@types/three 0.180.0 → 0.181.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
- three/examples/jsm/inspector/Inspector.d.ts +10 -0
- three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
- three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
- three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
- three/examples/jsm/inspector/ui/Values.d.ts +80 -0
- three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
- three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
- three/examples/jsm/objects/SkyMesh.d.ts +6 -7
- three/examples/jsm/objects/WaterMesh.d.ts +2 -2
- three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
- three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -2
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
- three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +2 -3
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
- three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
- three/examples/jsm/tsl/display/SSRNode.d.ts +12 -13
- three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
- three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
- three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -2
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -2
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
- three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
- three/package.json +2 -2
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +7 -1
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/animation/AnimationMixer.d.ts +3 -3
- three/src/lights/DirectionalLight.d.ts +0 -1
- three/src/loaders/ObjectLoader.d.ts +3 -3
- three/src/loaders/TextureLoader.d.ts +3 -3
- three/src/materials/Material.d.ts +2 -2
- three/src/materials/MeshLambertMaterial.d.ts +1 -1
- three/src/materials/MeshMatcapMaterial.d.ts +14 -0
- three/src/materials/MeshPhongMaterial.d.ts +1 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
- three/src/materials/MeshStandardMaterial.d.ts +7 -7
- three/src/materials/PointsMaterial.d.ts +1 -1
- three/src/materials/ShaderMaterial.d.ts +8 -8
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +1 -1
- three/src/materials/nodes/NodeMaterial.d.ts +2 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +1 -2
- three/src/math/Vector3.d.ts +2 -2
- three/src/nodes/Nodes.d.ts +1 -1
- three/src/nodes/TSL.d.ts +1 -1
- three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
- three/src/nodes/accessors/Arrays.d.ts +2 -3
- three/src/nodes/accessors/BatchNode.d.ts +1 -2
- three/src/nodes/accessors/Bitangent.d.ts +4 -5
- three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
- three/src/nodes/accessors/BufferNode.d.ts +2 -2
- three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
- three/src/nodes/accessors/Camera.d.ts +10 -11
- three/src/nodes/accessors/ClippingNode.d.ts +3 -6
- three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
- three/src/nodes/accessors/InstanceNode.d.ts +1 -2
- three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
- three/src/nodes/accessors/Lights.d.ts +6 -7
- three/src/nodes/accessors/MaterialNode.d.ts +38 -39
- three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
- three/src/nodes/accessors/ModelNode.d.ts +12 -13
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
- three/src/nodes/accessors/MorphNode.d.ts +1 -2
- three/src/nodes/accessors/Normal.d.ts +13 -14
- three/src/nodes/accessors/Object3DNode.d.ts +6 -7
- three/src/nodes/accessors/PointUVNode.d.ts +1 -2
- three/src/nodes/accessors/Position.d.ts +7 -8
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
- three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
- three/src/nodes/accessors/SceneNode.d.ts +3 -4
- three/src/nodes/accessors/SkinningNode.d.ts +5 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
- three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
- three/src/nodes/accessors/Tangent.d.ts +4 -6
- three/src/nodes/accessors/TangentUtils.d.ts +2 -3
- three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
- three/src/nodes/accessors/TextureNode.d.ts +29 -24
- three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
- three/src/nodes/accessors/UV.d.ts +1 -2
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
- three/src/nodes/accessors/UserDataNode.d.ts +1 -2
- three/src/nodes/accessors/VelocityNode.d.ts +1 -2
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
- three/src/nodes/code/CodeNode.d.ts +4 -5
- three/src/nodes/code/ExpressionNode.d.ts +1 -2
- three/src/nodes/code/FunctionCallNode.d.ts +6 -5
- three/src/nodes/code/FunctionNode.d.ts +4 -6
- three/src/nodes/code/ScriptableNode.d.ts +1 -2
- three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
- three/src/nodes/core/ArrayNode.d.ts +6 -6
- three/src/nodes/core/AssignNode.d.ts +1 -8
- three/src/nodes/core/AttributeNode.d.ts +1 -2
- three/src/nodes/core/BypassNode.d.ts +5 -5
- three/src/nodes/core/ContextNode.d.ts +24 -12
