@vaitosoi/minejs 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/aabb.d.ts +197 -0
- package/dist/base/aabb.d.ts.map +1 -0
- package/dist/base/aabb.js +576 -0
- package/dist/base/aabb.js.map +1 -0
- package/dist/base/bitset.d.ts +9 -0
- package/dist/base/bitset.d.ts.map +1 -0
- package/dist/base/bitset.js +46 -0
- package/dist/base/bitset.js.map +1 -0
- package/dist/base/block.d.ts +86 -0
- package/dist/base/block.d.ts.map +1 -0
- package/dist/base/block.js +232 -0
- package/dist/base/block.js.map +1 -0
- package/dist/base/direction.d.ts +153 -0
- package/dist/base/direction.d.ts.map +1 -0
- package/dist/base/direction.js +288 -0
- package/dist/base/direction.js.map +1 -0
- package/dist/base/entity.d.ts +43 -0
- package/dist/base/entity.d.ts.map +1 -0
- package/dist/base/entity.js +97 -0
- package/dist/base/entity.js.map +1 -0
- package/dist/base/error.d.ts +76 -0
- package/dist/base/error.d.ts.map +1 -0
- package/dist/base/error.js +141 -0
- package/dist/base/error.js.map +1 -0
- package/dist/base/event.d.ts +7 -0
- package/dist/base/event.d.ts.map +1 -0
- package/dist/base/event.js +3 -0
- package/dist/base/event.js.map +1 -0
- package/dist/base/math.d.ts +25 -0
- package/dist/base/math.d.ts.map +1 -0
- package/dist/base/math.js +69 -0
- package/dist/base/math.js.map +1 -0
- package/dist/base/player.d.ts +107 -0
- package/dist/base/player.d.ts.map +1 -0
- package/dist/base/player.js +543 -0
- package/dist/base/player.js.map +1 -0
- package/dist/base/registry.d.ts +50 -0
- package/dist/base/registry.d.ts.map +1 -0
- package/dist/base/registry.js +89 -0
- package/dist/base/registry.js.map +1 -0
- package/dist/base/tick.d.ts +19 -0
- package/dist/base/tick.d.ts.map +1 -0
- package/dist/base/tick.js +49 -0
- package/dist/base/tick.js.map +1 -0
- package/dist/base/typing.d.ts +3 -0
- package/dist/base/typing.d.ts.map +1 -0
- package/dist/base/typing.js +3 -0
- package/dist/base/typing.js.map +1 -0
- package/dist/client/auth.d.ts +39 -0
- package/dist/client/auth.d.ts.map +1 -0
- package/dist/client/auth.js +307 -0
- package/dist/client/auth.js.map +1 -0
- package/dist/client/client.d.ts +62 -0
- package/dist/client/client.d.ts.map +1 -0
- package/dist/client/client.js +98 -0
- package/dist/client/client.js.map +1 -0
- package/dist/client/static.d.ts +28 -0
- package/dist/client/static.d.ts.map +1 -0
- package/dist/client/static.js +43 -0
- package/dist/client/static.js.map +1 -0
- package/dist/client/tcp.d.ts +269 -0
- package/dist/client/tcp.d.ts.map +1 -0
- package/dist/client/tcp.js +838 -0
- package/dist/client/tcp.js.map +1 -0
- package/dist/index.d.ts +21 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js.map +1 -0
- package/dist/translator/decoder.d.ts +293 -0
- package/dist/translator/decoder.d.ts.map +1 -0
- package/dist/translator/decoder.js +668 -0
- package/dist/translator/decoder.js.map +1 -0
- package/dist/translator/encoder.d.ts +162 -0
- package/dist/translator/encoder.d.ts.map +1 -0
- package/dist/translator/encoder.js +430 -0
- package/dist/translator/encoder.js.map +1 -0
- package/dist/translator/static.d.ts +33 -0
- package/dist/translator/static.d.ts.map +1 -0
- package/dist/translator/static.js +42 -0
- package/dist/translator/static.js.map +1 -0
- package/package.json +10 -10
- package/src/base/aabb.ts +2 -0
- package/src/base/block.ts +4 -0
- package/src/base/direction.ts +5 -0
- package/src/base/error.ts +16 -0
- package/src/base/event.ts +1 -1
- package/src/base/math.ts +10 -0
- package/src/base/typing.ts +1 -0
- package/src/client/static.ts +4 -0
- package/src/translator/encoder.ts +2 -2
- package/src/translator/static.ts +9 -0
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{"version":3,"file":"bitset.js","sourceRoot":"","sources":["../../src/base/bitset.ts"],"names":[],"mappings":";;;;;;AAAA,oDAA6B;AAE7B;;GAEG;AACH,YAAoB,SAAQ,gBAAO;IACxB,YAAY,CAAC,SAAiB;QACjC,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;QAC3B,MAAM,IAAI,GAAI,IAAY,CAAC,MAAM,CAAC,CAAC;QACnC,IAAI,SAAS,GAAG,SAAS,KAAK,CAAC,CAAC;QAEhC,IAAI,SAAS,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC3B,2DAA2D;YAC3D,OAAQ,IAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC;QAC3D,CAAC;QAED,8DAA8D;QAC9D,2DAA2D;QAC3D,8DAA8D;QAC9D,IAAI,IAAI,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC;QAEhD,OAAO,IAAI,EAAE,CAAC;YACV,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;gBACb,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAG,yBAAyB;gBAC3D,IAAI,CAAC,GAAG,CAAC,CAAC;gBACV,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBACtC,EAAE;gBACN,CAAC;gBACD,OAAO,SAAS,GAAG,EAAE,GAAG,CAAC,CAAC;YAC9B,CAAC;YACD,SAAS,EAAE,CAAC;YACZ,IAAI,SAAS,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC3B,OAAQ,IAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;YAChE,CAAC;YACD,IAAI,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAAA,CAAC;IAEc,KAAK;QACjB,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IACvC,CAAC;CACJ"}
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import { TCPClient } from "../client/tcp";
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import { AABB, BaseAABB, VoxelShape } from "./aabb";
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import { BaseVec3, Direction, Vec3 } from "./direction";
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/**
