@uptimizr/dashboard 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +76 -0
- package/out/404.html +1 -0
- package/out/__next.__PAGE__.txt +9 -0
- package/out/__next._full.txt +20 -0
- package/out/__next._head.txt +6 -0
- package/out/__next._index.txt +5 -0
- package/out/__next._tree.txt +4 -0
- package/out/_next/static/93W3szqylNKDg-afLRmVW/_buildManifest.js +11 -0
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- package/out/api/projects +1 -0
- package/out/icon.svg +4 -0
- package/out/index.html +1 -0
- package/out/index.txt +20 -0
- package/out/logo.svg +46 -0
- package/package.json +67 -0
- package/server/standalone.mjs +182 -0
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,39067,15420,e=>{"use strict";var i=e.i(12423);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
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attribute vec4 matricesIndices;attribute vec4 matricesWeights;
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#if NUM_BONE_INFLUENCERS>4
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attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
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#endif
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#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#ifdef BONETEXTURE
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uniform highp sampler2D boneSampler;uniform vec2 boneTextureInfo;
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#else
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uniform mat4 mBones[BonesPerMesh];
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#endif
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#ifdef BONES_VELOCITY_ENABLED
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uniform mat4 mPreviousBones[BonesPerMesh];
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#endif
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#ifdef BONETEXTURE
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#define inline
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mat4 readMatrixFromRawSampler(sampler2D smp,float index)
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{
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#if defined(WEBGL2) || defined(WEBGPU)
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int offset=int(index)*4;
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int textureWidth=int(boneTextureInfo.x);int y=int(offset)/textureWidth;int x=int(offset) % textureWidth;vec4 m0=texelFetch(smp,ivec2(x+0,y),0);vec4 m1=texelFetch(smp,ivec2(x+1,y),0);vec4 m2=texelFetch(smp,ivec2(x+2,y),0);vec4 m3=texelFetch(smp,ivec2(x+3,y),0);return mat4(m0,m1,m2,m3);
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#else
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float offset=index*4.0;float y=floor(offset/boneTextureInfo.x);float x=offset-y*boneTextureInfo.x;float dy=1.0/boneTextureInfo.y;float dx=1.0/boneTextureInfo.x;vec4 m0=texture2D(smp,vec2(dx*(x+0.5),dy*(y+0.5)));vec4 m1=texture2D(smp,vec2(dx*(x+1.5),dy*(y+0.5)));vec4 m2=texture2D(smp,vec2(dx*(x+2.5),dy*(y+0.5)));vec4 m3=texture2D(smp,vec2(dx*(x+3.5),dy*(y+0.5)));
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return mat4(m0,m1,m2,m3);
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#endif
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}
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#endif
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#endif
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],39067);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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uniform float bakedVertexAnimationTime;
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#if !defined(WEBGL2) && !defined(WEBGPU)
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uniform vec2 bakedVertexAnimationTextureSizeInverted;
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#endif
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uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
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#ifdef INSTANCES
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attribute vec4 bakedVertexAnimationSettingsInstanced;
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#endif
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#define inline
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mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
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{
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#if defined(WEBGL2) || defined(WEBGPU)
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int offset=int(index)*4;int frameUV=int(frame);vec4 m0=texelFetch(smp,ivec2(offset+0,frameUV),0);vec4 m1=texelFetch(smp,ivec2(offset+1,frameUV),0);vec4 m2=texelFetch(smp,ivec2(offset+2,frameUV),0);vec4 m3=texelFetch(smp,ivec2(offset+3,frameUV),0);return mat4(m0,m1,m2,m3);
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#else
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float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);
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#endif
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}
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#endif
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`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],15420)},42927,57828,e=>{"use strict";var i=e.i(12423);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
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uniform vec4 vClipPlane;varying float fClipDistance;
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#endif
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#ifdef CLIPPLANE2
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uniform vec4 vClipPlane2;varying float fClipDistance2;
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#endif
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#ifdef CLIPPLANE3
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uniform vec4 vClipPlane3;varying float fClipDistance3;
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#endif
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#ifdef CLIPPLANE4
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uniform vec4 vClipPlane4;varying float fClipDistance4;
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#endif
