@uptimizr/dashboard 0.4.5 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._head.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73272,e=>{"use strict";var t=e.i(37875);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,55880,e=>{"use strict";var t=e.i(47150);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,7 +84,10 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
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  uint2float(rstate*2447445414u));}
87
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},84327,e=>{"use strict";var t=e.i(37875);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
87
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},73317,e=>{"use strict";var t=e.i(47150);let r="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
88
+ uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
89
+ #endif
90
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthDeclarationWGSL",0,{name:r,shader:i}])},97793,e=>{"use strict";var t=e.i(47150);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
88
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  #ifdef MULTIVIEW
89
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  viewProjectionR : mat4x4<f32>,
90
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  #endif
@@ -94,16 +97,13 @@ vEyePosition : vec4<f32>,
94
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  inverseProjection : mat4x4<f32>,};
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  #define SCENE_UBO
96
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  var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},2586,30368,95676,e=>{"use strict";var t=e.i(37875);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
100
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},36113,e=>{"use strict";var t=e.i(47150);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
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  visibility : f32,};var<uniform> mesh : Mesh;
99
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  #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],2586);let n="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
103
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}])},47569,e=>{"use strict";var t=e.i(47150);let r="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
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  varying vMainUV{X}: vec2f;
102
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  #endif
103
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:n,shader:a}],30368);let f="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
104
- uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
- #endif
106
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],95676)},17978,e=>{"use strict";var t=e.i(37875);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
106
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["mainUVVaryingDeclarationWGSL",0,{name:r,shader:i}])},54058,e=>{"use strict";var t=e.i(47150);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
107
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  #ifdef SPHERICAL_HARMONICS
108
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  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
109
109
  + uniforms.vSphericalL1_1*(normal.y)
@@ -118,7 +118,7 @@ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSpherica
118
118
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
119
119
  #endif
120
120
  #endif
121
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},44068,e=>{"use strict";var t=e.i(37875);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
121
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},88887,e=>{"use strict";var t=e.i(47150);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
122
122
  #define BRDF_DIFFUSE_MODEL_EON 0
123
123
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
124
124
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -290,7 +290,7 @@ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness:
290
290
  fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
291
291
  #endif
292
292
  #endif
293
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},50641,93879,e=>{"use strict";var t=e.i(37875);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
293
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},57568,21550,11,58890,92928,67125,e=>{"use strict";var t=e.i(47150);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
294
294
  #ifndef USE_VERTEX_PULLING
295
295
  attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
296
296
  #if NUM_BONE_INFLUENCERS>4
@@ -313,7 +313,7 @@ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x
313
313
  #endif
314
314
  #endif
315
315
  #endif
316
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],50641);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
316
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],57568);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
317
317
  uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
318
318
  #ifdef INSTANCES
319
319
  attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
@@ -321,7 +321,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
321
321
  fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
322
322
  {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
323
323
  #endif
324
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],93879)},63547,e=>{"use strict";var t=e.i(37875);let r="instancesDeclaration",i=`#ifdef INSTANCES
324
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],21550);let f="instancesDeclaration",o=`#ifdef INSTANCES
325
325
  attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
326
326
  #ifdef INSTANCESCOLOR
327
327
  attribute instanceColor : vec4<f32>;
@@ -343,25 +343,7 @@ uniform world : mat4x4<f32>;
343
343
  uniform previousWorld : mat4x4<f32>;
344
344
  #endif
345
345
  #endif
346
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},63608,e=>{"use strict";var t=e.i(37875);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
347
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
348
- #endif
349
- #ifdef CLIPPLANE2
350
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
351
- #endif
352
- #ifdef CLIPPLANE3
353
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
354
- #endif
355
- #ifdef CLIPPLANE4
356
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
357
- #endif
358
- #ifdef CLIPPLANE5
359
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
360
- #endif
361
- #ifdef CLIPPLANE6
362
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
363
- #endif
364
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
346
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["instancesDeclarationWGSL",0,{name:f,shader:o}],11);let s="instancesVertex",d=`#ifdef INSTANCES
365
347
  var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
366
348
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
367
349
  var finalPreviousWorld=mat4x4<f32>(
@@ -388,7 +370,7 @@ var finalWorld=mesh.world;
388
370
  var finalPreviousWorld=uniforms.previousWorld;
389
371
  #endif
390
372
  #endif
391
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],98046);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
373
+ `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["instancesVertexWGSL",0,{name:s,shader:d}],58890);let c="bonesVertex",l=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
392
374
  #if NUM_BONE_INFLUENCERS>0
393
375
  var influence : mat4x4<f32>;
394
376
  #ifdef BONETEXTURE
@@ -441,7 +423,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
441
423
  finalWorld=finalWorld*influence;
442
424
  #endif
443
425
  #endif
444
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],99804);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
426
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["bonesVertexWGSL",0,{name:c,shader:l}],92928);let u="bakedVertexAnimation",v=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
445
427
  {
446
428
  #ifdef INSTANCES
447
429
  let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
@@ -472,35 +454,7 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
472
454
  #endif
473
455
  finalWorld=finalWorld*VATInfluence;}
474
456
  #endif
475
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],58220);let s="clipPlaneVertex",d=`#ifdef CLIPPLANE
476
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
477
- #endif
478