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* Represent a state of a block
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*/
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export declare class BlockState {
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owner: Block;
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id: string;
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properties: Record<string, any>;
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boxes: BaseAABB[];
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shape: VoxelShape;
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constructor(owner: Block, id: string, properties: Record<string, any>, boxes: BaseAABB[]);
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private get;
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getFacing(): "north" | "south" | "west" | "east" | null;
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}
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/**
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* Represent a block
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*/
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export declare class Block {
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type: string;
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definitions: Record<"type" | "block_set_type" | string, any>;
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properties: Record<string, string[]>;
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states: BlockState[];
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constructor(type: string, definitions: Record<"type" | "block_set_type" | string, any>, properties: Record<string, string[]>, states: Record<string, any> | BlockState[]);
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private get;
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getType(): {};
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getFriction(): number;
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getBounciness(): number;
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getSpeedFactor(): number;
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getClimbable(): boolean;
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getJumpFactor(): number;
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}
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/**
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* Somehow, this is an equivalent implementation of Minecraft `Level`
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*/
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export declare class BlockManager {
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private tcp;
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constructor(tcp: TCPClient);
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/**
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* Check if the chunk section is loaded
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*/
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hasChunkAt(x: number, y: number, z: number): boolean;
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hasChunkAt(position: BaseVec3): boolean;
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/**
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* Get block state at position
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*/
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at(x: number, y: number, z: number): BlockState | null;
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at(position: BaseVec3): BlockState | null;
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/**
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* Query the entity in the section that intersec with BB
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* @param queryBB The querying bounding box
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* @returns
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*/
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queryAABB(queryBB: AABB): VoxelShape[];
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}
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interface Context {
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getBlockState: (position: BaseVec3) => VoxelShape;
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from: Vec3;
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to: Vec3;
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}
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/**
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* For clipping math
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*
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* @hidden
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*/
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export declare class BlockGetter {
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static clip(from: Vec3, to: Vec3, context: Context): BlockHitResult | null;
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static traverseBlocks<T, C = Context>(from: Vec3, to: Vec3, context: C, consumer: (context: C, position: BaseVec3) => T, missFactory: (context: C) => T): T;
