@v12-engine/create 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +26 -2
- package/base/_gitignore +10 -0
- package/base/index.html +20 -0
- package/base/package.json +23 -0
- package/base/src/ground.worker.ts +8 -0
- package/base/src/main.ts +61 -0
- package/base/tsconfig.json +14 -0
- package/base/vite.config.ts +25 -0
- package/bin.mjs +10 -0
- package/cli.mjs +381 -0
- package/index.mjs +286 -0
- package/layers/assets/package.json +5 -0
- package/layers/editor/package.json +8 -0
- package/layers/editor/src/editor.ts +13 -0
- package/layers/rooms/server.ts +69 -0
- package/layers/server/package.json +8 -0
- package/layers/server/server.ts +34 -0
- package/layers/source/package.json +12 -0
- package/layers/source/tsconfig.json +5 -0
- package/layers/source/vite.config.ts +45 -0
- package/layers/tests/package.json +8 -0
- package/package.json +45 -5
- package/starters/campaign/README.md +61 -0
- package/starters/campaign/files.txt +42 -0
- package/starters/campaign/layers/editor/src/editor.ts +18 -0
- package/starters/campaign/layers/rooms/server.ts +39 -0
- package/starters/campaign/layers/server/server.ts +33 -0
- package/starters/campaign/layers/tests/tests/rules.test.ts +320 -0
- package/starters/campaign/public/games/campaign/assets.json +1 -0
- package/starters/campaign/src/campaign/campaign.json +52 -0
- package/starters/campaign/src/campaign/carry.ts +47 -0
- package/starters/campaign/src/campaign/cinematics/intro.json +148 -0
- package/starters/campaign/src/campaign/cinematics/outro.json +92 -0
- package/starters/campaign/src/campaign/data.json +1 -0
- package/starters/campaign/src/campaign/fx.json +1 -0
- package/starters/campaign/src/campaign/game.ts +6 -0
- package/starters/campaign/src/campaign/ids.ts +77 -0
- package/starters/campaign/src/campaign/index.ts +121 -0
- package/starters/campaign/src/campaign/kills.ts +16 -0
- package/starters/campaign/src/campaign/looks.json +1 -0
- package/starters/campaign/src/campaign/maps.ts +34 -0
- package/starters/campaign/src/campaign/missions/homecoming.ts +160 -0
- package/starters/campaign/src/campaign/missions/siege.ts +91 -0
- package/starters/campaign/src/campaign/missions/warlord.ts +177 -0
- package/starters/campaign/src/campaign/prefabs/watchpost.prefab.json +18 -0
- package/starters/campaign/src/campaign/scenes.ts +46 -0
- package/starters/campaign/src/campaign/tiles.ts +8 -0
- package/starters/campaign/src/campaign/units.ts +390 -0
- package/starters/campaign/src/campaign/view/cinematics.ts +59 -0
- package/starters/campaign/src/campaign/view/fire.ts +115 -0
- package/starters/campaign/src/campaign/view/index.ts +334 -0
- package/starters/campaign/src/campaign/view/labels.ts +105 -0
- package/starters/campaign/src/campaign/view/rubble.ts +40 -0
- package/starters/campaign/src/campaign/view/waveLane.ts +88 -0
- package/starters/campaign/src/campaign/waves.json +36 -0
- package/starters/campaign/src/campaign/waves.ts +186 -0
- package/starters/campaign/src/campaign-editor.ts +43 -0
- package/starters/campaign/src/game.ts +2 -0
- package/starters/campaign/src/main.ts +70 -0
- package/starters/campaign/src/maps/fort.names.ts +31 -0
- package/starters/campaign/src/maps/fort.vgmap.json +1162 -0
- package/starters/campaign/src/maps/homestead.names.ts +36 -0
- package/starters/campaign/src/maps/homestead.vgmap.json +916 -0
- package/starters/campaign/src/maps/pass.names.ts +40 -0
- package/starters/campaign/src/maps/pass.vgmap.json +522 -0
- package/starters/campaign/src/maps.ts +2 -0
- package/starters/campaign/src/rules.ts +20 -0
- package/starters/campaign/src/waves-panel.ts +355 -0
- package/starters/empty/README.md +71 -0
- package/starters/empty/layers/tests/tests/rules.test.ts +31 -0
- package/starters/empty/src/game.ts +79 -0
- package/starters/empty/src/generate.worker.ts +9 -0
- package/starters/empty/src/maps.ts +44 -0
- package/starters/empty/src/rules.ts +67 -0
- package/starters/empty/src/tiles.ts +12 -0
- package/starters/melee/README.md +61 -0
- package/starters/melee/files.txt +60 -0
- package/starters/melee/layers/editor/src/editor.ts +13 -0
- package/starters/melee/layers/tests/tests/rules.test.ts +58 -0
- package/starters/melee/src/game.ts +2 -0
- package/starters/melee/src/maps/bay.names.ts +28 -0
- package/starters/melee/src/maps/bay.vgmap.json +3123 -0
- package/starters/melee/src/maps.ts +20 -0
- package/starters/melee/src/melee/abilities.ts +376 -0
- package/starters/melee/src/melee/bay.ts +319 -0
- package/starters/melee/src/melee/blight.ts +102 -0
- package/starters/melee/src/melee/cellLayers.json +11 -0
- package/starters/melee/src/melee/data.json +18 -0
- package/starters/melee/src/melee/floats.json +199 -0
- package/starters/melee/src/melee/formations.ts +46 -0
- package/starters/melee/src/melee/fx.json +1 -0
- package/starters/melee/src/melee/game.ts +6 -0
- package/starters/melee/src/melee/generator.ts +116 -0
- package/starters/melee/src/melee/heroSpells.ts +38 -0
- package/starters/melee/src/melee/hud.json +269 -0
- package/starters/melee/src/melee/index.ts +182 -0
- package/starters/melee/src/melee/items.ts +362 -0
- package/starters/melee/src/melee/languages/he.json +96 -0
- package/starters/melee/src/melee/looks.json +1 -0
- package/starters/melee/src/melee/maps.ts +53 -0
- package/starters/melee/src/melee/pings.json +16 -0
- package/starters/melee/src/melee/pings.ts +34 -0
- package/starters/melee/src/melee/quality.json +1 -0
- package/starters/melee/src/melee/saves.ts +12 -0
- package/starters/melee/src/melee/sounds.json +1 -0
- package/starters/melee/src/melee/undead.ts +683 -0
- package/starters/melee/src/melee/units.ts +785 -0
- package/starters/melee/src/melee/view/buildings.ts +33 -0
- package/starters/melee/src/melee/view/cheerLane.ts +42 -0
- package/starters/melee/src/melee/view/heroSpellLooks.ts +21 -0
- package/starters/melee/src/melee/view/index.ts +268 -0
- package/starters/melee/src/melee/view/languages.ts +10 -0
- package/starters/melee/src/melee/view/looks.ts +659 -0
- package/starters/melee/src/melee/view/undeadLooks.ts +220 -0
- package/starters/melee/src/melee/view/walls.ts +59 -0
- package/starters/melee/src/rules.ts +24 -0
- package/starters.mjs +35 -0
- package/v12.mjs +111 -0
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import type { AbilityLooks, EntityView, ModelDef, Nameplate, UnitHudDef, UnitLook, UnitLooks } from '@v12-engine/client'
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import { units } from '../units'
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import { building } from './buildings'
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import { heroSpellEffects } from './heroSpellLooks'
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import { undeadEffects, undeadLooks } from './undeadLooks'
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export const effects: AbilityLooks = {
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defend: { color: [0.75, 0.8, 0.9] },
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heal: { color: [1, 0.95, 0.45] },
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innerFire: { color: [1, 0.55, 0.15] },
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dispelMagic: { color: [0.8, 0.9, 1], style: 'burst', options: { count: 70, ring: 3, shape: 'about' } },
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raiseDead: { color: [0.55, 0.85, 0.45], style: 'burst', options: { count: 50, rise: 2.5, shape: 'rise' } },
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mirrorImage: { color: [0.45, 0.65, 1], style: 'burst', options: { count: 40, ring: 1.6, shape: 'about' } },
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slow: { color: [0.6, 0.4, 1] },
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arcaneBlast: { color: [0.45, 0.8, 1] },
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holyLight: { color: [1, 0.95, 0.45] },
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stomp: { color: [0.85, 0.7, 0.45] },
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stunned: { color: [1, 1, 0.3] },
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avatar: { color: [1, 0.85, 0.3] },
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blessedSprint: { color: [1, 0.95, 0.6] },
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flameStrike: { color: [1, 0.45, 0.1] },
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frostBolt: { color: [0.55, 0.85, 1] },
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cataclysm: { color: [1, 0.3, 0.1] },