- #ifdef CLIPPLANE2
479
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
480
- #endif
481
- #ifdef CLIPPLANE3
482
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
483
- #endif
484
- #ifdef CLIPPLANE4
485
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
486
- #endif
487
- #ifdef CLIPPLANE5
488
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
489
- #endif
490
- #ifdef CLIPPLANE6
491
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
492
- #endif
493
- `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:d}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
494
- varying vFogDistance: vec3f;
495
- #endif
496
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let n="fogVertex",a=`#ifdef FOG
497
- #ifdef SCENE_UBO
498
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
499
- #else
500
- vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
501
- #endif
502
- #endif
503
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],52178);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
457
+ `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["bakedVertexAnimationWGSL",0,{name:u,shader:v}],67125)},4825,e=>{"use strict";var t=e.i(47150);let r="vertexColorMixing",i=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
504
458
  vertexOutputs.vColor=vec4f(1.0);
505
459
  #ifdef VERTEXCOLOR
506
460
  #ifdef VERTEXALPHA
@@ -513,7 +467,7 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
513
467
  vertexOutputs.vColor*=vertexInputs.instanceColor;
514
468
  #endif
515
469
  #endif
516
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],18101)},13407,16247,78326,9975,e=>{"use strict";var t=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
470
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["vertexColorMixingWGSL",0,{name:r,shader:i}])},92459,22253,61408,34609,e=>{"use strict";var t=e.i(47150);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
517
471
  uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
518
472
  #ifdef MORPHTARGETS_TEXTURE
519
473
  uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
@@ -525,7 +479,7 @@ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
525
479
  let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
526
480
  #endif
527
481
  #endif
528
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],13407);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
482
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],92459);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
529
483
  #ifndef MORPHTARGETS_TEXTURE
530
484
  #ifdef MORPHTARGETS_POSITION
531
485
  attribute position{X} : vec3<f32>;
@@ -549,12 +503,12 @@ attribute color{X} : vec4<f32>;
549
503
  uniform morphTargetCount: f32;
550
504
  #endif
551
505
  #endif
552
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],16247);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
506
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],22253);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
553
507
  #ifdef MORPHTARGETS_TEXTURE
554
508
  var vertexID : f32;
555
509
  #endif
556
510
  #endif
557
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],78326);let s="morphTargetsVertex",d=`#ifdef MORPHTARGETS
511
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],61408);let s="morphTargetsVertex",d=`#ifdef MORPHTARGETS
558
512
  #ifdef MORPHTARGETS_TEXTURE
559
513
  #if {X}==0
560
514
  for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
@@ -664,10 +618,59 @@ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.mo
664
618
  #endif
665
619
  #endif
666
620
  #endif
667
- `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],9975)},21601,72761,97738,30922,84532,18655,77027,1469,44880,49151,11442,e=>{"use strict";var t=e.i(37875);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
621
+ `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],34609)},63593,4534,e=>{"use strict";var t=e.i(47150);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
622
+ uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
623
+ #endif
624
+ #ifdef CLIPPLANE2
625
+ uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
626
+ #endif
627
+ #ifdef CLIPPLANE3
628
+ uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
629
+ #endif
630
+ #ifdef CLIPPLANE4
631
+ uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
632
+ #endif
633
+ #ifdef CLIPPLANE5
634
+ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
635
+ #endif
636
+ #ifdef CLIPPLANE6
637
+ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
638
+ #endif
639
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],63593);let n="clipPlaneVertex",a=`#ifdef CLIPPLANE
640
+ vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
641
+ #endif
642
+ #ifdef CLIPPLANE2
643
+ vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
644
+ #endif
645
+ #ifdef CLIPPLANE3
646
+ vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
647
+ #endif
648
+ #ifdef CLIPPLANE4
649
+ vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
650
+ #endif
651
+ #ifdef CLIPPLANE5
652
+ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
653
+ #endif
654
+ #ifdef CLIPPLANE6
655
+ vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
656
+ #endif
657
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["clipPlaneVertexWGSL",0,{name:n,shader:a}],4534)},53318,80849,e=>{"use strict";var t=e.i(47150);let r="fogVertexDeclaration",i=`#ifdef FOG
658
+ varying vFogDistance: vec3f;
659
+ #endif
660
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],53318);let n="fogVertex",a=`#ifdef FOG
661
+ #ifdef SCENE_UBO
662
+ vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
663
+ #else
664
+ vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
665
+ #endif
666
+ #endif
667
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],80849)},52362,e=>{"use strict";var t=e.i(47150);let r="logDepthVertex",i=`#ifdef LOGARITHMICDEPTH
668
+ vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
669
+ #endif
670
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthVertexWGSL",0,{name:r,shader:i}])},26579,44295,27283,15363,30408,39775,21515,63639,50936,67196,e=>{"use strict";var t=e.i(47150);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
668
671
  attribute uv{X}: vec2f;
669
672
  #endif
670
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],21601);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
673
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],26579);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
671
674
  #ifdef PREPASS_LOCAL_POSITION
672
675
  varying vPosition : vec3f;
673
676
  #endif
@@ -681,10 +684,10 @@ varying vNormViewDepth: f32;
681
684
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
682
685
  #endif
683
686
  #endif
684
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],72761);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
687
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],44295);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
685
688
  varying v_VARYINGNAME_UV: vec2f;
686
689
  #endif
687
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],97738);let s="lightVxUboDeclaration",d=`#ifdef LIGHT{X}
690
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],27283);let s="lightVxUboDeclaration",d=`#ifdef LIGHT{X}
688
691
  struct Light{X}
689
692
  {vLightData: vec4f,
690
693
  vLightDiffuse: vec4f,
@@ -715,7 +718,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
715
718
  #endif
716
719
  #endif
717
720
  #endif
718
- `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],30922);let l="vertexPullingDeclaration",c=`#ifdef USE_VERTEX_PULLING
721
+ `;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],15363);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
719
722
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
720
723
  var<storage,read> indices : array<u32>;
721
724
  #endif
@@ -893,7 +896,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
893
896
  #endif
894
897
  #endif
895
898
  #endif
896
- `;t.ShaderStore.IncludesShadersStoreWGSL[l]||(t.ShaderStore.IncludesShadersStoreWGSL[l]=c),e.s(["vertexPullingDeclarationWGSL",0,{name:l,shader:c}],84532);let u="vertexPullingVertex",v=`#ifdef USE_VERTEX_PULLING
899
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],30408);let u="vertexPullingVertex",v=`#ifdef USE_VERTEX_PULLING
897
900
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
898
901
  #ifdef NORMAL
899
902
