@types/three 0.166.0 → 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/build/three.webgpu.d.ts +1 -0
- three/build/three.webgpu.min.d.ts +1 -0
- three/examples/jsm/Addons.d.ts +1 -1
- three/examples/jsm/animation/MMDPhysics.d.ts +4 -4
- three/examples/jsm/csm/CSM.d.ts +3 -4
- three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
- three/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
- three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +4 -2
- three/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
- three/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
- three/examples/jsm/loaders/KTX2Loader.d.ts +1 -2
- three/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
- three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -2
- three/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
- three/package.json +4 -3
- three/src/Three.WebGPU.d.ts +184 -0
- three/src/Three.d.ts +25 -91
- three/src/animation/AnimationClip.d.ts +12 -4
- three/src/animation/AnimationUtils.d.ts +32 -7
- three/src/animation/KeyframeTrack.d.ts +9 -1
- three/src/animation/PropertyBinding.d.ts +12 -12
- three/src/cameras/OrthographicCamera.d.ts +27 -0
- three/src/cameras/PerspectiveCamera.d.ts +31 -0
- three/src/constants.d.ts +7 -1
- three/src/core/BufferAttribute.d.ts +11 -6
- three/src/core/BufferGeometry.d.ts +26 -3
- three/src/core/InterleavedBufferAttribute.d.ts +3 -3
- three/src/core/Object3D.d.ts +51 -6
- three/src/extras/DataUtils.d.ts +9 -2
- three/src/extras/ImageUtils.d.ts +6 -7
- three/src/extras/core/Curve.d.ts +8 -2
- three/src/extras/core/CurvePath.d.ts +9 -1
- three/src/extras/core/Path.d.ts +9 -2
- three/src/extras/core/Shape.d.ts +9 -1
- three/src/lights/Light.d.ts +19 -2
- three/src/lights/LightShadow.d.ts +13 -2
- three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
- three/src/loaders/Cache.d.ts +13 -8
- three/src/materials/Material.d.ts +164 -2
- three/src/materials/ShaderMaterial.d.ts +49 -2
- three/src/math/ColorManagement.d.ts +3 -0
- three/src/math/Euler.d.ts +4 -2
- three/src/math/Matrix2.d.ts +53 -0
- three/src/math/Matrix3.d.ts +67 -115
- three/src/math/Matrix4.d.ts +48 -100
- three/src/math/Quaternion.d.ts +5 -3
- three/src/math/Vector2.d.ts +1 -1
- three/{examples/jsm → src}/nodes/Nodes.d.ts +28 -5
- three/{examples/jsm → src}/nodes/accessors/BatchNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.d.ts +4 -1
- three/{examples/jsm → src}/nodes/accessors/CameraNode.d.ts +3 -1
- three/{examples/jsm → src}/nodes/accessors/CubeTextureNode.d.ts +11 -3
- three/{examples/jsm → src}/nodes/accessors/InstanceNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/MaterialNode.d.ts +11 -2
- three/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/ModelNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/NormalNode.d.ts +3 -3
- three/{examples/jsm → src}/nodes/accessors/Object3DNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.d.ts +3 -0
- three/{examples/jsm → src}/nodes/accessors/SkinningNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/Texture3DNode.d.ts +3 -2
- three/{examples/jsm → src}/nodes/accessors/TextureNode.d.ts +9 -2
- three/{examples/jsm → src}/nodes/core/IndexNode.d.ts +3 -1
- three/{examples/jsm → src}/nodes/core/LightingModel.d.ts +1 -3
- three/src/nodes/core/MRTNode.d.ts +19 -0
- three/{examples/jsm → src}/nodes/core/Node.d.ts +3 -10
- three/{examples/jsm → src}/nodes/core/NodeBuilder.d.ts +7 -1
- three/{examples/jsm → src}/nodes/core/NodeCache.d.ts +2 -1
- three/{examples/jsm → src}/nodes/core/NodeFrame.d.ts +5 -2
- three/{examples/jsm → src}/nodes/core/NodeUtils.d.ts +6 -1
- three/{examples/jsm → src}/nodes/core/PropertyNode.d.ts +1 -0
- three/{examples/jsm → src}/nodes/display/AnamorphicNode.d.ts +1 -1
- three/src/nodes/display/BloomNode.d.ts +35 -0
- three/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.d.ts +0 -1
- three/{examples/jsm → src}/nodes/display/ColorSpaceNode.d.ts +1 -1
- three/src/nodes/display/DenoiseNode.d.ts +38 -0
- three/{examples/jsm → src}/nodes/display/DepthOfFieldNode.d.ts +4 -4
- three/{examples/jsm → src}/nodes/display/DotScreenNode.d.ts +3 -8
- three/src/nodes/display/FXAANode.d.ts +19 -0
- three/src/nodes/display/FilmNode.d.ts +25 -0
- three/src/nodes/display/GTAONode.d.ts +46 -0
- three/{examples/jsm → src}/nodes/display/GaussianBlurNode.d.ts +8 -5
- three/src/nodes/display/Lut3DNode.d.ts +30 -0
- three/{examples/jsm → src}/nodes/display/NormalMapNode.d.ts +1 -2
- three/src/nodes/display/PassNode.d.ts +62 -0
- three/src/nodes/display/PixelationPassNode.d.ts +67 -0
- three/src/nodes/display/RenderOutputNode.d.ts +28 -0
- three/{examples/jsm → src}/nodes/display/ToneMappingNode.d.ts +1 -1
- three/src/nodes/display/TransitionNode.d.ts +41 -0
- three/{examples/jsm → src}/nodes/display/ViewportTextureNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
- three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
- three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
- three/{examples/jsm → src}/nodes/geometry/RangeNode.d.ts +4 -1
- three/{examples/jsm → src}/nodes/lighting/AnalyticLightNode.d.ts +1 -1
- three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
- three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
- three/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/lighting/LightingNode.d.ts +2 -0
- three/{examples/jsm → src}/nodes/lighting/LightsNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/lighting/PointLightNode.d.ts +1 -1
- three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
- three/{examples/jsm → src}/nodes/lighting/SpotLightNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/loaders/NodeLoader.d.ts +3 -1
- three/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
- three/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.d.ts +3 -1
- three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
- three/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.d.ts +3 -1
- three/{examples/jsm → src}/nodes/materials/Materials.d.ts +2 -1
- three/{examples/jsm → src}/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.d.ts +4 -1
- three/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.d.ts +6 -1
- three/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.d.ts +4 -2
- three/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.d.ts +6 -1
- three/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/NodeMaterial.d.ts +22 -16
- three/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.d.ts +3 -1
- three/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.d.ts +2 -1
- three/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.d.ts +3 -1
