@uptimizr/dashboard 0.3.5 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,21324,46847,e=>{"use strict";var t=e.i(10534),s=e.i(83464),r=e.i(22247),i=e.i(34637),n=e.i(82100),o=e.i(65703);class a extends r.AbstractMesh{constructor(e,t){for(const s of(super(e,t.getScene()),this._indexInSourceMeshInstanceArray=-1,this._distanceToCamera=0,t.addInstance(this),this._sourceMesh=t,this._unIndexed=t._unIndexed,this.position.copyFrom(t.position),this.rotation.copyFrom(t.rotation),this.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(this.rotationQuaternion=t.rotationQuaternion.clone()),this.animations=t.animations.slice(),t.getAnimationRanges()))null!=s&&this.createAnimationRange(s.name,s.from,s.to);if(this.infiniteDistance=t.infiniteDistance,this.setPivotMatrix(t.getPivotMatrix()),t.skeleton||t.morphTargetManager||!t.hasBoundingInfo)this.refreshBoundingInfo(!0,!0);else{const 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this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances=!0,!0}return!1}_postActivate(){this._sourceMesh.edgesShareWithInstances&&this._sourceMesh._edgesRenderer&&this._sourceMesh._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup?(this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer),this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())):this._edgesRenderer&&this._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup&&this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer)}getWorldMatrix(){if(this._currentLOD&&this._currentLOD!==this._sourceMesh&&this._currentLOD.billboardMode!==n.TransformNode.BILLBOARDMODE_NONE&&this._currentLOD._masterMesh!==this){this._billboardWorldMatrix||(this._billboardWorldMatrix=new t.Matrix);let e=this._currentLOD._masterMesh;return 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this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,s,r){let n=(r||this._sourceMesh).createInstance(e);if(i.DeepCopier.DeepCopy(this,n,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(n.parent=t),!s)for(let e=0;e<this.getScene().meshes.length;e++){let t=this.getScene().meshes[e];t.parent===this&&t.clone(t.name,n)}return 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FOG"),-1===_.indexOf("view")&&_.push("view"),-1===_.indexOf("vFogInfos")&&_.push("vFogInfos"),-1===_.indexOf("vFogColor")&&_.push("vFogColor")),this._useLogarithmicDepth&&(a.push("#define LOGARITHMICDEPTH"),-1===_.indexOf("logarithmicDepthConstant")&&_.push("logarithmicDepthConstant"));let v=s?s.getRenderingMesh():e;if(v&&this.useVertexPulling){let e=v.geometry;e&&(this._vertexPullingMetadata=(0,m.PrepareVertexPullingUniforms)(e),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{_.push(`vp_${t}_info`)})),a.push("#define USE_VERTEX_PULLING");let t=v.geometry?.getIndexBuffer();t&&!v.isUnIndexed&&(a.push("#define VERTEX_PULLING_USE_INDEX_BUFFER"),t.is32Bits&&a.push("#define VERTEX_PULLING_INDEX_BUFFER_32BITS"))}this.customShaderNameResolve&&(_=_.slice(),d=d.slice(),g=g.slice(),f=this.customShaderNameResolve(this.name,_,d,g,a,h));let T=r?s._getDrawWrapper(void 0,!0):this._drawWrapper,b=T?.effect??null,I=T?.defines??null,S=a.join("\n"),O=b;return I!==S&&(O=n.createEffect(f,{attributes:h,uniformsNames:_,uniformBuffersNames:d,samplers:g,defines:S,fallbacks:c,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousMorphTargets:A},shaderLanguage:this._options.shaderLanguage,extraInitializationsAsync:this._options.extraInitializationsAsync},n),r?s.setEffect(O,S,this._materialContext):T&&T.setEffect(O,S),this._onEffectCreatedObservable&&(y.effect=O,y.subMesh=s??e?.subMeshes[0]??null,this._onEffectCreatedObservable.notifyObservers(y))),T._wasPreviouslyUsingInstances=!!t,!!O?.isReady()&&(b!==O&&i.resetCachedMaterial(),T._wasPreviouslyReady=!0,!0)}bindOnlyWorldMatrix(e,t){let s=t??this.getEffect();if(!s)return;let r=this._options.uniforms;-1!==r.indexOf("world")&&s.setMatrix("world",e);let i=this.getScene();-1!==r.indexOf("worldView")&&(e.multiplyToRef(i.getViewMatrix(),this._cachedWorldViewMatrix),s.setMatrix("worldView",this._cachedWorldViewMatrix)),-1!==r.indexOf("worldViewProjection")&&(e.multiplyToRef(i.getTransformMatrix(),this._cachedWorldViewProjectionMatrix),s.setMatrix("worldViewProjection",this._cachedWorldViewProjectionMatrix)),-1!==r.indexOf("view")&&s.setMatrix("view",i.getViewMatrix())}bindForSubMesh(e,t,s){this.bind(e,t,s._drawWrapperOverride?.effect,s)}bind(e,t,s,r){let i=r&&this._storeEffectOnSubMeshes,n=s??(i?r.effect:this.getEffect());if(!n)return;let o=this.getScene();this._activeEffect=n,this.bindOnlyWorldMatrix(e,s);let a=this._options.uniformBuffers,h=!1;if(n&&a&&a.length>0&&o.getEngine().supportsUniformBuffers)for(let s=0;s<a.length;++s)switch(a[s]){case"Mesh":t&&(t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e));break;case"Scene":(0,x.BindSceneUniformBuffer)(n,o.getSceneUniformBuffer()),o.finalizeSceneUbo(),h=!0}let u=t&&i?this._mustRebind(o,n,r,t.visibility):o.getCachedMaterial()!==this;if(n&&u){let e;for(e in h||-1===this._options.uniforms.indexOf("view")||n.setMatrix("view",o.getViewMatrix()),h||-1===this._options.uniforms.indexOf("projection")||n.setMatrix("projection",o.getProjectionMatrix()),!h&&-1!==this._options.uniforms.indexOf("viewProjection")&&(n.setMatrix("viewProjection",o.getTransformMatrix()),this._multiview&&n.setMatrix("viewProjectionR",o._transformMatrixR)),o.activeCamera&&-1!==this._options.uniforms.indexOf("cameraPosition")&&n.setVector3("cameraPosition",o.activeCamera.globalPosition),(0,x.BindBonesParameters)(t,n),(0,p.BindClipPlane)(n,this,o),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata),this._useLogarithmicDepth&&(0,x.BindLogDepth)(i?r.materialDefines:n.defines,n,o),t&&(0,x.BindFogParameters)(o,t,n),this._textures)n.setTexture(e,this._textures[e]);for(e in this._internalTextures)n._bindTexture(e,this._internalTextures[e]);for(e in this._textureArrays)n.setTextureArray(e,this._textureArrays[e]);for(e in this._ints)n.setInt(e,this._ints[e]);for(e in this._uints)n.setUInt(e,this._uints[e]);for(e in this._floats)n.setFloat(e,this._floats[e]);for(e in this._floatsArrays)n.setArray(e,this._floatsArrays[e]);for(e in this._colors3)n.setColor3(e,this._colors3[e]);for(e in this._colors3Arrays)n.setArray3(e,this._colors3Arrays[e]);for(e in this._colors4){let t=this._colors4[e];n.setFloat4(e,t.r,t.g,t.b,t.a)}for(e in this._colors4Arrays)n.setArray4(e,this._colors4Arrays[e]);for(e in this._vectors2)n.setVector2(e,this._vectors2[e]);for(e in this._vectors3)n.setVector3(e,this._vectors3[e]);for(e in this._vectors4)n.setVector4(e,this._vectors4[e]);for(e in this._quaternions)n.setQuaternion(e,this._quaternions[e]);for(e in this._matrices)n.setMatrix(e,this._matrices[e]);for(e in this._matrixArrays)n.setMatrices(e,this._matrixArrays[e]);for(e in this._matrices3x3)n.setMatrix3x3(e,this._matrices3x3[e]);for(e in this._matrices2x2)n.setMatrix2x2(e,this._matrices2x2[e]);for(e in this._vectors2Arrays)n.setArray2(e,this._vectors2Arrays[e]);for(e in this._vectors3Arrays)n.setArray3(e,this._vectors3Arrays[e]);for(e in this._vectors4Arrays)n.setArray4(e,this._vectors4Arrays[e]);for(e in this._quaternionsArrays)n.setArray4(e,this._quaternionsArrays[e]);for(e in this._uniformBuffers){let t=this._uniformBuffers[e].getBuffer();t&&n.bindUniformBuffer(t,e)}let s=o.getEngine(),a=s.setExternalTexture;if(a)for(e in this._externalTextures)a.call(s,e,this._externalTextures[e]);let u=s.setTextureSampler;if(u)for(e in this._textureSamplers)u.call(s,e,this._textureSamplers[e]);let c=s.setStorageBuffer;if(c)for(e in this._storageBuffers)c.call(s,e,this._storageBuffers[e])}if(n&&t&&(u||!this.isFrozen)){(0,x.BindMorphTargetParameters)(t,n),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(n);let e=t.bakedVertexAnimationManager;if(e&&e.isEnabled){let e=i?r._drawWrapper:this._drawWrapper;t.bakedVertexAnimationManager?.bind(n,!!e._wasPreviouslyUsingInstances)}}this._afterBind(t,n,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)e.push(s[t])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._textures)if(this._textures[t]===e)return!0;let t=e.getInternalTexture();for(let e in this._internalTextures)if(this._internalTextures[e]===t)return!0;for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)if(s[t]===e)return!0}return!1}clone(e){let t=h.SerializationHelper.Clone(()=>new A(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);for(let s of(t.name=e,t.id=e,"object"==typeof t._shaderPath&&(t._shaderPath={...t._shaderPath}),this._options={...this._options},Object.keys(this._options))){let e=this._options[s];Array.isArray(e)&&(this._options[s]=e.slice(0))}for(let e in this.stencil.copyTo(t.stencil),this._textures)t.setTexture(e,this._textures[e]);for(let e in this._internalTextures)t.setInternalTexture(e,this._internalTextures[e]);for(let e in this._textureArrays)t.setTextureArray(e,this._textureArrays[e]);for(let e in this._externalTextures)t.setExternalTexture(e,this._externalTextures[e]);for(let e in this._ints)t.setInt(e,this._ints[e]);for(let e in this._uints)t.setUInt(e,this._uints[e]);for(let e in this._floats)t.setFloat(e,this._floats[e]);for(let e in this._floatsArrays)t.setFloats(e,this._floatsArrays[e]);for(let e in this._colors3)t.setColor3(e,this._colors3[e]);for(let e in this._colors3Arrays)t._colors3Arrays[e]=this._colors3Arrays[e];for(let e in this._colors4)t.setColor4(e,this._colors4[e]);for(let e in this._colors4Arrays)t._colors4Arrays[e]=this._colors4Arrays[e];for(let e in this._vectors2)t.setVector2(e,this._vectors2[e]);for(let e in this._vectors3)t.setVector3(e,this._vectors3[e]);for(let e in this._vectors4)t.setVector4(e,this._vectors4[e]);for(let e in this._quaternions)t.setQuaternion(e,this._quaternions[e]);for(let e in this._quaternionsArrays)t._quaternionsArrays[e]=this._quaternionsArrays[e];for(let e in this._matrices)t.setMatrix(e,this._matrices[e]);for(let e in this._matrixArrays)t._matrixArrays[e]=this._matrixArrays[e].slice();for(let e in this._matrices3x3)t.setMatrix3x3(e,this._matrices3x3[e]);for(let e in this._matrices2x2)t.setMatrix2x2(e,this._matrices2x2[e]);for(let e in this._vectors2Arrays)t.setArray2(e,this._vectors2Arrays[e]);for(let e in this._vectors3Arrays)t.setArray3(e,this._vectors3Arrays[e]);for(let e in this._vectors4Arrays)t.setArray4(e,this._vectors4Arrays[e]);for(let e in this._uniformBuffers)t.setUniformBuffer(e,this._uniformBuffers[e]);for(let e in this._textureSamplers)t.setTextureSampler(e,this._textureSamplers[e]);for(let e in this._storageBuffers)t.setStorageBuffer(e,this._storageBuffers[e]);return t}dispose(e,t,s){if(t){let e;for(e in this._textures)this._textures[e].dispose();for(e in this._internalTextures)this._internalTextures[e].dispose();for(e in this._textureArrays){let t=this._textureArrays[e];for(let e=0;e<t.length;e++)t[e].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,s)}serialize(){let e,t=h.SerializationHelper.Serialize(this);for(e in t.customType="BABYLON.ShaderMaterial",t.uniqueId=this.uniqueId,t.options=this._options,t.shaderPath=this._shaderPath,t.