- three/src/nodes/core/IndexNode.d.ts +10 -7
- three/src/nodes/core/InspectorNode.d.ts +16 -0
- three/src/nodes/core/IsolateNode.d.ts +36 -0
- three/src/nodes/core/MRTNode.d.ts +3 -4
- three/src/nodes/core/Node.d.ts +18 -2
- three/src/nodes/core/NodeUtils.d.ts +0 -10
- three/src/nodes/core/OutputStructNode.d.ts +1 -2
- three/src/nodes/core/ParameterNode.d.ts +1 -2
- three/src/nodes/core/PropertyNode.d.ts +30 -31
- three/src/nodes/core/StackNode.d.ts +1 -4
- three/src/nodes/core/StructNode.d.ts +3 -4
- three/src/nodes/core/SubBuildNode.d.ts +1 -2
- three/src/nodes/core/UniformNode.d.ts +3 -6
- three/src/nodes/core/VarNode.d.ts +12 -8
- three/src/nodes/core/VaryingNode.d.ts +12 -10
- three/src/nodes/display/BlendModes.d.ts +11 -12
- three/src/nodes/display/BumpMapNode.d.ts +1 -2
- three/src/nodes/display/ColorAdjustment.d.ts +7 -8
- three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
- three/src/nodes/display/FrontFacingNode.d.ts +3 -4
- three/src/nodes/display/NormalMapNode.d.ts +1 -2
- three/src/nodes/display/PassNode.d.ts +20 -11
- three/src/nodes/display/PosterizeNode.d.ts +1 -2
- three/src/nodes/display/RenderOutputNode.d.ts +11 -6
- three/src/nodes/display/ScreenNode.d.ts +9 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
- three/src/nodes/display/ToneMappingNode.d.ts +9 -8
- three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
- three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +1 -2
- three/src/nodes/display/ViewportSharedTextureNode.d.ts +1 -2
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -3
- three/src/nodes/fog/Fog.d.ts +5 -6
- three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
- three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
- three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
- three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
- three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
- three/src/nodes/functions/material/getRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
- three/src/nodes/geometry/RangeNode.d.ts +1 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
- three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
- three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
- three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
- three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +25 -26
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
- three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
- three/src/nodes/lighting/LightUtils.d.ts +1 -2
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
- three/src/nodes/lighting/LightsNode.d.ts +1 -2
- three/src/nodes/lighting/PointLightNode.d.ts +5 -6
- three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
- three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowNode.d.ts +1 -2
- three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
- three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
- three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
- three/src/nodes/math/BitcastNode.d.ts +5 -6
- three/src/nodes/math/ConditionalNode.d.ts +11 -5
- three/src/nodes/math/Hash.d.ts +1 -2
- three/src/nodes/math/MathNode.d.ts +223 -77
- three/src/nodes/math/OperatorNode.d.ts +203 -59
- three/src/nodes/math/TriNoise3D.d.ts +3 -4
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
- three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
- three/src/nodes/procedural/Checker.d.ts +1 -2
- three/src/nodes/shapes/Shapes.d.ts +1 -2
- three/src/nodes/tsl/TSLBase.d.ts +2 -1
- three/src/nodes/tsl/TSLCore.d.ts +235 -128
- three/src/nodes/utils/CubeMapNode.d.ts +1 -2
- three/src/nodes/utils/DebugNode.d.ts +9 -5
- three/src/nodes/utils/Discard.d.ts +6 -6
- three/src/nodes/utils/EquirectUV.d.ts +1 -2
- three/src/nodes/utils/EventNode.d.ts +8 -3
- three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
- three/src/nodes/utils/LoopNode.d.ts +7 -6
- three/src/nodes/utils/MatcapUV.d.ts +1 -2
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
- three/src/nodes/utils/Oscillators.d.ts +4 -5
- three/src/nodes/utils/Packing.d.ts +2 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
- three/src/nodes/utils/RTTNode.d.ts +2 -3
- three/src/nodes/utils/ReflectorNode.d.ts +2 -3
- three/src/nodes/utils/RemapNode.d.ts +29 -7
- three/src/nodes/utils/RotateNode.d.ts +1 -2
- three/src/nodes/utils/SampleNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
- three/src/nodes/utils/SpriteUtils.d.ts +1 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
- three/src/nodes/utils/Timer.d.ts +3 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
- three/src/nodes/utils/UVUtils.d.ts +2 -3
- three/src/nodes/utils/ViewportUtils.d.ts +1 -2
- three/src/renderers/common/Animation.d.ts +4 -1
- three/src/renderers/common/Bindings.d.ts +12 -0
- three/src/renderers/common/CanvasTarget.d.ts +142 -0
- three/src/renderers/common/Geometries.d.ts +1 -0
