@types/three 0.167.2 → 0.169.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. three/README.md +2 -2
  2. three/build/three.webgpu.nodes.d.ts +1 -0
  3. three/build/three.webgpu.nodes.min.d.ts +1 -0
  4. three/examples/jsm/Addons.d.ts +1 -4
  5. three/examples/jsm/capabilities/WebGL.d.ts +11 -3
  6. three/examples/jsm/controls/ArcballControls.d.ts +111 -77
  7. three/examples/jsm/controls/DragControls.d.ts +43 -29
  8. three/examples/jsm/controls/FirstPersonControls.d.ts +82 -12
  9. three/examples/jsm/controls/FlyControls.d.ts +35 -11
  10. three/examples/jsm/controls/OrbitControls.d.ts +84 -137
  11. three/examples/jsm/controls/PointerLockControls.d.ts +68 -9
  12. three/examples/jsm/controls/TrackballControls.d.ts +110 -26
  13. three/examples/jsm/controls/TransformControls.d.ts +152 -25
  14. three/examples/jsm/effects/AnaglyphEffect.d.ts +11 -5
  15. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +7 -4
  16. three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
  17. three/examples/jsm/exporters/EXRExporter.d.ts +7 -2
  18. three/examples/jsm/exporters/KTX2Exporter.d.ts +3 -1
  19. three/examples/jsm/helpers/LightProbeHelper.d.ts +5 -3
  20. three/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  21. three/examples/jsm/lights/LightProbeGenerator.d.ts +5 -1
  22. three/examples/jsm/lines/Line2.d.ts +15 -1
  23. three/examples/jsm/lines/LineGeometry.d.ts +18 -1
  24. three/examples/jsm/lines/LineMaterial.d.ts +65 -12
  25. three/examples/jsm/lines/LineSegments2.d.ts +25 -2
  26. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +46 -9
  27. three/examples/jsm/loaders/DRACOLoader.d.ts +6 -0
  28. three/examples/jsm/loaders/KTX2Loader.d.ts +4 -0
  29. three/examples/jsm/modifiers/CurveModifier.d.ts +7 -3
  30. three/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  31. three/examples/jsm/objects/Lensflare.d.ts +13 -9
  32. three/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  33. three/examples/jsm/objects/SkyMesh.d.ts +17 -0
  34. three/examples/jsm/objects/Water2.d.ts +2 -2
  35. three/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  36. three/examples/jsm/objects/WaterMesh.d.ts +31 -0
  37. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  38. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +11 -2
  39. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +20 -4
  40. three/examples/jsm/utils/ShadowMapViewer.d.ts +8 -6
  41. three/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  42. three/examples/jsm/utils/SkeletonUtils.d.ts +25 -5
  43. three/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
  44. three/package.json +4 -3
  45. three/src/Three.WebGPU.Nodes.d.ts +201 -0
  46. three/src/Three.WebGPU.d.ts +7 -0
  47. three/src/Three.d.ts +1 -0
  48. three/src/audio/Audio.d.ts +4 -1
  49. three/src/core/BufferAttribute.d.ts +0 -15
  50. three/src/core/EventDispatcher.d.ts +0 -3
  51. three/src/core/InterleavedBuffer.d.ts +0 -12
  52. three/src/core/Object3D.d.ts +3 -1
  53. three/src/core/Raycaster.d.ts +2 -1
  54. three/src/extras/Controls.d.ts +54 -0
  55. three/src/loaders/MaterialLoader.d.ts +2 -0
  56. three/src/{nodes/loaders → loaders/nodes}/NodeLoader.d.ts +8 -3
  57. three/src/loaders/nodes/NodeMaterialLoader.d.ts +11 -0
  58. three/src/loaders/nodes/NodeObjectLoader.d.ts +22 -0
  59. three/src/materials/Material.d.ts +17 -13
  60. three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +33 -0
  61. three/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.d.ts +2 -2
  62. three/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.d.ts +1 -1
  63. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +29 -0
  64. three/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.d.ts +1 -1
  65. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -0
  66. three/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.d.ts +2 -2
  67. three/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.d.ts +1 -1
  68. three/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.d.ts +2 -2
  69. three/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.d.ts +5 -2
  70. three/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.d.ts +2 -2
  71. three/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.d.ts +3 -3
  72. three/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.d.ts +2 -2
  73. three/src/materials/nodes/NodeMaterial.d.ts +89 -0
  74. three/src/{nodes/materials/Materials.d.ts → materials/nodes/NodeMaterials.d.ts} +5 -2
  75. three/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.d.ts +1 -2
  76. three/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.d.ts +1 -1
  77. three/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.d.ts +2 -2
  78. three/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.d.ts +1 -1
  79. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +81 -0
  80. three/src/math/Quaternion.d.ts +4 -3
  81. three/src/math/Triangle.d.ts +24 -0
  82. three/src/nodes/Nodes.d.ts +117 -362
  83. three/src/nodes/TSL.d.ts +175 -0
  84. three/src/nodes/accessors/AccessorsUtils.d.ts +1 -1
  85. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  86. three/src/nodes/accessors/{BitangentNode.d.ts → Bitangent.d.ts} +1 -1
