@v12-engine/create 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +26 -2
- package/base/_gitignore +10 -0
- package/base/index.html +20 -0
- package/base/package.json +23 -0
- package/base/src/ground.worker.ts +8 -0
- package/base/src/main.ts +61 -0
- package/base/tsconfig.json +14 -0
- package/base/vite.config.ts +25 -0
- package/bin.mjs +10 -0
- package/cli.mjs +381 -0
- package/index.mjs +286 -0
- package/layers/assets/package.json +5 -0
- package/layers/editor/package.json +8 -0
- package/layers/editor/src/editor.ts +13 -0
- package/layers/rooms/server.ts +69 -0
- package/layers/server/package.json +8 -0
- package/layers/server/server.ts +34 -0
- package/layers/source/package.json +12 -0
- package/layers/source/tsconfig.json +5 -0
- package/layers/source/vite.config.ts +45 -0
- package/layers/tests/package.json +8 -0
- package/package.json +45 -5
- package/starters/campaign/README.md +61 -0
- package/starters/campaign/files.txt +42 -0
- package/starters/campaign/layers/editor/src/editor.ts +18 -0
- package/starters/campaign/layers/rooms/server.ts +39 -0
- package/starters/campaign/layers/server/server.ts +33 -0
- package/starters/campaign/layers/tests/tests/rules.test.ts +320 -0
- package/starters/campaign/public/games/campaign/assets.json +1 -0
- package/starters/campaign/src/campaign/campaign.json +52 -0
- package/starters/campaign/src/campaign/carry.ts +47 -0
- package/starters/campaign/src/campaign/cinematics/intro.json +148 -0
- package/starters/campaign/src/campaign/cinematics/outro.json +92 -0
- package/starters/campaign/src/campaign/data.json +1 -0
- package/starters/campaign/src/campaign/fx.json +1 -0
- package/starters/campaign/src/campaign/game.ts +6 -0
- package/starters/campaign/src/campaign/ids.ts +77 -0
- package/starters/campaign/src/campaign/index.ts +121 -0
- package/starters/campaign/src/campaign/kills.ts +16 -0
- package/starters/campaign/src/campaign/looks.json +1 -0
- package/starters/campaign/src/campaign/maps.ts +34 -0
- package/starters/campaign/src/campaign/missions/homecoming.ts +160 -0
- package/starters/campaign/src/campaign/missions/siege.ts +91 -0
- package/starters/campaign/src/campaign/missions/warlord.ts +177 -0
- package/starters/campaign/src/campaign/prefabs/watchpost.prefab.json +18 -0
- package/starters/campaign/src/campaign/scenes.ts +46 -0
- package/starters/campaign/src/campaign/tiles.ts +8 -0
- package/starters/campaign/src/campaign/units.ts +390 -0
- package/starters/campaign/src/campaign/view/cinematics.ts +59 -0
- package/starters/campaign/src/campaign/view/fire.ts +115 -0
- package/starters/campaign/src/campaign/view/index.ts +334 -0
- package/starters/campaign/src/campaign/view/labels.ts +105 -0
- package/starters/campaign/src/campaign/view/rubble.ts +40 -0
- package/starters/campaign/src/campaign/view/waveLane.ts +88 -0
- package/starters/campaign/src/campaign/waves.json +36 -0
- package/starters/campaign/src/campaign/waves.ts +186 -0
- package/starters/campaign/src/campaign-editor.ts +43 -0
- package/starters/campaign/src/game.ts +2 -0
- package/starters/campaign/src/main.ts +70 -0
- package/starters/campaign/src/maps/fort.names.ts +31 -0
- package/starters/campaign/src/maps/fort.vgmap.json +1162 -0
- package/starters/campaign/src/maps/homestead.names.ts +36 -0
- package/starters/campaign/src/maps/homestead.vgmap.json +916 -0
- package/starters/campaign/src/maps/pass.names.ts +40 -0
- package/starters/campaign/src/maps/pass.vgmap.json +522 -0
- package/starters/campaign/src/maps.ts +2 -0
- package/starters/campaign/src/rules.ts +20 -0
- package/starters/campaign/src/waves-panel.ts +355 -0
- package/starters/empty/README.md +71 -0
- package/starters/empty/layers/tests/tests/rules.test.ts +31 -0
- package/starters/empty/src/game.ts +79 -0
- package/starters/empty/src/generate.worker.ts +9 -0
- package/starters/empty/src/maps.ts +44 -0
- package/starters/empty/src/rules.ts +67 -0
- package/starters/empty/src/tiles.ts +12 -0
- package/starters/melee/README.md +61 -0
- package/starters/melee/files.txt +60 -0
- package/starters/melee/layers/editor/src/editor.ts +13 -0
- package/starters/melee/layers/tests/tests/rules.test.ts +58 -0
- package/starters/melee/src/game.ts +2 -0
- package/starters/melee/src/maps/bay.names.ts +28 -0
- package/starters/melee/src/maps/bay.vgmap.json +3123 -0
- package/starters/melee/src/maps.ts +20 -0
- package/starters/melee/src/melee/abilities.ts +376 -0
- package/starters/melee/src/melee/bay.ts +319 -0
- package/starters/melee/src/melee/blight.ts +102 -0
- package/starters/melee/src/melee/cellLayers.json +11 -0
- package/starters/melee/src/melee/data.json +18 -0
- package/starters/melee/src/melee/floats.json +199 -0
- package/starters/melee/src/melee/formations.ts +46 -0
- package/starters/melee/src/melee/fx.json +1 -0
- package/starters/melee/src/melee/game.ts +6 -0
- package/starters/melee/src/melee/generator.ts +116 -0
- package/starters/melee/src/melee/heroSpells.ts +38 -0
- package/starters/melee/src/melee/hud.json +269 -0
- package/starters/melee/src/melee/index.ts +182 -0
- package/starters/melee/src/melee/items.ts +362 -0
- package/starters/melee/src/melee/languages/he.json +96 -0
- package/starters/melee/src/melee/looks.json +1 -0
- package/starters/melee/src/melee/maps.ts +53 -0
- package/starters/melee/src/melee/pings.json +16 -0
- package/starters/melee/src/melee/pings.ts +34 -0