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#ifdef CLIPPLANE5
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uniform vec4 vClipPlane5;varying float fClipDistance5;
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#endif
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#ifdef CLIPPLANE6
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uniform vec4 vClipPlane6;varying float fClipDistance6;
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}],42927);let n="fogVertexDeclaration",a=`#ifdef FOG
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varying vec3 vFogDistance;
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#endif
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`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["fogVertexDeclaration",0,{name:n,shader:a}],57828)},85863,e=>{"use strict";var i=e.i(12423);let r="instancesDeclaration",t=`#ifdef INSTANCES
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attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
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#ifdef INSTANCESCOLOR
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attribute vec4 instanceColor;
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#endif
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#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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uniform mat4 world;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
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#ifdef THIN_INSTANCES
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uniform mat4 previousWorld;
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#endif
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#endif
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#else
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#if !defined(WORLD_UBO)
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uniform mat4 world;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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uniform mat4 previousWorld;
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#endif
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},40805,30667,76955,16607,29231,17464,e=>{"use strict";var i=e.i(12423);let r="instancesVertex",t=`#ifdef INSTANCES
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mat4 finalWorld=mat4(world0,world1,world2,world3);
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
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previousWorld2,previousWorld3);
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#endif
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#ifdef THIN_INSTANCES
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finalWorld=world*finalWorld;
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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finalPreviousWorld=previousWorld*finalPreviousWorld;
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#endif
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#endif
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#else
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mat4 finalWorld=world;
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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mat4 finalPreviousWorld=previousWorld;
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#endif
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#endif
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],40805);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#if NUM_BONE_INFLUENCERS>0
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mat4 influence;
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#ifdef BONETEXTURE
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influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
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#if NUM_BONE_INFLUENCERS>1
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
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#endif
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#if NUM_BONE_INFLUENCERS>2
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
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#endif
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#if NUM_BONE_INFLUENCERS>3
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
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#endif
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124
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#if NUM_BONE_INFLUENCERS>4
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
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#endif
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127
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+
#if NUM_BONE_INFLUENCERS>5
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
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#endif
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130
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+
#if NUM_BONE_INFLUENCERS>6
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
|
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+
#endif
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133
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+
#if NUM_BONE_INFLUENCERS>7
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influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
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+
#endif
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#else
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influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
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#if NUM_BONE_INFLUENCERS>1
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influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
|
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+
#endif
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141
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+
#if NUM_BONE_INFLUENCERS>2
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influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
|
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+
#endif
|
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144
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+
#if NUM_BONE_INFLUENCERS>3
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145