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes,t.stencil=this.stencil.serialize(),t.textures={},this._textures)t.textures[e]=this._textures[e].serialize();for(e in t.textureArrays={},this._textureArrays){t.textureArrays[e]=[];let s=this._textureArrays[e];for(let r=0;r<s.length;r++)t.textureArrays[e].push(s[r].serialize())}for(e in t.ints={},this._ints)t.ints[e]=this._ints[e];for(e in t.uints={},this._uints)t.uints[e]=this._uints[e];for(e in t.floats={},this._floats)t.floats[e]=this._floats[e];for(e in t.floatsArrays={},this._floatsArrays)t.floatsArrays[e]=this._floatsArrays[e];for(e in t.colors3={},this._colors3){let s=this._colors3[e];t.colors3[e]=[s.r,s.g,s.b]}for(e in t.colors3Arrays={},this._colors3Arrays)t.colors3Arrays[e]=this._colors3Arrays[e];for(e in t.colors4={},this._colors4){let s=this._colors4[e];t.colors4[e]=[s.r,s.g,s.b,s.a]}for(e in t.colors4Arrays={},this._colors4Arrays)t.colors4Arrays[e]=this._colors4Arrays[e];for(e in t.vectors2={},this._vectors2){let s=this._vectors2[e];t.vectors2[e]=[s.x,s.y]}for(e in t.vectors3={},this._vectors3){let s=this._vectors3[e];t.vectors3[e]=[s.x,s.y,s.z]}for(e in t.vectors4={},this._vectors4){let s=this._vectors4[e];t.vectors4[e]=[s.x,s.y,s.z,s.w]}for(e in t.quaternions={},this._quaternions)t.quaternions[e]=this._quaternions[e].asArray();for(e in t.matrices={},this._matrices)t.matrices[e]=this._matrices[e].asArray();for(e in t.matrixArray={},this._matrixArrays)t.matrixArray[e]=this._matrixArrays[e];for(e in t.matrices3x3={},this._matrices3x3)t.matrices3x3[e]=this._matrices3x3[e];for(e in t.matrices2x2={},this._matrices2x2)t.matrices2x2[e]=this._matrices2x2[e];for(e in t.vectors2Arrays={},this._vectors2Arrays)t.vectors2Arrays[e]=this._vectors2Arrays[e];for(e in t.vectors3Arrays={},this._vectors3Arrays)t.vectors3Arrays[e]=this._vectors3Arrays[e];for(e in t.vectors4Arrays={},this._vectors4Arrays)t.vectors4Arrays[e]=this._vectors4Arrays[e];for(e in t.quaternionsArrays={},this._quaternionsArrays)t.quaternionsArrays[e]=this._quaternionsArrays[e];return t}}function M(e,s,r){let i,n=h.SerializationHelper.Parse(()=>new A(e.name,s,e.shaderPath,e.options,e.storeEffectOnSubMeshes),e,s,r);for(i in e.stencil&&n.stencil.parse(e.stencil,s,r),e.textures)n.setTexture(i,c.Texture.Parse(e.textures[i],s,r));for(i in e.textureArrays){let t=e.textureArrays[i],o=[];for(let e=0;e<t.length;e++)o.push(c.Texture.Parse(t[e],s,r));n.setTextureArray(i,o)}for(i in e.ints)n.setInt(i,e.ints[i]);for(i in e.uints)n.setUInt(i,e.uints[i]);for(i in e.floats)n.setFloat(i,e.floats[i]);for(i in e.floatsArrays)n.setFloats(i,e.floatsArrays[i]);for(i in e.colors3){let t=e.colors3[i];n.setColor3(i,{r:t[0],g:t[1],b:t[2]})}for(i in e.colors3Arrays){let t=e.colors3Arrays[i].reduce((e,t,s)=>(s%3==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2]}));n.setColor3Array(i,t)}for(i in e.colors4){let t=e.colors4[i];n.setColor4(i,{r:t[0],g:t[1],b:t[2],a:t[3]})}for(i in e.colors4Arrays){let t=e.colors4Arrays[i].reduce((e,t,s)=>(s%4==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2],a:e[3]}));n.setColor4Array(i,t)}for(i in e.vectors2){let t=e.vectors2[i];n.setVector2(i,{x:t[0],y:t[1]})}for(i in e.vectors3){let t=e.vectors3[i];n.setVector3(i,{x:t[0],y:t[1],z:t[2]})}for(i in e.vectors4){let t=e.vectors4[i];n.setVector4(i,{x:t[0],y:t[1],z:t[2],w:t[3]})}for(i in e.quaternions)n.setQuaternion(i,t.Quaternion.FromArray(e.quaternions[i]));for(i in e.matrices)n.setMatrix(i,t.Matrix.FromArray(e.matrices[i]));for(i in e.matrixArray)n._matrixArrays[i]=new Float32Array(e.matrixArray[i]);for(i in e.matrices3x3)n.setMatrix3x3(i,e.matrices3x3[i]);for(i in e.matrices2x2)n.setMatrix2x2(i,e.matrices2x2[i]);for(i in e.vectors2Arrays)n.setArray2(i,e.vectors2Arrays[i]);for(i in e.vectors3Arrays)n.setArray3(i,e.vectors3Arrays[i]);for(i in e.vectors4Arrays)n.setArray4(i,e.vectors4Arrays[i]);for(i in e.quaternionsArrays)n.setArray4(i,e.quaternionsArrays[i]);return n}async function v(e,t,s,r=""){return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let t=M(JSON.parse(o.responseText),s||d.EngineStore.LastCreatedScene,r);e&&(t.name=e),i(t)}else n("Unable to load the ShaderMaterial")}),o.open("GET",t),o.send()})}async function T(e,t,s=""){let r=this?.SnippetUrl??A.SnippetUrl;return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let r=M(JSON.parse(JSON.parse(JSON.parse(o.responseText).jsonPayload).shaderMaterial),t||d.EngineStore.LastCreatedScene,s);r.snippetId=e,i(r)}else n("Unable to load the snippet "+e)}),o.open("GET",r+"/"+e.replace(/#/g,"/")),o.send()})}A.SnippetUrl="https://snippet.babylonjs.com";let b=!1;e.s(["RegisterShaderMaterial",0,function(){b||(b=!0,A.Parse=M,A.ParseFromFileAsync=v,A.ParseFromSnippetAsync=T,A.CreateFromSnippetAsync=T,(0,g.RegisterClass)("BABYLON.ShaderMaterial",A))},"ShaderMaterial",0,A],46847)}]);
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1
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,17606,60712,e=>{"use strict";var t=e.i(95410),s=e.i(80434),r=e.i(28326),i=e.i(67560),n=e.i(26299),o=e.i(45707);class a extends r.AbstractMesh{constructor(e,t){for(const s of(super(e,t.getScene()),this._indexInSourceMeshInstanceArray=-1,this._distanceToCamera=0,t.addInstance(this),this._sourceMesh=t,this._unIndexed=t._unIndexed,this.position.copyFrom(t.position),this.rotation.copyFrom(t.rotation),this.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(this.rotationQuaternion=t.rotationQuaternion.clone()),this.animations=t.animations.slice(),t.getAnimationRanges()))null!=s&&this.createAnimationRange(s.name,s.from,s.to);if(this.infiniteDistance=t.infiniteDistance,this.setPivotMatrix(t.getPivotMatrix()),t.skeleton||t.morphTargetManager||!t.hasBoundingInfo)this.refreshBoundingInfo(!0,!0);else{const e=t.getBoundingInfo();this.buildBoundingInfo(e.minimum,e.maximum)}this._syncSubMeshes()}getClassName(){return"InstancedMesh"}get lightSources(){return this._sourceMesh._lightSources}_resyncLightSources(){}_resyncLightSource(){}_removeLightSource(){}get receiveShadows(){return this._sourceMesh.receiveShadows}set receiveShadows(e){this._sourceMesh?.receiveShadows!==e&&s.Logger.Warn("Setting receiveShadows on an instanced mesh has no effect")}get material(){return this._sourceMesh.material}set material(e){this._sourceMesh?.material!==e&&s.Logger.Warn("Setting material on an instanced mesh has no effect")}get visibility(){return this._sourceMesh.visibility}set visibility(e){this._sourceMesh?.visibility!==e&&s.Logger.Warn("Setting visibility on an instanced mesh has no effect")}get skeleton(){return this._sourceMesh.skeleton}set skeleton(e){this._sourceMesh?.skeleton!==e&&s.Logger.Warn("Setting skeleton on an instanced mesh has no effect")}get renderingGroupId(){return this._sourceMesh.renderingGroupId}set renderingGroupId(e){this._sourceMesh&&e!==this._sourceMesh.renderingGroupId&&s.Logger.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene")}getTotalVertices(){return this._sourceMesh?this._sourceMesh.getTotalVertices():0}getTotalIndices(){return this._sourceMesh.getTotalIndices()}get sourceMesh(){return this._sourceMesh}get geometry(){return this._sourceMesh._geometry}createInstance(e){return this._sourceMesh.createInstance(e)}isReady(e=!1){return this._sourceMesh.isReady(e,!0)}getVerticesData(e,t,s){return this._sourceMesh.getVerticesData(e,t,s)}copyVerticesData(e,t){this._sourceMesh.copyVerticesData(e,t)}getVertexBuffer(e,t){return this._sourceMesh.getVertexBuffer(e,t)}setVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.setVerticesData(e,t,s,r),this.sourceMesh}updateVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.updateVerticesData(e,t,s,r),this.sourceMesh}setIndices(e,t=null){return this.sourceMesh&&this.sourceMesh.setIndices(e,t),this.sourceMesh}isVerticesDataPresent(e){return this._sourceMesh.isVerticesDataPresent(e)}getIndices(){return this._sourceMesh.getIndices()}get _positions(){return this._sourceMesh._positions}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let s=this._sourceMesh.geometry?this._sourceMesh.geometry.boundingBias:null;return this._refreshBoundingInfo(this._sourceMesh._getData("object"==typeof e?e:{applySkeleton:e,applyMorph:t},null,o.VertexBuffer.PositionKind),s),this}_preActivate(){return this._currentLOD&&this._currentLOD._preActivate(),this}_activate(e,t){if(super._activate(e,t),this._sourceMesh.subMeshes||s.Logger.Warn("Instances should only be created for meshes with geometry."),this._currentLOD){if(this._currentLOD._getWorldMatrixDeterminant()>=0!=this._getWorldMatrixDeterminant()>=0)return this._internalAbstractMeshDataInfo._actAsRegularMesh=!0,!0;if(this._internalAbstractMeshDataInfo._actAsRegularMesh=!1,this._currentLOD._registerInstanceForRenderId(this,e),t){if(!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!0,!0}else if(!this._currentLOD._internalAbstractMeshDataInfo._isActive)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances=!0,!0}return!1}_postActivate(){this._sourceMesh.edgesShareWithInstances&&this._sourceMesh._edgesRenderer&&this._sourceMesh._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup?(this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer),this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())):this._edgesRenderer&&this._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup&&this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer)}getWorldMatrix(){if(this._currentLOD&&this._currentLOD!==this._sourceMesh&&this._currentLOD.billboardMode!==n.TransformNode.BILLBOARDMODE_NONE&&this._currentLOD._masterMesh!==this){this._billboardWorldMatrix||(this._billboardWorldMatrix=new t.Matrix);let e=this._currentLOD._masterMesh;return this._currentLOD._masterMesh=this,t.TmpVectors.Vector3[7].copyFrom(this._currentLOD.position),this._currentLOD.position.set(0,0,0),this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)),this._currentLOD.position.copyFrom(t.TmpVectors.Vector3[7]),this._currentLOD._masterMesh=e,this._billboardWorldMatrix}return super.getWorldMatrix()}get isAnInstance(){return!0}getLOD(e){if(!e)return this;let t=this.sourceMesh.getLODLevels();if(t&&0!==t.length){let t=this.getBoundingInfo();this._currentLOD=this.sourceMesh.getLOD(e,t.boundingSphere)}else this._currentLOD=this.sourceMesh;return this._currentLOD}_preActivateForIntermediateRendering(e){return this.sourceMesh._preActivateForIntermediateRendering(e)}_syncSubMeshes(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(let e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh);return this}_generatePointsArray(){return this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,s,r){let n=(r||this._sourceMesh).createInstance(e);if(i.DeepCopier.DeepCopy(this,n,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(n.parent=t),!s)for(let e=0;e<this.getScene().meshes.length;e++){let t=this.getScene().meshes[e];t.parent===this&&t.clone(t.name,n)}return n.computeWorldMatrix(!0),this.onClonedObservable.notifyObservers(n),n}dispose(e,t=!1){this._sourceMesh.removeInstance(this),super.dispose(e,t)}_serializeAsParent(e){super._serializeAsParent(e),e.parentId=this._sourceMesh.uniqueId,e.parentInstanceIndex=this._indexInSourceMeshInstanceArray}instantiateHierarchy(e=null,t,s){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0,t&&t.newSourcedMesh);for(let e of(r&&s&&s(this,r),this.getChildTransformNodes(!0)))e.instantiateHierarchy(r,t,s);return r}}e.s(["InstancedMesh",0,a],17606);var h=e.i(68401),u=e.i(19990),c=e.i(71615),l=e.i(69914),f=e.i(44674),_=e.i(25974),d=e.i(70855),p=e.i(36146),x=e.i(1682),m=e.i(47899),g=e.i(38116);let y={effect:null,subMesh:null};class A extends _.PushMaterial{constructor(e,s,r,i={},n=!0){super(e,s,n),this._textures={},this._internalTextures={},this._textureArrays={},this._externalTextures={},this._floats={},this._ints={},this._uints={},this._floatsArrays={},this._colors3={},this._colors3Arrays={},this._colors4={},this._colors4Arrays={},this._vectors2={},this._vectors3={},this._vectors4={},this._quaternions={},this._quaternionsArrays={},this._matrices={},this._matrixArrays={},this._matrices3x3={},this._matrices2x2={},this._vectors2Arrays={},this._vectors3Arrays={},this._vectors4Arrays={},this._uniformBuffers={},this._textureSamplers={},this._storageBuffers={},this._cachedWorldViewMatrix=new t.Matrix,this._cachedWorldViewProjectionMatrix=new t.Matrix,this._multiview=!1,this._vertexPullingMetadata=null,this._materialHelperNeedsPreviousMatrices=!1,this._shaderPath=r,this._options={needAlphaBlending:!1,needAlphaTesting:!1,attributes:["position","normal","uv"],uniforms:["worldViewProjection"],uniformBuffers:[],samplers:[],externalTextures:[],samplerObjects:[],storageBuffers:[],defines:[],useClipPlane:!1,...i}}get