@types/three 0.180.0 → 0.181.0

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Files changed (269) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
  3. three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  4. three/examples/jsm/inspector/Inspector.d.ts +10 -0
  5. three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
  6. three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
  7. three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
  8. three/examples/jsm/inspector/ui/Values.d.ts +80 -0
  9. three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
  10. three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
  11. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  12. three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
  13. three/examples/jsm/objects/SkyMesh.d.ts +6 -7
  14. three/examples/jsm/objects/WaterMesh.d.ts +2 -2
  15. three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
  16. three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
  17. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
  18. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -2
  19. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
  20. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
  21. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
  22. three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
  23. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +1 -2
  24. three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
  25. three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
  26. three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
  27. three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
  28. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +2 -3
  29. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
  30. three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
  31. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
  32. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
  33. three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
  34. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
  35. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
  36. three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
  37. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
  38. three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
  39. three/examples/jsm/tsl/display/SSRNode.d.ts +12 -13
  40. three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
  41. three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
  42. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
  43. three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
  44. three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
  45. three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
  46. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -2
  47. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -2
  48. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
  49. three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
  50. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
  51. three/package.json +2 -2
  52. three/src/Three.Core.d.ts +1 -1
  53. three/src/Three.TSL.d.ts +7 -1
  54. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  55. three/src/Three.WebGPU.d.ts +2 -0
  56. three/src/animation/AnimationMixer.d.ts +3 -3
  57. three/src/lights/DirectionalLight.d.ts +0 -1
  58. three/src/loaders/ObjectLoader.d.ts +3 -3
  59. three/src/loaders/TextureLoader.d.ts +3 -3
  60. three/src/materials/Material.d.ts +2 -2
  61. three/src/materials/MeshLambertMaterial.d.ts +1 -1
  62. three/src/materials/MeshMatcapMaterial.d.ts +14 -0
  63. three/src/materials/MeshPhongMaterial.d.ts +1 -1
  64. three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
  65. three/src/materials/MeshStandardMaterial.d.ts +7 -7
  66. three/src/materials/PointsMaterial.d.ts +1 -1
  67. three/src/materials/ShaderMaterial.d.ts +8 -8
  68. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +1 -1
  69. three/src/materials/nodes/NodeMaterial.d.ts +2 -3
  70. three/src/materials/nodes/VolumeNodeMaterial.d.ts +1 -2
  71. three/src/math/Vector3.d.ts +2 -2
  72. three/src/nodes/Nodes.d.ts +1 -1
  73. three/src/nodes/TSL.d.ts +1 -1
  74. three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
  75. three/src/nodes/accessors/Arrays.d.ts +2 -3
  76. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  77. three/src/nodes/accessors/Bitangent.d.ts +4 -5
  78. three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
  79. three/src/nodes/accessors/BufferNode.d.ts +2 -2
  80. three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
  81. three/src/nodes/accessors/Camera.d.ts +10 -11
  82. three/src/nodes/accessors/ClippingNode.d.ts +3 -6
  83. three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
  84. three/src/nodes/accessors/InstanceNode.d.ts +1 -2
  85. three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
  86. three/src/nodes/accessors/Lights.d.ts +6 -7
  87. three/src/nodes/accessors/MaterialNode.d.ts +38 -39
  88. three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
  89. three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
  90. three/src/nodes/accessors/ModelNode.d.ts +12 -13
  91. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
  92. three/src/nodes/accessors/MorphNode.d.ts +1 -2
  93. three/src/nodes/accessors/Normal.d.ts +13 -14
  94. three/src/nodes/accessors/Object3DNode.d.ts +6 -7
  95. three/src/nodes/accessors/PointUVNode.d.ts +1 -2
  96. three/src/nodes/accessors/Position.d.ts +7 -8
  97. three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
  98. three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
  99. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  100. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
  101. three/src/nodes/accessors/SceneNode.d.ts +3 -4
  102. three/src/nodes/accessors/SkinningNode.d.ts +5 -6
  103. three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
  104. three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
  105. three/src/nodes/accessors/Tangent.d.ts +4 -6
  106. three/src/nodes/accessors/TangentUtils.d.ts +2 -3
  107. three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
  108. three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
  109. three/src/nodes/accessors/TextureNode.d.ts +29 -24
  110. three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
  111. three/src/nodes/accessors/UV.d.ts +1 -2
  112. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
  113. three/src/nodes/accessors/UserDataNode.d.ts +1 -2
  114. three/src/nodes/accessors/VelocityNode.d.ts +1 -2
  115. three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
  116. three/src/nodes/code/CodeNode.d.ts +4 -5
  117. three/src/nodes/code/ExpressionNode.d.ts +1 -2
  118. three/src/nodes/code/FunctionCallNode.d.ts +6 -5
  119. three/src/nodes/code/FunctionNode.d.ts +4 -6
  120. three/src/nodes/code/ScriptableNode.d.ts +1 -2
  121. three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
  122. three/src/nodes/core/ArrayNode.d.ts +6 -6
  123. three/src/nodes/core/AssignNode.d.ts +1 -8
  124. three/src/nodes/core/AttributeNode.d.ts +1 -2
  125. three/src/nodes/core/BypassNode.d.ts +5 -5
  126. three/src/nodes/core/ContextNode.d.ts +24 -12
  127. three/src/nodes/core/IndexNode.d.ts +10 -7
  128. three/src/nodes/core/InspectorNode.d.ts +16 -0
  129. three/src/nodes/core/IsolateNode.d.ts +36 -0
  130. three/src/nodes/core/MRTNode.d.ts +3 -4
  131. three/src/nodes/core/Node.d.ts +18 -2
  132. three/src/nodes/core/NodeUtils.d.ts +0 -10
  133. three/src/nodes/core/OutputStructNode.d.ts +1 -2
  134. three/src/nodes/core/ParameterNode.d.ts +1 -2
  135. three/src/nodes/core/PropertyNode.d.ts +30 -31
  136. three/src/nodes/core/StackNode.d.ts +1 -4
  137. three/src/nodes/core/StructNode.d.ts +3 -4
  138. three/src/nodes/core/SubBuildNode.d.ts +1 -2
