@vaitosoi/minejs 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/aabb.d.ts +197 -0
- package/dist/base/aabb.d.ts.map +1 -0
- package/dist/base/aabb.js +576 -0
- package/dist/base/aabb.js.map +1 -0
- package/dist/base/bitset.d.ts +9 -0
- package/dist/base/bitset.d.ts.map +1 -0
- package/dist/base/bitset.js +46 -0
- package/dist/base/bitset.js.map +1 -0
- package/dist/base/block.d.ts +86 -0
- package/dist/base/block.d.ts.map +1 -0
- package/dist/base/block.js +232 -0
- package/dist/base/block.js.map +1 -0
- package/dist/base/direction.d.ts +153 -0
- package/dist/base/direction.d.ts.map +1 -0
- package/dist/base/direction.js +288 -0
- package/dist/base/direction.js.map +1 -0
- package/dist/base/entity.d.ts +43 -0
- package/dist/base/entity.d.ts.map +1 -0
- package/dist/base/entity.js +97 -0
- package/dist/base/entity.js.map +1 -0
- package/dist/base/error.d.ts +76 -0
- package/dist/base/error.d.ts.map +1 -0
- package/dist/base/error.js +141 -0
- package/dist/base/error.js.map +1 -0
- package/dist/base/event.d.ts +7 -0
- package/dist/base/event.d.ts.map +1 -0
- package/dist/base/event.js +3 -0
- package/dist/base/event.js.map +1 -0
- package/dist/base/math.d.ts +25 -0
- package/dist/base/math.d.ts.map +1 -0
- package/dist/base/math.js +69 -0
- package/dist/base/math.js.map +1 -0
- package/dist/base/player.d.ts +107 -0
- package/dist/base/player.d.ts.map +1 -0
- package/dist/base/player.js +543 -0
- package/dist/base/player.js.map +1 -0
- package/dist/base/registry.d.ts +50 -0
- package/dist/base/registry.d.ts.map +1 -0
- package/dist/base/registry.js +89 -0
- package/dist/base/registry.js.map +1 -0
- package/dist/base/tick.d.ts +19 -0
- package/dist/base/tick.d.ts.map +1 -0
- package/dist/base/tick.js +49 -0
- package/dist/base/tick.js.map +1 -0
- package/dist/base/typing.d.ts +3 -0
- package/dist/base/typing.d.ts.map +1 -0
- package/dist/base/typing.js +3 -0
- package/dist/base/typing.js.map +1 -0
- package/dist/client/auth.d.ts +39 -0
- package/dist/client/auth.d.ts.map +1 -0
- package/dist/client/auth.js +307 -0
- package/dist/client/auth.js.map +1 -0
- package/dist/client/client.d.ts +62 -0
- package/dist/client/client.d.ts.map +1 -0
- package/dist/client/client.js +98 -0
- package/dist/client/client.js.map +1 -0
- package/dist/client/static.d.ts +28 -0
- package/dist/client/static.d.ts.map +1 -0
- package/dist/client/static.js +43 -0
- package/dist/client/static.js.map +1 -0
- package/dist/client/tcp.d.ts +269 -0
- package/dist/client/tcp.d.ts.map +1 -0
- package/dist/client/tcp.js +838 -0
- package/dist/client/tcp.js.map +1 -0
- package/dist/index.d.ts +21 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js.map +1 -0
- package/dist/translator/decoder.d.ts +293 -0
- package/dist/translator/decoder.d.ts.map +1 -0
- package/dist/translator/decoder.js +668 -0
- package/dist/translator/decoder.js.map +1 -0
- package/dist/translator/encoder.d.ts +162 -0
- package/dist/translator/encoder.d.ts.map +1 -0
- package/dist/translator/encoder.js +430 -0
- package/dist/translator/encoder.js.map +1 -0
- package/dist/translator/static.d.ts +33 -0
- package/dist/translator/static.d.ts.map +1 -0
- package/dist/translator/static.js +42 -0
- package/dist/translator/static.js.map +1 -0
- package/package.json +10 -10
- package/src/base/aabb.ts +2 -0
- package/src/base/block.ts +4 -0
- package/src/base/direction.ts +5 -0
- package/src/base/error.ts +16 -0
- package/src/base/event.ts +1 -1
- package/src/base/math.ts +10 -0
- package/src/base/typing.ts +1 -0
- package/src/client/static.ts +4 -0
- package/src/translator/encoder.ts +2 -2
- package/src/translator/static.ts +9 -0
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@@ -0,0 +1,838 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TCPClient = exports.ClientState = exports.ClientStatus = exports.GameMode = void 0;
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const node_net_1 = require("node:net");
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const node_events_1 = require("node:events");
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const node_crypto_1 = require("node:crypto");
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const node_zlib_1 = require("node:zlib");
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const decoder_1 = require("../translator/decoder");
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const encoder_1 = require("../translator/encoder");
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const error_1 = require("../base/error");
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const math_1 = require("../base/math");
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const static_1 = require("./static");
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const auth_1 = require("./auth");
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var GameMode;
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(function (GameMode) {
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GameMode[GameMode["Survival"] = 0] = "Survival";
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GameMode[GameMode["Creative"] = 1] = "Creative";
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GameMode[GameMode["Adventure"] = 2] = "Adventure";
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GameMode[GameMode["Spectator"] = 3] = "Spectator";
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})(GameMode || (exports.GameMode = GameMode = {}));
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var ClientStatus;
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(function (ClientStatus) {
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ClientStatus[ClientStatus["Disconnected"] = 0] = "Disconnected";
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ClientStatus[ClientStatus["Connecting"] = 1] = "Connecting";
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ClientStatus[ClientStatus["Logining"] = 2] = "Logining";
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ClientStatus[ClientStatus["Ready"] = 3] = "Ready";
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})(ClientStatus || (exports.ClientStatus = ClientStatus = {}));
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var ClientState;
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(function (ClientState) {
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ClientState[ClientState["Disconnected"] = 0] = "Disconnected";