- three/{examples/jsm → src}/nodes/math/MathNode.d.ts +4 -0
- three/{examples/jsm → src}/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.d.ts +3 -3
- three/src/nodes/utils/PackingNode.d.ts +24 -0
- three/src/nodes/utils/RTTNode.d.ts +45 -0
- three/{examples/jsm → src}/nodes/utils/ReflectorNode.d.ts +3 -1
- three/src/objects/InstancedMesh.d.ts +15 -2
- three/src/objects/LOD.d.ts +17 -1
- three/src/objects/Mesh.d.ts +11 -1
- three/src/objects/Points.d.ts +0 -3
- three/src/objects/Skeleton.d.ts +10 -3
- three/src/objects/SkinnedMesh.d.ts +15 -3
- three/{examples/jsm → src}/renderers/common/Animation.d.ts +0 -1
- three/{examples/jsm → src}/renderers/common/Attributes.d.ts +4 -2
- three/{examples/jsm → src}/renderers/common/Backend.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/Background.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/ClippingContext.d.ts +6 -1
- three/{examples/jsm → src}/renderers/common/Color4.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/CubeRenderTarget.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/Geometries.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/Info.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/PostProcessing.d.ts +9 -3
- three/{examples/jsm/objects → src/renderers/common}/QuadMesh.d.ts +4 -2
- three/{examples/jsm → src}/renderers/common/RenderBundle.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderBundles.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderContext.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/RenderContexts.d.ts +3 -1
- three/{examples/jsm → src}/renderers/common/RenderList.d.ts +5 -1
- three/{examples/jsm → src}/renderers/common/RenderLists.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderObject.d.ts +16 -13
- three/{examples/jsm → src}/renderers/common/RenderObjects.d.ts +5 -2
- three/{examples/jsm → src}/renderers/common/Renderer.d.ts +30 -29
- three/{examples/jsm → src}/renderers/common/SampledTexture.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/StorageBufferAttribute.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/StorageTexture.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/Textures.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/Uniform.d.ts +6 -1
- three/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/nodes/NodeUniform.d.ts +6 -1
- three/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -2
- three/{examples/jsm → src}/renderers/common/nodes/Nodes.d.ts +21 -8
- three/src/renderers/shaders/ShaderLib.d.ts +3 -1
- three/src/renderers/shaders/UniformsUtils.d.ts +6 -3
- three/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.d.ts +1 -1
- three/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.d.ts +1 -1
- three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +6 -4
- three/src/scenes/Fog.d.ts +7 -24
- three/src/scenes/FogExp2.d.ts +9 -3
- three/src/scenes/Scene.d.ts +21 -5
- three/src/textures/Source.d.ts +15 -1
- three/src/textures/Texture.d.ts +37 -1
- three/examples/jsm/deprecated/Geometry.d.ts +0 -341
- three/examples/jsm/lights/IESSpotLight.d.ts +0 -5
- three/examples/jsm/nodes/display/PassNode.d.ts +0 -46
- three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +0 -7
- three/examples/jsm/nodes/lighting/RectAreaLightNode.d.ts +0 -10
- /three/{examples/jsm → src}/nodes/accessors/AccessorsUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/BitangentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/BufferNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ClippingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/PointUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/PositionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ReferenceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/StorageBufferNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/TangentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UniformsNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UserDataNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/VertexColorNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/CodeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/ExpressionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/FunctionCallNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/FunctionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/AssignNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/AttributeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/BypassNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/CacheNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/ConstNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/ContextNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/InputNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeAttribute.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeCode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeFunction.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeFunctionInput.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeKeywords.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeParser.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeUniform.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeVar.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeVarying.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/OutputStructNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/StackNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/StructTypeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/TempNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/UniformGroup.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/UniformGroupNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/UniformNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/VarNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/VaryingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/constants.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/AfterImageNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/BlendModeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/FrontFacingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/PosterizeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/RGBShiftNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/SobelOperatorNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportDepthNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogExp2Node.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogRangeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/LTC.