@uptimizr/dashboard 0.1.3 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
- package/out/__next.__PAGE__.txt +4 -4
- package/out/__next._full.txt +11 -11
- package/out/__next._head.txt +4 -4
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,44661,e=>{"use strict";var i=e.i(12423);e.i(85668),e.i(6232);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
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{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},65296,e=>{"use strict";var i=e.i(12423);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
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uint2float(rstate*2447445414u));}
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},85668,
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},85668,e=>{"use strict";var i=e.i(12423);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},6232,92692,97226,e=>{"use strict";var i=e.i(12423);let r="meshUboDeclaration",t=`#ifdef WEBGL2
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uniform mat4 world;uniform float visibility;
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layout(std140,column_major) uniform;uniform Mesh
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#define WORLD_UBO
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{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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uniform float logarithmicDepthConstant;varying float vFragmentDepth;
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attribute vec4 matricesIndices;attribute vec4 matricesWeights;
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#if NUM_BONE_INFLUENCERS>4
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attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
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@@ -210,7 +210,7 @@ uniform mat4 world;
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uniform mat4 previousWorld;
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},42927,e=>{"use strict";var i=e.i(12423);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
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#ifdef CLIPPLANE2
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@@ -228,10 +228,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
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varying vec3 vFogDistance;
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#endif
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertexDeclaration",0,{name:a,shader:n}],57828)},40805,30667,76955,16607,29231,17464,e=>{"use strict";var i=e.i(12423);let r="instancesVertex",t=`#ifdef INSTANCES
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mat4 finalWorld=mat4(world0,world1,world2,world3);
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
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@@ -333,7 +330,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
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#endif
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finalWorld=finalWorld*VATInfluence;}
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`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],76955);let f="clipPlaneVertex",
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+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],76955);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
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fClipDistance=dot(worldPos,vClipPlane);
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#endif
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#ifdef CLIPPLANE2
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@@ -351,10 +348,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
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#ifdef CLIPPLANE6
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fClipDistance6=dot(worldPos,vClipPlane6);
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#endif
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`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=
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+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],16607)},57828,29231,17464,e=>{"use strict";var i=e.i(12423);let r="fogVertexDeclaration",t=`#ifdef FOG
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+
varying vec3 vFogDistance;
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+
#endif
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+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],57828);let a="fogVertex",n=`#ifdef FOG
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vFogDistance=(view*worldPos).xyz;
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#endif
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`;i.ShaderStore.IncludesShadersStore[
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+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],29231);let o="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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vColor=vec4(1.0);
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|
#ifdef VERTEXCOLOR
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#ifdef VERTEXALPHA
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@@ -367,51 +367,13 @@ vColor.rgb*=colorUpdated.rgb;
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vColor*=instanceColor;
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|
#endif
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#endif
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`;i.ShaderStore.IncludesShadersStore[
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+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["vertexColorMixing",0,{name:o,shader:d}],17464)},74747,78119,23131,39962,41527,50010,91440,43842,61981,55212,23689,e=>{"use strict";var i=e.i(12423);let r="decalVertexDeclaration",t=`#ifdef DECAL
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uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t);let a="
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#ifdef MULTIVIEW
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-
mat4 viewProjectionR;
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-
#endif
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|
-
uniform mat4 view;
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|
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#ifdef DIFFUSE
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uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
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-
#endif
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#ifdef AMBIENT
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uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
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383
|
-
#endif
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|
384
|
-
#ifdef OPACITY
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385
|
-
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
|
|
386
|
-
#endif
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387
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-
#ifdef EMISSIVE
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388
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-
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
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|
-
#endif
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|
-
#ifdef LIGHTMAP
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|
-
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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|
-
#endif
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|
393
|
-
#if defined(SPECULAR) && defined(SPECULARTERM)
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|
-
uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
|
|
395
|
-
#endif
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|
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|
-
#ifdef BUMP
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397
|
-
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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|
398
|
-
#endif
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|
399
|
-
#ifdef REFLECTION
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400
|
-
uniform mat4 reflectionMatrix;
|
|
401
|
-
#endif
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402
|
-
#ifdef POINTSIZE
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|
403
|
-
uniform float pointSize;
|
|
404
|
-
#endif
|
|
405
|
-
#ifdef DETAIL
|
|
406
|
-
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
407
|
-
#endif
|
|
408
|
-
uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
|
|
409
|
-
#include<decalVertexDeclaration>
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|
410
|
-
#define ADDITIONAL_VERTEX_DECLARATION
|
|
411
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n);var o=e.i(85668),d=e.i(6232),f=e.i(44661);let c="uvAttributeDeclaration",l=`#ifdef UV{X}
|
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373
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],74747);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
|
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attribute vec2 uv{X};
|
|
413
375
|
#endif
|
|
414
|
-
`;i.ShaderStore.IncludesShadersStore[
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376
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],78119);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
|
|
415
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|
#ifdef PREPASS_LOCAL_POSITION
|
|
416
378
|
varying vec3 vPosition;
|
|
417
379
|
#endif
|
|
@@ -425,15 +387,10 @@ varying float vNormViewDepth;
|
|
|
425
387
|
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
426
388
|
#endif