- three/src/renderers/common/InspectorBase.d.ts +105 -0
- three/src/renderers/common/PostProcessing.d.ts +3 -0
- three/src/renderers/common/QuadMesh.d.ts +3 -0
- three/src/renderers/common/RenderContexts.d.ts +3 -1
- three/src/renderers/common/Renderer.d.ts +124 -36
- three/src/renderers/common/SampledTexture.d.ts +2 -0
- three/src/renderers/common/Sampler.d.ts +2 -0
- three/src/renderers/common/Textures.d.ts +20 -0
- three/src/renderers/common/TimestampQueryPool.d.ts +24 -1
- three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
- three/src/renderers/common/nodes/NodeLibrary.d.ts +3 -7
- three/src/renderers/common/nodes/Nodes.d.ts +13 -14
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +5 -0
- three/src/scenes/Scene.d.ts +2 -2
- three/src/textures/CanvasTexture.d.ts +3 -3
- three/src/textures/CompressedArrayTexture.d.ts +6 -9
- three/src/textures/CompressedCubeTexture.d.ts +3 -3
- three/src/textures/CompressedTexture.d.ts +6 -8
- three/src/textures/CubeTexture.d.ts +4 -11
- three/src/textures/Data3DTexture.d.ts +5 -10
- three/src/textures/DataArrayTexture.d.ts +10 -10
- three/src/textures/DataTexture.d.ts +4 -11
- three/src/textures/DepthTexture.d.ts +7 -8
- three/src/textures/ExternalTexture.d.ts +3 -1
- three/src/textures/FramebufferTexture.d.ts +6 -1
- three/src/textures/Source.d.ts +3 -3
- three/src/textures/Texture.d.ts +8 -8
- three/src/textures/VideoFrameTexture.d.ts +1 -1
- three/src/textures/VideoTexture.d.ts +2 -2
- three/src/utils.d.ts +18 -2
- three/src/nodes/core/CacheNode.d.ts +0 -21
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import { Layers } from "../../core/Layers.js";
|
|
3
|
+
import { Object3D } from "../../core/Object3D.js";
|
|
3
4
|
import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js";
|
|
4
5
|
import { Vector4 } from "../../math/Vector4.js";
|
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5
6
|
import Renderer from "../../renderers/common/Renderer.js";
|
|
6
|
-
import { Scene } from "../../scenes/Scene.js";
|
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7
|
import { Texture } from "../../textures/Texture.js";
|
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8
|
import TextureNode from "../accessors/TextureNode.js";
|
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9
|
import MRTNode from "../core/MRTNode.js";
|
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|
import Node from "../core/Node.js";
|
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11
|
import TempNode from "../core/TempNode.js";
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|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
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12
|
|
|
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13
|
declare class PassTextureNode extends TextureNode {
|
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passNode: PassNode;
|
|
@@ -28,17 +27,27 @@ declare class PassMultipleTextureNode extends PassTextureNode {
|
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|
|
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|
declare class PassNode extends TempNode {
|
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|
scope: PassNodeScope;
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scene:
|
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scene: Object3D;
|
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|
camera: Camera;
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renderTarget: RenderTarget;
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readonly isPassNode: true;
|
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|
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constructor(scope: PassNodeScope, scene:
|
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+
constructor(scope: PassNodeScope, scene: Object3D, camera: Camera, options?: RenderTargetOptions);
|
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|
|
|
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+
setResolutionScale(resolution: number): this;
|
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+
|
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+
getResolutionScale(): number;
|
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+
|
|
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/**
|
|
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+
* @deprecated Use {@link PassNode#setResolutionScale `setResolutionScale()`} instead.
|
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+
*/
|
|
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|
setResolution(resolution: number): this;
|
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|
|
|
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|
+
/**
|
|
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|
+
* @deprecated Use {@link PassNode#getResolutionScale `getResolutionScale()`} instead.