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -947,7 +950,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
947
950
  #endif
948
951
  #endif
949
952
  #endif
950
- `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],18655);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
953
+ `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],39775);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
951
954
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
952
955
  #endif
953
956
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -986,7 +989,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
986
989
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
987
990
  #endif
988
991
  #endif
989
- `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],77027);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
992
+ `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],21515);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
990
993
  #if !defined(UV{X})
991
994
  var uv{X}: vec2f=vec2f(0.,0.);
992
995
  #elif defined(USE_VERTEX_PULLING)
@@ -996,7 +999,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
996
999
  #endif
997
1000
  vertexOutputs.vMainUV{X}=uv{X};
998
1001
  #endif
999
- `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],1469);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
1002
+ `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],63639);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
1000
1003
  if (uniforms.v_INFONAME_==0.)
1001
1004
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
1002
1005
  #ifdef UV2
@@ -1020,7 +1023,7 @@ else if (uniforms.v_INFONAME_==5.)
1020
1023
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
1021
1024
  #endif
1022
1025
  #endif
1023
- `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],44880);let x="shadowsVertex",N=`#ifdef SHADOWS
1026
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],50936);let x="shadowsVertex",N=`#ifdef SHADOWS
1024
1027
  #if defined(SHADOWCSM{X})
1025
1028
  #ifdef SCENE_UBO
1026
1029
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -1068,24 +1071,21 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
1068
1071
  #endif
1069
1072
  #endif
1070
1073
  #endif
1071
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],49151);let T="logDepthVertex",A=`#ifdef LOGARITHMICDEPTH
1072
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
1073
- #endif
1074
- `;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["logDepthVertexWGSL",0,{name:T,shader:A}],11442)},19180,e=>{"use strict";var t=e.i(37875);e.i(84327),e.i(2586);let r="openpbrUboDeclaration",i=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
1074
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],67196)},66359,e=>{"use strict";var t=e.i(47150);e.i(97793),e.i(36113);let r="openpbrUboDeclaration",i=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
1075
1075
  #define ADDITIONAL_UBO_DECLARATION
1076
1076
  #include<sceneUboDeclaration>
1077
1077
  #include<meshUboDeclaration>
1078
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},81544,e=>{"use strict";var t=e.i(37875),r=e.i(84327),i=e.i(2586),n=e.i(19180),a=e.i(21601),f=e.i(30368),o=e.i(73272),s=e.i(44068),d=e.i(50641),l=e.i(93879),c=e.i(63547),u=e.i(72761),v=e.i(97738),m=e.i(17978);let p="openpbrNormalMapVertexDeclaration",E=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
1078
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},56128,e=>{"use strict";var t=e.i(47150),r=e.i(97793),i=e.i(36113),n=e.i(66359),a=e.i(26579),f=e.i(47569),o=e.i(55880),s=e.i(88887),d=e.i(57568),c=e.i(21550),l=e.i(11),u=e.i(44295),v=e.i(27283),m=e.i(54058);let p="openpbrNormalMapVertexDeclaration",E=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
1079
1079
  #if defined(TANGENT) && defined(NORMAL)
1080
1080
  varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
1081
1081
  #endif
1082
1082
  #endif
1083
- `;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(63608),I=e.i(31160),S=e.i(30922),x=e.i(13407),N=e.i(16247),T=e.i(95676),A=e.i(84532),R=e.i(18655),h=e.i(78326),V=e.i(9975),O=e.i(98046),M=e.i(99804),L=e.i(58220),g=e.i(77027),F=e.i(1469),U=e.i(44880);let C="openpbrNormalMapVertex",G=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
1083
+ `;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(63593),I=e.i(53318),S=e.i(15363),x=e.i(92459),N=e.i(22253),T=e.i(73317),A=e.i(30408),R=e.i(39775),h=e.i(61408),V=e.i(34609),O=e.i(58890),M=e.i(92928),L=e.i(67125),g=e.i(21515),F=e.i(63639),U=e.i(50936);let C="openpbrNormalMapVertex",G=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
1084
1084
  #if defined(TANGENT) && defined(NORMAL)
1085
1085
  var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
1086
1086
  #endif
1087
1087
  #endif
1088
- `;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(4312),P=e.i(52178),b=e.i(49151),y=e.i(18101),W=e.i(11442);let X="openpbrVertexShader",z=`#define OPENPBR_VERTEX_SHADER
1088
+ `;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(4534),P=e.i(80849),b=e.i(67196),y=e.i(4825),W=e.i(52362);let X="openpbrVertexShader",z=`#define OPENPBR_VERTEX_SHADER
1089
1089
  #include<openpbrUboDeclaration>
1090
1090
  #define CUSTOM_VERTEX_BEGIN
1091
1091
  #ifndef USE_VERTEX_PULLING
@@ -1325,4 +1325,4 @@ vertexOutputs.vMainUV2=uv2Updated;
1325
1325
  #include<vertexColorMixing>
1326
1326
  #include<logDepthVertex>
1327
1327
  #define CUSTOM_VERTEX_MAIN_END
1328
- }`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,l.bakedVertexAnimationDeclarationWGSL,c.instancesDeclarationWGSL,u.prePassVertexDeclarationWGSL,v.samplerVertexDeclarationWGSL,m.harmonicsFunctionsWGSL,{name:p,shader:E},_.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,S.lightVxUboDeclarationWGSL,x.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,T.logDepthDeclarationWGSL,A.vertexPullingDeclarationWGSL,R.vertexPullingVertexWGSL,h.morphTargetsVertexGlobalWGSL,V.morphTargetsVertexWGSL,O.instancesVertexWGSL,M.bonesVertexWGSL,L.bakedVertexAnimationWGSL,g.prePassVertexWGSL,F.uvVariableDeclarationWGSL,U.samplerVertexImplementationWGSL,{name:C,shader:G},D.clipPlaneVertexWGSL,P.fogVertexWGSL,b.shadowsVertexWGSL,y.vertexColorMixingWGSL,W.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrVertexShaderWGSL",0,{name:X,shader:z}],81544)}]);
1328
+ }`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,c.bakedVertexAnimationDeclarationWGSL,l.instancesDeclarationWGSL,u.prePassVertexDeclarationWGSL,v.samplerVertexDeclarationWGSL,m.harmonicsFunctionsWGSL,{name:p,shader:E},_.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,S.lightVxUboDeclarationWGSL,x.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,T.logDepthDeclarationWGSL,A.vertexPullingDeclarationWGSL,R.vertexPullingVertexWGSL,h.morphTargetsVertexGlobalWGSL,V.morphTargetsVertexWGSL,O.instancesVertexWGSL,M.bonesVertexWGSL,L.bakedVertexAnimationWGSL,g.prePassVertexWGSL,F.uvVariableDeclarationWGSL,U.samplerVertexImplementationWGSL,{name:C,shader:G},D.clipPlaneVertexWGSL,P.fogVertexWGSL,b.shadowsVertexWGSL,y.vertexColorMixingWGSL,W.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrVertexShaderWGSL",0,{name:X,shader:z}],56128)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,47150,e=>{"use strict";class t{static GetShadersRepository(e=0){return 0===e?t.ShadersRepository:t.ShadersRepositoryWGSL}static GetShadersStore(e=0){return 0===e?t.ShadersStore:t.ShadersStoreWGSL}static GetIncludesShadersStore(e=0){return 0===e?t.IncludesShadersStore:t.IncludesShadersStoreWGSL}}t.ShadersRepository="src/Shaders/",t.ShadersStore={},t.IncludesShadersStore={},t.ShadersRepositoryWGSL="src/ShadersWGSL/",t.ShadersStoreWGSL={},t.IncludesShadersStoreWGSL={},e.s(["ShaderStore",0,t])},3524,69680,e=>{"use strict";var t=e.i(41041),s=e.i(3864);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new s.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let s=0;s<e.length;s++){let r=e[s];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let s=this._scene.activeCamera;return!!s&&!!(t=t||this._getActivePostProcesses(s._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(s,e,null!=t),!0)}directRender(e,t=null,s=!1,r=0,i=0,a=!1,n=e.length){let h=this._scene.getEngine();for(let o=0;o<n;o++){o<e.length-1?e[o+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?h.bindFramebuffer(t,r,void 0,void 0,s,i):a||h.restoreDefaultFramebuffer(),h._debugInsertMarker?.