@types/three 0.182.0 → 0.183.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -3
- three/examples/jsm/controls/OrbitControls.d.ts +39 -0
- three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
- three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
- three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
- three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
- three/examples/jsm/inspector/ui/Item.d.ts +5 -0
- three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
- three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
- three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
- three/examples/jsm/objects/SkyMesh.d.ts +11 -6
- three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
- three/examples/jsm/objects/WaterMesh.d.ts +6 -6
- three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
- three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
- three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
- three/examples/jsm/tsl/display/CRT.d.ts +22 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
- three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
- three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
- three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
- three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
- three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
- three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
- three/examples/jsm/tsl/display/Shape.d.ts +3 -0
- three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
- three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
- three/package.json +3 -3
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +6 -11
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +3 -0
- three/src/Three.d.ts +2 -2
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/animation/KeyframeTrack.d.ts +19 -5
- three/src/animation/PropertyMixer.d.ts +5 -4
- three/src/audio/Audio.d.ts +224 -157
- three/src/audio/AudioAnalyser.d.ts +32 -27
- three/src/audio/AudioContext.d.ts +12 -12
- three/src/audio/AudioListener.d.ts +44 -65
- three/src/audio/PositionalAudio.d.ts +69 -62
- three/src/cameras/ArrayCamera.d.ts +21 -24
- three/src/cameras/Camera.d.ts +14 -53
- three/src/cameras/CubeCamera.d.ts +32 -28
- three/src/cameras/OrthographicCamera.d.ts +70 -100
- three/src/cameras/PerspectiveCamera.d.ts +133 -146
- three/src/cameras/StereoCamera.d.ts +24 -30
- three/src/constants.d.ts +14 -2
- three/src/core/Clock.d.ts +3 -0
- three/src/core/Object3D.d.ts +31 -7
- three/src/geometries/TorusGeometry.d.ts +22 -3
- three/src/helpers/ArrowHelper.d.ts +34 -50
- three/src/helpers/AxesHelper.d.ts +22 -36
- three/src/helpers/Box3Helper.d.ts +14 -25
- three/src/helpers/BoxHelper.d.ts +28 -39
- three/src/helpers/CameraHelper.d.ts +31 -52
- three/src/helpers/DirectionalLightHelper.d.ts +32 -53
- three/src/helpers/GridHelper.d.ts +15 -29
- three/src/helpers/HemisphereLightHelper.d.ts +26 -49
- three/src/helpers/PlaneHelper.d.ts +21 -33
- three/src/helpers/PointLightHelper.d.ts +25 -50
- three/src/helpers/PolarGridHelper.d.ts +19 -32
- three/src/helpers/SkeletonHelper.d.ts +26 -50
- three/src/helpers/SpotLightHelper.d.ts +28 -55
- three/src/lights/AmbientLight.d.ts +15 -23
- three/src/lights/DirectionalLight.d.ts +40 -82
- three/src/lights/DirectionalLightShadow.d.ts +6 -61
- three/src/lights/HemisphereLight.d.ts +20 -47
- three/src/lights/Light.d.ts +18 -48
- three/src/lights/LightProbe.d.ts +24 -29
- three/src/lights/LightShadow.d.ts +107 -91
- three/src/lights/PointLight.d.ts +36 -77
- three/src/lights/PointLightShadow.d.ts +9 -6
- three/src/lights/RectAreaLight.d.ts +39 -59
- three/src/lights/SpotLight.d.ts +62 -116
- three/src/lights/SpotLightShadow.d.ts +17 -59
- three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
- three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
- three/src/materials/MeshLambertMaterial.d.ts +6 -0
- three/src/materials/MeshPhongMaterial.d.ts +6 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/NodeMaterial.d.ts +9 -3
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
- three/src/math/Color.d.ts +1 -0
- three/src/math/Vector3.d.ts +2 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
- three/src/nodes/Nodes.d.ts +55 -35
- three/src/nodes/TSL.d.ts +2 -5
- three/src/nodes/accessors/Arrays.d.ts +19 -10
- three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
- three/src/nodes/accessors/BufferNode.d.ts +21 -7
- three/src/nodes/accessors/Camera.d.ts +10 -10
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/src/nodes/accessors/InstanceNode.d.ts +6 -0
- three/src/nodes/accessors/Lights.d.ts +9 -6
- three/src/nodes/accessors/MaterialNode.d.ts +1 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/ModelNode.d.ts +34 -17
- three/src/nodes/accessors/MorphNode.d.ts +1 -1
- three/src/nodes/accessors/Normal.d.ts +13 -15
- three/src/nodes/accessors/Object3DNode.d.ts +35 -16
- three/src/nodes/accessors/Position.d.ts +9 -7
- three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneProperties.d.ts +5 -0
- three/src/nodes/accessors/SkinningNode.d.ts +5 -3
- three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/Tangent.d.ts +5 -7
