@types/three 0.184.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +2 -0
- three/examples/jsm/controls/FirstPersonControls.d.ts +9 -0
- three/examples/jsm/controls/OrbitControls.d.ts +2 -2
- three/examples/jsm/controls/TransformControls.d.ts +32 -1
- three/examples/jsm/csm/CSMFrustum.d.ts +73 -13
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/GLTFExporter.d.ts +2 -2
- three/examples/jsm/exporters/PLYExporter.d.ts +5 -4
- three/examples/jsm/exporters/USDZExporter.d.ts +5 -1
- three/examples/jsm/generators/CityGenerator.d.ts +75 -0
- three/examples/jsm/generators/ForestGenerator.d.ts +79 -0
- three/examples/jsm/generators/TerrainGenerator.d.ts +67 -0
- three/examples/jsm/generators/TreeGenerator.d.ts +97 -0
- three/examples/jsm/generators/city/SidewalkGenerator.d.ts +40 -0
- three/examples/jsm/generators/city/SkyscraperGenerator.d.ts +83 -0
- three/examples/jsm/geometries/LoftGeometry.d.ts +83 -0
- three/examples/jsm/inspector/tabs/Parameters.d.ts +5 -2
- three/examples/jsm/lighting/ClusteredLighting.d.ts +45 -0
- three/examples/jsm/lighting/LightProbeGrid.d.ts +131 -13
- three/examples/jsm/loaders/DRACOLoader.d.ts +20 -6
- three/examples/jsm/loaders/EXRLoader.d.ts +2 -12
- three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
- three/examples/jsm/loaders/HDRLoader.d.ts +2 -12
- three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
- three/examples/jsm/loaders/LWOLoader.d.ts +6 -0
- three/examples/jsm/loaders/RGBELoader.d.ts +1 -7
- three/examples/jsm/loaders/SVGLoader.d.ts +9 -6
- three/examples/jsm/loaders/TGALoader.d.ts +2 -2
- three/examples/jsm/loaders/TIFFLoader.d.ts +2 -11
- three/examples/jsm/loaders/USDLoader.d.ts +6 -1
- three/examples/jsm/misc/TileCreasedNormalsPlugin.d.ts +49 -0
- three/examples/jsm/objects/MarchingCubes.d.ts +2 -2
- three/examples/jsm/objects/Reflector.d.ts +38 -5
- three/examples/jsm/objects/SkyMesh.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
- three/examples/jsm/tsl/display/BloomNode.d.ts +23 -6
- three/examples/jsm/tsl/display/ImportanceSampledEnvironment.d.ts +84 -0
- three/examples/jsm/tsl/display/RecurrentDenoiseNode.d.ts +89 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +0 -2
- three/examples/jsm/tsl/display/SSGINode.d.ts +4 -1
- three/examples/jsm/tsl/display/SSRNode.d.ts +303 -30
- three/examples/jsm/tsl/display/TRAANode.d.ts +1 -1
- three/examples/jsm/tsl/display/TemporalReprojectNode.d.ts +64 -0
- three/examples/jsm/tsl/lighting/ClusteredLightsNode.d.ts +54 -0
- three/examples/jsm/tsl/math/curlNoise.d.ts +38 -0
- three/examples/jsm/tsl/utils/GroundedSkybox.d.ts +17 -0
- three/examples/jsm/tsl/utils/RNoise.d.ts +12 -0
- three/examples/jsm/tsl/utils/SpecularHelpers.d.ts +20 -0
- three/examples/jsm/webxr/WebGLXRFallback.d.ts +14 -0
- three/package.json +3 -3
- three/src/Three.TSL.d.ts +10 -3
- three/src/Three.WebGPU.Nodes.d.ts +2 -2
- three/src/Three.WebGPU.d.ts +5 -3
- three/src/animation/AnimationClip.d.ts +0 -10
- three/src/cameras/Camera.d.ts +1 -1
- three/src/core/InterleavedBuffer.d.ts +1 -1
- three/src/core/Object3D.d.ts +8 -4
- three/src/core/RenderTarget.d.ts +11 -0
- three/src/core/Timer.d.ts +1 -1
- three/src/core/UniformsGroup.d.ts +1 -1
- three/src/extras/Controls.d.ts +6 -5
- three/src/extras/core/ShapePath.d.ts +61 -65
- three/src/loaders/DataTextureLoader.d.ts +37 -3
- three/src/loaders/MaterialLoader.d.ts +8 -0
- three/src/materials/LineBasicMaterial.d.ts +5 -0
- three/src/materials/Material.d.ts +9 -1
- three/src/materials/MeshBasicMaterial.d.ts +30 -0
- three/src/materials/MeshDepthMaterial.d.ts +13 -0
- three/src/materials/MeshDistanceMaterial.d.ts +13 -0
- three/src/materials/MeshLambertMaterial.d.ts +50 -1
