@uptimizr/dashboard 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +76 -0
- package/out/404.html +1 -0
- package/out/__next.__PAGE__.txt +9 -0
- package/out/__next._full.txt +20 -0
- package/out/__next._head.txt +6 -0
- package/out/__next._index.txt +5 -0
- package/out/__next._tree.txt +4 -0
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- package/out/api/projects +1 -0
- package/out/icon.svg +4 -0
- package/out/index.html +1 -0
- package/out/index.txt +20 -0
- package/out/logo.svg +46 -0
- package/package.json +67 -0
- package/server/standalone.mjs +182 -0
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#ifndef USE_VERTEX_PULLING
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attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
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#if NUM_BONE_INFLUENCERS>4
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attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
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#endif
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#endif
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#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#ifdef BONETEXTURE
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var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
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#else
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uniform mBones : array<mat4x4f,BonesPerMesh>;
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#endif
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#ifdef BONES_VELOCITY_ENABLED
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uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
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#endif
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#ifdef BONETEXTURE
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fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
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{let offset=i32(index)*4;
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let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
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#endif
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#endif
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],45329);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
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#ifdef INSTANCES
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attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
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#endif
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fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
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{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],35011)},77785,75234,e=>{"use strict";var t=e.i(12423);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
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uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
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#endif
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#ifdef CLIPPLANE2
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uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
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#endif
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#ifdef CLIPPLANE3
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uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
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#endif
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#ifdef CLIPPLANE4
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uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
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#endif
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#ifdef CLIPPLANE5
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uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
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#endif
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#ifdef CLIPPLANE6
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uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],77785);let n="fogVertexDeclaration",a=`#ifdef FOG
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varying vFogDistance: vec3f;
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexDeclarationWGSL",0,{name:n,shader:a}],75234)},18062,e=>{"use strict";var t=e.i(12423);let r="instancesDeclaration",i=`#ifdef INSTANCES
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attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
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#ifdef INSTANCESCOLOR
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attribute instanceColor : vec4<f32>;
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#endif
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#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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uniform world : mat4x4<f32>;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
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#ifdef THIN_INSTANCES
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uniform previousWorld : mat4x4<f32>;
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#endif
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#endif
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#else
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#if !defined(WORLD_UBO)
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uniform world : mat4x4<f32>;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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uniform previousWorld : mat4x4<f32>;
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#endif
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},50331,3350,35845,3878,42893,8154,e=>{"use strict";var t=e.i(12423);let r="instancesVertex",i=`#ifdef INSTANCES
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var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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var finalPreviousWorld=mat4x4<f32>(
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vertexInputs.previousWorld0,vertexInputs.previousWorld1,
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vertexInputs.previousWorld2,vertexInputs.previousWorld3);
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#endif
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#ifdef THIN_INSTANCES
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#if !defined(WORLD_UBO)
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finalWorld=uniforms.world*finalWorld;
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#else
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finalWorld=mesh.world*finalWorld;
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#endif
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
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#endif
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#endif
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#else
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var finalWorld=uniforms.world;
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#else
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var finalWorld=mesh.world;
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#endif
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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var finalPreviousWorld=uniforms.previousWorld;
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#endif
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#endif
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],50331);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#if NUM_BONE_INFLUENCERS>0
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var influence : mat4x4<f32>;
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#ifdef BONETEXTURE
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influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
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#if NUM_BONE_INFLUENCERS>1
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influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
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#endif
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#if NUM_BONE_INFLUENCERS>2
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influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
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#endif
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#if NUM_BONE_INFLUENCERS>3
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influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
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#endif
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#if NUM_BONE_INFLUENCERS>4
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influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
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#endif
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#if NUM_BONE_INFLUENCERS>5
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influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
|
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121
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+
#endif
|
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122
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+
#if NUM_BONE_INFLUENCERS>6
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+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
|
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124
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+
#endif
|
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125
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+
#if NUM_BONE_INFLUENCERS>7
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+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
|
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127
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+
#endif
|
|
128
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+
#else
|
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129
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+
influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
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130
|
+
#if NUM_BONE_INFLUENCERS>1
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131
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+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
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+
#endif
|
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133
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+
#if NUM_BONE_INFLUENCERS>2
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+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
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135
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+
#endif
|
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136
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+
#if NUM_BONE_INFLUENCERS>3
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+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
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+
#endif
|
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139
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+
#if NUM_BONE_INFLUENCERS>4