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+
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
|
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146
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+
#endif
|
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147
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+
#if NUM_BONE_INFLUENCERS>4
|
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148
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+
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
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149
|
+
#endif
|
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150
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+
#if NUM_BONE_INFLUENCERS>5
|
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151
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+
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
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152
|
+
#endif
|
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153
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+
#if NUM_BONE_INFLUENCERS>6
|
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154
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+
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
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155
|
+
#endif
|
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156
|
+
#if NUM_BONE_INFLUENCERS>7
|
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157
|
+
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
158
|
+
#endif
|
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159
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+
#endif
|
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160
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+
finalWorld=finalWorld*influence;
|
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+
#endif
|
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162
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+
#endif
|
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163
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+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bonesVertex",0,{name:n,shader:a}],30667);let d="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
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164
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+
{
|
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165
|
+
#ifdef INSTANCES
|
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166
|
+
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
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|
+
#else
|
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168
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+
#define BVASNAME bakedVertexAnimationSettings
|
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169
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+
#endif
|
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170
|
+
float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
|
|
171
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
172
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
|
|
173
|
+
#endif
|
|
174
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
175
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
|
|
176
|
+
#endif
|
|
177
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
178
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
|
|
179
|
+
#endif
|
|
180
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
181
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
|
|
182
|
+
#endif
|
|
183
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
184
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
|
|
185
|
+
#endif
|
|
186
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
187
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
|
|
188
|
+
#endif
|
|
189
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
190
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
|
|
191
|
+
#endif
|
|
192
|
+
finalWorld=finalWorld*VATInfluence;}
|
|
193
|
+
#endif
|
|
194
|
+
`;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["bakedVertexAnimation",0,{name:d,shader:f}],76955);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
|
|
195
|
+
fClipDistance=dot(worldPos,vClipPlane);
|
|
196
|
+
#endif
|
|
197
|
+
#ifdef CLIPPLANE2
|
|
198
|
+
fClipDistance2=dot(worldPos,vClipPlane2);
|
|
199
|
+
#endif
|
|
200
|
+
#ifdef CLIPPLANE3
|
|
201
|
+
fClipDistance3=dot(worldPos,vClipPlane3);
|
|
202
|
+
#endif
|
|
203
|
+
#ifdef CLIPPLANE4
|
|
204
|
+
fClipDistance4=dot(worldPos,vClipPlane4);
|
|
205
|
+
#endif
|
|
206
|
+
#ifdef CLIPPLANE5
|
|
207
|
+
fClipDistance5=dot(worldPos,vClipPlane5);
|
|
208
|
+
#endif
|
|
209
|
+
#ifdef CLIPPLANE6
|
|
210
|
+
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
211
|
+
#endif
|
|
212
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["clipPlaneVertex",0,{name:o,shader:s}],16607);let l="fogVertex",m=`#ifdef FOG
|
|
213
|
+
vFogDistance=(view*worldPos).xyz;
|
|
214
|
+
#endif
|
|
215
|
+
`;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=m),e.s(["fogVertex",0,{name:l,shader:m}],29231);let c="vertexColorMixing",E=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
216
|
+
vColor=vec4(1.0);
|
|
217
|
+
#ifdef VERTEXCOLOR
|
|
218
|
+
#ifdef VERTEXALPHA
|
|
219
|
+
vColor*=colorUpdated;
|
|
220
|
+
#else
|
|
221
|
+
vColor.rgb*=colorUpdated.rgb;
|
|
222
|
+
#endif
|
|
223
|
+
#endif
|
|
224
|
+
#ifdef INSTANCESCOLOR
|
|
225
|
+
vColor*=instanceColor;
|
|
226
|
+
#endif
|
|
227
|
+
#endif
|
|
228
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=E),e.s(["vertexColorMixing",0,{name:c,shader:E}],17464)},24572,e=>{"use strict";var i=e.i(12423),r=e.i(39067),t=e.i(15420),n=e.i(42927),a=e.i(57828),d=e.i(85863),f=e.i(40805),o=e.i(30667),s=e.i(76955),l=e.i(16607),m=e.i(29231),c=e.i(17464);let E="colorVertexShader",S=`attribute vec3 position;
|
|
229
|
+
#ifdef VERTEXCOLOR
|
|
230
|
+
attribute vec4 color;
|
|
231
|
+
#endif
|
|
232
|
+
#include<bonesDeclaration>
|
|
233
|
+
#include<bakedVertexAnimationDeclaration>
|
|
234
|
+
#include<clipPlaneVertexDeclaration>
|
|
235
|
+
#include<fogVertexDeclaration>
|
|
236
|
+
#ifdef FOG
|
|
237
|
+
uniform mat4 view;
|
|
238
|
+
#endif
|
|
239
|
+
#include<instancesDeclaration>
|
|
240
|
+