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clap: { color: [0.85, 0.7, 0.45] },
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tornado: { color: [0.78, 0.86, 0.92], style: 'tornado' },
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groundSmash: { color: [0.8, 0.6, 0.35], style: 'smash' },
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lasso: { color: [0.62, 0.47, 0.27], style: 'tether', until: 'lassoed' },
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lassoed: { color: [0.62, 0.47, 0.27] },
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knockedUp: { color: [0.78, 0.86, 0.92] },
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revealArea: { color: [0.55, 0.85, 1] },
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plantWard: { color: [0.95, 0.9, 0.55] },
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sweep: { color: [0.55, 1, 0.75], style: 'sonar' },
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...heroSpellEffects,
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...undeadEffects
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}
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const SKIN: [number, number, number] = [0.87, 0.68, 0.53]
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const STEEL: [number, number, number] = [0.62, 0.65, 0.7]
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const WOOD: [number, number, number] = [0.45, 0.31, 0.18]
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const STONE: [number, number, number] = [0.66, 0.63, 0.58]
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const STRAW: [number, number, number] = [0.8, 0.66, 0.32]
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const GOLD: [number, number, number] = [1, 0.8, 0.2]
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const DARK: [number, number, number] = [0.2, 0.19, 0.2]
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// The units, the buildings and the trees are of the shared art (@v12-engine/assets): KayKit's adventurers with their
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// gear, Quaternius's buildings and trees, CC0. Each unit is drawn as its parts while its model loads
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/** A character of the shared art, its clips KayKit's (the client's names for them by default) */
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const character = (name: string, scale: number, own: Partial<ModelDef> = {}): ModelDef => ({ src: `characters/${name}.glb`, scale, ...own })
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/** A piece of the adventurers' gear in a hand: the right one when not said */
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const hold = (name: string, hand: 'l' | 'r' = 'r') => ({ src: `gear/${name}.glb`, at: `handslot.${hand}` })
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/**
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* The trees of the Stylized Trees pack a tree of the map is drawn as: its kinds by number (`001`…`200`) go around
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* them. Of the shared art's trees, the ones of a few hundred triangles to a thousand: a map has a forest of them,
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* drawn again for every shadow
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*/
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const FOREST = ['oak_5', 'pine_5', 'columnar_1', 'columnar_2', 'columnar_5', 'pine_4']
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/** The kinds of tree, by number */
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const TREE_LOOKS: Record<string, ModelDef> = Object.fromEntries(
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Array.from({ length: 200 }, (_, i) => {
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const look = String(i + 1).padStart(3, '0')
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const kind = FOREST[i % FOREST.length]
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// about 4 tall: the oaks were made bigger than the rest
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return [look, { src: `trees/${kind}.glb`, scale: kind.startsWith('oak') ? 0.6 : 1 }]
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})
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)
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/** The trees a map gets that does not say which kind: one of each tree of the pack */
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const TREE_MIX = FOREST.map((_, i) => String(i + 1).padStart(3, '0'))
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/** What was just lost of a bar, shown white a while, draining to it */
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const GHOST = { seconds: 0.6 }
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/** A hero's plate: with its health's points on the bar where `points` */
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const heroPlate = (points: boolean): Nameplate => ({
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show: 'always',
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gap: 1,
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items: [
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{
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row: [
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// its picture in its side's colour (the type's, `icons.units`; a letter while melee has no pictures)
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{ portrait: true, size: 26, border: 'owner' },
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{
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column: [
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{ text: (entity) => entity.def.name, size: 12, color: 'owner' },
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{
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row: [
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{ badge: (entity) => entity.level ?? 1, size: 16, border: 'owner' },
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{
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column: [
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{ bar: 'health', width: 84, height: points ? 10 : 8, ticks: 100, ghost: GHOST, ...(points && { label: 'value' as const }) },
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{ bar: 'mana', width: 84, height: 3 }
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],
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gap: 1
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}
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],
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gap: 2
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}
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],
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gap: 1
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}
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],
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gap: 3
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},
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// what an enemy is not told: said so
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{ abilities: 'own', size: 14, gap: 2, for: 'allies' },
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// its buffs, a letter each (melee has no pictures of them), with the time left swept off: the rules share it (`hud`)
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{ buffs: 'all', size: 12, gap: 2, dots: true }
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]
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})
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/**
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* Over a hero, the way a hero arena game draws it (indicators-plan U2, D2): its picture in its side's colour; beside it the
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* name on top, under it the level in a circle beside the health, with a mark every 100 points and what was just lost
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* draining white, and a thin mana bar under that; under those its abilities, darkened by their cooldowns, for the
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* player's own and its allies' alone, and its buffs with the time they have left, for everyone (the rules share it).