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/ShadowMaskModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/ToonLightingModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/material/getRoughness.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/gpgpu/ComputeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/AONode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/EnvironmentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/IrradianceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/LightUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/LightingContextNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/MaterialXNodes.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/lib/mx_noise.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/CondNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/HashNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/MathUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/OperatorNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/TriNoise3D.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/procedural/CheckerNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/shadernode/ShaderNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/ArrayElementNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/ConvertNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/DiscardNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/EquirectUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/JoinNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/MatcapUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/OscNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RemapNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RotateNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RotateUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/SplitNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/StoargeArrayElementNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/TimerNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/BindGroup.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Binding.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Bindings.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Buffer.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/BufferUtils.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ChainMap.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ComputePipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Constants.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/DataMap.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Pipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Pipelines.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ProgrammableStage.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/RenderPipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Sampler.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/UniformBuffer.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/UniformsGroup.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/nodes/NodeBuilderState.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/nodes/NodeSampler.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.d.ts +0 -0
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@@ -13,7 +13,6 @@ export interface LightingModelDirectInput {
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lightDirection: Node;
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lightColor: Node;
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reflectedLight: LightingModelReflectedLight;
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shadowMask: Node;
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}
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export interface LightingModelDirectRectAreaInput {
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@@ -42,7 +41,6 @@ export default class LightingModel {
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finish(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
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direct(input: LightingModelDirectInput, stack: StackNode, builder: NodeBuilder): void;
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directRectArea(input: LightingModelDirectRectAreaInput, stack: StackNode, builder: NodeBuilder): void;
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indirectSpecular(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
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indirect(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
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ambientOcclusion(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
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}
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@@ -0,0 +1,19 @@
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import { Node } from "../Nodes.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import OutputStructNode from "./OutputStructNode.js";
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declare class MRTNode extends OutputStructNode {
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outputNodes: { [name: string]: Node };
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readonly isMRTNode: true;
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constructor(outputNodes: { [name: string]: Node });
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getNode(name: string): Node;
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merge(mrtNode: MRTNode): ShaderNodeObject<MRTNode>;
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}
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export default MRTNode;
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export const mrt: (outputNodes: { [name: string]: Node }) => ShaderNodeObject<MRTNode>;
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@@ -1,4 +1,4 @@
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import { EventDispatcher } from "
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import { EventDispatcher } from "../../core/EventDispatcher.js";
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import { NodeUpdateType } from "./constants.js";
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import NodeBuilder from "./NodeBuilder.js";
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import NodeFrame from "./NodeFrame.js";
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@@ -27,7 +27,7 @@ interface NodeJSONInputNodes {
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| string
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| undefined;