|
|
427
389
|
#endif
|
|
428
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
390
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],23131);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
429
391
|
varying vec2 v_VARYINGNAME_UV;
|
|
430
392
|
#endif
|
|
431
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
432
|
-
#if defined(TANGENT) && defined(NORMAL)
|
|
433
|
-
varying mat3 vTBN;
|
|
434
|
-
#endif
|
|
435
|
-
#endif
|
|
436
|
-
`;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=x);var _=e.i(42927),h=e.i(57828);let p="lightVxFragmentDeclaration",R=`#ifdef LIGHT{X}
|
|
393
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],39962);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
|
|
437
394
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
438
395
|
#ifdef SPECULARTERM
|
|
439
396
|
uniform vec4 vLightSpecular{X};
|
|
@@ -460,7 +417,7 @@ uniform vec3 vLightGround{X};
|
|
|
460
417
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
|
|
461
418
|
#endif
|
|
462
419
|
#endif
|
|
463
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
420
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],41527);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
|
|
464
421
|
uniform Light{X}
|
|
465
422
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
466
423
|
#ifdef SPOTLIGHT{X}
|
|
@@ -485,7 +442,97 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
|
|
|
485
442
|
#endif
|
|
486
443
|
#endif
|
|
487
444
|
#endif
|
|
488
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
445
|
+
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],50010);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
|
|
446
|
+
vViewPos=(view*worldPos).rgb;
|
|
447
|
+
#endif
|
|
448
|
+
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
449
|
+
vNormViewDepth=((view*worldPos).z-cameraInfo.x)/(cameraInfo.y-cameraInfo.x);
|
|
450
|
+
#endif
|
|
451
|
+
#ifdef PREPASS_LOCAL_POSITION
|
|
452
|
+
vPosition=positionUpdated.xyz;
|
|
453
|
+
#endif
|
|
454
|
+
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
455
|
+
vCurrentPosition=viewProjection*worldPos;
|
|
456
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
457
|
+
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
458
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
459
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
460
|
+
#endif
|
|
461
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
462
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
463
|
+
#endif
|
|
464
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
465
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
466
|
+
#endif
|
|
467
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
468
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
469
|
+
#endif
|
|
470
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
471
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
472
|
+
#endif
|
|
473
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
474
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
475
|
+
#endif
|
|
476
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
477
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
478
|
+
#endif
|
|
479
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
480
|
+
#else
|
|
481
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
482
|
+
#endif
|
|
483
|
+
#endif
|
|
484
|
+
`;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],91440);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
485
|
+
vec2 uv{X}=vec2(0.,0.);
|
|
486
|
+
#endif
|
|
487
|
+
#ifdef MAINUV{X}
|
|
488
|
+
vMainUV{X}=uv{X};
|
|
489
|
+
#endif
|
|
490
|
+
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],43842);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
491
|
+
if (v_INFONAME_==0.)
|
|
492
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
493
|
+
#ifdef UV2
|
|
494
|
+
else if (v_INFONAME_==1.)
|
|
495
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef UV3
|
|
498
|
+
else if (v_INFONAME_==2.)
|
|
499
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
|
|
500
|
+
#endif
|
|
501
|
+
#ifdef UV4
|
|
502
|
+
else if (v_INFONAME_==3.)
|
|
503
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
|
|
504
|
+
#endif
|
|
505
|
+
#ifdef UV5
|
|
506
|
+
else if (v_INFONAME_==4.)
|
|
507
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
|
|
508
|
+
#endif
|
|
509
|
+
#ifdef UV6
|
|
510
|
+
else if (v_INFONAME_==5.)
|
|
511
|
+
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
512
|
+
#endif
|
|
513
|
+
#endif
|
|
514
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],61981);let x="shadowsVertex",T=`#ifdef SHADOWS
|
|
515
|
+
#if defined(SHADOWCSM{X})
|
|
516
|
+
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
517
|
+
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
518
|
+
vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
519
|
+
#else
|
|
520
|
+
vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
521
|
+
#endif
|
|
522
|
+
}
|
|
523
|
+
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
|
|
524
|
+
vPositionFromLight{X}=lightMatrix{X}*worldPos;
|
|
525
|
+
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
526
|
+
vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
527
|
+
#else
|
|
528
|
+
vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif
|
|
532
|
+
`;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],55212);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
|
|
533
|
+
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
534
|
+
#endif
|
|
535
|
+
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],23689)},32936,32235,61193,99838,e=>{"use strict";var i=e.i(12423);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
|
|
489
536
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
490
537
|
#ifdef MORPHTARGETS_TEXTURE
|
|
491
538
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
@@ -506,7 +553,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
|
|
|
506
553
|
}
|
|
507
554
|
#endif
|
|
508
555
|
#endif
|
|
509
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
556
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],32936);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
|
|
510
557
|
#ifndef MORPHTARGETS_TEXTURE
|
|
511
558
|
#ifdef MORPHTARGETS_POSITION
|
|
512
559
|
attribute vec3 position{X};
|
|
@@ -530,12 +577,12 @@ attribute vec4 color{X};
|
|
|
530
577
|
uniform float morphTargetCount;
|
|
531
578
|
#endif
|
|
532
579
|
#endif
|
|
533
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
580
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32235);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
|
|
534
581
|
#ifdef MORPHTARGETS_TEXTURE
|
|
535
582
|
float vertexID;
|
|
536
583
|
#endif
|
|
537
584
|
#endif
|
|
538
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
585
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],61193);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
|
|
539
586
|
#ifdef MORPHTARGETS_TEXTURE
|
|
540
587
|
#if {X}==0
|
|
541
588
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
@@ -595,105 +642,58 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
|
595
642
|
#endif
|
|
596
643
|
#endif
|
|
597
644
|
#endif
|
|
598
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
599
|
-
|
|
645
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],99838)},50503,e=>{"use strict";var i=e.i(12423);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
646
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
647
|
+
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
600
648
|
#endif
|
|
601
|
-
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
602
|
-
vNormViewDepth=((view*worldPos).z-cameraInfo.x)/(cameraInfo.y-cameraInfo.x);
|
|
603
649
|
#endif
|
|
604
|
-
|
|
605
|
-
|
|
650
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},19436,e=>{"use strict";var i=e.i(12423);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
651
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
652
|
+
varying mat3 vTBN;
|
|
606
653
|
#endif
|
|
607
|
-
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
608
|
-
vCurrentPosition=viewProjection*worldPos;
|
|
609
|
-
#if NUM_BONE_INFLUENCERS>0
|
|
610
|
-
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
611
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
612
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
613
|
-
#endif
|
|
614
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
615
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
616
|
-
#endif
|
|
617
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
618
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
619
654
|
#endif
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
624
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
625
|
-
#endif
|
|
626
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
627
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
655
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},44237,e=>{"use strict";var i=e.i(12423),r=e.i(74747);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
|
|
656
|
+
#ifdef MULTIVIEW
|
|
657
|
+
mat4 viewProjectionR;
|
|
628
658
|
#endif
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
633
|
-
#else
|
|
634
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
635
|
-
#endif
|
|
636
|
-
#endif
|
|
637
|
-
`;i.ShaderStore.IncludesShadersStore[B]||(i.ShaderStore.IncludesShadersStore[B]=w);let y="uvVariableDeclaration",H=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
638
|
-
vec2 uv{X}=vec2(0.,0.);
|
|
639
|
-
#endif
|
|
640
|
-
#ifdef MAINUV{X}
|
|
641
|
-
vMainUV{X}=uv{X};
|
|
642
|
-
#endif
|
|
643
|
-
`;i.ShaderStore.IncludesShadersStore[y]||(i.ShaderStore.IncludesShadersStore[y]=H);let Y="samplerVertexImplementation",z=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
644
|
-
if (v_INFONAME_==0.)