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* Selected, the health's points on its bar. Always there, as a MOBA's are, faded in as it comes into sight
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*/
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const heroHud: UnitHudDef = {
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plates: [{ when: { selected: true }, ...heroPlate(true) }, heroPlate(false)]
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}
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/** Whether a building of the player's sends what it makes somewhere: its own side is told (`rally`) */
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const rallies = (entity: EntityView) => entity.rally !== undefined
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/**
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* Over a building (D2): going up, how far it is and its health, for everyone who sees it; making something, how far
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* that is, for its side; else selected, the player's own with a rally says so; else its health when hurt (or every bar is
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* asked for), what was just lost draining white. The other units' plates are data, `hud.json`
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*/
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const buildingHud: UnitHudDef = {
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plates: [
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{
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when: { constructing: true },
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show: 'always',
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items: [
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{ bar: 'progress', height: 4 },
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{ bar: 'health', ghost: GHOST }
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]
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},
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{
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when: { relation: ['self', 'ally'], of: (entity) => entity.queue.length > 0 },
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show: 'always',
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items: [
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{ bar: 'health', ghost: GHOST },
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{ bar: 'progress', height: 3 }
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]
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},
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{
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when: { relation: ['self'], selected: true, of: rallies },
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items: [
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{ bar: 'health', ghost: GHOST, label: 'value', height: 9 },
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{ text: '⚑ Rally', size: 11, color: '#ffd23c' }
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]
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},
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{ show: 'hurt', items: [{ bar: 'health', ghost: GHOST }] }
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]
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}
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/** Over a tree or a gold mine: nothing, whatever is asked (every bar shown, `all`, leaves the forest alone) */
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const noHud: UnitHudDef = { plates: [] }
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export const looks: UnitLooks = {
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peasant: {
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height: 1.5,
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model: character('barbarian', 0.58, { hold: [hold('axe_1handed')] }),
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parts: [
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{ shape: 'cylinder', size: [0.5, 0.8, 0.5], offset: [0, 0.4, 0], color: 'team' },
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{ shape: 'sphere', size: [0.38, 0.38, 0.38], offset: [0, 0.98, 0], color: SKIN },
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{ shape: 'cone', size: [0.5, 0.22, 0.5], offset: [0, 1.22, 0], color: STRAW },
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{ shape: 'box', size: [0.08, 0.08, 0.6], offset: [0.3, 0.6, 0.15], color: WOOD, tilt: -0.6 },
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{ shape: 'sphere', size: [0.42, 0.36, 0.42], offset: [0, 0.75, -0.34], color: GOLD, carrying: 'gold' },
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{
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shape: 'cylinder',
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size: [0.22, 0.9, 0.22],
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offset: [0, 0.8, -0.34],
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color: WOOD,
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tilt: Math.PI / 2,
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turn: Math.PI / 2,
|
|
181
|
+
carrying: 'lumber'
|
|
182
|
+
}
|
|
183
|
+
]
|
|
184
|
+
},
|
|
185
|
+
footman: {
|
|
186
|
+
height: 1.8,
|
|
187
|
+
model: character('knight', 0.7, { hold: [hold('sword_1handed'), hold('shield_round', 'l')] }),
|
|
188
|
+
