@vectojs/core 0.1.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/drivers.d.ts +48 -0
- package/dist/animation/easing.d.ts +16 -0
- package/dist/{chunk-M2IZPGOL.mjs → chunk-H3QIE77O.mjs} +316 -12
- package/dist/{chunk-53DAQC3U.js → chunk-LA3FJLP2.js} +369 -65
- package/dist/components/GridTextEntity.d.ts +15 -0
- package/dist/components/SplineEntity.d.ts +144 -0
- package/dist/components/TextEntity.d.ts +35 -0
- package/dist/index.d.ts +26 -577
- package/dist/index.js +121 -136
- package/dist/index.mjs +19 -34
- package/dist/{layout.d.mts → layout/LayoutEngine.d.ts} +15 -70
- package/dist/layout/LayoutWorker.d.ts +23 -0
- package/dist/layout/LayoutWorkerManager.d.ts +22 -0
- package/dist/layout/LayoutWorkerSource.d.ts +1 -0
- package/dist/layout/index.d.ts +3 -0
- package/dist/layout/measure.d.ts +20 -0
- package/dist/math/SpatialHashGrid.d.ts +53 -0
- package/dist/math/SpringPhysics.d.ts +13 -0
- package/dist/renderer/CanvasRenderer.d.ts +81 -0
- package/dist/renderer/IRenderer.d.ts +178 -0
- package/dist/renderer/SVGRenderer.d.ts +69 -0
- package/dist/renderer/WebGLPointRenderer.d.ts +62 -0
- package/dist/renderer/WebGPUParticleSystemManager.d.ts +14 -0
- package/dist/renderer/colorParse.d.ts +17 -0
- package/dist/renderer/index.d.ts +6 -0
- package/dist/text/ArabicShaper.d.ts +10 -0
- package/dist/text/BidiResolver.d.ts +6 -0
- package/dist/{text.d.ts → text/MSDFFont.d.ts} +10 -82
- package/dist/text/MSDFTextEntity.d.ts +30 -0
- package/dist/text/SVGEntity.d.ts +22 -0
- package/dist/text/index.d.ts +5 -0
- package/dist/text.js +2 -2
- package/dist/text.mjs +1 -1
- package/dist/tree/ComputeParticleEntity.d.ts +118 -0
- package/dist/tree/DOMPortalEntity.d.ts +18 -0
- package/dist/{Entity-D-rfAFCf.d.mts → tree/Entity.d.ts} +71 -201
- package/dist/tree/Scene.d.ts +302 -0
- package/package.json +5 -5
- package/dist/Entity-D-rfAFCf.d.ts +0 -572
- package/dist/index-ByBDSmMK.d.mts +0 -365
- package/dist/index-C3Fd_XmG.d.ts +0 -365
- package/dist/index.d.mts +0 -577
- package/dist/layout.d.ts +0 -319
- package/dist/renderer.d.mts +0 -2
- package/dist/renderer.d.ts +0 -2
- package/dist/text.d.mts +0 -201
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@@ -0,0 +1,48 @@
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import { type EasingFn, type EasingName } from './easing';
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export interface SpringConfig {
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stiffness?: number;
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damping?: number;
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mass?: number;
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}
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export interface TweenConfig {
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duration: number;
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easing?: EasingName | EasingFn;
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delay?: number;
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}
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/** A motion config. Presence of `duration` selects a tween; otherwise a spring. */
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export type MotionConfig = 'spring' | SpringConfig | TweenConfig;
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export declare function isTweenConfig(c: MotionConfig): c is TweenConfig;
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/** Backs one animating property. Ticked in ms; writes `value`. */
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export interface PropertyDriver {
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value: number;
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/** The current destination — applied exactly when the animation completes, so a
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* finished spring lands on target rather than within its rest epsilon. */
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readonly target: number;
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/** Change the destination. Spring keeps velocity; tween restarts from current value. */
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retarget(to: number): void;
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tick(dtMs: number): void;
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isDone(): boolean;
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}
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export declare class TweenDriver implements PropertyDriver {
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value: number;
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private from;
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private to;
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private elapsed;
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private readonly duration;
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private readonly delay;
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private readonly ease;
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constructor(from: number, to: number, cfg: TweenConfig);
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get target(): number;
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retarget(to: number): void;
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tick(dtMs: number): void;
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isDone(): boolean;
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}
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export declare class SpringDriver implements PropertyDriver {
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private spring;
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constructor(from: number, to: number, cfg: SpringConfig);
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get value(): number;
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get target(): number;
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retarget(to: number): void;
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tick(dtMs: number): void;
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isDone(): boolean;
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}
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/** An easing function: maps normalized time t in [0,1] to eased progress. */
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export type EasingFn = (t: number) => number;
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/** Curated easing set. Add sparingly — every entry must map f(0)=0, f(1)=1. */
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export declare const Easing: {
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linear: (t: number) => number;
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easeInQuad: (t: number) => number;
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easeOutQuad: (t: number) => number;
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easeInOutQuad: (t: number) => number;
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easeInCubic: (t: number) => number;
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easeOutCubic: (t: number) => number;
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easeInOutCubic: (t: number) => number;
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easeOutBack: (t: number) => number;
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easeInOutBack: (t: number) => number;
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};
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/** Name of a built-in easing curve. */
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export type EasingName = keyof typeof Easing;
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@@ -2,6 +2,120 @@ import {
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LayoutWorkerManager
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} from "./chunk-YA2J5ZH7.mjs";
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// src/math/SpringPhysics.ts
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var SpringPhysics = class {
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value;
