@types/three 0.184.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +2 -0
- three/examples/jsm/controls/FirstPersonControls.d.ts +9 -0
- three/examples/jsm/controls/OrbitControls.d.ts +2 -2
- three/examples/jsm/controls/TransformControls.d.ts +32 -1
- three/examples/jsm/csm/CSMFrustum.d.ts +73 -13
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/GLTFExporter.d.ts +2 -2
- three/examples/jsm/exporters/PLYExporter.d.ts +5 -4
- three/examples/jsm/exporters/USDZExporter.d.ts +5 -1
- three/examples/jsm/generators/CityGenerator.d.ts +75 -0
- three/examples/jsm/generators/ForestGenerator.d.ts +79 -0
- three/examples/jsm/generators/TerrainGenerator.d.ts +67 -0
- three/examples/jsm/generators/TreeGenerator.d.ts +97 -0
- three/examples/jsm/generators/city/SidewalkGenerator.d.ts +40 -0
- three/examples/jsm/generators/city/SkyscraperGenerator.d.ts +83 -0
- three/examples/jsm/geometries/LoftGeometry.d.ts +83 -0
- three/examples/jsm/inspector/tabs/Parameters.d.ts +5 -2
- three/examples/jsm/lighting/ClusteredLighting.d.ts +45 -0
- three/examples/jsm/lighting/LightProbeGrid.d.ts +131 -13
- three/examples/jsm/loaders/DRACOLoader.d.ts +20 -6
- three/examples/jsm/loaders/EXRLoader.d.ts +2 -12
- three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
- three/examples/jsm/loaders/HDRLoader.d.ts +2 -12
- three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
- three/examples/jsm/loaders/LWOLoader.d.ts +6 -0
- three/examples/jsm/loaders/RGBELoader.d.ts +1 -7
- three/examples/jsm/loaders/SVGLoader.d.ts +9 -6
- three/examples/jsm/loaders/TGALoader.d.ts +2 -2
- three/examples/jsm/loaders/TIFFLoader.d.ts +2 -11
- three/examples/jsm/loaders/USDLoader.d.ts +6 -1
- three/examples/jsm/misc/TileCreasedNormalsPlugin.d.ts +49 -0
- three/examples/jsm/objects/MarchingCubes.d.ts +2 -2
- three/examples/jsm/objects/Reflector.d.ts +38 -5
- three/examples/jsm/objects/SkyMesh.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
- three/examples/jsm/tsl/display/BloomNode.d.ts +23 -6
- three/examples/jsm/tsl/display/ImportanceSampledEnvironment.d.ts +84 -0
- three/examples/jsm/tsl/display/RecurrentDenoiseNode.d.ts +89 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +0 -2
- three/examples/jsm/tsl/display/SSGINode.d.ts +4 -1
- three/examples/jsm/tsl/display/SSRNode.d.ts +303 -30
- three/examples/jsm/tsl/display/TRAANode.d.ts +1 -1
- three/examples/jsm/tsl/display/TemporalReprojectNode.d.ts +64 -0
- three/examples/jsm/tsl/lighting/ClusteredLightsNode.d.ts +54 -0
- three/examples/jsm/tsl/math/curlNoise.d.ts +38 -0
- three/examples/jsm/tsl/utils/GroundedSkybox.d.ts +17 -0
- three/examples/jsm/tsl/utils/RNoise.d.ts +12 -0
- three/examples/jsm/tsl/utils/SpecularHelpers.d.ts +20 -0
- three/examples/jsm/webxr/WebGLXRFallback.d.ts +14 -0
- three/package.json +3 -3
- three/src/Three.TSL.d.ts +10 -3
- three/src/Three.WebGPU.Nodes.d.ts +2 -2
- three/src/Three.WebGPU.d.ts +5 -3
- three/src/animation/AnimationClip.d.ts +0 -10
- three/src/cameras/Camera.d.ts +1 -1
- three/src/core/InterleavedBuffer.d.ts +1 -1
- three/src/core/Object3D.d.ts +8 -4
- three/src/core/RenderTarget.d.ts +11 -0
- three/src/core/Timer.d.ts +1 -1
- three/src/core/UniformsGroup.d.ts +1 -1
- three/src/extras/Controls.d.ts +6 -5
- three/src/extras/core/ShapePath.d.ts +61 -65
- three/src/loaders/DataTextureLoader.d.ts +37 -3
- three/src/loaders/MaterialLoader.d.ts +8 -0
- three/src/materials/LineBasicMaterial.d.ts +5 -0
- three/src/materials/Material.d.ts +9 -1
- three/src/materials/MeshBasicMaterial.d.ts +30 -0
- three/src/materials/MeshDepthMaterial.d.ts +13 -0
- three/src/materials/MeshDistanceMaterial.d.ts +13 -0
- three/src/materials/MeshLambertMaterial.d.ts +50 -1
- three/src/materials/MeshMatcapMaterial.d.ts +31 -1
- three/src/materials/MeshNormalMaterial.d.ts +11 -1
- three/src/materials/MeshPhongMaterial.d.ts +50 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +50 -0
- three/src/materials/MeshStandardMaterial.d.ts +53 -1
- three/src/materials/MeshToonMaterial.d.ts +43 -1
- three/src/materials/PointsMaterial.d.ts +9 -0
