@types/three 0.182.0 → 0.183.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/OrbitControls.d.ts +39 -0
  4. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  5. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  6. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  7. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  8. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  9. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  10. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  11. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  12. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  13. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  14. three/examples/jsm/objects/SkyMesh.d.ts +11 -6
  15. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  16. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  17. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  18. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  19. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  20. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  21. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  22. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  23. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  24. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  25. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  26. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  28. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  29. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  30. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  31. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  32. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  33. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  34. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  35. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  36. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  37. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  38. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  39. three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
  40. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  41. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  42. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  43. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  44. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  45. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  46. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  47. three/package.json +3 -3
  48. three/src/Three.Core.d.ts +1 -1
  49. three/src/Three.TSL.d.ts +6 -11
  50. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  51. three/src/Three.WebGPU.d.ts +3 -0
  52. three/src/Three.d.ts +2 -2
  53. three/src/animation/AnimationClip.d.ts +1 -1
  54. three/src/animation/KeyframeTrack.d.ts +19 -5
  55. three/src/animation/PropertyMixer.d.ts +5 -4
  56. three/src/audio/Audio.d.ts +224 -157
  57. three/src/audio/AudioAnalyser.d.ts +32 -27
  58. three/src/audio/AudioContext.d.ts +12 -12
  59. three/src/audio/AudioListener.d.ts +44 -65
  60. three/src/audio/PositionalAudio.d.ts +69 -62
  61. three/src/cameras/ArrayCamera.d.ts +21 -24
  62. three/src/cameras/Camera.d.ts +14 -53
  63. three/src/cameras/CubeCamera.d.ts +32 -28
  64. three/src/cameras/OrthographicCamera.d.ts +70 -100
  65. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  66. three/src/cameras/StereoCamera.d.ts +24 -30
  67. three/src/constants.d.ts +14 -2
  68. three/src/core/Clock.d.ts +3 -0
  69. three/src/core/Object3D.d.ts +31 -7
  70. three/src/geometries/TorusGeometry.d.ts +22 -3
  71. three/src/helpers/ArrowHelper.d.ts +34 -50
  72. three/src/helpers/AxesHelper.d.ts +22 -36
  73. three/src/helpers/Box3Helper.d.ts +14 -25
  74. three/src/helpers/BoxHelper.d.ts +28 -39
  75. three/src/helpers/CameraHelper.d.ts +31 -52
  76. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  77. three/src/helpers/GridHelper.d.ts +15 -29
  78. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  79. three/src/helpers/PlaneHelper.d.ts +21 -33
  80. three/src/helpers/PointLightHelper.d.ts +25 -50
  81. three/src/helpers/PolarGridHelper.d.ts +19 -32
  82. three/src/helpers/SkeletonHelper.d.ts +26 -50
  83. three/src/helpers/SpotLightHelper.d.ts +28 -55
  84. three/src/lights/AmbientLight.d.ts +15 -23
  85. three/src/lights/DirectionalLight.d.ts +40 -82
  86. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  87. three/src/lights/HemisphereLight.d.ts +20 -47
  88. three/src/lights/Light.d.ts +18 -48
  89. three/src/lights/LightProbe.d.ts +24 -29
  90. three/src/lights/LightShadow.d.ts +107 -91
  91. three/src/lights/PointLight.d.ts +36 -77
  92. three/src/lights/PointLightShadow.d.ts +9 -6
  93. three/src/lights/RectAreaLight.d.ts +39 -59
  94. three/src/lights/SpotLight.d.ts +62 -116
  95. three/src/lights/SpotLightShadow.d.ts +17 -59
  96. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  97. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  98. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  99. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  100. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  101. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  102. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  103. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  104. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  105. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  106. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  107. three/src/materials/nodes/NodeMaterial.d.ts +9 -3
  108. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  109. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  110. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  111. three/src/math/Color.d.ts +1 -0
  112. three/src/math/Vector3.d.ts +2 -2
  113. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  114. three/src/nodes/Nodes.d.ts +55 -35
  115. three/src/nodes/TSL.d.ts +2 -5
  116. three/src/nodes/accessors/Arrays.d.ts +19 -10
  117. three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
  118. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  119. three/src/nodes/accessors/Camera.d.ts +10 -10
  120. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  121. three/src/nodes/accessors/InstanceNode.d.ts +6 -0
  122. three/src/nodes/accessors/Lights.d.ts +9 -6
  123. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  124. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  125. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  126. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  127. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  128. three/src/nodes/accessors/Normal.d.ts +13 -15
  129. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  130. three/src/nodes/accessors/Position.d.ts +9 -7
  131. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  132. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  133. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  134. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  135. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  136. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  137. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  138. three/src/nodes/accessors/Tangent.d.ts +5 -7
  139. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  140. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  141. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  142. three/src/nodes/accessors/UV.d.ts +1 -1
  143. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  144. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  145. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  146. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  147. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  148. three/src/nodes/code/FunctionNode.d.ts +7 -3
  149. three/src/nodes/core/ArrayNode.d.ts +2 -3
  150. three/src/nodes/core/AttributeNode.d.ts +12 -6
  151. three/src/nodes/core/BypassNode.d.ts +2 -3
  152. three/src/nodes/core/ConstNode.d.ts +10 -3
  153. three/src/nodes/core/ContextNode.d.ts +23 -28
  154. three/src/nodes/core/IndexNode.d.ts +1 -1
  155. three/src/nodes/core/InputNode.d.ts +12 -4
  156. three/src/nodes/core/InspectorNode.d.ts +2 -3
  157. three/src/nodes/core/IsolateNode.d.ts +2 -7
  158. three/src/nodes/core/MRTNode.d.ts +7 -0
  159. three/src/nodes/core/Node.d.ts +258 -39
  160. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  161. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  162. three/src/nodes/core/NodeCache.d.ts +24 -48