- three/src/materials/MeshMatcapMaterial.d.ts +31 -1
- three/src/materials/MeshNormalMaterial.d.ts +11 -1
- three/src/materials/MeshPhongMaterial.d.ts +50 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +50 -0
- three/src/materials/MeshStandardMaterial.d.ts +53 -1
- three/src/materials/MeshToonMaterial.d.ts +43 -1
- three/src/materials/PointsMaterial.d.ts +9 -0
- three/src/materials/ShaderMaterial.d.ts +2 -0
- three/src/materials/SpriteMaterial.d.ts +9 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +18 -13
- three/src/materials/nodes/NodeMaterial.d.ts +33 -13
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +0 -84
- three/src/math/Box2.d.ts +3 -3
- three/src/math/Box3.d.ts +255 -19
- three/src/math/Color.d.ts +10 -10
- three/src/math/FrustumArray.d.ts +75 -16
- three/src/math/Interpolant.d.ts +111 -8
- three/src/math/Matrix2.d.ts +1 -1
- three/src/math/Matrix3.d.ts +10 -1
- three/src/math/Matrix4.d.ts +329 -105
- three/src/math/Vector2.d.ts +1 -2
- three/src/math/Vector3.d.ts +3 -4
- three/src/math/Vector4.d.ts +1 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +19 -3
- three/src/math/interpolants/CubicInterpolant.d.ts +18 -3
- three/src/math/interpolants/DiscreteInterpolant.d.ts +8 -3
- three/src/math/interpolants/LinearInterpolant.d.ts +7 -3
- three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +7 -3
- three/src/nodes/Nodes.d.ts +4 -13
- three/src/nodes/TSL.d.ts +7 -5
- three/src/nodes/accessors/Batch.d.ts +19 -0
- three/src/nodes/accessors/Instance.d.ts +34 -0
- three/src/nodes/accessors/MaterialNode.d.ts +86 -79
- three/src/nodes/accessors/Morph.d.ts +11 -0
- three/src/nodes/accessors/Skinning.d.ts +23 -0
- three/src/nodes/accessors/StorageBufferNode.d.ts +22 -23
- three/src/nodes/accessors/StorageTexture3DNode.d.ts +17 -0
- three/src/nodes/accessors/StorageTextureNode.d.ts +6 -4
- three/src/nodes/accessors/TextureNode.d.ts +15 -10
- three/src/nodes/core/ArrayNode.d.ts +16 -8
- three/src/nodes/core/ContextNode.d.ts +5 -6
- three/src/nodes/core/LightingModel.d.ts +2 -0
- three/src/nodes/core/Node.d.ts +50 -51
- three/src/nodes/core/NodeBuilder.d.ts +1 -133
- three/src/nodes/core/OverrideContextNode.d.ts +92 -0
- three/src/nodes/core/PropertyNode.d.ts +13 -2
- three/src/nodes/core/StructNode.d.ts +0 -2
- three/src/nodes/core/StructTypeNode.d.ts +5 -4
- three/src/nodes/core/UniformNode.d.ts +48 -9
- three/src/nodes/display/BlendModes.d.ts +72 -11
- three/src/nodes/display/FrontFacingNode.d.ts +62 -3
- three/src/nodes/display/PassNode.d.ts +0 -2
- three/src/nodes/display/PremultiplyAlphaFunctions.d.ts +37 -0
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +53 -45
- three/src/nodes/lighting/LightingContextNode.d.ts +9 -2
- three/src/nodes/lighting/LightsNode.d.ts +4 -4
- three/src/nodes/math/MathNode.d.ts +358 -304
- three/src/nodes/math/OperatorNode.d.ts +253 -82
- three/src/nodes/tsl/TSLCore.d.ts +16 -9
- three/src/nodes/utils/ArrayElementNode.d.ts +5 -4
- three/src/nodes/utils/EquirectUV.d.ts +31 -1
- three/src/nodes/utils/Packing.d.ts +50 -3
- three/src/nodes/utils/RTTNode.d.ts +7 -12
- three/src/nodes/utils/Remap.d.ts +216 -29
- three/src/nodes/utils/SampleNode.d.ts +18 -8
- three/src/objects/BatchedMesh.d.ts +1 -1
- three/src/objects/InstancedMesh.d.ts +0 -8
- three/src/objects/Skeleton.d.ts +0 -2
- three/src/renderers/common/Backend.d.ts +0 -3
- three/src/renderers/common/CanvasTarget.d.ts +0 -49
- three/src/renderers/common/ClippingContext.d.ts +6 -1
- three/src/renderers/common/CubeRenderTarget.d.ts +2 -1
- three/src/renderers/common/Info.d.ts +26 -66
- three/src/renderers/common/InspectorBase.d.ts +0 -7
- three/src/renderers/common/Lighting.d.ts +49 -5
- three/src/renderers/common/Renderer.d.ts +34 -458
