@vaadin/bundles 25.0.0-alpha3 → 25.0.0-alpha5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node_modules_ol_ImageCanvas_js.js +76 -83
- package/node_modules_ol_ImageCanvas_js.js.map +1 -1
- package/node_modules_ol_TileRange_js.js +128 -110
- package/node_modules_ol_TileRange_js.js.map +1 -1
- package/node_modules_ol_Tile_js.js +279 -0
- package/node_modules_ol_Tile_js.js.map +1 -0
- package/node_modules_ol_VectorRenderTile_js.js +428 -143
- package/node_modules_ol_VectorRenderTile_js.js.map +1 -1
- package/node_modules_ol_VectorTile_js.js +405 -119
- package/node_modules_ol_VectorTile_js.js.map +1 -1
- package/node_modules_ol_control_MousePosition_js.js +327 -0
- package/node_modules_ol_control_MousePosition_js.js.map +1 -0
- package/node_modules_ol_control_ZoomToExtent_js.js +118 -0
- package/node_modules_ol_control_ZoomToExtent_js.js.map +1 -0
- package/node_modules_ol_events_SnapEvent_js.js +79 -0
- package/node_modules_ol_events_SnapEvent_js.js.map +1 -0
- package/node_modules_ol_featureloader_js.js +205 -0
- package/node_modules_ol_featureloader_js.js.map +1 -0
- package/node_modules_ol_geom_Circle_js.js +300 -0
- package/node_modules_ol_geom_Circle_js.js.map +1 -0
- package/node_modules_ol_geom_GeometryCollection_js.js +369 -0
- package/node_modules_ol_geom_GeometryCollection_js.js.map +1 -0
- package/node_modules_ol_geom_MultiPoint_js.js +228 -0
- package/node_modules_ol_geom_MultiPoint_js.js.map +1 -0
- package/node_modules_ol_geom_flat_center_js.js +47 -0
- package/node_modules_ol_geom_flat_center_js.js.map +1 -0
- package/node_modules_ol_geom_flat_geodesic_js.js +123 -88
- package/node_modules_ol_geom_flat_geodesic_js.js.map +1 -1
- package/node_modules_ol_geom_flat_interpolate_js.js +230 -0
- package/node_modules_ol_geom_flat_interpolate_js.js.map +1 -0
- package/node_modules_ol_geom_flat_length_js-_375a0.js +58 -0
- package/node_modules_ol_geom_flat_length_js-_375a0.js.map +1 -0
- package/node_modules_ol_geom_flat_length_js-_375a1.js +58 -0
- package/node_modules_ol_geom_flat_length_js-_375a1.js.map +1 -0
- package/node_modules_ol_geom_flat_length_js-_375a2.js +58 -0
- package/node_modules_ol_geom_flat_length_js-_375a2.js.map +1 -0
- package/node_modules_ol_geom_flat_length_js-_375a3.js +58 -0
- package/node_modules_ol_geom_flat_length_js-_375a3.js.map +1 -0
- package/node_modules_ol_geom_flat_length_js-_375a4.js +58 -0
- package/node_modules_ol_geom_flat_length_js-_375a4.js.map +1 -0
- package/node_modules_ol_geom_flat_linechunk_js.js +76 -0
- package/node_modules_ol_geom_flat_linechunk_js.js.map +1 -0
- package/node_modules_ol_geom_flat_straightchunk_js.js +68 -0
- package/node_modules_ol_geom_flat_straightchunk_js.js.map +1 -0
- package/node_modules_ol_geom_flat_textpath_js.js +178 -0
- package/node_modules_ol_geom_flat_textpath_js.js.map +1 -0
- package/node_modules_ol_interaction_DblClickDragZoom_js.js +285 -0
- package/node_modules_ol_interaction_DblClickDragZoom_js.js.map +1 -0
- package/node_modules_ol_interaction_DragAndDrop_js.js +351 -0
- package/node_modules_ol_interaction_DragAndDrop_js.js.map +1 -0
- package/node_modules_ol_interaction_DragRotateAndZoom_js.js +159 -0
- package/node_modules_ol_interaction_DragRotateAndZoom_js.js.map +1 -0
- package/node_modules_ol_layer_Vector_js-_49290.js +110 -0
- package/node_modules_ol_layer_Vector_js-_49290.js.map +1 -0
- package/node_modules_ol_layer_Vector_js-_49291.js +110 -0
- package/node_modules_ol_layer_Vector_js-_49291.js.map +1 -0
- package/node_modules_ol_layer_Vector_js-_49292.js +110 -0
- package/node_modules_ol_layer_Vector_js-_49292.js.map +1 -0
- package/node_modules_ol_layer_Vector_js-_49293.js +110 -0
- package/node_modules_ol_layer_Vector_js-_49293.js.map +1 -0
- package/node_modules_ol_loadingstrategy_js.js +95 -0
- package/node_modules_ol_loadingstrategy_js.js.map +1 -0
- package/node_modules_ol_render_VectorContext_js-_3ad60.js +144 -0
- package/node_modules_ol_render_VectorContext_js-_3ad60.js.map +1 -0
- package/node_modules_ol_render_VectorContext_js-_3ad61.js +144 -0
- package/node_modules_ol_render_VectorContext_js-_3ad61.js.map +1 -0
- package/node_modules_ol_render_VectorContext_js-node_modules_ol_render_canvas_hitdetect_js.js +372 -0
- package/node_modules_ol_render_VectorContext_js-node_modules_ol_render_canvas_hitdetect_js.js.map +1 -0
- package/node_modules_ol_render_canvas_ImageBuilder_js.js +318 -0
- package/node_modules_ol_render_canvas_ImageBuilder_js.js.map +1 -0
- package/node_modules_ol_render_canvas_Instruction_js.js +66 -0
- package/node_modules_ol_render_canvas_Instruction_js.js.map +1 -0
- package/node_modules_ol_render_canvas_LineStringBuilder_js.js +187 -0
- package/node_modules_ol_render_canvas_LineStringBuilder_js.js.map +1 -0
- package/node_modules_ol_render_canvas_PolygonBuilder_js.js +276 -0
- package/node_modules_ol_render_canvas_PolygonBuilder_js.js.map +1 -0
- package/node_modules_ol_render_canvas_ZIndexContext_js-_fab20.js +156 -0
- package/node_modules_ol_render_canvas_ZIndexContext_js-_fab20.js.map +1 -0
- package/node_modules_ol_render_canvas_ZIndexContext_js-_fab21.js +156 -0
- package/node_modules_ol_render_canvas_ZIndexContext_js-_fab21.js.map +1 -0
- package/node_modules_ol_render_js-node_modules_ol_render_VectorContext_js.js +301 -0
- package/node_modules_ol_render_js-node_modules_ol_render_VectorContext_js.js.map +1 -0
- package/node_modules_ol_renderer_Layer_js.js +219 -0
- package/node_modules_ol_renderer_Layer_js.js.map +1 -0
- package/node_modules_ol_source_Source_js.js +256 -0
- package/node_modules_ol_source_Source_js.js.map +1 -0
- package/node_modules_ol_source_VectorEventType_js-node_modules_ol_structs_RBush_js.js +318 -0
- package/node_modules_ol_source_VectorEventType_js-node_modules_ol_structs_RBush_js.js.map +1 -0
- package/node_modules_ol_source_VectorEventType_js.js +80 -0
- package/node_modules_ol_source_VectorEventType_js.js.map +1 -0
- package/node_modules_ol_structs_RBush_js.js +242 -0
- package/node_modules_ol_structs_RBush_js.js.map +1 -0
- package/node_modules_ol_style_js.js +2 -1
- package/node_modules_ol_style_js.js.map +1 -1
- package/node_modules_rbush_rbush_min_js.js +16 -0
- package/node_modules_rbush_rbush_min_js.js.map +1 -0
- package/package.json +142 -146
- package/vaadin-bundle.json +2447 -2352
- package/vaadin.js +52246 -63791
- package/vaadin.js.map +1 -1
- package/vendors-node_modules_dompurify_dist_purify_es_mjs.js +1364 -0
- package/vendors-node_modules_dompurify_dist_purify_es_mjs.js.map +1 -0
- package/vendors-node_modules_dompurify_dist_purify_js.js +26 -21
- package/vendors-node_modules_dompurify_dist_purify_js.js.map +1 -1
- package/vendors-node_modules_marked_lib_marked_esm_js.js +2205 -0
- package/vendors-node_modules_marked_lib_marked_esm_js.js.map +1 -0
- package/vendors-node_modules_marked_lib_marked_umd_js.js +2164 -2556
- package/vendors-node_modules_marked_lib_marked_umd_js.js.map +1 -1
- package/vendors-node_modules_ol_Feature_js.js +360 -0
- package/vendors-node_modules_ol_Feature_js.js.map +1 -0
- package/vendors-node_modules_ol_Geolocation_js.js +352 -293
- package/vendors-node_modules_ol_Geolocation_js.js.map +1 -1
- package/vendors-node_modules_ol_ImageTile_js.js +494 -0
- package/vendors-node_modules_ol_ImageTile_js.js.map +1 -0
- package/vendors-node_modules_ol_Overlay_js.js +606 -0
- package/vendors-node_modules_ol_Overlay_js.js.map +1 -0
- package/vendors-node_modules_ol_control_FullScreen_js.js +417 -0
- package/vendors-node_modules_ol_control_FullScreen_js.js.map +1 -0
- package/vendors-node_modules_ol_control_OverviewMap_js.js +711 -0
- package/vendors-node_modules_ol_control_OverviewMap_js.js.map +1 -0
- package/vendors-node_modules_ol_control_ScaleLine_js.js +509 -0
- package/vendors-node_modules_ol_control_ScaleLine_js.js.map +1 -0
- package/vendors-node_modules_ol_control_ZoomSlider_js.js +418 -0
- package/vendors-node_modules_ol_control_ZoomSlider_js.js.map +1 -0
- package/vendors-node_modules_ol_control_js.js +490 -0
- package/vendors-node_modules_ol_control_js.js.map +1 -0
- package/vendors-node_modules_ol_geom_LineString_js.js +574 -0
- package/vendors-node_modules_ol_geom_LineString_js.js.map +1 -0
- package/vendors-node_modules_ol_geom_MultiLineString_js.js +405 -0
- package/vendors-node_modules_ol_geom_MultiLineString_js.js.map +1 -0
- package/vendors-node_modules_ol_geom_MultiPolygon_js.js +773 -0
- package/vendors-node_modules_ol_geom_MultiPolygon_js.js.map +1 -0
- package/vendors-node_modules_ol_geom_js-node_modules_ol_geom_flat_length_js.js +769 -0
- package/vendors-node_modules_ol_geom_js-node_modules_ol_geom_flat_length_js.js.map +1 -0
- package/vendors-node_modules_ol_index_js.js +526 -675
- package/vendors-node_modules_ol_index_js.js.map +1 -1
- package/vendors-node_modules_ol_interaction_Draw_js.js +2777 -0
- package/vendors-node_modules_ol_interaction_Draw_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Extent_js.js +586 -0
- package/vendors-node_modules_ol_interaction_Extent_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Link_js.js +489 -0
- package/vendors-node_modules_ol_interaction_Link_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Modify_js.js +1841 -0
- package/vendors-node_modules_ol_interaction_Modify_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Select_js.js +623 -0
- package/vendors-node_modules_ol_interaction_Select_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Snap_js.js +982 -0
- package/vendors-node_modules_ol_interaction_Snap_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_Translate_js.js +466 -0
- package/vendors-node_modules_ol_interaction_Translate_js.js.map +1 -0
- package/vendors-node_modules_ol_interaction_js.js +872 -0
- package/vendors-node_modules_ol_interaction_js.js.map +1 -0
- package/vendors-node_modules_ol_layer_Graticule_js.js +1374 -989
- package/vendors-node_modules_ol_layer_Graticule_js.js.map +1 -1
- package/vendors-node_modules_ol_render_Feature_js.js +546 -0
- package/vendors-node_modules_ol_render_Feature_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_BuilderGroup_js.js +897 -0
- package/vendors-node_modules_ol_render_canvas_BuilderGroup_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_Builder_js.js +907 -0
- package/vendors-node_modules_ol_render_canvas_Builder_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_ExecutorGroup_js.js +539 -0
- package/vendors-node_modules_ol_render_canvas_ExecutorGroup_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_Executor_js.js +1715 -0
- package/vendors-node_modules_ol_render_canvas_Executor_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_Immediate_js.js +1208 -0
- package/vendors-node_modules_ol_render_canvas_Immediate_js.js.map +1 -0
- package/vendors-node_modules_ol_render_canvas_TextBuilder_js.js +825 -0
- package/vendors-node_modules_ol_render_canvas_TextBuilder_js.js.map +1 -0
- package/vendors-node_modules_ol_renderer_canvas_Layer_js.js +654 -0
- package/vendors-node_modules_ol_renderer_canvas_Layer_js.js.map +1 -0
- package/vendors-node_modules_ol_renderer_canvas_VectorLayer_js.js +1044 -0
- package/vendors-node_modules_ol_renderer_canvas_VectorLayer_js.js.map +1 -0
- package/vendors-node_modules_ol_renderer_vector_js.js +460 -0
- package/vendors-node_modules_ol_renderer_vector_js.js.map +1 -0