- three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
- three/src/nodes/accessors/TextureNode.d.ts +19 -18
- three/src/nodes/accessors/UV.d.ts +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +3 -3
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +0 -1
- three/src/nodes/code/FunctionNode.d.ts +7 -3
- three/src/nodes/core/ArrayNode.d.ts +2 -3
- three/src/nodes/core/AttributeNode.d.ts +12 -6
- three/src/nodes/core/BypassNode.d.ts +2 -3
- three/src/nodes/core/ConstNode.d.ts +10 -3
- three/src/nodes/core/ContextNode.d.ts +23 -28
- three/src/nodes/core/IndexNode.d.ts +1 -1
- three/src/nodes/core/InputNode.d.ts +12 -4
- three/src/nodes/core/InspectorNode.d.ts +2 -3
- three/src/nodes/core/IsolateNode.d.ts +2 -7
- three/src/nodes/core/MRTNode.d.ts +7 -0
- three/src/nodes/core/Node.d.ts +258 -39
- three/src/nodes/core/NodeAttribute.d.ts +30 -5
- three/src/nodes/core/NodeBuilder.d.ts +5 -3
- three/src/nodes/core/NodeCache.d.ts +24 -48
- three/src/nodes/core/NodeError.d.ts +9 -0
- three/src/nodes/core/NodeParser.d.ts +2 -0
- three/src/nodes/core/NodeUniform.d.ts +33 -9
- three/src/nodes/core/NodeVar.d.ts +33 -5
- three/src/nodes/core/NodeVarying.d.ts +32 -4
- three/src/nodes/core/ParameterNode.d.ts +11 -4
- three/src/nodes/core/PropertyNode.d.ts +45 -35
- three/src/nodes/core/StackTrace.d.ts +9 -0
- three/src/nodes/core/StructType.d.ts +3 -1
- three/src/nodes/core/StructTypeNode.d.ts +19 -5
- three/src/nodes/core/TempNode.d.ts +9 -3
- three/src/nodes/core/UniformNode.d.ts +53 -15
- three/src/nodes/core/VarNode.d.ts +15 -14
- three/src/nodes/core/VaryingNode.d.ts +14 -19
- three/src/nodes/core/constants.d.ts +9 -4
- three/src/nodes/display/BlendModes.d.ts +7 -27
- three/src/nodes/display/ColorAdjustment.d.ts +8 -9
- three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
- three/src/nodes/display/FrontFacingNode.d.ts +1 -1
- three/src/nodes/display/PassNode.d.ts +9 -5
- three/src/nodes/display/RenderOutputNode.d.ts +3 -7
- three/src/nodes/display/ScreenNode.d.ts +25 -17
- three/src/nodes/display/ToneMappingNode.d.ts +3 -7
- three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
- three/src/nodes/fog/Fog.d.ts +5 -3
- three/src/nodes/geometry/RangeNode.d.ts +51 -9
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
- three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
- three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
- three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
- three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
- three/src/nodes/lighting/LightUtils.d.ts +1 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
- three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
- three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
- three/src/nodes/math/BitcountNode.d.ts +2 -0
- three/src/nodes/math/ConditionalNode.d.ts +43 -22
- three/src/nodes/math/Hash.d.ts +1 -1
- three/src/nodes/math/MathNode.d.ts +603 -267
- three/src/nodes/math/MathUtils.d.ts +9 -5
- three/src/nodes/math/OperatorNode.d.ts +490 -227
- three/src/nodes/math/TriNoise3D.d.ts +3 -3
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/src/nodes/procedural/Checker.d.ts +1 -1
- three/src/nodes/tsl/TSLCore.d.ts +1683 -224
- three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
- three/src/nodes/utils/DebugNode.d.ts +2 -5
- three/src/nodes/utils/Discard.d.ts +2 -3
- three/src/nodes/utils/FlipNode.d.ts +11 -0
- three/src/nodes/utils/LoopNode.d.ts +17 -13
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/Oscillators.d.ts +4 -4
- three/src/nodes/utils/Packing.d.ts +3 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
- three/src/nodes/utils/RemapNode.d.ts +33 -39
- three/src/nodes/utils/RotateNode.d.ts +17 -8
- three/src/nodes/utils/SplitNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
- three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
- three/src/nodes/utils/Timer.d.ts +4 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
- three/src/nodes/utils/UVUtils.d.ts +6 -4
- three/src/objects/BatchedMesh.d.ts +6 -4
- three/src/objects/InstancedMesh.d.ts +32 -24
- three/src/renderers/WebGLRenderer.d.ts +4 -93
- three/src/renderers/common/Animation.d.ts +46 -9
- three/src/renderers/common/Attributes.d.ts +11 -13
- three/src/renderers/common/Backend.d.ts +0 -2
- three/src/renderers/common/Background.d.ts +17 -15
- three/src/renderers/common/BindGroup.d.ts +27 -13
- three/src/renderers/common/Binding.d.ts +15 -3
- three/src/renderers/common/Bindings.d.ts +41 -17
- three/src/renderers/common/BlendMode.d.ts +22 -0
- three/src/renderers/common/Buffer.d.ts +35 -11
- three/src/renderers/common/BufferUtils.d.ts +3 -4
- three/src/renderers/common/BundleGroup.d.ts +16 -6
- three/src/renderers/common/CanvasTarget.d.ts +76 -13
- three/src/renderers/common/ChainMap.d.ts +12 -9
- three/src/renderers/common/ClippingContext.d.ts +61 -10
- three/src/renderers/common/Color4.d.ts +10 -5
- three/src/renderers/common/ComputePipeline.d.ts +16 -2
- three/src/renderers/common/Constants.d.ts +5 -3
- three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
- three/src/renderers/common/DataMap.d.ts +10 -18
- three/src/renderers/common/Geometries.d.ts +39 -20
- three/src/renderers/common/Info.d.ts +62 -9
