@types/three 0.176.0 → 0.178.0

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Files changed (214) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -1
  3. three/examples/jsm/capabilities/WebGL.d.ts +0 -11
  4. three/examples/jsm/controls/TransformControls.d.ts +16 -1
  5. three/examples/jsm/helpers/TextureHelper.d.ts +2 -2
  6. three/examples/jsm/helpers/TextureHelperGPU.d.ts +2 -2
  7. three/examples/jsm/loaders/LDrawLoader.d.ts +8 -3
  8. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  9. three/examples/jsm/math/Octree.d.ts +3 -0
  10. three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
  11. three/examples/jsm/postprocessing/AfterimagePass.d.ts +13 -10
  12. three/examples/jsm/postprocessing/FXAAPass.d.ts +7 -0
  13. three/examples/jsm/transpiler/AST.d.ts +77 -26
  14. three/examples/jsm/transpiler/TSLEncoder.d.ts +9 -3
  15. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +4 -4
  16. three/examples/jsm/tsl/display/BleachBypass.d.ts +2 -2
  17. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -2
  18. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +20 -0
  19. three/examples/jsm/tsl/display/DenoiseNode.d.ts +4 -4
  20. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +6 -6
  21. three/examples/jsm/tsl/display/DotScreenNode.d.ts +2 -2
  22. three/examples/jsm/tsl/display/FXAANode.d.ts +3 -3
  23. three/examples/jsm/tsl/display/FilmNode.d.ts +4 -4
  24. three/examples/jsm/tsl/display/GTAONode.d.ts +3 -3
  25. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +5 -5
  26. three/examples/jsm/tsl/display/LensflareNode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/Lut3DNode.d.ts +4 -4
  28. three/examples/jsm/tsl/display/MotionBlur.d.ts +4 -4
  29. three/examples/jsm/tsl/display/OutlineNode.d.ts +3 -3
  30. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +3 -3
  31. three/examples/jsm/tsl/display/SMAANode.d.ts +3 -3
  32. three/examples/jsm/tsl/display/SSRNode.d.ts +5 -5
  33. three/examples/jsm/tsl/display/Sepia.d.ts +2 -2
  34. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +3 -3
  35. three/examples/jsm/tsl/display/TransitionNode.d.ts +4 -4
  36. three/examples/jsm/tsl/display/hashBlur.d.ts +10 -4
  37. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +5 -5
  38. three/package.json +3 -3
  39. three/src/Three.Core.d.ts +0 -2
  40. three/src/Three.TSL.d.ts +11 -18
  41. three/src/Three.WebGPU.Nodes.d.ts +1 -0
  42. three/src/Three.WebGPU.d.ts +3 -0
  43. three/src/animation/tracks/NumberKeyframeTrack.d.ts +1 -1
  44. three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +1 -1
  45. three/src/animation/tracks/StringKeyframeTrack.d.ts +1 -1
  46. three/src/animation/tracks/VectorKeyframeTrack.d.ts +1 -1
  47. three/src/constants.d.ts +13 -5
  48. three/src/core/BufferGeometry.d.ts +11 -2
  49. three/src/core/GLBufferAttribute.d.ts +18 -1
  50. three/src/core/RenderTarget.d.ts +3 -20
  51. three/src/extras/DataUtils.d.ts +4 -4
  52. three/src/geometries/CapsuleGeometry.d.ts +1 -0
  53. three/src/helpers/AxesHelper.d.ts +3 -1
  54. three/src/lights/SpotLightShadow.d.ts +2 -0
  55. three/src/lights/webgpu/ProjectorLight.d.ts +17 -0
  56. three/src/materials/LineBasicMaterial.d.ts +66 -34
  57. three/src/materials/LineDashedMaterial.d.ts +41 -21
  58. three/src/materials/Material.d.ts +408 -398
  59. three/src/materials/MeshBasicMaterial.d.ts +101 -62
  60. three/src/materials/MeshDepthMaterial.d.ts +71 -32
  61. three/src/materials/MeshDistanceMaterial.d.ts +65 -29
  62. three/src/materials/MeshLambertMaterial.d.ts +179 -103
  63. three/src/materials/MeshMatcapMaterial.d.ts +97 -55
  64. three/src/materials/MeshNormalMaterial.d.ts +76 -41
  65. three/src/materials/MeshPhongMaterial.d.ts +164 -100
  66. three/src/materials/MeshPhysicalMaterial.d.ts +164 -116
  67. three/src/materials/MeshStandardMaterial.d.ts +178 -91
  68. three/src/materials/MeshToonMaterial.d.ts +130 -81
  69. three/src/materials/PointsMaterial.d.ts +77 -30
  70. three/src/materials/RawShaderMaterial.d.ts +12 -7
  71. three/src/materials/ShaderMaterial.d.ts +186 -98
  72. three/src/materials/ShadowMaterial.d.ts +49 -23