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ClientState[ClientState["Handshake"] = 1] = "Handshake";
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ClientState[ClientState["Login"] = 2] = "Login";
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ClientState[ClientState["Configure"] = 3] = "Configure";
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ClientState[ClientState["Play"] = 4] = "Play";
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})(ClientState || (exports.ClientState = ClientState = {}));
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// export enum TCPServerIntent {
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// Status = 1,
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// Login = 2,
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// Transfer = 3,
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// }
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/**
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* Low-level client. You SHOULD NOT use this client unless you know what are you doing
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*
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* @see https://minecraft.wiki/w/Java_Edition_protocol/Packets?oldid=3445844
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*/
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class TCPClient extends node_events_1.EventEmitter {
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option;
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socket;
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server = undefined;
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// Internal var
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/**
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* | Value | Meaning |
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* |-------|---------|
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* | 0 | not set yet |
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* | -1 | dont compress |
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* | > 0 | compression threshold |
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*/
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compressionThreshold = 0;
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bufferPool = Buffer.alloc(0);
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status = ClientStatus.Disconnected;
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state = ClientState.Disconnected;
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// Encryption
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sharedSecret = undefined;
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cipher = undefined;
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decipher = undefined;
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// Play data
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world;
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player;
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registry;
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// Initial data
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playerUUID;
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constructor(option, socketOption) {
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super();
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this.option = option;
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this.socket = new node_net_1.Socket(socketOption);
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this.wipePlayData();
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if (!option.isOffline && !option.auth)
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throw new error_1.MissingAuthOption();
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}
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wipePlayData() {
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this.world = null;
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this.player = null;
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this.registry = null;
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}
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/**
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* Connect to server
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*/
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async connect() {
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if (!this.playerUUID) {
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if (this.option.auth) {
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const authClient = new auth_1.AuthClient(this.option.auth);
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const { uuid } = await authClient.auth();
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this.playerUUID = Buffer.from(uuid);
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}
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else
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this.playerUUID = (0, math_1.computeUUID)(this.option.playerName);
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}
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this.status = ClientStatus.Connecting;
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const connection = this.socket.connect({
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host: this.option.host,
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port: this.option.port
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});
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connection.on("connect", () => {
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this.emit("connect");
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this.wipePlayData();
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this.sendHandshake();
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this.sendLoginStart();
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});
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connection.on("data", (data) => {
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let buf = Buffer.from(data);
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if (this.decipher) {
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buf = this.decipher.update(buf);