- three/src/renderers/common/InspectorBase.d.ts +19 -7
- three/src/renderers/common/Lighting.d.ts +2 -6
- three/src/renderers/common/Pipeline.d.ts +14 -2
- three/src/renderers/common/Pipelines.d.ts +58 -60
- three/src/renderers/common/PostProcessing.d.ts +14 -17
- three/src/renderers/common/ProgrammableStage.d.ts +48 -8
- three/src/renderers/common/RenderBundle.d.ts +4 -2
- three/src/renderers/common/RenderBundles.d.ts +6 -3
- three/src/renderers/common/RenderContext.d.ts +175 -7
- three/src/renderers/common/RenderContexts.d.ts +20 -25
- three/src/renderers/common/RenderList.d.ts +77 -11
- three/src/renderers/common/RenderLists.d.ts +16 -4
- three/src/renderers/common/RenderObject.d.ts +223 -47
- three/src/renderers/common/RenderObjectPipeline.d.ts +33 -0
- three/src/renderers/common/RenderObjects.d.ts +55 -22
- three/src/renderers/common/RenderPipeline.d.ts +20 -17
- three/src/renderers/common/Renderer.d.ts +625 -207
- three/src/renderers/common/Textures.d.ts +24 -46
- three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
- three/src/renderers/common/Uniform.d.ts +143 -58
- three/src/renderers/common/UniformBuffer.d.ts +7 -5
- three/src/renderers/common/UniformsGroup.d.ts +50 -35
- three/src/renderers/common/XRManager.d.ts +321 -83
- three/src/renderers/common/XRRenderTarget.d.ts +49 -6
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
- three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
- three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
- three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
- three/src/renderers/shaders/UniformsLib.d.ts +0 -3
- three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
- three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
- three/src/renderers/webgl/WebGLLights.d.ts +19 -18
- three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
- three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
- three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
- three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
- three/src/renderers/webgl/WebGLState.d.ts +305 -28
- three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
- three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
- three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
- three/src/scenes/Fog.d.ts +31 -37
- three/src/scenes/FogExp2.d.ts +26 -31
- three/src/scenes/Scene.d.ts +51 -65
- three/src/textures/CompressedArrayTexture.d.ts +1 -1
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/utils.d.ts +5 -0
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
- three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
- three/src/nodes/accessors/SceneNode.d.ts +0 -21
- three/src/nodes/code/ScriptableNode.d.ts +0 -21
- three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
- three/src/nodes/display/PosterizeNode.d.ts +0 -13
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
- three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
three/src/lights/SpotLight.d.ts
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { JSONMeta, Object3D } from "../core/Object3D.js";
|
|
2
2
|
import { ColorRepresentation } from "../math/Color.js";
|
|
3
|
-
import { Vector3 } from "../math/Vector3.js";
|
|
4
3
|
import { Texture } from "../textures/Texture.js";
|
|
5
4
|
import { Light, LightJSON } from "./Light.js";
|
|
6
5
|
import { LightShadowJSON } from "./LightShadow.js";
|
|
@@ -19,35 +18,35 @@ export interface SpotLightJSON extends LightJSON {
|
|
|
19
18
|
}
|
|
20
19
|
|
|
21
20
|
/**
|
|
22
|
-
* This light gets emitted from a single point in one direction, along a cone
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
26
|
-
*
|
|
27
|
-
*
|
|
28
|
-
*
|
|
21
|
+
* This light gets emitted from a single point in one direction, along a cone
|
|
22
|
+
* that increases in size the further from the light it gets.
|
|
23
|
+
*
|
|
24
|
+
* This light can cast shadows - see the {@link SpotLightShadow} for details.
|
|
25
|
+
*
|
|
26
|
+
* ```js
|
|
27
|
+
* // white spotlight shining from the side, modulated by a texture
|
|
28
|
+
* const spotLight = new THREE.SpotLight( 0xffffff );
|
|
29
|
+
* spotLight.position.set( 100, 1000, 100 );
|
|
30
|
+
* spotLight.map = new THREE.TextureLoader().load( url );
|
|
31
|
+
*
|
|
29
32
|
* spotLight.castShadow = true;
|
|
30
33
|
* spotLight.shadow.mapSize.width = 1024;
|
|
31
34
|
* spotLight.shadow.mapSize.height = 1024;
|
|
32
35
|
* spotLight.shadow.camera.near = 500;
|
|
33
36
|
* spotLight.shadow.camera.far = 4000;
|
|
34
|
-
* spotLight.shadow.camera.fov = 30;
|
|
35
|
-
* scene.add(spotLight);
|
|
37
|
+
* spotLight.shadow.camera.fov = 30;s
|
|
36
38
|
* ```
|
|
37
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight} }
|
|
38
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights }
|
|
39
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation}
|
|
40
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source}
|
|
41
39
|
*/
|
|
42
|
-
export class SpotLight extends Light
|
|
40
|
+
export class SpotLight extends Light {
|
|
43
41
|
/**
|
|
44
|
-
*
|
|
45
|
-
*
|
|
46
|
-
* @param
|
|
47
|
-
* @param
|
|
48
|
-
* @param
|
|
49
|
-
* @param
|
|
50
|
-
* @param
|
|
42
|
+
* Constructs a new spot light.