  87. three/src/nodes/accessors/BufferAttributeNode.d.ts +5 -4
  88. three/src/nodes/accessors/BufferNode.d.ts +1 -1
  89. three/src/nodes/accessors/{CameraNode.d.ts → Camera.d.ts} +1 -1
  90. three/src/nodes/accessors/ClippingNode.d.ts +1 -1
  91. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -7
  92. three/src/nodes/accessors/InstanceNode.d.ts +1 -1
  93. three/src/nodes/accessors/MaterialNode.d.ts +3 -4
  94. three/src/nodes/accessors/MaterialProperties.d.ts +4 -0
  95. three/src/nodes/accessors/MaterialReferenceNode.d.ts +3 -1
  96. three/src/nodes/accessors/ModelNode.d.ts +8 -4
  97. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
  98. three/src/nodes/accessors/MorphNode.d.ts +15 -0
  99. three/src/nodes/accessors/Normal.d.ts +25 -0
  100. three/src/nodes/accessors/Object3DNode.d.ts +2 -6
  101. three/src/nodes/accessors/PointUVNode.d.ts +1 -1
  102. three/src/nodes/accessors/{PositionNode.d.ts → Position.d.ts} +2 -1
  103. three/src/nodes/accessors/ReferenceBaseNode.d.ts +27 -0
  104. three/src/nodes/accessors/ReferenceNode.d.ts +7 -5
  105. three/src/nodes/accessors/{ReflectVectorNode.d.ts → ReflectVector.d.ts} +1 -1
  106. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  107. three/src/nodes/accessors/SceneNode.d.ts +20 -0
  108. three/src/nodes/accessors/SkinningNode.d.ts +11 -1
  109. three/src/nodes/accessors/StorageBufferNode.d.ts +2 -2
  110. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  111. three/src/nodes/accessors/{TangentNode.d.ts → Tangent.d.ts} +1 -1
  112. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  113. three/src/nodes/accessors/TextureBicubic.d.ts +4 -0
  114. three/src/nodes/accessors/TextureNode.d.ts +26 -7
  115. three/src/nodes/accessors/TextureSizeNode.d.ts +18 -0
  116. three/src/nodes/accessors/{UVNode.d.ts → UV.d.ts} +1 -1
  117. three/src/nodes/accessors/UniformArrayNode.d.ts +30 -0
  118. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  119. three/src/nodes/accessors/VelocityNode.d.ts +16 -0
  120. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  121. three/src/nodes/code/CodeNode.d.ts +1 -1
  122. three/src/nodes/code/ExpressionNode.d.ts +1 -1
  123. three/src/nodes/code/FunctionCallNode.d.ts +2 -2
  124. three/src/nodes/code/FunctionNode.d.ts +5 -6
  125. three/src/nodes/code/ScriptableNode.d.ts +22 -0
  126. three/src/nodes/code/ScriptableValueNode.d.ts +10 -0
  127. three/src/nodes/core/AssignNode.d.ts +2 -2
  128. three/src/nodes/core/AttributeNode.d.ts +2 -5
  129. three/src/nodes/core/BypassNode.d.ts +2 -2
  130. three/src/nodes/core/CacheNode.d.ts +2 -2
  131. three/src/nodes/core/ContextNode.d.ts +10 -7
  132. three/src/nodes/core/IndexNode.d.ts +11 -3
  133. three/src/nodes/core/MRTNode.d.ts +7 -2
  134. three/src/nodes/core/Node.d.ts +4 -7
  135. three/src/nodes/core/NodeUtils.d.ts +5 -1
  136. three/src/nodes/core/OutputStructNode.d.ts +1 -1
  137. three/src/nodes/core/ParameterNode.d.ts +12 -0
  138. three/src/nodes/core/PropertyNode.d.ts +1 -1
  139. three/src/nodes/core/StackNode.d.ts +12 -2
  140. three/src/nodes/core/StructTypeNode.d.ts +1 -0
  141. three/src/nodes/core/UniformNode.d.ts +2 -1
  142. three/src/nodes/core/VarNode.d.ts +2 -10
  143. three/src/nodes/core/VaryingNode.d.ts +2 -2
  144. three/src/nodes/display/AfterImageNode.d.ts +1 -7
  145. three/src/nodes/display/AnaglyphPassNode.d.ts +14 -0
  146. three/src/nodes/display/AnamorphicNode.d.ts +1 -7
  147. three/src/nodes/display/BleachBypass.d.ts +4 -0
  148. three/src/nodes/display/BlendMode.d.ts +10 -0
  149. three/src/nodes/display/BloomNode.d.ts +1 -7
  150. three/src/nodes/display/BumpMapNode.d.ts +16 -0
  151. three/src/nodes/display/ColorAdjustment.d.ts +27 -0
  152. three/src/nodes/display/ColorSpaceFunctions.d.ts +6 -0
  153. three/src/nodes/display/ColorSpaceNode.d.ts +40 -21
  154. three/src/nodes/display/DenoiseNode.d.ts +3 -9
  155. three/src/nodes/display/DepthOfFieldNode.d.ts +4 -8
  156. three/src/nodes/display/DotScreenNode.d.ts +4 -8
  157. three/src/nodes/display/FXAANode.d.ts +3 -9
  158. three/src/nodes/display/FilmNode.d.ts +3 -9
  159. three/src/nodes/display/FrontFacingNode.d.ts +4 -2
  160. three/src/nodes/display/GTAONode.d.ts +3 -9
  161. three/src/nodes/display/GaussianBlurNode.d.ts +4 -8
  162. three/src/nodes/display/Lut3DNode.d.ts +3 -9
  163. three/src/nodes/display/MotionBlur.d.ts +8 -0
  164. three/src/nodes/display/NormalMapNode.d.ts +4 -8
  165. three/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
  166. three/src/nodes/display/PassNode.d.ts +11 -2
  167. three/src/nodes/display/PixelationPassNode.d.ts +1 -37
  168. three/src/nodes/display/PosterizeNode.d.ts +1 -7
  169. three/src/nodes/display/RGBShiftNode.d.ts +1 -7
  170. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  171. three/src/nodes/display/SSAAPassNode.d.ts +26 -0
  172. three/src/nodes/display/ScreenNode.d.ts +48 -0
  173. three/src/nodes/display/Sepia.d.ts +4 -0
  174. three/src/nodes/display/SobelOperatorNode.d.ts +4 -8
  175. three/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
  176. three/src/nodes/display/StereoPassNode.d.ts +17 -0
  177. three/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