  73. three/src/materials/SpriteMaterial.d.ts +62 -33
  74. three/src/materials/nodes/Line2NodeMaterial.d.ts +87 -40
  75. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +35 -16
  76. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +75 -20
  77. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +49 -30
  78. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -42
  79. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +38 -26
  80. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +36 -22
  81. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +68 -48
  82. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +240 -65
  83. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +99 -3
  84. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +83 -47
  85. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +42 -36
  86. three/src/materials/nodes/NodeMaterial.d.ts +418 -55
  87. three/src/materials/nodes/NodeMaterials.d.ts +3 -2
  88. three/src/materials/nodes/PointsNodeMaterial.d.ts +31 -7
  89. three/src/materials/nodes/ShadowNodeMaterial.d.ts +38 -11
  90. three/src/materials/nodes/SpriteNodeMaterial.d.ts +68 -18
  91. three/src/materials/nodes/VolumeNodeMaterial.d.ts +50 -14
  92. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +4 -0
  93. three/src/math/Box3.d.ts +8 -0
  94. three/src/math/Color.d.ts +1 -1
  95. three/src/math/ColorManagement.d.ts +12 -2
  96. three/src/math/Sphere.d.ts +8 -0
  97. three/src/math/Triangle.d.ts +3 -3
  98. three/src/nodes/Nodes.d.ts +2 -3
  99. three/src/nodes/TSL.d.ts +4 -3
  100. three/src/nodes/accessors/AccessorsUtils.d.ts +3 -3
  101. three/src/nodes/accessors/Bitangent.d.ts +0 -2
  102. three/src/nodes/accessors/CubeTextureNode.d.ts +16 -5
  103. three/src/nodes/accessors/Normal.d.ts +19 -5
  104. three/src/nodes/accessors/ReferenceBaseNode.d.ts +1 -1
  105. three/src/nodes/accessors/StorageBufferNode.d.ts +3 -2
  106. three/src/nodes/accessors/StorageTextureNode.d.ts +5 -5
  107. three/src/nodes/accessors/Tangent.d.ts +0 -2
  108. three/src/nodes/accessors/TangentUtils.d.ts +22 -0
  109. three/src/nodes/accessors/Texture3DNode.d.ts +5 -4
  110. three/src/nodes/accessors/TextureBicubic.d.ts +4 -2
  111. three/src/nodes/accessors/TextureNode.d.ts +24 -19
  112. three/src/nodes/accessors/TextureSizeNode.d.ts +3 -3
  113. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -7
  114. three/src/nodes/code/FunctionCallNode.d.ts +3 -1
  115. three/src/nodes/code/FunctionNode.d.ts +2 -2
  116. three/src/nodes/code/ScriptableNode.d.ts +2 -2
  117. three/src/nodes/core/AssignNode.d.ts +7 -3
  118. three/src/nodes/core/AttributeNode.d.ts +1 -1
  119. three/src/nodes/core/BypassNode.d.ts +2 -2
  120. three/src/nodes/core/CacheNode.d.ts +1 -0
  121. three/src/nodes/core/ContextNode.d.ts +3 -3
  122. three/src/nodes/core/Node.d.ts +5 -4
  123. three/src/nodes/core/NodeUtils.d.ts +4 -0
  124. three/src/nodes/core/StackNode.d.ts +3 -13
  125. three/src/nodes/core/SubBuildNode.d.ts +15 -0
  126. three/src/nodes/core/VarNode.d.ts +4 -4
  127. three/src/nodes/core/VaryingNode.d.ts +3 -3
  128. three/src/nodes/display/BlendModes.d.ts +14 -10
  129. three/src/nodes/display/BumpMapNode.d.ts +4 -3
  130. three/src/nodes/display/ColorAdjustment.d.ts +17 -17
  131. three/src/nodes/display/ColorSpaceFunctions.d.ts +3 -3
  132. three/src/nodes/display/ColorSpaceNode.d.ts +6 -16
  133. three/src/nodes/display/FrontFacingNode.d.ts +1 -0
  134. three/src/nodes/display/PosterizeNode.d.ts +3 -3
  135. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  136. three/src/nodes/display/ScreenNode.d.ts +0 -10
  137. three/src/nodes/display/ToneMappingFunctions.d.ts +7 -7
  138. three/src/nodes/display/ToneMappingNode.d.ts +6 -6
  139. three/src/nodes/display/ViewportDepthTextureNode.d.ts +3 -3
  140. three/src/nodes/fog/Fog.d.ts +10 -10
  141. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +4 -4
  142. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +2 -2
  143. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +4 -4
  144. three/src/nodes/geometry/RangeNode.d.ts +9 -2