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}
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this.emit("raw", Buffer.from(buf));
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this.bufferPool = Buffer.concat([this.bufferPool, buf]);
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this.handlePacket();
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});
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connection.once("end", () => {
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if (this.status === ClientStatus.Disconnected)
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return;
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this.status = ClientStatus.Disconnected;
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this.state = ClientState.Disconnected;
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this.emit("disconnect", "socket close");
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});
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connection.once("close", () => {
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if (this.status === ClientStatus.Disconnected)
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return;
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this.status = ClientStatus.Disconnected;
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this.state = ClientState.Disconnected;
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this.emit("disconnect", "socket close");
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});
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}
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disconnect() {
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if (!this.socket.closed)
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this.socket.destroy();
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}
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isReady() {
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return this.status === ClientStatus.Ready;
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}
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checkReady() {
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if (!this.isReady())
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throw new error_1.ClientNotReady();
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return true;
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}
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/*
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* Read packet
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*/
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handlePacket() {
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while (true) {
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if (this.bufferPool.length === 0)
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break;
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let decoder = new decoder_1.BinaryDecoder(this.bufferPool);
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let packetLength;
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try {
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packetLength = decoder.readVarInt();
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}
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catch (e) {
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break; // Not enough data to read VarInt
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}
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if (this.bufferPool.length - decoder.offset < packetLength)
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break;
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const expectedPacketEnd = decoder.offset + packetLength;
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let packetID;
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if (this.compressionThreshold === 0)
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packetID = decoder.readVarInt();
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else if (this.compressionThreshold === -1) {
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decoder.readVarInt();
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packetID = decoder.readVarInt();
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}
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else {
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const dataLength = decoder.readVarInt();
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if (dataLength === 0) {
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packetID = decoder.readVarInt();
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}
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else {
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const dataBuffer = this.bufferPool.subarray(decoder.offset, expectedPacketEnd);
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const decompressed = (0, node_zlib_1.inflateSync)(dataBuffer);
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decoder = new decoder_1.BinaryDecoder(decompressed);
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packetID = decoder.readVarInt();
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}
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}
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// Debug
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if (this.option.debug?.packetLogger)
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console.dir({
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state: ClientState[this.state],
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packetID: "0x" + packetID.toString(16),
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length: decoder.buffer.length
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});
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switch (packetID) {
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case 0x00:
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if (this.state === ClientState.Login)
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this.handleLoginDisconnect(decoder);
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break;
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case 0x01:
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if (this.state === ClientState.Login)
