@types/three 0.177.0 → 0.178.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/capabilities/WebGL.d.ts +0 -11
  3. three/examples/jsm/controls/TransformControls.d.ts +16 -1
  4. three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
  5. three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
  6. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  7. three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
  8. three/examples/jsm/transpiler/AST.d.ts +77 -26
  9. three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
  10. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
  11. three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
  12. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
  13. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
  14. three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
  15. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
  16. three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
  17. three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
  18. three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
  19. three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
  20. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
  21. three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
  22. three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
  23. three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
  24. three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
  25. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
  26. three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
  27. three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
  28. three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
  29. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
  30. three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
  31. three/examples/jsm/tsl/display/hashBlur.d.ts +5 -5
  32. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
  33. three/package.json +2 -2
  34. three/src/Three.TSL.d.ts +9 -16
  35. three/src/Three.WebGPU.d.ts +2 -0
  36. three/src/constants.d.ts +13 -5
  37. three/src/core/BufferGeometry.d.ts +6 -1
  38. three/src/core/GLBufferAttribute.d.ts +18 -1
  39. three/src/helpers/AxesHelper.d.ts +3 -1
  40. three/src/materials/LineBasicMaterial.d.ts +66 -34
  41. three/src/materials/LineDashedMaterial.d.ts +41 -21
  42. three/src/materials/Material.d.ts +408 -398
  43. three/src/materials/MeshBasicMaterial.d.ts +101 -62
  44. three/src/materials/MeshDepthMaterial.d.ts +71 -32
  45. three/src/materials/MeshDistanceMaterial.d.ts +65 -29
  46. three/src/materials/MeshLambertMaterial.d.ts +179 -103
  47. three/src/materials/MeshMatcapMaterial.d.ts +97 -55
  48. three/src/materials/MeshNormalMaterial.d.ts +76 -41
  49. three/src/materials/MeshPhongMaterial.d.ts +164 -100
  50. three/src/materials/MeshPhysicalMaterial.d.ts +164 -116
  51. three/src/materials/MeshStandardMaterial.d.ts +178 -91
  52. three/src/materials/MeshToonMaterial.d.ts +130 -81
  53. three/src/materials/PointsMaterial.d.ts +77 -30
  54. three/src/materials/RawShaderMaterial.d.ts +12 -7
  55. three/src/materials/ShaderMaterial.d.ts +186 -98
  56. three/src/materials/ShadowMaterial.d.ts +49 -23
  57. three/src/materials/SpriteMaterial.d.ts +62 -33
  58. three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
  59. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
  60. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
  61. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
  62. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
  63. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
  64. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
  65. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
  66. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
  67. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
  68. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
  69. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
  70. three/src/materials/nodes/NodeMaterial.d.ts +417 -56
  71. three/src/materials/nodes/NodeMaterials.d.ts +3 -2
  72. three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
  73. three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
  74. three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -20
  75. three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
  76. three/src/math/Color.d.ts +1 -1
  77. three/src/nodes/Nodes.d.ts +1 -3
  78. three/src/nodes/TSL.d.ts +4 -3
  79. three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
  80. three/src/nodes/accessors/Bitangent.d.ts +0 -2
  81. three/src/nodes/accessors/CubeTextureNode.d.ts +7 -7
  82. three/src/nodes/accessors/Normal.d.ts +19 -5
  83. three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
  84. three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
  85. three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
  86. three/src/nodes/accessors/Tangent.d.ts +0 -2
  87. three/src/nodes/accessors/TangentUtils.d.ts +22 -0
  88. three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
  89. three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
  90. three/src/nodes/accessors/TextureNode.d.ts +16 -16
  91. three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