  145. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +20 -20
  146. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  147. three/src/nodes/lighting/PointShadowNode.d.ts +11 -11
  148. three/src/nodes/lighting/ProjectorLightNode.d.ts +5 -0
  149. three/src/nodes/lighting/ShadowFilterNode.d.ts +11 -11
  150. three/src/nodes/lighting/SpotLightNode.d.ts +15 -1
  151. three/src/nodes/materialx/MaterialXNodes.d.ts +59 -59
  152. three/src/nodes/materialx/lib/mx_hsv.d.ts +3 -3
  153. three/src/nodes/materialx/lib/mx_noise.d.ts +206 -206
  154. three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  155. three/src/nodes/math/ConditionalNode.d.ts +4 -19
  156. three/src/nodes/math/Hash.d.ts +2 -2
  157. three/src/nodes/math/MathNode.d.ts +21 -17
  158. three/src/nodes/math/OperatorNode.d.ts +41 -52
  159. three/src/nodes/math/TriNoise3D.d.ts +6 -6
  160. three/src/nodes/pmrem/PMREMNode.d.ts +3 -3
  161. three/src/nodes/pmrem/PMREMUtils.d.ts +20 -20
  162. three/src/nodes/procedural/Checker.d.ts +2 -2
  163. three/src/nodes/shapes/Shapes.d.ts +2 -2
  164. three/src/nodes/tsl/TSLBase.d.ts +1 -0
  165. three/src/nodes/tsl/TSLCore.d.ts +186 -81
  166. three/src/nodes/utils/CubeMapNode.d.ts +2 -2
  167. three/src/nodes/utils/DebugNode.d.ts +2 -2
  168. three/src/nodes/utils/Discard.d.ts +2 -2
  169. three/src/nodes/utils/EquirectUV.d.ts +4 -0
  170. three/src/nodes/utils/LoopNode.d.ts +2 -7
  171. three/src/nodes/utils/MatcapUV.d.ts +4 -0
  172. three/src/nodes/utils/Oscillators.d.ts +5 -5
  173. three/src/nodes/utils/Packing.d.ts +3 -3
  174. three/src/nodes/utils/PostProcessingUtils.d.ts +9 -9
  175. three/src/nodes/utils/RTTNode.d.ts +3 -3
  176. three/src/nodes/utils/ReflectorNode.d.ts +1 -0
  177. three/src/nodes/utils/RemapNode.d.ts +9 -9
  178. three/src/nodes/utils/RotateNode.d.ts +3 -3
  179. three/src/nodes/utils/SampleNode.d.ts +16 -0
  180. three/src/nodes/utils/SpriteSheetUVNode.d.ts +4 -4
  181. three/src/nodes/utils/SpriteUtils.d.ts +2 -2
  182. three/src/nodes/utils/StorageArrayElementNode.d.ts +4 -3
  183. three/src/nodes/utils/TriplanarTextures.d.ts +20 -0
  184. three/src/nodes/utils/UVUtils.d.ts +8 -7
  185. three/src/nodes/utils/ViewportUtils.d.ts +2 -2
  186. three/src/objects/LOD.d.ts +1 -1
  187. three/src/objects/Mesh.d.ts +8 -0
  188. three/src/objects/Sprite.d.ts +8 -0
  189. three/src/renderers/WebGLRenderer.d.ts +3 -3
  190. three/src/renderers/common/Backend.d.ts +3 -3
  191. three/src/renderers/common/RenderObject.d.ts +10 -2
  192. three/src/renderers/common/Renderer.d.ts +10 -5
  193. three/src/renderers/common/Storage3DTexture.d.ts +40 -0
  194. three/src/renderers/common/StorageArrayTexture.d.ts +29 -0
  195. three/src/renderers/common/Textures.d.ts +2 -2
  196. three/src/renderers/common/XRManager.d.ts +45 -0
  197. three/src/renderers/common/XRRenderTarget.d.ts +3 -2
  198. three/src/renderers/common/nodes/NodeLibrary.d.ts +4 -9
  199. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +1 -1
  200. three/src/renderers/common/nodes/Nodes.d.ts +1 -1
  201. three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -0
  202. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +65 -0
  203. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -0
  204. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +10 -1
  205. three/src/textures/DepthTexture.d.ts +4 -2
  206. three/src/textures/Source.d.ts +20 -16
  207. three/src/textures/Texture.d.ts +69 -2
  208. three/examples/jsm/effects/PeppersGhostEffect.d.ts +0 -10
  209. three/src/core/RenderTargetArray.d.ts +0 -9
  210. three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
  211. three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
  212. three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -36
  213. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +0 -5
  214. three/src/textures/DepthArrayTexture.d.ts +0 -14
@@ -1,6 +1,7 @@
1
+ import { Vector3 } from "../../math/Vector3.js";
1
2
  import Node from "../core/Node.js";
2
3
  import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
5
  import OperatorNode from "./OperatorNode.js";
5
6
 
