@types/three 0.167.2 → 0.169.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. three/README.md +2 -2
  2. three/build/three.webgpu.nodes.d.ts +1 -0
  3. three/build/three.webgpu.nodes.min.d.ts +1 -0
  4. three/examples/jsm/Addons.d.ts +1 -4
  5. three/examples/jsm/capabilities/WebGL.d.ts +11 -3
  6. three/examples/jsm/controls/ArcballControls.d.ts +111 -77
  7. three/examples/jsm/controls/DragControls.d.ts +43 -29
  8. three/examples/jsm/controls/FirstPersonControls.d.ts +82 -12
  9. three/examples/jsm/controls/FlyControls.d.ts +35 -11
  10. three/examples/jsm/controls/OrbitControls.d.ts +84 -137
  11. three/examples/jsm/controls/PointerLockControls.d.ts +68 -9
  12. three/examples/jsm/controls/TrackballControls.d.ts +110 -26
  13. three/examples/jsm/controls/TransformControls.d.ts +152 -25
  14. three/examples/jsm/effects/AnaglyphEffect.d.ts +11 -5
  15. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +7 -4
  16. three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
  17. three/examples/jsm/exporters/EXRExporter.d.ts +7 -2
  18. three/examples/jsm/exporters/KTX2Exporter.d.ts +3 -1
  19. three/examples/jsm/helpers/LightProbeHelper.d.ts +5 -3
  20. three/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  21. three/examples/jsm/lights/LightProbeGenerator.d.ts +5 -1
  22. three/examples/jsm/lines/Line2.d.ts +15 -1
  23. three/examples/jsm/lines/LineGeometry.d.ts +18 -1
  24. three/examples/jsm/lines/LineMaterial.d.ts +65 -12
  25. three/examples/jsm/lines/LineSegments2.d.ts +25 -2
  26. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +46 -9
  27. three/examples/jsm/loaders/DRACOLoader.d.ts +6 -0
  28. three/examples/jsm/loaders/KTX2Loader.d.ts +4 -0
  29. three/examples/jsm/modifiers/CurveModifier.d.ts +7 -3
  30. three/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  31. three/examples/jsm/objects/Lensflare.d.ts +13 -9
  32. three/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  33. three/examples/jsm/objects/SkyMesh.d.ts +17 -0
  34. three/examples/jsm/objects/Water2.d.ts +2 -2
  35. three/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  36. three/examples/jsm/objects/WaterMesh.d.ts +31 -0
  37. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  38. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +11 -2
  39. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +20 -4
  40. three/examples/jsm/utils/ShadowMapViewer.d.ts +8 -6
  41. three/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  42. three/examples/jsm/utils/SkeletonUtils.d.ts +25 -5
  43. three/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
  44. three/package.json +4 -3
  45. three/src/Three.WebGPU.Nodes.d.ts +201 -0
  46. three/src/Three.WebGPU.d.ts +7 -0
  47. three/src/Three.d.ts +1 -0
  48. three/src/audio/Audio.d.ts +4 -1
  49. three/src/core/BufferAttribute.d.ts +0 -15
  50. three/src/core/EventDispatcher.d.ts +0 -3
  51. three/src/core/InterleavedBuffer.d.ts +0 -12
  52. three/src/core/Object3D.d.ts +3 -1
  53. three/src/core/Raycaster.d.ts +2 -1
  54. three/src/extras/Controls.d.ts +54 -0
  55. three/src/loaders/MaterialLoader.d.ts +2 -0
  56. three/src/{nodes/loaders → loaders/nodes}/NodeLoader.d.ts +8 -3
  57. three/src/loaders/nodes/NodeMaterialLoader.d.ts +11 -0
  58. three/src/loaders/nodes/NodeObjectLoader.d.ts +22 -0
  59. three/src/materials/Material.d.ts +17 -13
  60. three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +33 -0
  61. three/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.d.ts +2 -2
  62. three/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.d.ts +1 -1
  63. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +29 -0
  64. three/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.d.ts +1 -1
  65. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -0
  66. three/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.d.ts +2 -2
  67. three/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.d.ts +1 -1
  68. three/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.d.ts +2 -2
  69. three/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.d.ts +5 -2
  70. three/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.d.ts +2 -2
  71. three/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.d.ts +3 -3
  72. three/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.d.ts +2 -2
  73. three/src/materials/nodes/NodeMaterial.d.ts +89 -0
  74. three/src/{nodes/materials/Materials.d.ts → materials/nodes/NodeMaterials.d.ts} +5 -2
  75. three/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.d.ts +1 -2
  76. three/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.d.ts +1 -1
  77. three/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.d.ts +2 -2
  78. three/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.d.ts +1 -1
  79. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +81 -0
  80. three/src/math/Quaternion.d.ts +4 -3
  81. three/src/math/Triangle.d.ts +24 -0
  82. three/src/nodes/Nodes.d.ts +117 -362
  83. three/src/nodes/TSL.d.ts +175 -0
  84. three/src/nodes/accessors/AccessorsUtils.d.ts +1 -1
  85. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  86. three/src/nodes/accessors/{BitangentNode.d.ts → Bitangent.d.ts} +1 -1