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+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
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141
|
+
#endif
|
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142
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+
#if NUM_BONE_INFLUENCERS>5
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143
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+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
144
|
+
#endif
|
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145
|
+
#if NUM_BONE_INFLUENCERS>6
|
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146
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
147
|
+
#endif
|
|
148
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+
#if NUM_BONE_INFLUENCERS>7
|
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149
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
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150
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+
#endif
|
|
151
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+
#endif
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152
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+
finalWorld=finalWorld*influence;
|
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153
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+
#endif
|
|
154
|
+
#endif
|
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155
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],3350);let f="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
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156
|
+
{
|
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157
|
+
#ifdef INSTANCES
|
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158
|
+
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
|
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159
|
+
#else
|
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160
|
+
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
|
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161
|
+
#endif
|
|
162
|
+
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
|
|
163
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
164
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
|
|
165
|
+
#endif
|
|
166
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
167
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
|
|
168
|
+
#endif
|
|
169
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
170
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
|
|
171
|
+
#endif
|
|
172
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
173
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
|
|
174
|
+
#endif
|
|
175
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
176
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
|
|
177
|
+
#endif
|
|
178
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
179
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
|
|
180
|
+
#endif
|
|
181
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
182
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
|
|
183
|
+
#endif
|
|
184
|
+
finalWorld=finalWorld*VATInfluence;}
|
|
185
|
+
#endif
|
|
186
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:d}],35845);let s="clipPlaneVertex",o=`#ifdef CLIPPLANE
|
|
187
|
+
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
188
|
+
#endif
|
|
189
|
+
#ifdef CLIPPLANE2
|
|
190
|
+
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
|
191
|
+
#endif
|
|
192
|
+
#ifdef CLIPPLANE3
|
|
193
|
+
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
|
194
|
+
#endif
|
|
195
|
+
#ifdef CLIPPLANE4
|
|
196
|
+
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
|
197
|
+
#endif
|
|
198
|
+
#ifdef CLIPPLANE5
|
|
199
|
+
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
200
|
+
#endif
|
|
201
|
+
#ifdef CLIPPLANE6
|
|
202
|
+
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
203
|
+
#endif
|
|
204
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=o),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:o}],3878);let l="fogVertex",u=`#ifdef FOG
|
|
205
|
+
#ifdef SCENE_UBO
|
|
206
|
+
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
207
|
+
#else
|
|
208
|
+
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
209
|
+
#endif
|
|
210
|
+
#endif
|
|
211
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[l]||(t.ShaderStore.IncludesShadersStoreWGSL[l]=u),e.s(["fogVertexWGSL",0,{name:l,shader:u}],42893);let m="vertexColorMixing",c=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
212
|
+
vertexOutputs.vColor=vec4f(1.0);
|
|
213
|
+
#ifdef VERTEXCOLOR
|
|
214
|
+
#ifdef VERTEXALPHA
|
|
215
|
+
vertexOutputs.vColor*=colorUpdated;
|
|
216
|
+
#else
|
|
217
|
+
vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
|
|
218
|
+
#endif
|
|
219
|
+
#endif
|
|
220
|
+
#ifdef INSTANCESCOLOR
|
|
221
|
+
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
222
|
+
#endif
|
|
223
|
+
#endif
|
|
224
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=c),e.s(["vertexColorMixingWGSL",0,{name:m,shader:c}],8154)},65644,e=>{"use strict";var t=e.i(12423),r=e.i(45329),i=e.i(35011),n=e.i(77785),a=e.i(75234),f=e.i(18062),d=e.i(50331),s=e.i(3350),o=e.i(35845),l=e.i(3878),u=e.i(42893),m=e.i(8154);let c="colorVertexShader",S=`attribute position: vec3f;
|
|
225
|
+
#ifdef VERTEXCOLOR
|
|
226
|
+
attribute color: vec4f;
|
|
227
|
+
#endif
|
|
228
|
+
#include<bonesDeclaration>
|
|
229
|
+
#include<bakedVertexAnimationDeclaration>
|
|
230
|
+
#include<clipPlaneVertexDeclaration>
|
|
231
|
+
#include<fogVertexDeclaration>
|
|
232
|
+
#ifdef FOG
|
|
233
|
+
uniform view: mat4x4f;
|
|
234
|
+
#endif
|
|
235
|
+
#include<instancesDeclaration>
|
|
236
|
+
uniform viewProjection: mat4x4f;
|
|
237
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
238
|
+
varying vColor: vec4f;
|
|
239
|
+
#endif
|
|
240
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
241
|
+
@vertex
|
|
242
|
+
fn main(input : VertexInputs)->FragmentInputs {
|
|
243
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
244
|
+
#ifdef VERTEXCOLOR
|
|
245
|
+
var colorUpdated: vec4f=vertexInputs.color;
|
|
246
|
+
#endif
|
|
247
|
+
#include<instancesVertex>
|
|
248
|
+
#include<bonesVertex>
|
|
249
|
+
#include<bakedVertexAnimation>
|
|
250
|
+
var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
|
|
251
|
+
#include<clipPlaneVertex>
|
|
252
|
+
#include<fogVertex>
|
|
253
|
+
#include<vertexColorMixing>
|
|
254
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
255
|
+
}`;for(let e of(t.ShaderStore.ShadersStoreWGSL[c]||(t.ShaderStore.ShadersStoreWGSL[c]=S),[r.bonesDeclarationWGSL,i.bakedVertexAnimationDeclarationWGSL,n.clipPlaneVertexDeclarationWGSL,a.fogVertexDeclarationWGSL,f.instancesDeclarationWGSL,d.instancesVertexWGSL,s.bonesVertexWGSL,o.bakedVertexAnimationWGSL,l.clipPlaneVertexWGSL,u.fogVertexWGSL,m.vertexColorMixingWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["colorVertexShaderWGSL",0,{name:c,shader:S}])}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,12423,t=>{"use strict";class e{static GetShadersRepository(t=0){return 0===t?e.ShadersRepository:e.ShadersRepositoryWGSL}static GetShadersStore(t=0){return 0===t?e.ShadersStore:e.ShadersStoreWGSL}static GetIncludesShadersStore(t=0){return 0===t?e.IncludesShadersStore:e.IncludesShadersStoreWGSL}}e.ShadersRepository="src/Shaders/",e.ShadersStore={},e.IncludesShadersStore={},e.ShadersRepositoryWGSL="src/ShadersWGSL/",e.ShadersStoreWGSL={},e.IncludesShadersStoreWGSL={},t.s(["ShaderStore",0,e])},1773,t=>{"use strict";t.s(["useOpenGLOrientationForUV",()=>!1])},25348,t=>{"use strict";class e{constructor(t,e,n,s){this.x=t,this.y=e,this.width=n,this.height=s}toGlobal(t,n){return new e(this.x*t,this.y*n,this.width*t,this.height*n)}toGlobalToRef(t,e,n){return n.x=this.x*t,n.y=this.y*e,n.width=this.width*t,n.height=this.height*e,this}clone(){return new e(this.x,this.y,this.width,this.height)}}t.s(["Viewport",0,e])},70247,t=>{"use strict";var e,n,s,r,a=t.i(96265);(e=s||(s={}))[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD",e[e.BONE=2]="BONE";class i{}i.X=new a.Vector3(1,0,0),i.Y=new a.Vector3(0,1,0),i.Z=new a.Vector3(0,0,1),(n=r||(r={}))[n.X=0]="X",n[n.Y=1]="Y",n[n.Z=2]="Z",t.s(["Axis",0,i,"Coordinate",0,r,"Space",0,s])},44939,t=>{"use strict";var e=t.i(23240);t.s(["DrawWrapper",0,class{static GetEffect(t){return void 0===t.getPipelineContext?t.effect:t}constructor(t,e=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=t.createDrawContext(),e&&(this.materialContext=t.createMaterialContext())}setEffect(t,e,n=!0){this.effect=t,void 0!==e&&(this.defines=e),n&&this.drawContext?.reset()}dispose(t=!1){if(this.effect){let n=this.effect;t?n.dispose():e.TimingTools.SetImmediate(()=>{n.getEngine().onEndFrameObservable.addOnce(()=>{n.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},49007,t=>{"use strict";t.s(["IntersectionInfo",0,class{constructor(t,e,n){this.bu=t,this.bv=e,this.distance=n,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},26831,t=>{"use strict";t.s([],71911);var e=t.i(96265),n=t.i(13379),s=t.i(70227),r=t.i(40408),a=t.i(35407);let i="bakedVertexAnimationSettingsInstanced";function o(t){let e=t.bakedVertexAnimationManager?.texture?.getInternalTexture()?._bufferView;return e instanceof Float32Array||e instanceof Uint16Array}let h=!1;function f(){h||(h=!0,r.Mesh.prototype.thinInstanceAdd=function(t,e=!0){if(!this.getScene().getEngine().getCaps().instancedArrays)return n.Logger.Error("Thin Instances are not supported on this device as Instanced Array extension not supported"),-1;this._thinInstanceUpdateBufferSize("matrix",Array.isArray(t)?t.length:1);let s=this._thinInstanceDataStorage.instancesCount;if(Array.isArray(t))for(let n=0;n<t.length;++n)this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++,t[n],n===t.length-1&&e);else this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++,t,e);return s},r.Mesh.prototype.thinInstanceAddSelf=function(t=!0){return this.thinInstanceAdd(e.Matrix.IdentityReadOnly,t)},r.Mesh.prototype.thinInstanceRegisterAttribute=function(t,e){t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this.removeVerticesData(t),this._thinInstanceInitializeUserStorage(),this._userThinInstanceBuffersStorage.strides[t]=e,this._userThinInstanceBuffersStorage.sizes[t]=e*Math.max(32,this._thinInstanceDataStorage.instancesCount),this._userThinInstanceBuffersStorage.data[t]=new Float32Array(this._userThinInstanceBuffersStorage.sizes[t]),this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),this._userThinInstanceBuffersStorage.data[t],t,!0,!1,e,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t])},r.Mesh.prototype.thinInstanceSetMatrixAt=function(t,e,n=!0){if(!this._thinInstanceDataStorage.matrixData||t>=this._thinInstanceDataStorage.instancesCount)return!1;let s=this._thinInstanceDataStorage.matrixData;return e.copyToArray(s,16*t),this._thinInstanceDataStorage.worldMatrices&&(this._thinInstanceDataStorage.worldMatrices[t]=e),n&&(this.thinInstanceBufferUpdated("matrix"),this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1)),!0},r.Mesh.prototype.thinInstanceSetAttributeAt=function(t,e,n,s=!0){return t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),!!this._userThinInstanceBuffersStorage&&!!this._userThinInstanceBuffersStorage.data[t]&&!