|
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|
+
*/
|
|
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|
getResolution(): number;
|
|
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|
|
|
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|
setLayers(layers: Layers): this;
|
|
@@ -55,13 +64,13 @@ declare class PassNode extends TempNode {
|
|
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55
64
|
|
|
56
65
|
toggleTexture(name: string): void;
|
|
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|
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getTextureNode(name?: string):
|
|
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|
+
getTextureNode(name?: string): TextureNode;
|
|
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68
|
|
|
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|
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getPreviousTextureNode(name?: string):
|
|
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|
+
getPreviousTextureNode(name?: string): Node;
|
|
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70
|
|
|
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|
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getViewZNode(name?: string):
|
|
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|
+
getViewZNode(name?: string): Node;
|
|
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72
|
|
|
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|
-
getLinearDepthNode(name?: string):
|
|
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|
+
getLinearDepthNode(name?: string): Node;
|
|
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74
|
|
|
66
75
|
compileAsync(renderer: Renderer): Promise<void>;
|
|
67
76
|
|
|
@@ -85,6 +94,6 @@ export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH;
|
|
|
85
94
|
|
|
86
95
|
export default PassNode;
|
|
87
96
|
|
|
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|
-
export const pass: (scene:
|
|
89
|
-
export const passTexture: (pass: PassNode, texture: Texture) =>
|
|
90
|
-
export const depthPass: (scene:
|
|
97
|
+
export const pass: (scene: Object3D, camera: Camera, options?: RenderTargetOptions) => PassNode;
|
|
98
|
+
export const passTexture: (pass: PassNode, texture: Texture) => PassTextureNode;
|
|
99
|
+
export const depthPass: (scene: Object3D, camera: Camera, options?: RenderTargetOptions) => PassNode;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
3
|
export default class PosterizeNode extends Node {
|
|
5
4
|
sourceNode: Node;
|
|
@@ -11,4 +10,4 @@ export default class PosterizeNode extends Node {
|
|
|
11
10
|
export const posterize: (
|
|
12
11
|
sourceNode: Node,
|
|
13
12
|
stepsNode: Node | number,
|
|
14
|
-
) =>
|
|
13
|
+
) => PosterizeNode;
|
|
@@ -1,11 +1,9 @@
|
|
|
1
1
|
import { ToneMapping } from "../../constants.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
3
|
import TempNode from "../core/TempNode.js";
|
|
4
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
5
4
|
|
|
6
5
|
declare class RenderOutputNode extends TempNode {
|
|
7
6
|
colorNode: Node;
|
|
8
|
-
toneMapping: ToneMapping | null;
|
|
9
7
|
outputColorSpace: string | null;
|
|
10
8
|
|
|
11
9
|
readonly isRenderOutput: true;
|
|
@@ -19,10 +17,17 @@ export const renderOutput: (
|
|
|
19
17
|
color: Node,
|
|
20
18
|
toneMapping?: ToneMapping | null,
|
|
21
19
|
outputColorSpace?: string | null,
|
|
22
|
-
) =>
|
|
20
|
+
) => RenderOutputNode;
|
|
23
21
|
|
|
24
|
-
declare module "../
|
|
25
|
-
interface
|
|
26
|
-
renderOutput:
|
|
22
|
+
declare module "../Nodes.js" {
|
|
23
|
+
interface Node {
|
|
24
|
+
renderOutput: (
|
|
25
|
+
toneMapping?: ToneMapping | null,
|
|
26
|
+
outputColorSpace?: string | null,
|
|
27
|
+
) => RenderOutputNode;
|
|
28
|
+
renderOutputAssign: (
|
|
29
|
+
toneMapping?: ToneMapping | null,
|
|
30
|
+
outputColorSpace?: string | null,
|
|
31
|
+
) => this;
|
|
27
32
|
}
|
|
28
33
|
}
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
3
|
export type ScreenNodeScope =
|
|
5
4
|
| typeof ScreenNode.COORDINATE
|
|
@@ -26,21 +25,21 @@ export default ScreenNode;
|
|
|
26
25
|
|
|
27
26
|
// Screen
|
|
28
27
|
|
|
29
|
-
export const screenDPR:
|
|
30
|
-
export const screenUV:
|
|
31
|
-
export const screenSize:
|
|
32
|
-
export const screenCoordinate:
|
|
28
|
+
export const screenDPR: ScreenNode;
|
|
29
|
+
export const screenUV: ScreenNode;
|
|
30
|
+
export const screenSize: ScreenNode;
|
|
31
|
+
export const screenCoordinate: ScreenNode;
|
|
33
32
|
|
|
34
33
|
// Viewport
|
|
35
34
|
|
|
36
|
-
export const viewport:
|
|
37
|
-
export const viewportSize:
|
|
38
|
-
export const viewportCoordinate:
|
|
39
|
-
export const viewportUV:
|
|
35
|
+
export const viewport: ScreenNode;
|
|
36
|
+
export const viewportSize: Node;
|
|
37
|
+
export const viewportCoordinate: Node;
|
|
38
|
+
export const viewportUV: Node;
|
|
40
39
|
|
|
41
40
|
// Deprecated
|
|
42
41
|
|
|
43
42
|
/**
|
|
44
43
|
* @deprecated "viewportResolution" is deprecated. Use "screenSize" instead.
