
+ * Returns `null` when the accumulated transform is singular.
736
+ */
737
+ worldToLocal(worldX, worldY) {
738
+ const { a, b, c, d, e, f } = this.getWorldTransform();
739
+ const determinant = a * d - b * c;
740
+ if (!Number.isFinite(determinant) || Math.abs(determinant) < 1e-12) return null;
741
+ const x = worldX - e;
742
+ const y = worldY - f;
743
+ return {
744
+ x: (d * x - c * y) / determinant,
745
+ y: (-b * x + a * y) / determinant
746
+ };
747
+ }
748
+ /**
749
+ * Return the entity's local bounds transformed into a world-space AABB.
750
+ * Falls back to the entity's `[0, 0, width, height]` box when `getBounds()`
751
+ * does not provide a render-specific box.
752
+ */
753
+ getWorldBounds() {
754
+ const bounds = this.getBounds() ?? { x: 0, y: 0, width: this.width, height: this.height };
755
+ const { a, b, c, d, e, f } = this.getWorldTransform();
756
+ let minX = Infinity;
757
+ let minY = Infinity;
758
+ let maxX = -Infinity;
759
+ let maxY = -Infinity;
760
+ for (let i = 0; i < 4; i++) {
761
+ const localX = i & 1 ? bounds.x + bounds.width : bounds.x;
762
+ const localY = i & 2 ? bounds.y + bounds.height : bounds.y;
763
+ const worldX = a * localX + c * localY + e;
764
+ const worldY = b * localX + d * localY + f;
765
+ minX = Math.min(minX, worldX);
766
+ minY = Math.min(minY, worldY);
767
+ maxX = Math.max(maxX, worldX);
768
+ maxY = Math.max(maxY, worldY);
769
+ }
770
+ return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
637
771
  }
638
772
  /**
639
773
  * Accumulated world scale factors: this entity's own `scaleX`/`scaleY` times
@@ -705,12 +839,12 @@ var Entity = class {
705
839
  * Opt into the renderer's draw-call batching fast-path for point-cloud /
706
840
  * particle entities that draw as a single filled circle at their local origin.
707
841
  *
708
- * When a leaf entity returns a {@link BatchCircle} and has uniform scale, the
709
- * {@link Scene} skips its per-entity `save`/`translate`/`scale`/`rotate`/
710
- * `restore` and {@link render}, emitting the circle through
711
- * {@link IRenderer.fillCircle} so runs of same-color siblings coalesce into a
712
- * single `fill()`. Returns `null` by default (normal render path). Read each
713
- * frame, so an animated color/radius is honored.
842
+ * When a leaf entity returns a {@link BatchCircle} and its accumulated
843
+ * transform is representable by the selected batch backend, the {@link Scene}
844
+ * skips its per-entity `save`/`translate`/`scale`/`rotate`/`restore` and
845
+ * {@link render}. Canvas mode or an unsupported affine transform uses the
846
+ * normal render path, so implementations must keep {@link render} correct.
847
+ * Returns `null` by default. Read each frame, so animated color/radius works.
714
848
  *
715
849
  * @returns The circle to batch, or `null` to use the normal {@link render} path.