shaderPath(){return this._shaderPath}set shaderPath(e){this._shaderPath=e}get options(){return this._options}get isMultiview(){return this._multiview}getClassName(){return"ShaderMaterial"}needAlphaBlending(){return this.alpha<1||this._options.needAlphaBlending}needAlphaTesting(){return this._options.needAlphaTesting}_checkUniform(e){-1===this._options.uniforms.indexOf(e)&&this._options.uniforms.push(e)}setTexture(e,t){return -1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._textures[e]=t,this}setInternalTexture(e,t){return -1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._internalTextures[e]=t,this}removeTexture(e){delete this._textures[e]}setTextureArray(e,t){return -1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._checkUniform(e),this._textureArrays[e]=t,this}setExternalTexture(e,t){return -1===this._options.externalTextures.indexOf(e)&&this._options.externalTextures.push(e),this._externalTextures[e]=t,this}setFloat(e,t){return this._checkUniform(e),this._floats[e]=t,this}setInt(e,t){return this._checkUniform(e),this._ints[e]=t,this}setUInt(e,t){return this._checkUniform(e),this._uints[e]=t,this}setFloats(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this}setColor3(e,t){return this._checkUniform(e),this._colors3[e]=t,this}setColor3Array(e,t){return this._checkUniform(e),this._colors3Arrays[e]=t.reduce((e,t)=>(e.push(t.r,t.g,t.b),e),[]),this}setColor4(e,t){return this._checkUniform(e),this._colors4[e]=t,this}setColor4Array(e,t){return this._checkUniform(e),this._colors4Arrays[e]=t.reduce((e,t)=>(e.push(t.r,t.g,t.b,t.a),e),[]),this}setVector2(e,t){return this._checkUniform(e),this._vectors2[e]=t,this}setVector3(e,t){return this._checkUniform(e),this._vectors3[e]=t,this}setVector4(e,t){return this._checkUniform(e),this._vectors4[e]=t,this}setQuaternion(e,t){return this._checkUniform(e),this._quaternions[e]=t,this}setQuaternionArray(e,t){return this._checkUniform(e),this._quaternionsArrays[e]=t.reduce((e,t)=>(t.toArray(e,e.length),e),[]),this}setMatrix(e,t){return this._checkUniform(e),this._matrices[e]=t,this}setMatrices(e,t){this._checkUniform(e);let s=new Float32Array(16*t.length);for(let e=0;e<t.length;e++)t[e].copyToArray(s,16*e);return this._matrixArrays[e]=s,this}setMatrix3x3(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this}setMatrix2x2(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this}setArray2(e,t){return this._checkUniform(e),this._vectors2Arrays[e]=t,this}setArray3(e,t){return this._checkUniform(e),this._vectors3Arrays[e]=t,this}setArray4(e,t){return this._checkUniform(e),this._vectors4Arrays[e]=t,this}setUniformBuffer(e,t){return -1===this._options.uniformBuffers.indexOf(e)&&this._options.uniformBuffers.push(e),this._uniformBuffers[e]=t,this}setTextureSampler(e,t){return -1===this._options.samplerObjects.indexOf(e)&&this._options.samplerObjects.push(e),this._textureSamplers[e]=t,this}setStorageBuffer(e,t){return -1===this._options.storageBuffers.indexOf(e)&&this._options.storageBuffers.push(e),this._storageBuffers[e]=t,this}setDefine(e,t){let s=e.trimEnd()+" ",r=this.options.defines.findIndex(t=>t===e||t.startsWith(s));return r>=0&&this.options.defines.splice(r,1),("boolean"!=typeof t||t)&&this.options.defines.push(s+t),this}isReadyForSubMesh(e,t,s){return this.isReady(e,s,t)}isReady(e,t,s){let r=s&&this._storeEffectOnSubMeshes;if(this.isFrozen){let e=r?s._drawWrapper:this._drawWrapper;if(e.effect&&e._wasPreviouslyReady&&e._wasPreviouslyUsingInstances===t)return!0}let i=this.getScene(),n=i.getEngine(),a=[],h=[],c=null,f=this._shaderPath,_=this._options.uniforms,d=this._options.uniformBuffers,g=this._options.samplers;n.getCaps().multiview&&i.activeCamera&&i.activeCamera.outputRenderTarget&&i.activeCamera.outputRenderTarget.getViewCount()>1&&(this._multiview=!0,a.push("#define MULTIVIEW"),-1!==_.indexOf("viewProjection")&&-1===_.indexOf("viewProjectionR")&&_.push("viewProjectionR"));for(let e=0;e<this._options.defines.length;e++){let t=0===this._options.defines[e].indexOf("#define")?this._options.defines[e]:`#define ${this._options.defines[e]}`;a.push(t)}for(let e=0;e<this._options.attributes.length;e++)h.push(this._options.attributes[e]);if(e&&e.isVerticesDataPresent(o.VertexBuffer.ColorKind)&&(-1===h.indexOf(o.VertexBuffer.ColorKind)&&h.push(o.VertexBuffer.ColorKind),a.push("#define VERTEXCOLOR")),t&&(a.push("#define INSTANCES"),(0,x.PushAttributesForInstances)(h,this._materialHelperNeedsPreviousMatrices),e?.hasThinInstances&&(a.push("#define THIN_INSTANCES"),e&&e.isVerticesDataPresent(o.VertexBuffer.ColorInstanceKind)&&(h.push(o.VertexBuffer.ColorInstanceKind),a.push("#define INSTANCESCOLOR")))),e&&e.useBones&&e.computeBonesUsingShaders&&e.skeleton){h.push(o.VertexBuffer.MatricesIndicesKind),h.push(o.VertexBuffer.MatricesWeightsKind),e.numBoneInfluencers>4&&(h.push(o.VertexBuffer.MatricesIndicesExtraKind),h.push(o.VertexBuffer.MatricesWeightsExtraKind));let t=e.skeleton;a.push("#define NUM_BONE_INFLUENCERS "+e.numBoneInfluencers),(c=new l.EffectFallbacks).addCPUSkinningFallback(0,e),t.isUsingTextureForMatrices?(a.push("#define BONETEXTURE"),-1===_.indexOf("boneTextureInfo")&&_.push("boneTextureInfo"),-1===this._options.samplers.indexOf("boneSampler")&&this._options.samplers.push("boneSampler")):(a.push("#define BonesPerMesh "+(t.bones.length+1)),-1===_.indexOf("mBones")&&_.push("mBones"))}else a.push("#define NUM_BONE_INFLUENCERS 0");let A=0,M=e?e.morphTargetManager:null;if(M){let t=-1!==a.indexOf("#define UV1"),s=-1!==a.indexOf("#define UV2"),r=-1!==a.indexOf("#define TANGENT"),i=-1!==a.indexOf("#define NORMAL"),n=-1!==a.indexOf("#define VERTEXCOLOR");A=(0,x.PrepareDefinesAndAttributesForMorphTargets)(M,a,h,e,!0,i,r,t,s,n),M.isUsingTextureForTargets&&(-1===_.indexOf("morphTargetTextureIndices")&&_.push("morphTargetTextureIndices"),-1===this._options.samplers.indexOf("morphTargets")&&this._options.samplers.push("morphTargets")),A>0&&((_=_.slice()).push("morphTargetInfluences"),_.push("morphTargetCount"),_.push("morphTargetTextureInfo"),_.push("morphTargetTextureIndices"))}else a.push("#define NUM_MORPH_INFLUENCERS 0");if(e){let s=e.bakedVertexAnimationManager;s&&s.isEnabled&&(a.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"),-1===_.indexOf("bakedVertexAnimationSettings")&&_.push("bakedVertexAnimationSettings"),-1===_.indexOf("bakedVertexAnimationTextureSizeInverted")&&_.push("bakedVertexAnimationTextureSizeInverted"),-1===_.indexOf("bakedVertexAnimationTime")&&_.push("bakedVertexAnimationTime"),-1===this._options.samplers.indexOf("bakedVertexAnimationTexture")&&this._options.samplers.push("bakedVertexAnimationTexture"),t&&h.push("bakedVertexAnimationSettingsInstanced"))}for(let e in this._textures)if(!this._textures[e].isReady())return!1;for(let e in this._internalTextures)if(!this._internalTextures[e].isReady)return!1;e&&this.needAlphaTestingForMesh(e)&&a.push("#define ALPHATEST"),!1!==this._options.useClipPlane&&((0,p.AddClipPlaneUniforms)(_),(0,p.PrepareStringDefinesForClipPlanes)(this,i,a)),i.fogEnabled&&e?.applyFog&&i.fogMode!==u.Scene.FOGMODE_NONE&&(a.push("#define FOG"),-1===_.indexOf("view")&&_.push("view"),-1===_.indexOf("vFogInfos")&&_.push("vFogInfos"),-1===_.indexOf("vFogColor")&&_.push("vFogColor")),this._useLogarithmicDepth&&(a.push("#define LOGARITHMICDEPTH"),-1===_.indexOf("logarithmicDepthConstant")&&_.push("logarithmicDepthConstant"));let v=s?s.getRenderingMesh():e;if(v&&this.useVertexPulling){let e=v.geometry;e&&(this._vertexPullingMetadata=(0,m.PrepareVertexPullingUniforms)(e),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{_.push(`vp_${t}_info`)})),a.push("#define USE_VERTEX_PULLING");let t=v.geometry?.getIndexBuffer();t&&!v.isUnIndexed&&(a.push("#define VERTEX_PULLING_USE_INDEX_BUFFER"),t.is32Bits&&a.push("#define VERTEX_PULLING_INDEX_BUFFER_32BITS"))}this.customShaderNameResolve&&(_=_.slice(),d=d.slice(),g=g.slice(),f=this.customShaderNameResolve(this.name,_,d,g,a,h));let T=r?s._getDrawWrapper(void 0,!0):this._drawWrapper,b=T?.effect??null,I=T?.defines??null,S=a.join("\n"),O=b;return I!==S&&(O=n.createEffect(f,{attributes:h,uniformsNames:_,uniformBuffersNames:d,samplers:g,defines:S,fallbacks:c,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousMorphTargets:A},shaderLanguage:this._options.shaderLanguage,extraInitializationsAsync:this._options.extraInitializationsAsync},n),r?s.setEffect(O,S,this._materialContext):T&&T.setEffect(O,S),this._onEffectCreatedObservable&&(y.effect=O,y.subMesh=s??e?.subMeshes[0]??null,this._onEffectCreatedObservable.notifyObservers(y))),T._wasPreviouslyUsingInstances=!!t,!!O?.isReady()&&(b!==O&&i.resetCachedMaterial(),T._wasPreviouslyReady=!0,!0)}bindOnlyWorldMatrix(e,t){let s=t??this.getEffect();if(!s)return;let r=this._options.uniforms;-1!==r.indexOf("world")&&s.setMatrix("world",e);let i=this.getScene();-1!==r.indexOf("worldView")&&(e.multiplyToRef(i.getViewMatrix(),this._cachedWorldViewMatrix),s.setMatrix("worldView",this._cachedWorldViewMatrix)),-1!==r.indexOf("worldViewProjection")&&(e.multiplyToRef(i.getTransformMatrix(),this._cachedWorldViewProjectionMatrix),s.setMatrix("worldViewProjection",this._cachedWorldViewProjectionMatrix)),-1!==r.indexOf("view")&&s.setMatrix("view",i.getViewMatrix())}bindForSubMesh(e,t,s){this.bind(e,t,s._drawWrapperOverride?.effect,s)}bind(e,t,s,r){let i=r&&this._storeEffectOnSubMeshes,n=s??(i?r.effect:this.getEffect());if(!n)return;let o=this.getScene();this._activeEffect=n,this.bindOnlyWorldMatrix(e,s);let a=this._options.uniformBuffers,h=!1;if(n&&a&&a.length>0&&o.getEngine().supportsUniformBuffers)for(let s=0;s<a.length;++s)switch(a[s]){case"Mesh":t&&(t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e));break;case"Scene":(0,x.BindSceneUniformBuffer)(n,o.getSceneUniformBuffer()),o.finalizeSceneUbo(),h=!0}let u=t&&i?this._mustRebind(o,n,r,t.visibility):o.getCachedMaterial()!==this;if(n&&u){let e;for(e in h||-1===this._options.uniforms.indexOf("view")||n.setMatrix("view",o.getViewMatrix()),h||-1===this._options.uniforms.indexOf("projection")||n.setMatrix("projection",o.getProjectionMatrix()),!h&&-1!==this._options.uniforms.indexOf("viewProjection")&&(n.setMatrix("viewProjection",o.getTransformMatrix()),this._multiview&&n.setMatrix("viewProjectionR",o._transformMatrixR)),o.activeCamera&&-1!