|
|
645
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
646
|
-
#ifdef UV2
|
|
647
|
-
else if (v_INFONAME_==1.)
|
|
648
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
|
|
649
|
-
#endif
|
|
650
|
-
#ifdef UV3
|
|
651
|
-
else if (v_INFONAME_==2.)
|
|
652
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
|
|
653
|
-
#endif
|
|
654
|
-
#ifdef UV4
|
|
655
|
-
else if (v_INFONAME_==3.)
|
|
656
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
|
|
659
|
+
uniform mat4 view;
|
|
660
|
+
#ifdef DIFFUSE
|
|
661
|
+
uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
|
|
657
662
|
#endif
|
|
658
|
-
#ifdef
|
|
659
|
-
|
|
660
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
|
|
663
|
+
#ifdef AMBIENT
|
|
664
|
+
uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
|
|
661
665
|
#endif
|
|
662
|
-
#ifdef
|
|
663
|
-
|
|
664
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
666
|
+
#ifdef OPACITY
|
|
667
|
+
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
|
|
665
668
|
#endif
|
|
669
|
+
#ifdef EMISSIVE
|
|
670
|
+
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
|
|
666
671
|
#endif
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
672
|
+
#ifdef LIGHTMAP
|
|
673
|
+
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
|
|
670
674
|
#endif
|
|
675
|
+
#if defined(SPECULAR) && defined(SPECULARTERM)
|
|
676
|
+
uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
|
|
671
677
|
#endif
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
675
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
676
|
-
vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
677
|
-
#else
|
|
678
|
-
vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
678
|
+
#ifdef BUMP
|
|
679
|
+
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
|
|
679
680
|
#endif
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
vPositionFromLight{X}=lightMatrix{X}*worldPos;
|
|
683
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
684
|
-
vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
685
|
-
#else
|
|
686
|
-
vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
681
|
+
#ifdef REFLECTION
|
|
682
|
+
uniform mat4 reflectionMatrix;
|
|
687
683
|
#endif
|
|
684
|
+
#ifdef POINTSIZE
|
|
685
|
+
uniform float pointSize;
|
|
688
686
|
#endif
|
|
687
|
+
#ifdef DETAIL
|
|
688
|
+
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
689
689
|
#endif
|
|
690
|
-
|
|
690
|
+
uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
|
|
691
|
+
#include<decalVertexDeclaration>
|
|
692
|
+
#define ADDITIONAL_VERTEX_DECLARATION
|
|
693
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(85668),o=e.i(6232),d=e.i(44661),f=e.i(78119),l=e.i(65296),c=e.i(39067),s=e.i(15420),m=e.i(85863),S=e.i(23131),E=e.i(92692),v=e.i(39962),u=e.i(19436),I=e.i(42927),A=e.i(57828),N=e.i(41527),x=e.i(50010),T=e.i(32936),h=e.i(32235),p=e.i(97226),_=e.i(61193),V=e.i(99838),R=e.i(40805),M=e.i(30667),P=e.i(76955),g=e.i(91440),D=e.i(43842),U=e.i(61981),O=e.i(50503),L=e.i(16607),C=e.i(29231),F=e.i(55212),b=e.i(17464);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
691
694
|
gl_PointSize=pointSize;
|
|
692
695
|
#endif
|
|
693
|
-
`;i.ShaderStore.IncludesShadersStore[
|
|
694
|
-
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
695
|
-
#endif
|
|
696
|
-
`;i.ShaderStore.IncludesShadersStore[ei]||(i.ShaderStore.IncludesShadersStore[ei]=er);let et="defaultVertexShader",ea=`#define CUSTOM_VERTEX_EXTENSION
|
|
696
|
+
`;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(23689);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
|
|
697
697
|
#include<__decl__defaultVertex>
|
|
698
698
|
#define CUSTOM_VERTEX_BEGIN
|
|
699
699
|
attribute vec3 position;
|
|
@@ -847,4 +847,4 @@ vMainUV2=uv2Updated;
|
|
|
847
847
|
#include<logDepthVertex>
|
|
848
848
|
#define CUSTOM_VERTEX_MAIN_END
|
|
849
849
|
}
|
|
850
|
-
`;for(let e of(i.ShaderStore.ShadersStore[
|
|
850
|
+
`;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],44237)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,89080,t=>{"use strict";var e=t.i(25742),i=t.i(5110),a=t.i(976),n=t.i(77052);class r extends e.FlowGraphBlock{constructor(t={}){super(t),this.keyFrames=[];const e="string"==typeof t?.animationType?