|
|
43
|
+
*
|
|
44
|
+
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
|
|
45
|
+
* @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
|
|
46
|
+
* @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
|
|
47
|
+
* @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
|
|
48
|
+
* @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
|
|
49
|
+
* @param {number} [decay=2] - The amount the light dims along the distance of the light.
|
|
51
50
|
*/
|
|
52
51
|
constructor(
|
|
53
52
|
color?: ColorRepresentation,
|
|
@@ -57,123 +56,70 @@ export class SpotLight extends Light<SpotLightShadow> {
|
|
|
57
56
|
penumbra?: number,
|
|
58
57
|
decay?: number,
|
|
59
58
|
);
|
|
60
|
-
|
|
61
|
-
/**
|
|
62
|
-
* Read-only flag to check if a given object is of type {@link SpotLight}.
|
|
63
|
-
* @remarks This is a _constant_ value
|
|
64
|
-
* @defaultValue `true`
|
|
65
|
-
*/
|
|
66
|
-
readonly isSpotLight: true;
|
|
67
|
-
|
|
68
59
|
/**
|
|
69
|
-
*
|
|
70
|
-
*
|
|
71
|
-
* @
|
|
72
|
-
*/
|
|
73
|
-
override readonly type: string | "SpotLight";
|
|
74
|
-
|
|
75
|
-
/**
|
|
76
|
-
* This is set equal to {@link THREE.Object3D.DEFAULT_UP | Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
|
|
77
|
-
* @defaultValue `{@link Object3D.DEFAULT_UP}`
|
|
60
|
+
* This flag can be used for type testing.
|
|
61
|
+
*
|
|
62
|
+
* @default true
|
|
78
63
|
*/
|
|
79
|
-
readonly
|
|
80
|
-
|
|
64
|
+
readonly isSpotLight: boolean;
|
|
81
65
|
/**
|
|
82
|
-
* The
|
|
83
|
-
*
|
|
84
|
-
* **Note**: For the target's position to be changed to anything other than the default,
|
|
85
|
-
* it must be added to the {@link Scene | scene} using
|
|
66
|
+
* The spot light points from its position to the
|
|
67
|
+
* target's position.
|
|
86
68
|
*
|
|
87
|
-
*
|
|
88
|
-
* scene.
|
|
89
|
-
* ```
|
|
69
|
+
* For the target's position to be changed to anything other
|
|
70
|
+
* than the default, it must be added to the scene.
|
|
90
71
|
*
|
|
91
|
-
*
|
|
92
|
-
*
|
|
93
|
-
* ```typescript
|
|
94
|
-
* const targetObject = new THREE.Object3D();
|
|
95
|
-
* scene.add(targetObject);
|
|
96
|
-
* light.target = targetObject;
|
|
97
|
-
* ```
|
|
98
|
-
* The {@link SpotLight} will now track the target object.
|
|
99
|
-
* @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
|
|
72
|
+
* It is also possible to set the target to be another 3D object
|
|
73
|
+
* in the scene. The light will now track the target object.
|
|
100
74
|
*/
|
|
101
75
|
target: Object3D;
|
|
102
|
-
|
|
103
76
|
/**
|
|
104
|
-
*
|
|
105
|
-
* @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
|
|
106
|
-
* @defaultValue `false`
|
|
107
|
-
*/
|
|
108
|
-
override castShadow: boolean;
|
|
109
|
-
|
|
110
|
-
/**
|
|
111
|
-
* The light's intensity.
|
|
112
|
-
* @remarks Changing the intensity will also change the light's power.
|
|
113
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
|
|
114
|
-
* @remarks Expects a `Float`
|
|
115
|
-
* @defaultValue `1`
|
|
116
|
-
*/
|
|
117
|
-
intensity: number;
|
|
118
|
-
|
|
119
|
-
/**
|
|
120
|
-
* When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
|
|
121
|
-
* light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
|
|
77
|
+
* Maximum range of the light. `0` means no limit.
|
|
122
78
|
*
|
|
123
|
-
*
|
|
124
|
-
* light will attenuate according to inverse-square law to infinite distance.
|
|
125
|
-
* When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
|
|
126
|
-
* where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
|
|
127
|
-
* @remarks Expects a `Float`
|
|
128
|
-
* @defaultValue `0.0`
|
|
79
|
+
* @default 0
|
|
129
80
|
*/
|
|
130
81
|
distance: number;
|
|
131
|
-
|
|
132
82
|
/**
|
|
133
|
-
* Maximum
|
|
134
|
-
*
|
|
135
|
-
* @
|
|
136
|
-
* @defaultValue `Math.PI / 3`
|
|
83
|
+
* Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
|
|
84
|
+
*
|
|
85
|
+
* @default Math.PI/3
|
|
137
86
|
*/
|
|
138
87
|
angle: number;
|
|
139
|
-
|
|
140
88
|
/**
|
|
141
|
-
*
|
|
142
|
-
*
|
|
143
|
-
*
|
|
144
|
-
* @
|
|
89
|
+
* Percent of the spotlight cone that is attenuated due to penumbra.
|
|
90
|
+
* Value range is `[0,1]`.