- three/src/materials/ShaderMaterial.d.ts +2 -0
- three/src/materials/SpriteMaterial.d.ts +9 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +18 -13
- three/src/materials/nodes/NodeMaterial.d.ts +33 -13
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +0 -84
- three/src/math/Box2.d.ts +3 -3
- three/src/math/Box3.d.ts +255 -19
- three/src/math/Color.d.ts +10 -10
- three/src/math/FrustumArray.d.ts +75 -16
- three/src/math/Interpolant.d.ts +111 -8
- three/src/math/Matrix2.d.ts +1 -1
- three/src/math/Matrix3.d.ts +10 -1
- three/src/math/Matrix4.d.ts +329 -105
- three/src/math/Vector2.d.ts +1 -2
- three/src/math/Vector3.d.ts +3 -4
- three/src/math/Vector4.d.ts +1 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +19 -3
- three/src/math/interpolants/CubicInterpolant.d.ts +18 -3
- three/src/math/interpolants/DiscreteInterpolant.d.ts +8 -3
- three/src/math/interpolants/LinearInterpolant.d.ts +7 -3
- three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +7 -3
- three/src/nodes/Nodes.d.ts +4 -13
- three/src/nodes/TSL.d.ts +7 -5
- three/src/nodes/accessors/Batch.d.ts +19 -0
- three/src/nodes/accessors/Instance.d.ts +34 -0
- three/src/nodes/accessors/MaterialNode.d.ts +86 -79
- three/src/nodes/accessors/Morph.d.ts +11 -0
- three/src/nodes/accessors/Skinning.d.ts +23 -0
- three/src/nodes/accessors/StorageBufferNode.d.ts +22 -23
- three/src/nodes/accessors/StorageTexture3DNode.d.ts +17 -0
- three/src/nodes/accessors/StorageTextureNode.d.ts +6 -4
- three/src/nodes/accessors/TextureNode.d.ts +15 -10
- three/src/nodes/core/ArrayNode.d.ts +16 -8
- three/src/nodes/core/ContextNode.d.ts +5 -6
- three/src/nodes/core/LightingModel.d.ts +2 -0
- three/src/nodes/core/Node.d.ts +50 -51
- three/src/nodes/core/NodeBuilder.d.ts +1 -133
- three/src/nodes/core/OverrideContextNode.d.ts +92 -0
- three/src/nodes/core/PropertyNode.d.ts +13 -2
- three/src/nodes/core/StructNode.d.ts +0 -2
- three/src/nodes/core/StructTypeNode.d.ts +5 -4
- three/src/nodes/core/UniformNode.d.ts +48 -9
- three/src/nodes/display/BlendModes.d.ts +72 -11
- three/src/nodes/display/FrontFacingNode.d.ts +62 -3
- three/src/nodes/display/PassNode.d.ts +0 -2
- three/src/nodes/display/PremultiplyAlphaFunctions.d.ts +37 -0
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +53 -45
- three/src/nodes/lighting/LightingContextNode.d.ts +9 -2
- three/src/nodes/lighting/LightsNode.d.ts +4 -4
- three/src/nodes/math/MathNode.d.ts +358 -304
- three/src/nodes/math/OperatorNode.d.ts +253 -82
- three/src/nodes/tsl/TSLCore.d.ts +16 -9
- three/src/nodes/utils/ArrayElementNode.d.ts +5 -4
- three/src/nodes/utils/EquirectUV.d.ts +31 -1
- three/src/nodes/utils/Packing.d.ts +50 -3
- three/src/nodes/utils/RTTNode.d.ts +7 -12
- three/src/nodes/utils/Remap.d.ts +216 -29
- three/src/nodes/utils/SampleNode.d.ts +18 -8
- three/src/objects/BatchedMesh.d.ts +1 -1
- three/src/objects/InstancedMesh.d.ts +0 -8
- three/src/objects/Skeleton.d.ts +0 -2
- three/src/renderers/common/Backend.d.ts +0 -3
- three/src/renderers/common/CanvasTarget.d.ts +0 -49
- three/src/renderers/common/ClippingContext.d.ts +6 -1
- three/src/renderers/common/CubeRenderTarget.d.ts +2 -1
- three/src/renderers/common/Info.d.ts +26 -66
- three/src/renderers/common/InspectorBase.d.ts +0 -7
- three/src/renderers/common/Lighting.d.ts +49 -5
- three/src/renderers/common/Renderer.d.ts +34 -458
- three/src/renderers/common/RendererUtils.d.ts +1 -2
- three/src/renderers/common/TimestampQueryPool.d.ts +1 -1
- three/src/renderers/common/XRManager.d.ts +32 -299
- three/src/renderers/common/nodes/NodeLibrary.d.ts +0 -117
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -0
- three/src/renderers/webgl/WebGLRenderLists.d.ts +5 -1
- three/src/renderers/webgl/WebGLState.d.ts +2 -0
- three/src/renderers/webgl-fallback/WebGLBackend.d.ts +1 -1
- three/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.d.ts +0 -10
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +0 -1
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +5 -121
- three/src/textures/CubeDepthTexture.d.ts +2 -3