(e>=this._thinInstanceDataStorage.instancesCount)&&(this._thinInstanceUpdateBufferSize(t,0),this._userThinInstanceBuffersStorage.data[t].set(n,e*this._userThinInstanceBuffersStorage.strides[t]),s&&this.thinInstanceBufferUpdated(t),!0)},Object.defineProperty(r.Mesh.prototype,"thinInstanceCount",{get:function(){return this._thinInstanceDataStorage.instancesCount},set:function(t){let e=this._thinInstanceDataStorage.matrixData??this.source?._thinInstanceDataStorage.matrixData;t<=(e?e.length/16:0)&&(this._thinInstanceDataStorage.instancesCount=t)},enumerable:!0,configurable:!0}),r.Mesh.prototype._thinInstanceCreateMatrixBuffer=function(t,e,n=!0){let s=new a.Buffer(this.getEngine(),e,!n,16,!1,!0);for(let e=0;e<4;e++)this.setVerticesBuffer(s.createVertexBuffer(t+e,4*e,4));return s},r.Mesh.prototype.thinInstanceSetBuffer=function(t,e,n=0,s=!0){if(n=n||16,"matrix"===t)this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=null,this._thinInstanceDataStorage.matrixBufferSize=e?e.length:32*n,this._thinInstanceDataStorage.matrixData=e,this._thinInstanceDataStorage.worldMatrices=null,null!==e?(this._thinInstanceDataStorage.instancesCount=e.length/n,this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",e,s),this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1)):(this._thinInstanceDataStorage.instancesCount=0,this.doNotSyncBoundingInfo||this.refreshBoundingInfo());else if("previousMatrix"===t)this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=null,this._thinInstanceDataStorage.previousMatrixData=e,null!==e&&(this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",e,s));else if("splatIndex"===t&&e){this._thinInstanceInitializeUserStorage(),this._thinInstanceDataStorage.instancesCount=e.length/n,this._userThinInstanceBuffersStorage.data[t]=e,this._userThinInstanceBuffersStorage.strides[t]=n,this._userThinInstanceBuffersStorage.sizes[t]=e.length;let s=new a.Buffer(this.getEngine(),e,!0,16,!1,!0);this._thinInstanceDataStorage.matrixBuffer=s;for(let e=0;e<4;e++)this.setVerticesBuffer(s.createVertexBuffer(t+e,4*e,4))}else t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),null===e?this._userThinInstanceBuffersStorage?.data[t]&&(this.removeVerticesData(t),delete this._userThinInstanceBuffersStorage.data[t],delete this._userThinInstanceBuffersStorage.strides[t],delete this._userThinInstanceBuffersStorage.sizes[t],delete this._userThinInstanceBuffersStorage.vertexBuffers[t]):(this._thinInstanceInitializeUserStorage(),this._userThinInstanceBuffersStorage.data[t]=e,this._userThinInstanceBuffersStorage.strides[t]=n,this._userThinInstanceBuffersStorage.sizes[t]=e.length,this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),e,t,!s,!1,n,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))},r.Mesh.prototype.thinInstanceBufferUpdated=function(t){"matrix"===t?(this.thinInstanceAllowAutomaticStaticBufferRecreation&&this._thinInstanceDataStorage.matrixBuffer&&!this._thinInstanceDataStorage.matrixBuffer.isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData,0,this._thinInstanceDataStorage.instancesCount)):"previousMatrix"===t?(this.thinInstanceAllowAutomaticStaticBufferRecreation&&this._thinInstanceDataStorage.previousMatrixBuffer&&!this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData,0,this._thinInstanceDataStorage.instancesCount)):"splatIndex"===t?this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._userThinInstanceBuffersStorage.data[t],0,this._thinInstanceDataStorage.instancesCount):(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage?.vertexBuffers[t]&&(this.thinInstanceAllowAutomaticStaticBufferRecreation&&!this._userThinInstanceBuffersStorage.vertexBuffers[t].isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(this._userThinInstanceBuffersStorage.data[t],0)))},r.Mesh.prototype.thinInstancePartialBufferUpdate=function(t,e,n){if("matrix"===t)this._thinInstanceDataStorage.matrixBuffer&&("number"==typeof e?this._thinInstanceDataStorage.matrixBuffer.updateDirectly(new Float32Array(this._thinInstanceDataStorage.matrixData.buffer,this._thinInstanceDataStorage.matrixData.byteOffset+16*n*Float32Array.BYTES_PER_ELEMENT,16*e),16*n):this._thinInstanceDataStorage.matrixBuffer.updateDirectly(e,n));else if(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage?.vertexBuffers[t]){let s=this._userThinInstanceBuffersStorage.vertexBuffers[t];if("number"==typeof e){let s=new Float32Array(this._userThinInstanceBuffersStorage.data[t].buffer,this._userThinInstanceBuffersStorage.data[t].byteOffset+n*this._userThinInstanceBuffersStorage.strides[t]*Float32Array.BYTES_PER_ELEMENT,e*this._userThinInstanceBuffersStorage.strides[t]);this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(s,n*this._userThinInstanceBuffersStorage.strides[t])}else s.updateDirectly(e,n)}},r.Mesh.prototype.thinInstanceGetWorldMatrices=function(){if(!this._thinInstanceDataStorage.matrixData||!this._thinInstanceDataStorage.matrixBuffer)return[];let t=this._thinInstanceDataStorage.matrixData;if(!this._thinInstanceDataStorage.worldMatrices){this._thinInstanceDataStorage.worldMatrices=[];for(let n=0;n<this._thinInstanceDataStorage.instancesCount;++n)this._thinInstanceDataStorage.worldMatrices[n]=e.Matrix.FromArray(t,16*n)}return this._thinInstanceDataStorage.worldMatrices},r.Mesh.prototype.thinInstanceRefreshBoundingInfo=function(t=!1,n=!1,r=!1,h=!1){if(!this._thinInstanceDataStorage.matrixData||!this._thinInstanceDataStorage.matrixBuffer)return;let f=this._thinInstanceDataStorage.boundingVectors;if(t||!this.rawBoundingInfo){if(f.length=0,h&&function(t,n,r){let h=t._userThinInstanceBuffersStorage,f=h?.data[i],u=h?.strides[i];if(!f||!u||u<4||!o(t))return!1;let c=t._thinInstanceDataStorage.matrixData;if(!c)return!1;let I={},g=e.TmpVectors.Vector4[0],l=e.TmpVectors.Vector3[1],d=e.TmpVectors.Vector3[2],S=e.TmpVectors.Vector3[3],B=e.TmpVectors.Vector3[4],x=e.TmpVectors.Vector3[5],_=e.TmpVectors.Vector3[6],p=e.TmpVectors.Matrix[2],m=t.geometry?t.geometry.boundingBias:null,D=t.getTotalVertices();l.setAll(1/0),d.setAll(-1/0),S.setAll(1/0),B.setAll(-1/0);for(let n=0;n<t._thinInstanceDataStorage.instancesCount;++n){let s=n*u;g.set(f[s],f[s+1],f[s+2],f[s+3]);let i=t._getData({applyMorph:r,applyBakedVertexAnimation:!0,bakedVertexAnimationSettings:g,updatePositionsArray:!1,cache:I},null,a.VertexBuffer.PositionKind);if(!i)return!1;x.setAll(1/0),_.setAll(-1/0);for(let t=0;t<3*D;t+=3){let e=i[t],n=i[t+1],s=i[t+2];e<x.x&&(x.x=e),n<x.y&&(x.y=n),s<x.z&&(x.z=s),e>_.x&&(_.x=e),n>_.y&&(_.y=n),s>_.z&&(_.z=s)}m&&(x.x-=x.x*m.x+m.y,x.y-=x.y*m.x+m.y,x.z-=x.z*m.x+m.y,_.x+=_.x*m.x+m.y,_.y+=_.y*m.x+m.y,_.z+=_.z*m.x+m.y),l.minimizeInPlace(x),d.maximizeInPlace(_),e.Matrix.FromArrayToRef(c,16*n,p),m?function(t,n,s,r,a){let i=e.TmpVectors.Vector3[7],o=e.TmpVectors.Vector3[8];for(let h=0;h<2;++h)for(let f=0;f<2;++f)for(let u=0;u<2;++u)i.set(h?n.x:t.x,f?n.y:t.y,u?n.z:t.z),e.Vector3.TransformCoordinatesToRef(i,s,o),r.minimizeInPlace(o),a.maximizeInPlace(o)}(x,_,p,S,B):function(t,n,s,r,a){let i=e.TmpVectors.Vector3[7];for(let o=0;o<3*n;o+=3)e.Vector3.TransformCoordinatesFromFloatsToRef(t[o],t[o+1],t[o+2],s,i),r.minimizeInPlace(i),a.maximizeInPlace(i)}(i,D,p,S,B)}if(!isFinite(l.x)||!isFinite(S.x))return!1;t.getBoundingInfo().reConstruct(S,B),t.rawBoundingInfo=new s.BoundingInfo(l,d);var T=t.rawBoundingInfo;n.length=0;for(let t=0;t<T.boundingBox.vectors.length;++t)n.push(T.boundingBox.vectors[t].clone());return t._updateBoundingInfo(),!0}(this,f,r))return;h&&this.bakedVertexAnimationManager?.isEnabled&&o(this)?this.refreshBoundingInfo({applySkeleton:n,applyMorph:r,applyBakedVertexAnimation:!0,updatePositionsArray:!1}):this.refreshBoundingInfo(n,r);let t=this.getBoundingInfo();this.rawBoundingInfo=new s.BoundingInfo(t.minimum,t.maximum)}let u=this.getBoundingInfo(),c=this._thinInstanceDataStorage.matrixData;if(0===f.length)for(let t=0;t<u.boundingBox.vectors.length;++t)f.push(u.boundingBox.vectors[t].clone());e.TmpVectors.Vector3[0].setAll(1/0),e.TmpVectors.Vector3[1].setAll(-1/0);for(let t=0;t<this._thinInstanceDataStorage.instancesCount;++t){e.Matrix.FromArrayToRef(c,16*t,e.TmpVectors.Matrix[0]);for(let t=0;t<f.length;++t)e.Vector3.TransformCoordinatesToRef(f[t],e.TmpVectors.Matrix[0],e.TmpVectors.Vector3[2]),e.TmpVectors.Vector3[0].minimizeInPlace(e.TmpVectors.Vector3[2]),e.TmpVectors.Vector3[1].maximizeInPlace(e.TmpVectors.Vector3[2])}u.reConstruct(e.TmpVectors.Vector3[0],e.TmpVectors.Vector3[1]),this._updateBoundingInfo()},r.Mesh.prototype._thinInstanceRecreateBuffer=function(t,e=!0){"matrix"===t?(this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",this._thinInstanceDataStorage.matrixData,e)):"previousMatrix"===t?this._scene.needsPreviousWorldMatrices&&(this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",this._thinInstanceDataStorage.previousMatrixData??this._thinInstanceDataStorage.matrixData,e)):(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage.vertexBuffers[t]?.dispose(),this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),this._userThinInstanceBuffersStorage.data[t],t,!e,!1,this._userThinInstanceBuffersStorage.strides[t],!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))},r.Mesh.prototype._thinInstanceUpdateBufferSize=function(t,e=1){t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind);let n="matrix"===t;if(!n&&(!this._userThinInstanceBuffersStorage||!this._userThinInstanceBuffersStorage.strides[t]))return;let s=n?16:this._userThinInstanceBuffersStorage.strides[t],r=n?this._thinInstanceDataStorage.matrixBufferSize:this._userThinInstanceBuffersStorage.sizes[t],i=n?this._thinInstanceDataStorage.matrixData:this._userThinInstanceBuffersStorage.data[t],o=(this._thinInstanceDataStorage.instancesCount+e)*s,h=r;for(;h<o;)h*=2;if(!i||r!=h){if(i){let t=new Float32Array(h);t.set(i,0),i=t}else i=new Float32Array(h);n?(this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",i,!1),this._thinInstanceDataStorage.matrixData=i,this._thinInstanceDataStorage.matrixBufferSize=h,this._scene.needsPreviousWorldMatrices&&!this._thinInstanceDataStorage.previousMatrixData&&(this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",i,!1))):(this._userThinInstanceBuffersStorage.vertexBuffers[t]?.dispose(),this._userThinInstanceBuffersStorage.data[t]=i,this._userThinInstanceBuffersStorage.sizes[t]=h,this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),i,t,!0,!1,s,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))}},r.Mesh.prototype._thinInstanceInitializeUserStorage=function(){this._userThinInstanceBuffersStorage||(this._userThinInstanceBuffersStorage={data:{},sizes:{},vertexBuffers:{},strides:{}})},r.Mesh.prototype._disposeThinInstanceSpecificData=function(){this._thinInstanceDataStorage?.matrixBuffer&&(this._thinInstanceDataStorage.matrixBuffer.dispose(),this._thinInstanceDataStorage.matrixBuffer=null),this._thinInstanceDataStorage?.previousMatrixBuffer&&(this._thinInstanceDataStorage.previousMatrixBuffer.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=null)})}t.s(["RegisterThinInstanceMesh",0,f],3246),f(),t.s([],7549),t.i(7549),t.i(71911),t.i(3246),t.s(["RegisterThinInstanceMesh",0,f],26831)},42829,t=>{t.v(e=>Promise.all(["static/chunks/3l1dr_qm_x5kp.js"].map(e=>t.l(e))).then(()=>e(47786)))}]);
|