==this._options.uniforms.indexOf("cameraPosition")&&n.setVector3("cameraPosition",o.activeCamera.globalPosition),(0,x.BindBonesParameters)(t,n),(0,p.BindClipPlane)(n,this,o),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata),this._useLogarithmicDepth&&(0,x.BindLogDepth)(i?r.materialDefines:n.defines,n,o),t&&(0,x.BindFogParameters)(o,t,n),this._textures)n.setTexture(e,this._textures[e]);for(e in this._internalTextures)n._bindTexture(e,this._internalTextures[e]);for(e in this._textureArrays)n.setTextureArray(e,this._textureArrays[e]);for(e in this._ints)n.setInt(e,this._ints[e]);for(e in this._uints)n.setUInt(e,this._uints[e]);for(e in this._floats)n.setFloat(e,this._floats[e]);for(e in this._floatsArrays)n.setArray(e,this._floatsArrays[e]);for(e in this._colors3)n.setColor3(e,this._colors3[e]);for(e in this._colors3Arrays)n.setArray3(e,this._colors3Arrays[e]);for(e in this._colors4){let t=this._colors4[e];n.setFloat4(e,t.r,t.g,t.b,t.a)}for(e in this._colors4Arrays)n.setArray4(e,this._colors4Arrays[e]);for(e in this._vectors2)n.setVector2(e,this._vectors2[e]);for(e in this._vectors3)n.setVector3(e,this._vectors3[e]);for(e in this._vectors4)n.setVector4(e,this._vectors4[e]);for(e in this._quaternions)n.setQuaternion(e,this._quaternions[e]);for(e in this._matrices)n.setMatrix(e,this._matrices[e]);for(e in this._matrixArrays)n.setMatrices(e,this._matrixArrays[e]);for(e in this._matrices3x3)n.setMatrix3x3(e,this._matrices3x3[e]);for(e in this._matrices2x2)n.setMatrix2x2(e,this._matrices2x2[e]);for(e in this._vectors2Arrays)n.setArray2(e,this._vectors2Arrays[e]);for(e in this._vectors3Arrays)n.setArray3(e,this._vectors3Arrays[e]);for(e in this._vectors4Arrays)n.setArray4(e,this._vectors4Arrays[e]);for(e in this._quaternionsArrays)n.setArray4(e,this._quaternionsArrays[e]);for(e in this._uniformBuffers){let t=this._uniformBuffers[e].getBuffer();t&&n.bindUniformBuffer(t,e)}let s=o.getEngine(),a=s.setExternalTexture;if(a)for(e in this._externalTextures)a.call(s,e,this._externalTextures[e]);let u=s.setTextureSampler;if(u)for(e in this._textureSamplers)u.call(s,e,this._textureSamplers[e]);let c=s.setStorageBuffer;if(c)for(e in this._storageBuffers)c.call(s,e,this._storageBuffers[e])}if(n&&t&&(u||!this.isFrozen)){(0,x.BindMorphTargetParameters)(t,n),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(n);let e=t.bakedVertexAnimationManager;if(e&&e.isEnabled){let e=i?r._drawWrapper:this._drawWrapper;t.bakedVertexAnimationManager?.bind(n,!!e._wasPreviouslyUsingInstances)}}this._afterBind(t,n,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)e.push(s[t])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._textures)if(this._textures[t]===e)return!0;let t=e.getInternalTexture();for(let e in this._internalTextures)if(this._internalTextures[e]===t)return!0;for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)if(s[t]===e)return!0}return!1}clone(e){let t=h.SerializationHelper.Clone(()=>new A(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);for(let s of(t.name=e,t.id=e,"object"==typeof t._shaderPath&&(t._shaderPath={...t._shaderPath}),this._options={...this._options},Object.keys(this._options))){let e=this._options[s];Array.isArray(e)&&(this._options[s]=e.slice(0))}for(let e in this.stencil.copyTo(t.stencil),this._textures)t.setTexture(e,this._textures[e]);for(let e in this._internalTextures)t.setInternalTexture(e,this._internalTextures[e]);for(let e in this._textureArrays)t.setTextureArray(e,this._textureArrays[e]);for(let e in this._externalTextures)t.setExternalTexture(e,this._externalTextures[e]);for(let e in this._ints)t.setInt(e,this._ints[e]);for(let e in this._uints)t.setUInt(e,this._uints[e]);for(let e in this._floats)t.setFloat(e,this._floats[e]);for(let e in this._floatsArrays)t.setFloats(e,this._floatsArrays[e]);for(let e in this._colors3)t.setColor3(e,this._colors3[e]);for(let e in this._colors3Arrays)t._colors3Arrays[e]=this._colors3Arrays[e];for(let e in this._colors4)t.setColor4(e,this._colors4[e]);for(let e in this._colors4Arrays)t._colors4Arrays[e]=this._colors4Arrays[e];for(let e in this._vectors2)t.setVector2(e,this._vectors2[e]);for(let e in this._vectors3)t.setVector3(e,this._vectors3[e]);for(let e in this._vectors4)t.setVector4(e,this._vectors4[e]);for(let e in this._quaternions)t.setQuaternion(e,this._quaternions[e]);for(let e in this._quaternionsArrays)t._quaternionsArrays[e]=this._quaternionsArrays[e];for(let e in this._matrices)t.setMatrix(e,this._matrices[e]);for(let e in this._matrixArrays)t._matrixArrays[e]=this._matrixArrays[e].slice();for(let e in this._matrices3x3)t.setMatrix3x3(e,this._matrices3x3[e]);for(let e in this._matrices2x2)t.setMatrix2x2(e,this._matrices2x2[e]);for(let e in this._vectors2Arrays)t.setArray2(e,this._vectors2Arrays[e]);for(let e in this._vectors3Arrays)t.setArray3(e,this._vectors3Arrays[e]);for(let e in this._vectors4Arrays)t.setArray4(e,this._vectors4Arrays[e]);for(let e in this._uniformBuffers)t.setUniformBuffer(e,this._uniformBuffers[e]);for(let e in this._textureSamplers)t.setTextureSampler(e,this._textureSamplers[e]);for(let e in this._storageBuffers)t.setStorageBuffer(e,this._storageBuffers[e]);return t}dispose(e,t,s){if(t){let e;for(e in this._textures)this._textures[e].dispose();for(e in this._internalTextures)this._internalTextures[e].dispose();for(e in this._textureArrays){let t=this._textureArrays[e];for(let e=0;e<t.length;e++)t[e].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,s)}serialize(){let e,t=h.SerializationHelper.Serialize(this);for(e in t.customType="BABYLON.ShaderMaterial",t.uniqueId=this.uniqueId,t.options=this._options,t.shaderPath=this._shaderPath,t.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes,t.stencil=this.stencil.serialize(),t.textures={},this._textures)t.textures[e]=this._textures[e].serialize();for(e in t.textureArrays={},this._textureArrays){t.textureArrays[e]=[];let s=this._textureArrays[e];for(let r=0;r<s.length;r++)t.textureArrays[e].push(s[r].serialize())}for(e in t.ints={},this._ints)t.ints[e]=this._ints[e];for(e in 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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,21009,t=>{"use strict";class r{static SetMatrixPrecision(t){if(r.MatrixTrackPrecisionChange=!1,t&&!r.MatrixUse64Bits&&r.MatrixTrackedMatrices)for(let t=0;t<r.MatrixTrackedMatrices.length;++t){let e=r.MatrixTrackedMatrices[t],i=e._m;e._m=Array(16);for(let t=0;t<16;++t)e._m[t]=i[t]}r.MatrixUse64Bits=t,r.MatrixCurrentType=r.MatrixUse64Bits?Array:Float32Array,r.MatrixTrackedMatrices=null}}r.MatrixUse64Bits=!1,r.MatrixTrackPrecisionChange=!0,r.MatrixCurrentType=Float32Array,r.MatrixTrackedMatrices=[],t.s(["PerformanceConfigurator",0,r])},90629,t=>{"use strict";t.s(["Clamp",0,function(t,r=0,e=1){return Math.min(e,Math.max(r,t))},"Hermite",0,function(t,r,e,i,s){let n=s*s,a=s*n;return t*(2*a-3*n+1)+e*(-2*a+3*n)+r*(a-2*n+s)+i*(a-n)},"HighestCommonFactor",0,function t(r,e){let i=r%e;return 0===i?e:t(e,i)},"ILog2",0,function(t){if(Math.log2)return Math.floor(Math.log2(t));if(t<0)return NaN;if(0===t)return-1/0;let r=0;if(t<1){for(;t<1;)r++,t*=2;r=-r}else if(t>1)for(;t>1;)r++,t=Math.floor(t/2);return r},"Lerp",0,function(t,r,e){return t+(r-t)*e},"NormalizeRadians",0,function(t){return t-2*Math.PI*Math.floor((t+Math.PI)/(2*Math.PI))},"RandomRange",0,function(t,r){return t===r?t:Math.random()*(r-t)+t},"ToHex",0,function(t){let r=t.toString(16);return t<=15?("0"+r).toUpperCase():r.toUpperCase()},"WithinEpsilon",0,function(t,r,e=1401298e-51){return Math.abs(t-r)<=e}])},70855,33945,90176,t=>{"use strict";var r,e,i;let s={},n={};function a(t,r,e=!1){let i=function(){if(e&&1){let e=`${t}.${r}`;n[e]||(n[e]=!0,console.warn(`[Babylon.js] ${e}() requires a side-effect import. 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r.r=this.r+t.r,r.g=this.g+t.g,r.b=this.b+t.b,r}subtract(t){return new l(this.r-t.r,this.g-t.g,this.b-t.b)}subtractToRef(t,r){return r.r=this.r-t.r,r.g=this.g-t.g,r.b=this.b-t.b,r}subtractInPlace(t){return this.r-=t.r,this.g-=t.g,this.b-=t.b,this}subtractFromFloats(t,r,e){return new l(this.r-t,this.g-r,this.b-e)}subtractFromFloatsToRef(t,r,e,i){return i.r=this.r-t,i.g=this.g-r,i.b=this.b-e,i}clone(){return new l(this.r,this.g,this.b)}copyFrom(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyFromFloats(t,r,e){return this.r=t,this.g=r,this.b=e,this}set(t,r,e){return this.copyFromFloats(t,r,e)}setAll(t){return this.r=this.g=this.b=t,this}toHexString(){let t=Math.round(255*this.r),r=Math.round(255*this.g),e=Math.round(255*this.b);return"#"+(0,i.ToHex)(t)+(0,i.ToHex)(r)+(0,i.ToHex)(e)}fromHexString(t){return"#"!==t.substring(0,1)||7!==t.length||(this.r=parseInt(t.substring(1,3),16)/255,this.g=parseInt(t.substring(3,5),16)/255,this.b=parseInt(t.substring(5,7),16)/255),this}toHSV(){return this.toHSVToRef(new l)}toHSVToRef(t){let r=this.r,e=this.g,i=this.b,s=Math.max(r,e,i),n=Math.min(r,e,i),a=0,h=0,o=s-n;return 0!==s&&(h=o/s),s!=n&&(s==r?(a=(e-i)/o,e<i&&(a+=6)):s==e?a=(i-r)/o+2:s==i&&(a=(r-e)/o+4),a*=60),t.r=a,t.g=h,t.b=s,t}toLinearSpace(t=!1){let r=new l;return this.toLinearSpaceToRef(r,t),r}toLinearSpaceToRef(t,r=!1){return r?(t.r=a(this.r),t.g=a(this.g),t.b=a(this.b)):(t.r=n(this.r),t.g=n(this.g),t.b=n(this.b)),this}toGammaSpace(t=!1){let r=new l;return this.toGammaSpaceToRef(r,t),r}toGammaSpaceToRef(t,r=!1){return r?(t.r=o(this.r),t.g=o(this.g),t.b=o(this.b)):(t.r=h(this.r),t.g=h(this.g),t.b=h(this.b)),this}static HSVtoRGBToRef(t,r,e,i){let s=e*r,n=t/60,a=s*(1-Math.abs(n%2-1)),h=0,o=0,l=0;n>=0&&n<=1?(h=s,o=a):n>=1&&n<=2?(h=a,o=s):n>=2&&n<=3?(o=s,l=a):n>=3&&n<=4?(o=a,l=s):n>=4&&n<=5?(h=a,l=s):n>=5&&n<=6&&(h=s,l=a);let u=e-s;return i.r=h+u,i.g=o+u,i.b=l+u,i}static FromHSV(t,r,e){let i=new l(0,0,0);return l.HSVtoRGBToRef(t,r,e,i),i}static FromHexString(t){return new l(0,0,0).fromHexString(t)}static FromArray(t,r=0){return new l(t[r],t[r+1],t[r+2])}static FromArrayToRef(t,r=0,e){e.r=t[r],e.g=t[r+1],e.b=t[r+2]}static FromInts(t,r,e){return new l(t/255,r/255,e/255)}static Lerp(t,r,e){let i=new l(0,0,0);return l.LerpToRef(t,r,e,i),i}static LerpToRef(t,r,e,i){i.r=t.r+(r.r-t.r)*e,i.g=t.g+(r.g-t.g)*e,i.b=t.b+(r.b-t.b)*e}static Hermite(t,r,e,i,s){let n=s*s,a=s*n,h=2*a-3*n+1,o=-2*a+3*n,u=a-2*n+s,c=a-n;return new l(t.r*h+e.r*o+r.r*u+i.r*c,t.g*h+e.g*o+r.g*u+i.g*c,t.b*h+e.b*o+r.b*u+i.b*c)}static Hermite1stDerivative(t,r,e,i,s){let n=l.Black();return this.Hermite1stDerivativeToRef(t,r,e,i,s,n),n}static Hermite1stDerivativeToRef(t,r,e,i,s,n){let a=s*s;n.r=(a-s)*6*t.r+(3*a-4*s+1)*r.r+(-a+s)*6*e.r+(3*a-2*s)*i.r,n.g=(a-s)*6*t.g+(3*a-4*s+1)*r.g+(-a+s)*6*e.g+(3*a-2*s)*i.g,n.b=(a-s)*6*t.b+(3*a-4*s+1)*r.b+(-a+s)*6*e.b+(3*a-2*s)*i.b}static Red(){return new l(1,0,0)}static Green(){return new l(0,1,0)}static Blue(){return new l(0,0,1)}static Black(){return new l(0,0,0)}static get BlackReadOnly(){return l._BlackReadOnly}static White(){return new l(1,1,1)}static Purple(){return new l(.5,0,.5)}static Magenta(){return new l(1,0,1)}static Yellow(){return new l(1,1,0)}static Gray(){return new l(.5,.5,.5)}static Teal(){return new l(0,1,1)}static Random(){return new l(Math.random(),Math.random(),Math.random())}}l._V8PerformanceHack=new l(.5,.5,.5),l._BlackReadOnly=l.Black();class u{constructor(t=0,r=0,e=0,i=1){this.r=t,this.g=r,this.b=e,this.a=i}asArray(){return[this.r,this.g,this.b,this.a]}toArray(t,r=0){return t[r]=this.r,t[r+1]=this.g,t[r+2]=this.b,t[r+3]=this.a,this}fromArray(t,r=0){return this.r=t[r],this.g=t[r+1],this.b=t[r+2],this.a=t[r+3],this}equals(t){return t&&this.r===t.r&&this.g===t.g&&this.b===t.b&&this.a===t.a}add(t){return new u(this.r+t.r,this.g+t.g,this.b+t.b,this.a+t.a)}addToRef(t,r){return r.r=this.r+t.r,r.g=this.g+t.g,r.b=this.b+t.b,r.a=this.a+t.a,r}addInPlace(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this.a+=t.a,this}addInPlaceFromFloats(t,r,e,i){return this.r+=t,this.g+=r,this.b+=e,this.a+=i,this}subtract(t){return new u(this.r-t.r,this.g-t.g,this.b-t.b,this.a-t.a)}subtractToRef(t,r){return r.r=this.r-t.r,r.g=this.g-t.g,r.b=this.b-t.b,r.a=this.a-t.a,r}subtractInPlace(t){return this.r-=t.r,this.g-=t.g,this.b-=t.b,this.a-=t.a,this}subtractFromFloats(t,r,e,i){return new u(this.r-t,this.g-r,this.b-e,this.a-i)}subtractFromFloatsToRef(t,r,e,i,s){return s.r=this.r-t,s.g=this.g-r,s.b=this.b-e,s.a=this.a-i,s}scale(t){return new u(this.r*t,this.g*t,this.b*t,this.a*t)}scaleInPlace(t){return this.r*=t,this.g*=t,this.b*=t,this.a*=t,this}scaleToRef(t,r){return r.r=this.r*t,r.g=this.g*t,r.b=this.b*t,r.a=this.a*t,r}scaleAndAddToRef(t,r){return r.r+=this.r*t,r.g+=this.g*t,r.b+=this.b*t,r.a+=this.a*t,r}clampToRef(t=0,r=1,e){return e.r=(0,i.Clamp)(this.r,t,r),e.g=(0,i.Clamp)(this.g,t,r),e.b=(0,i.Clamp)(this.b,t,r),e.a=(0,i.Clamp)(this.a,t,r),e}multiply(t){return new u(this.r*t.r,this.g*t.g,this.b*t.b,this.a*t.a)}multiplyToRef(t,r){return r.r=this.r*t.r,r.g=this.g*t.g,r.b=this.b*t.b,r.a=this.a*t.a,r}multiplyInPlace(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this.a*=t.a,this}multiplyByFloats(t,r,e,i){return new u(this.r*t,this.g*r,this.b*e,this.a*i)}divide(t){throw ReferenceError("Can not divide a color")}divideToRef(t,r){throw ReferenceError("Can not