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}
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/**
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* For clipping math
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*
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* @hidden
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*/
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export declare class BlockHitResult {
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miss: boolean;
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location: Vec3;
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direction: Direction;
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pos: BaseVec3;
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constructor(miss: boolean, location: Vec3, direction: Direction, pos: BaseVec3);
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static hit(location: Vec3, direction: Direction, pos: BaseVec3): BlockHitResult;
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static miss(location: Vec3, direction: Direction, pos: BaseVec3): BlockHitResult;
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}
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export {};
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//# sourceMappingURL=block.d.ts.map
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{"version":3,"file":"block.d.ts","sourceRoot":"","sources":["../../src/base/block.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,QAAQ,CAAC;AAGpD,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExD;;GAEG;AACH,qBAAa,UAAU;IAIR,KAAK,EAAE,KAAK;IACZ,EAAE,EAAE,MAAM;IACV,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAC/B,KAAK,EAAE,QAAQ,EAAE;IANrB,KAAK,EAAE,UAAU,CAAC;IAEzB,YACW,KAAK,EAAE,KAAK,EACZ,EAAE,EAAE,MAAM,EACV,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC/B,KAAK,EAAE,QAAQ,EAAE,EAW3B;IAED,OAAO,CAAC,GAAG;IAOJ,SAAS,IAAI,OAAO,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,IAAI,CAA+B;CAChG;AAED;;GAEG;AACH,qBAAa,KAAK;IAIH,IAAI,EAAE,MAAM;IACZ,WAAW,EAAE,MAAM,CAAC,MAAM,GAAG,gBAAgB,GAAG,MAAM,EAAE,GAAG,CAAC;IAC5D,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;IALxC,MAAM,EAAE,UAAU,EAAE,CAAC;IAE5B,YACW,IAAI,EAAE,MAAM,EACZ,WAAW,EAAE,MAAM,CAAC,MAAM,GAAG,gBAAgB,GAAG,MAAM,EAAE,GAAG,CAAC,EAC5D,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAC3C,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,UAAU,EAAE,EAQ7C;IAED,OAAO,CAAC,GAAG;IAOJ,OAAO,OAAgC;IACvC,WAAW,WAAwC;IACnD,aAAa,WAAwC;IACrD,cAAc,WAA0C;IACxD,YAAY,YAA2C;IACvD,aAAa,WAAyC;CAChE;AAED;;GAEG;AACH,qBAAa,YAAY;IACT,OAAO,CAAC,GAAG;IAAvB,YAAoB,GAAG,EAAE,SAAS,EAAK;IAEvC;;OAEG;IACI,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACrD,UAAU,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAAC;IAc/C;;OAEG;IACI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU,GAAG,IAAI,CAAC;IACvD,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,UAAU,GAAG,IAAI,CAAC;IAsBjD;;;;OAIG;IACI,SAAS,CAAC,OAAO,EAAE,IAAI,gBAkB7B;CACJ;AAED,UAAU,OAAO;IACb,aAAa,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,UAAU,CAAC;IAClD,IAAI,EAAE,IAAI,CAAC;IACX,EAAE,EAAE,IAAI,CAAA;CACX;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACpB,OAAc,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,yBAcxD;IAED,OAAc,cAAc,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,EACvC,IAAI,EAAE,IAAI,EACV,EAAE,EAAE,IAAI,EACR,OAAO,EAAE,CAAC,EACV,QAAQ,EAAE,CAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,KAAK,CAAC,EAC/C,WAAW,EAAE,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAkDrC;CACJ;AAED;;;;GAIG;AACH,qBAAa,cAAc;IAEZ,IAAI,EAAE,OAAO;IACb,QAAQ,EAAE,IAAI;IACd,SAAS,EAAE,SAAS;IACpB,GAAG,EAAE,QAAQ;IAJxB,YACW,IAAI,EAAE,OAAO,EACb,QAAQ,EAAE,IAAI,EACd,SAAS,EAAE,SAAS,EACpB,GAAG,EAAE,QAAQ,EACnB;IAEL,OAAc,GAAG,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,kBAEpE;IAED,OAAc,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,kBAErE;CACJ"}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BlockHitResult = exports.BlockGetter = exports.BlockManager = exports.Block = exports.BlockState = void 0;
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const aabb_1 = require("./aabb");
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const math_1 = require("./math");
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const registry_1 = require("./registry");
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const direction_1 = require("./direction");
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/**
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* Represent a state of a block
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*/
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class BlockState {
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owner;
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id;
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properties;
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boxes;
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shape;
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constructor(owner, id, properties, boxes) {
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this.owner = owner;
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this.id = id;