uniform mat4 viewProjection;
|
|
241
|
+
#ifdef MULTIVIEW
|
|
242
|
+
uniform mat4 viewProjectionR;
|
|
243
|
+
#endif
|
|
244
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
245
|
+
varying vec4 vColor;
|
|
246
|
+
#endif
|
|
247
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
248
|
+
void main(void) {
|
|
249
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
250
|
+
#ifdef VERTEXCOLOR
|
|
251
|
+
vec4 colorUpdated=color;
|
|
252
|
+
#endif
|
|
253
|
+
#include<instancesVertex>
|
|
254
|
+
#include<bonesVertex>
|
|
255
|
+
#include<bakedVertexAnimation>
|
|
256
|
+
vec4 worldPos=finalWorld*vec4(position,1.0);
|
|
257
|
+
#ifdef MULTIVIEW
|
|
258
|
+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
259
|
+
#else
|
|
260
|
+
gl_Position=viewProjection*worldPos;
|
|
261
|
+
#endif
|
|
262
|
+
#include<clipPlaneVertex>
|
|
263
|
+
#include<fogVertex>
|
|
264
|
+
#include<vertexColorMixing>
|
|
265
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
266
|
+
}`;for(let e of(i.ShaderStore.ShadersStore[E]||(i.ShaderStore.ShadersStore[E]=S),[r.bonesDeclaration,t.bakedVertexAnimationDeclaration,n.clipPlaneVertexDeclaration,a.fogVertexDeclaration,d.instancesDeclaration,f.instancesVertex,o.bonesVertex,s.bakedVertexAnimation,l.clipPlaneVertex,m.fogVertex,c.vertexColorMixing]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["colorVertexShader",0,{name:E,shader:S}])}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,93425,e=>{"use strict";var t=e.i(29212),r=e.i(94179);function s({children:e,label:r="More information"}){return(0,t.jsxs)("span",{className:"group relative inline-flex",children:[(0,t.jsx)("button",{type:"button","aria-label":r,className:"flex h-4 w-4 items-center justify-center rounded-full border border-edge text-[10px] font-bold leading-none text-fg-muted transition hover:border-amber hover:text-fg-hi focus:outline-none focus:ring-1 focus:ring-amber",children:"?"}),(0,t.jsx)("span",{role:"tooltip",className:"pointer-events-none absolute left-1/2 top-6 z-20 w-64 -translate-x-1/2 rounded-md border border-edge bg-ink/95 p-2.5 text-xs font-normal normal-case leading-relaxed tracking-normal text-fg opacity-0 shadow-lg shadow-black/40 transition-opacity duration-150 group-hover:opacity-100 group-focus-within:opacity-100",children:e})]})}e.s(["Panel",0,function({title:e,subtitle:n,help:i,children:a,className:u="",collapsible:o=!1,defaultCollapsed:l=!1}){let[c,m]=(0,r.useState)(o&&l),p=(0,t.jsxs)("header",{className:c?"":"mb-3",children:[(0,t.jsxs)("div",{className:"flex items-center gap-1.5",children:[(0,t.jsx)("h2",{className:"text-sm font-semibold uppercase tracking-wide text-fg",children:e}),o?(0,t.jsx)("span",{"aria-hidden":"true",className:"text-xs text-fg-muted",children:c?"▸":"▾"}):null,i?(0,t.jsx)(s,{label:`About: ${e}`,children:i}):null]}),n?(0,t.jsx)("p",{className:"mt-0.5 text-xs text-fg-muted",children:n}):null]});return(0,t.jsxs)("section",{className:`rounded-xl border border-edge bg-panel p-4 shadow-lg shadow-black/20 ${u}`,children:[o?(0,t.jsx)("button",{type:"button",onClick:()=>m(e=>!e),"aria-expanded":c?"false":"true",className:"w-full text-left",children:p}):p,c?null:a]})}])},56054,e=>{"use strict";e.s(["HEAT_GRADIENT",0,"linear-gradient(to right, rgb(178,47,38), rgb(224,123,57), rgb(244,200,75))","heatRgb",0,function(e){let t=Math.max(0,Math.min(1,e)),r=[.878,.482,.224],s=(e,t,r)=>[e[0]+(t[0]-e[0])*r,e[1]+(t[1]-e[1])*r,e[2]+(t[2]-e[2])*r];return t<.5?s([.698,.184,.149],r,t/.5):s(r,[.957,.784,.294],(t-.5)/.5)}])},82665,20880,e=>{"use strict";var t=e.i(23838);let r=!!t.default.env.NEXT_PUBLIC_COLLECTOR_URL,s=t.default.env.NEXT_PUBLIC_COLLECTOR_URL??"http://localhost:4318",n="1"===t.default.env.DASHBOARD_STATIC?"":t.default.env.NEXT_PUBLIC_API_KEY??"",i=t.default.env.NEXT_PUBLIC_PLAYGROUND_URL??"http://localhost:5173";e.s(["COLLECTOR_URL_IS_PINNED",0,r,"DEFAULT_API_KEY",0,n,"DEFAULT_COLLECTOR_URL",0,s,"DEFAULT_PLAYGROUND_URL",0,i],82665);class a extends Error{status;constructor(e,t){super(e),this.status=t,this.name="ApiError"}}function u(e){return e.endsWith("/")?e:`${e}/`}e.s(["ApiError",0,a,"CollectorApi",0,class{baseUrl;apiKey;constructor(e,t){this.baseUrl=e,this.apiKey=t}async get(e,t={}){let r=new URL(e,u(this.baseUrl));for(let[e,s]of Object.entries(t))null!=s&&r.searchParams.set(e,String(s));let s=await fetch(r,{headers:{"x-api-key":this.apiKey},cache:"no-store"});if(!s.ok)throw new a(await s.text().catch(()=>"")||s.statusText,s.status);return await s.json()}sessions(e){return this.get("api/v1/sessions",e).then(e=>e.map(e=>({...e,events:Number(e.events)})))}pointerHeatmap(e){return this.get("api/v1/heatmaps/pointer",e)}cameraHeatmap(e){return this.get("api/v1/heatmaps/camera",e)}topMeshes(e){return this.get("api/v1/meshes/top",e).then(e=>e.map(e=>({...e,count:Number(e.count)})))}perf(e){return this.get("api/v1/perf",e).then(e=>({samples:Number(e.samples??0),avg_fps:Number(e.avg_fps??0),min_fps:Number(e.min_fps??0),p50_fps:Number(e.p50_fps??0)}))}perfDistribution(e){return this.get("api/v1/perf/distribution",e).then(e=>{let t=e[0]??{};return{sessions:Number(t.sessions??0),samples:Number(t.samples??0),p05_fps:Number(t.p05_fps??0),p50_fps:Number(t.p50_fps??0),p95_fps:Number(t.p95_fps??0)}})}fpsHistogram(e){return this.get("api/v1/perf/fps-histogram",e).then(e=>e.map(e=>({bucket:Number(e.bucket??0),sessions:Number(e.sessions??0)})))}frameTimePercentiles(e){return this.get("api/v1/perf/frame-time",e).then(e=>{let t=e[0]??{};return{sessions:Number(t.sessions??0),samples:Number(t.samples??0),p50_ms:Number(t.p50_ms??0),p95_ms:Number(t.p95_ms??0)}})}jankRate(e){return this.get("api/v1/perf/jank",e).then(e=>{let t=e[0]??{};return{sessions:Number(t.sessions??0),total_long_frames:Number(t.total_long_frames??0),median_rate:Number(t.median_rate??0),worst_decile_rate:Number(t.worst_decile_rate??0)}})}perfByDevice(e){return this.get("api/v1/perf/by-device",e).then(e=>e.map(e=>({engine:String(e.engine??""),is_mobile:String(e.is_mobile??""),renderer:String(e.renderer??""),sessions:Number(e.sessions??0),samples:Number(e.samples??0),p50_fps:Number(e.p50_fps??0)})))}perfByScene(e){return this.get("api/v1/perf/by-scene",e).then(e=>e.map(e=>({scene_id:String(e.scene_id??""),sessions:Number(e.sessions??0),samples:Number(e.samples??0),p50_fps:Number(e.p50_fps??0)})))}resourcePercentiles(e){return this.get("api/v1/perf/resource-percentiles",e).then(e=>{let t=e[0]??