@uptimizr/dashboard 0.4.5 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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0,standardDerivatives:this._webGLVersion>1||null!==this._gl.getExtension("OES_standard_derivatives"),maxAnisotropy:1,astc:this._gl.getExtension("WEBGL_compressed_texture_astc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),bptc:this._gl.getExtension("EXT_texture_compression_bptc")||this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"),s3tc:this._gl.getExtension("WEBGL_compressed_texture_s3tc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),s3tc_srgb:this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"),pvrtc:this._gl.getExtension("WEBGL_compressed_texture_pvrtc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),etc1:this._gl.getExtension("WEBGL_compressed_texture_etc1")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),etc2:this._gl.getExtension("WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBGL_compressed_texture_es3_0"),textureAnisotropicFilterExtension:this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),uintIndices:this._webGLVersion>1||null!==this._gl.getExtension("OES_element_index_uint"),fragmentDepthSupported:this._webGLVersion>1||null!==this._gl.getExtension("EXT_frag_depth"),highPrecisionShaderSupported:!1,timerQuery:this._gl.getExtension("EXT_disjoint_timer_query_webgl2")||this._gl.getExtension("EXT_disjoint_timer_query"),supportOcclusionQuery:this._webGLVersion>1,canUseTimestampForTimerQuery:!1,drawBuffersExtension:!1,maxMSAASamples:1,colorBufferFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_float")),blendFloat:null!==this._gl.getExtension("EXT_float_blend"),supportFloatTexturesResolve:!1,rg11b10ufColorRenderable:!1,colorBufferHalfFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_half_float")),textureFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_float")),textureHalfFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_half_float")),textureHalfFloatRender:!1,textureFloatLinearFiltering:!1,textureFloatRender:!1,textureHalfFloatLinearFiltering:!1,vertexArrayObject:!1,instancedArrays:!1,textureLOD:!!(this._webGLVersion>1||this._gl.getExtension("EXT_shader_texture_lod")),texelFetch:1!==this._webGLVersion,blendMinMax:!1,multiview:this._gl.getExtension("OVR_multiview2"),oculusMultiview:this._gl.getExtension("OCULUS_multiview"),depthTextureExtension:!1,canUseGLInstanceID:this._webGLVersion>1,canUseGLVertexID:this._webGLVersion>1,supportComputeShaders:!1,supportSRGBBuffers:!1,supportTransformFeedbacks:this._webGLVersion>1,textureMaxLevel:this._webGLVersion>1,texture2DArrayMaxLayerCount:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_ARRAY_TEXTURE_LAYERS):128,disableMorphTargetTexture:!1,textureNorm16:!!this._gl.getExtension("EXT_texture_norm16"),blendParametersPerTarget:!1,dualSourceBlending:!1,supportReadWriteStorageTextures:!1},this._caps.supportFloatTexturesResolve=this._caps.colorBufferFloat,this._caps.rg11b10ufColorRenderable=this._caps.colorBufferFloat,this._glVersion=this._gl.getParameter(this._gl.VERSION);let e=this._gl.getExtension("WEBGL_debug_renderer_info");null!=e&&(this._glRenderer=this._gl.getParameter(e.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(e.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor=this._gl.getParameter(this._gl.VENDOR)||"Unknown vendor"),this._glRenderer||(this._glRenderer=this._gl.getParameter(this._gl.RENDERER)||"Unknown renderer"),36193!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=36193),34842!==this._gl.RGBA16F&&(this._gl.RGBA16F=34842),34836!==this._gl.RGBA32F&&(this._gl.RGBA32F=34836),35056!==this._gl.DEPTH24_STENCIL8&&(this._gl.DEPTH24_STENCIL8=35056),this._caps.timerQuery&&(1===this._webGLVersion&&(this._gl.getQuery=this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)),this._caps.canUseTimestampForTimerQuery=(this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT,this._caps.timerQuery.QUERY_COUNTER_BITS_EXT)??0)>0),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.textureFloatLinearFiltering=!!(this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear")),this._caps.textureFloatRender=!!(this._caps.textureFloat&&this._canRenderToFloatFramebuffer()),this._caps.textureHalfFloatLinearFiltering=!!(this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear")),this._caps.textureNorm16&&(this._gl.R16_EXT=33322,this._gl.RG16_EXT=33324,this._gl.RGB16_EXT=32852,this._gl.RGBA16_EXT=32859,this._gl.R16_SNORM_EXT=36760,this._gl.RG16_SNORM_EXT=36761,this._gl.RGB16_SNORM_EXT=36762,this._gl.RGBA16_SNORM_EXT=36763);let t=this._gl.getExtension("OES_draw_buffers_indexed");if(this._caps.blendParametersPerTarget=!!t,this._alphaState=new C.AlphaState(this._caps.blendParametersPerTarget),t&&(this._gl.blendEquationSeparateIndexed=t.blendEquationSeparateiOES.bind(t),this._gl.blendEquationIndexed=t.blendEquationiOES.bind(t),this._gl.blendFuncSeparateIndexed=t.blendFuncSeparateiOES.bind(t),this._gl.blendFuncIndexed=t.blendFunciOES.bind(t),this._gl.colorMaskIndexed=t.colorMaskiOES.bind(t),this._gl.disableIndexed=t.disableiOES.bind(t),this._gl.enableIndexed=t.enableiOES.bind(t)),this._caps.dualSourceBlending=!!this._gl.getExtension("WEBGL_blend_func_extended"),this._caps.astc&&(this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR),this._caps.bptc&&(this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT=this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT),this._caps.s3tc_srgb&&(this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),this._caps.etc2&&(this._gl.COMPRESSED_SRGB8_ETC2=this._caps.etc2.COMPRESSED_SRGB8_ETC2,this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC),this._webGLVersion>1&&5131!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._webGLVersion>1)this._caps.drawBuffersExtension=!0,this._caps.maxMSAASamples=null!==this._maxMSAASamplesOverride?this._maxMSAASamplesOverride:this._gl.getParameter(this._gl.MAX_SAMPLES),this._caps.maxDrawBuffers=this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);else{let e=this._gl.getExtension("WEBGL_draw_buffers");if(null!==e){this._caps.drawBuffersExtension=!0,this._gl.drawBuffers=e.drawBuffersWEBGL.bind(e),this._caps.maxDrawBuffers=this._gl.getParameter(e.MAX_DRAW_BUFFERS_WEBGL),this._gl.DRAW_FRAMEBUFFER=this._gl.FRAMEBUFFER;for(let t=0;t<16;t++)this._gl["COLOR_ATTACHMENT"+t+"_WEBGL"]=e["COLOR_ATTACHMENT"+t+"_WEBGL"]}}if(this._webGLVersion>1)this._caps.depthTextureExtension=!0;else{let e=this._gl.getExtension("WEBGL_depth_texture");null!=e&&(this._caps.depthTextureExtension=!0,this._gl.UNSIGNED_INT_24_8=e.UNSIGNED_INT_24_8_WEBGL)}if(this.disableVertexArrayObjects)this._caps.vertexArrayObject=!1;else if(this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{let e=this._gl.getExtension("OES_vertex_array_object");null!=e&&(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=e.createVertexArrayOES.bind(e),this._gl.bindVertexArray=e.bindVertexArrayOES.bind(e),this._gl.deleteVertexArray=e.deleteVertexArrayOES.bind(e))}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{let e=this._gl.getExtension("ANGLE_instanced_arrays");null!=e?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=e.drawArraysInstancedANGLE.bind(e),this._gl.drawElementsInstanced=e.drawElementsInstancedANGLE.bind(e),this._gl.vertexAttribDivisor=e.vertexAttribDivisorANGLE.bind(e)):this._caps.instancedArrays=!1}if(this._gl.getShaderPrecisionFormat){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.HIGH_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);if(e&&t&&(this._caps.highPrecisionShaderSupported=0!==e.precision&&0!==t.precision,this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision)),!this._shouldUseHighPrecisionShader){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.MEDIUM_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.MEDIUM_FLOAT);e&&t&&(this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision))}this._caps.shaderFloatPrecision<10&&(this._caps.shaderFloatPrecision=10)}if(this._webGLVersion>1)this._caps.blendMinMax=!0;else{let e=this._gl.getExtension("EXT_blend_minmax");null!=e&&(this._caps.blendMinMax=!0,this._gl.MAX=e.MAX_EXT,this._gl.MIN=e.MIN_EXT)}if(!this._caps.supportSRGBBuffers){if(this._webGLVersion>1)this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:WebGL2RenderingContext.SRGB,SRGB8:WebGL2RenderingContext.SRGB8,SRGB8_ALPHA8:WebGL2RenderingContext.SRGB8_ALPHA8};else{let e=this._gl.getExtension("EXT_sRGB");null!=e&&(this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:e.SRGB_EXT,SRGB8:e.SRGB_ALPHA_EXT,SRGB8_ALPHA8:e.SRGB_ALPHA_EXT})}if(this._creationOptions){let e=this._creationOptions.forceSRGBBufferSupportState;void 0!==e&&(this._caps.supportSRGBBuffers=this._caps.supportSRGBBuffers&&e)}}this._depthCullingState.depthTest=!0,this._depthCullingState.depthFunc=this._gl.LEQUAL,this._depthCullingState.depthMask=!0,this._maxSimultaneousTextures=this._caps.maxCombinedTexturesImageUnits;for(let e=0;e<this._maxSimultaneousTextures;e++)this._nextFreeTextureSlots.push(e);"Mali-G72"===this._glRenderer&&(this._caps.disableMorphTargetTexture=!0)}_initFeatures(){this._features={forceBitmapOverHTMLImageElement:"u"<typeof HTMLImageElement,supportRenderAndCopyToLodForFloatTextures:1!==this._webGLVersion,supportDepthStencilTexture:1!==this._webGLVersion,supportShadowSamplers:1!==this._webGLVersion,uniformBufferHardCheckMatrix:!1,allowTexturePrefiltering:1!==this._webGLVersion,trackUbosInFrame:!1,checkUbosContentBeforeUpload:!1,supportCSM:1!==this._webGLVersion,basisNeedsPOT:1===this._webGLVersion,support3DTextures:1!