  163. three/src/nodes/core/NodeError.d.ts +9 -0
  164. three/src/nodes/core/NodeParser.d.ts +2 -0
  165. three/src/nodes/core/NodeUniform.d.ts +33 -9
  166. three/src/nodes/core/NodeVar.d.ts +33 -5
  167. three/src/nodes/core/NodeVarying.d.ts +32 -4
  168. three/src/nodes/core/ParameterNode.d.ts +11 -4
  169. three/src/nodes/core/PropertyNode.d.ts +45 -35
  170. three/src/nodes/core/StackTrace.d.ts +9 -0
  171. three/src/nodes/core/StructType.d.ts +3 -1
  172. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  173. three/src/nodes/core/TempNode.d.ts +9 -3
  174. three/src/nodes/core/UniformNode.d.ts +53 -15
  175. three/src/nodes/core/VarNode.d.ts +15 -14
  176. three/src/nodes/core/VaryingNode.d.ts +14 -19
  177. three/src/nodes/core/constants.d.ts +9 -4
  178. three/src/nodes/display/BlendModes.d.ts +7 -27
  179. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  180. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  181. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  182. three/src/nodes/display/PassNode.d.ts +9 -5
  183. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  184. three/src/nodes/display/ScreenNode.d.ts +25 -17
  185. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  186. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  187. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  188. three/src/nodes/fog/Fog.d.ts +5 -3
  189. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  190. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  191. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  192. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  193. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  194. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  195. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  196. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  197. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  198. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  199. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  200. three/src/nodes/math/BitcountNode.d.ts +2 -0
  201. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  202. three/src/nodes/math/Hash.d.ts +1 -1
  203. three/src/nodes/math/MathNode.d.ts +603 -267
  204. three/src/nodes/math/MathUtils.d.ts +9 -5
  205. three/src/nodes/math/OperatorNode.d.ts +490 -227
  206. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  207. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  208. three/src/nodes/procedural/Checker.d.ts +1 -1
  209. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  210. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  211. three/src/nodes/utils/DebugNode.d.ts +2 -5
  212. three/src/nodes/utils/Discard.d.ts +2 -3
  213. three/src/nodes/utils/FlipNode.d.ts +11 -0
  214. three/src/nodes/utils/LoopNode.d.ts +17 -13
  215. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  216. three/src/nodes/utils/Oscillators.d.ts +4 -4
  217. three/src/nodes/utils/Packing.d.ts +3 -3
  218. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
  219. three/src/nodes/utils/RemapNode.d.ts +33 -39
  220. three/src/nodes/utils/RotateNode.d.ts +17 -8
  221. three/src/nodes/utils/SplitNode.d.ts +1 -2
  222. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  223. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  224. three/src/nodes/utils/Timer.d.ts +4 -4
  225. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  226. three/src/nodes/utils/UVUtils.d.ts +6 -4
  227. three/src/objects/BatchedMesh.d.ts +6 -4
  228. three/src/objects/InstancedMesh.d.ts +32 -24
  229. three/src/renderers/WebGLRenderer.d.ts +4 -93
  230. three/src/renderers/common/Animation.d.ts +46 -9
  231. three/src/renderers/common/Attributes.d.ts +11 -13
  232. three/src/renderers/common/Backend.d.ts +0 -2
  233. three/src/renderers/common/Background.d.ts +17 -15
  234. three/src/renderers/common/BindGroup.d.ts +27 -13
  235. three/src/renderers/common/Binding.d.ts +15 -3
  236. three/src/renderers/common/Bindings.d.ts +41 -17
  237. three/src/renderers/common/BlendMode.d.ts +22 -0
  238. three/src/renderers/common/Buffer.d.ts +35 -11
  239. three/src/renderers/common/BufferUtils.d.ts +3 -4
  240. three/src/renderers/common/BundleGroup.d.ts +16 -6
  241. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  242. three/src/renderers/common/ChainMap.d.ts +12 -9
  243. three/src/renderers/common/ClippingContext.d.ts +61 -10
  244. three/src/renderers/common/Color4.d.ts +10 -5
  245. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  246. three/src/renderers/common/Constants.d.ts +5 -3
  247. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  248. three/src/renderers/common/DataMap.d.ts +10 -18
  249. three/src/renderers/common/Geometries.d.ts +39 -20
  250. three/src/renderers/common/Info.d.ts +62 -9
  251. three/src/renderers/common/InspectorBase.d.ts +19 -7
  252. three/src/renderers/common/Lighting.d.ts +2 -6
  253. three/src/renderers/common/Pipeline.d.ts +14 -2
  254. three/src/renderers/common/Pipelines.d.ts +58 -60
  255. three/src/renderers/common/PostProcessing.d.ts +14 -17
  256. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  257. three/src/renderers/common/RenderBundle.d.ts +4 -2
  258. three/src/renderers/common/RenderBundles.d.ts +6 -3
  259. three/src/renderers/common/RenderContext.d.ts +175 -7
  260. three/src/renderers/common/RenderContexts.d.ts +20 -25
  261. three/src/renderers/common/RenderList.d.ts +77 -11
  262. three/src/renderers/common/RenderLists.d.ts +16 -4
  263. three/src/renderers/common/RenderObject.d.ts +223 -47
  264. three/src/renderers/common/RenderObjectPipeline.d.ts +33 -0
  265. three/src/renderers/common/RenderObjects.d.ts +55 -22
  266. three/src/renderers/common/RenderPipeline.d.ts +20 -17
  267. three/src/renderers/common/Renderer.d.ts +625 -207
  268. three/src/renderers/common/Textures.d.ts +24 -46
  269. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  270. three/src/renderers/common/Uniform.d.ts +143 -58
  271. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  272. three/src/renderers/common/UniformsGroup.d.ts +50 -35
  273. three/src/renderers/common/XRManager.d.ts +321 -83
  274. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  275. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  276. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  277. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  278. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  279. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  280. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  281. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  282. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  283. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  284. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  285. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  286. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  287. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  288. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
  289. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  290. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  291. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  292. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  293. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  294. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  295. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  296. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  297. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  298. three/src/scenes/Fog.d.ts +31 -37
  299. three/src/scenes/FogExp2.d.ts +26 -31
  300. three/src/scenes/Scene.d.ts +51 -65
  301. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  302. three/src/textures/DataArrayTexture.d.ts +1 -1
  303. three/src/utils.d.ts +5 -0
  304. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  305. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  306. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  307. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  308. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  309. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  310. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  311. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  312. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  313. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
@@ -1,4 +1,4 @@
1
- import { Node, TempNode, TextureNode, UniformNode, Vector3 } from "three/webgpu";
1
+ import { Node, TempNode, TextureNode } from "three/webgpu";
2
2
 
