@uptimizr/dashboard 0.4.5 → 0.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
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fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
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{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
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uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
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-
#endif
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#ifdef CLIPPLANE4
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uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
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-
#endif
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#ifdef CLIPPLANE5
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uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
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-
#endif
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-
#ifdef CLIPPLANE6
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-
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
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-
#endif
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364
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
|
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["instancesDeclarationWGSL",0,{name:f,shader:o}],11);let s="instancesVertex",d=`#ifdef INSTANCES
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365
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var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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var finalPreviousWorld=mat4x4<f32>(
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@@ -388,7 +370,7 @@ var finalWorld=mesh.world;
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var finalPreviousWorld=uniforms.previousWorld;
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#endif
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#endif
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["instancesVertexWGSL",0,{name:s,shader:d}],58890);let c="bonesVertex",l=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#if NUM_BONE_INFLUENCERS>0
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var influence : mat4x4<f32>;
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#ifdef BONETEXTURE
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@@ -441,7 +423,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
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finalWorld=finalWorld*influence;
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#endif
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443
425
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#endif
|
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444
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[
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426
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["bonesVertexWGSL",0,{name:c,shader:l}],92928);let u="bakedVertexAnimation",v=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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427
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{
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446
428
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#ifdef INSTANCES
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447
429
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let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
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@@ -472,35 +454,7 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
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472
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#endif
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473
455
|
finalWorld=finalWorld*VATInfluence;}
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456
|
#endif
|
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475
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[
|
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476
|
-
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
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477
|
-
#endif
|
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478
|
-
#ifdef CLIPPLANE2
|
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479
|
-
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
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480
|
-
#endif
|
|
481
|
-
#ifdef CLIPPLANE3
|
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482
|
-
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
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483
|
-
#endif
|
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484
|
-
#ifdef CLIPPLANE4
|
|
485
|
-
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
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486
|
-
#endif
|
|
487
|
-
#ifdef CLIPPLANE5
|
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488
|
-
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
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489
|
-
#endif
|
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490
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-
#ifdef CLIPPLANE6
|
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491
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-
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
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492
|
-
#endif
|
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493
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:d}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
|
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494
|
-
varying vFogDistance: vec3f;
|
|
495
|
-
#endif
|
|
496
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let n="fogVertex",a=`#ifdef FOG
|
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497
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-
#ifdef SCENE_UBO
|
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498
|
-
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
499
|
-
#else
|
|
500
|
-
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
501
|
-
#endif
|
|
502
|
-
#endif
|
|
503
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],52178);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
457
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["bakedVertexAnimationWGSL",0,{name:u,shader:v}],67125)},4825,e=>{"use strict";var t=e.i(47150);let r="vertexColorMixing",i=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
504
458
|
vertexOutputs.vColor=vec4f(1.0);
|
|
505
459
|
#ifdef VERTEXCOLOR
|
|
506
460
|
#ifdef VERTEXALPHA
|
|
@@ -513,7 +467,7 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
|
|
|
513
467
|
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
514
468
|
#endif
|
|
515
469
|
#endif
|
|
516
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[
|
|
470
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["vertexColorMixingWGSL",0,{name:r,shader:i}])},92459,22253,61408,34609,e=>{"use strict";var t=e.i(47150);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
|
|
517
471
|
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
|
|
518
472
|
#ifdef MORPHTARGETS_TEXTURE
|
|
519
473
|
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
|
|
@@ -525,7 +479,7 @@ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
|
|
|
525
479
|
let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
|
|
526
480
|
#endif
|
|
527
481
|
#endif
|
|
528
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],
|
|
482
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],92459);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
|
|
529
483
|
#ifndef MORPHTARGETS_TEXTURE
|
|
530
484
|
#ifdef MORPHTARGETS_POSITION
|
|
531
485
|
attribute position{X} : vec3<f32>;
|
|
@@ -549,12 +503,12 @@ attribute color{X} : vec4<f32>;
|
|
|
549
503
|
uniform morphTargetCount: f32;
|
|
550
504
|
#endif
|
|
551
505
|
#endif
|
|
552
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],
|
|
506
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],22253);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
|
|
553
507
|
#ifdef MORPHTARGETS_TEXTURE
|
|
554
508
|
var vertexID : f32;
|
|
555
509
|
#endif
|
|
556
510
|
#endif
|
|
557
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],
|
|
511
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],61408);let s="morphTargetsVertex",d=`#ifdef MORPHTARGETS
|
|
558
512
|
#ifdef MORPHTARGETS_TEXTURE
|
|
559
513
|
#if {X}==0
|
|
560
514
|
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
|
|
@@ -664,10 +618,59 @@ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.mo
|
|
|
664
618
|
#endif
|
|
665
619
|
#endif
|
|
666
620
|
#endif
|
|
667
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],
|
|
621
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],34609)},63593,4534,e=>{"use strict";var t=e.i(47150);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
|
|
622
|
+
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
|
|
623
|
+
#endif
|
|
624
|
+
#ifdef CLIPPLANE2
|
|
625
|
+
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
|
|
626
|
+
#endif
|
|
627
|
+
#ifdef CLIPPLANE3
|
|
628
|
+
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
|
|
629
|
+
#endif
|
|
630
|
+
#ifdef CLIPPLANE4
|
|
631
|
+
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
|
|
632
|
+
#endif
|
|
633
|
+
#ifdef CLIPPLANE5
|
|
634
|
+
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
|
|
635
|
+
#endif
|
|
636
|
+
#ifdef CLIPPLANE6
|
|
637
|
+
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
|
|
638
|
+
#endif
|
|
639
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],63593);let n="clipPlaneVertex",a=`#ifdef CLIPPLANE
|
|
640
|
+
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
641
|
+
#endif
|
|
642
|
+
#ifdef CLIPPLANE2
|
|
643
|
+
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
|
644
|
+
#endif
|
|
645
|
+
#ifdef CLIPPLANE3
|
|
646
|
+
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
|
647
|
+
#endif
|
|
648
|
+
#ifdef CLIPPLANE4
|
|
649
|
+
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
|
650
|
+
#endif
|
|
651
|
+
#ifdef CLIPPLANE5
|
|
652
|
+
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
653
|
+
#endif
|
|
654
|
+
#ifdef CLIPPLANE6
|
|
655
|
+
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
656
|
+
#endif
|
|
657
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["clipPlaneVertexWGSL",0,{name:n,shader:a}],4534)},53318,80849,e=>{"use strict";var t=e.i(47150);let r="fogVertexDeclaration",i=`#ifdef FOG
|
|
658
|
+
varying vFogDistance: vec3f;
|
|
659
|
+
#endif
|
|
660
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],53318);let n="fogVertex",a=`#ifdef FOG
|
|
661
|
+
#ifdef SCENE_UBO
|
|
662
|
+
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
663
|
+
#else
|
|
664
|
+
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
665
|
+
#endif
|
|
666
|
+
#endif
|
|
667
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],80849)},52362,e=>{"use strict";var t=e.i(47150);let r="logDepthVertex",i=`#ifdef LOGARITHMICDEPTH
|
|
668
|
+
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
|
|
669
|
+
#endif
|
|
670
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthVertexWGSL",0,{name:r,shader:i}])},26579,44295,27283,15363,30408,39775,21515,63639,50936,67196,e=>{"use strict";var t=e.i(47150);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
|
|
668
671
|
attribute uv{X}: vec2f;
|
|
669
672
|
#endif
|
|
670
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],
|
|
673
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],26579);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
|
|
671
674
|
#ifdef PREPASS_LOCAL_POSITION
|
|
672
675
|
varying vPosition : vec3f;
|
|
673
676
|
#endif
|
|
@@ -681,10 +684,10 @@ varying vNormViewDepth: f32;
|
|
|
681
684
|
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
682
685
|
#endif
|
|
683
686
|
#endif
|
|
684
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],
|
|
687
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],44295);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
685
688
|
varying v_VARYINGNAME_UV: vec2f;
|
|
686
689
|
#endif
|
|
687
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],
|
|
690
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],27283);let s="lightVxUboDeclaration",d=`#ifdef LIGHT{X}
|
|
688
691
|
struct Light{X}
|
|
689
692
|
{vLightData: vec4f,
|
|
690
693
|
vLightDiffuse: vec4f,
|
|
@@ -715,7 +718,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
|
|
|
715
718
|
#endif
|
|
716
719
|
#endif
|
|
717
720
|
#endif
|
|
718
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],
|
|
721
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],15363);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
|
|
719
722
|
#ifdef VERTEX_PULLING_USE_INDEX_BUFFER
|
|
720
723
|
var<storage,read> indices : array<u32>;
|
|
721
724
|
#endif
|
|
@@ -893,7 +896,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
|
|
|
893
896
|
#endif
|
|
894
897
|
#endif
|
|
895
898
|
#endif
|
|
896
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[
|
|
899
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],30408);let u="vertexPullingVertex",v=`#ifdef USE_VERTEX_PULLING
|
|
897
900
|
let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
|
|
898
901
|
#ifdef NORMAL
|
|
899
902
|
normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
|
|
@@ -947,7 +950,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
|
|
|
947
950
|
#endif
|
|
948
951
|
#endif
|
|
949
952
|
#endif
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950
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],
|
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953
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],39775);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
|
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954
|
vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
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955
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#endif
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#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
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@@ -986,7 +989,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
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vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
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#endif
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#endif
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989
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],
|
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992
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],21515);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
|
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#if !defined(UV{X})
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var uv{X}: vec2f=vec2f(0.,0.);
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#elif defined(USE_VERTEX_PULLING)
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@@ -996,7 +999,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
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#endif
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vertexOutputs.vMainUV{X}=uv{X};
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#endif
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999
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],
|
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1002
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],63639);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
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1000
1003
|
if (uniforms.v_INFONAME_==0.)
