@types/three 0.176.0 → 0.178.0

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Files changed (214) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -1
  3. three/examples/jsm/capabilities/WebGL.d.ts +0 -11
  4. three/examples/jsm/controls/TransformControls.d.ts +16 -1
  5. three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
  6. three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
  7. three/examples/jsm/loaders/LDrawLoader.d.ts +8 -3
  8. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  9. three/examples/jsm/math/Octree.d.ts +3 -0
  10. three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
  11. three/examples/jsm/postprocessing/AfterimagePass.d.ts +13 -10
  12. three/examples/jsm/postprocessing/FXAAPass.d.ts +7 -0
  13. three/examples/jsm/transpiler/AST.d.ts +77 -26
  14. three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
  15. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
  16. three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
  17. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
  18. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
  19. three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
  20. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
  21. three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
  22. three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
  23. three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
  24. three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
  25. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
  26. three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
  28. three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
  29. three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
  30. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
  31. three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
  32. three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
  33. three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
  34. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
  35. three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
  36. three/examples/jsm/tsl/display/hashBlur.d.ts +10 -4
  37. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
  38. three/package.json +3 -3
  39. three/src/Three.Core.d.ts +0 -2
  40. three/src/Three.TSL.d.ts +11 -18
  41. three/src/Three.WebGPU.Nodes.d.ts +1 -0
  42. three/src/Three.WebGPU.d.ts +3 -0
  43. three/src/animation/tracks/NumberKeyframeTrack.d.ts +1 -1
  44. three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +1 -1
  45. three/src/animation/tracks/StringKeyframeTrack.d.ts +1 -1
  46. three/src/animation/tracks/VectorKeyframeTrack.d.ts +1 -1
  47. three/src/constants.d.ts +13 -5
  48. three/src/core/BufferGeometry.d.ts +11 -2
  49. three/src/core/GLBufferAttribute.d.ts +18 -1
  50. three/src/core/RenderTarget.d.ts +3 -20
  51. three/src/extras/DataUtils.d.ts +4 -4
  52. three/src/geometries/CapsuleGeometry.d.ts +1 -0
  53. three/src/helpers/AxesHelper.d.ts +3 -1
  54. three/src/lights/SpotLightShadow.d.ts +2 -0
  55. three/src/lights/webgpu/ProjectorLight.d.ts +17 -0
  56. three/src/materials/LineBasicMaterial.d.ts +66 -34
  57. three/src/materials/LineDashedMaterial.d.ts +41 -21
  58. three/src/materials/Material.d.ts +408 -398
  59. three/src/materials/MeshBasicMaterial.d.ts +101 -62
  60. three/src/materials/MeshDepthMaterial.d.ts +71 -32
  61. three/src/materials/MeshDistanceMaterial.d.ts +65 -29
  62. three/src/materials/MeshLambertMaterial.d.ts +179 -103
  63. three/src/materials/MeshMatcapMaterial.d.ts +97 -55
  64. three/src/materials/MeshNormalMaterial.d.ts +76 -41
  65. three/src/materials/MeshPhongMaterial.d.ts +164 -100
  66. three/src/materials/MeshPhysicalMaterial.d.ts +164 -116
  67. three/src/materials/MeshStandardMaterial.d.ts +178 -91
  68. three/src/materials/MeshToonMaterial.d.ts +130 -81
  69. three/src/materials/PointsMaterial.d.ts +77 -30
  70. three/src/materials/RawShaderMaterial.d.ts +12 -7
  71. three/src/materials/ShaderMaterial.d.ts +186 -98
  72. three/src/materials/ShadowMaterial.d.ts +49 -23
  73. three/src/materials/SpriteMaterial.d.ts +62 -33
  74. three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
  75. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
  76. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
  77. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
  78. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
  79. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
  80. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
  81. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
  82. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
  83. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
  84. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
  85. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
  86. three/src/materials/nodes/NodeMaterial.d.ts +418 -55
  87. three/src/materials/nodes/NodeMaterials.d.ts +3 -2
  88. three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
  89. three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
  90. three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -18
  91. three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
  92. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +4 -0
  93. three/src/math/Box3.d.ts +8 -0
  94. three/src/math/Color.d.ts +1 -1
  95. three/src/math/ColorManagement.d.ts +12 -2
  96. three/src/math/Sphere.d.ts +8 -0
  97. three/src/math/Triangle.d.ts +3 -3
  98. three/src/nodes/Nodes.d.ts +2 -3
  99. three/src/nodes/TSL.d.ts +4 -3
  100. three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
  101. three/src/nodes/accessors/Bitangent.d.ts +0 -2
  102. three/src/nodes/accessors/CubeTextureNode.d.ts +16 -5
  103. three/src/nodes/accessors/Normal.d.ts +19 -5
  104. three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
  105. three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
  106. three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
  107. three/src/nodes/accessors/Tangent.d.ts +0 -2
  108. three/src/nodes/accessors/TangentUtils.d.ts +22 -0
  109. three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
  110. three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
  111. three/src/nodes/accessors/TextureNode.d.ts +24 -19
  112. three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