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target;
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velocity = 0;
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stiffness = 180;
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damping = 12;
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mass = 1;
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valEpsilon = 5e-3;
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velEpsilon = 5e-3;
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constructor(initial) {
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this.value = initial;
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this.target = initial;
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}
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update(dt) {
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if (this.isAtRest()) {
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this.value = this.target;
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this.velocity = 0;
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return;
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}
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const forceSpring = -this.stiffness * (this.value - this.target);
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const forceDamping = -this.damping * this.velocity;
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const acceleration = (forceSpring + forceDamping) / this.mass;
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this.velocity += acceleration * dt;
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this.value += this.velocity * dt;
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}
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isAtRest() {
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return Math.abs(this.value - this.target) < this.valEpsilon && Math.abs(this.velocity) < this.velEpsilon;
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}
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};
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// src/animation/easing.ts
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var c1 = 1.70158;
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var c3 = c1 + 1;
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var Easing = {
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linear: (t) => t,
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easeInQuad: (t) => t * t,
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easeOutQuad: (t) => t * (2 - t),
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easeInOutQuad: (t) => t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2,
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easeInCubic: (t) => t * t * t,
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easeOutCubic: (t) => 1 - Math.pow(1 - t, 3),
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easeInOutCubic: (t) => t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2,
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easeOutBack: (t) => 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2),
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easeInOutBack: (t) => {
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const c2 = c1 * 1.525;
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return t < 0.5 ? Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2) / 2 : (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
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}
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};
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// src/animation/drivers.ts
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function isTweenConfig(c) {
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return typeof c === "object" && "duration" in c;
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}
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var TweenDriver = class {
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value;
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from;
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to;
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elapsed = 0;
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duration;
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delay;
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ease;
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constructor(from, to, cfg) {
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this.value = from;
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this.from = from;
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this.to = to;
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this.duration = Math.max(1, cfg.duration);
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this.delay = cfg.delay ?? 0;
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this.ease = typeof cfg.easing === "function" ? cfg.easing : Easing[cfg.easing ?? "easeOutQuad"];
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}
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get target() {
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return this.to;
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}
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retarget(to) {
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this.from = this.value;
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this.to = to;
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this.elapsed = 0;
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}
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tick(dtMs) {
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this.elapsed += dtMs;
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const active = this.elapsed - this.delay;
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if (active <= 0) return;
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const p = Math.min(active / this.duration, 1);
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this.value = this.from + (this.to - this.from) * this.ease(p);
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}
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isDone() {
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return this.elapsed - this.delay >= this.duration;
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}
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};
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var SpringDriver = class {
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spring;
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constructor(from, to, cfg) {
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this.spring = new SpringPhysics(from);
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if (cfg.stiffness !== void 0) this.spring.stiffness = cfg.stiffness;
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if (cfg.damping !== void 0) this.spring.damping = cfg.damping;
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if (cfg.mass !== void 0) this.spring.mass = cfg.mass;
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this.spring.target = to;
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}
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get value() {
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return this.spring.value;
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}
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get target() {
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return this.spring.target;
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}
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retarget(to) {
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this.spring.target = to;
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}
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tick(dtMs) {
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this.spring.update(dtMs / 1e3);
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}
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isDone() {