(`post process ${e[o].name} output`));let n=e[o],l=n.apply();l&&(n.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),h.bindBuffers(this._vertexBuffers,this._indexBuffer,l),h.drawElementsType(0,0,6),n.onAfterRenderObservable.notifyObservers(l))}h.setDepthBuffer(!0),h.setDepthWrite(!0)}_finalizeFrame(e,t,s,r,i=!1){let a=this._scene.activeCamera;if(!a||(this.onBeforeRenderObservable.notifyObservers(this),0===(r=r||this._getActivePostProcesses(a._postProcesses)).length||!this._scene.postProcessesEnabled))return;let n=this._scene.getEngine();for(let h=0,o=r.length;h<o;h++){let l=r[h];if(h<o-1?l._outputTexture=r[h+1].activate(a,t?.texture):(t?(n.bindFramebuffer(t,s,void 0,void 0,i),l._outputTexture=t):(n.restoreDefaultFramebuffer(),l._outputTexture=null),n._debugInsertMarker?.(`post process ${r[h].name} output`)),e)break;let c=l.apply();c&&(l.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),n.bindBuffers(this._vertexBuffers,this._indexBuffer,c),n.drawElementsType(0,0,6),l.onAfterRenderObservable.notifyObservers(c))}n.setDepthBuffer(!0),n.setDepthWrite(!0),n.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],3524);var r=e.i(32451),i=e.i(69400);class a{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=a.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=a.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=a.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,s=null,i=null,a=null){this.index=e,this._opaqueSubMeshes=new r.SmartArray(256),this._transparentSubMeshes=new r.SmartArray(256),this._alphaTestSubMeshes=new r.SmartArray(256),this._depthOnlySubMeshes=new r.SmartArray(256),this._particleSystems=new r.SmartArray(256),this._spriteManagers=new r.SmartArray(256),this._empty=!0,this._edgesRenderers=new r.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=s,this.alphaTestSortCompareFn=i,this.transparentSortCompareFn=a}render(e,t,s,r,i=!0,a=!0,n=!0,h=!0,o){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let l=this._scene.getEngine();i&&0!==this._depthOnlySubMeshes.length&&(l.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),l.setColorWrite(!0)),a&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),n&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let c=l.getStencilBuffer();if(l.setStencilBuffer(!1),t&&this._renderSprites(),s&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),h&&(o||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(l.setStencilBuffer(c),o)o(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);l.setAlphaMode(0)}if(l.setStencilBuffer(!1),a&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();l.setAlphaMode(0)}l.setStencilBuffer(c)}_renderOpaqueSorted(e){a._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){a._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){a._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,s,r,n){let h,o=0,l=s?s.globalPosition:a._ZeroVector;if(r)for(;o<e.length;o++)(h=e.data[o])._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=i.Vector3.Distance(h.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let u=c[0].getMesh().getScene();for(o=0;o<c.length;o++)if(h=c[o],!u._activeMeshesFrozenButKeepClipping||h.isInFrustum(u._frustumPlanes)){if(r){let e=h.getMaterial();if(e&&e.needDepthPrePass&&!n){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),h.render(!1),t.setColorWrite(!0)}}h.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:a.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let s=e.getMesh(),r=t.getMesh();return s.material&&r.material?s.material.uniqueId-r.material.uniqueId:s.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),void 0===s&&(s=e.getMaterial()),null!=s&&(s.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):s.needAlphaTestingForMesh(t)?(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let s=0;s<this._particleSystems.length;s++){let r=this._particleSystems.data[s];if(0===(t&&t.layerMask&r.layerMask))continue;let i=r.emitter;i.position&&e&&-1===e.indexOf(i)||this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let s=this._spriteManagers.data[t];0!==(e&&e.layerMask&s.layerMask)&&s.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}a._ZeroVector=i.Vector3.Zero();class n{}class h{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new n,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,s,r,i=!0,a=!0,n=!0,o=!0,l){let c=this._renderingGroupInfo;if(c.scene=this._scene,c.camera=this._scene.activeCamera,c.renderingManager=this,this._scene.spriteManagers&&r)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let u=h.MIN_RENDERINGGROUPS;u<h.MAX_RENDERINGGROUPS;u++){this._depthStencilBufferAlreadyCleaned=u===h.MIN_RENDERINGGROUPS;let p=this._renderingGroups[u];if(!p||p._empty)continue;let d=1<<u;if(c.renderingGroupId=u,this._scene.onBeforeRenderingGroupObservable.notifyObservers(c,d),h.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(u):this._autoClearDepthStencil[u];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(u);for(let h of(p.render(e,r,s,t,i,a,n,o,l),this._scene._afterRenderingGroupDrawStage))h.action(u);this._scene.onAfterRenderingGroupObservable.notifyObservers(c,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new a(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,s))}setRenderingOrder(e,t=null,s=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=s,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,s=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:s,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}h.MAX_RENDERINGGROUPS=4,h.MIN_RENDERINGGROUPS=0,h.AUTOCLEAR=!0,e.s(["RenderingManager",0,h],69680)},11267,e=>{"use strict";var t=e.i(87627);class s{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=s.Enabled,this._lastSecValueCount++}addCount(e,t){s.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){s.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!s.Enabled)return;e&&this.fetchNewFrame();let r=t.PrecisionDate.Now;this._current=r-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}s.Enabled=!0,e.s(["PerfCounter",0,s])},57660,e=>{"use strict";var t=e.i(96042);class s{static GetPlanes(e){let r=[];for(let e=0;e<6;e++)r.push(new t.Plane(0,0,0,0));return s.GetPlanesToRef(e,r),r}static GetNearPlaneToRef(e,t){let 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e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),r=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),l=l.scale(this.bv),c=c.scale(1-this.bu-this.bv),i=new t.Vector3(r.x+l.x+c.x,r.y+l.y+c.y,r.z+l.z+c.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),r=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],n):n.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),u=r.subtract(l),p=c.subtract(l);i=t.Vector3.Cross(u,p)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let r=e._thinInstanceDataStorage.matrixData,i=this.thinInstanceIndex<<4;if(r&&r.length>i){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(r,i,e),t.Vector3.TransformNormalToRef(s,e,s)}}let r=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(r),(r=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(t.TmpVectors.Matrix[1]),r=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,r,s)};if(e&&l(this.pickedMesh,i),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(i);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&i.negateInPlace()}return i.normalize(),i}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let a=t.Vector2.FromArray(i,2*r[3*this.faceId]),n=t.Vector2.FromArray(i,2*r[3*this.faceId+1]),h=t.Vector2.FromArray(i,2*r[3*this.faceId+2]);return a=a.scale(this.bu),n=n.scale(this.bv),h=h.scale(1-this.bu-this.bv),new t.Vector2(a.x+n.x+h.x,a.y+n.y+h.y)}}])},84964,e=>{"use strict";var t=e.i(69400);class s{}s.POINTERDOWN=1,s.POINTERUP=2,s.POINTERMOVE=4,s.POINTERWHEEL=8,s.POINTERPICK=16,s.POINTERTAP=32,s.POINTERDOUBLETAP=64;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,s,"PointerInfo",0,class extends r{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,s,r=null){super(e,t),this._pickInfo=s,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends r{constructor(e,s,r,i){super(e,s),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(r,i)}}])},71092,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,s,"KeyboardInfoPre",0,class extends s{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},4021,e=>{"use strict";var t,s;(s=t||(t={}))[s.PointerMove=0]="PointerMove",s[s.PointerDown=1]="PointerDown",s[s.PointerUp=2]="PointerUp";class r{}r.DOM_DELTA_PIXEL=0,r.DOM_DELTA_LINE=1,r.