  113. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
  114. three/src/nodes/code/FunctionCallNode.d.ts +3 -1
  115. three/src/nodes/code/FunctionNode.d.ts +2 -2
  116. three/src/nodes/code/ScriptableNode.d.ts +2 -2
  117. three/src/nodes/core/AssignNode.d.ts +7 -3
  118. three/src/nodes/core/AttributeNode.d.ts +1 -1
  119. three/src/nodes/core/BypassNode.d.ts +2 -2
  120. three/src/nodes/core/CacheNode.d.ts +1 -0
  121. three/src/nodes/core/ContextNode.d.ts +3 -3
  122. three/src/nodes/core/Node.d.ts +5 -4
  123. three/src/nodes/core/NodeUtils.d.ts +4 -0
  124. three/src/nodes/core/StackNode.d.ts +3 -13
  125. three/src/nodes/core/SubBuildNode.d.ts +15 -0
  126. three/src/nodes/core/VarNode.d.ts +4 -4
  127. three/src/nodes/core/VaryingNode.d.ts +3 -3
  128. three/src/nodes/display/BlendModes.d.ts +14 -10
  129. three/src/nodes/display/BumpMapNode.d.ts +4 -3
  130. three/src/nodes/display/ColorAdjustment.d.ts +17 -17
  131. three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
  132. three/src/nodes/display/ColorSpaceNode.d.ts +6 -16
  133. three/src/nodes/display/FrontFacingNode.d.ts +1 -0
  134. three/src/nodes/display/PosterizeNode.d.ts +3 -3
  135. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  136. three/src/nodes/display/ScreenNode.d.ts +0 -10
  137. three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
  138. three/src/nodes/display/ToneMappingNode.d.ts +6 -6
  139. three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
  140. three/src/nodes/fog/Fog.d.ts +10 -10
  141. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
  142. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
  143. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
  144. three/src/nodes/geometry/RangeNode.d.ts +9 -2
  145. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
  146. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  147. three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
  148. three/src/nodes/lighting/ProjectorLightNode.d.ts +5 -0
  149. three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
  150. three/src/nodes/lighting/SpotLightNode.d.ts +15 -1
  151. three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
  152. three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
  153. three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
  154. three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  155. three/src/nodes/math/ConditionalNode.d.ts +4 -19
  156. three/src/nodes/math/Hash.d.ts +2 -2
  157. three/src/nodes/math/MathNode.d.ts +21 -17
  158. three/src/nodes/math/OperatorNode.d.ts +41 -52
  159. three/src/nodes/math/TriNoise3D.d.ts +6 -6
  160. three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
  161. three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
  162. three/src/nodes/procedural/Checker.d.ts +2 -2
  163. three/src/nodes/shapes/Shapes.d.ts +2 -2
  164. three/src/nodes/tsl/TSLBase.d.ts +1 -0
  165. three/src/nodes/tsl/TSLCore.d.ts +186 -81
  166. three/src/nodes/utils/CubeMapNode.d.ts +2 -2
  167. three/src/nodes/utils/DebugNode.d.ts +2 -2
  168. three/src/nodes/utils/Discard.d.ts +2 -2
  169. three/src/nodes/utils/EquirectUV.d.ts +4 -0
  170. three/src/nodes/utils/LoopNode.d.ts +2 -7
  171. three/src/nodes/utils/MatcapUV.d.ts +4 -0
  172. three/src/nodes/utils/Oscillators.d.ts +5 -5
  173. three/src/nodes/utils/Packing.d.ts +3 -3
  174. three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
  175. three/src/nodes/utils/RTTNode.d.ts +3 -3
  176. three/src/nodes/utils/ReflectorNode.d.ts +1 -0
  177. three/src/nodes/utils/RemapNode.d.ts +9 -9
  178. three/src/nodes/utils/RotateNode.d.ts +3 -3
  179. three/src/nodes/utils/SampleNode.d.ts +16 -0
  180. three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
  181. three/src/nodes/utils/SpriteUtils.d.ts +2 -2
  182. three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
  183. three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
  184. three/src/nodes/utils/UVUtils.d.ts +8 -7
  185. three/src/nodes/utils/ViewportUtils.d.ts +2 -2
  186. three/src/objects/LOD.d.ts +1 -1
  187. three/src/objects/Mesh.d.ts +8 -0
  188. three/src/objects/Sprite.d.ts +8 -0
  189. three/src/renderers/WebGLRenderer.d.ts +3 -3
  190. three/src/renderers/common/Backend.d.ts +3 -3
  191. three/src/renderers/common/RenderObject.d.ts +10 -2
  192. three/src/renderers/common/Renderer.d.ts +10 -5
  193. three/src/renderers/common/Storage3DTexture.d.ts +40 -0
  194. three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
  195. three/src/renderers/common/Textures.d.ts +2 -2
  196. three/src/renderers/common/XRManager.d.ts +45 -0
  197. three/src/renderers/common/XRRenderTarget.d.ts +3 -2
  198. three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
  199. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
  200. three/src/renderers/common/nodes/Nodes.d.ts +1 -1
  201. three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
  202. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
  203. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -0
  204. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +10 -1
  205. three/src/textures/DepthTexture.d.ts +4 -2
  206. three/src/textures/Source.d.ts +20 -16
  207. three/src/textures/Texture.d.ts +69 -2
  208. three/examples/jsm/effects/PeppersGhostEffect.d.ts +0 -10
  209. three/src/core/RenderTargetArray.d.ts +0 -9
  210. three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
  211. three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
  212. three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
  213. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
  214. three/src/textures/DepthArrayTexture.d.ts +0 -14
@@ -1,3 +1,5 @@
1
+ import { Vector3 } from "../math/Vector3.js";
2
+
1
3
  export type SerializedImage =
2
4
  | string
3
5
  | {
@@ -18,12 +20,6 @@ export class SourceJSON {
18
20
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/textures/Source.js | Source}
19
21
  */
20
22
  export class Source {
21
- /**
22
- * Create a new instance of {@link Source}
23
- * @param data The data definition of a texture. Default `null`
24
- */
25
- constructor(data: any);
26
-
27
23
  /**
28
24
  * Flag to check if a given object is of type {@link Source}.
29
25
  * @remarks This is a _constant_ value
@@ -33,6 +29,12 @@ export class Source {
33
29
 