{};return{sessions:Number(t.sessions??0),samples:Number(t.samples??0),p50_js_heap_bytes:Number(t.p50_js_heap_bytes??0),p95_js_heap_bytes:Number(t.p95_js_heap_bytes??0),p50_texture_bytes:Number(t.p50_texture_bytes??0),p95_texture_bytes:Number(t.p95_texture_bytes??0),p50_triangles:Number(t.p50_triangles??0),p95_triangles:Number(t.p95_triangles??0)}})}stabilityCounts(e){return this.get("api/v1/perf/stability",e).then(e=>{let t=e[0]??{};return{context_losses:Number(t.context_losses??0),compile_stalls:Number(t.compile_stalls??0),incidents:Number(t.incidents??0)}})}worldHeatmap(e){return this.get("api/v1/heatmaps/world",e).then(e=>e.map(e=>({vx:Number(e.vx),vy:Number(e.vy),vz:Number(e.vz),count:Number(e.count)})))}gazeHeatmap(e){return this.get("api/v1/heatmaps/gaze",e).then(e=>e.map(e=>({vx:Number(e.vx),vy:Number(e.vy),vz:Number(e.vz),count:Number(e.count)})))}cameraPositionHeatmap(e){return this.get("api/v1/heatmaps/position",e).then(e=>e.map(e=>({gx:Number(e.gx),gz:Number(e.gz),avg_y:Number(e.avg_y??0),count:Number(e.count??0)})))}sessionTrajectory(e,t){return this.get(`api/v1/sessions/${encodeURIComponent(e)}/trajectory`,t).then(e=>e.map(e=>({ts:Number(e.ts),x:Number(e.x),y:Number(e.y),z:Number(e.z)})))}clickRays(e){return this.get("api/v1/heatmaps/click-rays",e).then(e=>e.map(e=>({camVoxel:[Number(e.cam_vx),Number(e.cam_vy),Number(e.cam_vz)],origin:[Number(e.origin_x),Number(e.origin_y),Number(e.origin_z)],hitVoxel:[Number(e.hit_vx),Number(e.hit_vy),Number(e.hit_vz)],hit:[Number(e.hit_x),Number(e.hit_y),Number(e.hit_z)],mesh:String(e.mesh??""),count:Number(e.count)})))}flowHeatmap(e){return this.get("api/v1/heatmaps/flow",e).then(e=>e.map(e=>{let t={azimuth_bin:Number(e.azimuth_bin),elevation_bin:Number(e.elevation_bin),mesh:String(e.mesh??""),count:Number(e.count)};return null!=e.origin_vx&&(t.originVoxel=[Number(e.origin_vx),Number(e.origin_vy),Number(e.origin_vz)],t.origin=[Number(e.origin_x),Number(e.origin_y),Number(e.origin_z)]),t}))}scenes(e){return this.get("api/v1/scenes",e).then(e=>e.map(e=>({...e,events:Number(e.events)})))}timeseries(e){return this.get("api/v1/timeseries",e).then(e=>e.map(e=>({bucket:Number(e.bucket),events:Number(e.events??0),avg_fps:Number(e.avg_fps??0)})))}eventCounts(e){return this.get("api/v1/event-counts",e).then(e=>e.map(e=>({event_type:String(e.event_type),count:Number(e.count??0)})))}coverage(e){return this.get("api/v1/coverage",e).then(e=>e.map(e=>({vx:Number(e.vx),vy:Number(e.vy),vz:Number(e.vz),count:Number(e.count??0)})))}cameraDistance(e){return this.get("api/v1/camera/distance",e).then(e=>e.map(e=>({bucket:Number(e.bucket),count:Number(e.count??0)})))}navigation(e){return this.get("api/v1/navigation",e).then(e=>e.map(e=>({session_id:String(e.session_id??""),segments:Number(e.segments??0),total_distance:Number(e.total_distance??0),active_segments:Number(e.active_segments??0),active_distance:Number(e.active_distance??0)})))}interactionsBySource(e){return this.get("api/v1/interactions/sources",e).then(e=>e.map(e=>({event_type:String(e.event_type??""),source:String(e.source??""),count:Number(e.count??0),sessions:Number(e.sessions??0)})))}sessionMeta(e){return this.get(`api/v1/sessions/${encodeURIComponent(e)}/meta`)}async sceneRepresentation(e){try{return await this.get(`api/v1/scenes/${encodeURIComponent(e)}/representation`)}catch(e){if(e instanceof a&&404===e.status)return null;throw e}}async liveToken(){let e=new URL("api/v1/live/token",u(this.baseUrl)),t=await fetch(e,{method:"POST",headers:{"x-api-key":this.apiKey},cache:"no-store"});if(!t.ok)throw new a(await t.text().catch(()=>"")||t.statusText,t.status);return await t.json()}livePresenceUrl(e){let t=new URL("api/v1/live/presence",u(this.baseUrl));return t.searchParams.set("token",e),t.toString()}liveStreamUrl(e,t){let r=new URL("api/v1/live/stream",u(this.baseUrl));return r.searchParams.set("token",e),t&&t.length>0&&r.searchParams.set("types",t.join(",")),r.toString()}liveSessionUrl(e,t){let r=new URL(`api/v1/live/sessions/${encodeURIComponent(t)}`,u(this.baseUrl));return r.searchParams.set("token",e),r.toString()}}],20880)},88725,e=>{"use strict";var t=e.i(94179);e.i(82665);var r=e.i(20880);function s(e,t,r,s){let n={cancelled:!1,source:null,timer:null},i=0,a=async()=>{let a;if(n.cancelled)return;s(0===i?"connecting":"reconnecting");try{let{token:r}=await e.liveToken();a=t(r)}catch{u();return}if(n.cancelled)return;let o=new EventSource(a);n.source=o,o.onopen=()=>{i=0,s("open")},o.onerror=()=>{o.close(),n.source===o&&(n.source=null),u()},r(o)},u=()=>{if(n.cancelled)return;s("reconnecting");let e=Math.min(1e3*2**i,15e3);i+=1,n.timer=setTimeout(()=>void a(),e)};return a(),()=>{n.cancelled=!0,n.timer&&clearTimeout(n.timer),n.source?.close(),n.source=null}}async function n(e,t,r){let s=e.getReader(),n=new 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v.current=u,g.current=o,(0,t.useEffect)(()=>{if(!a||!s||!e||!i)return void c("idle");let t=new r.CollectorApi(e,s),u=!1,o=0,l=null,m=null;p(!1),b(0);let h=()=>{if(u)return;c("reconnecting");let e=Math.min(1e3*2**o,15e3);o+=1,m=setTimeout(()=>void d(),e)},d=async()=>{let e;if(!u){c(0===o?"connecting":"reconnecting"),g.current(),b(0);try{({token:e}=await t.liveToken())}catch{h();return}if(!u){l=new AbortController;try{let r=await fetch(t.liveSessionUrl(e,i),{headers:{accept:"text/event-stream"},cache:"no-store",signal:l.signal});if(403===r.status){p(!0),c("idle");return}if(!r.ok||!r.body)return void h();o=0,c("open"),await n(r.body,l.signal,e=>{try{v.current(JSON.parse(e)),b(e=>e+1)}catch{}}),u||h()}catch{u||h()}}}};return d(),()=>{u=!0,m&&clearTimeout(m),l?.abort()}},[e,s,i,a]),{status:l,gated:m,count:h}},"useLiveStream",0,function(e,n,i,a,u){let[o,l]=(0,t.useState)("idle"),c=(0,t.useRef)(a);c.current=a;let m=u&&u.length>0?[...u].sort().join(","):"";return(0,t.useEffect)(()=>{if(!i||!n||!e)return void l("idle");let t=new r.CollectorApi(e,n),a=m?m.split(","):void 0;return s(t,e=>t.liveStreamUrl(e,a),e=>{e.addEventListener("event",e=>{try{c.current(JSON.parse(e.data))}catch{}})},l)},[e,n,i,m]),{status:o}}])},69091,e=>{e.v(t=>Promise.all(["static/chunks/30fq_t9e2_fv-.js"].map(t=>e.l(t))).then(()=>t(12449)))},33996,e=>{e.v(t=>Promise.all(["static/chunks/21o42k82w4llc.js"].map(t=>e.l(t))).then(()=>t(25453)))},58913,e=>{e.v(t=>Promise.all(["static/chunks/2d09v5u7dfq0q.js"].map(t=>e.l(t))).then(()=>t(98568)))},56403,e=>{e.v(t=>Promise.all(["static/chunks/2tws5udjdcmh3.js"].map(t=>e.l(t))).then(()=>t(61518)))},70019,e=>{e.v(t=>Promise.all(["static/chunks/1lsg-22yob8dx.js"].map(t=>e.l(t))).then(()=>t(36471)))}]);