- package/starters/melee/src/melee/quality.json +1 -0
- package/starters/melee/src/melee/saves.ts +12 -0
- package/starters/melee/src/melee/sounds.json +1 -0
- package/starters/melee/src/melee/undead.ts +683 -0
- package/starters/melee/src/melee/units.ts +785 -0
- package/starters/melee/src/melee/view/buildings.ts +33 -0
- package/starters/melee/src/melee/view/cheerLane.ts +42 -0
- package/starters/melee/src/melee/view/heroSpellLooks.ts +21 -0
- package/starters/melee/src/melee/view/index.ts +268 -0
- package/starters/melee/src/melee/view/languages.ts +10 -0
- package/starters/melee/src/melee/view/looks.ts +659 -0
- package/starters/melee/src/melee/view/undeadLooks.ts +220 -0
- package/starters/melee/src/melee/view/walls.ts +59 -0
- package/starters/melee/src/rules.ts +24 -0
- package/starters.mjs +35 -0
- package/v12.mjs +111 -0
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import { rubbleType, type UnitTypeDef, type UpgradeDef } from '@v12-engine/engine'
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import { catalogue } from './items'
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import { undeadUnits, undeadUpgrades } from './undead'
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export const peasant: UnitTypeDef = {
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id: 'peasant',
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armourType: 'medium',
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race: 'human',
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name: 'Peasant',
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kind: 'unit',
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radius: 0.4,
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stats: { health: 250, attackDamage: 8, attackSpeed: 0.6, attackRange: 0.4, moveSpeed: 4.05 },
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sight: 8,
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attacks: [{ attackType: 'normal', damagePoint: 0.4, acquisitionRange: 0, targets: ['unit', 'building'] }],
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cost: { gold: 75 },
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supply: 1,
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buildTime: 10,
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harvester: { capacity: 10, gatherTime: 1.5 },
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builds: ['townhall', 'farm', 'barracks', 'altar', 'lumbermill', 'tower', 'blacksmith', 'alchemist', 'armory', 'aviary', 'stoneWall', 'stoneGate'],
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hotkey: 'P',
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threat: 1
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}
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export const footman: UnitTypeDef = {
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id: 'footman',
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armourType: 'heavy',
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race: 'human',
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name: 'Footman',
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kind: 'unit',
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radius: 0.45,
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stats: { health: 480, attackDamage: 12, attackSpeed: 1.25, attackRange: 0.5, armor: 10, moveSpeed: 4.05 },
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sight: 10,
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attacks: [{ attackType: 'normal', damagePoint: 0.45, acquisitionRange: 8 }],
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cost: { gold: 135 },
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supply: 2,
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buildTime: 14,
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abilities: ['defend'],
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hotkey: 'F'
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}
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export const rifleman: UnitTypeDef = {
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id: 'rifleman',
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armourType: 'medium',
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race: 'human',
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name: 'Rifleman',
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kind: 'unit',
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radius: 0.45,
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stats: { health: 300, attackDamage: 23, attackSpeed: 0.667, attackRange: 6.9, moveSpeed: 4.05 },
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sight: 11,
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attacks: [{ attackType: 'pierce', damagePoint: 0.35, acquisitionRange: 9, projectileSpeed: 22, targets: ['ground', 'air'] }],
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cost: { gold: 205, lumber: 30 },
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supply: 3,
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buildTime: 18,
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requires: ['blacksmith'],
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hotkey: 'R'
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}