  139. three/src/nodes/core/UniformNode.d.ts +3 -6
  140. three/src/nodes/core/VarNode.d.ts +12 -8
  141. three/src/nodes/core/VaryingNode.d.ts +12 -10
  142. three/src/nodes/display/BlendModes.d.ts +11 -12
  143. three/src/nodes/display/BumpMapNode.d.ts +1 -2
  144. three/src/nodes/display/ColorAdjustment.d.ts +7 -8
  145. three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
  146. three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
  147. three/src/nodes/display/FrontFacingNode.d.ts +3 -4
  148. three/src/nodes/display/NormalMapNode.d.ts +1 -2
  149. three/src/nodes/display/PassNode.d.ts +20 -11
  150. three/src/nodes/display/PosterizeNode.d.ts +1 -2
  151. three/src/nodes/display/RenderOutputNode.d.ts +11 -6
  152. three/src/nodes/display/ScreenNode.d.ts +9 -10
  153. three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
  154. three/src/nodes/display/ToneMappingNode.d.ts +9 -8
  155. three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
  156. three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
  157. three/src/nodes/display/ViewportDepthTextureNode.d.ts +1 -2
  158. three/src/nodes/display/ViewportSharedTextureNode.d.ts +1 -2
  159. three/src/nodes/display/ViewportTextureNode.d.ts +2 -3
  160. three/src/nodes/fog/Fog.d.ts +5 -6
  161. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
  162. three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
  163. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
  164. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
  165. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
  166. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
  167. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
  168. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
  169. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
  170. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
  171. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
  172. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
  173. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
  174. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
  175. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
  176. three/src/nodes/functions/material/getRoughness.d.ts +1 -2
  177. three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
  178. three/src/nodes/geometry/RangeNode.d.ts +1 -2
  179. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
  180. three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
  181. three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
  182. three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
  183. three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +25 -26
  184. three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
  185. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
  186. three/src/nodes/lighting/LightUtils.d.ts +1 -2
  187. three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
  188. three/src/nodes/lighting/LightsNode.d.ts +1 -2
  189. three/src/nodes/lighting/PointLightNode.d.ts +5 -6
  190. three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
  191. three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
  192. three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
  193. three/src/nodes/lighting/ShadowNode.d.ts +1 -2
  194. three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
  195. three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
  196. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
  197. three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
  198. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
  199. three/src/nodes/math/BitcastNode.d.ts +5 -6
  200. three/src/nodes/math/ConditionalNode.d.ts +11 -5
  201. three/src/nodes/math/Hash.d.ts +1 -2
  202. three/src/nodes/math/MathNode.d.ts +223 -77
  203. three/src/nodes/math/OperatorNode.d.ts +203 -59
  204. three/src/nodes/math/TriNoise3D.d.ts +3 -4
  205. three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
  206. three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
  207. three/src/nodes/procedural/Checker.d.ts +1 -2
  208. three/src/nodes/shapes/Shapes.d.ts +1 -2
  209. three/src/nodes/tsl/TSLBase.d.ts +2 -1
  210. three/src/nodes/tsl/TSLCore.d.ts +235 -128
  211. three/src/nodes/utils/CubeMapNode.d.ts +1 -2
  212. three/src/nodes/utils/DebugNode.d.ts +9 -5
  213. three/src/nodes/utils/Discard.d.ts +6 -6
  214. three/src/nodes/utils/EquirectUV.d.ts +1 -2
  215. three/src/nodes/utils/EventNode.d.ts +8 -3
  216. three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
  217. three/src/nodes/utils/LoopNode.d.ts +7 -6
  218. three/src/nodes/utils/MatcapUV.d.ts +1 -2
  219. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
  220. three/src/nodes/utils/Oscillators.d.ts +4 -5
  221. three/src/nodes/utils/Packing.d.ts +2 -3
  222. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
  223. three/src/nodes/utils/RTTNode.d.ts +2 -3
  224. three/src/nodes/utils/ReflectorNode.d.ts +2 -3
  225. three/src/nodes/utils/RemapNode.d.ts +29 -7
  226. three/src/nodes/utils/RotateNode.d.ts +1 -2
  227. three/src/nodes/utils/SampleNode.d.ts +1 -2
  228. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
  229. three/src/nodes/utils/SpriteUtils.d.ts +1 -2
  230. three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
  231. three/src/nodes/utils/Timer.d.ts +3 -4
  232. three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
  233. three/src/nodes/utils/UVUtils.d.ts +2 -3
  234. three/src/nodes/utils/ViewportUtils.d.ts +1 -2
  235. three/src/renderers/common/Animation.d.ts +4 -1
  236. three/src/renderers/common/Bindings.d.ts +12 -0
  237. three/src/renderers/common/CanvasTarget.d.ts +142 -0
  238. three/src/renderers/common/Geometries.d.ts +1 -0
  239. three/src/renderers/common/InspectorBase.d.ts +105 -0
  240. three/src/renderers/common/PostProcessing.d.ts +3 -0
  241. three/src/renderers/common/QuadMesh.d.ts +3 -0
  242. three/src/renderers/common/RenderContexts.d.ts +3 -1
  243. three/src/renderers/common/Renderer.d.ts +124 -36
  244. three/src/renderers/common/SampledTexture.d.ts +2 -0
  245. three/src/renderers/common/Sampler.d.ts +2 -0
  246. three/src/renderers/common/Textures.d.ts +20 -0
  247. three/src/renderers/common/TimestampQueryPool.d.ts +24 -1
  248. three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
  249. three/src/renderers/common/nodes/NodeLibrary.d.ts +3 -7
  250. three/src/renderers/common/nodes/Nodes.d.ts +13 -14
  251. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +5 -0
  252. three/src/scenes/Scene.d.ts +2 -2
  253. three/src/textures/CanvasTexture.d.ts +3 -3
  254. three/src/textures/CompressedArrayTexture.d.ts +6 -9
  255. three/src/textures/CompressedCubeTexture.d.ts +3 -3
  256. three/src/textures/CompressedTexture.d.ts +6 -8
  257. three/src/textures/CubeTexture.d.ts +4 -11
  258. three/src/textures/Data3DTexture.d.ts +5 -10
  259. three/src/textures/DataArrayTexture.d.ts +10 -10
  260. three/src/textures/DataTexture.d.ts +4 -11
  261. three/src/textures/DepthTexture.d.ts +7 -8
  262. three/src/textures/ExternalTexture.d.ts +3 -1
  263. three/src/textures/FramebufferTexture.d.ts +6 -1
  264. three/src/textures/Source.d.ts +3 -3
  265. three/src/textures/Texture.d.ts +8 -8
  266. three/src/textures/VideoFrameTexture.d.ts +1 -1
  267. three/src/textures/VideoTexture.d.ts +2 -2
  268. three/src/utils.d.ts +18 -2
  269. three/src/nodes/core/CacheNode.d.ts +0 -21
@@ -4,7 +4,6 @@ import MRTNode from "../../nodes/core/MRTNode.js";
4
4
  import Node from "../../nodes/core/Node.js";
5
5
  import NodeBuilder from "../../nodes/core/NodeBuilder.js";
6
6
  import LightsNode from "../../nodes/lighting/LightsNode.js";
7
- import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
8
7
  import { MapColorPropertiesToColorRepresentations, Material, MaterialParameters } from "../Material.js";
9
8
  import NodeMaterialObserver from "./manager/NodeMaterialObserver.js";
10
9
 