|
|
45
44
|
*/
|
|
46
|
-
export const viewportResolution:
|
|
45
|
+
export const viewportResolution: ScreenNode;
|
|
@@ -1,14 +1,13 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
export const linearToneMapping: (color: Node, exposure: Node) =>
|
|
3
|
+
export const linearToneMapping: (color: Node, exposure: Node) => Node;
|
|
5
4
|
|
|
6
|
-
export const reinhardToneMapping: (color: Node, exposure: Node) =>
|
|
5
|
+
export const reinhardToneMapping: (color: Node, exposure: Node) => Node;
|
|
7
6
|
|
|
8
|
-
export const cineonToneMapping: (color: Node, exposure: Node) =>
|
|
7
|
+
export const cineonToneMapping: (color: Node, exposure: Node) => Node;
|
|
9
8
|
|
|
10
|
-
export const acesFilmicToneMapping: (color: Node, exposure: Node) =>
|
|
9
|
+
export const acesFilmicToneMapping: (color: Node, exposure: Node) => Node;
|
|
11
10
|
|
|
12
|
-
export const agxToneMapping: (color: Node, exposure: Node) =>
|
|
11
|
+
export const agxToneMapping: (color: Node, exposure: Node) => Node;
|
|
13
12
|
|
|
14
|
-
export const neutralToneMapping: (color: Node, exposure: Node) =>
|
|
13
|
+
export const neutralToneMapping: (color: Node, exposure: Node) => Node;
|
|
@@ -2,10 +2,8 @@ import { ToneMapping } from "../../constants.js";
|
|
|
2
2
|
import RendererReferenceNode from "../accessors/RendererReferenceNode.js";
|
|
3
3
|
import Node from "../core/Node.js";
|
|
4
4
|
import TempNode from "../core/TempNode.js";
|
|
5
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
6
5
|
|
|
7
6
|
declare class ToneMappingNode extends TempNode {
|
|
8
|
-
toneMapping: ToneMapping;
|
|
9
7
|
exposureNode: Node;
|
|
10
8
|
colorNode: Node | null;
|
|
11
9
|
|
|
@@ -18,15 +16,18 @@ export const toneMapping: (
|
|
|
18
16
|
mapping: ToneMapping,
|
|
19
17
|
exposure: Node | number,
|
|
20
18
|
color?: Node,
|
|
21
|
-
) =>
|
|
22
|
-
export const toneMappingExposure:
|
|
19
|
+
) => ToneMappingNode;
|
|
20
|
+
export const toneMappingExposure: RendererReferenceNode;
|
|
23
21
|
|
|
24
|
-
declare module "../
|
|
25
|
-
interface
|
|
22
|
+
declare module "../Nodes.js" {
|
|
23
|
+
interface Node {
|
|
26
24
|
toneMapping: (
|
|
27
|
-
color: Node,
|
|
28
25
|
mapping?: ToneMapping,
|
|
29
26
|
exposure?: Node | number,
|
|
30
|
-
) =>
|
|
27
|
+
) => ToneMappingNode;
|
|
28
|
+
toneMappingAssign: (
|
|
29
|
+
mapping?: ToneMapping,
|
|
30
|
+
exposure?: Node | number,
|
|
31
|
+
) => this;
|
|
31
32
|
}
|
|
32
33
|
}
|
|
@@ -2,7 +2,6 @@ import { Camera } from "../../cameras/Camera.js";
|
|
|
2
2
|
import { Color } from "../../math/Color.js";
|
|
3
3
|
import { Scene } from "../../scenes/Scene.js";
|
|
4
4
|
import Node from "../core/Node.js";
|
|
5
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
6
5
|
import PassNode from "./PassNode.js";
|
|
7
6
|
|
|
8
7
|
declare class ToonOutlinePassNode extends PassNode {
|
|
@@ -21,4 +20,4 @@ export const toonOutlinePass: (
|
|
|
21
20
|
color?: Color,
|
|
22
21
|
thickness?: number,
|
|
23
22
|
alpha?: number,
|
|
24
|
-
) =>
|
|
23
|
+
) => ToonOutlinePassNode;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
3
|
declare class ViewportDepthNode extends Node {
|
|
5
4
|
scope: ViewportDepthNodeScope;
|
|
@@ -33,6 +32,6 @@ export const viewZToLogarithmicDepth: (viewZ: Node, near: Node, far: Node) => No
|
|
|
33
32
|
|
|
34
33
|
export const logarithmicDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
|
|
35
34
|
|
|
36
|
-
export const depth:
|
|
37
|
-
export const linearDepth: (valueNode?: Node | null) =>
|
|
38
|
-
export const viewportLinearDepth:
|
|
35
|
+
export const depth: ViewportDepthNode;
|
|
36
|
+
export const linearDepth: (valueNode?: Node | null) => ViewportDepthNode;
|
|
37
|
+
export const viewportLinearDepth: ViewportDepthNode;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { DepthTexture } from "../../textures/DepthTexture.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