  178. three/src/nodes/display/ToneMappingNode.d.ts +5 -6
  179. three/src/nodes/display/ToonOutlinePassNode.d.ts +24 -0
  180. three/src/nodes/display/TransitionNode.d.ts +3 -9
  181. three/src/nodes/display/ViewportDepthNode.d.ts +6 -2
  182. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  183. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -8
  184. three/src/nodes/display/ViewportTextureNode.d.ts +4 -9
  185. three/src/nodes/fog/FogExp2Node.d.ts +4 -8
  186. three/src/nodes/fog/FogNode.d.ts +4 -8
  187. three/src/nodes/fog/FogRangeNode.d.ts +4 -8
  188. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +1 -1
  189. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -1
  190. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -1
  191. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -1
  192. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -1
  193. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -1
  194. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -1
  195. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
  196. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
  197. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  198. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -1
  199. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
  200. three/src/nodes/functions/material/getRoughness.d.ts +1 -1
  201. three/src/nodes/functions/material/getShIrradianceAt.d.ts +6 -0
  202. three/src/nodes/geometry/RangeNode.d.ts +1 -1
  203. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  204. three/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
  205. three/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
  206. three/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
  207. three/src/nodes/lighting/LightNode.d.ts +18 -0
  208. three/src/nodes/lighting/LightProbeNode.d.ts +11 -0
  209. three/src/nodes/lighting/LightUtils.d.ts +3 -3
  210. three/src/nodes/lighting/LightingContextNode.d.ts +1 -7
  211. three/src/nodes/lighting/LightsNode.d.ts +9 -13
  212. three/src/nodes/materialx/MaterialXNodes.d.ts +1 -1
  213. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  214. three/src/nodes/materialx/lib/mx_noise.d.ts +1 -1
  215. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -1
  216. three/src/nodes/math/ConditionalNode.d.ts +39 -0
  217. three/src/nodes/math/Hash.d.ts +4 -0
  218. three/src/nodes/math/MathNode.d.ts +2 -2
  219. three/src/nodes/math/MathUtils.d.ts +0 -10
  220. three/src/nodes/math/OperatorNode.d.ts +18 -4
  221. three/src/nodes/math/TriNoise3D.d.ts +1 -1
  222. three/src/nodes/parsers/GLSLNodeFunction.d.ts +9 -0
  223. three/src/nodes/parsers/GLSLNodeParser.d.ts +8 -0
  224. three/src/nodes/pmrem/PMREMNode.d.ts +4 -2
  225. three/src/nodes/pmrem/PMREMUtils.d.ts +28 -0
  226. three/src/nodes/procedural/Checker.d.ts +4 -0
  227. three/src/nodes/tsl/TSLBase.d.ts +21 -0
  228. three/src/nodes/{shadernode/ShaderNode.d.ts → tsl/TSLCore.d.ts} +23 -23
  229. three/src/nodes/utils/CubeMapNode.d.ts +13 -0
  230. three/src/nodes/utils/Discard.d.ts +11 -0
  231. three/src/nodes/utils/EquirectUVNode.d.ts +1 -1
  232. three/src/nodes/utils/FunctionOverloadingNode.d.ts +13 -0
  233. three/src/nodes/utils/LoopNode.d.ts +22 -0
  234. three/src/nodes/utils/MatcapUVNode.d.ts +1 -1
  235. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  236. three/src/nodes/utils/OscNode.d.ts +1 -1
  237. three/src/nodes/utils/Packing.d.ts +5 -0
  238. three/src/nodes/utils/RTTNode.d.ts +7 -7
  239. three/src/nodes/utils/ReflectorNode.d.ts +1 -1
  240. three/src/nodes/utils/RemapNode.d.ts +2 -2
  241. three/src/nodes/utils/RotateNode.d.ts +1 -7
  242. three/src/nodes/utils/SetNode.d.ts +11 -0
  243. three/src/nodes/utils/SplitNode.d.ts +1 -1
  244. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
  245. three/src/nodes/utils/SpriteUtils.d.ts +6 -0
  246. three/src/nodes/utils/{StoargeArrayElementNode.d.ts → StorageArrayElementNode.d.ts} +1 -7
  247. three/src/nodes/utils/TimerNode.d.ts +1 -1
  248. three/src/nodes/utils/TriplanarTexturesNode.d.ts +1 -7
  249. three/src/nodes/utils/UVUtils.d.ts +14 -0
  250. three/src/nodes/utils/ViewportUtils.d.ts +4 -0
  251. three/src/objects/BatchedMesh.d.ts +33 -0
  252. three/src/objects/Group.d.ts +0 -6
  253. three/src/objects/LOD.d.ts +7 -0
  254. three/src/renderers/WebGLRenderer.d.ts +2 -12
  255. three/src/renderers/common/BindGroup.d.ts +8 -1
  256. three/src/renderers/common/Bindings.d.ts +2 -2
  257. three/src/renderers/common/BundleGroup.d.ts +10 -0
  258. three/src/renderers/common/ClippingContext.d.ts +1 -0
  259. three/src/renderers/common/QuadMesh.d.ts +2 -0
  260. three/src/renderers/common/RenderBundles.d.ts +3 -3
  261. three/src/renderers/common/RenderContext.d.ts +2 -0
  262. three/src/renderers/common/RenderContexts.d.ts +6 -4
  263. three/src/renderers/common/RenderList.d.ts +2 -1
  264. three/src/renderers/common/RenderObject.d.ts +19 -1
  265. three/src/renderers/common/RenderObjects.d.ts +1 -1
  266. three/src/renderers/common/Renderer.d.ts +24 -5
  267. three/src/renderers/common/SampledTexture.d.ts +7 -1
  268. three/src/renderers/common/Textures.d.ts +1 -0
  269. three/src/renderers/common/nodes/NodeBuilderState.d.ts +3 -2