  87. three/src/nodes/accessors/BufferAttributeNode.d.ts +5 -4
  88. three/src/nodes/accessors/BufferNode.d.ts +1 -1
  89. three/src/nodes/accessors/{CameraNode.d.ts → Camera.d.ts} +1 -1
  90. three/src/nodes/accessors/ClippingNode.d.ts +1 -1
  91. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -7
  92. three/src/nodes/accessors/InstanceNode.d.ts +1 -1
  93. three/src/nodes/accessors/MaterialNode.d.ts +3 -4
  94. three/src/nodes/accessors/MaterialProperties.d.ts +4 -0
  95. three/src/nodes/accessors/MaterialReferenceNode.d.ts +3 -1
  96. three/src/nodes/accessors/ModelNode.d.ts +8 -4
  97. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
  98. three/src/nodes/accessors/MorphNode.d.ts +15 -0
  99. three/src/nodes/accessors/Normal.d.ts +25 -0
  100. three/src/nodes/accessors/Object3DNode.d.ts +2 -6
  101. three/src/nodes/accessors/PointUVNode.d.ts +1 -1
  102. three/src/nodes/accessors/{PositionNode.d.ts → Position.d.ts} +2 -1
  103. three/src/nodes/accessors/ReferenceBaseNode.d.ts +27 -0
  104. three/src/nodes/accessors/ReferenceNode.d.ts +7 -5
  105. three/src/nodes/accessors/{ReflectVectorNode.d.ts → ReflectVector.d.ts} +1 -1
  106. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  107. three/src/nodes/accessors/SceneNode.d.ts +20 -0
  108. three/src/nodes/accessors/SkinningNode.d.ts +11 -1
  109. three/src/nodes/accessors/StorageBufferNode.d.ts +2 -2
  110. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  111. three/src/nodes/accessors/{TangentNode.d.ts → Tangent.d.ts} +1 -1
  112. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  113. three/src/nodes/accessors/TextureBicubic.d.ts +4 -0
  114. three/src/nodes/accessors/TextureNode.d.ts +26 -7
  115. three/src/nodes/accessors/TextureSizeNode.d.ts +18 -0
  116. three/src/nodes/accessors/{UVNode.d.ts → UV.d.ts} +1 -1
  117. three/src/nodes/accessors/UniformArrayNode.d.ts +30 -0
  118. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  119. three/src/nodes/accessors/VelocityNode.d.ts +16 -0
  120. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  121. three/src/nodes/code/CodeNode.d.ts +1 -1
  122. three/src/nodes/code/ExpressionNode.d.ts +1 -1
  123. three/src/nodes/code/FunctionCallNode.d.ts +2 -2
  124. three/src/nodes/code/FunctionNode.d.ts +5 -6
  125. three/src/nodes/code/ScriptableNode.d.ts +22 -0
  126. three/src/nodes/code/ScriptableValueNode.d.ts +10 -0
  127. three/src/nodes/core/AssignNode.d.ts +2 -2
  128. three/src/nodes/core/AttributeNode.d.ts +2 -5
  129. three/src/nodes/core/BypassNode.d.ts +2 -2
  130. three/src/nodes/core/CacheNode.d.ts +2 -2
  131. three/src/nodes/core/ContextNode.d.ts +10 -7
  132. three/src/nodes/core/IndexNode.d.ts +11 -3
  133. three/src/nodes/core/MRTNode.d.ts +7 -2
  134. three/src/nodes/core/Node.d.ts +4 -7
  135. three/src/nodes/core/NodeUtils.d.ts +5 -1
  136. three/src/nodes/core/OutputStructNode.d.ts +1 -1
  137. three/src/nodes/core/ParameterNode.d.ts +12 -0
  138. three/src/nodes/core/PropertyNode.d.ts +1 -1
  139. three/src/nodes/core/StackNode.d.ts +12 -2
  140. three/src/nodes/core/StructTypeNode.d.ts +1 -0
  141. three/src/nodes/core/UniformNode.d.ts +2 -1
  142. three/src/nodes/core/VarNode.d.ts +2 -10
  143. three/src/nodes/core/VaryingNode.d.ts +2 -2
  144. three/src/nodes/display/AfterImageNode.d.ts +1 -7
  145. three/src/nodes/display/AnaglyphPassNode.d.ts +14 -0
  146. three/src/nodes/display/AnamorphicNode.d.ts +1 -7
  147. three/src/nodes/display/BleachBypass.d.ts +4 -0
  148. three/src/nodes/display/BlendMode.d.ts +10 -0
  149. three/src/nodes/display/BloomNode.d.ts +1 -7
  150. three/src/nodes/display/BumpMapNode.d.ts +16 -0
  151. three/src/nodes/display/ColorAdjustment.d.ts +27 -0
  152. three/src/nodes/display/ColorSpaceFunctions.d.ts +6 -0
  153. three/src/nodes/display/ColorSpaceNode.d.ts +40 -21
  154. three/src/nodes/display/DenoiseNode.d.ts +3 -9
  155. three/src/nodes/display/DepthOfFieldNode.d.ts +4 -8
  156. three/src/nodes/display/DotScreenNode.d.ts +4 -8
  157. three/src/nodes/display/FXAANode.d.ts +3 -9
  158. three/src/nodes/display/FilmNode.d.ts +3 -9
  159. three/src/nodes/display/FrontFacingNode.d.ts +4 -2
  160. three/src/nodes/display/GTAONode.d.ts +3 -9
  161. three/src/nodes/display/GaussianBlurNode.d.ts +4 -8
  162. three/src/nodes/display/Lut3DNode.d.ts +3 -9
  163. three/src/nodes/display/MotionBlur.d.ts +8 -0
  164. three/src/nodes/display/NormalMapNode.d.ts +4 -8
  165. three/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
  166. three/src/nodes/display/PassNode.d.ts +11 -2
  167. three/src/nodes/display/PixelationPassNode.d.ts +1 -37
  168. three/src/nodes/display/PosterizeNode.d.ts +1 -7
  169. three/src/nodes/display/RGBShiftNode.d.ts +1 -7
  170. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  171. three/src/nodes/display/SSAAPassNode.d.ts +26 -0
  172. three/src/nodes/display/ScreenNode.d.ts +48 -0
  173. three/src/nodes/display/Sepia.d.ts +4 -0
  174. three/src/nodes/display/SobelOperatorNode.d.ts +4 -8
  175. three/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
  176. three/src/nodes/display/StereoPassNode.d.ts +17 -0
