@types/three 0.177.0 → 0.178.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/capabilities/WebGL.d.ts +0 -11
- three/examples/jsm/controls/TransformControls.d.ts +16 -1
- three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
- three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
- three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
- three/examples/jsm/transpiler/AST.d.ts +77 -26
- three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
- three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
- three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
- three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
- three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
- three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
- three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
- three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
- three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
- three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
- three/examples/jsm/tsl/display/hashBlur.d.ts +5 -5
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
- three/package.json +2 -2
- three/src/Three.TSL.d.ts +9 -16
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/constants.d.ts +13 -5
- three/src/core/BufferGeometry.d.ts +6 -1
- three/src/core/GLBufferAttribute.d.ts +18 -1
- three/src/helpers/AxesHelper.d.ts +3 -1
- three/src/materials/LineBasicMaterial.d.ts +66 -34
- three/src/materials/LineDashedMaterial.d.ts +41 -21
- three/src/materials/Material.d.ts +408 -398
- three/src/materials/MeshBasicMaterial.d.ts +101 -62
- three/src/materials/MeshDepthMaterial.d.ts +71 -32
- three/src/materials/MeshDistanceMaterial.d.ts +65 -29
- three/src/materials/MeshLambertMaterial.d.ts +179 -103
- three/src/materials/MeshMatcapMaterial.d.ts +97 -55
- three/src/materials/MeshNormalMaterial.d.ts +76 -41
- three/src/materials/MeshPhongMaterial.d.ts +164 -100
- three/src/materials/MeshPhysicalMaterial.d.ts +164 -116
- three/src/materials/MeshStandardMaterial.d.ts +178 -91
- three/src/materials/MeshToonMaterial.d.ts +130 -81
- three/src/materials/PointsMaterial.d.ts +77 -30
- three/src/materials/RawShaderMaterial.d.ts +12 -7
- three/src/materials/ShaderMaterial.d.ts +186 -98
- three/src/materials/ShadowMaterial.d.ts +49 -23
- three/src/materials/SpriteMaterial.d.ts +62 -33
- three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
- three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
- three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
- three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
- three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
- three/src/materials/nodes/NodeMaterial.d.ts +417 -56
- three/src/materials/nodes/NodeMaterials.d.ts +3 -2
- three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
- three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -20
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
- three/src/math/Color.d.ts +1 -1
- three/src/nodes/Nodes.d.ts +1 -3
- three/src/nodes/TSL.d.ts +4 -3
- three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
- three/src/nodes/accessors/Bitangent.d.ts +0 -2
- three/src/nodes/accessors/CubeTextureNode.d.ts +7 -7
- three/src/nodes/accessors/Normal.d.ts +19 -5
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
- three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
- three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
- three/src/nodes/accessors/Tangent.d.ts +0 -2
- three/src/nodes/accessors/TangentUtils.d.ts +22 -0
- three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
- three/src/nodes/accessors/TextureNode.d.ts +16 -16
- three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
- three/src/nodes/code/FunctionCallNode.d.ts +3 -1
- three/src/nodes/code/FunctionNode.d.ts +2 -2
- three/src/nodes/code/ScriptableNode.d.ts +2 -2
- three/src/nodes/core/AssignNode.d.ts +2 -2
- three/src/nodes/core/AttributeNode.d.ts +1 -1
- three/src/nodes/core/BypassNode.d.ts +2 -2
- three/src/nodes/core/CacheNode.d.ts +0 -2
- three/src/nodes/core/ContextNode.d.ts +3 -3
- three/src/nodes/core/StackNode.d.ts +3 -13
- three/src/nodes/core/SubBuildNode.d.ts +15 -0
- three/src/nodes/core/VarNode.d.ts +4 -4
- three/src/nodes/core/VaryingNode.d.ts +3 -3
- three/src/nodes/display/BlendModes.d.ts +12 -12
- three/src/nodes/display/BumpMapNode.d.ts +4 -3
- three/src/nodes/display/ColorAdjustment.d.ts +17 -17
- three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +4 -4
- three/src/nodes/display/FrontFacingNode.d.ts +1 -0
- three/src/nodes/display/PosterizeNode.d.ts +3 -3
- three/src/nodes/display/RenderOutputNode.d.ts +2 -2
- three/src/nodes/display/ScreenNode.d.ts +0 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
- three/src/nodes/display/ToneMappingNode.d.ts +6 -6
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
- three/src/nodes/fog/Fog.d.ts +10 -10
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
- three/src/nodes/geometry/RangeNode.d.ts +9 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
- three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
- three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
- three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
- three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
- three/src/nodes/math/ConditionalNode.d.ts +4 -19
- three/src/nodes/math/Hash.d.ts +2 -2
- three/src/nodes/math/MathNode.d.ts +21 -17
- three/src/nodes/math/OperatorNode.d.ts +41 -52
- three/src/nodes/math/TriNoise3D.d.ts +6 -6
- three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
- three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
- three/src/nodes/procedural/Checker.d.ts +2 -2
- three/src/nodes/shapes/Shapes.d.ts +2 -2
- three/src/nodes/tsl/TSLBase.d.ts +1 -0
- three/src/nodes/tsl/TSLCore.d.ts +176 -76
- three/src/nodes/utils/CubeMapNode.d.ts +2 -2
- three/src/nodes/utils/DebugNode.d.ts +2 -2
- three/src/nodes/utils/Discard.d.ts +2 -2
- three/src/nodes/utils/EquirectUV.d.ts +4 -0
- three/src/nodes/utils/LoopNode.d.ts +2 -7
- three/src/nodes/utils/MatcapUV.d.ts +4 -0
- three/src/nodes/utils/Oscillators.d.ts +5 -5
- three/src/nodes/utils/Packing.d.ts +3 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
- three/src/nodes/utils/RTTNode.d.ts +3 -3
- three/src/nodes/utils/RemapNode.d.ts +9 -9
- three/src/nodes/utils/RotateNode.d.ts +3 -3
- three/src/nodes/utils/SampleNode.d.ts +16 -0
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