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}
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interface NodeJSONInputData {
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export interface NodeJSONInputData {
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inputNodes?: NodeJSONInputNodes | undefined;
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meta: {
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textures: {
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@@ -38,13 +38,7 @@ interface NodeJSONInputData {
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};
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};
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}
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interface
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uuid: string;
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type: string | undefined;
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metadata?: NodeJSONMetadata;
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inputNodes?: NodeJSONInputNodes | undefined;
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}
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interface NodeJSONIntermediateOutputData {
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export interface NodeJSONIntermediateOutputData {
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uuid: string;
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type: string | undefined;
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meta?: NodeJSONMeta | undefined;
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@@ -101,7 +95,6 @@ declare class Node extends EventDispatcher<{
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getNodeType(builder: NodeBuilder): string | null;
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getShared(builder: NodeBuilder): Node;
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setup(builder: NodeBuilder): unknown;
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construct(builder: NodeBuilder): unknown;
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increaseUsage(builder: NodeBuilder): number;
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analyze(builder: NodeBuilder): void;
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generate(builder: NodeBuilder, output?: string | null): string | null | undefined;
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@@ -1,4 +1,8 @@
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import { BufferGeometry
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import { BufferGeometry } from "../../core/BufferGeometry.js";
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import { Object3D } from "../../core/Object3D.js";
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import { Material } from "../../materials/Material.js";
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import Renderer from "../../renderers/common/Renderer.js";
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import { Texture } from "../../textures/Texture.js";
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import FogNode from "../fog/FogNode.js";
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import LightsNode from "../lighting/LightsNode.js";
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import { NodeShaderStage } from "./constants.js";
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@@ -73,6 +77,8 @@ export default abstract class NodeBuilder {
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abstract getInstanceIndex(): string;
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abstract getDrawIndex(): string | null;
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abstract getFrontFacing(): string;
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abstract getFragCoord(): string;
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@@ -1,4 +1,5 @@
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1
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-
import { BufferAttribute,
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1
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import { BufferAttribute, TypedArray } from "../../core/BufferAttribute.js";
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import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
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import BufferAttributeNode from "../accessors/BufferAttributeNode.js";
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import Node from "./Node.js";
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import NodeAttribute from "./NodeAttribute.js";
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@@ -1,5 +1,8 @@
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1
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-
import { Camera
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2
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-
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import { Camera } from "../../cameras/Camera.js";
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import { Object3D } from "../../core/Object3D.js";
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import { Material } from "../../materials/Material.js";
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import Renderer from "../../renderers/common/Renderer.js";
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import { Scene } from "../../scenes/Scene.js";
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import Node from "./Node.js";
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export default class NodeFrame {
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@@ -1,4 +1,9 @@
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1
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-
import { Color
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1
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import { Color } from "../../math/Color.js";
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2
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import { Matrix3 } from "../../math/Matrix3.js";
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import { Matrix4 } from "../../math/Matrix4.js";
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4
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import { Vector2 } from "../../math/Vector2.js";
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import { Vector3 } from "../../math/Vector3.js";