3
3
  interface LensflareNodeParams {
4
4
  ghostTint?: Node | undefined;
@@ -12,11 +12,11 @@ interface LensflareNodeParams {
12
12
  declare class LensflareNode extends TempNode {
13
13
  textureNode: TextureNode;
14
14
 
15
- ghostTintNode: UniformNode<Vector3>;
16
- thresholdNode: UniformNode<number>;
17
- ghostSamplesNode: UniformNode<number>;
18
- ghostSpacingNode: UniformNode<number>;
19
- ghostAttenuationFactorNode: UniformNode<number>;
15
+ ghostTintNode: Node<"vec3">;
16
+ thresholdNode: Node<"float">;
17
+ ghostSamplesNode: Node<"float">;
18
+ ghostSpacingNode: Node<"float">;
19
+ ghostAttenuationFactorNode: Node<"float">;
20
20
  downSampleRatio: number;
21
21
 
22
22
  constructor(textureNode: TextureNode, params?: LensflareNodeParams);
@@ -1,12 +1,12 @@
1
- import { Data3DTexture, Node, TempNode, Texture3DNode, UniformNode } from "three/webgpu";
1
+ import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
2
2
 
3
3
  declare class Lut3DNode extends TempNode {
4
4
  inputNode: Node;
5
- lutNode: Texture3DNode;
6
- size: UniformNode<number>;
7
- intensityNode: UniformNode<number>;
5
+ lutNode: TextureNode;
6
+ size: UniformNode<"float", number>;
7
+ intensityNode: Node<"float">;
8
8
 
9
- constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
9
+ constructor(inputNode: Node, lutNode: TextureNode, size: number, intensityNode: Node);
10
10
  }
11
11
 
12
12
  export default Lut3DNode;
@@ -4,4 +4,4 @@ export const motionBlur: (
4
4
  inputNode: Node,
5
5
  velocity: Node,
6
6
  numSamples?: Node,
7
- ) => Node;
7
+ ) => Node<"vec4">;
@@ -1,4 +1,4 @@
1
- import { Camera, Node, Object3D, Scene, TempNode, TextureNode, UniformNode } from "three/webgpu";
1
+ import { Camera, Node, Object3D, Scene, TempNode, TextureNode } from "three/webgpu";
2
2
 
3
3
  export interface OutlineNodeParams {
4
4
  selectedObjects?: Object3D[] | undefined;
@@ -7,19 +7,19 @@ export interface OutlineNodeParams {
7
7
  downSampleRatio?: number | undefined;
8
8
  }
9
9
 
10
- declare class OutlineNode extends TempNode {
10
+ declare class OutlineNode extends TempNode<"vec4"> {
11
11
  scene: Scene;
12
12
  camera: Camera;
13
13
  selectedObjects: Object3D[];
14
- edgeThicknessNode: UniformNode<number>;
15
- edgeGlowNode: UniformNode<number>;
14
+ edgeThicknessNode: Node<"float">;
15
+ edgeGlowNode: Node<"float">;
16
16
  downSampleRatio: number;
17
17
 
18
18
  constructor(scene: Scene, camera: Camera, params?: OutlineNodeParams);
19
19
 
20
- get visibleEdge(): Node;
20
+ get visibleEdge(): Node<"float">;
21
21
 
22
- get hiddenEdge(): Node;
22
+ get hiddenEdge(): Node<"float">;
23
23
 
24
24
  getTextureNode(): TextureNode;
25
25
 
@@ -1,27 +1,27 @@
1
- import { Camera, PassNode, Scene, UniformNode } from "three/webgpu";
1
+ import { Camera, Node, PassNode, Scene } from "three/webgpu";
2
2
 