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this.handleEncryption(decoder);
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if (this.state === ClientState.Play)
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this.handleSpawnEntity(decoder);
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break;
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case 0x02:
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if (this.state === ClientState.Configure)
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this.handleConfiguarionPlayDisconnect(decoder);
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if (this.state === ClientState.Login)
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this.handleLoginSucess(decoder);
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break;
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case 0x03:
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if (this.state === ClientState.Login)
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this.handleSetCompression(decoder);
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if (this.state === ClientState.Configure)
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this.sendConfigureAck();
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break;
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case 0x06:
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if (this.state === ClientState.Play)
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this.handleBlockEntityData(decoder);
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break;
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case 0x07:
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if (this.state === ClientState.Configure)
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this.handleRegistryData(decoder);
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break;
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case 0x0A:
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if (this.state === ClientState.Play)
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this.handleChangeGameMode(decoder);
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break;
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case 0x0E:
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if (this.state === ClientState.Configure)
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this.handleKnownPack(decoder);
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break;
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case 0x20:
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if (this.state === ClientState.Play)
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this.handleConfiguarionPlayDisconnect(decoder);
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break;
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case 0x21:
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if (this.state === ClientState.Play)
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this.handleDisguisedChatMessage(decoder);
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break;
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case 0x23:
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if (this.state === ClientState.Play)
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this.handleTeleportEntity(decoder);
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break;
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case 0x25:
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if (this.state === ClientState.Play)
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this.handleUnloadChunk(decoder);
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break;
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case 0x2D:
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if (this.state === ClientState.Play)
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this.handleChunkData(decoder);
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break;
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case 0x2C:
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if (this.state === ClientState.Play)
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this.handleKeepAlive(decoder);
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break;
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case 0x31:
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if (this.state === ClientState.Play)
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this.handlePlayLogin(decoder);
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break;
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256
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case 0x35:
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257
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if (this.state === ClientState.Play)
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this.handleUpdateEntityPosition(decoder);
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break;
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260
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case 0x36:
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261
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if (this.state === ClientState.Play)
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262
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this.handleUpdateEntityPositionRotation(decoder);
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+
break;
|
|
264
|
+
case 0x41:
|
|
265
|
+
if (this.state === ClientState.Play)
|
|
266
|
+
this.handlePlayerChat(decoder);
|
|
267
|
+
break;
|
|
268
|
+
case 0x48:
|
|
269
|
+
if (this.state === ClientState.Play)
|
|
270
|
+
this.handleSynchronizePlayerPosition(decoder);
|
|
271
|
+
break;
|
|
272
|
+
case 0x4D:
|
|
273
|
+
if (this.state === ClientState.Play)
|
|
274
|
+
this.handleRemoveEntity(decoder);
|
|
275
|
+
break;
|
|
276
|
+
case 0x57:
|
|
277
|
+
if (this.state === ClientState.Play)
|
|
278
|
+
this.handleSetActionBar(decoder);
|
|
279
|
+
break;
|
|
280
|
+
case 0x65:
|
|
281
|
+
if (this.state === ClientState.Play)
|
|
282
|
+
this.handleSetEntityVelocity(decoder);
|
|
283
|
+
break;
|
|
284
|
+
case 0x79:
|
|
285
|
+
if (this.state === ClientState.Play)
|
|
286
|
+
this.handleSystemMessage(decoder);
|
|
287
|
+
break;
|
|
288