(0,i.getRichTypeByFlowGraphType)(t.animationType):(0,i.getRichTypeByAnimationType)(t?.animationType??0),a=t?.keyFramesCount??1,n=this.registerDataInput("duration_0",i.RichTypeNumber,0),r=this.registerDataInput("value_0",e);this.keyFrames.push({duration:n,value:r});for(let n=1;n<a+1;n++){const r=this.registerDataInput(`duration_${n}`,i.RichTypeNumber,n===a?t.duration:void 0),s=this.registerDataInput(`value_${n}`,e);this.keyFrames.push({duration:r,value:s})}this.initialValue=this.keyFrames[0].value,this.endValue=this.keyFrames[a].value,this.easingFunction=this.registerDataInput("easingFunction",i.RichTypeAny),this.animation=this.registerDataOutput("animation",i.RichTypeAny),this.propertyName=this.registerDataInput("propertyName",i.RichTypeString,t?.propertyName),this.customBuildAnimation=this.registerDataInput("customBuildAnimation",i.RichTypeAny)}_updateOutputs(t){let e=t._getGlobalContextVariable("interpolationAnimations",[]),i=this.propertyName.getValue(t),a=this.easingFunction.getValue(t),n=this._createAnimation(t,i,a);if(this.animation.setValue(n,t),Array.isArray(n))for(let t of n)e.push(t.uniqueId);else e.push(n.uniqueId);t._setGlobalContextVariable("interpolationAnimations",e)}_createAnimation(t,e,i){let n=this.initialValue.richType,r=[],s=this.initialValue.getValue(t)||n.defaultValue;r.push({frame:0,value:s});let o=this.config?.numberOfKeyFrames??1;for(let e=1;e<o+1;e++){let i=this.keyFrames[e].duration?.getValue(t),a=this.keyFrames[e].value?.getValue(t);e===o-1&&(a=a||n.defaultValue),void 0!==i&&a&&r.push({frame:60*i,value:a})}let l=this.customBuildAnimation.getValue(t);if(l)return l(null,null,t)(r,60,n.animationType,i);if("string"!=typeof e)return e.map(t=>{let e=(0,a.AnimationCreateAnimation)(t,n.animationType,60,i);return e.setKeys(r),e});{let t=(0,a.AnimationCreateAnimation)(e,n.animationType,60,i);return t.setKeys(r),[t]}}getClassName(){return"FlowGraphInterpolationBlock"}}let s=!1;function o(){s||(s=!0,(0,n.RegisterClass)("FlowGraphInterpolationBlock",r))}t.s(["FlowGraphInterpolationBlock",0,r,"RegisterFlowGraphInterpolationBlock",0,o],43207),o(),t.s([],38340),t.i(38340),t.i(43207),t.s(["FlowGraphInterpolationBlock",0,r],89080)}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,595,82549,e=>{"use strict";var t=e.i(96265),s=e.i(13379),r=e.i(12638),i=e.i(71265),n=e.i(24632),o=e.i(35407);class a extends r.AbstractMesh{constructor(e,t){for(const s of(super(e,t.getScene()),this._indexInSourceMeshInstanceArray=-1,this._distanceToCamera=0,t.addInstance(this),this._sourceMesh=t,this._unIndexed=t._unIndexed,this.position.copyFrom(t.position),this.rotation.copyFrom(t.rotation),this.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(this.rotationQuaternion=t.rotationQuaternion.clone()),this.animations=t.animations.slice(),t.getAnimationRanges()))null!=s&&this.createAnimationRange(s.name,s.from,s.to);if(this.infiniteDistance=t.infiniteDistance,this.setPivotMatrix(t.getPivotMatrix()),t.skeleton||t.morphTargetManager||!t.hasBoundingInfo)this.refreshBoundingInfo(!0,!0);else{const e=t.getBoundingInfo();this.buildBoundingInfo(e.minimum,e.maximum)}this._syncSubMeshes()}getClassName(){return"InstancedMesh"}get lightSources(){return this._sourceMesh._lightSources}_resyncLightSources(){}_resyncLightSource(){}_removeLightSource(){}get receiveShadows(){return this._sourceMesh.receiveShadows}set receiveShadows(e){this._sourceMesh?.receiveShadows!==e&&s.Logger.Warn("Setting receiveShadows on an instanced mesh has no effect")}get material(){return this._sourceMesh.material}set material(e){this._sourceMesh?.material!==e&&s.Logger.Warn("Setting material on an instanced mesh has no effect")}get visibility(){return this._sourceMesh.visibility}set visibility(e){this._sourceMesh?.visibility!==e&&s.Logger.Warn("Setting visibility on an instanced mesh has no effect")}get skeleton(){return this._sourceMesh.skeleton}set skeleton(e){this._sourceMesh?.skeleton!==e&&s.Logger.Warn("Setting skeleton on an instanced mesh has no effect")}get renderingGroupId(){return this._sourceMesh.renderingGroupId}set renderingGroupId(e){this._sourceMesh&&e!==this._sourceMesh.renderingGroupId&&s.Logger.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene")}getTotalVertices(){return this._sourceMesh?this._sourceMesh.getTotalVertices():0}getTotalIndices(){return this._sourceMesh.getTotalIndices()}get sourceMesh(){return this._sourceMesh}get geometry(){return this._sourceMesh._geometry}createInstance(e){return this._sourceMesh.createInstance(e)}isReady(e=!1){return this._sourceMesh.isReady(e,!0)}getVerticesData(e,t,s){return this._sourceMesh.getVerticesData(e,t,s)}copyVerticesData(e,t){this._sourceMesh.copyVerticesData(e,t)}getVertexBuffer(e,t){return this._sourceMesh.getVertexBuffer(e,t)}setVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.setVerticesData(e,t,s,r),this.sourceMesh}updateVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.updateVerticesData(e,t,s,r),this.sourceMesh}setIndices(e,t=null){return this.sourceMesh&&this.sourceMesh.setIndices(e,t),this.sourceMesh}isVerticesDataPresent(e){return this._sourceMesh.isVerticesDataPresent(e)}getIndices(){return this._sourceMesh.getIndices()}get _positions(){return this._sourceMesh._positions}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let s=this._sourceMesh.geometry?this._sourceMesh.geometry.boundingBias:null;return this._refreshBoundingInfo(this._sourceMesh._getData("object"==typeof e?e:{applySkeleton:e,applyMorph:t},null,o.VertexBuffer.PositionKind),s),this}_preActivate(){return this._currentLOD&&this._currentLOD._preActivate(),this}_activate(e,t){if(super._activate(e,t),this._sourceMesh.subMeshes||s.Logger.Warn("Instances should only be created for meshes with geometry."),this._currentLOD){if(this._currentLOD._getWorldMatrixDeterminant()>=0!