  177. three/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
  178. three/src/nodes/display/ToneMappingNode.d.ts +5 -6
  179. three/src/nodes/display/ToonOutlinePassNode.d.ts +24 -0
  180. three/src/nodes/display/TransitionNode.d.ts +3 -9
  181. three/src/nodes/display/ViewportDepthNode.d.ts +6 -2
  182. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  183. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -8
  184. three/src/nodes/display/ViewportTextureNode.d.ts +4 -9
  185. three/src/nodes/fog/FogExp2Node.d.ts +4 -8
  186. three/src/nodes/fog/FogNode.d.ts +4 -8
  187. three/src/nodes/fog/FogRangeNode.d.ts +4 -8
  188. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +1 -1
  189. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -1
  190. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -1
  191. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -1
  192. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -1
  193. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -1
  194. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -1
  195. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
  196. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
  197. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  198. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -1
  199. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
  200. three/src/nodes/functions/material/getRoughness.d.ts +1 -1
  201. three/src/nodes/functions/material/getShIrradianceAt.d.ts +6 -0
  202. three/src/nodes/geometry/RangeNode.d.ts +1 -1
  203. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  204. three/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
  205. three/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
  206. three/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
  207. three/src/nodes/lighting/LightNode.d.ts +18 -0
  208. three/src/nodes/lighting/LightProbeNode.d.ts +11 -0
  209. three/src/nodes/lighting/LightUtils.d.ts +3 -3
  210. three/src/nodes/lighting/LightingContextNode.d.ts +1 -7
  211. three/src/nodes/lighting/LightsNode.d.ts +9 -13
  212. three/src/nodes/materialx/MaterialXNodes.d.ts +1 -1
  213. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  214. three/src/nodes/materialx/lib/mx_noise.d.ts +1 -1
  215. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -1
  216. three/src/nodes/math/ConditionalNode.d.ts +39 -0
  217. three/src/nodes/math/Hash.d.ts +4 -0
  218. three/src/nodes/math/MathNode.d.ts +2 -2
  219. three/src/nodes/math/MathUtils.d.ts +0 -10
  220. three/src/nodes/math/OperatorNode.d.ts +18 -4
  221. three/src/nodes/math/TriNoise3D.d.ts +1 -1
  222. three/src/nodes/parsers/GLSLNodeFunction.d.ts +9 -0
  223. three/src/nodes/parsers/GLSLNodeParser.d.ts +8 -0
  224. three/src/nodes/pmrem/PMREMNode.d.ts +4 -2
  225. three/src/nodes/pmrem/PMREMUtils.d.ts +28 -0
  226. three/src/nodes/procedural/Checker.d.ts +4 -0
  227. three/src/nodes/tsl/TSLBase.d.ts +21 -0
  228. three/src/nodes/{shadernode/ShaderNode.d.ts → tsl/TSLCore.d.ts} +23 -23
  229. three/src/nodes/utils/CubeMapNode.d.ts +13 -0
  230. three/src/nodes/utils/Discard.d.ts +11 -0
  231. three/src/nodes/utils/EquirectUVNode.d.ts +1 -1
  232. three/src/nodes/utils/FunctionOverloadingNode.d.ts +13 -0
  233. three/src/nodes/utils/LoopNode.d.ts +22 -0
  234. three/src/nodes/utils/MatcapUVNode.d.ts +1 -1
  235. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  236. three/src/nodes/utils/OscNode.d.ts +1 -1
  237. three/src/nodes/utils/Packing.d.ts +5 -0
  238. three/src/nodes/utils/RTTNode.d.ts +7 -7
  239. three/src/nodes/utils/ReflectorNode.d.ts +1 -1
  240. three/src/nodes/utils/RemapNode.d.ts +2 -2
  241. three/src/nodes/utils/RotateNode.d.ts +1 -7
  242. three/src/nodes/utils/SetNode.d.ts +11 -0
  243. three/src/nodes/utils/SplitNode.d.ts +1 -1
  244. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
  245. three/src/nodes/utils/SpriteUtils.d.ts +6 -0
  246. three/src/nodes/utils/{StoargeArrayElementNode.d.ts → StorageArrayElementNode.d.ts} +1 -7
  247. three/src/nodes/utils/TimerNode.d.ts +1 -1
  248. three/src/nodes/utils/TriplanarTexturesNode.d.ts +1 -7
  249. three/src/nodes/utils/UVUtils.d.ts +14 -0
  250. three/src/nodes/utils/ViewportUtils.d.ts +4 -0
  251. three/src/objects/BatchedMesh.d.ts +33 -0
  252. three/src/objects/Group.d.ts +0 -6
  253. three/src/objects/LOD.d.ts +7 -0
  254. three/src/renderers/WebGLRenderer.d.ts +2 -12
  255. three/src/renderers/common/BindGroup.d.ts +8 -1
  256. three/src/renderers/common/Bindings.d.ts +2 -2
  257. three/src/renderers/common/BundleGroup.d.ts +10 -0
  258. three/src/renderers/common/ClippingContext.d.ts +1 -0
  259. three/src/renderers/common/QuadMesh.d.ts +2 -0
  260. three/src/renderers/common/RenderBundles.d.ts +3 -3
  261. three/src/renderers/common/RenderContext.d.ts +2 -0
  262. three/src/renderers/common/RenderContexts.d.ts +6 -4
  263. three/src/renderers/common/RenderList.d.ts +2 -1
  264. three/src/renderers/common/RenderObject.d.ts +19 -1
  265. three/src/renderers/common/RenderObjects.d.ts +1 -1
  266. three/src/renderers/common/Renderer.d.ts +24 -5
  267. three/src/renderers/common/SampledTexture.d.ts +7 -1