==this._webGLVersion,needTypeSuffixInShaderConstants:1!==this._webGLVersion,supportMSAA:1!==this._webGLVersion,supportSSAO2:1!==this._webGLVersion,supportIBLShadows:1!==this._webGLVersion,supportExtendedTextureFormats:1!==this._webGLVersion,supportSwitchCaseInShader:1!==this._webGLVersion,supportSyncTextureRead:!0,needsInvertingBitmap:!0,useUBOBindingCache:!0,needShaderCodeInlining:!1,needToAlwaysBindUniformBuffers:!1,supportRenderPasses:!1,supportSpriteInstancing:!0,forceVertexBufferStrideAndOffsetMultiple4Bytes:!1,_checkNonFloatVertexBuffersDontRecreatePipelineContext:!1}}get webGLVersion(){return this._webGLVersion}getClassName(){return"ThinEngine"}_prepareWorkingCanvas(){if(this._workingCanvas)return;this._workingCanvas=this.createCanvas(1,1);let e=this._workingCanvas.getContext("2d");e&&(this._workingContext=e)}getInfo(){return this.getGlInfo()}getGlInfo(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}}extractDriverInfo(){let e=this.getGlInfo();return e&&e.renderer?e.renderer:""}getRenderWidth(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.width:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferWidth:this._gl.drawingBufferWidth}getRenderHeight(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.height:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferHeight:this._gl.drawingBufferHeight}clear(e,t,r,i=!1,s=0){let a=this.stencilStateComposer.useStencilGlobalOnly;this.stencilStateComposer.useStencilGlobalOnly=!0,this.applyStates(),this.stencilStateComposer.useStencilGlobalOnly=a;let n=0;if(t&&e){let t=!0;if(this._currentRenderTarget){let r=this._currentRenderTarget.texture?.format;if(8===r||9===r||10===r||11===r){let r=this._currentRenderTarget.texture?.type;7===r||5===r?(M._TempClearColorUint32[0]=255*e.r,M._TempClearColorUint32[1]=255*e.g,M._TempClearColorUint32[2]=255*e.b,M._TempClearColorUint32[3]=255*e.a,this._gl.clearBufferuiv(this._gl.COLOR,0,M._TempClearColorUint32)):(M._TempClearColorInt32[0]=255*e.r,M._TempClearColorInt32[1]=255*e.g,M._TempClearColorInt32[2]=255*e.b,M._TempClearColorInt32[3]=255*e.a,this._gl.clearBufferiv(this._gl.COLOR,0,M._TempClearColorInt32)),t=!1}}t&&(this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),n|=this._gl.COLOR_BUFFER_BIT)}r&&(this.useReverseDepthBuffer?(this._depthCullingState.depthFunc=this._gl.GEQUAL,this._gl.clearDepth(0)):this._gl.clearDepth(1),n|=this._gl.DEPTH_BUFFER_BIT),i&&(this._gl.clearStencil(s),n|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(n)}_viewport(e,t,r,i){(e!==this._viewportCached.x||t!==this._viewportCached.y||r!==this._viewportCached.z||i!==this._viewportCached.w)&&(this._viewportCached.x=e,this._viewportCached.y=t,this._viewportCached.z=r,this._viewportCached.w=i,this._gl.viewport(e,t,r,i))}endFrame(){super.endFrame(),this._badOS&&this.flushFramebuffer()}get performanceMonitor(){throw Error("Not Supported by ThinEngine")}bindFramebuffer(e,t=0,r,i,s,a=0,n=0){this._currentRenderTarget&&this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget),this._currentRenderTarget=e,this._bindUnboundFramebuffer(e._framebuffer);let _=this._gl;e.isMulti||(e.is2DArray||e.is3D?(_.framebufferTextureLayer(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,e.texture._hardwareTexture?.underlyingResource,a,n),e._currentLOD=a):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,e.texture._hardwareTexture?.underlyingResource,a):e._currentLOD!==a&&(_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_2D,e.texture._hardwareTexture?.underlyingResource,a),e._currentLOD=a));let l=e._depthStencilTexture;if(l){e.is3D&&(e.texture.width!==l.width||e.texture.height!==l.height||e.texture.depth!==l.depth)&&g.Logger.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");let r=e._depthStencilTextureWithStencil?_.DEPTH_STENCIL_ATTACHMENT:_.DEPTH_ATTACHMENT;e.is2DArray||e.is3D?_.framebufferTextureLayer(_.FRAMEBUFFER,r,l._hardwareTexture?.underlyingResource,a,n):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,l._hardwareTexture?.underlyingResource,a):_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_2D,l._hardwareTexture?.underlyingResource,a)}e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._MSAAFramebuffer),this._cachedViewport&&!s?this.setViewport(this._cachedViewport,r,i):(!r&&(r=e.width,a&&(r/=Math.pow(2,a))),!i&&(i=e.height,a&&(i/=Math.pow(2,a))),this._viewport(0,0,r,i)),this.wipeCaches()}setStateCullFaceType(e,t){let r=this.cullBackFaces??e??!0?this._gl.BACK:this._gl.FRONT;(this._depthCullingState.cullFace!==r||t)&&(this._depthCullingState.cullFace=r)}setState(e,t=0,r,i=!1,s,a,n=0){(this._depthCullingState.cull!==e||r)&&(this._depthCullingState.cull=e),this.setStateCullFaceType(s,r),this.setZOffset(t),this.setZOffsetUnits(n);let _=i?this._gl.CW:this._gl.CCW;(this._depthCullingState.frontFace!==_||r)&&(this._depthCullingState.frontFace=_),this._stencilStateComposer.stencilMaterial=a}_resolveAndGenerateMipMapsFramebuffer(e,t=!1){e.disableAutomaticMSAAResolve||(e.isMulti?this.resolveMultiFramebuffer(e):this.resolveFramebuffer(e)),t||(e.isMulti?this.generateMipMapsMultiFramebuffer(e):this.generateMipMapsFramebuffer(e))}_bindUnboundFramebuffer(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)}_currentFrameBufferIsDefaultFrameBuffer(){return null===this._currentFramebuffer}generateMipmaps(e){let t=this._getTextureTarget(e);this._bindTextureDirectly(t,e,!0),this._gl.generateMipmap(t),this._bindTextureDirectly(t,null)}unBindFramebuffer(e,t,r){this._currentRenderTarget=null,this._resolveAndGenerateMipMapsFramebuffer(e,t),r&&(e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._framebuffer),r()),this._bindUnboundFramebuffer(null)}generateMipMapsFramebuffer(e){!e.isMulti&&e.texture?.generateMipMaps&&!e.isCube&&this.generateMipmaps(e.texture)}resolveFramebuffer(e){let t=this._gl;if(!e._MSAAFramebuffer||e.isMulti)return;let r=e.resolveMSAAColors?t.COLOR_BUFFER_BIT:0;r|=e._generateDepthBuffer&&e.resolveMSAADepth?t.DEPTH_BUFFER_BIT:0,r|=e._generateStencilBuffer&&e.resolveMSAAStencil?t.STENCIL_BUFFER_BIT:0,t.bindFramebuffer(t.READ_FRAMEBUFFER,e._MSAAFramebuffer),t.bindFramebuffer(t.DRAW_FRAMEBUFFER,e._framebuffer),t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,r,t.NEAREST)}flushFramebuffer(){this._gl.flush()}restoreDefaultFramebuffer(){this._currentRenderTarget?this.unBindFramebuffer(this._currentRenderTarget):this._bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()}_resetVertexBufferBinding(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null}createVertexBuffer(e,t,r){return this._createVertexBuffer(e,this._gl.STATIC_DRAW)}_createVertexBuffer(e,t){let r=this._gl.createBuffer();if(!r)throw Error("Unable to create vertex buffer");let i=new R(r);return this.bindArrayBuffer(i),"number"!=typeof e?e instanceof Array?(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),t),i.capacity=4*e.length):(this._gl.bufferData(this._gl.ARRAY_BUFFER,e,t),i.capacity=e.byteLength):(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Uint8Array(e),t),i.capacity=e),this._resetVertexBufferBinding(),i.references=1,i}createDynamicVertexBuffer(e,t){return this._createVertexBuffer(e,this._gl.DYNAMIC_DRAW)}_resetIndexBufferBinding(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null}createIndexBuffer(e,t,r){let i=this._gl.createBuffer(),s=new R(i);if(!i)throw Error("Unable to create index buffer");this.bindIndexBuffer(s);let a=this._normalizeIndexData(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,a,t?this._gl.DYNAMIC_DRAW:this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),s.references=1,s.is32Bits=4===a.BYTES_PER_ELEMENT,s}_normalizeIndexData(e){if(2===e.BYTES_PER_ELEMENT)return e;if(this._caps.uintIndices){if(e instanceof Uint32Array)return e;else for(let 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e;if(!(e=m(p.format)?this._setupFramebufferDepthAttachments(B(p.format),19!==p.format,p.width,p.height,o,p.format,!0):this._createRenderBuffer(p.width,p.height,o,-1,this._getRGBABufferInternalSizedFormat(p.type,p.format,p._useSRGBBuffer),-1)))throw Error("Unable to create render buffer");p._autoMSAAManagement=!0;let t=p._hardwareTexture;t||(t=p._hardwareTexture=this._createHardwareTexture()),t.addMSAARenderBuffer(e)}return p}_getUseSRGBBuffer(e,t){return e&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||t)}createTexture(e,t,r,i,s=3,a=null,n=null,_=null,l=null,h=null,u=null,o,c,g,f){return this._createTextureBase(e,t,r,i,s,a,n,(...e)=>this._prepareWebGLTexture(...e,h),(e,t,r,s,a,n)=>{let _=this._gl,l=r.width===e&&r.height===t;a._creationFlags=g??0;let h=this._getTexImageParametersForCreateTexture(a.format,a._useSRGBBuffer);if(l)return _.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,r),!1;let u=this._caps.maxTextureSize;if(r.width>u||r.height>u||!this._supportsHardwareTextureRescaling)return this._prepareWorkingCanvas(),!!this._workingCanvas&&!!this._workingContext&&(this._workingCanvas.width=e,this._workingCanvas.height=t,this._workingContext.drawImage(r,0,0,r.width,r.height,0,0,e,t),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,this._workingCanvas),a.width=e,a.height=t,!1);{let e=new x.InternalTexture(this,2);this._bindTextureDirectly(_.TEXTURE_2D,e,!0),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,r),this._rescaleTexture(e,a,i,h.format,()=>{this._releaseTexture(e),this._bindTextureDirectly(_.TEXTURE_2D,a,!0),n()})}return!0},_,l,h,u,o,c,f)}_getTexImageParametersForCreateTexture(e,t){let r,i;return 1===this.webGLVersion?i=r=this._getInternalFormat(e,t):(r=this._getInternalFormat(e,!1),i=this._getRGBABufferInternalSizedFormat(0,e,t)),{internalFormat:i,format:r,type:this._gl.UNSIGNED_BYTE}}_rescaleTexture(e,t,r,i,s){}_unpackFlipY(e){this._unpackFlipYCached!