=this._getWorldMatrixDeterminant()>=0)return this._internalAbstractMeshDataInfo._actAsRegularMesh=!0,!0;if(this._internalAbstractMeshDataInfo._actAsRegularMesh=!1,this._currentLOD._registerInstanceForRenderId(this,e),t){if(!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!0,!0}else if(!this._currentLOD._internalAbstractMeshDataInfo._isActive)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances=!0,!0}return!1}_postActivate(){this._sourceMesh.edgesShareWithInstances&&this._sourceMesh._edgesRenderer&&this._sourceMesh._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup?(this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer),this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())):this._edgesRenderer&&this._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup&&this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer)}getWorldMatrix(){if(this._currentLOD&&this._currentLOD!==this._sourceMesh&&this._currentLOD.billboardMode!==n.TransformNode.BILLBOARDMODE_NONE&&this._currentLOD._masterMesh!==this){this._billboardWorldMatrix||(this._billboardWorldMatrix=new t.Matrix);let e=this._currentLOD._masterMesh;return this._currentLOD._masterMesh=this,t.TmpVectors.Vector3[7].copyFrom(this._currentLOD.position),this._currentLOD.position.set(0,0,0),this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)),this._currentLOD.position.copyFrom(t.TmpVectors.Vector3[7]),this._currentLOD._masterMesh=e,this._billboardWorldMatrix}return super.getWorldMatrix()}get isAnInstance(){return!0}getLOD(e){if(!e)return this;let t=this.sourceMesh.getLODLevels();if(t&&0!==t.length){let t=this.getBoundingInfo();this._currentLOD=this.sourceMesh.getLOD(e,t.boundingSphere)}else this._currentLOD=this.sourceMesh;return this._currentLOD}_preActivateForIntermediateRendering(e){return this.sourceMesh._preActivateForIntermediateRendering(e)}_syncSubMeshes(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(let e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh);return this}_generatePointsArray(){return this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,s,r){let n=(r||this._sourceMesh).createInstance(e);if(i.DeepCopier.DeepCopy(this,n,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(n.parent=t),!s)for(let e=0;e<this.getScene().meshes.length;e++){let t=this.getScene().meshes[e];t.parent===this&&t.clone(t.name,n)}return n.computeWorldMatrix(!0),this.onClonedObservable.notifyObservers(n),n}dispose(e,t=!1){this._sourceMesh.removeInstance(this),super.dispose(e,t)}_serializeAsParent(e){super._serializeAsParent(e),e.parentId=this._sourceMesh.uniqueId,e.parentInstanceIndex=this._indexInSourceMeshInstanceArray}instantiateHierarchy(e=null,t,s){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0,t&&t.newSourcedMesh);for(let e of(r&&s&&s(this,r),this.getChildTransformNodes(!0)))e.instantiateHierarchy(r,t,s);return r}}e.s(["InstancedMesh",0,a],595);var h=e.i(80871),u=e.i(66749),c=e.i(58720),l=e.i(31278),f=e.i(65295),_=e.i(22369),d=e.i(81623),p=e.i(92040),x=e.i(97001),m=e.i(12033),g=e.i(77052);let y={effect:null,subMesh:null};class A extends _.PushMaterial{constructor(e,s,r,i={},n=!0){super(e,s,n),this._textures={},this._internalTextures={},this._textureArrays={},this._externalTextures={},this._floats={},this._ints={},this._uints={},this._floatsArrays={},this._colors3={},this._colors3Arrays={},this._colors4={},this._colors4Arrays={},this._vectors2={},this._vectors3={},this._vectors4={},this._quaternions={},this._quaternionsArrays={},this._matrices={},this._matrixArrays={},this._matrices3x3={},this._matrices2x2={},this._vectors2Arrays={},this._vectors3Arrays={},this._vectors4Arrays={},this._uniformBuffers={},this._textureSamplers={},this._storageBuffers={},this._cachedWorldViewMatrix=new t.Matrix,this._cachedWorldViewProjectionMatrix=new t.Matrix,this._multiview=!1,this._vertexPullingMetadata=null,this._materialHelperNeedsPreviousMatrices=!1,this._shaderPath=r,this._options={needAlphaBlending:!1,needAlphaTesting:!1,attributes:["position","normal","uv"],uniforms:["worldViewProjection"],uniformBuffers:[],samplers:[],externalTextures:[],samplerObjects:[],storageBuffers:[],defines:[],useClipPlane:!1,...i}}get shaderPath(){return