- package/vendors-node_modules_ol_source_Vector_js.js +2091 -0
- package/vendors-node_modules_ol_source_Vector_js.js.map +1 -0
- package/node_modules_ol_ImageTile_js.js +0 -177
- package/node_modules_ol_ImageTile_js.js.map +0 -1
- package/node_modules_ol_render_js.js +0 -131
- package/node_modules_ol_render_js.js.map +0 -1
- package/node_modules_ol_structs_LRUCache_js.js +0 -275
- package/node_modules_ol_structs_LRUCache_js.js.map +0 -1
- package/node_modules_ol_tilecoord_js.js +0 -115
- package/node_modules_ol_tilecoord_js.js.map +0 -1
- package/vendors-node_modules_ol_TileCache_js.js +0 -461
- package/vendors-node_modules_ol_TileCache_js.js.map +0 -1
- package/vendors-node_modules_ol_Tile_js.js +0 -330
- package/vendors-node_modules_ol_Tile_js.js.map +0 -1
- package/vendors-node_modules_ol_style_Text_js.js +0 -509
- package/vendors-node_modules_ol_style_Text_js.js.map +0 -1
- package/vendors-node_modules_rbush_index_js.js +0 -531
- package/vendors-node_modules_rbush_index_js.js.map +0 -1
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* @module ol/geom/Circle\n */\nimport {createOrUpdate, forEachCorner, intersects} from '../extent.js';\nimport SimpleGeometry from './SimpleGeometry.js';\nimport {deflateCoordinate} from './flat/deflate.js';\nimport {rotate} from './flat/transform.js';\n\n/**\n * @classdesc\n * Circle geometry.\n *\n * @api\n */\nclass Circle extends SimpleGeometry {\n /**\n * @param {!import(\"../coordinate.js\").Coordinate} center Center.\n * For internal use, flat coordinates in combination with `layout` and no\n * `radius` are also accepted.\n * @param {number} [radius] Radius in units of the projection.\n * @param {import(\"./Geometry.js\").GeometryLayout} [layout] Layout.\n */\n constructor(center, radius, layout) {\n super();\n if (layout !== undefined && radius === undefined) {\n this.setFlatCoordinates(layout, center);\n } else {\n radius = radius ? radius : 0;\n this.setCenterAndRadius(center, radius, layout);\n }\n }\n\n /**\n * Make a complete copy of the geometry.\n * @return {!Circle} Clone.\n * @api\n * @override\n */\n clone() {\n const circle = new Circle(\n this.flatCoordinates.slice(),\n undefined,\n this.layout,\n );\n circle.applyProperties(this);\n return circle;\n }\n\n /**\n * @param {number} x X.\n * @param {number} y Y.\n * @param {import(\"../coordinate.js\").Coordinate} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @return {number} Minimum squared distance.\n * @override\n */\n closestPointXY(x, y, closestPoint, minSquaredDistance) {\n const flatCoordinates = this.flatCoordinates;\n const dx = x - flatCoordinates[0];\n const dy = y - flatCoordinates[1];\n const squaredDistance = dx * dx + dy * dy;\n if (squaredDistance < minSquaredDistance) {\n if (squaredDistance === 0) {\n for (let i = 0; i < this.stride; ++i) {\n closestPoint[i] = flatCoordinates[i];\n }\n } else {\n const delta = this.getRadius() / Math.sqrt(squaredDistance);\n closestPoint[0] = flatCoordinates[0] + delta * dx;\n closestPoint[1] = flatCoordinates[1] + delta * dy;\n for (let i = 2; i < this.stride; ++i) {\n closestPoint[i] = flatCoordinates[i];\n }\n }\n closestPoint.length = this.stride;\n return squaredDistance;\n }\n return minSquaredDistance;\n }\n\n /**\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n * @override\n */\n containsXY(x, y) {\n const flatCoordinates = this.flatCoordinates;\n const dx = x - flatCoordinates[0];\n const dy = y - flatCoordinates[1];\n return dx * dx + dy * dy <= this.getRadiusSquared_();\n }\n\n /**\n * Return the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.\n * @return {import(\"../coordinate.js\").Coordinate} Center.\n * @api\n */\n getCenter() {\n return this.flatCoordinates.slice(0, this.stride);\n }\n\n /**\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @protected\n * @return {import(\"../extent.js\").Extent} extent Extent.\n * @override\n */\n computeExtent(extent) {\n const flatCoordinates = this.flatCoordinates;\n const radius = flatCoordinates[this.stride] - flatCoordinates[0];\n return createOrUpdate(\n flatCoordinates[0] - radius,\n flatCoordinates[1] - radius,\n flatCoordinates[0] + radius,\n flatCoordinates[1] + radius,\n extent,\n );\n }\n\n /**\n * Return the radius of the circle.\n * @return {number} Radius.\n * @api\n */\n getRadius() {\n return Math.sqrt(this.getRadiusSquared_());\n }\n\n /**\n * @private\n * @return {number} Radius squared.\n */\n getRadiusSquared_() {\n const dx = this.flatCoordinates[this.stride] - this.flatCoordinates[0];\n const dy = this.flatCoordinates[this.stride + 1] - this.flatCoordinates[1];\n return dx * dx + dy * dy;\n }\n\n /**\n * Get the type of this geometry.\n * @return {import(\"./Geometry.js\").Type} Geometry type.\n * @api\n * @override\n */\n getType() {\n return 'Circle';\n }\n\n /**\n * Test if the geometry and the passed extent intersect.\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @return {boolean} `true` if the geometry and the extent intersect.\n * @api\n * @override\n */\n intersectsExtent(extent) {\n const circleExtent = this.getExtent();\n if (intersects(extent, circleExtent)) {\n const center = this.getCenter();\n\n if (extent[0] <= center[0] && extent[2] >= center[0]) {\n return true;\n }\n if (extent[1] <= center[1] && extent[3] >= center[1]) {\n return true;\n }\n\n return forEachCorner(extent, this.intersectsCoordinate.bind(this));\n }\n return false;\n }\n\n /**\n * Set the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.\n * @param {import(\"../coordinate.js\").Coordinate} center Center.\n * @api\n */\n setCenter(center) {\n const stride = this.stride;\n const radius = this.flatCoordinates[stride] - this.flatCoordinates[0];\n const flatCoordinates = center.slice();\n flatCoordinates[stride] = flatCoordinates[0] + radius;\n for (let i = 1; i < stride; ++i) {\n flatCoordinates[stride + i] = center[i];\n }\n this.setFlatCoordinates(this.layout, flatCoordinates);\n this.changed();\n }\n\n /**\n * Set the center (as {@link module:ol/coordinate~Coordinate coordinate}) and the radius (as\n * number) of the circle.\n * @param {!import(\"../coordinate.js\").Coordinate} center Center.\n * @param {number} radius Radius.\n * @param {import(\"./Geometry.js\").GeometryLayout} [layout] Layout.\n * @api\n */\n setCenterAndRadius(center, radius, layout) {\n this.setLayout(layout, center, 0);\n if (!this.flatCoordinates) {\n this.flatCoordinates = [];\n }\n /** @type {Array<number>} */\n const flatCoordinates = this.flatCoordinates;\n let offset = deflateCoordinate(flatCoordinates, 0, center, this.stride);\n flatCoordinates[offset++] = flatCoordinates[0] + radius;\n for (let i = 1, ii = this.stride; i < ii; ++i) {\n flatCoordinates[offset++] = flatCoordinates[i];\n }\n flatCoordinates.length = offset;\n this.changed();\n }\n\n /**\n * @override\n */\n getCoordinates() {\n return null;\n }\n\n /**\n * @override\n */\n setCoordinates(coordinates, layout) {}\n\n /**\n * Set the radius of the circle. The radius is in the units of the projection.\n * @param {number} radius Radius.\n * @api\n */\n setRadius(radius) {\n this.flatCoordinates[this.stride] = this.flatCoordinates[0] + radius;\n this.changed();\n }\n\n /**\n * Rotate the geometry around a given coordinate. This modifies the geometry\n * coordinates in place.\n * @param {number} angle Rotation angle in counter-clockwise radians.\n * @param {import(\"../coordinate.js\").Coordinate} anchor The rotation center.\n * @api\n * @override\n */\n rotate(angle, anchor) {\n const center = this.getCenter();\n const stride = this.getStride();\n this.setCenter(\n rotate(center, 0, center.length, stride, angle, anchor, center),\n );\n this.changed();\n }\n}\n\n/**\n * Transform each coordinate of the circle from one coordinate reference system\n * to another. The geometry is modified in place.\n * If you do not want the geometry modified in place, first clone() it and\n * then use this function on the clone.\n *\n * Internally a circle is currently represented by two points: the center of\n * the circle `[cx, cy]`, and the point to the right of the circle\n * `[cx + r, cy]`. This `transform` function just transforms these two points.\n * So the resulting geometry is also a circle, and that circle does not\n * correspond to the shape that would be obtained by transforming every point\n * of the original circle.\n *\n * @param {import(\"../proj.js\").ProjectionLike} source The current projection. Can be a\n * string identifier or a {@link module:ol/proj/Projection~Projection} object.\n * @param {import(\"../proj.js\").ProjectionLike} destination The desired projection. Can be a\n * string identifier or a {@link module:ol/proj/Projection~Projection} object.\n * @return {Circle} This geometry. Note that original geometry is\n * modified in place.\n * @function\n * @api\n */\nCircle.prototype.transform;\nexport default Circle;\n","/**\n * @module ol/geom/GeometryCollection\n */\nimport EventType from '../events/EventType.js';\nimport {listen, unlistenByKey} from '../events.js';\nimport {\n closestSquaredDistanceXY,\n createOrUpdateEmpty,\n extend,\n getCenter,\n} from '../extent.js';\nimport Geometry from './Geometry.js';\n\n/**\n * @classdesc\n * An array of {@link module:ol/geom/Geometry~Geometry} objects.\n *\n * @api\n */\nclass GeometryCollection extends Geometry {\n /**\n * @param {Array<Geometry>} geometries Geometries.\n */\n constructor(geometries) {\n super();\n\n /**\n * @private\n * @type {Array<Geometry>}\n */\n this.geometries_ = geometries;\n\n /**\n * @private\n * @type {Array<import(\"../events.js\").EventsKey>}\n */\n this.changeEventsKeys_ = [];\n\n this.listenGeometriesChange_();\n }\n\n /**\n * @private\n */\n unlistenGeometriesChange_() {\n this.changeEventsKeys_.forEach(unlistenByKey);\n this.changeEventsKeys_.length = 0;\n }\n\n /**\n * @private\n */\n listenGeometriesChange_() {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n this.changeEventsKeys_.push(\n listen(geometries[i], EventType.CHANGE, this.changed, this),\n );\n }\n }\n\n /**\n * Make a complete copy of the geometry.\n * @return {!GeometryCollection} Clone.\n * @api\n * @override\n */\n clone() {\n const geometryCollection = new GeometryCollection(\n cloneGeometries(this.geometries_),\n );\n geometryCollection.applyProperties(this);\n return geometryCollection;\n }\n\n /**\n * @param {number} x X.\n * @param {number} y Y.\n * @param {import(\"../coordinate.js\").Coordinate} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @return {number} Minimum squared distance.\n * @override\n */\n closestPointXY(x, y, closestPoint, minSquaredDistance) {\n if (minSquaredDistance < closestSquaredDistanceXY(this.getExtent(), x, y)) {\n return minSquaredDistance;\n }\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n minSquaredDistance = geometries[i].closestPointXY(\n x,\n y,\n closestPoint,\n minSquaredDistance,\n );\n }\n return minSquaredDistance;\n }\n\n /**\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n * @override\n */\n containsXY(x, y) {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n if (geometries[i].containsXY(x, y)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @protected\n * @return {import(\"../extent.js\").Extent} extent Extent.