3
3
  declare class PixelationPassNode extends PassNode {
4
- pixelSize: UniformNode<number>;
5
- normalEdgeStrength: UniformNode<number>;
6
- depthEdgeStrength: UniformNode<number>;
4
+ pixelSize: Node<"float">;
5
+ normalEdgeStrength: Node<"float">;
6
+ depthEdgeStrength: Node<"float">;
7
7
 
8
8
  readonly isPixelationPassNode: true;
9
9
 
10
10
  constructor(
11
11
  scene: Scene,
12
12
  camera: Camera,
13
- pixelSize: number,
14
- normalEdgeStrength: number,
15
- depthEdgeStrength: number,
13
+ pixelSize: Node,
14
+ normalEdgeStrength: Node,
15
+ depthEdgeStrength: Node,
16
16
  );
17
17
  }
18
18
 
19
19
  export const pixelationPass: (
20
20
  scene: Scene,
21
21
  camera: Camera,
22
- pixelSize: UniformNode<number>,
23
- normalEdgeStrength: UniformNode<number>,
24
- depthEdgeStrength: UniformNode<number>,
22
+ pixelSize: Node | number,
23
+ normalEdgeStrength: Node | number,
24
+ depthEdgeStrength: Node | number,
25
25
  ) => PixelationPassNode;
26
26
 
27
27
  export default PixelationPassNode;
@@ -2,8 +2,8 @@ import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
2
2
 
3
3
  export default class RGBShiftNode extends TempNode {
4
4
  textureNode: TextureNode;
5
- amount: UniformNode<number>;
6
- angle: UniformNode<number>;
5
+ amount: UniformNode<"float", number>;
6
+ angle: UniformNode<"float", number>;
7
7
 
8
8
  constructor(textureNode: TextureNode, amount?: number, angle?: number);
9
9
 
@@ -0,0 +1,17 @@
1
+ import { Camera, Node, PassNode, Scene } from "three/webgpu";
2
+
3
+ export interface RetroPassNodeOptions {
4
+ affineDistortion?: Node | null | undefined;
5
+ filterTextures?: boolean | undefined;
6
+ }
7
+
8
+ declare class RetroPassNode extends PassNode {
9
+ affineDistortionNode: Node | null;
10
+ filterTextures: boolean;
11
+
12
+ constructor(scene: Scene, camera: Camera, options?: RetroPassNodeOptions);
13
+ }
14
+
15
+ export default RetroPassNode;
16
+
17
+ export const retroPass: (scene: Scene, camera: Camera, options?: RetroPassNodeOptions) => RetroPassNode;
@@ -8,7 +8,7 @@ declare class SSAAPassNode extends PassNode {
8
8
  clearColor: Color;
9
9
  clearAlpha: number;
10
10
 
11
- sampleWeight: UniformNode<number>;
11
+ sampleWeight: UniformNode<"float", number>;
12
12
 
13
13
  sampleRenderTarget: RenderTarget | null;
14
14
 
@@ -1,20 +1,20 @@
1
1
  import { Node, PerspectiveCamera, TempNode, UniformNode } from "three/webgpu";
2
2
 
3
- declare class SSGINode extends TempNode {
3
+ declare class SSGINode extends TempNode<"vec4"> {
4
4
  beautyNode: Node;
5
5
  depthNode: Node;
6
6
  normalNode: Node;
7
7
 
8
- sliceCount: UniformNode<number>;
9
- stepCount: UniformNode<number>;
10
- aoIntensity: UniformNode<number>;
11
- giIntensity: UniformNode<number>;
12
- radius: UniformNode<number>;
13
- useScreenSpaceSampling: UniformNode<boolean>;
14
- expFactor: UniformNode<number>;
15
- thickness: UniformNode<number>;
16
- useLinearThickness: UniformNode<boolean>;
17
- backfaceLighting: UniformNode<number>;
8
+ sliceCount: UniformNode<"uint", number>;
9
+ stepCount: UniformNode<"uint", number>;
10
+ aoIntensity: UniformNode<"float", number>;
11
+ giIntensity: UniformNode<"float", number>;
12
+ radius: UniformNode<"float", number>;
13
+ useScreenSpaceSampling: UniformNode<"bool", boolean>;
14
+ expFactor: UniformNode<"float", number>;
15
+ thickness: UniformNode<"float", number>;
16
+ useLinearThickness: UniformNode<"bool", boolean>;
17
+ backfaceLighting: UniformNode<"float", number>;
18
18
  useTemporalFiltering: boolean;
19
19
 
20
20
  constructor(beautyNode: Node, depthNode: Node, normalNode: Node, camera: PerspectiveCamera);
@@ -1,6 +1,6 @@
1
1
  import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
2
2
 
3
- declare class SSRNode extends TempNode {
3
+ declare class SSRNode extends TempNode<"vec4"> {
4
4
  colorNode: Node;
5
5
  depthNode: Node;
6
6
  normalNode: Node;
@@ -10,11 +10,11 @@ declare class SSRNode extends TempNode {
10
10
 
11
11
  resolutionScale: number;
12
12
 
13
- maxDistance: UniformNode<number>;
14
- thickness: UniformNode<number>;
15
- opacity: UniformNode<number>;
16
- quality: UniformNode<number>;
17
- blurQuality: UniformNode<number>;
13
+ maxDistance: UniformNode<"float", number>;
14
+ thickness: UniformNode<"float", number>;
15
+ opacity: UniformNode<"float", number>;
16
+ quality: UniformNode<"float", number>;
17
+ blurQuality: UniformNode<"float", number>;
18
18
 
