@v12-engine/engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (341) hide show
  1. package/LICENSE +21 -0
  2. package/dist/abilities/buffs.d.ts +83 -0
  3. package/dist/abilities/castTold.d.ts +12 -0
  4. package/dist/abilities/charges.d.ts +28 -0
  5. package/dist/abilities/dispel.d.ts +9 -0
  6. package/dist/abilities/effectFields.d.ts +10 -0
  7. package/dist/abilities/effects/buff.d.ts +8 -0
  8. package/dist/abilities/effects/core.d.ts +1 -0
  9. package/dist/abilities/effects/damage.d.ts +1 -0
  10. package/dist/abilities/effects/heal.d.ts +2 -0
  11. package/dist/abilities/effects/missile.d.ts +1 -0
  12. package/dist/abilities/effects/moves.d.ts +11 -0
  13. package/dist/abilities/effects/passives.d.ts +15 -0
  14. package/dist/abilities/effects/sight.d.ts +4 -0
  15. package/dist/abilities/effects/spawn.d.ts +2 -0
  16. package/dist/abilities/effects/timed.d.ts +4 -0
  17. package/dist/abilities/effects/trade.d.ts +1 -0
  18. package/dist/abilities/effects.d.ts +122 -0
  19. package/dist/abilities/land.d.ts +21 -0
  20. package/dist/abilities/scaled.d.ts +21 -0
  21. package/dist/abilities/text.d.ts +113 -0
  22. package/dist/ai/area.d.ts +53 -0
  23. package/dist/ai/brain.d.ts +528 -0
  24. package/dist/ai/budget.d.ts +67 -0
  25. package/dist/ai/checks.d.ts +115 -0
  26. package/dist/ai/computer.d.ts +166 -0
  27. package/dist/ai/defence.d.ts +108 -0
  28. package/dist/ai/define.d.ts +21 -0
  29. package/dist/ai/economy.d.ts +129 -0
  30. package/dist/ai/geometry.d.ts +35 -0
  31. package/dist/ai/goals.d.ts +360 -0
  32. package/dist/ai/index.d.ts +38 -0
  33. package/dist/ai/knowledge.d.ts +418 -0
  34. package/dist/ai/lanes.d.ts +232 -0
  35. package/dist/ai/melee/build.d.ts +61 -0
  36. package/dist/ai/melee/goals.d.ts +299 -0
  37. package/dist/ai/melee/heroes.d.ts +27 -0
  38. package/dist/ai/melee/index.d.ts +14 -0
  39. package/dist/ai/melee/production.d.ts +8 -0
  40. package/dist/ai/melee/surrender.d.ts +24 -0
  41. package/dist/ai/micro.d.ts +278 -0
  42. package/dist/ai/mission.d.ts +195 -0
  43. package/dist/ai/missionRules.d.ts +18 -0
  44. package/dist/ai/module.d.ts +116 -0
  45. package/dist/ai/options.d.ts +61 -0
  46. package/dist/ai/plans/build.d.ts +280 -0
  47. package/dist/ai/plans/placement.d.ts +82 -0
  48. package/dist/ai/plans/plans.d.ts +105 -0
  49. package/dist/ai/plans/production.d.ts +210 -0
  50. package/dist/ai/plans/purse.d.ts +73 -0
  51. package/dist/ai/plans/tech.d.ts +37 -0
  52. package/dist/ai/profiles.d.ts +204 -0
  53. package/dist/ai/reach.d.ts +4 -0
  54. package/dist/ai/report.d.ts +203 -0
  55. package/dist/ai/roles.d.ts +133 -0
  56. package/dist/ai/rules.d.ts +288 -0
  57. package/dist/ai/scouting.d.ts +98 -0
  58. package/dist/ai/settings.d.ts +73 -0
  59. package/dist/ai/squads.d.ts +429 -0
  60. package/dist/ai/strength.d.ts +167 -0
  61. package/dist/ai/task.d.ts +118 -0
  62. package/dist/ai/tasks/attack.d.ts +7 -0
  63. package/dist/ai/tasks/capture.d.ts +21 -0
  64. package/dist/ai/tasks/creep.d.ts +16 -0
  65. package/dist/ai/tasks/defend.d.ts +29 -0
  66. package/dist/ai/tasks/drop.d.ts +34 -0
  67. package/dist/ai/tasks/escort.d.ts +16 -0
  68. package/dist/ai/tasks/gather.d.ts +23 -0
  69. package/dist/ai/tasks/harass.d.ts +7 -0
  70. package/dist/ai/tasks/hold.d.ts +20 -0
  71. package/dist/ai/tasks/index.d.ts +32 -0
  72. package/dist/ai/tasks/move.d.ts +19 -0
  73. package/dist/ai/tasks/patrol.d.ts +8 -0
  74. package/dist/ai/tasks/retreat.d.ts +20 -0
  75. package/dist/ai/tasks/scout.d.ts +29 -0
  76. package/dist/ai/tasks/shared.d.ts +74 -0
  77. package/dist/ai/team.d.ts +155 -0
  78. package/dist/ai/threat.d.ts +91 -0
  79. package/dist/ai/view.d.ts +366 -0
  80. package/dist/ai/waves.d.ts +126 -0
  81. package/dist/ai.js +6239 -0
  82. package/dist/ai.js.map +1 -0