  92. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
  93. three/src/nodes/code/FunctionCallNode.d.ts +3 -1
  94. three/src/nodes/code/FunctionNode.d.ts +2 -2
  95. three/src/nodes/code/ScriptableNode.d.ts +2 -2
  96. three/src/nodes/core/AssignNode.d.ts +2 -2
  97. three/src/nodes/core/AttributeNode.d.ts +1 -1
  98. three/src/nodes/core/BypassNode.d.ts +2 -2
  99. three/src/nodes/core/CacheNode.d.ts +0 -2
  100. three/src/nodes/core/ContextNode.d.ts +3 -3
  101. three/src/nodes/core/StackNode.d.ts +3 -13
  102. three/src/nodes/core/SubBuildNode.d.ts +15 -0
  103. three/src/nodes/core/VarNode.d.ts +4 -4
  104. three/src/nodes/core/VaryingNode.d.ts +3 -3
  105. three/src/nodes/display/BlendModes.d.ts +12 -12
  106. three/src/nodes/display/BumpMapNode.d.ts +4 -3
  107. three/src/nodes/display/ColorAdjustment.d.ts +17 -17
  108. three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
  109. three/src/nodes/display/ColorSpaceNode.d.ts +4 -4
  110. three/src/nodes/display/FrontFacingNode.d.ts +1 -0
  111. three/src/nodes/display/PosterizeNode.d.ts +3 -3
  112. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  113. three/src/nodes/display/ScreenNode.d.ts +0 -10
  114. three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
  115. three/src/nodes/display/ToneMappingNode.d.ts +6 -6
  116. three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
  117. three/src/nodes/fog/Fog.d.ts +10 -10
  118. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
  119. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
  120. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
  121. three/src/nodes/geometry/RangeNode.d.ts +9 -2
  122. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
  123. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  124. three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
  125. three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
  126. three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
  127. three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
  128. three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
  129. three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  130. three/src/nodes/math/ConditionalNode.d.ts +4 -19
  131. three/src/nodes/math/Hash.d.ts +2 -2
  132. three/src/nodes/math/MathNode.d.ts +21 -17
  133. three/src/nodes/math/OperatorNode.d.ts +41 -52
  134. three/src/nodes/math/TriNoise3D.d.ts +6 -6
  135. three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
  136. three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
  137. three/src/nodes/procedural/Checker.d.ts +2 -2
  138. three/src/nodes/shapes/Shapes.d.ts +2 -2
  139. three/src/nodes/tsl/TSLBase.d.ts +1 -0
  140. three/src/nodes/tsl/TSLCore.d.ts +176 -76
  141. three/src/nodes/utils/CubeMapNode.d.ts +2 -2
  142. three/src/nodes/utils/DebugNode.d.ts +2 -2
  143. three/src/nodes/utils/Discard.d.ts +2 -2
  144. three/src/nodes/utils/EquirectUV.d.ts +4 -0
  145. three/src/nodes/utils/LoopNode.d.ts +2 -7
  146. three/src/nodes/utils/MatcapUV.d.ts +4 -0
  147. three/src/nodes/utils/Oscillators.d.ts +5 -5
  148. three/src/nodes/utils/Packing.d.ts +3 -3
  149. three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
  150. three/src/nodes/utils/RTTNode.d.ts +3 -3
  151. three/src/nodes/utils/RemapNode.d.ts +9 -9
  152. three/src/nodes/utils/RotateNode.d.ts +3 -3
  153. three/src/nodes/utils/SampleNode.d.ts +16 -0
  154. three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
  155. three/src/nodes/utils/SpriteUtils.d.ts +2 -2
  156. three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
  157. three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
  158. three/src/nodes/utils/UVUtils.d.ts +8 -7
  159. three/src/nodes/utils/ViewportUtils.d.ts +2 -2
  160. three/src/objects/LOD.d.ts +1 -1
  161. three/src/renderers/WebGLRenderer.d.ts +1 -1
  162. three/src/renderers/common/Backend.d.ts +3 -3
  163. three/src/renderers/common/RenderObject.d.ts +10 -2
  164. three/src/renderers/common/Renderer.d.ts +5 -5
  165. three/src/renderers/common/Storage3DTexture.d.ts +40 -0
  166. three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
  167. three/src/renderers/common/Textures.d.ts +2 -2
  168. three/src/renderers/common/XRRenderTarget.d.ts +3 -2
  169. three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
  170. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
  171. three/src/renderers/common/nodes/Nodes.d.ts +1 -1
  172. three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
  173. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
  174. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +9 -0
  175. three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
  176. three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
  177. three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
  178. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
@@ -1,144 +1,144 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import VarNode from "../../core/VarNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  export const mx_select: (
6
- b_immutable: NodeRepresentation,
7
- t_immutable: NodeRepresentation,
8
- f_immutable: NodeRepresentation,
6
+ b_immutable: Node | boolean,
7
+ t_immutable: Node | number,
8
+ f_immutable: Node | number,
9
9
  ) => ShaderNodeObject<Node>;
10
10
 