@@ -105,7 +104,7 @@ export interface NodeMaterialNodeProperties {
105
104
  * and `alphaMap` properties. This node property allows to overwrite the default
106
105
  * and define the opacity with a node instead.
107
106
  *
108
- * If you don't want to overwrite the normals but modify the existing
107
+ * If you don't want to overwrite the opacity but modify the existing
109
108
  * value instead, use {@link materialOpacity}.
110
109
  *
111
110
  * @default null
@@ -385,7 +384,7 @@ declare class NodeMaterial extends Material {
385
384
  *
386
385
  * @return {Node<vec3>} The normal node.
387
386
  */
388
- setupNormal(): ShaderNodeObject<Node>;
387
+ setupNormal(): Node;
389
388
  /**
390
389
  * Setups the environment node from the material.
391
390
  *
@@ -1,6 +1,5 @@
1
1
  import Node from "../../nodes/core/Node.js";
2
2
  import VolumetricLightingModel from "../../nodes/functions/VolumetricLightingModel.js";
3
- import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
4
3
  import { MapColorPropertiesToColorRepresentations, MaterialParameters, MaterialProperties } from "../Material.js";
5
4
  import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
6
5
 
@@ -23,7 +22,7 @@ export interface VolumeNodeMaterialNodeProperties extends NodeMaterialNodeProper
23
22
  *
24
23
  * @default null
25
24
  */
26
- scatteringNode: (params: { positionRay: ShaderNodeObject<Node> }) => Node | null;
25
+ scatteringNode: (params: { positionRay: Node }) => Node | null;
27
26
  }
28
27
 
29
28
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -103,7 +103,7 @@ export class Vector3 {
103
103
  /**
104
104
  * Subtracts v from this vector.
105
105
  */
106
- sub(a: Vector3Like): this;
106
+ sub(v: Vector3Like): this;
107
107
 
108
108
  subScalar(s: number): this;
109
109
 
@@ -208,7 +208,7 @@ export class Vector3 {
208
208
  /**
209
209
  * Sets this vector to cross product of itself and v.
210
210
  */
211
- cross(a: Vector3Like): this;
211
+ cross(v: Vector3Like): this;
212
212
 
