@types/three 0.177.0 → 0.178.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/capabilities/WebGL.d.ts +0 -11
- three/examples/jsm/controls/TransformControls.d.ts +16 -1
- three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
- three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
- three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
- three/examples/jsm/transpiler/AST.d.ts +77 -26
- three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
- three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
- three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
- three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
- three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
- three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
- three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
- three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
- three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
- three/examples/jsm/tsl/display/hashBlur.d.ts +5 -5
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
- three/package.json +2 -2
- three/src/Three.TSL.d.ts +9 -16
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/constants.d.ts +13 -5
- three/src/core/BufferGeometry.d.ts +6 -1
- three/src/core/GLBufferAttribute.d.ts +18 -1
- three/src/helpers/AxesHelper.d.ts +3 -1
- three/src/materials/LineBasicMaterial.d.ts +66 -34
- three/src/materials/LineDashedMaterial.d.ts +41 -21
- three/src/materials/Material.d.ts +408 -398
- three/src/materials/MeshBasicMaterial.d.ts +101 -62
- three/src/materials/MeshDepthMaterial.d.ts +71 -32
- three/src/materials/MeshDistanceMaterial.d.ts +65 -29
- three/src/materials/MeshLambertMaterial.d.ts +179 -103
- three/src/materials/MeshMatcapMaterial.d.ts +97 -55
- three/src/materials/MeshNormalMaterial.d.ts +76 -41
- three/src/materials/MeshPhongMaterial.d.ts +164 -100
- three/src/materials/MeshPhysicalMaterial.d.ts +171 -111
- three/src/materials/MeshStandardMaterial.d.ts +178 -91
- three/src/materials/MeshToonMaterial.d.ts +130 -81
- three/src/materials/PointsMaterial.d.ts +77 -30
- three/src/materials/RawShaderMaterial.d.ts +12 -7
- three/src/materials/ShaderMaterial.d.ts +186 -98
- three/src/materials/ShadowMaterial.d.ts +49 -23
- three/src/materials/SpriteMaterial.d.ts +62 -33
- three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
- three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
- three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
- three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
- three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
- three/src/materials/nodes/NodeMaterial.d.ts +417 -56
- three/src/materials/nodes/NodeMaterials.d.ts +3 -2
- three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
- three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -20
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
- three/src/math/Color.d.ts +1 -1
- three/src/nodes/Nodes.d.ts +1 -3
- three/src/nodes/TSL.d.ts +4 -3
- three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
- three/src/nodes/accessors/Bitangent.d.ts +0 -2
- three/src/nodes/accessors/CubeTextureNode.d.ts +7 -7
- three/src/nodes/accessors/Normal.d.ts +19 -5
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
- three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
- three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
- three/src/nodes/accessors/Tangent.d.ts +0 -2
- three/src/nodes/accessors/TangentUtils.d.ts +22 -0
- three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
- three/src/nodes/accessors/TextureNode.d.ts +16 -16
- three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
- three/src/nodes/code/FunctionCallNode.d.ts +3 -1
- three/src/nodes/code/FunctionNode.d.ts +2 -2
- three/src/nodes/code/ScriptableNode.d.ts +2 -2
- three/src/nodes/core/AssignNode.d.ts +2 -2
- three/src/nodes/core/AttributeNode.d.ts +1 -1
- three/src/nodes/core/BypassNode.d.ts +2 -2
- three/src/nodes/core/CacheNode.d.ts +0 -2
- three/src/nodes/core/ContextNode.d.ts +3 -3
- three/src/nodes/core/StackNode.d.ts +3 -13
- three/src/nodes/core/SubBuildNode.d.ts +15 -0
- three/src/nodes/core/VarNode.d.ts +4 -4
- three/src/nodes/core/VaryingNode.d.ts +3 -3
- three/src/nodes/display/BlendModes.d.ts +12 -12
- three/src/nodes/display/BumpMapNode.d.ts +4 -3
- three/src/nodes/display/ColorAdjustment.d.ts +17 -17
- three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +4 -4
- three/src/nodes/display/FrontFacingNode.d.ts +1 -0
- three/src/nodes/display/PosterizeNode.d.ts +3 -3
- three/src/nodes/display/RenderOutputNode.d.ts +2 -2
- three/src/nodes/display/ScreenNode.d.ts +0 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
- three/src/nodes/display/ToneMappingNode.d.ts +6 -6
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
- three/src/nodes/fog/Fog.d.ts +10 -10
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
- three/src/nodes/geometry/RangeNode.d.ts +9 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
- three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
- three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
- three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
- three/src/nodes/math/ConditionalNode.d.ts +4 -19
- three/src/nodes/math/Hash.d.ts +2 -2
- three/src/nodes/math/MathNode.d.ts +21 -17
- three/src/nodes/math/OperatorNode.d.ts +41 -52
- three/src/nodes/math/TriNoise3D.d.ts +6 -6
- three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
- three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
- three/src/nodes/procedural/Checker.d.ts +2 -2
- three/src/nodes/shapes/Shapes.d.ts +2 -2
- three/src/nodes/tsl/TSLBase.d.ts +1 -0
- three/src/nodes/tsl/TSLCore.d.ts +176 -76
- three/src/nodes/utils/CubeMapNode.d.ts +2 -2
- three/src/nodes/utils/DebugNode.d.ts +2 -2
- three/src/nodes/utils/Discard.d.ts +2 -2
- three/src/nodes/utils/EquirectUV.d.ts +4 -0
- three/src/nodes/utils/LoopNode.d.ts +2 -7
- three/src/nodes/utils/MatcapUV.d.ts +4 -0
- three/src/nodes/utils/Oscillators.d.ts +5 -5
- three/src/nodes/utils/Packing.d.ts +3 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
- three/src/nodes/utils/RTTNode.d.ts +3 -3
- three/src/nodes/utils/RemapNode.d.ts +9 -9
- three/src/nodes/utils/RotateNode.d.ts +3 -3
- three/src/nodes/utils/SampleNode.d.ts +16 -0
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
- three/src/nodes/utils/SpriteUtils.d.ts +2 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