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this.properties = properties;
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this.boxes = boxes;
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const bbs = boxes.map(val => new aabb_1.AABB(val.minX, val.minY, val.minZ, val.maxX, val.maxY, val.maxZ));
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this.shape = bbs.reduce((prevVoxel, currentBox) => aabb_1.VoxelShape.or(prevVoxel, aabb_1.VoxelShape.fromBox(currentBox)), aabb_1.VoxelShape.Empty);
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}
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get(field, defaultVal) {
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if (field in this.properties)
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return this.properties[field];
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if (defaultVal)
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return defaultVal;
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return null;
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}
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getFacing() { return this.get("facing"); }
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}
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exports.BlockState = BlockState;
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/**
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* Represent a block
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*/
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class Block {
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type;
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definitions;
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properties;
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states;
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constructor(type, definitions, properties, states) {
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this.type = type;
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this.definitions = definitions;
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this.properties = properties;
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this.states = [];
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states.forEach((obj) => this.states.push(obj instanceof BlockState ? obj : new BlockState(this, obj['id'], obj['properties'], obj['boxes'])));
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}
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get(field, defaultVal) {
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if (field in this.definitions)
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return this.definitions[field];
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if (defaultVal)
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return defaultVal;
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return null;
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}
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getType() { return this.get("type"); }
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getFriction() { return this.get("friction", 0.6); }
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getBounciness() { return this.get("bounciness", 0); }
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getSpeedFactor() { return this.get("speed_factor", 1); }
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getClimbable() { return this.get("climbable", false); }
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getJumpFactor() { return this.get("jump_factor", 1); }
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}
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exports.Block = Block;
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/**
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|
66
|
+
* Somehow, this is an equivalent implementation of Minecraft `Level`
|
|
67
|
+
*/
|
|
68
|
+
class BlockManager {
|
|
69
|
+
tcp;
|
|
70
|
+
constructor(tcp) {
|
|
71
|
+
this.tcp = tcp;
|
|
72
|
+
}
|
|
73
|
+
hasChunkAt(a, b, c) {
|
|
74
|
+
this.tcp.checkReady();
|
|
75
|
+
const { x, y, z } = direction_1.Vec3.loadArgs(a, b, c);
|
|
76
|
+
const sx = Math.floor(x / 16), sy = Math.floor((y + 64) / 16), sz = Math.floor(z / 16);
|
|
77
|
+
// // console.log({
|
|
78
|
+
// key: `${this.tcp.player!.dimension}:${sx}:${sz}`,
|
|
79
|
+
// hasKey: `${this.tcp.player!.dimension}:${sx}:${sz}` in this.tcp.world!.chunks
|
|
80
|
+
// });
|
|
81
|
+
const section = this.tcp.world.chunks[`${this.tcp.player.dimension}:${sx}:${sz}`]?.sections[sy];
|
|
82
|
+
if (!section)
|
|
83
|
+
return false;
|
|
84
|
+
return true;
|
|
85
|
+
}
|
|
86
|
+
at(a, b, c) {
|
|
87
|
+
this.tcp.checkReady();
|
|
88
|
+
let { x, y, z } = direction_1.Vec3.loadArgs(a, b, c);
|
|
89
|
+
x = Math.floor(x);
|
|
90
|
+
y = Math.floor(y);
|
|
91
|
+
z = Math.floor(z);
|
|
92
|
+
const sx = Math.floor(x / 16), sy = Math.floor((y + 64) / 16), sz = Math.floor(z / 16);
|
|
93
|
+
const px = ((x % 16) + 16) % 16, py = ((y % 16) + 16) % 16, pz = ((z % 16) + 16) % 16;
|
|
94
|
+
const section = this.tcp.world.chunks[`${this.tcp.player.dimension}:${sx}:${sz}`]?.sections[sy]?.block;