34
30
  readonly id: number;
35
31
 
32
+ /**
33
+ * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
34
+ * @remarks This gets automatically assigned and shouldn't be edited.
35
+ */
36
+ uuid: string;
37
+
36
38
  /**
37
39
  * The actual data of a texture.
38
40
  * @remarks The type of this property depends on the texture that uses this instance.
@@ -49,23 +51,25 @@ export class Source {
49
51
  dataReady: boolean;
50
52
 
51
53
  /**
52
- * When the property is set to `true`, the engine allocates the memory for the texture (if necessary) and triggers
53
- * the actual texture upload to the GPU next time the source is used.
54
+ * This starts at `0` and counts how many times {@link needsUpdate | .needsUpdate} is set to `true`.
55
+ * @remarks Expects a `Integer`
56
+ * @defaultValue `0`
54
57
  */
55
- set needsUpdate(value: boolean);
58
+ version: number;
56
59
 
57
60
  /**
58
- * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
59
- * @remarks This gets automatically assigned and shouldn't be edited.
61
+ * Create a new instance of {@link Source}
62
+ * @param data The data definition of a texture. Default `null`
60
63
  */
61
- uuid: string;
64
+ constructor(data: any);
65
+
66
+ getSize(target: Vector3): Vector3;
62
67
 
