@types/three 0.177.0 → 0.178.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/capabilities/WebGL.d.ts +0 -11
- three/examples/jsm/controls/TransformControls.d.ts +16 -1
- three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
- three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
- three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
- three/examples/jsm/transpiler/AST.d.ts +77 -26
- three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
- three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
- three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
- three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
- three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
- three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
- three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
- three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
- three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
- three/examples/jsm/tsl/display/hashBlur.d.ts +5 -5
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
- three/package.json +2 -2
- three/src/Three.TSL.d.ts +9 -16
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/constants.d.ts +13 -5
- three/src/core/BufferGeometry.d.ts +6 -1
- three/src/core/GLBufferAttribute.d.ts +18 -1
- three/src/helpers/AxesHelper.d.ts +3 -1
- three/src/materials/LineBasicMaterial.d.ts +66 -34
- three/src/materials/LineDashedMaterial.d.ts +41 -21
- three/src/materials/Material.d.ts +408 -398
- three/src/materials/MeshBasicMaterial.d.ts +101 -62
- three/src/materials/MeshDepthMaterial.d.ts +71 -32
- three/src/materials/MeshDistanceMaterial.d.ts +65 -29
- three/src/materials/MeshLambertMaterial.d.ts +179 -103
- three/src/materials/MeshMatcapMaterial.d.ts +97 -55
- three/src/materials/MeshNormalMaterial.d.ts +76 -41
- three/src/materials/MeshPhongMaterial.d.ts +164 -100
- three/src/materials/MeshPhysicalMaterial.d.ts +171 -111
- three/src/materials/MeshStandardMaterial.d.ts +178 -91
- three/src/materials/MeshToonMaterial.d.ts +130 -81
- three/src/materials/PointsMaterial.d.ts +77 -30
- three/src/materials/RawShaderMaterial.d.ts +12 -7
- three/src/materials/ShaderMaterial.d.ts +186 -98
- three/src/materials/ShadowMaterial.d.ts +49 -23
- three/src/materials/SpriteMaterial.d.ts +62 -33
- three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
- three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
- three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
- three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
- three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
- three/src/materials/nodes/NodeMaterial.d.ts +417 -56
- three/src/materials/nodes/NodeMaterials.d.ts +3 -2
- three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
- three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -20
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
- three/src/math/Color.d.ts +1 -1
- three/src/nodes/Nodes.d.ts +1 -3
- three/src/nodes/TSL.d.ts +4 -3
- three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
- three/src/nodes/accessors/Bitangent.d.ts +0 -2
- three/src/nodes/accessors/CubeTextureNode.d.ts +7 -7
- three/src/nodes/accessors/Normal.d.ts +19 -5
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
- three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
- three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
- three/src/nodes/accessors/Tangent.d.ts +0 -2
- three/src/nodes/accessors/TangentUtils.d.ts +22 -0
- three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
- three/src/nodes/accessors/TextureNode.d.ts +16 -16
- three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
- three/src/nodes/code/FunctionCallNode.d.ts +3 -1
- three/src/nodes/code/FunctionNode.d.ts +2 -2
- three/src/nodes/code/ScriptableNode.d.ts +2 -2
- three/src/nodes/core/AssignNode.d.ts +2 -2
- three/src/nodes/core/AttributeNode.d.ts +1 -1
- three/src/nodes/core/BypassNode.d.ts +2 -2
- three/src/nodes/core/CacheNode.d.ts +0 -2
- three/src/nodes/core/ContextNode.d.ts +3 -3
- three/src/nodes/core/StackNode.d.ts +3 -13
- three/src/nodes/core/SubBuildNode.d.ts +15 -0
- three/src/nodes/core/VarNode.d.ts +4 -4
- three/src/nodes/core/VaryingNode.d.ts +3 -3
- three/src/nodes/display/BlendModes.d.ts +12 -12
- three/src/nodes/display/BumpMapNode.d.ts +4 -3
- three/src/nodes/display/ColorAdjustment.d.ts +17 -17
- three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +4 -4
- three/src/nodes/display/FrontFacingNode.d.ts +1 -0
- three/src/nodes/display/PosterizeNode.d.ts +3 -3
- three/src/nodes/display/RenderOutputNode.d.ts +2 -2
- three/src/nodes/display/ScreenNode.d.ts +0 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
- three/src/nodes/display/ToneMappingNode.d.ts +6 -6
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
- three/src/nodes/fog/Fog.d.ts +10 -10
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
- three/src/nodes/geometry/RangeNode.d.ts +9 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
- three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
- three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
- three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
- three/src/nodes/math/ConditionalNode.d.ts +4 -19
- three/src/nodes/math/Hash.d.ts +2 -2
- three/src/nodes/math/MathNode.d.ts +21 -17
- three/src/nodes/math/OperatorNode.d.ts +41 -52
- three/src/nodes/math/TriNoise3D.d.ts +6 -6
- three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
- three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
- three/src/nodes/procedural/Checker.d.ts +2 -2
- three/src/nodes/shapes/Shapes.d.ts +2 -2
- three/src/nodes/tsl/TSLBase.d.ts +1 -0
- three/src/nodes/tsl/TSLCore.d.ts +176 -76