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return this.spring.isAtRest();
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}
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};
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// src/tree/Entity.ts
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var VectoJSEvent = class {
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/** The event name. */
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if (this._scene) return this._scene;
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return this.parent ? this.parent.scene : null;
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}
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_x = 0;
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_y = 0;
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_scaleX = 1;
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_scaleY = 1;
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_rotation = 0;
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_opacity = 1;
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// Fast-path flag: false for the overwhelming majority of entities (incl. the
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// Danmaku hot loop), so a bare `entity.x = v` is one boolean check + field write.
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_hasTransitions = false;
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_transitions = null;
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_drivers = /* @__PURE__ */ new Map();
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_mounted = false;
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get x() {
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return this._x;
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}
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set x(v) {
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if (this._hasTransitions) this._animateProp("x", v);
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else this._x = v;
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}
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get y() {
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return this._y;
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}
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set y(v) {
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if (this._hasTransitions) this._animateProp("y", v);
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else this._y = v;
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}
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get scaleX() {
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return this._scaleX;
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}
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set scaleX(v) {
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if (this._hasTransitions) this._animateProp("scaleX", v);
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else this._scaleX = v;
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}
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get scaleY() {
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return this._scaleY;
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}
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set scaleY(v) {
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if (this._hasTransitions) this._animateProp("scaleY", v);
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else this._scaleY = v;
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}
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get rotation() {
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return this._rotation;
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}
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set rotation(v) {
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if (this._hasTransitions) this._animateProp("rotation", v);
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else this._rotation = v;
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}
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get opacity() {
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return this._opacity;
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}
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set opacity(v) {
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if (this._hasTransitions) this._animateProp("opacity", v);
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else this._opacity = v;
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}
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isDOMPortal = false;
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_interactive = false;
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get interactive() {
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if (s) {
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s.a11yNeedsReorder = true;
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s.markDirty();
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child._notifyMounted();
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}
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return this;
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}
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/** Called once when this entity becomes attached to a live Scene. Override to react. */
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onMounted() {
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}
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/** Fire onMounted for this node and its descendants, guarded against double-fire. */
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_notifyMounted() {
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if (this._mounted) return;
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this._mounted = true;
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this.onMounted();
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for (const c of this.children) c._notifyMounted();
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}
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/**
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* Remove a child entity from this node.
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return this;
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}
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/** Write a driver-computed value to a backing field without re-triggering the setter. */
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_applyAnimated(prop, v) {
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switch (prop) {
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case "x":
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this._x = v;
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break;
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case "y":
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this._y = v;
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break;
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case "scaleX":
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381
|
+
this._scaleX = v;
|
|
382
|
+
break;
|
|
383
|
+
case "scaleY":
|
|
384
|
+
this._scaleY = v;
|
|
385
|
+
break;
|
|
386
|
+
case "rotation":
|
|
387
|
+
this._rotation = v;
|
|
388
|
+
break;
|
|
389
|
+
case "opacity":
|
|
390
|
+
this._opacity = v;
|
|
391
|
+
break;
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
_currentOf(prop) {
|
|
395
|
+
switch (prop) {
|
|
396
|
+
case "x":
|
|
397
|
+
return this._x;
|
|
398
|
+
case "y":
|
|
399
|
+
return this._y;
|
|
400
|
+
case "scaleX":
|
|
401
|
+
return this._scaleX;
|
|
402
|
+
case "scaleY":
|
|
403
|
+
return this._scaleY;
|
|
404
|
+
case "rotation":
|
|
405
|
+
return this._rotation;
|
|
406
|
+
case "opacity":
|
|
407
|
+
return this._opacity;
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
/**
|
|
411
|
+
* Write a value immediately, bypassing any configured transition. For subclasses
|
|
412
|
+
* that need to seed a starting state (e.g. the presence helper's enter `from`).