==e&&(this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,+!!e),this.enableUnpackFlipYCached&&(this._unpackFlipYCached=e))}_getUnpackAlignement(){return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT)}_getTextureTarget(e){return e.isCube?this._gl.TEXTURE_CUBE_MAP:e.is3D?this._gl.TEXTURE_3D:e.is2DArray||e.isMultiview?this._gl.TEXTURE_2D_ARRAY:this._gl.TEXTURE_2D}updateTextureSamplingMode(e,t,r=!1){let i=this._getTextureTarget(t),s=this._getSamplingParameters(e,t.useMipMaps||r);this._setTextureParameterInteger(i,this._gl.TEXTURE_MAG_FILTER,s.mag,t),this._setTextureParameterInteger(i,this._gl.TEXTURE_MIN_FILTER,s.min),r&&s.hasMipMaps&&(t.generateMipMaps=!0,this._gl.generateMipmap(i)),this._bindTextureDirectly(i,null),t.samplingMode=e}updateTextureDimensions(e,t,r,i=1){}updateTextureWrappingMode(e,t,r=null,i=null){let s=this._getTextureTarget(e);null!==t&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t),e),e._cachedWrapU=t),null!==r&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(r),e),e._cachedWrapV=r),(e.is2DArray||e.is3D)&&null!==i&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(i),e),e._cachedWrapR=i),this._bindTextureDirectly(s,null)}_uploadCompressedDataToTextureDirectly(e,t,r,i,s,a=0,n=0){let _=this._gl,l=_.TEXTURE_2D;if(e.isCube&&(l=_.TEXTURE_CUBE_MAP_POSITIVE_X+a),e._useSRGBBuffer)switch(t){case 37492:case 36196:this._caps.etc2?t=_.COMPRESSED_SRGB8_ETC2:e._useSRGBBuffer=!1;break;case 37496:this._caps.etc2?t=_.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:e._useSRGBBuffer=!1;break;case 36492:t=_.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;break;case 37808:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;break;case 37809:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;break;case 37810:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;break;case 37811:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;break;case 37812:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;break;case 37813:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;break;case 37814:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;break;case 37815:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;break;case 37816:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;break;case 37817:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;break;case 37818:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;break;case 37819:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;break;case 37820:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;break;case 37821:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;break;case 33776:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33777:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33779:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:e._useSRGBBuffer=!1;break;default:e._useSRGBBuffer=!1}if(e.generateMipMaps){let a=e._hardwareTexture;a.memoryAllocated||(_.texStorage2D(e.isCube?_.TEXTURE_CUBE_MAP:_.TEXTURE_2D,Math.floor(Math.log2(Math.max(r,i)))+1,t,e.width,e.height),a.memoryAllocated=!0),this._gl.compressedTexSubImage2D(l,n,0,0,r,i,t,s)}else this._gl.compressedTexImage2D(l,n,t,r,i,0,s)}_uploadDataToTextureDirectly(e,t,r=0,i=0,s,a=!1){let n=this._gl,_=this._getWebGLTextureType(e.type),l=this._getInternalFormat(e.format),h=void 0===s?this._getRGBABufferInternalSizedFormat(e.type,e.format,e._useSRGBBuffer):this._getInternalFormat(s,e._useSRGBBuffer);this._unpackFlipY(e.invertY);let u=n.TEXTURE_2D;e.isCube&&(u=n.TEXTURE_CUBE_MAP_POSITIVE_X+r);let o=Math.round(Math.log(e.width)*Math.LOG2E),c=Math.round(Math.log(e.height)*Math.LOG2E),g=a?e.width:Math.pow(2,Math.max(o-i,0)),f=a?e.height:Math.pow(2,Math.max(c-i,0));n.texImage2D(u,i,h,g,f,0,l,_,t)}updateTextureData(e,t,r,i,s,a,n=0,_=0,l=!1){let h=this._gl,u=this._getWebGLTextureType(e.type),o=this._getInternalFormat(e.format);this._unpackFlipY(e.invertY);let c=h.TEXTURE_2D,g=h.TEXTURE_2D;e.isCube&&(g=h.TEXTURE_CUBE_MAP_POSITIVE_X+n,c=h.TEXTURE_CUBE_MAP),this._bindTextureDirectly(c,e,!0),h.texSubImage2D(g,_,r,i,s,a,o,u,t),l&&this._gl.generateMipmap(g),this._bindTextureDirectly(c,null)}_uploadArrayBufferViewToTexture(e,t,r=0,i=0){let s=this._gl,a=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(a,e,!0),this._uploadDataToTextureDirectly(e,t,r,i),this._bindTextureDirectly(a,null,!0)}_prepareWebGLTextureContinuation(e,t,r,i,s){let a=this._gl;if(!a)return;let n=this._getSamplingParameters(s,!r);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,n.mag),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,n.min),r||i||a.generateMipmap(a.TEXTURE_2D),this._bindTextureDirectly(a.TEXTURE_2D,null),t&&t.removePendingData(e),e.onLoadedObservable.notifyObservers(e),e.onLoadedObservable.clear()}_prepareWebGLTexture(e,t,r,i,s,a,n,_,l,h){let u=this.getCaps().maxTextureSize,o=Math.min(u,this.needPOTTextures?(0,p.GetExponentOfTwo)(i.width,u):i.width),c=Math.min(u,this.needPOTTextures?(0,p.GetExponentOfTwo)(i.height,u):i.height),g=this._gl;if(g){if(!e._hardwareTexture){r&&r.removePendingData(e);return}this._bindTextureDirectly(g.TEXTURE_2D,e,!0),this._unpackFlipY(void 0===s||!!s),e.baseWidth=i.width,e.baseHeight=i.height,e.width=o,e.height=c,e.isReady=!0,e.type=-1!==e.type?e.type:0,e.format=-1!==e.format?e.format:h??(".jpg"!==t||e._useSRGBBuffer?5:4),_(o,c,i,t,e,()=>{this._prepareWebGLTextureContinuation(e,r,a,n,l)})||this._prepareWebGLTextureContinuation(e,r,a,n,l)}}_getInternalFormatFromDepthTextureFormat(e,t,r){let i=this._gl;if(!t)return i.STENCIL_INDEX8;let s=r?i.DEPTH_STENCIL:i.DEPTH_COMPONENT;return this.webGLVersion>1?15===e?s=i.DEPTH_COMPONENT16:16===e?s=i.DEPTH_COMPONENT24:17===e||13===e?s=r?i.DEPTH24_STENCIL8:i.DEPTH_COMPONENT24:14===e?s=i.DEPTH_COMPONENT32F:18===e&&(s=r?i.DEPTH32F_STENCIL8:i.DEPTH_COMPONENT32F):s=i.DEPTH_COMPONENT16,s}_getWebGLTextureTypeFromDepthTextureFormat(e){let t=this._gl,r=t.UNSIGNED_INT;return 15===e?r=t.UNSIGNED_SHORT:17===e||13===e?r=t.UNSIGNED_INT_24_8:14===e?r=t.FLOAT:18===e?r=t.FLOAT_32_UNSIGNED_INT_24_8_REV:19===e&&(r=t.UNSIGNED_BYTE),r}_setupFramebufferDepthAttachments(e,t,r,i,s=1,a,n=!1){let _=this._gl;a=a??(e?13:14);let l=this._getInternalFormatFromDepthTextureFormat(a,t,e);return e&&t?this._createRenderBuffer(r,i,s,_.DEPTH_STENCIL,l,n?-1:_.DEPTH_STENCIL_ATTACHMENT):t?this._createRenderBuffer(r,i,s,l,l,n?-1:_.DEPTH_ATTACHMENT):e?this._createRenderBuffer(r,i,s,l,l,n?-1:_.STENCIL_ATTACHMENT):null}_createRenderBuffer(e,t,r,i,s,a,n=!0){let _=this._gl.createRenderbuffer();return this._updateRenderBuffer(_,e,t,r,i,s,a,n)}_updateRenderBuffer(e,t,r,i,s,a,n,_=!0){let l=this._gl;return l.bindRenderbuffer(l.RENDERBUFFER,e),i>1&&l.renderbufferStorageMultisample?l.renderbufferStorageMultisample(l.RENDERBUFFER,i,a,t,r):l.renderbufferStorage(l.RENDERBUFFER,s,t,r),-1!==n&&l.framebufferRenderbuffer(l.FRAMEBUFFER,n,l.RENDERBUFFER,e),_&&l.bindRenderbuffer(l.RENDERBUFFER,null),e}_releaseTexture(e){this._deleteTexture(e._hardwareTexture),this.unbindAllTextures();let t=this._internalTexturesCache.indexOf(e);-1!==t&&this._internalTexturesCache.splice(t,1),e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureLow&&e._lodTextureLow.dispose(),e._irradianceTexture&&e._irradianceTexture.dispose()}_deleteTexture(e){e?.release()}_setProgram(e){this._currentProgram!==e&&((0,u._setProgram)(e,this._gl),this._currentProgram=e)}bindSamplers(e){let t=e.getPipelineContext();this._setProgram(t.program);let r=e.getSamplers();for(let t=0;t<r.length;t++){let i=e.getUniform(r[t]);i&&(this._boundUniforms[t]=i)}this._currentEffect=null}_activateCurrentTexture(){this._currentTextureChannel!==this._activeChannel&&(this._gl.activeTexture(this._gl.TEXTURE0+this._activeChannel),this._currentTextureChannel=this._activeChannel)}_bindTextureDirectly(e,t,r=!1,i=!1){let s=!1,a=t&&t._associatedChannel>-1;if(r&&a&&(this._activeChannel=t._associatedChannel),this._boundTexturesCache[this._activeChannel]!==t||i){if(this._activateCurrentTexture(),t&&t.isMultiview)throw g.Logger.Error(["_bindTextureDirectly called with a multiview texture!",e,t]),"_bindTextureDirectly called with a multiview texture!";this._gl.bindTexture(e,t?._hardwareTexture?.underlyingResource??null),this._boundTexturesCache[this._activeChannel]=t,t&&(t._associatedChannel=this._activeChannel)}else r&&(s=!0,this._activateCurrentTexture());return a&&!r&&this._bindSamplerUniformToChannel(t._associatedChannel,this._activeChannel),s}_bindTexture(e,t,r){if(void 0===e)return;t&&(t._associatedChannel=e),this._activeChannel=e;let i=t?this._getTextureTarget(t):this._gl.TEXTURE_2D;this._bindTextureDirectly(i,t)}unbindAllTextures(){for(let e=0;e<this._maxSimultaneousTextures;e++)this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))}setTexture(e,t,r,i){void 0!==e&&(t&&(this._boundUniforms[e]=t),this._setTexture(e,r))}_bindSamplerUniformToChannel(e,t){let r=this._boundUniforms[e];r&&r._currentState!==t&&(this._gl.uniform1i(r,t),r._currentState=t)}_getTextureWrapMode(e){switch(e){case 1:break;case 0:return this._gl.CLAMP_TO_EDGE;case 2:return this._gl.MIRRORED_REPEAT}return this._gl.REPEAT}_setTexture(e,t,r=!1,i=!1,s=""){let a;if(!t)return null!