divide a color")}divideInPlace(t){throw ReferenceError("Can not divide a color")}minimizeInPlace(t){return this.r=Math.min(this.r,t.r),this.g=Math.min(this.g,t.g),this.b=Math.min(this.b,t.b),this.a=Math.min(this.a,t.a),this}maximizeInPlace(t){return this.r=Math.max(this.r,t.r),this.g=Math.max(this.g,t.g),this.b=Math.max(this.b,t.b),this.a=Math.max(this.a,t.a),this}minimizeInPlaceFromFloats(t,r,e,i){return this.r=Math.min(t,this.r),this.g=Math.min(r,this.g),this.b=Math.min(e,this.b),this.a=Math.min(i,this.a),this}maximizeInPlaceFromFloats(t,r,e,i){return this.r=Math.max(t,this.r),this.g=Math.max(r,this.g),this.b=Math.max(e,this.b),this.a=Math.max(i,this.a),this}floorToRef(t){throw ReferenceError("Can not floor a color")}floor(){throw ReferenceError("Can not floor a color")}fractToRef(t){throw ReferenceError("Can not fract a color")}fract(){throw ReferenceError("Can not fract a color")}negate(){throw ReferenceError("Can not negate a color")}negateInPlace(){throw ReferenceError("Can not negate a color")}negateToRef(t){throw ReferenceError("Can not negate a color")}equalsWithEpsilon(t,r=e.Epsilon){return(0,i.WithinEpsilon)(this.r,t.r,r)&&(0,i.WithinEpsilon)(this.g,t.g,r)&&(0,i.WithinEpsilon)(this.b,t.b,r)&&(0,i.WithinEpsilon)(this.a,t.a,r)}equalsToFloats(t,r,e,i){return this.r===t&&this.g===r&&this.b===e&&this.a===i}toString(){return"{R: "+this.r+" G:"+this.g+" B:"+this.b+" A:"+this.a+"}"}getClassName(){return"Color4"}getHashCode(){let t=255*this.r|0;return 397*(t=397*(t=397*t^255*this.g)^255*this.b)^255*this.a}clone(){return new u().copyFrom(this)}copyFrom(t){return this.r=t.r,this.g=t.g,this.b=t.b,this.a=t.a,this}copyFromFloats(t,r,e,i){return this.r=t,this.g=r,this.b=e,this.a=i,this}set(t,r,e,i){return this.copyFromFloats(t,r,e,i)}setAll(t){return this.r=this.g=this.b=this.a=t,this}toHexString(t=!1){let r=Math.round(255*this.r),e=Math.round(255*this.g),s=Math.round(255*this.b);if(t)return"#"+(0,i.ToHex)(r)+(0,i.ToHex)(e)+(0,i.ToHex)(s);let n=Math.round(255*this.a);return"#"+(0,i.ToHex)(r)+(0,i.ToHex)(e)+(0,i.ToHex)(s)+(0,i.ToHex)(n)}fromHexString(t){return"#"!==t.substring(0,1)||9!==t.length&&7!==t.length||(this.r=parseInt(t.substring(1,3),16)/255,this.g=parseInt(t.substring(3,5),16)/255,this.b=parseInt(t.substring(5,7),16)/255,9===t.length&&(this.a=parseInt(t.substring(7,9),16)/255)),this}toLinearSpace(t=!1){let r=new u;return this.toLinearSpaceToRef(r,t),r}toLinearSpaceToRef(t,r=!1){return r?(t.r=a(this.r),t.g=a(this.g),t.b=a(this.b)):(t.r=n(this.r),t.g=n(this.g),t.b=n(this.b)),t.a=this.a,this}toGammaSpace(t=!1){let r=new u;return this.toGammaSpaceToRef(r,t),r}toGammaSpaceToRef(t,r=!1){return r?(t.r=o(this.r),t.g=o(this.g),t.b=o(this.b)):(t.r=h(this.r),t.g=h(this.g),t.b=h(this.b)),t.a=this.a,this}static FromHexString(t){return"#"!==t.substring(0,1)||9!==t.length&&7!==t.length?new u(0,0,0,0):new u(0,0,0,1).fromHexString(t)}static Lerp(t,r,e){return u.LerpToRef(t,r,e,new u)}static LerpToRef(t,r,e,i){return i.r=t.r+(r.r-t.r)*e,i.g=t.g+(r.g-t.g)*e,i.b=t.b+(r.b-t.b)*e,i.a=t.a+(r.a-t.a)*e,i}static Hermite(t,r,e,i,s){let n=s*s,a=s*n,h=2*a-3*n+1,o=-2*a+3*n,l=a-2*n+s,c=a-n;return new u(t.r*h+e.r*o+r.r*l+i.r*c,t.g*h+e.g*o+r.g*l+i.g*c,t.b*h+e.b*o+r.b*l+i.b*c,t.a*h+e.a*o+r.a*l+i.a*c)}static Hermite1stDerivative(t,r,e,i,s){let n=new u;return this.Hermite1stDerivativeToRef(t,r,e,i,s,n),n}static Hermite1stDerivativeToRef(t,r,e,i,s,n){let a=s*s;n.r=(a-s)*6*t.r+(3*a-4*s+1)*r.r+(-a+s)*6*e.r+(3*a-2*s)*i.r,n.g=(a-s)*6*t.g+(3*a-4*s+1)*r.g+(-a+s)*6*e.g+(3*a-2*s)*i.g,n.b=(a-s)*6*t.b+(3*a-4*s+1)*r.b+(-a+s)*6*e.b+(3*a-2*s)*i.b,n.a=(a-s)*6*t.a+(3*a-4*s+1)*r.a+(-a+s)*6*e.a+(3*a-2*s)*i.a}static FromColor3(t,r=1){return new u(t.r,t.g,t.b,r)}static FromArray(t,r=0){return new u(t[r],t[r+1],t[r+2],t[r+3])}static FromArrayToRef(t,r=0,e){e.r=t[r],e.g=t[r+1],e.b=t[r+2],e.a=t[r+3]}static FromInts(t,r,e,i){return new u(t/255,r/255,e/255,i/255)}static CheckColors4(t,r){if(t.length===3*r){let r=[];for(let e=0;e<t.length;e+=3){let i=e/3*4;r[i]=t[e],r[i+1]=t[e+1],r[i+2]=t[e+2],r[i+3]=1}return r}return t}}u._V8PerformanceHack=new u(.5,.5,.5,.5);class c{}c.Color3=(0,r.BuildArray)(3,l.Black),c.Color4=(0,r.BuildArray)(3,()=>new u(0,0,0,0));let g=!1;t.s(["Color3",0,l,"Color4",0,u,"RegisterMathColor",0,function(){g||(g=!0,Object.defineProperties(l.prototype,{dimension:{value:[3]},rank:{value:1}}),Object.defineProperties(u.prototype,{dimension:{value:[4]},rank:{value:1}}),(0,s.RegisterClass)("BABYLON.Color3",l),(0,s.RegisterClass)("BABYLON.Color4",u))},"TmpColors",0,c])}]);
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@@ -0,0 +1 @@
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,81139,95357,35218,58106,e=>{"use strict";var t=e.i(85595),i=e.i(53773),o=e.i(95603),a=e.i(95410),s=e.i(82579),r=e.i(58910);class n{constructor(e,t,i){this._cameraPosition=t,this._behavior=i,this.activeInput=!1,this.speed=1,this.zoomSpeed=1,this.panSpeed=1,this.rotationXSpeed=1,this.rotationYSpeed=1,this._zoomSpeedMultiplier=1,this._panSpeedMultiplier=1,this.zoomInertia=.9,this.panInertia=.9,this.rotationInertia=.9,this.zoomAccumulatedPixels=0,this.panAccumulatedPixels=new a.Vector3,this.rotationAccumulatedPixels=new a.Vector3,this.zoomDeltaCurrentFrame=0,this.panDeltaCurrentFrame=a.Vector3.Zero(),this.rotationDeltaCurrentFrame=a.Vector3.Zero(),this._zoomVelocity=0,this._panVelocity=new a.Vector3,this.referenceFrameRate=60,this._rotationVelocity=new a.Vector3,this._prevFrameTimeMs=0,this._scene=e}computeCurrentFrameDeltas(){let e=this._scene.getEngine().getDeltaTime(),t=this._getEffectiveDeltaMs(e);if(0===this._zoomVelocity&&0===this.zoomAccumulatedPixels&&0===this._panVelocity.x&&0===this._panVelocity.y&&0===this._panVelocity.z&&0===this.panAccumulatedPixels.x&&0===this.panAccumulatedPixels.y&&0===this.panAccumulatedPixels.z&&0===this._rotationVelocity.x&&0===this._rotationVelocity.y&&0===this._rotationVelocity.z&&0===this.rotationAccumulatedPixels.x&&0===this.rotationAccumulatedPixels.y&&0===this.rotationAccumulatedPixels.z&&!this.activeInput){this.panDeltaCurrentFrame.setAll(0),this.rotationDeltaCurrentFrame.setAll(0),this.zoomDeltaCurrentFrame=0,e>0&&(this._prevFrameTimeMs=e);return}this.panDeltaCurrentFrame.setAll(0),this.rotationDeltaCurrentFrame.setAll(0),this.zoomDeltaCurrentFrame=0,(this.panAccumulatedPixels.lengthSquared()>0||this.rotationAccumulatedPixels.lengthSquared()>0||0!==this.zoomAccumulatedPixels)&&this._behavior?.isInterpolating&&this._behavior.stopAllAnimations(),this._panVelocity.copyFromFloats(this._calculateCurrentVelocity(this._panVelocity.x,this.panAccumulatedPixels.x,this.panInertia),this._calculateCurrentVelocity(this._panVelocity.y,this.panAccumulatedPixels.y,this.panInertia),this._calculateCurrentVelocity(this._panVelocity.z,this.panAccumulatedPixels.z,this.panInertia)),this._panVelocity.scaleToRef(this.speed*this.panSpeed*this._panSpeedMultiplier*t,this.panDeltaCurrentFrame),this._rotationVelocity.copyFromFloats(this._calculateCurrentVelocity(this._rotationVelocity.x,this.rotationAccumulatedPixels.x,this.rotationInertia),this._calculateCurrentVelocity(this._rotationVelocity.y,this.rotationAccumulatedPixels.y,this.rotationInertia),this._calculateCurrentVelocity(this._rotationVelocity.z,this.rotationAccumulatedPixels.z,this.rotationInertia)),this.rotationDeltaCurrentFrame.copyFromFloats(this._rotationVelocity.x*this.speed*this.rotationXSpeed*t,this._rotationVelocity.y*this.speed*this.rotationYSpeed*t,0),this._zoomVelocity=this._calculateCurrentVelocity(this._zoomVelocity,this.zoomAccumulatedPixels,this.zoomInertia),this.zoomDeltaCurrentFrame=this._zoomVelocity*(this.speed*this.zoomSpeed*this._zoomSpeedMultiplier)*t,e>0&&(this._prevFrameTimeMs=e),this.zoomAccumulatedPixels=0,this.panAccumulatedPixels.setAll(0),this.rotationAccumulatedPixels.setAll(0),this.activeInput=!1}resetRotationVelocity(){this._rotationVelocity.setAll(0),this.rotationAccumulatedPixels.setAll(0)}resetPanVelocity(){this._panVelocity.setAll(0),this.panAccumulatedPixels.setAll(0)}resetZoomVelocity(){this._zoomVelocity=0,this.zoomAccumulatedPixels=0}get isInterpolating(){return!!this._behavior?.isInterpolating}getFrameIndependentDecay(e){let t=this._scene.getEngine().getDeltaTime();return Math.pow(e,this._getEffectiveDeltaMs(t)/(1e3/this.referenceFrameRate))}getFrameIndependentInputScale(e){let t=1-e;return t<=0?1:(1-this.getFrameIndependentDecay(e))/t}_getEffectiveDeltaMs(e){return e>0?e:this._prevFrameTimeMs>0?this._prevFrameTimeMs:1e3/this.referenceFrameRate}_calculateCurrentVelocity(e,t,i){let o=e,a=this._scene.getEngine().getDeltaTime(),s=this._getEffectiveDeltaMs(a);if(0===s)return o;let r=this.getFrameIndependentDecay(i);if(o*=r,0!==t||this.activeInput){let e=1-i;o+=t/s*(e>0?(1-r)/e:1)}else 1e-6>Math.abs(o)&&(o=0);return o}}e.s(["CameraMovement",0,n],95357);class h{constructor(e,t){this.inputMap=[],this.handlers=e,this._createDefaultEntries=t,this.resetInputMap()}resolveInteraction(e,t){for(let i of this.inputMap)if(i.source===e&&this._entryMatches(i,t))return i;return null}resetInputMap(){this.inputMap=this._createDefaultEntries?.()??[]}getEntry(e,t,i){let o=this.inputMap;for(let a=0;a<o.length;a++){let s=o[a];if(s.source===e&&s.interaction===t&&this._entryConditionsMatch(s,i))return s}}getEntries(e,t,i){let o=[],a=this.inputMap;for(let s=0;s<a.length;s++){let r=a[s];r.source===e&&r.interaction===t&&this._entryConditionsMatch(r,i)&&o.push(r)}return o}addEntry(e){let t=this._entrySpecificity(e),i=this.inputMap.length;for(let e=0;e<this.inputMap.length;e++)if(this._entrySpecificity(this.inputMap[e])<t){i=e;break}this.inputMap.splice(i,0,e)}setInteraction(e,t,i){let o=this.resolveInteraction(e,t);return o&&this._entryCoversAllConditionsOf(o,t)?o.interaction=i:this.addEntry({source:e,...t??{},interaction:i}),!0}_entryCoversAllConditionsOf(e,t){if(!t)return!0;for(let i of Object.keys(t)){let o=t[i];if(void 0!==o){if("modifiers"===i){let t=e.modifiers??{};for(let e of Object.keys(o))if(void 0!==o[e]&&void 0===t[e])return!1}else if(void 0===e[i])return!1}}return!0}setInteractions(e,t,i){let o=0,a=this.inputMap;for(let s=0;s<a.length;s++){let r=a[s];r.source===e&&this._entryMatches(r,t)&&(r.interaction=i,o++)}return o}_entryMatches(e,t){switch(e.source){case"pointer":if(void 0!==e.button&&e.button!==t?.button)return!1;return this._matchModifiers(e.modifiers,t?.modifiers);case"wheel":return this._matchModifiers(e.modifiers,t?.modifiers);case"touch":if(void 0!==e.touchCount&&e.touchCount!==t?.touchCount)return!1;return!0;case"keyboard":if(void 0!==e.key&&(Array.isArray(e.key)?-1===e.key.indexOf(t?.key??-1):e.key!==t?.key))return!1;return this._matchModifiers(e.modifiers,t?.modifiers)}}_entryConditionsMatch(e,t){if(!t)return!0;switch(e.source){case"pointer":if("button"in t&&e.button!==t.button)return!1;return!("modifiers"in t)||this._entryModifiersMatch(e.modifiers,t.modifiers);case"wheel":return!("modifiers"in t)||this._entryModifiersMatch(e.modifiers,t.modifiers);case"touch":return!("touchCount"in t)||e.touchCount===t.touchCount;case"keyboard":if("key"in t){if(void 0===e.key)return void 0===t.key;if(void 0===t.key||(Array.isArray(e.key)?-1===e.key.indexOf(t.key):e.key!==t.key))return!1}return!("modifiers"in t)||this._entryModifiersMatch(e.modifiers,t.modifiers)}}_entrySpecificity(e){let t=0;return"button"in e&&void 0!==e.button&&t++,"key"in e&&void 0!==e.key&&t++,"touchCount"in e&&void 0!