- three/src/nodes/utils/SpriteUtils.d.ts +2 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
- three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
- three/src/nodes/utils/UVUtils.d.ts +8 -7
- three/src/nodes/utils/ViewportUtils.d.ts +2 -2
- three/src/objects/LOD.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +1 -1
- three/src/renderers/common/Backend.d.ts +3 -3
- three/src/renderers/common/RenderObject.d.ts +10 -2
- three/src/renderers/common/Renderer.d.ts +5 -5
- three/src/renderers/common/Storage3DTexture.d.ts +40 -0
- three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
- three/src/renderers/common/Textures.d.ts +2 -2
- three/src/renderers/common/XRRenderTarget.d.ts +3 -2
- three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
- three/src/renderers/common/nodes/Nodes.d.ts +1 -1
- three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +9 -0
- three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
- three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
- three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
- three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
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@@ -5,104 +5,465 @@ import Node from "../../nodes/core/Node.js";
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import NodeBuilder from "../../nodes/core/NodeBuilder.js";
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import LightsNode from "../../nodes/lighting/LightsNode.js";
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import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
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import { Material, MaterialParameters } from "../Material.js";
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export interface NodeMaterialParameters extends MaterialParameters {
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normals?: boolean | undefined;
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colorSpaced?: boolean | undefined;
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lightsNode?: LightsNode | null | undefined;
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envNode?: Node | null | undefined;
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aoNode?: Node | null | undefined;
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colorNode?: Node | null | undefined;
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normalNode?: Node | null | undefined;
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opacityNode?: Node | null | undefined;
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backdropNode?: Node | null | undefined;
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backdropAlphaNode?: Node | null | undefined;
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alphaTestNode?: Node | null | undefined;
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maskNode?: Node | null | undefined;
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positionNode?: Node | null | undefined;
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geometryNode?: Node | null | undefined;
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depthNode?: Node | null | undefined;
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receivedShadowPositionNode?: Node | null | undefined;
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castShadowPositionNode?: Node | null | undefined;
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outputNode?: Node | null | undefined;
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fragmentNode?: Node | null | undefined;
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vertexNode?: Node | null | undefined;
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}
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declare class NodeMaterial extends Material {
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static get type(): string;
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readonly isNodeMaterial: true;
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import { MapColorPropertiesToColorRepresentations, Material, MaterialParameters } from "../Material.js";
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import NodeMaterialObserver from "./manager/NodeMaterialObserver.js";
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export interface NodeMaterialNodeProperties {
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/**
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* Whether this material is affected by fog or not.
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*
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* @default true
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*/
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fog: boolean;
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/**
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* Whether this material is affected by lights or not.
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*
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* @default false
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*/
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lights: boolean;
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/**
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* Whether this material uses hardware clipping or not.
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* This property is managed by the engine and should not be
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* modified by apps.
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*
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* @default false
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*/
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hardwareClipping: boolean;
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/**
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* Node materials which set their `lights` property to `true`
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* are affected by all lights of the scene. Sometimes selective
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* lighting is wanted which means only _some_ lights in the scene
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* affect a material. This can be achieved by creating an instance
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* of {@link LightsNode} with a list of selective
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* lights and assign the node to this property.