  83. package/dist/aiTesting.d.ts +179 -0
  84. package/dist/areas.d.ts +149 -0
  85. package/dist/attacks.d.ts +66 -0
  86. package/dist/attributes.d.ts +66 -0
  87. package/dist/brain-BvVdUhX8.js +7659 -0
  88. package/dist/brain-BvVdUhX8.js.map +1 -0
  89. package/dist/builds-C6LfgvEU.js +460 -0
  90. package/dist/builds-C6LfgvEU.js.map +1 -0
  91. package/dist/bytes.d.ts +6 -0
  92. package/dist/camps.d.ts +95 -0
  93. package/dist/capture.d.ts +131 -0
  94. package/dist/cellLayers.d.ts +75 -0
  95. package/dist/cinematics.d.ts +194 -0
  96. package/dist/clock.d.ts +32 -0
  97. package/dist/commands.d.ts +235 -0
  98. package/dist/components.d.ts +184 -0
  99. package/dist/computers.d.ts +108 -0
  100. package/dist/concealment.d.ts +61 -0
  101. package/dist/coreComponents-syuh2fPG.js +5149 -0
  102. package/dist/coreComponents-syuh2fPG.js.map +1 -0
  103. package/dist/coreComponents.d.ts +1 -0
  104. package/dist/dashing.d.ts +8 -0
  105. package/dist/debug.d.ts +36 -0
  106. package/dist/debug.js +3 -0
  107. package/dist/debugCommands-CzjrSm66.js +14739 -0
  108. package/dist/debugCommands-CzjrSm66.js.map +1 -0
  109. package/dist/debugCommands.d.ts +213 -0
  110. package/dist/debugging.d.ts +10 -0
  111. package/dist/definitions.d.ts +43 -0
  112. package/dist/defs.d.ts +1162 -0
  113. package/dist/denying.d.ts +81 -0
  114. package/dist/destructibles.d.ts +27 -0
  115. package/dist/determinism-BCymQwiE.js +518 -0
  116. package/dist/determinism-BCymQwiE.js.map +1 -0
  117. package/dist/determinism.d.ts +121 -0
  118. package/dist/dialog.d.ts +94 -0
  119. package/dist/effectRefs.d.ts +16 -0
  120. package/dist/effects.d.ts +80 -0
  121. package/dist/endings.d.ts +22 -0
  122. package/dist/engagement.d.ts +108 -0
  123. package/dist/engineEvents.d.ts +710 -0
  124. package/dist/entity.d.ts +409 -0
  125. package/dist/entityIndex.d.ts +50 -0
  126. package/dist/errors.d.ts +85 -0
  127. package/dist/events.d.ts +97 -0
  128. package/dist/exactMath.d.ts +63 -0
  129. package/dist/features.d.ts +10 -0
  130. package/dist/fields.d.ts +114 -0
  131. package/dist/fixture.d.ts +17 -0
  132. package/dist/fog.d.ts +110 -0
  133. package/dist/formation.d.ts +111 -0
  134. package/dist/friendlyFire.d.ts +26 -0
  135. package/dist/game-DiJEN-Ks.js +5800 -0
  136. package/dist/game-DiJEN-Ks.js.map +1 -0
  137. package/dist/game.d.ts +501 -0
  138. package/dist/gameData.d.ts +325 -0
  139. package/dist/gameFiles.d.ts +26 -0
  140. package/dist/gates.d.ts +28 -0
  141. package/dist/generate.d.ts +403 -0
  142. package/dist/generateWorker.d.ts +39 -0
  143. package/dist/grid.d.ts +53 -0
  144. package/dist/ground.d.ts +127 -0
  145. package/dist/groundSpeed.d.ts +22 -0
  146. package/dist/hero.d.ts +177 -0
  147. package/dist/home.d.ts +14 -0
  148. package/dist/hooks.d.ts +780 -0
  149. package/dist/hotReload.d.ts +76 -0
  150. package/dist/ids.d.ts +26 -0
  151. package/dist/index.d.ts +227 -0
  152. package/dist/index.js +4701 -0
  153. package/dist/index.js.map +1 -0
  154. package/dist/inspect-D9dWHmZ0.js +491 -0
  155. package/dist/inspect-D9dWHmZ0.js.map +1 -0
  156. package/dist/inspect.d.ts +176 -0
  157. package/dist/inventory.d.ts +18 -0
  158. package/dist/items.d.ts +91 -0
  159. package/dist/lanes.d.ts +213 -0
  160. package/dist/life.d.ts +53 -0
  161. package/dist/local-Dkovq42k.js +1379 -0
  162. package/dist/local-Dkovq42k.js.map +1 -0
  163. package/dist/log.d.ts +140 -0
  164. package/dist/manaBurn.d.ts +39 -0
  165. package/dist/map/file.d.ts +114 -0
  166. package/dist/map/images.d.ts +18 -0
  167. package/dist/map/look.d.ts +47 -0
  168. package/dist/map/pathProfile.d.ts +13 -0
  169. package/dist/map/resize.d.ts +54 -0
  170. package/dist/map/schema.d.ts +10 -0
  171. package/dist/map/terrain.d.ts +32 -0
  172. package/dist/map/types.d.ts +613 -0