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{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
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#ifdef UV2
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@@ -1020,7 +1023,7 @@ else if (uniforms.v_INFONAME_==5.)
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{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
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1024
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#endif
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1022
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#endif
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],
|
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1026
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],50936);let x="shadowsVertex",N=`#ifdef SHADOWS
|
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1024
1027
|
#if defined(SHADOWCSM{X})
|
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1025
1028
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#ifdef SCENE_UBO
|
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1026
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vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
|
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@@ -1068,24 +1071,21 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
|
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#endif
|
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1069
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#endif
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|
#endif
|
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1071
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],
|
|
1072
|
-
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
|
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1073
|
-
#endif
|
|
1074
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["logDepthVertexWGSL",0,{name:T,shader:A}],11442)},19180,e=>{"use strict";var t=e.i(37875);e.i(84327),e.i(2586);let r="openpbrUboDeclaration",i=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
|
|
1074
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],67196)},66359,e=>{"use strict";var t=e.i(47150);e.i(97793),e.i(36113);let r="openpbrUboDeclaration",i=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
|
|
1075
1075
|
#define ADDITIONAL_UBO_DECLARATION
|
|
1076
1076
|
#include<sceneUboDeclaration>
|
|
1077
1077
|
#include<meshUboDeclaration>
|
|
1078
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},
|
|
1078
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},56128,e=>{"use strict";var t=e.i(47150),r=e.i(97793),i=e.i(36113),n=e.i(66359),a=e.i(26579),f=e.i(47569),o=e.i(55880),s=e.i(88887),d=e.i(57568),c=e.i(21550),l=e.i(11),u=e.i(44295),v=e.i(27283),m=e.i(54058);let p="openpbrNormalMapVertexDeclaration",E=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
1079
1079
|
#if defined(TANGENT) && defined(NORMAL)
|
|
1080
1080
|
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
1081
1081
|
#endif
|
|
1082
1082
|
#endif
|
|
1083
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(
|
|
1083
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(63593),I=e.i(53318),S=e.i(15363),x=e.i(92459),N=e.i(22253),T=e.i(73317),A=e.i(30408),R=e.i(39775),h=e.i(61408),V=e.i(34609),O=e.i(58890),M=e.i(92928),L=e.i(67125),g=e.i(21515),F=e.i(63639),U=e.i(50936);let C="openpbrNormalMapVertex",G=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
1084
1084
|
#if defined(TANGENT) && defined(NORMAL)
|
|
1085
1085
|
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
|
|
1086
1086
|
#endif
|
|
1087
1087
|
#endif
|
|
1088
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(
|
|
1088
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(4534),P=e.i(80849),b=e.i(67196),y=e.i(4825),W=e.i(52362);let X="openpbrVertexShader",z=`#define OPENPBR_VERTEX_SHADER
|
|
1089
1089
|
#include<openpbrUboDeclaration>
|
|
1090
1090
|
#define CUSTOM_VERTEX_BEGIN
|
|
1091
1091
|
#ifndef USE_VERTEX_PULLING
|
|
@@ -1325,4 +1325,4 @@ vertexOutputs.vMainUV2=uv2Updated;
|
|
|
1325
1325
|
#include<vertexColorMixing>
|
|
1326
1326
|
#include<logDepthVertex>
|
|
1327
1327
|
#define CUSTOM_VERTEX_MAIN_END
|
|
1328
|
-
}`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,
|
|
1328
|
+
}`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,c.bakedVertexAnimationDeclarationWGSL,l.instancesDeclarationWGSL,u.prePassVertexDeclarationWGSL,v.samplerVertexDeclarationWGSL,m.harmonicsFunctionsWGSL,{name:p,shader:E},_.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,S.lightVxUboDeclarationWGSL,x.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,T.logDepthDeclarationWGSL,A.vertexPullingDeclarationWGSL,R.vertexPullingVertexWGSL,h.morphTargetsVertexGlobalWGSL,V.morphTargetsVertexWGSL,O.instancesVertexWGSL,M.bonesVertexWGSL,L.bakedVertexAnimationWGSL,g.prePassVertexWGSL,F.uvVariableDeclarationWGSL,U.samplerVertexImplementationWGSL,{name:C,shader:G},D.clipPlaneVertexWGSL,P.fogVertexWGSL,b.shadowsVertexWGSL,y.vertexColorMixingWGSL,W.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrVertexShaderWGSL",0,{name:X,shader:z}],56128)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,47150,e=>{"use strict";class t{static GetShadersRepository(e=0){return 0===e?t.ShadersRepository:t.ShadersRepositoryWGSL}static GetShadersStore(e=0){return 0===e?t.ShadersStore:t.ShadersStoreWGSL}static GetIncludesShadersStore(e=0){return 0===e?t.IncludesShadersStore:t.IncludesShadersStoreWGSL}}t.ShadersRepository="src/Shaders/",t.ShadersStore={},t.IncludesShadersStore={},t.ShadersRepositoryWGSL="src/ShadersWGSL/",t.ShadersStoreWGSL={},t.IncludesShadersStoreWGSL={},e.s(["ShaderStore",0,t])},3524,69680,e=>{"use strict";var t=e.i(41041),s=e.i(3864);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new s.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let s=0;s<e.length;s++){let r=e[s];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let s=this._scene.activeCamera;return!!s&&!!(t=t||this._getActivePostProcesses(s._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(s,e,null!=t),!0)}directRender(e,t=null,s=!1,r=0,i=0,a=!1,n=e.length){let h=this._scene.getEngine();for(let o=0;o<n;o++){o<e.length-1?e[o+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?h.bindFramebuffer(t,r,void 0,void 0,s,i):a||h.restoreDefaultFramebuffer(),h._debugInsertMarker?.(`post process ${e[o].name} output`));let n=e[o],l=n.apply();l&&(n.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),h.bindBuffers(this._vertexBuffers,this._indexBuffer,l),h.drawElementsType(0,0,6),n.onAfterRenderObservable.notifyObservers(l))}h.setDepthBuffer(!0),h.setDepthWrite(!0)}_finalizeFrame(e,t,s,r,i=!1){let a=this._scene.activeCamera;if(!a||(this.onBeforeRenderObservable.notifyObservers(this),0===(r=r||this._getActivePostProcesses(a._postProcesses)).length||!this._scene.postProcessesEnabled))return;let n=this._scene.getEngine();for(let h=0,o=r.length;h<o;h++){let l=r[h];if(h<o-1?l._outputTexture=r[h+1].activate(a,t?.texture):(t?(n.bindFramebuffer(t,s,void 0,void 0,i),l._outputTexture=t):(n.restoreDefaultFramebuffer(),l._outputTexture=null),n._debugInsertMarker?.(`post process ${r[h].name} output`)),e)break;let c=l.apply();c&&(l.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),n.bindBuffers(this._vertexBuffers,this._indexBuffer,c),n.drawElementsType(0,0,6),l.onAfterRenderObservable.notifyObservers(c))}n.setDepthBuffer(!0),n.setDepthWrite(!0),n.