this._shaderPath}set shaderPath(e){this._shaderPath=e}get options(){return this._options}get isMultiview(){return this._multiview}getClassName(){return"ShaderMaterial"}needAlphaBlending(){return this.alpha<1||this._options.needAlphaBlending}needAlphaTesting(){return this._options.needAlphaTesting}_checkUniform(e){-1===this._options.uniforms.indexOf(e)&&this._options.uniforms.push(e)}setTexture(e,t){return -1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._textures[e]=t,this}setInternalTexture(e,t){return 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INSTANCES"),(0,x.PushAttributesForInstances)(h,this._materialHelperNeedsPreviousMatrices),e?.hasThinInstances&&(a.push("#define THIN_INSTANCES"),e&&e.isVerticesDataPresent(o.VertexBuffer.ColorInstanceKind)&&(h.push(o.VertexBuffer.ColorInstanceKind),a.push("#define INSTANCESCOLOR")))),e&&e.useBones&&e.computeBonesUsingShaders&&e.skeleton){h.push(o.VertexBuffer.MatricesIndicesKind),h.push(o.VertexBuffer.MatricesWeightsKind),e.numBoneInfluencers>4&&(h.push(o.VertexBuffer.MatricesIndicesExtraKind),h.push(o.VertexBuffer.MatricesWeightsExtraKind));let t=e.skeleton;a.push("#define NUM_BONE_INFLUENCERS "+e.numBoneInfluencers),(c=new l.EffectFallbacks).addCPUSkinningFallback(0,e),t.isUsingTextureForMatrices?(a.push("#define BONETEXTURE"),-1===_.indexOf("boneTextureInfo")&&_.push("boneTextureInfo"),-1===this._options.samplers.indexOf("boneSampler")&&this._options.samplers.push("boneSampler")):(a.push("#define BonesPerMesh "+(t.bones.length+1)),-1===_.indexOf("mBones")&&_.push("mBones"))}else 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i=this.getScene();-1!==r.indexOf("worldView")&&(e.multiplyToRef(i.getViewMatrix(),this._cachedWorldViewMatrix),s.setMatrix("worldView",this._cachedWorldViewMatrix)),-1!==r.indexOf("worldViewProjection")&&(e.multiplyToRef(i.getTransformMatrix(),this._cachedWorldViewProjectionMatrix),s.setMatrix("worldViewProjection",this._cachedWorldViewProjectionMatrix)),-1!==r.indexOf("view")&&s.setMatrix("view",i.getViewMatrix())}bindForSubMesh(e,t,s){this.bind(e,t,s._drawWrapperOverride?.effect,s)}bind(e,t,s,r){let i=r&&this._storeEffectOnSubMeshes,n=s??(i?r.effect:this.getEffect());if(!n)return;let o=this.getScene();this._activeEffect=n,this.bindOnlyWorldMatrix(e,s);let a=this._options.uniformBuffers,h=!1;if(n&&a&&a.length>0&&o.getEngine().supportsUniformBuffers)for(let s=0;s<a.length;++s)switch(a[s]){case"Mesh":t&&(t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e));break;case"Scene":(0,x.BindSceneUniformBuffer)(n,o.getSceneUniformBuffer()),o.finalizeSceneUbo(),h=!0}let u=t&&i?this._mustRebind(o,n,r,t.visibility):o.getCachedMaterial()!==this;if(n&&u){let e;for(e in h||-1===this._options.uniforms.indexOf("view")||n.setMatrix("view",o.getViewMatrix()),h||-1===this._options.uniforms.indexOf("projection")||n.setMatrix("projection",o.getProjectionMatrix()),!h&&-1!==this._options.uniforms.indexOf("viewProjection")&&(n.setMatrix("viewProjection",o.getTransformMatrix()),this._multiview&&n.setMatrix("viewProjectionR",o._transformMatrixR)),o.activeCamera&&-1!==this._options.uniforms.indexOf("cameraPosition")&&n.setVector3("cameraPosition",o.activeCamera.globalPosition),(0,x.BindBonesParameters)(t,n),(0,p.BindClipPlane)(n,this,o),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata),this._useLogarithmicDepth&&(0,x.BindLogDepth)(i?r.materialDefines:n.defines,n,o),t&&(0,x.BindFogParameters)(o,t,n),this._textures)n.setTexture(e,this._textures[e]);for(e in this._internalTextures)n._bindTexture(e,this._internalTextures[e]);for(e in this._textureArrays)n.setTextureArray(e,this._textureArrays[e]);for(e in this._ints)n.setInt(e,this._ints[e]);for(e in this._uints)n.setUInt(e,this._uints[e]);for(e in this._floats)n.setFloat(e,this._floats[e]);for(e in this._floatsArrays)n.setArray(e,this._floatsArrays[e]);for(e in this._colors3)n.setColor3(e,this._colors3[e]);for(e in this._colors3Arrays)n.setArray3(e,this._colors3Arrays[e]);for(e in this._colors4){let t=this._colors4[e];n.setFloat4(e,t.r,t.g,t.b,t.a)}for(e in this._colors4Arrays)n.setArray4(e,this._colors4Arrays[e]);for(e in this._vectors2)n.setVector2(e,this._vectors2[e]);for(e in this._vectors3)n.setVector3(e,this._vectors3[e]);for(e in this._vectors4)n.setVector4(e,this._vectors4[e]);for(e in this._quaternions)n.setQuaternion(e,this._quaternions[e]);for(e in this._matrices)n.setMatrix(e,this._matrices[e]);for(e in this._matrixArrays)n.setMatrices(e,this._matrixArrays[e]);for(e in this._matrices3x3)n.setMatrix3x3(e,this._matrices3x3[e]);for(e in this._matrices2x2)n.setMatrix2x2(e,this._matrices2x2[e]);for(e in this._vectors2Arrays)n.setArray2(e,this._vectors2Arrays[e]);for(e in this._vectors3Arrays)n.setArray3(e,this._vectors3Arrays[e]);for(e