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*
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* ```js
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* const customLightsNode = lights( [ light1, light2 ] );
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* material.lightsNode = customLightsNode;
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* ```
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*
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* @default null
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*/
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lightsNode: LightsNode | null;
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/**
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* The environment of node materials can be defined by an environment
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* map assigned to the `envMap` property or by `Scene.environment`
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* if the node material is a PBR material. This node property allows to overwrite
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* the default behavior and define the environment with a custom node.
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*
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* ```js
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* material.envNode = pmremTexture( renderTarget.texture );
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* ```
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*
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* @default null
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*/
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envNode: Node | null;
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/**
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* The lighting of node materials might be influenced by ambient occlusion.
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* The default AO is inferred from an ambient occlusion map assigned to `aoMap`
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* and the respective `aoMapIntensity`. This node property allows to overwrite
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* the default and define the ambient occlusion with a custom node instead.
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*
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* If you don't want to overwrite the diffuse color but modify the existing
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* values instead, use {@link materialAO}.
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*
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*/
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aoNode: Node | null;
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/**
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* The diffuse color of node materials is by default inferred from the
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* `color` and `map` properties. This node property allows to overwrite the default
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* and define the diffuse color with a node instead.
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*
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* ```js
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* material.colorNode = color( 0xff0000 ); // define red color
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* ```
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*
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* If you don't want to overwrite the diffuse color but modify the existing
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* values instead, use {@link materialColor}.
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*
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* ```js
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* material.colorNode = materialColor.mul( color( 0xff0000 ) ); // give diffuse colors a red tint
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* ```
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*
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* @default null
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*/
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colorNode: Node | null;
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/**
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* The normals of node materials are by default inferred from the `normalMap`/`normalScale`
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* or `bumpMap`/`bumpScale` properties. This node property allows to overwrite the default
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* and define the normals with a node instead.
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*
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* If you don't want to overwrite the normals but modify the existing values instead,
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* use {@link materialNormal}.
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*
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*/
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normalNode: Node | null;
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/**
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* The opacity of node materials is by default inferred from the `opacity`
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* and `alphaMap` properties. This node property allows to overwrite the default
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* and define the opacity with a node instead.
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*
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* If you don't want to overwrite the normals but modify the existing
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* value instead, use {@link materialOpacity}.
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*
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* @default null
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*/
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opacityNode: Node | null;
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/**
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* This node can be used to implement a variety of filter-like effects. The idea is
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* to store the current rendering into a texture e.g. via `viewportSharedTexture()`, use it
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* to create an arbitrary effect and then assign the node composition to this property.
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* Everything behind the object using this material will now be affected by a filter.
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*
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* ```js
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* const material = new NodeMaterial()
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* material.transparent = true;
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*
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* // everything behind the object will be monochromatic
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* material.backdropNode = saturation( viewportSharedTexture().rgb, 0 );
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* ```
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*
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* Backdrop computations are part of the lighting so only lit materials can use this property.
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*
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* @default null
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*/
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backdropNode: Node | null;
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/**
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134
|
+
* This node allows to modulate the influence of `backdropNode` to the outgoing light.
|
|
135
|
+
*
|
|
136
|
+
* @default null
|
|
137
|
+
*/
|
|
57
138
|
backdropAlphaNode: Node | null;
|
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139
|
+
/**
|
|
140
|
+
* The alpha test of node materials is by default inferred from the `alphaTest`
|
|
141
|
+
* property. This node property allows to overwrite the default and define the
|
|
142
|
+
* alpha test with a node instead.
|
|
143
|
+
*
|
|
144
|
+
* If you don't want to overwrite the alpha test but modify the existing
|
|
145
|
+
* value instead, use {@link materialAlphaTest}.
|
|
146
|
+
*
|
|
147
|
+
* @default null
|
|
148
|
+
*/
|
|
58
149
|
alphaTestNode: Node | null;
|
|
150
|
+
/**
|
|
151
|
+
* Discards the fragment if the mask value is `false`.
|
|
152
|
+
*
|
|
153
|
+
* @default null
|
|
154
|
+
*/
|
|
59
155
|
maskNode: Node | null;
|
|
60
|
-
|
|
156
|
+
/**
|
|
157
|
+
* The local vertex positions are computed based on multiple factors like the
|
|
158
|
+
* attribute data, morphing or skinning. This node property allows to overwrite
|
|
159
|
+
* the default and define local vertex positions with nodes instead.
|
|
160
|
+
*
|
|
161
|
+
* If you don't want to overwrite the vertex positions but modify the existing
|
|
162
|
+
* values instead, use {@link positionLocal}.