  268. three/src/renderers/common/Textures.d.ts +1 -0
  269. three/src/renderers/common/nodes/NodeBuilderState.d.ts +3 -2
  270. three/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
  271. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +3 -3
  272. three/src/renderers/common/nodes/Nodes.d.ts +15 -9
  273. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
  274. three/src/renderers/webgl/WebGLCapabilities.d.ts +13 -0
  275. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -0
  276. three/src/renderers/webgl/WebGLProperties.d.ts +5 -4
  277. three/src/renderers/webgpu/WebGPUBackend.d.ts +6 -2
  278. three/src/renderers/webgpu/WebGPURenderer.Nodes.d.ts +12 -0
  279. three/src/renderers/webgpu/WebGPURenderer.d.ts +5 -1
  280. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +5 -0
  281. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +5 -0
  282. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +2 -2
  283. three/src/renderers/webxr/WebXRManager.d.ts +0 -2
  284. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +0 -16
  285. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -19
  286. three/examples/jsm/loaders/TiltLoader.d.ts +0 -7
  287. three/examples/jsm/utils/GPUStatsPanel.d.ts +0 -12
  288. three/examples/jsm/utils/PackedPhongMaterial.d.ts +0 -10
  289. three/src/nodes/accessors/NormalNode.d.ts +0 -12
  290. three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
  291. three/src/nodes/accessors/UniformsNode.d.ts +0 -23
  292. three/src/nodes/core/NodeKeywords.d.ts +0 -17
  293. three/src/nodes/display/BlendModeNode.d.ts +0 -47
  294. three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -47
  295. three/src/nodes/display/ViewportNode.d.ts +0 -31
  296. three/src/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  297. three/src/nodes/loaders/NodeObjectLoader.d.ts +0 -10
  298. three/src/nodes/materials/NodeMaterial.d.ts +0 -124
  299. three/src/nodes/math/CondNode.d.ts +0 -22
  300. three/src/nodes/math/HashNode.d.ts +0 -16
  301. three/src/nodes/procedural/CheckerNode.d.ts +0 -15
  302. three/src/nodes/utils/DiscardNode.d.ts +0 -17
  303. three/src/nodes/utils/PackingNode.d.ts +0 -24
  304. three/src/nodes/utils/RotateUVNode.d.ts +0 -19
@@ -0,0 +1,31 @@
1
+ import { BufferGeometry, Curve, DataTexture, InstancedMesh, IUniform, Material, Mesh, Vector3 } from "three";
2
+
3
+ export interface SplineUniform {
4
+ spineTexture: DataTexture;
5
+ pathOffset: number;
6
+ pathSegment: number;
7
+ spineOffset: number;
8
+ spineLength: number;
9
+ flow: number;
10
+ }
11
+ export function initSplineTexture(numberOfCurves?: number): DataTexture;
12
+
13
+ export function updateSplineTexture(texture: DataTexture, splineCurve: Curve<Vector3>, offset?: number): void;
14
+
15
+ export function getUniforms(splineTexture: DataTexture): SplineUniform;
16
+
17
+ export function modifyShader(material: Material, uniforms: SplineUniform, numberOfCurves: number): void;
18
+
19
+ export class Flow {
20
+ curveArray: number[];
21
+ curveLengthArray: number[];
22
+
23
+ object3D: Mesh;
24
+ splineTexure: DataTexture;
25
+ uniforms: SplineUniform;
26
+
27
+ constructor(mesh: Mesh, numberOfCurves?: number);
28
+
29
+ updateCurve(index: number, curve: Curve<Vector3>): void;
30
+ moveAlongCurve(amount: number): void;
31
+ }
@@ -1,17 +1,21 @@
1
1
  import { Color, Mesh, Texture } from "three";
2
2
 
3
- export class LensflareElement {
4
- constructor(texture: Texture, size?: number, distance?: number, color?: Color);
3
+ declare class Lensflare extends Mesh {
4
+ readonly isLensflare: true;
5
+
6
+ constructor();
7
+
8
+ addElement: (element: LensflareElement) => void;
9
+ dispose: () => void;
10
+ }
11
+
12
+ declare class LensflareElement {
5
13
  texture: Texture;
6
14
  size: number;
7
15
  distance: number;
8
16
  color: Color;
9
- }
10
-
11
- export class Lensflare extends Mesh {
12
- constructor();
13
- readonly isLensflare: true;
14
17
 
15
- addElement(element: LensflareElement): void;
16
- dispose(): void;
18
+ constructor(texture: Texture, size?: number, distance?: number, color?: Color);
17
19
  }
20
+
21
+ export { Lensflare, LensflareElement };
@@ -0,0 +1,21 @@
1
+ import { Color, Mesh, Texture } from "three";
2
+
3
+ declare class LensflareMesh extends Mesh {
4
+ readonly isLensflare: true;
5
+
6
+ constructor();
7
+
8
+ addElement: (element: LensflareElement) => void;
9
+ dispose: () => void;
10
+ }
11
+
12
+ declare class LensflareElement {
13
+ texture: Texture;
14
+ size: number;
15
+ distance: number;
16
+ color: Color;
17
+
18
+ constructor(texture: Texture, size?: number, distance?: number, color?: Color);
19
+ }
20
+
21
+ export { LensflareElement, LensflareMesh };
@@ -0,0 +1,17 @@
1
+ import { ShaderNodeObject, UniformNode } from "three/tsl";
2
+ import { BoxGeometry, Mesh, NodeMaterial, Vector3 } from "three/webgpu";
3
+
4
+ declare class SkyMesh extends Mesh<BoxGeometry, NodeMaterial> {
5
+ turbidity: ShaderNodeObject<UniformNode<number>>;
6
+ rayleigh: ShaderNodeObject<UniformNode<number>>;
7
+ mieCoefficient: ShaderNodeObject<UniformNode<number>>;
8
+ mieDirectionalG: ShaderNodeObject<UniformNode<number>>;
9