|
+
}
|
|
289
|
+
this.bufferPool = this.bufferPool.subarray(expectedPacketEnd);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
// Login
|
|
293
|
+
handleLoginDisconnect(decoder) {
|
|
294
|
+
const reason = JSON.parse(decoder.readString());
|
|
295
|
+
const text = (0, decoder_1.getTextFromTextComponent)(reason);
|
|
296
|
+
this.status = ClientStatus.Disconnected;
|
|
297
|
+
this.state = ClientState.Disconnected;
|
|
298
|
+
this.wipePlayData();
|
|
299
|
+
this.emit("disconnect", text.toString());
|
|
300
|
+
this.emit("disconnectRaw", reason);
|
|
301
|
+
this.disconnect();
|
|
302
|
+
}
|
|
303
|
+
handleEncryption(decoder) {
|
|
304
|
+
const serverId = decoder.readString(); // Should be ignored in 1.7+ server
|
|
305
|
+
const publicKey = decoder.readRawPrefixedArray(8);
|
|
306
|
+
const verifyToken = decoder.readRawPrefixedArray(8);
|
|
307
|
+
const shoudlCallMojang = decoder.readBoolean(); // I'm too lazy to do this D:
|
|
308
|
+
const sharedSecret = (0, node_crypto_1.randomBytes)(16);
|
|
309
|
+
this.sharedSecret = sharedSecret;
|
|
310
|
+
this.cipher = (0, node_crypto_1.createCipheriv)("aes-128-cfb8", this.sharedSecret, this.sharedSecret);
|
|
311
|
+
this.decipher = (0, node_crypto_1.createDecipheriv)("aes-128-cfb8", this.sharedSecret, this.sharedSecret);
|
|
312
|
+
this.sendEncryptionResponse(publicKey, verifyToken);
|
|
313
|
+
}
|
|
314
|
+
handleSetCompression(decoder) {
|
|
315
|
+
const threshold = decoder.readVarInt();
|
|
316
|
+
if (threshold < 0)
|
|
317
|
+
this.compressionThreshold = -1;
|
|
318
|
+
else
|
|
319
|
+
this.compressionThreshold = threshold;
|
|
320
|
+
}
|
|
321
|
+
handleLoginSucess(decoder) {
|
|
322
|
+
const uuid = decoder.readUUID();
|
|
323
|
+
const username = decoder.readString();
|
|
324
|
+
this.player = {
|
|
325
|
+
uuid,
|
|
326
|
+
username,
|
|
327
|
+
entityId: 0,
|
|
328
|
+
dimension: "",
|
|
329
|
+
gameMode: GameMode.Survival,
|
|
330
|
+
position: {
|
|
331
|
+
x: 0,
|
|
332
|
+
y: 0,
|
|
333
|
+
z: 0,
|
|
334
|
+
},
|
|
335
|
+
velocity: {
|
|
336
|
+
x: 0,
|
|
337
|
+
y: 0,
|
|
338
|
+
z: 0,
|
|
339
|
+
},
|
|
340
|
+
angle: {
|
|
341
|
+
yaw: 0,
|
|
342
|
+
pitch: 0,
|
|
343
|
+
}
|
|
344
|
+
};
|
|
345
|
+
this.sendLoginAck();
|
|
346
|
+
}
|
|
347
|
+
// Configure
|
|
348
|
+
handleKnownPack(decoder) {
|
|
349
|
+
const packs = decoder.readPrefixedArray((decoder) => ({
|
|
350
|
+
namespace: decoder.readString(),
|
|
351
|
+
id: decoder.readString(),
|
|
352
|
+
version: decoder.readString()
|
|
353
|
+
}));
|
|
354
|
+
this.server.knownPacks = packs;
|
|
355
|
+
// this.sendKnownPack(this.option.loadRegistry === true ? [] : packs);
|
|
356
|
+
this.sendKnownPack([]);
|
|
357
|
+
}
|
|
358
|
+
handleRegistryData(decoder) {
|
|
359
|
+
const id = decoder.readString();
|
|
360
|
+
const entries = decoder.readPrefixedArray((decoder) => ({
|
|
361
|
+
id: decoder.readString(),
|
|
362
|
+
data: decoder.readPrefixedOptional((decoder) => decoder.readNBT())
|
|
363
|
+
}));
|
|
364
|
+
if (!this.registry)
|
|
365
|
+
this.registry = {};
|
|
366
|
+
const registry = this.registry;
|
|
367
|
+
if (!(id in registry))
|
|
368
|
+
registry[id] = [];
|
|
369
|
+
registry[id].push(...entries);
|
|
370
|
+
}
|
|
371
|
+
handleConfiguarionPlayDisconnect(decoder) {
|
|
372
|
+
const reason = decoder.readNBT();
|
|
373
|
+
const text = (0, decoder_1.getTextFromTextComponent)(reason);
|
|
374
|
+
this.status = ClientStatus.Disconnected;
|
|
375
|
+
this.state = ClientState.Disconnected;
|
|
376
|
+
this.wipePlayData();
|
|
377
|
+
this.emit("disconnect", text.toString());
|
|
378
|
+
this.emit("disconnectRaw", reason);
|
|
379
|
+
this.disconnect();
|
|
380
|
+
}
|
|
381
|
+
// Play
|
|
382
|
+
handlePlayLogin(decoder) {
|
|
383
|
+
const entityId = decoder.readInt(), isHardcore = decoder.readBoolean(), dimensions = decoder.readPrefixedArray((decoder) => decoder.readString()), maxPlayers = decoder.readVarInt(), viewDistance = decoder.readVarInt(), simulationDistance = decoder.readVarInt();
|
|
384
|
+
decoder.readBoolean(); // Reduced Debug Info
|
|
385
|
+
decoder.readBoolean(); // Enable respawn screen
|
|
386
|
+
decoder.readBoolean(); // Do limited crafting
|
|
387
|
+
decoder.readVarInt(); // Dimension Type
|
|
388
|
+
const dimensionName = decoder.readString();
|
|
389
|
+
decoder.readLong(); // Hashed seed
|
|
390
|
+
const gameMode = decoder.readUByte();
|
|
391
|
+
this.world = {
|
|
392
|
+
hardcore: isHardcore,
|
|
393
|
+
dimensions,
|
|
394
|
+
maxPlayers,
|
|
395
|
+
viewDistance,
|
|
396
|
+
simulationDistance,
|
|
397
|
+
chunks: {},
|
|
398
|
+
entities: {}
|
|
399
|
+
}; // To avoid type conflict
|
|
400
|
+
this.player.dimension = dimensionName;
|
|
401
|
+
this.player.entityId = entityId;
|
|
402
|
+
this.player.gameMode = gameMode;
|
|
403
|
+
this.status = ClientStatus.Ready;
|
|
404
|
+
this.emit("ready", this);
|
|
405
|
+
}
|
|
406
|
+
handleSynchronizePlayerPosition(decoder) {
|
|
407
|
+
const teleportId = decoder.readVarInt();
|
|
408
|
+
const x = decoder.readDouble(), y = decoder.readDouble(), z = decoder.readDouble(), velX = decoder.readDouble(), velY = decoder.readDouble(), velZ = decoder.readDouble(), yaw = decoder.readFloat() % 360, pitch = decoder.readFloat() % 360;
|
|
409
|
+
const flag = decoder.readTeleportFlag();
|
|
410
|
+
const { position, velocity, angle } = this.player;
|
|
411
|
+
let { x: newPosX, y: newPosY, z: newPosZ } = position;
|
|
412
|
+
let { x: newVelX, y: newVelY, z: newVelZ } = velocity;
|
|
413
|
+
let { yaw: newYaw, pitch: newPitch } = angle;
|
|
414
|
+
if (flag.x)
|
|
415
|
+
newPosX += x;
|
|
416
|
+
else
|
|
417
|
+
newPosX = x;
|
|
418
|
+
if (flag.y)
|
|
419
|
+
newPosY += y;
|
|
420
|
+
else
|
|
421
|
+
newPosY = y;
|
|
422
|
+
if (flag.z)
|
|
423
|
+
newPosZ += z;
|
|
424
|
+
else
|
|
425
|
+
newPosZ = z;
|
|
426
|
+
if (flag.velX)
|
|
427
|
+
newVelX += velX;
|
|
428
|
+
else
|
|
429
|
+
newVelX = velX;
|
|
430
|
+
if (flag.velY)
|
|
431
|
+
newVelY += velY;
|
|
432
|
+
else
|
|
433
|
+
newVelY = velY;
|
|
434
|
+
if (flag.velZ)
|
|
435
|
+
newVelZ += velZ;
|
|
436
|
+
else
|
|
437
|
+
newVelZ = velZ;
|
|
438
|
+
if (flag.yaw)
|
|
439
|
+
newYaw += yaw;
|
|
440
|
+
else
|
|
441
|
+
newYaw = yaw;
|
|
442
|
+
if (flag.pitch)
|
|
443
|
+
newPitch += pitch;
|
|
444
|
+
else
|
|
445
|
+
newPitch = pitch;
|
|
446
|
+