19
19
  constructor(
20
20
  colorNode: Node,
@@ -1,12 +1,12 @@
1
1
  import { Camera, DirectionalLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
2
2
 
3
- declare class SSSNode extends TempNode {
3
+ declare class SSSNode extends TempNode<"float"> {
4
4
  depthNode: TextureNode;
5
5
 
6
- maxDistance: UniformNode<number>;
7
- thickness: UniformNode<number>;
8
- shadowIntensity: UniformNode<number>;
9
- quality: UniformNode<number>;
6
+ maxDistance: UniformNode<"float", number>;
7
+ thickness: UniformNode<"float", number>;
8
+ shadowIntensity: UniformNode<"float", number>;
9
+ quality: UniformNode<"float", number>;
10
10
  resolutionScale: number;
11
11
  useTemporalFiltering: boolean;
12
12
 
@@ -0,0 +1,3 @@
1
+ import { Node } from "three/webgpu";
2
+
3
+ export const circle: (scale?: Node<"float">, softness?: Node<"float"> | number, coord?: Node<"vec2">) => Node<"float">;
@@ -25,7 +25,7 @@ export const transition: (
25
25
  node: Node,
26
26
  nodeB: Node,
27
27
  mixTexture: Node,
28
- mixRatio: UniformNode<number>,
29
- threshold: UniformNode<number>,
30
- useTexture: UniformNode<number>,
28
+ mixRatio: Node | number,
29
+ threshold: Node | number,
30
+ useTexture: Node | number,
31
31
  ) => TransitionNode;
@@ -7,4 +7,4 @@ export interface BoxBlurOptions {
7
7
  premultipliedAlpha?: boolean | undefined;
8
8
  }
9
9
 
10
- export const boxBlur: (textureNode: Node, options?: BoxBlurOptions) => Node;
10
+ export const boxBlur: (textureNode: Node, options?: BoxBlurOptions) => Node<"vec4">;
@@ -0,0 +1,15 @@
1
+ import { Camera, Color, Node } from "three/webgpu";
2
+
3
+ export interface DepthAwareBlendOptions {
4
+ blendColor?: Node | Color;
5
+ edgeRadius?: Node<"int"> | number;
6
+ edgeStrength?: Node<"float"> | number;
7
+ }
8
+
9
+ export const depthAwareBlend: (
10
+ baseNode: Node,
11
+ blendNode: Node,
12
+ depthNode: Node,
13
+ camera: Camera,
14
+ options?: DepthAwareBlendOptions,
15
+ ) => Node<"vec4">;
@@ -10,4 +10,4 @@ export const hashBlur: (
10
10
  textureNode: Node,
11
11
  bluramount?: Node | number,
12
12
  options?: HashBlurOptions,
13
- ) => Node;
13
+ ) => Node<"vec4">;
@@ -1,3 +1,5 @@
1
1
  import { Node } from "three/webgpu";
2
2
 