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export const catapult: UnitTypeDef = {
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id: 'catapult',
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armourType: 'heavy',
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race: 'human',
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name: 'Catapult',
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kind: 'unit',
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radius: 0.7,
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stats: { health: 900, attackDamage: 60, attackSpeed: 0.28, attackRange: 13, armor: 15, armorPenetration: 0.4, moveSpeed: 2.6 },
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sight: 10,
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turnRate: 2.5,
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attacks: [
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{
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attackType: 'siege',
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damagePoint: 0.6,
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acquisitionRange: 11,
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projectileSpeed: 11,
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splash: 2.2,
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ground: true,
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fells: true
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}
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],
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cost: { gold: 220, lumber: 120 },
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supply: 4,
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buildTime: 30,
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requires: ['blacksmith', 'lumbermill'],
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hotkey: 'C'
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}
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export const gryphon: UnitTypeDef = {
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id: 'gryphon',
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armourType: 'medium',
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race: 'human',
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name: 'Gryphon Rider',
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kind: 'unit',
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radius: 0.6,
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flying: true,
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stats: { health: 700, attackDamage: 45, attackSpeed: 0.5, attackRange: 4.5, armor: 10, magicResist: 20, moveSpeed: 5 },
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sight: 12,
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turnRate: 6,
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attacks: [{ attackType: 'normal', damageType: 'magic', damagePoint: 0.5, acquisitionRange: 8, projectileSpeed: 14, targets: ['ground', 'air'] }],
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cost: { gold: 280, lumber: 70 },
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supply: 4,
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buildTime: 35,
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hotkey: 'G'
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}
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export const priest: UnitTypeDef = {
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id: 'priest',
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armourType: 'light',
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race: 'human',
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name: 'Priest',
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kind: 'unit',
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radius: 0.4,
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stats: { health: 290, mana: 200, manaRegen: 0.7, attackDamage: 10, attackSpeed: 0.6, attackRange: 6, moveSpeed: 4.05 },
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initialMana: 75,
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sight: 10,
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attacks: [{ attackType: 'magic', damageType: 'magic', damagePoint: 0.4, acquisitionRange: 7, projectileSpeed: 16, targets: ['ground', 'air'] }],
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abilities: ['heal', 'innerFire', 'raiseDead', 'dispelMagic'],
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cost: { gold: 145, lumber: 10 },
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supply: 2,
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buildTime: 18,
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requires: ['keep'],
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hotkey: 'T'
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}
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export const sorceress: UnitTypeDef = {
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id: 'sorceress',
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armourType: 'light',
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race: 'human',
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name: 'Sorceress',
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kind: 'unit',