63
68
  /**
64
- * This starts at `0` and counts how many times {@link needsUpdate | .needsUpdate} is set to `true`.
65
- * @remarks Expects a `Integer`
66
- * @defaultValue `0`
69
+ * When the property is set to `true`, the engine allocates the memory for the texture (if necessary) and triggers
70
+ * the actual texture upload to the GPU next time the source is used.
67
71
  */
68
- version: number;
72
+ set needsUpdate(value: boolean);
69
73
 
70
74
  /**
71
75
  * Convert the data {@link Source} to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
@@ -1,6 +1,7 @@
1
1
  import {
2
2
  AnyMapping,
3
3
  AnyPixelFormat,
4
+ ColorSpace,
4
5
  MagnificationTextureFilter,
5
6
  Mapping,
6
7
  MinificationTextureFilter,
@@ -17,6 +18,32 @@ import { CompressedTextureMipmap } from "./CompressedTexture.js";
17
18
  import { CubeTexture } from "./CubeTexture.js";
18
19
  import { Source } from "./Source.js";
19
20
 
21
+ // NOTE: DOM upload fields are not implemented where parameters are accepted.
22
+ export interface TextureParameters {
23
+ mapping?: AnyMapping | undefined;
24
+ // image?: TexImageSource | OffscreenCanvas | undefined;
25
+ // channel?: number | undefined;
26
+
27
+ wrapS?: Wrapping | undefined;
28
+ wrapT?: Wrapping | undefined;
29
+ wrapR?: Wrapping | undefined;
30
+
31
+ format?: PixelFormat | undefined;
32
+ internalFormat?: PixelFormatGPU | null | undefined;
33
+ type?: TextureDataType | undefined;
34
+ colorSpace?: ColorSpace | undefined;
35
+
36
+ magFilter?: MagnificationTextureFilter | undefined;
37
+ minFilter?: MinificationTextureFilter | undefined;
38
+ anisotropy?: number | undefined;
39
+
40
+ flipY?: boolean | undefined;
41
+
42
+ generateMipmaps?: boolean | undefined;
43
+ // premultiplyAlpha?: boolean | undefined;
44
+ // unpackAlignment?: number | undefined;
45
+ }
46
+
20
47
  export interface TextureJSON {
21
48
  metadata: { version: number; type: string; generator: string };
22
49
 
@@ -99,7 +126,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
99
126
  format?: PixelFormat,
100
127
  type?: TextureDataType,
101
128
  anisotropy?: number,
102
- colorSpace?: string,
129
+ colorSpace?: ColorSpace,
103
130
  );
104
131
 
105
132
  /**
@@ -151,6 +178,21 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
151
178
  */
152
179
  source: Source;
153
180
 
181
+ /**
182
+ * The width of the texture in pixels.
183
+ */
184
+ get width(): number;
185
+
186
+ /**
187
+ * The height of the texture in pixels.
188
+ */
189
+ get height(): number;
190
+
191
+ /**
192
+ * The depth of the texture in pixels.
193
+ */
194
+ get depth(): number;
195
+
154
196
  /**
155
197
  * An image object, typically created using the {@link THREE.TextureLoader.load | TextureLoader.load()} method.
156
198
  * @remarks This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js.
@@ -382,7 +424,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
382
424
  *
383
425
  * @default false
384
426
  */
385
- isTextureArray: boolean;
427
+ isArrayTexture: boolean;
386
428
 
387
429
  /**
388
430
  * An object that can be used to store custom data about the texture.
@@ -391,6 +433,12 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
391
433
  */
392
434
  userData: Record<string, any>;
393
435
 
436
+ /**
437
+ * This can be used to only update a subregion or specific rows of the texture (for example, just the
438
+ * first 3 rows). Use the `addUpdateRange()` function to add ranges to this array.
439
+ */
440
+ updateRanges: Array<{ start: number; count: number }>;
441
+
394
442
  /**
395
443
  * This starts at `0` and counts how many times {@link needsUpdate | .needsUpdate} is set to `true`.
396
444
  * @remarks Expects a `Integer`
@@ -461,6 +509,19 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
461
509
  */
462
510
  updateMatrix(): void;
463
511
 