=this._boundTexturesCache[e]&&(this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))),!1;if(t.video){this._activeChannel=e;let r=t.getInternalTexture();r&&(r._associatedChannel=e),t.update()}else if(4===t.delayLoadState)return t.delayLoad(),!1;a=i?t.depthStencilTexture:t.isReady()?t.getInternalTexture():t.isCube?this.emptyCubeTexture:t.is3D?this.emptyTexture3D:t.is2DArray?this.emptyTexture2DArray:this.emptyTexture,!r&&a&&(a._associatedChannel=e);let n=!0;this._boundTexturesCache[e]===a&&(r||this._bindSamplerUniformToChannel(a._associatedChannel,e),n=!1),this._activeChannel=e;let _=this._getTextureTarget(a);if(n&&this._bindTextureDirectly(_,a,r),a&&!a.isMultiview){if(a.isCube&&a._cachedCoordinatesMode!==t.coordinatesMode){a._cachedCoordinatesMode=t.coordinatesMode;let e=+(3!==t.coordinatesMode&&5!==t.coordinatesMode);t.wrapU=e,t.wrapV=e}a._cachedWrapU!==t.wrapU&&(a._cachedWrapU=t.wrapU,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t.wrapU),a)),a._cachedWrapV!==t.wrapV&&(a._cachedWrapV=t.wrapV,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(t.wrapV),a)),a.is3D&&a._cachedWrapR!==t.wrapR&&(a._cachedWrapR=t.wrapR,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(t.wrapR),a)),this._setAnisotropicLevel(_,a,t.anisotropicFilteringLevel)}return!0}setTextureArray(e,t,r,i){if(void 0!==e&&t){this._textureUnits&&this._textureUnits.length===r.length||(this._textureUnits=new Int32Array(r.length));for(let t=0;t<r.length;t++){let i=r[t].getInternalTexture();i?(this._textureUnits[t]=e+t,i._associatedChannel=e+t):this._textureUnits[t]=-1}this._gl.uniform1iv(t,this._textureUnits);for(let e=0;e<r.length;e++)this._setTexture(this._textureUnits[e],r[e],!0)}}_setAnisotropicLevel(e,t,r){let i=this._caps.textureAnisotropicFilterExtension;11!==t.samplingMode&&3!==t.samplingMode&&2!==t.samplingMode&&(r=1),i&&t._cachedAnisotropicFilteringLevel!==r&&(this._setTextureParameterFloat(e,i.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(r,this._caps.maxAnisotropy),t),t._cachedAnisotropicFilteringLevel=r)}_setTextureParameterFloat(e,t,r,i){this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameterf(e,t,r)}_setTextureParameterInteger(e,t,r,i){i&&this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameteri(e,t,r)}unbindAllAttributes(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(let e=0;e<this._caps.maxVertexAttribs;e++)this.disableAttributeByIndex(e);return}for(let e=0,t=this._vertexAttribArraysEnabled.length;e<t;e++)!(e>=this._caps.maxVertexAttribs)&&this._vertexAttribArraysEnabled[e]&&this.disableAttributeByIndex(e)}releaseEffects(){this._compiledEffects={},this.onReleaseEffectsObservable.notifyObservers(this)}dispose(){(0,f.IsWindowObjectExist)()&&this._renderingCanvas&&(this._renderingCanvas.removeEventListener("webglcontextlost",this._onContextLost),this._onContextRestored&&this._renderingCanvas.removeEventListener("webglcontextrestored",this._onContextRestored)),super.dispose(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this.unbindAllAttributes(),this._boundUniforms={},this._workingCanvas=null,this._workingContext=null,this._currentBufferPointers.length=0,this._currentProgram=null,this._creationOptions.loseContextOnDispose&&this._gl.getExtension("WEBGL_lose_context")?.loseContext(),(0,u.deleteStateObject)(this._gl)}attachContextLostEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextlost",e,!1)}attachContextRestoredEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)}getError(){return this._gl.getError()}_canRenderToFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(1)}_canRenderToHalfFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(2)}_canRenderToFramebuffer(e){let t=this._gl;for(;t.getError()!==t.NO_ERROR;);let r=!0,i=t.createTexture();t.bindTexture(t.TEXTURE_2D,i),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);let s=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,s),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,i,0);let a=t.checkFramebufferStatus(t.FRAMEBUFFER);if((r=(r=r&&a===t.FRAMEBUFFER_COMPLETE)&&t.getError()===t.NO_ERROR)&&(t.clear(t.COLOR_BUFFER_BIT),r=r&&t.getError()===t.NO_ERROR),r){t.bindFramebuffer(t.FRAMEBUFFER,null);let e=t.RGBA,i=t.UNSIGNED_BYTE,s=new Uint8Array(4);t.readPixels(0,0,1,1,e,i,s),r=r&&t.getError()===t.NO_ERROR}for(t.deleteTexture(i),t.deleteFramebuffer(s),t.bindFramebuffer(t.FRAMEBUFFER,null);!r&&t.getError()!==t.NO_ERROR;);return r}_getWebGLTextureType(e){if(1===this._webGLVersion){switch(e){case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT_OES;case 0:break;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5}return this._gl.UNSIGNED_BYTE}switch(e){case 3:return this._gl.BYTE;case 0:break;case 4:return this._gl.SHORT;case 5:return this._gl.UNSIGNED_SHORT;case 6:return this._gl.INT;case 7:return this._gl.UNSIGNED_INT;case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5;case 11:return this._gl.UNSIGNED_INT_2_10_10_10_REV;case 12:return this._gl.UNSIGNED_INT_24_8;case 13:return this._gl.UNSIGNED_INT_10F_11F_11F_REV;case 14:return this._gl.UNSIGNED_INT_5_9_9_9_REV;case 15:return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV}return this._gl.UNSIGNED_BYTE}_getInternalFormat(e,t=!1){let r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;switch(e){case 0:r=this._gl.ALPHA;break;case 1:r=this._gl.LUMINANCE;break;case 2:r=this._gl.LUMINANCE_ALPHA;break;case 6:case 33322:case 36760:r=this._gl.RED;break;case 7:case 33324:case 36761:r=this._gl.RG;break;case 4:case 32852:case 36762:r=t?this._glSRGBExtensionValues.SRGB:this._gl.RGB;break;case 5:case 32859:case 36763:r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA}if(this._webGLVersion>1)switch(e){case 8:r=this._gl.RED_INTEGER;break;case 9:r=this._gl.RG_INTEGER;break;case 10:r=this._gl.RGB_INTEGER;break;case 11:r=this._gl.RGBA_INTEGER}return r}_getRGBABufferInternalSizedFormat(e,t,r=!1){if(1===this._webGLVersion){if(void 0!==t)switch(t){case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;case 4:return r?this._glSRGBExtensionValues.SRGB:this._gl.RGB}return this._gl.RGBA}switch(e){case 3:switch(t){case 6:return this._gl.R8_SNORM;case 7:return this._gl.RG8_SNORM;case 4:return this._gl.RGB8_SNORM;case 8:return this._gl.R8I;case 9:return this._gl.RG8I;case 10:return this._gl.RGB8I;case 11:return this._gl.RGBA8I;default:return this._gl.RGBA8_SNORM}case 0:switch(t){case 6:return this._gl.R8;case 7:return this._gl.RG8;case 4:return r?this._glSRGBExtensionValues.SRGB8:this._gl.RGB8;case 5:return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8;case 8:return this._gl.R8UI;case 9:return this._gl.RG8UI;case 10:return this._gl.RGB8UI;case 11:return this._gl.RGBA8UI;case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;default:return this._gl.RGBA8}case 4:switch(t){case 8:return this._gl.R16I;case 36760:return this._gl.R16_SNORM_EXT;case 36761:return this._gl.RG16_SNORM_EXT;case 36762:return this._gl.RGB16_SNORM_EXT;case 36763:return this._gl.RGBA16_SNORM_EXT;case 9:return this._gl.RG16I;case 10:return this._gl.RGB16I;default:return this._gl.RGBA16I}case 5:switch(t){case 8:return this._gl.R16UI;case 33322:return this._gl.R16_EXT;case 33324:return this._gl.RG16_EXT;case 32852:return this._gl.RGB16_EXT;case 32859:return this._gl.RGBA16_EXT;case 9:return this._gl.RG16UI;case 10:return this._gl.RGB16UI;default:return this._gl.RGBA16UI}case 6:switch(t){case 8:return this._gl.R32I;case 9:return this._gl.RG32I;case 10:return this._gl.RGB32I;default:return this._gl.RGBA32I}case 7:switch(t){case 8:return this._gl.R32UI;case 9:return this._gl.RG32UI;case 10:return this._gl.RGB32UI;default:return this._gl.RGBA32UI}case 1:switch(t){case 6:return this._gl.R32F;case 7:return this._gl.RG32F;case 4:return this._gl.RGB32F;default:return this._gl.RGBA32F}case 2:switch(t){case 6:return this._gl.R16F;case 7:return this._gl.RG16F;case 4:return this._gl.RGB16F;default:return this._gl.RGBA16F}case 10:return this._gl.RGB565;case 13:return this._gl.R11F_G11F_B10F;case 14:return this._gl.RGB9_E5;case 8:return this._gl.RGBA4;case 9:return this._gl.RGB5_A1;case 11:switch(t){case 5:default:return this._gl.RGB10_A2;case 11:return this._gl.RGB10_A2UI}}return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8}readPixels(e,t,r,i,s=!0,a=!0,n=null){let _=s?this._gl.RGBA:this._gl.RGB,l=r*i*(s?4:3);if(n){if(n.length<l)return g.Logger.Error(`Data buffer is too small to store the read pixels (${n.length} should be more than ${l})`),Promise.resolve(n)}else n=new Uint8Array(l);return a&&this.flushFramebuffer(),this._gl.readPixels(e,t,r,i,_,this._gl.UNSIGNED_BYTE,n),Promise.resolve(n)}static get IsSupportedAsync(){return Promise.resolve(this.isSupported())}static get IsSupported(){return this.isSupported()}static isSupported(){if(null!==this._HasMajorPerformanceCaveat)return!this._HasMajorPerformanceCaveat;if(null===this._IsSupported)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl")||e.getContext("experimental-webgl");this._IsSupported=null!=t&&!!globalThis.WebGLRenderingContext}catch(e){this._IsSupported=!1}return this._IsSupported}static get HasMajorPerformanceCaveat(){if(null===this._HasMajorPerformanceCaveat)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl",{failIfMajorPerformanceCaveat:!0})||e.getContext("experimental-webgl",{failIfMajorPerformanceCaveat:!0});this._HasMajorPerformanceCaveat=!t}catch(e){this._HasMajorPerformanceCaveat=!1}return this._HasMajorPerformanceCaveat}}M._TempClearColorUint32=new Uint32Array(4),M._TempClearColorInt32=new Int32Array(4),M.ExceptionList=[{key:"Chrome/63.0",capture:"63\\.0\\.3239\\.(\\d+)",captureConstraint:108,targets:["uniformBuffer"]},{key:"Firefox/58",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Firefox/59",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/72.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/73.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/74.