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,r])},34769,e=>{"use strict";var t=e.i(66460);(0,t.RegisterScene)(),e.s([],77755),e.i(77755),e.s(["RegisterScene",()=>t.RegisterScene,"Scene",()=>t.Scene,"ScenePerformancePriority",()=>t.ScenePerformancePriority],34769)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,69133,e=>{"use strict";var t=e.i(3864),r=e.i(69400),s=e.i(20363),i=e.i(3524),n=e.i(44265),a=e.i(93661),h=e.i(16347),o=e.i(96333),d=e.i(69680),c=e.i(30672),l=e.i(44816),_=e.i(32451),g=e.i(60420);class u{get renderList(){return this._renderList}set renderList(e){this._renderList!==e&&(this._unObserveRenderList&&(this._unObserveRenderList(),this._unObserveRenderList=null),e&&(this._unObserveRenderList=(0,c._ObserveArray)(e,this._renderListHasChanged)),this._renderList=e)}get disableImageProcessing(){return this._disableImageProcessing}set disableImageProcessing(e){e!==this._disableImageProcessing&&(this._disableImageProcessing=e,this._scene.markAllMaterialsAsDirty(64))}get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){this._disableDepthPrePass=e,this._renderingManager.disableDepthPrePass=e}get name(){return this._name}set name(e){if(this._name!==e){if(this._name=e,this._sceneUBOs)for(let e=0;e<this._sceneUBOs.length;++e)this._sceneUBOs[e].name=`Scene ubo #${e} for ${this.name}`;if(this._scene)for(let e=0;e<this._renderPassIds.length;++e){let t=this._renderPassIds[e];this._engine._renderPassNames[t]=`${this._name}#${e}`}}}get renderPassIds(){return this._renderPassIds}get currentRefreshId(){return this._currentRefreshId}getActiveMeshes(){return this._activeMeshes}setMaterialForRendering(e,t){let r;r=Array.isArray(e)?e:[e];for(let e=0;e<r.length;++e)for(let s=0;s<this.options.numPasses;++s){let i=r[e];r[e].isAnInstance&&(i=r[e].sourceMesh),i.setMaterialForRenderPass(this._renderPassIds[s],void 0!==t?Array.isArray(t)?t[s]:t:void 0)}}_freezeActiveMeshes(e){this._freezeActiveMeshesCancel=(0,l._RetryWithInterval)(()=>this._checkReadiness(),()=>{if(this._freezeActiveMeshesCancel=null,e)for(let e=0;e<this._activeMeshes.length;e++)this._activeMeshes.data[e]._freeze();this._prepareRenderingManager(0,!0),this._isFrozen=!0},(e,t)=>{this._freezeActiveMeshesCancel=null,t?(h.Logger.Error("ObjectRenderer: Timeout while waiting for the renderer to be ready."),e&&h.Logger.Error(e)):(h.Logger.Error("ObjectRenderer: An unexpected error occurred while waiting for the renderer to be ready."),e&&(h.Logger.Error(e),e.stack&&h.Logger.Error(e.stack)))})}_unfreezeActiveMeshes(){this._freezeActiveMeshesCancel?.(),this._freezeActiveMeshesCancel=null;for(let e=0;e<this._activeMeshes.length;e++)this._activeMeshes.data[e]._unFreeze();this._isFrozen=!1}constructor(e,r,s){this._unObserveRenderList=null,this._renderListHasChanged=(e,t)=>{let r=this._renderList?this._renderList.length:0;if(0===t&&r>0||0===r)for(let e of this._scene.meshes)e._markSubMeshesAsLightDirty()},this.particleSystemList=null,this.getCustomRenderList=null,this.renderMeshes=!0,this.renderDepthOnlyMeshes=!0,this.renderOpaqueMeshes=!0,this.renderAlphaTestMeshes=!0,this.renderTransparentMeshes=!0,this.renderParticles=!0,this.renderSprites=!1,this.forceLayerMaskCheck=!1,this.enableBoundingBoxRendering=!1,this.enableOutlineRendering=!0,this._disableImageProcessing=!1,this.dontSetTransformationMatrix=!1,this._disableDepthPrePass=!1,this.onBeforeRenderObservable=new t.Observable,this.onAfterRenderObservable=new t.Observable,this.onBeforeRenderingManagerRenderObservable=new t.Observable,this.onAfterRenderingManagerRenderObservable=new t.Observable,this.onInitRenderingObservable=new t.Observable,this.onFinishRenderingObservable=new t.Observable,this.onFastPathRenderObservable=new t.Observable,this._currentRefreshId=-1,this._refreshRate=1,this._currentApplyByPostProcessSetting=!1,this._activeMeshes=new _.SmartArray(256),this._activeBoundingBoxes=new _.SmartArray(32),this._currentFrameId=-1,this._currentSceneUBOIndex=0,this._isFrozen=!1,this._freezeActiveMeshesCancel=null,this._currentSceneCamera=null,this.name=e,this._scene=r,this._engine=this._scene.getEngine(),this._useUBO=this._engine.supportsUniformBuffers,this.renderList=[],this._renderPassIds=[],this.options={numPasses:1,doNotChangeAspectRatio:!0,enableClusteredLights:!1,...s},this._createRenderPassId(),this.renderPassId=this._renderPassIds[0],this._renderingManager=new d.RenderingManager(r),this._renderingManager._useSceneAutoClearSetup=!0,this.options.enableClusteredLights&&this.onInitRenderingObservable.add(()=>{for(let e of this._scene.lights)e.getTypeID()===g.LightConstants.LIGHTTYPEID_CLUSTERED_CONTAINER&&e.isSupported&&e._updateBatches(this.activeCamera).render()}),this._scene.addObjectRenderer(this)}_releaseRenderPassId(){for(let e=0;e<this.options.numPasses;++e)this._engine.releaseRenderPassId(this._renderPassIds[e]);this._renderPassIds.length=0}_createRenderPassId(){this._releaseRenderPassId();for(let e=0;e<this.options.numPasses;++e)this._renderPassIds[e]=this._engine.createRenderPassId(`${this.name}#${e}`)}_createSceneUBO(e,t){let r=this._scene.getEngine(),s=new o.UniformBuffer(r,void 0,t,e,void 0,!1);return s.addUniform("viewProjection",16),t&&s.addUniform("viewProjectionR",16),s.addUniform("view",16),s.addUniform("projection",16),s.addUniform("vEyePosition",4),s.addUniform("inverseProjection",16),s}_getSceneUBO(){this._currentFrameId!==this._engine.frameId&&(this._currentSceneUBOIndex=0,this._currentFrameId=this._engine.frameId),this._sceneUBOs||(this._sceneUBOs=[],this._sceneUBOIsMultiview=[]);let e=this._engine._currentRenderTarget,t=!!(e&&e.texture?.isMultiview)||!!this._scene._multiviewSceneUboIsActive;if(this._currentSceneUBOIndex>=this._sceneUBOs.length){let e=this._sceneUBOs.length;this._sceneUBOs.push(this._createSceneUBO(`Scene ubo #${e} for ${this.name}`,t)),this._sceneUBOIsMultiview.push(t)}else this._sceneUBOIsMultiview[this._currentSceneUBOIndex]!==t&&(this._sceneUBOs[this._currentSceneUBOIndex].dispose(),this._sceneUBOs[this._currentSceneUBOIndex]=this._createSceneUBO(`Scene ubo #${this._currentSceneUBOIndex} for ${this.name}`,t),this._sceneUBOIsMultiview[this._currentSceneUBOIndex]=t);let r=this._sceneUBOs[this._currentSceneUBOIndex++];return r.unbindEffect(),r}resetRefreshCounter(){this._currentRefreshId=-1}get refreshRate(){return this._refreshRate}set refreshRate(e){this._refreshRate=e,this.resetRefreshCounter()}shouldRender(){return!!this._engine.snapshotRendering||(-1===this._currentRefreshId||this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1))}isReadyForRendering(e,t){this.prepareRenderList(),this.initRender(e,t);let r=this._checkReadiness();return this.finishRender(),r}prepareRenderList(){let e=this._scene;if(this._waitingRenderList){if(!this.renderListPredicate){this.renderList=[];for(let t=0;t<this._waitingRenderList.length;t++){let r=this._waitingRenderList[t],s=e.getMeshById(r);s&&this.renderList.push(s)}}this._waitingRenderList=void 0}if(this.renderListPredicate){this.renderList?this.renderList.length=0:this.renderList=[];let e=this._scene.meshes;for(let t=0;t<e.length;t++){let r=e[t];this.renderListPredicate(r)&&this.renderList.push(r)}}this._currentApplyByPostProcessSetting=this._scene.imageProcessingConfiguration.applyByPostProcess,this._disableImageProcessing&&(this._scene.imageProcessingConfiguration._applyByPostProcess=this._disableImageProcessing)}initRender(e,t){let r=this.activeCamera??this._scene.activeCamera;this._currentSceneCamera=this._scene.activeCamera,this._useUBO&&(this._currentSceneUBO=this._scene.getSceneUniformBuffer(),this._currentSceneUBO.unbindEffect(),this._scene.setSceneUniformBuffer(this._getSceneUBO())),this.onInitRenderingObservable.notifyObservers(this),r&&(this.dontSetTransformationMatrix||this._scene.setTransformMatrix(r.getViewMatrix(),r.getProjectionMatrix(!0)),this._scene._activeCamera=r,this._engine.setViewport(r.rigParent?r.rigParent.viewport:r.viewport,e,t)),this._useUBO&&this._scene.finalizeSceneUbo(),this._defaultRenderListPrepared=!1}finishRender(){let e=this._scene;this._useUBO&&this._scene.setSceneUniformBuffer(this._currentSceneUBO),this._disableImageProcessing&&(e.imageProcessingConfiguration._applyByPostProcess=this._currentApplyByPostProcessSetting),e._activeCamera=this._currentSceneCamera,this._currentSceneCamera&&(this.activeCamera&&this.activeCamera!