213
213
  /**
214
214
  * Sets this vector to cross product of a and b.
@@ -6,10 +6,10 @@ export { default as ArrayNode } from "./core/ArrayNode.js";
6
6
  export { default as AssignNode } from "./core/AssignNode.js";
7
7
  export { default as AttributeNode } from "./core/AttributeNode.js";
8
8
  export { default as BypassNode } from "./core/BypassNode.js";
9
- export { default as CacheNode } from "./core/CacheNode.js";
10
9
  export { default as ConstNode } from "./core/ConstNode.js";
11
10
  export { default as ContextNode } from "./core/ContextNode.js";
12
11
  export { default as IndexNode, IndexNodeScope } from "./core/IndexNode.js";
12
+ export { default as IsolateNode } from "./core/IsolateNode.js";
13
13
  export {
14
14
  default as LightingModel,
15
15
  LightingModelDirectInput,
three/src/nodes/TSL.d.ts CHANGED
@@ -5,9 +5,9 @@ export * from "./core/constants.js";
5
5
  export * from "./core/AssignNode.js";
6
6
  export * from "./core/AttributeNode.js";
7
7
  export * from "./core/BypassNode.js";
8
- export * from "./core/CacheNode.js";
9
8
  export * from "./core/ContextNode.js";
10
9
  export * from "./core/IndexNode.js";
10
+ export * from "./core/IsolateNode.js";
11
11
  export * from "./core/MRTNode.js";
12
12
  export * from "./core/OutputStructNode.js";
13
13
  export * from "./core/ParameterNode.js";
@@ -1,9 +1,8 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
- export const TBNViewMatrix: ShaderNodeObject<Node>;
3
+ export const TBNViewMatrix: Node;
5
4
 
6
- export const parallaxDirection: ShaderNodeObject<Node>;
7
- export const parallaxUV: (uv: ShaderNodeObject<Node>, scale: Node) => ShaderNodeObject<Node>;
5
+ export const parallaxDirection: Node;
6
+ export const parallaxUV: (uv: Node, scale: Node) => Node;
8
7
 
9
- export const bentNormalView: ShaderNodeObject<Node>;
8
+ export const bentNormalView: Node;
@@ -1,14 +1,13 @@
1
1
  import { TypedArray } from "../../core/BufferAttribute.js";
2
2
  import { Struct } from "../core/StructNode.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
  import StorageBufferNode from "./StorageBufferNode.js";
5
4
 
6
5
  export const attributeArray: (
7
6
  count: TypedArray | number,
8
7
  type?: string | Struct,
9
- ) => ShaderNodeObject<StorageBufferNode>;
8
+ ) => StorageBufferNode;
10
9
 
11
10
  export const instancedArray: (
12
11
  count: TypedArray | number,
13
12
  type?: string | Struct,
14
- ) => ShaderNodeObject<StorageBufferNode>;
13
+ ) => StorageBufferNode;
@@ -1,6 +1,5 @@
1
1
  import { BatchedMesh } from "../../objects/BatchedMesh.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
 
5
4
  export default class BatchNode extends Node {
6
5
  batchMesh: BatchedMesh;
@@ -10,4 +9,4 @@ export default class BatchNode extends Node {
10
9
  constructor(batchMesh: BatchedMesh);
11
10
  }
12
11
 
13
- export const batch: (batchMesh: BatchedMesh) => ShaderNodeObject<BatchNode>;
12
+ export const batch: (batchMesh: BatchedMesh) => BatchNode;
@@ -1,7 +1,6 @@
1
1
  import MathNode from "../math/MathNode.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
- export const bitangentGeometry: ShaderNodeObject<MathNode>;
5
- export const bitangentLocal: ShaderNodeObject<MathNode>;
6
- export const bitangentView: ShaderNodeObject<MathNode>;
7
- export const bitangentWorld: ShaderNodeObject<MathNode>;
3
+ export const bitangentGeometry: MathNode;
4
+ export const bitangentLocal: MathNode;
5
+ export const bitangentView: MathNode;
6
+ export const bitangentWorld: MathNode;
@@ -4,8 +4,6 @@ import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
4
4
  import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
5
5
  import InputNode from "../core/InputNode.js";
6
6
  import NodeBuilder from "../core/NodeBuilder.js";
7
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
8
- import BufferNode from "./BufferNode.js";
9
7
  /**
10
8
  * In earlier `three.js` versions it was only possible to define attribute data
11
9
  * on geometry level. With `BufferAttributeNode`, it is also possible to do this
@@ -121,7 +119,7 @@ export declare const bufferAttribute: (
121
119
  type?: string | null,
122
120
  stride?: number,
123
121
  offset?: number,
124
- ) => ShaderNodeObject<BufferAttributeNode>;
122
+ ) => BufferAttributeNode;
125
123
  /**
126
124
  * TSL function for creating a buffer attribute node but with dynamic draw usage.
127
125
  * Use this function if attribute data are updated per frame.
@@ -139,7 +137,7 @@ export declare const dynamicBufferAttribute: (
139
137
  type?: string | null,
140
138
  stride?: number,
141
139
  offset?: number,
142
- ) => ShaderNodeObject<BufferAttributeNode>;
140
+ ) => BufferAttributeNode;
143
141
  /**
144
142
  * TSL function for creating a buffer attribute node but with enabled instancing
145
143
  *
@@ -156,7 +154,7 @@ export declare const instancedBufferAttribute: (
156
154
  type?: string | null,
157
155
  stride?: number,
158
156
  offset?: number,
159
- ) => ShaderNodeObject<BufferAttributeNode>;
157
+ ) => BufferAttributeNode;
160
158
  /**
161
159
  * TSL function for creating a buffer attribute node but with dynamic draw usage and enabled instancing
162
160
  *
@@ -173,9 +171,10 @@ export declare const instancedDynamicBufferAttribute: (
173
171
  type?: string | null,
174
172
  stride?: number,
175
173
  offset?: number,
176
- ) => ShaderNodeObject<BufferAttributeNode>;
177
- declare module "../tsl/TSLCore.js" {
178
- interface NodeElements {
179
- toAttribute: <TValue>(bufferNode: BufferNode<TValue>) => ShaderNodeObject<BufferAttributeNode>;
174
+ ) => BufferAttributeNode;
175
+ declare module "../Nodes.js" {
176
+ interface BufferNode<TValue> {
177
+ toAttribute: () => BufferAttributeNode;
178
+ toAttributeAssign: () => this;
180
179
  }
181
180
  }
@@ -1,5 +1,5 @@
1
1
  import UniformNode from "../core/UniformNode.js";
2
- import { NodeOrType, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { NodeOrType } from "../tsl/TSLCore.js";
3
3
 