|
|
413
|
+
*/
|
|
414
|
+
setImmediate(prop, v) {
|
|
415
|
+
this._drivers.delete(prop);
|
|
416
|
+
this._applyAnimated(prop, v);
|
|
417
|
+
}
|
|
418
|
+
_spawnDriver(prop, to, cfg) {
|
|
419
|
+
if (prop !== "opacity" && this.scene?.prefersReducedMotion) {
|
|
420
|
+
this._drivers.delete(prop);
|
|
421
|
+
this._applyAnimated(prop, to);
|
|
422
|
+
return;
|
|
423
|
+
}
|
|
424
|
+
const existing = this._drivers.get(prop);
|
|
425
|
+
if (existing) {
|
|
426
|
+
existing.retarget(to);
|
|
427
|
+
return;
|
|
428
|
+
}
|
|
429
|
+
const from = this._currentOf(prop);
|
|
430
|
+
const driver = isTweenConfig(cfg) ? new TweenDriver(from, to, cfg) : new SpringDriver(from, to, cfg === "spring" ? {} : cfg);
|
|
431
|
+
this._drivers.set(prop, driver);
|
|
432
|
+
this.scene?.markDirty();
|
|
433
|
+
}
|
|
434
|
+
/** Assignment path when a declarative transition is configured for `prop`. */
|
|
435
|
+
_animateProp(prop, to) {
|
|
436
|
+
const cfg = this._transitions?.get(prop);
|
|
437
|
+
if (!cfg) {
|
|
438
|
+
this._applyAnimated(prop, to);
|
|
439
|
+
return;
|
|
440
|
+
}
|
|
441
|
+
this._spawnDriver(prop, to, cfg);
|
|
442
|
+
}
|
|
443
|
+
/** Declare which properties animate, and how. Subsequent assignment animates them. */
|
|
444
|
+
setTransition(config) {
|
|
445
|
+
this._transitions ??= /* @__PURE__ */ new Map();
|
|
446
|
+
for (const [k, v] of Object.entries(config))
|
|
447
|
+
this._transitions.set(k, v);
|
|
448
|
+
this._hasTransitions = this._transitions.size > 0;
|
|
449
|
+
return this;
|
|
450
|
+
}
|
|
451
|
+
/** Imperative tween toward targets; resolves when all reach their end. */
|
|
452
|
+
animateTo(props, cfg) {
|
|
453
|
+
return this._driveTo(props, cfg);
|
|
454
|
+
}
|
|
455
|
+
/** Imperative spring toward targets; resolves when all reach rest. */
|
|
456
|
+
springTo(props, cfg = {}) {
|
|
457
|
+
return this._driveTo(props, cfg);
|
|
458
|
+
}
|
|
459
|
+
_driveTo(props, cfg) {
|
|
460
|
+
const entries = Object.entries(props);
|
|
461
|
+
return Promise.all(
|
|
462
|
+
entries.map(
|
|
463
|
+
(e) => new Promise((resolve) => {
|
|
464
|
+
this._spawnDriver(e[0], e[1], cfg);
|
|
465
|
+
const d = this._drivers.get(e[0]);
|
|
466
|
+
if (!d)
|
|
467
|
+
resolve();
|
|
468
|
+
else d.onDone = resolve;
|
|
469
|
+
})
|
|
470
|
+
)
|
|
471
|
+
).then(() => void 0);
|
|
472
|
+
}
|
|
473
|
+
/** Advance active property drivers one frame. Call from update(). */
|
|
474
|
+
tickDrivers(dt) {
|
|
475
|
+
if (this._drivers.size === 0) return;
|
|
476
|
+
for (const [prop, driver] of this._drivers) {
|
|
477
|
+
driver.tick(dt);
|
|
478
|
+
if (driver.isDone()) {
|
|
479
|
+
this._applyAnimated(prop, driver.target);
|
|
480
|
+
driver.onDone?.();
|
|
481
|
+
this._drivers.delete(prop);
|
|
482
|
+
} else {
|
|
483
|
+
this._applyAnimated(prop, driver.value);
|
|
484
|
+
}
|
|
485
|
+
}
|
|
486
|
+
this.scene?.markDirty();
|
|
487
|
+
}
|
|
198
488
|
/**
|
|
199
489
|
* Advance the entity's internal state for one frame.