- three/src/textures/DataTexture.d.ts +2 -1
- three/src/textures/DepthTexture.d.ts +5 -5
- three/examples/jsm/lighting/TiledLighting.d.ts +0 -9
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +0 -31
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +0 -22
- three/src/nodes/accessors/BatchNode.d.ts +0 -12
- three/src/nodes/accessors/InstanceNode.d.ts +0 -30
- three/src/nodes/accessors/InstancedMeshNode.d.ts +0 -10
- three/src/nodes/accessors/MorphNode.d.ts +0 -14
- three/src/nodes/accessors/SkinningNode.d.ts +0 -32
- three/src/renderers/common/Animation.d.ts +0 -102
- three/src/renderers/common/Attributes.d.ts +0 -59
- three/src/renderers/common/Background.d.ts +0 -47
- three/src/renderers/common/BindGroup.d.ts +0 -39
- three/src/renderers/common/Binding.d.ts +0 -50
- three/src/renderers/common/Bindings.d.ts +0 -132
- three/src/renderers/common/Buffer.d.ts +0 -90
- three/src/renderers/common/ChainMap.d.ts +0 -49
- three/src/renderers/common/Color4.d.ts +0 -55
- three/src/renderers/common/ComputePipeline.d.ts +0 -34
- three/src/renderers/common/DataMap.d.ts +0 -42
- three/src/renderers/common/Geometries.d.ts +0 -111
- three/src/renderers/common/Pipeline.d.ts +0 -29
- three/src/renderers/common/Pipelines.d.ts +0 -186
- three/src/renderers/common/ProgrammableStage.d.ts +0 -73
- three/src/renderers/common/RenderBundle.d.ts +0 -25
- three/src/renderers/common/RenderBundles.d.ts +0 -34
- three/src/renderers/common/RenderContext.d.ts +0 -235
- three/src/renderers/common/RenderContexts.d.ts +0 -47
- three/src/renderers/common/RenderList.d.ts +0 -226
- three/src/renderers/common/RenderLists.d.ts +0 -46
- three/src/renderers/common/RenderObject.d.ts +0 -448
- three/src/renderers/common/RenderObjectPipeline.d.ts +0 -33
- three/src/renderers/common/RenderObjects.d.ts +0 -151
- three/src/renderers/common/SampledTexture.d.ts +0 -28
- three/src/renderers/common/Sampler.d.ts +0 -19
- three/src/renderers/common/Textures.d.ts +0 -125
- three/src/renderers/common/Uniform.d.ts +0 -262
- three/src/renderers/common/UniformBuffer.d.ts +0 -20
- three/src/renderers/common/UniformsGroup.d.ts +0 -152
- three/src/renderers/common/XRRenderTarget.d.ts +0 -67
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +0 -121
- three/src/renderers/common/nodes/NodeManager.d.ts +0 -309
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +0 -29
- three/src/renderers/common/nodes/NodeSampler.d.ts +0 -12
- three/src/renderers/common/nodes/NodeUniform.d.ts +0 -250
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +0 -41
- three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -6
- three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -6
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import
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import { NodeShaderStage } from "../../../nodes/core/constants.js";
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ColorSpace,
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}
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import { Node, TempNode, Vector2 } from "three/webgpu";
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) => AnamorphicNode;
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import { LightsNode, Node } from "three/webgpu";
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constructor(maxLights?: number, tileSize?: number);
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updateLightsTexture(): void;
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}
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export const tiledLights: (maxLights?: number, tileSize?: number) => TiledLightsNode;
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import { BatchedMesh } from "../../objects/BatchedMesh.js";
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import Node from "../core/Node.js";
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export default class BatchNode extends Node {
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batchMesh: BatchedMesh;
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batchingIdNode: Node | null;