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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,75174,e=>{"use strict";var t=e.i(13379);function r(e){let t=0;return{id_length:e[t++],colormap_type:e[t++],image_type:e[t++],colormap_index:e[t++]|e[t++]<<8,colormap_length:e[t++]|e[t++]<<8,colormap_size:e[t++],origin:[e[t++]|e[t++]<<8,e[t++]|e[t++]<<8],width:e[t++]|e[t++]<<8,height:e[t++]|e[t++]<<8,pixel_size:e[t++],flags:e[t]}}function i(e,i){let o,n,h,l,g,s,c,f;if(i.length<19)return void t.Logger.Error("Unable to load TGA file - Not enough data to contain header");let u=18,d=r(i);if(d.id_length+u>i.length)return void t.Logger.Error("Unable to load TGA file - Not enough data");u+=d.id_length;let w=!1,b=!1,_=!1;switch(d.image_type){case 9:w=!0;case 1:b=!0;break;case 10:w=!0;case 2:break;case 11:w=!0;case 3:_=!0}let p=d.pixel_size>>3,y=d.width*d.height*p;if(b&&(n=i.subarray(u,u+=d.colormap_length*(d.colormap_size>>3))),w){let e,t,r;o=new Uint8Array(y);let a=0,n=new Uint8Array(p);for(;u<y&&a<y;)if(t=(127&(e=i[u++]))+1,128&e){for(r=0;r<p;++r)n[r]=i[u++];for(r=0;r<t;++r)o.set(n,a+r*p);a+=p*t}else{for(t*=p,r=0;r<t;++r)o[a+r]=i[u++];a+=t}}else o=i.subarray(u,u+(b?d.width*d.height:y));switch((48&d.flags)>>4){default:case 2:h=0,g=1,f=d.width,l=0,s=1,c=d.height;break;case 0:h=0,g=1,f=d.width,l=d.height-1,s=-1,c=-1;break;case 3:h=d.width-1,g=-1,f=-1,l=0,s=1,c=d.height;break;case 1:h=d.width-1,g=-1,f=-1,l=d.height-1,s=-1,c=-1}let m=a["_getImageData"+(_?"Grey":"")+d.pixel_size+"bits"](d,n,o,l,s,c,h,g,f);e.getEngine()._uploadDataToTextureDirectly(e,m)}let a={GetTGAHeader:r,UploadContent:i,_getImageData8bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c,f=0,u,d,w=new Uint8Array(g*s*4);for(d=i;d!==o;d+=a)for(u=n;u!==l;u+=h,f++)c=r[f],w[(u+g*d)*4+3]=255,w[(u+g*d)*4+2]=t[3*c+0],w[(u+g*d)*4+1]=t[3*c+1],w[(u+g*d)*4+0]=t[3*c+2];return w},_getImageData16bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c,f=0,u,d,w=new Uint8Array(g*s*4);for(d=i;d!==o;d+=a)for(u=n;u!==l;u+=h,f+=2){let e=((31744&(c=r[f+0]+(r[f+1]<<8)))>>10)*255/31|0,t=((992&c)>>5)*255/31|0,i=(31&c)*255/31|0;w[(u+g*d)*4+0]=e,w[(u+g*d)*4+1]=t,w[(u+g*d)*4+2]=i,w[(u+g*d)*4+3]=32768&c?0:255}return w},_getImageData24bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c=0,f,u,d=new Uint8Array(g*s*4);for(u=i;u!==o;u+=a)for(f=n;f!==l;f+=h,c+=3)d[(f+g*u)*4+3]=255,d[(f+g*u)*4+2]=r[c+0],d[(f+g*u)*4+1]=r[c+1],d[(f+g*u)*4+0]=r[c+2];return d},_getImageData32bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c=0,f,u,d=new Uint8Array(g*s*4);for(u=i;u!==o;u+=a)for(f=n;f!==l;f+=h,c+=4)d[(f+g*u)*4+2]=r[c+0],d[(f+g*u)*4+1]=r[c+1],d[(f+g*u)*4+0]=r[c+2],d[(f+g*u)*4+3]=r[c+3];return d},_getImageDataGrey8bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c,f=0,u,d,w=new Uint8Array(g*s*4);for(d=i;d!==o;d+=a)for(u=n;u!==l;u+=h,f++)c=r[f],w[(u+g*d)*4+0]=c,w[(u+g*d)*4+1]=c,w[(u+g*d)*4+2]=c,w[(u+g*d)*4+3]=255;return w},_getImageDataGrey16bits:function(e,t,r,i,a,o,n,h,l){let g=e.width,s=e.height,c=0,f,u,d=new Uint8Array(g*s*4);for(u=i;u!==o;u+=a)for(f=n;f!==l;f+=h,c+=2)d[(f+g*u)*4+0]=r[c+0],d[(f+g*u)*4+1]=r[c+0],d[(f+g*u)*4+2]=r[c+0],d[(f+g*u)*4+3]=r[c+1];return d}};e.s(["_TGATextureLoader",0,class{constructor(){this.supportCascades=!1}loadCubeData(){throw".env not supported in Cube."}loadData(e,t,a){let o=new Uint8Array(e.buffer,e.byteOffset,e.byteLength),n=r(o);a(n.width,n.height,t.generateMipMaps,!1,()=>{i(t,o)})}}],75174)}]);
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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,12423,t=>{"use strict";class e{static GetShadersRepository(t=0){return 0===t?e.ShadersRepository:e.ShadersRepositoryWGSL}static GetShadersStore(t=0){return 0===t?e.ShadersStore:e.ShadersStoreWGSL}static GetIncludesShadersStore(t=0){return 0===t?e.IncludesShadersStore:e.IncludesShadersStoreWGSL}}e.ShadersRepository="src/Shaders/",e.ShadersStore={},e.IncludesShadersStore={},e.ShadersRepositoryWGSL="src/ShadersWGSL/",e.ShadersStoreWGSL={},e.IncludesShadersStoreWGSL={},t.s(["ShaderStore",0,e])},1773,t=>{"use strict";t.s(["useOpenGLOrientationForUV",()=>!1])},25348,t=>{"use strict";class e{constructor(t,e,s,i){this.x=t,this.y=e,this.width=s,this.height=i}toGlobal(t,s){return new e(this.x*t,this.y*s,this.width*t,this.height*s)}toGlobalToRef(t,e,s){return s.x=this.x*t,s.y=this.y*e,s.width=this.width*t,s.height=this.height*e,this}clone(){return new e(this.x,this.y,this.width,this.height)}}t.s(["Viewport",0,e])},70247,t=>{"use strict";var e,s,i,r,h=t.i(96265);(e=i||(i={}))[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD",e[e.BONE=2]="BONE";class a{}a.X=new h.Vector3(1,0,0),a.Y=new h.Vector3(0,1,0),a.Z=new h.Vector3(0,0,1),(s=r||(r={}))[s.X=0]="X",s[s.Y=1]="Y",s[s.Z=2]="Z",t.s(["Axis",0,a,"Coordinate",0,r,"Space",0,i])},44939,t=>{"use strict";var e=t.i(23240);t.s(["DrawWrapper",0,class{static GetEffect(t){return void 0===t.getPipelineContext?t.effect:t}constructor(t,e=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=t.createDrawContext(),e&&(this.materialContext=t.createMaterialContext())}setEffect(t,e,s=!0){this.effect=t,void 0!==e&&(this.defines=e),s&&this.drawContext?.reset()}dispose(t=!1){if(this.effect){let s=this.effect;t?s.dispose():e.TimingTools.SetImmediate(()=>{s.getEngine().onEndFrameObservable.addOnce(()=>{s.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},49007,t=>{"use strict";t.s(["IntersectionInfo",0,class{constructor(t,e,s){this.bu=t,this.bv=e,this.distance=s,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},35131,t=>{"use strict";var e=t.i(40408);(0,e.RegisterMesh)(),t.s([],35627),t.i(35627),t.s(["Mesh",()=>e.Mesh,"RegisterMesh",()=>e.RegisterMesh,"_CreationDataStorage",()=>e._CreationDataStorage,"_InstancesBatch",()=>e._InstancesBatch],35131)},42829,t=>{t.v(e=>Promise.all(["static/chunks/3l1dr_qm_x5kp.js"].map(e=>t.l(e))).then(()=>e(47786)))}]);
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@@ -0,0 +1,176 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var r=e.i(12423);let f="helperFunctions",n=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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2
|
+
const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
|
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3