|
|
163
|
+
*
|
|
164
|
+
* ```js
|
|
165
|
+
* material.positionNode = positionLocal.add( displace );
|
|
166
|
+
* ```
|
|
167
|
+
*
|
|
168
|
+
* @default null
|
|
169
|
+
*/
|
|
61
170
|
positionNode: Node | null;
|
|
62
|
-
|
|
63
|
-
|
|
171
|
+
/**
|
|
172
|
+
* This node property is intended for logic which modifies geometry data once or per animation step.
|
|
173
|
+
* Apps usually place such logic randomly in initialization routines or in the animation loop.
|
|
174
|
+
* `geometryNode` is intended as a dedicated API so there is an intended spot where geometry modifications
|
|
175
|
+
* can be implemented.
|
|
176
|
+
*
|
|
177
|
+
* The idea is to assign a `Fn` definition that holds the geometry modification logic. A typical example
|
|
178
|
+
* would be a GPU based particle system that provides a node material for usage on app level. The particle
|
|
179
|
+
* simulation would be implemented as compute shaders and managed inside a `Fn` function. This function is
|
|
180
|
+
* eventually assigned to `geometryNode`.
|
|
181
|
+
*
|
|
182
|
+
* @default null
|
|
183
|
+
*/
|
|
184
|
+
geometryNode: (() => Node) | null;
|
|
185
|
+
/**
|
|
186
|
+
* Allows to overwrite depth values in the fragment shader.
|
|
187
|
+
*
|
|
188
|
+
* @default null
|
|
189
|
+
*/
|
|
64
190
|
depthNode: Node | null;
|
|
191
|
+
/**
|
|
192
|
+
* Allows to overwrite the position used for shadow map rendering which
|
|
193
|
+
* is by default {@link positionWorld}, the vertex position
|
|
194
|
+
* in world space.
|
|
195
|
+
*
|
|
196
|
+
* @default null
|
|
197
|
+
*/
|
|
65
198
|
receivedShadowPositionNode: Node | null;
|
|
199
|
+
/**
|
|
200
|
+
* Allows to overwrite the geometry position used for shadow map projection which
|
|
201
|
+
* is by default {@link positionLocal}, the vertex position in local space.
|
|
202
|
+
*
|
|
203
|
+
* @default null
|
|
204
|
+
*/
|
|
66
205
|
castShadowPositionNode: Node | null;
|
|
206
|
+
/**
|
|
207
|
+
* This node can be used to influence how an object using this node material
|
|
208
|
+
* receive shadows.
|
|
209
|
+
*
|
|
210
|
+
* ```js
|
|
211
|
+
* const totalShadows = float( 1 ).toVar();
|
|
212
|
+
* material.receivedShadowNode = Fn( ( [ shadow ] ) => {
|
|
213
|
+
* totalShadows.mulAssign( shadow );
|
|
214
|
+
* //return float( 1 ); // bypass received shadows
|
|
215
|
+
* return shadow.mix( color( 0xff0000 ), 1 ); // modify shadow color
|
|
216
|
+
* } );
|
|
217
|
+
*
|
|
218
|
+
* @default null
|
|
219
|
+
*/
|
|
67
220
|
receivedShadowNode: (() => Node) | null;
|
|
221
|
+
/**
|
|
222
|
+
* This node can be used to influence how an object using this node material
|
|
223
|
+
* casts shadows. To apply a color to shadows, you can simply do:
|
|
224
|
+
*
|
|
225
|
+
* ```js
|
|
226
|
+
* material.castShadowNode = vec4( 1, 0, 0, 1 );
|
|
227
|
+
* ```
|
|
228
|
+
*
|
|
229
|
+
* Which can be nice to fake colored shadows of semi-transparent objects. It
|
|
230
|
+
* is also common to use the property with `Fn` function so checks are performed
|
|
231
|
+
* per fragment.
|
|
232
|
+
*
|
|
233
|
+
* ```js
|
|
234
|
+
* materialCustomShadow.castShadowNode = Fn( () => {
|
|
235
|
+
* hash( vertexIndex ).greaterThan( 0.5 ).discard();
|
|
236
|
+
* return materialColor;
|
|
237
|
+
* } )();
|
|
238
|
+
* ```
|
|
239
|
+
*
|
|
240
|
+
* @default null
|
|
241
|
+
*/
|
|
68
242
|
castShadowNode: Node | null;
|
|
69
|
-
|
|
243
|
+
/**
|
|
244
|
+
* This node can be used to define the final output of the material.
|
|
245
|
+
*
|
|
246
|
+
* TODO: Explain the differences to `fragmentNode`.