const newPosition = { x: newPosX, y: newPosY, z: newPosZ }, newVelocity = { x: newVelX, y: newVelY, z: newVelZ }, newAngle = { yaw: newYaw, pitch: newPitch };
|
|
447
|
+
this.player = {
|
|
448
|
+
...this.player,
|
|
449
|
+
position: newPosition,
|
|
450
|
+
velocity: newVelocity,
|
|
451
|
+
angle: newAngle,
|
|
452
|
+
};
|
|
453
|
+
this.emit("playerPosition", { x: newPosX, y: newPosY, z: newPosZ });
|
|
454
|
+
this.sendConfirmTeleportation(teleportId);
|
|
455
|
+
this.sendPlayerPosRot(newPosition, newAngle, true, false);
|
|
456
|
+
}
|
|
457
|
+
handleKeepAlive(decoder) {
|
|
458
|
+
const aliveID = decoder.readLong();
|
|
459
|
+
this.sendKeepAlive(aliveID);
|
|
460
|
+
}
|
|
461
|
+
handleChangeGameMode(decoder) {
|
|
462
|
+
const gameMode = decoder.readUByte();
|
|
463
|
+
this.player.gameMode = gameMode;
|
|
464
|
+
}
|
|
465
|
+
// Chunk
|
|
466
|
+
handleChunkData(decoder) {
|
|
467
|
+
const chunkX = decoder.readInt(), chunkZ = decoder.readInt(), heightMaps = decoder.readPrefixedArray(decoder => ({
|
|
468
|
+
type: decoder.readVarInt(),
|
|
469
|
+
data: decoder.readPrefixedArray(decoder => decoder.readLong())
|
|
470
|
+
})), // Not used yet
|
|
471
|
+
chunkData = decoder.readPrefixedArray(decoder => decoder.readByte()), blockEntities = decoder.readPrefixedArray(decoder => {
|
|
472
|
+
const packedXZ = decoder.readByte(), y = decoder.readShort(), type = decoder.readVarInt(), nbt = decoder.readNBT();
|
|
473
|
+
const x = (packedXZ >> 4) & 15, z = packedXZ & 15;
|
|
474
|
+
const packedPosition = (0, static_1.packBlockPos)(x, y, z);
|
|
475
|
+
return { packedPosition, type, nbt };
|
|
476
|
+
});
|
|
477
|
+
// this.world!.chunks[`${this.player!.dimension}:${chunkX}:${chunkZ}`] = [];
|
|
478
|
+
const chunkSections = {};
|
|
479
|
+
const chunkDataDecoder = new decoder_1.BinaryDecoder(Buffer.from(chunkData));
|
|
480
|
+
for (let height = 0; height < (static_1.SectionsPerChunk[this.player.dimension] || 0); height++) {
|
|
481
|
+
const blockCount = chunkDataDecoder.readShort();
|
|
482
|
+
const fluidCount = chunkDataDecoder.readShort();
|
|
483
|
+
// Blocks
|
|
484
|
+
let blockStateBPE = chunkDataDecoder.readUByte();
|
|
485
|
+
let blockStatePalettes = [];
|
|
486
|
+
if (blockStateBPE === 0) {
|
|
487
|
+
blockStatePalettes = [chunkDataDecoder.readVarInt()];
|
|
488
|
+
}
|
|
489
|
+
else if (blockStateBPE <= 8) {
|
|
490
|
+
// Indirect palette
|
|
491
|
+
if (blockStateBPE < 4)
|
|
492
|
+
blockStateBPE = 4; // BPE smaller than 4 will be rounđe up to 4
|
|
493
|
+
blockStatePalettes = chunkDataDecoder.readPrefixedArray(decoder => decoder.readVarInt());
|
|
494
|
+
}
|
|
495
|
+
else {
|
|
496
|
+
// Direct palette (no palette array)
|
|
497
|
+
}
|
|
498
|
+
const blockEntriesPerSection = 4096;
|
|
499
|
+
const blockEntriesPerLong = Math.floor(64 / blockStateBPE);
|
|
500
|
+
let blockDataArray = null;
|
|
501
|
+
if (blockStateBPE !== 0) {
|
|
502
|
+
const blockDataArrayLength = Math.floor((blockEntriesPerSection + blockEntriesPerLong - 1) / blockEntriesPerLong);
|
|
503
|
+
blockDataArray = new BigInt64Array(chunkDataDecoder.readArray(blockDataArrayLength, (decoder) => decoder.readLong()));
|
|
504
|
+
}
|
|
505
|
+
// Biomes - Not used yet, but need to be read to advance decoder
|
|
506
|
+
const biomeBPE = chunkDataDecoder.readUByte();
|
|
507
|
+
let biomePalettes = [];
|
|
508
|
+
if (biomeBPE === 0) {
|
|
509
|
+
biomePalettes = [chunkDataDecoder.readVarInt()]; // Palette value
|
|
510
|
+
}
|
|
511
|
+
else if (biomeBPE <= 3) {
|
|
512
|
+
// Indirect palette
|
|
513
|
+
biomePalettes = chunkDataDecoder.readPrefixedArray(decoder => decoder.readVarInt());
|
|
514
|
+
}
|
|
515
|
+
else {
|
|
516
|
+
// Direct palette (no palette array)
|
|
517
|
+
}
|
|
518
|
+
const biomeEntriesPerSection = 64;
|
|
519
|
+
const biomeEntriesPerLong = Math.floor(64 / biomeBPE);
|
|
520
|
+
let biomeDataArray = null;
|
|
521
|
+
if (biomeBPE !== 0) {
|
|
522
|
+
const biomeDataArrayLength = Math.floor((biomeEntriesPerSection + biomeEntriesPerLong - 1) / biomeEntriesPerLong);
|
|
523
|
+
biomeDataArray = new BigInt64Array(chunkDataDecoder.readArray(biomeDataArrayLength, (decoder) => decoder.readLong()));
|
|
524
|
+
}
|
|
525
|
+
chunkSections[height] = {
|
|
526
|
+
block: {
|
|
527
|
+
bpe: blockStateBPE,
|
|
528
|
+
palette: blockStatePalettes,
|
|
529
|
+
data: blockDataArray
|
|
530
|
+
},
|
|
531
|
+
biome: {
|
|
532
|
+
bpe: biomeBPE,
|
|
533
|
+
palette: biomePalettes,
|
|
534
|
+
data: biomeDataArray
|
|
535
|
+
}
|
|
536
|
+
};
|
|
537
|
+
this.emit("loadChunk", chunkX, height, chunkZ);
|
|
538
|
+
}
|
|
539
|
+
const blockEntitiesObj = Object.fromEntries(blockEntities.map(val => [val.packedPosition, { type: val.type, data: val.nbt }]));
|
|
540
|
+
this.world.chunks[`${this.player.dimension}:${chunkX}:${chunkZ}`] = {
|
|
541
|
+
sections: chunkSections,
|
|
542
|
+
blockEntities: blockEntitiesObj
|
|
543
|
+
};
|
|
544
|
+
}
|
|
545
|
+
handleUnloadChunk(decoder) {
|
|
546
|
+
const chunkZ = decoder.readInt(), chunkX = decoder.readInt();
|
|
547
|
+
delete this.world.chunks[`${this.player.dimension}:${chunkX}:${chunkZ}`];
|
|
548
|
+
this.emit("unloadChunk", chunkX, chunkZ);
|
|
549
|
+
}
|
|
550
|
+
handleBlockEntityData(decoder) {
|
|
551
|
+
const location = decoder.readPosition(), type = decoder.readVarInt(), data = decoder.readNBT();
|
|
552
|
+
const chunkX = Math.floor(location.x / 16), chunkZ = Math.floor(location.z / 16);
|
|
553
|
+
const xWitinChunk = location.x % 16, zWitinChunk = location.z % 16;
|
|
554
|
+
const packedPosition = (0, static_1.packBlockPos)(xWitinChunk, location.y, zWitinChunk);
|
|
555
|
+
if (`${this.player.dimension}:${chunkX}:${chunkZ}` in this.world.chunks)
|
|
556
|
+
this.world.chunks[`${this.player.dimension}:${chunkX}:${chunkZ}`].blockEntities[packedPosition] = {
|
|
557
|
+
type,
|
|
558
|
+
data
|
|
559
|
+
};
|
|
560
|
+
}
|
|
561
|
+
// Entity
|
|
562
|
+
handleSpawnEntity(decoder) {
|
|
563
|
+
const id = decoder.readVarInt(), UUID = decoder.readUUID(), type = decoder.readVarInt(), x = decoder.readDouble(), y = decoder.readDouble(), z = decoder.readDouble(), velocity = decoder.readLpVec3(), pitch = decoder.readAngle(), yaw = decoder.readAngle(), headYaw = decoder.readAngle(), data = decoder.readVarInt();
|
|
564
|
+
this.world.entities[id] = {
|
|
565
|
+
id,
|
|
566
|
+
type,
|
|
567
|
+
position: { x, y, z },
|
|
568
|
+
velocity,
|
|
569
|
+