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import { Vector4 } from "../../math/Vector4.js";
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import Node from "./Node.js";
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3
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4
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export interface NodeChild {
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@@ -14,6 +14,7 @@ export const property: (type?: string | null, name?: string | null) => ShaderNod
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export const varyingProperty: (type?: string | null, name?: string | null) => ShaderNodeObject<PropertyNode>;
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export const diffuseColor: ShaderNodeObject<PropertyNode>;
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export const emissive: ShaderNodeObject<PropertyNode>;
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export const roughness: ShaderNodeObject<PropertyNode>;
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export const metalness: ShaderNodeObject<PropertyNode>;
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export const clearcoat: ShaderNodeObject<PropertyNode>;
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@@ -0,0 +1,35 @@
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1
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import TextureNode from "../accessors/TextureNode.js";
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import Node from "../core/Node.js";
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import TempNode from "../core/TempNode.js";
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import UniformNode from "../core/UniformNode.js";
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import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
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declare class BloomNode extends TempNode {
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inputNode: Node;
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strength: UniformNode<number>;
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radius: UniformNode<number>;
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threshold: UniformNode<number>;
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smoothWidth: UniformNode<number>;
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constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
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getTexture(): ShaderNodeObject<TextureNode>;
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setSize(width: number, height: number): void;
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+
}
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export const bloom: (
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node: NodeRepresentation,
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strength?: number,
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radius?: number,
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26
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threshold?: number,
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) => ShaderNodeObject<BloomNode>;
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28
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+
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29
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+
declare module "../shadernode/ShaderNode.js" {
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30
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interface NodeElements {
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31
|
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bloom: typeof bloom;
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32
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+
}
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|
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+
}
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export default BloomNode;
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@@ -33,7 +33,6 @@ export const hue: (
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adjustmentNode?: NodeRepresentation,
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) => ShaderNodeObject<ColorAdjustmentNode>;
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35
35
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36
|
-
export const lumaCoeffs: ShaderNodeObject<MathNode>;
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36
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export const luminance: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<MathNode>;
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38
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export const threshold: (color: NodeRepresentation, thershold: NodeRepresentation) => ShaderNodeObject<MathNode>;
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@@ -0,0 +1,38 @@
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1
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import { Camera } from "../../cameras/Camera.js";
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2
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import { Matrix4 } from "../../math/Matrix4.js";
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3
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import Node from "../core/Node.js";
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import TempNode from "../core/TempNode.js";
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5
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import UniformNode from "../core/UniformNode.js";
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6
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+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
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7
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+
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8
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declare class DenoiseNode extends TempNode {
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9
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textureNode: Node;
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depthNode: Node;
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normalNode: Node;
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12
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noiseNode: Node;