  270. three/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
  271. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +3 -3
  272. three/src/renderers/common/nodes/Nodes.d.ts +15 -9
  273. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
  274. three/src/renderers/webgl/WebGLCapabilities.d.ts +13 -0
  275. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -0
  276. three/src/renderers/webgl/WebGLProperties.d.ts +5 -4
  277. three/src/renderers/webgpu/WebGPUBackend.d.ts +6 -2
  278. three/src/renderers/webgpu/WebGPURenderer.Nodes.d.ts +12 -0
  279. three/src/renderers/webgpu/WebGPURenderer.d.ts +5 -1
  280. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +5 -0
  281. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +5 -0
  282. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +2 -2
  283. three/src/renderers/webxr/WebXRManager.d.ts +0 -2
  284. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +0 -16
  285. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -19
  286. three/examples/jsm/loaders/TiltLoader.d.ts +0 -7
  287. three/examples/jsm/utils/GPUStatsPanel.d.ts +0 -12
  288. three/examples/jsm/utils/PackedPhongMaterial.d.ts +0 -10
  289. three/src/nodes/accessors/NormalNode.d.ts +0 -12
  290. three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
  291. three/src/nodes/accessors/UniformsNode.d.ts +0 -23
  292. three/src/nodes/core/NodeKeywords.d.ts +0 -17
  293. three/src/nodes/display/BlendModeNode.d.ts +0 -47
  294. three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -47
  295. three/src/nodes/display/ViewportNode.d.ts +0 -31
  296. three/src/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  297. three/src/nodes/loaders/NodeObjectLoader.d.ts +0 -10
  298. three/src/nodes/materials/NodeMaterial.d.ts +0 -124
  299. three/src/nodes/math/CondNode.d.ts +0 -22
  300. three/src/nodes/math/HashNode.d.ts +0 -16
  301. three/src/nodes/procedural/CheckerNode.d.ts +0 -15
  302. three/src/nodes/utils/DiscardNode.d.ts +0 -17
  303. three/src/nodes/utils/PackingNode.d.ts +0 -24
  304. three/src/nodes/utils/RotateUVNode.d.ts +0 -19
@@ -1,8 +1,20 @@
1
1
  import { PixelFormat, TextureDataType } from "../../constants.js";
2
2
 
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3
  export interface WebGLCapabilitiesParameters {
4
+ /**
5
+ * shader precision. Can be "highp", "mediump" or "lowp".
6
+ */
4
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  precision?: string | undefined;
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+
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+ /**
10
+ * default is false.
11
+ */
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  logarithmicDepthBuffer?: boolean | undefined;
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+
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+ /**
15
+ * default is false.
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+ */
17
+ reverseDepthBuffer?: boolean | undefined;
6
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  }
7
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8
20
  export class WebGLCapabilities {
@@ -18,6 +30,7 @@ export class WebGLCapabilities {
18
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  precision: string;
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32
  logarithmicDepthBuffer: boolean;
33
+ reverseDepthBuffer: boolean;
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  maxTextures: number;
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  maxVertexTextures: number;
@@ -155,6 +155,7 @@ export interface WebGLProgramParameters {
155
155
 
156
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  sizeAttenuation: boolean;
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  logarithmicDepthBuffer: boolean;
158
+ reverseDepthBuffer: boolean;
158
159
 
159
160
  skinning: boolean;
160
161
 
@@ -1,8 +1,9 @@
1
1
  export class WebGLProperties {
2
2
  constructor();
3
3
 
4
- get(object: any): any;
5
- remove(object: any): void;
6
- update(object: any, key: any, value: any): any;
7
- dispose(): void;
4
+ has: (object: unknown) => boolean;
5
+ get: (object: unknown) => unknown;
6
+ remove: (object: unknown) => void;
7
+ update: (object: unknown, key: unknown, value: unknown) => unknown;
8
+ dispose: () => void;
8
9
  }
@@ -1,11 +1,15 @@
1
+ /// <reference types="@webgpu/types" />
2
+
1
3
  import { CoordinateSystem } from "../../constants.js";
2
4
  import Backend, { BackendParameters } from "../common/Backend.js";
3
5
 
4
6
  export interface WebGPUBackendParameters extends BackendParameters {
5
7
  alpha?: boolean | undefined;
6
- antialias?: boolean | undefined;
7
- sampleCount?: number | undefined;
8
+ requiredLimits?: Record<string, GPUSize64> | undefined;
8
9
  trackTimestamp?: boolean | undefined;
10
+ device?: GPUDevice | undefined;
11
+ powerPreference?: GPUPowerPreference | undefined;
12
+ context?: GPUCanvasContext | undefined;
9
13
  }
10
14
 
11
15
  export default class WebGPUBackend extends Backend {
@@ -0,0 +1,12 @@
1
+ import Renderer, { RendererParameters } from "../common/Renderer.js";
2
+ import { WebGPUBackendParameters } from "./WebGPUBackend.js";
3
+
4