==e.activeCamera&&e.setTransformMatrix(this._currentSceneCamera.getViewMatrix(),this._currentSceneCamera.getProjectionMatrix(!0)),this._engine.setViewport(this._currentSceneCamera.viewport)),e.resetCachedMaterial(),this.onFinishRenderingObservable.notifyObservers(this)}render(e=0,t=!1){let r=this._engine.currentRenderPassId;if(this._engine.currentRenderPassId=this._renderPassIds[e],this.onBeforeRenderObservable.notifyObservers(e),this._engine.snapshotRendering&&1===this._engine.snapshotRenderingMode)this.onFastPathRenderObservable.notifyObservers(e);else{let t=this._prepareRenderingManager(e),r=this._scene.getOutlineRenderer?.(),s=r?.enabled;r&&(r.enabled=this.enableOutlineRendering),this.onBeforeRenderingManagerRenderObservable.notifyObservers(e),this._renderingManager.render(this.customRenderFunction,t,this.renderParticles,this.renderSprites,this.renderDepthOnlyMeshes,this.renderOpaqueMeshes,this.renderAlphaTestMeshes,this.renderTransparentMeshes,this.customRenderTransparentSubMeshes),this.onAfterRenderingManagerRenderObservable.notifyObservers(e),r&&(r.enabled=s)}t||this.onAfterRenderObservable.notifyObservers(e),this._engine.currentRenderPassId=r}_checkReadiness(){let e=this._scene,t=this._engine.currentRenderPassId,r=!0;e.getViewMatrix()||e.updateTransformMatrix();let s=this.options.numPasses;for(let t=0;t<s&&r;t++){let i=this.renderList?this.renderList:e.frameGraph?e.meshes:e.getActiveMeshes().data,n=this.renderList||e.frameGraph?i.length:e.getActiveMeshes().length;this._engine.currentRenderPassId=this._renderPassIds[t],this.onBeforeRenderObservable.notifyObservers(t);let a=null,h=n;this.getCustomRenderList&&(a=this.getCustomRenderList(t,i,n))&&(h=a.length),a||(a=i),this.options.doNotChangeAspectRatio||e.updateTransformMatrix(!0);for(let e=0;e<h&&r;++e){let t=a[e];if(t.isEnabled()&&!t.isBlocked&&t.isVisible&&t.subMeshes){if(this.customIsReadyFunction){if(!this.customIsReadyFunction(t,this.refreshRate,!0)){r=!1;continue}}else if(!t.isReady(!0)){r=!1;continue}}}this.onAfterRenderObservable.notifyObservers(t),s>1&&(e.incrementRenderId(),e.resetCachedMaterial())}for(let t of this.particleSystemList||e.particleSystems)t.isReady()||(r=!1);return this._engine.currentRenderPassId=t,r}_prepareRenderingManager(e=0,t=!1){let r,s,i=this._scene,n=null,a=this.renderList?this.renderList:i.frameGraph?i.meshes:i.getActiveMeshes().data,h=this.renderList||i.frameGraph?a.length:i.getActiveMeshes().length;if(this.getCustomRenderList&&(n=this.getCustomRenderList(e,a,h)),n)r=n.length,s=this.forceLayerMaskCheck;else{if(this._defaultRenderListPrepared&&!t&&!this._engine.isWebGPU)return a;this._defaultRenderListPrepared=!0,n=a,r=h,s=!this.renderList||this.forceLayerMaskCheck}let o=i.activeCamera,d=this.cameraForLOD??o,c=i.getBoundingBoxRenderer?.();if(i._activeMeshesFrozen&&this._isFrozen){if(this._renderingManager.resetSprites(),this.enableBoundingBoxRendering&&c){c.reset();for(let e=0;e<this._activeBoundingBoxes.length;e++){let t=this._activeBoundingBoxes.data[e];c.renderList.push(t)}}return n}if(this._renderingManager.reset(),this._activeMeshes.reset(),this._activeBoundingBoxes.reset(),c&&c.reset(),this.renderMeshes){let e=i.getRenderId(),t=i.getFrameId();for(let a=0;a<r;a++){let r=n[a];if(r&&!r.isBlocked){let n,a;if(this.customIsReadyFunction){if(!this.customIsReadyFunction(r,this.refreshRate,!1)){this.resetRefreshCounter();continue}}else if(!r.isReady(0===this.refreshRate)){this.resetRefreshCounter();continue}if(d){let e=r._internalAbstractMeshDataInfo._currentLOD.get(d);e&&e[1]===t?n=e[0]:(n=i.customLODSelector?i.customLODSelector(r,d):r.getLOD(d),e?(e[0]=n,e[1]=t):r._internalAbstractMeshDataInfo._currentLOD.set(d,[n,t]))}else n=r;if(!n)continue;if(n!==r&&0!==n.billboardMode&&n.computeWorldMatrix(),n._preActivateForIntermediateRendering(e),a=!!s&&!!o&&(r.layerMask&o.layerMask)==0,r.isEnabled()&&r.isVisible&&r.subMeshes&&!a){if(this._activeMeshes.push(r),n._internalAbstractMeshDataInfo._wasActiveLastFrame=!0,n!==r&&n._activate(e,!0),this.enableBoundingBoxRendering&&c&&c._preActiveMesh(r),r._activate(e,!0)&&r.subMeshes.length){r.isAnInstance?r._internalAbstractMeshDataInfo._actAsRegularMesh&&(n=r):n._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!1,n._internalAbstractMeshDataInfo._isActiveIntermediate=!0,i._prepareSkeleton(n);for(let e=0;e<n.subMeshes.length;e++){let t=n.subMeshes[e];this.enableBoundingBoxRendering&&c&&c._evaluateSubMesh(r,t),this._renderingManager.dispatch(t,n)}}r._postActivate()}}}}if(this.enableBoundingBoxRendering&&c&&t)for(let e=0;e<c.renderList.length;e++){let t=c.renderList.data[e];this._activeBoundingBoxes.push(t)}if(this._scene.particlesEnabled&&this.renderParticles){this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);let e=this.particleSystemList||i.particleSystems;for(let t=0;t<e.length;t++){let r=e[t],s=r.emitter;r.isStarted()&&s&&(!s.position||s.isEnabled())&&this._renderingManager.dispatchParticles(r)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}return n}get renderingManager(){return this._renderingManager}setRenderingOrder(e,t=null,r=null,s=null){this._renderingManager.setRenderingOrder(e,t,r,s)}setRenderingAutoClearDepthStencil(e,t,r=!0,s=!0){this._renderingManager.setRenderingAutoClearDepthStencil(e,t,r,s),this._renderingManager._useSceneAutoClearSetup=!1}clone(){let e=new u(this.name,this._scene,this.options);return this.renderList&&(e.renderList=this.renderList.slice(0)),e}dispose(){let e=this.renderList?this.renderList:this._scene.getActiveMeshes().data,t=this.renderList?this.renderList.length:this._scene.getActiveMeshes().length;for(let r=0;r<t;r++){let t=e[r];t&&void 0!==t.getMaterialForRenderPass(this.renderPassId)&&t.setMaterialForRenderPass(this.renderPassId,void 0)}if(this.onInitRenderingObservable.clear(),this.onFinishRenderingObservable.clear(),this.onBeforeRenderObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderingManagerRenderObservable.clear(),this.onAfterRenderingManagerRenderObservable.clear(),this.onFastPathRenderObservable.clear(),this._releaseRenderPassId(),this.renderList=null,this._sceneUBOs)for(let e of this._sceneUBOs)e.dispose();this._sceneUBOs=void 0,this._scene.removeObjectRenderer(this)}_rebuild(){this.refreshRate===u.REFRESHRATE_RENDER_ONCE&&(this.refreshRate=u.REFRESHRATE_RENDER_ONCE)}freeRenderingGroups(){this._renderingManager&&this._renderingManager.freeRenderingGroups()}}u.REFRESHRATE_RENDER_ONCE=0,u.REFRESHRATE_RENDER_ONEVERYFRAME=1,u.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2;var R=e.i(59052),b=e.i(85050);class f extends s.Texture{get renderListPredicate(){return this._objectRenderer.renderListPredicate}set renderListPredicate(e){this._objectRenderer.renderListPredicate=e}get renderList(){return this._objectRenderer.renderList}set renderList(e){this._objectRenderer.renderList=e}get particleSystemList(){return this._objectRenderer.particleSystemList}set particleSystemList(e){this._objectRenderer.particleSystemList=e}get getCustomRenderList(){return this._objectRenderer.getCustomRenderList}set getCustomRenderList(e){this._objectRenderer.getCustomRenderList=e}get renderParticles(){return this._objectRenderer.renderParticles}set renderParticles(e){this._objectRenderer.renderParticles=e}get renderSprites(){return this._objectRenderer.renderSprites}set renderSprites(e){this._objectRenderer.renderSprites=e}get enableBoundingBoxRendering(){return this._objectRenderer.enableBoundingBoxRendering}set enableBoundingBoxRendering(e){this._objectRenderer.enableBoundingBoxRendering=e}get enableOutlineRendering(){return this._objectRenderer.enableOutlineRendering}set enableOutlineRendering(e){this._objectRenderer.enableOutlineRendering=e}get forceLayerMaskCheck(){return this._objectRenderer.forceLayerMaskCheck}set forceLayerMaskCheck(e){this._objectRenderer.forceLayerMaskCheck=e}get activeCamera(){return this._objectRenderer.activeCamera}set activeCamera(e){this._objectRenderer.activeCamera=e}get cameraForLOD(){return this._objectRenderer.cameraForLOD}set cameraForLOD(e){this._objectRenderer.cameraForLOD=e}get disableImageProcessing(){return this._objectRenderer.disableImageProcessing}set disableImageProcessing(e){this._objectRenderer.disableImageProcessing=e}get customIsReadyFunction(){return this._objectRenderer.customIsReadyFunction}set customIsReadyFunction(e){this._objectRenderer.customIsReadyFunction=e}get customRenderFunction(){return this._objectRenderer.customRenderFunction}set