|
|
95
|
+
if (!section)
|
|
96
|
+
return null;
|
|
97
|
+
if (section.data === null)
|
|
98
|
+
return registry_1.BlockRegistry.getState(section.palette[0].toString());
|
|
99
|
+
const dataArray = section.data;
|
|
100
|
+
const bitsPerEntry = section.bpe;
|
|
101
|
+
const entryIndex = px + (pz * 16) + (py * 16 * 16);
|
|
102
|
+
const entriesPerLong = Math.floor(64 / bitsPerEntry);
|
|
103
|
+
const entryMask = (1 << bitsPerEntry) - 1;
|
|
104
|
+
const longIndex = Math.floor(entryIndex / entriesPerLong);
|
|
105
|
+
const bit_index = entryIndex % entriesPerLong * bitsPerEntry;
|
|
106
|
+
const localId = Number((dataArray[longIndex] >> BigInt(bit_index)) & BigInt(entryMask));
|
|
107
|
+
const stateId = bitsPerEntry <= 8 ? section.palette[localId] : localId;
|
|
108
|
+
return registry_1.BlockRegistry.getState(String(stateId));
|
|
109
|
+
}
|
|
110
|
+
/**
|
|
111
|
+
* Query the entity in the section that intersec with BB
|
|
112
|
+
* @param queryBB The querying bounding box
|
|
113
|
+
* @returns
|
|
114
|
+
*/
|
|
115
|
+
queryAABB(queryBB) {
|
|
116
|
+
this.tcp.checkReady();
|
|
117
|
+
const { minX, minY, minZ, maxX, maxY, maxZ } = queryBB;
|
|
118
|
+
const sx0 = Math.floor(minX), sx1 = Math.floor(maxX);
|
|
119
|
+
const sy0 = Math.floor(minY), sy1 = Math.floor(maxY);
|
|
120
|
+
const sz0 = Math.floor(minZ), sz1 = Math.floor(maxZ);
|
|
121
|
+
const blockShapes = [];
|
|
122
|
+
for (let x = sx0; x <= sx1; x++)
|
|
123
|
+
for (let y = sy0; y <= sy1; y++)
|
|
124
|
+
for (let z = sz0; z <= sz1; z++) {
|
|
125
|
+
const blockState = this.at(x, y, z);
|
|
126
|
+
if (blockState)
|
|
127
|
+
blockShapes.push(blockState.shape.move(x, y, z));
|
|
128
|
+
}
|
|
129
|
+
return blockShapes;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
exports.BlockManager = BlockManager;
|
|
133
|
+
/**
|
|
134
|
+
* For clipping math
|
|
135
|
+
*
|
|
136
|
+
* @hidden
|
|
137
|
+
*/
|
|
138
|
+
class BlockGetter {
|
|
139
|
+
static clip(from, to, context) {
|
|
140
|
+
return this.traverseBlocks(from, to, context, (context, pos) => {
|
|
141
|
+
const blockState = context.getBlockState(pos);
|
|
142
|
+
const { from, to } = context;
|
|
143
|
+
return blockState.clip(from, to, pos);
|
|
144
|
+
}, (context) => {
|
|
145
|
+
const { from, to } = context;
|
|
146
|
+
const delta = from.subtract(to);
|
|
147
|
+
return BlockHitResult.miss(to, direction_1.Direction.getApproximateNearest(delta), to);
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
static traverseBlocks(from, to, context, consumer, missFactory) {
|
|
151
|
+
let result;
|
|
152
|
+
if (from.equal(to))
|
|
153
|
+
return missFactory(context);
|
|
154
|
+
const toX = (0, math_1.lerp)(-math_1.Epsilon, to.x, from.x);
|
|
155
|
+
const toY = (0, math_1.lerp)(-math_1.Epsilon, to.y, from.y);
|
|
156
|
+
const toZ = (0, math_1.lerp)(-math_1.Epsilon, to.z, from.z);
|
|
157
|
+
const fromX = (0, math_1.lerp)(-math_1.Epsilon, from.x, to.x);
|
|
158
|
+
const fromY = (0, math_1.lerp)(-math_1.Epsilon, from.y, to.y);
|
|
159
|
+
const fromZ = (0, math_1.lerp)(-math_1.Epsilon, from.z, to.z);
|
|
160
|
+
let currentBlockX = Math.floor(fromX);
|
|
161
|
+
let currentBlockY = Math.floor(fromY);
|
|
162
|
+
let currentBlockZ = Math.floor(fromZ);
|
|
163
|
+
const firstBlock = consumer(context, { x: currentBlockX, y: currentBlockY, z: currentBlockZ });
|
|
164
|
+
if (firstBlock !== null)
|
|
165
|
+
return firstBlock;
|
|
166
|
+
const dx = toX - fromX;
|
|
167
|
+
const dy = toY - fromY;
|
|
168
|
+
const dz = toZ - fromZ;
|
|
169
|
+
const signX = (0, math_1.getSign)(dx);
|
|
170
|
+
const signY = (0, math_1.getSign)(dy);
|
|
171
|
+
const signZ = (0, math_1.getSign)(dz);
|
|
172
|
+
const tDeltaX = signX == 0 ? Infinity : signX / dx;
|
|
173
|
+
const tDeltaY = signY == 0 ? Infinity : signY / dy;
|
|
174
|
+
const tDeltaZ = signZ == 0 ? Infinity : signZ / dz;
|
|
175
|
+
let tX = tDeltaX * (signX > 0 ? 1 - (0, math_1.getFrac)(fromX) : (0, math_1.getFrac)(fromX));
|
|
176
|
+
let tY = tDeltaY * (signY > 0 ? 1 - (0, math_1.getFrac)(fromY) : (0, math_1.getFrac)(fromY));
|
|
177
|
+
let tZ = tDeltaZ * (signZ > 0 ? 1 - (0, math_1.getFrac)(fromZ) : (0, math_1.getFrac)(fromZ));
|
|
178
|
+
do {
|
|
179
|
+
if (tX <= 1.0 || tY <= 1.0 || tZ <= 1.0) {
|
|
180
|
+
if (tX < tY) {
|
|
181
|
+
if (tX < tZ) {
|
|
182
|
+
currentBlockX += signX;
|
|
183
|
+
tX += tDeltaX;
|
|
184
|
+
}
|
|
185
|
+
else {
|
|
186
|
+
currentBlockZ += signZ;
|
|
187
|
+
tZ += tDeltaZ;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
else if (tY < tZ) {
|
|
191
|
+
currentBlockY += signY;
|
|
192
|
+
tY += tDeltaY;
|
|
193
|
+
}
|
|
194
|
+
else {
|
|
195
|
+
currentBlockZ += signZ;
|
|
196
|
+
tZ += tDeltaZ;
|
|
197
|
+
}
|
|
198
|
+
result = consumer(context, { x: currentBlockX, y: currentBlockY, z: currentBlockZ });
|
|
199
|
+
}
|
|
200
|
+
else {
|
|
201
|
+
return missFactory(context);
|
|
202
|
+
}
|
|
203
|
+
} while (result == null);
|
|
204
|
+
return result;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
exports.BlockGetter = BlockGetter;
|
|
208
|
+
/**
|
|
209
|
+
* For clipping math
|
|
210
|
+
*
|
|
211
|
+
* @hidden
|
|
212
|
+
*/
|
|
213
|
+
class BlockHitResult {
|
|
214
|
+
miss;
|
|
215
|
+
location;
|
|
216
|
+
direction;