\n * @override\n */\n computeExtent(extent) {\n createOrUpdateEmpty(extent);\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n extend(extent, geometries[i].getExtent());\n }\n return extent;\n }\n\n /**\n * Return the geometries that make up this geometry collection.\n * @return {Array<Geometry>} Geometries.\n * @api\n */\n getGeometries() {\n return cloneGeometries(this.geometries_);\n }\n\n /**\n * @return {Array<Geometry>} Geometries.\n */\n getGeometriesArray() {\n return this.geometries_;\n }\n\n /**\n * @return {Array<Geometry>} Geometries.\n */\n getGeometriesArrayRecursive() {\n /** @type {Array<Geometry>} */\n let geometriesArray = [];\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n if (geometries[i].getType() === this.getType()) {\n geometriesArray = geometriesArray.concat(\n /** @type {GeometryCollection} */ (\n geometries[i]\n ).getGeometriesArrayRecursive(),\n );\n } else {\n geometriesArray.push(geometries[i]);\n }\n }\n return geometriesArray;\n }\n\n /**\n * Create a simplified version of this geometry using the Douglas Peucker algorithm.\n * @param {number} squaredTolerance Squared tolerance.\n * @return {GeometryCollection} Simplified GeometryCollection.\n * @override\n */\n getSimplifiedGeometry(squaredTolerance) {\n if (this.simplifiedGeometryRevision !== this.getRevision()) {\n this.simplifiedGeometryMaxMinSquaredTolerance = 0;\n this.simplifiedGeometryRevision = this.getRevision();\n }\n if (\n squaredTolerance < 0 ||\n (this.simplifiedGeometryMaxMinSquaredTolerance !== 0 &&\n squaredTolerance < this.simplifiedGeometryMaxMinSquaredTolerance)\n ) {\n return this;\n }\n\n const simplifiedGeometries = [];\n const geometries = this.geometries_;\n let simplified = false;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n const geometry = geometries[i];\n const simplifiedGeometry =\n geometry.getSimplifiedGeometry(squaredTolerance);\n simplifiedGeometries.push(simplifiedGeometry);\n if (simplifiedGeometry !== geometry) {\n simplified = true;\n }\n }\n if (simplified) {\n const simplifiedGeometryCollection = new GeometryCollection(\n simplifiedGeometries,\n );\n return simplifiedGeometryCollection;\n }\n this.simplifiedGeometryMaxMinSquaredTolerance = squaredTolerance;\n return this;\n }\n\n /**\n * Get the type of this geometry.\n * @return {import(\"./Geometry.js\").Type} Geometry type.\n * @api\n * @override\n */\n getType() {\n return 'GeometryCollection';\n }\n\n /**\n * Test if the geometry and the passed extent intersect.\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @return {boolean} `true` if the geometry and the extent intersect.\n * @api\n * @override\n */\n intersectsExtent(extent) {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n if (geometries[i].intersectsExtent(extent)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * @return {boolean} Is empty.\n */\n isEmpty() {\n return this.geometries_.length === 0;\n }\n\n /**\n * Rotate the geometry around a given coordinate. This modifies the geometry\n * coordinates in place.\n * @param {number} angle Rotation angle in radians.\n * @param {import(\"../coordinate.js\").Coordinate} anchor The rotation center.\n * @api\n * @override\n */\n rotate(angle, anchor) {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n geometries[i].rotate(angle, anchor);\n }\n this.changed();\n }\n\n /**\n * Scale the geometry (with an optional origin). This modifies the geometry\n * coordinates in place.\n * @abstract\n * @param {number} sx The scaling factor in the x-direction.\n * @param {number} [sy] The scaling factor in the y-direction (defaults to sx).\n * @param {import(\"../coordinate.js\").Coordinate} [anchor] The scale origin (defaults to the center\n * of the geometry extent).\n * @api\n * @override\n */\n scale(sx, sy, anchor) {\n if (!anchor) {\n anchor = getCenter(this.getExtent());\n }\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n geometries[i].scale(sx, sy, anchor);\n }\n this.changed();\n }\n\n /**\n * Set the geometries that make up this geometry collection.\n * @param {Array<Geometry>} geometries Geometries.\n * @api\n */\n setGeometries(geometries) {\n this.setGeometriesArray(cloneGeometries(geometries));\n }\n\n /**\n * @param {Array<Geometry>} geometries Geometries.\n */\n setGeometriesArray(geometries) {\n this.unlistenGeometriesChange_();\n this.geometries_ = geometries;\n this.listenGeometriesChange_();\n this.changed();\n }\n\n /**\n * Apply a transform function to the coordinates of the geometry.\n * The geometry is modified in place.\n * If you do not want the geometry modified in place, first `clone()` it and\n * then use this function on the clone.\n * @param {import(\"../proj.js\").TransformFunction} transformFn Transform function.\n * Called with a flat array of geometry coordinates.\n * @api\n * @override\n */\n applyTransform(transformFn) {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n geometries[i].applyTransform(transformFn);\n }\n this.changed();\n }\n\n /**\n * Translate the geometry. This modifies the geometry coordinates in place. If\n * instead you want a new geometry, first `clone()` this geometry.\n * @param {number} deltaX Delta X.\n * @param {number} deltaY Delta Y.\n * @api\n * @override\n */\n translate(deltaX, deltaY) {\n const geometries = this.geometries_;\n for (let i = 0, ii = geometries.length; i < ii; ++i) {\n geometries[i].translate(deltaX, deltaY);\n }\n this.changed();\n }\n\n /**\n * Clean up.\n * @override\n */\n disposeInternal() {\n this.unlistenGeometriesChange_();\n super.disposeInternal();\n }\n}\n\n/**\n * @param {Array<Geometry>} geometries Geometries.\n * @return {Array<Geometry>} Cloned geometries.\n */\nfunction cloneGeometries(geometries) {\n return geometries.map((geometry) => geometry.clone());\n}\n\nexport default GeometryCollection;\n","/**\n * @module ol/interaction/Draw\n */\nimport Feature from '../Feature.js';\nimport MapBrowserEvent from '../MapBrowserEvent.js';\nimport MapBrowserEventType from '../MapBrowserEventType.js';\nimport {\n distance,\n squaredDistance as squaredCoordinateDistance,\n} from '../coordinate.js';\nimport Event from '../events/Event.js';\nimport EventType from '../events/EventType.js';\nimport {\n always,\n never,\n noModifierKeys,\n shiftKeyOnly,\n} from '../events/condition.js';\nimport {\n boundingExtent,\n getBottomLeft,\n getBottomRight,\n getTopLeft,\n getTopRight,\n} from '../extent.js';\nimport {FALSE, TRUE} from '../functions.js';\nimport Circle from '../geom/Circle.js';\nimport GeometryCollection from '../geom/GeometryCollection.js';\nimport LineString from '../geom/LineString.js';\nimport MultiLineString from '../geom/MultiLineString.js';\nimport MultiPoint from '../geom/MultiPoint.js';\nimport MultiPolygon from '../geom/MultiPolygon.js';\nimport Point from '../geom/Point.js';\nimport Polygon, {fromCircle, makeRegular} from '../geom/Polygon.js';\nimport {getStrideForLayout} from '../geom/SimpleGeometry.js';\nimport VectorLayer from '../layer/Vector.js';\nimport {clamp, squaredDistance, toFixed} from '../math.js';\nimport {fromUserCoordinate, getUserProjection} from '../proj.js';\nimport VectorSource from '../source/Vector.js';\nimport {createEditingStyle} from '../style/Style.js';\nimport PointerInteraction from './Pointer.js';\nimport InteractionProperty from './Property.js';\n\n/**\n * @typedef {Object} Options\n * @property {import(\"../geom/Geometry.js\").Type} type Geometry type of\n * the geometries being drawn with this instance.\n * @property {number} [clickTolerance=6] The maximum distance in pixels between\n * \"down\" and \"up\" for a \"up\" event to be considered a \"click\" event and\n * actually add a point/vertex to the geometry being drawn. The default of `6`\n * was chosen for the draw interaction to behave correctly on mouse as well as\n * on touch devices.\n * @property {import(\"../Collection.js\").default<Feature>} [features]\n * Destination collection for the drawn features.\n * @property {VectorSource} [source] Destination source for\n * the drawn features.\n * @property {number} [dragVertexDelay=500] Delay in milliseconds after pointerdown\n * before the current vertex can be dragged to its exact position.\n * @property {number} [snapTolerance=12] Pixel distance for snapping to the\n * drawing finish. Must be greater than `0`.\n * @property {boolean} [stopClick=false] Stop click, singleclick, and\n * doubleclick events from firing during drawing.\n * @property {number} [maxPoints] The number of points that can be drawn before\n * a polygon ring or line string is finished. By default there is no\n * restriction.\n * @property {number} [minPoints] The number of points that must be drawn\n * before a polygon ring or line string can be finished. Default is `3` for\n * polygon rings and `2` for line strings.\n * @property {import(\"../events/condition.js\").Condition} [finishCondition] A function\n * that takes a {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether the drawing can be finished. Not used when drawing\n * POINT or MULTI_POINT geometries.\n * @property {import(\"../style/Style.js\").StyleLike|import(\"../style/flat.js\").FlatStyleLike} [style]\n * Style for sketch features. The draw interaction can have up to three sketch features, depending on the mode.\n * It will always contain a feature with a `Point` geometry that corresponds to the current cursor position.\n * If the mode is `LineString` or `Polygon`, and there is at least one drawn point, it will also contain a feature with\n * a `LineString` geometry that corresponds to the line between the already drawn points and the current cursor position.\n * If the mode is `Polygon`, and there is at least one drawn point, it will also contain a feature with a `Polygon`\n * geometry that corresponds to the polygon between the already drawn points and the current cursor position\n * (note that this polygon has only two points if only one point is drawn).\n * If the mode is `Circle`, and there is one point drawn, it will also contain a feature with a `Circle` geometry whose\n * center is the drawn point and the radius is determined by the distance between the drawn point and the cursor.\n * @property {GeometryFunction} [geometryFunction]\n * Function that is called when a geometry's coordinates are updated.\n * @property {string} [geometryName] Geometry name to use for features created\n * by the draw interaction.\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that\n * takes a {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether that event should be handled.\n * By default {@link module:ol/events/condition.noModifierKeys}, i.e. a click,\n * adds a vertex or deactivates freehand drawing.\n * @property {boolean} [freehand=false] Operate in freehand mode for lines,\n * polygons, and circles. This makes the interaction always operate in freehand\n * mode and takes precedence over any `freehandCondition` option.\n * @property {import(\"../events/condition.js\").Condition} [freehandCondition]\n * Condition that activates freehand drawing for lines and polygons. This\n * function takes a {@link module:ol/MapBrowserEvent~MapBrowserEvent} and\n * returns a boolean to indicate whether that event should be handled. The\n * default is {@link module:ol/events/condition.shiftKeyOnly}, meaning that the\n * Shift key activates freehand drawing.