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],3524);var r=e.i(32451),i=e.i(69400);class a{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=a.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=a.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=a.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,s=null,i=null,a=null){this.index=e,this._opaqueSubMeshes=new r.SmartArray(256),this._transparentSubMeshes=new r.SmartArray(256),this._alphaTestSubMeshes=new r.SmartArray(256),this._depthOnlySubMeshes=new r.SmartArray(256),this._particleSystems=new r.SmartArray(256),this._spriteManagers=new r.SmartArray(256),this._empty=!0,this._edgesRenderers=new r.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=s,this.alphaTestSortCompareFn=i,this.transparentSortCompareFn=a}render(e,t,s,r,i=!0,a=!0,n=!0,h=!0,o){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let l=this._scene.getEngine();i&&0!==this._depthOnlySubMeshes.length&&(l.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),l.setColorWrite(!0)),a&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),n&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let c=l.getStencilBuffer();if(l.setStencilBuffer(!1),t&&this._renderSprites(),s&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),h&&(o||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(l.setStencilBuffer(c),o)o(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);l.setAlphaMode(0)}if(l.setStencilBuffer(!1),a&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();l.setAlphaMode(0)}l.setStencilBuffer(c)}_renderOpaqueSorted(e){a._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){a._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){a._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,s,r,n){let h,o=0,l=s?s.globalPosition:a._ZeroVector;if(r)for(;o<e.length;o++)(h=e.data[o])._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=i.Vector3.Distance(h.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let u=c[0].getMesh().getScene();for(o=0;o<c.length;o++)if(h=c[o],!u._activeMeshesFrozenButKeepClipping||h.isInFrustum(u._frustumPlanes)){if(r){let e=h.getMaterial();if(e&&e.needDepthPrePass&&!n){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),h.render(!1),t.setColorWrite(!0)}}h.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:a.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let s=e.getMesh(),r=t.getMesh();return s.material&&r.material?s.material.uniqueId-r.material.uniqueId:s.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),void 0===s&&(s=e.getMaterial()),null!=s&&(s.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):s.needAlphaTestingForMesh(t)?(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let s=0;s<this._particleSystems.length;s++){let r=this._particleSystems.data[s];if(0===(t&&t.layerMask&r.layerMask))continue;let i=r.emitter;i.position&&e&&-1===e.indexOf(i)||this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let s=this._spriteManagers.data[t];0!==(e&&e.layerMask&s.layerMask)&&s.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}a._ZeroVector=i.Vector3.Zero();class n{}class h{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new n,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,s,r,i=!0,a=!0,n=!0,o=!0,l){let c=this._renderingGroupInfo;if(c.scene=this._scene,c.camera=this._scene.activeCamera,c.renderingManager=this,this._scene.spriteManagers&&r)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let u=h.MIN_RENDERINGGROUPS;u<h.MAX_RENDERINGGROUPS;u++){this._depthStencilBufferAlreadyCleaned=u===h.MIN_RENDERINGGROUPS;let p=this._renderingGroups[u];if(!p||p._empty)continue;let d=1<<u;if(c.renderingGroupId=u,this._scene.onBeforeRenderingGroupObservable.notifyObservers(c,d),h.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(u):this._autoClearDepthStencil[u];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(u);for(let h of(p.render(e,r,s,t,i,a,n,o,l),this._scene._afterRenderingGroupDrawStage))h.action(u);this._scene.onAfterRenderingGroupObservable.notifyObservers(c,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new a(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,s))}setRenderingOrder(e,t=null,s=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=s,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,s=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:s,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}h.MAX_RENDERINGGROUPS=4,h.MIN_RENDERINGGROUPS=0,h.AUTOCLEAR=!0,e.s(["RenderingManager",0,h],69680)},11267,e=>{"use strict";var t=e.i(87627);class s{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=s.Enabled,this._lastSecValueCount++}addCount(e,t){s.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){s.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!s.Enabled)return;e&&this.fetchNewFrame();let r=t.PrecisionDate.Now;this._current=r-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}s.Enabled=!0,e.s(["PerfCounter",0,s])},57660,e=>{"use strict";var t=e.i(96042);class s{static GetPlanes(e){let r=[];for(let e=0;e<6;e++)r.push(new t.Plane(0,0,0,0));return s.GetPlanesToRef(e,r),r}static GetNearPlaneToRef(e,t){let 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IsPointInFrustum(e,t){for(let s=0;s<6;s++)if(0>t[s].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,s])},92247,e=>{"use strict";var t=e.i(69400),s=e.i(41041);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,r=!0){let i;if(!this.pickedMesh||r&&!this.pickedMesh.isVerticesDataPresent(s.VertexBuffer.NormalKind))return null;let a=this.pickedMesh.getIndices();a?.length===0&&(a=null);let n=t.TmpVectors.Vector3[0],h=t.TmpVectors.Vector3[1],o=t.TmpVectors.Vector3[2];if(r){let e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),r=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),l=l.scale(this.bv),c=c.scale(1-this.bu-this.bv),i=new t.Vector3(r.x+l.x+c.x,r.y+l.y+c.y,r.z+l.z+c.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),r=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),u=r.subtract(l),p=c.subtract(l);i=t.Vector3.Cross(u,p)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let r=e._thinInstanceDataStorage.matrixData,i=this.thinInstanceIndex<<4;if(r&&r.length>i){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(r,i,e),t.Vector3.TransformNormalToRef(s,e,s)}}let r=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(r),(r=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(t.TmpVectors.Matrix[1]),r=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,r,s)};if(e&&l(this.pickedMesh,i),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(i);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&i.negateInPlace()}return i.normalize(),i}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let a=t.Vector2.FromArray(i,2*r[3*this.faceId]),n=t.Vector2.FromArray(i,2*r[3*this.faceId+1]),h=t.Vector2.FromArray(i,2*r[3*this.faceId+2]);return a=a.scale(this.bu),n=n.scale(this.bv),h=h.scale(1-this.bu-this.bv),new t.Vector2(a.x+n.x+h.x,a.y+n.y+h.y)}}])},84964,e=>{"use strict";var t=e.i(69400);class s{}s.POINTERDOWN=1,s.POINTERUP=2,s.POINTERMOVE=4,s.POINTERWHEEL=8,s.POINTERPICK=16,s.POINTERTAP=32,s.POINTERDOUBLETAP=64;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,s,"PointerInfo",0,class extends r{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,s,r=null){super(e,t),this._pickInfo=s,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends r{constructor(e,s,r,i){super(e,s),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(r,i)}}])},71092,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,s,"KeyboardInfoPre",0,class extends s{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},4021,e=>{"use strict";var t,s;(s=t||(t={}))[s.PointerMove=0]="PointerMove",s[s.PointerDown=1]="PointerDown",s[s.PointerUp=2]="PointerUp";class r{}r.DOM_DELTA_PIXEL=0,r.DOM_DELTA_LINE=1,r.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,r])},34769,e=>{"use strict";var t=e.i(66460);(0,t.RegisterScene)(),e.s([],77755),e.i(77755),e.s(["RegisterScene",()=>t.RegisterScene,"Scene",()=>t.Scene,"ScenePerformancePriority",()=>t.ScenePerformancePriority],34769)}]);