6
7
  export type MathNodeMethod1 =
@@ -132,7 +133,9 @@ export const INFINITY: ShaderNodeObject<Node>;
132
133
  export const PI: ShaderNodeObject<Node>;
133
134
  export const PI2: ShaderNodeObject<Node>;
134
135
 
135
- type Unary = (a: NodeRepresentation) => ShaderNodeObject<MathNode>;
136
+ type MathNodeParameter = Node | number;
137
+
138
+ type Unary = (a: MathNodeParameter) => ShaderNodeObject<MathNode>;
136
139
 
137
140
  export const all: Unary;
138
141
  export const any: Unary;
@@ -152,14 +155,14 @@ export const sqrt: Unary;
152
155
  export const inverseSqrt: Unary;
153
156
  export const floor: Unary;
154
157
  export const ceil: Unary;
155
- export const normalize: Unary;
158
+ export const normalize: (a: Node | Vector3) => ShaderNodeObject<MathNode>;
156
159
  export const fract: Unary;
157
160
  export const sin: Unary;
158
161
  export const cos: Unary;
159
162
  export const tan: Unary;
160
163
  export const asin: Unary;
161
164
  export const acos: Unary;
162
- export const atan: (a: NodeRepresentation, b?: NodeRepresentation) => ShaderNodeObject<MathNode>;
165
+ export const atan: (a: MathNodeParameter, b?: MathNodeParameter) => ShaderNodeObject<MathNode>;
163
166
  export const abs: Unary;
164
167
  export const sign: Unary;
165
168
  export const length: Unary;
@@ -173,18 +176,18 @@ export const trunc: Unary;
173
176
  export const fwidth: Unary;
174
177
  export const transpose: Unary;
175
178
 
176
- type Binary = (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<MathNode>;
179
+ type Binary = (a: MathNodeParameter, b: MathNodeParameter) => ShaderNodeObject<MathNode>;
177
180
 