\n * @property {boolean|import(\"../events/condition.js\").Condition} [trace=false] Trace a portion of another geometry.\n * Ignored when in freehand mode.\n * @property {VectorSource} [traceSource] Source for features to trace. If tracing is active and a `traceSource` is\n * not provided, the interaction's `source` will be used. Tracing requires that the interaction is configured with\n * either a `traceSource` or a `source`.\n * @property {boolean} [wrapX=false] Wrap the world horizontally on the sketch\n * overlay.\n * @property {import(\"../geom/Geometry.js\").GeometryLayout} [geometryLayout='XY'] Layout of the\n * feature geometries created by the draw interaction.\n */\n\n/**\n * Coordinate type when drawing points.\n * @typedef {import(\"../coordinate.js\").Coordinate} PointCoordType\n */\n\n/**\n * Coordinate type when drawing lines.\n * @typedef {Array<import(\"../coordinate.js\").Coordinate>} LineCoordType\n */\n\n/**\n * Coordinate type when drawing polygons.\n * @typedef {Array<Array<import(\"../coordinate.js\").Coordinate>>} PolyCoordType\n */\n\n/**\n * Types used for drawing coordinates.\n * @typedef {PointCoordType|LineCoordType|PolyCoordType} SketchCoordType\n */\n\n/**\n * @typedef {Object} TraceState\n * @property {boolean} active Tracing active.\n * @property {import(\"../pixel.js\").Pixel} [startPx] The initially clicked pixel location.\n * @property {Array<TraceTarget>} [targets] Targets available for tracing.\n * @property {number} [targetIndex] The index of the currently traced target. A value of -1 indicates\n * that no trace target is active.\n */\n\n/**\n * @typedef {Object} TraceTarget\n * @property {Array<import(\"../coordinate.js\").Coordinate>} coordinates Target coordinates.\n * @property {boolean} ring The target coordinates are a linear ring.\n * @property {number} startIndex The index of first traced coordinate. A fractional index represents an\n * edge intersection. Index values for rings will wrap (may be negative or larger than coordinates length).\n * @property {number} endIndex The index of last traced coordinate. Details from startIndex also apply here.\n */\n\n/**\n * Function that takes an array of coordinates and an optional existing geometry\n * and a projection as arguments, and returns a geometry. The optional existing\n * geometry is the geometry that is returned when the function is called without\n * a second argument.\n * @typedef {function(!SketchCoordType, import(\"../geom/SimpleGeometry.js\").default,\n * import(\"../proj/Projection.js\").default):\n * import(\"../geom/SimpleGeometry.js\").default} GeometryFunction\n */\n\n/**\n * @typedef {'Point' | 'LineString' | 'Polygon' | 'Circle'} Mode\n * Draw mode. This collapses multi-part geometry types with their single-part\n * cousins.\n */\n\n/**\n * @enum {string}\n */\nconst DrawEventType = {\n /**\n * Triggered upon feature draw start\n * @event DrawEvent#drawstart\n * @api\n */\n DRAWSTART: 'drawstart',\n /**\n * Triggered upon feature draw end\n * @event DrawEvent#drawend\n * @api\n */\n DRAWEND: 'drawend',\n /**\n * Triggered upon feature draw abortion\n * @event DrawEvent#drawabort\n * @api\n */\n DRAWABORT: 'drawabort',\n};\n\n/**\n * @classdesc\n * Events emitted by {@link module:ol/interaction/Draw~Draw} instances are\n * instances of this type.\n */\nexport class DrawEvent extends Event {\n /**\n * @param {DrawEventType} type Type.\n * @param {Feature} feature The feature drawn.\n */\n constructor(type, feature) {\n super(type);\n\n /**\n * The feature being drawn.\n * @type {Feature}\n * @api\n */\n this.feature = feature;\n }\n}\n\n/**\n * @param {import(\"../coordinate.js\").Coordinate} coordinate The coordinate.\n * @param {Array<Feature>} features The candidate features.\n * @return {Array<TraceTarget>} The trace targets.\n */\nfunction getTraceTargets(coordinate, features) {\n /**\n * @type {Array<TraceTarget>}\n */\n const targets = [];\n\n for (let i = 0; i < features.length; ++i) {\n const feature = features[i];\n const geometry = feature.getGeometry();\n appendGeometryTraceTargets(coordinate, geometry, targets);\n }\n\n return targets;\n}\n\n/**\n * @param {import(\"../coordinate.js\").Coordinate} a One coordinate.\n * @param {import(\"../coordinate.js\").Coordinate} b Another coordinate.\n * @return {number} The squared distance between the two coordinates.\n */\nfunction getSquaredDistance(a, b) {\n return squaredDistance(a[0], a[1], b[0], b[1]);\n}\n\n/**\n * @param {LineCoordType} coordinates The ring coordinates.\n * @param {number} index The index. May be wrapped.\n * @return {import(\"../coordinate.js\").Coordinate} The coordinate.\n */\nfunction getCoordinate(coordinates, index) {\n const count = coordinates.length;\n if (index < 0) {\n return coordinates[index + count];\n }\n if (index >= count) {\n return coordinates[index - count];\n }\n return coordinates[index];\n}\n\n/**\n * Get the cumulative squared distance along a ring path. The end index index may be \"wrapped\" and it may\n * be less than the start index to indicate the direction of travel. The start and end index may have\n * a fractional part to indicate a point between two coordinates.\n * @param {LineCoordType} coordinates Ring coordinates.\n * @param {number} startIndex The start index.\n * @param {number} endIndex The end index.\n * @return {number} The cumulative squared distance along the ring path.\n */\nfunction getCumulativeSquaredDistance(coordinates, startIndex, endIndex) {\n let lowIndex, highIndex;\n if (startIndex < endIndex) {\n lowIndex = startIndex;\n highIndex = endIndex;\n } else {\n lowIndex = endIndex;\n highIndex = startIndex;\n }\n const lowWholeIndex = Math.ceil(lowIndex);\n const highWholeIndex = Math.floor(highIndex);\n\n if (lowWholeIndex > highWholeIndex) {\n // both start and end are on the same segment\n const start = interpolateCoordinate(coordinates, lowIndex);\n const end = interpolateCoordinate(coordinates, highIndex);\n return getSquaredDistance(start, end);\n }\n\n let sd = 0;\n\n if (lowIndex < lowWholeIndex) {\n const start = interpolateCoordinate(coordinates, lowIndex);\n const end = getCoordinate(coordinates, lowWholeIndex);\n sd += getSquaredDistance(start, end);\n }\n\n if (highWholeIndex < highIndex) {\n const start = getCoordinate(coordinates, highWholeIndex);\n const end = interpolateCoordinate(coordinates, highIndex);\n sd += getSquaredDistance(start, end);\n }\n\n for (let i = lowWholeIndex; i < highWholeIndex - 1; ++i) {\n const start = getCoordinate(coordinates, i);\n const end = getCoordinate(coordinates, i + 1);\n sd += getSquaredDistance(start, end);\n }\n\n return sd;\n}\n\n/**\n * @param {import(\"../coordinate.js\").Coordinate} coordinate The coordinate.\n * @param {import(\"../geom/Geometry.js\").default} geometry The candidate geometry.\n * @param {Array<TraceTarget>} targets The trace targets.\n */\nfunction appendGeometryTraceTargets(coordinate, geometry, targets) {\n if (geometry instanceof LineString) {\n appendTraceTarget(coordinate, geometry.getCoordinates(), false, targets);\n return;\n }\n if (geometry instanceof MultiLineString) {\n const coordinates = geometry.getCoordinates();\n for (let i = 0, ii = coordinates.length; i < ii; ++i) {\n appendTraceTarget(coordinate, coordinates[i], false, targets);\n }\n return;\n }\n if (geometry instanceof Polygon) {\n const coordinates = geometry.getCoordinates();\n for (let i = 0, ii = coordinates.length; i < ii; ++i) {\n appendTraceTarget(coordinate, coordinates[i], true, targets);\n }\n return;\n }\n if (geometry instanceof MultiPolygon) {\n const polys = geometry.getCoordinates();\n for (let i = 0, ii = polys.length; i < ii; ++i) {\n const coordinates = polys[i];\n for (let j = 0, jj = coordinates.length; j < jj; ++j) {\n appendTraceTarget(coordinate, coordinates[j], true, targets);\n }\n }\n return;\n }\n if (geometry instanceof GeometryCollection) {\n const geometries = geometry.getGeometries();\n for (let i = 0; i < geometries.length; ++i) {\n appendGeometryTraceTargets(coordinate, geometries[i], targets);\n }\n return;\n }\n // other types cannot be traced\n}\n\n/**\n * @typedef {Object} TraceTargetUpdateInfo\n * @property {number} index The new target index.\n * @property {number} endIndex The new segment end index.\n */\n\n/**\n * @type {TraceTargetUpdateInfo}\n */\nconst sharedUpdateInfo = {index: -1, endIndex: NaN};\n\n/**\n * @param {import(\"../coordinate.js\").Coordinate} coordinate The coordinate.\n * @param {TraceState} traceState The trace state.\n * @param {import(\"../Map.js\").default} map The map.\n * @param {number} snapTolerance The snap tolerance.\n * @return {TraceTargetUpdateInfo} Information about the new trace target. The returned\n * object is reused between calls and must not be modified by the caller.\n */\nfunction getTraceTargetUpdate(coordinate, traceState, map, snapTolerance) {\n const x = coordinate[0];\n const y = coordinate[1];\n\n let closestTargetDistance = Infinity;\n\n let newTargetIndex = -1;\n let newEndIndex = NaN;\n\n for (\n let targetIndex = 0;\n targetIndex < traceState.targets.length;\n ++targetIndex\n ) {\n const target = traceState.targets[targetIndex];\n const coordinates = target.coordinates;\n\n let minSegmentDistance = Infinity;\n let endIndex;\n for (\n let coordinateIndex = 0;\n coordinateIndex < coordinates.length - 1;\n ++coordinateIndex\n ) {\n const start = coordinates[coordinateIndex];\n const end = coordinates[coordinateIndex + 1];\n const rel = getPointSegmentRelationship(x, y, start, end);\n if (rel.squaredDistance < minSegmentDistance) {\n minSegmentDistance = rel.squaredDistance;\n endIndex = coordinateIndex + rel.along;\n }\n }\n\n if (minSegmentDistance < closestTargetDistance) {\n closestTargetDistance = minSegmentDistance;\n if (target.ring && traceState.targetIndex === targetIndex) {\n // same target, maintain the same trace direction\n if (target.endIndex > target.startIndex) {\n // forward trace\n if (endIndex < target.startIndex) {\n endIndex += coordinates.length;\n }\n } else if (target.endIndex < target.startIndex) {\n // reverse trace\n if (endIndex > target.startIndex) {\n endIndex -= coordinates.length;\n }\n }\n }\n newEndIndex = endIndex;\n newTargetIndex = targetIndex;\n }\n }\n\n const newTarget = traceState.targets[newTargetIndex];\n let considerBothDirections = newTarget.ring;\n if (traceState.targetIndex === newTargetIndex && considerBothDirections) {\n // only consider switching trace direction if close to the start\n const newCoordinate = interpolateCoordinate(\n newTarget.coordinates,\n newEndIndex,\n );\n const pixel = map.getPixelFromCoordinate(newCoordinate);\n if (distance(pixel, traceState.startPx) > snapTolerance) {\n considerBothDirections = false;\n }\n }\n\n if (considerBothDirections) {\n const coordinates = newTarget.coordinates;\n const count = coordinates.length;\n const startIndex = newTarget.startIndex;\n const endIndex = newEndIndex;\n if (startIndex < endIndex) {\n const forwardDistance = getCumulativeSquaredDistance(\n coordinates,\n startIndex,\n endIndex,\n );\n const reverseDistance = getCumulativeSquaredDistance(\n coordinates,\n startIndex,\n endIndex - count,\n );\n if (reverseDistance < forwardDistance) {\n newEndIndex -= count;\n }\n } else {\n const reverseDistance = getCumulativeSquaredDistance(\n coordinates,\n startIndex,\n endIndex,\n );\n const forwardDistance = getCumulativeSquaredDistance(\n coordinates,\n startIndex,\n endIndex + count,\n );\n if (forwardDistance < reverseDistance) {\n newEndIndex += count;\n }\n }\n }\n\n sharedUpdateInfo.index = newTargetIndex;\n sharedUpdateInfo.endIndex = newEndIndex;\n return sharedUpdateInfo;\n}\n\n/**\n * @param {import(\"../coordinate.js\").Coordinate} coordinate The clicked coordinate.