+ export interface WebGPURendererParameters extends RendererParameters, WebGPUBackendParameters {
5
+ forceWebGL?: boolean | undefined;
6
+ }
7
+
8
+ export default class WebGPURenderer extends Renderer {
9
+ readonly isWebGPURenderer: true;
10
+
11
+ constructor(parameters?: WebGPURendererParameters);
12
+ }
@@ -5,6 +5,10 @@ export interface WebGPURendererParameters extends RendererParameters, WebGPUBack
5
5
  forceWebGL?: boolean | undefined;
6
6
  }
7
7
 
8
- export default class WebGPURenderer extends Renderer {
8
+ declare class WebGPURenderer extends Renderer {
9
+ readonly isWebGPURenderer: true;
10
+
9
11
  constructor(parameters?: WebGPURendererParameters);
10
12
  }
13
+
14
+ export default WebGPURenderer;
@@ -0,0 +1,5 @@
1
+ import NodeLibrary from "../../common/nodes/NodeLibrary.js";
2
+ declare class BasicNodeLibrary extends NodeLibrary {
3
+ constructor();
4
+ }
5
+ export default BasicNodeLibrary;
@@ -0,0 +1,5 @@
1
+ import NodeLibrary from "../../common/nodes/NodeLibrary.js";
2
+ declare class StandardNodeLibrary extends NodeLibrary {
3
+ constructor();
4
+ }
5
+ export default StandardNodeLibrary;
@@ -4,7 +4,7 @@ import NodeBuilder from "../../../nodes/core/NodeBuilder.js";
4
4
  import NodeUniform from "../../../nodes/core/NodeUniform.js";
5
5
  import NodeVar from "../../../nodes/core/NodeVar.js";
6
6
  import StructTypeNode from "../../../nodes/core/StructTypeNode.js";
7
- import { ShaderNode } from "../../../nodes/shadernode/ShaderNode.js";
7
+ import { ShaderNode } from "../../../nodes/tsl/TSLCore.js";
8
8
  import { Texture } from "../../../textures/Texture.js";
9
9
  import NodeUniformsGroup from "../../common/nodes/NodeUniformsGroup.js";
10
10
 
@@ -19,7 +19,7 @@ export default class WGSLNodeBuilder extends NodeBuilder {
19
19
  builtins: { [key in BuiltinStage]: Map<string, BuiltinType> };
20
20
  uniformGroups: { [key in NodeShaderStage]: NodeUniformsGroup };
21
21
 
22
- needsColorSpaceToLinear(texture: Texture): boolean;
22
+ needsToWorkingColorSpace(texture: Texture): boolean;
23
23
  _generateTextureSample(
24
24
  texture: Texture,
25
25
  textureProperty: string,
@@ -1,5 +1,3 @@
1
- // https://threejs.org/docs/#api/en/renderers/webxr/WebXRManager
2
-
3
1
  /// <reference types="webxr" />
4
2
 
5
3
  import { ArrayCamera } from "../../cameras/ArrayCamera.js";
@@ -1,16 +0,0 @@
1
- import { BufferGeometry, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- export class SDFGeometryGenerator {
4
- constructor(renderer: WebGLRenderer);
5
-
6
- generate(res?: number, distFunc?: string, bounds?: number): BufferGeometry;
7
-
8
- computeSDF(
9
- width: number,
10
- height: number,
11
- tilesX: number,
12
- tilesY: number,
13
- bounds: number,
14
- shader: string,
15
- ): WebGLRenderTarget;
16
- }
@@ -1,19 +0,0 @@
1
- import { DataTextureLoader, LoadingManager, PixelFormat, TextureDataType } from "three";
2
-
3
- export interface LogLuv {
4
- width: number;
5
- height: number;
6
- data: Uint16Array | Float32Array;
7
- format: PixelFormat;
8
- type: TextureDataType;
9
- flipY: boolean;
10
- }
11
-
12
- export class LogLuvLoader extends DataTextureLoader {
13
- type: TextureDataType;
14
- constructor(manager?: LoadingManager);
15
-
16
- parse(buffer: Iterable<number>): LogLuv;
17
-
18
- setDataType(value: TextureDataType): this;
19
- }
@@ -1,7 +0,0 @@
1
- import { Group, Loader, LoadingManager } from "three";
2
-
3
- export class TiltLoader extends Loader<Group> {
4
- constructor(manager?: LoadingManager);
5
-
6
- parse(data: ArrayBuffer): Group;
7
- }
@@ -1,12 +0,0 @@
1
- import Stats from "../libs/stats.module.js";
2
-
3
- export class GPUStatsPanel extends Stats.Panel {
4
- context: WebGLRenderingContext | WebGL2RenderingContext;
5
- extension: unknown;
6
- maxTime: number;
7
- activeQueries: number;
8
- startQuery: () => void;
9
- endQuery: () => void;
10
-
11
- constructor(context: WebGLRenderingContext | WebGL2RenderingContext, name?: string);
12
- }
@@ -1,10 +0,0 @@
1
- /**
2
- * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
3
- *
4
- * @param {Object} parameters
5
- */
6
- import { MeshPhongMaterial, MeshPhongMaterialParameters } from "three";
7
-
8
- export class PackedPhongMaterial extends MeshPhongMaterial {
9
- constructor(parameters: MeshPhongMaterialParameters);
10
- }
@@ -1,12 +0,0 @@
1
- import AttributeNode from "../core/AttributeNode.js";
2
- import PropertyNode from "../core/PropertyNode.js";
3
- import VarNode from "../core/VarNode.js";
4
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
-
6
- export const normalGeometry: ShaderNodeObject<AttributeNode>;
7
- export const normalLocal: ShaderNodeObject<VarNode>;
8
- export const normalView: ShaderNodeObject<VarNode>;
9
- export const normalWorld: ShaderNodeObject<VarNode>;
10
- export const transformedNormalView: ShaderNodeObject<PropertyNode>;
11
- export const transformedNormalWorld: ShaderNodeObject<VarNode>;
12
- export const transformedClearcoatNormalView: ShaderNodeObject<PropertyNode>;
@@ -1,18 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
-
5
- export default class TextureBicubicNode extends TempNode {
6
- textureNode: Node;
7
- blurNode: Node;
8
-
9
- constructor(textureNode: Node, blurNode?: Node);
10
- }
11
-
12