  173. package/dist/map.d.ts +7 -0
  174. package/dist/mapCheck/cells.d.ts +19 -0
  175. package/dist/mapCheck/rule.d.ts +30 -0
  176. package/dist/mapCheck/rules/names.d.ts +3 -0
  177. package/dist/mapCheck/rules/objects.d.ts +3 -0
  178. package/dist/mapCheck/rules/paths.d.ts +3 -0
  179. package/dist/mapCheck/rules/players.d.ts +3 -0
  180. package/dist/mapCheck/rules/races.d.ts +3 -0
  181. package/dist/mapCheck/rules/random.d.ts +3 -0
  182. package/dist/mapCheck/rules/regions.d.ts +3 -0
  183. package/dist/mapCheck/rules/targets.d.ts +3 -0
  184. package/dist/mapCheck/rules/walking.d.ts +3 -0
  185. package/dist/mapCheck.d.ts +23 -0
  186. package/dist/mapFields.d.ts +364 -0
  187. package/dist/mapFile.d.ts +23 -0
  188. package/dist/mapMeasure.d.ts +95 -0
  189. package/dist/mapMerge.d.ts +19 -0
  190. package/dist/mapObjectives.d.ts +82 -0
  191. package/dist/mapObjects.d.ts +1 -0
  192. package/dist/math.d.ts +44 -0
  193. package/dist/messages.d.ts +150 -0
  194. package/dist/missionRules-C-bGxm0Q.js +523 -0
  195. package/dist/missionRules-C-bGxm0Q.js.map +1 -0
  196. package/dist/missionRules.d.ts +179 -0
  197. package/dist/mods.d.ts +146 -0
  198. package/dist/names.d.ts +93 -0
  199. package/dist/navigation/agentParams.d.ts +4 -0
  200. package/dist/navigation/air.d.ts +89 -0
  201. package/dist/navigation/builds.d.ts +140 -0
  202. package/dist/navigation/groundAreas.d.ts +23 -0
  203. package/dist/navigation/navigation.d.ts +127 -0
  204. package/dist/navigation/recast.d.ts +214 -0
  205. package/dist/navigation/sidePaths.d.ts +69 -0
  206. package/dist/navigation/sized.d.ts +1 -0
  207. package/dist/navigation-worker.js +11 -0
  208. package/dist/navigation-worker.js.map +1 -0
  209. package/dist/nearest.d.ts +8 -0
  210. package/dist/noise.d.ts +12 -0
  211. package/dist/objectives.d.ts +93 -0
  212. package/dist/orders/basic.d.ts +96 -0
  213. package/dist/orders/build.d.ts +91 -0
  214. package/dist/orders/cast.d.ts +105 -0
  215. package/dist/orders/facts.d.ts +14 -0
  216. package/dist/orders/harvest.d.ts +94 -0
  217. package/dist/orders/idle.d.ts +7 -0
  218. package/dist/orders/items.d.ts +14 -0
  219. package/dist/orders/queue.d.ts +24 -0
  220. package/dist/pack.schema.json +6621 -0
  221. package/dist/packs/director/index.d.ts +81 -0
  222. package/dist/packs/heroes/campaign.d.ts +137 -0
  223. package/dist/packs/heroes/carry.d.ts +59 -0
  224. package/dist/packs/heroes/commands.d.ts +6 -0
  225. package/dist/packs/heroes/hire.d.ts +9 -0
  226. package/dist/packs/heroes/index.d.ts +12 -0
  227. package/dist/packs/heroes/making.d.ts +16 -0
  228. package/dist/packs/heroes/respawn.d.ts +42 -0
  229. package/dist/packs/moba/index.d.ts +34 -0
  230. package/dist/packs/pack.d.ts +84 -0
  231. package/dist/packs-g5thvmGn.js +3199 -0
  232. package/dist/packs-g5thvmGn.js.map +1 -0
  233. package/dist/packs.d.ts +84 -0
  234. package/dist/paths.d.ts +51 -0
  235. package/dist/plain.d.ts +17 -0
  236. package/dist/player.d.ts +117 -0
  237. package/dist/portals.d.ts +66 -0
  238. package/dist/prefabs.d.ts +139 -0
  239. package/dist/presetBuildings.d.ts +52 -0
  240. package/dist/presetGround.d.ts +22 -0
  241. package/dist/profiles-B3NS9jwk.js +335 -0
  242. package/dist/profiles-B3NS9jwk.js.map +1 -0
  243. package/dist/races.d.ts +136 -0
  244. package/dist/randomGroups.d.ts +2 -0
  245. package/dist/registry.d.ts +464 -0
  246. package/dist/remains.d.ts +119 -0
  247. package/dist/replication.d.ts +103 -0
  248. package/dist/rng.d.ts +17 -0
  249. package/dist/rules.d.ts +395 -0
  250. package/dist/rulesCheck.d.ts +37 -0
  251. package/dist/runes.d.ts +41 -0
  252. package/dist/save.d.ts +277 -0
  253. package/dist/scenario.d.ts +56 -0
  254. package/dist/scheduler.d.ts +67 -0
  255. package/dist/score.d.ts +306 -0