178
181
  export const bitcast: Binary;
179
182
  export const min: (
180
- x: NodeRepresentation,
181
- y: NodeRepresentation,
182
- ...values: NodeRepresentation[]
183
+ x: MathNodeParameter,
184
+ y: MathNodeParameter,
185
+ ...values: MathNodeParameter[]
183
186
  ) => ShaderNodeObject<MathNode>;
184
187
  export const max: (
185
- x: NodeRepresentation,
186
- y: NodeRepresentation,
187
- ...values: NodeRepresentation[]
188
+ x: MathNodeParameter,
189
+ y: MathNodeParameter,
190
+ ...values: MathNodeParameter[]
188
191
  ) => ShaderNodeObject<MathNode>;
189
192
  export const step: Binary;
190
193
  export const reflect: Binary;
@@ -200,23 +203,24 @@ export const transformDirection: Binary;
200
203
  export const cbrt: Unary;
201
204
  export const lengthSq: Unary;
202
205
 
203
- type Ternary = (a: NodeRepresentation, b: NodeRepresentation, c: NodeRepresentation) => ShaderNodeObject<MathNode>;
206
+ type Ternary = (a: MathNodeParameter, b: MathNodeParameter, c: MathNodeParameter) => ShaderNodeObject<MathNode>;
204
207
 
205
208
  export const mix: Ternary;
206
209
  export const clamp: (
207
- a: NodeRepresentation,
208
- b?: NodeRepresentation,
209
- c?: NodeRepresentation,
210
+ a: MathNodeParameter,
211
+ b?: MathNodeParameter,
212
+ c?: MathNodeParameter,
210
213
  ) => ShaderNodeObject<MathNode>;
211
214
  export const saturate: Unary;
212
215
  export const refract: Ternary;
213
216
  export const smoothstep: Ternary;
214
217
  export const faceForward: Ternary;
215
218
 
216
- export const rand: (uv: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
219
+ export const rand: (uv: MathNodeParameter) => ShaderNodeObject<OperatorNode>;
217
220
 
218
221
  export const mixElement: Ternary;
219
222
  export const smoothstepElement: Ternary;
223
+ export const stepElement: Binary;
220
224
 
221
225
  /**
222
226
  * @deprecated
@@ -268,7 +272,7 @@ declare module "../tsl/TSLCore.js" {
268
272
  atan2: typeof atan2;
269
273
  min: typeof min;
270
274
  max: typeof max;
271
- step: typeof step;
275
+ step: typeof stepElement;
272
276
  reflect: typeof reflect;
273
277
  distance: typeof distance;
274
278
  dot: typeof dot;
@@ -1,6 +1,6 @@
1
1
  import Node from "../core/Node.js";
2
2
  import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
5
  export type OperatorNodeOp =
6
6
  | "%"
@@ -33,56 +33,58 @@ export default class OperatorNode extends TempNode {
33
33
  constructor(op: OperatorNodeOp, ...params: [Node, Node, ...Node[]]);
34
34
  }
35
35
 