11
11
  export const mx_negate_if: (
12
- val_immutable: NodeRepresentation,
13
- b_immutable: NodeRepresentation,
12
+ val_immutable: Node | boolean,
13
+ b_immutable: Node | number,
14
14
  ) => ShaderNodeObject<Node>;
15
15
 
16
- export const mx_floor: (x_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
16
+ export const mx_floor: (x_immutable: Node | number) => ShaderNodeObject<Node>;
17
17
 
18
- export const mx_floorfrac: (x_immutable: NodeRepresentation, i: ShaderNodeObject<VarNode>) => ShaderNodeObject<Node>;
18
+ export const mx_floorfrac: (x_immutable: Node | number, i: ShaderNodeObject<VarNode>) => ShaderNodeObject<Node>;
19
19
 
20
20
  export const mx_bilerp_0: (
21
- v0_immutable: NodeRepresentation,
22
- v1_immutable: NodeRepresentation,
23
- v2_immutable: NodeRepresentation,
24
- v3_immutable: NodeRepresentation,
25
- s_immutable: NodeRepresentation,
26
- t_immutable: NodeRepresentation,
21
+ v0_immutable: Node | number,
22
+ v1_immutable: Node | number,
23
+ v2_immutable: Node | number,
24
+ v3_immutable: Node | number,
25
+ s_immutable: Node | number,
26
+ t_immutable: Node | number,
27
27
  ) => ShaderNodeObject<Node>;
28
28
 
29
29
  export const mx_bilerp_1: (
30
- v0_immutable: NodeRepresentation,
31
- v1_immutable: NodeRepresentation,
32
- v2_immutable: NodeRepresentation,
33
- v3_immutable: NodeRepresentation,
34
- s_immutable: NodeRepresentation,
35
- t_immutable: NodeRepresentation,
30
+ v0_immutable: Node | number,
31
+ v1_immutable: Node | number,
32
+ v2_immutable: Node | number,
33
+ v3_immutable: Node | number,
34
+ s_immutable: Node | number,
35
+ t_immutable: Node | number,
36
36
  ) => ShaderNodeObject<Node>;
37
37
 
38
38
  export const mx_bilerp: (
39
- v0_immutable: NodeRepresentation,
40
- v1_immutable: NodeRepresentation,
41
- v2_immutable: NodeRepresentation,
42
- v3_immutable: NodeRepresentation,
43
- s_immutable: NodeRepresentation,
44
- t_immutable: NodeRepresentation,
39
+ v0_immutable: Node | number,
40
+ v1_immutable: Node | number,
41
+ v2_immutable: Node | number,
42
+ v3_immutable: Node | number,
43
+ s_immutable: Node | number,
44
+ t_immutable: Node | number,
45
45
  ) => ShaderNodeObject<Node>;
46
46
 
47
47
  export const mx_trilerp_0: (
48
- v0_immutable: NodeRepresentation,
49
- v1_immutable: NodeRepresentation,
50
- v2_immutable: NodeRepresentation,
51
- v3_immutable: NodeRepresentation,
52
- v4_immutable: NodeRepresentation,
53
- v5_immutable: NodeRepresentation,
54
- v6_immutable: NodeRepresentation,
55
- v7_immutable: NodeRepresentation,
56
- s_immutable: NodeRepresentation,
57
- t_immutable: NodeRepresentation,
58
- r_immutable: NodeRepresentation,
48
+ v0_immutable: Node | number,
49
+ v1_immutable: Node | number,
50
+ v2_immutable: Node | number,
51
+ v3_immutable: Node | number,
52
+ v4_immutable: Node | number,
53
+ v5_immutable: Node | number,
54
+ v6_immutable: Node | number,
55
+ v7_immutable: Node | number,
56
+ s_immutable: Node | number,
57
+ t_immutable: Node | number,
58
+ r_immutable: Node | number,
59
59
  ) => ShaderNodeObject<Node>;
60
60
 
61
61
  export const mx_trilerp_1: (
62
- v0_immutable: NodeRepresentation,
63
- v1_immutable: NodeRepresentation,
64
- v2_immutable: NodeRepresentation,
65
- v3_immutable: NodeRepresentation,
66
- v4_immutable: NodeRepresentation,
67
- v5_immutable: NodeRepresentation,
68
- v6_immutable: NodeRepresentation,
69
- v7_immutable: NodeRepresentation,
70
- s_immutable: NodeRepresentation,
71
- t_immutable: NodeRepresentation,
72
- r_immutable: NodeRepresentation,
62
+ v0_immutable: Node | number,
63
+ v1_immutable: Node | number,
64
+ v2_immutable: Node | number,
65
+ v3_immutable: Node | number,
66
+ v4_immutable: Node | number,
67
+ v5_immutable: Node | number,
68
+ v6_immutable: Node | number,
69
+ v7_immutable: Node | number,
70
+ s_immutable: Node | number,
71
+ t_immutable: Node | number,
72
+ r_immutable: Node | number,
73
73
  ) => ShaderNodeObject<Node>;
74
74
 