  256. package/dist/sequences.d.ts +132 -0
  257. package/dist/server/doorman.d.ts +21 -0
  258. package/dist/server/gameServer.d.ts +346 -0
  259. package/dist/server/index.d.ts +24 -0
  260. package/dist/server/lobby.d.ts +1 -0
  261. package/dist/server/log.d.ts +13 -0
  262. package/dist/server/match.d.ts +24 -0
  263. package/dist/server/mode.d.ts +168 -0
  264. package/dist/server/navigation-worker.d.ts +1 -0
  265. package/dist/server/navigation.d.ts +11 -0
  266. package/dist/server/ops.d.ts +78 -0
  267. package/dist/server/packs.d.ts +15 -0
  268. package/dist/server/ratings.d.ts +62 -0
  269. package/dist/server/relay.d.ts +34 -0
  270. package/dist/server/rooms.d.ts +162 -0
  271. package/dist/server/seat.d.ts +2 -0
  272. package/dist/server/seatSettings.d.ts +15 -0
  273. package/dist/server/secret.d.ts +5 -0
  274. package/dist/server/start.d.ts +54 -0
  275. package/dist/server/websocket.d.ts +74 -0
  276. package/dist/server.js +2861 -0
  277. package/dist/server.js.map +1 -0
  278. package/dist/session/can.d.ts +20 -0
  279. package/dist/session/commandReplay.d.ts +92 -0
  280. package/dist/session/debug.d.ts +65 -0
  281. package/dist/session/delay.d.ts +15 -0
  282. package/dist/session/delta.d.ts +98 -0
  283. package/dist/session/entityState.d.ts +1 -0
  284. package/dist/session/local.d.ts +214 -0
  285. package/dist/session/memory.d.ts +27 -0
  286. package/dist/session/protocol.d.ts +1155 -0
  287. package/dist/session/remote.d.ts +530 -0
  288. package/dist/session/replay.d.ts +114 -0
  289. package/dist/session/seed.d.ts +7 -0
  290. package/dist/session/share.d.ts +78 -0
  291. package/dist/session/socket.d.ts +8 -0
  292. package/dist/session/wire.d.ts +153 -0
  293. package/dist/session/worker.d.ts +227 -0
  294. package/dist/shared.d.ts +171 -0
  295. package/dist/sides.d.ts +75 -0
  296. package/dist/sight.d.ts +27 -0
  297. package/dist/simulate-oXBiw1Ff.js +167 -0
  298. package/dist/simulate-oXBiw1Ff.js.map +1 -0
  299. package/dist/simulate-worker.d.ts +1 -0
  300. package/dist/simulate-worker.js +28 -0
  301. package/dist/simulate-worker.js.map +1 -0
  302. package/dist/simulate.d.ts +154 -0
  303. package/dist/smart.d.ts +9 -0
  304. package/dist/spatial.d.ts +62 -0
  305. package/dist/spawning.d.ts +33 -0
  306. package/dist/stances.d.ts +76 -0
  307. package/dist/start.d.ts +71 -0
  308. package/dist/stats.d.ts +122 -0
  309. package/dist/summons.d.ts +63 -0
  310. package/dist/systems/abilities.d.ts +3 -0
  311. package/dist/systems/combat.d.ts +71 -0
  312. package/dist/systems/combatTold.d.ts +14 -0
  313. package/dist/systems/construction.d.ts +34 -0
  314. package/dist/systems/economy.d.ts +21 -0
  315. package/dist/systems/fog.d.ts +19 -0
  316. package/dist/systems/life.d.ts +3 -0
  317. package/dist/systems/movement.d.ts +105 -0
  318. package/dist/systems/orders.d.ts +7 -0
  319. package/dist/systems/production.d.ts +49 -0
  320. package/dist/systems/productionQueue.d.ts +40 -0
  321. package/dist/systems/victory.d.ts +14 -0
  322. package/dist/talk.d.ts +65 -0
  323. package/dist/tech.d.ts +62 -0
  324. package/dist/techTree.d.ts +38 -0
  325. package/dist/terrain.d.ts +173 -0
  326. package/dist/terrainSave.d.ts +29 -0
  327. package/dist/testing.d.ts +58 -0
  328. package/dist/testing.js +822 -0
  329. package/dist/testing.js.map +1 -0
  330. package/dist/tiles.d.ts +34 -0
  331. package/dist/timers.d.ts +146 -0
  332. package/dist/tomes.d.ts +48 -0
  333. package/dist/trade.d.ts +28 -0
  334. package/dist/transport.d.ts +76 -0
  335. package/dist/tunables.d.ts +45 -0
  336. package/dist/upkeep.d.ts +16 -0
  337. package/dist/veterancy.d.ts +80 -0
  338. package/dist/walls.d.ts +86 -0
  339. package/dist/world.d.ts +1118 -0
  340. package/package.json +80 -5
  341. package/README.md +0 -3