|
|
91
|
+
*
|
|
92
|
+
* @default 0
|
|
145
93
|
*/
|
|
146
|
-
|
|
147
|
-
|
|
94
|
+
penumbra: number;
|
|
148
95
|
/**
|
|
149
|
-
*
|
|
150
|
-
*
|
|
96
|
+
* The amount the light dims along the distance of the light. In context of
|
|
97
|
+
* physically-correct rendering the default value should not be changed.
|
|
98
|
+
*
|
|
99
|
+
* @default 2
|
|
151
100
|
*/
|
|
152
|
-
|
|
153
|
-
|
|
101
|
+
decay: number;
|
|
154
102
|
/**
|
|
155
|
-
* The light
|
|
156
|
-
*
|
|
157
|
-
*
|
|
158
|
-
*
|
|
103
|
+
* A texture used to modulate the color of the light. The spot light
|
|
104
|
+
* color is mixed with the RGB value of this texture, with a ratio
|
|
105
|
+
* corresponding to its alpha value. The cookie-like masking effect is
|
|
106
|
+
* reproduced using pixel values (0, 0, 0, 1-cookie_value).
|
|
107
|
+
*
|
|
108
|
+
* *Warning*: This property is disabled if {@link Object3D#castShadow} is set to `false`.
|
|
109
|
+
*
|
|
110
|
+
* @default null
|
|
159
111
|
*/
|
|
160
|
-
|
|
161
|
-
|
|
112
|
+
map: Texture | null;
|
|
162
113
|
/**
|
|
163
|
-
*
|
|
164
|
-
* @remarks Takes values between zero and 1.
|
|
165
|
-
* @remarks Expects a `Float`
|
|
166
|
-
* @defaultValue `0.0`
|
|
114
|
+
* This property holds the light's shadow configuration.
|
|
167
115
|
*/
|
|
168
|
-
|
|
169
|
-
|
|
116
|
+
shadow: SpotLightShadow;
|
|
117
|
+
set power(power: number);
|
|
170
118
|
/**
|
|
171
|
-
*
|
|
172
|
-
*
|
|
173
|
-
* The cookie-like masking effect is reproduced using pixel values (0, 0, 0, 1-cookie_value).
|
|
174
|
-
* @remarks **Warning**: {@link SpotLight.map} is disabled if {@link SpotLight.castShadow} is `false`.
|
|
119
|
+
* The light's power. Power is the luminous power of the light measured in lumens (lm).
|
|
120
|
+
* Changing the power will also change the light's intensity.
|
|
175
121
|
*/
|
|
176
|
-
|
|
177
|
-
|
|
122
|
+
get power(): number;
|
|
123
|
+
copy(source: SpotLight, recursive?: boolean): this;
|
|
178
124
|
toJSON(meta?: JSONMeta): SpotLightJSON;
|
|
179
125
|
}
|
|
@@ -2,73 +2,31 @@ import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
|
|
|
2
2
|
import { LightShadow } from "./LightShadow.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
|
-
*
|
|
6
|
-
* @example
|
|
7
|
-
* ```typescript
|
|
8
|
-
* //Create a WebGLRenderer and turn on shadows in the renderer
|
|
9
|
-
* const renderer = new THREE.WebGLRenderer();
|
|
10
|
-
* renderer.shadowMap.enabled = true;
|
|
11
|
-
* renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
|
|
12
|
-
* //Create a SpotLight and turn on shadows for the light
|
|
13
|
-
* const light = new THREE.SpotLight(0xffffff);
|
|
14
|
-
* light.castShadow = true; // default false
|
|
15
|
-
* scene.add(light);
|
|
16
|
-
* //Set up shadow properties for the light
|
|
17
|
-
* light.shadow.mapSize.width = 512; // default
|
|
18
|
-
* light.shadow.mapSize.height = 512; // default
|
|
19
|
-
* light.shadow.camera.near = 0.5; // default
|
|
20
|
-
* light.shadow.camera.far = 500; // default
|
|
21
|
-
* light.shadow.focus = 1; // default
|
|
22
|
-
* //Create a sphere that cast shadows (but does not receive them)
|
|
23
|
-
* const sphereGeometry = new THREE.SphereGeometry(5, 32, 32);
|
|
24
|
-
* const sphereMaterial = new THREE.MeshStandardMaterial({
|
|
25
|
-
* color: 0xff0000
|
|
26
|
-
* });
|
|
27
|
-
* const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
|
|
28
|
-
* sphere.castShadow = true; //default is false
|
|
29
|
-
* sphere.receiveShadow = false; //default
|
|
30
|
-
* scene.add(sphere);
|
|
31
|
-
* //Create a plane that receives shadows (but does not cast them)
|
|
32
|
-
* const planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);
|
|
33
|
-
* const planeMaterial = new THREE.MeshStandardMaterial({
|
|
34
|
-
* color: 0x00ff00
|
|
35
|
-
* })
|
|
36
|
-
* const plane = new THREE.Mesh(planeGeometry, planeMaterial);
|
|
37
|
-
* plane.receiveShadow = true;
|
|
38
|
-
* scene.add(plane);
|
|
39
|
-
* //Create a helper for the shadow camera (optional)
|
|
40
|
-
* const helper = new THREE.CameraHelper(light.shadow.camera);
|
|
41
|
-
* scene.add(helper);
|
|
42
|
-
* ```
|
|
43
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation}
|
|
44
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source}
|
|
5
|
+
* Represents the shadow configuration of directional lights.