75
75
  export const mx_trilerp: (
76
- v0_immutable: NodeRepresentation,
77
- v1_immutable: NodeRepresentation,
78
- v2_immutable: NodeRepresentation,
79
- v3_immutable: NodeRepresentation,
80
- v4_immutable: NodeRepresentation,
81
- v5_immutable: NodeRepresentation,
82
- v6_immutable: NodeRepresentation,
83
- v7_immutable: NodeRepresentation,
84
- s_immutable: NodeRepresentation,
85
- t_immutable: NodeRepresentation,
86
- r_immutable: NodeRepresentation,
76
+ v0_immutable: Node | number,
77
+ v1_immutable: Node | number,
78
+ v2_immutable: Node | number,
79
+ v3_immutable: Node | number,
80
+ v4_immutable: Node | number,
81
+ v5_immutable: Node | number,
82
+ v6_immutable: Node | number,
83
+ v7_immutable: Node | number,
84
+ s_immutable: Node | number,
85
+ t_immutable: Node | number,
86
+ r_immutable: Node | number,
87
87
  ) => ShaderNodeObject<Node>;
88
88
 
89
89
  export const mx_gradient_float_0: (
90
- hash_immutable: NodeRepresentation,
91
- x_immutable: NodeRepresentation,
92
- y_immutable: NodeRepresentation,
90
+ hash_immutable: Node | number,
91
+ x_immutable: Node | number,
92
+ y_immutable: Node | number,
93
93
  ) => ShaderNodeObject<Node>;
94
94
 
95
95
  export const mx_gradient_float_1: (
96
- hash_immutable: NodeRepresentation,
97
- x_immutable: NodeRepresentation,
98
- y_immutable: NodeRepresentation,
99
- z_immutable: NodeRepresentation,
96
+ hash_immutable: Node | number,
97
+ x_immutable: Node | number,
98
+ y_immutable: Node | number,
99
+ z_immutable: Node | number,
100
100
  ) => ShaderNodeObject<Node>;
101
101
 
102
102
  export const mx_gradient_float: (
103
- hash_immutable: NodeRepresentation,
104
- x_immutable: NodeRepresentation,
105
- y_immutable: NodeRepresentation,
106
- z_immutable?: NodeRepresentation,
103
+ hash_immutable: Node | number,
104
+ x_immutable: Node | number,
105
+ y_immutable: Node | number,
106
+ z_immutable?: Node | number,
107
107
  ) => ShaderNodeObject<Node>;
108
108
 
109
109
  export const mx_gradient_vec3_0: (
110
- hash_immutable: NodeRepresentation,
111
- x_immutable: NodeRepresentation,
112
- y_immutable: NodeRepresentation,
110
+ hash_immutable: Node | number,
111
+ x_immutable: Node | number,
112
+ y_immutable: Node | number,
113
113
  ) => ShaderNodeObject<Node>;
114
114
 
115
115
  export const mx_gradient_vec3_1: (
116
- hash_immutable: NodeRepresentation,
117
- x_immutable: NodeRepresentation,
118
- y_immutable: NodeRepresentation,
119
- z_immutable: NodeRepresentation,
116
+ hash_immutable: Node | number,
117
+ x_immutable: Node | number,
118
+ y_immutable: Node | number,
119
+ z_immutable: Node | number,
120
120
  ) => ShaderNodeObject<Node>;
121
121
 
122
122
  export const mx_gradient_vec3: (
123
- hash_immutable: NodeRepresentation,
124
- x_immutable: NodeRepresentation,
125
- y_immutable: NodeRepresentation,
126
- z_immutable?: NodeRepresentation,
123
+ hash_immutable: Node | number,
124
+ x_immutable: Node | number,
125
+ y_immutable: Node | number,
126
+ z_immutable?: Node | number,
127
127
  ) => ShaderNodeObject<Node>;
128
128
 
129
- export const mx_gradient_scale2d_0: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
129
+ export const mx_gradient_scale2d_0: (v_immutable: Node | number) => ShaderNodeObject<Node>;
130
130
 