716
850
  */
@@ -893,22 +1027,21 @@ var MSDFTextEntity = class extends Entity {
893
1027
  }
894
1028
  isPointInside(globalX, globalY) {
895
1029
  if (!this.layoutResult) return false;
896
- const pos = this.getGlobalPosition();
897
- const scale = this.getWorldScale();
898
- const lx = (globalX - pos.x) / scale.x;
899
- const ly = (globalY - pos.y) / scale.y;
900
- return lx >= 0 && lx <= this.layoutResult.width && ly >= 0 && ly <= this.layoutResult.height;
1030
+ const local = this.worldToLocal(globalX, globalY);
1031
+ if (!local) return false;
1032
+ return local.x >= 0 && local.x <= this.layoutResult.width && local.y >= 0 && local.y <= this.layoutResult.height;
901
1033
  }
902
1034
  render(renderer) {
903
1035
  if (!this.layoutResult) return;
904
1036
  const scene = this.scene;
905
- if (scene && scene.pointRenderer && scene.glCanvas) {
1037
+ const world = this.getWorldTransform();
1038
+ const worldScaleX = Math.hypot(world.a, world.b);
1039
+ const worldScaleY = Math.hypot(world.c, world.d);
1040
+ const orthogonalTolerance = Math.max(1, worldScaleX * worldScaleY) * 1e-6;
1041
+ const canUsePointGlyphs = Number.isFinite(worldScaleX) && Number.isFinite(worldScaleY) && world.a * world.d - world.b * world.c >= 0 && Math.abs(world.a * world.c + world.b * world.d) <= orthogonalTolerance;
1042
+ if (scene && scene.pointRenderer && scene.glCanvas && canUsePointGlyphs) {
906
1043
  scene.pointRenderer.setMSDFTexture(this.texture, this.font.distanceRange);
907
- const globalPos = this.getGlobalPosition();
908
- const scale = this.getWorldScale();
909
- const worldRot = this.getWorldRotation();
910
- const rCos = Math.cos(worldRot);
911
- const rSin = Math.sin(worldRot);
1044
+ const worldRot = Math.atan2(world.b, world.a);
912
1045
  const len2 = this.layoutResult.codePoints.length;
913
1046
  for (let i = 0; i < len2; i++) {
914
1047
  const code = this.layoutResult.codePoints[i];
@@ -920,12 +1053,12 @@ var MSDFTextEntity = class extends Entity {
920
1053
  const { atlasBounds: ab, planeBounds: pb } = def;
921
1054
  const aw = this.font.atlasWidth;
922
1055
  const ah = this.font.atlasHeight;
923
- const lx = (nodeX + pb.left * this.fontSize) * scale.x;
924
- const ly = (nodeY - pb.top * this.fontSize) * scale.y;
925
- const glyphX = globalPos.x + lx * rCos - ly * rSin;
926
- const glyphY = globalPos.y + lx * rSin + ly * rCos;
927
- const glyphW = (pb.right - pb.left) * this.fontSize * scale.x;
928
- const glyphH = (pb.top - pb.bottom) * this.fontSize * scale.y;
1056
+ const lx = nodeX + pb.left * this.fontSize;
1057
+ const ly = nodeY - pb.top * this.fontSize;
1058
+ const glyphX = world.a * lx + world.c * ly + world.e;
1059
+ const glyphY = world.b * lx + world.d * ly + world.f;
1060
+ const glyphW = (pb.right - pb.left) * this.fontSize * worldScaleX;
1061
+ const glyphH = (pb.top - pb.bottom) * this.fontSize * worldScaleY;
929
1062
  const v0 = this.font.data.atlas.yOrigin === "bottom" ? 1 - ab.top / ah : ab.top / ah;
930
1063
  const v1 = this.font.data.atlas.yOrigin === "bottom" ? 1 - ab.bottom / ah : ab.bottom / ah;
931
1064
  const colorVal = packedStyle >>> 8;
@@ -1138,22 +1271,14 @@ var SVGEntity = class extends Entity {
1138
1271
  img.src = this.blobURL;
1139
1272
  }
1140
1273
  isPointInside(globalX, globalY) {
1141
- const pos = this.getGlobalPosition();
1142
- const scale = this.getWorldScale();
1143
- const rot = this.getWorldRotation();
1144
- const dx = globalX - pos.x;
1145
- const dy = globalY - pos.y;
1146
- const cos = Math.cos(-rot);
1147
- const sin = Math.sin(-rot);
1148
- const lx = (dx * cos - dy * sin) / scale.x;
1149
- const ly = (dx * sin + dy * cos) / scale.y;
1150
- return lx >= 0 && lx <= this.width && ly >= 0 && ly <= this.height;
1274
+ const local = this.worldToLocal(globalX, globalY);
1275
+ if (!local) return false;
1276
+ return local.x >= 0 && local.x <= this.width && local.y >= 0 && local.y <= this.height;
1151
1277
  }
1152
1278
  render(r) {
1153
- const isSVGExporter = typeof r.toXMLString === "function";
1154
- if (isSVGExporter) {
1155
- const dataUri = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(this.svgSource);
1156
- r.drawImage({ src: dataUri }, 0, 0, this.width, this.height);
1279
+ const svgRenderer = r;
1280
+ if (typeof svgRenderer.drawSVG === "function") {
1281
+ svgRenderer.drawSVG(this.svgSource, 0, 0, this.width, this.height);
1157
1282
  return;
1158
1283
  }
1159
1284
  const scale = this.getWorldScale();