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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,69133,e=>{"use strict";var t=e.i(3864),r=e.i(69400),s=e.i(20363),i=e.i(3524),n=e.i(44265),a=e.i(93661),h=e.i(16347),o=e.i(96333),d=e.i(69680),c=e.i(30672),l=e.i(44816),_=e.i(32451),g=e.i(60420);class u{get renderList(){return this._renderList}set renderList(e){this._renderList!==e&&(this._unObserveRenderList&&(this._unObserveRenderList(),this._unObserveRenderList=null),e&&(this._unObserveRenderList=(0,c._ObserveArray)(e,this._renderListHasChanged)),this._renderList=e)}get disableImageProcessing(){return this._disableImageProcessing}set disableImageProcessing(e){e!==this._disableImageProcessing&&(this._disableImageProcessing=e,this._scene.markAllMaterialsAsDirty(64))}get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e,this._renderingManager.disableDepthPrePass=e}get name(){return this._name}set name(e){if(this._name!==e){if(this._name=e,this._sceneUBOs)for(let e=0;e<this._sceneUBOs.length;++e)this._sceneUBOs[e].name=`Scene ubo #${e} for ${this.name}`;if(this._scene)for(let e=0;e<this._renderPassIds.length;++e){let t=this._renderPassIds[e];this._engine._renderPassNames[t]=`${this._name}#${e}`}}}get renderPassIds(){return this._renderPassIds}get currentRefreshId(){return this._currentRefreshId}getActiveMeshes(){return this._activeMeshes}setMaterialForRendering(e,t){let r;r=Array.isArray(e)?e:[e];for(let e=0;e<r.length;++e)for(let s=0;s<this.options.numPasses;++s){let i=r[e];r[e].isAnInstance&&(i=r[e].sourceMesh),i.setMaterialForRenderPass(this._renderPassIds[s],void 0!==t?Array.isArray(t)?t[s]:t:void 0)}}_freezeActiveMeshes(e){this._freezeActiveMeshesCancel=(0,l._RetryWithInterval)(()=>this._checkReadiness(),()=>{if(this._freezeActiveMeshesCancel=null,e)for(let e=0;e<this._activeMeshes.length;e++)this._activeMeshes.data[e]._freeze();this._prepareRenderingManager(0,!0),this._isFrozen=!0},(e,t)=>{this._freezeActiveMeshesCancel=null,t?(h.Logger.Error("ObjectRenderer: Timeout while waiting for the renderer to be ready."),e&&h.Logger.Error(e)):(h.Logger.Error("ObjectRenderer: An unexpected error occurred while waiting for the renderer to be ready."),e&&(h.Logger.Error(e),e.stack&&h.Logger.Error(e.stack)))})}_unfreezeActiveMeshes(){this._freezeActiveMeshesCancel?.(),this._freezeActiveMeshesCancel=null;for(let e=0;e<this._activeMeshes.length;e++)this._activeMeshes.data[e]._unFreeze();this._isFrozen=!1}constructor(e,r,s){this._unObserveRenderList=null,this._renderListHasChanged=(e,t)=>{let r=this._renderList?this._renderList.length:0;if(0===t&&r>0||0===r)for(let e of this._scene.meshes)e._markSubMeshesAsLightDirty()},this.particleSystemList=null,this.getCustomRenderList=null,this.renderMeshes=!0,this.renderDepthOnlyMeshes=!0,this.renderOpaqueMeshes=!0,this.renderAlphaTestMeshes=!0,this.renderTransparentMeshes=!0,this.renderParticles=!0,this.renderSprites=!1,this.forceLayerMaskCheck=!1,this.enableBoundingBoxRendering=!1,this.enableOutlineRendering=!0,this._disableImageProcessing=!1,this.dontSetTransformationMatrix=!1,this._disableDepthPrePass=!1,this.onBeforeRenderObservable=new t.Observable,this.onAfterRenderObservable=new t.Observable,this.onBeforeRenderingManagerRenderObservable=new t.Observable,this.onAfterRenderingManagerRenderObservable=new t.Observable,this.onInitRenderingObservable=new t.Observable,this.onFinishRenderingObservable=new t.Observable,this.onFastPathRenderObservable=new t.Observable,this._currentRefreshId=-1,this._refreshRate=1,this._currentApplyByPostProcessSetting=!1,this._activeMeshes=new _.SmartArray(256),this._activeBoundingBoxes=new _.SmartArray(32),this._currentFrameId=-1,this._currentSceneUBOIndex=0,this._isFrozen=!1,this._freezeActiveMeshesCancel=null,this._currentSceneCamera=null,this.name=e,this._scene=r,this._engine=this._scene.getEngine(),this._useUBO=this._engine.supportsUniformBuffers,this.renderList=[],this._renderPassIds=[],this.options={numPasses:1,doNotChangeAspectRatio:!0,enableClusteredLights:!1,...s},this._createRenderPassId(),this.renderPassId=this._renderPassIds[0],this._renderingManager=new d.RenderingManager(r),this._renderingManager._useSceneAutoClearSetup=!0,this.options.enableClusteredLights&&this.onInitRenderingObservable.add(()=>{for(let e of this._scene.lights)e.getTypeID()===g.LightConstants.LIGHTTYPEID_CLUSTERED_CONTAINER&&e.isSupported&&e._updateBatches(this.activeCamera).render()}),this._scene.addObjectRenderer(this)}_releaseRenderPassId(){for(let e=0;e<this.options.numPasses;++e)this._engine.releaseRenderPassId(this._renderPassIds[e]);this._renderPassIds.length=0}_createRenderPassId(){this._releaseRenderPassId();for(let e=0;e<this.options.numPasses;++e)this._renderPassIds[e]=this._engine.createRenderPassId(`${this.name}#${e}`)}_createSceneUBO(e,t){let r=this._scene.getEngine(),s=new o.UniformBuffer(r,void 0,t,e,void 0,!1);return s.addUniform("viewProjection",16),t&&s.addUniform("viewProjectionR",16),s.addUniform("view",16),s.addUniform("projection",16),s.addUniform("vEyePosition",4),s.addUniform("inverseProjection",16),s}_getSceneUBO(){this._currentFrameId!==this._engine.frameId&&(this._currentSceneUBOIndex=0,this._currentFrameId=this._engine.frameId),this._sceneUBOs||(this._sceneUBOs=[],this._sceneUBOIsMultiview=[]);let e=this._engine._currentRenderTarget,t=!!(e&&e.texture?.isMultiview)||!!this._scene._multiviewSceneUboIsActive;if(this._currentSceneUBOIndex>=this._sceneUBOs.length){let e=this._sceneUBOs.length;this._sceneUBOs.push(this._createSceneUBO(`Scene ubo #${e} for ${this.name}`,t)),this._sceneUBOIsMultiview.push(t)}else this._sceneUBOIsMultiview[this._currentSceneUBOIndex]!==t&&(this._sceneUBOs[this._currentSceneUBOIndex].dispose(),this._sceneUBOs[this._currentSceneUBOIndex]=this._createSceneUBO(`Scene ubo #${this._currentSceneUBOIndex} for ${this.name}`,t),this._sceneUBOIsMultiview[this._currentSceneUBOIndex]=t);let r=this._sceneUBOs[this._currentSceneUBOIndex++];return r.unbindEffect(),r}resetRefreshCounter(){this._currentRefreshId=-1}get refreshRate(){return this._refreshRate}set refreshRate(e){this._refreshRate=e,this.resetRefreshCounter()}shouldRender(){return!!this._engine.snapshotRendering||(-1===this._currentRefreshId||this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1))}isReadyForRendering(e,t){this.prepareRenderList(),this.initRender(e,t);let r=this._checkReadiness();return this.finishRender(),r}prepareRenderList(){let e=this._scene;if(this._waitingRenderList){if(!this.renderListPredicate){this.renderList=[];for(let t=0;t<this._waitingRenderList.length;t++){let r=this._waitingRenderList[t],s=e.getMeshById(r);s&&this.renderList.push(s)}}this._waitingRenderList=void 0}if(this.renderListPredicate){this.renderList?this.renderList.length=0:this.renderList=[];let e=this._scene.meshes;for(let t=0;t<e.length;t++){let r=e[t];this.renderListPredicate(r)&&this.renderList.push(r)}}this._currentApplyByPostProcessSetting=this._scene.imageProcessingConfiguration.applyByPostProcess,this._disableImageProcessing&&(this._scene.imageProcessingConfiguration._applyByPostProcess=this._disableImageProcessing)}initRender(e,t){let r=this.activeCamera??this._scene.activeCamera;this._currentSceneCamera=this._scene.activeCamera,this._useUBO&&(this._currentSceneUBO=this._scene.getSceneUniformBuffer(),this._currentSceneUBO.unbindEffect(),this._scene.setSceneUniformBuffer(this._getSceneUBO())),this.onInitRenderingObservable.notifyObservers(this),r&&(this.dontSetTransformationMatrix||this._scene.setTransformMatrix(r.getViewMatrix(),r.getProjectionMatrix(!0)),this._scene._activeCamera=r,this._engine.setViewport(r.rigParent?r.rigParent.viewport:r.viewport,e,t)),this._useUBO&&this._scene.finalizeSceneUbo(),this._defaultRenderListPrepared=!1}finishRender(){let e=this._scene;this._useUBO&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),this._disableImageProcessing&&(e.imageProcessingConfiguration._applyByPostProcess=this._currentApplyByPostProcessSetting),e._activeCamera=this._currentSceneCamera,this._currentSceneCamera&&(this.activeCamera&&this.activeCamera!