131
- export const mx_gradient_scale3d_0: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
131
+ export const mx_gradient_scale3d_0: (v_immutable: Node | number) => ShaderNodeObject<Node>;
132
132
 
133
- export const mx_gradient_scale2d_1: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
133
+ export const mx_gradient_scale2d_1: (v_immutable: Node | number) => ShaderNodeObject<Node>;
134
134
 
135
- export const mx_gradient_scale2d: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
135
+ export const mx_gradient_scale2d: (v_immutable: Node | number) => ShaderNodeObject<Node>;
136
136
 
137
- export const mx_gradient_scale3d_1: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
137
+ export const mx_gradient_scale3d_1: (v_immutable: Node | number) => ShaderNodeObject<Node>;
138
138
 
139
- export const mx_gradient_scale3d: (v_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
139
+ export const mx_gradient_scale3d: (v_immutable: Node | number) => ShaderNodeObject<Node>;
140
140
 
141
- export const mx_rotl32: (x_immutable: NodeRepresentation, k_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
141
+ export const mx_rotl32: (x_immutable: Node | number, k_immutable: Node | number) => ShaderNodeObject<Node>;
142
142
 
143
143
  export const mx_bjmix: (
144
144
  a: ShaderNodeObject<VarNode>,
@@ -147,213 +147,213 @@ export const mx_bjmix: (
147
147
  ) => ShaderNodeObject<Node>;
148
148
 
149
149
  export const mx_bjfinal: (
150
- a_immutable: NodeRepresentation,
151
- b_immutable: NodeRepresentation,
152
- c_immutable: NodeRepresentation,
150
+ a_immutable: Node | number,
151
+ b_immutable: Node | number,
152
+ c_immutable: Node | number,
153
153
  ) => ShaderNodeObject<Node>;
154
154
 
155
- export const mx_bits_to_01: (bits_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
155
+ export const mx_bits_to_01: (bits_immutable: Node | number) => ShaderNodeObject<Node>;
156
156
 
157
- export const mx_fade: (t_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
157
+ export const mx_fade: (t_immutable: Node | number) => ShaderNodeObject<Node>;
158
158
 
159
- export const mx_hash_int_0: (x_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
159
+ export const mx_hash_int_0: (x_immutable: Node | number) => ShaderNodeObject<Node>;
160
160
 
161
161
  export const mx_hash_int_1: (
162
- x_immutable: NodeRepresentation,
163
- y_immutable: NodeRepresentation,
162
+ x_immutable: Node | number,
163
+ y_immutable: Node | number,
164
164
  ) => ShaderNodeObject<Node>;
165
165
 
166
166
  export const mx_hash_int_2: (
167
- x_immutable: NodeRepresentation,
168
- y_immutable: NodeRepresentation,
169
- z_immutable: NodeRepresentation,
167
+ x_immutable: Node | number,
168
+ y_immutable: Node | number,
169
+ z_immutable: Node | number,
170
170
  ) => ShaderNodeObject<Node>;
171
171
 
172
172
  export const mx_hash_int_3: (
173
- x_immutable: NodeRepresentation,
174
- y_immutable: NodeRepresentation,
175
- z_immutable: NodeRepresentation,
176
- xx_immutable: NodeRepresentation,
173
+ x_immutable: Node | number,
174
+ y_immutable: Node | number,
175
+ z_immutable: Node | number,
176
+ xx_immutable: Node | number,
177
177
  ) => ShaderNodeObject<Node>;
178
178
 
179
179
  export const mx_hash_int_4: (
180
- x_immutable: NodeRepresentation,
181
- y_immutable: NodeRepresentation,
182
- z_immutable: NodeRepresentation,
183
- xx_immutable: NodeRepresentation,
184
- yy_immutable: NodeRepresentation,
180
+ x_immutable: Node | number,
181
+ y_immutable: Node | number,
182
+ z_immutable: Node | number,
183
+ xx_immutable: Node | number,
184
+ yy_immutable: Node | number,
185
185
  ) => ShaderNodeObject<Node>;
186
186
 
187
187
  export const mx_hash_int: (
188
- x_immutable: NodeRepresentation,
189
- y_immutable?: NodeRepresentation,
190
- z_immutable?: NodeRepresentation,
191
- xx_immutable?: NodeRepresentation,
192
- yy_immutable?: NodeRepresentation,
188
+ x_immutable: Node | number,
189
+ y_immutable?: Node | number,
190
+ z_immutable?: Node | number,
191
+ xx_immutable?: Node | number,
192
+ yy_immutable?: Node | number,
193
193
  ) => ShaderNodeObject<Node>;
194
194
 