- three/src/nodes/utils/CubeMapNode.d.ts +2 -2
- three/src/nodes/utils/DebugNode.d.ts +2 -2
- three/src/nodes/utils/Discard.d.ts +2 -2
- three/src/nodes/utils/EquirectUV.d.ts +4 -0
- three/src/nodes/utils/LoopNode.d.ts +2 -7
- three/src/nodes/utils/MatcapUV.d.ts +4 -0
- three/src/nodes/utils/Oscillators.d.ts +5 -5
- three/src/nodes/utils/Packing.d.ts +3 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
- three/src/nodes/utils/RTTNode.d.ts +3 -3
- three/src/nodes/utils/RemapNode.d.ts +9 -9
- three/src/nodes/utils/RotateNode.d.ts +3 -3
- three/src/nodes/utils/SampleNode.d.ts +16 -0
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
- three/src/nodes/utils/SpriteUtils.d.ts +2 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
- three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
- three/src/nodes/utils/UVUtils.d.ts +8 -7
- three/src/nodes/utils/ViewportUtils.d.ts +2 -2
- three/src/objects/LOD.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -1
- three/src/renderers/common/Backend.d.ts +3 -3
- three/src/renderers/common/RenderObject.d.ts +10 -2
- three/src/renderers/common/Renderer.d.ts +5 -5
- three/src/renderers/common/Storage3DTexture.d.ts +40 -0
- three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
- three/src/renderers/common/Textures.d.ts +2 -2
- three/src/renderers/common/XRRenderTarget.d.ts +3 -2
- three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
- three/src/renderers/common/nodes/Nodes.d.ts +1 -1
- three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +9 -0
- three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
- three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
- three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
- three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
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import { Combine } from "../constants.js";
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import { Color
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import { Color } from "../math/Color.js";
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import { Euler } from "../math/Euler.js";
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import { Texture } from "../textures/Texture.js";
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import { Material,
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/**
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* parameters is an object with one or more properties defining the material's appearance.
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*/
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export interface MeshBasicMaterialParameters extends MaterialParameters {
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color?: ColorRepresentation | undefined;
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opacity?: number | undefined;
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map?: Texture | null | undefined;
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lightMap?: Texture | null;
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lightMapIntensity?: number | undefined;
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aoMap?: Texture | null | undefined;
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aoMapIntensity?: number | undefined;
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specularMap?: Texture | null | undefined;
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alphaMap?: Texture | null | undefined;
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fog?: boolean | undefined;
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envMap?: Texture | null | undefined;
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envMapRotation?: Euler | undefined;
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combine?: Combine | undefined;
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reflectivity?: number | undefined;
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refractionRatio?: number | undefined;
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wireframe?: boolean | undefined;
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wireframeLinewidth?: number | undefined;
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wireframeLinecap?: string | undefined;
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wireframeLinejoin?: string | undefined;
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}
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export class MeshBasicMaterial extends Material {
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constructor(parameters?: MeshBasicMaterialParameters);
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/**
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* Read-only flag to check if a given object is of type {@link MeshBasicMaterial}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isMeshBasicMaterial: true;
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import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
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export interface MeshBasicMaterialProperties extends MaterialProperties {
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/**
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*
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* Color of the material.
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*
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color: Color;
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* The color map. May optionally include an alpha channel, typically combined
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* color is modulated by the diffuse `color`.