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radius: 0.4,
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stats: { health: 325, mana: 200, manaRegen: 0.7, attackDamage: 12, attackSpeed: 0.6, attackRange: 6, moveSpeed: 4.05 },
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initialMana: 75,
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sight: 10,
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attacks: [{ attackType: 'magic', damageType: 'magic', damagePoint: 0.4, acquisitionRange: 7, projectileSpeed: 16, targets: ['ground', 'air'] }],
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abilities: ['slow', 'arcaneBlast', 'manaShield', 'mirrorImage'],
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cost: { gold: 165, lumber: 20 },
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supply: 2,
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buildTime: 20,
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requires: ['keep'],
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hotkey: 'S'
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}
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export const paladin: UnitTypeDef = {
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id: 'paladin',
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armourType: 'hero',
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race: 'human',
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name: 'Paladin',
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kind: 'unit',
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radius: 0.5,
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stats: {
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health: 645,
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healthRegen: 1.2,
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mana: 300,
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manaRegen: 1.7,
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attackDamage: 55,
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attackSpeed: 0.625,
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attackRange: 0.6,
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armor: 40,
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magicResist: 32,
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moveSpeed: 4.25
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},
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sight: 12,
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attacks: [{ attackType: 'hero', damagePoint: 0.45, acquisitionRange: 8 }],
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hero: {
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growth: {
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stats: { health: 99, healthRegen: 0.1, mana: 60, manaRegen: 0.2, attackDamage: 3.5, armor: 4.3, magicResist: 2.05 },
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percent: { attackSpeed: 0.02 }
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},
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learns: ['holyLight', 'stomp', 'devotionAura', 'blessedSprint', 'avatar'],
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spells: ['barrier', 'flash']
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},
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inventory: 6,
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cost: { gold: 425, lumber: 100 },
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supply: 5,
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buildTime: 45,
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hotkey: 'P',
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threat: 3
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}
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export const archmage: UnitTypeDef = {
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id: 'archmage',
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armourType: 'hero',
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race: 'human',
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name: 'Archmage',
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kind: 'unit',
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radius: 0.5,
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stats: {
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health: 580,
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healthRegen: 1.1,
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mana: 480,
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manaRegen: 1.6,
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attackDamage: 54,
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attackSpeed: 0.669,
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attackRange: 6.9,
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armor: 21,
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magicResist: 30,
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moveSpeed: 4.1
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},
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sight: 12,
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attacks: [{ attackType: 'hero', damageType: 'magic', damagePoint: 0.4, acquisitionRange: 8, projectileSpeed: 18, targets: ['ground', 'air'] }],
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hero: {