|
|
45
6
|
*/
|
|
46
7
|
export class SpotLightShadow extends LightShadow<PerspectiveCamera> {
|
|
47
8
|
/**
|
|
48
|
-
*
|
|
49
|
-
* @remarks This is a _constant_ value
|
|
50
|
-
* @defaultValue `true`
|
|
9
|
+
* Constructs a new spot light shadow.
|
|
51
10
|
*/
|
|
52
|
-
|
|
53
|
-
|
|
11
|
+
constructor();
|
|
54
12
|
/**
|
|
55
|
-
*
|
|
56
|
-
*
|
|
57
|
-
* @
|
|
58
|
-
* The {@link THREE.PerspectiveCamera.fov | fov} will track the {@link THREE.SpotLight.angle | angle} property
|
|
59
|
-
* of the owning {@link SpotLight | SpotLight} via the {@link SpotLightShadow.update | update} method.
|
|
60
|
-
* Similarly, the {@link THREE.PerspectiveCamera.aspect | aspect} property will track the aspect of the {@link LightShadow.mapSize | mapSize}.
|
|
61
|
-
* If the {@link SpotLight.distance | distance} property of the light is set, the {@link THREE.PerspectiveCamera.far | far} clipping plane will track that, otherwise it defaults to `500`.
|
|
62
|
-
* @defaultValue is a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link THREE.PerspectiveCamera.near | near} clipping plane at `0.5`.
|
|
13
|
+
* This flag can be used for type testing.
|
|
14
|
+
*
|
|
15
|
+
* @default true
|
|
63
16
|
*/
|
|
64
|
-
|
|
65
|
-
|
|
17
|
+
readonly isSpotLightShadow: boolean;
|
|
66
18
|
/**
|
|
67
|
-
* Used to focus the shadow camera.
|
|
68
|
-
*
|
|
69
|
-
*
|
|
19
|
+
* Used to focus the shadow camera. The camera's field of view is set as a
|
|
20
|
+
* percentage of the spotlight's field-of-view. Range is `[0, 1]`.
|
|
21
|
+
*
|
|
22
|
+
* @default 1
|
|
70
23
|
*/
|
|
71
24
|
focus: number;
|
|
72
|
-
|
|
25
|
+
/**
|
|
26
|
+
* Texture aspect ratio.
|
|
27
|
+
*
|
|
28
|
+
* @default 1
|
|
29
|
+
*/
|
|
73
30
|
aspect: number;
|
|
31
|
+
copy(source: SpotLightShadow): this;
|
|
74
32
|
}
|
|
@@ -1,6 +1,18 @@
|
|
|
1
1
|
import { Texture } from "../../textures/Texture.js";
|
|
2
2
|
import { SpotLight } from "../SpotLight.js";
|
|
3
3
|
|
|
4
|
-
|
|
4
|
+
/**
|
|
5
|
+
* A IES version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
|
|
6
|
+
*/
|
|
7
|
+
declare class IESSpotLight extends SpotLight {
|
|
8
|
+
/**
|
|
9
|
+
* The IES map. It's a lookup table that stores normalized attenuation factors
|
|
10
|
+
* (0.0 to 1.0) that represent the light's intensity at a specific angle.
|
|
11
|
+
*
|
|
12
|
+
* @default null
|
|
13
|
+
*/
|
|
5
14
|
iesMap: Texture | null;
|
|
15
|
+
copy(source: IESSpotLight, recursive?: boolean): this;
|
|
6
16
|
}
|
|
17
|
+
|
|
18
|
+
export default IESSpotLight;
|
|
@@ -1,17 +1,16 @@
|
|
|
1
|
-
import { ColorRepresentation } from "../../math/Color.js";
|
|
2
1
|
import { SpotLight } from "../SpotLight.js";
|
|
3
2
|
|
|
3
|
+
/**
|
|
4
|
+
* A projector light version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
|
|
5
|
+
*/
|
|
4
6
|
declare class ProjectorLight extends SpotLight {
|
|
7
|
+
/**
|
|
8
|
+
* Aspect ratio of the light. Set to `null` to use the texture aspect ratio.
|
|
9
|
+
*
|
|
10
|
+
* @default null
|
|
11
|
+
*/
|
|
5
12
|
aspect: number | null;
|
|
6
|
-
|
|
7
|
-
constructor(
|
|
8
|
-
color?: ColorRepresentation,
|
|
9
|
-
intensity?: number,
|
|
10
|
-
distance?: number,
|
|
11
|
-
angle?: number,
|
|
12
|
-
penumbra?: number,
|
|
13
|
-
decay?: number,
|
|
14
|
-
);
|
|
13
|
+
copy(source: ProjectorLight, recursive?: boolean): this;
|
|
15
14
|
}
|
|
16
15
|
|
|
17
16
|
export default ProjectorLight;
|
|
@@ -180,6 +180,12 @@ export interface MeshLambertMaterialProperties extends MaterialProperties {
|
|
|
180
180
|
* @default 1
|
|
181
181
|
*/
|
|
182
182
|
reflectivity: number;
|
|
183
|
+
/**
|
|
184
|
+
* Scales the effect of the environment map by multiplying its color.