+ sunPosition: ShaderNodeObject<UniformNode<Vector3>>;
10
+ upUniform: ShaderNodeObject<UniformNode<Vector3>>;
11
+
12
+ readonly isSky: true;
13
+
14
+ constructor();
15
+ }
16
+
17
+ export { SkyMesh };
@@ -1,6 +1,6 @@
1
1
  import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, Vector2 } from "three";
2
2
 
3
- export interface Water2Options {
3
+ export interface WaterOptions {
4
4
  color?: ColorRepresentation | undefined;
5
5
  textureWidth?: number | undefined;
6
6
  textureHeight?: number | undefined;
@@ -17,5 +17,5 @@ export interface Water2Options {
17
17
 
18
18
  export class Water extends Mesh {
19
19
  material: ShaderMaterial;
20
- constructor(geometry: BufferGeometry, options: Water2Options);
20
+ constructor(geometry: BufferGeometry, options: WaterOptions);
21
21
  }
@@ -0,0 +1,42 @@
1
+ import { TempNode, TextureNode, UniformNode, Vector2, Vector3 } from "three/tsl";
2
+ import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, Texture } from "three/webgpu";
3
+
4
+ export interface WaterMeshOptions {
5
+ normalMap0: Texture;
6
+ normalMap1: Texture;
7
+ flowMap?: Texture | null | undefined;
8
+
9
+ color?: ColorRepresentation | undefined;
10
+ flowDirection?: Vector2 | undefined;
11
+ flowSpeed?: number | undefined;
12
+ reflectivity?: number | undefined;
13
+ scale?: number | undefined;
14
+ }
15
+
16
+ declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
17
+ readonly isWater: true;
18
+
19
+ constructor(geometry: BufferGeometry, options: WaterMeshOptions);
20
+ }
21
+
22
+ declare class WaterNode extends TempNode {
23
+ waterBody: WaterMesh;
24
+
25
+ normalMap0: TextureNode;
26
+ normalMap1: TextureNode;
27
+ flowMap: TextureNode;
28
+
29
+ color: UniformNode<Color>;
30
+ flowDirection: UniformNode<Vector2>;
31
+ flowSpeed: UniformNode<number>;
32
+ reflectivity: UniformNode<number>;
33
+ scale: UniformNode<number>;
34
+ flowConfig: UniformNode<Vector3>;
35
+
36
+ constructor(options: WaterMeshOptions, waterBody: WaterMesh);
37
+
38
+ updateFlow(delta: number): void;
39
+ }
40
+
41
+ export { WaterMesh };
42
+ export type { WaterNode };
@@ -0,0 +1,31 @@
1
+ import { TextureNode, UniformNode } from "three/tsl";
2
+ import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, Texture, Vector3 } from "three/webgpu";
3
+
4
+ export interface WaterMeshOptions {
5
+ resolution?: number | undefined;
6
+ waterNormals: Texture;
7
+ alpha?: number | undefined;
8
+ size?: number | undefined;
9
+ sunColor?: ColorRepresentation | undefined;
10
+ sunDirection?: Vector3 | undefined;
11
+ waterColor?: ColorRepresentation | undefined;
12
+ distortionScale?: number | undefined;
13
+ }
14
+
15
+ declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
16
+ readonly isWater: true;
17
+
18
+ resolution: number;
19
+
20
+ waterNormals: TextureNode;
21
+ alpha: UniformNode<number>;
22
+ size: UniformNode<number>;
23
+ sunColor: UniformNode<Color>;
24
+ sunDirection: UniformNode<Vector3>;
25
+ waterColor: UniformNode<Color>;
26
+ distortionScale: UniformNode<number>;
27
+
28
+ constructor(geometry: BufferGeometry, options: WaterMeshOptions);
29
+ }
30
+
31
+ export { WaterMesh };
@@ -53,7 +53,7 @@ export class OutlinePass extends Pass {
53
53
  tempPulseColor2: Color;
54
54
  textureMatrix: Matrix4;
55
55
 
56
- dispose(): void;
56
+ updateSelectionCache(): void;
57
57
  changeVisibilityOfSelectedObjects(bVisible: boolean): void;
58
58
  changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
59
59
  updateTextureMatrix(): void;
@@ -3,15 +3,24 @@ import { Camera, ColorRepresentation, Scene, ShaderMaterial, WebGLRenderTarget }
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
5
5
  export class SSAARenderPass extends Pass {
6
- constructor(scene: Scene, camera: Camera, clearColor?: ColorRepresentation, clearAlpha?: number);
7
6
  scene: Scene;
8
7
  camera: Camera;
8
+
9
9
  sampleLevel: number;
10
10
  unbiased: boolean;
11
+
12
+ stencilBuffer: boolean;
13
+
11
14
  clearColor: ColorRepresentation;
12
15
  clearAlpha: number;
16
+
13
17
  copyUniforms: object;
18
+
14
19
  copyMaterial: ShaderMaterial;
20
+
15
21
  fsQuad: FullScreenQuad;
16
- sampleRenderTarget: undefined | WebGLRenderTarget;
22
+
23
+ sampleRenderTarget?: WebGLRenderTarget | undefined;
24
+
25
+ constructor(scene: Scene, camera: Camera, clearColor?: ColorRepresentation, clearAlpha?: number);
17
26
  }
@@ -1,5 +1,21 @@
1
- import { Mesh } from "three";
1
+ import { BufferGeometry, Mesh } from "three";
2
2
 
3
- export function compressNormals(mesh: Mesh, encodeMethod: string): void;
4
- export function compressPositions(mesh: Mesh): void;
5
- export function compressUvs(mesh: Mesh): void;
3
+ /**
4
+ * Make the input geometry's normal attribute encoded and compressed by 3 different methods.
5
+ */
6
+ declare function compressNormals(
7
+ geometry: BufferGeometry,
8
+ encodeMethod: "DEFAULT" | "OCT1Byte" | "OCT2Byte" | "ANGLES",
9
+ ): void;
10
+
11
+ /**
12
+ * Make the input geometry's position attribute encoded and compressed.
13
+ */
14
+ declare function compressPositions(geometry: BufferGeometry): void;
15
+
16
+ /**
17
+ * Make the input geometry's uv attribute encoded and compressed.