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constructor(batchMesh: BatchedMesh);
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}
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export const batch: (batchMesh: BatchedMesh) => BatchNode;
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@@ -1,30 +0,0 @@
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import { InstancedBufferAttribute } from "../../core/InstancedBufferAttribute.js";
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import { InstancedInterleavedBuffer } from "../../core/InstancedInterleavedBuffer.js";
|
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import StorageInstancedBufferAttribute from "../../renderers/common/StorageInstancedBufferAttribute.js";
|
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import Node from "../core/Node.js";
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|
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export default class InstanceNode extends Node {
|
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count: number;
|
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instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute | StorageInstancedBufferAttribute | null;
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|
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instanceMatrixNode: Node | null;
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instanceColorNode: Node | null;
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|
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buffer: InstancedInterleavedBuffer | null;
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bufferColor: InstancedBufferAttribute | null;
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|
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previousInstancedMatrixNode: Node | null;
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|
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constructor(
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count: number,
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instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute,
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instanceColor?: InstancedBufferAttribute | StorageInstancedBufferAttribute | null,
|
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);
|
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}
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|
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export const instance: (
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count: number,
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instanceMatrix: InstancedBufferAttribute | StorageInstancedBufferAttribute,
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instanceColor?: InstancedBufferAttribute | StorageInstancedBufferAttribute | null,
|
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) => InstanceNode;
|
|
@@ -1,10 +0,0 @@
|
|
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import { InstancedMesh } from "../../objects/InstancedMesh.js";
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import InstanceNode from "./InstanceNode.js";
|
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|
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|
|
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|
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declare class InstancedMeshNode extends InstanceNode {
|
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constructor(instanceMesh: InstancedMesh);
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|
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}
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|
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export default InstancedMeshNode;
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|
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export const instancedMesh: (instancedMesh: InstancedMesh) => InstancedMeshNode;