3
3
  export const bayer16: (uv: Node) => Node;
4
+
5
+ export const bayerDither: (color: Node<"vec3">, steps?: Node<"float">) => Node<"vec3">;
@@ -3,6 +3,6 @@ import { FunctionNode, Node } from "three/webgpu";
3
3
  export const RaymarchingBox: (
4
4
  steps: number | Node,
5
5
  callback:
6
- | ((params: { positionRay: Node }) => void)
7
- | FunctionNode<{ positionRay: Node }>,
6
+ | ((params: { positionRay: Node<"vec3"> }) => void)
7
+ | FunctionNode<{ positionRay: Node<"vec3"> }>,
8
8
  ) => void;
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.182.0",
3
+ "version": "0.183.1",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -46,9 +46,9 @@
46
46
  "@types/webxr": ">=0.5.17",
47
47
  "@webgpu/types": "*",
48
48
  "fflate": "~0.8.2",
49
- "meshoptimizer": "~0.22.0"
49
+ "meshoptimizer": "~1.0.1"
50
50
  },
51
51
  "peerDependencies": {},
52
- "typesPublisherContentHash": "f3281b335e326a31ecce951778649efebdd62165c3fa47922257c4a8aebf0fa4",
52
+ "typesPublisherContentHash": "468e3745918d138cd544eeb6d2918750f9ada85b28e98751fe1bca8bc9875fa9",
53
53
  "typeScriptVersion": "5.2"
54
54
  }
three/src/Three.Core.d.ts CHANGED
@@ -105,6 +105,7 @@ export * from "./math/Euler.js";
105
105
  export * from "./math/Frustum.js";
106
106
  export * from "./math/FrustumArray.js";
107
107
  export * from "./math/Interpolant.js";
108
+ export * from "./math/interpolants/BezierInterpolant.js";
108
109
  export * from "./math/interpolants/CubicInterpolant.js";
109
110
  export * from "./math/interpolants/DiscreteInterpolant.js";
110
111
  export * from "./math/interpolants/LinearInterpolant.js";
@@ -139,7 +140,6 @@ export * from "./objects/SkinnedMesh.js";
139
140
  export * from "./objects/Sprite.js";
140
141
  export * from "./renderers/WebGL3DRenderTarget.js";
141
142
  export * from "./renderers/WebGLArrayRenderTarget.js";
142
- export * from "./renderers/WebGLCubeRenderTarget.js";
143
143
  export * from "./renderers/WebGLRenderTarget.js";
144
144
  export * from "./renderers/webxr/WebXRController.js";
145
145
  export * from "./scenes/Fog.js";
three/src/Three.TSL.d.ts CHANGED
@@ -29,7 +29,6 @@ export const HALF_PI: typeof TSL.HALF_PI;
29
29
  export const PointShadowFilter: typeof TSL.PointShadowFilter;
30
30
  export const Return: typeof TSL.Return;
31
31
  export const Schlick_to_F0: typeof TSL.Schlick_to_F0;
32
- export const ScriptableNodeResources: typeof TSL.ScriptableNodeResources;
33
32
  export const ShaderNode: typeof TSL.ShaderNode;
34
33
  export const Stack: typeof TSL.Stack;
35
34
  export const Switch: typeof TSL.Switch;
@@ -58,7 +57,6 @@ export const arrayBuffer: typeof TSL.arrayBuffer;
58
57
  export const asin: typeof TSL.asin;
59
58
  export const assign: typeof TSL.assign;
60
59
  export const atan: typeof TSL.atan;
61
- export const atan2: typeof TSL.atan2;
62
60
  export const atomicAdd: typeof TSL.atomicAdd;
63
61
  export const atomicAnd: typeof TSL.atomicAnd;
64
62
  export const atomicFunc: typeof TSL.atomicFunc;
@@ -98,7 +96,6 @@ export const bool: typeof TSL.bool;
98
96
  export const buffer: typeof TSL.buffer;
99
97
  export const bufferAttribute: typeof TSL.bufferAttribute;
100
98
  export const bumpMap: typeof TSL.bumpMap;
101
- export const burn: typeof TSL.burn;
102
99
  export const builtin: typeof TSL.builtin;
103
100
  export const builtinAOContext: typeof TSL.builtinAOContext;
104
101
  export const builtinShadowContext: typeof TSL.builtinShadowContext;
@@ -127,6 +124,7 @@ export const clamp: typeof TSL.clamp;
127
124
  export const clearcoat: typeof TSL.clearcoat;
128
125
  export const clearcoatNormalView: typeof TSL.clearcoatNormalView;
129
126
  export const clearcoatRoughness: typeof TSL.clearcoatRoughness;
127
+ export const clipSpace: typeof TSL.clipSpace;
130
128
  export const code: typeof TSL.code;
131
129
  export const color: typeof TSL.color;
132
130
  export const colorSpaceToWorking: typeof TSL.colorSpaceToWorking;
@@ -169,17 +167,16 @@ export const directionToFaceDirection: typeof TSL.directionToFaceDirection;
169
167
  export const dispersion: typeof TSL.dispersion;
170
168
  export const distance: typeof TSL.distance;
171
169
  export const div: typeof TSL.div;
172
- export const dodge: typeof TSL.dodge;
173
170
  export const dot: typeof TSL.dot;
174
171
  export const drawIndex: typeof TSL.drawIndex;
175
172
  export const dynamicBufferAttribute: typeof TSL.dynamicBufferAttribute;
176
173
  export const element: typeof TSL.element;
177
174
  export const emissive: typeof TSL.emissive;
178
175
  export const equal: typeof TSL.equal;
179
- export const equals: typeof TSL.equals;
180
176
  export const equirectUV: typeof TSL.equirectUV;
181
177
  export const exp: typeof TSL.exp;
182
178
  export const exp2: typeof TSL.exp2;
179
+ export const exponentialHeightFogFactor: typeof TSL.exponentialHeightFogFactor;
183
180
  export const expression: typeof TSL.expression;
184
181
  export const faceDirection: typeof TSL.faceDirection;
185
182
  export const faceForward: typeof TSL.faceForward;
@@ -417,7 +414,6 @@ export const oscSquare: typeof TSL.oscSquare;
417
414
  export const oscTriangle: typeof TSL.oscTriangle;
418
415
  export const output: typeof TSL.output;
419
416
  export const outputStruct: typeof TSL.outputStruct;
420
- export const overlay: typeof TSL.overlay;
421
417
  export const overloadingFn: typeof TSL.overloadingFn;
422
418
  export const packHalf2x16: typeof TSL.packHalf2x16;
423
419
  export const packSnorm2x16: typeof TSL.packSnorm2x16;
@@ -482,13 +478,10 @@ export const sampler: typeof TSL.sampler;
482
478
  export const samplerComparison: typeof TSL.samplerComparison;
483
479
  export const saturate: typeof TSL.saturate;
484
480
  export const saturation: typeof TSL.saturation;
485
- export const screen: typeof TSL.screen;
486
481
  export const screenCoordinate: typeof TSL.screenCoordinate;
487
482
  export const screenDPR: typeof TSL.screenDPR;
488
483
  export const screenSize: typeof TSL.screenSize;
489
484
  export const screenUV: typeof TSL.screenUV;
490
- export const scriptable: typeof TSL.scriptable;
491
- export const scriptableValue: typeof TSL.scriptableValue;
492
485
  export const select: typeof TSL.select;
493
486
  export const setCurrentStack: typeof TSL.setCurrentStack;
494
487
  export const setName: typeof TSL.setName;
@@ -519,7 +512,6 @@ export const step: typeof TSL.step;
519
512
  export const stepElement: typeof TSL.stepElement;
520
513
  export const storage: typeof TSL.storage;
521
514
  export const storageBarrier: typeof TSL.storageBarrier;
522
- export const storageObject: typeof TSL.storageObject;
523
515
  export const storageTexture: typeof TSL.storageTexture;
524
516
  export const string: typeof TSL.string;
525
517
  export const struct: typeof TSL.struct;
@@ -611,11 +603,14 @@ export const vibrance: typeof TSL.vibrance;
611
603
  export const viewZToLogarithmicDepth: typeof TSL.viewZToLogarithmicDepth;
612
604
  export const viewZToOrthographicDepth: typeof TSL.viewZToOrthographicDepth;
613
605
  export const viewZToPerspectiveDepth: typeof TSL.viewZToPerspectiveDepth;
606
+ export const viewZToReversedOrthographicDepth: typeof TSL.viewZToReversedOrthographicDepth;
607
+ export const viewZToReversedPerspectiveDepth: typeof TSL.viewZToReversedPerspectiveDepth;
614
608
  export const viewport: typeof TSL.viewport;
615
609
  export const viewportCoordinate: typeof TSL.viewportCoordinate;
616
610
  export const viewportDepthTexture: typeof TSL.viewportDepthTexture;
617
611
  export const viewportLinearDepth: typeof TSL.viewportLinearDepth;
618
612
  export const viewportMipTexture: typeof TSL.viewportMipTexture;
613
+ export const viewportOpaqueMipTexture: typeof TSL.viewportOpaqueMipTexture;
619
614
  export const viewportResolution: typeof TSL.viewportResolution;
620
615
  export const viewportSafeUV: typeof TSL.viewportSafeUV;
621
616
  export const viewportSharedTexture: typeof TSL.viewportSharedTexture;
@@ -630,4 +625,4 @@ export const workgroupId: typeof TSL.workgroupId;
630
625
  export const workingToColorSpace: typeof TSL.workingToColorSpace;
631
626
  export const xor: typeof TSL.xor;
632
627
 