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* Requires a second set of UVs.
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*
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* Intensity of the ambient occlusion effect. Range is `[0,1]`, where `0`
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* How much the environment map affects the surface.
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* The valid range is between `0` (no reflections) and `1` (full reflections).
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* The index of refraction (IOR) of air (approximately 1) divided by the
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* index of refraction of the material. It is used with environment mapping
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* modes {@link CubeRefractionMapping} and {@link EquirectangularRefractionMapping}.
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* The refraction ratio should not exceed `1`.
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*
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}
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// eslint-disable-next-line @typescript-eslint/no-empty-interface
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export interface MeshBasicMaterialParameters
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extends Partial<MapColorPropertiesToColorRepresentations<MeshBasicMaterialProperties>>
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{}
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* A material for drawing geometries in a simple shaded (flat or wireframe) way.
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*
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export class MeshBasicMaterial extends Material {
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/**
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* Constructs a new mesh basic material.
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* by {@link Color#set}.
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*/
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constructor(parameters?: MeshBasicMaterialParameters);
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/**
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* This flag can be used for type testing.
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*
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* @default true
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*/
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readonly isMeshBasicMaterial: boolean;
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}
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// eslint-disable-next-line @typescript-eslint/no-empty-interface
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export interface MeshBasicMaterial extends MeshBasicMaterialProperties {}
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@@ -1,66 +1,105 @@
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import { DepthPackingStrategies } from "../constants.js";
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import { Texture } from "../textures/Texture.js";
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import { Material,
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import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
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export interface
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map?: Texture | null | undefined;
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alphaMap?: Texture | null | undefined;
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depthPacking?: DepthPackingStrategies | undefined;
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displacementMap?: Texture | null | undefined;
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displacementScale?: number | undefined;
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displacementBias?: number | undefined;
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wireframe?: boolean | undefined;
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wireframeLinewidth?: number | undefined;
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}
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export class MeshDepthMaterial extends Material {
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constructor(parameters?: MeshDepthMaterialParameters);
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export interface MeshDepthMaterialProperties extends MaterialProperties {
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/**
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*
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*
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* @
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* Type for depth packing.
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*
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* @default BasicDepthPacking
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*/
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depthPacking: DepthPackingStrategies;
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/**
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* The color map. May optionally include an alpha channel, typically combined
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* with {@link Material#transparent} or {@link Material#alphaTest}.
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*
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* @default null
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map: Texture | null;
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/**
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* The alpha map is a grayscale texture that controls the opacity across the
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* surface (black: fully transparent; white: fully opaque).
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*
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* Only the color of the texture is used, ignoring the alpha channel if one
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* exists. For RGB and RGBA textures, the renderer will use the green channel
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* when sampling this texture due to the extra bit of precision provided for
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* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
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* luminance/alpha textures will also still work as expected.
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*
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* @default null
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*/
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alphaMap: Texture | null;
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|
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|
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/**
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* @default THREE.BasicDepthPacking
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|
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*/
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|
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depthPacking: DepthPackingStrategies;
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|
/**
|
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* The displacement map affects the position of the mesh's vertices. Unlike
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* other maps which only affect the light and shade of the material the
|
|
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+
* displaced vertices can cast shadows, block other objects, and otherwise
|
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|
+
* act as real geometry. The displacement texture is an image where the value
|
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|
+
* of each pixel (white being the highest) is mapped against, and
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|
+
* repositions, the vertices of the mesh.
|
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|
+
*
|
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* @default null
|
|
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|
*/
|
|
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|
displacementMap: Texture | null;
|
|
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|
-
|
|
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|
/**
|
|
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|
-
*
|
|
44
|
+
* How much the displacement map affects the mesh (where black is no
|
|
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|
+
* displacement, and white is maximum displacement). Without a displacement
|
|
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|
+
* map set, this value is not applied.
|
|
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|
+
*
|
|
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|
+
* @default 0
|
|
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|
*/
|
|
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50
|
displacementScale: number;
|
|
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|
-
|
|
50
51
|
/**
|
|
52
|
+
* The offset of the displacement map's values on the mesh's vertices.
|
|
53
|
+
* The bias is added to the scaled sample of the displacement map.
|
|
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|
+
* Without a displacement map set, this value is not applied.