@@ -0,0 +1,213 @@
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+ import { type CommandDef, type DefinedCommand } from './commands';
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+ import type { PlayerId } from './entity';
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+ import { type Check, type Checked, type Fields } from './fields';
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+ import type { World } from './world';
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+ import { type TerrainPatch } from './ground';
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+ import type { MapObject } from './map';
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+ /**
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+ * A debug command of a game's or a scene's own: one that goes through only for players allowed the debug tools
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+ * (`world.debugPlayers`), and tells others so. Otherwise like `defineCommand`
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+ *
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+ * @beta
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+ */
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+ export declare function defineDebugCommand<const T extends string, F extends Fields>(type: T, fields: F, execute: (world: World, player: PlayerId, command: Checked<F>) => void): DefinedCommand<T, F>;
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+ /**
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+ * A prefab of the game's put down where it says, for the sender, turned as said: to try one out, and for the editor's Play
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+ *
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+ * @beta
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+ */
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+ export declare const spawnPrefabCommand: DefinedCommand<"debug.spawnPrefab", {
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+ prefab: Check<string>;
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+ at: Check<import("./math").Vec2>;
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+ facing: Check<number | undefined>;
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+ }>;
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+ /**
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+ * A switch for trying things out: abilities used again at once, abilities that cost no mana, the units of those who may
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+ * use the debug tools unharmed (`World.cheats`)
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+ *
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+ * @beta
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+ */
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+ export declare const cheatCommand: DefinedCommand<"debug.cheat", {
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+ cheat: Check<"invulnerable" | "noCooldowns" | "noManaCosts">;
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+ on: Check<boolean>;
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+ }>;
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+ /**
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+ * Lifts the fog for the sender's team, or puts it back: in the simulation itself, so that units react to what is shown
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+ *
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+ * @beta
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+ */
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+ export declare const revealCommand: DefinedCommand<"debug.reveal", {
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+ on: Check<boolean>;