==e.activeCamera&&e.setTransformMatrix(this._currentSceneCamera.getViewMatrix(),this._currentSceneCamera.getProjectionMatrix(!0)),this._engine.setViewport(this._currentSceneCamera.viewport)),e.resetCachedMaterial(),this.onFinishRenderingObservable.notifyObservers(this)}render(e=0,t=!1){let r=this._engine.currentRenderPassId;if(this._engine.currentRenderPassId=this._renderPassIds[e],this.onBeforeRenderObservable.notifyObservers(e),this._engine.snapshotRendering&&1===this._engine.snapshotRenderingMode)this.onFastPathRenderObservable.notifyObservers(e);else{let t=this._prepareRenderingManager(e),r=this._scene.getOutlineRenderer?.(),s=r?.enabled;r&&(r.enabled=this.enableOutlineRendering),this.onBeforeRenderingManagerRenderObservable.notifyObservers(e),this._renderingManager.render(this.customRenderFunction,t,this.renderParticles,this.renderSprites,this.renderDepthOnlyMeshes,this.renderOpaqueMeshes,this.renderAlphaTestMeshes,this.renderTransparentMeshes,this.customRenderTransparentSubMeshes),this.onAfterRenderingManagerRenderObservable.notifyObservers(e),r&&(r.enabled=s)}t||this.onAfterRenderObservable.notifyObservers(e),this._engine.currentRenderPassId=r}_checkReadiness(){let e=this._scene,t=this._engine.currentRenderPassId,r=!0;e.getViewMatrix()||e.updateTransformMatrix();let s=this.options.numPasses;for(let t=0;t<s&&r;t++){let i=this.renderList?this.renderList:e.frameGraph?e.meshes:e.getActiveMeshes().data,n=this.renderList||e.frameGraph?i.length:e.getActiveMeshes().length;this._engine.currentRenderPassId=this._renderPassIds[t],this.onBeforeRenderObservable.notifyObservers(t);let a=null,h=n;this.getCustomRenderList&&(a=this.getCustomRenderList(t,i,n))&&(h=a.length),a||(a=i),this.options.doNotChangeAspectRatio||e.updateTransformMatrix(!0);for(let e=0;e<h&&r;++e){let t=a[e];if(t.isEnabled()&&!t.isBlocked&&t.isVisible&&t.subMeshes){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(t,this.refreshRate,!0)){r=!1;continue}}else if(!t.isReady(!0)){r=!1;continue}}}this.onAfterRenderObservable.notifyObservers(t),s>1&&(e.incrementRenderId(),e.resetCachedMaterial())}for(let t of this.particleSystemList||e.particleSystems)t.isReady()||(r=!1);return this._engine.currentRenderPassId=t,r}_prepareRenderingManager(e=0,t=!1){let r,s,i=this._scene,n=null,a=this.renderList?this.renderList:i.frameGraph?i.meshes:i.getActiveMeshes().data,h=this.renderList||i.frameGraph?a.length:i.getActiveMeshes().length;if(this.getCustomRenderList&&(n=this.getCustomRenderList(e,a,h)),n)r=n.length,s=this.forceLayerMaskCheck;else{if(this._defaultRenderListPrepared&&!t&&!this._engine.isWebGPU)return a;this._defaultRenderListPrepared=!0,n=a,r=h,s=!this.renderList||this.forceLayerMaskCheck}let o=i.activeCamera,d=this.cameraForLOD??o,c=i.getBoundingBoxRenderer?.();if(i._activeMeshesFrozen&&this._isFrozen){if(this._renderingManager.resetSprites(),this.enableBoundingBoxRendering&&c){c.reset();for(let e=0;e<this._activeBoundingBoxes.length;e++){let t=this._activeBoundingBoxes.data[e];c.renderList.push(t)}}return n}if(this._renderingManager.reset(),this._activeMeshes.reset(),this._activeBoundingBoxes.reset(),c&&c.reset(),this.renderMeshes){let e=i.getRenderId(),t=i.getFrameId();for(let a=0;a<r;a++){let r=n[a];if(r&&!r.isBlocked){let n,a;if(this.customIsReadyFunction){if(!this.customIsReadyFunction(r,this.refreshRate,!1)){this.resetRefreshCounter();continue}}else if(!r.isReady(0===this.refreshRate)){this.resetRefreshCounter();continue}if(d){let e=r._internalAbstractMeshDataInfo._currentLOD.get(d);e&&e[1]===t?n=e[0]:(n=i.customLODSelector?i.customLODSelector(r,d):r.getLOD(d),e?(e[0]=n,e[1]=t):r._internalAbstractMeshDataInfo._currentLOD.set(d,[n,t]))}else n=r;if(!n)continue;if(n!==r&&0!==n.billboardMode&&n.computeWorldMatrix(),n._preActivateForIntermediateRendering(e),a=!!s&&!!o&&(r.layerMask&o.layerMask)==0,r.isEnabled()&&r.isVisible&&r.subMeshes&&!a){if(this._activeMeshes.push(r),n._internalAbstractMeshDataInfo._wasActiveLastFrame=!0,n!==r&&n._activate(e,!0),this.enableBoundingBoxRendering&&c&&c._preActiveMesh(r),r._activate(e,!0)&&r.subMeshes.length){r.isAnInstance?r._internalAbstractMeshDataInfo._actAsRegularMesh&&(n=r):n._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!1,n._internalAbstractMeshDataInfo._isActiveIntermediate=!0,i._prepareSkeleton(n);for(let e=0;e<n.subMeshes.length;e++){let t=n.subMeshes[e];this.enableBoundingBoxRendering&&c&&c._evaluateSubMesh(r,t),this._renderingManager.dispatch(t,n)}}r._postActivate()}}}}if(this.enableBoundingBoxRendering&&c&&t)for(let e=0;e<c.renderList.length;e++){let t=c.renderList.data[e];this._activeBoundingBoxes.push(t)}if(this._scene.particlesEnabled&&this.renderParticles){this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);let e=this.particleSystemList||i.particleSystems;for(let t=0;t<e.length;t++){let r=e[t],s=r.emitter;r.isStarted()&&s&&(!s.position||s.isEnabled())&&this._renderingManager.dispatchParticles(r)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}return n}get renderingManager(){return this._renderingManager}setRenderingOrder(e,t=null,r=null,s=null){this._renderingManager.setRenderingOrder(e,t,r,s)}setRenderingAutoClearDepthStencil(e,t,r=!0,s=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,r,s),this._renderingManager._useSceneAutoClearSetup=!1}clone(){let e=new u(this.name,this._scene,this.options);return this.renderList&&(e.renderList=this.renderList.slice(0)),e}dispose(){let e=this.renderList?this.renderList:this._scene.getActiveMeshes().data,t=this.renderList?this.renderList.length:this._scene.getActiveMeshes().length;for(let r=0;r<t;r++){let t=e[r];t&&void 0!==t.getMaterialForRenderPass(this.renderPassId)&&t.setMaterialForRenderPass(this.renderPassId,void 0)}if(this.onInitRenderingObservable.clear(),this.onFinishRenderingObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderingManagerRenderObservable.clear(),this.onAfterRenderingManagerRenderObservable.clear(),this.onFastPathRenderObservable.clear(),this._releaseRenderPassId(),this.renderList=null,this._sceneUBOs)for(let e of this._sceneUBOs)e.dispose();this._sceneUBOs=void 0,this._scene.removeObjectRenderer(this)}_rebuild(){this.refreshRate===u.REFRESHRATE_RENDER_ONCE&&(this.refreshRate=u.REFRESHRATE_RENDER_ONCE)}freeRenderingGroups(){this._renderingManager&&this._renderingManager.freeRenderingGroups()}}u.REFRESHRATE_RENDER_ONCE=0,u.REFRESHRATE_RENDER_ONEVERYFRAME=1,u.