- three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
- three/src/nodes/utils/UVUtils.d.ts +8 -7
- three/src/nodes/utils/ViewportUtils.d.ts +2 -2
- three/src/objects/LOD.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -1
- three/src/renderers/common/Backend.d.ts +3 -3
- three/src/renderers/common/RenderObject.d.ts +10 -2
- three/src/renderers/common/Renderer.d.ts +5 -5
- three/src/renderers/common/Storage3DTexture.d.ts +40 -0
- three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
- three/src/renderers/common/Textures.d.ts +2 -2
- three/src/renderers/common/XRRenderTarget.d.ts +3 -2
- three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
- three/src/renderers/common/nodes/Nodes.d.ts +1 -1
- three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +9 -0
- three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
- three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
- three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
- three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
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export const mx_hash_int: (
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export const mx_hash_vec3_0: (
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export const mx_hash_vec3_1: (
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) => ShaderNodeObject<Node>;
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export const mx_hash_vec3: (
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|
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|
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|
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+
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export const mx_perlin_noise_float_0: (p_immutable:
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+
export const mx_perlin_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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|
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export const mx_perlin_noise_float_1: (p_immutable:
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export const mx_perlin_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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export const mx_perlin_noise_float: (p_immutable:
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export const mx_perlin_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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|
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218
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export const mx_perlin_noise_vec3_0: (p_immutable:
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export const mx_perlin_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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|
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export const mx_perlin_noise_vec3_1: (p_immutable:
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+
export const mx_perlin_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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221
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|
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export const mx_perlin_noise_vec3: (p_immutable:
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+
export const mx_perlin_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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223
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export const mx_cell_noise_float_0: (p_immutable:
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+
export const mx_cell_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
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226
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export const mx_cell_noise_float_1: (p_immutable:
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export const mx_cell_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
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|
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228
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export const mx_cell_noise_float_2: (p_immutable:
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+
export const mx_cell_noise_float_2: (p_immutable: Node) => ShaderNodeObject<Node>;
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229
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|
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230
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export const mx_cell_noise_float_3: (p_immutable:
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|
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export const mx_cell_noise_float_3: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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231
231
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|
|
232
|
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export const mx_cell_noise_float: (p_immutable:
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export const mx_cell_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
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234
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export const mx_cell_noise_vec3_0: (p_immutable:
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+
export const mx_cell_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
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235
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|
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236
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export const mx_cell_noise_vec3_1: (p_immutable:
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+
export const mx_cell_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
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237
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238
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export const mx_cell_noise_vec3_2: (p_immutable:
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export const mx_cell_noise_vec3_2: (p_immutable: Node) => ShaderNodeObject<Node>;
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239
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240