|
+
fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
|
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4
|
+
fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
|
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5
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+
fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
|
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6
|
+
fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
|
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7
|
+
fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
|
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8
|
+
fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
|
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9
|
+
fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
|
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10
|
+
vec3(i0.x,i1.x,i2.x),
|
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11
|
+
vec3(i0.y,i1.y,i2.y),
|
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12
|
+
vec3(i0.z,i1.z,i2.z)
|
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13
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+
);return outMatrix;}
|
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14
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+
fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
|
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15
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+
b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
|
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16
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+
b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
|
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17
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+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
18
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+
fn toLinearSpaceExact(color: vec3f)->vec3f
|
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19
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+
{let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
|
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20
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+
fn toGammaSpaceExact(color: vec3f)->vec3f
|
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21
|
+
{let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
|
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22
|
+
#endif
|
|
23
|
+
fn toLinearSpace(color: f32)->f32
|
|
24
|
+
{
|
|
25
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
26
|
+
var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
|
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27
|
+
#else
|
|
28
|
+
return pow(color,LinearEncodePowerApprox);
|
|
29
|
+
#endif
|
|
30
|
+
}
|
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31
|
+
fn toLinearSpaceVec3(color: vec3f)->vec3f
|
|
32
|
+
{
|
|
33
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
34
|
+
return toLinearSpaceExact(color);
|
|
35
|
+
#else
|
|
36
|
+
return pow(color,vec3f(LinearEncodePowerApprox));
|
|
37
|
+
#endif
|
|
38
|
+
}
|
|
39
|
+
fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
|
|
40
|
+
{
|
|
41
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
42
|
+
return vec4f(toLinearSpaceExact(color.rgb),color.a);
|
|
43
|
+
#else
|
|
44
|
+
return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
|
|
45
|
+
#endif
|
|
46
|
+
}
|
|
47
|
+
fn toGammaSpace(color: vec4<f32>)->vec4<f32>
|
|
48
|
+
{
|
|
49
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
50
|
+
return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
|
|
51
|
+
#else
|
|
52
|
+
return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
|
|
53
|
+
#endif
|
|
54
|
+
}
|
|
55
|
+
fn toGammaSpaceVec3(color: vec3f)->vec3f
|
|
56
|
+
{
|
|
57
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
58
|
+
return toGammaSpaceExact(color);
|
|
59
|
+
#else
|
|
60
|
+
return pow(color,vec3f(GammaEncodePowerApprox));
|
|
61
|
+
#endif
|
|
62
|
+
}
|
|
63
|
+
fn squareVec3(value: vec3f)->vec3f
|
|
64
|
+
{return value*value;}
|
|
65
|
+
fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
|
|
66
|
+
fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
|
|
67
|
+
fn getLuminanceUnclamped(color: vec3f)->f32
|
|
68
|
+
{return dot(color,LuminanceEncodeApprox);}
|
|
69
|
+
fn getLuminance(color: vec3f)->f32
|
|
70
|
+
{return saturate(getLuminanceUnclamped(color));}
|
|
71
|
+
fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
|
|
72
|
+
fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
|
|
73
|
+
const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
|
|
74
|
+
fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
|
|
75
|
+
fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
|
|
76
|
+
fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
|
|
77
|
+
fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
|
|
78
|
+
fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
|
|
79
|
+
fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
|
|
80
|
+
fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
|
|
81
|
+
fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
|
|
82
|
+
fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
|
|
83
|
+
fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
|
|
84
|
+
fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
|
|
85
|
+
fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
|
|
86
|
+
uint2float(rstate*2447445414u));}
|
|
87
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["helperFunctionsWGSL",0,{name:f,shader:n}])},35182,25626,63406,31213,e=>{"use strict";var r=e.i(12423);let f="clipPlaneFragmentDeclaration",n=`#ifdef CLIPPLANE
|
|
88
|
+
varying fClipDistance: f32;
|
|
89
|
+
#endif
|
|
90
|
+
#ifdef CLIPPLANE2
|
|
91
|
+
varying fClipDistance2: f32;
|
|
92
|
+
#endif
|
|
93
|
+
#ifdef CLIPPLANE3
|
|
94
|
+
varying fClipDistance3: f32;
|
|
95
|
+
#endif
|
|
96
|
+
#ifdef CLIPPLANE4
|
|
97
|
+
varying fClipDistance4: f32;
|
|
98
|
+
#endif
|
|
99
|
+
#ifdef CLIPPLANE5
|
|
100
|
+
varying fClipDistance5: f32;
|
|
101
|
+
#endif
|
|
102
|
+
#ifdef CLIPPLANE6
|
|
103
|
+
varying fClipDistance6: f32;
|
|
104
|
+
#endif
|
|
105
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:f,shader:n}],35182);let a="fogFragmentDeclaration",o=`#ifdef FOG
|
|
106
|
+
#define FOGMODE_NONE 0.