|
|
247
|
+
*
|
|
248
|
+
* @default null
|
|
249
|
+
*/
|
|
70
250
|
outputNode: Node | null;
|
|
251
|
+
/**
|
|
252
|
+
* MRT configuration is done on renderer or pass level. This node allows to
|
|
253
|
+
* overwrite what values are written into MRT targets on material level. This
|
|
254
|
+
* can be useful for implementing selective FX features that should only affect
|
|
255
|
+
* specific objects.
|
|
256
|
+
*
|
|
257
|
+
* @default null
|
|
258
|
+
*/
|
|
71
259
|
mrtNode: MRTNode | null;
|
|
72
|
-
|
|
260
|
+
/**
|
|
261
|
+
* This node property can be used if you need complete freedom in implementing
|
|
262
|
+
* the fragment shader. Assigning a node will replace the built-in material
|
|
263
|
+
* logic used in the fragment stage.
|
|
264
|
+
*
|
|
265
|
+
* @default null
|
|
266
|
+
*/
|
|
73
267
|
fragmentNode: Node | null;
|
|
74
|
-
vertexNode: Node | null;
|
|
75
|
-
|
|
76
268
|
/**
|
|
77
|
-
*
|
|
269
|
+
* This node property can be used if you need complete freedom in implementing
|
|
270
|
+
* the vertex shader. Assigning a node will replace the built-in material logic
|
|
271
|
+
* used in the vertex stage.
|
|
272
|
+
*
|
|
273
|
+
* @default null
|
|
78
274
|
*/
|
|
79
|
-
|
|
80
|
-
|
|
275
|
+
vertexNode: Node | null;
|
|
276
|
+
}
|
|
81
277
|
|
|
82
|
-
|
|
278
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
279
|
+
export interface NodeMaterialParameters
|
|
280
|
+
extends Partial<MapColorPropertiesToColorRepresentations<NodeMaterialNodeProperties>>, MaterialParameters
|
|
281
|
+
{}
|
|
83
282
|
|
|
283
|
+
/**
|
|
284
|
+
* Base class for all node materials.
|
|
285
|
+
*/
|
|
286
|
+
declare class NodeMaterial extends Material {
|
|
287
|
+
static get type(): string;
|
|
288
|
+
/**
|
|
289
|
+
* This flag can be used for type testing.
|
|
290
|
+
*
|
|
291
|
+
* @default true
|
|
292
|
+
*/
|
|
293
|
+
readonly isNodeMaterial: boolean;
|
|
294
|
+
/**
|
|
295
|
+
* Builds this material with the given node builder.
|
|
296
|
+
*
|
|
297
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
298
|
+
*/
|
|
84
299
|
build(builder: NodeBuilder): void;
|
|
300
|
+
/**
|
|
301
|
+
* Setups a node material observer with the given builder.
|
|
302
|
+
*
|
|
303
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
304
|
+
* @return {NodeMaterialObserver} The node material observer.
|
|
305
|
+
*/
|
|
306
|
+
setupObserver(builder: NodeBuilder): NodeMaterialObserver;
|
|
307
|
+
/**
|
|
308
|
+
* Setups the vertex and fragment stage of this node material.
|
|
309
|
+
*
|
|
310
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
311
|
+
*/
|
|
85
312
|
setup(builder: NodeBuilder): void;
|
|
86
|
-
|
|
313
|
+
/**
|
|
314
|
+
* Setups the clipping node.
|
|
315
|
+
*
|
|
316
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
317
|
+
* @return {ClippingNode} The clipping node.
|
|
318
|
+
*/
|
|
319
|
+
setupClipping(builder: NodeBuilder): ClippingNode;
|
|
320
|
+
/**
|
|
321
|
+
* Setups the hardware clipping if available on the current device.
|
|
322
|
+
*
|
|
323
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
324
|
+
*/
|
|
87
325
|
setupHardwareClipping(builder: NodeBuilder): void;
|
|
326
|
+
/**
|
|
327
|
+
* Setups the depth of this material.
|
|
328
|
+
*
|
|
329
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
330
|
+
*/
|
|
88
331
|
setupDepth(builder: NodeBuilder): void;
|
|
89
|
-
|
|
332
|
+
/**
|
|
333
|
+
* Setups the position node in view space. This method exists
|
|
334
|
+
* so derived node materials can modify the implementation e.g. sprite materials.
|
|
335
|
+
*
|
|
336
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
337
|
+
* @return {Node<vec3>} The position in view space.
|
|
338
|
+
*/
|
|
339
|
+
setupPositionView(builder: NodeBuilder): Node;
|
|
340
|
+
/**
|
|
341
|
+
* Setups the position in clip space.
|
|
342
|
+
*
|
|
343
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
344
|
+
* @return {Node<vec4>} The position in view space.