import ViewportTextureNode from "./ViewportTextureNode.js";
|
|
5
4
|
|
|
6
5
|
declare class ViewportDepthTextureNode extends ViewportTextureNode {
|
|
@@ -14,4 +13,4 @@ export default ViewportDepthTextureNode;
|
|
|
14
13
|
export const viewportDepthTexture: (
|
|
15
14
|
uvNode?: Node,
|
|
16
15
|
levelNode?: Node,
|
|
17
|
-
) =>
|
|
16
|
+
) => ViewportDepthTextureNode;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { FramebufferTexture } from "../../textures/FramebufferTexture.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
import ViewportTextureNode from "./ViewportTextureNode.js";
|
|
5
4
|
|
|
6
5
|
declare class ViewportSharedTextureNode extends ViewportTextureNode {
|
|
@@ -14,4 +13,4 @@ export default ViewportSharedTextureNode;
|
|
|
14
13
|
export const viewportSharedTexture: (
|
|
15
14
|
uvNode?: Node,
|
|
16
15
|
levelNode?: Node | null,
|
|
17
|
-
) =>
|
|
16
|
+
) => ViewportSharedTextureNode;
|
|
@@ -4,7 +4,6 @@ import { Texture } from "../../textures/Texture.js";
|
|
|
4
4
|
import TextureNode from "../accessors/TextureNode.js";
|
|
5
5
|
import { NodeUpdateType } from "../core/constants.js";
|
|
6
6
|
import Node from "../core/Node.js";
|
|
7
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
8
7
|
|
|
9
8
|
declare class ViewportTextureNode extends TextureNode {
|
|
10
9
|
generateMipmaps: boolean;
|
|
@@ -24,9 +23,9 @@ export const viewportTexture: (
|
|
|
24
23
|
uvNode?: Node,
|
|
25
24
|
levelNode?: Node | null,
|
|
26
25
|
framebufferTexture?: FramebufferTexture | null,
|
|
27
|
-
) =>
|
|
26
|
+
) => ViewportTextureNode;
|
|
28
27
|
export const viewportMipTexture: (
|
|
29
28
|
uvNode?: Node,
|
|
30
29
|
levelNode?: Node | null,
|
|
31
30
|
framebufferTexture?: FramebufferTexture | null,
|
|
32
|
-
) =>
|
|
31
|
+
) => Node;
|
three/src/nodes/fog/Fog.d.ts
CHANGED
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
export const rangeFogFactor: (near: Node | number, far: Node | number) =>
|
|
3
|
+
export const rangeFogFactor: (near: Node | number, far: Node | number) => Node;
|
|
5
4
|
|
|
6
|
-
export const densityFogFactor: (density: Node) =>
|
|
5
|
+
export const densityFogFactor: (density: Node) => Node;
|
|
7
6
|
|
|
8
|
-
export const fog: (color: Node, factor: Node) =>
|
|
7
|
+
export const fog: (color: Node, factor: Node) => Node;
|
|
9
8
|
|
|
10
9
|
/**
|
|
11
10
|
* @deprecated
|
|
@@ -14,7 +13,7 @@ export function rangeFog(
|
|
|
14
13
|
color: Node,
|
|
15
14
|
near: Node,
|
|
16
15
|
far: Node,
|
|
17
|
-
):
|
|
16
|
+
): Node;
|
|
18
17
|
|
|
19
18
|
/**
|
|
20
19
|
* @deprecated
|
|
@@ -23,4 +22,4 @@ export function densityFog(
|
|
|
23
22
|
color: Node,
|
|
24
23
|
near: Node,
|
|
25
24
|
far: Node,
|
|
26
|
-
):
|
|
25
|
+
): Node;
|
|
@@ -1,15 +1,14 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
declare const BRDF_GGX: (args: {
|
|
6
5
|
lightDirection: Node;
|
|
7
6
|
f0: Node;
|
|
8
7
|
f90: Node;
|
|
9
8
|
roughness: Node;
|
|
10
|
-
f?: Node;
|
|
11
|
-
USE_IRIDESCENCE?: Node;
|
|
12
|
-
USE_ANISOTROPY?: Node;
|
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|
-
}) =>
|
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+
f?: Node | undefined;
|
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+
USE_IRIDESCENCE?: Node | undefined;
|
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11
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+
USE_ANISOTROPY?: Node | undefined;
|
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+
}) => OperatorNode;
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|
export default BRDF_GGX;
|
|
@@ -0,0 +1,14 @@
|
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1
|
+
import Node from "../../core/Node.js";
|
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2
|
+
import OperatorNode from "../../math/OperatorNode.js";
|
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+
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|