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+ }>;
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+ /**
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+ * The whole map explored for everyone, as a map that starts explored has it (`FogRules.startExplored`): the fog stays,
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+ * over what is not seen now, but the ground is dim, not black, and what stands on it and is no player's is known. Or no
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+ * longer: each team has explored what it sees now, and forgets what it does not
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+ *
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+ * @beta
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+ */
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+ export declare const exploreCommand: DefinedCommand<"debug.explore", {
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+ on: Check<boolean>;
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+ }>;
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+ /**
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+ * The time of day, in a game with days and nights
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+ *
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+ * @beta
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+ */
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+ export declare const hourCommand: DefinedCommand<"debug.hour", {
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+ hour: Check<number>;
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+ }>;
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+ /**
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+ * How fast the game goes, 0 to pause, 8 at most: whoever runs it (a session in the page, a server) goes by it
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+ *
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+ * @beta
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+ */
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+ export declare const speedCommand: DefinedCommand<"debug.speed", {
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+ speed: Check<number>;
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+ }>;
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+ /**
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+ * Creates something at a point, for a player: a building or a resource where there is room, or a group of units
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+ * (`count`, 50 at most). `hidden`: what can be invisible is out of sight from the start
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+ *
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+ * @beta
73
+ */
74
+ export declare const spawnCommand: DefinedCommand<"debug.spawn", {
75
+ unitType: Check<string>;
76
+ owner: Check<number>;
77
+ point: Check<import("./math").Vec2>;
78
+ count: Check<number | undefined>;
79
+ hidden: Check<boolean | undefined>;
80
+ }>;
81
+ /**
82
+ * A brush: fills a circle with what stands on the grid (trees, rocks), thinner towards its edge, wherever there is room;
83
+ * or, with `erase`, clears it of that type
84
+ *
85
+ * @beta
86
+ */
87
+ export declare const paintCommand: DefinedCommand<"debug.paint", {
88
+ unitType: Check<string>;
89
+ owner: Check<number>;
90
+ point: Check<import("./math").Vec2>;
91
+ radius: Check<number>;
92
+ erase: Check<boolean>;
93
+ }>;
94
+ /**
95
+ * Gives the sender this much of every resource
96
+ *
97
+ * @beta
98
+ */
99
+ export declare const giveCommand: DefinedCommand<"debug.give", {
100
+ amount: Check<number>;
101
+ }>;
102
+ /**
103
+ * Gives the sender's heroes this much experience
104
+ *
105
+ * @beta
106
+ */
107
+ export declare const experienceCommand: DefinedCommand<"debug.experience", {