- three/src/renderers/common/RendererUtils.d.ts +1 -2
- three/src/renderers/common/TimestampQueryPool.d.ts +1 -1
- three/src/renderers/common/XRManager.d.ts +32 -299
- three/src/renderers/common/nodes/NodeLibrary.d.ts +0 -117
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -0
- three/src/renderers/webgl/WebGLRenderLists.d.ts +5 -1
- three/src/renderers/webgl/WebGLState.d.ts +2 -0
- three/src/renderers/webgl-fallback/WebGLBackend.d.ts +1 -1
- three/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.d.ts +0 -10
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +0 -1
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +5 -121
- three/src/textures/CubeDepthTexture.d.ts +2 -3
- three/src/textures/DataTexture.d.ts +2 -1
- three/src/textures/DepthTexture.d.ts +5 -5
- three/examples/jsm/lighting/TiledLighting.d.ts +0 -9
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +0 -31
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +0 -22
- three/src/nodes/accessors/BatchNode.d.ts +0 -12
- three/src/nodes/accessors/InstanceNode.d.ts +0 -30
- three/src/nodes/accessors/InstancedMeshNode.d.ts +0 -10
- three/src/nodes/accessors/MorphNode.d.ts +0 -14
- three/src/nodes/accessors/SkinningNode.d.ts +0 -32
- three/src/renderers/common/Animation.d.ts +0 -102
- three/src/renderers/common/Attributes.d.ts +0 -59
- three/src/renderers/common/Background.d.ts +0 -47
- three/src/renderers/common/BindGroup.d.ts +0 -39
- three/src/renderers/common/Binding.d.ts +0 -50
- three/src/renderers/common/Bindings.d.ts +0 -132
- three/src/renderers/common/Buffer.d.ts +0 -90
- three/src/renderers/common/ChainMap.d.ts +0 -49
- three/src/renderers/common/Color4.d.ts +0 -55
- three/src/renderers/common/ComputePipeline.d.ts +0 -34
- three/src/renderers/common/DataMap.d.ts +0 -42
- three/src/renderers/common/Geometries.d.ts +0 -111
- three/src/renderers/common/Pipeline.d.ts +0 -29
- three/src/renderers/common/Pipelines.d.ts +0 -186
- three/src/renderers/common/ProgrammableStage.d.ts +0 -73
- three/src/renderers/common/RenderBundle.d.ts +0 -25
- three/src/renderers/common/RenderBundles.d.ts +0 -34
- three/src/renderers/common/RenderContext.d.ts +0 -235
- three/src/renderers/common/RenderContexts.d.ts +0 -47
- three/src/renderers/common/RenderList.d.ts +0 -226
- three/src/renderers/common/RenderLists.d.ts +0 -46
- three/src/renderers/common/RenderObject.d.ts +0 -448
- three/src/renderers/common/RenderObjectPipeline.d.ts +0 -33
- three/src/renderers/common/RenderObjects.d.ts +0 -151
- three/src/renderers/common/SampledTexture.d.ts +0 -28
- three/src/renderers/common/Sampler.d.ts +0 -19
- three/src/renderers/common/Textures.d.ts +0 -125
- three/src/renderers/common/Uniform.d.ts +0 -262
- three/src/renderers/common/UniformBuffer.d.ts +0 -20
- three/src/renderers/common/UniformsGroup.d.ts +0 -152
- three/src/renderers/common/XRRenderTarget.d.ts +0 -67
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +0 -121
- three/src/renderers/common/nodes/NodeManager.d.ts +0 -309
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +0 -29
- three/src/renderers/common/nodes/NodeSampler.d.ts +0 -12
- three/src/renderers/common/nodes/NodeUniform.d.ts +0 -250
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +0 -41
- three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -6
- three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -6
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@@ -29,12 +29,23 @@ export interface MeshPhongMaterialProperties extends MaterialProperties {
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* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
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* color is modulated by the diffuse `color`.