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/71",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/72",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/12\\d\\..+?Mobile",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:".*AppleWebKit.*(15.4).*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]},{key:".*(15.4).*AppleWebKit.*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]}],M._ConcatenateShader=S._ConcatenateShader,M._IsSupported=null,M._HasMajorPerformanceCaveat=null,(t=M.prototype).startTimeQuery??(t.startTimeQuery=(0,P._MissingSideEffect)("ThinEngine","startTimeQuery")),(r=M.prototype).endTimeQuery??(r.endTimeQuery=(0,P._MissingSideEffect)("ThinEngine","endTimeQuery")),(i=M.prototype).createUniformBuffer??(i.createUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","createUniformBuffer")),(s=M.prototype).createDynamicUniformBuffer??(s.createDynamicUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","createDynamicUniformBuffer")),(a=M.prototype).updateUniformBuffer??(a.updateUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","updateUniformBuffer")),(n=M.prototype).bindUniformBuffer??(n.bindUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","bindUniformBuffer")),(_=M.prototype).bindUniformBufferBase??(_.bindUniformBufferBase=(0,P._MissingSideEffect)("ThinEngine","bindUniformBufferBase")),(l=M.prototype).bindUniformBlock??(l.bindUniformBlock=(0,P._MissingSideEffect)("ThinEngine","bindUniformBlock")),e.s(["ThinEngine",0,M],35160)}]);
@@ -1 +0,0 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,39695,47283,t=>{"use strict";var e=t.i(80434),r=t.i(13856);class i{constructor(t,e,r=!1,i,s=!1,f){this._uniformNames=[],this._valueCache={},this._engine=t,this._noUBO=!t.supportsUniformBuffers||s,this._dynamic=r,this._name=i??"no-name",this._data=e||[],this._uniformLocations={},this._uniformSizes={},this._uniformArraySizes={},this._uniformLocationPointer=0,this._needSync=!1,this._trackUBOsInFrame=!1,(void 0===f&&this._engine._features.trackUbosInFrame||!0===f)&&(this._buffers=[],this._bufferIndex=-1,this._bufferUpdatedLastFrame=!1,this._createBufferOnWrite=!1,this._currentFrameId=0,this._trackUBOsInFrame=!0),this._noUBO?(this.updateMatrix3x3=this._updateMatrix3x3ForEffect,this.updateMatrix2x2=this._updateMatrix2x2ForEffect,this.updateFloat=this._updateFloatForEffect,this.updateFloat2=this._updateFloat2ForEffect,this.updateFloat3=this._updateFloat3ForEffect,this.updateFloat4=this._updateFloat4ForEffect,this.updateFloatArray=this._updateFloatArrayForEffect,this.updateArray=this._updateArrayForEffect,this.updateIntArray=this._updateIntArrayForEffect,this.updateUIntArray=this._updateUIntArrayForEffect,this.updateMatrix=this._updateMatrixForEffect,this.updateMatrices=this._updateMatricesForEffect,this.updateVector3=this._updateVector3ForEffect,this.updateVector4=this._updateVector4ForEffect,this.updateColor3=this._updateColor3ForEffect,this.updateColor4=this._updateColor4ForEffect,this.updateDirectColor4=this._updateDirectColor4ForEffect,this.updateInt=this._updateIntForEffect,this.updateInt2=this._updateInt2ForEffect,this.updateInt3=this._updateInt3ForEffect,this.updateInt4=this._updateInt4ForEffect,this.updateUInt=this._updateUIntForEffect,this.updateUInt2=this._updateUInt2ForEffect,this.updateUInt3=this._updateUInt3ForEffect,this.updateUInt4=this._updateUInt4ForEffect):(this._engine._uniformBuffers.push(this),this.updateMatrix3x3=this._updateMatrix3x3ForUniform,this.updateMatrix2x2=this._updateMatrix2x2ForUniform,this.updateFloat=this._updateFloatForUniform,this.updateFloat2=this._updateFloat2ForUniform,this.updateFloat3=this._updateFloat3ForUniform,this.updateFloat4=this._updateFloat4ForUniform,this.updateFloatArray=this._updateFloatArrayForUniform,this.updateArray=this._updateArrayForUniform,this.updateIntArray=this._updateIntArrayForUniform,this.updateUIntArray=this._updateUIntArrayForUniform,this.updateMatrix=this._updateMatrixForUniform,this.updateMatrices=this._updateMatricesForUniform,this.updateVector3=this._updateVector3ForUniform,this.updateVector4=this._updateVector4ForUniform,this.updateColor3=this._updateColor3ForUniform,this.updateColor4=this._updateColor4ForUniform,this.updateDirectColor4=this._updateDirectColor4ForUniform,this.updateInt=this._updateIntForUniform,this.updateInt2=this._updateInt2ForUniform,this.updateInt3=this._updateInt3ForUniform,this.updateInt4=this._updateInt4ForUniform,this.updateUInt=this._updateUIntForUniform,this.updateUInt2=this._updateUInt2ForUniform,this.updateUInt3=this._updateUInt3ForUniform,this.updateUInt4=this._updateUInt4ForUniform)}get useUbo(){return!this._noUBO}get isSync(){return!this._needSync}isDynamic(){return this._dynamic}getData(){return this._bufferData}getBuffer(){return this._buffer}getUniformNames(){return this._uniformNames}_fillAlignment(t){let e;if(e=t<=2?t:4,this._uniformLocationPointer%e!=0){let t=this._uniformLocationPointer;this._uniformLocationPointer+=e-this._uniformLocationPointer%e;let r=this._uniformLocationPointer-t;for(let t=0;t<r;t++)this._data.push(0)}}addUniform(t,e,r=0){let i;if((r>0&&"number"==typeof e&&(this._uniformArraySizes[t]={strideSize:e,arraySize:r}),void 0===this._uniformLocations[t])&&(this._uniformNames.push(t),!this._noUBO)){if(r>0){if(e instanceof Array)throw"addUniform should not be use with Array in UBO: "+t;if(this._fillAlignment(4),16==e)e*=r;else{let t=4-e;e=e*r+t*r}i=[];for(let t=0;t<e;t++)i.push(0)}else{if(e instanceof Array)e=(i=e).length;else{i=[];for(let t=0;t<e;t++)i.push(0)}this._fillAlignment(e)}this._uniformSizes[t]=e,this._uniformLocations[t]=this._uniformLocationPointer,this._uniformLocationPointer+=e;for(let t=0;t<e;t++)this._data.push(i[t]);this._needSync=!0}}addMatrix(t,e){this.addUniform(t,Array.prototype.slice.call(e.asArray()))}addFloat2(t,e,r){this.addUniform(t,[e,r])}addFloat3(t,e,r,i){this.addUniform(t,[e,r,i])}addColor3(t,e){let r=[e.r,e.g,e.b];this.addUniform(t,r)}addColor4(t,e,r){let i=[e.r,e.g,e.b,r];this.addUniform(t,i)}addVector3(t,e){let r=[e.x,e.y,e.z];this.addUniform(t,r)}addMatrix3x3(t){this.addUniform(t,12)}addMatrix2x2(t){this.addUniform(t,8)}create(){this._noUBO||this._buffer||(this._fillAlignment(4),this._bufferData=new Float32Array(this._data),this._rebuild(),this._needSync=!0)}_getNamesDebug(){let t=[],e=0;for(let r in this._uniformLocations)if(t.push(r),10==++e)break;return t.join(",")}_rebuild(){!this._noUBO&&this._bufferData&&(this._dynamic?this._buffer=this._engine.createDynamicUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()):this._buffer=this._engine.createUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()),this._trackUBOsInFrame&&(this._buffers.push([this._buffer,this._engine._features.checkUbosContentBeforeUpload?this._bufferData.slice():void 0]),this._bufferIndex=this._buffers.length-1,this._createBufferOnWrite=!1))}_rebuildAfterContextLost(){this._trackUBOsInFrame&&(this._buffers=[],this._currentFrameId=0),this._rebuild()}get _numBuffers(){return this._buffers.length}get _indexBuffer(){return this._bufferIndex}get name(){return this._name}set name(t){this._name=t}get currentEffect(){return this._currentEffect}_buffersEqual(t,e){for(let r=0;r<t.length;++r)if(t[r]!==e[r])return!1;return!0}_copyBuffer(t,e){for(let r=0;r<t.length;++r)e[r]=t[r]}update(){if(!this._noUBO){if(this.bindUniformBuffer(),!this._buffer)return void this.create();if(!this._dynamic&&!this._needSync){this._createBufferOnWrite=this._trackUBOsInFrame;return}if(this._buffers&&this._buffers.length>1&&this._buffers[this._bufferIndex][1])if(this._buffersEqual(this._bufferData,this._buffers[this._bufferIndex][1])){this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame;return}else this._copyBuffer(this._bufferData,this._buffers[this._bufferIndex][1]);this._bufferUpdatedLastFrame=!0,this._engine.updateUniformBuffer(this._buffer,this._bufferData),this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame}}_createNewBuffer(){this._bufferIndex+1<this._buffers.length?(this._bufferIndex++,this._buffer=this._buffers[this._bufferIndex][0],this._createBufferOnWrite=!1,this._needSync=!0):this._rebuild()}_checkNewFrame(){this._trackUBOsInFrame&&this._currentFrameId!==this._engine.frameId&&(this._currentFrameId=this._engine.frameId,this._createBufferOnWrite=!1,this._buffers&&this._buffers.length>0?(1===this._buffers.length?this._needSync=!this._bufferUpdatedLastFrame:this._needSync=0!==this._bufferIndex,this._bufferIndex=0,this._buffer=this._buffers[this._bufferIndex][0]):this._bufferIndex=-1)}updateUniform(t,r,i){this._checkNewFrame();let s=this._uniformLocations[t];if(void 0===s){if(this._buffer)return void e.Logger.Error("Cannot add an uniform after UBO has been created. uniformName="+t);this.addUniform(t,i),s=this._uniformLocations[t]}if(this._buffer||this.create(),this._dynamic)for(let t=0;t<i;t++)this._bufferData[s+t]=r[t];else{let t=!1;for(let e=0;e<i;e++)(16!==i||this._engine._features.uniformBufferHardCheckMatrix)&&this._bufferData[s+e]===Math.fround(r[e])||(t=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[s+e]=r[e]);this._needSync=this._needSync||t}}updateUniformArray(t,i,s){this._checkNewFrame();let f=this._uniformLocations[t];if(void 0===f)return void e.Logger.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");this._buffer||this.create();let a=this._uniformArraySizes[t];if(this._dynamic)for(let t=0;t<s;t++)this._bufferData[f+t]=i[t];else{let t=!1,e=0,n=0;for(let u=0;u<s;u++)if(this._bufferData[f+4*n+e]!