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growth: {
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stats: { health: 99, healthRegen: 0.11, mana: 24, manaRegen: 0.16, attackDamage: 3.3, armor: 5.2, magicResist: 1.3 },
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percent: { attackSpeed: 0.03 }
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},
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learns: ['flameStrike', 'frostBolt', 'clarityAura', 'cataclysm'],
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spells: ['secondWind', 'flash']
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},
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inventory: 6,
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cost: { gold: 425, lumber: 100 },
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supply: 5,
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buildTime: 45,
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hotkey: 'A',
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threat: 3
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}
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export const testiro: UnitTypeDef = {
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id: 'testiro',
|
|
218
|
+
armourType: 'hero',
|
|
219
|
+
race: 'human',
|
|
220
|
+
name: 'Testiro',
|
|
221
|
+
kind: 'unit',
|
|
222
|
+
radius: 0.5,
|
|
223
|
+
stats: {
|
|
224
|
+
health: 570,
|
|
225
|
+
healthRegen: 1.1,
|
|
226
|
+
mana: 360,
|
|
227
|
+
manaRegen: 2.3,
|
|
228
|
+
attackDamage: 52,
|
|
229
|
+
attackSpeed: 0.625,
|
|
230
|
+
attackRange: 6.9,
|
|
231
|
+
armor: 28,
|
|
232
|
+
magicResist: 30,
|
|
233
|
+
moveSpeed: 4.1
|
|
234
|
+
},
|
|
235
|
+
sight: 12,
|
|
236
|
+
attacks: [{ attackType: 'hero', damageType: 'magic', damagePoint: 0.4, acquisitionRange: 8, projectileSpeed: 18, targets: ['ground', 'air'] }],
|
|
237
|
+
hero: {
|
|
238
|
+
growth: {
|
|
239
|
+
stats: { health: 90, healthRegen: 0.1, mana: 64, manaRegen: 0.08, attackDamage: 3, armor: 4.5, magicResist: 1.3 },
|
|
240
|
+
percent: { attackSpeed: 0.025 }
|
|
241
|
+
},
|
|
242
|
+
learns: ['tornado', 'groundSmash', 'lasso'],
|
|
243
|
+
spells: ['secondWind', 'flash']
|
|
244
|
+
},
|
|
245
|
+
inventory: 6,
|
|
246
|
+
cost: { gold: 425, lumber: 100 },
|
|
247
|
+
supply: 5,
|
|
248
|
+
buildTime: 45,
|
|
249
|
+
hotkey: 'E',
|
|
250
|
+
threat: 3
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
export const altar: UnitTypeDef = {
|
|
254
|
+
id: 'altar',
|
|
255
|
+
armourType: 'fortified',
|
|
256
|
+
race: 'human',
|
|
257
|
+
name: 'Hero Altar',
|
|
258
|
+
kind: 'building',
|
|
259
|
+
radius: 1.5,
|
|
260
|
+
footprint: { w: 3, d: 3 },
|
|
261
|
+
stats: { health: 1350, armor: 40, magicResist: 40 },
|
|
262
|
+
sight: 9,
|
|
263
|
+
cost: { gold: 180, lumber: 50 },
|
|
264
|
+
buildTime: 30,
|
|
265
|
+
trains: ['paladin', 'archmage', 'testiro'],
|
|
266
|
+
revives: true,
|
|
267
|
+
hotkey: 'L'
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
/** Put down by a hero from the Sentry Ward item: sees around it for a minute, and enemies only see it being put down */
|
|
271
|
+
export const ward: UnitTypeDef = {
|
|
272
|
+
id: 'ward',
|
|
273
|
+
armourType: 'unarmored',
|
|
274
|
+
name: 'Sentry Ward',
|
|
275
|
+
kind: 'unit',
|
|
276
|
+
radius: 0.3,
|
|
277
|
+
stats: { health: 3 },
|
|
278
|
+
sight: 12,
|
|
279
|
+
sightNight: 12,
|
|
280
|
+
lifetime: 60,
|
|
281
|
+
invisible: { after: 2 },
|
|
282
|
+
hits: 3,
|
|
283
|
+
bounty: [15, 15],
|
|
284
|
+
xp: 15
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
/** Raised from a corpse by a priest's Raise Dead: weak, and gone after a while */
|
|
288
|
+
export const skeleton: UnitTypeDef = {
|
|
289
|
+
id: 'skeleton',
|
|
290
|
+
armourType: 'light',
|
|
291
|
+
name: 'Skeleton Warrior',
|
|
292
|
+
kind: 'unit',
|
|
293
|
+
radius: 0.4,
|
|
294
|
+
stats: { health: 180, attackDamage: 9, attackSpeed: 0.75, attackRange: 1, moveSpeed: 3.5, armor: 5 },
|
|
295
|
+
sight: 8,
|
|
296
|
+
attacks: [{ attackType: 'normal', damagePoint: 0.4, acquisitionRange: 6 }],
|
|
297
|
+
// bones leave no corpse to raise again
|
|
298
|
+
corpse: false,
|
|
299
|
+
abilities: ['burrow'],
|
|
300
|
+
xp: 10
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
// ---- creeps
|
|
304
|
+
|
|
305
|
+
export const gnoll: UnitTypeDef = {
|
|
306
|
+
id: 'gnoll',
|
|
307
|
+
armourType: 'medium',
|
|
308
|
+
name: 'Gnoll',
|
|
309
|
+
kind: 'unit',
|
|
310
|
+
radius: 0.42,
|
|
311
|
+
stats: { health: 400, attackDamage: 16, attackSpeed: 0.7, attackRange: 0.5, moveSpeed: 4 },
|
|
312
|
+
sight: 8,
|
|
313
|
+
attacks: [{ attackType: 'normal', damagePoint: 0.4, acquisitionRange: 5 }],
|
|
314
|
+
level: 1,
|
|
315
|
+
bounty: [8, 12],
|
|
316
|
+
xp: 25
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
export const troll: UnitTypeDef = {
|
|
320
|
+
id: 'troll',
|
|
321
|
+
armourType: 'medium',
|
|
322
|
+
name: 'Forest Troll',
|
|
323
|
+
kind: 'unit',
|
|
324
|
+
radius: 0.45,
|
|
325
|
+
stats: { health: 500, attackDamage: 25, attackSpeed: 0.6, attackRange: 6, armor: 10, magicResist: 10, moveSpeed: 4 },
|
|
326
|
+
sight: 9,
|
|
327
|
+
attacks: [{ attackType: 'normal', damagePoint: 0.4, acquisitionRange: 5, projectileSpeed: 18, targets: ['ground', 'air'] }],
|
|
328
|
+