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export const mx_cell_noise_vec3_3: (p_immutable:
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export const mx_cell_noise_vec3_3: (p_immutable: Node) => ShaderNodeObject<Node>;
|
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241
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242
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export const mx_cell_noise_vec3: (p_immutable:
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242
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export const mx_cell_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
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243
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244
244
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export const mx_fractal_noise_float: (
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|
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+
octaves_immutable: Node | number,
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lacunarity_immutable: Node | number,
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251
251
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export const mx_fractal_noise_vec3: (
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p_immutable:
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256
256
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257
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|
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258
258
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export const mx_fractal_noise_vec2: (
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259
|
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p_immutable:
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260
|
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octaves_immutable:
|
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261
|
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lacunarity_immutable:
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262
|
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diminish_immutable:
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259
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260
|
+
octaves_immutable: Node | number,
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261
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+
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+
diminish_immutable: Node | number,
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263
263
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) => ShaderNodeObject<Node>;
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264
264
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|
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265
265
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export const mx_fractal_noise_vec4: (
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|
266
|
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p_immutable:
|
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267
|
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octaves_immutable:
|
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268
|
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lacunarity_immutable:
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269
|
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266
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267
|
+
octaves_immutable: Node | number,
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268
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+
lacunarity_immutable: Node | number,
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269
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+
diminish_immutable: Node | number,
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270
270
|
) => ShaderNodeObject<Node>;
|
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271
271
|
|
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272
272
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export const mx_worley_distance_0: (
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273
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p_immutable:
|
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274
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x_immutable:
|
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275
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y_immutable:
|
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276
|
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z_immutable:
|
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277
|
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xoff_immutable:
|
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278
|
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yoff_immutable:
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279
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jitter_immutable:
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280
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metric_immutable:
|
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273
|
+
p_immutable: Node,
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274
|
+
x_immutable: Node | number,
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275
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+
y_immutable: Node | number,
|
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276
|
+
z_immutable: Node | number,
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277
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+
xoff_immutable: Node | number,
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278
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+
yoff_immutable: Node | number,
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279
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+
jitter_immutable: Node | number,
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280
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+
metric_immutable: Node | number,
|
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281
281
|
) => ShaderNodeObject<Node>;
|
|
282
282
|
|
|
283
283
|
export const mx_worley_distance_1: (
|
|
284
|
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p_immutable:
|
|
285
|
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x_immutable:
|
|
286
|
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y_immutable:
|
|
287
|
-
z_immutable:
|
|
288
|
-
xoff_immutable:
|
|
289
|
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yoff_immutable:
|
|
290
|
-
zoff_immutable:
|
|
291
|
-
jitter_immutable:
|
|
292
|
-
metric_immutable:
|
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284
|
+
p_immutable: Node,
|
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285
|
+
x_immutable: Node | number,
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286
|
+
y_immutable: Node | number,
|
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287
|
+
z_immutable: Node | number,
|
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288
|
+
xoff_immutable: Node | number,
|
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289
|
+
yoff_immutable: Node | number,
|
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290
|
+
zoff_immutable: Node | number,
|
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291
|
+
jitter_immutable: Node | number,
|
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292
|
+
metric_immutable: Node | number,
|
|
293
293
|
) => ShaderNodeObject<Node>;
|
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294
294
|
|
|
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export const mx_worley_noise_float_0: (
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) => ShaderNodeObject<Node>;
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export const mx_worley_noise_vec3_0: (
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metric_immutable: Node | number,
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) => ShaderNodeObject<Node>;
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export const mx_worley_noise_float_1: (
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p_immutable:
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) => ShaderNodeObject<Node>;
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331
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export const mx_worley_noise_float: (
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p_immutable:
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jitter_immutable:
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p_immutable: Node,
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jitter_immutable: Node | number,
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metric_immutable: Node | number,
|
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335
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) => ShaderNodeObject<Node>;
|
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336
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337
|
export const mx_worley_noise_vec2_1: (
|
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p_immutable:
|
|
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jitter_immutable:
|
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metric_immutable:
|
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|
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p_immutable: Node,
|
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339
|
+
jitter_immutable: Node | number,
|
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|
+
metric_immutable: Node | number,
|
|
341
341
|
) => ShaderNodeObject<Node>;
|
|
342
342
|
|
|
343
343
|
export const mx_worley_noise_vec2: (
|
|
344
|
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p_immutable:
|
|
345
|
-
jitter_immutable:
|
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|
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metric_immutable:
|
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|
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p_immutable: Node,
|
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|
+
jitter_immutable: Node | number,
|
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|
+
metric_immutable: Node | number,
|
|
347
347
|
) => ShaderNodeObject<Node>;
|
|
348
348
|
|
|
349
349
|
export const mx_worley_noise_vec3_1: (
|
|
350
|
-
p_immutable:
|
|
351
|
-
jitter_immutable:
|
|
352
|
-
metric_immutable:
|
|
350
|
+
p_immutable: Node,
|
|
351
|
+
jitter_immutable: Node | number,
|
|
352
|
+
metric_immutable: Node | number,
|
|
353
353
|
) => ShaderNodeObject<Node>;
|
|
354
354
|
|
|
355
355
|
export const mx_worley_noise_vec3: (
|
|
356
|
-
p_immutable:
|
|
357
|
-
jitter_immutable:
|
|
358
|
-
metric_immutable:
|
|
356
|
+
p_immutable: Node,
|
|
357
|
+
jitter_immutable: Node | number,
|
|
358
|
+
metric_immutable: Node | number,
|
|
359
359
|
) => ShaderNodeObject<Node>;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
|
-
import {
|
|
2
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
3
|
|
|
4
|
-
export const mx_srgb_texture_to_lin_rec709: (color_immutable:
|
|
4
|
+
export const mx_srgb_texture_to_lin_rec709: (color_immutable: Node) => ShaderNodeObject<Node>;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import {
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
|
|
4
4
|
declare class ConditionalNode extends Node {
|
|
5
5
|
condNode: Node;
|
|
@@ -12,9 +12,9 @@ declare class ConditionalNode extends Node {
|
|
|
12
12
|
export default ConditionalNode;
|
|
13
13
|
|
|
14
14
|
export const select: (
|
|
15
|
-
condNode:
|
|
16
|
-
ifNode:
|
|
17
|
-
elseNode?:
|
|
15
|
+
condNode: Node,
|
|
16
|
+
ifNode: Node | number,
|
|
17
|
+
elseNode?: Node | number | null,
|
|
18
18
|
) => ShaderNodeObject<Node>;
|
|
19
19
|
|
|
20
20
|
declare module "../tsl/TSLCore.js" {
|
|
@@ -22,18 +22,3 @@ declare module "../tsl/TSLCore.js" {
|
|
|
22
22
|
select: typeof select;
|
|
23
23
|
}
|
|
24
24
|
}
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
* @deprecated cond() has been renamed to select()
|
|
28
|
-
*/
|
|
29
|
-
export const cond: (
|
|
30
|
-
condNode: NodeRepresentation,
|
|
31
|
-
ifNode: NodeRepresentation,
|
|
32
|
-
elseNode?: NodeRepresentation | null,
|
|
33
|
-
) => ShaderNodeObject<Node>;
|
|
34
|
-
|
|
35
|
-
declare module "../tsl/TSLCore.js" {
|
|
36
|
-
interface NodeElements {
|
|
37
|
-
cond: typeof cond;
|
|
38
|
-
}
|
|
39
|
-
}
|
three/src/nodes/math/Hash.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import {
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
|
|
4
|
-
export const hash: (seed:
|
|
4
|
+
export const hash: (seed: Node) => ShaderNodeObject<Node>;
|