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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,62238,42279,e=>{"use strict";let t=1/1.2;e.s(["ZOOM_IN_FACTOR",0,t,"ZOOM_OUT_FACTOR",0,1.2,"disableWheelZoom",0,function(e){e.inputs.removeByType("ArcRotateCameraMouseWheelInput")},"stepZoom",0,function(e,t){let s=e.lowerRadiusLimit??.01,n=e.upperRadiusLimit??1/0;e.radius=Math.min(n,Math.max(s,e.radius*t))}],62238);var s=e.i(29212);e.s(["ZoomButtons",0,function({onZoom:e}){let n="grid h-8 w-8 place-items-center rounded-md border border-edge bg-ink/80 text-lg leading-none text-fg backdrop-blur transition hover:bg-ink hover:text-white";return(0,s.jsxs)("div",{className:"absolute right-3 top-3 flex flex-col gap-1",children:[(0,s.jsx)("button",{type:"button","aria-label":"Zoom in",className:n,onClick:()=>e(t),children:"+"}),(0,s.jsx)("button",{type:"button","aria-label":"Zoom out",className:n,onClick:()=>e(1.2),children:"−"})]})}],42279)},59683,37660,e=>{"use 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renderer"),36193!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=36193),34842!==this._gl.RGBA16F&&(this._gl.RGBA16F=34842),34836!==this._gl.RGBA32F&&(this._gl.RGBA32F=34836),35056!==this._gl.DEPTH24_STENCIL8&&(this._gl.DEPTH24_STENCIL8=35056),this._caps.timerQuery&&(1===this._webGLVersion&&(this._gl.getQuery=this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)),this._caps.canUseTimestampForTimerQuery=(this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT,this._caps.timerQuery.QUERY_COUNTER_BITS_EXT)??0)>0),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.textureFloatLinearFiltering=!!(this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear")),this._caps.textureFloatRender=!!(this._caps.textureFloat&&this._canRenderToFloatFramebuffer()),this._caps.textureHalfFloatLinearFiltering=!!(this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear")),this._caps.textureNorm16&&(this._gl.R16_EXT=33322,this._gl.RG16_EXT=33324,this._gl.RGB16_EXT=32852,this._gl.RGBA16_EXT=32859,this._gl.R16_SNORM_EXT=36760,this._gl.RG16_SNORM_EXT=36761,this._gl.RGB16_SNORM_EXT=36762,this._gl.RGBA16_SNORM_EXT=36763);let t=this._gl.getExtension("OES_draw_buffers_indexed");if(this._caps.blendParametersPerTarget=!!t,this._alphaState=new B.AlphaState(this._caps.blendParametersPerTarget),t&&(this._gl.blendEquationSeparateIndexed=t.blendEquationSeparateiOES.bind(t),this._gl.blendEquationIndexed=t.blendEquationiOES.bind(t),this._gl.blendFuncSeparateIndexed=t.blendFuncSeparateiOES.bind(t),this._gl.blendFuncIndexed=t.blendFunciOES.bind(t),this._gl.colorMaskIndexed=t.colorMaskiOES.bind(t),this._gl.disableIndexed=t.disableiOES.bind(t),this._gl.enableIndexed=t.enableiOES.bind(t)),this._caps.dualSourceBlending=!!this._gl.getExtension("WEBGL_blend_func_extended"),this._caps.astc&&(this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR),this._caps.bptc&&(this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT=this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT),this._caps.s3tc_srgb&&(this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),this._caps.etc2&&(this._gl.COMPRESSED_SRGB8_ETC2=this._caps.etc2.COMPRESSED_SRGB8_ETC2,this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC),this._webGLVersion>1&&5131!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._webGLVersion>1)this._caps.drawBuffersExtension=!0,this._caps.maxMSAASamples=null!==this._maxMSAASamplesOverride?this._maxMSAASamplesOverride:this._gl.getParameter(this._gl.MAX_SAMPLES),this._caps.maxDrawBuffers=this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);else{let e=this._gl.getExtension("WEBGL_draw_buffers");if(null!==e){this._caps.drawBuffersExtension=!0,this._gl.drawBuffers=e.drawBuffersWEBGL.bind(e),this._caps.maxDrawBuffers=this._gl.getParameter(e.MAX_DRAW_BUFFERS_WEBGL),this._gl.DRAW_FRAMEBUFFER=this._gl.FRAMEBUFFER;for(let t=0;t<16;t++)this._gl["COLOR_ATTACHMENT"+t+"_WEBGL"]=e["COLOR_ATTACHMENT"+t+"_WEBGL"]}}if(this._webGLVersion>1)this._caps.depthTextureExtension=!0;else{let e=this._gl.getExtension("WEBGL_depth_texture");null!=e&&(this._caps.depthTextureExtension=!0,this._gl.UNSIGNED_INT_24_8=e.UNSIGNED_INT_24_8_WEBGL)}if(this.disableVertexArrayObjects)this._caps.vertexArrayObject=!1;else if(this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{let e=this._gl.getExtension("OES_vertex_array_object");null!=e&&(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=e.createVertexArrayOES.bind(e),this._gl.bindVertexArray=e.bindVertexArrayOES.bind(e),this._gl.deleteVertexArray=e.deleteVertexArrayOES.bind(e))}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{let e=this._gl.getExtension("ANGLE_instanced_arrays");null!=e?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=e.drawArraysInstancedANGLE.bind(e),this._gl.drawElementsInstanced=e.drawElementsInstancedANGLE.bind(e),this._gl.vertexAttribDivisor=e.vertexAttribDivisorANGLE.bind(e)):this._caps.instancedArrays=!1}if(this._gl.getShaderPrecisionFormat){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.HIGH_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);if(e&&t&&(this._caps.highPrecisionShaderSupported=0!==e.precision&&0!==t.precision,this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision)),!this._shouldUseHighPrecisionShader){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.MEDIUM_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.MEDIUM_FLOAT);e&&t&&(this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision))}this._caps.shaderFloatPrecision<10&&(this._caps.shaderFloatPrecision=10)}if(this._webGLVersion>1)this._caps.blendMinMax=!0;else{let e=this._gl.getExtension("EXT_blend_minmax");null!=e&&(this._caps.blendMinMax=!0,this._gl.MAX=e.MAX_EXT,this._gl.MIN=e.MIN_EXT)}if(!this._caps.supportSRGBBuffers){if(this._webGLVersion>1)this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:WebGL2RenderingContext.SRGB,SRGB8:WebGL2RenderingContext.SRGB8,SRGB8_ALPHA8:WebGL2RenderingContext.SRGB8_ALPHA8};else{let e=this._gl.getExtension("EXT_sRGB");null!=e&&(this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:e.SRGB_EXT,SRGB8:e.SRGB_ALPHA_EXT,SRGB8_ALPHA8:e.SRGB_ALPHA_EXT})}if(this._creationOptions){let e=this._creationOptions.forceSRGBBufferSupportState;void 0!==e&&(this._caps.supportSRGBBuffers=this._caps.supportSRGBBuffers&&e)}}this._depthCullingState.depthTest=!0,this._depthCullingState.depthFunc=this._gl.LEQUAL,this._depthCullingState.depthMask=!0,this._maxSimultaneousTextures=this._caps.maxCombinedTexturesImageUnits;for(let e=0;e<this._maxSimultaneousTextures;e++)this._nextFreeTextureSlots.push(e);"Mali-G72"===this._glRenderer&&(this._caps.disableMorphTargetTexture=!0)}_initFeatures(){this._features={forceBitmapOverHTMLImageElement:"u"<typeof HTMLImageElement,supportRenderAndCopyToLodForFloatTextures:1!==this._webGLVersion,supportDepthStencilTexture:1!==this._webGLVersion,supportShadowSamplers:1!==this._webGLVersion,uniformBufferHardCheckMatrix:!1,allowTexturePrefiltering:1!==this._webGLVersion,trackUbosInFrame:!1,checkUbosContentBeforeUpload:!1,supportCSM:1!==this._webGLVersion,basisNeedsPOT:1===this._webGLVersion,support3DTextures:1!==this._webGLVersion,needTypeSuffixInShaderConstants:1!==this._webGLVersion,supportMSAA:1!==this._webGLVersion,supportSSAO2:1!==this._webGLVersion,supportIBLShadows:1!==this._webGLVersion,supportExtendedTextureFormats:1!==this._webGLVersion,supportSwitchCaseInShader:1!==this._webGLVersion,supportSyncTextureRead:!0,needsInvertingBitmap:!0,useUBOBindingCache:!0,needShaderCodeInlining:!1,needToAlwaysBindUniformBuffers:!1,supportRenderPasses:!1,supportSpriteInstancing:!0,forceVertexBufferStrideAndOffsetMultiple4Bytes:!1,_checkNonFloatVertexBuffersDontRecreatePipelineContext:!1}}get webGLVersion(){return this._webGLVersion}getClassName(){return"ThinEngine"}_prepareWorkingCanvas(){if(this._workingCanvas)return;this._workingCanvas=this.createCanvas(1,1);let e=this._workingCanvas.getContext("2d");e&&(this._workingContext=e)}getInfo(){return this.getGlInfo()}getGlInfo(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}}extractDriverInfo(){let e=this.getGlInfo();return e&&e.renderer?e.renderer:""}getRenderWidth(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.width:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferWidth:this._gl.drawingBufferWidth}getRenderHeight(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.height:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferHeight:this._gl.drawingBufferHeight}clear(e,t,r,i=!1,s=0){let a=this.stencilStateComposer.useStencilGlobalOnly;this.stencilStateComposer.useStencilGlobalOnly=!0,this.applyStates(),this.stencilStateComposer.useStencilGlobalOnly=a;let n=0;if(t&&e){let t=!0;if(this._currentRenderTarget){let r=this._currentRenderTarget.texture?.format;if(8===r||9===r||10===r||11===r){let r=this._currentRenderTarget.texture?.type;7===r||5===r?(L._TempClearColorUint32[0]=255*e.r,L._TempClearColorUint32[1]=255*e.g,L._TempClearColorUint32[2]=255*e.b,L._TempClearColorUint32[3]=255*e.a,this._gl.clearBufferuiv(this._gl.COLOR,0,L._TempClearColorUint32)):(L._TempClearColorInt32[0]=255*e.r,L._TempClearColorInt32[1]=255*e.g,L._TempClearColorInt32[2]=255*e.b,L._TempClearColorInt32[3]=255*e.a,this._gl.clearBufferiv(this._gl.COLOR,0,L._TempClearColorInt32)),t=!1}}t&&(this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),n|=this._gl.COLOR_BUFFER_BIT)}r&&(this.useReverseDepthBuffer?(this._depthCullingState.depthFunc=this._gl.GEQUAL,this._gl.clearDepth(0)):this._gl.clearDepth(1),n|=this._gl.DEPTH_BUFFER_BIT),i&&(this._gl.clearStencil(s),n|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(n)}_viewport(e,t,r,i){(e!==this._viewportCached.x||t!==this._viewportCached.y||r!==this._viewportCached.z||i!==this._viewportCached.w)&&(this._viewportCached.x=e,this._viewportCached.y=t,this._viewportCached.z=r,this._viewportCached.w=i,this._gl.viewport(e,t,r,i))}endFrame(){super.endFrame(),this._badOS&&this.flushFramebuffer()}get performanceMonitor(){throw Error("Not Supported by ThinEngine")}bindFramebuffer(e,t=0,r,i,s,a=0,n=0){this._currentRenderTarget&&this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget),this._currentRenderTarget=e,this._bindUnboundFramebuffer(e._framebuffer);let _=this._gl;e.isMulti||(e.is2DArray||e.is3D?(_.framebufferTextureLayer(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,e.texture._hardwareTexture?.underlyingResource,a,n),e._currentLOD=a):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,e.texture._hardwareTexture?.underlyingResource,a):e._currentLOD!==a&&(_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_2D,e.texture._hardwareTexture?.underlyingResource,a),e._currentLOD=a));let l=e._depthStencilTexture;if(l){e.is3D&&(e.texture.width!==l.width||e.texture.height!==l.height||e.texture.depth!==l.depth)&&g.Logger.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");let r=e._depthStencilTextureWithStencil?_.DEPTH_STENCIL_ATTACHMENT:_.DEPTH_ATTACHMENT;e.is2DArray||e.is3D?_.framebufferTextureLayer(_.FRAMEBUFFER,r,l._hardwareTexture?.underlyingResource,a,n):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,l._hardwareTexture?.underlyingResource,a):_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_2D,l._hardwareTexture?.underlyingResource,a)}e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._MSAAFramebuffer),this._cachedViewport&&!s?this.setViewport(this._cachedViewport,r,i):(!r&&(r=e.width,a&&(r/=Math.pow(2,a))),!i&&(i=e.height,a&&(i/=Math.pow(2,a))),this._viewport(0,0,r,i)),this.wipeCaches()}setStateCullFaceType(e,t){let r=this.cullBackFaces??e??!0?this._gl.BACK:this._gl.FRONT;(this._depthCullingState.cullFace!==r||t)&&(this._depthCullingState.cullFace=r)}setState(e,t=0,r,i=!1,s,a,n=0){(this._depthCullingState.cull!==e||r)&&(this._depthCullingState.cull=e),this.setStateCullFaceType(s,r),this.setZOffset(t),this.setZOffsetUnits(n);let _=i?this._gl.CW:this._gl.CCW;(this._depthCullingState.frontFace!