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*
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* `map` represents color data, and the texture must be assigned a
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* {@link Texture#colorSpace}. Most `map` textures set
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*
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* @default null
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*/
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map: Texture | null;
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/**
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* The light map. Requires a second set of UVs.
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*
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* `lightMap` represents pre-baked illuminance data, and the texture must be assigned
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* a {@link Texture#colorSpace}. Most `lightMap` textures set
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* `texture.colorSpace = LinearSRGBColorSpace` and use float-type formats
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* such as `.exr` or `.hdr`.
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*
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lightMap: Texture | null;
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* such as `.exr` or `.hdr`.
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*/
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* `clearcoatRoughness`, for per-pixel control over a coating's roughness.
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*
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*/
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clearcoatRoughnessMap: Texture | null;
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*/
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*
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*
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* {@link Texture#colorSpace}. Most `sheenColorMap` textures set
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*
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*/
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*
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*
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* @type {?Texture}
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* optical transparency.
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*
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* `transmissionMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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*/
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transmissionMap: Texture | null;
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@@ -148,6 +185,10 @@ export interface MeshPhysicalMaterialProperties extends MeshStandardMaterialProp
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* be multiplied by `thickness`.
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*
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* `thicknessMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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*/
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thicknessMap: Texture | null;
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@@ -177,6 +218,10 @@ export interface MeshPhysicalMaterialProperties extends MeshStandardMaterialProp
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* for per-pixel control over specular intensity.
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*
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* `specularIntensityMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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*/
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specularIntensityMap: Texture | null;
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@@ -190,6 +235,11 @@ export interface MeshPhysicalMaterialProperties extends MeshStandardMaterialProp
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* The RGB channels of this texture are multiplied against `specularColor`,
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* for per-pixel control over specular color.
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*
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* `specularColorMap` represents color data, and the texture must be assigned a
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* {@link Texture#colorSpace}. Most `specularColorMap` textures set
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* `texture.colorSpace = SRGBColorSpace`.
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*
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* @type {?Texture}
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*/
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|
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@@ -34,12 +34,23 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
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* color is modulated by the diffuse `color`.
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*
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* `map` represents color data, and the texture must be assigned a
|
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+
* {@link Texture#colorSpace}. Most `map` textures set
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+
* `texture.colorSpace = SRGBColorSpace`.
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+
*
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* @type {?Texture}
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* @default null
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*/
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map: Texture | null;
|
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/**
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* The light map. Requires a second set of UVs.
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*
|
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+
* `lightMap` represents pre-baked illuminance data, and the texture must be assigned
|
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+
* a {@link Texture#colorSpace}. Most `lightMap` textures set
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+
* `texture.colorSpace = LinearSRGBColorSpace` and use float-type formats
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+
* such as `.exr` or `.hdr`.
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+
*
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* @type {?Texture}
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* @default null
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*/
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lightMap: Texture | null;
|
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@@ -53,6 +64,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* The red channel of this texture is used as the ambient occlusion map.
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* Requires a second set of UVs.
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*
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+
* `aoMap` represents non-color data. Any texture assigned must have
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
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* @type {?Texture}
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*/
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aoMap: Texture | null;
|
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@@ -82,6 +97,11 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* emissive color and the emissive intensity. If you have an emissive map,
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* be sure to set the emissive color to something other than black.