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@@ -1,14 +0,0 @@
|
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-
import { Mesh } from "../../objects/Mesh.js";
|
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|
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import Node from "../core/Node.js";
|
|
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|
-
import UniformNode from "../core/UniformNode.js";
|
|
4
|
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|
|
5
|
-
declare class MorphNode extends Node {
|
|
6
|
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mesh: Mesh;
|
|
7
|
-
morphBaseInfluence: UniformNode<"float", number>;
|
|
8
|
-
|
|
9
|
-
constructor(mesh: Mesh);
|
|
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|
-
}
|
|
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|
-
|
|
12
|
-
export default MorphNode;
|
|
13
|
-
|
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|
-
export const morphReference: (mesh: Mesh) => MorphNode;
|
|
@@ -1,32 +0,0 @@
|
|
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1
|
-
import { SkinnedMesh } from "../../objects/SkinnedMesh.js";
|
|
2
|
-
import Node from "../core/Node.js";
|
|
3
|
-
import NodeBuilder from "../core/NodeBuilder.js";
|
|
4
|
-
|
|
5
|
-
export default class SkinningNode extends Node {
|
|
6
|
-
skinnedMesh: SkinnedMesh;
|
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7
|
-
|
|
8
|
-
skinIndexNode: Node;
|
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9
|
-
skinWeightNode: Node;
|
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|
-
|
|
11
|
-
bindMatrixNode: Node;
|
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12
|
-
bindMatrixInverseNode: Node;
|
|
13
|
-
boneMatricesNode: Node;
|
|
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|
-
positionNode: Node;
|
|
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|
-
toPositionNode: Node;
|
|
16
|
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previousBoneMatricesNode: Node | null;
|
|
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|
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|
|
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|
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constructor(skinnedMesh: SkinnedMesh);
|
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|
-
|
|
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|
-
getSkinnedPosition(boneMatrices?: Node, position?: Node): Node;
|
|
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|
-
|
|
22
|
-
getSkinnedNormalAndTangent(
|
|
23
|
-
boneMatrices?: Node,
|
|
24
|
-
normal?: Node,
|
|
25
|
-
tangent?: Node,
|
|
26
|
-
): { skinNormal: Node; skinTangent: Node };
|
|
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|
-
|
|
28
|
-
getPreviousSkinnedPosition(builder: NodeBuilder): Node;
|
|
29
|
-
}
|
|
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|
-
|
|
31
|
-
export const skinning: (skinnedMesh: SkinnedMesh) => SkinningNode;
|
|
32
|
-
export const computeSkinning: (skinnedMesh: SkinnedMesh, toPosition?: Node | null) => SkinningNode;
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
import Info from "./Info.js";
|
|
2
|
-
import NodeManager from "./nodes/NodeManager.js";
|
|
3
|
-
import Renderer from "./Renderer.js";
|
|
4
|
-
|
|
5
|
-
export interface AnimationContext {
|
|
6
|
-
requestAnimationFrame(callback: FrameRequestCallback, xrFrame?: XRFrame): number;
|
|
7
|
-
cancelAnimationFrame(handle: number): void;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* This module manages the internal animation loop of the renderer.
|
|
12
|
-
*
|
|
13
|
-
* @private
|
|
14
|
-
*/
|
|
15
|
-
declare class Animation {
|
|
16
|
-
/**
|
|
17
|
-
* Constructs a new animation loop management component.
|
|
18
|
-
*
|
|
19
|
-
* @param {Renderer} renderer - A reference to the main renderer.
|
|
20
|
-
* @param {NodeManager} nodes - Renderer component for managing nodes related logic.
|
|
21
|
-
* @param {Info} info - Renderer component for managing metrics and monitoring data.