==_||r)&&(this._depthCullingState.frontFace=_),this._stencilStateComposer.stencilMaterial=a}_resolveAndGenerateMipMapsFramebuffer(e,t=!1){e.disableAutomaticMSAAResolve||(e.isMulti?this.resolveMultiFramebuffer(e):this.resolveFramebuffer(e)),t||(e.isMulti?this.generateMipMapsMultiFramebuffer(e):this.generateMipMapsFramebuffer(e))}_bindUnboundFramebuffer(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)}_currentFrameBufferIsDefaultFrameBuffer(){return null===this._currentFramebuffer}generateMipmaps(e){let t=this._getTextureTarget(e);this._bindTextureDirectly(t,e,!0),this._gl.generateMipmap(t),this._bindTextureDirectly(t,null)}unBindFramebuffer(e,t,r){this._currentRenderTarget=null,this._resolveAndGenerateMipMapsFramebuffer(e,t),r&&(e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._framebuffer),r()),this._bindUnboundFramebuffer(null)}generateMipMapsFramebuffer(e){!e.isMulti&&e.texture?.generateMipMaps&&!e.isCube&&this.generateMipmaps(e.texture)}resolveFramebuffer(e){let t=this._gl;if(!e._MSAAFramebuffer||e.isMulti)return;let r=e.resolveMSAAColors?t.COLOR_BUFFER_BIT:0;r|=e._generateDepthBuffer&&e.resolveMSAADepth?t.DEPTH_BUFFER_BIT:0,r|=e._generateStencilBuffer&&e.resolveMSAAStencil?t.STENCIL_BUFFER_BIT:0,t.bindFramebuffer(t.READ_FRAMEBUFFER,e._MSAAFramebuffer),t.bindFramebuffer(t.DRAW_FRAMEBUFFER,e._framebuffer),t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,r,t.NEAREST)}flushFramebuffer(){this._gl.flush()}restoreDefaultFramebuffer(){this._currentRenderTarget?this.unBindFramebuffer(this._currentRenderTarget):this._bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()}_resetVertexBufferBinding(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null}createVertexBuffer(e,t,r){return this._createVertexBuffer(e,this._gl.STATIC_DRAW)}_createVertexBuffer(e,t){let r=this._gl.createBuffer();if(!r)throw Error("Unable to create vertex buffer");let i=new T.WebGLDataBuffer(r);return this.bindArrayBuffer(i),"number"!=typeof e?e instanceof Array?(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),t),i.capacity=4*e.length):(this._gl.bufferData(this._gl.ARRAY_BUFFER,e,t),i.capacity=e.byteLength):(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Uint8Array(e),t),i.capacity=e),this._resetVertexBufferBinding(),i.references=1,i}createDynamicVertexBuffer(e,t){return this._createVertexBuffer(e,this._gl.DYNAMIC_DRAW)}_resetIndexBufferBinding(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null}createIndexBuffer(e,t,r){let i=this._gl.createBuffer(),s=new T.WebGLDataBuffer(i);if(!i)throw Error("Unable to create index buffer");this.bindIndexBuffer(s);let a=this._normalizeIndexData(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,a,t?this._gl.DYNAMIC_DRAW:this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),s.references=1,s.is32Bits=4===a.BYTES_PER_ELEMENT,s}_normalizeIndexData(e){if(2===e.BYTES_PER_ELEMENT)return e;if(this._caps.uintIndices){if(e instanceof Uint32Array)return e;else for(let t=0;t<e.length;t++)if(e[t]>=65535)return new Uint32Array(e)}return new Uint16Array(e)}bindArrayBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ARRAY_BUFFER)}bindUniformBlock(e,t,r){let i=e.program,s=this._gl.getUniformBlockIndex(i,t);this._gl.uniformBlockBinding(i,s,r)}bindIndexBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)}_bindBuffer(e,t){(this._vaoRecordInProgress||this._currentBoundBuffer[t]!==e)&&(this._gl.bindBuffer(t,e?e.underlyingResource:null),this._currentBoundBuffer[t]=e)}updateArrayBuffer(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)}_vertexAttribPointer(e,t,r,i,s,a,n){let _=this._currentBufferPointers[t];if(!_)return;let l=!1;_.active?(_.buffer!==e&&(_.buffer=e,l=!0),_.size!==r&&(_.size=r,l=!0),_.type!==i&&(_.type=i,l=!0),_.normalized!==s&&(_.normalized=s,l=!0),_.stride!==a&&(_.stride=a,l=!0),_.offset!==n&&(_.offset=n,l=!0)):(l=!0,_.active=!0,_.index=t,_.size=r,_.type=i,_.normalized=s,_.stride=a,_.offset=n,_.buffer=e),(l||this._vaoRecordInProgress)&&(this.bindArrayBuffer(e),i===this._gl.UNSIGNED_INT||i===this._gl.INT?this._gl.vertexAttribIPointer(t,r,i,a,n):this._gl.vertexAttribPointer(t,r,i,s,a,n))}_bindIndexBufferWithCache(e){null!=e&&this._cachedIndexBuffer!==e&&(this._cachedIndexBuffer=e,this.bindIndexBuffer(e),this._uintIndicesCurrentlySet=e.is32Bits)}_bindVertexBuffersAttributes(e,t,r){let i=t.getAttributesNames();this._vaoRecordInProgress||this._unbindVertexArrayObject(),this.unbindAllAttributes();for(let s=0;s<i.length;s++){let a=t.getAttributeLocation(s);if(a>=0){let t=i[s],n=null;if(r&&(n=r[t]),n||(n=e[t]),!n)continue;this._gl.enableVertexAttribArray(a),this._vaoRecordInProgress||(this._vertexAttribArraysEnabled[a]=!0);let _=n.getBuffer();_&&(this._vertexAttribPointer(_,a,n.getSize(),n.type,n.normalized,n.byteStride,n.byteOffset),n.getIsInstanced()&&(this._gl.vertexAttribDivisor(a,n.getInstanceDivisor()),this._vaoRecordInProgress||(this._currentInstanceLocations.push(a),this._currentInstanceBuffers.push(_))))}}}recordVertexArrayObject(e,t,r,i){let s=this._gl.createVertexArray();if(!s)throw Error("Unable to create VAO");return this._vaoRecordInProgress=!0,this._gl.bindVertexArray(s),this._mustWipeVertexAttributes=!0,this._bindVertexBuffersAttributes(e,r,i),this.bindIndexBuffer(t),this._vaoRecordInProgress=!1,this._gl.bindVertexArray(null),s}bindVertexArrayObject(e,t){this._cachedVertexArrayObject!==e&&(this._cachedVertexArrayObject=e,this._gl.bindVertexArray(e),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._uintIndicesCurrentlySet=null!=t&&t.is32Bits,this._mustWipeVertexAttributes=!0)}bindBuffersDirectly(e,t,r,i,s){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==s){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=s;let t=s.getAttributesCount();this._unbindVertexArrayObject(),this.unbindAllAttributes();let a=0;for(let n=0;n<t;n++)if(n<r.length){let t=s.getAttributeLocation(n);t>=0&&(this._gl.enableVertexAttribArray(t),this._vertexAttribArraysEnabled[t]=!0,this._vertexAttribPointer(e,t,r[n],this._gl.FLOAT,!1,i,a)),a+=4*r[n]}}this._bindIndexBufferWithCache(t)}_unbindVertexArrayObject(){this._cachedVertexArrayObject&&(this._cachedVertexArrayObject=null,this._gl.bindVertexArray(null))}bindBuffers(e,t,r,i){(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==r)&&(this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=r,this._bindVertexBuffersAttributes(e,r,i)),this._bindIndexBufferWithCache(t)}unbindInstanceAttributes(){let e;for(let t=0,r=this._currentInstanceLocations.length;t<r;t++){let r=this._currentInstanceBuffers[t];e!=r&&r.references&&(e=r,this.bindArrayBuffer(r));let i=this._currentInstanceLocations[t];this._gl.vertexAttribDivisor(i,0)}this._currentInstanceBuffers.length=0,this._currentInstanceLocations.length=0}releaseVertexArrayObject(e){this._gl.deleteVertexArray(e)}_releaseBuffer(e){return e.references--,0===e.references&&(this._deleteBuffer(e),!0)}_deleteBuffer(e){this._gl.deleteBuffer(e.underlyingResource)}updateAndBindInstancesBuffer(e,t,r){if(this.bindArrayBuffer(e),t&&this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t),void 0!==r[0].index)this.bindInstancesBuffer(e,r,!0);else for(let t=0;t<4;t++){let i=r[t];this._vertexAttribArraysEnabled[i]||(this._gl.enableVertexAttribArray(i),this._vertexAttribArraysEnabled[i]=!0),this._vertexAttribPointer(e,i,4,this._gl.FLOAT,!1,64,16*t),this._gl.vertexAttribDivisor(i,1),this._currentInstanceLocations.push(i),this._currentInstanceBuffers.push(e)}}bindInstancesBuffer(e,t,r=!0){this.bindArrayBuffer(e);let i=0;if(r)for(let e=0;e<t.length;e++)i+=4*t[e].attributeSize;for(let r=0;r<t.length;r++){let s=t[r];void 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t,r=!1;for(;-1!==(t=this._currentInstanceLocations.indexOf(e));)this._currentInstanceLocations.splice(t,1),this._currentInstanceBuffers.splice(t,1),r=!0;r&&(this._gl.vertexAttribDivisor(e,0),this.disableAttributeByIndex(e))}disableAttributeByIndex(e){this._gl.disableVertexAttribArray(e),this._vertexAttribArraysEnabled[e]=!1,this._currentBufferPointers[e].active=!1}draw(e,t,r,i){this.drawElementsType(+!e,t,r,i)}drawPointClouds(e,t,r){this.drawArraysType(2,e,t,r)}drawUnIndexed(e,t,r,i){this.drawArraysType(+!e,t,r,i)}drawElementsType(e,t,r,i){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e),a=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,n=this._uintIndicesCurrentlySet?4:2;i?this._gl.drawElementsInstanced(s,r,a,t*n,i):this._gl.drawElements(s,r,a,t*n)}drawArraysType(e,t,r,i){this.applyStates(),this._reportDrawCall();let s=this._drawMode(e);i?this._gl.drawArraysInstanced(s,t,r,i):this._gl.drawArrays(s,t,r)}_drawMode(e){switch(e){case 0:default:return this._gl.TRIANGLES;case 2:case 3:return this._gl.POINTS;case 1:case 4:return this._gl.LINES;case 5:return this._gl.LINE_LOOP;case 6:return this._gl.LINE_STRIP;case 7:return this._gl.TRIANGLE_STRIP;case 8:return this._gl.TRIANGLE_FAN}}_releaseEffect(e){this._compiledEffects[e._key]&&delete this._compiledEffects[e._key];let t=e.getPipelineContext();t&&this._deletePipelineContext(t)}_deletePipelineContext(e){e&&e.program&&(e.program.__SPECTOR_rebuildProgram=null,(0,S.resetCachedPipeline)(e),this._gl&&(this._currentProgram===e.program&&this._setProgram(null),this._gl.deleteProgram(e.program)))}_getGlobalDefines(e){return(0,x._GetGlobalDefines)(e,this.isNDCHalfZRange,this.useReverseDepthBuffer,this.useExactSrgbConversions)}createEffect(e,t,r,i,s,a,n,_,l,o=0,c){let g="string"==typeof e?e:e.vertexToken||e.vertexSource||e.vertexElement||e.vertex,f="string"==typeof e?e:e.fragmentToken||e.fragmentSource||e.fragmentElement||e.fragment,d=this._getGlobalDefines(),E=void 0!==t.attributes,T=s??t.defines??"";d&&(T+=d);let R=g+"+"+f+"@"+T;if(this._compiledEffects[R]){let e=this._compiledEffects[R];return n&&e.isReady()&&n(e),e._refCount++,e}this._gl&&(0,u.getStateObject)(this._gl);let p=new h.Effect(e,t,E?this:r,i,this,s,a,n,_,l,R,t.shaderLanguage??o,t.extraInitializationsAsync??c);return this._compiledEffects[R]=p,p}_getShaderSource(e){return this._gl.getShaderSource(e)}createRawShaderProgram(e,t,r,i,s=null){let a=(0,u.getStateObject)(this._gl);return a._contextWasLost=this._contextWasLost,a.validateShaderPrograms=this.validateShaderPrograms,(0,u.createRawShaderProgram)(e,t,r,i||this._gl,s)}createShaderProgram(e,t,r,i,s,a=null){let n=(0,u.getStateObject)(this._gl);return n._contextWasLost=this._contextWasLost,n.validateShaderPrograms=this.validateShaderPrograms,(0,u.createShaderProgram)(e,t,r,i,s||this._gl,a)}inlineShaderCode(e){return e}createPipelineContext(e){this._gl&&((0,u.getStateObject)(this._gl).parallelShaderCompile=this._caps.parallelShaderCompile);let t=(0,u.createPipelineContext)(this._gl,e);return t.engine=this,t}createMaterialContext(){}createDrawContext(){}_finalizePipelineContext(e){return(0,u._finalizePipelineContext)(e,this._gl,this.validateShaderPrograms)}_preparePipelineContextAsync(e,t,r,i,s,a,n,_,l,h,o){let c=(0,u.getStateObject)(this._gl);return c._contextWasLost=this._contextWasLost,c.validateShaderPrograms=this.validateShaderPrograms,c._createShaderProgramInjection=this._createShaderProgram.bind(this),c.createRawShaderProgramInjection=this.createRawShaderProgram.bind(this),c.createShaderProgramInjection=this.createShaderProgram.bind(this),c.loadFileInjection=this._loadFile.bind(this),(0,u._preparePipelineContext)(e,t,r,i,s,a,n,_,l,h,o)}_createShaderProgram(e,t,r,i,s=null){return(0,u._createShaderProgram)(e,t,r,i,s)}_isRenderingStateCompiled(e){return!this._isDisposed&&(0,u._isRenderingStateCompiled)(e,this._gl,this.validateShaderPrograms)}_executeWhenRenderingStateIsCompiled(e,t){(0,u._executeWhenRenderingStateIsCompiled)(e,t)}getUniforms(e,t){let r=[];for(let i=0;i<t.length;i++)r.push(this._gl.getUniformLocation(e.program,t[i]));return r}getAttributes(e,t){let r=[];for(let i=0;i<t.length;i++)try{r.push(this._gl.getAttribLocation(e.program,t[i]))}catch(e){r.push(-1)}return 