|
|
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|
+
*
|
|
51
56
|
* @default 0
|
|
52
57
|
*/
|
|
53
58
|
displacementBias: number;
|
|
54
|
-
|
|
55
59
|
/**
|
|
60
|
+
* Renders the geometry as a wireframe.
|
|
61
|
+
*
|
|
56
62
|
* @default false
|
|
57
63
|
*/
|
|
58
64
|
wireframe: boolean;
|
|
59
|
-
|
|
60
65
|
/**
|
|
66
|
+
* Controls the thickness of the wireframe.
|
|
67
|
+
*
|
|
68
|
+
* WebGL and WebGPU ignore this property and always render
|
|
69
|
+
* 1 pixel wide lines.
|
|
70
|
+
*
|
|
61
71
|
* @default 1
|
|
62
72
|
*/
|
|
63
73
|
wireframeLinewidth: number;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
77
|
+
export interface MeshDepthMaterialParameters
|
|
78
|
+
extends Partial<MapColorPropertiesToColorRepresentations<MeshDepthMaterialProperties>>
|
|
79
|
+
{}
|
|
64
80
|
|
|
65
|
-
|
|
81
|
+
/**
|
|
82
|
+
* A material for drawing geometry by depth. Depth is based off of the camera
|
|
83
|
+
* near and far plane. White is nearest, black is farthest.
|
|
84
|
+
*/
|
|
85
|
+
export class MeshDepthMaterial extends Material {
|
|
86
|
+
/**
|
|
87
|
+
* Constructs a new mesh depth material.
|
|
88
|
+
*
|
|
89
|
+
* @param {Object} [parameters] - An object with one or more properties
|
|
90
|
+
* defining the material's appearance. Any property of the material
|
|
91
|
+
* (including any property from inherited materials) can be passed
|
|
92
|
+
* in here. Color values can be passed any type of value accepted
|
|
93
|
+
* by {@link Color#set}.
|
|
94
|
+
*/
|
|
95
|
+
constructor(parameters?: MeshDepthMaterialParameters);
|
|
96
|
+
/**
|
|
97
|
+
* This flag can be used for type testing.
|
|
98
|
+
*
|
|
99
|
+
* @default true
|
|
100
|
+
*/
|
|
101
|
+
readonly isMeshDepthMaterial: boolean;
|
|
66
102
|
}
|
|
103
|
+
|
|
104
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
105
|
+
export interface MeshDepthMaterial extends MeshDepthMaterialProperties {}
|
|
@@ -1,52 +1,88 @@
|
|
|
1
|
-
import { Vector3 } from "../math/Vector3.js";
|
|
2
1
|
import { Texture } from "../textures/Texture.js";
|
|
3
|
-
import { Material,
|
|
4
|
-
|
|
5
|
-
export interface MeshDistanceMaterialParameters extends MaterialParameters {
|
|
6
|
-
map?: Texture | null | undefined;
|
|
7
|
-
alphaMap?: Texture | null | undefined;
|
|
8
|
-
displacementMap?: Texture | null | undefined;
|
|
9
|
-
displacementScale?: number | undefined;
|
|
10
|
-
displacementBias?: number | undefined;
|
|
11
|
-
farDistance?: number | undefined;
|
|
12
|
-
nearDistance?: number | undefined;
|
|
13
|
-
referencePosition?: Vector3 | undefined;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
export class MeshDistanceMaterial extends Material {
|
|
17
|
-
constructor(parameters?: MeshDistanceMaterialParameters);
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* Read-only flag to check if a given object is of type {@link MeshDistanceMaterial}.
|
|
21
|
-
* @remarks This is a _constant_ value
|
|
22
|
-
* @defaultValue `true`
|
|
23
|
-
*/
|
|
24
|
-
readonly isMeshDistanceMaterial: true;
|
|
2
|
+
import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
|
|
25
3
|
|
|
4
|
+
export interface MeshDistanceMaterialProperties extends MaterialProperties {
|
|
26
5
|
/**
|
|
6
|
+
* The color map. May optionally include an alpha channel, typically combined
|
|
7
|
+
* with {@link Material#transparent} or {@link Material#alphaTest}.