|
|
217
|
+
pos;
|
|
218
|
+
constructor(miss, location, direction, pos) {
|
|
219
|
+
this.miss = miss;
|
|
220
|
+
this.location = location;
|
|
221
|
+
this.direction = direction;
|
|
222
|
+
this.pos = pos;
|
|
223
|
+
}
|
|
224
|
+
static hit(location, direction, pos) {
|
|
225
|
+
return new BlockHitResult(true, location, direction, pos);
|
|
226
|
+
}
|
|
227
|
+
static miss(location, direction, pos) {
|
|
228
|
+
return new BlockHitResult(true, location, direction, pos);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
exports.BlockHitResult = BlockHitResult;
|
|
232
|
+
//# sourceMappingURL=block.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"block.js","sourceRoot":"","sources":["../../src/base/block.ts"],"names":[],"mappings":";;;AACA,iCAAoD;AACpD,iCAAyD;AACzD,yCAA2C;AAC3C,2CAAwD;AAExD;;GAEG;AACH;IAIe,KAAK;IACL,EAAE;IACF,UAAU;IACV,KAAK;IANT,KAAK,CAAa;IAEzB,YACW,KAAY,EACZ,EAAU,EACV,UAA+B,EAC/B,KAAiB;qBAHjB,KAAK;kBACL,EAAE;0BACF,UAAU;qBACV,KAAK;QAEZ,MAAM,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAI,CACjC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAC5B,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,CAC/B,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,MAAM,CACnB,CAAC,SAAS,EAAE,UAAU,EAAE,EAAE,CAAC,iBAAU,CAAC,EAAE,CAAC,SAAS,EAAE,iBAAU,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,EACnF,iBAAU,CAAC,KAAK,CACnB,CAAC;IACN,CAAC;IAIO,GAAG,CAAI,KAAa,EAAE,UAAc;QACxC,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU;YAAE,OAAO,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC5D,IAAI,UAAU;YAAE,OAAO,UAAU,CAAC;QAClC,OAAO,IAAI,CAAC;IAChB,CAAC;IACM,SAAS,KAAiD,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;CAChG;;AAED;;GAEG;AACH;IAIe,IAAI;IACJ,WAAW;IACX,UAAU;IALd,MAAM,CAAe;IAE5B,YACW,IAAY,EACZ,WAA4D,EAC5D,UAAoC,EAC3C,MAA0C;oBAHnC,IAAI;2BACJ,WAAW;0BACX,UAAU;QAGjB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,MAAM,CAAC,OAAO,CAAC,CAAC,GAAQ,EAAE,EAAE,CACxB,IAAI,CAAC,MAAM,CAAC,IAAI,CACZ,GAAG,YAAY,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC,CACrG,CACJ,CAAC;IACN,CAAC;IAIO,GAAG,CAAI,KAAa,EAAE,UAAc;QACxC,IAAI,KAAK,IAAI,IAAI,CAAC,WAAW;YAAE,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,UAAU;YAAE,OAAO,UAAU,CAAC;QAClC,OAAO,IAAI,CAAC;IAChB,CAAC;IACM,OAAO,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC;IACvC,WAAW,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IACnD,aAAa,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,cAAc,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACxD,YAAY,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACvD,aAAa,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CAChE;;AAED;;GAEG;AACH;IACwB,GAAG;IAAvB,YAAoB,GAAc;mBAAd,GAAG;IAAe,CAAC;IAOhC,UAAU,CAAC,CAAoB,EAAE,CAAU,EAAE,CAAU;QAC1D,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;QACtB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,gBAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QACvF,mBAAmB;QACnB,wDAAwD;QACxD,oFAAoF;QACpF,MAAM;QACN,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAO,CAAC,SAAS,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAC3B,OAAO,IAAI,CAAC;IAChB,CAAC;IAOM,EAAE,CAAC,CAAoB,EAAE,CAAU,EAAE,CAAU;QAClD,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;QACtB,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,gBAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACzC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QACvF,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;QACtF,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAO,CAAC,SAAS,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC;QACzG,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAC1B,IAAI,OAAO,CAAC,IAAI,KAAK,IAAI;YAAE,OAAO,wBAAa,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAE,CAAC,QAAQ,EAAE,CAAE,CAAC;QAC1F,MAAM,SAAS,GAAG,OAAO,CAAC,IAAK,CAAC;QAChC,MAAM,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC;QACjC,MAAM,UAAU,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,YAAY,CAAC,CAAC;QACrD,MAAM,SAAS,GAAG,CAAC,CAAC,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,cAAc,CAAC,CAAC;QAC1D,MAAM,SAAS,GAAG,UAAU,GAAG,cAAc,GAAG,YAAY,CAAC;QAC7D,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,SAAS,CAAC,SAAS,CAAE,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;QACzF,MAAM,OAAO,GAAG,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QACxE,OAAO,wBAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAE,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,OAAa;QAC1B,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;QAEtB,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,OAAO,CAAC;QACvD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,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@@ -0,0 +1,153 @@
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1
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+
export interface BaseVec3 {
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2
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+
x: number;
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3
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+
y: number;
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4
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+
z: number;
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5