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e=this._colorWrite;this._gl.colorMask(e,e,e,e)}}wipeCaches(e){(!this.preventCacheWipeBetweenFrames||e)&&(this._currentEffect=null,this._viewportCached.x=0,this._viewportCached.y=0,this._viewportCached.z=0,this._viewportCached.w=0,this._unbindVertexArrayObject(),e&&(this._currentProgram=null,this.resetTextureCache(),this._stencilStateComposer.reset(),this._depthCullingState.reset(),this._depthCullingState.depthFunc=this._gl.LEQUAL,this._alphaState.reset(),this._resetAlphaMode(),this._colorWrite=!0,this._colorWriteChanged=!0,this._unpackFlipYCached=null,this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,this._gl.NONE),this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),this._mustWipeVertexAttributes=!0,this.unbindAllAttributes()),this._resetVertexBufferBinding(),this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null,this.bindIndexBuffer(null))}_getSamplingParameters(e,t){let r=this._gl,i=r.NEAREST,s=r.NEAREST,a=!1;switch(e){case 11:i=r.LINEAR,s=t?r.LINEAR_MIPMAP_NEAREST:r.LINEAR;break;case 3:i=r.LINEAR,a=!0,s=t?r.LINEAR_MIPMAP_LINEAR:r.LINEAR;break;case 8:a=!0,i=r.NEAREST,s=t?r.NEAREST_MIPMAP_LINEAR:r.NEAREST;break;case 4:i=r.NEAREST,s=t?r.NEAREST_MIPMAP_NEAREST:r.NEAREST;break;case 5:i=r.NEAREST,s=t?r.LINEAR_MIPMAP_NEAREST:r.LINEAR;break;case 6:a=!0,i=r.NEAREST,s=t?r.LINEAR_MIPMAP_LINEAR:r.LINEAR;break;case 7:i=r.NEAREST,s=r.LINEAR;break;case 1:i=r.NEAREST,s=r.NEAREST;break;case 9:i=r.LINEAR,s=t?r.NEAREST_MIPMAP_NEAREST:r.NEAREST;break;case 10:a=!0,i=r.LINEAR,s=t?r.NEAREST_MIPMAP_LINEAR:r.NEAREST;break;case 2:i=r.LINEAR,s=r.LINEAR;break;case 12:i=r.LINEAR,s=r.NEAREST}return{min:s,mag:i,hasMipMaps:a}}_createTexture(){let e=this._gl.createTexture();if(!e)throw Error("Unable to create texture");return e}_createHardwareTexture(){return new p(this._createTexture(),this._gl)}_createInternalTexture(e,t,r=!0,i=0){let s,a,n=!1,_=0,l=3,h=5,u=!1,o=1,c=!1,f=0,d=!1;void 0!==t&&"object"==typeof t?(s=!!t.generateMipMaps,n=!!t.createMipMaps,_=void 0===t.type?0:t.type,l=void 0===t.samplingMode?3:t.samplingMode,h=void 0===t.format?5:t.format,u=void 0!==t.useSRGBBuffer&&t.useSRGBBuffer,o=t.samples??1,a=t.label,c=!!t.createMSAATexture,f=t.comparisonFunction||0,d=!!t.isCube):s=!!t,u&&(u=this._caps.supportSRGBBuffers&&(this.webGLVersion>1||this.isWebGPU)),(1!==_||this._caps.textureFloatLinearFiltering)&&(2!==_||this._caps.textureHalfFloatLinearFiltering)||(l=1),1!==_||this._caps.textureFloat||(_=0,g.Logger.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE"));let E=b(h),T=m(h),R=this._gl,p=new A.InternalTexture(this,i),x=e.width||e,S=e.height||e,B=e.depth||0,C=e.layers||0,P=this._getSamplingParameters(l,(s||n)&&!E),L=0!==C?R.TEXTURE_2D_ARRAY:0!==B?R.TEXTURE_3D:d?R.TEXTURE_CUBE_MAP:R.TEXTURE_2D,M=E?this._getInternalFormatFromDepthTextureFormat(h,!0,T):this._getRGBABufferInternalSizedFormat(_,h,u),G=E?T?R.DEPTH_STENCIL:R.DEPTH_COMPONENT:this._getInternalFormat(h),I=E?this._getWebGLTextureTypeFromDepthTextureFormat(h):this._getWebGLTextureType(_);if(this._bindTextureDirectly(L,p),0!==C)p.is2DArray=!0,R.texImage3D(L,0,M,x,S,C,0,G,I,null);else if(0!==B)p.is3D=!0,R.texImage3D(L,0,M,x,S,B,0,G,I,null);else if(d){p.isCube=!0;for(let e=0;e<6;e++)R.texImage2D(R.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,M,x,S,0,G,I,null)}else R.texImage2D(L,0,M,x,S,0,G,I,null);if(R.texParameteri(L,R.TEXTURE_MAG_FILTER,P.mag),R.texParameteri(L,R.TEXTURE_MIN_FILTER,P.min),R.texParameteri(L,R.TEXTURE_WRAP_S,R.CLAMP_TO_EDGE),R.texParameteri(L,R.TEXTURE_WRAP_T,R.CLAMP_TO_EDGE),E&&this.webGLVersion>1&&(0===f?(R.texParameteri(L,R.TEXTURE_COMPARE_FUNC,515),R.texParameteri(L,R.TEXTURE_COMPARE_MODE,R.NONE)):(R.texParameteri(L,R.TEXTURE_COMPARE_FUNC,f),R.texParameteri(L,R.TEXTURE_COMPARE_MODE,R.COMPARE_REF_TO_TEXTURE))),(s||n)&&this._gl.generateMipmap(L),this._bindTextureDirectly(L,null),p._useSRGBBuffer=u,p.baseWidth=x,p.baseHeight=S,p.width=x,p.height=S,p.depth=C||B,p.isReady=!0,p.samples=o,p.generateMipMaps=s,p.samplingMode=l,p.type=_,p.format=h,p.label=a,p.comparisonFunction=f,this._internalTexturesCache.push(p),c){let e;if(!(e=b(p.format)?this._setupFramebufferDepthAttachments(m(p.format),19!==p.format,p.width,p.height,o,p.format,!0):this._createRenderBuffer(p.width,p.height,o,-1,this._getRGBABufferInternalSizedFormat(p.type,p.format,p._useSRGBBuffer),-1)))throw Error("Unable to create render buffer");p._autoMSAAManagement=!0;let t=p._hardwareTexture;t||(t=p._hardwareTexture=this._createHardwareTexture()),t.addMSAARenderBuffer(e)}return p}_getUseSRGBBuffer(e,t){return e&&this._caps.supportSRGBBuffers&&(this.webGLVersion>1||t)}createTexture(e,t,r,i,s=3,a=null,n=null,_=null,l=null,h=null,u=null,o,c,g,f){return this._createTextureBase(e,t,r,i,s,a,n,(...e)=>this._prepareWebGLTexture(...e,h),(e,t,r,s,a,n)=>{let _=this._gl,l=r.width===e&&r.height===t;a._creationFlags=g??0;let h=this._getTexImageParametersForCreateTexture(a.format,a._useSRGBBuffer);if(l)return _.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,r),!1;let u=this._caps.maxTextureSize;if(r.width>u||r.height>u||!this._supportsHardwareTextureRescaling)return this._prepareWorkingCanvas(),!!this._workingCanvas&&!!this._workingContext&&(this._workingCanvas.width=e,this._workingCanvas.height=t,this._workingContext.drawImage(r,0,0,r.width,r.height,0,0,e,t),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,this._workingCanvas),a.width=e,a.height=t,!1);{let e=new A.InternalTexture(this,2);this._bindTextureDirectly(_.TEXTURE_2D,e,!0),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,r),this._rescaleTexture(e,a,i,h.format,()=>{this._releaseTexture(e),this._bindTextureDirectly(_.TEXTURE_2D,a,!0),n()})}return!0},_,l,h,u,o,c,f)}_getTexImageParametersForCreateTexture(e,t){let r,i;return 1===this.webGLVersion?i=r=this._getInternalFormat(e,t):(r=this._getInternalFormat(e,!1),i=this._getRGBABufferInternalSizedFormat(0,e,t)),{internalFormat:i,format:r,type:this._gl.UNSIGNED_BYTE}}_rescaleTexture(e,t,r,i,s){}_unpackFlipY(e){this._unpackFlipYCached!==e&&(this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,+!!e),this.enableUnpackFlipYCached&&(this._unpackFlipYCached=e))}_getUnpackAlignement(){return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT)}_getTextureTarget(e){return e.isCube?this._gl.TEXTURE_CUBE_MAP:e.is3D?this._gl.TEXTURE_3D:e.is2DArray||e.isMultiview?this._gl.TEXTURE_2D_ARRAY:this._gl.TEXTURE_2D}updateTextureSamplingMode(e,t,r=!1){let i=this._getTextureTarget(t),s=this._getSamplingParameters(e,t.useMipMaps||r);this._setTextureParameterInteger(i,this._gl.TEXTURE_MAG_FILTER,s.mag,t),this._setTextureParameterInteger(i,this._gl.TEXTURE_MIN_FILTER,s.min),r&&s.hasMipMaps&&(t.generateMipMaps=!0,this._gl.generateMipmap(i)),this._bindTextureDirectly(i,null),t.samplingMode=e}updateTextureDimensions(e,t,r,i=1){}updateTextureWrappingMode(e,t,r=null,i=null){let s=this._getTextureTarget(e);null!==t&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t),e),e._cachedWrapU=t),null!==r&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(r),e),e._cachedWrapV=r),(e.is2DArray||e.is3D)&&null!==i&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(i),e),e._cachedWrapR=i),this._bindTextureDirectly(s,null)}_uploadCompressedDataToTextureDirectly(e,t,r,i,s,a=0,n=0){let _=this._gl,l=_.TEXTURE_2D;if(e.isCube&&(l=_.TEXTURE_CUBE_MAP_POSITIVE_X+a),e._useSRGBBuffer)switch(t){case 37492:case 36196:this._caps.etc2?t=_.COMPRESSED_SRGB8_ETC2:e._useSRGBBuffer=!1;break;case 37496:this._caps.etc2?t=_.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:e._useSRGBBuffer=!1;break;case 36492:t=_.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;break;case 37808:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;break;case 37809:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;break;case 37810:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;break;case 37811:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;break;case 37812:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;break;case 37813:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;break;case 37814:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;break;case 37815:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;break;case 37816:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;break;case 37817:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;break;case 37818:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;break;case 37819:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;break;case 37820:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;break;case 37821:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;break;case 33776:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33777:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33779:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:e._useSRGBBuffer=!1;break;default:e._useSRGBBuffer=!1}if(e.generateMipMaps){let a=e._hardwareTexture;a.memoryAllocated||(_.texStorage2D(e.isCube?_.TEXTURE_CUBE_MAP:_.TEXTURE_2D,Math.floor(Math.log2(Math.max(r,i)))+1,t,e.width,e.height),a.memoryAllocated=!0),this._gl.compressedTexSubImage2D(l,n,0,0,r,i,t,s)}else this._gl.compressedTexImage2D(l,n,t,r,i,0,s)}_uploadDataToTextureDirectly(e,t,r=0,i=0,s,a=!1){let n=this._gl,_=this._getWebGLTextureType(e.type),l=this._getInternalFormat(e.format),h=void 0===s?this._getRGBABufferInternalSizedFormat(e.type,e.format,e._useSRGBBuffer):this._getInternalFormat(s,e._useSRGBBuffer);this._unpackFlipY(e.invertY);let u=n.TEXTURE_2D;e.isCube&&(u=n.TEXTURE_CUBE_MAP_POSITIVE_X+r);let o=Math.round(Math.log(e.width)*Math.LOG2E),c=Math.round(Math.log(e.height)*Math.LOG2E),g=a?e.width:Math.pow(2,Math.max(o-i,0)),f=a?e.height:Math.pow(2,Math.max(c-i,0));n.texImage2D(u,i,h,g,f,0,l,_,t)}updateTextureData(e,t,r,i,s,a,n=0,_=0,l=!1){let h=this._gl,u=this._getWebGLTextureType(e.type),o=this._getInternalFormat(e.format);this._unpackFlipY(e.invertY);let c=h.TEXTURE_2D,g=h.TEXTURE_2D;e.isCube&&(g=h.TEXTURE_CUBE_MAP_POSITIVE_X+n,c=h.TEXTURE_CUBE_MAP),this._bindTextureDirectly(c,e,!0),h.texSubImage2D(g,_,r,i,s,a,o,u,t),l&&this._gl.generateMipmap(g),this._bindTextureDirectly(c,null)}_uploadArrayBufferViewToTexture(e,t,r=0,i=0){let s=this._gl,a=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(a,e,!0),this._uploadDataToTextureDirectly(e,t,r,i),this._bindTextureDirectly(a,null,!0)}_prepareWebGLTextureContinuation(e,t,r,i,s){let a=this._gl;if(!a)return;let n=this._getSamplingParameters(s,!r);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,n.mag),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,n.min),r||i||a.generateMipmap(a.TEXTURE_2D),this._bindTextureDirectly(a.TEXTURE_2D,null),t&&t.removePendingData(e),e.onLoadedObservable.notifyObservers(e),e.onLoadedObservable.clear()}_prepareWebGLTexture(e,t,r,i,s,a,n,_,l,h){let u=this.getCaps().maxTextureSize,o=Math.min(u,this.needPOTTextures?(0,R.GetExponentOfTwo)(i.width,u):i.width),c=Math.min(u,this.needPOTTextures?(0,R.GetExponentOfTwo)(i.height,u):i.height),g=this._gl;if(g){if(!e._hardwareTexture){r&&r.removePendingData(e);return}this._bindTextureDirectly(g.TEXTURE_2D,e,!0),this._unpackFlipY(void 0===s||!!s),e.baseWidth=i.width,e.baseHeight=i.height,e.width=o,e.height=c,e.isReady=!0,e.type=-1!==e.type?e.type:0,e.format=-1!==e.format?e.format:h??(".jpg"!==t||e._useSRGBBuffer?5:4),_(o,c,i,t,e,()=>{this._prepareWebGLTextureContinuation(e,r,a,n,l)})||this._prepareWebGLTextureContinuation(e,r,a,n,l)}}_getInternalFormatFromDepthTextureFormat(e,t,r){let i=this._gl;if(!t)return i.STENCIL_INDEX8;let s=r?i.DEPTH_STENCIL:i.DEPTH_COMPONENT;return this.webGLVersion>1?15===e?s=i.DEPTH_COMPONENT16:16===e?s=i.DEPTH_COMPONENT24:17===e||13===e?s=r?i.DEPTH24_STENCIL8:i.DEPTH_COMPONENT24:14===e?s=i.DEPTH_COMPONENT32F:18===e&&(s=r?i.DEPTH32F_STENCIL8:i.DEPTH_COMPONENT32F):s=i.DEPTH_COMPONENT16,s}_getWebGLTextureTypeFromDepthTextureFormat(e){let t=this._gl,r=t.UNSIGNED_INT;return 15===e?r=t.UNSIGNED_SHORT:17===e||13===e?r=t.UNSIGNED_INT_24_8:14===e?r=t.FLOAT:18===e?r=t.FLOAT_32_UNSIGNED_INT_24_8_REV:19===e&&(r=t.UNSIGNED_BYTE),r}_setupFramebufferDepthAttachments(e,t,r,i,s=1,a,n=!1){let _=this._gl;a=a??