195
195
  export const mx_hash_vec3_0: (
196
- x_immutable: NodeRepresentation,
197
- y_immutable: NodeRepresentation,
196
+ x_immutable: Node | number,
197
+ y_immutable: Node | number,
198
198
  ) => ShaderNodeObject<Node>;
199
199
 
200
200
  export const mx_hash_vec3_1: (
201
- x_immutable: NodeRepresentation,
202
- y_immutable: NodeRepresentation,
203
- z_immutable: NodeRepresentation,
201
+ x_immutable: Node | number,
202
+ y_immutable: Node | number,
203
+ z_immutable: Node | number,
204
204
  ) => ShaderNodeObject<Node>;
205
205
 
206
206
  export const mx_hash_vec3: (
207
- x_immutable: NodeRepresentation,
208
- y_immutable: NodeRepresentation,
209
- z_immutable?: NodeRepresentation,
207
+ x_immutable: Node | number,
208
+ y_immutable: Node | number,
209
+ z_immutable?: Node | number,
210
210
  ) => ShaderNodeObject<Node>;
211
211
 
212
- export const mx_perlin_noise_float_0: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
212
+ export const mx_perlin_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
213
213
 
214
- export const mx_perlin_noise_float_1: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
214
+ export const mx_perlin_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
215
215
 
216
- export const mx_perlin_noise_float: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
216
+ export const mx_perlin_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
217
217
 
218
- export const mx_perlin_noise_vec3_0: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
218
+ export const mx_perlin_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
219
219
 
220
- export const mx_perlin_noise_vec3_1: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
220
+ export const mx_perlin_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
221
221
 
222
- export const mx_perlin_noise_vec3: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
222
+ export const mx_perlin_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
223
223
 
224
- export const mx_cell_noise_float_0: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
224
+ export const mx_cell_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
225
225
 
226
- export const mx_cell_noise_float_1: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
226
+ export const mx_cell_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
227
227
 
228
- export const mx_cell_noise_float_2: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
228
+ export const mx_cell_noise_float_2: (p_immutable: Node) => ShaderNodeObject<Node>;
229
229
 
230
- export const mx_cell_noise_float_3: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
230
+ export const mx_cell_noise_float_3: (p_immutable: Node) => ShaderNodeObject<Node>;
231
231
 
232
- export const mx_cell_noise_float: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
232
+ export const mx_cell_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
233
233
 
234
- export const mx_cell_noise_vec3_0: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
234
+ export const mx_cell_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
235
235
 
236
- export const mx_cell_noise_vec3_1: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
236
+ export const mx_cell_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
237
237
 
238
- export const mx_cell_noise_vec3_2: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
238
+ export const mx_cell_noise_vec3_2: (p_immutable: Node) => ShaderNodeObject<Node>;
239
239
 
240
- export const mx_cell_noise_vec3_3: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
240
+ export const mx_cell_noise_vec3_3: (p_immutable: Node) => ShaderNodeObject<Node>;
241
241
 
242
- export const mx_cell_noise_vec3: (p_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
242
+ export const mx_cell_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
243
243
 
244
244
  export const mx_fractal_noise_float: (
245
- p_immutable: NodeRepresentation,
246
- octaves_immutable: NodeRepresentation,
247
- lacunarity_immutable: NodeRepresentation,
248
- diminish_immutable: NodeRepresentation,
245
+ p_immutable: Node,
246
+ octaves_immutable: Node | number,
247
+ lacunarity_immutable: Node | number,
248
+ diminish_immutable: Node | number,
249
249
  ) => ShaderNodeObject<Node>;
250
250
 
251
251
  export const mx_fractal_noise_vec3: (
252
- p_immutable: NodeRepresentation,
253
- octaves_immutable: NodeRepresentation,
254
- lacunarity_immutable: NodeRepresentation,
255
- diminish_immutable: NodeRepresentation,
252
+ p_immutable: Node,
253
+ octaves_immutable: Node | number,
254
+ lacunarity_immutable: Node | number,
255
+ diminish_immutable: Node | number,
256
256
  ) => ShaderNodeObject<Node>;
257
257
 