in this._vectors4Arrays)n.setArray4(e,this._vectors4Arrays[e]);for(e in this._quaternionsArrays)n.setArray4(e,this._quaternionsArrays[e]);for(e in this._uniformBuffers){let t=this._uniformBuffers[e].getBuffer();t&&n.bindUniformBuffer(t,e)}let s=o.getEngine(),a=s.setExternalTexture;if(a)for(e in this._externalTextures)a.call(s,e,this._externalTextures[e]);let u=s.setTextureSampler;if(u)for(e in this._textureSamplers)u.call(s,e,this._textureSamplers[e]);let c=s.setStorageBuffer;if(c)for(e in this._storageBuffers)c.call(s,e,this._storageBuffers[e])}if(n&&t&&(u||!this.isFrozen)){(0,x.BindMorphTargetParameters)(t,n),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(n);let e=t.bakedVertexAnimationManager;if(e&&e.isEnabled){let e=i?r._drawWrapper:this._drawWrapper;t.bakedVertexAnimationManager?.bind(n,!!e._wasPreviouslyUsingInstances)}}this._afterBind(t,n,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)e.push(s[t])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._textures)if(this._textures[t]===e)return!0;let t=e.getInternalTexture();for(let e in this._internalTextures)if(this._internalTextures[e]===t)return!0;for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)if(s[t]===e)return!0}return!1}clone(e){let t=h.SerializationHelper.Clone(()=>new A(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);for(let s of(t.name=e,t.id=e,"object"==typeof t._shaderPath&&(t._shaderPath={...t._shaderPath}),this._options={...this._options},Object.keys(this._options))){let e=this._options[s];Array.isArray(e)&&(this._options[s]=e.slice(0))}for(let e in this.stencil.copyTo(t.stencil),this._textures)t.setTexture(e,this._textures[e]);for(let e in this._internalTextures)t.setInternalTexture(e,this._internalTextures[e]);for(let e in this._textureArrays)t.setTextureArray(e,this._textureArrays[e]);for(let e in this._externalTextures)t.setExternalTexture(e,this._externalTextures[e]);for(let e in this._ints)t.setInt(e,this._ints[e]);for(let e in this._uints)t.setUInt(e,this._uints[e]);for(let e in this._floats)t.setFloat(e,this._floats[e]);for(let e in this._floatsArrays)t.setFloats(e,this._floatsArrays[e]);for(let e in this._colors3)t.setColor3(e,this._colors3[e]);for(let e in this._colors3Arrays)t._colors3Arrays[e]=this._colors3Arrays[e];for(let e in this._colors4)t.setColor4(e,this._colors4[e]);for(let e in this._colors4Arrays)t._colors4Arrays[e]=this._colors4Arrays[e];for(let e in this._vectors2)t.setVector2(e,this._vectors2[e]);for(let e in this._vectors3)t.setVector3(e,this._vectors3[e]);for(let e in this._vectors4)t.setVector4(e,this._vectors4[e]);for(let e in this._quaternions)t.setQuaternion(e,this._quaternions[e]);for(let e in this._quaternionsArrays)t._quaternionsArrays[e]=this._quaternionsArrays[e];for(let e in this._matrices)t.setMatrix(e,this._matrices[e]);for(let e in this._matrixArrays)t._matrixArrays[e]=this._matrixArrays[e].slice();for(let e in this._matrices3x3)t.setMatrix3x3(e,this._matrices3x3[e]);for(let e in this._matrices2x2)t.setMatrix2x2(e,this._matrices2x2[e]);for(let e in this._vectors2Arrays)t.setArray2(e,this._vectors2Arrays[e]);for(let e in this._vectors3Arrays)t.setArray3(e,this._vectors3Arrays[e]);for(let e in this._vectors4Arrays)t.setArray4(e,this._vectors4Arrays[e]);for(let e in this._uniformBuffers)t.setUniformBuffer(e,this._uniformBuffers[e]);for(let e in this._textureSamplers)t.setTextureSampler(e,this._textureSamplers[e]);for(let e in this._storageBuffers)t.setStorageBuffer(e,this._storageBuffers[e]);return t}dispose(e,t,s){if(t){let e;for(e in this._textures)this._textures[e].dispose();for(e in this._internalTextures)this._internalTextures[e].dispose();for(e in this._textureArrays){let t=this._textureArrays[e];for(let e=0;e<t.length;e++)t[e].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,s)}serialize(){let e,t=h.SerializationHelper.Serialize(this);for(e in t.customType="BABYLON.ShaderMaterial",t.uniqueId=this.uniqueId,t.options=this._options,t.shaderPath=this._shaderPath,t.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes,t.stencil=this.stencil.serialize(),t.textures={},this._textures)t.textures[e]=this._textures[e].serialize();for(e in t.textureArrays={},this._textureArrays){t.textureArrays[e]=[];let s=this._textureArrays[e];for(let r=0;r<s.length;r++)t.textureArrays[e].push(s[r].serialize())}for(e in t.ints={},this._ints)t.ints[e]=this._ints[e];for(e in t.uints={},this._uints)t.uints[e]=this._uints[e];for(e in t.floats={},this._floats)t.floats[e]=this._floats[e];for(e in t.floatsArrays={},this._floatsArrays)t.floatsArrays[e]=this._floatsArrays[e];for(e in t.colors3={},this._colors3){let s=this._colors3[e];t.colors3[e]=[s.r,s.g,s.b]}for(e in t.colors3Arrays={},this._colors3Arrays)t.colors3Arrays[e]=this._colors3Arrays[e];for(e