(e?13:14);let l=this._getInternalFormatFromDepthTextureFormat(a,t,e);return e&&t?this._createRenderBuffer(r,i,s,_.DEPTH_STENCIL,l,n?-1:_.DEPTH_STENCIL_ATTACHMENT):t?this._createRenderBuffer(r,i,s,l,l,n?-1:_.DEPTH_ATTACHMENT):e?this._createRenderBuffer(r,i,s,l,l,n?-1:_.STENCIL_ATTACHMENT):null}_createRenderBuffer(e,t,r,i,s,a,n=!0){let _=this._gl.createRenderbuffer();return this._updateRenderBuffer(_,e,t,r,i,s,a,n)}_updateRenderBuffer(e,t,r,i,s,a,n,_=!0){let l=this._gl;return l.bindRenderbuffer(l.RENDERBUFFER,e),i>1&&l.renderbufferStorageMultisample?l.renderbufferStorageMultisample(l.RENDERBUFFER,i,a,t,r):l.renderbufferStorage(l.RENDERBUFFER,s,t,r),-1!==n&&l.framebufferRenderbuffer(l.FRAMEBUFFER,n,l.RENDERBUFFER,e),_&&l.bindRenderbuffer(l.RENDERBUFFER,null),e}_releaseTexture(e){this._deleteTexture(e._hardwareTexture),this.unbindAllTextures();let t=this._internalTexturesCache.indexOf(e);-1!==t&&this._internalTexturesCache.splice(t,1),e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureLow&&e._lodTextureLow.dispose(),e._irradianceTexture&&e._irradianceTexture.dispose()}_deleteTexture(e){e?.release()}_setProgram(e){this._currentProgram!==e&&((0,u._setProgram)(e,this._gl),this._currentProgram=e)}bindSamplers(e){let t=e.getPipelineContext();this._setProgram(t.program);let r=e.getSamplers();for(let t=0;t<r.length;t++){let i=e.getUniform(r[t]);i&&(this._boundUniforms[t]=i)}this._currentEffect=null}_activateCurrentTexture(){this._currentTextureChannel!==this._activeChannel&&(this._gl.activeTexture(this._gl.TEXTURE0+this._activeChannel),this._currentTextureChannel=this._activeChannel)}_bindTextureDirectly(e,t,r=!1,i=!1){let s=!1,a=t&&t._associatedChannel>-1;if(r&&a&&(this._activeChannel=t._associatedChannel),this._boundTexturesCache[this._activeChannel]!==t||i){if(this._activateCurrentTexture(),t&&t.isMultiview)throw g.Logger.Error(["_bindTextureDirectly called with a multiview texture!",e,t]),"_bindTextureDirectly called with a multiview texture!";this._gl.bindTexture(e,t?._hardwareTexture?.underlyingResource??null),this._boundTexturesCache[this._activeChannel]=t,t&&(t._associatedChannel=this._activeChannel)}else r&&(s=!0,this._activateCurrentTexture());return a&&!r&&this._bindSamplerUniformToChannel(t._associatedChannel,this._activeChannel),s}_bindTexture(e,t,r){if(void 0===e)return;t&&(t._associatedChannel=e),this._activeChannel=e;let i=t?this._getTextureTarget(t):this._gl.TEXTURE_2D;this._bindTextureDirectly(i,t)}unbindAllTextures(){for(let e=0;e<this._maxSimultaneousTextures;e++)this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))}setTexture(e,t,r,i){void 0!==e&&(t&&(this._boundUniforms[e]=t),this._setTexture(e,r))}_bindSamplerUniformToChannel(e,t){let r=this._boundUniforms[e];r&&r._currentState!==t&&(this._gl.uniform1i(r,t),r._currentState=t)}_getTextureWrapMode(e){switch(e){case 1:break;case 0:return this._gl.CLAMP_TO_EDGE;case 2:return this._gl.MIRRORED_REPEAT}return this._gl.REPEAT}_setTexture(e,t,r=!1,i=!1,s=""){let a;if(!t)return null!=this._boundTexturesCache[e]&&(this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))),!1;if(t.video){this._activeChannel=e;let r=t.getInternalTexture();r&&(r._associatedChannel=e),t.update()}else if(4===t.delayLoadState)return t.delayLoad(),!1;a=i?t.depthStencilTexture:t.isReady()?t.getInternalTexture():t.isCube?this.emptyCubeTexture:t.is3D?this.emptyTexture3D:t.is2DArray?this.emptyTexture2DArray:this.emptyTexture,!r&&a&&(a._associatedChannel=e);let n=!0;this._boundTexturesCache[e]===a&&(r||this._bindSamplerUniformToChannel(a._associatedChannel,e),n=!1),this._activeChannel=e;let _=this._getTextureTarget(a);if(n&&this._bindTextureDirectly(_,a,r),a&&!a.isMultiview){if(a.isCube&&a._cachedCoordinatesMode!==t.coordinatesMode){a._cachedCoordinatesMode=t.coordinatesMode;let e=+(3!==t.coordinatesMode&&5!==t.coordinatesMode);t.wrapU=e,t.wrapV=e}a._cachedWrapU!==t.wrapU&&(a._cachedWrapU=t.wrapU,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t.wrapU),a)),a._cachedWrapV!==t.wrapV&&(a._cachedWrapV=t.wrapV,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(t.wrapV),a)),a.is3D&&a._cachedWrapR!==t.wrapR&&(a._cachedWrapR=t.wrapR,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(t.wrapR),a)),this._setAnisotropicLevel(_,a,t.anisotropicFilteringLevel)}return!0}setTextureArray(e,t,r,i){if(void 0!==e&&t){this._textureUnits&&this._textureUnits.length===r.length||(this._textureUnits=new Int32Array(r.length));for(let t=0;t<r.length;t++){let i=r[t].getInternalTexture();i?(this._textureUnits[t]=e+t,i._associatedChannel=e+t):this._textureUnits[t]=-1}this._gl.uniform1iv(t,this._textureUnits);for(let e=0;e<r.length;e++)this._setTexture(this._textureUnits[e],r[e],!0)}}_setAnisotropicLevel(e,t,r){let i=this._caps.textureAnisotropicFilterExtension;11!==t.samplingMode&&3!==t.samplingMode&&2!==t.samplingMode&&(r=1),i&&t._cachedAnisotropicFilteringLevel!==r&&(this._setTextureParameterFloat(e,i.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(r,this._caps.maxAnisotropy),t),t._cachedAnisotropicFilteringLevel=r)}_setTextureParameterFloat(e,t,r,i){this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameterf(e,t,r)}_setTextureParameterInteger(e,t,r,i){i&&this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameteri(e,t,r)}unbindAllAttributes(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(let e=0;e<this._caps.maxVertexAttribs;e++)this.disableAttributeByIndex(e);return}for(let e=0,t=this._vertexAttribArraysEnabled.length;e<t;e++)!(e>=this._caps.maxVertexAttribs)&&this._vertexAttribArraysEnabled[e]&&this.disableAttributeByIndex(e)}releaseEffects(){this._compiledEffects={},this.onReleaseEffectsObservable.notifyObservers(this)}dispose(){(0,f.IsWindowObjectExist)()&&this._renderingCanvas&&(this._renderingCanvas.removeEventListener("webglcontextlost",this._onContextLost),this._onContextRestored&&this._renderingCanvas.removeEventListener("webglcontextrestored",this._onContextRestored)),super.dispose(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this.unbindAllAttributes(),this._boundUniforms={},this._workingCanvas=null,this._workingContext=null,this._currentBufferPointers.length=0,this._currentProgram=null,this._creationOptions.loseContextOnDispose&&this._gl.getExtension("WEBGL_lose_context")?.loseContext(),(0,u.deleteStateObject)(this._gl)}attachContextLostEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextlost",e,!1)}attachContextRestoredEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)}getError(){return this._gl.getError()}_canRenderToFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(1)}_canRenderToHalfFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(2)}_canRenderToFramebuffer(e){let t=this._gl;for(;t.getError()!==t.NO_ERROR;);let r=!0,i=t.createTexture();t.bindTexture(t.TEXTURE_2D,i),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);let s=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,s),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,i,0);let a=t.checkFramebufferStatus(t.FRAMEBUFFER);if((r=(r=r&&a===t.FRAMEBUFFER_COMPLETE)&&t.getError()===t.NO_ERROR)&&(t.clear(t.COLOR_BUFFER_BIT),r=r&&t.getError()===t.NO_ERROR),r){t.bindFramebuffer(t.FRAMEBUFFER,null);let e=t.RGBA,i=t.UNSIGNED_BYTE,s=new Uint8Array(4);t.readPixels(0,0,1,1,e,i,s),r=r&&t.getError()===t.NO_ERROR}for(t.deleteTexture(i),t.deleteFramebuffer(s),t.bindFramebuffer(t.FRAMEBUFFER,null);!r&&t.getError()!==t.NO_ERROR;);return r}_getWebGLTextureType(e){if(1===this._webGLVersion){switch(e){case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT_OES;case 0:break;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5}return this._gl.UNSIGNED_BYTE}switch(e){case 3:return this._gl.BYTE;case 0:break;case 4:return this._gl.SHORT;case 5:return this._gl.UNSIGNED_SHORT;case 6:return this._gl.INT;case 7:return this._gl.UNSIGNED_INT;case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5;case 11:return this._gl.UNSIGNED_INT_2_10_10_10_REV;case 12:return this._gl.UNSIGNED_INT_24_8;case 13:return this._gl.UNSIGNED_INT_10F_11F_11F_REV;case 14:return this._gl.UNSIGNED_INT_5_9_9_9_REV;case 15:return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV}return this._gl.UNSIGNED_BYTE}_getInternalFormat(e,t=!1){let r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;switch(e){case 0:r=this._gl.ALPHA;break;case 1:r=this._gl.LUMINANCE;break;case 2:r=this._gl.LUMINANCE_ALPHA;break;case 6:case 33322:case 36760:r=this._gl.RED;break;case 7:case 33324:case 36761:r=this._gl.RG;break;case 4:case 32852:case 36762:r=t?this._glSRGBExtensionValues.SRGB:this._gl.RGB;break;case 5:case 32859:case 36763:r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA}if(this._webGLVersion>1)switch(e){case 8:r=this._gl.RED_INTEGER;break;case 9:r=this._gl.RG_INTEGER;break;case 10:r=this._gl.RGB_INTEGER;break;case 11:r=this._gl.RGBA_INTEGER}return r}_getRGBABufferInternalSizedFormat(e,t,r=!1){if(1===this._webGLVersion){if(void 0!==t)switch(t){case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;case 4:return r?this._glSRGBExtensionValues.SRGB:this._gl.RGB}return this._gl.RGBA}switch(e){case 3:switch(t){case 6:return this._gl.R8_SNORM;case 7:return this._gl.RG8_SNORM;case 4:return this._gl.RGB8_SNORM;case 8:return this._gl.R8I;case 9:return this._gl.RG8I;case 10:return this._gl.RGB8I;case 11:return this._gl.RGBA8I;default:return this._gl.RGBA8_SNORM}case 0:switch(t){case 6:return this._gl.R8;case 7:return this._gl.RG8;case 4:return r?this._glSRGBExtensionValues.SRGB8:this._gl.RGB8;case 5:return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8;case 8:return this._gl.R8UI;case 9:return this._gl.RG8UI;case 10:return this._gl.RGB8UI;case 11:return this._gl.RGBA8UI;case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;default:return this._gl.RGBA8}case 4:switch(t){case 8:return this._gl.R16I;case 36760:return this._gl.R16_SNORM_EXT;case 36761:return this._gl.RG16_SNORM_EXT;case 36762:return this._gl.RGB16_SNORM_EXT;case 36763:return this._gl.RGBA16_SNORM_EXT;case 9:return this._gl.RG16I;case 10:return this._gl.RGB16I;default:return this._gl.RGBA16I}case 5:switch(t){case 8:return this._gl.R16UI;case 33322:return this._gl.R16_EXT;case 33324:return this._gl.RG16_EXT;case 32852:return this._gl.RGB16_EXT;case 32859:return this._gl.RGBA16_EXT;case 9:return this._gl.RG16UI;case 10:return this._gl.RGB16UI;default:return this._gl.RGBA16UI}case 6:switch(t){case 8:return this._gl.R32I;case 9:return this._gl.RG32I;case 10:return this._gl.RGB32I;default:return this._gl.RGBA32I}case 7:switch(t){case 8:return this._gl.R32UI;case 9:return this._gl.RG32UI;case 10:return this._gl.RGB32UI;default:return this._gl.RGBA32UI}case 1:switch(t){case 6:return this._gl.R32F;case 7:return this._gl.RG32F;case 4:return this._gl.RGB32F;default:return this._gl.RGBA32F}case 2:switch(t){case 6:return this._gl.R16F;case 7:return this._gl.RG16F;case 4:return this._gl.RGB16F;default:return this._gl.RGBA16F}case 10:return this._gl.RGB565;case 13:return this._gl.R11F_G11F_B10F;case 14:return this._gl.RGB9_E5;case 8:return this._gl.RGBA4;case 9:return this._gl.RGB5_A1;case 11:switch(t){case 5:default:return this._gl.RGB10_A2;case 11:return this._gl.RGB10_A2UI}}return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8}readPixels(e,t,r,i,s=!0,a=!0,n=null){let _=s?this._gl.RGBA:this._gl.RGB,l=r*i*(s?4:3);if(n){if(n.length<l)return g.Logger.Error(`Data buffer is too small to store the read pixels (${n.length} should be more than ${l})`),Promise.resolve(n)}else n=new Uint8Array(l);return a&&this.flushFramebuffer(),this._gl.readPixels(e,t,r,i,_,this._gl.UNSIGNED_BYTE,n),Promise.resolve(n)}static get IsSupportedAsync(){return Promise.resolve(this.isSupported())}static get IsSupported(){return this.isSupported()}static isSupported(){if(null!