@uptimizr/dashboard 0.1.3 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
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- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var r=e.i(12423);let f="helperFunctions",n=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
- const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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- fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
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- fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
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- fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
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- fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
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- fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
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- fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
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- fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
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- vec3(i0.x,i1.x,i2.x),
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- vec3(i0.y,i1.y,i2.y),
12
- vec3(i0.z,i1.z,i2.z)
13
- );return outMatrix;}
14
- fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
15
- b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
16
- b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
17
- #if USE_EXACT_SRGB_CONVERSIONS
18
- fn toLinearSpaceExact(color: vec3f)->vec3f
19
- {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
20
- fn toGammaSpaceExact(color: vec3f)->vec3f
21
- {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
22
- #endif
23
- fn toLinearSpace(color: f32)->f32
24
- {
25
- #if USE_EXACT_SRGB_CONVERSIONS
26
- var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
27
- #else
28
- return pow(color,LinearEncodePowerApprox);
29
- #endif
30
- }
31
- fn toLinearSpaceVec3(color: vec3f)->vec3f
32
- {
33
- #if USE_EXACT_SRGB_CONVERSIONS
34
- return toLinearSpaceExact(color);
35
- #else
36
- return pow(color,vec3f(LinearEncodePowerApprox));
37
- #endif
38
- }
39
- fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
40
- {
41
- #if USE_EXACT_SRGB_CONVERSIONS
42
- return vec4f(toLinearSpaceExact(color.rgb),color.a);
43
- #else
44
- return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
45
- #endif
46
- }
47
- fn toGammaSpace(color: vec4<f32>)->vec4<f32>
48
- {
49
- #if USE_EXACT_SRGB_CONVERSIONS
50
- return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
51
- #else
52
- return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
53
- #endif
54
- }
55
- fn toGammaSpaceVec3(color: vec3f)->vec3f
56
- {
57
- #if USE_EXACT_SRGB_CONVERSIONS
58
- return toGammaSpaceExact(color);
59
- #else
60
- return pow(color,vec3f(GammaEncodePowerApprox));
61
- #endif
62
- }
63
- fn squareVec3(value: vec3f)->vec3f
64
- {return value*value;}
65
- fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
66
- fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
67
- fn getLuminanceUnclamped(color: vec3f)->f32
68
- {return dot(color,LuminanceEncodeApprox);}
69
- fn getLuminance(color: vec3f)->f32
70
- {return saturate(getLuminanceUnclamped(color));}
71
- fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
72
- fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
73
- const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
74
- fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
75
- fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
76
- fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
77
- fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
78
- fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
79
- fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
80
- fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
81
- fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
82
- fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
83
- fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
- fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
- fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
- uint2float(rstate*2447445414u));}
87
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["helperFunctionsWGSL",0,{name:f,shader:n}])},35182,25626,63406,31213,e=>{"use strict";var r=e.i(12423);let f="clipPlaneFragmentDeclaration",n=`#ifdef CLIPPLANE
88
- varying fClipDistance: f32;
89
- #endif
90
- #ifdef CLIPPLANE2
91
- varying fClipDistance2: f32;
92
- #endif
93
- #ifdef CLIPPLANE3
94
- varying fClipDistance3: f32;
95
- #endif
96
- #ifdef CLIPPLANE4
97
- varying fClipDistance4: f32;
98
- #endif
99
- #ifdef CLIPPLANE5
100
- varying fClipDistance5: f32;
101
- #endif
102
- #ifdef CLIPPLANE6
103
- varying fClipDistance6: f32;
104
- #endif
105
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:f,shader:n}],35182);let a="fogFragmentDeclaration",o=`#ifdef FOG
106
- #define FOGMODE_NONE 0.
107
- #define FOGMODE_EXP 1.
108
- #define FOGMODE_EXP2 2.
109
- #define FOGMODE_LINEAR 3.
110
- const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
111
- {var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
112
- {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
113
- else if (FOGMODE_EXP==uniforms.vFogInfos.x)
114
- {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
115
- else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
116
- {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
117
- return clamp(fogCoeff,0.0,1.0);}
118
- #endif
119
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=o),e.s(["fogFragmentDeclarationWGSL",0,{name:a,shader:o}],25626);let t="clipPlaneFragment",i=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
120
- if (false) {}
121
- #endif
122
- #ifdef CLIPPLANE
123
- else if (fragmentInputs.fClipDistance>0.0)
124
- {discard;}
125
- #endif
126
- #ifdef CLIPPLANE2
127
- else if (fragmentInputs.fClipDistance2>0.0)
128
- {discard;}
129
- #endif
130
- #ifdef CLIPPLANE3
131
- else if (fragmentInputs.fClipDistance3>0.0)
132
- {discard;}
133
- #endif
134
- #ifdef CLIPPLANE4
135
- else if (fragmentInputs.fClipDistance4>0.0)
136
- {discard;}
137
- #endif
138
- #ifdef CLIPPLANE5
139
- else if (fragmentInputs.fClipDistance5>0.0)
140
- {discard;}
141
- #endif
142
- #ifdef CLIPPLANE6
143
- else if (fragmentInputs.fClipDistance6>0.0)
144
- {discard;}
145
- #endif
146
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["clipPlaneFragmentWGSL",0,{name:t,shader:i}],63406);let c="fogFragment",s=`#ifdef FOG
147
- var fog: f32=CalcFogFactor();
148
- #ifdef PBR
149
- fog=toLinearSpace(fog);
150
- #endif
151
- color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
152
- #endif
153
- `;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["fogFragmentWGSL",0,{name:c,shader:s}],31213)},60106,50008,84933,39780,54758,e=>{"use strict";var r=e.i(12423);let f="sceneUboDeclaration",n=`struct Scene {viewProjection : mat4x4<f32>,
154
- #ifdef MULTIVIEW
155
- viewProjectionR : mat4x4<f32>,
156
- #endif
157
- view : mat4x4<f32>,
158
- projection : mat4x4<f32>,
159
- vEyePosition : vec4<f32>,
160
- inverseProjection : mat4x4<f32>,};
161
- #define SCENE_UBO
162
- var<uniform> scene : Scene;
163
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["sceneUboDeclarationWGSL",0,{name:f,shader:n}],60106);let a="meshUboDeclaration",o=`struct Mesh {world : mat4x4<f32>,
164
- visibility : f32,};var<uniform> mesh : Mesh;
165
- #define WORLD_UBO
166
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=o),e.s(["meshUboDeclarationWGSL",0,{name:a,shader:o}],50008);let t="defaultUboDeclaration",i=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
167
- #define ADDITIONAL_UBO_DECLARATION
168
- #include<sceneUboDeclaration>
169
- #include<meshUboDeclaration>
170
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["defaultUboDeclarationWGSL",0,{name:t,shader:i}],84933);let c="mainUVVaryingDeclaration",s=`#ifdef MAINUV{X}
171
- varying vMainUV{X}: vec2f;
172
- #endif
173
- `;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["mainUVVaryingDeclarationWGSL",0,{name:c,shader:s}],39780);let l="logDepthDeclaration",v=`#ifdef LOGARITHMICDEPTH
174
- uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
175
- #endif
176
- `;r.ShaderStore.IncludesShadersStoreWGSL[l]||(r.ShaderStore.IncludesShadersStoreWGSL[l]=v),e.s(["logDepthDeclarationWGSL",0,{name:l,shader:v}],54758)}]);