|
|
22
|
-
*/
|
|
23
|
-
constructor(renderer: Renderer, nodes: NodeManager, info: Info);
|
|
24
|
-
/**
|
|
25
|
-
* A reference to the main renderer.
|
|
26
|
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*
|
|
27
|
-
* @type {Renderer}
|
|
28
|
-
*/
|
|
29
|
-
renderer: Renderer;
|
|
30
|
-
/**
|
|
31
|
-
* Renderer component for managing nodes related logic.
|
|
32
|
-
*
|
|
33
|
-
* @type {NodeManager}
|
|
34
|
-
*/
|
|
35
|
-
nodes: NodeManager;
|
|
36
|
-
/**
|
|
37
|
-
* Renderer component for managing metrics and monitoring data.
|
|
38
|
-
*
|
|
39
|
-
* @type {Info}
|
|
40
|
-
*/
|
|
41
|
-
info: Info;
|
|
42
|
-
/**
|
|
43
|
-
* A reference to the context from `requestAnimationFrame()` can
|
|
44
|
-
* be called (usually `window`).
|
|
45
|
-
*
|
|
46
|
-
* @type {?(Window|XRSession)}
|
|
47
|
-
*/
|
|
48
|
-
_context: AnimationContext | null;
|
|
49
|
-
/**
|
|
50
|
-
* The user-defined animation loop.
|
|
51
|
-
*
|
|
52
|
-
* @type {?Function}
|
|
53
|
-
* @default null
|
|
54
|
-
*/
|
|
55
|
-
_animationLoop: ((time: DOMHighResTimeStamp, xrFrame?: XRFrame) => void) | null;
|
|
56
|
-
/**
|
|
57
|
-
* The requestId which is returned from the `requestAnimationFrame()` call.
|
|
58
|
-
* Can be used to cancel the stop the animation loop.
|
|
59
|
-
*
|
|
60
|
-
* @type {?number}
|
|
61
|
-
* @default null
|
|
62
|
-
*/
|
|
63
|
-
_requestId: number | null;
|
|
64
|
-
/**
|
|
65
|
-
* Starts the internal animation loop.
|
|
66
|
-
*/
|
|
67
|
-
start(): void;
|
|
68
|
-
/**
|
|
69
|
-
* Stops the internal animation loop.
|
|
70
|
-
*/
|
|
71
|
-
stop(): void;
|
|
72
|
-
/**
|
|
73
|
-
* Returns the user-level animation loop.
|
|
74
|
-
*
|
|
75
|
-
* @return {?Function} The animation loop.
|
|
76
|
-
*/
|
|
77
|
-
getAnimationLoop(): ((time: DOMHighResTimeStamp, xrFrame?: XRFrame) => void) | null;
|
|
78
|
-
/**
|
|
79
|
-
* Defines the user-level animation loop.
|
|
80
|
-
*
|
|
81
|
-
* @param {?Function} callback - The animation loop.
|
|
82
|
-
*/
|
|
83
|
-
setAnimationLoop(callback: ((time: DOMHighResTimeStamp, xrFrame?: XRFrame) => void) | null): void;
|
|
84
|
-
/**
|
|
85
|
-
* Returns the animation context.
|
|
86
|
-
*
|
|
87
|
-
* @return {Window|XRSession} The animation context.
|
|
88
|
-
*/
|
|
89
|
-
getContext(): AnimationContext;
|
|
90
|
-
/**
|
|
91
|
-
* Defines the context in which `requestAnimationFrame()` is executed.
|
|
92
|
-
*
|
|
93
|
-
* @param {Window|XRSession} context - The context to set.
|
|
94
|
-
*/
|
|
95
|
-
setContext(context: AnimationContext): void;
|
|
96
|
-
/**
|
|
97
|
-
* Frees all internal resources and stops the animation loop.