4
|
+
declare const BRDF_GGX_Multiscatter: (args: {
|
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5
|
+
lightDirection: Node;
|
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6
|
+
f0: Node;
|
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7
|
+
f90: Node;
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+
roughness: Node;
|
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9
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+
f?: Node | undefined;
|
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10
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+
USE_IRIDESCENCE?: Node | undefined;
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+
USE_ANISOTROPY?: Node | undefined;
|
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+
}) => OperatorNode;
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+
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+
export default BRDF_GGX_Multiscatter;
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@@ -1,7 +1,6 @@
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1
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import Node from "../../core/Node.js";
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2
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import OperatorNode from "../../math/OperatorNode.js";
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3
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-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
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4
3
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|
|
5
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-
declare const BRDF_Lambert: (args: { diffuseColor: Node }) =>
|
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+
declare const BRDF_Lambert: (args: { diffuseColor: Node }) => OperatorNode;
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export default BRDF_Lambert;
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@@ -1,7 +1,6 @@
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1
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import Node from "../../core/Node.js";
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2
2
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import OperatorNode from "../../math/OperatorNode.js";
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3
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-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
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4
3
|
|
|
5
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-
declare const BRDF_Sheen: (args: { lightDirection: Node }) =>
|
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4
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+
declare const BRDF_Sheen: (args: { lightDirection: Node }) => OperatorNode;
|
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5
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|
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export default BRDF_Sheen;
|
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@@ -1,11 +1,10 @@
|
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1
1
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import Node from "../../core/Node.js";
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2
2
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import OperatorNode from "../../math/OperatorNode.js";
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3
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-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
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4
3
|
|
|
5
4
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// Analytical approximation of the DFG LUT, one half of the
|
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6
5
|
// split-sum approximation used in indirect specular lighting.