\n * @param {Array<import(\"../coordinate.js\").Coordinate>} coordinates The geometry component coordinates.\n * @param {boolean} ring The coordinates represent a linear ring.\n * @param {Array<TraceTarget>} targets The trace targets.\n */\nfunction appendTraceTarget(coordinate, coordinates, ring, targets) {\n const x = coordinate[0];\n const y = coordinate[1];\n for (let i = 0, ii = coordinates.length - 1; i < ii; ++i) {\n const start = coordinates[i];\n const end = coordinates[i + 1];\n const rel = getPointSegmentRelationship(x, y, start, end);\n if (rel.squaredDistance === 0) {\n const index = i + rel.along;\n targets.push({\n coordinates: coordinates,\n ring: ring,\n startIndex: index,\n endIndex: index,\n });\n return;\n }\n }\n}\n\n/**\n * @typedef {Object} PointSegmentRelationship\n * @property {number} along The closest point expressed as a fraction along the segment length.\n * @property {number} squaredDistance The squared distance of the point to the segment.\n */\n\n/**\n * @type {PointSegmentRelationship}\n */\nconst sharedRel = {along: 0, squaredDistance: 0};\n\n/**\n * @param {number} x The point x.\n * @param {number} y The point y.\n * @param {import(\"../coordinate.js\").Coordinate} start The segment start.\n * @param {import(\"../coordinate.js\").Coordinate} end The segment end.\n * @return {PointSegmentRelationship} The point segment relationship. The returned object is\n * shared between calls and must not be modified by the caller.\n */\nfunction getPointSegmentRelationship(x, y, start, end) {\n const x1 = start[0];\n const y1 = start[1];\n const x2 = end[0];\n const y2 = end[1];\n const dx = x2 - x1;\n const dy = y2 - y1;\n let along = 0;\n let px = x1;\n let py = y1;\n if (dx !== 0 || dy !== 0) {\n along = clamp(((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy), 0, 1);\n px += dx * along;\n py += dy * along;\n }\n\n sharedRel.along = along;\n sharedRel.squaredDistance = toFixed(squaredDistance(x, y, px, py), 10);\n return sharedRel;\n}\n\n/**\n * @param {LineCoordType} coordinates The coordinates.\n * @param {number} index The index. May be fractional and may wrap.\n * @return {import(\"../coordinate.js\").Coordinate} The interpolated coordinate.\n */\nfunction interpolateCoordinate(coordinates, index) {\n const count = coordinates.length;\n\n let startIndex = Math.floor(index);\n const along = index - startIndex;\n if (startIndex >= count) {\n startIndex -= count;\n } else if (startIndex < 0) {\n startIndex += count;\n }\n\n let endIndex = startIndex + 1;\n if (endIndex >= count) {\n endIndex -= count;\n }\n\n const start = coordinates[startIndex];\n const x0 = start[0];\n const y0 = start[1];\n const end = coordinates[endIndex];\n const dx = end[0] - x0;\n const dy = end[1] - y0;\n\n return [x0 + dx * along, y0 + dy * along];\n}\n\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n * import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types|\n * 'change:active', import(\"../Object\").ObjectEvent, Return> &\n * import(\"../Observable\").OnSignature<'drawabort'|'drawend'|'drawstart', DrawEvent, Return> &\n * import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types|\n * 'change:active'|'drawabort'|'drawend'|'drawstart', Return>} DrawOnSignature\n */\n\n/**\n * @classdesc\n * Interaction for drawing feature geometries.\n *\n * @fires DrawEvent\n * @api\n */\nclass Draw extends PointerInteraction {\n /**\n * @param {Options} options Options.\n */\n constructor(options) {\n const pointerOptions = /** @type {import(\"./Pointer.js\").Options} */ (\n options\n );\n if (!pointerOptions.stopDown) {\n pointerOptions.stopDown = FALSE;\n }\n\n super(pointerOptions);\n\n /***\n * @type {DrawOnSignature<import(\"../events\").EventsKey>}\n */\n this.on;\n\n /***\n * @type {DrawOnSignature<import(\"../events\").EventsKey>}\n */\n this.once;\n\n /***\n * @type {DrawOnSignature<void>}\n */\n this.un;\n\n /**\n * @type {boolean}\n * @private\n */\n this.shouldHandle_ = false;\n\n /**\n * @type {import(\"../pixel.js\").Pixel}\n * @private\n */\n this.downPx_ = null;\n\n /**\n * @type {ReturnType<typeof setTimeout>}\n * @private\n */\n this.downTimeout_;\n\n /**\n * @type {number|undefined}\n * @private\n */\n this.lastDragTime_;\n\n /**\n * Pointer type of the last pointermove event\n * @type {string}\n * @private\n */\n this.pointerType_;\n\n /**\n * @type {boolean}\n * @private\n */\n this.freehand_ = false;\n\n /**\n * Target source for drawn features.\n * @type {VectorSource|null}\n * @private\n */\n this.source_ = options.source ? options.source : null;\n\n /**\n * Target collection for drawn features.\n * @type {import(\"../Collection.js\").default<Feature>|null}\n * @private\n */\n this.features_ = options.features ? options.features : null;\n\n /**\n * Pixel distance for snapping.\n * @type {number}\n * @private\n */\n this.snapTolerance_ = options.snapTolerance ? options.snapTolerance : 12;\n\n /**\n * Geometry type.\n * @type {import(\"../geom/Geometry.js\").Type}\n * @private\n */\n this.type_ = /** @type {import(\"../geom/Geometry.js\").Type} */ (\n options.type\n );\n\n /**\n * Drawing mode (derived from geometry type.\n * @type {Mode}\n * @private\n */\n this.mode_ = getMode(this.type_);\n\n /**\n * Stop click, singleclick, and doubleclick events from firing during drawing.\n * Default is `false`.\n * @type {boolean}\n * @private\n */\n this.stopClick_ = !!options.stopClick;\n\n /**\n * The number of points that must be drawn before a polygon ring or line\n * string can be finished. The default is 3 for polygon rings and 2 for\n * line strings.\n * @type {number}\n * @private\n */\n this.minPoints_ = options.minPoints\n ? options.minPoints\n : this.mode_ === 'Polygon'\n ? 3\n : 2;\n\n /**\n * The number of points that can be drawn before a polygon ring or line string\n * is finished. The default is no restriction.\n * @type {number}\n * @private\n */\n this.maxPoints_ =\n this.mode_ === 'Circle'\n ? 2\n : options.maxPoints\n ? options.maxPoints\n : Infinity;\n\n /**\n * A function to decide if a potential finish coordinate is permissible\n * @private\n * @type {import(\"../events/condition.js\").Condition}\n */\n this.finishCondition_ = options.finishCondition\n ? options.finishCondition\n : TRUE;\n\n /**\n * @private\n * @type {import(\"../geom/Geometry.js\").GeometryLayout}\n */\n this.geometryLayout_ = options.geometryLayout\n ? options.geometryLayout\n : 'XY';\n\n let geometryFunction = options.geometryFunction;\n if (!geometryFunction) {\n const mode = this.mode_;\n if (mode === 'Circle') {\n /**\n * @param {!LineCoordType} coordinates The coordinates.\n * @param {import(\"../geom/SimpleGeometry.js\").default|undefined} geometry Optional geometry.\n * @param {import(\"../proj/Projection.js\").default} projection The view projection.\n * @return {import(\"../geom/SimpleGeometry.js\").default} A geometry.\n */\n geometryFunction = (coordinates, geometry, projection) => {\n const circle = geometry\n ? /** @type {Circle} */ (geometry)\n : new Circle([NaN, NaN]);\n const center = fromUserCoordinate(coordinates[0], projection);\n const squaredLength = squaredCoordinateDistance(\n center,\n fromUserCoordinate(coordinates[coordinates.length - 1], projection),\n );\n circle.setCenterAndRadius(\n center,\n Math.sqrt(squaredLength),\n this.geometryLayout_,\n );\n const userProjection = getUserProjection();\n if (userProjection) {\n circle.transform(projection, userProjection);\n }\n return circle;\n };\n } else {\n let Constructor;\n if (mode === 'Point') {\n Constructor = Point;\n } else if (mode === 'LineString') {\n Constructor = LineString;\n } else if (mode === 'Polygon') {\n Constructor = Polygon;\n }\n /**\n * @param {!LineCoordType} coordinates The coordinates.\n * @param {import(\"../geom/SimpleGeometry.js\").default|undefined} geometry Optional geometry.\n * @param {import(\"../proj/Projection.js\").default} projection The view projection.\n * @return {import(\"../geom/SimpleGeometry.js\").default} A geometry.\n */\n geometryFunction = (coordinates, geometry, projection) => {\n if (geometry) {\n if (mode === 'Polygon') {\n if (coordinates[0].length) {\n // Add a closing coordinate to match the first\n geometry.setCoordinates(\n [coordinates[0].concat([coordinates[0][0]])],\n this.geometryLayout_,\n );\n } else {\n geometry.setCoordinates([], this.geometryLayout_);\n }\n } else {\n geometry.setCoordinates(coordinates, this.geometryLayout_);\n }\n } else {\n geometry = new Constructor(coordinates, this.geometryLayout_);\n }\n return geometry;\n };\n }\n }\n\n /**\n * @type {GeometryFunction}\n * @private\n */\n this.geometryFunction_ = geometryFunction;\n\n /**\n * @type {number}\n * @private\n */\n this.dragVertexDelay_ =\n options.dragVertexDelay !== undefined ? options.dragVertexDelay : 500;\n\n /**\n * Finish coordinate for the feature (first point for polygons, last point for\n * linestrings).\n * @type {import(\"../coordinate.js\").Coordinate}\n * @private\n */\n this.finishCoordinate_ = null;\n\n /**\n * Sketch feature.\n * @type {Feature<import('../geom/SimpleGeometry.js').default>}\n * @private\n */\n this.sketchFeature_ = null;\n\n /**\n * Sketch point.\n * @type {Feature<Point>}\n * @private\n */\n this.sketchPoint_ = null;\n\n /**\n * Sketch coordinates. Used when drawing a line or polygon.\n * @type {SketchCoordType}\n * @private\n */\n this.sketchCoords_ = null;\n\n /**\n * Sketch line. Used when drawing polygon.\n * @type {Feature<LineString>}\n * @private\n */\n this.sketchLine_ = null;\n\n /**\n * Sketch line coordinates. Used when drawing a polygon or circle.\n * @type {LineCoordType}\n * @private\n */\n this.sketchLineCoords_ = null;\n\n /**\n * Squared tolerance for handling up events. If the squared distance\n * between a down and up event is greater than this tolerance, up events\n * will not be handled.\n * @type {number}\n * @private\n */\n this.squaredClickTolerance_ = options.clickTolerance\n ? options.clickTolerance * options.clickTolerance\n : 36;\n\n /**\n * Draw overlay where our sketch features are drawn.\n * @type {VectorLayer}\n * @private\n */\n this.overlay_ = new VectorLayer({\n source: new VectorSource({\n useSpatialIndex: false,\n wrapX: options.wrapX ? options.wrapX : false,\n }),\n style: options.style ? options.style : getDefaultStyleFunction(),\n updateWhileInteracting: true,\n });\n\n /**\n * Name of the geometry attribute for newly created features.