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+
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+
cameraProjectionMatrixInversion: UniformNode<Matrix4>;
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15
|
+
lumaPhi: UniformNode<number>;
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16
|
+
depthPhi: UniformNode<number>;
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17
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normalPhi: UniformNode<number>;
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radius: UniformNode<number>;
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+
index: UniformNode<number>;
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+
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constructor(textureNode: Node, depthNode: Node, normalNode: Node, noiseNode: Node, camera: Camera);
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|
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|
+
}
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23
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+
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24
|
+
export const denoise: (
|
|
25
|
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node: NodeRepresentation,
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|
26
|
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depthNode: NodeRepresentation,
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|
27
|
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normalNode: NodeRepresentation,
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|
28
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+
noiseNode: NodeRepresentation,
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|
29
|
+
camera: Camera,
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30
|
+
) => ShaderNodeObject<DenoiseNode>;
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31
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+
|
|
32
|
+
declare module "../shadernode/ShaderNode.js" {
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|
33
|
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interface NodeElements {
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|
34
|
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denoise: typeof denoise;
|
|
35
|
+
}
|
|
36
|
+
}
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|
37
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+
|
|
38
|
+
export default DenoiseNode;
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@@ -12,15 +12,15 @@ export default class DepthOfFieldNode extends TempNode {
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|
12
12
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aperture: UniformNode<number>;
|
|
13
13
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maxblur: UniformNode<number>;
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14
14
|
|
|
15
|
-
constructor(textureNode: TextureNode, viewZNode: Node,
|
|
15
|
+
constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node);
|
|
16
16
|
}
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17
17
|
|
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18
18
|
export const dof: (
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|
19
19
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node: NodeRepresentation,
|
|
20
20
|
viewZNode: NodeRepresentation,
|
|
21
|
-
focus?:
|
|
22
|
-
aperture?:
|
|
23
|
-
maxblur?:
|
|
21
|
+
focus?: NodeRepresentation,
|
|
22
|
+
aperture?: NodeRepresentation,
|
|
23
|
+
maxblur?: NodeRepresentation,
|
|
24
24
|
) => ShaderNodeObject<DepthOfFieldNode>;
|
|
25
25
|
|
|
26
26
|
declare module "../shadernode/ShaderNode.js" {
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|
@@ -1,21 +1,16 @@
|
|
|
1
|
-
import { Vector2 } from "
|
|
2
|
-
import TextureNode from "../accessors/TextureNode.js";
|
|
1
|
+
import { Vector2 } from "../../math/Vector2.js";
|
|
3
2
|
import Node from "../core/Node.js";
|
|
4
3
|
import TempNode from "../core/TempNode.js";
|
|
5
4
|
import UniformNode from "../core/UniformNode.js";
|
|
6
5
|
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
7
6
|
|
|
8
7
|
export default class DotScreenNode extends TempNode {
|
|
9
|
-
|
|
8
|
+
inputNode: Node;
|
|
10
9
|
center: UniformNode<Vector2>;
|
|
11
10
|
angle: UniformNode<number>;
|
|
12
11
|
scale: UniformNode<number>;
|
|
13
12
|
|
|
14
|
-
constructor(
|
|
15
|
-
|
|
16
|
-
getTextureNode(): ShaderNodeObject<TextureNode>;
|
|
17
|
-
|
|
18
|
-
setSize(width: number, height: number): void;
|
|
13
|
+
constructor(inputNode: Node, center?: Vector2, angle?: number, scale?: number);
|
|
19
14
|
}
|
|
20
15
|
|
|
21
16
|
export const dotScreen: (
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import TextureNode from "../accessors/TextureNode.js";
|
|
2
|
+
import TempNode from "../core/TempNode.js";
|
|
3
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
|
+
|
|
5
|
+
declare class FXAANode extends TempNode {
|
|
6
|
+
textureNode: TextureNode;
|
|
7
|
+
|
|
8
|
+
constructor(textureNode: TextureNode);
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export const fxaa: (node: NodeRepresentation) => ShaderNodeObject<FXAANode>;
|
|
12
|
+
|
|
13
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
14
|
+
interface NodeElements {
|
|
15
|
+
fxaa: typeof fxaa;
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
export default FXAANode;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import Node from "../core/Node.js";
|
|
2
|
+
import TempNode from "../core/TempNode.js";
|
|
3
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
|
+
|
|
5
|
+
declare class FilmNode extends TempNode {
|
|
6
|
+
inputNode: Node;
|
|
7
|
+
intensityNode: Node | null;
|
|
8
|
+
uvNode: Node | null;
|
|
9
|
+
|
|
10
|
+
constructor(inputNode: Node, intensityNode?: Node | null, uvNode?: Node | null);
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export const film: (
|
|
14
|
+
inputNode: NodeRepresentation,
|
|
15
|
+
intensityNode?: NodeRepresentation | null,
|
|
16
|
+
uvNode?: NodeRepresentation | null,
|
|
17
|
+
) => ShaderNodeObject<FilmNode>;
|
|
18
|
+
|
|
19
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
20
|
+
interface NodeElements {
|
|
21
|
+
film: typeof film;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export default FilmNode;
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { Camera } from "../../cameras/Camera.js";
|
|
2
|
+
import { Matrix4 } from "../../math/Matrix4.js";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2.js";