==r.Tools.FloatRound(i[u])&&(t=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[f+4*n+e]=i[u]),++e===a.strideSize){for(;e<4;e++)this._bufferData[f+4*n+e]=0;e=0,n++}this._needSync=this._needSync||t}}_cacheMatrix(t,e){this._checkNewFrame();let r=this._valueCache[t],i=e.updateFlag;return(void 0===r||r!==i)&&(this._valueCache[t]=i,!0)}_updateMatrix3x3ForUniform(t,e){for(let t=0;t<3;t++)i._TempBuffer[4*t]=e[3*t],i._TempBuffer[4*t+1]=e[3*t+1],i._TempBuffer[4*t+2]=e[3*t+2],i._TempBuffer[4*t+3]=0;this.updateUniform(t,i._TempBuffer,12)}_updateMatrix3x3ForEffect(t,e){this._currentEffect.setMatrix3x3(t,e)}_updateMatrix2x2ForEffect(t,e){this._currentEffect.setMatrix2x2(t,e)}_updateMatrix2x2ForUniform(t,e){for(let t=0;t<2;t++)i._TempBuffer[4*t]=e[2*t],i._TempBuffer[4*t+1]=e[2*t+1],i._TempBuffer[4*t+2]=0,i._TempBuffer[4*t+3]=0;this.updateUniform(t,i._TempBuffer,8)}_updateFloatForEffect(t,e,r=""){this._currentEffect.setFloat(t+r,e)}_updateFloatForUniform(t,e){i._TempBuffer[0]=e,this.updateUniform(t,i._TempBuffer,1)}_updateFloat2ForEffect(t,e,r,i=""){this._currentEffect.setFloat2(t+i,e,r)}_updateFloat2ForUniform(t,e,r){i._TempBuffer[0]=e,i._TempBuffer[1]=r,this.updateUniform(t,i._TempBuffer,2)}_updateFloat3ForEffect(t,e,r,i,s=""){this._currentEffect.setFloat3(t+s,e,r,i)}_updateFloat3ForUniform(t,e,r,s){i._TempBuffer[0]=e,i._TempBuffer[1]=r,i._TempBuffer[2]=s,this.updateUniform(t,i._TempBuffer,3)}_updateFloat4ForEffect(t,e,r,i,s,f=""){this._currentEffect.setFloat4(t+f,e,r,i,s)}_updateFloat4ForUniform(t,e,r,s,f){i._TempBuffer[0]=e,i._TempBuffer[1]=r,i._TempBuffer[2]=s,i._TempBuffer[3]=f,this.updateUniform(t,i._TempBuffer,4)}_updateFloatArrayForEffect(t,e,r=""){switch(this._uniformArraySizes[t]?.strideSize){case 2:this._currentEffect.setFloatArray2(t+r,e);break;case 3:this._currentEffect.setFloatArray3(t+r,e);break;case 4:this._currentEffect.setFloatArray4(t+r,e);break;default:this._currentEffect.setFloatArray(t+r,e)}}_updateFloatArrayForUniform(t,e){this.updateUniformArray(t,e,e.length)}_updateArrayForEffect(t,e){this._currentEffect.setArray(t,e)}_updateArrayForUniform(t,e){this.updateUniformArray(t,e,e.length)}_updateIntArrayForEffect(t,e){this._currentEffect.setIntArray(t,e)}_updateIntArrayForUniform(t,e){i._TempBufferInt32View.set(e),this.updateUniformArray(t,i._TempBuffer,e.length)}_updateUIntArrayForEffect(t,e){this._currentEffect.setUIntArray(t,e)}_updateUIntArrayForUniform(t,e){i._TempBufferUInt32View.set(e),this.updateUniformArray(t,i._TempBuffer,e.length)}_updateMatrixForEffect(t,e){this._currentEffect.setMatrix(t,e)}_updateMatrixForUniform(t,e){this._cacheMatrix(t,e)&&this.updateUniform(t,e.asArray(),16)}_updateMatricesForEffect(t,e){this._currentEffect.setMatrices(t,e)}_updateMatricesForUniform(t,e){this.updateUniform(t,e,e.length)}_updateVector3ForEffect(t,e){this._currentEffect.setVector3(t,e)}_updateVector3ForUniform(t,e){i._TempBuffer[0]=e.x,i._TempBuffer[1]=e.y,i._TempBuffer[2]=e.z,this.updateUniform(t,i._TempBuffer,3)}_updateVector4ForEffect(t,e){this._currentEffect.setVector4(t,e)}_updateVector4ForUniform(t,e){i._TempBuffer[0]=e.x,i._TempBuffer[1]=e.y,i._TempBuffer[2]=e.z,i._TempBuffer[3]=e.w,this.updateUniform(t,i._TempBuffer,4)}_updateColor3ForEffect(t,e,r=""){this._currentEffect.setColor3(t+r,e)}_updateColor3ForUniform(t,e){i._TempBuffer[0]=e.r,i._TempBuffer[1]=e.g,i._TempBuffer[2]=e.b,this.updateUniform(t,i._TempBuffer,3)}_updateColor4ForEffect(t,e,r,i=""){this._currentEffect.setColor4(t+i,e,r)}_updateDirectColor4ForEffect(t,e,r=""){this._currentEffect.setDirectColor4(t+r,e)}_updateColor4ForUniform(t,e,r){i._TempBuffer[0]=e.r,i._TempBuffer[1]=e.g,i._TempBuffer[2]=e.b,i._TempBuffer[3]=r,this.updateUniform(t,i._TempBuffer,4)}_updateDirectColor4ForUniform(t,e){i._TempBuffer[0]=e.r,i._TempBuffer[1]=e.g,i._TempBuffer[2]=e.b,i._TempBuffer[3]=e.a,this.updateUniform(t,i._TempBuffer,4)}_updateIntForEffect(t,e,r=""){this._currentEffect.setInt(t+r,e)}_updateIntForUniform(t,e){i._TempBufferInt32View[0]=e,this.updateUniform(t,i._TempBuffer,1)}_updateInt2ForEffect(t,e,r,i=""){this._currentEffect.setInt2(t+i,e,r)}_updateInt2ForUniform(t,e,r){i._TempBufferInt32View[0]=e,i._TempBufferInt32View[1]=r,this.updateUniform(t,i._TempBuffer,2)}_updateInt3ForEffect(t,e,r,i,s=""){this._currentEffect.setInt3(t+s,e,r,i)}_updateInt3ForUniform(t,e,r,s){i._TempBufferInt32View[0]=e,i._TempBufferInt32View[1]=r,i._TempBufferInt32View[2]=s,this.updateUniform(t,i._TempBuffer,3)}_updateInt4ForEffect(t,e,r,i,s,f=""){this._currentEffect.setInt4(t+f,e,r,i,s)}_updateInt4ForUniform(t,e,r,s,f){i._TempBufferInt32View[0]=e,i._TempBufferInt32View[1]=r,i._TempBufferInt32View[2]=s,i._TempBufferInt32View[3]=f,this.updateUniform(t,i._TempBuffer,4)}_updateUIntForEffect(t,e,r=""){this._currentEffect.setUInt(t+r,e)}_updateUIntForUniform(t,e){i._TempBufferUInt32View[0]=e,this.updateUniform(t,i._TempBuffer,1)}_updateUInt2ForEffect(t,e,r,i=""){this._currentEffect.setUInt2(t+i,e,r)}_updateUInt2ForUniform(t,e,r){i._TempBufferUInt32View[0]=e,i._TempBufferUInt32View[1]=r,this.updateUniform(t,i._TempBuffer,2)}_updateUInt3ForEffect(t,e,r,i,s=""){this._currentEffect.setUInt3(t+s,e,r,i)}_updateUInt3ForUniform(t,e,r,s){i._TempBufferUInt32View[0]=e,i._TempBufferUInt32View[1]=r,i._TempBufferUInt32View[2]=s,this.updateUniform(t,i._TempBuffer,3)}_updateUInt4ForEffect(t,e,r,i,s,f=""){this._currentEffect.setUInt4(t+f,e,r,i,s)}_updateUInt4ForUniform(t,e,r,s,f){i._TempBufferUInt32View[0]=e,i._TempBufferUInt32View[1]=r,i._TempBufferUInt32View[2]=s,i._TempBufferUInt32View[3]=f,this.updateUniform(t,i._TempBuffer,4)}setTexture(t,e){this._currentEffect.setTexture(t,e)}setTextureArray(t,e){this._currentEffect.setTextureArray(t,e)}bindTexture(t,e){this._currentEffect._bindTexture(t,e)}updateUniformDirectly(t,e){this.updateUniform(t,e,e.length),this.update()}bindToEffect(t,e){this._currentEffect=t,this._currentEffectName=e}bindUniformBuffer(){!this._noUBO&&this._buffer&&this._currentEffect&&this._currentEffect.bindUniformBuffer(this._buffer,this._currentEffectName)}unbindEffect(){this._currentEffect=void 0,this._currentEffectName=void 0}setDataBuffer(t){if(!this._buffers)return this._buffer===t;for(let e=0;e<this._buffers.length;++e)if(this._buffers[e][0]===t)return this._bufferIndex=e,this._buffer=t,this._createBufferOnWrite=!1,this._currentEffect=void 0,this._buffers.length>1&&this._buffers[e][1]&&this._bufferData.set(this._buffers[e][1]),this._valueCache={},this._currentFrameId=this._engine.frameId,!0;return!1}has(t){return void 0!==this._uniformLocations[t]}dispose(){if(this._noUBO)return;let t=this._engine._uniformBuffers,e=t.indexOf(this);if(-1!==e&&(t[e]=t[t.length-1],t.pop()),this._trackUBOsInFrame&&this._buffers)for(let t=0;t<this._buffers.length;++t){let e=this._buffers[t][0];this._engine._releaseBuffer(e)}else this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._buffer=null)}}i._MAX_UNIFORM_SIZE=256,i._TempBuffer=new Float32Array(i._MAX_UNIFORM_SIZE),i._TempBufferInt32View=new Int32Array(i._TempBuffer.buffer),i._TempBufferUInt32View=new Uint32Array(i._TempBuffer.buffer),t.s(["UniformBuffer",0,i],39695);class s{static CompareLightsPriority(t,e){return t.shadowEnabled!==e.shadowEnabled?!!e.shadowEnabled-!!t.shadowEnabled:e.renderPriority-t.renderPriority}}s.FALLOFF_DEFAULT=0,s.FALLOFF_PHYSICAL=1,s.FALLOFF_GLTF=2,s.FALLOFF_STANDARD=3,s.LIGHTMAP_DEFAULT=0,s.LIGHTMAP_SPECULAR=1,s.LIGHTMAP_SHADOWSONLY=2,s.INTENSITYMODE_AUTOMATIC=0,s.INTENSITYMODE_LUMINOUSPOWER=1,s.INTENSITYMODE_LUMINOUSINTENSITY=2,s.INTENSITYMODE_ILLUMINANCE=3,s.INTENSITYMODE_LUMINANCE=4,s.LIGHTTYPEID_POINTLIGHT=0,s.LIGHTTYPEID_DIRECTIONALLIGHT=1,s.LIGHTTYPEID_SPOTLIGHT=2,s.LIGHTTYPEID_HEMISPHERICLIGHT=3,s.LIGHTTYPEID_RECT_AREALIGHT=4,s.LIGHTTYPEID_CLUSTERED_CONTAINER=5,t.s(["LightConstants",0,s],47283)},45707,t=>{"use strict";var e=t.i(43615),r=t.i(80434),i=t.i(28978),s=t.i(60216),f=t.i(33945);class a{get isDisposed(){return this._isDisposed}constructor(t,r,i,f=0,a=!1,n=!1,u=!1,o,_){this._isAlreadyOwned=!1,this._isDisposed=!1,(0,s.RegisterEngineDynamicBuffer)(),t&&t.getScene?this._engine=t.getScene().getEngine():this._engine=t,this._updatable=i,this._instanced=n,this._divisor=o||1,this._label=_,r instanceof e.DataBuffer?(this._data=null,this._buffer=r):(this._data=r,this._buffer=null),this.byteStride=u?f:f*Float32Array.BYTES_PER_ELEMENT,a||this.create()}createVertexBuffer(t,e,r,i,s,f=!1,a){let u=f?e:e*Float32Array.BYTES_PER_ELEMENT,o=i?f?i:i*Float32Array.BYTES_PER_ELEMENT:this.byteStride;return new n(this._engine,this,t,this._updatable,!0,o,void 0===s?this._instanced:s,u,r,void 0,void 0,!0,this._divisor||a)}isUpdatable(){return this._updatable}getData(){return this._data}getBuffer(){return this._buffer}getStrideSize(){return 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Buffer reconstruction failed.`),this._buffer=null}}update(t){this.create(t)}updateDirectly(t,e,r,i=!1){this._buffer&&this._updatable&&(this._engine.updateDynamicVertexBuffer(this._buffer,t,i?e:e*Float32Array.BYTES_PER_ELEMENT,r?r*this.byteStride:void 0),0===e&&void 0===r?this._data=t:this._data=null)}_increaseReferences(){if(this._buffer){if(!this._isAlreadyOwned){this._isAlreadyOwned=!0;return}this._buffer.references++}}dispose(){this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._isDisposed=!0,this._data=null,this._buffer=null)}}class n{get isDisposed(){return this._isDisposed}get instanceDivisor(){return this._instanceDivisor}set instanceDivisor(t){let e=0!=t;this._instanceDivisor=t,e!==this._instanced&&(this._instanced=e,this._computeHashCode())}get _maxVerticesCount(){let t=this.getData();return t?Array.isArray(t)?t.length/(this.byteStride/4)-this.byteOffset/4:(t.byteLength-this.byteOffset)/this.byteStride:0}constructor(t,e,r,s,f,_,h,d,E,c,p=!1,l=!1,m=1,T=!1){let A;if(this._isDisposed=!1,this.engine=t,"object"==typeof s&&null!