4
4
  export default class BufferNode<TValue> extends UniformNode<TValue> {
5
5
  isBufferNode: true;
@@ -14,4 +14,4 @@ export const buffer: <TValue>(
14
14
  value: unknown,
15
15
  nodeOrType: NodeOrType,
16
16
  count: number,
17
- ) => ShaderNodeObject<BufferNode<TValue>>;
17
+ ) => BufferNode<TValue>;
@@ -1,5 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
3
  declare class BuiltinNode extends Node {
5
4
  name: string;
@@ -11,4 +10,4 @@ declare class BuiltinNode extends Node {
11
10
 
12
11
  export default BuiltinNode;
13
12
 
14
- export const builtin: (name: string) => ShaderNodeObject<BuiltinNode>;
13
+ export const builtin: (name: string) => BuiltinNode;
@@ -3,15 +3,14 @@ import { Matrix4 } from "../../math/Matrix4.js";
3
3
  import { Vector3 } from "../../math/Vector3.js";
4
4
  import { Vector4 } from "../../math/Vector4.js";
5
5
  import UniformNode from "../core/UniformNode.js";
6
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
7
6
 
8
- export const cameraIndex: ShaderNodeObject<UniformNode<number>>;
9
- export const cameraNear: ShaderNodeObject<UniformNode<number>>;
10
- export const cameraFar: ShaderNodeObject<UniformNode<number>>;
11
- export const cameraProjectionMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
12
- export const cameraProjectionMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
13
- export const cameraViewMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
14
- export const cameraWorldMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
15
- export const cameraNormalMatrix: ShaderNodeObject<UniformNode<Matrix3>>;
16
- export const cameraPosition: ShaderNodeObject<UniformNode<Vector3>>;
17
- export const cameraViewport: ShaderNodeObject<UniformNode<Vector4>>;
7
+ export const cameraIndex: UniformNode<number>;
8
+ export const cameraNear: UniformNode<number>;
9
+ export const cameraFar: UniformNode<number>;
10
+ export const cameraProjectionMatrix: UniformNode<Matrix4>;
11
+ export const cameraProjectionMatrixInverse: UniformNode<Matrix4>;
12
+ export const cameraViewMatrix: UniformNode<Matrix4>;
13
+ export const cameraWorldMatrix: UniformNode<Matrix4>;
14
+ export const cameraNormalMatrix: UniformNode<Matrix3>;
15
+ export const cameraPosition: UniformNode<Vector3>;
16
+ export const cameraViewport: UniformNode<Vector4>;
@@ -1,7 +1,4 @@
1
- import { Plane } from "../../math/Plane.js";
2
1
  import Node from "../core/Node.js";
3
- import NodeBuilder from "../core/NodeBuilder.js";
4
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
2
 
6
3
  export type ClippingNodeScope = typeof ClippingNode.ALPHA_TO_COVERAGE | typeof ClippingNode.DEFAULT;
7
4
 
@@ -17,6 +14,6 @@ export default class ClippingNode extends Node {
17
14
  static HARDWARE: "hardware";
18
15
  }
19
16
 
20
- export const clipping: () => ShaderNodeObject<ClippingNode>;
21
- export const clippingAlpha: () => ShaderNodeObject<ClippingNode>;
22
- export const hardwareClipping: () => ShaderNodeObject<ClippingNode>;
17
+ export const clipping: () => ClippingNode;
18
+ export const clippingAlpha: () => ClippingNode;
19
+ export const hardwareClipping: () => ClippingNode;
@@ -1,18 +1,17 @@
1
1
  import { CubeTexture } from "../../textures/CubeTexture.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
  import TextureNode from "./TextureNode.js";
5
4
 
6
5
  declare class CubeTextureNode extends TextureNode {
7
6
  isCubeTextureNode: boolean;
8
- uvNode: ShaderNodeObject<Node> | null;
9
- levelNode: ShaderNodeObject<Node> | null;
7
+ uvNode: Node | null;
8
+ levelNode: Node | null;
10
9
 
11
10
  constructor(
12
11
  value: CubeTexture,
13
- uvNode?: ShaderNodeObject<Node> | null,
14
- levelNode?: ShaderNodeObject<Node> | null,
15
- biasNode?: ShaderNodeObject<Node> | null,
12
+ uvNode?: Node | null,
13
+ levelNode?: Node | null,
14
+ biasNode?: Node | null,
16
15
  );
17
16
 
18
17
  getDefaultUV(): Node;
@@ -25,15 +24,15 @@ export const cubeTextureBase: (
25
24
  uvNode?: Node,
26
25
  levelNode?: Node,
27
26
  biasNode?: Node,
28
- ) => ShaderNodeObject<CubeTextureNode>;
27
+ ) => CubeTextureNode;
29
28
 