// armies of them: drawn as copies of one mesh, their animations baked (S41)
|
|
189
|
+
baked: true,
|
|
190
|
+
parts: [
|
|
191
|
+
{ shape: 'box', size: [0.62, 1, 0.42], offset: [0, 0.5, 0], color: 'team' },
|
|
192
|
+
{ shape: 'sphere', size: [0.42, 0.42, 0.42], offset: [0, 1.22, 0], color: STEEL },
|
|
193
|
+
{ shape: 'box', size: [0.1, 0.6, 0.5], offset: [-0.4, 0.65, 0.12], color: STEEL },
|
|
194
|
+
{ shape: 'box', size: [0.07, 0.07, 0.85], offset: [0.4, 0.75, 0.3], color: STEEL, tilt: -0.35 }
|
|
195
|
+
]
|
|
196
|
+
},
|
|
197
|
+
rifleman: {
|
|
198
|
+
height: 1.8,
|
|
199
|
+
model: character('ranger', 0.7, { hold: [hold('crossbow_2handed')], animations: { attack: 'Ranged_2H_Shoot' }, hitAt: 0.3 }),
|
|
200
|
+
parts: [
|
|
201
|
+
{ shape: 'cylinder', size: [0.56, 0.95, 0.56], offset: [0, 0.48, 0], color: 'team' },
|
|
202
|
+
{ shape: 'sphere', size: [0.4, 0.4, 0.4], offset: [0, 1.17, 0], color: SKIN },
|
|
203
|
+
{ shape: 'cylinder', size: [0.5, 0.12, 0.5], offset: [0, 1.36, 0], color: WOOD },
|
|
204
|
+
{ shape: 'box', size: [0.08, 0.08, 1.2], offset: [0.28, 0.85, 0.45], color: DARK }
|
|
205
|
+
]
|
|
206
|
+
},
|
|
207
|
+
catapult: {
|
|
208
|
+
// a machine: no blood
|
|
209
|
+
blood: false,
|
|
210
|
+
height: 2.4,
|
|
211
|
+
// its shots are rocks, thrown high
|
|
212
|
+
shot: { color: STONE, size: 0.5, arc: 0.4 },
|
|
213
|
+
parts: [
|
|
214
|
+
{ shape: 'box', size: [1.1, 0.3, 1.7], offset: [0, 0.5, 0], color: WOOD },
|
|
215
|
+
{ shape: 'box', size: [1.2, 0.12, 0.5], offset: [0, 0.72, -0.4], color: 'team' },
|
|
216
|
+
{ shape: 'cylinder', size: [0.6, 0.16, 0.6], offset: [0.64, 0.3, 0.55], color: DARK, tilt: Math.PI / 2, turn: Math.PI / 2 },
|
|
217
|
+
{ shape: 'cylinder', size: [0.6, 0.16, 0.6], offset: [-0.64, 0.3, 0.55], color: DARK, tilt: Math.PI / 2, turn: Math.PI / 2 },
|
|
218
|
+
{ shape: 'cylinder', size: [0.6, 0.16, 0.6], offset: [0.64, 0.3, -0.55], color: DARK, tilt: Math.PI / 2, turn: Math.PI / 2 },
|
|
219
|
+
{ shape: 'cylinder', size: [0.6, 0.16, 0.6], offset: [-0.64, 0.3, -0.55], color: DARK, tilt: Math.PI / 2, turn: Math.PI / 2 },
|
|
220
|
+
{ shape: 'box', size: [0.14, 1.1, 0.14], offset: [0.42, 1.15, 0.35], color: WOOD },
|
|
221
|
+
{ shape: 'box', size: [0.14, 1.1, 0.14], offset: [-0.42, 1.15, 0.35], color: WOOD },
|
|
222
|
+
{ shape: 'box', size: [1, 0.14, 0.14], offset: [0, 1.7, 0.35], color: WOOD },
|
|
223
|
+
{ shape: 'box', size: [0.14, 0.14, 1.9], offset: [0, 1.35, -0.2], color: WOOD, tilt: 0.55 },
|
|
224
|
+
{ shape: 'sphere', size: [0.5, 0.4, 0.5], offset: [0, 1.95, -1.05], color: STONE }
|
|
225
|
+
]
|
|
226
|
+
},
|
|
227
|
+
gryphon: {
|
|
228
|
+
height: 1.9,
|
|
229
|
+
altitude: 3.2,
|
|
230
|
+
shot: { color: [0.55, 0.8, 1], size: 0.3 },
|
|
231
|
+
parts: [
|
|
232
|
+
{ shape: 'sphere', size: [0.8, 0.7, 1.5], offset: [0, 0.7, 0], color: [0.72, 0.58, 0.36] },
|
|
233
|
+
{ shape: 'sphere', size: [0.5, 0.5, 0.6], offset: [0, 1.05, 0.85], color: [0.93, 0.91, 0.84] },
|
|
234
|
+
{ shape: 'cone', size: [0.2, 0.4, 0.2], offset: [0, 0.98, 1.25], color: GOLD, tilt: Math.PI / 2 },
|
|
235
|
+
{ shape: 'box', size: [1.7, 0.08, 0.8], offset: [1.1, 0.95, 0], color: [0.6, 0.47, 0.28], turn: 0.25 },
|
|
236
|
+
{ shape: 'box', size: [1.7, 0.08, 0.8], offset: [-1.1, 0.95, 0], color: [0.6, 0.47, 0.28], turn: -0.25 },
|
|
237
|
+
{ shape: 'cone', size: [0.5, 0.9, 0.5], offset: [0, 0.65, -1], color: [0.6, 0.47, 0.28], tilt: -Math.PI / 2 },
|
|
238
|
+
{ shape: 'box', size: [0.45, 0.7, 0.35], offset: [0, 1.35, -0.1], color: 'team' },
|
|
239
|
+
{ shape: 'sphere', size: [0.34, 0.34, 0.34], offset: [0, 1.85, -0.1], color: STEEL }
|
|
240
|
+
]
|
|
241
|
+
},
|
|
242
|
+
goblinShipyard: {
|
|
243
|
+
height: 3,
|
|
244
|
+
model: building('rts/dock.glb', 3),
|
|
245
|
+
parts: [
|
|
246
|
+
{ shape: 'box', size: [3, 0.4, 3], offset: [0, 0.2, 0], color: WOOD },
|
|
247
|
+
{ shape: 'box', size: [1.6, 1.4, 1.6], offset: [-0.6, 1.1, -0.6], color: WOOD },
|
|
248
|
+
{ shape: 'pyramid', size: [1.9, 0.8, 1.9], offset: [-0.6, 2.2, -0.6], color: 'team' },
|
|
249
|
+
{ shape: 'cylinder', size: [0.15, 2.4, 0.15], offset: [1, 1.4, 1], color: DARK }
|
|
250
|
+
]
|
|
251
|
+
},
|
|
252
|
+
// a hull, a deck house and a sail in the side's colour: drawn of parts, there is no boat among the shared art
|
|
253
|
+
transportShip: {
|
|
254
|
+
height: 2.6,
|
|
255
|
+
parts: [
|
|
256
|
+
{ shape: 'box', size: [1.4, 0.6, 2.8], offset: [0, 0.3, 0], color: WOOD },
|
|
257
|
+
{ shape: 'cone', size: [1.4, 0.8, 0.6], offset: [0, 0.3, 1.6], color: WOOD, tilt: Math.PI / 2 },
|
|
258
|
+
{ shape: 'box', size: [0.9, 0.6, 0.9], offset: [0, 0.9, -0.6], color: STRAW },
|
|
259
|
+
{ shape: 'cylinder', size: [0.12, 2, 0.12], offset: [0, 1.6, 0.3], color: DARK },
|
|
260
|
+
{ shape: 'box', size: [1.2, 1.1, 0.05], offset: [0, 1.8, 0.35], color: 'team' }
|
|
261
|
+
]
|
|
262
|
+
},
|
|
263
|
+
aviary: {
|
|
264
|
+
height: 4,
|
|
265
|
+
model: building('rts/stone_tower.glb', 2.6),
|
|
266
|
+
parts: [
|
|
267
|
+
{ shape: 'cylinder', size: [2.6, 1.2, 2.6], offset: [0, 0.6, 0], color: STONE },
|
|
268
|
+
{ shape: 'cylinder', size: [0.4, 2.6, 0.4], offset: [0.9, 2.2, 0.9], color: WOOD },
|
|
269
|
+
{ shape: 'cylinder', size: [0.4, 2.6, 0.4], offset: [-0.9, 2.2, 0.9], color: WOOD },
|
|
270
|
+
{ shape: 'cylinder', size: [0.4, 2.6, 0.4], offset: [0.9, 2.2, -0.9], color: WOOD },
|
|
271
|
+
{ shape: 'cylinder', size: [0.4, 2.6, 0.4], offset: [-0.9, 2.2, -0.9], color: WOOD },
|
|
272
|
+
{ shape: 'cone', size: [3.2, 1, 3.2], offset: [0, 3.9, 0], color: 'team' },