18
+ */
19
+ declare function compressUvs(geometry: BufferGeometry): void;
20
+
21
+ export { compressNormals, compressPositions, compressUvs };
@@ -12,13 +12,15 @@ export interface Position {
12
12
  set: (x: number, y: number) => void;
13
13
  }
14
14
 
15
- export class ShadowMapViewer {
16
- constructor(light: Light);
17
-
15
+ declare class ShadowMapViewer {
18
16
  enabled: boolean;
19
17
  size: Size;
20
18
  position: Position;
21
- render(renderer: Renderer): void;
22
- updateForWindowResize(): void;
23
- update(): void;
19
+ render: (renderer: Renderer) => void;
20
+ updateForWindowResize: () => void;
21
+ update: () => void;
22
+
23
+ constructor(light: Light);
24
24
  }
25
+
26
+ export { ShadowMapViewer };
@@ -0,0 +1,26 @@
1
+ import { Light, WebGPURenderer } from "three/webgpu";
2
+
3
+ export interface Size {
4
+ width: number;
5
+ height: number;
6
+ set: (width: number, height: number) => void;
7
+ }
8
+
9
+ export interface Position {
10
+ x: number;
11
+ y: number;
12
+ set: (x: number, y: number) => void;
13
+ }
14
+
15
+ declare class ShadowMapViewer {
16
+ enabled: boolean;
17
+ size: Size;
18
+ position: Position;
19
+ render: (renderer: WebGPURenderer) => void;
20
+ updateForWindowResize: () => void;
21
+ update: () => void;
22
+
23
+ constructor(light: Light);
24
+ }
25
+
26
+ export { ShadowMapViewer };
@@ -1,12 +1,32 @@
1
- import { AnimationClip, Object3D, Skeleton } from "three";
1
+ import { AnimationClip, Bone, Object3D, Skeleton, Vector3 } from "three";
2
2
 
3
- export function clone(source: Object3D): Object3D;
3
+ export interface RetargetOptions {
4
+ preserveBoneMatrix?: boolean | undefined;
5
+ preserveHipPosition?: boolean | undefined;
6
+ useTargetMatrix?: boolean | undefined;
7
+ hip?: string | undefined;
8
+ hipInfluence?: Vector3 | undefined;
9
+ scale?: number | undefined;
10
+ names?: { [boneName: string]: string } | undefined;
11
+ getBoneName?: ((bone: Bone) => string) | undefined;
12
+ hipPosition?: Vector3 | undefined;
13
+ }
4
14
 
5
- export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void;
15
+ declare function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options?: RetargetOptions): void;
6
16
 
7
- export function retargetClip(
17
+ export interface RetargetClipOptions extends RetargetOptions {
18
+ useFirstFramePosition?: boolean | undefined;
19
+ fps?: number | undefined;
20
+ trim?: [number, number] | undefined;
21
+ }
22
+
23
+ declare function retargetClip(
8
24
  target: Skeleton | Object3D,
9
25
  source: Skeleton | Object3D,
10
26
  clip: AnimationClip,
11
- options: {},
27
+ options?: RetargetClipOptions,
12
28
  ): AnimationClip;
29
+
30
+ declare function clone(source: Object3D): Object3D;
31
+
32
+ export { clone, retarget, retargetClip };
@@ -0,0 +1,3 @@
1
+ import { Texture, WebGPURenderer } from "three/webgpu";
2
+
3
+ export function decompress(blitTexture: Texture, maxTextureSize?: number, renderer?: WebGPURenderer): Promise<Texture>;
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.167.2",
3
+ "version": "0.169.0",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -40,12 +40,13 @@
40
40
  },
41
41
  "scripts": {},
42
42
  "dependencies": {
43
- "@tweenjs/tween.js": "~23.1.2",
43
+ "@tweenjs/tween.js": "~23.1.3",
44
44
  "@types/stats.js": "*",
45
45
  "@types/webxr": "*",
46
+ "@webgpu/types": "*",
46
47
  "fflate": "~0.8.2",
47
48
  "meshoptimizer": "~0.18.1"
48
49
  },
49
- "typesPublisherContentHash": "b2631004bef25b94aabf001fd93006de112c6e2e3bd264b1182ce7d196d50498",
50
+ "typesPublisherContentHash": "94410dccd4fa1115f439c3b57ebda48f8f1b4340eff2f774bab751513d3d3ac8",
50
51
  "typeScriptVersion": "4.8"
51
52
  }
@@ -0,0 +1,201 @@
1
+ export * from "./animation/AnimationAction.js";
2
+ export * from "./animation/AnimationClip.js";
3
+ export * from "./animation/AnimationMixer.js";
4
+ export * from "./animation/AnimationObjectGroup.js";
5
+ export { AnimationUtils } from "./animation/AnimationUtils.js";
6
+ export * from "./animation/KeyframeTrack.js";
7
+ export * from "./animation/PropertyBinding.js";
8
+ export * from "./animation/PropertyMixer.js";
9
+ export * from "./animation/tracks/BooleanKeyframeTrack.js";
10
+ export * from "./animation/tracks/ColorKeyframeTrack.js";
11
+ export * from "./animation/tracks/NumberKeyframeTrack.js";
12
+ export * from "./animation/tracks/QuaternionKeyframeTrack.js";
13
+ export * from "./animation/tracks/StringKeyframeTrack.js";
14
+ export * from "./animation/tracks/VectorKeyframeTrack.js";
15
+ export * from "./audio/Audio.js";
16
+ export * from "./audio/AudioAnalyser.js";
17
+ export * from "./audio/AudioContext.js";
18
+ export * from "./audio/AudioListener.js";
19
+ export * from "./audio/PositionalAudio.js";
20
+ export * from "./cameras/ArrayCamera.js";
21
+ export * from "./cameras/Camera.js";
22
+ export * from "./cameras/CubeCamera.js";
23
+ export * from "./cameras/OrthographicCamera.js";
24
+ export * from "./cameras/PerspectiveCamera.js";
25
+ export * from "./cameras/StereoCamera.js";
26
+ export * from "./constants.js";
27
+ export * from "./core/BufferAttribute.js";
28
+ export * from "./core/BufferGeometry.js";
29
+ export * from "./core/Clock.js";
30
+ export * from "./core/EventDispatcher.js";
31
+ export * from "./core/GLBufferAttribute.js";
32
+ export * from "./core/InstancedBufferAttribute.js";
33
+ export * from "./core/InstancedBufferGeometry.js";
34
+ export * from "./core/InstancedInterleavedBuffer.js";
35
+ export * from "./core/InterleavedBuffer.js";
36
+ export * from "./core/InterleavedBufferAttribute.js";
37
+ export * from "./core/Layers.js";
38
+ export * from "./core/Object3D.js";
39
+ export * from "./core/Raycaster.js";
40
+ export * from "./core/RenderTarget.js";