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2;var R=e.i(59052),b=e.i(85050);class f extends s.Texture{get renderListPredicate(){return this._objectRenderer.renderListPredicate}set renderListPredicate(e){this._objectRenderer.renderListPredicate=e}get renderList(){return this._objectRenderer.renderList}set renderList(e){this._objectRenderer.renderList=e}get particleSystemList(){return this._objectRenderer.particleSystemList}set particleSystemList(e){this._objectRenderer.particleSystemList=e}get getCustomRenderList(){return this._objectRenderer.getCustomRenderList}set getCustomRenderList(e){this._objectRenderer.getCustomRenderList=e}get renderParticles(){return this._objectRenderer.renderParticles}set renderParticles(e){this._objectRenderer.renderParticles=e}get renderSprites(){return this._objectRenderer.renderSprites}set renderSprites(e){this._objectRenderer.renderSprites=e}get enableBoundingBoxRendering(){return this._objectRenderer.enableBoundingBoxRendering}set enableBoundingBoxRendering(e){this._objectRenderer.enableBoundingBoxRendering=e}get enableOutlineRendering(){return this._objectRenderer.enableOutlineRendering}set enableOutlineRendering(e){this._objectRenderer.enableOutlineRendering=e}get forceLayerMaskCheck(){return this._objectRenderer.forceLayerMaskCheck}set forceLayerMaskCheck(e){this._objectRenderer.forceLayerMaskCheck=e}get activeCamera(){return this._objectRenderer.activeCamera}set activeCamera(e){this._objectRenderer.activeCamera=e}get cameraForLOD(){return this._objectRenderer.cameraForLOD}set cameraForLOD(e){this._objectRenderer.cameraForLOD=e}get disableImageProcessing(){return this._objectRenderer.disableImageProcessing}set disableImageProcessing(e){this._objectRenderer.disableImageProcessing=e}get customIsReadyFunction(){return this._objectRenderer.customIsReadyFunction}set customIsReadyFunction(e){this._objectRenderer.customIsReadyFunction=e}get customRenderFunction(){return this._objectRenderer.customRenderFunction}set customRenderFunction(e){this._objectRenderer.customRenderFunction=e}get postProcesses(){return this._postProcesses}get _prePassEnabled(){return!!this._prePassRenderTarget&&this._prePassRenderTarget.enabled}set onAfterUnbind(e){this._onAfterUnbindObserver&&this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=this.onAfterUnbindObservable.add(e)}get onBeforeRenderObservable(){return this._objectRenderer.onBeforeRenderObservable}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}get onAfterRenderObservable(){return this._objectRenderer.onAfterRenderObservable}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}set onClear(e){this._onClearObserver&&this.onClearObservable.remove(this._onClearObserver),this._onClearObserver=this.onClearObservable.add(e)}get _waitingRenderList(){return this._objectRenderer._waitingRenderList}set _waitingRenderList(e){this._objectRenderer._waitingRenderList=e}get renderPassId(){return this._objectRenderer.renderPassId}get renderPassIds(){return this._objectRenderer.renderPassIds}get currentRefreshId(){return this._objectRenderer.currentRefreshId}setMaterialForRendering(e,t){this._objectRenderer.setMaterialForRendering(e,t)}get isMulti(){return this._renderTarget?.isMulti??!1}get renderTargetOptions(){return this._renderTargetOptions}get renderTarget(){return this._renderTarget}_onRatioRescale(){this._sizeRatio&&this.resize(this._initialSizeParameter)}set boundingBoxSize(e){if(this._boundingBoxSize&&this._boundingBoxSize.equals(e))return;this._boundingBoxSize=e;let t=this.getScene();t&&t.markAllMaterialsAsDirty(1)}get boundingBoxSize(){return this._boundingBoxSize}get depthStencilTexture(){return this._renderTarget?._depthStencilTexture??null}constructor(e,i,n,a=!1,o=!0,d=0,c=!1,l=s.Texture.TRILINEAR_SAMPLINGMODE,_=!0,g=!1,R=!1,b=5,f=!1,p,O,m=!1,v=!1){let P,M,T=!0,S=!1;if("object"==typeof a){const e=a;a=!!e.generateMipMaps,o=e.doNotChangeAspectRatio??!0,d=e.type??0,c=!!e.isCube,l=e.samplingMode??s.Texture.TRILINEAR_SAMPLINGMODE,_=e.generateDepthBuffer??!0,g=!!e.generateStencilBuffer,R=!!e.isMulti,b=e.format??5,f=!!e.delayAllocation,p=e.samples,O=e.creationFlags,m=!!e.noColorAttachment,v=!!e.useSRGBBuffer,P=e.colorAttachment,T=e.gammaSpace??T,M=e.existingObjectRenderer,S=!!e.enableClusteredLights}if(super(null,n,!a,void 0,l,void 0,void 0,void 0,void 0,b),this.ignoreCameraViewport=!1,this.onBeforeBindObservable=new t.Observable,this.onAfterUnbindObservable=new t.Observable,this.onClearObservable=new t.Observable,this.onResizeObservable=new t.Observable,this._cleared=!1,this.skipInitialClear=!1,this._samples=1,this._canRescale=!0,this._renderTarget=null,this._dontDisposeObjectRenderer=!1,this.boundingBoxPosition=r.Vector3.Zero(),this._disableEngineStages=!1,this._dumpToolsLoading=!1,!(n=this.getScene()))return;const L=this.getScene().getEngine();if(this._gammaSpace=T,this._coordinatesMode=s.Texture.PROJECTION_MODE,this.name=e,this.isRenderTarget=!0,this._initialSizeParameter=i,this._dontDisposeObjectRenderer=!!M,this._processSizeParameter(i),this._objectRenderer=M??new u(e,n,{numPasses:c?6:this.getRenderLayers()||1,doNotChangeAspectRatio:o,enableClusteredLights:S}),this._onBeforeRenderingManagerRenderObserver=this._objectRenderer.onBeforeRenderingManagerRenderObservable.add(()=>{let e=this._scene;if(!this._disableEngineStages)for(let t of e._beforeRenderTargetClearStage)t.action(this,this._currentFaceIndex,this._currentLayer);if(this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(L):this.skipInitialClear||L.clear(this.clearColor??e.clearColor,!0,!0,!0),this._doNotChangeAspectRatio||e.updateTransformMatrix(!0),!this._disableEngineStages)for(let t of e._beforeRenderTargetDrawStage)t.action(this,this._currentFaceIndex,this._currentLayer);L._debugPushGroup&&L._debugPushGroup(`Render to ${this.name} (face #${this._currentFaceIndex} layer #${this._currentLayer})`)}),this._onAfterRenderingManagerRenderObserver=this._objectRenderer.onAfterRenderingManagerRenderObservable.add(()=>{if(L._debugPopGroup&&L._debugPopGroup(),!this._disableEngineStages)for(let e of this._scene._afterRenderTargetDrawStage)e.action(this,this._currentFaceIndex,this._currentLayer);let e=this._texture?.generateMipMaps??!1;if(this._texture&&(this._texture.generateMipMaps=!1),this._postProcessManager?this._postProcessManager._finalizeFrame(!1,this._renderTarget??void 0,this._currentFaceIndex,this._postProcesses,this.ignoreCameraViewport):this._currentUseCameraPostProcess&&this._scene.postProcessManager._finalizeFrame(!1,this._renderTarget??void 0,this._currentFaceIndex),!this._disableEngineStages)for(let e of this._scene._afterRenderTargetPostProcessStage)e.action(this,this._currentFaceIndex,this._currentLayer);this._texture&&(this._texture.generateMipMaps=e),this._doNotChangeAspectRatio||this._scene.updateTransformMatrix(!0),this._currentDumpForDebug&&(this._dumpTools?this._dumpTools.DumpFramebuffer(this.getRenderWidth(),this.getRenderHeight(),L):h.Logger.Error("dumpTools module is still being loaded. To speed up the process import dump tools directly in your project"))}),this._onFastPathRenderObserver=this._objectRenderer.onFastPathRenderObservable.add(()=>{this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(L):this.skipInitialClear||L.clear(this.clearColor||this._scene.clearColor,!0,!0,!0)}),this._resizeObserver=L.onResizeObservable.add(()=>{}),this._generateMipMaps=!!a,this._doNotChangeAspectRatio=o,R)return;this._renderTargetOptions={generateMipMaps:a,type:d,format:this._format??void 0,samplingMode:this.samplingMode,generateDepthBuffer:_,generateStencilBuffer:g,samples:p,creationFlags:O,noColorAttachment:m,useSRGBBuffer:v,colorAttachment:P,label:this.name},this.samplingMode===s.Texture.NEAREST_SAMPLINGMODE&&(this.wrapU=s.Texture.CLAMP_ADDRESSMODE,this.wrapV=s.Texture.CLAMP_ADDRESSMODE),f||(c?