|
|
273
|
+
{ shape: 'sphere', size: [0.9, 0.5, 0.9], offset: [0, 1.35, 0], color: STRAW }
|
|
274
|
+
]
|
|
275
|
+
},
|
|
276
|
+
priest: {
|
|
277
|
+
height: 1.8,
|
|
278
|
+
model: character('mage', 0.7, { hold: [hold('staff')], animations: { attack: 'Ranged_Magic_Shoot' } }),
|
|
279
|
+
parts: [
|
|
280
|
+
{ shape: 'cone', size: [0.8, 1.05, 0.8], offset: [0, 0.52, 0], color: [0.93, 0.91, 0.84] },
|
|
281
|
+
{ shape: 'box', size: [0.3, 0.5, 0.3], offset: [0, 0.75, 0], color: 'team' },
|
|
282
|
+
{ shape: 'sphere', size: [0.38, 0.38, 0.38], offset: [0, 1.2, 0], color: SKIN },
|
|
283
|
+
{ shape: 'box', size: [0.06, 1.5, 0.06], offset: [0.38, 0.75, 0.1], color: WOOD },
|
|
284
|
+
{ shape: 'sphere', size: [0.2, 0.2, 0.2], offset: [0.38, 1.55, 0.1], color: GOLD }
|
|
285
|
+
]
|
|
286
|
+
},
|
|
287
|
+
sorceress: {
|
|
288
|
+
height: 1.9,
|
|
289
|
+
model: character('mage', 0.72, { hold: [hold('wand')], animations: { attack: 'Ranged_Magic_Shoot' } }),
|
|
290
|
+
parts: [
|
|
291
|
+
{ shape: 'cone', size: [0.85, 1.05, 0.85], offset: [0, 0.52, 0], color: 'team' },
|
|
292
|
+
{ shape: 'sphere', size: [0.38, 0.38, 0.38], offset: [0, 1.2, 0], color: SKIN },
|
|
293
|
+
{ shape: 'cone', size: [0.5, 0.55, 0.5], offset: [0, 1.6, 0], color: [0.4, 0.25, 0.6] },
|
|
294
|
+
{ shape: 'sphere', size: [0.22, 0.22, 0.22], offset: [0.4, 0.95, 0.2], color: [0.6, 0.85, 1] }
|
|
295
|
+
]
|
|
296
|
+
},
|
|
297
|
+
paladin: {
|
|
298
|
+
height: 2.3,
|
|
299
|
+
model: character('knight', 0.9, {
|
|
300
|
+
hold: [hold('sword_2handed')],
|
|
301
|
+
animations: { attack: 'Melee_2H_Attack_Chop', work: 'Melee_2H_Attack_Chop' },
|
|
302
|
+
// the sprint goes off without a gesture: the Paladin keeps running
|
|
303
|
+
casts: { blessedSprint: '' }
|
|
304
|
+
}),
|
|
305
|
+
parts: [
|
|
306
|
+
{ shape: 'box', size: [0.8, 1.25, 0.55], offset: [0, 0.62, 0], color: 'team' },
|
|
307
|
+
{ shape: 'box', size: [1.1, 0.3, 0.6], offset: [0, 1.25, 0], color: GOLD },
|
|
308
|
+
{ shape: 'sphere', size: [0.48, 0.48, 0.48], offset: [0, 1.62, 0], color: STEEL },
|
|
309
|
+
{ shape: 'box', size: [0.14, 0.14, 1.1], offset: [0.55, 0.9, 0.35], color: WOOD, tilt: -0.5 },
|
|
310
|
+
{ shape: 'box', size: [0.4, 0.4, 0.4], offset: [0.55, 1.18, 0.85], color: STEEL },
|
|
311
|
+
{ shape: 'box', size: [0.1, 1.1, 0.75], offset: [0, 0.8, -0.34], color: GOLD }
|
|
312
|
+
]
|
|
313
|
+
},
|
|
314
|
+
archmage: {
|
|
315
|
+
height: 2.4,
|
|
316
|
+
model: character('mage', 0.92, { hold: [hold('staff')], animations: { attack: 'Ranged_Magic_Shoot' } }),
|
|
317
|
+
parts: [
|
|
318
|
+
{ shape: 'cone', size: [1, 1.35, 1], offset: [0, 0.67, 0], color: 'team' },
|
|
319
|
+
{ shape: 'sphere', size: [0.44, 0.44, 0.44], offset: [0, 1.5, 0], color: SKIN },
|
|
320
|
+
{ shape: 'cone', size: [0.7, 0.8, 0.7], offset: [0, 1.98, 0], color: GOLD },
|
|
321
|
+
{ shape: 'box', size: [0.07, 1.9, 0.07], offset: [0.5, 0.95, 0.15], color: WOOD },
|
|
322
|
+
{ shape: 'sphere', size: [0.3, 0.3, 0.3], offset: [0.5, 1.95, 0.15], color: [0.5, 0.85, 1] }
|
|
323
|
+
]
|
|
324
|
+
},
|
|
325
|
+
testiro: {
|
|
326
|
+
height: 2.6,
|
|
327
|
+
model: character('mage', 1, { hold: [hold('spellbook_open', 'l')], animations: { attack: 'Ranged_Magic_Shoot' } }),
|
|
328
|
+
shot: { color: [0.75, 0.9, 1], size: 0.26 },
|
|
329
|
+
parts: [
|
|
330
|
+
{ shape: 'cone', size: [0.95, 1.2, 0.95], offset: [0, 0.6, 0], color: 'team' },
|
|
331
|
+
{ shape: 'cylinder', size: [0.5, 0.5, 0.5], offset: [0, 1.15, 0], color: [0.78, 0.86, 0.92] },
|
|
332
|
+
{ shape: 'sphere', size: [0.42, 0.42, 0.42], offset: [0, 1.55, 0], color: SKIN },
|
|
333
|
+
{ shape: 'cylinder', size: [0.9, 0.08, 0.9], offset: [0, 1.78, 0], color: WOOD },
|
|
334
|
+
{ shape: 'cone', size: [0.5, 0.35, 0.5], offset: [0, 1.95, 0], color: WOOD },
|
|
335
|
+
{ shape: 'cylinder', size: [0.5, 0.06, 0.5], offset: [0.42, 0.95, 0.1], color: [0.62, 0.47, 0.27], tilt: Math.PI / 2 },
|
|
336
|
+
{ shape: 'box', size: [0.07, 1.7, 0.07], offset: [-0.45, 0.85, 0.15], color: WOOD },
|
|
337
|
+
{ shape: 'cone', size: [0.3, 0.35, 0.3], offset: [-0.45, 1.85, 0.15], color: [0.78, 0.86, 0.92] }
|
|
338
|
+
]
|
|
339
|
+
},
|
|
340
|
+
ward: {
|
|
341
|
+
// a flag on a stick: no blood
|
|
342
|
+
blood: false,
|
|
343
|
+
height: 1.4,
|
|
344
|
+
parts: [
|
|
345
|
+
{ shape: 'cylinder', size: [0.06, 1.3, 0.06], offset: [0, 0.65, 0], color: WOOD },
|
|
346
|
+
{ shape: 'box', size: [0.04, 0.35, 0.5], offset: [0, 1.1, 0.25], color: 'team' }
|
|
347
|
+
]
|
|
348
|
+
},
|
|
349
|
+
skeleton: {
|
|
350
|
+
// bones: no blood
|
|
351
|
+
blood: false,
|
|
352
|
+
height: 1.6,
|
|
353
|
+
model: character('skeleton_minion', 0.62, { hold: [{ src: 'skeleton-gear/blade.glb', at: 'handslot.r' }] }),
|
|
354
|
+
parts: [
|
|
355
|
+
{ shape: 'cylinder', size: [0.5, 1, 0.5], offset: [0, 0.5, 0], color: [0.86, 0.83, 0.74] },
|
|
356
|
+
{ shape: 'sphere', size: [0.4, 0.4, 0.4], offset: [0, 1.2, 0], color: [0.86, 0.83, 0.74] }
|
|
357
|
+
]
|
|
358
|
+
},
|
|
359
|
+
altar: {
|
|
360
|
+
height: 3.2,
|
|
361
|
+
model: building('rts/temple_3.glb', 2.9),
|
|
362
|
+
parts: [
|
|
363
|
+
{ shape: 'box', size: [2.8, 0.5, 2.8], offset: [0, 0.25, 0], color: STONE },
|
|
364
|
+
{ shape: 'box', size: [2, 0.5, 2], offset: [0, 0.75, 0], color: STONE },
|
|
365
|
+
{ shape: 'cylinder', size: [0.35, 1.8, 0.35], offset: [1, 1.4, 1], color: STONE },
|
|
366
|
+
{ shape: 'cylinder', size: [0.35, 1.8, 0.35], offset: [-1, 1.4, 1], color: STONE },
|
|
367
|
+