angle: {
|
|
570
|
+
pitch,
|
|
571
|
+
yaw
|
|
572
|
+
},
|
|
573
|
+
data
|
|
574
|
+
};
|
|
575
|
+
this.emit("spawnEntity", this.world.entities[id]);
|
|
576
|
+
}
|
|
577
|
+
handleTeleportEntity(decoder) {
|
|
578
|
+
const id = decoder.readVarInt(), x = decoder.readDouble(), y = decoder.readDouble(), z = decoder.readDouble(), velX = decoder.readDouble(), velY = decoder.readDouble(), velZ = decoder.readDouble(), pitch = decoder.readAngle(), yaw = decoder.readAngle();
|
|
579
|
+
if (id in this.world.entities) {
|
|
580
|
+
this.world.entities[id].position = { x, y, z };
|
|
581
|
+
this.world.entities[id].velocity = { x: velX, y: velY, z: velZ };
|
|
582
|
+
this.world.entities[id].angle = { pitch, yaw };
|
|
583
|
+
this.emit("updateEntity", this.world.entities[id]);
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
handleUpdateEntityPosition(decoder) {
|
|
587
|
+
const id = decoder.readVarInt(), delX = decoder.readFixedPoint(decoder.readShort(), 12), delY = decoder.readFixedPoint(decoder.readShort(), 12), delZ = decoder.readFixedPoint(decoder.readShort(), 12);
|
|
588
|
+
if (id in this.world.entities) {
|
|
589
|
+
let { x, y, z } = this.world.entities[id].position;
|
|
590
|
+
x += delX;
|
|
591
|
+
y += delY;
|
|
592
|
+
z += delZ;
|
|
593
|
+
this.world.entities[id].position = { x, y, z };
|
|
594
|
+
this.emit("updateEntity", this.world.entities[id]);
|
|
595
|
+
}
|
|
596
|
+
}
|
|
597
|
+
handleUpdateEntityPositionRotation(decoder) {
|
|
598
|
+
const id = decoder.readVarInt(), delX = decoder.readFixedPoint(decoder.readShort(), 12), delY = decoder.readFixedPoint(decoder.readShort(), 12), delZ = decoder.readFixedPoint(decoder.readShort(), 12), pitch = decoder.readAngle(), yaw = decoder.readAngle();
|
|
599
|
+
if (id in this.world.entities) {
|
|
600
|
+
let { x, y, z } = this.world.entities[id].position;
|
|
601
|
+
x += delX;
|
|
602
|
+
y += delY;
|
|
603
|
+
z += delZ;
|
|
604
|
+
this.world.entities[id].position = { x, y, z };
|
|
605
|
+
this.world.entities[id].angle = { yaw, pitch };
|
|
606
|
+
this.emit("updateEntity", this.world.entities[id]);
|
|
607
|
+
}
|
|
608
|
+
}
|
|
609
|
+
handleSetEntityVelocity(decoder) {
|
|
610
|
+
const entityId = decoder.readVarInt(), velocity = decoder.readLpVec3();
|
|
611
|
+
if (entityId in this.world.entities)
|
|
612
|
+
this.world.entities[entityId].velocity = velocity;
|
|
613
|
+
}
|
|
614
|
+
handleRemoveEntity(decoder) {
|
|
615
|
+
const entities = decoder.readPrefixedArray((decoder) => decoder.readVarInt());
|
|
616
|
+
for (const entityId of entities) {
|
|
617
|
+
delete this.world.entities[entityId];
|
|
618
|
+
this.emit("removeEntity", entityId);
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
// Chat
|
|
622
|
+
handlePlayerChat(decoder) {
|
|
623
|
+
const globalIndex = decoder.readVarInt(), senderUUID = decoder.readUUID(), index = decoder.readVarInt(), messageSignature = decoder.readPrefixedOptional(decoder => decoder.readArray(256, decoder => decoder.readByte())), message = decoder.readString(), timestamp = decoder.readLong(), salt = decoder.readLong(), previousMessages = decoder.readPrefixedArray(decoder => {
|
|
624
|
+
const id = decoder.readVarInt();
|
|
625
|
+
let signature;
|
|
626
|
+
if (id === 0)
|
|
627
|
+
signature = decoder.readArray(256, decoder => decoder.readByte());
|
|
628
|
+
return { id, signature };
|
|
629
|
+
}), unsignedContent = decoder.readPrefixedOptional(decoder => decoder.readNBT()), // Text component
|
|
630
|
+
filterType = decoder.readVarInt(), filterTypeBits = filterType === 1 ? decoder.readPrefixedArray(decoder => decoder.readLong()) : undefined, chatType = decoder.readIdOrX(decoder => decoder.readChatType()), senderName = decoder.readNBT(), targetName = decoder.readPrefixedOptional(decoder => decoder.readNBT());
|
|
631
|
+
const senderNameText = (0, decoder_1.getTextFromTextComponent)(senderName).toString(), targetNameText = targetName ?? (0, decoder_1.getTextFromTextComponent)(targetName).toString();
|
|
632
|
+
this.emit("message", {
|
|
633
|
+
sender: senderNameText,
|
|
634
|
+
target: targetNameText,
|
|
635
|
+
content: message,
|
|
636
|
+
raw: {
|
|
637
|
+
sender: senderName,
|
|
638
|
+
target: targetName,
|
|
639
|
+
content: unsignedContent,
|
|
640
|
+
}
|
|
641
|
+
});
|
|
642
|
+
}
|
|
643
|
+
handleSystemMessage(decoder) {
|
|
644
|
+
const content = decoder.readNBT(), isActionbar = decoder.readBoolean();
|
|
645
|
+
const text = (0, decoder_1.getTextFromTextComponent)(content);
|
|
646
|
+
if (isActionbar) {
|
|
647
|
+
this.emit("actionBar", text.toString());
|
|
648
|
+
this.emit("actionBarRaw", content);
|
|
649
|
+
}
|
|
650
|
+
else {
|
|
651
|
+
this.emit("systemMessage", text.toString());
|
|
652
|
+
this.emit("systemMessageRaw", content);
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
handleSetActionBar(decoder) {
|
|
656
|
+
const content = decoder.readNBT();
|
|
657
|
+
const text = (0, decoder_1.getTextFromTextComponent)(content);
|
|
658
|
+
this.emit("actionBar", text.toString());
|
|
659
|
+
this.emit("actionBarRaw", content);
|
|
660
|
+
}
|
|
661
|
+
handleDisguisedChatMessage(decoder) {
|
|
662
|
+
const message = decoder.readNBT(), chatType = decoder.readChatType(), senderName = decoder.readNBT(), targetName = decoder.readPrefixedOptional(decoder => decoder.readNBT());
|
|
663
|
+
const messageText = (0, decoder_1.getTextFromTextComponent)(message).toString(), senderNameText = (0, decoder_1.getTextFromTextComponent)(senderName).toString(), targetNameText = targetName ?? (0, decoder_1.getTextFromTextComponent)(targetName).toString();
|
|
664
|
+
this.emit("message", {
|
|
665
|
+
sender: senderNameText,
|
|
666
|
+
target: targetNameText,
|
|
667
|
+
content: messageText,
|
|
668
|
+
raw: {
|
|
669
|
+
sender: senderName,
|
|
670
|
+
target: targetName,
|
|
671
|
+
content: message,
|
|
672
|
+
}
|
|
673
|
+
});
|
|
674
|
+
}
|
|
675
|
+
/*
|
|
676
|
+
* Send packet
|
|
677
|
+
*/
|
|
678
|
+
write(buf) {
|
|
679
|
+
if (this.status == ClientStatus.Disconnected || !this.socket.writable)
|
|
680
|
+
throw new error_1.SockerIsNotWritable();
|
|
681
|
+
let sendBuffer = buf;
|
|
682
|
+
if (this.cipher)
|
|
683
|
+
sendBuffer = this.cipher.update(sendBuffer);
|
|
684
|
+
this.socket.write(sendBuffer);
|
|
685
|
+
}
|
|
686
|
+
sendPacket(packetId, content) {
|
|
687
|
+
const encodePacketId = new encoder_1.BinaryEncoder();