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*
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+
* `emissiveMap` represents color data, and the texture must be assigned a
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+
* {@link Texture#colorSpace}. Most `emissiveMap` textures set
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* `texture.colorSpace = SRGBColorSpace`.
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*
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* @type {?Texture}
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* @default null
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*/
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emissiveMap: Texture | null;
|
|
@@ -91,6 +111,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* the geometry of the object, only the lighting. If a normal map is defined
|
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* this will be ignored.
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*
|
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* `bumpMap` represents non-color data. Any texture assigned must have
|
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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* @type {?Texture}
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* @default null
|
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*/
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bumpMap: Texture | null;
|
|
@@ -108,6 +132,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* convention, the `y` component of `normalScale` should be negated to compensate
|
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* for the different handedness.
|
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*
|
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+
* `normalMap` represents non-color data. Any texture assigned must have
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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* @type {?Texture}
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* @default null
|
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*/
|
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normalMap: Texture | null;
|
|
@@ -129,8 +157,14 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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* displaced vertices can cast shadows, block other objects, and otherwise
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* act as real geometry. The displacement texture is an image where the value
|
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* of each pixel (white being the highest) is mapped against, and
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-
* repositions, the vertices of the mesh.
|
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+
* repositions, the vertices of the mesh. For best results, pair a
|
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+
* displacement map with a matching normal map, since the renderer can
|
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+
* not recompute surface normals from the displaced vertices.
|
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*
|
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+
* `displacementMap` represents non-color data. Any texture assigned must have
|
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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+
* @type {?Texture}
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* @default null
|
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*/
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displacementMap: Texture | null;
|
|
@@ -154,6 +188,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
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|
* The green channel of this texture is used to alter the roughness of the
|
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|
* material.
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*
|
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+
* `roughnessMap` represents non-color data. Any texture assigned must have
|
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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+
* @type {?Texture}
|
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* @default null
|
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|
*/
|
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roughnessMap: Texture | null;
|
|
@@ -161,6 +199,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
|
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|
* The blue channel of this texture is used to alter the metalness of the
|
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* material.
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*
|
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+
* `metalnessMap` represents non-color data. Any texture assigned must have
|
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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+
* @type {?Texture}
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* @default null
|
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|
*/
|
|
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metalnessMap: Texture | null;
|
|
@@ -174,6 +216,10 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
|
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|
* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
|
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|
* luminance/alpha textures will also still work as expected.
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|
*
|
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+
* `alphaMap` represents non-color data. Any texture assigned must have
|
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+
* `texture.colorSpace = NoColorSpace` (default).
|
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+
*
|
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* @type {?Texture}
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* @default null
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*/
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alphaMap: Texture | null;
|
|
@@ -181,6 +227,12 @@ export interface MeshStandardMaterialProperties extends MaterialProperties {
|
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* The environment map. To ensure a physically correct rendering, environment maps
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* are internally pre-processed with {@link PMREMGenerator}.
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*
|
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+
* `envMap` represents luminance data, and the texture must be assigned
|
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|
+
* a {@link Texture#colorSpace}. Most `envMap` textures set
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+
* `texture.colorSpace = LinearSRGBColorSpace` and use float-type formats
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+
* such as `.exr` or `.hdr`.
|
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+
*
|
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+
* @type {?Texture}
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* @default null
|
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|
*/
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envMap: Texture | null;
|
|
@@ -16,6 +16,11 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
|
|
|
16
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|
* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
|
|
17
17
|
* color is modulated by the diffuse `color`.
|
|
18
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|
*
|
|
19
|
+
* `map` represents color data, and the texture must be assigned a
|
|
20
|
+
* {@link Texture#colorSpace}. Most `map` textures set
|
|
21
|
+
* `texture.colorSpace = SRGBColorSpace`.
|
|
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|
+
*
|
|
23
|
+
* @type {?Texture}
|
|
19
24
|
* @default null
|
|
20
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|
*/
|
|
21
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|
map: Texture | null;
|
|
@@ -24,12 +29,22 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
|
|
|
24
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|
* {@link Texture#minFilter} and {@link Texture#magFilter} to {@link NearestFilter}
|
|
25
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|
* when using this type of texture.