==e.touchCount&&t++,"modifiers"in e&&e.modifiers&&t++,t}_matchModifiers(e,t){return!e||(void 0===e.ctrl||e.ctrl===(t?.ctrl??!1))&&(void 0===e.shift||e.shift===(t?.shift??!1))&&(void 0===e.alt||e.alt===(t?.alt??!1))}_entryModifiersMatch(e,t){return t?void 0===t.ctrl&&void 0===t.shift&&void 0===t.alt?!e||void 0===e.ctrl&&void 0===e.shift&&void 0===e.alt:(void 0===t.ctrl||e?.ctrl===t.ctrl)&&(void 0===t.shift||e?.shift===t.shift)&&(void 0===t.alt||e?.alt===t.alt):!e}}e.s(["InputMapper",0,h],35218);class l extends n{constructor(e,t,i){super(e,t,i),this.input=new h({translate:(e,t,i)=>{this.panAccumulatedPixels.x+=e,this.panAccumulatedPixels.y+=t,this.panAccumulatedPixels.z+=i},rotate:(e,t)=>{this.rotationAccumulatedPixels.x+=e,this.rotationAccumulatedPixels.y+=t}},()=>this._createDefaultInputMap())}_createDefaultInputMap(){return[{source:"pointer",interaction:"rotate"},{source:"keyboard",interaction:"translate"},{source:"keyboard",interaction:"rotate"},{source:"touch",interaction:"rotate"},{source:"touch",interaction:"translate"}]}}let c=a.Matrix.Zero(),d=a.Quaternion.Identity();class u extends o.Camera{get inertia(){return this._targetInertia}set inertia(e){this._targetInertia=e,this.movement&&(this.movement.panInertia=e,this.movement.rotationInertia=e)}constructor(e,t,i,o=!0){super(e,t,i,o),this.cameraDirection=new a.Vector3(0,0,0),this.cameraRotation=new a.Vector2(0,0),this._targetInertia=.9,this.updateUpVectorFromRotation=!1,this.speed=2,this.noRotationConstraint=!1,this.invertRotation=!1,this.inverseRotationSpeed=.2,this._panningEpsilon=s.Epsilon,this._rotationEpsilon=s.Epsilon,this.lockedTarget=null,this._currentTarget=a.Vector3.Zero(),this._initialFocalDistance=1,this._viewMatrix=a.Matrix.Zero(),this._cameraTransformMatrix=a.Matrix.Zero(),this._cameraRotationMatrix=a.Matrix.Zero(),this._transformedReferencePoint=a.Vector3.Zero(),this._deferredPositionUpdate=new a.Vector3,this._deferredRotationQuaternionUpdate=new a.Quaternion,this._deferredRotationUpdate=new a.Vector3,this._deferredUpdated=!1,this._deferOnly=!1,this._cachedRotationZ=0,this._cachedQuaternionRotationZ=0,this._referencePoint=a.Vector3.Forward(this.getScene().useRightHandedSystem),this.rotation=new a.Vector3(0,this.getScene().useRightHandedSystem?Math.PI:0,0),this.movement=new l(this.getScene(),this.position),this.movement.panInertia=this.inertia,this.movement.rotationInertia=this.inertia}getFrontPosition(e){this.getWorldMatrix();let t=a.TmpVectors.Vector3[0],i=a.TmpVectors.Vector3[1];return i.set(0,0,this._scene.useRightHandedSystem?-1:1),this.getDirectionToRef(i,t),t.scaleInPlace(e),this.globalPosition.add(t)}_getLockedTargetPosition(){if(!this.lockedTarget)return null;if(this.lockedTarget.absolutePosition){let e=this.lockedTarget;e.computeWorldMatrix().getTranslationToRef(e.absolutePosition)}return this.lockedTarget.absolutePosition||this.lockedTarget}storeState(){return this._storedPosition=this.position.clone(),this._storedRotation=this.rotation.clone(),this.rotationQuaternion&&(this._storedRotationQuaternion=this.rotationQuaternion.clone()),super.storeState()}_restoreStateValues(){return!!super._restoreStateValues()&&(this.position=this._storedPosition.clone(),this.rotation=this._storedRotation.clone(),this.rotationQuaternion&&this._storedRotationQuaternion&&(this.rotationQuaternion=this._storedRotationQuaternion.clone()),this.cameraDirection.copyFromFloats(0,0,0),this.cameraRotation.copyFromFloats(0,0),!0)}_initCache(){super._initCache(),this._cache.lockedTarget=new a.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new a.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotationQuaternion=new a.Quaternion(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)}_updateCache(e){e||super._updateCache();let t=this._getLockedTargetPosition();t?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(t):this._cache.lockedTarget=t.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation),this.rotationQuaternion&&this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)}_isSynchronizedViewMatrix(){if(!super._isSynchronizedViewMatrix())return!1;let e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&(this.rotationQuaternion?this.rotationQuaternion.equals(this._cache.rotationQuaternion):this._cache.rotation.equals(this.rotation))}_computeLocalCameraSpeed(){let e=this.getEngine();return this.speed*Math.sqrt(e.getDeltaTime()/(100*e.getFps()))}setTarget(e){this.upVector.normalize(),this._initialFocalDistance=e.subtract(this.position).length(),this.position.z===e.z&&(this.position.z+=s.Epsilon),this._referencePoint.normalize().scaleInPlace(this._initialFocalDistance),this.getScene().useRightHandedSystem?a.Matrix.LookAtRHToRef(this.position,e,a.Vector3.UpReadOnly,c):a.Matrix.LookAtLHToRef(this.position,e,a.Vector3.UpReadOnly,c),c.invert();let t=this.rotationQuaternion||d;a.Quaternion.FromRotationMatrixToRef(c,t),t.toEulerAnglesToRef(this.rotation),this.rotation.z=0}get target(){return this.getTarget()}set target(e){this.setTarget(e)}getTarget(){return this._currentTarget}_decideIfNeedsToMove(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){if(this.parent){this.parent.getWorldMatrix().invertToRef(a.TmpVectors.Matrix[0]),a.Vector3.TransformNormalToRef(this.cameraDirection,a.TmpVectors.Matrix[0],a.TmpVectors.Vector3[0]),this._deferredPositionUpdate.addInPlace(a.TmpVectors.Vector3[0]),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate);return}this._deferredPositionUpdate.addInPlace(this.cameraDirection),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate)}_checkInputs(){let e=this.movement,t=0!==this.cameraDirection.x||0!==this.cameraDirection.y||0!==this.cameraDirection.z;e.panAccumulatedPixels.addInPlace(this.cameraDirection),e.rotationAccumulatedPixels.x+=this.cameraRotation.x,e.rotationAccumulatedPixels.y+=this.cameraRotation.y,e.computeCurrentFrameDeltas(),this.cameraDirection.copyFrom(e.panDeltaCurrentFrame),this.cameraRotation.set(e.rotationDeltaCurrentFrame.x,e.rotationDeltaCurrentFrame.y);let i=this.speed*this._panningEpsilon;!t&&Math.abs(this.cameraDirection.x)<i&&Math.abs(this.cameraDirection.y)<i&&Math.abs(this.cameraDirection.z)<i&&(this.cameraDirection.setAll(0),e.resetPanVelocity());let o=this.invertRotation?-this.inverseRotationSpeed:1,s=this._decideIfNeedsToMove(),r=!!(this.cameraRotation.x||this.cameraRotation.y);this._deferredUpdated=!1,this._deferredRotationUpdate.copyFrom(this.rotation),this._deferredPositionUpdate.copyFrom(this.position),this.rotationQuaternion&&this._deferredRotationQuaternionUpdate.copyFrom(this.rotationQuaternion),s&&this._updatePosition(),r&&(this.rotationQuaternion&&this.rotationQuaternion.toEulerAnglesToRef(this._deferredRotationUpdate),this._deferredRotationUpdate.x+=this.cameraRotation.x*o,this._deferredRotationUpdate.y+=this.cameraRotation.y*o,!this.noRotationConstraint&&(this._deferredRotationUpdate.x>1.570796&&(this._deferredRotationUpdate.x=1.570796),this._deferredRotationUpdate.x<-1.570796&&(this._deferredRotationUpdate.x=-1.570796)),this._deferOnly?this._deferredUpdated=!0:this.rotation.copyFrom(this._deferredRotationUpdate),this.rotationQuaternion&&this._deferredRotationUpdate.lengthSquared()&&(a.Quaternion.RotationYawPitchRollToRef(this._deferredRotationUpdate.y,this._deferredRotationUpdate.x,this._deferredRotationUpdate.z,this._deferredRotationQuaternionUpdate),this._deferOnly?this._deferredUpdated=!0:this.rotationQuaternion.copyFrom(this._deferredRotationQuaternionUpdate))),this.cameraDirection.setAll(0),this.cameraRotation.set(0,0),super._checkInputs()}_updateCameraRotationMatrix(){this.rotationQuaternion?this.rotationQuaternion.toRotationMatrix(this._cameraRotationMatrix):a.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this._cameraRotationMatrix)}_rotateUpVectorWithCameraRotationMatrix(){return a.Vector3.TransformNormalToRef(a.Vector3.UpReadOnly,this._cameraRotationMatrix,this.upVector),this}_getViewMatrix(){return this.lockedTarget&&this.setTarget(this._getLockedTargetPosition()),this._updateCameraRotationMatrix(),this.rotationQuaternion&&this._cachedQuaternionRotationZ!=this.rotationQuaternion.z?(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedQuaternionRotationZ=this.rotationQuaternion.z):this._cachedRotationZ!==this.rotation.z&&(this._rotateUpVectorWithCameraRotationMatrix(),this._cachedRotationZ=this.rotation.z),a.Vector3.TransformCoordinatesToRef(this._referencePoint,this._cameraRotationMatrix,this._transformedReferencePoint),this.position.addToRef(this._transformedReferencePoint,this._currentTarget),this.updateUpVectorFromRotation&&(this.rotationQuaternion?r.Axis.Y.rotateByQuaternionToRef(this.rotationQuaternion,this.upVector):(a.Quaternion.FromEulerVectorToRef(this.rotation,d),r.Axis.Y.rotateByQuaternionToRef(d,this.upVector))),this._computeViewMatrix(this.position,this._currentTarget,this.upVector),this._viewMatrix}_computeViewMatrix(e,t,i){if(this.getScene().useRightHandedSystem?a.Matrix.LookAtRHToRef(e,t,i,this._viewMatrix):a.Matrix.LookAtLHToRef(e,t,i,this._viewMatrix),this.parent){let e=this.parent.getWorldMatrix();this._viewMatrix.invert(),this._viewMatrix.multiplyToRef(e,this._viewMatrix),this._viewMatrix.invert(),this._markSyncedWithParent()}}createRigCamera(e,t){if(this.cameraRigMode!==o.Camera.RIG_MODE_NONE){let t=new u(e,this.position.clone(),this.getScene());return t.isRigCamera=!0,t.rigParent=this,this.cameraRigMode===o.Camera.RIG_MODE_VR&&(this.rotationQuaternion||(this.rotationQuaternion=new a.Quaternion),t._cameraRigParams={},t.rotationQuaternion=new a.Quaternion),t.mode=this.mode,t.orthoLeft=this.orthoLeft,t.orthoRight=this.orthoRight,t.orthoTop=this.orthoTop,t.orthoBottom=this.orthoBottom,t}return null}_updateRigCameras(){let e=this._rigCameras[0],t=this._rigCameras[1];switch(this.computeWorldMatrix(),this.cameraRigMode){case o.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case o.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case o.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case o.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case o.Camera.RIG_MODE_STEREOSCOPIC_INTERLACED:{let i=this.cameraRigMode===o.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:-1,a=this.cameraRigMode===o.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?-1:1;this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*i,e),this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle*a,t);break}case o.Camera.RIG_MODE_VR:e.rotationQuaternion&&t.rotationQuaternion&&this.rotationQuaternion?(e.rotationQuaternion.copyFrom(this.rotationQuaternion),t.rotationQuaternion.copyFrom(this.rotationQuaternion)):(e.rotation.copyFrom(this.rotation),t.rotation.copyFrom(this.rotation)),e.position.copyFrom(this.position),t.position.copyFrom(this.position)}super._updateRigCameras()}_getRigCamPositionAndTarget(e,t){this.getTarget().subtractToRef(this.position,u._TargetFocalPoint),u._TargetFocalPoint.normalize().scaleInPlace(this._initialFocalDistance);let i=u._TargetFocalPoint.addInPlace(this.position);a.Matrix.TranslationToRef(-i.x,-i.y,-i.z,u._TargetTransformMatrix),u._TargetTransformMatrix.multiplyToRef(a.Matrix.RotationAxis(t.upVector,e),u._RigCamTransformMatrix),a.Matrix.TranslationToRef(i.x,i.y,i.z,u._TargetTransformMatrix),u._RigCamTransformMatrix.multiplyToRef(u._TargetTransformMatrix,u._RigCamTransformMatrix),a.Vector3.TransformCoordinatesToRef(this.position,u._RigCamTransformMatrix,t.position),t.setTarget(i)}getClassName(){return"TargetCamera"}}u._RigCamTransformMatrix=new a.Matrix,u._TargetTransformMatrix=new a.Matrix,u._TargetFocalPoint=new a.Vector3,(0,t.__decorate)([(0,i.serialize)()],u.prototype,"updateUpVectorFromRotation",void 0),(0,t.__decorate)([(0,i.serializeAsVector3)()],u.prototype,"rotation",void 0),(0,t.__decorate)([(0,i.serialize)()],u.prototype,"speed",void 0),(0,t.