- export const textureBicubic: (textureNode: Node, blurNode?: NodeRepresentation) => ShaderNodeObject<TextureBicubicNode>;
13
-
14
- declare module "../shadernode/ShaderNode.js" {
15
- interface NodeElements {
16
- bicubic: typeof textureBicubic;
17
- }
18
- }
@@ -1,23 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
- import ArrayElementNode from "../utils/ArrayElementNode.js";
4
- import BufferNode from "./BufferNode.js";
5
-
6
- declare class UniformsElementNode extends ArrayElementNode {
7
- constructor(arrayBuffer: Node, indexNode: Node);
8
- }
9
-
10
- export default class UniformsNode extends BufferNode {
11
- array: unknown[];
12
- elementType: string | null;
13
-
14
- readonly isArrayBufferNode: true;
15
-
16
- constructor(value: unknown[], elementType?: string | null);
17
-
18
- getElementLength(): number;
19
-
20
- element(indexNode: number): ShaderNodeObject<UniformsElementNode>;
21
- }
22
-
23
- export const uniforms: (values: unknown[], nodeType?: string | null) => ShaderNodeObject<UniformsNode>;
@@ -1,17 +0,0 @@
1
- import Node from "./Node.js";
2
- import NodeBuilder from "./NodeBuilder.js";
3
- declare class NodeKeywords {
4
- keywords: string[];
5
- nodes: {
6
- [name: string]: Node;
7
- };
8
- keywordsCallback: {
9
- [name: string]: (name: string) => Node;
10
- };
11
- constructor();
12
- getNode(name: string): Node;
13
- addKeyword(name: string, callback: (name: string) => Node): this;
14
- parse(code: string): Node[];
15
- include(builder: NodeBuilder, code: string): void;
16
- }
17
- export default NodeKeywords;
@@ -1,47 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import TempNode from "../core/TempNode.js";
3
- import { JoinNode } from "../Nodes.js";
4
- import { NodeRepresentation, ShaderNode, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
-
6
- export const BurnNode: (args: { base: Node; blend: Node }) => ShaderNodeObject<JoinNode>;
7
-
8
- export const DodgeNode: (args: { base: Node; blend: Node }) => ShaderNodeObject<JoinNode>;
9
-
10
- export const ScreenNode: (args: { base: Node; blend: Node }) => ShaderNodeObject<JoinNode>;
11
-
12
- export const OverlayNode: (args: { base: Node; blend: Node }) => ShaderNodeObject<JoinNode>;
13
-
14
- export type BlendMode =
15
- | typeof BlendModeNode.BURN
16
- | typeof BlendModeNode.DODGE
17
- | typeof BlendModeNode.SCREEN
18
- | typeof BlendModeNode.OVERLAY;
19
-
20
- export default class BlendModeNode extends TempNode {
21
- static BURN: "burn";
22
- static DODGE: "dodge";
23
- static SCREEN: "screen";
24
- static OVERLAY: "overlay";
25
-
26
- baseNode: Node;
27
- blendMode: BlendMode;
28
- blendNode: Node;
29
-
30
- constructor(blendMode: BlendMode, baseNode: Node, blendNode: Node);
31
-
32
- setup(): Node;
33
- }
34
-
35
- export const burn: (baseNode: NodeRepresentation, blendNode?: NodeRepresentation) => ShaderNodeObject<BlendModeNode>;
36
- export const dodge: (baseNode: NodeRepresentation, blendNode?: NodeRepresentation) => ShaderNodeObject<BlendModeNode>;
37
- export const overlay: (baseNode: NodeRepresentation, blendNode?: NodeRepresentation) => ShaderNodeObject<BlendModeNode>;
38
- export const screen: (baseNode: NodeRepresentation, blendNode?: NodeRepresentation) => ShaderNodeObject<BlendModeNode>;
39
-
40
- declare module "../shadernode/ShaderNode.js" {
41
- interface NodeElements {
42
- burn: typeof burn;
43
- dodge: typeof dodge;
44
- overlay: typeof overlay;
45
- screen: typeof screen;
46
- }
47
- }
@@ -1,47 +0,0 @@
1
- import TempNode from "../core/TempNode.js";
2
- import MathNode from "../math/MathNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
-
5
- export type ColorAdjustmentMethod =
6
- | typeof ColorAdjustmentNode.SATURATION
7
- | typeof ColorAdjustmentNode.VIBRANCE
8
- | typeof ColorAdjustmentNode.HUE;
9
-
10
- export default class ColorAdjustmentNode extends TempNode {
11
- static SATURATION: "saturation";
12
- static VIBRANCE: "vibrance";
13
- static HUE: "hue";
14
-
15
- method: ColorAdjustmentMethod;
16
-
17
- colorNode: Node;
18
- adjustmentNode: Node;
19
-
20
- constructor(method: ColorAdjustmentMethod, colorNode: Node, adjustmentNode?: Node);
21
- }
22
-
23
- export const saturation: (
24
- colorNode: NodeRepresentation,
25
- adjustmentNode?: NodeRepresentation,
26
- ) => ShaderNodeObject<ColorAdjustmentNode>;
27
- export const vibrance: (
28
- colorNode: NodeRepresentation,
29
- adjustmentNode?: NodeRepresentation,
30
- ) => ShaderNodeObject<ColorAdjustmentNode>;
31
- export const hue: (
32
- colorNode: NodeRepresentation,
33
- adjustmentNode?: NodeRepresentation,
34
- ) => ShaderNodeObject<ColorAdjustmentNode>;
35
-
36
- export const luminance: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<MathNode>;
37
-
38
- export const threshold: (color: NodeRepresentation, thershold: NodeRepresentation) => ShaderNodeObject<MathNode>;
39
-
40
- declare module "../shadernode/ShaderNode.js" {
41
- interface NodeElements {
42
- saturation: typeof saturation;
43
- vibrance: typeof vibrance;
44
- hue: typeof hue;
45
- threshold: typeof threshold;
46
- }
47
- }
@@ -1,31 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
-
4
- export type ViewportNodeScope =
5
- | typeof ViewportNode.COORDINATE
6