30
29
  export const cubeTexture: (
31
30
  value?: CubeTexture,
32
31
  uvNode?: Node | null,
33
32
  levelNode?: Node | null,
34
33
  biasNode?: Node | null,
35
- ) => ShaderNodeObject<CubeTextureNode>;
34
+ ) => CubeTextureNode;
36
35
 
37
36
  export const uniformCubeTexture: (
38
37
  value?: CubeTexture,
39
- ) => ShaderNodeObject<CubeTextureNode>;
38
+ ) => CubeTextureNode;
@@ -1,6 +1,5 @@
1
1
  import { InstancedBufferAttribute } from "../../core/InstancedBufferAttribute.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
 
5
4
  export default class InstanceNode extends Node {
6
5
  count: number;
@@ -21,4 +20,4 @@ export const instance: (
21
20
  count: number,
22
21
  instanceMatrix: InstancedBufferAttribute,
23
22
  instanceColor?: InstancedBufferAttribute | null,
24
- ) => ShaderNodeObject<InstanceNode>;
23
+ ) => InstanceNode;
@@ -1,5 +1,4 @@
1
1
  import { InstancedMesh } from "../../objects/InstancedMesh.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
  import InstanceNode from "./InstanceNode.js";
4
3
 
5
4
  declare class InstancedMeshNode extends InstanceNode {
@@ -8,4 +7,4 @@ declare class InstancedMeshNode extends InstanceNode {
8
7
 
9
8
  export default InstancedMeshNode;
10
9
 
11
- export const instancedMesh: (instancedMesh: InstancedMesh) => ShaderNodeObject<InstancedMeshNode>;
10
+ export const instancedMesh: (instancedMesh: InstancedMesh) => InstancedMeshNode;
@@ -1,15 +1,14 @@
1
1
  import { Light } from "../../lights/Light.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
 
5
- export function lightShadowMatrix(light: Light): ShaderNodeObject<Node>;
4
+ export function lightShadowMatrix(light: Light): Node;
6
5
 
7
- export function lightProjectionUV(light: Light, position?: Node): ShaderNodeObject<Node>;
6
+ export function lightProjectionUV(light: Light, position?: Node): Node;
8
7
 
9
- export function lightPosition(light: Light): ShaderNodeObject<Node>;
8
+ export function lightPosition(light: Light): Node;
10
9
 
11
- export function lightTargetPosition(light: Light): ShaderNodeObject<Node>;
10
+ export function lightTargetPosition(light: Light): Node;
12
11
 
13
- export function lightViewPosition(light: Light): ShaderNodeObject<Node>;
12
+ export function lightViewPosition(light: Light): Node;
14
13
 
15
- export const lightTargetDirection: (light: Light) => ShaderNodeObject<Node>;
14
+ export const lightTargetDirection: (light: Light) => Node;
@@ -1,7 +1,6 @@
1
1
  import { Vector2 } from "../../math/Vector2.js";
2
2
  import Node from "../core/Node.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
4
 
6
5
  export type MaterialNodeScope =
7
6
  | typeof MaterialNode.ALPHA_TEST
@@ -87,43 +86,43 @@ export default class MaterialNode extends Node {
87
86
  constructor(scope?: MaterialNodeScope);
88
87
  }
89
88
 
90
- export const materialAlphaTest: ShaderNodeObject<MaterialNode>;
91
- export const materialColor: ShaderNodeObject<MaterialNode>;
92
- export const materialShininess: ShaderNodeObject<MaterialNode>;
93
- export const materialEmissive: ShaderNodeObject<MaterialNode>;
94
- export const materialOpacity: ShaderNodeObject<MaterialNode>;
95
- export const materialSpecular: ShaderNodeObject<MaterialNode>;
89
+ export const materialAlphaTest: MaterialNode;
90
+ export const materialColor: MaterialNode;
91
+ export const materialShininess: MaterialNode;
92
+ export const materialEmissive: MaterialNode;
93
+ export const materialOpacity: MaterialNode;
94
+ export const materialSpecular: MaterialNode;
96
95
 
97
- export const materialSpecularIntensity: ShaderNodeObject<MaterialNode>;
98
- export const materialSpecularColor: ShaderNodeObject<MaterialNode>;
96
+ export const materialSpecularIntensity: MaterialNode;
97
+ export const materialSpecularColor: MaterialNode;
99
98
 