level: 2,
|
|
329
|
+
bounty: [14, 20],
|
|
330
|
+
xp: 40,
|
|
331
|
+
drops: [{ item: 'healingPotion', chance: 0.25 }]
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
export const ogre: UnitTypeDef = {
|
|
335
|
+
id: 'ogre',
|
|
336
|
+
armourType: 'heavy',
|
|
337
|
+
name: 'Ogre Lord',
|
|
338
|
+
kind: 'unit',
|
|
339
|
+
radius: 0.75,
|
|
340
|
+
stats: {
|
|
341
|
+
health: 1800,
|
|
342
|
+
healthRegen: 1,
|
|
343
|
+
magicResist: 20,
|
|
344
|
+
tenacity: 0.3,
|
|
345
|
+
mana: 200,
|
|
346
|
+
manaRegen: 0.8,
|
|
347
|
+
attackDamage: 60,
|
|
348
|
+
attackSpeed: 0.5,
|
|
349
|
+
attackRange: 0.7,
|
|
350
|
+
armor: 20,
|
|
351
|
+
moveSpeed: 3.6
|
|
352
|
+
},
|
|
353
|
+
sight: 9,
|
|
354
|
+
attacks: [{ attackType: 'normal', damagePoint: 0.55, acquisitionRange: 5 }],
|
|
355
|
+
abilities: ['clap'],
|
|
356
|
+
level: 5,
|
|
357
|
+
bounty: [45, 60],
|
|
358
|
+
xp: 115,
|
|
359
|
+
threat: 3,
|
|
360
|
+
drops: [
|
|
361
|
+
{ item: 'longSword', chance: 0.5 },
|
|
362
|
+
{ item: 'clothArmor', chance: 0.5 },
|
|
363
|
+
{ item: 'manaPotion', chance: 0.5 }
|
|
364
|
+
]
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
export const creeps = [gnoll, troll, ogre]
|
|
368
|
+
|
|
369
|
+
export const townhall: UnitTypeDef = {
|
|
370
|
+
id: 'townhall',
|
|
371
|
+
armourType: 'fortified',
|
|
372
|
+
race: 'human',
|
|
373
|
+
name: 'Town Hall',
|
|
374
|
+
kind: 'building',
|
|
375
|
+
radius: 2,
|
|
376
|
+
footprint: { w: 4, d: 4 },
|
|
377
|
+
stats: { health: 2250, armor: 40, magicResist: 40 },
|
|
378
|
+
sight: 12,
|
|
379
|
+
cost: { gold: 385, lumber: 205 },
|
|
380
|
+
buildTime: 45,
|
|
381
|
+
supplyProvided: 12,
|
|
382
|
+
trains: ['peasant'],
|
|
383
|
+
dropOff: true,
|
|
384
|
+
upgradesTo: 'keep',
|
|
385
|
+
hotkey: 'H'
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
export const keep: UnitTypeDef = {
|
|
389
|
+
id: 'keep',
|
|
390
|
+
armourType: 'fortified',
|
|
391
|
+
race: 'human',
|
|
392
|
+
name: 'Keep',
|
|
393
|
+
kind: 'building',
|
|
394
|
+
radius: 2,
|
|
395
|
+
footprint: { w: 4, d: 4 },
|
|
396
|
+
stats: { health: 3000, armor: 40, magicResist: 40 },
|
|
397
|
+
sight: 12,
|
|
398
|
+
cost: { gold: 320, lumber: 210 },
|
|
399
|
+
buildTime: 50,
|
|
400
|
+
supplyProvided: 12,
|
|
401
|
+
trains: ['peasant'],
|
|
402
|
+
dropOff: true,
|
|
403
|
+
provides: ['townhall'],
|
|
404
|
+
upgradesTo: 'castle',
|
|
405
|
+
hotkey: 'U'
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
export const castle: UnitTypeDef = {
|
|
409
|
+
id: 'castle',
|
|
410
|
+
armourType: 'fortified',
|
|
411
|
+
race: 'human',
|
|
412
|
+
name: 'Castle',
|
|
413
|
+
kind: 'building',
|
|
414
|
+
radius: 2,
|
|
415
|
+
footprint: { w: 4, d: 4 },
|
|
416
|
+
stats: { health: 3750, armor: 40, magicResist: 40 },
|
|
417
|
+
sight: 12,
|
|
418
|
+
cost: { gold: 360, lumber: 210 },
|
|
419
|
+
buildTime: 60,
|
|
420
|
+
supplyProvided: 12,
|
|
421
|
+
trains: ['peasant'],
|
|
422
|
+
dropOff: true,
|
|
423
|
+
provides: ['townhall', 'keep'],
|
|
424
|
+
hotkey: 'U'
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
export const farm: UnitTypeDef = {
|
|
428
|
+
id: 'farm',
|
|
429
|
+
armourType: 'fortified',
|
|
430
|
+
race: 'human',
|
|
431
|
+
name: 'Farm',
|
|
432
|
+
kind: 'building',
|
|
433
|
+
radius: 1,
|
|
434
|
+
footprint: { w: 2, d: 2 },
|
|
435
|
+
stats: { health: 750, armor: 40, magicResist: 40, attackSpeed: 0.8, attackRange: 7 },
|
|
436
|
+
sight: 6,
|
|
437
|
+
cost: { gold: 80, lumber: 20 },
|
|
438
|
+
buildTime: 12,
|
|
439
|
+
supplyProvided: 6,
|
|
440
|
+
hotkey: 'F',
|
|
441
|
+
// up to four peasants take cover in it, and shoot out of it: it attacks only with them inside, as an orc burrow does
|
|
442
|
+
transport: { capacity: 4, takes: (def) => def.id === 'peasant', armed: 9 },
|
|
443
|
+
attacks: [{ damagePoint: 0.3, acquisitionRange: 7, projectileSpeed: 24, targets: ['ground', 'air'] }]
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
export const barracks: UnitTypeDef = {
|
|
447
|
+
id: 'barracks',
|
|
448
|
+
armourType: 'fortified',
|
|
449
|
+
race: 'human',
|
|
450
|
+
name: 'Barracks',
|
|
451
|
+
kind: 'building',
|
|
452
|
+
radius: 1.5,
|
|
453
|
+
footprint: { w: 3, d: 3 },
|
|
454
|
+
stats: { health: 2250, armor: 40, magicResist: 40 },
|
|
455
|
+
sight: 9,
|
|
456
|
+
cost: { gold: 160, lumber: 60 },
|
|
457
|
+
buildTime: 25,
|
|
458
|
+
trains: ['footman', 'rifleman', 'priest', 'sorceress', 'catapult'],
|
|
459
|
+
hotkey: 'B'
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
export const tower: UnitTypeDef = {
|
|
463
|
+
id: 'tower',
|
|
464
|
+
armourType: 'fortified',
|
|
465
|
+
race: 'human',
|
|
466
|
+
name: 'Guard Tower',
|
|
467
|
+
kind: 'building',
|
|
468
|
+
radius: 1,
|
|
469
|
+
footprint: { w: 2, d: 2 },
|
|
470
|
+
stats: { health: 1500, attackDamage: 60, attackSpeed: 0.83, attackRange: 8, armor: 40, magicResist: 40 },
|
|
471
|
+
sight: 12,
|
|
472
|
+
attacks: [{ attackType: 'pierce', damagePoint: 0.3, acquisitionRange: 8, projectileSpeed: 24, targets: ['ground', 'air'] }],
|
|
473
|
+
cost: { gold: 110, lumber: 50 },
|
|
474
|
+
buildTime: 20,
|
|
475
|
+
requires: ['barracks'],
|
|
476
|
+
hotkey: 'T'
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* A piece of stone wall: a cell of it, laid in a line by a drag (`withWalls`), each piece joined with those beside it