|
|
8
|
+
*
|
|
27
9
|
* @default null
|
|
28
10
|
*/
|
|
29
11
|
map: Texture | null;
|
|
30
|
-
|
|
31
12
|
/**
|
|
13
|
+
* The alpha map is a grayscale texture that controls the opacity across the
|
|
14
|
+
* surface (black: fully transparent; white: fully opaque).
|
|
15
|
+
*
|
|
16
|
+
* Only the color of the texture is used, ignoring the alpha channel if one
|
|
17
|
+
* exists. For RGB and RGBA textures, the renderer will use the green channel
|
|
18
|
+
* when sampling this texture due to the extra bit of precision provided for
|
|
19
|
+
* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
|
|
20
|
+
* luminance/alpha textures will also still work as expected.
|
|
21
|
+
*
|
|
32
22
|
* @default null
|
|
33
23
|
*/
|
|
34
24
|
alphaMap: Texture | null;
|
|
35
|
-
|
|
36
25
|
/**
|
|
26
|
+
* The displacement map affects the position of the mesh's vertices. Unlike
|
|
27
|
+
* other maps which only affect the light and shade of the material the
|
|
28
|
+
* displaced vertices can cast shadows, block other objects, and otherwise
|
|
29
|
+
* act as real geometry. The displacement texture is an image where the value
|
|
30
|
+
* of each pixel (white being the highest) is mapped against, and
|
|
31
|
+
* repositions, the vertices of the mesh.
|
|
32
|
+
*
|
|
37
33
|
* @default null
|
|
38
34
|
*/
|
|
39
35
|
displacementMap: Texture | null;
|
|
40
|
-
|
|
41
36
|
/**
|
|
42
|
-
*
|
|
37
|
+
* How much the displacement map affects the mesh (where black is no
|
|
38
|
+
* displacement, and white is maximum displacement). Without a displacement
|
|
39
|
+
* map set, this value is not applied.
|
|
40
|
+
*
|
|
41
|
+
* @default 0
|
|
43
42
|
*/
|
|
44
43
|
displacementScale: number;
|
|
45
|
-
|
|
46
44
|
/**
|
|
45
|
+
* The offset of the displacement map's values on the mesh's vertices.
|
|
46
|
+
* The bias is added to the scaled sample of the displacement map.
|
|
47
|
+
* Without a displacement map set, this value is not applied.
|
|
48
|
+
*
|
|
47
49
|
* @default 0
|
|
48
50
|
*/
|
|
49
51
|
displacementBias: number;
|
|
52
|
+
}
|
|
50
53
|
|
|
51
|
-
|
|
54
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
55
|
+
export interface MeshDistanceMaterialParameters
|
|
56
|
+
extends Partial<MapColorPropertiesToColorRepresentations<MeshDistanceMaterialProperties>>
|
|
57
|
+
{}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* A material used internally for implementing shadow mapping with
|
|
61
|
+
* point lights.
|
|
62
|
+
*
|
|
63
|
+
* Can also be used to customize the shadow casting of an object by assigning
|
|
64
|
+
* an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
|
|
65
|
+
* The following examples demonstrates this approach in order to ensure
|
|
66
|
+
* transparent parts of objects do no cast shadows.
|
|
67
|
+
*/
|
|
68
|
+
export class MeshDistanceMaterial extends Material {
|
|
69
|
+
/**
|
|
70
|
+
* Constructs a new mesh distance material.
|
|
71
|
+
*
|
|
72
|
+
* @param {Object} [parameters] - An object with one or more properties
|
|
73
|
+
* defining the material's appearance. Any property of the material
|
|
74
|
+
* (including any property from inherited materials) can be passed
|
|
75
|
+
* in here. Color values can be passed any type of value accepted
|
|
76
|
+
* by {@link Color#set}.
|
|
77
|
+
*/
|
|
78
|
+
constructor(parameters?: MeshDistanceMaterialParameters);
|
|
79
|
+
/**
|
|
80
|
+
* This flag can be used for type testing.
|
|
81
|
+
*
|
|
82
|
+
* @default true
|
|
83
|
+
*/
|
|
84
|
+
readonly isMeshDistanceMaterial: boolean;
|
|
52
85
|
}
|
|
86
|
+
|
|
87
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
88
|
+
export interface MeshDistanceMaterial extends MeshDistanceMaterialProperties {}
|