633
- export type { ProxiedObject, Swizzable } from "./nodes/TSL.js";
628
+ export type { ProxiedObject } from "./nodes/TSL.js";
@@ -7,6 +7,7 @@ export { default as Lighting } from "./renderers/common/Lighting.js";
7
7
  export { default as PostProcessing } from "./renderers/common/PostProcessing.js";
8
8
  export { default as QuadMesh } from "./renderers/common/QuadMesh.js";
9
9
  export type { default as Renderer } from "./renderers/common/Renderer.js";
10
+ export { default as RenderPipeline } from "./renderers/common/RenderPipeline.js";
10
11
  export { default as WebGPURenderer } from "./renderers/webgpu/WebGPURenderer.Nodes.js";
11
12
  import * as RendererUtils from "./renderers/common/RendererUtils.js";
12
13
  export { RendererUtils };
@@ -16,6 +17,7 @@ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
16
17
  export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
17
18
  export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
18
19
  export * from "./nodes/Nodes.js";
20
+ export { default as BlendMode } from "./renderers/common/BlendMode.js";
19
21
  export { default as CanvasTarget } from "./renderers/common/CanvasTarget.js";
20
22
  export { default as InspectorBase } from "./renderers/common/InspectorBase.js";
21
23
  import * as TSL from "./nodes/TSL.js";
@@ -7,6 +7,7 @@ export { default as Lighting } from "./renderers/common/Lighting.js";
7
7
  export { default as PostProcessing } from "./renderers/common/PostProcessing.js";
8
8
  export { default as QuadMesh } from "./renderers/common/QuadMesh.js";
9
9
  export type { default as Renderer } from "./renderers/common/Renderer.js";
10
+ export { default as RenderPipeline } from "./renderers/common/RenderPipeline.js";
10
11
  export { default as WebGPURenderer } from "./renderers/webgpu/WebGPURenderer.js";
11
12
  import * as RendererUtils from "./renderers/common/RendererUtils.js";
12
13
  export { RendererUtils };
@@ -16,7 +17,9 @@ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
16
17
  export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
17
18
  export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
18
19
  export * from "./nodes/Nodes.js";
20
+ export { default as BlendMode } from "./renderers/common/BlendMode.js";
19
21
  export { default as CanvasTarget } from "./renderers/common/CanvasTarget.js";
22
+ export { default as CubeRenderTarget } from "./renderers/common/CubeRenderTarget.js";
20
23
  export { default as InspectorBase } from "./renderers/common/InspectorBase.js";
21
24
  import * as TSL from "./nodes/TSL.js";
22
25
  export { TSL };
three/src/Three.d.ts CHANGED
@@ -10,8 +10,7 @@ export type { WebGLBindingStates } from "./renderers/webgl/WebGLBindingStates.js
10
10
  export type { WebGLBufferRenderer } from "./renderers/webgl/WebGLBufferRenderer.js";
11
11
  export type { WebGLCapabilities, WebGLCapabilitiesParameters } from "./renderers/webgl/WebGLCapabilities.js";
12
12
  export type { WebGLClipping } from "./renderers/webgl/WebGLClipping.js";
13
- export type { WebGLCubeMaps } from "./renderers/webgl/WebGLCubeMaps.js";
14
- export type { WebGLCubeUVMaps } from "./renderers/webgl/WebGLCubeUVMaps.js";
13
+ export type { WebGLEnvironments } from "./renderers/webgl/WebGLEnvironments.js";
15
14
  export type { WebGLExtensions } from "./renderers/webgl/WebGLExtensions.js";
16
15
  export type { WebGLGeometries } from "./renderers/webgl/WebGLGeometries.js";
17
16
  export type { WebGLIndexedBufferRenderer } from "./renderers/webgl/WebGLIndexedBufferRenderer.js";
@@ -37,6 +36,7 @@ export type {
37
36
  export type { WebGLTextures } from "./renderers/webgl/WebGLTextures.js";
38
37
  export type { WebGLUniforms } from "./renderers/webgl/WebGLUniforms.js";
39
38
  export * from "./renderers/webgl/WebGLUtils.js";
39
+ export * from "./renderers/WebGLCubeRenderTarget.js";
40
40
  export * from "./renderers/WebGLRenderer.js";
41
41
  export type {
42
42
  WebXRController,
@@ -92,7 +92,7 @@ export class AnimationClip {
92
92
  * @static
93
93
  * @deprecated since r175.
94
94
  * @param {Object} animation - A serialized animation clip as JSON.
95
- * @param {Array<Bones>} bones - An array of bones.
95
+ * @param {Array<Bone>} bones - An array of bones.
96
96
  * @return {?AnimationClip} The new animation clip.
97
97
  */
98
98
  static parseAnimation(animation: AnimationClipJSON, bones: Array<Bone>): AnimationClip | null;
@@ -1,5 +1,6 @@
1
1
  import { InterpolationModes } from "../constants.js";
2
2
  import { TypedArray, TypedArrayConstructor } from "../core/BufferAttribute.js";
3
+ import { BezierInterpolant } from "../math/interpolants/BezierInterpolant.js";
3
4
  import { CubicInterpolant } from "../math/interpolants/CubicInterpolant.js";
4
5
  import { DiscreteInterpolant } from "../math/interpolants/DiscreteInterpolant.js";
5
6
  import { LinearInterpolant } from "../math/interpolants/LinearInterpolant.js";
@@ -13,7 +14,7 @@ export interface KeyframeTrackJSON {
13
14
  }
14
15
 