{ shape: 'cylinder', size: [0.35, 1.8, 0.35], offset: [1, 1.4, -1], color: STONE },
|
|
368
|
+
{ shape: 'cylinder', size: [0.35, 1.8, 0.35], offset: [-1, 1.4, -1], color: STONE },
|
|
369
|
+
{ shape: 'sphere', size: [0.8, 0.8, 0.8], offset: [0, 1.6, 0], color: 'team' }
|
|
370
|
+
]
|
|
371
|
+
},
|
|
372
|
+
// a sack of straw on a post, with a mark to aim at
|
|
373
|
+
dummy: {
|
|
374
|
+
// straw: no blood
|
|
375
|
+
blood: false,
|
|
376
|
+
height: 2,
|
|
377
|
+
parts: [
|
|
378
|
+
{ shape: 'cylinder', size: [0.16, 1.1, 0.16], offset: [0, 0.55, 0], color: WOOD },
|
|
379
|
+
{ shape: 'cylinder', size: [0.7, 0.85, 0.55], offset: [0, 1.2, 0], color: [0.78, 0.66, 0.42] },
|
|
380
|
+
{ shape: 'box', size: [1.25, 0.12, 0.12], offset: [0, 1.4, 0], color: WOOD },
|
|
381
|
+
{ shape: 'sphere', size: [0.46, 0.46, 0.46], offset: [0, 1.85, 0], color: [0.84, 0.74, 0.5] },
|
|
382
|
+
{ shape: 'cylinder', size: [0.34, 0.04, 0.34], offset: [0, 1.22, 0.29], color: [0.8, 0.16, 0.12], tilt: Math.PI / 2 },
|
|
383
|
+
{ shape: 'cylinder', size: [0.14, 0.05, 0.14], offset: [0, 1.22, 0.3], color: [0.95, 0.92, 0.85], tilt: Math.PI / 2 }
|
|
384
|
+
]
|
|
385
|
+
},
|
|
386
|
+
gnoll: {
|
|
387
|
+
height: 1.6,
|
|
388
|
+
model: character('rogue_hooded', 0.62, { hold: [hold('axe_1handed')] }),
|
|
389
|
+
parts: [
|
|
390
|
+
{ shape: 'box', size: [0.6, 0.85, 0.5], offset: [0, 0.5, 0], color: [0.5, 0.38, 0.22], tilt: 0.25 },
|
|
391
|
+
{ shape: 'sphere', size: [0.42, 0.4, 0.5], offset: [0, 1.05, 0.15], color: [0.62, 0.48, 0.3] },
|
|
392
|
+
{ shape: 'cone', size: [0.14, 0.3, 0.14], offset: [0.14, 1.32, 0.1], color: [0.62, 0.48, 0.3] },
|
|
393
|
+
{ shape: 'cone', size: [0.14, 0.3, 0.14], offset: [-0.14, 1.32, 0.1], color: [0.62, 0.48, 0.3] },
|
|
394
|
+
{ shape: 'box', size: [0.1, 0.1, 0.9], offset: [0.38, 0.7, 0.3], color: WOOD, tilt: -0.5 }
|
|
395
|
+
]
|
|
396
|
+
},
|
|
397
|
+
troll: {
|
|
398
|
+
height: 1.9,
|
|
399
|
+
model: character('skeleton_rogue', 0.72, {
|
|
400
|
+
hold: [{ src: 'skeleton-gear/crossbow.glb', at: 'handslot.r' }],
|
|
401
|
+
animations: { attack: 'Ranged_2H_Shoot' },
|
|
402
|
+
hitAt: 0.3
|
|
403
|
+
}),
|
|
404
|
+
parts: [
|
|
405
|
+
{ shape: 'cylinder', size: [0.55, 1.1, 0.55], offset: [0, 0.55, 0], color: [0.3, 0.5, 0.34] },
|
|
406
|
+
{ shape: 'sphere', size: [0.4, 0.42, 0.4], offset: [0, 1.3, 0], color: [0.36, 0.58, 0.4] },
|
|
407
|
+
{ shape: 'cone', size: [0.2, 0.5, 0.2], offset: [0, 1.7, -0.05], color: [0.8, 0.3, 0.2] },
|
|
408
|
+
{ shape: 'box', size: [0.06, 0.06, 1.3], offset: [0.32, 1, 0.3], color: WOOD, tilt: -0.3 }
|
|
409
|
+
]
|
|
410
|
+
},
|
|
411
|
+
ogre: {
|
|
412
|
+
height: 3,
|
|
413
|
+
model: character('skeleton_warrior', 1.2, {
|
|
414
|
+
hold: [
|
|
415
|
+
{ src: 'skeleton-gear/axe.glb', at: 'handslot.r' },
|
|
416
|
+
{ src: 'skeleton-gear/shield_large_a.glb', at: 'handslot.l' }
|
|
417
|
+
]
|
|
418
|
+
}),
|
|
419
|
+
parts: [
|
|
420
|
+
{ shape: 'sphere', size: [1.5, 1.6, 1.3], offset: [0, 1, 0], color: [0.62, 0.52, 0.4] },
|
|
421
|
+
{ shape: 'sphere', size: [0.7, 0.7, 0.7], offset: [0, 2.1, 0.1], color: [0.68, 0.57, 0.44] },
|
|
422
|
+
{ shape: 'box', size: [1.2, 0.35, 1], offset: [0, 0.75, 0], color: [0.35, 0.25, 0.18] },
|
|
423
|
+
{ shape: 'cylinder', size: [0.3, 1.6, 0.3], offset: [0.95, 1.3, 0.5], color: WOOD, tilt: -0.9 },
|
|
424
|
+
{ shape: 'sphere', size: [0.6, 0.6, 0.6], offset: [0.95, 1.85, 1.15], color: STONE }
|
|
425
|
+
]
|
|
426
|
+
},
|
|
427
|
+
townhall: {
|
|
428
|
+
height: 4.6,
|
|
429
|
+
model: building('rts/castle.glb', 3.9),
|
|
430
|
+
parts: [
|
|
431
|
+
{ shape: 'box', size: [3.6, 1.9, 3.6], offset: [0, 0.95, 0], color: STONE },
|
|
432
|
+
{ shape: 'pyramid', size: [4.4, 1.7, 4.4], offset: [0, 2.75, 0], color: 'team' },
|
|
433
|
+
{ shape: 'box', size: [1, 1.2, 0.2], offset: [0, 0.6, -1.76], color: WOOD },
|
|
434
|
+
{ shape: 'box', size: [0.7, 1.2, 0.7], offset: [1.2, 3, 1.2], color: STONE }
|
|
435
|
+
]
|
|
436
|
+
},
|
|
437
|
+
keep: {
|
|
438
|
+
height: 5.6,
|
|
439
|
+
model: building('rts/castle_2.glb', 4),
|
|
440
|
+
parts: [
|
|
441
|
+
{ shape: 'box', size: [3.7, 2.4, 3.7], offset: [0, 1.2, 0], color: STONE },
|
|
442
|
+
{ shape: 'pyramid', size: [4.4, 1.7, 4.4], offset: [0, 3.25, 0], color: 'team' },
|
|
443
|
+
{ shape: 'box', size: [1, 1.2, 0.2], offset: [0, 0.6, -1.81], color: WOOD },
|
|
444
|
+
{ shape: 'cylinder', size: [1, 3.6, 1], offset: [1.6, 1.8, 1.6], color: STONE },
|
|
445
|
+
{ shape: 'cone', size: [1.3, 1, 1.3], offset: [1.6, 4.1, 1.6], color: 'team' }
|
|
446
|
+
]
|
|
447
|
+
},
|
|
448
|
+
castle: {
|
|
449
|
+
height: 6.6,
|
|
450
|
+
model: building('rts/castle_fortress.glb', 4.2),
|
|
451
|
+
parts: [
|
|
452
|
+
{ shape: 'box', size: [3.8, 2.8, 3.8], offset: [0, 1.4, 0], color: STONE },
|
|
453
|
+
{ shape: 'pyramid', size: [4.4, 1.9, 4.4], offset: [0, 3.75, 0], color: 'team' },
|
|
454
|
+
{ shape: 'box', size: [1.1, 1.4, 0.2], offset: [0, 0.7, -1.86], color: WOOD },
|
|
455
|
+
{ shape: 'cylinder', size: [1, 4.4, 1], offset: [1.6, 2.2, 1.6], color: STONE },
|
|
456
|
+
{ shape: 'cone', size: [1.3, 1.1, 1.3], offset: [1.6, 4.95, 1.6], color: 'team' },
|
|
457
|
+
{ shape: 'cylinder', size: [1, 4.4, 1], offset: [-1.6, 2.2, 1.6], color: STONE },
|
|
458
|
+
{ shape: 'cone', size: [1.3, 1.1, 1.3], offset: [-1.6, 4.95, 1.6], color: 'team' },
|
|
459
|
+
{ shape: 'cylinder', size: [1, 4.4, 1], offset: [1.6, 2.2, -1.6], color: STONE },
|
|
460
|
+
{ shape: 'cone', size: [1.3, 1.1, 1.3], offset: [1.6, 4.95, -1.6], color: 'team' },
|
|
461
|
+