108
+ amount: Check<number>;
109
+ }>;
110
+ /**
111
+ * Puts an item of the game's in the first free slot of what carries things
112
+ *
113
+ * @beta
114
+ */
115
+ export declare const giveItemCommand: DefinedCommand<"debug.giveItem", {
116
+ entity: Check<number>;
117
+ item: Check<string>;
118
+ }>;
119
+ /**
120
+ * Raises heroes to a level (never down, and no further than they can go: `setHeroLevel`)
121
+ *
122
+ * @beta
123
+ */
124
+ export declare const setLevelCommand: DefinedCommand<"debug.setLevel", {
125
+ entities: Check<number[]>;
126
+ level: Check<number>;
127
+ }>;
128
+ /**
129
+ * Wins the game for the sender's team: the others are out, and it is over. A game with a way to win of its own is
130
+ * ended all the same
131
+ *
132
+ * @beta
133
+ */
134
+ export declare const winCommand: DefinedCommand<"debug.win", {}>;
135
+ /**
136
+ * Puts the sender out of the game, as if beaten: the others play on, or win by the game's own rule
137
+ *
138
+ * @beta
139
+ */
140
+ export declare const loseCommand: DefinedCommand<"debug.lose", {}>;
141
+ /**
142
+ * Kills what it names, whoever's it is: what cannot be hurt included, but not scenery the map is made of
143
+ *
144
+ * @beta
145
+ */
146
+ export declare const killCommand: DefinedCommand<"debug.kill", {
147
+ entities: Check<number[]>;
148
+ }>;
149
+ /**
150
+ * Changes a field of a definition while the game runs, as the editor's Data panel tries it: only one the game lets be
151
+ * changed (`GameModule.editable`), and for players allowed the debug tools
152
+ *
153
+ * @beta
154
+ */
155
+ export declare const redefineCommand: DefinedCommand<"debug.redefine", {
156
+ kind: Check<"abilities" | "buffs" | "items" | "races" | "units" | "upgrades">;
157
+ id: Check<string>;
158
+ path: Check<string>;
159
+ value: Check<import("./gameData").FieldValue>;
160
+ }>;
161
+ /**
162
+ * An object placed on the map put in the world as the map's are as the world is made (`spawnMapObject`): its type,
163
+ * owner, where it stands and how it is turned, and the rest the map says of it (its health, level, items, the game's
164
+ * fields, its orders), kept as the entity of that object (`World.mapEntities`): what the editor's Play here sends as
165
+ * something is placed on the map while it plays (EQ10). A building where there is no room is refused, as `debug.spawn`
166
+ * refuses it
167
+ *
168
+ * @beta
169
+ */
170
+ export declare const mapObjectCommand: DefinedCommand<"debug.mapObject", {
171
+ object: Check<MapObject>;
172
+ }>;
173
+ /**
174
+ * Moves what an object of the map became (`World.mapEntities`, by the object's id) where it stands on the map now,
175
+ * turned as it is: a unit is put there (`World.place`), the way there not its concern. A structure is not moved: the
176
+ * editor takes it away and puts it down again
177
+ *
178
+ * @beta
179
+ */
180
+ export declare const placeCommand: DefinedCommand<"debug.place", {
181
+ object: Check<number>;
182
+ point: Check<import("./math").Vec2>;
183
+ facing: Check<number | undefined>;
184
+ }>;
185
+ /**
186
+ * Takes what objects of the map became (`World.mapEntities`, by the objects' ids) out of the world, whatever they
187
+ * are, scenery included: no corpse is left. What the editor's Play here sends as something is taken off the map
188
+ *
189
+ * @beta
190
+ */
191
+ export declare const unplaceCommand: DefinedCommand<"debug.unplace", {
192
+ objects: Check<number[]>;
193
+ }>;
194
+ /**
195
+ * Reshapes a part of the ground as the patch has it (`World.reshapeGround`): what the editor's Play here sends of the
196
+ * map's ground as its heights, cliffs, water and paint are edited while it plays. A patch that does not fit the ground
197
+ * is refused
198
+ *
199
+ * @beta
200
+ */
201