|
|
481
|
+
* and drawn by the shape that makes (its look: `stoneWallLooks`)
|
|
482
|
+
*/
|
|
483
|
+
export const stoneWall: UnitTypeDef = {
|
|
484
|
+
id: 'stoneWall',
|
|
485
|
+
armourType: 'fortified',
|
|
486
|
+
race: 'human',
|
|
487
|
+
name: 'Stone Wall',
|
|
488
|
+
kind: 'building',
|
|
489
|
+
radius: 0.5,
|
|
490
|
+
footprint: { w: 1, d: 1 },
|
|
491
|
+
stats: { health: 400, armor: 40, magicResist: 40 },
|
|
492
|
+
sight: 2,
|
|
493
|
+
cost: { gold: 5, lumber: 10 },
|
|
494
|
+
buildTime: 4,
|
|
495
|
+
requires: ['barracks'],
|
|
496
|
+
wall: { family: 'stone' },
|
|
497
|
+
// nobody picks a fight with a wall on their own
|
|
498
|
+
ignored: true,
|
|
499
|
+
hotkey: 'W'
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
/**
|
|
503
|
+
* A gate of stone wall: a gatehouse of 3 by 3 in a line of the wall, joined and turned along it, that its owner opens
|
|
504
|
+
* and shuts for everyone (`withWalls`' `wallGateCommand`): open, whoever walks goes through. A cell's gap would let
|
|
505
|
+
* nobody by
|
|
506
|
+
*/
|
|
507
|
+
export const stoneGate: UnitTypeDef = {
|
|
508
|
+
id: 'stoneGate',
|
|
509
|
+
armourType: 'fortified',
|
|
510
|
+
race: 'human',
|
|
511
|
+
name: 'Stone Gate',
|
|
512
|
+
kind: 'building',
|
|
513
|
+
radius: 1.5,
|
|
514
|
+
footprint: { w: 3, d: 3 },
|
|
515
|
+
stats: { health: 600, armor: 40, magicResist: 40 },
|
|
516
|
+
sight: 2,
|
|
517
|
+
cost: { gold: 20, lumber: 30 },
|
|
518
|
+
buildTime: 6,
|
|
519
|
+
requires: ['barracks'],
|
|
520
|
+
wall: { family: 'stone', gate: true },
|
|
521
|
+
ignored: true,
|
|
522
|
+
hotkey: 'Q'
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
export const blacksmith: UnitTypeDef = {
|
|
526
|
+
id: 'blacksmith',
|
|
527
|
+
armourType: 'fortified',
|
|
528
|
+
race: 'human',
|
|
529
|
+
name: 'Blacksmith',
|
|
530
|
+
kind: 'building',
|
|
531
|
+
radius: 1.5,
|
|
532
|
+
footprint: { w: 3, d: 3 },
|
|
533
|
+
stats: { health: 1800, armor: 40, magicResist: 40 },
|
|
534
|
+
sight: 9,
|
|
535
|
+
cost: { gold: 140, lumber: 60 },
|
|
536
|
+
buildTime: 25,
|
|
537
|
+
requires: ['barracks'],
|
|
538
|
+
researches: ['swords', 'gunpowder', 'plating'],
|
|
539
|
+
hotkey: 'S'
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
export const alchemist: UnitTypeDef = {
|
|
543
|
+
id: 'alchemist',
|
|
544
|
+
armourType: 'fortified',
|
|
545
|
+
race: 'human',
|
|
546
|
+
name: 'Alchemist',
|
|
547
|
+
kind: 'building',
|
|
548
|
+
radius: 1.5,
|
|
549
|
+
footprint: { w: 3, d: 3 },
|
|
550
|
+
stats: { health: 1350, armor: 40, magicResist: 40 },
|
|
551
|
+
sight: 9,
|
|
552
|
+
cost: { gold: 130, lumber: 30 },
|
|
553
|
+
buildTime: 22,
|
|
554
|
+
requires: ['keep'],
|
|
555
|
+
sells: catalogue,
|
|
556
|
+
hotkey: 'A'
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
/**
|
|
560
|
+
* A transport ship: it sails the deep water alone (`naval`), and carries up to eight of its side across (`transport`):
|
|
561
|
+
* they board it from the shore, and it lets them out on the land it comes to. Of no race: a goblin shipyard hires it out
|
|
562
|
+
*/
|
|
563
|
+
export const transportShip: UnitTypeDef = {
|
|
564
|
+
id: 'transportShip',
|
|
565
|
+
armourType: 'heavy',
|
|
566
|
+
name: 'Transport Ship',
|
|
567
|
+
kind: 'unit',
|
|
568
|
+
radius: 1,
|
|
569
|
+
naval: true,
|
|
570
|
+
transport: { capacity: 8 },
|
|
571
|
+
stats: { health: 600, armor: 20, moveSpeed: 5 },
|
|
572
|
+
sight: 9,
|
|
573
|
+
cost: { gold: 170, lumber: 50 },
|
|
574
|
+
supply: 2,
|
|
575
|
+
hotkey: 'T'
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
/**
|
|
579
|
+
* A goblin shipyard: neutral and indestructible, by the water, hiring out transport ships to whoever has
|
|
580
|
+
* someone by it (`hires`): each comes out onto the deep water nearest it
|
|
581
|
+
*/
|
|
582
|
+
export const goblinShipyard: UnitTypeDef = {
|
|
583
|
+
id: 'goblinShipyard',
|
|
584
|
+
name: 'Goblin Shipyard',
|
|
585
|
+
kind: 'building',
|
|
586
|
+
radius: 1.5,
|
|
587
|
+
footprint: { w: 3, d: 3 },
|
|
588
|
+
stats: { health: 1300, armor: 40, magicResist: 40 },
|
|
589
|
+
sight: 9,
|
|
590
|
+
invulnerable: true,
|
|
591
|
+
hires: ['transportShip']
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
export const armory: UnitTypeDef = {
|
|
595
|
+
id: 'armory',
|
|
596
|
+
armourType: 'fortified',
|
|
597
|
+
race: 'human',
|
|
598
|
+
name: 'Armory',
|
|
599
|
+
kind: 'building',
|
|
600
|
+
radius: 1.5,
|
|
601
|
+
footprint: { w: 3, d: 3 },
|
|
602
|
+
stats: { health: 1350, armor: 40, magicResist: 40 },
|
|
603
|
+
sight: 9,
|
|
604
|
+
cost: { gold: 150, lumber: 40 },
|
|
605
|
+
buildTime: 25,
|
|
606
|
+
requires: ['blacksmith'],
|
|
607
|
+
sells: catalogue,
|
|
608
|
+
hotkey: 'R'
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
export const aviary: UnitTypeDef = {
|
|
612
|
+
id: 'aviary',
|
|
613
|
+
armourType: 'fortified',
|
|
614
|
+
race: 'human',
|
|
615
|
+
name: 'Aviary',
|
|
616
|
+
kind: 'building',
|
|
617
|
+
radius: 1.5,
|
|
618
|
+
footprint: { w: 3, d: 3 },
|
|
619
|
+
stats: { health: 1800, armor: 40, magicResist: 40 },
|
|
620
|
+
sight: 9,
|
|
621
|
+
cost: { gold: 140, lumber: 150 },
|
|
622
|
+
buildTime: 35,
|
|
623
|
+
requires: ['keep', 'lumbermill'],
|
|
624
|
+
trains: ['gryphon'],
|
|
625
|
+
hotkey: 'G'