|
|
345
|
+
*/
|
|
90
346
|
setupModelViewProjection(): Node;
|
|
347
|
+
/**
|
|
348
|
+
* Setups the logic for the vertex stage.
|
|
349
|
+
*
|
|
350
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
351
|
+
* @return {Node<vec4>} The position in clip space.
|
|
352
|
+
*/
|
|
91
353
|
setupVertex(builder: NodeBuilder): Node;
|
|
354
|
+
/**
|
|
355
|
+
* Setups the computation of the position in local space.
|
|
356
|
+
*
|
|
357
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
358
|
+
* @return {Node<vec3>} The position in local space.
|
|
359
|
+
*/
|
|
92
360
|
setupPosition(builder: NodeBuilder): Node;
|
|
361
|
+
/**
|
|
362
|
+
* Setups the computation of the material's diffuse color.
|
|
363
|
+
*
|
|
364
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
365
|
+
* @param {BufferGeometry} geometry - The geometry.
|
|
366
|
+
*/
|
|
93
367
|
setupDiffuseColor(builder: NodeBuilder): void;
|
|
368
|
+
/**
|
|
369
|
+
* Abstract interface method that can be implemented by derived materials
|
|
370
|
+
* to setup material-specific node variables.
|
|
371
|
+
*
|
|
372
|
+
* @abstract
|
|
373
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
374
|
+
*/
|
|
94
375
|
setupVariants(builder: NodeBuilder): void;
|
|
95
|
-
|
|
376
|
+
/**
|
|
377
|
+
* Setups the outgoing light node variable
|
|
378
|
+
*
|
|
379
|
+
* @return {Node<vec3>} The outgoing light node.
|
|
380
|
+
*/
|
|
381
|
+
setupOutgoingLight(): Node;
|
|
382
|
+
/**
|
|
383
|
+
* Setups the normal node from the material.
|
|
384
|
+
*
|
|
385
|
+
* @return {Node<vec3>} The normal node.
|
|
386
|
+
*/
|
|
387
|
+
setupNormal(): ShaderNodeObject<Node>;
|
|
388
|
+
/**
|
|
389
|
+
* Setups the environment node from the material.
|
|
390
|
+
*
|
|
391
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
392
|
+
* @return {Node<vec4>} The environment node.
|
|
393
|
+
*/
|
|
96
394
|
setupEnvironment(builder: NodeBuilder): Node | null;
|
|
97
|
-
|
|
395
|
+
/**
|
|
396
|
+
* Setups the light map node from the material.
|
|
397
|
+
*
|
|
398
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
399
|
+
* @return {Node<vec3>} The light map node.
|
|
400
|
+
*/
|
|
401
|
+
setupLightMap(builder: NodeBuilder): Node;
|
|
402
|
+
/**
|
|
403
|
+
* Setups the lights node based on the scene, environment and material.
|
|
404
|
+
*
|
|
405
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
406
|
+
* @return {LightsNode} The lights node.
|
|
407
|
+
*/
|
|
98
408
|
setupLights(builder: NodeBuilder): LightsNode;
|
|
99
|
-
|
|
100
|
-
|
|
409
|
+
/**
|
|
410
|
+
* This method should be implemented by most derived materials
|
|
411
|
+
* since it defines the material's lighting model.
|
|
412
|
+
*
|
|
413
|
+
* @abstract
|
|
414
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
415
|
+
* @return {LightingModel} The lighting model.
|
|
416
|
+
*/
|
|
417
|
+
setupLightingModel(): LightingModel;
|
|
418
|
+
/**
|
|
419
|
+
* Setups the outgoing light node.
|
|
420
|
+
*
|
|
421
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
422
|
+
* @return {Node<vec3>} The outgoing light node.
|
|
423
|
+
*/
|
|
101
424
|
setupLighting(builder: NodeBuilder): Node;
|
|
425
|
+
/**
|
|
426
|
+
* Setup the fog.
|
|
427
|
+
*
|
|
428
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
429
|
+
* @param {Node<vec4>} outputNode - The existing output node.
|
|
430
|
+
* @return {Node<vec4>} The output node.
|
|
431
|
+
*/
|
|
102
432
|
setupFog(builder: NodeBuilder, outputNode: Node): Node;
|
|
433
|
+
/**
|
|
434
|
+
* Setups premultiplied alpha.
|
|
435
|
+
*
|
|
436
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
437
|
+
* @param {Node<vec4>} outputNode - The existing output node.
|
|
438
|
+
* @return {Node<vec4>} The output node.
|
|
439
|
+
*/
|
|
440
|
+
setupPremultipliedAlpha(builder: NodeBuilder, outputNode: Node): Node;
|
|
441
|
+
/**
|
|
442
|
+
* Setups the output node.