__decorate)([(0,i.serializeAsMeshReference)("lockedTargetId")],u.prototype,"lockedTarget",void 0),e.s(["TargetCamera",0,u],81139);var p=e.i(80434),_=e.i(68401),m={};e.s(["CameraInputTypes",0,m,"CameraInputsManager",0,class{constructor(e){this.attachedToElement=!1,this.attached={},this.camera=e,this.checkInputs=()=>{}}add(e){let t=e.getSimpleName();this.attached[t]?p.Logger.Warn("camera input of type "+t+" already exists on camera"):(this.attached[t]=e,e.camera=this.camera,e.checkInputs&&(this.checkInputs=this._addCheckInputs(e.checkInputs.bind(e))),this.attachedToElement&&e.attachControl(this.noPreventDefault))}remove(e){for(let t in this.attached){let i=this.attached[t];if(i===e){i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck();return}}}removeByType(e){for(let t in this.attached){let i=this.attached[t];i.getClassName()===e&&(i.detachControl(),i.camera=null,delete this.attached[t],this.rebuildInputCheck())}}_addCheckInputs(e){let t=this.checkInputs;return()=>{t(),e()}}attachInput(e){this.attachedToElement&&e.attachControl(this.noPreventDefault)}attachElement(e=!1){if(!this.attachedToElement)for(let t in e=!o.Camera.ForceAttachControlToAlwaysPreventDefault&&e,this.attachedToElement=!0,this.noPreventDefault=e,this.attached)this.attached[t].attachControl(e)}detachElement(e=!1){for(let t in this.attached)this.attached[t].detachControl(),e&&(this.attached[t].camera=null);this.attachedToElement=!1}rebuildInputCheck(){for(let e in this.checkInputs=()=>{},this.attached){let t=this.attached[e];t.checkInputs&&(this.checkInputs=this._addCheckInputs(t.checkInputs.bind(t)))}}clear(){this.attachedToElement&&this.detachElement(!0),this.attached={},this.attachedToElement=!1,this.checkInputs=()=>{}}serialize(e){let t={};for(let e in this.attached){let i=this.attached[e],o=_.SerializationHelper.Serialize(i);t[i.getClassName()]=o}e.inputsmgr=t}parse(e){let t=e.inputsmgr;if(t)for(let e in this.clear(),t){let i=m[e];if(i){let o=t[e],a=_.SerializationHelper.Parse(()=>new i,o,null);this.add(a)}}else for(let t in this.attached){let i=m[this.attached[t].getClassName()];if(i){let o=_.SerializationHelper.Parse(()=>new i,e,null);this.remove(this.attached[t]),this.add(o)}}}}],58106)},27030,e=>{"use strict";var t,i,o,a,s,r=e.i(85595),n=e.i(53773),h=e.i(95410),l=e.i(81139),c=e.i(58106),d=e.i(35705),u=e.i(13856);class p{constructor(){this.keysUp=[38],this.keysUpward=[33],this.keysDown=[40],this.keysDownward=[34],this.keysLeft=[37],this.keysRight=[39],this.rotationSpeed=.5,this.keysRotateLeft=[],this.keysRotateRight=[],this.keysRotateUp=[],this.keysRotateDown=[],this._keys=[]}attachControl(e){e=u.Tools.BackCompatCameraNoPreventDefault(arguments),this._onCanvasBlurObserver||(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(t=>{let i=t.event;if(!i.metaKey){if(t.type===d.KeyboardEventTypes.KEYDOWN)(-1!==this.keysUp.indexOf(i.keyCode)||-1!==this.keysDown.indexOf(i.keyCode)||-1!==this.keysLeft.indexOf(i.keyCode)||-1!==this.keysRight.indexOf(i.keyCode)||-1!==this.keysUpward.indexOf(i.keyCode)||-1!==this.keysDownward.indexOf(i.keyCode)||-1!==this.keysRotateLeft.indexOf(i.keyCode)||-1!==this.keysRotateRight.indexOf(i.keyCode)||-1!==this.keysRotateUp.indexOf(i.keyCode)||-1!==this.keysRotateDown.indexOf(i.keyCode))&&(-1===this._keys.indexOf(i.keyCode)&&this._keys.push(i.keyCode),e||i.preventDefault());else if(-1!==this.keysUp.indexOf(i.keyCode)||-1!==this.keysDown.indexOf(i.keyCode)||-1!==this.keysLeft.indexOf(i.keyCode)||-1!==this.keysRight.indexOf(i.keyCode)||-1!==this.keysUpward.indexOf(i.keyCode)||-1!==this.keysDownward.indexOf(i.keyCode)||-1!==this.keysRotateLeft.indexOf(i.keyCode)||-1!==this.keysRotateRight.indexOf(i.keyCode)||-1!==this.keysRotateUp.indexOf(i.keyCode)||-1!==this.keysRotateDown.indexOf(i.keyCode)){let t=this._keys.indexOf(i.keyCode);t>=0&&this._keys.splice(t,1),e||i.preventDefault()}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){let e=this.camera,t=e.movement.input,i=t.getEntry("keyboard","translate"),o=t.getEntry("keyboard","rotate"),a=o?.sensitivity??1,s=e._localDirection.copyFromFloats(0,0,0);for(let t=0;t<this._keys.length;t++){let i=this._keys[t];-1!==this.keysLeft.indexOf(i)?s.x-=1:-1!==this.keysUp.indexOf(i)?s.z+=1:-1!==this.keysRight.indexOf(i)?s.x+=1:-1!==this.keysDown.indexOf(i)?s.z-=1:-1!==this.keysUpward.indexOf(i)?s.y+=1:-1!==this.keysDownward.indexOf(i)?s.y-=1:-1!==this.keysRotateLeft.indexOf(i)?o&&(e.cameraRotation.y-=this._getLocalRotation()*a):-1!==this.keysRotateRight.indexOf(i)?o&&(e.cameraRotation.y+=this._getLocalRotation()*a):-1!==this.keysRotateUp.indexOf(i)?o&&(e.cameraRotation.x-=this._getLocalRotation()*a):-1!==this.keysRotateDown.indexOf(i)&&o&&(e.cameraRotation.x+=this._getLocalRotation()*a)}if(i&&(0!==s.x||0!==s.y||0!==s.z)){let t=e._computeLocalCameraSpeed()*(i.sensitivity??1);s.normalize().scaleInPlace(t),e.getScene().useRightHandedSystem&&(s.z*=-1),e.getViewMatrix().invertToRef(e._cameraTransformMatrix),h.Vector3.TransformNormalToRef(s,e._cameraTransformMatrix,e._transformedDirection),e.cameraDirection.addInPlace(e._transformedDirection)}}}getClassName(){return"FreeCameraKeyboardMoveInput"}_onLostFocus(){this._keys.length=0}getSimpleName(){return"keyboard"}_getLocalRotation(){let e=this.camera._calculateHandednessMultiplier();return this.rotationSpeed*this._engine.getDeltaTime()/1e3*e}}(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysUp",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysUpward",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysDown",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysDownward",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysLeft",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysRight",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"rotationSpeed",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysRotateLeft",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysRotateRight",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysRotateUp",void 0),(0,r.__decorate)([(0,n.serialize)()],p.prototype,"keysRotateDown",void 0),c.CameraInputTypes.FreeCameraKeyboardMoveInput=p;var _=e.i(90176),m=e.i(95801);class y{_applyPointerRotation(e,t){this._pointerConditions.button=this._currentActiveButton;let i=this.camera.movement.input.resolveInteraction("pointer",this._pointerConditions);if(!i||"rotate"!==i.interaction)return;let o=i.sensitivityX??i.sensitivity??1/this.angularSensibility,a=i.sensitivityY??i.sensitivity??1/this.angularSensibility;this.camera.cameraRotation.y+=e*o,this.camera.cameraRotation.x+=t*a}constructor(e=!0){this.touchEnabled=e,this.buttons=[0,1,2],this.angularSensibility=2e3,this._previousPosition=null,this.onPointerMovedObservable=new _.Observable,this._allowCameraRotation=!0,this._currentActiveButton=-1,this._activePointerId=-1,this._pointerConditions={}}attachControl(e){e=u.Tools.BackCompatCameraNoPreventDefault(arguments);let t=this.camera.getEngine(),i=t.getInputElement();this._pointerInput||(this._pointerInput=o=>{let a=o.event,s="touch"===a.pointerType;if(!this.touchEnabled&&s||o.type!==m.PointerEventTypes.POINTERMOVE&&-1===this.buttons.indexOf(a.button))return;let r=a.target;if(o.type===m.PointerEventTypes.POINTERDOWN){if(s&&-1!==this._activePointerId||!s&&-1!==this._currentActiveButton)return;this._activePointerId=a.pointerId;try{r?.setPointerCapture(a.pointerId)}catch(e){}-1===this._currentActiveButton&&(this._currentActiveButton=a.button),this._previousPosition={x:a.clientX,y:a.clientY},!e&&(a.preventDefault(),i&&i.focus()),t.isPointerLock&&this._onMouseMove&&this._onMouseMove(o.event)}else if(o.type===m.PointerEventTypes.POINTERUP){if(s&&this._activePointerId!==a.pointerId||!s&&this._currentActiveButton!==a.button)return;try{r?.releasePointerCapture(a.pointerId)}catch(e){}this._currentActiveButton=-1,this._previousPosition=null,e||a.preventDefault(),this._activePointerId=-1}else if(o.type===m.PointerEventTypes.POINTERMOVE&&(this._activePointerId===a.pointerId||!s)){if(t.isPointerLock&&this._onMouseMove)this._onMouseMove(o.event);else if(this._previousPosition){let t=this.camera._calculateHandednessMultiplier(),i=(a.clientX-this._previousPosition.x)*t,o=(a.clientY-this._previousPosition.y)*t;this._allowCameraRotation&&this._applyPointerRotation(i,o),this.onPointerMovedObservable.notifyObservers({offsetX:i,offsetY:o}),this._previousPosition={x:a.clientX,y:a.clientY},e||a.preventDefault()}}}),this._onMouseMove=i=>{if(!t.isPointerLock)return;let o=this.camera._calculateHandednessMultiplier();this._applyPointerRotation(i.movementX*o,i.movementY*o),this._previousPosition=null,e||i.preventDefault()},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,m.PointerEventTypes.POINTERDOWN|m.PointerEventTypes.POINTERUP|m.PointerEventTypes.POINTERMOVE),i&&(this._contextMenuBind=e=>this.onContextMenu(e),i.addEventListener("contextmenu",this._contextMenuBind,!1))}onContextMenu(e){e.preventDefault()}detachControl(){if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._contextMenuBind){let e=this.camera.getEngine().getInputElement();e&&e.removeEventListener("contextmenu",this._contextMenuBind)}this.onPointerMovedObservable&&this.onPointerMovedObservable.clear(),this._observer=null,this._onMouseMove=null,this._previousPosition=null}this._activePointerId=-1,this._currentActiveButton=-1}getClassName(){return"FreeCameraMouseInput"}getSimpleName(){return"mouse"}}(0,r.__decorate)([(0,n.serialize)()],y.prototype,"buttons",void 0),(0,r.__decorate)([(0,n.serialize)()],y.prototype,"angularSensibility",void 0),c.CameraInputTypes.FreeCameraMouseInput=y;var v=e.i(21056);class f{constructor(){this.wheelPrecisionX=3,this.wheelPrecisionY=3,this.wheelPrecisionZ=3,this.onChangedObservable=new _.Observable,this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0,this._ffMultiplier=12,this._normalize=120}attachControl(e){e=u.Tools.BackCompatCameraNoPreventDefault(arguments),this._wheel=t=>{if(t.type!==m.PointerEventTypes.POINTERWHEEL)return;let i=t.event,o=i.deltaMode===v.EventConstants.DOM_DELTA_LINE?this._ffMultiplier:1;this._wheelDeltaX+=this.wheelPrecisionX*o*i.deltaX/this._normalize,this._wheelDeltaY-=this.wheelPrecisionY*o*i.deltaY/this._normalize,this._wheelDeltaZ+=this.wheelPrecisionZ*o*i.deltaZ/this._normalize,i.preventDefault&&!e&&i.preventDefault()},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,m.PointerEventTypes.POINTERWHEEL)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null),this.onChangedObservable&&this.onChangedObservable.clear()}checkInputs(){this.onChangedObservable.notifyObservers({wheelDeltaX:this._wheelDeltaX,wheelDeltaY:this._wheelDeltaY,wheelDeltaZ:this._wheelDeltaZ}),this._wheelDeltaX=0,this._wheelDeltaY=0,this._wheelDeltaZ=0}getClassName(){return"BaseCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}}(0,r.__decorate)([(0,n.serialize)()],f.prototype,"wheelPrecisionX",void 0),(0,r.__decorate)([(0,n.serialize)()],f.prototype,"wheelPrecisionY",void 0),(0,r.__decorate)([(0,n.serialize)()],f.prototype,"wheelPrecisionZ",void 0),(t=i||(i={}))[t.MoveRelative=0]="MoveRelative",t[t.RotateRelative=1]="RotateRelative",t[t.MoveScene=2]="MoveScene";class R extends f{constructor(){super(...arguments),this._moveRelative=h.Vector3.Zero(),this._rotateRelative=h.Vector3.Zero(),this._moveScene=h.Vector3.Zero(),this._wheelXAction=i.MoveRelative,this._wheelXActionCoordinate=0,this._wheelYAction=i.MoveRelative,this._wheelYActionCoordinate=2,this._wheelZAction=null,this._wheelZActionCoordinate=null}getClassName(){return"FreeCameraMouseWheelInput"}set wheelXMoveRelative(e){(null!==e||this._wheelXAction===i.MoveRelative)&&(this._wheelXAction=i.MoveRelative,this._wheelXActionCoordinate=e)}get wheelXMoveRelative(){return this._wheelXAction!==i.MoveRelative?null:this._wheelXActionCoordinate}set wheelYMoveRelative(e){(null!==e||this._wheelYAction===i.MoveRelative)&&(this._wheelYAction=i.MoveRelative,this._wheelYActionCoordinate=e)}get wheelYMoveRelative(){return this._wheelYAction!==i.MoveRelative?null:this._wheelYActionCoordinate}set wheelZMoveRelative(e){(null!==e||this._wheelZAction===i.MoveRelative)&&(this._wheelZAction=i.MoveRelative,this._wheelZActionCoordinate=e)}get wheelZMoveRelative(){return this._wheelZAction!