==this._HasMajorPerformanceCaveat)return!this._HasMajorPerformanceCaveat;if(null===this._IsSupported)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl")||e.getContext("experimental-webgl");this._IsSupported=null!=t&&!!globalThis.WebGLRenderingContext}catch(e){this._IsSupported=!1}return this._IsSupported}static get HasMajorPerformanceCaveat(){if(null===this._HasMajorPerformanceCaveat)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl",{failIfMajorPerformanceCaveat:!0})||e.getContext("experimental-webgl",{failIfMajorPerformanceCaveat:!0});this._HasMajorPerformanceCaveat=!t}catch(e){this._HasMajorPerformanceCaveat=!1}return this._HasMajorPerformanceCaveat}}L._TempClearColorUint32=new Uint32Array(4),L._TempClearColorInt32=new Int32Array(4),L.ExceptionList=[{key:"Chrome/63.0",capture:"63\\.0\\.3239\\.(\\d+)",captureConstraint:108,targets:["uniformBuffer"]},{key:"Firefox/58",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Firefox/59",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/72.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/73.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/74.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/71",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/72",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/12\\d\\..+?Mobile",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:".*AppleWebKit.*(15.4).*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]},{key:".*(15.4).*AppleWebKit.*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]}],L._ConcatenateShader=x._ConcatenateShader,L._IsSupported=null,L._HasMajorPerformanceCaveat=null,(t=L.prototype).startTimeQuery??(t.startTimeQuery=(0,C._MissingSideEffect)("ThinEngine","startTimeQuery")),(r=L.prototype).endTimeQuery??(r.endTimeQuery=(0,C._MissingSideEffect)("ThinEngine","endTimeQuery")),(i=L.prototype).createUniformBuffer??(i.createUniformBuffer=(0,C._MissingSideEffect)("ThinEngine","createUniformBuffer")),(s=L.prototype).createDynamicUniformBuffer??(s.createDynamicUniformBuffer=(0,C._MissingSideEffect)("ThinEngine","createDynamicUniformBuffer")),(a=L.prototype).updateUniformBuffer??(a.updateUniformBuffer=(0,C._MissingSideEffect)("ThinEngine","updateUniformBuffer")),(n=L.prototype).bindUniformBuffer??(n.bindUniformBuffer=(0,C._MissingSideEffect)("ThinEngine","bindUniformBuffer")),(_=L.prototype).bindUniformBufferBase??(_.bindUniformBufferBase=(0,C._MissingSideEffect)("ThinEngine","bindUniformBufferBase")),(l=L.prototype).bindUniformBlock??(l.bindUniformBlock=(0,C._MissingSideEffect)("ThinEngine","bindUniformBlock")),e.s(["ThinEngine",0,L],71379)}]);
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@@ -0,0 +1 @@
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1
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+
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r.Observable,abort:()=>o.abort()};return o.onloadend=()=>{s.onCompleteObservable.notifyObservers(s)},o.onload=e=>{t(e.target.result)},o.onprogress=a,o.readAsDataURL(e),s}static ReadFile(e,t,r,a,o){return(0,f.ReadFile)(e,t,r,a,o)}static FileAsURL(e){let t=new Blob([e]);return window.URL.createObjectURL(t)}static Format(e,t=2){return e.toFixed(t)}static DeepCopy(e,t,r,a){n.DeepCopy(e,t,r,a)}static IsEmpty(e){for(let t in e)if(Object.prototype.hasOwnProperty.call(e,t))return!1;return!0}static RegisterTopRootEvents(e,t){for(let r=0;r<t.length;r++){let a=t[r];e.addEventListener(a.name,a.handler,!1);try{window.parent&&window.parent.addEventListener(a.name,a.handler,!1)}catch(e){}}}static UnregisterTopRootEvents(e,t){for(let r=0;r<t.length;r++){let a=t[r];e.removeEventListener(a.name,a.handler);try{e.parent&&e.parent.removeEventListener(a.name,a.handler)}catch(e){}}}static async DumpFramebuffer(e,t,r,a,o="image/png",s,n){throw(0,l._WarnImport)("DumpTools")}static DumpData(e,t,r,a,o="image/png",s,n=!1,i=!1,c){throw(0,l._WarnImport)("DumpTools")}static async DumpDataAsync(e,t,r,a="image/png",o,s=!1,n=!1,i){throw(0,l._WarnImport)("DumpTools")}static _IsOffScreenCanvas(e){return void 0!==e.convertToBlob}static ToBlob(e,r,a="image/png",o){t._IsOffScreenCanvas(e)||e.toBlob||(e.toBlob=function(e,t,r){setTimeout(()=>{let a=atob(this.toDataURL(t,r).split(",")[1]),o=a.length,s=new Uint8Array(o);for(let e=0;e<o;e++)s[e]=a.charCodeAt(e);e(new Blob([s]))})}),t._IsOffScreenCanvas(e)?e.convertToBlob({type:a,quality:o}).then(e=>r(e)):e.toBlob(function(e){r(e)},a,o)}static DownloadBlob(e,r){if("download"in document.createElement("a")){if(!r){let e=new Date;r="screenshot_"+((e.getFullYear()+"-"+(e.getMonth()+1)).slice(2)+"-"+e.getDate()+"_"+e.getHours()+"-")+("0"+e.getMinutes()).slice(-2)+".png"}t.Download(e,r)}else if(e&&"u">typeof URL){let t=URL.createObjectURL(e),r=window.open("");if(!r)return;let a=r.document.createElement("img");a.onload=function(){URL.revokeObjectURL(t)},a.src=t,r.document.body.appendChild(a)}}static EncodeScreenshotCanvasData(e,r,a="image/png",o,s){if("string"!=typeof o&&r){if(r){if(t._IsOffScreenCanvas(e))return void e.convertToBlob({type:a,quality:s}).then(e=>{let t=new FileReader;t.readAsDataURL(e),t.onloadend=()=>{r(t.result)}});r(e.toDataURL(a,s))}}else this.ToBlob(e,function(e){e&&t.DownloadBlob(e,o),r&&r("")},a,s)}static Download(e,t){if("u"<typeof URL)return;let r=window.URL.createObjectURL(e),a=document.createElement("a");document.body.appendChild(a),a.style.display="none",a.href=r,a.download=t,a.addEventListener("click",()=>{a.parentElement&&a.parentElement.removeChild(a)}),a.click(),window.URL.revokeObjectURL(r)}static BackCompatCameraNoPreventDefault(e){return"boolean"==typeof e[0]?e[0]:"boolean"==typeof e[1]&&e[1]}static CreateScreenshot(e,t,r,a,o="image/png",s=!1,n){throw(0,l._WarnImport)("ScreenshotTools")}static async CreateScreenshotAsync(e,t,r,a="image/png",o){throw(0,l._WarnImport)("ScreenshotTools")}static CreateScreenshotUsingRenderTarget(e,t,r,a,o="image/png",s=1,n=!1,i,c=!1,u=!1,f=!0,d,g){throw(0,l._WarnImport)("ScreenshotTools")}static async CreateScreenshotUsingRenderTargetAsync(e,t,r,a="image/png",o=1,s=!1,n,i=!1,c=!1,u=!0,f,d){throw(0,l._WarnImport)("ScreenshotTools")}static RandomId(){return(0,p.RandomGUID)()}static IsBase64(e){return(0,f.IsBase64DataUrl)(e)}static DecodeBase64(e){return(0,f.DecodeBase64UrlToBinary)(e)}static get errorsCount(){return o.Logger.errorsCount}static Log(e){o.Logger.Log(e)}static Warn(e){o.Logger.Warn(e)}static Error(e){o.Logger.Error(e)}static get LogCache(){return o.Logger.LogCache}static ClearLogCache(){o.Logger.ClearLogCache()}static set LogLevels(e){o.Logger.LogLevels=e}static set PerformanceLogLevel(e){(e&t.PerformanceUserMarkLogLevel)===t.PerformanceUserMarkLogLevel?_native?.enablePerformanceLogging?(_native.enablePerformanceLogging(1),t.StartPerformanceCounter=t._StartMarkNative,t.EndPerformanceCounter=t._EndMarkNative):(t.StartPerformanceCounter=t._StartUserMark,t.EndPerformanceCounter=t._EndUserMark):(e&t.PerformanceConsoleLogLevel)===t.PerformanceConsoleLogLevel?_native?.enablePerformanceLogging?(_native.enablePerformanceLogging(2),t.StartPerformanceCounter=t._StartMarkNative,t.EndPerformanceCounter=t._EndMarkNative):(t.StartPerformanceCounter=t._StartPerformanceConsole,t.EndPerformanceCounter=t._EndPerformanceConsole):(t.StartPerformanceCounter=t._StartPerformanceCounterDisabled,t.EndPerformanceCounter=t._EndPerformanceCounterDisabled,_native?.disablePerformanceLogging?.())}static _StartPerformanceCounterDisabled(e,t){}static _EndPerformanceCounterDisabled(e,t){}static _StartUserMark(e,r=!0){if(!t._Performance){if(!(0,a.IsWindowObjectExist)())return;t._Performance=window.performance}r&&t._Performance.mark&&t._Performance.mark(e+"-Begin")}static _EndUserMark(e,r=!0){r&&t._Performance.mark&&(t._Performance.mark(e+"-End"),t._Performance.measure(e,e+"-Begin",e+"-End"))}static _StartPerformanceConsole(e,r=!0){r&&(t._StartUserMark(e,r),console.time&&console.time(e))}static _EndPerformanceConsole(e,r=!0){r&&(t._EndUserMark(e,r),console.timeEnd(e))}static _StartMarkNative(e,r=!0){if(r&&_native?.startPerformanceCounter)if(t._NativePerformanceCounterHandles.has(e))t.Warn(`Performance counter with name ${e} is already started.`);else{let r=_native.startPerformanceCounter(e);t._NativePerformanceCounterHandles.set(e,r)}}static _EndMarkNative(e,r=!0){if(r&&_native?.endPerformanceCounter){let r=t._NativePerformanceCounterHandles.get(e);r?(_native.endPerformanceCounter(r),t._NativePerformanceCounterHandles.delete(e)):t.Warn(`Performance counter with name ${e} was not started.`)}}static get Now(){return i.PrecisionDate.Now}static GetClassName(e,t=!1){let r=null;return!t&&e.getClassName?r=e.getClassName():(e instanceof Object&&(r=(t?e:Object.getPrototypeOf(e)).constructor.__bjsclassName__),r||(r=typeof e)),r}static First(e,t){for(let r of e)if(t(r))return r;return null}static getFullClassName(e,t=!1){let r=null,a=null;if(!t&&e.getClassName)r=e.getClassName();else{if(e instanceof Object){let o=t?e:Object.getPrototypeOf(e);r=o.constructor.__bjsclassName__,a=o.constructor.__bjsmoduleName__}r||(r=typeof e)}return r?(null!=a?a+".":"")+r:null}static async DelayAsync(e){await new Promise(t=>{setTimeout(()=>{t()},e)})}static IsSafari(){return!!(0,a.IsNavigatorAvailable)()&&/^((?!chrome|android).)*safari/i.test(navigator.userAgent)}}t=m,m.AssetBaseUrl="",m.UseCustomRequestHeaders=!1,m.CustomRequestHeaders=c.WebRequest.CustomRequestHeaders,m.GetDOMTextContent=a.GetDOMTextContent,m._DefaultCdnUrl="https://cdn.babylonjs.com",m._CdnVersion="9.13.0",m._DefaultAssetsUrl="https://assets.babylonjs.com/core",m.LoadScript="u"<typeof _native?t._LoadScriptWeb:t._LoadScriptNative,m.GetAbsoluteUrl="object"==typeof document?e=>{let t=document.createElement("a");return t.href=e,t.href}:"function"==typeof URL&&"object"==typeof location?e=>new URL(e,location.origin).href:()=>{throw Error("Unable to get absolute URL. Override BABYLON.Tools.GetAbsoluteUrl to a custom implementation for the current context.")},m.NoneLogLevel=o.Logger.NoneLogLevel,m.MessageLogLevel=o.Logger.MessageLogLevel,m.WarningLogLevel=o.Logger.WarningLogLevel,m.ErrorLogLevel=o.Logger.ErrorLogLevel,m.AllLogLevel=o.Logger.AllLogLevel,m.IsWindowObjectExist=a.IsWindowObjectExist,m.PerformanceNoneLogLevel=0,m.PerformanceUserMarkLogLevel=1,m.PerformanceConsoleLogLevel=2,m._NativePerformanceCounterHandles=new Map,m.StartPerformanceCounter=t._StartPerformanceCounterDisabled,m.EndPerformanceCounter=t._EndPerformanceCounterDisabled;class h{constructor(e,t,r,a=0){this.iterations=e,this.index=a-1,this._done=!1,this._fn=t,this._successCallback=r}executeNext(){this._done||(this.index+1<this.iterations?(++this.index,this._fn(this)):this.breakLoop())}breakLoop(){this._done=!0,this._successCallback()}static Run(e,t,r,a=0){let o=new h(e,t,r,a);return o.executeNext(),o}static SyncAsyncForLoop(e,t,r,a,o,s=0){return h.Run(Math.ceil(e/t),a=>{o&&o()?a.breakLoop():setTimeout(()=>{for(let s=0;s<t;++s){let n=a.index*t+s;if(n>=e)break;if(r(n),o&&o()){a.breakLoop();break}}a.executeNext()},s)},a)}}e.s(["AsyncLoop",0,h,"Tools",0,m],65740)}]);
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