36
+ type OperatorNodeParameter = Node | number;
37
+
36
38
  export const add: (
37
- a: NodeRepresentation,
38
- b: NodeRepresentation,
39
- ...params: NodeRepresentation[]
39
+ a: OperatorNodeParameter,
40
+ b: OperatorNodeParameter,
41
+ ...params: OperatorNodeParameter[]
40
42
  ) => ShaderNodeObject<OperatorNode>;
41
43
  export const sub: (
42
- a: NodeRepresentation,
43
- b: NodeRepresentation,
44
- ...params: NodeRepresentation[]
44
+ a: OperatorNodeParameter,
45
+ b: OperatorNodeParameter,
46
+ ...params: OperatorNodeParameter[]
45
47
  ) => ShaderNodeObject<OperatorNode>;
46
48
  export const mul: (
47
- a: NodeRepresentation,
48
- b: NodeRepresentation,
49
- ...params: NodeRepresentation[]
49
+ a: OperatorNodeParameter,
50
+ b: OperatorNodeParameter,
51
+ ...params: OperatorNodeParameter[]
50
52
  ) => ShaderNodeObject<OperatorNode>;
51
53
  export const div: (
52
- a: NodeRepresentation,
53
- b: NodeRepresentation,
54
- ...params: NodeRepresentation[]
54
+ a: OperatorNodeParameter,
55
+ b: OperatorNodeParameter,
56
+ ...params: OperatorNodeParameter[]
55
57
  ) => ShaderNodeObject<OperatorNode>;
56
- export const mod: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
57
- export const equal: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
58
- export const notEqual: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
59
- export const lessThan: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
60
- export const greaterThan: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
61
- export const lessThanEqual: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
62
- export const greaterThanEqual: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
58
+ export const mod: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
59
+ export const equal: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
60
+ export const notEqual: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
61
+ export const lessThan: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
62
+ export const greaterThan: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
63
+ export const lessThanEqual: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
64
+ export const greaterThanEqual: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
63
65
  export const and: (
64
- a: NodeRepresentation,
65
- b: NodeRepresentation,
66
- ...params: NodeRepresentation[]
66
+ a: OperatorNodeParameter,
67
+ b: OperatorNodeParameter,
68
+ ...params: OperatorNodeParameter[]
67
69
  ) => ShaderNodeObject<OperatorNode>;
68
70
  export const or: (
69
- a: NodeRepresentation,
70
- b: NodeRepresentation,
71
- ...params: NodeRepresentation[]
71
+ a: OperatorNodeParameter,
72
+ b: OperatorNodeParameter,
73
+ ...params: OperatorNodeParameter[]
72
74
  ) => ShaderNodeObject<OperatorNode>;
73
- export const not: (value: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
74
- export const xor: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
75
- export const bitAnd: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
76
- export const bitNot: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
77
- export const bitOr: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
78
- export const bitXor: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
79
- export const shiftLeft: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
80
- export const shiftRight: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
75
+ export const not: (value: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
76
+ export const xor: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
77
+ export const bitAnd: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
78
+ export const bitNot: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
79
+ export const bitOr: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
80
+ export const bitXor: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
81
+ export const shiftLeft: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
82
+ export const shiftRight: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
81
83
 
82
- export const incrementBefore: (a: NodeRepresentation) => ShaderNodeObject<Node>;
83
- export const decrementBefore: (a: NodeRepresentation) => ShaderNodeObject<Node>;
84
- export const increment: (a: NodeRepresentation) => ShaderNodeObject<Node>;
85
- export const decrement: (a: NodeRepresentation) => ShaderNodeObject<Node>;
84
+ export const incrementBefore: (a: OperatorNodeParameter) => ShaderNodeObject<Node>;
85
+ export const decrementBefore: (a: OperatorNodeParameter) => ShaderNodeObject<Node>;
86
+ export const increment: (a: OperatorNodeParameter) => ShaderNodeObject<Node>;
87
+ export const decrement: (a: OperatorNodeParameter) => ShaderNodeObject<Node>;
86
88
 
87
89
  declare module "../tsl/TSLCore.js" {
88
90
  interface NodeElements {
@@ -114,26 +116,13 @@ declare module "../tsl/TSLCore.js" {
114
116
  }
115
117
  }
116
118
 
117
- /**
118
- * @deprecated .remainder() has been renamed to .modInt().
119
- */
120
- export const remainder: (
121
- aNode: NodeRepresentation,
122
- bNode: NodeRepresentation,
123
- ...params: NodeRepresentation[]
124
- ) => ShaderNodeObject<OperatorNode>;
125
-
126
119
  /**
127
120
  * @deprecated "modInt()" is deprecated. Use "mod( int( ... ) )" instead.
128
121
  */
129
- export const modInt: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<OperatorNode>;
122
+ export const modInt: (a: OperatorNodeParameter, b: OperatorNodeParameter) => ShaderNodeObject<OperatorNode>;
130
123
 
131
124
  declare module "../tsl/TSLCore.js" {
132
125
  interface NodeElements {
133
- /**
134
- * @deprecated .remainder() has been renamed to .modInt().
135
- */
136
- remainder: typeof remainder;
137
126
  /**
138
127
  * @deprecated "modInt()" is deprecated. Use "mod( int( ... ) )" instead.
139
128
  */
@@ -1,12 +1,12 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export const tri: (x: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const tri: (x: Node) => ShaderNodeObject<Node>;
5
5
 