|
|
443
|
+
*
|
|
444
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
445
|
+
* @param {Node<vec4>} outputNode - The existing output node.
|
|
446
|
+
* @return {Node<vec4>} The output node.
|
|
447
|
+
*/
|
|
103
448
|
setupOutput(builder: NodeBuilder, outputNode: Node): Node;
|
|
104
|
-
|
|
449
|
+
/**
|
|
450
|
+
* Most classic material types have a node pendant e.g. for `MeshBasicMaterial`
|
|
451
|
+
* there is `MeshBasicNodeMaterial`. This utility method is intended for
|
|
452
|
+
* defining all material properties of the classic type in the node type.
|
|
453
|
+
*
|
|
454
|
+
* @param {Material} material - The material to copy properties with their values to this node material.
|
|
455
|
+
*/
|
|
105
456
|
setDefaultValues(material: Material): void;
|
|
457
|
+
/**
|
|
458
|
+
* Copies the properties of the given node material to this instance.
|
|
459
|
+
*
|
|
460
|
+
* @param {NodeMaterial} source - The material to copy.
|
|
461
|
+
* @return {NodeMaterial} A reference to this node material.
|
|
462
|
+
*/
|
|
463
|
+
copy(source: NodeMaterial): this;
|
|
106
464
|
}
|
|
107
465
|
|
|
466
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
467
|
+
interface NodeMaterial extends NodeMaterialNodeProperties {}
|
|
468
|
+
|
|
108
469
|
export default NodeMaterial;
|
|
@@ -1,17 +1,18 @@
|
|
|
1
1
|
export { default as Line2NodeMaterial, Line2NodeMaterialParameters } from "./Line2NodeMaterial.js";
|
|
2
2
|
export { default as LineBasicNodeMaterial, LineBasicNodeMaterialParameters } from "./LineBasicNodeMaterial.js";
|
|
3
3
|
export { default as LineDashedNodeMaterial, LineDashedNodeMaterialParameters } from "./LineDashedNodeMaterial.js";
|
|
4
|
+
export { default as NodeMaterialObserver } from "./manager/NodeMaterialObserver.js";
|
|
4
5
|
export { default as MeshBasicNodeMaterial, MeshBasicNodeMaterialParameters } from "./MeshBasicNodeMaterial.js";
|
|
5
6
|
export { default as MeshLambertNodeMaterial, MeshLambertNodeMaterialParameters } from "./MeshLambertNodeMaterial.js";
|
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6
7
|
export { default as MeshMatcapNodeMaterial, MeshMatcapNodeMaterialParameters } from "./MeshMatcapNodeMaterial.js";
|
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7
8
|
export { default as MeshNormalNodeMaterial, MeshNormalNodeMaterialParameters } from "./MeshNormalNodeMaterial.js";
|
|
8
9
|
export { default as MeshPhongNodeMaterial, MeshPhongNodeMaterialParameters } from "./MeshPhongNodeMaterial.js";
|
|
9
10
|
export { default as MeshPhysicalNodeMaterial, MeshPhysicalNodeMaterialParameters } from "./MeshPhysicalNodeMaterial.js";
|
|
10
|
-
export { default as MeshSSSNodeMaterial } from "./MeshSSSNodeMaterial.js";
|
|
11
|
+
export { default as MeshSSSNodeMaterial, MeshSSSNodeMaterialParameters } from "./MeshSSSNodeMaterial.js";
|
|
11
12
|
export { default as MeshStandardNodeMaterial, MeshStandardNodeMaterialParameters } from "./MeshStandardNodeMaterial.js";
|
|
12
13
|
export { default as MeshToonNodeMaterial, MeshToonNodeMaterialParameters } from "./MeshToonNodeMaterial.js";
|
|
13
14
|
export { default as NodeMaterial, NodeMaterialParameters } from "./NodeMaterial.js";
|
|
14
15
|
export { default as PointsNodeMaterial, PointsNodeMaterialParameters } from "./PointsNodeMaterial.js";
|
|
15
16
|
export { default as ShadowNodeMaterial, ShadowNodeMaterialParameters } from "./ShadowNodeMaterial.js";
|
|
16
17
|
export { default as SpriteNodeMaterial, SpriteNodeMaterialParameters } from "./SpriteNodeMaterial.js";
|
|
17
|
-
export { default as VolumeNodeMaterial } from "./VolumeNodeMaterial.js";
|
|
18
|
+
export { default as VolumeNodeMaterial, VolumeNodeMaterialParameters } from "./VolumeNodeMaterial.js";
|
|
@@ -1,14 +1,38 @@
|
|
|
1
1
|
import Node from "../../nodes/core/Node.js";
|
|
2
|
-
import
|
|
2
|
+
import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
3
|
+
import { PointsMaterialParameters, PointsMaterialProperties } from "../PointsMaterial.js";
|
|
4
|
+
import SpriteNodeMaterial, { SpriteNodeMaterialNodeProperties } from "./SpriteNodeMaterial.js";
|
|
3
5
|
|
|
4
|
-
export interface
|
|
5
|
-
|
|
6
|
+
export interface PointsNodeMaterialNodeProperties extends SpriteNodeMaterialNodeProperties {
|
|
7
|
+
/**
|
|
8
|
+
* This node property provides an additional way to set the point size.