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
export const lumbermill: UnitTypeDef = {
|
|
629
|
+
id: 'lumbermill',
|
|
630
|
+
armourType: 'fortified',
|
|
631
|
+
race: 'human',
|
|
632
|
+
name: 'Lumber Mill',
|
|
633
|
+
kind: 'building',
|
|
634
|
+
radius: 1.5,
|
|
635
|
+
footprint: { w: 3, d: 3 },
|
|
636
|
+
stats: { health: 1350, armor: 40, magicResist: 40 },
|
|
637
|
+
sight: 9,
|
|
638
|
+
cost: { gold: 120 },
|
|
639
|
+
buildTime: 20,
|
|
640
|
+
dropOff: ['lumber'],
|
|
641
|
+
hotkey: 'M'
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
export const tree: UnitTypeDef = {
|
|
645
|
+
id: 'tree',
|
|
646
|
+
name: 'Tree',
|
|
647
|
+
kind: 'resource',
|
|
648
|
+
radius: 0.5,
|
|
649
|
+
footprint: { w: 1, d: 1 },
|
|
650
|
+
stats: { health: 1 },
|
|
651
|
+
sight: 0,
|
|
652
|
+
invulnerable: true,
|
|
653
|
+
fellable: true,
|
|
654
|
+
resource: { kind: 'lumber', amount: 50, slots: 1, gatherTime: 8 }
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
export const goldmine: UnitTypeDef = {
|
|
658
|
+
id: 'goldmine',
|
|
659
|
+
name: 'Gold Mine',
|
|
660
|
+
kind: 'resource',
|
|
661
|
+
radius: 2,
|
|
662
|
+
footprint: { w: 4, d: 4 },
|
|
663
|
+
stats: { health: 1 },
|
|
664
|
+
sight: 0,
|
|
665
|
+
invulnerable: true,
|
|
666
|
+
resource: { kind: 'gold', amount: 12500, slots: 1, entered: true }
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
/**
|
|
670
|
+
* A tavern: neutral, and it cannot be destroyed. It hires out no one yet: heroes of no race given to it (`hires`) would
|
|
671
|
+
* go to whoever has someone of theirs by it, once each
|
|
672
|
+
*/
|
|
673
|
+
export const tavern: UnitTypeDef = {
|
|
674
|
+
id: 'tavern',
|
|
675
|
+
name: 'Tavern',
|
|
676
|
+
kind: 'building',
|
|
677
|
+
radius: 1.5,
|
|
678
|
+
footprint: { w: 3, d: 3 },
|
|
679
|
+
stats: { health: 1500, armor: 40, magicResist: 40 },
|
|
680
|
+
sight: 9,
|
|
681
|
+
invulnerable: true
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* The ruins a fallen building leaves where it stood, by its size (`withRemains`): they block the way until workers clear
|
|
686
|
+
* them, gathering their timber as lumber
|
|
687
|
+
*/
|
|
688
|
+
export const ruins = [2, 3, 4].map((size) =>
|
|
689
|
+
rubbleType({ id: `ruins${size}`, name: 'Ruins', footprint: { w: size, d: size }, kind: 'lumber', amount: size * 25 })
|
|
690
|
+
)
|
|
691
|
+
|
|
692
|
+
/** Something to try abilities on. It stands where it is put, cannot die, and is whole again a moment after it was last hit */
|
|
693
|
+
export const dummy: UnitTypeDef = {
|
|
694
|
+
id: 'dummy',
|
|
695
|
+
name: 'Training Dummy',
|
|
696
|
+
kind: 'unit',
|
|
697
|
+
radius: 0.5,
|
|
698
|
+
stats: { health: 3000, moveSpeed: 3 },
|
|
699
|
+
sight: 2,
|
|
700
|
+
undying: true,
|
|
701
|
+
recovers: 3,
|
|
702
|
+
ignored: true,
|
|
703
|
+
threat: 0
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
export const units = [
|
|
707
|
+
peasant,
|
|
708
|
+
footman,
|
|
709
|
+
rifleman,
|
|
710
|
+
priest,
|
|
711
|
+
sorceress,
|
|
712
|
+
catapult,
|
|
713
|
+
gryphon,
|
|
714
|
+
paladin,
|
|
715
|
+
archmage,
|
|
716
|
+
testiro,
|
|
717
|
+
dummy,
|
|
718
|
+
ward,
|
|
719
|
+
skeleton,
|
|
720
|
+
altar,
|
|
721
|
+
townhall,
|
|
722
|
+
keep,
|
|
723
|
+
castle,
|
|
724
|
+
farm,
|
|
725
|
+
barracks,
|
|
726
|
+
tower,
|
|
727
|
+
stoneWall,
|
|
728
|
+
stoneGate,
|
|
729
|
+
goblinShipyard,
|
|
730
|
+
transportShip,
|
|
731
|
+
blacksmith,
|
|
732
|
+
alchemist,
|
|
733
|
+
armory,
|
|
734
|
+
aviary,
|
|
735
|
+
tavern,
|
|
736
|
+
...ruins,
|
|
737
|
+
goldmine,
|
|
738
|
+
tree,
|
|
739
|
+
lumbermill,
|
|
740
|
+
...undeadUnits,
|
|
741
|
+
...creeps
|
|
742
|
+
]
|
|
743
|
+
|
|
744
|
+
export const upgrades: UpgradeDef[] = [
|
|
745
|
+
{
|
|
746
|
+
id: 'swords',
|
|
747
|
+
race: 'human',
|
|
748
|
+
// the second level asks for a keep, the third for a castle
|
|
749
|
+
requires: [[], ['keep'], ['castle']],
|
|
750
|
+
name: 'Forged Swords',
|
|
751
|
+
description: '+2 damage for footmen and peasants',
|
|
752
|
+
cost: { gold: 100, lumber: 50 },
|
|
753
|
+
researchTime: 20,
|
|
754
|
+
maxLevel: 3,
|
|
755
|
+
hotkey: 'W',
|
|
756
|
+
effects: [{ units: ['footman', 'peasant'], stats: { attackDamage: 2 } }]
|
|
757
|
+
},
|
|
758
|
+
{
|
|
759
|
+
id: 'gunpowder',
|
|
760
|
+
race: 'human',
|
|
761
|
+
// the second level asks for a keep, the third for a castle
|
|
762
|
+
requires: [[], ['keep'], ['castle']],
|
|
763
|
+
name: 'Black Gunpowder',
|
|
764
|
+
description: '+3 damage for riflemen and guard towers',
|
|
765
|
+
cost: { gold: 120, lumber: 50 },
|
|
766
|
+
researchTime: 20,
|
|
767
|
+
maxLevel: 3,
|
|
768
|
+
hotkey: 'G',
|
|
769
|
+
effects: [{ units: ['rifleman', 'tower'], stats: { attackDamage: 3 } }]
|
|
770
|
+
},
|
|
771
|
+
{
|
|
772
|
+
id: 'plating',
|
|
773
|
+
race: 'human',
|
|
774
|
+
// the second level asks for a keep, the third for a castle
|
|
775
|
+
requires: [[], ['keep'], ['castle']],
|
|
776
|
+
name: 'Iron Plating',
|
|
777
|
+
description: '+12 armor for footmen and riflemen',
|
|
778
|
+
cost: { gold: 125, lumber: 75 },
|
|
779
|
+
researchTime: 25,
|
|
780
|
+
maxLevel: 3,
|
|
781
|
+
hotkey: 'P',
|
|
782
|
+
effects: [{ units: ['footman', 'rifleman'], stats: { armor: 12 } }]
|
|
783
|
+
},
|
|
784
|
+
...undeadUpgrades
|
|
785
|
+
]
|