|
|
200
490
|
*
|
|
@@ -204,7 +494,8 @@ var Entity = class {
|
|
|
204
494
|
* @param dt - Elapsed time since the last frame in milliseconds.
|
|
205
495
|
* @param time - Absolute timestamp from `performance.now()`.
|
|
206
496
|
*/
|
|
207
|
-
update(
|
|
497
|
+
update(dt, time) {
|
|
498
|
+
this.tickDrivers(dt);
|
|
208
499
|
if (this.animations.length > 0) {
|
|
209
500
|
const anim = this.animations[0];
|
|
210
501
|
if (anim.startTime === -1) {
|
|
@@ -438,15 +729,23 @@ var Entity = class {
|
|
|
438
729
|
return null;
|
|
439
730
|
}
|
|
440
731
|
/**
|
|
441
|
-
* Whether this entity still has a queued/running tween animation
|
|
732
|
+
* Whether this entity still has a queued/running tween animation, or an
|
|
733
|
+
* active {@link setTransition}/{@link animateTo}/{@link springTo} property
|
|
734
|
+
* driver.
|
|
442
735
|
*
|
|
443
|
-
* Used by {@link Scene}
|
|
444
|
-
*
|
|
736
|
+
* Used by {@link Scene} to keep rendering continuously while an animation
|
|
737
|
+
* is in flight — both in `onDemand` render mode, and to hold off the
|
|
738
|
+
* `always`-mode idle auto-throttle. Without checking `_drivers` here, a
|
|
739
|
+
* property driver becomes invisible to that throttle: `markDirty()` called
|
|
740
|
+
* from inside `update()`/`tickDrivers()` is wiped by the loop's own
|
|
741
|
+
* `dirty = false` at the end of that same tick, so once the throttle
|
|
742
|
+
* engages an in-flight spring/tween only advances one animation-frame per
|
|
743
|
+
* external `markDirty()` trigger instead of every render frame.
|
|
445
744
|
*
|
|
446
|
-
* @returns `true` if at least one animation remains.
|
|
745
|
+
* @returns `true` if at least one animation or property driver remains.
|
|
447
746
|
*/
|
|
448
747
|
hasPendingAnimations() {
|
|
449
|
-
return this.animations.length > 0;
|
|
748
|
+
return this.animations.length > 0 || this._drivers.size > 0;
|
|
450
749
|
}
|
|
451
750
|
};
|
|
452
751
|
|
|
@@ -899,6 +1198,11 @@ var SVGEntity = class extends Entity {
|
|
|
899
1198
|
};
|
|
900
1199
|
|
|
901
1200
|
export {
|
|
1201
|
+
SpringPhysics,
|
|
1202
|
+
Easing,
|
|
1203
|
+
isTweenConfig,
|
|
1204
|
+
TweenDriver,
|
|
1205
|
+
SpringDriver,
|
|
902
1206
|
VectoJSEvent,
|
|
903
1207
|
Entity,
|
|
904
1208
|
MSDFFont,
|