|
|
98
|
-
*/
|
|
99
|
-
dispose(): void;
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
export default Animation;
|
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
import { BufferAttribute } from "../../core/BufferAttribute.js";
|
|
2
|
-
import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
|
|
3
|
-
import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
|
|
4
|
-
import Backend from "./Backend.js";
|
|
5
|
-
import DataMap from "./DataMap.js";
|
|
6
|
-
import Info from "./Info.js";
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* This renderer module manages geometry attributes.
|
|
10
|
-
*
|
|
11
|
-
* @private
|
|
12
|
-
* @augments DataMap
|
|
13
|
-
*/
|
|
14
|
-
declare class Attributes extends DataMap {
|
|
15
|
-
/**
|
|
16
|
-
* Constructs a new attribute management component.
|
|
17
|
-
*
|
|
18
|
-
* @param {Backend} backend - The renderer's backend.
|
|
19
|
-
* @param {Info} info - Renderer component for managing metrics and monitoring data.
|
|
20
|
-
*/
|
|
21
|
-
constructor(backend: Backend, info: Info);
|
|
22
|
-
/**
|
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* The renderer's backend.
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*
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* @type {Backend}
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*/
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backend: Backend;
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/**
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* Renderer component for managing metrics and monitoring data.
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*
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* @type {Info}
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*/
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info: Info;
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/**
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* Deletes the data for the given attribute.
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*
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* @param {BufferAttribute} attribute - The attribute.
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* @return {?Object} The deleted attribute data.
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*/
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delete(attribute: BufferAttribute | InterleavedBufferAttribute): unknown;
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/**
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* Updates the given attribute. This method creates attribute buffers
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* for new attributes and updates data for existing ones.
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*
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* @param {BufferAttribute} attribute - The attribute to update.
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* @param {number} type - The attribute type.
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*/
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update(attribute: BufferAttribute | InterleavedBufferAttribute, type: number): void;
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/**
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* Utility method for handling interleaved buffer attributes correctly.
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* To process them, their `InterleavedBuffer` is returned.
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*
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* @param {BufferAttribute} attribute - The attribute.
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* @return {BufferAttribute|InterleavedBuffer}
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*/
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_getBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute): BufferAttribute | InterleavedBuffer;
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}
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-
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export default Attributes;
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@@ -1,47 +0,0 @@
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1
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import { Scene } from "../../scenes/Scene.js";
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2
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import DataMap from "./DataMap.js";
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3
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import NodeManager from "./nodes/NodeManager.js";
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import RenderContext from "./RenderContext.js";
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import Renderer from "./Renderer.js";
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import RenderList from "./RenderList.js";
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7
|
-
|
|
8
|
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/**
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9
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* This renderer module manages the background.
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*
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11
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* @private
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* @augments DataMap
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*/
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declare class Background extends DataMap {
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15
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/**
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* Constructs a new background management component.
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17
|
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*
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|
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* @param {Renderer} renderer - The renderer.
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|
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* @param {NodeManager} nodes - Renderer component for managing nodes related logic.
|
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20
|
-
*/
|
|
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|
-
constructor(renderer: Renderer, nodes: NodeManager);
|
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|
-
/**
|
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|
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* The renderer.
|
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24
|
-
*
|
|
25
|
-
* @type {Renderer}
|
|
26
|
-
*/
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|
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|
-
renderer: Renderer;
|
|
28
|
-
/**
|
|
29
|
-
* Renderer component for managing nodes related logic.
|
|
30
|
-
*
|
|
31
|
-
* @type {NodeManager}
|
|
32
|
-
*/
|
|
33
|
-
nodes: NodeManager;
|
|
34
|
-
/**
|
|
35
|
-
* Updates the background for the given scene. Depending on how `Scene.background`
|
|
36
|
-
* or `Scene.backgroundNode` are configured, this method might configure a simple clear
|
|
37
|
-
* or add a mesh to the render list for rendering the background as a textured plane
|
|
38
|
-
* or skybox.
|
|
39
|
-
*
|
|
40
|
-
* @param {Scene} scene - The scene.