==s?(A=s.updatable??!1,f=s.postponeInternalCreation,_=s.stride,h=s.instanced,d=s.offset,E=s.size,c=s.type,p=s.normalized??!1,l=s.useBytes??!1,m=s.divisor??1,T=s.takeBufferOwnership??!1,this._label=s.label):A=!!s,e instanceof a?(this._buffer=e,this._ownsBuffer=T):(this._buffer=new a(t,e,A,_,f,h,l,m,this._label),this._ownsBuffer=!0),this.uniqueId=n._Counter++,this._kind=r,void 0===c){const t=this.getData();this.type=t?o(t):n.FLOAT}else this.type=c;const R=(0,i.GetTypeByteLength)(this.type);l?(this._size=E||(_?_/R:u(r)),this.byteStride=_||this._buffer.byteStride||this._size*R,this.byteOffset=d||0):(this._size=E||_||u(r),this.byteStride=_?_*R:this._buffer.byteStride||this._size*R,this.byteOffset=(d||0)*R),this.normalized=p,this._instanced=void 0!==h&&h,this._instanceDivisor=h?m:0,this._alignBuffer(),this._computeHashCode()}static _GetTypeHashIndex(t){switch(t){case n.BYTE:return 0;case n.UNSIGNED_BYTE:return 1;case 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this._instanced}getInstanceDivisor(){return this._instanceDivisor}create(t){this._buffer.create(t),this._alignBuffer()}update(t){this._buffer.update(t),this._alignBuffer()}updateDirectly(t,e,r=!1){this._buffer.updateDirectly(t,e,void 0,r),this._alignBuffer()}dispose(){this._ownsBuffer&&this._buffer.dispose(),this._isDisposed=!0}forEach(t,e){(0,i.EnumerateFloatValues)(this._buffer.getData(),this.byteOffset,this.byteStride,this._size,this.type,t,this.normalized,(t,r)=>{for(let i=0;i<this._size;i++)e(t[i],r+i)})}_alignBuffer(){}}function u(t){switch(t){case n.UVKind:case n.UV2Kind:case n.UV3Kind:case n.UV4Kind:case n.UV5Kind:case n.UV6Kind:return 2;case n.NormalKind:case n.PositionKind:return 3;case n.ColorKind:case n.ColorInstanceKind:case n.MatricesIndicesKind:case n.MatricesIndicesExtraKind:case n.MatricesWeightsKind:case n.MatricesWeightsExtraKind:case n.TangentKind:return 4;default:throw Error("Invalid kind '"+t+"'")}}function o(t){if(t instanceof Int8Array)return n.BYTE;if(t instanceof Uint8Array)return n.UNSIGNED_BYTE;if(t instanceof Int16Array)return n.SHORT;if(t instanceof Uint16Array)return n.UNSIGNED_SHORT;if(t instanceof Int32Array)return n.INT;else if(t instanceof Uint32Array)return n.UNSIGNED_INT;else return n.FLOAT}function _(t){return(0,i.GetTypeByteLength)(t)}function h(t,e,r,s,f,a,n,u){(0,i.EnumerateFloatValues)(t,e,r,s,f,a,n,(t,e)=>{for(let r=0;r<s;r++)u(t[r],e+r)})}function 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E=!1;Object.getOwnPropertyDescriptor(n.prototype,"effectiveByteStride")||Object.defineProperty(n.prototype,"effectiveByteStride",(0,f._MissingSideEffectProperty)("VertexBuffer","effectiveByteStride")),Object.getOwnPropertyDescriptor(n.prototype,"effectiveByteOffset")||Object.defineProperty(n.prototype,"effectiveByteOffset",(0,f._MissingSideEffectProperty)("VertexBuffer","effectiveByteOffset")),Object.getOwnPropertyDescriptor(n.prototype,"effectiveBuffer")||Object.defineProperty(n.prototype,"effectiveBuffer",(0,f._MissingSideEffectProperty)("VertexBuffer","effectiveBuffer")),t.s(["Buffer",0,a,"RegisterVertexBuffer",0,function(){E||(E=!0,n.DeduceStride=u,n.GetDataType=o,n.GetTypeByteLength=_,n.ForEach=h,n.GetFloatData=d)},"VertexBuffer",0,n,"VertexBufferDeduceStride",0,u,"VertexBufferForEach",0,h,"VertexBufferGetTypeByteLength",0,_])},47997,t=>{"use strict";var e=t.i(95410);class r{constructor(t,r,i,s){this.normal=new e.Vector3(t,r,i),this.d=s}asArray(){return[this.normal.x,this.normal.y,this.normal.z,this.d]}clone(){return new r(this.normal.x,this.normal.y,this.normal.z,this.d)}getClassName(){return"Plane"}getHashCode(){let t=this.normal.getHashCode();return 397*t^this.d}normalize(){let t=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),e=0;return 0!==t&&(e=1/t),this.normal.x*=e,this.normal.y*=e,this.normal.z*=e,this.d*=e,this}transform(t){let e=r._TmpMatrix;t.invertToRef(e);let i=e.m,s=this.normal.x,f=this.normal.y,a=this.normal.z,n=this.d;return new r(s*i[0]+f*i[1]+a*i[2]+n*i[3],s*i[4]+f*i[5]+a*i[6]+n*i[7],s*i[8]+f*i[9]+a*i[10]+n*i[11],s*i[12]+f*i[13]+a*i[14]+n*i[15])}dotCoordinate(t){return this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z+this.d}copyFromPoints(t,e,r){let i,s=e.x-t.x,f=e.y-t.y,a=e.z-t.z,n=r.x-t.x,u=r.y-t.y,o=r.z-t.z,_=f*o-a*u,h=a*n-s*o,d=s*u-f*n,E=Math.sqrt(_*_+h*h+d*d);return 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r=(t.data||t)[e];this.pushNoDuplicate(r)}}}}])},17538,t=>{"use strict";var e=t.i(7540),r=t.i(95410),i=t.i(43809),s=t.i(39695);let f=new r.Matrix,a=new r.Matrix,n=new r.Matrix,u={getScene:()=>void 0,eyeAtCamera:!0};function o(t,e,r){let i=r.asArray(),s=e.asArray();for(let t=0;t<16;t++)i[t]=s[t];return i[12]-=t.x,i[13]-=t.y,i[14]-=t.z,r.markAsUpdated(),r}function _(t,e,r){if(!u.eyeAtCamera)return(0,i.InvertMatrixToRef)(e,a),o(t,a,n),(0,i.InvertMatrixToRef)(n,r),r;let s=r.asArray(),f=e.asArray();for(let t=0;t<16;t++)s[t]=f[t];return s[12]=0,s[13]=0,s[14]=0,r.markAsUpdated(),r}function h(t,e,r,s){return(0,i.MultiplyMatricesToRef)(_(t,e,s),r,s),s}function d(t,e,r,s){return(0,i.InvertMatrixToRef)(r,a),(0,i.MultiplyMatricesToRef)(e,a,n),o(t,n,a),_(t,r,n),(0,i.MultiplyMatricesToRef)(a,n,s),s}function E(t,e,r,s,f,u){return(0,i.InvertMatrixToRef)(r,a),(0,i.MultiplyMatricesToRef)(e,a,n),o(t,n,a),h(t,s,f,n),(0,i.MultiplyMatricesToRef)(a,n,u),u}function c(t,e){let r=u.getScene();if(!r||f===e)return 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@@ -1 +0,0 @@
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@@ -1 +0,0 @@
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- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,99325,e=>{"use strict";var t=e.i(37068),i=e.i(19434);let a="cachedOperationValue",l="cachedExecutionId";class s extends t.FlowGraphBlock{constructor(e,t){super(t),this.value=this.registerDataOutput("value",e),this.isValid=this.registerDataOutput("isValid",i.RichTypeBoolean)}_updateOutputs(e){let t=e._getExecutionVariable(this,l,-1),i=e._getExecutionVariable(this,a,null);if(null!=i&&t===e.executionId)this.isValid.setValue(!0,e),this.value.setValue(i,e);else try{let t=this._doOperation(e);if(null==t)return void this.isValid.setValue(!1,e);e._setExecutionVariable(this,a,t),e._setExecutionVariable(this,l,e.executionId),this.value.setValue(t,e),this.isValid.setValue(!0,e)}catch(t){this.isValid.setValue(!1,e)}}}e.s(["FlowGraphCachedOperationBlock",0,s])},10849,e=>{"use strict";var t=e.i(19434),i=e.i(99325),a=e.i(95410),l=e.i(38116);class s extends i.FlowGraphCachedOperationBlock{constructor(e){super(t.RichTypeVector3,e),this.body=this.registerDataInput("body",t.RichTypeAny)}_doOperation(e){let t=this.body.getValue(e);if(!t)return;let i=e._getExecutionVariable(this,"_cachedVelocity",null);return i||(i=new a.Vector3,e._setExecutionVariable(this,"_cachedVelocity",i)),t.getLinearVelocityToRef(i),i}getClassName(){return"FlowGraphGetLinearVelocityBlock"}}let o=!1;function r(){o||(o=!0,(0,l.RegisterClass)("FlowGraphGetLinearVelocityBlock",s))}e.s(["FlowGraphGetLinearVelocityBlock",0,s,"RegisterFlowGraphGetLinearVelocityBlock",0,r],12186),r(),e.s([],89206),e.i(89206),e.i(12186),e.s(["FlowGraphGetLinearVelocityBlock",0,s],10849)}]);
@@ -1 +0,0 @@
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- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,46833,e=>{"use strict";var t=e.i(47997);class r{static GetPlanes(e){let s=[];for(let e=0;e<6;e++)s.push(new t.Plane(0,0,0,0));return r.GetPlanesToRef(e,s),s}static GetNearPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[2],t.normal.y=r[7]+r[6],t.normal.z=r[11]+r[10],t.d=r[15]+r[14],t.normalize()}static GetFarPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[2],t.normal.y=r[7]-r[6],t.normal.z=r[11]-r[10],t.d=r[15]-r[14],t.normalize()}static GetLeftPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[0],t.normal.y=r[7]+r[4],t.normal.z=r[11]+r[8],t.d=r[15]+r[12],t.normalize()}static GetRightPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[0],t.normal.y=r[7]-r[4],t.normal.z=r[11]-r[8],t.d=r[15]-r[12],t.normalize()}static GetTopPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[1],t.normal.y=r[7]-r[5],t.normal.z=r[11]-r[9],t.d=r[15]-r[13],t.normalize()}static GetBottomPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[1],t.normal.y=r[7]+r[5],t.normal.z=r[11]+r[9],t.d=r[15]+r[13],t.normalize()}static GetPlanesToRef(e,t){r.GetNearPlaneToRef(e,t[0]),r.GetFarPlaneToRef(e,t[1]),r.GetLeftPlaneToRef(e,t[2]),r.GetRightPlaneToRef(e,t[3]),r.GetTopPlaneToRef(e,t[4]),r.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let r=0;r<6;r++)if(0>t[r].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,r])},5252,e=>{"use strict";var t=e.i(95410),r=e.i(45707);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,s=!0){let a;if(!this.pickedMesh||s&&!this.pickedMesh.isVerticesDataPresent(r.VertexBuffer.NormalKind))return null;let i=this.pickedMesh.getIndices();i?.length===0&&(i=null);let n=t.TmpVectors.Vector3[0],o=t.TmpVectors.Vector3[1],l=t.TmpVectors.Vector3[2];if(s){let e=this.pickedMesh.getVerticesData(r.VertexBuffer.NormalKind),s=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),h=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId+1],o):o.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),p=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId+2],l):l.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);s=s.scale(this.bu),h=h.scale(this.bv),p=p.scale(1-this.bu-this.bv),a=new t.Vector3(s.x+h.x+p.x,s.y+h.y+p.y,s.z+h.z+p.z)}else{let e=this.pickedMesh.getVerticesData(r.VertexBuffer.PositionKind),s=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),h=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId+1],o):o.