41
+ export * from "./core/Uniform.js";
42
+ export * from "./core/UniformsGroup.js";
43
+ export * from "./extras/Controls.js";
44
+ export * from "./extras/core/Curve.js";
45
+ export * from "./extras/core/CurvePath.js";
46
+ export * from "./extras/core/Path.js";
47
+ export * from "./extras/core/Shape.js";
48
+ export * from "./extras/core/ShapePath.js";
49
+ export * from "./extras/curves/Curves.js";
50
+ export { DataUtils } from "./extras/DataUtils.js";
51
+ export * from "./extras/ImageUtils.js";
52
+ // export * from "./extras/PMREMGenerator.js";
53
+ export * from "./extras/ShapeUtils.js";
54
+ export { TextureUtils } from "./extras/TextureUtils.js";
55
+ export * from "./geometries/Geometries.js";
56
+ export * from "./helpers/ArrowHelper.js";
57
+ export * from "./helpers/AxesHelper.js";
58
+ export * from "./helpers/Box3Helper.js";
59
+ export * from "./helpers/BoxHelper.js";
60
+ export * from "./helpers/CameraHelper.js";
61
+ export * from "./helpers/DirectionalLightHelper.js";
62
+ export * from "./helpers/GridHelper.js";
63
+ export * from "./helpers/HemisphereLightHelper.js";
64
+ export * from "./helpers/PlaneHelper.js";
65
+ export * from "./helpers/PointLightHelper.js";
66
+ export * from "./helpers/PolarGridHelper.js";
67
+ export * from "./helpers/SkeletonHelper.js";
68
+ export * from "./helpers/SpotLightHelper.js";
69
+ export * from "./lights/AmbientLight.js";
70
+ export * from "./lights/DirectionalLight.js";
71
+ export type { DirectionalLightShadow } from "./lights/DirectionalLightShadow.js";
72
+ export * from "./lights/HemisphereLight.js";
73
+ export * from "./lights/Light.js";
74
+ export * from "./lights/LightProbe.js";
75
+ export type { LightShadow, LightShadowJSON } from "./lights/LightShadow.js";
76
+ export * from "./lights/PointLight.js";
77
+ export type { PointLightShadow } from "./lights/PointLightShadow.js";
78
+ export * from "./lights/RectAreaLight.js";
79
+ export * from "./lights/SpotLight.js";
80
+ export type { SpotLightShadow } from "./lights/SpotLightShadow.js";
81
+ export * from "./loaders/AnimationLoader.js";
82
+ export * from "./loaders/AudioLoader.js";
83
+ export * from "./loaders/BufferGeometryLoader.js";
84
+ export * from "./loaders/Cache.js";
85
+ export * from "./loaders/CompressedTextureLoader.js";
86
+ export * from "./loaders/CubeTextureLoader.js";
87
+ export * from "./loaders/DataTextureLoader.js";
88
+ export * from "./loaders/FileLoader.js";
89
+ export * from "./loaders/ImageBitmapLoader.js";
90
+ export * from "./loaders/ImageLoader.js";
91
+ export * from "./loaders/Loader.js";
92
+ export * from "./loaders/LoaderUtils.js";
93
+ export * from "./loaders/LoadingManager.js";
94
+ export * from "./loaders/MaterialLoader.js";
95
+ export * from "./loaders/ObjectLoader.js";
96
+ export * from "./loaders/TextureLoader.js";
97
+ export * from "./materials/Materials.js";
98
+ export * from "./materials/nodes/NodeMaterials.js";
99
+ export * from "./math/Box2.js";
100
+ export * from "./math/Box3.js";
101
+ export * from "./math/Color.js";
102
+ export { ColorManagement, DefinedColorSpace, WorkingColorSpace } from "./math/ColorManagement.js";
103
+ export * from "./math/Cylindrical.js";
104
+ export * from "./math/Euler.js";
105
+ export * from "./math/Frustum.js";
106
+ export * from "./math/Interpolant.js";
107
+ export * from "./math/interpolants/CubicInterpolant.js";
108
+ export * from "./math/interpolants/DiscreteInterpolant.js";
109
+ export * from "./math/interpolants/LinearInterpolant.js";
110
+ export * from "./math/interpolants/QuaternionLinearInterpolant.js";
111
+ export * from "./math/Line3.js";
112
+ export { MathUtils } from "./math/MathUtils.js";
113
+ export * from "./math/Matrix2.js";
114
+ export * from "./math/Matrix3.js";
115
+ export * from "./math/Matrix4.js";
116
+ export * from "./math/Plane.js";
117
+ export * from "./math/Quaternion.js";
118
+ export * from "./math/Ray.js";
119
+ export * from "./math/Sphere.js";
120
+ export * from "./math/Spherical.js";
121
+ export * from "./math/SphericalHarmonics3.js";
122
+ export * from "./math/Triangle.js";
123
+ export * from "./math/Vector2.js";
124
+ export * from "./math/Vector3.js";
125
+ export * from "./math/Vector4.js";
126
+ export * from "./objects/BatchedMesh.js";
127
+ export * from "./objects/Bone.js";
128
+ export * from "./objects/Group.js";
129
+ export * from "./objects/InstancedMesh.js";
130
+ export * from "./objects/Line.js";
131
+ export * from "./objects/LineLoop.js";
132
+ export * from "./objects/LineSegments.js";
133
+ export * from "./objects/LOD.js";
134
+ export * from "./objects/Mesh.js";
135
+ export * from "./objects/Points.js";
136
+ export * from "./objects/Skeleton.js";
137
+ export * from "./objects/SkinnedMesh.js";
138
+ export * from "./objects/Sprite.js";
139
+ // export * from "./renderers/shaders/ShaderChunk.js";
140
+ // export * from "./renderers/shaders/ShaderLib.js";
141
+ // export * from "./renderers/shaders/UniformsLib.js";
142
+ // export { UniformsUtils } from './renderers/shaders/UniformsUtils.js';
143
+ export type { WebGLProgramParameters, WebGLProgramParametersWithUniforms } from "./renderers/webgl/WebGLPrograms.js";
144
+ export type { WebGLShadowMap } from "./renderers/webgl/WebGLShadowMap.js";
145
+ // export * from "./renderers/webgl/WebGLUtils.js";
146
+ export * from "./renderers/WebGL3DRenderTarget.js";
147
+ export * from "./renderers/WebGLArrayRenderTarget.js";
148
+ export * from "./renderers/WebGLCubeRenderTarget.js";
149
+ // export * from "./renderers/WebGLRenderer.js";
150
+ export * from "./renderers/WebGLRenderTarget.js";
151
+ export type {
152
+ WebXRController,
153
+ WebXRSpaceEventMap,
154
+ XRControllerEventType,