\n * @type {string|undefined}\n * @private\n */\n this.geometryName_ = options.geometryName;\n\n /**\n * @private\n * @type {import(\"../events/condition.js\").Condition}\n */\n this.condition_ = options.condition ? options.condition : noModifierKeys;\n\n /**\n * @private\n * @type {import(\"../events/condition.js\").Condition}\n */\n this.freehandCondition_;\n if (options.freehand) {\n this.freehandCondition_ = always;\n } else {\n this.freehandCondition_ = options.freehandCondition\n ? options.freehandCondition\n : shiftKeyOnly;\n }\n\n /**\n * @type {import(\"../events/condition.js\").Condition}\n * @private\n */\n this.traceCondition_;\n this.setTrace(options.trace || false);\n\n /**\n * @type {TraceState}\n * @private\n */\n this.traceState_ = {active: false};\n\n /**\n * @type {VectorSource|null}\n * @private\n */\n this.traceSource_ = options.traceSource || options.source || null;\n\n this.addChangeListener(InteractionProperty.ACTIVE, this.updateState_);\n }\n\n /**\n * Toggle tracing mode or set a tracing condition.\n *\n * @param {boolean|import(\"../events/condition.js\").Condition} trace A boolean to toggle tracing mode or an event\n * condition that will be checked when a feature is clicked to determine if tracing should be active.\n */\n setTrace(trace) {\n let condition;\n if (!trace) {\n condition = never;\n } else if (trace === true) {\n condition = always;\n } else {\n condition = trace;\n }\n this.traceCondition_ = condition;\n }\n\n /**\n * Remove the interaction from its current map and attach it to the new map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../Map.js\").default} map Map.\n * @override\n */\n setMap(map) {\n super.setMap(map);\n this.updateState_();\n }\n\n /**\n * Get the overlay layer that this interaction renders sketch features to.\n * @return {VectorLayer} Overlay layer.\n * @api\n */\n getOverlay() {\n return this.overlay_;\n }\n\n /**\n * Handles the {@link module:ol/MapBrowserEvent~MapBrowserEvent map browser event} and may actually draw or finish the drawing.\n * @param {import(\"../MapBrowserEvent.js\").default<PointerEvent>} event Map browser event.\n * @return {boolean} `false` to stop event propagation.\n * @api\n * @override\n */\n handleEvent(event) {\n if (event.originalEvent.type === EventType.CONTEXTMENU) {\n // Avoid context menu for long taps when drawing on mobile\n event.originalEvent.preventDefault();\n }\n this.freehand_ = this.mode_ !== 'Point' && this.freehandCondition_(event);\n let move = event.type === MapBrowserEventType.POINTERMOVE;\n let pass = true;\n if (\n !this.freehand_ &&\n this.lastDragTime_ &&\n event.type === MapBrowserEventType.POINTERDRAG\n ) {\n const now = Date.now();\n if (now - this.lastDragTime_ >= this.dragVertexDelay_) {\n this.downPx_ = event.pixel;\n this.shouldHandle_ = !this.freehand_;\n move = true;\n } else {\n this.lastDragTime_ = undefined;\n }\n if (this.shouldHandle_ && this.downTimeout_ !== undefined) {\n clearTimeout(this.downTimeout_);\n this.downTimeout_ = undefined;\n }\n }\n if (\n this.freehand_ &&\n event.type === MapBrowserEventType.POINTERDRAG &&\n this.sketchFeature_ !== null\n ) {\n this.addToDrawing_(event.coordinate);\n pass = false;\n } else if (\n this.freehand_ &&\n event.type === MapBrowserEventType.POINTERDOWN\n ) {\n pass = false;\n } else if (move && this.getPointerCount() < 2) {\n pass = event.type === MapBrowserEventType.POINTERMOVE;\n if (pass && this.freehand_) {\n this.handlePointerMove_(event);\n if (this.shouldHandle_) {\n // Avoid page scrolling when freehand drawing on mobile\n event.originalEvent.preventDefault();\n }\n } else if (\n event.originalEvent.pointerType === 'mouse' ||\n (event.type === MapBrowserEventType.POINTERDRAG &&\n this.downTimeout_ === undefined)\n ) {\n this.handlePointerMove_(event);\n }\n } else if (event.type === MapBrowserEventType.DBLCLICK) {\n pass = false;\n }\n\n return super.handleEvent(event) && pass;\n }\n\n /**\n * Handle pointer down events.\n * @param {import(\"../MapBrowserEvent.js\").default<PointerEvent>} event Event.\n * @return {boolean} If the event was consumed.\n * @override\n */\n handleDownEvent(event) {\n this.shouldHandle_ = !this.freehand_;\n\n if (this.freehand_) {\n this.downPx_ = event.pixel;\n if (!this.finishCoordinate_) {\n this.startDrawing_(event.coordinate);\n }\n return true;\n }\n\n if (!this.condition_(event)) {\n this.lastDragTime_ = undefined;\n return false;\n }\n\n this.lastDragTime_ = Date.now();\n this.downTimeout_ = setTimeout(() => {\n this.handlePointerMove_(\n new MapBrowserEvent(\n MapBrowserEventType.POINTERMOVE,\n event.map,\n event.originalEvent,\n false,\n event.frameState,\n ),\n );\n }, this.dragVertexDelay_);\n this.downPx_ = event.pixel;\n return true;\n }\n\n /**\n * @private\n */\n deactivateTrace_() {\n this.traceState_ = {active: false};\n }\n\n /**\n * Activate or deactivate trace state based on a browser event.\n * @param {import(\"../MapBrowserEvent.js\").default} event Event.\n * @private\n */\n toggleTraceState_(event) {\n if (!this.traceSource_ || !this.traceCondition_(event)) {\n return;\n }\n\n if (this.traceState_.active) {\n this.deactivateTrace_();\n return;\n }\n\n const map = this.getMap();\n const lowerLeft = map.getCoordinateFromPixel([\n event.pixel[0] - this.snapTolerance_,\n event.pixel[1] + this.snapTolerance_,\n ]);\n const upperRight = map.getCoordinateFromPixel([\n event.pixel[0] + this.snapTolerance_,\n event.pixel[1] - this.snapTolerance_,\n ]);\n const extent = boundingExtent([lowerLeft, upperRight]);\n const features = this.traceSource_.getFeaturesInExtent(extent);\n if (features.length === 0) {\n return;\n }\n\n const targets = getTraceTargets(event.coordinate, features);\n if (targets.length) {\n this.traceState_ = {\n active: true,\n startPx: event.pixel.slice(),\n targets: targets,\n targetIndex: -1,\n };\n }\n }\n\n /**\n * @param {TraceTarget} target The trace target.\n * @param {number} endIndex The new end index of the trace.\n * @private\n */\n addOrRemoveTracedCoordinates_(target, endIndex) {\n // three cases to handle:\n // 1. traced in the same direction and points need adding\n // 2. traced in the same direction and points need removing\n // 3. traced in a new direction\n const previouslyForward = target.startIndex <= target.endIndex;\n const currentlyForward = target.startIndex <= endIndex;\n if (previouslyForward === currentlyForward) {\n // same direction\n if (\n (previouslyForward && endIndex > target.endIndex) ||\n (!previouslyForward && endIndex < target.endIndex)\n ) {\n // case 1 - add new points\n this.addTracedCoordinates_(target, target.endIndex, endIndex);\n } else if (\n (previouslyForward && endIndex < target.endIndex) ||\n (!previouslyForward && endIndex > target.endIndex)\n ) {\n // case 2 - remove old points\n this.removeTracedCoordinates_(endIndex, target.endIndex);\n }\n } else {\n // case 3 - remove old points, add new points\n this.removeTracedCoordinates_(target.startIndex, target.endIndex);\n this.addTracedCoordinates_(target, target.startIndex, endIndex);\n }\n }\n\n /**\n * @param {number} fromIndex The start index.\n * @param {number} toIndex The end index.\n * @private\n */\n removeTracedCoordinates_(fromIndex, toIndex) {\n if (fromIndex === toIndex) {\n return;\n }\n\n let remove = 0;\n if (fromIndex < toIndex) {\n const start = Math.ceil(fromIndex);\n let end = Math.floor(toIndex);\n if (end === toIndex) {\n end -= 1;\n }\n remove = end - start + 1;\n } else {\n const start = Math.floor(fromIndex);\n let end = Math.ceil(toIndex);\n if (end === toIndex) {\n end += 1;\n }\n remove = start - end + 1;\n }\n\n if (remove > 0) {\n this.removeLastPoints_(remove);\n }\n }\n\n /**\n * @param {TraceTarget} target The trace target.\n * @param {number} fromIndex The start index.\n * @param {number} toIndex The end index.\n * @private\n */\n addTracedCoordinates_(target, fromIndex, toIndex) {\n if (fromIndex === toIndex) {\n return;\n }\n\n const coordinates = [];\n if (fromIndex < toIndex) {\n // forward trace\n const start = Math.ceil(fromIndex);\n let end = Math.floor(toIndex);\n if (end === toIndex) {\n // if end is snapped to a vertex, it will be added later\n end -= 1;\n }\n for (let i = start; i <= end; ++i) {\n coordinates.push(getCoordinate(target.coordinates, i));\n }\n } else {\n // reverse trace\n const start = Math.floor(fromIndex);\n let end = Math.ceil(toIndex);\n if (end === toIndex) {\n end += 1;\n }\n for (let i = start; i >= end; --i) {\n coordinates.push(getCoordinate(target.coordinates, i));\n }\n }\n if (coordinates.length) {\n this.appendCoordinates(coordinates);\n }\n }\n\n /**\n * Update the trace.\n * @param {import(\"../MapBrowserEvent.js\").default} event Event.\n * @private\n */\n updateTrace_(event) {\n const traceState = this.traceState_;\n if (!traceState.active) {\n return;\n }\n\n if (traceState.targetIndex === -1) {\n // check if we are ready to pick a target\n if (distance(traceState.startPx, event.pixel) < this.snapTolerance_) {\n return;\n }\n }\n\n const updatedTraceTarget = getTraceTargetUpdate(\n event.coordinate,\n traceState,\n this.getMap(),\n this.snapTolerance_,\n );\n\n if (traceState.targetIndex !== updatedTraceTarget.index) {\n // target changed\n if (traceState.targetIndex !== -1) {\n // remove points added during previous trace\n const oldTarget = traceState.targets[traceState.targetIndex];\n this.removeTracedCoordinates_(oldTarget.startIndex, oldTarget.endIndex);\n }\n // add points for the new target\n const newTarget = traceState.targets[updatedTraceTarget.index];\n this.addTracedCoordinates_(\n newTarget,\n newTarget.startIndex,\n updatedTraceTarget.endIndex,\n );\n } else {\n // target stayed the same\n const target = traceState.targets[traceState.targetIndex];\n this.addOrRemoveTracedCoordinates_(target, updatedTraceTarget.endIndex);\n }\n\n // modify the state with updated info\n traceState.targetIndex = updatedTraceTarget.index;\n const target = traceState.targets[traceState.targetIndex];\n target.endIndex = updatedTraceTarget.endIndex;\n\n // update event coordinate and pixel to match end point of final segment\n const coordinate = interpolateCoordinate(\n target.coordinates,\n target.endIndex,\n );\n const pixel = this.getMap().getPixelFromCoordinate(coordinate);\n event.coordinate = coordinate;\n event.pixel = [Math.round(pixel[0]), Math.round(pixel[1])];\n }\n\n /**\n * Handle pointer up events.\n * @param {import(\"../MapBrowserEvent.js\").default<PointerEvent>} event Event.\n * @return {boolean} If the event was consumed.\n * @override\n */\n handleUpEvent(event) {\n let pass = true;\n\n if (this.getPointerCount() === 0) {\n if (this.downTimeout_) {\n clearTimeout(this.downTimeout_);\n this.downTimeout_ = undefined;\n }\n\n this.handlePointerMove_(event);\n const tracing = this.traceState_.active;\n this.toggleTraceState_(event);\n\n if (this.shouldHandle_) {\n const startingToDraw = !this.finishCoordinate_;\n if (startingToDraw) {\n this.startDrawing_(event.coordinate);\n }\n if (!startingToDraw && this.freehand_) {\n this.finishDrawing();\n } else if (\n !this.freehand_ &&\n (!startingToDraw || this.mode_ === 'Point')\n ) {\n if (this.atFinish_(event.pixel, tracing)) {\n if (this.finishCondition_(event)) {\n this.finishDrawing();\n }\n } else {\n this.addToDrawing_(event.coordinate);\n }\n }\n pass = false;\n } else if (this.freehand_) {\n this.abortDrawing();\n }\n }\n\n if (!pass && this.stopClick_) {\n event.preventDefault();\n }\n return pass;\n }\n\n /**\n * Handle move events.