|
|
185
|
+
*
|
|
186
|
+
* @default 1
|
|
187
|
+
*/
|
|
188
|
+
envMapIntensity: number;
|
|
183
189
|
/**
|
|
184
190
|
* The index of refraction (IOR) of air (approximately 1) divided by the
|
|
185
191
|
* index of refraction of the material. It is used with environment mapping
|
|
@@ -194,6 +194,12 @@ export interface MeshPhongMaterialProperties extends MaterialProperties {
|
|
|
194
194
|
* @default 1
|
|
195
195
|
*/
|
|
196
196
|
reflectivity: number;
|
|
197
|
+
/**
|
|
198
|
+
* Scales the effect of the environment map by multiplying its color.
|
|
199
|
+
*
|
|
200
|
+
* @default 1
|
|
201
|
+
*/
|
|
202
|
+
envMapIntensity: number;
|
|
197
203
|
/**
|
|
198
204
|
* The index of refraction (IOR) of air (approximately 1) divided by the
|
|
199
205
|
* index of refraction of the material. It is used with environment mapping
|
|
@@ -4,12 +4,6 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
|
4
4
|
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
5
5
|
|
|
6
6
|
export interface Line2NodeMaterialNodeProperties extends NodeMaterialNodeProperties {
|
|
7
|
-
/**
|
|
8
|
-
* Whether vertex colors should be used or not.
|
|
9
|
-
*
|
|
10
|
-
* @default false
|
|
11
|
-
*/
|
|
12
|
-
useColor: boolean;
|
|
13
7
|
/**
|
|
14
8
|
* The dash offset.
|
|
15
9
|
*
|
|
@@ -15,8 +15,6 @@ export interface LineBasicNodeMaterialParameters
|
|
|
15
15
|
|
|
16
16
|
/**
|
|
17
17
|
* Node material version of {@link LineBasicMaterial}.
|
|
18
|
-
*
|
|
19
|
-
* @augments NodeMaterial
|
|
20
18
|
*/
|
|
21
19
|
declare class LineBasicNodeMaterial extends NodeMaterial {
|
|
22
20
|
/**
|
|
@@ -28,8 +26,6 @@ declare class LineBasicNodeMaterial extends NodeMaterial {
|
|
|
28
26
|
/**
|
|
29
27
|
* This flag can be used for type testing.
|
|
30
28
|
*
|
|
31
|
-
* @type {boolean}
|
|
32
|
-
* @readonly
|
|
33
29
|
* @default true
|
|
34
30
|
*/
|
|
35
31
|
readonly isLineBasicNodeMaterial: boolean;
|
|
@@ -5,6 +5,7 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
|
5
5
|
import { MeshBasicMaterialParameters, MeshBasicMaterialProperties } from "../MeshBasicMaterial.js";
|
|
6
6
|
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
7
7
|
|
|
8
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
8
9
|
export interface MeshBasicNodeMaterialNodeProperties extends NodeMaterialNodeProperties {
|
|
9
10
|
}
|
|
10
11
|
|
|
@@ -28,8 +29,6 @@ declare class MeshBasicNodeMaterial extends NodeMaterial {
|
|
|
28
29
|
/**
|
|
29
30
|
* This flag can be used for type testing.
|
|
30
31
|
*
|
|
31
|
-
* @type {boolean}
|
|
32
|
-
* @readonly
|
|
33
32
|
* @default true
|
|
34
33
|
*/
|
|
35
34
|
readonly isMeshBasicNodeMaterial: boolean;
|
|
@@ -25,8 +25,6 @@ declare class MeshNormalNodeMaterial extends NodeMaterial {
|
|
|
25
25
|
constructor(parameters?: MeshNormalNodeMaterialParameters);
|
|
26
26
|
/**
|
|
27
27
|
* This flag can be used for type testing.
|
|
28
|
-
*
|
|
29
|
-
* @type {boolean}
|
|
30
28
|
*/
|
|
31
29
|
readonly isMeshNormalNodeMaterial: boolean;
|
|
32
30
|
setValues(values?: MeshNormalNodeMaterialParameters): void;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import InputNode from "../../nodes/core/InputNode.js";
|
|
2
1
|
import { LightingModelDirectInput } from "../../nodes/core/LightingModel.js";
|
|
3
2
|
import Node from "../../nodes/core/Node.js";
|
|
4
3
|
import NodeBuilder from "../../nodes/core/NodeBuilder.js";
|
|
@@ -58,23 +57,23 @@ export interface MeshSSSNodeMaterialNodeProperties extends MeshPhysicalNodeMater
|
|
|
58
57
|
/**
|
|
59
58
|
* Represents the distortion factor.
|
|
60
59
|
*/
|
|
61
|
-
thicknessDistortionNode:
|
|
60
|
+
thicknessDistortionNode: Node<"float">;
|
|
62
61
|
/**
|
|
63
62
|
* Represents the thickness ambient factor.
|
|
64
63
|
*/
|
|
65
|
-
thicknessAmbientNode:
|
|
64
|
+
thicknessAmbientNode: Node<"float">;
|
|
66
65
|
/**
|
|
67
66
|
* Represents the thickness attenuation.