15
16
  /**
16
- * Represents s a timed sequence of keyframes, which are composed of lists of
17
+ * Represents a timed sequence of keyframes, which are composed of lists of
17
18
  * times and related values, and which are used to animate a specific property
18
19
  * of an object.
19
20
  */
@@ -32,7 +33,7 @@ export class KeyframeTrack {
32
33
  * @param {string} name - The keyframe track's name.
33
34
  * @param {Array<number>} times - A list of keyframe times.
34
35
  * @param {Array<number|string|boolean>} values - A list of keyframe values.
35
- * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.
36
+ * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth|InterpolateBezier)} [interpolation] - The interpolation type.
36
37
  */
37
38
  constructor(
38
39
  name: string,
@@ -78,17 +79,30 @@ export class KeyframeTrack {
78
79
  * @return {CubicInterpolant} The new interpolant.
79
80
  */
80
81
  InterpolantFactoryMethodSmooth(result?: TypedArray): CubicInterpolant;
82
+ /**
83
+ * Factory method for creating a new Bezier interpolant.
84
+ *
85
+ * The Bezier interpolant requires tangent data to be set via the `settings` property
86
+ * on the track before creating the interpolant. The settings should contain:
87
+ * - `inTangents`: Float32Array with [time, value] pairs per keyframe per component
88
+ * - `outTangents`: Float32Array with [time, value] pairs per keyframe per component
89
+ *
90
+ * @static
91
+ * @param {TypedArray} [result] - The result buffer.
92
+ * @return {BezierInterpolant} The new interpolant.
93
+ */
94
+ InterpolantFactoryMethodBezier(result?: TypedArray): BezierInterpolant;
81
95
  /**
82
96
  * Defines the interpolation factor method for this keyframe track.
83
97
  *
84
- * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} interpolation - The interpolation type.
98
+ * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth|InterpolateBezier)} interpolation - The interpolation type.
85
99
  * @return {KeyframeTrack} A reference to this keyframe track.
86
100
  */
87
101
  setInterpolation(interpolation: InterpolationModes): KeyframeTrack;
88
102
  /**
89
103
  * Returns the current interpolation type.
90
104
  *
91
- * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} The interpolation type.
105
+ * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth|InterpolateBezier)} The interpolation type.
92
106
  */
93
107
  getInterpolation(): InterpolationModes;
94
108
  /**
@@ -133,7 +147,7 @@ export class KeyframeTrack {
133
147
  * Optimizes this keyframe track by removing equivalent sequential keys (which are
134
148
  * common in morph target sequences).
135
149
  *
136
- * @return {AnimationClip} A reference to this animation clip.
150
+ * @return {KeyframeTrack} A reference to this keyframe track.
137
151
  */
138
152
  optimize(): this;
139
153
  /**
@@ -20,26 +20,27 @@ export class PropertyMixer {
20
20
  * The keyframe track value size.
21
21
  */
22
22
  valueSize: number;
23
+ buffer: Float64Array | unknown[];
23
24
  /**
24
- * TODO
25
+ * Accumulated weight of the property binding.
25
26
  *
26
27
  * @default 0
27
28
  */
28
29
  cumulativeWeight: number;
29
30
  /**
30
- * TODO
31
+ * Accumulated additive weight of the property binding.
31
32
  *
32
33
  * @default 0
33
34
  */
34
35
  cumulativeWeightAdditive: number;
35
36
  /**
36
- * TODO
37
+ * Number of active keyframe tracks currently using this property binding.
37
38
  *
38
39
  * @default 0
39
40
  */
40
41
  useCount: number;
41
42
  /**
42
- * TODO
43
+ * Number of keyframe tracks referencing this property binding.
43
44
  *
44
45
  * @default 0
45
46
  */