\n * @param {import(\"../MapBrowserEvent.js\").default<PointerEvent>} event A move event.\n * @private\n */\n handlePointerMove_(event) {\n this.pointerType_ = event.originalEvent.pointerType;\n if (\n this.downPx_ &&\n ((!this.freehand_ && this.shouldHandle_) ||\n (this.freehand_ && !this.shouldHandle_))\n ) {\n const downPx = this.downPx_;\n const clickPx = event.pixel;\n const dx = downPx[0] - clickPx[0];\n const dy = downPx[1] - clickPx[1];\n const squaredDistance = dx * dx + dy * dy;\n this.shouldHandle_ = this.freehand_\n ? squaredDistance > this.squaredClickTolerance_\n : squaredDistance <= this.squaredClickTolerance_;\n if (!this.shouldHandle_) {\n return;\n }\n }\n\n if (!this.finishCoordinate_) {\n this.createOrUpdateSketchPoint_(event.coordinate.slice());\n return;\n }\n\n this.updateTrace_(event);\n this.modifyDrawing_(event.coordinate);\n }\n\n /**\n * Determine if an event is within the snapping tolerance of the start coord.\n * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n * @param {boolean} [tracing] Drawing in trace mode (only stop if at the starting point).\n * @return {boolean} The event is within the snapping tolerance of the start.\n * @private\n */\n atFinish_(pixel, tracing) {\n let at = false;\n if (this.sketchFeature_) {\n let potentiallyDone = false;\n let potentiallyFinishCoordinates = [this.finishCoordinate_];\n const mode = this.mode_;\n if (mode === 'Point') {\n at = true;\n } else if (mode === 'Circle') {\n at = this.sketchCoords_.length === 2;\n } else if (mode === 'LineString') {\n potentiallyDone =\n !tracing && this.sketchCoords_.length > this.minPoints_;\n } else if (mode === 'Polygon') {\n const sketchCoords = /** @type {PolyCoordType} */ (this.sketchCoords_);\n potentiallyDone = sketchCoords[0].length > this.minPoints_;\n potentiallyFinishCoordinates = [\n sketchCoords[0][0],\n sketchCoords[0][sketchCoords[0].length - 2],\n ];\n if (tracing) {\n potentiallyFinishCoordinates = [sketchCoords[0][0]];\n } else {\n potentiallyFinishCoordinates = [\n sketchCoords[0][0],\n sketchCoords[0][sketchCoords[0].length - 2],\n ];\n }\n }\n if (potentiallyDone) {\n const map = this.getMap();\n for (let i = 0, ii = potentiallyFinishCoordinates.length; i < ii; i++) {\n const finishCoordinate = potentiallyFinishCoordinates[i];\n const finishPixel = map.getPixelFromCoordinate(finishCoordinate);\n const dx = pixel[0] - finishPixel[0];\n const dy = pixel[1] - finishPixel[1];\n const snapTolerance = this.freehand_ ? 1 : this.snapTolerance_;\n at = Math.sqrt(dx * dx + dy * dy) <= snapTolerance;\n if (at) {\n this.finishCoordinate_ = finishCoordinate;\n break;\n }\n }\n }\n }\n return at;\n }\n\n /**\n * @param {import(\"../coordinate\").Coordinate} coordinates Coordinate.\n * @private\n */\n createOrUpdateSketchPoint_(coordinates) {\n if (!this.sketchPoint_) {\n this.sketchPoint_ = new Feature(new Point(coordinates));\n this.updateSketchFeatures_();\n } else {\n const sketchPointGeom = this.sketchPoint_.getGeometry();\n sketchPointGeom.setCoordinates(coordinates);\n }\n }\n\n /**\n * @param {import(\"../geom/Polygon.js\").default} geometry Polygon geometry.\n * @private\n */\n createOrUpdateCustomSketchLine_(geometry) {\n if (!this.sketchLine_) {\n this.sketchLine_ = new Feature();\n }\n const ring = geometry.getLinearRing(0);\n let sketchLineGeom = this.sketchLine_.getGeometry();\n if (!sketchLineGeom) {\n sketchLineGeom = new LineString(\n ring.getFlatCoordinates(),\n ring.getLayout(),\n );\n this.sketchLine_.setGeometry(sketchLineGeom);\n } else {\n sketchLineGeom.setFlatCoordinates(\n ring.getLayout(),\n ring.getFlatCoordinates(),\n );\n sketchLineGeom.changed();\n }\n }\n\n /**\n * Start the drawing.\n * @param {import(\"../coordinate.js\").Coordinate} start Start coordinate.\n * @private\n */\n startDrawing_(start) {\n const projection = this.getMap().getView().getProjection();\n const stride = getStrideForLayout(this.geometryLayout_);\n while (start.length < stride) {\n start.push(0);\n }\n this.finishCoordinate_ = start;\n if (this.mode_ === 'Point') {\n this.sketchCoords_ = start.slice();\n } else if (this.mode_ === 'Polygon') {\n this.sketchCoords_ = [[start.slice(), start.slice()]];\n this.sketchLineCoords_ = this.sketchCoords_[0];\n } else {\n this.sketchCoords_ = [start.slice(), start.slice()];\n }\n if (this.sketchLineCoords_) {\n this.sketchLine_ = new Feature(new LineString(this.sketchLineCoords_));\n }\n const geometry = this.geometryFunction_(\n this.sketchCoords_,\n undefined,\n projection,\n );\n this.sketchFeature_ = new Feature();\n if (this.geometryName_) {\n this.sketchFeature_.setGeometryName(this.geometryName_);\n }\n this.sketchFeature_.setGeometry(geometry);\n this.updateSketchFeatures_();\n this.dispatchEvent(\n new DrawEvent(DrawEventType.DRAWSTART, this.sketchFeature_),\n );\n }\n\n /**\n * Modify the drawing.\n * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n * @private\n */\n modifyDrawing_(coordinate) {\n const map = this.getMap();\n const geometry = this.sketchFeature_.getGeometry();\n const projection = map.getView().getProjection();\n const stride = getStrideForLayout(this.geometryLayout_);\n let coordinates, last;\n while (coordinate.length < stride) {\n coordinate.push(0);\n }\n if (this.mode_ === 'Point') {\n last = this.sketchCoords_;\n } else if (this.mode_ === 'Polygon') {\n coordinates = /** @type {PolyCoordType} */ (this.sketchCoords_)[0];\n last = coordinates[coordinates.length - 1];\n if (this.atFinish_(map.getPixelFromCoordinate(coordinate))) {\n // snap to finish\n coordinate = this.finishCoordinate_.slice();\n }\n } else {\n coordinates = this.sketchCoords_;\n last = coordinates[coordinates.length - 1];\n }\n last[0] = coordinate[0];\n last[1] = coordinate[1];\n this.geometryFunction_(\n /** @type {!LineCoordType} */ (this.sketchCoords_),\n geometry,\n projection,\n );\n if (this.sketchPoint_) {\n const sketchPointGeom = this.sketchPoint_.getGeometry();\n sketchPointGeom.setCoordinates(coordinate);\n }\n if (geometry.getType() === 'Polygon' && this.mode_ !== 'Polygon') {\n this.createOrUpdateCustomSketchLine_(/** @type {Polygon} */ (geometry));\n } else if (this.sketchLineCoords_) {\n const sketchLineGeom = this.sketchLine_.getGeometry();\n sketchLineGeom.setCoordinates(this.sketchLineCoords_);\n }\n this.updateSketchFeatures_();\n }\n\n /**\n * Add a new coordinate to the drawing.\n * @param {!PointCoordType} coordinate Coordinate\n * @return {Feature<import(\"../geom/SimpleGeometry.js\").default>} The sketch feature.\n * @private\n */\n addToDrawing_(coordinate) {\n const geometry = this.sketchFeature_.getGeometry();\n const projection = this.getMap().getView().getProjection();\n let done;\n let coordinates;\n const mode = this.mode_;\n if (mode === 'LineString' || mode === 'Circle') {\n this.finishCoordinate_ = coordinate.slice();\n coordinates = /** @type {LineCoordType} */ (this.sketchCoords_);\n if (coordinates.length >= this.maxPoints_) {\n if (this.freehand_) {\n coordinates.pop();\n } else {\n done = true;\n }\n }\n coordinates.push(coordinate.slice());\n this.geometryFunction_(coordinates, geometry, projection);\n } else if (mode === 'Polygon') {\n coordinates = /** @type {PolyCoordType} */ (this.sketchCoords_)[0];\n if (coordinates.length >= this.maxPoints_) {\n if (this.freehand_) {\n coordinates.pop();\n } else {\n done = true;\n }\n }\n coordinates.push(coordinate.slice());\n if (done) {\n this.finishCoordinate_ = coordinates[0];\n }\n this.geometryFunction_(this.sketchCoords_, geometry, projection);\n }\n this.createOrUpdateSketchPoint_(coordinate.slice());\n this.updateSketchFeatures_();\n if (done) {\n return this.finishDrawing();\n }\n return this.sketchFeature_;\n }\n\n /**\n * @param {number} n The number of points to remove.\n */\n removeLastPoints_(n) {\n if (!this.sketchFeature_) {\n return;\n }\n const geometry = this.sketchFeature_.getGeometry();\n const projection = this.getMap().getView().getProjection();\n const mode = this.mode_;\n for (let i = 0; i < n; ++i) {\n let coordinates;\n if (mode === 'LineString' || mode === 'Circle') {\n coordinates = /** @type {LineCoordType} */ (this.sketchCoords_);\n coordinates.splice(-2, 1);\n if (coordinates.length >= 2) {\n this.finishCoordinate_ = coordinates[coordinates.length - 2].slice();\n const finishCoordinate = this.finishCoordinate_.slice();\n coordinates[coordinates.length - 1] = finishCoordinate;\n this.createOrUpdateSketchPoint_(finishCoordinate);\n }\n this.geometryFunction_(coordinates, geometry, projection);\n if (geometry.getType() === 'Polygon' && this.sketchLine_) {\n this.createOrUpdateCustomSketchLine_(\n /** @type {Polygon} */ (geometry),\n );\n }\n } else if (mode === 'Polygon') {\n coordinates = /** @type {PolyCoordType} */ (this.sketchCoords_)[0];\n coordinates.splice(-2, 1);\n const sketchLineGeom = this.sketchLine_.getGeometry();\n if (coordinates.length >= 2) {\n const finishCoordinate = coordinates[coordinates.length - 2].slice();\n coordinates[coordinates.length - 1] = finishCoordinate;\n this.createOrUpdateSketchPoint_(finishCoordinate);\n }\n sketchLineGeom.setCoordinates(coordinates);\n this.geometryFunction_(this.sketchCoords_, geometry, projection);\n }\n\n if (coordinates.length === 1) {\n this.abortDrawing();\n break;\n }\n }\n\n this.updateSketchFeatures_();\n }\n\n /**\n * Remove last point of the feature currently being drawn. Does not do anything when\n * drawing POINT or MULTI_POINT geometries.\n * @api\n */\n removeLastPoint() {\n this.removeLastPoints_(1);\n }\n\n /**\n * Stop drawing and add the sketch feature to the target layer.\n * The {@link module:ol/interaction/Draw~DrawEventType.DRAWEND} event is\n * dispatched before inserting the feature.\n * @return {Feature<import(\"../geom/SimpleGeometry.js\").default>|null} The drawn feature.\n * @api\n */\n finishDrawing() {\n const sketchFeature = this.abortDrawing_();\n if (!sketchFeature) {\n return null;\n }\n let coordinates = this.sketchCoords_;\n const geometry = sketchFeature.getGeometry();\n const projection = this.getMap().getView().getProjection();\n if (this.mode_ === 'LineString') {\n // remove the redundant last point\n coordinates.pop();\n this.geometryFunction_(coordinates, geometry, projection);\n } else if (this.mode_ === 'Polygon') {\n // remove the redundant last point in ring\n /** @type {PolyCoordType} */ (coordinates)[0].pop();\n this.geometryFunction_(coordinates, geometry, projection);\n coordinates = geometry.getCoordinates();\n }\n\n // cast multi-part geometries\n if (this.type_ === 'MultiPoint') {\n sketchFeature.setGeometry(\n new MultiPoint([/** @type {PointCoordType} */ (coordinates)]),\n );\n } else if (this.type_ === 'MultiLineString') {\n sketchFeature.setGeometry(\n new MultiLineString([/** @type {LineCoordType} */ (coordinates)]),\n );\n } else if (this.type_ === 'MultiPolygon') {\n sketchFeature.setGeometry(\n new MultiPolygon([/** @type {PolyCoordType} */ (coordinates)]),\n );\n }\n\n // First dispatch event to allow full set up of feature\n this.dispatchEvent(new DrawEvent(DrawEventType.DRAWEND, sketchFeature));\n\n // Then insert feature\n if (this.features_) {\n this.features_.push(sketchFeature);\n }\n if (this.source_) {\n this.source_.addFeature(sketchFeature);\n }\n return sketchFeature;\n }\n\n /**\n * Stop drawing without adding the sketch feature to the target layer.