(this._renderTarget=n.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions),this.coordinatesMode=s.Texture.INVCUBIC_MODE,this._textureMatrix=r.Matrix.Identity()):this._renderTarget=n.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,void 0!==p&&(this.samples=p))}createDepthStencilTexture(e=0,t=!0,r=!1,s=1,i=14,n){this._renderTarget?.createDepthStencilTexture(e,t,r,s,i,n)}_processSizeParameter(e){if(e.ratio){this._sizeRatio=e.ratio;let t=this._getEngine();this._size={width:this._bestReflectionRenderTargetDimension(t.getRenderWidth(),this._sizeRatio),height:this._bestReflectionRenderTargetDimension(t.getRenderHeight(),this._sizeRatio)}}else this._size=e}get samples(){return this._renderTarget?.samples??this._samples}set samples(e){this._renderTarget&&(this._samples=this._renderTarget.setSamples(e))}addPostProcess(e){if(!this._postProcessManager){let e=this.getScene();if(!e)return;this._postProcessManager=new i.PostProcessManager(e),this._postProcesses=[]}this._postProcesses.push(e),this._postProcesses[0].autoClear=!1}clearPostProcesses(e=!1){if(this._postProcesses){if(e)for(let e of this._postProcesses)e.dispose();this._postProcesses=[]}}removePostProcess(e){if(!this._postProcesses)return;let t=this._postProcesses.indexOf(e);-1!==t&&(this._postProcesses.splice(t,1),this._postProcesses.length>0&&(this._postProcesses[0].autoClear=!1))}resetRefreshCounter(){this._objectRenderer.resetRefreshCounter()}get refreshRate(){return this._objectRenderer.refreshRate}set refreshRate(e){this._objectRenderer.refreshRate=e}_shouldRender(){return this._objectRenderer.shouldRender()}getRenderSize(){return this.getRenderWidth()}getRenderWidth(){return this._size.width?this._size.width:this._size}getRenderHeight(){return this._size.width?this._size.height:this._size}getRenderLayers(){let e=this._size.layers;if(e)return e;let t=this._size.depth;return t||0}disableRescaling(){this._canRescale=!1}get canRescale(){return this._canRescale}scale(e){let t=Math.max(1,this.getRenderSize()*e);this.resize(t)}getReflectionTextureMatrix(){return this.isCube?this._textureMatrix:super.getReflectionTextureMatrix()}resize(e){let t=this.isCube;this._renderTarget?.dispose(),this._renderTarget=null;let r=this.getScene();r&&(this._processSizeParameter(e),t?this._renderTarget=r.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions):this._renderTarget=r.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,void 0!==this._renderTargetOptions.samples&&(this.samples=this._renderTargetOptions.samples),this.onResizeObservable.hasObservers()&&this.onResizeObservable.notifyObservers(this))}render(e=!1,t=!1){this._render(e,t)}isReadyForRendering(){this._dumpToolsLoading||(this._dumpToolsLoading=!0,e.A(60624).then(e=>this._dumpTools=e)),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight());let t=this._objectRenderer._checkReadiness();return this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),t}_render(e=!1,t=!1){let r=this.getScene();if(!r)return;void 0!==this.useCameraPostProcesses&&(e=this.useCameraPostProcesses);let s=r.getEngine();if(s._debugPushGroup&&s._debugPushGroup(`Render to ${this.name}`),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight()),(this.is2DArray||this.is3D)&&!this.isMulti)for(let s=0;s<this.getRenderLayers();s++)this._renderToTarget(0,e,t,s),r.incrementRenderId(),r.resetCachedMaterial();else if(this.isCube&&!this.isMulti)for(let s=0;s<6;s++)this._renderToTarget(s,e,t),r.incrementRenderId(),r.resetCachedMaterial();else this._renderToTarget(0,e,t);this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),s._debugPopGroup&&s._debugPopGroup()}_bestReflectionRenderTargetDimension(e,t){let r=e*t,s=(0,n.NearestPOT)(r+16384/(128+r));return Math.min((0,n.FloorPOT)(e),s)}_bindFrameBuffer(e=0,t=0){let r=this.getScene();if(!r)return;let s=r.getEngine();this._renderTarget&&s.bindFramebuffer(this._renderTarget,this.isCube?e:void 0,void 0,void 0,this.ignoreCameraViewport,0,t)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}_prepareFrame(e,t,r,s){this._postProcessManager?this._prePassEnabled||this._postProcessManager._prepareFrame(this._texture,this._postProcesses)||this._bindFrameBuffer(t,r):s&&e.postProcessManager._prepareFrame(this._texture)||this._bindFrameBuffer(t,r)}_renderToTarget(e,t,r,s=0){let i=this.getScene();if(!i)return;let n=i.getEngine();this._currentFaceIndex=e,this._currentLayer=s,this._currentUseCameraPostProcess=t,this._currentDumpForDebug=r,this._prepareFrame(i,e,s,t),this._objectRenderer.render(e+s,!0),this._unbindFrameBuffer(n,e),this._texture&&this.isCube&&5===e&&n.generateMipMapsForCubemap(this._texture,!0)}setRenderingOrder(e,t=null,r=null,s=null){this._objectRenderer.setRenderingOrder(e,t,r,s)}setRenderingAutoClearDepthStencil(e,t){this._objectRenderer.setRenderingAutoClearDepthStencil(e,t)}clone(){let e=this.getSize(),t=new f(this.name,e,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer,void 0,this._renderTargetOptions.format,void 0,this._renderTargetOptions.samples);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,this.renderList&&(t.renderList=this.renderList.slice(0)),t}serialize(){if(!this.name)return null;let e=super.serialize();if(e.renderTargetSize=this.getRenderSize(),e.renderList=[],this.renderList)for(let t=0;t<this.renderList.length;t++)e.renderList.push(this.renderList[t].id);return e}disposeFramebufferObjects(){this._renderTarget?.dispose(!0)}releaseInternalTexture(){this._renderTarget?.releaseTextures(),this._texture=null}dispose(){this.onResizeObservable.clear(),this.onClearObservable.clear(),this.onAfterUnbindObservable.clear(),this.onBeforeBindObservable.clear(),this._postProcessManager&&(this._postProcessManager.dispose(),this._postProcessManager=null),this._prePassRenderTarget&&this._prePassRenderTarget.dispose(),this._objectRenderer.onBeforeRenderingManagerRenderObservable.remove(this._onBeforeRenderingManagerRenderObserver),this._objectRenderer.onAfterRenderingManagerRenderObservable.remove(this._onAfterRenderingManagerRenderObserver),this._objectRenderer.onFastPathRenderObservable.remove(this._onFastPathRenderObserver),this._dontDisposeObjectRenderer||this._objectRenderer.dispose(),this.clearPostProcesses(!0),this._resizeObserver&&(this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null);let e=this.getScene();if(!e)return;let t=e.customRenderTargets.indexOf(this);for(let r of(t>=0&&e.customRenderTargets.splice(t,1),e.cameras))(t=r.customRenderTargets.indexOf(this))>=0&&r.customRenderTargets.splice(t,1);this._renderTarget?.dispose(),this._renderTarget=null,this._texture=null,super.dispose()}_rebuild(){this._objectRenderer._rebuild(),this._postProcessManager&&this._postProcessManager._rebuild()}freeRenderingGroups(){this._objectRenderer.freeRenderingGroups()}getViewCount(){return 1}}f.REFRESHRATE_RENDER_ONCE=u.REFRESHRATE_RENDER_ONCE,f.REFRESHRATE_RENDER_ONEVERYFRAME=u.REFRESHRATE_RENDER_ONEVERYFRAME,f.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=u.REFRESHRATE_RENDER_ONEVERYTWOFRAMES;let p=!1;Object.getOwnPropertyDescriptor(f.prototype,"noPrePassRenderer")||Object.defineProperty(f.prototype,"noPrePassRenderer",(0,b._MissingSideEffectProperty)("RenderTargetTexture","noPrePassRenderer")),e.s(["RegisterRenderTargetTexture",0,function(){p||(p=!0,(0,a.RegisterAbstractEngineTexture)(),R.Effect.prototype.setDepthStencilTexture=function(e,t){this._engine.setDepthStencilTexture(this._samplers[e],this._uniforms[e],t,e)},s.Texture._CreateRenderTargetTexture=(e,t,r,s,i)=>new f(e,t,r,s))},"RenderTargetTexture",0,f],69133)}]);