|
|
41
|
-
* @param {RenderList} renderList - The current render list.
|
|
42
|
-
* @param {RenderContext} renderContext - The current render context.
|
|
43
|
-
*/
|
|
44
|
-
update(scene: Scene, renderList: RenderList, renderContext: RenderContext): void;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
export default Background;
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import Binding from "./Binding.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* A bind group represents a collection of bindings and thus a collection
|
|
5
|
-
* or resources. Bind groups are assigned to pipelines to provide them
|
|
6
|
-
* with the required resources (like uniform buffers or textures).
|
|
7
|
-
*
|
|
8
|
-
* @private
|
|
9
|
-
*/
|
|
10
|
-
declare class BindGroup {
|
|
11
|
-
/**
|
|
12
|
-
* Constructs a new bind group.
|
|
13
|
-
*
|
|
14
|
-
* @param {string} name - The bind group's name.
|
|
15
|
-
* @param {Array<Binding>} bindings - An array of bindings.
|
|
16
|
-
* @param {number} index - The group index.
|
|
17
|
-
*/
|
|
18
|
-
constructor(name?: string, bindings?: Binding[], index?: number);
|
|
19
|
-
/**
|
|
20
|
-
* The bind group's name.
|
|
21
|
-
*
|
|
22
|
-
* @type {string}
|
|
23
|
-
*/
|
|
24
|
-
name: string;
|
|
25
|
-
/**
|
|
26
|
-
* An array of bindings.
|
|
27
|
-
*
|
|
28
|
-
* @type {Array<Binding>}
|
|
29
|
-
*/
|
|
30
|
-
bindings: Binding[];
|
|
31
|
-
/**
|
|
32
|
-
* The group's ID.
|
|
33
|
-
*
|
|
34
|
-
* @type {number}
|
|
35
|
-
*/
|
|
36
|
-
id: number;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
export default BindGroup;
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* A binding represents the connection between a resource (like a texture, sampler
|
|
3
|
-
* or uniform buffer) and the resource definition in a shader stage.
|
|
4
|
-
*
|
|
5
|
-
* This module is an abstract base class for all concrete bindings types.
|
|
6
|
-
*
|
|
7
|
-
* @abstract
|
|
8
|
-
* @private
|
|
9
|
-
*/
|
|
10
|
-
declare class Binding {
|
|
11
|
-
/**
|
|
12
|
-
* Constructs a new binding.
|
|
13
|
-
*
|
|
14
|
-
* @param {string} [name=''] - The binding's name.
|
|
15
|
-
*/
|
|
16
|
-
constructor(name?: string);
|
|
17
|
-
/**
|
|
18
|
-
* The binding's name.
|
|
19
|
-
*
|
|
20
|
-
* @type {string}
|
|
21
|
-
*/
|
|
22
|
-
name: string;
|
|
23
|
-
/**
|
|
24
|
-
* A bitmask that defines in what shader stages the
|
|
25
|
-
* binding's resource is accessible.
|
|
26
|
-
*
|
|
27
|
-
* @type {number}
|
|
28
|
-
*/
|
|
29
|
-
visibility: number;
|
|
30
|
-
/**
|
|
31
|
-
* Makes sure binding's resource is visible for the given shader stage.
|
|
32
|
-
*
|
|
33
|
-
* @param {number} visibility - The shader stage.
|
|
34
|
-
*/
|
|
35
|
-
setVisibility(visibility: number): void;
|
|
36
|
-
/**
|
|
37
|
-
* The shader stages in which the binding's resource is visible.
|
|
38
|
-
*
|
|
39
|
-
* @return {number} The visibility bitmask.
|
|
40
|
-
*/
|
|
41
|
-
getVisibility(): number;
|
|
42
|
-
/**
|
|
43
|
-
* Clones the binding.
|
|
44
|
-
*
|
|
45
|
-
* @return {Binding} The cloned binding.
|
|
46
|
-
*/
|
|
47
|
-
clone(): Binding;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
export default Binding;
|