258
258
  export const mx_fractal_noise_vec2: (
259
- p_immutable: NodeRepresentation,
260
- octaves_immutable: NodeRepresentation,
261
- lacunarity_immutable: NodeRepresentation,
262
- diminish_immutable: NodeRepresentation,
259
+ p_immutable: Node,
260
+ octaves_immutable: Node | number,
261
+ lacunarity_immutable: Node | number,
262
+ diminish_immutable: Node | number,
263
263
  ) => ShaderNodeObject<Node>;
264
264
 
265
265
  export const mx_fractal_noise_vec4: (
266
- p_immutable: NodeRepresentation,
267
- octaves_immutable: NodeRepresentation,
268
- lacunarity_immutable: NodeRepresentation,
269
- diminish_immutable: NodeRepresentation,
266
+ p_immutable: Node,
267
+ octaves_immutable: Node | number,
268
+ lacunarity_immutable: Node | number,
269
+ diminish_immutable: Node | number,
270
270
  ) => ShaderNodeObject<Node>;
271
271
 
272
272
  export const mx_worley_distance_0: (
273
- p_immutable: NodeRepresentation,
274
- x_immutable: NodeRepresentation,
275
- y_immutable: NodeRepresentation,
276
- z_immutable: NodeRepresentation,
277
- xoff_immutable: NodeRepresentation,
278
- yoff_immutable: NodeRepresentation,
279
- jitter_immutable: NodeRepresentation,
280
- metric_immutable: NodeRepresentation,
273
+ p_immutable: Node,
274
+ x_immutable: Node | number,
275
+ y_immutable: Node | number,
276
+ z_immutable: Node | number,
277
+ xoff_immutable: Node | number,
278
+ yoff_immutable: Node | number,
279
+ jitter_immutable: Node | number,
280
+ metric_immutable: Node | number,
281
281
  ) => ShaderNodeObject<Node>;
282
282
 
283
283
  export const mx_worley_distance_1: (
284
- p_immutable: NodeRepresentation,
285
- x_immutable: NodeRepresentation,
286
- y_immutable: NodeRepresentation,
287
- z_immutable: NodeRepresentation,
288
- xoff_immutable: NodeRepresentation,
289
- yoff_immutable: NodeRepresentation,
290
- zoff_immutable: NodeRepresentation,
291
- jitter_immutable: NodeRepresentation,
292
- metric_immutable: NodeRepresentation,
284
+ p_immutable: Node,
285
+ x_immutable: Node | number,
286
+ y_immutable: Node | number,
287
+ z_immutable: Node | number,
288
+ xoff_immutable: Node | number,
289
+ yoff_immutable: Node | number,
290
+ zoff_immutable: Node | number,
291
+ jitter_immutable: Node | number,
292
+ metric_immutable: Node | number,
293
293
  ) => ShaderNodeObject<Node>;
294
294
 
295
295
  export const mx_worley_distance: (
296
- p_immutable: NodeRepresentation,
297
- x_immutable: NodeRepresentation,
298
- y_immutable: NodeRepresentation,
299
- z_immutable: NodeRepresentation,
300
- xoff_immutable: NodeRepresentation,
301
- yoff_immutable: NodeRepresentation,
302
- zoff_immutable: NodeRepresentation,
303
- jitter_immutable: NodeRepresentation,
304
- metric_immutable?: NodeRepresentation,
296
+ p_immutable: Node,
297
+ x_immutable: Node | number,
298
+ y_immutable: Node | number,
299
+ z_immutable: Node | number,
300
+ xoff_immutable: Node | number,
301
+ yoff_immutable: Node | number,
302
+ zoff_immutable: Node | number,
303
+ jitter_immutable: Node | number,
304
+ metric_immutable?: Node | number,
305
305
  ) => ShaderNodeObject<Node>;
306
306
 
307
307
  export const mx_worley_noise_float_0: (
308
- p_immutable: NodeRepresentation,
309
- jitter_immutable: NodeRepresentation,
310
- metric_immutable: NodeRepresentation,
308
+ p_immutable: Node,
309
+ jitter_immutable: Node | number,
310
+ metric_immutable: Node | number,
311
311
  ) => ShaderNodeObject<Node>;
312
312
 
313
313
  export const mx_worley_noise_vec2_0: (
314
- p_immutable: NodeRepresentation,
315
- jitter_immutable: NodeRepresentation,
316
- metric_immutable: NodeRepresentation,
314
+ p_immutable: Node,
315
+ jitter_immutable: Node | number,
316
+ metric_immutable: Node | number,
317
317
  ) => ShaderNodeObject<Node>;
318
318
 