{ shape: 'cylinder', size: [1, 4.4, 1], offset: [-1.6, 2.2, -1.6], color: STONE },
|
|
462
|
+
{ shape: 'cone', size: [1.3, 1.1, 1.3], offset: [-1.6, 4.95, -1.6], color: 'team' }
|
|
463
|
+
]
|
|
464
|
+
},
|
|
465
|
+
farm: {
|
|
466
|
+
height: 2.3,
|
|
467
|
+
model: building('rts/small_farm.glb', 2.1),
|
|
468
|
+
parts: [
|
|
469
|
+
{ shape: 'box', size: [1.7, 0.9, 1.7], offset: [0, 0.45, 0], color: WOOD },
|
|
470
|
+
{ shape: 'pyramid', size: [2.1, 0.95, 2.1], offset: [0, 1.37, 0], color: STRAW },
|
|
471
|
+
{ shape: 'box', size: [0.5, 0.12, 0.5], offset: [0, 1.9, 0], color: 'team' }
|
|
472
|
+
]
|
|
473
|
+
},
|
|
474
|
+
barracks: {
|
|
475
|
+
height: 3.4,
|
|
476
|
+
model: building('rts/barracks.glb', 3),
|
|
477
|
+
parts: [
|
|
478
|
+
{ shape: 'box', size: [2.7, 1.6, 2.7], offset: [0, 0.8, 0], color: STONE },
|
|
479
|
+
{ shape: 'box', size: [2.9, 0.35, 2.9], offset: [0, 1.75, 0], color: 'team' },
|
|
480
|
+
{ shape: 'box', size: [0.5, 0.7, 0.5], offset: [1.15, 2.2, 1.15], color: STONE },
|
|
481
|
+
{ shape: 'box', size: [0.5, 0.7, 0.5], offset: [-1.15, 2.2, 1.15], color: STONE },
|
|
482
|
+
{ shape: 'box', size: [0.5, 0.7, 0.5], offset: [1.15, 2.2, -1.15], color: STONE },
|
|
483
|
+
{ shape: 'box', size: [0.5, 0.7, 0.5], offset: [-1.15, 2.2, -1.15], color: STONE },
|
|
484
|
+
{ shape: 'box', size: [0.9, 1.1, 0.2], offset: [0, 0.55, -1.32], color: WOOD }
|
|
485
|
+
]
|
|
486
|
+
},
|
|
487
|
+
tower: {
|
|
488
|
+
height: 4.4,
|
|
489
|
+
// its arrows leave from its top, not from its middle
|
|
490
|
+
model: building('rts/watch_tower.glb', 1.7, { points: { launch: { offset: [0, 3.6, 0] } } }),
|
|
491
|
+
parts: [
|
|
492
|
+
{ shape: 'cylinder', size: [1.5, 2.8, 1.5], offset: [0, 1.4, 0], color: STONE },
|
|
493
|
+
{ shape: 'cylinder', size: [1.9, 0.5, 1.9], offset: [0, 3.05, 0], color: STONE },
|
|
494
|
+
{ shape: 'cone', size: [2, 1, 2], offset: [0, 3.8, 0], color: 'team' }
|
|
495
|
+
]
|
|
496
|
+
},
|
|
497
|
+
// a piece of wall, by its shape among those beside it (the engine's walls turn it): the wall, and a tower where it meets
|
|
498
|
+
stoneWall: {
|
|
499
|
+
height: 2,
|
|
500
|
+
model: building('rts/stone_wall.glb', 1),
|
|
501
|
+
looks: {
|
|
502
|
+
single: building('rts/stone_wall_towers.glb', 1),
|
|
503
|
+
end: building('rts/stone_wall.glb', 1),
|
|
504
|
+
straight: building('rts/stone_wall.glb', 1),
|
|
505
|
+
corner: building('rts/stone_wall_towers.glb', 1),
|
|
506
|
+
tee: building('rts/stone_wall_towers.glb', 1),
|
|
507
|
+
cross: building('rts/stone_wall_towers.glb', 1)
|
|
508
|
+
},
|
|
509
|
+
parts: [{ shape: 'box', size: [1, 1.8, 0.8], offset: [0, 0.9, 0], color: STONE }]
|
|
510
|
+
},
|
|
511
|
+
// a gate of the wall, shut or open (the arch without its door: the way through is clear)
|
|
512
|
+
stoneGate: {
|
|
513
|
+
height: 3,
|
|
514
|
+
model: building('rts/castle_gate.glb', 3),
|
|
515
|
+
looks: {
|
|
516
|
+
shut: building('rts/castle_gate.glb', 3),
|
|
517
|
+
open: building('dungeon-kit/wall_gate.glb', 3)
|
|
518
|
+
},
|
|
519
|
+
parts: [{ shape: 'box', size: [3, 1.8, 0.6], offset: [0, 0.9, 0], color: STONE }]
|
|
520
|
+
},
|
|
521
|
+
blacksmith: {
|
|
522
|
+
height: 3.3,
|
|
523
|
+
model: building('village/blacksmith.glb', 2.9),
|
|
524
|
+
parts: [
|
|
525
|
+
{ shape: 'box', size: [2.7, 1.4, 2.7], offset: [0, 0.7, 0], color: STONE },
|
|
526
|
+
{ shape: 'pyramid', size: [3.1, 1, 3.1], offset: [0, 1.9, 0], color: DARK },
|
|
527
|
+
{ shape: 'box', size: [0.6, 1.5, 0.6], offset: [-0.8, 2.2, 0.8], color: STONE },
|
|
528
|
+
{ shape: 'box', size: [0.9, 0.35, 0.5], offset: [0.6, 0.18, -1.7], color: DARK },
|
|
529
|
+
{ shape: 'box', size: [0.12, 0.9, 0.7], offset: [1.42, 1, 0], color: 'team' }
|
|
530
|
+
]
|
|
531
|
+
},
|
|
532
|
+
// what is left of a fallen building, by its size: charred beams and stones
|
|
533
|
+
...Object.fromEntries(
|
|
534
|
+
[2, 3, 4].map((size) => [
|
|
535
|
+
`ruins${size}`,
|
|
536
|
+
{
|
|
537
|
+
height: 0.8,
|
|
538
|
+
parts: [
|
|
539
|
+
{ shape: 'box', size: [size * 0.9, 0.25, size * 0.9], offset: [0, 0.12, 0], color: [0.33, 0.3, 0.27] },
|
|
540
|
+
{ shape: 'box', size: [size * 0.6, 0.3, 0.25], offset: [0, 0.35, size * 0.15], color: DARK, turn: 0.4 },
|
|
541
|
+
{ shape: 'box', size: [0.25, 0.35, size * 0.5], offset: [size * 0.2, 0.4, 0], color: [0.28, 0.2, 0.12], turn: -0.3 },
|
|
542
|
+
{ shape: 'box', size: [0.6, 0.45, 0.5], offset: [-size * 0.25, 0.3, -size * 0.2], color: STONE }
|
|
543
|
+
]
|
|
544
|
+
} satisfies UnitLook
|
|
545
|
+
])
|
|
546
|
+
),
|
|
547
|
+
tavern: {
|
|
548
|
+
height: 3.4,
|
|
549
|
+
model: building('rts/houses_2.glb', 3),
|
|
550
|
+
parts: [
|
|
551
|
+
{ shape: 'box', size: [2.8, 1.6, 2.6], offset: [0, 0.8, 0], color: WOOD },
|
|
552
|
+
{ shape: 'pyramid', size: [3.2, 1.2, 3], offset: [0, 2.2, 0], color: STRAW },
|
|
553
|
+
{ shape: 'box', size: [0.8, 1, 0.2], offset: [0, 0.5, -1.35], color: DARK },
|
|
554
|
+
{ shape: 'box', size: [0.12, 0.6, 0.6], offset: [1.45, 1.3, 0], color: GOLD }
|
|
555
|
+
]
|
|
556
|
+
},
|
|
557
|
+
alchemist: {
|
|
558
|
+
height: 3.6,
|
|
559
|
+
model: building('rts/tower_house.glb', 2.8),
|
|
560
|
+
parts: [
|
|
561
|
+
{ shape: 'cylinder', size: [2.6, 1.5, 2.6], offset: [0, 0.75, 0], color: [0.78, 0.74, 0.66] },
|
|
562
|
+
{ shape: 'cone', size: [3, 1.5, 3], offset: [0, 2.25, 0], color: 'team' },
|
|
563
|
+
{ shape: 'sphere', size: [0.55, 0.55, 0.55], offset: [0, 3.15, 0], color: [0.45, 0.95, 0.5] },
|
|
564
|
+
{ shape: 'box', size: [0.8, 1, 0.2], offset: [0, 0.5, -1.3], color: WOOD }