==i.MoveRelative?null:this._wheelZActionCoordinate}set wheelXRotateRelative(e){(null!==e||this._wheelXAction===i.RotateRelative)&&(this._wheelXAction=i.RotateRelative,this._wheelXActionCoordinate=e)}get wheelXRotateRelative(){return this._wheelXAction!==i.RotateRelative?null:this._wheelXActionCoordinate}set wheelYRotateRelative(e){(null!==e||this._wheelYAction===i.RotateRelative)&&(this._wheelYAction=i.RotateRelative,this._wheelYActionCoordinate=e)}get wheelYRotateRelative(){return this._wheelYAction!==i.RotateRelative?null:this._wheelYActionCoordinate}set wheelZRotateRelative(e){(null!==e||this._wheelZAction===i.RotateRelative)&&(this._wheelZAction=i.RotateRelative,this._wheelZActionCoordinate=e)}get wheelZRotateRelative(){return this._wheelZAction!==i.RotateRelative?null:this._wheelZActionCoordinate}set wheelXMoveScene(e){(null!==e||this._wheelXAction===i.MoveScene)&&(this._wheelXAction=i.MoveScene,this._wheelXActionCoordinate=e)}get wheelXMoveScene(){return this._wheelXAction!==i.MoveScene?null:this._wheelXActionCoordinate}set wheelYMoveScene(e){(null!==e||this._wheelYAction===i.MoveScene)&&(this._wheelYAction=i.MoveScene,this._wheelYActionCoordinate=e)}get wheelYMoveScene(){return this._wheelYAction!==i.MoveScene?null:this._wheelYActionCoordinate}set wheelZMoveScene(e){(null!==e||this._wheelZAction===i.MoveScene)&&(this._wheelZAction=i.MoveScene,this._wheelZActionCoordinate=e)}get wheelZMoveScene(){return this._wheelZAction!==i.MoveScene?null:this._wheelZActionCoordinate}checkInputs(){if(0===this._wheelDeltaX&&0===this._wheelDeltaY&&0==this._wheelDeltaZ)return;this._moveRelative.setAll(0),this._rotateRelative.setAll(0),this._moveScene.setAll(0),this._updateCamera(),this.camera.getScene().useRightHandedSystem&&(this._moveRelative.z*=-1);let e=h.Matrix.Zero();this.camera.getViewMatrix().invertToRef(e);let t=h.Vector3.Zero();h.Vector3.TransformNormalToRef(this._moveRelative,e,t),this.camera.cameraRotation.x+=this._rotateRelative.x/200,this.camera.cameraRotation.y+=this._rotateRelative.y/200,this.camera.cameraDirection.addInPlace(t),this.camera.cameraDirection.addInPlace(this._moveScene),super.checkInputs()}_updateCamera(){this._updateCameraProperty(this._wheelDeltaX,this._wheelXAction,this._wheelXActionCoordinate),this._updateCameraProperty(this._wheelDeltaY,this._wheelYAction,this._wheelYActionCoordinate),this._updateCameraProperty(this._wheelDeltaZ,this._wheelZAction,this._wheelZActionCoordinate)}_updateCameraProperty(e,t,o){if(0===e||null===t||null===o)return;let a=null;switch(t){case i.MoveRelative:a=this._moveRelative;break;case i.RotateRelative:a=this._rotateRelative;break;case i.MoveScene:a=this._moveScene}switch(o){case 0:a.set(e,0,0);break;case 1:a.set(0,e,0);break;case 2:a.set(0,0,e)}}}(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelXMoveRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelYMoveRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelZMoveRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelXRotateRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelYRotateRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelZRotateRelative",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelXMoveScene",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelYMoveScene",null),(0,r.__decorate)([(0,n.serialize)()],R.prototype,"wheelZMoveScene",null),c.CameraInputTypes.FreeCameraMouseWheelInput=R;class g{constructor(e=!1){this.allowMouse=e,this.touchAngularSensibility=2e5,this.touchMoveSensibility=250,this.singleFingerRotate=!1,this._offsetX=null,this._offsetY=null,this._pointerPressed=[],this._isSafari=u.Tools.IsSafari()}attachControl(e){e=u.Tools.BackCompatCameraNoPreventDefault(arguments);let t=null;if(void 0===this._pointerInput&&(this._onLostFocus=()=>{this._offsetX=null,this._offsetY=null},this._pointerInput=i=>{let o=i.event,a="mouse"===o.pointerType||this._isSafari&&void 0===o.pointerType;if(this.allowMouse||!a){if(i.type===m.PointerEventTypes.POINTERDOWN){if(e||o.preventDefault(),this._pointerPressed.push(o.pointerId),1!==this._pointerPressed.length)return;t={x:o.clientX,y:o.clientY}}else if(i.type===m.PointerEventTypes.POINTERUP){e||o.preventDefault();let i=this._pointerPressed.indexOf(o.pointerId);if(-1===i||(this._pointerPressed.splice(i,1),0!=i))return;t=null,this._offsetX=null,this._offsetY=null}else if(i.type===m.PointerEventTypes.POINTERMOVE){if(e||o.preventDefault(),!t||0!=this._pointerPressed.indexOf(o.pointerId))return;this._offsetX=o.clientX-t.x,this._offsetY=-(o.clientY-t.y)}}}),this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,m.PointerEventTypes.POINTERDOWN|m.PointerEventTypes.POINTERUP|m.PointerEventTypes.POINTERMOVE),this._onLostFocus){let e=this.camera.getEngine().getInputElement();e&&e.addEventListener("blur",this._onLostFocus)}}detachControl(){if(this._pointerInput){if(this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null),this._onLostFocus){let e=this.camera.getEngine().getInputElement();e&&e.removeEventListener("blur",this._onLostFocus),this._onLostFocus=null}this._pointerPressed.length=0,this._offsetX=null,this._offsetY=null}}checkInputs(){if(null===this._offsetX||null===this._offsetY||0===this._offsetX&&0===this._offsetY)return;let e=this.camera,t=e.movement.input,i=t.getEntry("touch","rotate"),o=t.getEntry("touch","translate"),a=e._calculateHandednessMultiplier(),s=this.singleFingerRotate&&1===this._pointerPressed.length||!this.singleFingerRotate&&this._pointerPressed.length>1;if(i){let t=i.sensitivity??1/this.touchAngularSensibility;e.cameraRotation.y=this._offsetX*a*t,s&&(e.cameraRotation.x=-(this._offsetY*a)*t)}if(!s&&o){let t=e._computeLocalCameraSpeed(),i=o.sensitivity??(0!==this.touchMoveSensibility?1/this.touchMoveSensibility:0),a=h.TmpVectors.Vector3[0];a.copyFromFloats(0,0,t*this._offsetY*i),h.Matrix.RotationYawPitchRollToRef(e.rotation.y,e.rotation.x,0,e._cameraRotationMatrix),h.Vector3.TransformCoordinatesToRef(a,e._cameraRotationMatrix,a),e.cameraDirection.addInPlace(a)}}getClassName(){return"FreeCameraTouchInput"}getSimpleName(){return"touch"}}(0,r.__decorate)([(0,n.serialize)()],g.prototype,"touchAngularSensibility",void 0),(0,r.__decorate)([(0,n.serialize)()],g.prototype,"touchMoveSensibility",void 0),c.CameraInputTypes.FreeCameraTouchInput=g;var M=e.i(33945);class C extends c.CameraInputsManager{constructor(e){super(e),this._mouseInput=null,this._mouseWheelInput=null}addKeyboard(){return this.add(new p),this}addMouse(e=!0){return this._mouseInput||(this._mouseInput=new y(e),this.add(this._mouseInput)),this}removeMouse(){return this._mouseInput&&this.remove(this._mouseInput),this}addMouseWheel(){return this._mouseWheelInput||(this._mouseWheelInput=new R,this.add(this._mouseWheelInput)),this}removeMouseWheel(){return this._mouseWheelInput&&this.remove(this._mouseWheelInput),this}addTouch(){return this.add(new g),this}clear(){super.clear(),this._mouseInput=null}}(o=C.prototype).addDeviceOrientation??(o.addDeviceOrientation=(0,M._MissingSideEffect)("FreeCameraInputsManager","addDeviceOrientation")),(a=C.prototype).addVirtualJoystick??(a.addVirtualJoystick=(0,M._MissingSideEffect)("FreeCameraInputsManager","addVirtualJoystick")),(s=C.prototype).addGamepad??(s.addGamepad=(0,M._MissingSideEffect)("FreeCameraInputsManager","addGamepad"));var k=e.i(32622),w=e.i(38116);class P extends l.TargetCamera{get angularSensibility(){let e=this.inputs.attached.mouse;return e?e.angularSensibility:0}set angularSensibility(e){let t=this.inputs.attached.mouse;t&&(t.angularSensibility=e)}get keysUp(){let e=this.inputs.attached.keyboard;return e?e.keysUp:[]}set keysUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysUp=e)}get keysUpward(){let e=this.inputs.attached.keyboard;return e?e.keysUpward:[]}set keysUpward(e){let t=this.inputs.attached.keyboard;t&&(t.keysUpward=e)}get keysDown(){let e=this.inputs.attached.keyboard;return e?e.keysDown:[]}set keysDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysDown=e)}get keysDownward(){let e=this.inputs.attached.keyboard;return e?e.keysDownward:[]}set keysDownward(e){let t=this.inputs.attached.keyboard;t&&(t.keysDownward=e)}get keysLeft(){let e=this.inputs.attached.keyboard;return e?e.keysLeft:[]}set keysLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)}get keysRight(){let e=this.inputs.attached.keyboard;return e?e.keysRight:[]}set keysRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRight=e)}get keysRotateLeft(){let e=this.inputs.attached.keyboard;return e?e.keysRotateLeft:[]}set keysRotateLeft(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateLeft=e)}get keysRotateRight(){let e=this.inputs.attached.keyboard;return e?e.keysRotateRight:[]}set keysRotateRight(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateRight=e)}get keysRotateUp(){let e=this.inputs.attached.keyboard;return e?e.keysRotateUp:[]}set keysRotateUp(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateUp=e)}get keysRotateDown(){let e=this.inputs.attached.keyboard;return e?e.keysRotateDown:[]}set keysRotateDown(e){let t=this.inputs.attached.keyboard;t&&(t.keysRotateDown=e)}constructor(e,t,i,o=!0){super(e,t,i,o),this.ellipsoid=new h.Vector3(.5,1,.5),this.ellipsoidOffset=new h.Vector3(0,0,0),this.checkCollisions=!1,this.applyGravity=!1,this._needMoveForGravity=!1,this._oldPosition=h.Vector3.Zero(),this._diffPosition=h.Vector3.Zero(),this._newPosition=h.Vector3.Zero(),this._collisionMask=-1,this._onCollisionPositionChange=(e,t,i=null)=>{this._newPosition.copyFrom(t),this._newPosition.subtractToRef(this._oldPosition,this._diffPosition),this._diffPosition.length()>k.AbstractEngine.CollisionsEpsilon&&(this.position.addToRef(this._diffPosition,this._deferredPositionUpdate),this._deferOnly?this._deferredUpdated=!0:this.position.copyFrom(this._deferredPositionUpdate),this.onCollide&&i&&this.onCollide(i))},this.inputs=new C(this),this.inputs.addKeyboard().addMouse()}attachControl(e,t){t=u.Tools.BackCompatCameraNoPreventDefault(arguments),this.inputs.attachElement(t)}detachControl(){this.inputs.detachElement(),this.cameraDirection=new h.Vector3(0,0,0),this.cameraRotation=new h.Vector2(0,0)}get collisionMask(){return this._collisionMask}set collisionMask(e){this._collisionMask=isNaN(e)?-1:e}_collideWithWorld(e){(this.parent?h.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position).subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._oldPosition.addInPlace(this.ellipsoidOffset);let t=this.getScene().collisionCoordinator;this._collider||(this._collider=t.createCollider()),this._collider._radius=this.ellipsoid,this._collider.collisionMask=this._collisionMask;let i=e;this.applyGravity&&(i=e.add(this.getScene().gravity)),t.getNewPosition(this._oldPosition,i,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}_checkInputs(){this._localDirection||(this._localDirection=h.Vector3.Zero(),this._transformedDirection=h.Vector3.Zero()),this.inputs.checkInputs(),super._checkInputs()}set needMoveForGravity(e){this._needMoveForGravity=e}get needMoveForGravity(){return this._needMoveForGravity}_decideIfNeedsToMove(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0}_updatePosition(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):super._updatePosition()}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"FreeCamera"}}(0,r.__decorate)([(0,n.serializeAsVector3)()],P.prototype,"ellipsoid",void 0),(0,r.__decorate)([(0,n.serializeAsVector3)()],P.prototype,"ellipsoidOffset",void 0),(0,r.__decorate)([(0,n.serialize)()],P.prototype,"checkCollisions",void 0),(0,r.__decorate)([(0,n.serialize)()],P.prototype,"applyGravity",void 0);let T=!1;e.s(["FreeCamera",0,P,"RegisterFreeCamera",0,function(){T||(T=!0,(0,w.RegisterClass)("BABYLON.FreeCamera",P))}],27030)}]);
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