6
- export const tri3: (p: NodeRepresentation) => ShaderNodeObject<Node>;
6
+ export const tri3: (p: Node) => ShaderNodeObject<Node>;
7
7
 
8
8
  export const triNoise3D: (
9
- p_immutable: NodeRepresentation,
10
- spd: NodeRepresentation,
11
- time: NodeRepresentation,
9
+ position: Node,
10
+ speed: Node | number,
11
+ time: Node | number,
12
12
  ) => ShaderNodeObject<Node>;
@@ -1,7 +1,7 @@
1
1
  import { Texture } from "../../textures/Texture.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
6
  declare class PMREMNode extends TempNode {
7
7
  uvNode: Node | null;
@@ -17,6 +17,6 @@ export default PMREMNode;
17
17
 
18
18
  export const pmremTexture: (
19
19
  value: Texture,
20
- uvNode?: NodeRepresentation,
21
- levelNode?: NodeRepresentation,
20
+ uvNode?: Node,
21
+ levelNode?: Node,
22
22
  ) => ShaderNodeObject<PMREMNode>;
@@ -1,28 +1,28 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export const getDirection: (uv_immutable: NodeRepresentation, face: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const getDirection: (uv_immutable: Node, face: Node) => ShaderNodeObject<Node>;
5
5
 
6
6
  export const textureCubeUV: (
7
- envMap: NodeRepresentation,
8
- sampleDir_immutable: NodeRepresentation,
9
- roughness_immutable: NodeRepresentation,
10
- CUBEUV_TEXEL_WIDTH: NodeRepresentation,
11
- CUBEUV_TEXEL_HEIGHT: NodeRepresentation,
12
- CUBEUV_MAX_MIP: NodeRepresentation,
7
+ envMap: Node,
8
+ sampleDir_immutable: Node,
9
+ roughness_immutable: Node,
10
+ CUBEUV_TEXEL_WIDTH: Node,
11
+ CUBEUV_TEXEL_HEIGHT: Node,
12
+ CUBEUV_MAX_MIP: Node,
13
13
  ) => ShaderNodeObject<Node>;
14
14
 
15
15
  export const blur: (
16
- n: NodeRepresentation,
17
- latitudinal: NodeRepresentation,
18
- poleAxis: NodeRepresentation,
19
- outputDirection: NodeRepresentation,
20
- weights: NodeRepresentation,
21
- samples: NodeRepresentation,
22
- dTheta: NodeRepresentation,
23
- mipInt: NodeRepresentation,
24
- envMap: NodeRepresentation,
25
- CUBEUV_TEXEL_WIDTH: NodeRepresentation,
26
- CUBEUV_TEXEL_HEIGHT: NodeRepresentation,
27
- CUBEUV_MAX_MIP: NodeRepresentation,
16
+ n: Node,
17
+ latitudinal: Node,
18
+ poleAxis: Node,
19
+ outputDirection: Node,
20
+ weights: Node,
21
+ samples: Node,
22
+ dTheta: Node,
23
+ mipInt: Node,
24
+ envMap: Node,
25
+ CUBEUV_TEXEL_WIDTH: Node,
26
+ CUBEUV_TEXEL_HEIGHT: Node,
27
+ CUBEUV_MAX_MIP: Node,
28
28
  ) => ShaderNodeObject<Node>;
@@ -1,4 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export const checker: (coord?: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const checker: (coord?: Node) => ShaderNodeObject<Node>;
@@ -1,4 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export const shapeCircle: (coord?: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const shapeCircle: (coord?: Node) => ShaderNodeObject<Node>;
@@ -7,6 +7,7 @@ export * from "../core/BypassNode.js";
7
7
  export * from "../core/CacheNode.js";
8
8
  export * from "../core/ContextNode.js";
9
9
  export * from "../core/PropertyNode.js";
10
+ export * from "../core/SubBuildNode.js";
10
11
  export * from "../core/UniformNode.js";
11
12
  export * from "../core/VarNode.js";
12
13
  export * from "../core/VaryingNode.js";