|
|
9
|
+
*
|
|
10
|
+
* @default null
|
|
11
|
+
*/
|
|
12
|
+
sizeNode: Node;
|
|
6
13
|
}
|
|
7
14
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
15
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
16
|
+
export interface PointsNodeMaterialParameters
|
|
17
|
+
extends
|
|
18
|
+
Partial<MapColorPropertiesToColorRepresentations<PointsNodeMaterialNodeProperties>>,
|
|
19
|
+
PointsMaterialParameters
|
|
20
|
+
{}
|
|
12
21
|
|
|
22
|
+
/**
|
|
23
|
+
* Node material version of {@link PointsMaterial}.
|
|
24
|
+
*/
|
|
25
|
+
declare class PointsNodeMaterial extends SpriteNodeMaterial {
|
|
13
26
|
constructor(parameters?: PointsNodeMaterialParameters);
|
|
27
|
+
/**
|
|
28
|
+
* This flag can be used for type testing.
|
|
29
|
+
*
|
|
30
|
+
* @default true
|
|
31
|
+
*/
|
|
32
|
+
readonly isPointsNodeMaterial: boolean;
|
|
14
33
|
}
|
|
34
|
+
|
|
35
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
36
|
+
interface PointsNodeMaterial extends PointsNodeMaterialNodeProperties, PointsMaterialProperties {}
|
|
37
|
+
|
|
38
|
+
export default PointsNodeMaterial;
|
|
@@ -1,17 +1,44 @@
|
|
|
1
|
-
import
|
|
2
|
-
import {
|
|
3
|
-
import
|
|
1
|
+
import ShadowMaskModel from "../../nodes/functions/ShadowMaskModel.js";
|
|
2
|
+
import { MapColorPropertiesToColorRepresentations } from "../Material.js";
|
|
3
|
+
import { ShadowMaterialParameters, ShadowMaterialProperties } from "../ShadowMaterial.js";
|
|
4
|
+
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
4
5
|
|
|
5
|
-
|
|
6
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
7
|
+
export interface ShadowNodeMaterialNodeProperties extends NodeMaterialNodeProperties {
|
|
6
8
|
}
|
|
7
9
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
fog: boolean;
|
|
10
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
11
|
+
export interface ShadowNodeMaterialParameters
|
|
12
|
+
extends
|
|
13
|
+
Partial<MapColorPropertiesToColorRepresentations<ShadowNodeMaterialNodeProperties>>,
|
|
14
|
+
ShadowMaterialParameters
|
|
15
|
+
{}
|
|
15
16
|
|
|
17
|
+
/**
|
|
18
|
+
* Node material version of {@link ShadowMaterial}.
|
|
19
|
+
*/
|
|
20
|
+
declare class ShadowNodeMaterial extends NodeMaterial {
|
|
21
|
+
/**
|
|
22
|
+
* Constructs a new shadow node material.
|
|
23
|
+
*
|
|
24
|
+
* @param {Object} [parameters] - The configuration parameter.
|
|
25
|
+
*/
|
|
16
26
|
constructor(parameters?: ShadowNodeMaterialParameters);
|
|
27
|
+
/**
|
|
28
|
+
* This flag can be used for type testing.
|
|
29
|
+
*
|
|
30
|
+
* @default true
|
|
31
|
+
*/
|
|
32
|
+
readonly isShadowNodeMaterial: boolean;
|
|
33
|
+
/**
|
|
34
|
+
* Setups the lighting model.
|
|
35
|
+
*
|
|
36
|
+
* @return {ShadowMaskModel} The lighting model.
|
|
37
|
+
*/
|
|
38
|
+
setupLightingModel(): ShadowMaskModel;
|
|
17
39
|
}
|
|
40
|
+
|
|
41
|
+
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
42
|
+
interface ShadowNodeMaterial extends ShadowNodeMaterialNodeProperties, ShadowMaterialProperties {}
|
|
43
|
+
|
|
44
|
+
export default ShadowNodeMaterial;
|