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@@ -0,0 +1 @@
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,56054,e=>{"use strict";e.s(["HEAT_GRADIENT",0,"linear-gradient(to right, rgb(178,47,38), rgb(224,123,57), rgb(244,200,75))","heatRgb",0,function(e){let t=Math.max(0,Math.min(1,e)),n=[.878,.482,.224],s=(e,t,n)=>[e[0]+(t[0]-e[0])*n,e[1]+(t[1]-e[1])*n,e[2]+(t[2]-e[2])*n];return t<.5?s([.698,.184,.149],n,t/.5):s(n,[.957,.784,.294],(t-.5)/.5)},"percentileMax",0,function(e,t=.95){if(0===e.length)return 1;let n=[...e].sort((e,t)=>e-t),s=Math.max(0,Math.min(1,t))*(n.length-1),r=Math.floor(s),i=Math.ceil(s);return Math.max(1,r===i?n[r]:n[r]+(n[i]-n[r])*(s-r))}])},18637,e=>{"use strict";var t=e.i(79047),n=e.i(56054);e.s(["HeatLegend",0,function({title:e,lowLabel:s="low",highLabel:r="high",note:i}){return(0,t.jsxs)("div",{className:"pointer-events-none absolute bottom-3 left-3 rounded-md border border-edge bg-ink/80 px-3 py-2 text-fg backdrop-blur-sm",children:[(0,t.jsx)("div",{className:"mb-1 text-xs font-medium text-fg",children:e}),(0,t.jsx)("div",{className:"h-2 w-36 rounded-sm",style:{background:n.HEAT_GRADIENT}}),(0,t.jsxs)("div",{className:"mt-1 flex w-36 justify-between text-[10px] text-fg-muted",children:[(0,t.jsx)("span",{children:s}),(0,t.jsx)("span",{children:r})]}),i?(0,t.jsx)("div",{className:"mt-1 max-w-44 text-[10px] leading-tight text-fg-muted",children:i}):null]})}])},60614,e=>{"use strict";async function t(e,t){let n=await e.scenes(t).catch(()=>[]);if(0===n.length)return[];let s=await Promise.all(n.map(t=>e.sceneRepresentation(t.scene_id).catch(()=>null))),r=new Set,i=[];for(let e of s)for(let t of e?.proxy?.meshes??[])r.has(t.name)||(r.add(t.name),i.push(t));return i}e.s(["mergeSceneProxies",0,t])},37215,e=>{"use strict";var t=e.i(79047);let n=(0,t.jsxs)(t.Fragment,{children:["Each ",(0,t.jsx)("strong",{children:"source"})," is a camera ",(0,t.jsx)("em",{children:"gaze-direction bin"})," — a cell on the sphere of where viewers were looking (grouped by azimuth/elevation). 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V=p("mesh_visibility",{mesh:t.z.string().min(1).max(256),visibleMs:t.z.number().nonnegative(),centeredMs:t.z.number().nonnegative().optional(),maxScreenFraction:t.z.number().min(0).max(1).optional(),bounds:K.optional()}),G=p("hover_dwell",{mesh:t.z.string().min(1),dwellMs:t.z.number().nonnegative(),uv:r.optional(),...R}),Y=t.z.enum(["shader","pipeline","material","other"]),q=p("compile_stall",{durationMs:t.z.number().nonnegative(),phase:Y.optional()}),J=p("resource_sample",{textureBytes:t.z.number().nonnegative().optional(),geometryBytes:t.z.number().nonnegative().optional(),triangles:t.z.number().int().nonnegative().optional(),vertices:t.z.number().int().nonnegative().optional(),jsHeapBytes:t.z.number().nonnegative().optional()}),Z=p("capability_change",{kind:t.z.enum(["graphics-backend","quality","device-recovery","tracking","feature","other"]),from:t.z.string().max(64).optional(),to:t.z.string().max(64).optional(),reason:t.z.string().max(120).optional(),durationMs:t.z.number().nonnegative().optional(),...R}),Q=p("asset_load",{name:t.z.string().max(1024),bytes:t.z.number().nonnegative().optional(),loadMs:t.z.number().nonnegative(),ttffMs:t.z.number().nonnegative().optional(),ttiMs:t.z.number().nonnegative().optional()}),X=p("scene_change",{}),ee=p("viewport_resize",{width:t.z.number().positive(),height:t.z.number().positive(),dpr:t.z.number().positive().optional()}),et=p("visibility_change",{state:t.z.enum(["visible","hidden"])}),en=p("focus_change",{focused:t.z.boolean()}),es=p("context_lost",{reason:t.z.string().max(512).optional()}),er=p("context_restored",{}),ei=p("graphics_diagnostic",{severity:t.z.enum(["info","warning","error","fatal"]),category:t.z.enum(["context-loss","validation","out-of-memory","shader-compile","device-lost","fallback"]),backend:N.optional(),message:t.z.string().max(1024).optional(),code:t.z.string().max(64).optional(),count:t.z.number().int().positive().optional(),position:n.optional()}),ea=p("runtime_error",{kind:t.z.enum(["error","unhandledrejection"]),message:t.z.string().max(1024),source:t.z.string().max(1024).optional(),lineno:t.z.number().int().nonnegative().optional(),colno:t.z.number().int().nonnegative().optional(),stack:t.z.string().max(4096).optional(),position:n.optional()}),eo=p("input_action",{action:t.z.string().min(1).max(64),code:t.z.string().min(1).max(64).optional(),button:t.z.number().int().nonnegative().optional(),pressed:t.z.boolean().optional(),...R}),em=p("xr_boundary_proximity",{position:n,durationMs:t.z.number().nonnegative()}),eu=t.z.enum(["floor","wall","table","ceiling","unknown"]),el=p("ar_placement",{mesh:t.z.string().min(1).max(256),position:n,surface:eu.optional(),attempts:t.z.number().int().positive(),timeToPlaceMs:t.z.number().nonnegative(),scale:t.z.number().positive(),final:t.z.boolean()}),ep=t.z.union([t.z.string().max(1024),t.z.number(),t.z.boolean(),t.z.null()]),ec=p("custom",{name:t.z.string().min(1).max(128),props:m(ep,64).optional()}),eh=t.z.discriminatedUnion("type",[k,S,T,j,E,I,L,C,H,D,B,V,G,q,J,Z,Q,X,ee,et,en,es,er,ei,ea,eo,em,el,ec]),eb=t.z.array(eh);async function eg(e){let t=e.fetchImpl??fetch,n=`${e.endpoint}/api/v1/sessions/${encodeURIComponent(e.sessionId)}/events`,s=await t(n,{headers:{"x-api-key":e.apiKey}});if(!s.ok)throw Error(`replay fetch failed: ${s.status}`);let r=eb.safeParse(await s.json());if(!r.success)throw Error("replay fetch returned an invalid session payload");return r.data.sort((e,t)=>e.ts-t.ts)}async function*ed(e){let t=e.fetchImpl??fetch,n=`${e.endpoint}/api/v1/sessions/${encodeURIComponent(e.sessionId)}/events`,s=await t(`${n}?format=ndjson`,{headers:{"x-api-key":e.apiKey,accept:"application/x-ndjson"}});if(!s.ok)throw Error(`replay fetch failed: ${s.status}`);if(!(s.headers.get("content-type")??"").includes("application/x-ndjson")){let e=eb.safeParse(await s.json());if(!e.success)throw Error("replay fetch returned an invalid session payload");for(let t of e.data.sort((e,t)=>e.ts-t.ts))yield t;return}if(!s.body)throw Error("replay stream returned no body");let r=0,i=()=>e.onMalformedLine?.(++r),a=s.body.getReader(),o=new TextDecoder,m="",u=function*(e){let t,n=e.trim();if(0===n.length)return;try{t=JSON.parse(n)}catch{i();return}let s=eh.safeParse(t);s.success?yield s.data:i()};for(;;){let{done:e,value:t}=await a.read();if(e)break;let n=(m+=o.decode(t,{stream:!0})).indexOf("\n");for(;n>=0;){let e=m.slice(0,n);m=m.slice(n+1),yield*u(e),n=m.indexOf("\n")}}yield*u(m)}e.s(["fetchSessionEvents",0,eg,"fetchSessionEventsStream",0,ed],19761)},85461,e=>{e.v(t=>Promise.all(["static/chunks/0n8n481szj90g.js"].map(t=>e.l(t))).then(()=>t(57092)))},78573,e=>{e.v(t=>Promise.all(["static/chunks/2w2e0pxgs-n8f.js"].map(t=>e.l(t))).then(()=>t(48939)))},47410,e=>{e.v(t=>Promise.all(["static/chunks/1_rbzw3n4fk0g.js"].map(t=>e.l(t))).then(()=>t(30215)))},70162,e=>{e.v(t=>Promise.all(["static/chunks/2exj9-0p6n9x-.js"].map(t=>e.l(t))).then(()=>t(19399)))},21269,e=>{e.v(t=>Promise.all(["static/chunks/0lqmvz6k2h_of.js"].map(t=>e.l(t))).then(()=>t(39592)))},44113,e=>{e.v(t=>Promise.all(["static/chunks/3we1khqfexh3x.js"].map(t=>e.l(t))).then(()=>t(76421)))},33015,e=>{e.v(t=>Promise.all(["static/chunks/38q0enmlg5q9o.js"].map(t=>e.l(t))).then(()=>t(55810)))},15867,e=>{e.v(t=>Promise.all(["static/chunks/08y5-irjbsiy8.js"].map(t=>e.l(t))).then(()=>t(94452)))}]);
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