|
|
7
6
|
// via 'environmentBRDF' from "Physically Based Shading on Mobile"
|
|
8
7
|
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
|
|
9
|
-
declare const DFGApprox: (args: { roughness: Node; dotNV: Node }) =>
|
|
8
|
+
declare const DFGApprox: (args: { roughness: Node; dotNV: Node }) => OperatorNode;
|
|
10
9
|
|
|
11
10
|
export default DFGApprox;
|
|
@@ -1,10 +1,9 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
// Microfacet Models for Refraction through Rough Surfaces - equation (33)
|
|
6
5
|
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
|
|
7
6
|
// alpha is "roughness squared" in Disney’s reparameterization
|
|
8
|
-
declare const D_GGX: (args: { alpha: Node; dotNH: Node }) =>
|
|
7
|
+
declare const D_GGX: (args: { alpha: Node; dotNH: Node }) => OperatorNode;
|
|
9
8
|
|
|
10
9
|
export default D_GGX;
|
|
@@ -1,10 +1,9 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
// https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
|
|
6
5
|
declare const D_GGX_Anisotropic: (
|
|
7
6
|
args: { alphaT: Node; alphaB: Node; dotNH: Node; dotTH: Node; dotBH: Node },
|
|
8
|
-
) =>
|
|
7
|
+
) => OperatorNode;
|
|
9
8
|
|
|
10
9
|
export default D_GGX_Anisotropic;
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
|
-
declare const F_Schlick: (args: { f0: Node; f90: Node; dotVH: Node }) =>
|
|
4
|
+
declare const F_Schlick: (args: { f0: Node; f90: Node; dotVH: Node }) => OperatorNode;
|
|
6
5
|
|
|
7
6
|
export default F_Schlick;
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
declare const V_GGX_SmithCorrelated: (inputs: {
|
|
6
5
|
alpha: Node;
|
|
7
6
|
dotNL: Node;
|
|
8
7
|
dotNV: Node;
|
|
9
|
-
}) =>
|
|
8
|
+
}) => OperatorNode;
|
|
10
9
|
|
|
11
10
|
export default V_GGX_SmithCorrelated;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import MathNode from "../../math/MathNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
declare const V_GGX_SmithCorrelated: (inputs: {
|
|
6
5
|
alphaT: Node;
|
|
@@ -11,6 +10,6 @@ declare const V_GGX_SmithCorrelated: (inputs: {
|
|
|
11
10
|
dotBL: Node;
|
|
12
11
|
dotNV: Node;
|
|
13
12
|
dotNL: Node;
|
|
14
|
-
}) =>
|
|
13
|
+
}) => MathNode;
|
|
15
14
|
|
|
16
15
|
export default V_GGX_SmithCorrelated;
|
|
@@ -1,9 +1,8 @@
|
|
|
1
1
|
import LightingModel from "../core/LightingModel.js";
|
|
2
2
|
import VarNode from "../core/VarNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
export default class ShadowMaskModel extends LightingModel {
|
|
6
|
-
shadowNode:
|
|
5
|
+
shadowNode: VarNode;
|
|
7
6
|
|
|
8
7
|
constructor();
|
|
9
8
|
}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
declare const getAlphaHashThreshold: (position: Node) =>
|
|
3
|
+
declare const getAlphaHashThreshold: (position: Node) => Node;
|
|
5
4
|
|
|
6
5
|
export default getAlphaHashThreshold;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import MathNode from "../../math/MathNode.js";
|
|
2
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
declare const getGeometryRoughness: () =>
|
|
3
|
+
declare const getGeometryRoughness: () => MathNode;
|
|
5
4
|
|
|
6
5
|
export default getGeometryRoughness;
|
|
@@ -1,10 +1,9 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
3
|
declare const getParallaxCorrectNormal: (
|
|
5
4
|
normal: Node,
|
|
6
5
|
cubeSize: Node,
|
|
7
6
|
cubePos: Node,
|
|
8
|
-
) =>
|
|
7
|
+
) => Node;
|
|
9
8
|
|
|
10
9
|
export default getParallaxCorrectNormal;
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import MathNode from "../../math/MathNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
|
-
declare const getRoughness: (args: { roughness: Node }) =>
|
|
4
|
+
declare const getRoughness: (args: { roughness: Node }) => MathNode;
|
|
6
5
|
|
|
7
6
|
export default getRoughness;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
declare const getShIrradianceAt: (normal: Node, shCoefficients: Node) =>
|
|
3
|
+
declare const getShIrradianceAt: (normal: Node, shCoefficients: Node) => Node;
|
|
5
4
|
|
|
6
5
|
export default getShIrradianceAt;
|
|
@@ -4,7 +4,6 @@ import { Vector3 } from "../../math/Vector3.js";
|
|
|
4
4
|
import { Vector4 } from "../../math/Vector4.js";
|
|
5
5
|
import Node from "../core/Node.js";
|
|
6
6
|
import NodeBuilder from "../core/NodeBuilder.js";
|
|
7
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
8
7
|
|
|
9
8
|
export default class RangeNode extends Node {
|
|
10
9
|
minNode: Node;
|
|
@@ -18,4 +17,4 @@ export default class RangeNode extends Node {
|
|
|
18
17
|
export const range: (
|
|
19
18
|
minNode: Node | number | Color | Vector2 | Vector3 | Vector4,
|
|
20
19
|
maxNode: Node | number | Color | Vector2 | Vector3 | Vector4,
|
|
21
|
-
) =>
|
|
20
|
+
) => RangeNode;
|