100
- export const materialSpecularStrength: ShaderNodeObject<MaterialNode>;
101
- export const materialReflectivity: ShaderNodeObject<MaterialNode>;
102
- export const materialRoughness: ShaderNodeObject<MaterialNode>;
103
- export const materialMetalness: ShaderNodeObject<MaterialNode>;
104
- export const materialNormal: ShaderNodeObject<Node>;
105
- export const materialClearcoat: ShaderNodeObject<MaterialNode>;
106
- export const materialClearcoatRoughness: ShaderNodeObject<MaterialNode>;
107
- export const materialClearcoatNormal: ShaderNodeObject<Node>;
108
- export const materialRotation: ShaderNodeObject<MaterialNode>;
109
- export const materialSheen: ShaderNodeObject<MaterialNode>;
110
- export const materialSheenRoughness: ShaderNodeObject<MaterialNode>;
111
- export const materialAnisotropy: ShaderNodeObject<MaterialNode>;
112
- export const materialIridescence: ShaderNodeObject<MaterialNode>;
113
- export const materialIridescenceIOR: ShaderNodeObject<MaterialNode>;
114
- export const materialIridescenceThickness: ShaderNodeObject<MaterialNode>;
115
- export const materialTransmission: ShaderNodeObject<MaterialNode>;
116
- export const materialThickness: ShaderNodeObject<MaterialNode>;
117
- export const materialIOR: ShaderNodeObject<MaterialNode>;
118
- export const materialAttenuationDistance: ShaderNodeObject<MaterialNode>;
119
- export const materialAttenuationColor: ShaderNodeObject<MaterialNode>;
120
- export const materialLineScale: ShaderNodeObject<MaterialNode>;
121
- export const materialLineDashSize: ShaderNodeObject<MaterialNode>;
122
- export const materialLineGapSize: ShaderNodeObject<MaterialNode>;
123
- export const materialLineWidth: ShaderNodeObject<MaterialNode>;
124
- export const materialLineDashOffset: ShaderNodeObject<MaterialNode>;
125
- export const materialPointSize: ShaderNodeObject<MaterialNode>;
126
- export const materialDispersion: ShaderNodeObject<MaterialNode>;
127
- export const materialLightMap: ShaderNodeObject<MaterialNode>;
128
- export const materialAO: ShaderNodeObject<MaterialNode>;
129
- export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;
99
+ export const materialSpecularStrength: MaterialNode;
100
+ export const materialReflectivity: MaterialNode;
101
+ export const materialRoughness: MaterialNode;
102
+ export const materialMetalness: MaterialNode;
103
+ export const materialNormal: Node;
104
+ export const materialClearcoat: MaterialNode;
105
+ export const materialClearcoatRoughness: MaterialNode;
106
+ export const materialClearcoatNormal: Node;
107
+ export const materialRotation: MaterialNode;
108
+ export const materialSheen: MaterialNode;
109
+ export const materialSheenRoughness: MaterialNode;
110
+ export const materialAnisotropy: MaterialNode;
111
+ export const materialIridescence: MaterialNode;
112
+ export const materialIridescenceIOR: MaterialNode;
113
+ export const materialIridescenceThickness: MaterialNode;
114
+ export const materialTransmission: MaterialNode;
115
+ export const materialThickness: MaterialNode;
116
+ export const materialIOR: MaterialNode;
117
+ export const materialAttenuationDistance: MaterialNode;
118
+ export const materialAttenuationColor: MaterialNode;
119
+ export const materialLineScale: MaterialNode;
120
+ export const materialLineDashSize: MaterialNode;
121
+ export const materialLineGapSize: MaterialNode;
122
+ export const materialLineWidth: MaterialNode;
123
+ export const materialLineDashOffset: MaterialNode;
124
+ export const materialPointSize: MaterialNode;
125
+ export const materialDispersion: MaterialNode;
126
+ export const materialLightMap: MaterialNode;
127
+ export const materialAO: MaterialNode;
128
+ export const materialAnisotropyVector: UniformNode<Vector2>;
@@ -1,9 +1,8 @@
1
1
  import { Matrix4 } from "../../math/Matrix4.js";
2
2
  import UniformNode from "../core/UniformNode.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
 
5
- export const materialRefractionRatio: ShaderNodeObject<UniformNode<number>>;
4
+ export const materialRefractionRatio: UniformNode<number>;
6
5
 
7
- export const materialEnvIntensity: ShaderNodeObject<UniformNode<number>>;
6
+ export const materialEnvIntensity: UniformNode<number>;
8
7
 
9
- export const materialEnvRotation: ShaderNodeObject<UniformNode<Matrix4>>;
8
+ export const materialEnvRotation: UniformNode<Matrix4>;
@@ -1,5 +1,5 @@
1
1
  import { Material } from "../../materials/Material.js";
2
- import { NodeOrType, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { NodeOrType } from "../tsl/TSLCore.js";
3
3
  import ReferenceNode from "./ReferenceNode.js";
4
4
 
5
5
  export default class MaterialReferenceNode extends ReferenceNode<Material | null> {
@@ -12,4 +12,4 @@ export const materialReference: (
12
12
  name: string,
13
13
  nodeOrType: NodeOrType,
14
14
  material?: Material | null,
15
- ) => ShaderNodeObject<MaterialReferenceNode>;
15
+ ) => MaterialReferenceNode;
@@ -1,7 +1,6 @@
1
1
  import { Matrix4 } from "../../math/Matrix4.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { UniformNode } from "../Nodes.js";
4
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
4
  import Object3DNode from "./Object3DNode.js";
6
5
 
7
6
  /**
@@ -11,23 +10,23 @@ export default class ModelNode extends Object3DNode {
11
10
  constructor(scope: string);
12
11
  }
13
12
 
14
- export const modelDirection: ShaderNodeObject<ModelNode>;
15
- export const modelWorldMatrix: ShaderNodeObject<ModelNode>;
16
- export const modelPosition: ShaderNodeObject<ModelNode>;
17
- export const modelScale: ShaderNodeObject<ModelNode>;
18
- export const modelViewPosition: ShaderNodeObject<ModelNode>;
19
- export const modelRadius: ShaderNodeObject<ModelNode>;
20
- export const modelNormalMatrix: ShaderNodeObject<Node>;
21
- export const modelWorldMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
13
+ export const modelDirection: ModelNode;
14
+ export const modelWorldMatrix: ModelNode;
15
+ export const modelPosition: ModelNode;
16
+ export const modelScale: ModelNode;
17
+ export const modelViewPosition: ModelNode;
18
+ export const modelRadius: ModelNode;
19
+ export const modelNormalMatrix: Node;
20
+ export const modelWorldMatrixInverse: UniformNode<Matrix4>;
22
21
 