in t.colors4={},this._colors4){let s=this._colors4[e];t.colors4[e]=[s.r,s.g,s.b,s.a]}for(e in t.colors4Arrays={},this._colors4Arrays)t.colors4Arrays[e]=this._colors4Arrays[e];for(e in t.vectors2={},this._vectors2){let s=this._vectors2[e];t.vectors2[e]=[s.x,s.y]}for(e in t.vectors3={},this._vectors3){let s=this._vectors3[e];t.vectors3[e]=[s.x,s.y,s.z]}for(e in t.vectors4={},this._vectors4){let s=this._vectors4[e];t.vectors4[e]=[s.x,s.y,s.z,s.w]}for(e in t.quaternions={},this._quaternions)t.quaternions[e]=this._quaternions[e].asArray();for(e in t.matrices={},this._matrices)t.matrices[e]=this._matrices[e].asArray();for(e in t.matrixArray={},this._matrixArrays)t.matrixArray[e]=this._matrixArrays[e];for(e in t.matrices3x3={},this._matrices3x3)t.matrices3x3[e]=this._matrices3x3[e];for(e in t.matrices2x2={},this._matrices2x2)t.matrices2x2[e]=this._matrices2x2[e];for(e in t.vectors2Arrays={},this._vectors2Arrays)t.vectors2Arrays[e]=this._vectors2Arrays[e];for(e in t.vectors3Arrays={},this._vectors3Arrays)t.vectors3Arrays[e]=this._vectors3Arrays[e];for(e in t.vectors4Arrays={},this._vectors4Arrays)t.vectors4Arrays[e]=this._vectors4Arrays[e];for(e in t.quaternionsArrays={},this._quaternionsArrays)t.quaternionsArrays[e]=this._quaternionsArrays[e];return t}}function M(e,s,r){let i,n=h.SerializationHelper.Parse(()=>new A(e.name,s,e.shaderPath,e.options,e.storeEffectOnSubMeshes),e,s,r);for(i in e.stencil&&n.stencil.parse(e.stencil,s,r),e.textures)n.setTexture(i,c.Texture.Parse(e.textures[i],s,r));for(i in e.textureArrays){let t=e.textureArrays[i],o=[];for(let e=0;e<t.length;e++)o.push(c.Texture.Parse(t[e],s,r));n.setTextureArray(i,o)}for(i in e.ints)n.setInt(i,e.ints[i]);for(i in e.uints)n.setUInt(i,e.uints[i]);for(i in e.floats)n.setFloat(i,e.floats[i]);for(i in e.floatsArrays)n.setFloats(i,e.floatsArrays[i]);for(i in e.colors3){let t=e.colors3[i];n.setColor3(i,{r:t[0],g:t[1],b:t[2]})}for(i in e.colors3Arrays){let t=e.colors3Arrays[i].reduce((e,t,s)=>(s%3==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2]}));n.setColor3Array(i,t)}for(i in e.colors4){let t=e.colors4[i];n.setColor4(i,{r:t[0],g:t[1],b:t[2],a:t[3]})}for(i in e.colors4Arrays){let t=e.colors4Arrays[i].reduce((e,t,s)=>(s%4==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2],a:e[3]}));n.setColor4Array(i,t)}for(i in e.vectors2){let t=e.vectors2[i];n.setVector2(i,{x:t[0],y:t[1]})}for(i in e.vectors3){let t=e.vectors3[i];n.setVector3(i,{x:t[0],y:t[1],z:t[2]})}for(i in e.vectors4){let t=e.vectors4[i];n.setVector4(i,{x:t[0],y:t[1],z:t[2],w:t[3]})}for(i in e.quaternions)n.setQuaternion(i,t.Quaternion.FromArray(e.quaternions[i]));for(i in e.matrices)n.setMatrix(i,t.Matrix.FromArray(e.matrices[i]));for(i in e.matrixArray)n._matrixArrays[i]=new Float32Array(e.matrixArray[i]);for(i in e.matrices3x3)n.setMatrix3x3(i,e.matrices3x3[i]);for(i in e.matrices2x2)n.setMatrix2x2(i,e.matrices2x2[i]);for(i in e.vectors2Arrays)n.setArray2(i,e.vectors2Arrays[i]);for(i in e.vectors3Arrays)n.setArray3(i,e.vectors3Arrays[i]);for(i in e.vectors4Arrays)n.setArray4(i,e.vectors4Arrays[i]);for(i in e.quaternionsArrays)n.setArray4(i,e.quaternionsArrays[i]);return n}async function v(e,t,s,r=""){return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let t=M(JSON.parse(o.responseText),s||d.EngineStore.LastCreatedScene,r);e&&(t.name=e),i(t)}else n("Unable to load the ShaderMaterial")}),o.open("GET",t),o.send()})}async function T(e,t,s=""){let r=this?.SnippetUrl??A.SnippetUrl;return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let r=M(JSON.parse(JSON.parse(JSON.parse(o.responseText).jsonPayload).shaderMaterial),t||d.EngineStore.LastCreatedScene,s);r.snippetId=e,i(r)}else n("Unable to load the snippet "+e)}),o.open("GET",r+"/"+e.replace(/#/g,"/")),o.send()})}A.SnippetUrl="https://snippet.babylonjs.com";let b=!1;e.s(["RegisterShaderMaterial",0,function(){b||(b=!0,A.Parse=M,A.ParseFromFileAsync=v,A.ParseFromSnippetAsync=T,A.CreateFromSnippetAsync=T,(0,g.RegisterClass)("BABYLON.ShaderMaterial",A))},"ShaderMaterial",0,A],82549)}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,33002,e=>{"use strict";var t=e.i(43350),n=e.i(77052);class c extends t.FlowGraphEventBlock{constructor(){super(...arguments),this.initPriority=-1,this.type="SceneReady"}_executeEvent(e,t){return this._execute(e),!0}_preparePendingTasks(e){}_cancelPendingTasks(e){}getClassName(){return"FlowGraphSceneReadyEventBlock"}}let s=!1;function r(){s||(s=!0,(0,n.RegisterClass)("FlowGraphSceneReadyEventBlock",c))}e.s(["FlowGraphSceneReadyEventBlock",0,c,"RegisterFlowGraphSceneReadyEventBlock",0,r],61195),r(),e.s([],93386),e.i(93386),e.i(61195),e.s(["FlowGraphSceneReadyEventBlock",0,c],33002)}]);
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