319
319
  export const mx_worley_noise_vec3_0: (
320
- p_immutable: NodeRepresentation,
321
- jitter_immutable: NodeRepresentation,
322
- metric_immutable: NodeRepresentation,
320
+ p_immutable: Node,
321
+ jitter_immutable: Node | number,
322
+ metric_immutable: Node | number,
323
323
  ) => ShaderNodeObject<Node>;
324
324
 
325
325
  export const mx_worley_noise_float_1: (
326
- p_immutable: NodeRepresentation,
327
- jitter_immutable: NodeRepresentation,
328
- metric_immutable: NodeRepresentation,
326
+ p_immutable: Node,
327
+ jitter_immutable: Node | number,
328
+ metric_immutable: Node | number,
329
329
  ) => ShaderNodeObject<Node>;
330
330
 
331
331
  export const mx_worley_noise_float: (
332
- p_immutable: NodeRepresentation,
333
- jitter_immutable: NodeRepresentation,
334
- metric_immutable: NodeRepresentation,
332
+ p_immutable: Node,
333
+ jitter_immutable: Node | number,
334
+ metric_immutable: Node | number,
335
335
  ) => ShaderNodeObject<Node>;
336
336
 
337
337
  export const mx_worley_noise_vec2_1: (
338
- p_immutable: NodeRepresentation,
339
- jitter_immutable: NodeRepresentation,
340
- metric_immutable: NodeRepresentation,
338
+ p_immutable: Node,
339
+ jitter_immutable: Node | number,
340
+ metric_immutable: Node | number,
341
341
  ) => ShaderNodeObject<Node>;
342
342
 
343
343
  export const mx_worley_noise_vec2: (
344
- p_immutable: NodeRepresentation,
345
- jitter_immutable: NodeRepresentation,
346
- metric_immutable: NodeRepresentation,
344
+ p_immutable: Node,
345
+ jitter_immutable: Node | number,
346
+ metric_immutable: Node | number,
347
347
  ) => ShaderNodeObject<Node>;
348
348
 
349
349
  export const mx_worley_noise_vec3_1: (
350
- p_immutable: NodeRepresentation,
351
- jitter_immutable: NodeRepresentation,
352
- metric_immutable: NodeRepresentation,
350
+ p_immutable: Node,
351
+ jitter_immutable: Node | number,
352
+ metric_immutable: Node | number,
353
353
  ) => ShaderNodeObject<Node>;
354
354
 
355
355
  export const mx_worley_noise_vec3: (
356
- p_immutable: NodeRepresentation,
357
- jitter_immutable: NodeRepresentation,
358
- metric_immutable: NodeRepresentation,
356
+ p_immutable: Node,
357
+ jitter_immutable: Node | number,
358
+ metric_immutable: Node | number,
359
359
  ) => ShaderNodeObject<Node>;
@@ -1,4 +1,4 @@
1
1
  import Node from "../../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
3
3
 
4
- export const mx_srgb_texture_to_lin_rec709: (color_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const mx_srgb_texture_to_lin_rec709: (color_immutable: Node) => ShaderNodeObject<Node>;
@@ -1,5 +1,5 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
4
  declare class ConditionalNode extends Node {
5
5
  condNode: Node;
@@ -12,9 +12,9 @@ declare class ConditionalNode extends Node {
12
12
  export default ConditionalNode;
13
13
 
14
14
  export const select: (
15
- condNode: NodeRepresentation,
16
- ifNode: NodeRepresentation,
17
- elseNode?: NodeRepresentation | null,
15
+ condNode: Node,
16
+ ifNode: Node | number,
17
+ elseNode?: Node | number | null,
18
18
  ) => ShaderNodeObject<Node>;
19
19
 
20
20
  declare module "../tsl/TSLCore.js" {
@@ -22,18 +22,3 @@ declare module "../tsl/TSLCore.js" {
22
22
  select: typeof select;
23
23
  }
24
24
  }
25
-
26
- /**
27
- * @deprecated cond() has been renamed to select()
28
- */
29
- export const cond: (
30
- condNode: NodeRepresentation,
31
- ifNode: NodeRepresentation,
32
- elseNode?: NodeRepresentation | null,
33
- ) => ShaderNodeObject<Node>;
34
-
35
- declare module "../tsl/TSLCore.js" {
36
- interface NodeElements {
37
- cond: typeof cond;
38
- }
39
- }
@@ -1,4 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export const hash: (seed: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const hash: (seed: Node) => ShaderNodeObject<Node>;