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+
}
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6
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+
export declare class Vec3 implements BaseVec3 {
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7
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+
static readonly Zero: Vec3;
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8
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+
static readonly XAxis: Vec3;
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9
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+
static readonly YAxis: Vec3;
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10
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+
static readonly ZAxis: Vec3;
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11
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+
/**
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12
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+
* Helper function for loading vec3 args
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13
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+
*/
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14
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+
static loadArgs(a: BaseVec3 | number, b?: number, c?: number): BaseVec3;
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15
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+
x: number;
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16
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+
y: number;
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17
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z: number;
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18
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+
constructor(vec3: BaseVec3);
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19
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+
constructor(x: number, y: number, z: number);
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20
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+
/**
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21
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+
* Copy this object
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22
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+
*/
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23
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+
copy(): Vec3;
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24
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+
/**
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25
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+
* Copy but just return the base value, not the whole instance
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26
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+
*/
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27
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+
copyBase(): BaseVec3;
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28
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+
normalize(): Vec3;
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29
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+
dot(x: number, y: number, z: number): number;
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30
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+
dot(vec: BaseVec3): number;
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31
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+
cross(x: number, y: number, z: number): Vec3;
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32
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+
cross(vec: BaseVec3): Vec3;
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33
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+
add(x: number, y: number, z: number): Vec3;
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34
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+
add(vec: BaseVec3): Vec3;
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35
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+
subtract(x: number, y: number, z: number): Vec3;
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36
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+
subtract(vec: BaseVec3): Vec3;
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37
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+
multiply(a: number | BaseVec3): Vec3;
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|
38
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+
multiply(x: number, y: number, z: number): Vec3;
|
|
39
|
+
distanceTo(x: number, y: number, z: number): number;
|
|
40
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+
distanceTo(vec: BaseVec3): number;
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|
41
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+
distanceToSqr(x: number, y: number, z: number): number;
|
|
42
|
+
distanceToSqr(vec: BaseVec3): number;
|
|
43
|
+
length(): number;
|
|
44
|
+
lengthSqr(): number;
|
|
45
|
+
equal(x: number, y: number, z: number): boolean;
|
|
46
|
+
equal(vec: BaseVec3): boolean;
|
|
47
|
+
/**
|
|
48
|
+
* Create new Vec3 with one updated value, keep the rest.