|
|
26
31
|
*
|
|
32
|
+
* `gradientMap` represents non-color data. Any texture assigned must have
|
|
33
|
+
* `texture.colorSpace = NoColorSpace` (default).
|
|
34
|
+
*
|
|
35
|
+
* @type {?Texture}
|
|
27
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|
* @default null
|
|
28
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|
*/
|
|
29
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|
gradientMap: Texture | null;
|
|
30
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|
/**
|
|
31
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|
* The light map. Requires a second set of UVs.
|
|
32
41
|
*
|
|
42
|
+
* `lightMap` represents pre-baked illuminance data, and the texture must be assigned
|
|
43
|
+
* a {@link Texture#colorSpace}. Most `lightMap` textures set
|
|
44
|
+
* `texture.colorSpace = LinearSRGBColorSpace` and use float-type formats
|
|
45
|
+
* such as `.exr` or `.hdr`.
|
|
46
|
+
*
|
|
47
|
+
* @type {?Texture}
|
|
33
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|
* @default null
|
|
34
49
|
*/
|
|
35
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|
lightMap: Texture | null;
|
|
@@ -43,6 +58,10 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
|
|
|
43
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|
* The red channel of this texture is used as the ambient occlusion map.
|
|
44
59
|
* Requires a second set of UVs.
|
|
45
60
|
*
|
|
61
|
+
* `aoMap` represents non-color data. Any texture assigned must have
|
|
62
|
+
* `texture.colorSpace = NoColorSpace` (default).
|
|
63
|
+
*
|
|
64
|
+
* @type {?Texture}
|
|
46
65
|
* @default null
|
|
47
66
|
*/
|
|
48
67
|
aoMap: Texture | null;
|
|
@@ -72,6 +91,11 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
|
|
|
72
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|
* emissive color and the emissive intensity. If you have an emissive map,
|
|
73
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|
* be sure to set the emissive color to something other than black.
|
|
74
93
|
*
|
|
94
|
+
* `emissiveMap` represents color data, and the texture must be assigned a
|
|
95
|
+
* {@link Texture#colorSpace}. Most `emissiveMap` textures set
|
|
96
|
+
* `texture.colorSpace = SRGBColorSpace`.
|
|
97
|
+
*
|
|
98
|
+
* @type {?Texture}
|
|
75
99
|
* @default null
|
|
76
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|
*/
|
|
77
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|
emissiveMap: Texture | null;
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@@ -81,6 +105,10 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
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* the geometry of the object, only the lighting. If a normal map is defined
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* this will be ignored.
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*
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* `bumpMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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bumpMap: Texture | null;
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@@ -98,6 +126,10 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
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* convention, the `y` component of `normalScale` should be negated to compensate
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* for the different handedness.
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*
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* `normalMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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normalMap: Texture | null;
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@@ -119,8 +151,14 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
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* displaced vertices can cast shadows, block other objects, and otherwise
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* act as real geometry. The displacement texture is an image where the value
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* of each pixel (white being the highest) is mapped against, and
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* repositions, the vertices of the mesh.
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* repositions, the vertices of the mesh. For best results, pair a
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* displacement map with a matching normal map, since the renderer can
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* not recompute surface normals from the displaced vertices.
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*
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* `displacementMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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displacementMap: Texture | null;
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@@ -150,6 +188,10 @@ export interface MeshToonMaterialProperties extends MaterialProperties {
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* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
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* luminance/alpha textures will also still work as expected.
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*
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* `alphaMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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alphaMap: Texture | null;
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@@ -14,6 +14,11 @@ export interface PointsMaterialProperties extends MaterialProperties {
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* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
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* color is modulated by the diffuse `color`.
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*
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* `map` represents color data, and the texture must be assigned a
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* {@link Texture#colorSpace}. Most `map` textures set
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* `texture.colorSpace = SRGBColorSpace`.
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*
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* @type {?Texture}
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* @default null
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*/
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map: Texture | null;
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@@ -27,6 +32,10 @@ export interface PointsMaterialProperties extends MaterialProperties {
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* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
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* luminance/alpha textures will also still work as expected.