23
- export const modelViewMatrix: ShaderNodeObject<ModelNode>;
22
+ export const modelViewMatrix: ModelNode;
24
23
 
25
24
  // GPU Precision
26
25
 
27
- export const mediumpModelViewMatrix: ShaderNodeObject<Node>;
26
+ export const mediumpModelViewMatrix: Node;
28
27
 
29
28
  // CPU Precision
30
29
 
31
- export const highpModelViewMatrix: ShaderNodeObject<Node>;
30
+ export const highpModelViewMatrix: Node;
32
31
 
33
- export const highpModelNormalViewMatrix: ShaderNodeObject<Node>;
32
+ export const highpModelNormalViewMatrix: Node;
@@ -1,4 +1,3 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
- export const modelViewProjection: ShaderNodeObject<Node>;
3
+ export const modelViewProjection: Node;
@@ -1,7 +1,6 @@
1
1
  import { Mesh } from "../../objects/Mesh.js";
2
2
  import Node from "../core/Node.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
4
 
6
5
  declare class MorphNode extends Node {
7
6
  mesh: Mesh;
@@ -12,4 +11,4 @@ declare class MorphNode extends Node {
12
11
 
13
12
  export default MorphNode;
14
13
 
15
- export const morphReference: (mesh: Mesh) => ShaderNodeObject<MorphNode>;
14
+ export const morphReference: (mesh: Mesh) => MorphNode;
@@ -1,39 +1,38 @@
1
1
  import AttributeNode from "../core/AttributeNode.js";
2
2
  import Node from "../core/Node.js";
3
3
  import VarNode from "../core/VarNode.js";
4
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
4
 
6
- export const normalGeometry: ShaderNodeObject<AttributeNode>;
5
+ export const normalGeometry: AttributeNode;
7
6
 
8
- export const normalLocal: ShaderNodeObject<VarNode>;
7
+ export const normalLocal: VarNode;
9
8
 
10
- export const normalFlat: ShaderNodeObject<VarNode>;
9
+ export const normalFlat: VarNode;
11
10
 
12
- export const normalViewGeometry: ShaderNodeObject<VarNode>;
11
+ export const normalViewGeometry: VarNode;
13
12
 
14
- export const normalWorldGeometry: ShaderNodeObject<VarNode>;
13
+ export const normalWorldGeometry: VarNode;
15
14
 
16
- export const normalView: ShaderNodeObject<VarNode>;
15
+ export const normalView: VarNode;
17
16
 
18
- export const normalWorld: ShaderNodeObject<VarNode>;
17
+ export const normalWorld: VarNode;
19
18
 
20
- export const clearcoatNormalView: ShaderNodeObject<VarNode>;
19
+ export const clearcoatNormalView: VarNode;
21
20
 
22
- export const transformNormal: (normal: Node, matrix?: Node) => ShaderNodeObject<Node>;
21
+ export const transformNormal: (normal: Node, matrix?: Node) => Node;
23
22
 
24
- export const transformNormalToView: (normal: Node) => ShaderNodeObject<Node>;
23
+ export const transformNormalToView: (normal: Node) => Node;
25
24
 
26
25
  /**
27
26
  * @deprecated since r178. Use `normalView` instead.
28
27
  */
29
- export const transformedNormalView: ShaderNodeObject<VarNode>;
28
+ export const transformedNormalView: VarNode;
30
29
 
31
30
  /**
32
31
  * @deprecated since r178. Use `normalWorld` instead.
33
32
  */
34
- export const transformedNormalWorld: ShaderNodeObject<VarNode>;
33
+ export const transformedNormalWorld: VarNode;
35
34
 
36
35
  /**
37
36
  * @deprecated since r178. Use `clearcoatNormalView` instead.
38
37
  */
39
- export const transformedClearcoatNormalView: ShaderNodeObject<VarNode>;
38
+ export const transformedClearcoatNormalView: VarNode;
@@ -1,6 +1,5 @@
1
1
  import { Object3D } from "../../core/Object3D.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
3
 
5
4
  export default class Object3DNode extends Node {
6
5
  scope: string;
@@ -16,9 +15,9 @@ export default class Object3DNode extends Node {
16
15
  static RADIUS: "radius";
17
16
  }
18
17
 
19
- export const objectDirection: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
20
- export const objectWorldMatrix: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
21
- export const objectPosition: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
22
- export const objectScale: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
23
- export const objectViewPosition: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
24
- export const objectRadius: (object3d: Object3D | null) => ShaderNodeObject<Object3DNode>;
18
+ export const objectDirection: (object3d: Object3D | null) => Object3DNode;
19
+ export const objectWorldMatrix: (object3d: Object3D | null) => Object3DNode;
20
+ export const objectPosition: (object3d: Object3D | null) => Object3DNode;
21
+ export const objectScale: (object3d: Object3D | null) => Object3DNode;
22
+ export const objectViewPosition: (object3d: Object3D | null) => Object3DNode;
23
+ export const objectRadius: (object3d: Object3D | null) => Object3DNode;
@@ -1,5 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
3
  export default class PointUVNode extends Node {
5
4
  isPointUVNode: true;
@@ -7,4 +6,4 @@ export default class PointUVNode extends Node {
7
6
  constructor();
8
7
  }
9
8
 
10
- export const pointUV: ShaderNodeObject<PointUVNode>;
9
+ export const pointUV: PointUVNode;