512
+ /**
513
+ * Adds a range of data in the data texture to be updated on the GPU.
514
+ *
515
+ * @param {number} start - Position at which to start update.
516
+ * @param {number} count - The number of components to update.
517
+ */
518
+ addUpdateRange(start: number, count: number): void;
519
+
520
+ /**
521
+ * Clears the update ranges.
522
+ */
523
+ clearUpdateRanges(): void;
524
+
464
525
  /**
465
526
  * Make copy of the texture. Note this is not a "deep copy", the image is shared. Cloning the texture automatically
466
527
  * marks it for texture upload.
@@ -469,6 +530,12 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
469
530
 
470
531
  copy(source: Texture): this;
471
532
 
533
+ /**
534
+ * Sets this texture's properties based on `values`.
535
+ * @param values - A container with texture parameters.
536
+ */
537
+ setValues(values: TextureParameters): void;
538
+
472
539
  /**
473
540
  * Convert the texture to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
474
541
  * @param meta Optional object containing metadata.
@@ -1,10 +0,0 @@
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- import { Camera, Scene, WebGLRenderer } from "three";
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-
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- export class PeppersGhostEffect {
4
- constructor(renderer: WebGLRenderer);
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- cameraDistance: number;
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- reflectFromAbove: boolean;
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-
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- render(scene: Scene, camera: Camera): void;
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- setSize(width: number, height: number): void;
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- }
@@ -1,9 +0,0 @@
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- import { RenderTarget, RenderTargetOptions } from "./RenderTarget.js";
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-
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- declare class RenderTargetArray extends RenderTarget {
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- readonly isRenderTargetArray: true;
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-
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- constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
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- }
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-
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- export { RenderTargetArray };
@@ -1,8 +0,0 @@
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- import { Node, TempNode } from "../Nodes.js";
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- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
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-
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- export default class EquirectUVNode extends TempNode {
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- constructor(dirNode?: ShaderNodeObject<Node>);
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- }
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-
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- export const equirectUV: (dirNode?: NodeRepresentation) => ShaderNodeObject<EquirectUVNode>;
@@ -1,8 +0,0 @@
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- import TempNode from "../core/TempNode.js";
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- import { ShaderNodeObject } from "../tsl/TSLCore.js";
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-
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- export default class MatcapUVNode extends TempNode {
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- constructor();
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- }
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-
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- export const matcapUV: ShaderNodeObject<MatcapUVNode>;
@@ -1,36 +0,0 @@
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- import TextureNode from "../accessors/TextureNode.js";
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- import Node from "../core/Node.js";
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- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
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-
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- export default class TriplanarTexturesNode extends Node {
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- textureXNode: TextureNode;
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- textureYNode: TextureNode | null;
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- textureZNode: TextureNode | null;
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-
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- scaleNode: ShaderNodeObject<Node>;
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-
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- positionNode: ShaderNodeObject<Node>;
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- normalNode: ShaderNodeObject<Node>;
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-
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- constructor(
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- textureXNode: Node,
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- textureYNode?: TextureNode | null,
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- textureZNode?: TextureNode | null,
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- scaleNode?: ShaderNodeObject<Node>,
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- positionNode?: ShaderNodeObject<Node>,
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- normalNode?: ShaderNodeObject<Node>,
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- );
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- }
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-
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- export const triplanarTextures: (
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- textureXNode: NodeRepresentation,
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- textureYNode?: NodeRepresentation,
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- textureZNode?: NodeRepresentation,
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- scaleNode?: NodeRepresentation,
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- positionNode?: NodeRepresentation,
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- normalNode?: NodeRepresentation,
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- ) => ShaderNodeObject<TriplanarTexturesNode>;
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- export const triplanarTexture: (
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- texture: NodeRepresentation,
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- ...params: NodeRepresentation[]
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- ) => ShaderNodeObject<TriplanarTexturesNode>;
@@ -1,5 +0,0 @@
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- import NodeLibrary from "./NodeLibrary.js";
2
- declare class StandardNodeLibrary extends NodeLibrary {
3
- constructor();
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- }
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- export default StandardNodeLibrary;
@@ -1,14 +0,0 @@
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- import { DepthTexture } from "./DepthTexture.js";
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-
3
- declare class DepthArrayTexture extends DepthTexture {
4
- readonly isDepthArrayTexture: true;
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- layerUpdates: Set<number>;
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-
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- constructor(width?: number, height?: number, depth?: number);
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-
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- addLayerUpdate(layerIndex: number): void;
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-
11
- clearLayerUpdates(): void;
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- }
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-
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- export { DepthArrayTexture };