+ export declare const groundCommand: DefinedCommand<"debug.ground", {
202
+ patch: Check<TerrainPatch>;
203
+ }>;
204
+ /** The ground reshaped (`World.reshapeGround`): to everyone, as it is now */
205
+ export declare const toldGround: import("./replication").ReplicatedEvent;
206
+ /**
207
+ * The debug commands of the engine, which every game has; they go through only for who may use them
208
+ *
209
+ * @beta
210
+ */
211
+ export declare const debugCommands: CommandDef[];
212
+ /** What a player who may use the debug commands is told of them (`Snapshot.debug`): the switches on, and whether the map started explored */
213
+ export declare const debugPart: import("./replication").SnapshotPart<keyof import(".").Snapshot>;
@@ -0,0 +1,10 @@
1
+ /**
2
+ * The debug tools' part of the engine (`@v12-engine/engine/debug`): the debug commands a game gives its cheats and its
3
+ * debug panel (`debugCommands`, `defineDebugCommand`), the inspector over a world (`inspect`, `listWorld`,
4
+ * `EventLog`) and the checks of the engine's invariants (`setDebugChecks`). What the inspector gives (`Inspection`,
5
+ * `WorldListing`) is the main entry's, as a session's debug face (`SessionDebug`) carries it. A game that ships no
6
+ * debug tools imports none of this
7
+ */
8
+ export { cheatCommand, debugCommands, defineDebugCommand, experienceCommand, exploreCommand, giveCommand, giveItemCommand, groundCommand, hourCommand, killCommand, loseCommand, mapObjectCommand, paintCommand, placeCommand, redefineCommand, revealCommand, setLevelCommand, spawnCommand, spawnPrefabCommand, speedCommand, unplaceCommand, winCommand } from './debugCommands';
9
+ export { type DebugChecks, setDebugChecks } from './debug';
10
+ export { EventLog, inspect } from './inspect';
@@ -0,0 +1,43 @@
1
+ /**
2
+ * One kind of definition of a game's, by key (`Definitions`): its unit types, its abilities, its buffs... What every
3
+ * kind of a registry is, so that each is defined, found, listed and replaced the one way, and a tool that walks every
4
+ * kind (the Data panel, mods, saves) walks one list (`Registry.kinds`)
5
+ */
6
+ /**
7
+ * The definitions of one kind, by key: in the order they were defined, one of a key defined again in the place of the
8
+ * one before it
9
+ *
10
+ * @beta
11
+ */
12
+ export declare class Definitions<T> {
13
+ /** What one is called, for what is said of one there is not: `unit type`, `ability` */
14
+ readonly kind: string;
15
+ /** Its key: the id, or an order's or a command's type */
16
+ private readonly keyOf;
17
+ /** What a definition must be to be taken: throws for one that is not */
18
+ private readonly check?;
19
+ private readonly byKey;
20
+ constructor(
21
+ /** What one is called, for what is said of one there is not: `unit type`, `ability` */
22
+ kind: string,
23
+ /** Its key: the id, or an order's or a command's type */
24
+ keyOf?: (def: T) => string,
25
+ /** What a definition must be to be taken: throws for one that is not */
26
+ check?: ((def: T) => void) | undefined);
27
+ /** Takes a definition, in the place of the one of its key where there is one */
28
+ define(def: T): this;
29
+ /** Takes the definition of a key out: false for one there is not */
30
+ remove(key: string): boolean;
31
+ /** The definition of a key: throws for one there is not */
32
+ get(key: string): T;
33
+ /** The definition of a key, or nothing for one there is not */
34
+ find(key: string): T | undefined;
35
+ has(key: string): boolean;
36
+ /** Every definition, in the order they were defined */
37
+ all(): T[];
38
+ /** Every key, in the order they were defined */
39
+ keys(): string[];
40
+ get size(): number;
41
+ /** Takes another's definitions over its own: those it has that the other has not are kept */
42
+ takeFrom(other: Definitions<T>): void;
43
+ }