|
|
49
|
+
* @param axis
|
|
50
|
+
* @param value
|
|
51
|
+
*/
|
|
52
|
+
with(axis: BaseAxis, value: number): Vec3;
|
|
53
|
+
/**
|
|
54
|
+
* Get value of an axis
|
|
55
|
+
* @param axis
|
|
56
|
+
* @returns
|
|
57
|
+
*/
|
|
58
|
+
get(axis: BaseAxis): number;
|
|
59
|
+
horizontalDistance(): number;
|
|
60
|
+
horizontalDistanceSqr(): number;
|
|
61
|
+
scale(val: number): Vec3;
|
|
62
|
+
isFinite(): boolean;
|
|
63
|
+
}
|
|
64
|
+
export declare enum BaseAxis {
|
|
65
|
+
X = 0,
|
|
66
|
+
Y = 1,
|
|
67
|
+
Z = 2
|
|
68
|
+
}
|
|
69
|
+
/** @hidden */
|
|
70
|
+
export declare class Axis {
|
|
71
|
+
/**
|
|
72
|
+
* Helper function to return value corresponding to given axis
|
|
73
|
+
*/
|
|
74
|
+
static choose<T>(axis: BaseAxis, x: T, y: T, z: T): T;
|
|
75
|
+
/**
|
|
76
|
+
* Collision math
|
|
77
|
+
*/
|
|
78
|
+
static stepOrder(x: number, z: number): BaseAxis[];
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* For collision math.
|
|
82
|
+
*
|
|
83
|
+
* This is for "rotating" the Axis
|
|
84
|
+
*
|
|
85
|
+
* @hidden
|
|
86
|
+
*/
|
|
87
|
+
export declare abstract class AxisCycle {
|
|
88
|
+
/**
|
|
89
|
+
* Don't rotate the Axis
|
|
90
|
+
*/
|
|
91
|
+
static NONE: AxisCycle;
|
|
92
|
+
/**
|
|
93
|
+
* Move forward 1 unit
|
|
94
|
+
*/
|
|
95
|
+
static FORWARD: AxisCycle;
|
|
96
|
+
/**
|
|
97
|
+
* Move forward 2 units, or backward 1 unit
|
|
98
|
+
*
|
|
99
|
+
* For the name explaination, in a cyclic three-value array, move forward 2 steps equals step backward 1 step.
|
|
100
|
+
*
|
|
101
|
+
* Example:
|
|
102
|
+
* ```
|
|
103
|
+
* You are here
|
|
104
|
+
* v
|
|
105
|
+
* [0, 1, 2]
|
|
106
|
+
* ```
|
|
107
|
+
* Now move two:
|
|
108
|
+
* ```
|
|
109
|
+
* Now you are here
|
|
110
|
+
* v
|
|
111
|
+
* [0, 1, 2]
|
|
112
|
+
* ```
|
|
113
|
+
* Thats equal to, step one backward:
|
|
114
|
+
* ```
|
|
115
|
+
* you still here
|
|
116
|
+
* v
|
|
117
|
+
* [0, 1, 2]
|
|
118
|
+
* ```
|
|
119
|
+
*/
|
|
120
|
+
static BACKWARD: AxisCycle;
|
|
121
|
+
static Values: AxisCycle[];
|
|
122
|
+
static Axises: BaseAxis[];
|
|
123
|
+
abstract cycle(axis: BaseAxis): BaseAxis;
|
|
124
|
+
abstract cycleCoords<T>(x: T, y: T, z: T, axis: BaseAxis): T;
|
|
125
|
+
abstract inverse(): AxisCycle;
|
|
126
|
+
static between(from: BaseAxis, to: BaseAxis): AxisCycle;
|
|
127
|
+
static readonly isAxis = true;
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* For clipping math
|
|
131
|
+
*
|
|
132
|
+
* @hidden
|
|
133
|
+
*/
|
|
134
|
+
export declare class Direction {
|
|
135
|
+
index3D: number;
|
|
136
|
+
axis: BaseAxis;
|
|
137
|
+
normal: Vec3;
|
|
138
|
+
static readonly DOWN: Direction;
|
|
139
|
+
static readonly UP: Direction;
|
|
140
|
+
static readonly NORTH: Direction;
|
|
141
|
+
static readonly SOUTH: Direction;
|
|
142
|
+
static readonly WEST: Direction;
|
|
143
|
+
static readonly EAST: Direction;
|
|
144
|
+
static readonly Values: Direction[];
|
|
145
|
+
constructor(index3D: number, axis: BaseAxis, normal: Vec3);
|
|
146
|
+
static getApproximateNearest(x: number, y: number, z: number): Direction;
|
|
147
|
+
static getApproximateNearest(vec: BaseVec3): Direction;
|
|
148
|
+
}
|
|
149
|
+
export interface Angle {
|
|
150
|
+
yaw: number;
|
|
151
|
+
pitch: number;
|
|
152
|
+
}
|
|
153
|
+
//# sourceMappingURL=direction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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