|
|
107
|
+
#define FOGMODE_EXP 1.
|
|
108
|
+
#define FOGMODE_EXP2 2.
|
|
109
|
+
#define FOGMODE_LINEAR 3.
|
|
110
|
+
const E=2.71828;uniform vFogInfos: vec4f;uniform vFogColor: vec3f;varying vFogDistance: vec3f;fn CalcFogFactor()->f32
|
|
111
|
+
{var fogCoeff: f32=1.0;var fogStart: f32=uniforms.vFogInfos.y;var fogEnd: f32=uniforms.vFogInfos.z;var fogDensity: f32=uniforms.vFogInfos.w;var fogDistance: f32=length(fragmentInputs.vFogDistance);if (FOGMODE_LINEAR==uniforms.vFogInfos.x)
|
|
112
|
+
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
|
|
113
|
+
else if (FOGMODE_EXP==uniforms.vFogInfos.x)
|
|
114
|
+
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
|
|
115
|
+
else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
|
|
116
|
+
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
|
|
117
|
+
return clamp(fogCoeff,0.0,1.0);}
|
|
118
|
+
#endif
|
|
119
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=o),e.s(["fogFragmentDeclarationWGSL",0,{name:a,shader:o}],25626);let t="clipPlaneFragment",i=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
|
|
120
|
+
if (false) {}
|
|
121
|
+
#endif
|
|
122
|
+
#ifdef CLIPPLANE
|
|
123
|
+
else if (fragmentInputs.fClipDistance>0.0)
|
|
124
|
+
{discard;}
|
|
125
|
+
#endif
|
|
126
|
+
#ifdef CLIPPLANE2
|
|
127
|
+
else if (fragmentInputs.fClipDistance2>0.0)
|
|
128
|
+
{discard;}
|
|
129
|
+
#endif
|
|
130
|
+
#ifdef CLIPPLANE3
|
|
131
|
+
else if (fragmentInputs.fClipDistance3>0.0)
|
|
132
|
+
{discard;}
|
|
133
|
+
#endif
|
|
134
|
+
#ifdef CLIPPLANE4
|
|
135
|
+
else if (fragmentInputs.fClipDistance4>0.0)
|
|
136
|
+
{discard;}
|
|
137
|
+
#endif
|
|
138
|
+
#ifdef CLIPPLANE5
|
|
139
|
+
else if (fragmentInputs.fClipDistance5>0.0)
|
|
140
|
+
{discard;}
|
|
141
|
+
#endif
|
|
142
|
+
#ifdef CLIPPLANE6
|
|
143
|
+
else if (fragmentInputs.fClipDistance6>0.0)
|
|
144
|
+
{discard;}
|
|
145
|
+
#endif
|
|
146
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["clipPlaneFragmentWGSL",0,{name:t,shader:i}],63406);let c="fogFragment",s=`#ifdef FOG
|
|
147
|
+
var fog: f32=CalcFogFactor();
|
|
148
|
+
#ifdef PBR
|
|
149
|
+
fog=toLinearSpace(fog);
|
|
150
|
+
#endif
|
|
151
|
+
color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
|
|
152
|
+
#endif
|
|
153
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["fogFragmentWGSL",0,{name:c,shader:s}],31213)},60106,50008,84933,39780,54758,e=>{"use strict";var r=e.i(12423);let f="sceneUboDeclaration",n=`struct Scene {viewProjection : mat4x4<f32>,
|
|
154
|
+
#ifdef MULTIVIEW
|
|
155
|
+
viewProjectionR : mat4x4<f32>,
|
|
156
|
+
#endif
|
|
157
|
+
view : mat4x4<f32>,
|
|
158
|
+
projection : mat4x4<f32>,
|
|
159
|
+
vEyePosition : vec4<f32>,
|
|
160
|
+
inverseProjection : mat4x4<f32>,};
|
|
161
|
+
#define SCENE_UBO
|
|
162
|
+
var<uniform> scene : Scene;
|
|
163
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["sceneUboDeclarationWGSL",0,{name:f,shader:n}],60106);let a="meshUboDeclaration",o=`struct Mesh {world : mat4x4<f32>,
|
|
164
|
+
visibility : f32,};var<uniform> mesh : Mesh;
|
|
165
|
+
#define WORLD_UBO
|
|
166
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=o),e.s(["meshUboDeclarationWGSL",0,{name:a,shader:o}],50008);let t="defaultUboDeclaration",i=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
|
|
167
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
168
|
+
#include<sceneUboDeclaration>
|
|
169
|
+
#include<meshUboDeclaration>
|
|
170
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["defaultUboDeclarationWGSL",0,{name:t,shader:i}],84933);let c="mainUVVaryingDeclaration",s=`#ifdef MAINUV{X}
|
|
171
|
+
varying vMainUV{X}: vec2f;
|
|
172
|
+
#endif
|
|
173
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[c]||(r.ShaderStore.IncludesShadersStoreWGSL[c]=s),e.s(["mainUVVaryingDeclarationWGSL",0,{name:c,shader:s}],39780);let l="logDepthDeclaration",v=`#ifdef LOGARITHMICDEPTH
|
|
174
|
+
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
|
|
175
|
+
#endif
|
|
176
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[l]||(r.ShaderStore.IncludesShadersStoreWGSL[l]=v),e.s(["logDepthDeclarationWGSL",0,{name:l,shader:v}],54758)}]);
|