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),p=i?t.Vector3.FromArrayToRef(e,3*i[3*this.faceId+2],l):l.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),c=s.subtract(h),u=p.subtract(h);a=t.Vector3.Cross(c,u)}let h=(e,r)=>{if(-1!==this.thinInstanceIndex){let s=e._thinInstanceDataStorage.matrixData,a=this.thinInstanceIndex<<4;if(s&&s.length>a){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(s,a,e),t.Vector3.TransformNormalToRef(r,e,r)}}let s=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(s),(s=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),s.invert(),s.transposeToRef(t.TmpVectors.Matrix[1]),s=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(r,s,r)};if(e&&h(this.pickedMesh,a),this.ray){let r=t.TmpVectors.Vector3[0].copyFrom(a);e||h(this.pickedMesh,r),t.Vector3.Dot(r,this.ray.direction)>0&&a.negateInPlace()}return a.normalize(),a}getTextureCoordinates(e=r.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let s=this.pickedMesh.getIndices();if(!s)return null;let a=this.pickedMesh.getVerticesData(e);if(!a)return null;let i=t.Vector2.FromArray(a,2*s[3*this.faceId]),n=t.Vector2.FromArray(a,2*s[3*this.faceId+1]),o=t.Vector2.FromArray(a,2*s[3*this.faceId+2]);return i=i.scale(this.bu),n=n.scale(this.bv),o=o.scale(1-this.bu-this.bv),new t.Vector2(i.x+n.x+o.x,i.y+n.y+o.y)}}])},95801,e=>{"use strict";var t=e.i(95410);class r{}r.POINTERDOWN=1,r.POINTERUP=2,r.POINTERMOVE=4,r.POINTERWHEEL=8,r.POINTERPICK=16,r.POINTERTAP=32,r.POINTERDOUBLETAP=64;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,r,"PointerInfo",0,class extends s{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,r,s=null){super(e,t),this._pickInfo=r,this._inputManager=s}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends s{constructor(e,r,s,a){super(e,r),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(s,a)}}])},35705,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,r,"KeyboardInfoPre",0,class extends r{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},21056,e=>{"use strict";var t,r;(r=t||(t={}))[r.PointerMove=0]="PointerMove",r[r.PointerDown=1]="PointerDown",r[r.PointerUp=2]="PointerUp";class s{}s.DOM_DELTA_PIXEL=0,s.DOM_DELTA_LINE=1,s.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,s])},17766,87452,e=>{"use strict";var t=e.i(45707),r=e.i(90176);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new r.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let r=0;r<e.length;r++){let s=e[r];s&&t.push(s)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let r=this._scene.activeCamera;return!!r&&!!(t=t||this._getActivePostProcesses(r._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(r,e,null!=t),!0)}directRender(e,t=null,r=!1,s=0,a=0,i=!1,n=e.length){let o=this._scene.getEngine();for(let l=0;l<n;l++){l<e.length-1?e[l+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?o.bindFramebuffer(t,s,void 0,void 0,r,a):i||o.restoreDefaultFramebuffer(),o._debugInsertMarker?.(`post process ${e[l].name} output`));let n=e[l],h=n.apply();h&&(n.onBeforeRenderObservable.notifyObservers(h),this._prepareBuffers(),o.bindBuffers(this._vertexBuffers,this._indexBuffer,h),o.drawElementsType(0,0,6),n.onAfterRenderObservable.notifyObservers(h))}o.setDepthBuffer(!0),o.setDepthWrite(!0)}_finalizeFrame(e,t,r,s,a=!1){let i=this._scene.activeCamera;if(!i||(this.onBeforeRenderObservable.notifyObservers(this),0===(s=s||this._getActivePostProcesses(i._postProcesses)).length||!this._scene.postProcessesEnabled))return;let n=this._scene.getEngine();for(let o=0,l=s.length;o<l;o++){let h=s[o];if(o<l-1?h._outputTexture=s[o+1].activate(i,t?.texture):(t?(n.bindFramebuffer(t,r,void 0,void 0,a),h._outputTexture=t):(n.restoreDefaultFramebuffer(),h._outputTexture=null),n._debugInsertMarker?.(`post process ${s[o].name} output`)),e)break;let p=h.apply();p&&(h.onBeforeRenderObservable.notifyObservers(p),this._prepareBuffers(),n.bindBuffers(this._vertexBuffers,this._indexBuffer,p),n.drawElementsType(0,0,6),h.onAfterRenderObservable.notifyObservers(p))}n.setDepthBuffer(!0),n.setDepthWrite(!0),n.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],17766);var s=e.i(70432),a=e.i(95410);class i{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=i.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=i.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=i.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,r=null,a=null,i=null){this.index=e,this._opaqueSubMeshes=new s.SmartArray(256),this._transparentSubMeshes=new s.SmartArray(256),this._alphaTestSubMeshes=new s.SmartArray(256),this._depthOnlySubMeshes=new s.SmartArray(256),this._particleSystems=new s.SmartArray(256),this._spriteManagers=new s.SmartArray(256),this._empty=!0,this._edgesRenderers=new s.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=r,this.alphaTestSortCompareFn=a,this.transparentSortCompareFn=i}render(e,t,r,s,a=!0,i=!0,n=!0,o=!0,l){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let h=this._scene.getEngine();a&&0!==this._depthOnlySubMeshes.length&&(h.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),h.setColorWrite(!0)),i&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),n&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let p=h.getStencilBuffer();if(h.setStencilBuffer(!1),t&&this._renderSprites(),r&&this._renderParticles(s),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),o&&(l||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(h.setStencilBuffer(p),l)l(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);h.setAlphaMode(0)}if(h.setStencilBuffer(!1),i&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();h.setAlphaMode(0)}h.setStencilBuffer(p)}_renderOpaqueSorted(e){i._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){i._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){i._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,r,s,n){let o,l=0,h=r?r.globalPosition:i._ZeroVector;if(s)for(;l<e.length;l++)(o=e.data[l])._alphaIndex=o.getMesh().alphaIndex,o._distanceToCamera=a.Vector3.Distance(o.getBoundingInfo().boundingSphere.centerWorld,h);let p=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&p.sort(t);let c=p[0].getMesh().getScene();for(l=0;l<p.length;l++)if(o=p[l],!c._activeMeshesFrozenButKeepClipping||o.isInFrustum(c._frustumPlanes)){if(s){let e=o.getMaterial();if(e&&e.needDepthPrePass&&!n){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),o.render(!1),t.setColorWrite(!0)}}o.render(s)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:i.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let r=e.getMesh(),s=t.getMesh();return r.material&&s.material?r.material.uniqueId-s.material.uniqueId:r.uniqueId-s.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,r){void 0===t&&(t=e.getMesh()),void 0===r&&(r=e.getMaterial()),null!=r&&(r.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):r.needAlphaTestingForMesh(t)?(r.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(r.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let r=0;r<this._particleSystems.length;r++){let s=this._particleSystems.data[r];if(0===(t&&t.layerMask&s.layerMask))continue;let a=s.emitter;a.position&&e&&-1===e.indexOf(a)||this._scene._activeParticles.addCount(s.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let r=this._spriteManagers.data[t];0!==(e&&e.layerMask&r.layerMask)&&r.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}i._ZeroVector=a.Vector3.Zero();class n{}class o{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new n,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,r,s,a=!0,i=!0,n=!0,l=!0,h){let p=this._renderingGroupInfo;if(p.scene=this._scene,p.camera=this._scene.activeCamera,p.renderingManager=this,this._scene.spriteManagers&&s)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let c=o.MIN_RENDERINGGROUPS;c<o.MAX_RENDERINGGROUPS;c++){this._depthStencilBufferAlreadyCleaned=c===o.MIN_RENDERINGGROUPS;let u=this._renderingGroups[c];if(!u||u._empty)continue;let d=1<<c;if(p.renderingGroupId=c,this._scene.onBeforeRenderingGroupObservable.notifyObservers(p,d),o.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(c):this._autoClearDepthStencil[c];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(c);for(let o of(u.render(e,s,r,t,a,i,n,l,h),this._scene._afterRenderingGroupDrawStage))o.action(c);this._scene.onAfterRenderingGroupObservable.notifyObservers(p,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new i(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,r){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,r))}setRenderingOrder(e,t=null,r=null,s=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=r,this._customTransparentSortCompareFn[e]=s,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,r=!0,s=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:r,stencil:s}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}o.MAX_RENDERINGGROUPS=4,o.MIN_RENDERINGGROUPS=0,o.AUTOCLEAR=!0,e.s(["RenderingManager",0,o],87452)},81309,e=>{"use strict";var t=e.i(95410),r=e.i(90629),s=e.i(89991),a=e.i(82579),i=e.i(42580);class n{constructor(e,t,r,s){this.name=e,this.worldAxisForNormal=t,this.worldAxisForFileX=r,this.worldAxisForFileY=s}}class o{static _NearestPow2Floor(e){return e<=1?1:1<<Math.floor(Math.log2(e))}static ConvertCubeMapTextureToSphericalPolynomial(e){let t,r;if(!e.isCube)return null;e.getScene()?.getEngine().flushFramebuffer();let 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