155
+ XRGripSpace,
156
+ XRHandInputState,
157
+ XRHandJoints,
158
+ XRHandSpace,
159
+ XRJointSpace,
160
+ XRTargetRaySpace,
161
+ } from "./renderers/webxr/WebXRController.js";
162
+ export type { WebXRDepthSensing } from "./renderers/webxr/WebXRDepthSensing.js";
163
+ export type {
164
+ WebXRArrayCamera,
165
+ WebXRCamera,
166
+ WebXRManager,
167
+ WebXRManagerEventMap,
168
+ } from "./renderers/webxr/WebXRManager.js";
169
+ export * from "./scenes/Fog.js";
170
+ export * from "./scenes/FogExp2.js";
171
+ export * from "./scenes/Scene.js";
172
+ export * from "./textures/CanvasTexture.js";
173
+ export * from "./textures/CompressedArrayTexture.js";
174
+ export * from "./textures/CompressedCubeTexture.js";
175
+ export * from "./textures/CompressedTexture.js";
176
+ export * from "./textures/CubeTexture.js";
177
+ export * from "./textures/Data3DTexture.js";
178
+ export * from "./textures/DataArrayTexture.js";
179
+ export * from "./textures/DataTexture.js";
180
+ export * from "./textures/DepthTexture.js";
181
+ export * from "./textures/FramebufferTexture.js";
182
+ export * from "./textures/Source.js";
183
+ export * from "./textures/Texture.js";
184
+ export * from "./textures/VideoTexture.js";
185
+ export * from "./Three.Legacy.js";
186
+ export { createCanvasElement } from "./utils.js";
187
+
188
+ export { default as IESSpotLight } from "./lights/webgpu/IESSpotLight.js";
189
+ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
190
+ export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
191
+ export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
192
+ export * from "./nodes/Nodes.js";
193
+ export * from "./nodes/TSL.js";
194
+ export { default as PMREMGenerator } from "./renderers/common/extras/PMREMGenerator.js";
195
+ export { default as PostProcessing } from "./renderers/common/PostProcessing.js";
196
+ export { default as QuadMesh } from "./renderers/common/QuadMesh.js";
197
+ export type { default as Renderer } from "./renderers/common/Renderer.js";
198
+ export { default as StorageBufferAttribute } from "./renderers/common/StorageBufferAttribute.js";
199
+ export { default as StorageInstancedBufferAttribute } from "./renderers/common/StorageInstancedBufferAttribute.js";
200
+ export { default as StorageTexture } from "./renderers/common/StorageTexture.js";
201
+ export { default as WebGPURenderer } from "./renderers/webgpu/WebGPURenderer.Nodes.js";
@@ -40,6 +40,7 @@ export * from "./core/Raycaster.js";
40
40
  export * from "./core/RenderTarget.js";
41
41
  export * from "./core/Uniform.js";
42
42
  export * from "./core/UniformsGroup.js";
43
+ export * from "./extras/Controls.js";
43
44
  export * from "./extras/core/Curve.js";
44
45
  export * from "./extras/core/CurvePath.js";
45
46
  export * from "./extras/core/Path.js";
@@ -184,7 +185,13 @@ export * from "./Three.Legacy.js";
184
185
  export { createCanvasElement } from "./utils.js";
185
186
 
186
187
  export { default as IESSpotLight } from "./lights/webgpu/IESSpotLight.js";
188
+ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
189
+ export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
190
+ export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
191
+ export * from "./materials/nodes/NodeMaterials.js";
187
192
  export * from "./nodes/Nodes.js";
193
+ export * from "./nodes/TSL.js";
194
+ export { default as BundleGroup } from "./renderers/common/BundleGroup.js";
188
195
  export { default as PMREMGenerator } from "./renderers/common/extras/PMREMGenerator.js";
189
196
  export { default as PostProcessing } from "./renderers/common/PostProcessing.js";
190
197
  export { default as QuadMesh } from "./renderers/common/QuadMesh.js";
three/src/Three.d.ts CHANGED
@@ -40,6 +40,7 @@ export * from "./core/Raycaster.js";
40
40
  export * from "./core/RenderTarget.js";
41
41
  export * from "./core/Uniform.js";
42
42
  export * from "./core/UniformsGroup.js";
43
+ export * from "./extras/Controls.js";
43
44
  export * from "./extras/core/Curve.js";
44
45
  export * from "./extras/core/CurvePath.js";
45
46
  export * from "./extras/core/Path.js";
@@ -173,14 +173,17 @@ export class Audio<NodeType extends AudioNode = GainNode> extends Object3D {
173
173
  * If {@link Audio.hasPlaybackControl | hasPlaybackControl} is true, starts playback.
174
174
  */
175
175
  play(delay?: number): this;
176
+
176
177
  /**
177
178
  * If {@link Audio.hasPlaybackControl | hasPlaybackControl} is true, pauses playback.
178
179
  */
179
180
  pause(): this;
181
+
180
182
  /**
181
183
  * If {@link Audio.hasPlaybackControl | hasPlaybackControl} is enabled, stops playback.
184
+ * @param delay (optional) - The delay, in seconds, at which the audio should start playing.
182
185
  */
183
- stop(): this;
186
+ stop(delay?: number): this;
184
187
 
185
188
  /**
186
189
  * Called automatically when playback finished.
@@ -95,21 +95,6 @@ export class BufferAttribute {
95
95
  */
96
96
  gpuType: AttributeGPUType;
97
97
 
98
- /**
99
- * This can be used to only update some components of stored vectors (for example, just the component related to color).
100
- * @defaultValue `{ offset: number = 0; count: number = -1 }`
101
- * @deprecated Will be removed in r169. Use "addUpdateRange()" instead.
102
- */
103
- updateRange: {
104
- /**
105
- * Position at which to start update.
106
- * @defaultValue `0`
107
- */
108
- offset: number;
109
- /** @defaultValue `-1`, which means don't use update ranges. */
110
- count: number;
111
- };
112
-
113
98
  /**
114
99
  * This can be used to only update some components of stored vectors (for example, just the component related to
115
100
  * color). Use the {@link .addUpdateRange} function to add ranges to this array.