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*
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* `alphaMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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alphaMap: Texture | null;
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@@ -7,6 +7,7 @@ import { Vector2Tuple } from "../math/Vector2.js";
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import { Vector3Tuple } from "../math/Vector3.js";
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import { Vector4Tuple } from "../math/Vector4.js";
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import { IUniform } from "../renderers/shaders/UniformsLib.js";
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import { Texture } from "../textures/Texture.js";
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import { MapColorPropertiesToColorRepresentations, Material, MaterialJSON, MaterialProperties } from "./Material.js";
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export interface ShaderMaterialProperties extends MaterialProperties {
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@@ -258,6 +259,7 @@ export class ShaderMaterial extends Material {
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readonly isShaderMaterial: boolean;
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setValues(values?: ShaderMaterialParameters): void;
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toJSON(meta?: JSONMeta): ShaderMaterialJSON;
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fromJSON(json: MaterialJSON, textures: Record<string, Texture>): this;
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}
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// eslint-disable-next-line @typescript-eslint/no-empty-interface
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@@ -14,6 +14,11 @@ export interface SpriteMaterialProperties extends MaterialProperties {
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* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
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* color is modulated by the diffuse `color`.
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*
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* `map` represents color data, and the texture must be assigned a
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* {@link Texture#colorSpace}. Most `map` textures set
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* `texture.colorSpace = SRGBColorSpace`.
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*
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* @type {?Texture}
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* @default null
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*/
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map: Texture | null;
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@@ -27,6 +32,10 @@ export interface SpriteMaterialProperties extends MaterialProperties {
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* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
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* luminance/alpha textures will also still work as expected.
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*
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* `alphaMap` represents non-color data. Any texture assigned must have
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* `texture.colorSpace = NoColorSpace` (default).
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*
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* @type {?Texture}
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* @default null
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*/
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alphaMap: Texture | null;
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@@ -7,44 +7,52 @@ export interface Line2NodeMaterialNodeProperties extends NodeMaterialNodePropert
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/**
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* The dash offset.
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*
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* @type {number}
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* @default 0
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*/
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dashOffset: number;
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/**
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* Defines the lines color.
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*
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* @default null
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*/
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lineColorNode: Node | null;
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/**
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* Defines the offset.
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*
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* @type {?Node<float>}
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* @default null
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*/
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offsetNode: Node | null;
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/**
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* Defines the dash scale.
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*
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* @type {?Node<float>}
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* @default null
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*/
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dashScaleNode: Node | null;
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/**
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* Defines the dash size.
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* @type {?Node<float>}
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* @default null
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*/
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dashSizeNode: Node | null;
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/**
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* Defines the gap size.
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*
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* @type {?Node<float>}
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* @default null
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*/
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gapSizeNode: Node | null;
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set lineColorNode(value: Node | null);
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/**
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* Defines the lines color.
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*
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* @deprecated since r185. Use {@link NodeMaterial#colorNode} instead.
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* @type {?Node<vec3>}
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*/
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get lineColorNode(): Node | null;
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set worldUnits(value: boolean);
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/**
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* Whether the lines should sized in world units or not.
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* When set to `false` the unit is pixel.
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*
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* @type {boolean}
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* @default false
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*/
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get worldUnits(): boolean;
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@@ -67,6 +75,8 @@ export interface Line2NodeMaterialParameters
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/**
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* This node material can be used to render lines with a size larger than one
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* by representing them as instanced meshes.
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*
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* @augments NodeMaterial
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*/
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declare class Line2NodeMaterial extends NodeMaterial {
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/**
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@@ -78,17 +88,12 @@ declare class Line2NodeMaterial extends NodeMaterial {
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/**
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* This flag can be used for type testing.
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*
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* @type {boolean}
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* @readonly
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* @default true
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*/
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readonly isLine2NodeMaterial: boolean;
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setValues(values?: Line2NodeMaterialParameters): void;
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/**
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* Copies the properties of the given material to this instance.
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*
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* @param {Line2NodeMaterial} source - The material to copy.
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* @return {Line2NodeMaterial} A reference to this material.
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*/
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copy(source: Line2NodeMaterial): this;
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}
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// eslint-disable-next-line @typescript-eslint/no-empty-interface
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