\n * @return {Feature<import(\"../geom/SimpleGeometry.js\").default>|null} The sketch feature (or null if none).\n * @private\n */\n abortDrawing_() {\n this.finishCoordinate_ = null;\n const sketchFeature = this.sketchFeature_;\n this.sketchFeature_ = null;\n this.sketchPoint_ = null;\n this.sketchLine_ = null;\n this.overlay_.getSource().clear(true);\n this.deactivateTrace_();\n return sketchFeature;\n }\n\n /**\n * Stop drawing without adding the sketch feature to the target layer.\n * @api\n */\n abortDrawing() {\n const sketchFeature = this.abortDrawing_();\n if (sketchFeature) {\n this.dispatchEvent(new DrawEvent(DrawEventType.DRAWABORT, sketchFeature));\n }\n }\n\n /**\n * Append coordinates to the end of the geometry that is currently being drawn.\n * This can be used when drawing LineStrings or Polygons. Coordinates will\n * either be appended to the current LineString or the outer ring of the current\n * Polygon. If no geometry is being drawn, a new one will be created.\n * @param {!LineCoordType} coordinates Linear coordinates to be appended to\n * the coordinate array.\n * @api\n */\n appendCoordinates(coordinates) {\n const mode = this.mode_;\n const newDrawing = !this.sketchFeature_;\n if (newDrawing) {\n this.startDrawing_(coordinates[0]);\n }\n /** @type {LineCoordType} */\n let sketchCoords;\n if (mode === 'LineString' || mode === 'Circle') {\n sketchCoords = /** @type {LineCoordType} */ (this.sketchCoords_);\n } else if (mode === 'Polygon') {\n sketchCoords =\n this.sketchCoords_ && this.sketchCoords_.length\n ? /** @type {PolyCoordType} */ (this.sketchCoords_)[0]\n : [];\n } else {\n return;\n }\n\n if (newDrawing) {\n sketchCoords.shift();\n }\n\n // Remove last coordinate from sketch drawing (this coordinate follows cursor position)\n sketchCoords.pop();\n\n // Append coordinate list\n for (let i = 0; i < coordinates.length; i++) {\n this.addToDrawing_(coordinates[i]);\n }\n\n const ending = coordinates[coordinates.length - 1];\n // Duplicate last coordinate for sketch drawing (cursor position)\n this.sketchFeature_ = this.addToDrawing_(ending);\n this.modifyDrawing_(ending);\n }\n\n /**\n * Initiate draw mode by starting from an existing geometry which will\n * receive new additional points. This only works on features with\n * `LineString` geometries, where the interaction will extend lines by adding\n * points to the end of the coordinates array.\n * This will change the original feature, instead of drawing a copy.\n *\n * The function will dispatch a `drawstart` event.\n *\n * @param {!Feature<LineString>} feature Feature to be extended.\n * @api\n */\n extend(feature) {\n const geometry = feature.getGeometry();\n const lineString = geometry;\n this.sketchFeature_ = feature;\n this.sketchCoords_ = lineString.getCoordinates();\n const last = this.sketchCoords_[this.sketchCoords_.length - 1];\n this.finishCoordinate_ = last.slice();\n this.sketchCoords_.push(last.slice());\n this.sketchPoint_ = new Feature(new Point(last));\n this.updateSketchFeatures_();\n this.dispatchEvent(\n new DrawEvent(DrawEventType.DRAWSTART, this.sketchFeature_),\n );\n }\n\n /**\n * Redraw the sketch features.\n * @private\n */\n updateSketchFeatures_() {\n const sketchFeatures = [];\n if (this.sketchFeature_) {\n sketchFeatures.push(this.sketchFeature_);\n }\n if (this.sketchLine_) {\n sketchFeatures.push(this.sketchLine_);\n }\n if (this.sketchPoint_) {\n sketchFeatures.push(this.sketchPoint_);\n }\n const overlaySource = this.overlay_.getSource();\n overlaySource.clear(true);\n overlaySource.addFeatures(sketchFeatures);\n }\n\n /**\n * @private\n */\n updateState_() {\n const map = this.getMap();\n const active = this.getActive();\n if (!map || !active) {\n this.abortDrawing();\n }\n this.overlay_.setMap(active ? map : null);\n }\n}\n\n/**\n * @return {import(\"../style/Style.js\").StyleFunction} Styles.\n */\nfunction getDefaultStyleFunction() {\n const styles = createEditingStyle();\n return function (feature, resolution) {\n return styles[feature.getGeometry().getType()];\n };\n}\n\n/**\n * Create a `geometryFunction` for `type: 'Circle'` that will create a regular\n * polygon with a user specified number of sides and start angle instead of a\n * {@link import(\"../geom/Circle.js\").Circle} geometry.\n * @param {number} [sides] Number of sides of the regular polygon.\n * Default is 32.\n * @param {number} [angle] Angle of the first point in counter-clockwise\n * radians. 0 means East.\n * Default is the angle defined by the heading from the center of the\n * regular polygon to the current pointer position.\n * @return {GeometryFunction} Function that draws a polygon.\n * @api\n */\nexport function createRegularPolygon(sides, angle) {\n return function (coordinates, geometry, projection) {\n const center = fromUserCoordinate(\n /** @type {LineCoordType} */ (coordinates)[0],\n projection,\n );\n const end = fromUserCoordinate(\n /** @type {LineCoordType} */ (coordinates)[coordinates.length - 1],\n projection,\n );\n const radius = Math.sqrt(squaredCoordinateDistance(center, end));\n geometry = geometry || fromCircle(new Circle(center), sides);\n\n let internalAngle = angle;\n if (!angle && angle !== 0) {\n const x = end[0] - center[0];\n const y = end[1] - center[1];\n internalAngle = Math.atan2(y, x);\n }\n makeRegular(\n /** @type {Polygon} */ (geometry),\n center,\n radius,\n internalAngle,\n );\n\n const userProjection = getUserProjection();\n if (userProjection) {\n geometry.transform(projection, userProjection);\n }\n return geometry;\n };\n}\n\n/**\n * Create a `geometryFunction` that will create a box-shaped polygon (aligned\n * with the coordinate system axes). Use this with the draw interaction and\n * `type: 'Circle'` to return a box instead of a circle geometry.\n * @return {GeometryFunction} Function that draws a box-shaped polygon.\n * @api\n */\nexport function createBox() {\n return function (coordinates, geometry, projection) {\n const extent = boundingExtent(\n /** @type {LineCoordType} */ ([\n coordinates[0],\n coordinates[coordinates.length - 1],\n ]).map(function (coordinate) {\n return fromUserCoordinate(coordinate, projection);\n }),\n );\n const boxCoordinates = [\n [\n getBottomLeft(extent),\n getBottomRight(extent),\n getTopRight(extent),\n getTopLeft(extent),\n getBottomLeft(extent),\n ],\n ];\n if (geometry) {\n geometry.setCoordinates(boxCoordinates);\n } else {\n geometry = new Polygon(boxCoordinates);\n }\n const userProjection = getUserProjection();\n if (userProjection) {\n geometry.transform(projection, userProjection);\n }\n return geometry;\n };\n}\n\n/**\n * Get the drawing mode. The mode for multi-part geometries is the same as for\n * their single-part cousins.\n * @param {import(\"../geom/Geometry.js\").Type} type Geometry type.\n * @return {Mode} Drawing mode.\n */\nfunction getMode(type) {\n switch (type) {\n case 'Point':\n case 'MultiPoint':\n return 'Point';\n case 'LineString':\n case 'MultiLineString':\n return 'LineString';\n case 'Polygon':\n case 'MultiPolygon':\n return 'Polygon';\n case 'Circle':\n return 'Circle';\n default:\n throw new Error('Invalid type: ' + type);\n }\n}\n\nexport default Draw;\n","/**\n * @module ol/layer/Vector\n */\nimport CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js';\nimport BaseVectorLayer from './BaseVector.js';\n\n/**\n * @template {import(\"../source/Vector.js\").default<FeatureType>} [VectorSourceType=import(\"../source/Vector.js\").default<*>]\n * @template {import('../Feature.js').FeatureLike} [FeatureType=import(\"./BaseVector.js\").ExtractedFeatureType<VectorSourceType>]\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering. The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {import(\"../render.js\").OrderFunction} [renderOrder] Render order. Function to be used when sorting\n * features before rendering. By default features are drawn in the order that they are created. Use\n * `null` to avoid the sort, but get an undefined draw order.\n * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the\n * renderer when getting features from the vector source for the rendering or hit-detection.\n * Recommended value: the size of the largest symbol, line width or label.\n * @property {VectorSourceType} [source] Source.\n * @property {import(\"../Map.js\").default} [map] Sets the layer as overlay on a map. The map will not manage\n * this layer in its layers collection, and the layer will be rendered on top. This is useful for\n * temporary layers. The standard way to add a layer to a map and have it managed by the map is to\n * use [map.addLayer()]{@link import(\"../Map.js\").default#addLayer}.\n * @property {boolean|string|number} [declutter=false] Declutter images and text. Any truthy value will enable\n * decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the\n * same `declutter` value will be decluttered together. The priority is determined by the drawing order of the\n * layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct\n * layers or groups of layers separately, use different truthy values for `declutter`.\n * @property {import(\"../style/Style.js\").StyleLike|import(\"../style/flat.js\").FlatStyleLike|null} [style] Layer style. When set to `null`, only\n * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style\n * which will be used if this is not set.\n * @property {import(\"./Base.js\").BackgroundColor} [background] Background color for the layer. If not specified, no background\n * will be rendered.\n * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will\n * be recreated during animations. This means that no vectors will be shown clipped, but the\n * setting will have a performance impact for large amounts of vector data. When set to `false`,\n * batches will be recreated when no animation is active.\n * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will\n * be recreated during interactions. See also `updateWhileAnimating`.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n\n/**\n * @classdesc\n * Vector data is rendered client-side, as vectors. This layer type provides most accurate rendering\n * even during animations. Points and labels stay upright on rotated views. For very large\n * amounts of vector data, performance may suffer during pan and zoom animations. In this case,\n * try {@link module:ol/layer/VectorImage~VectorImageLayer}.\n *\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @template {import(\"../source/Vector.js\").default<FeatureType>} [VectorSourceType=import(\"../source/Vector.js\").default<*>]\n * @template {import('../Feature.js').FeatureLike} [FeatureType=import(\"./BaseVector.js\").ExtractedFeatureType<VectorSourceType>]\n * @extends {BaseVectorLayer<FeatureType, VectorSourceType, CanvasVectorLayerRenderer>}\n * @api\n */\nclass VectorLayer extends BaseVectorLayer {\n /**\n * @param {Options<VectorSourceType, FeatureType>} [options] Options.\n */\n constructor(options) {\n super(options);\n }\n\n /**\n * @override\n */\n createRenderer() {\n return new CanvasVectorLayerRenderer(this);\n }\n}\n\nexport default VectorLayer;\n"],"names":[],"sourceRoot":""}
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