- | typeof ViewportNode.RESOLUTION
7
- | typeof ViewportNode.TOP_LEFT
8
- | typeof ViewportNode.BOTTOM_LEFT
9
- | typeof ViewportNode.TOP_RIGHT
10
- | typeof ViewportNode.BOTTOM_RIGHT;
11
-
12
- export default class ViewportNode extends Node {
13
- static COORDINATE: "coordinate";
14
- static RESOLUTION: "resolution";
15
- static TOP_LEFT: "topLeft";
16
- static BOTTOM_LEFT: "bottomLeft";
17
- static TOP_RIGHT: "topRight";
18
- static BOTTOM_RIGHT: "bottomRight";
19
-
20
- scope: ViewportNodeScope;
21
- isViewportNode: true;
22
-
23
- constructor(scope: ViewportNodeScope);
24
- }
25
-
26
- export const viewportCoordinate: ShaderNodeObject<ViewportNode>;
27
- export const viewportResolution: ShaderNodeObject<ViewportNode>;
28
- export const viewportTopLeft: ShaderNodeObject<ViewportNode>;
29
- export const viewportBottomLeft: ShaderNodeObject<ViewportNode>;
30
- export const viewportTopRight: ShaderNodeObject<ViewportNode>;
31
- export const viewportBottomRight: ShaderNodeObject<ViewportNode>;
@@ -1,8 +0,0 @@
1
- import { MaterialLoader } from "../../loaders/MaterialLoader.js";
2
- import { NodeLoaderResult } from "./NodeLoader.js";
3
-
4
- export default class NodeMaterialLoader extends MaterialLoader {
5
- nodes: NodeLoaderResult;
6
-
7
- setNodes(value: NodeLoaderResult): this;
8
- }
@@ -1,10 +0,0 @@
1
- import { ObjectLoader } from "../../loaders/ObjectLoader.js";
2
- import { Material } from "../../materials/Material.js";
3
- import { Texture } from "../../textures/Texture.js";
4
- import { NodeLoaderResult } from "./NodeLoader.js";
5
-
6
- export default class NodeObjectLoader extends ObjectLoader {
7
- parseNodes(json: unknown, textures: { [key: string]: Texture }): NodeLoaderResult;
8
-
9
- parseMaterials(json: unknown, textures: { [key: string]: Texture }): { [key: string]: Material };
10
- }
@@ -1,124 +0,0 @@
1
- import { LineBasicMaterial } from "../../materials/LineBasicMaterial.js";
2
- import { Material, MaterialParameters } from "../../materials/Material.js";
3
- import { MeshBasicMaterial } from "../../materials/MeshBasicMaterial.js";
4
- import { MeshMatcapMaterial } from "../../materials/MeshMatcapMaterial.js";
5
- import { MeshNormalMaterial } from "../../materials/MeshNormalMaterial.js";
6
- import { MeshPhongMaterial } from "../../materials/MeshPhongMaterial.js";
7
- import { MeshPhysicalMaterial } from "../../materials/MeshPhysicalMaterial.js";
8
- import { MeshStandardMaterial } from "../../materials/MeshStandardMaterial.js";
9
- import { MeshToonMaterial } from "../../materials/MeshToonMaterial.js";
10
- import { PointsMaterial } from "../../materials/PointsMaterial.js";
11
- import { ShadowMaterial } from "../../materials/ShadowMaterial.js";
12
- import { SpriteMaterial } from "../../materials/SpriteMaterial.js";
13
- import ClippingNode from "../accessors/ClippingNode.js";
14
- import LightingModel from "../core/LightingModel.js";
15
- import MRTNode from "../core/MRTNode.js";
16
- import Node from "../core/Node.js";
17
- import NodeBuilder from "../core/NodeBuilder.js";
18
- import LightsNode from "../lighting/LightsNode.js";
19
- import LineBasicNodeMaterial from "./LineBasicNodeMaterial.js";
20
- import MeshBasicNodeMaterial from "./MeshBasicNodeMaterial.js";
21
- import MeshMatcapNodeMaterial from "./MeshMatcapNodeMaterial.js";
22
- import MeshNormalNodeMaterial from "./MeshNormalNodeMaterial.js";
23
- import MeshPhongNodeMaterial from "./MeshPhongNodeMaterial.js";
24
- import MeshPhysicalNodeMaterial from "./MeshPhysicalNodeMaterial.js";
25
- import MeshStandardNodeMaterial from "./MeshStandardNodeMaterial.js";
26
- import MeshToonNodeMaterial from "./MeshToonNodeMaterial.js";
27
- import PointsNodeMaterial from "./PointsNodeMaterial.js";
28
- import ShadowNodeMaterial from "./ShadowNodeMaterial.js";
29
- import SpriteNodeMaterial from "./SpriteNodeMaterial.js";
30
-
31
- export interface NodeMaterialParameters extends MaterialParameters {
32
- normals?: boolean | undefined;
33
-
34
- colorSpaced?: boolean | undefined;
35
-
36
- lightsNode?: LightsNode | null | undefined;
37
- envNode?: Node | null | undefined;
38
- aoNode?: Node | null | undefined;
39
-
40
- colorNode?: Node | null | undefined;
41
- normalNode?: Node | null | undefined;
42
- opacityNode?: Node | null | undefined;
43
- backdropNode?: Node | null | undefined;
44
- backdropAlphaNode?: Node | null | undefined;
45
- alphaTestNode?: Node | null | undefined;
46
-
47
- positionNode?: Node | null | undefined;
48
-
49
- depthNode?: Node | null | undefined;
50
- shadowNode?: Node | null | undefined;
51
-
52
- outputNode?: Node | null | undefined;
53
-
54
- fragmentNode?: Node | null | undefined;
55
- vertexNode?: Node | null | undefined;
56
- }
57
-
58
- export default class NodeMaterial extends Material {
59
- readonly isNodeMaterial: true;
60
-
61
- fog: boolean;
62
- lights: boolean;
63
- normals: boolean;
64
-
65
- lightsNode: LightsNode | null;
66
- envNode: Node | null;
67
- aoNode: Node | null;
68
-
69
- colorNode: Node | null;
70
- normalNode: Node | null;
71
- opacityNode: Node | null;
72
- backdropNode: Node | null;
73
- backdropAlphaNode: Node | null;
74
- alphaTestNode: Node | null;
75
-
76