|
|
688
|
+
encodePacketId.writeVarInt(packetId);
|
|
689
|
+
const sendData = Buffer.concat([encodePacketId.getBuffer(), content]);
|
|
690
|
+
let packet;
|
|
691
|
+
if (this.compressionThreshold !== 0) {
|
|
692
|
+
let data;
|
|
693
|
+
let uncompressedLength;
|
|
694
|
+
if (this.compressionThreshold > 0 && sendData.length > this.compressionThreshold) {
|
|
695
|
+
uncompressedLength = sendData.length;
|
|
696
|
+
data = (0, node_zlib_1.deflateSync)(sendData);
|
|
697
|
+
}
|
|
698
|
+
else {
|
|
699
|
+
uncompressedLength = 0;
|
|
700
|
+
data = sendData;
|
|
701
|
+
}
|
|
702
|
+
const dataLengthEncoder = new encoder_1.BinaryEncoder();
|
|
703
|
+
dataLengthEncoder.writeVarInt(uncompressedLength);
|
|
704
|
+
const dataLengthBuf = dataLengthEncoder.getBuffer();
|
|
705
|
+
const packetLengthEncoder = new encoder_1.BinaryEncoder();
|
|
706
|
+
packetLengthEncoder.writeVarInt(dataLengthBuf.length + data.length);
|
|
707
|
+
packet = Buffer.concat([packetLengthEncoder.getBuffer(), dataLengthBuf, data]);
|
|
708
|
+
}
|
|
709
|
+
else {
|
|
710
|
+
const packetLengthEncoder = new encoder_1.BinaryEncoder();
|
|
711
|
+
packetLengthEncoder.writeVarInt(sendData.length);
|
|
712
|
+
packet = Buffer.concat([packetLengthEncoder.getBuffer(), sendData]);
|
|
713
|
+
}
|
|
714
|
+
this.write(packet);
|
|
715
|
+
}
|
|
716
|
+
// Login
|
|
717
|
+
sendHandshake() {
|
|
718
|
+
this.state = ClientState.Handshake;
|
|
719
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
720
|
+
encoder.writeVarInt(this.option.protocolVersion);
|
|
721
|
+
encoder.writeString(this.option.host);
|
|
722
|
+
encoder.writeUShort(this.option.port);
|
|
723
|
+
encoder.writeVarInt(2);
|
|
724
|
+
this.sendPacket(0x00, encoder.getBuffer());
|
|
725
|
+
}
|
|
726
|
+
sendLoginStart() {
|
|
727
|
+
this.state = ClientState.Login;
|
|
728
|
+
this.status = ClientStatus.Logining;
|
|
729
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
730
|
+
const playerName = this.option.playerName;
|
|
731
|
+
const playerUUID = this.playerUUID;
|
|
732
|
+
encoder.writeString(playerName);
|
|
733
|
+
encoder.concat(playerUUID);
|
|
734
|
+
this.sendPacket(0x00, encoder.getBuffer());
|
|
735
|
+
}
|
|
736
|
+
sendEncryptionResponse(publicKey, verifyToken) {
|
|
737
|
+
const encryptedSecret = (0, node_crypto_1.publicEncrypt)({
|
|
738
|
+
key: (0, node_crypto_1.createPublicKey)({ key: publicKey, format: 'der', type: 'spki' }),
|
|
739
|
+
padding: node_crypto_1.constants.RSA_PKCS1_PADDING
|
|
740
|
+
}, this.sharedSecret);
|
|
741
|
+
const encryptedVerifyToken = (0, node_crypto_1.publicEncrypt)({
|
|
742
|
+
key: (0, node_crypto_1.createPublicKey)({ key: publicKey, format: 'der', type: 'spki' }),
|
|
743
|
+
padding: node_crypto_1.constants.RSA_PKCS1_PADDING
|
|
744
|
+
}, verifyToken);
|
|
745
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
746
|
+
encoder.writeRawPrefixedArray(encryptedSecret, 8);
|
|
747
|
+
encoder.writeRawPrefixedArray(encryptedVerifyToken, 8);
|
|
748
|
+
this.sendPacket(0x01, encoder.getBuffer());
|
|
749
|
+
}
|
|
750
|
+
sendLoginAck() {
|
|
751
|
+
this.state = ClientState.Configure;
|
|
752
|
+
this.server = {};
|
|
753
|
+
this.sendPacket(0x03, Buffer.alloc(0));
|
|
754
|
+
}
|
|
755
|
+
// Configuring
|
|
756
|
+
sendKnownPack(knownPacks) {
|
|
757
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
758
|
+
encoder.writePrefixedArray(knownPacks.length, (encoder, ind) => {
|
|
759
|
+
const pack = knownPacks[ind];
|
|
760
|
+
return encoder
|
|
761
|
+
.writeString(pack.namespace)
|
|
762
|
+
.writeString(pack.id)
|
|
763
|
+
.writeString(pack.version);
|
|
764
|
+
});
|
|
765
|
+
this.sendPacket(0x07, encoder.getBuffer());
|
|
766
|
+
}
|
|
767
|
+
sendConfigureAck() {
|
|
768
|
+
this.state = ClientState.Play;
|
|
769
|
+
this.sendPacket(0x3, Buffer.alloc(0));
|
|
770
|
+
}
|
|
771
|
+
// Play
|
|
772
|
+
sendConfirmTeleportation(teleportId) {
|
|
773
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
774
|
+
encoder.writeVarInt(teleportId);
|
|
775
|
+
this.sendPacket(0, encoder.getBuffer());
|
|
776
|
+
}
|
|
777
|
+
sendKeepAlive(id) {
|
|
778
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
779
|
+
encoder.writeLong(id);
|
|
780
|
+
this.sendPacket(0x1C, encoder.getBuffer());
|
|
781
|
+
}
|
|
782
|
+
sendPlayerPosRot(pos, rot, onGround, pushingWall) {
|
|
783
|
+
let flag = 0;
|
|
784
|
+
if (onGround)
|
|
785
|
+
flag |= 1;
|
|
786
|
+
if (pushingWall)
|
|
787
|
+
flag |= 1 << 2;
|
|
788
|
+
// // console.log({ pos, rot, flag });
|
|
789
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
790
|
+
encoder.writeDouble(pos.x);
|
|
791
|
+
encoder.writeDouble(pos.y);
|
|
792
|
+
encoder.writeDouble(pos.z);
|
|
793
|
+
encoder.writeFloat(rot.yaw);
|
|
794
|
+
encoder.writeFloat(rot.pitch);
|
|
795
|
+
encoder.writeByte(flag);
|
|
796
|
+
this.sendPacket(0x1F, encoder.getBuffer());
|
|
797
|
+
}
|
|
798
|
+
sendPlayerPos(pos, onGround, pushingWall) {
|
|
799
|
+
let flag = 0;
|
|
800
|
+
if (onGround)
|
|
801
|
+
flag &= 1;
|
|
802
|
+
if (pushingWall)
|
|
803
|
+
flag |= 1 << 2;
|
|
804
|
+
// // console.log({ pos, flag });
|
|
805
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
806
|
+
encoder.writeDouble(pos.x);
|
|
807
|
+
encoder.writeDouble(pos.y);
|
|
808
|
+
encoder.writeDouble(pos.z);
|
|
809
|
+
encoder.writeByte(flag);
|
|
810
|
+
this.sendPacket(0x1E, encoder.getBuffer());
|
|
811
|
+
}
|
|
812
|
+
sendPlayerRot(rot, onGround, pushingWall) {
|
|
813
|
+
let flag = 0;
|
|
814
|
+
if (onGround)
|
|
815
|
+
flag &= 1;
|
|
816
|
+
if (pushingWall)
|
|
817
|
+
flag |= 1 << 2;
|
|
818
|
+
// // console.log({ rot, flag });
|
|
819
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
820
|
+
encoder.writeFloat(rot.yaw);
|
|
821
|
+
encoder.writeFloat(rot.pitch);
|
|
822
|
+
encoder.writeByte(flag);
|
|
823
|
+
this.sendPacket(0x20, encoder.getBuffer());
|
|
824
|
+
}
|
|
825
|
+
sendPlayerStatus(onGround, pushingWall) {
|
|
826
|
+
let flag = 0;
|
|
827
|
+
if (onGround)
|
|
828
|
+
flag &= 1;
|
|
829
|
+
if (pushingWall)
|
|
830
|
+
flag |= 1 << 2;
|
|
831
|
+
// // console.log({ flag });
|
|
832
|
+
const encoder = new encoder_1.BinaryEncoder();
|
|
833
|
+
encoder.writeByte(flag);
|
|
834
|
+
this.sendPacket(0x21, encoder.getBuffer());
|
|
835
|
+
}
|
|
836
|
+
}
|
|
837
|
+
exports.TCPClient = TCPClient;
|
|
838
|
+
//# sourceMappingURL=tcp.js.map
|