customRenderFunction(e){this._objectRenderer.customRenderFunction=e}get postProcesses(){return this._postProcesses}get _prePassEnabled(){return!!this._prePassRenderTarget&&this._prePassRenderTarget.enabled}set onAfterUnbind(e){this._onAfterUnbindObserver&&this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver),this._onAfterUnbindObserver=this.onAfterUnbindObservable.add(e)}get onBeforeRenderObservable(){return this._objectRenderer.onBeforeRenderObservable}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}get onAfterRenderObservable(){return this._objectRenderer.onAfterRenderObservable}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}set onClear(e){this._onClearObserver&&this.onClearObservable.remove(this._onClearObserver),this._onClearObserver=this.onClearObservable.add(e)}get _waitingRenderList(){return this._objectRenderer._waitingRenderList}set _waitingRenderList(e){this._objectRenderer._waitingRenderList=e}get renderPassId(){return this._objectRenderer.renderPassId}get renderPassIds(){return this._objectRenderer.renderPassIds}get currentRefreshId(){return this._objectRenderer.currentRefreshId}setMaterialForRendering(e,t){this._objectRenderer.setMaterialForRendering(e,t)}get isMulti(){return this._renderTarget?.isMulti??!1}get renderTargetOptions(){return this._renderTargetOptions}get renderTarget(){return this._renderTarget}_onRatioRescale(){this._sizeRatio&&this.resize(this._initialSizeParameter)}set boundingBoxSize(e){if(this._boundingBoxSize&&this._boundingBoxSize.equals(e))return;this._boundingBoxSize=e;let t=this.getScene();t&&t.markAllMaterialsAsDirty(1)}get boundingBoxSize(){return this._boundingBoxSize}get depthStencilTexture(){return this._renderTarget?._depthStencilTexture??null}constructor(e,i,n,a=!1,o=!0,d=0,c=!1,l=s.Texture.TRILINEAR_SAMPLINGMODE,_=!0,g=!1,R=!1,b=5,f=!1,p,O,m=!1,v=!1){let P,M,T=!0,S=!1;if("object"==typeof a){const e=a;a=!!e.generateMipMaps,o=e.doNotChangeAspectRatio??!0,d=e.type??0,c=!!e.isCube,l=e.samplingMode??s.Texture.TRILINEAR_SAMPLINGMODE,_=e.generateDepthBuffer??!0,g=!!e.generateStencilBuffer,R=!!e.isMulti,b=e.format??5,f=!!e.delayAllocation,p=e.samples,O=e.creationFlags,m=!!e.noColorAttachment,v=!!e.useSRGBBuffer,P=e.colorAttachment,T=e.gammaSpace??T,M=e.existingObjectRenderer,S=!!e.enableClusteredLights}if(super(null,n,!a,void 0,l,void 0,void 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e=this._scene;if(!this._disableEngineStages)for(let t of e._beforeRenderTargetClearStage)t.action(this,this._currentFaceIndex,this._currentLayer);if(this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(L):this.skipInitialClear||L.clear(this.clearColor??e.clearColor,!0,!0,!0),this._doNotChangeAspectRatio||e.updateTransformMatrix(!0),!this._disableEngineStages)for(let t of e._beforeRenderTargetDrawStage)t.action(this,this._currentFaceIndex,this._currentLayer);L._debugPushGroup&&L._debugPushGroup(`Render to ${this.name} (face #${this._currentFaceIndex} layer #${this._currentLayer})`)}),this._onAfterRenderingManagerRenderObserver=this._objectRenderer.onAfterRenderingManagerRenderObservable.add(()=>{if(L._debugPopGroup&&L._debugPopGroup(),!this._disableEngineStages)for(let e of this._scene._afterRenderTargetDrawStage)e.action(this,this._currentFaceIndex,this._currentLayer);let e=this._texture?.generateMipMaps??!1;if(this._texture&&(this._texture.generateMipMaps=!1),this._postProcessManager?this._postProcessManager._finalizeFrame(!1,this._renderTarget??void 0,this._currentFaceIndex,this._postProcesses,this.ignoreCameraViewport):this._currentUseCameraPostProcess&&this._scene.postProcessManager._finalizeFrame(!1,this._renderTarget??void 0,this._currentFaceIndex),!this._disableEngineStages)for(let e of this._scene._afterRenderTargetPostProcessStage)e.action(this,this._currentFaceIndex,this._currentLayer);this._texture&&(this._texture.generateMipMaps=e),this._doNotChangeAspectRatio||this._scene.updateTransformMatrix(!0),this._currentDumpForDebug&&(this._dumpTools?this._dumpTools.DumpFramebuffer(this.getRenderWidth(),this.getRenderHeight(),L):h.Logger.Error("dumpTools module is still being loaded. To speed up the process import dump tools directly in your project"))}),this._onFastPathRenderObserver=this._objectRenderer.onFastPathRenderObservable.add(()=>{this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(L):this.skipInitialClear||L.clear(this.clearColor||this._scene.clearColor,!0,!0,!0)}),this._resizeObserver=L.onResizeObservable.add(()=>{}),this._generateMipMaps=!!a,this._doNotChangeAspectRatio=o,R)return;this._renderTargetOptions={generateMipMaps:a,type:d,format:this._format??void 0,samplingMode:this.samplingMode,generateDepthBuffer:_,generateStencilBuffer:g,samples:p,creationFlags:O,noColorAttachment:m,useSRGBBuffer:v,colorAttachment:P,label:this.name},this.samplingMode===s.Texture.NEAREST_SAMPLINGMODE&&(this.wrapU=s.Texture.CLAMP_ADDRESSMODE,this.wrapV=s.Texture.CLAMP_ADDRESSMODE),f||(c?(this._renderTarget=n.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions),this.coordinatesMode=s.Texture.INVCUBIC_MODE,this._textureMatrix=r.Matrix.Identity()):this._renderTarget=n.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,void 0!==p&&(this.samples=p))}createDepthStencilTexture(e=0,t=!0,r=!1,s=1,i=14,n){this._renderTarget?.createDepthStencilTexture(e,t,r,s,i,n)}_processSizeParameter(e){if(e.ratio){this._sizeRatio=e.ratio;let t=this._getEngine();this._size={width:this._bestReflectionRenderTargetDimension(t.getRenderWidth(),this._sizeRatio),height:this._bestReflectionRenderTargetDimension(t.getRenderHeight(),this._sizeRatio)}}else this._size=e}get samples(){return this._renderTarget?.samples??this._samples}set samples(e){this._renderTarget&&(this._samples=this._renderTarget.setSamples(e))}addPostProcess(e){if(!this._postProcessManager){let e=this.getScene();if(!e)return;this._postProcessManager=new i.PostProcessManager(e),this._postProcesses=[]}this._postProcesses.push(e),this._postProcesses[0].autoClear=!1}clearPostProcesses(e=!1){if(this._postProcesses){if(e)for(let e of this._postProcesses)e.dispose();this._postProcesses=[]}}removePostProcess(e){if(!this._postProcesses)return;let t=this._postProcesses.indexOf(e);-1!==t&&(this._postProcesses.splice(t,1),this._postProcesses.length>0&&(this._postProcesses[0].autoClear=!1))}resetRefreshCounter(){this._objectRenderer.resetRefreshCounter()}get refreshRate(){return this._objectRenderer.refreshRate}set refreshRate(e){this._objectRenderer.refreshRate=e}_shouldRender(){return this._objectRenderer.shouldRender()}getRenderSize(){return this.getRenderWidth()}getRenderWidth(){return this._size.width?this._size.width:this._size}getRenderHeight(){return this._size.width?this._size.height:this._size}getRenderLayers(){let e=this._size.layers;if(e)return e;let t=this._size.depth;return t||0}disableRescaling(){this._canRescale=!1}get canRescale(){return this._canRescale}scale(e){let t=Math.max(1,this.getRenderSize()*e);this.resize(t)}getReflectionTextureMatrix(){return this.isCube?this._textureMatrix:super.getReflectionTextureMatrix()}resize(e){let t=this.isCube;this._renderTarget?.dispose(),this._renderTarget=null;let r=this.getScene();r&&(this._processSizeParameter(e),t?this._renderTarget=r.getEngine().createRenderTargetCubeTexture(this.getRenderSize(),this._renderTargetOptions):this._renderTarget=r.getEngine().createRenderTargetTexture(this._size,this._renderTargetOptions),this._texture=this._renderTarget.texture,void 0!==this._renderTargetOptions.samples&&(this.samples=this._renderTargetOptions.samples),this.onResizeObservable.hasObservers()&&this.onResizeObservable.notifyObservers(this))}render(e=!1,t=!1){this._render(e,t)}isReadyForRendering(){this._dumpToolsLoading||(this._dumpToolsLoading=!0,e.A(60624).then(e=>this._dumpTools=e)),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight());let t=this._objectRenderer._checkReadiness();return this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),t}_render(e=!1,t=!1){let r=this.getScene();if(!r)return;void 0!