- positionNode: Node | null;
77
-
78
- depthNode: Node | null;
79
- shadowNode: Node | null;
80
- shadowPositionNode: Node | null;
81
-
82
- outputNode: Node | null;
83
- mrtNode: MRTNode | null;
84
-
85
- fragmentNode: Node | null;
86
- vertexNode: Node | null;
87
-
88
- constructor();
89
-
90
- build(builder: NodeBuilder): void;
91
- setup(builder: NodeBuilder): void;
92
- setupClipping(builder: NodeBuilder): ClippingNode | null;
93
- setupDepth(builder: NodeBuilder): void;
94
- setupPosition(builder: NodeBuilder): Node;
95
- setupDiffuseColor(builder: NodeBuilder): void;
96
- setupVariants(builder: NodeBuilder): void;
97
- setupNormal(builder: NodeBuilder): void;
98
- setupEnvironment(builder: NodeBuilder): Node | null;
99
- setupLightMap(builder: NodeBuilder): Node | null;
100
- setupLights(builder: NodeBuilder): LightsNode;
101
- setupOutgoingLight(): Node;
102
- setupLightingModel(builder: NodeBuilder): LightingModel;
103
- setupLighting(builder: NodeBuilder): Node;
104
- setupOutput(builder: NodeBuilder, outputNode: Node): Node;
105
-
106
- setDefaultValues(material: Material): void;
107
-
108
- static fromMaterial(material: LineBasicMaterial): LineBasicNodeMaterial;
109
- static fromMaterial(material: MeshBasicMaterial): MeshBasicNodeMaterial;
110
- static fromMaterial(material: MeshMatcapMaterial): MeshMatcapNodeMaterial;
111
- static fromMaterial(material: MeshNormalMaterial): MeshNormalNodeMaterial;
112
- static fromMaterial(material: MeshPhongMaterial): MeshPhongNodeMaterial;
113
- static fromMaterial(material: MeshPhysicalMaterial): MeshPhysicalNodeMaterial;
114
- static fromMaterial(material: MeshStandardMaterial): MeshStandardNodeMaterial;
115
- static fromMaterial(material: MeshToonMaterial): MeshToonNodeMaterial;
116
- static fromMaterial(material: PointsMaterial): PointsNodeMaterial;
117
- static fromMaterial(material: ShadowMaterial): ShadowNodeMaterial;
118
- static fromMaterial(material: SpriteMaterial): SpriteNodeMaterial;
119
- static fromMaterial(material: NodeMaterial): NodeMaterial;
120
- static fromMaterial(material: Material): NodeMaterial;
121
- }
122
-
123
- export function addNodeMaterial(type: string, nodeMaterial: typeof NodeMaterial): void;
124
- export function createNodeMaterialFromType(type: string): NodeMaterial;
@@ -1,22 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
-
4
- export default class CondNode extends Node {
5
- condNode: Node;
6
- ifNode: Node;
7
- elseNode: Node;
8
-
9
- constructor(condNode: Node, ifNode: Node, elseNode: Node);
10
- }
11
-
12
- export function cond(
13
- condNode: NodeRepresentation,
14
- ifNode: NodeRepresentation,
15
- elseNode: NodeRepresentation,
16
- ): ShaderNodeObject<Node>;
17
-
18
- declare module "../shadernode/ShaderNode.js" {
19
- interface NodeElements {
20
- cond: typeof cond;
21
- }
22
- }
@@ -1,16 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
-
4
- export default class HashNode extends Node {
5
- seedNode: Node;
6
-
7
- constructor(seedNode: Node);
8
- }
9
-
10
- export const hash: (seedNode: NodeRepresentation) => ShaderNodeObject<HashNode>;
11
-
12
- declare module "../shadernode/ShaderNode.js" {
13
- interface NodeElements {
14
- hash: typeof hash;
15
- }
16
- }
@@ -1,15 +0,0 @@
1
- import TempNode from "../core/TempNode.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
-
4
- export default class CheckerNode extends TempNode {
5
- uvNode: Node;
6
- constructor(uvNode?: Node);
7
- }
8
-
9
- export const checker: (uvNode?: NodeRepresentation) => ShaderNodeObject<CheckerNode>;
10
-
11
- declare module "../shadernode/ShaderNode.js" {
12
- interface NodeElements {
13
- checker: typeof checker;
14
- }
15
- }
@@ -1,17 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import CondNode from "../math/CondNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
-
5
- export default class DiscardNode extends CondNode {
6
- constructor(condNode: Node);
7
- }
8
-
9
- export const inlineDiscard: (condNode: NodeRepresentation) => ShaderNodeObject<DiscardNode>;
10
- export const discard: (condNode: NodeRepresentation) => ShaderNodeObject<Node>;
11
- export const Return: (condNode: NodeRepresentation) => ShaderNodeObject<Node>;
12
-
13
- declare module "../shadernode/ShaderNode.js" {
14
- interface NodeElements {
15
- discard: typeof discard;
16
- }
17
- }
@@ -1,24 +0,0 @@
1
- import Node from "../core/Node.js";
2
- import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
-
5
- export type PackingNodeScope = typeof PackingNode.DIRECTION_TO_COLOR | typeof PackingNode.COLOR_TO_DIRECTION;
6
-
7
- declare class PackingNode extends TempNode {
8
- constructor(scope: PackingNodeScope, node: Node);
9
-
10
- static DIRECTION_TO_COLOR: "directionToColor";
11
- static COLOR_TO_DIRECTION: "colorToDirection";
12
- }
13
-
14
- export default PackingNode;
15
-
16
- export const directionToColor: (node: NodeRepresentation) => ShaderNodeObject<PackingNode>;
17
- export const colorToDirection: (node: NodeRepresentation) => ShaderNodeObject<PackingNode>;
18
-
19
- declare module "../shadernode/ShaderNode.js" {
20
- interface NodeElements {
21
- directionToColor: typeof directionToColor;
22
- colorToDirection: typeof colorToDirection;
23
- }
24
- }