|
|
68
67
|
*/
|
|
69
|
-
thicknessAttenuationNode:
|
|
68
|
+
thicknessAttenuationNode: Node<"float">;
|
|
70
69
|
/**
|
|
71
70
|
* Represents the thickness power.
|
|
72
71
|
*/
|
|
73
|
-
thicknessPowerNode:
|
|
72
|
+
thicknessPowerNode: Node<"float">;
|
|
74
73
|
/**
|
|
75
74
|
* Represents the thickness scale.
|
|
76
75
|
*/
|
|
77
|
-
thicknessScaleNode:
|
|
76
|
+
thicknessScaleNode: Node<"float">;
|
|
78
77
|
}
|
|
79
78
|
|
|
80
79
|
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
@@ -87,8 +86,6 @@ export interface MeshSSSNodeMaterialParameters
|
|
|
87
86
|
/**
|
|
88
87
|
* This node material is an experimental extension of {@link MeshPhysicalNodeMaterial}
|
|
89
88
|
* that implements a Subsurface scattering (SSS) term.
|
|
90
|
-
*
|
|
91
|
-
* @augments MeshPhysicalNodeMaterial
|
|
92
89
|
*/
|
|
93
90
|
declare class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
|
|
94
91
|
constructor(parameters?: MeshSSSNodeMaterialParameters);
|
|
@@ -16,8 +16,6 @@ export interface MeshToonNodeMaterialParameters
|
|
|
16
16
|
|
|
17
17
|
/**
|
|
18
18
|
* Node material version of {@link MeshToonMaterial}.
|
|
19
|
-
*
|
|
20
|
-
* @augments NodeMaterial
|
|
21
19
|
*/
|
|
22
20
|
declare class MeshToonNodeMaterial extends NodeMaterial {
|
|
23
21
|
/**
|
|
@@ -29,8 +27,6 @@ declare class MeshToonNodeMaterial extends NodeMaterial {
|
|
|
29
27
|
/**
|
|
30
28
|
* This flag can be used for type testing.
|
|
31
29
|
*
|
|
32
|
-
* @type {boolean}
|
|
33
|
-
* @readonly
|
|
34
30
|
* @default true
|
|
35
31
|
*/
|
|
36
32
|
readonly isMeshToonNodeMaterial: boolean;
|
|
@@ -88,7 +88,7 @@ export interface NodeMaterialNodeProperties {
|
|
|
88
88
|
*
|
|
89
89
|
* @default null
|
|
90
90
|
*/
|
|
91
|
-
colorNode: Node | null;
|
|
91
|
+
colorNode: Node<"float"> | Node<"vec2"> | Node<"vec3"> | Node<"vec4"> | Node<"color"> | null;
|
|
92
92
|
/**
|
|
93
93
|
* The normals of node materials are by default inferred from the `normalMap`/`normalScale`
|
|
94
94
|
* or `bumpMap`/`bumpScale` properties. This node property allows to overwrite the default
|
|
@@ -153,6 +153,12 @@ export interface NodeMaterialNodeProperties {
|
|
|
153
153
|
* @default null
|
|
154
154
|
*/
|
|
155
155
|
maskNode: Node | null;
|
|
156
|
+
/**
|
|
157
|
+
* This node can be used to implement a shadow mask for the material.
|
|
158
|
+
*
|
|
159
|
+
* @default null
|
|
160
|
+
*/
|
|
161
|
+
maskShadowNode: Node | null;
|
|
156
162
|
/**
|
|
157
163
|
* The local vertex positions are computed based on multiple factors like the
|
|
158
164
|
* attribute data, morphing or skinning. This node property allows to overwrite
|
|
@@ -181,7 +187,7 @@ export interface NodeMaterialNodeProperties {
|
|
|
181
187
|
*
|
|
182
188
|
* @default null
|
|
183
189
|
*/
|
|
184
|
-
geometryNode:
|
|
190
|
+
geometryNode: Node | null;
|
|
185
191
|
/**
|
|
186
192
|
* Allows to overwrite depth values in the fragment shader.
|
|
187
193
|
*
|
|
@@ -278,7 +284,7 @@ export interface NodeMaterialNodeProperties {
|
|
|
278
284
|
*
|
|
279
285
|
* @default null
|
|
280
286
|
*/
|
|
281
|
-
contextNode: ContextNode | null;
|
|
287
|
+
contextNode: ContextNode<unknown> | null;
|
|
282
288
|
}
|
|
283
289
|
|
|
284
290
|
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
@@ -28,7 +28,6 @@ export interface SpriteNodeMaterialNodeProperties extends NodeMaterialNodeProper
|
|
|
28
28
|
/**
|
|
29
29
|
* Whether to use size attenuation or not.
|
|
30
30
|
*
|
|
31
|
-
* @type {boolean}
|
|
32
31
|
* @default true
|
|
33
32
|
*/
|
|
34
33
|
get sizeAttenuation(): boolean;
|
|
@@ -55,8 +54,6 @@ declare class SpriteNodeMaterial extends NodeMaterial {
|
|
|
55
54
|
/**
|
|
56
55
|
* This flag can be used for type testing.
|
|
57
56
|
*
|
|
58
|
-
* @type {boolean}
|
|
59
|
-
* @readonly
|
|
60
57
|
* @default true
|
|
61
58
|
*/
|
|
62
59
|
readonly isSpriteNodeMaterial: boolean;
|