==this.useCameraPostProcesses&&(e=this.useCameraPostProcesses);let s=r.getEngine();if(s._debugPushGroup&&s._debugPushGroup(`Render to ${this.name}`),this._objectRenderer.prepareRenderList(),this.onBeforeBindObservable.notifyObservers(this),this._objectRenderer.initRender(this.getRenderWidth(),this.getRenderHeight()),(this.is2DArray||this.is3D)&&!this.isMulti)for(let s=0;s<this.getRenderLayers();s++)this._renderToTarget(0,e,t,s),r.incrementRenderId(),r.resetCachedMaterial();else if(this.isCube&&!this.isMulti)for(let s=0;s<6;s++)this._renderToTarget(s,e,t),r.incrementRenderId(),r.resetCachedMaterial();else this._renderToTarget(0,e,t);this.onAfterUnbindObservable.notifyObservers(this),this._objectRenderer.finishRender(),s._debugPopGroup&&s._debugPopGroup()}_bestReflectionRenderTargetDimension(e,t){let r=e*t,s=(0,n.NearestPOT)(r+16384/(128+r));return Math.min((0,n.FloorPOT)(e),s)}_bindFrameBuffer(e=0,t=0){let r=this.getScene();if(!r)return;let s=r.getEngine();this._renderTarget&&s.bindFramebuffer(this._renderTarget,this.isCube?e:void 0,void 0,void 0,this.ignoreCameraViewport,0,t)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}_prepareFrame(e,t,r,s){this._postProcessManager?this._prePassEnabled||this._postProcessManager._prepareFrame(this._texture,this._postProcesses)||this._bindFrameBuffer(t,r):s&&e.postProcessManager._prepareFrame(this._texture)||this._bindFrameBuffer(t,r)}_renderToTarget(e,t,r,s=0){let i=this.getScene();if(!i)return;let n=i.getEngine();this._currentFaceIndex=e,this._currentLayer=s,this._currentUseCameraPostProcess=t,this._currentDumpForDebug=r,this._prepareFrame(i,e,s,t),this._objectRenderer.render(e+s,!0),this._unbindFrameBuffer(n,e),this._texture&&this.isCube&&5===e&&n.generateMipMapsForCubemap(this._texture,!0)}setRenderingOrder(e,t=null,r=null,s=null){this._objectRenderer.setRenderingOrder(e,t,r,s)}setRenderingAutoClearDepthStencil(e,t){this._objectRenderer.setRenderingAutoClearDepthStencil(e,t)}clone(){let e=this.getSize(),t=new f(this.name,e,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer,void 0,this._renderTargetOptions.format,void 0,this._renderTargetOptions.samples);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,this.renderList&&(t.renderList=this.renderList.slice(0)),t}serialize(){if(!this.name)return null;let e=super.serialize();if(e.renderTargetSize=this.getRenderSize(),e.renderList=[],this.renderList)for(let t=0;t<this.renderList.length;t++)e.renderList.push(this.renderList[t].id);return e}disposeFramebufferObjects(){this._renderTarget?.dispose(!0)}releaseInternalTexture(){this._renderTarget?.releaseTextures(),this._texture=null}dispose(){this.onResizeObservable.clear(),this.onClearObservable.clear(),this.onAfterUnbindObservable.clear(),this.onBeforeBindObservable.clear(),this._postProcessManager&&(this._postProcessManager.dispose(),this._postProcessManager=null),this._prePassRenderTarget&&this._prePassRenderTarget.dispose(),this._objectRenderer.onBeforeRenderingManagerRenderObservable.remove(this._onBeforeRenderingManagerRenderObserver),this._objectRenderer.onAfterRenderingManagerRenderObservable.remove(this._onAfterRenderingManagerRenderObserver),this._objectRenderer.onFastPathRenderObservable.remove(this._onFastPathRenderObserver),this._dontDisposeObjectRenderer||this._objectRenderer.dispose(),this.clearPostProcesses(!0),this._resizeObserver&&(this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null);let e=this.getScene();if(!e)return;let t=e.customRenderTargets.indexOf(this);for(let r of(t>=0&&e.customRenderTargets.splice(t,1),e.cameras))(t=r.customRenderTargets.indexOf(this))>=0&&r.customRenderTargets.splice(t,1);this._renderTarget?.dispose(),this._renderTarget=null,this._texture=null,super.dispose()}_rebuild(){this._objectRenderer._rebuild(),this._postProcessManager&&this._postProcessManager._rebuild()}freeRenderingGroups(){this._objectRenderer.freeRenderingGroups()}getViewCount(){return 1}}f.REFRESHRATE_RENDER_ONCE=u.REFRESHRATE_RENDER_ONCE,f.REFRESHRATE_RENDER_ONEVERYFRAME=u.REFRESHRATE_RENDER_ONEVERYFRAME,f.REFRESHRATE_RENDER_ONEVERYTWOFRAMES=u.REFRESHRATE_RENDER_ONEVERYTWOFRAMES;let p=!1;Object.getOwnPropertyDescriptor(f.prototype,"noPrePassRenderer")||Object.defineProperty(f.prototype,"noPrePassRenderer",(0,b._MissingSideEffectProperty)("RenderTargetTexture","noPrePassRenderer")),e.s(["RegisterRenderTargetTexture",0,function(){p||(p=!0,(0,a.RegisterAbstractEngineTexture)(),R.Effect.prototype.setDepthStencilTexture=function(e,t){this._engine.setDepthStencilTexture(this._samplers[e],this._uniforms[e],t,e)},s.Texture._CreateRenderTargetTexture=(e,t,r,s,i)=>new f(e,t,r,s))},"RenderTargetTexture",0,f],69133)}]);
@@ -0,0 +1 @@
1
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V=p("mesh_visibility",{mesh:t.z.string().min(1).max(256),visibleMs:t.z.number().nonnegative(),centeredMs:t.z.number().nonnegative().optional(),maxScreenFraction:t.z.number().min(0).max(1).optional(),bounds:K.optional()}),G=p("hover_dwell",{mesh:t.z.string().min(1),dwellMs:t.z.number().nonnegative(),uv:r.optional(),...R}),Y=t.z.enum(["shader","pipeline","material","other"]),q=p("compile_stall",{durationMs:t.z.number().nonnegative(),phase:Y.optional()}),J=p("resource_sample",{textureBytes:t.z.number().nonnegative().optional(),geometryBytes:t.z.number().nonnegative().optional(),triangles:t.z.number().int().nonnegative().optional(),vertices:t.z.number().int().nonnegative().optional(),jsHeapBytes:t.z.number().nonnegative().optional()}),Z=p("capability_change",{kind:t.z.enum(["graphics-backend","quality","device-recovery","tracking","feature","other"]),from:t.z.string().max(64).optional(),to:t.z.string().max(64).optional(),reason:t.z.string().max(120).optional(),durationMs:t.z.number().nonnegative().optional(),...R}),Q=p("asset_load",{name:t.z.string().max(1024),bytes:t.z.number().nonnegative().optional(),loadMs:t.z.number().nonnegative(),ttffMs:t.z.number().nonnegative().optional(),ttiMs:t.z.number().nonnegative().optional()}),X=p("scene_change",{}),ee=p("viewport_resize",{width:t.z.number().positive(),height:t.z.number().positive(),dpr:t.z.number().positive().optional()}),et=p("visibility_change",{state:t.z.enum(["visible","hidden"])}),en=p("focus_change",{focused:t.z.boolean()}),es=p("context_lost",{reason:t.z.string().max(512).optional()}),er=p("context_restored",{}),ei=p("graphics_diagnostic",{severity:t.z.enum(["info","warning","error","fatal"]),category:t.z.enum(["context-loss","validation","out-of-memory","shader-compile","device-lost","fallback"]),backend:N.optional(),message:t.z.string().max(1024).optional(),code:t.z.string().max(64).optional(),count:t.z.number().int().positive().optional(),position:n.optional()}),ea=p("runtime_error",{kind:t.z.enum(["error","unhandledrejection"]),message:t.z.string().max(1024),source:t.z.string().max(1024).optional(),lineno:t.z.number().int().nonnegative().optional(),colno:t.z.number().int().nonnegative().optional(),stack:t.z.string().max(4096).optional(),position:n.optional()}),eo=p("input_action",{action:t.z.string().min(1).max(64),code:t.z.string().min(1).max(64).optional(),button:t.z.number().int().nonnegative().optional(),pressed:t.z.boolean().optional(),...R}),em=p("xr_boundary_proximity",{position:n,durationMs:t.z.number().nonnegative()}),eu=t.z.enum(["floor","wall","table","ceiling","unknown"]),el=p("ar_placement",{mesh:t.z.string().min(1).max(256),position:n,surface:eu.optional(),attempts:t.z.number().int().positive(),timeToPlaceMs:t.z.number().nonnegative(),scale:t.z.number().positive(),final:t.z.boolean()}),ep=t.z.union([t.z.string().max(1024),t.z.number(),t.z.boolean(),t.z.null()]),ec=p("custom",{name:t.z.string().min(1).max(128),props:m(ep,64).optional()}),eh=t.z.discriminatedUnion("type",[k,S,T,j,E,I,L,C,H,D,B,V,G,q,J,Z,Q,X,ee,et,en,es,er,ei,ea,eo,em,el,ec]),eb=t.z.array(eh);async function eg(e){let t=e.fetchImpl??fetch,n=`${e.endpoint}/api/v1/sessions/${encodeURIComponent(e.sessionId)}/events`,s=await t(n,{headers:{"x-api-key":e.apiKey}});if(!s.ok)throw Error(`replay fetch failed: ${s.status}`);let r=eb.safeParse(await s.json());if(!r.success)throw Error("replay fetch returned an invalid session payload");return r.data.sort((e,t)=>e.ts-t.ts)}async function*ed(e){let t=e.fetchImpl??fetch,n=`${e.endpoint}/api/v1/sessions/${encodeURIComponent(e.sessionId)}/events`,s=await t(`${n}?format=ndjson`,{headers:{"x-api-key":e.apiKey,accept:"application/x-ndjson"}});if(!s.ok)throw Error(`replay fetch failed: ${s.status}`);if(!(s.headers.get("content-type")??"").includes("application/x-ndjson")){let e=eb.safeParse(await s.json());if(!e.success)throw Error("replay fetch returned an invalid session payload");for(let t of e.data.sort((e,t)=>e.ts-t.ts))yield t;return}if(!s.body)throw Error("replay stream returned no body");let 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