|
|
565
|
+
]
|
|
566
|
+
},
|
|
567
|
+
armory: {
|
|
568
|
+
height: 3.4,
|
|
569
|
+
model: building('rts/archery_building.glb', 2.9),
|
|
570
|
+
parts: [
|
|
571
|
+
{ shape: 'box', size: [2.7, 1.5, 2.7], offset: [0, 0.75, 0], color: STONE },
|
|
572
|
+
{ shape: 'pyramid', size: [3.1, 1.1, 3.1], offset: [0, 2.05, 0], color: 'team' },
|
|
573
|
+
{ shape: 'box', size: [0.9, 1.1, 0.2], offset: [0, 0.55, -1.32], color: WOOD },
|
|
574
|
+
{ shape: 'box', size: [0.12, 1.3, 0.12], offset: [1, 0.85, -1.5], color: STEEL },
|
|
575
|
+
{ shape: 'box', size: [0.5, 0.12, 0.12], offset: [1, 1.15, -1.5], color: STEEL },
|
|
576
|
+
{ shape: 'cylinder', size: [0.7, 0.12, 0.7], offset: [-1, 0.9, -1.45], color: GOLD, tilt: Math.PI / 2 }
|
|
577
|
+
]
|
|
578
|
+
},
|
|
579
|
+
tree: {
|
|
580
|
+
height: 3,
|
|
581
|
+
// 200 kinds by number, as the maps say them, drawn as the Stylized Trees' oaks, pines and a columnar tree
|
|
582
|
+
looks: TREE_LOOKS,
|
|
583
|
+
mix: TREE_MIX,
|
|
584
|
+
vary: { scale: 0.25, lean: 0.07 },
|
|
585
|
+
parts: [
|
|
586
|
+
{ shape: 'cylinder', size: [0.3, 1, 0.3], offset: [0, 0.5, 0], color: [0.36, 0.25, 0.15] },
|
|
587
|
+
{ shape: 'cone', size: [1.5, 1.5, 1.5], offset: [0, 1.5, 0], color: [0.14, 0.36, 0.17] },
|
|
588
|
+
{ shape: 'cone', size: [1.1, 1.3, 1.1], offset: [0, 2.4, 0], color: [0.17, 0.42, 0.2] }
|
|
589
|
+
]
|
|
590
|
+
},
|
|
591
|
+
lumbermill: {
|
|
592
|
+
height: 3,
|
|
593
|
+
model: building('village/fantasy_sawmill.glb', 2.9),
|
|
594
|
+
parts: [
|
|
595
|
+
{ shape: 'box', size: [2.7, 1.3, 2.4], offset: [0, 0.65, 0], color: WOOD },
|
|
596
|
+
{ shape: 'pyramid', size: [3.1, 1.2, 2.8], offset: [0, 1.9, 0], color: 'team' },
|
|
597
|
+
{ shape: 'cylinder', size: [0.4, 2.2, 0.4], offset: [-1.1, 0.25, -1.45], color: [0.36, 0.25, 0.15], tilt: Math.PI / 2, turn: Math.PI / 2 },
|
|
598
|
+
{ shape: 'cylinder', size: [0.4, 2.2, 0.4], offset: [-1.1, 0.25, -1.9], color: [0.36, 0.25, 0.15], tilt: Math.PI / 2, turn: Math.PI / 2 }
|
|
599
|
+
]
|
|
600
|
+
},
|
|
601
|
+
goldmine: {
|
|
602
|
+
height: 3.2,
|
|
603
|
+
model: building('rts/mine.glb', 3.9),
|
|
604
|
+
// run out, it caves in: rocks and the last of its gold, flying where there is physics
|
|
605
|
+
debris: [
|
|
606
|
+
{ shape: 'box', size: [0.9, 0.7, 0.8], color: [0.36, 0.33, 0.3], count: 9 },
|
|
607
|
+
{ shape: 'box', size: [0.5, 0.4, 0.45], color: [0.3, 0.28, 0.26], count: 8 },
|
|
608
|
+
{ shape: 'sphere', size: [0.3, 0.25, 0.3], color: GOLD, count: 6 }
|
|
609
|
+
],
|
|
610
|
+
parts: [
|
|
611
|
+
{ shape: 'pyramid', size: [3.9, 2.6, 3.9], offset: [0, 1.3, 0], color: [0.36, 0.33, 0.3] },
|
|
612
|
+
{ shape: 'box', size: [1.1, 1.2, 0.4], offset: [0, 0.6, -1.85], color: DARK },
|
|
613
|
+
{ shape: 'sphere', size: [0.6, 0.5, 0.6], offset: [1.4, 0.25, -1.9], color: GOLD },
|
|
614
|
+
{ shape: 'sphere', size: [0.45, 0.4, 0.45], offset: [-1.5, 0.2, -1.85], color: GOLD },
|
|
615
|
+
{ shape: 'sphere', size: [0.5, 0.45, 0.5], offset: [-0.2, 2.2, 0.3], color: GOLD }
|
|
616
|
+
]
|
|
617
|
+
},
|
|
618
|
+
...undeadLooks
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
// buildings smoke from the roof when badly hurt and burn when nearly gone (and stop as they are repaired); they come down
|
|
622
|
+
// crumbling into pieces of themselves in a cloud of dust, wherever physics has loaded, else sink into it; dark while
|
|
623
|
+
// they are going up, their lamp over the door lit once they are built
|
|
624
|
+
for (const visual of Object.values(looks)) {
|
|
625
|
+
if (!visual.model?.lights?.some((light) => light.name === 'door')) continue
|
|
626
|
+
visual.damaged = [
|
|
627
|
+
{ below: 0.5, fx: 'smoke', at: 'roof', params: { size: 0.8, darkness: 0.6 } },
|
|
628
|
+
{ below: 0.25, fx: 'fire', at: 'roof', params: { size: 0.9, smoke: false } }
|
|
629
|
+
]
|
|
630
|
+
visual.death = { collapse: { look: 'crumble', pieces: 18, dust: true } }
|
|
631
|
+
// it goes up from the ground with a glowing edge, dust as it is laid out and as it is done, sparks off the hammers
|
|
632
|
+
visual.construction = {
|
|
633
|
+
motion: 'reveal',
|
|
634
|
+
stages: [{ at: 0, fx: 'dust' }],
|
|
635
|
+
working: { fx: 'spark-burst', at: 'handslot.r', params: { count: 8, size: 0.6 } },
|
|
636
|
+
done: { fx: 'dust' }
|
|
637
|
+
}
|
|
638
|
+
visual.lights = (entity, declared) => (entity.construction === undefined ? declared : [])
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
// the casters carry a soft light at night, at the hand that holds the staff: it moves with their clips
|
|
642
|
+
for (const caster of ['priest', 'sorceress', 'archmage']) {
|
|
643
|
+
const visual = looks[caster]
|
|
644
|
+
if (visual?.model)
|
|
645
|
+
visual.model = {
|
|
646
|
+
...visual.model,
|
|
647
|
+
lights: [{ name: 'staff', at: 'handslot.r', offset: [0, 0.35, 0], color: [0.62, 0.76, 1], intensity: 0.9, range: 4, flicker: 0.04 }]
|
|
648
|
+
}
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
// the HUD over units (indicators-plan D2): the heroes' and the buildings' in code (they ask the unit), none over what is
|
|
652
|
+
// gathered; every other unit's is data, `hud.json` (its default, the casters' and the creeps')
|
|
653
|
+
for (const def of units) {
|
|
654
|
+
const visual = looks[def.id]
|
|
655
|
+
if (!visual) continue
|
|
656
|
+
if (def.hero) visual.unitHud = heroHud
|
|
657
|
+
else if (def.kind === 'resource') visual.unitHud = noHud
|
|
658
|
+
else if (def.kind === 'building') visual.unitHud = buildingHud
|
|
659
|
+
}
|