|
|
4
|
+
import TextureNode from "../accessors/TextureNode.js";
|
|
5
|
+
import Node from "../core/Node.js";
|
|
6
|
+
import TempNode from "../core/TempNode.js";
|
|
7
|
+
import UniformNode from "../core/UniformNode.js";
|
|
8
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
9
|
+
|
|
10
|
+
declare class GTAONode extends TempNode {
|
|
11
|
+
depthNode: Node;
|
|
12
|
+
normalNode: Node;
|
|
13
|
+
|
|
14
|
+
radius: ShaderNodeObject<UniformNode<number>>;
|
|
15
|
+
resolution: ShaderNodeObject<UniformNode<Vector2>>;
|
|
16
|
+
thickness: ShaderNodeObject<UniformNode<number>>;
|
|
17
|
+
distanceExponent: ShaderNodeObject<UniformNode<number>>;
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distanceFallOff: ShaderNodeObject<UniformNode<number>>;
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scale: ShaderNodeObject<UniformNode<number>>;
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noiseNode: ShaderNodeObject<TextureNode>;
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cameraProjectionMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
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cameraProjectionMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
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SAMPLES: ShaderNodeObject<UniformNode<number>>;
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constructor(depthNode: Node, normalNode: Node, camera: Camera);
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getTextureNode(): ShaderNodeObject<TextureNode>;
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setSize(width: number, height: number): void;
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}
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export const ao: (
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depthNode: NodeRepresentation,
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normalNode: NodeRepresentation,
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camera: Camera,
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) => ShaderNodeObject<GTAONode>;
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+
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declare module "../shadernode/ShaderNode.js" {
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interface NodeElements {
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ao: typeof ao;
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}
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}
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+
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export default GTAONode;
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@@ -1,4 +1,4 @@
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1
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-
import { Vector2 } from "
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1
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+
import { Vector2 } from "../../math/Vector2.js";
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2
2
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import TextureNode from "../accessors/TextureNode.js";
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3
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import Node from "../core/Node.js";
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import TempNode from "../core/TempNode.js";
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@@ -6,20 +6,23 @@ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.j
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6
6
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7
7
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export default class GaussianBlurNode extends TempNode {
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textureNode: TextureNode;
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+
directionNode: Node | null;
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sigma: number;
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-
directionNode: Node;
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-
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resolution: Vector2;
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14
13
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-
constructor(textureNode: TextureNode, sigma?: number);
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+
constructor(textureNode: TextureNode, directionNode?: Node | null, sigma?: number);
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16
15
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17
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setSize(width: number, height: number): void;
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17
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getTextureNode(): TextureNode;
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}
|
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20
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-
export const gaussianBlur: (
|
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+
export const gaussianBlur: (
|
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+
node: NodeRepresentation,
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23
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+
directionNode?: NodeRepresentation | null,
|
|
24
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+
sigma?: number,
|
|
25
|
+
) => ShaderNodeObject<GaussianBlurNode>;
|
|
23
26
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24
27
|
declare module "../shadernode/ShaderNode.js" {
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|
25
28
|
interface NodeElements {
|
|
@@ -0,0 +1,30 @@
|
|
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1
|
+
import { Data3DTexture } from "../../textures/Data3DTexture.js";
|
|
2
|
+
import Texture3DNode from "../accessors/Texture3DNode.js";
|
|
3
|
+
import Node from "../core/Node.js";
|
|
4
|
+
import TempNode from "../core/TempNode.js";
|
|
5
|
+
import UniformNode from "../core/UniformNode.js";
|
|
6
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
7
|
+
|
|
8
|
+
declare class Lut3DNode extends TempNode {
|
|
9
|
+
inputNode: Node;
|
|
10
|
+
lutNode: Texture3DNode;
|
|
11
|
+
size: ShaderNodeObject<UniformNode<number>>;
|
|
12
|
+
intensityNode: UniformNode<number>;
|
|
13
|
+
|
|
14
|
+
constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export const lut3D: (
|
|
18
|
+
node: NodeRepresentation,
|
|
19
|
+
lut: NodeRepresentation,
|
|
20
|
+
size: number,
|
|
21
|
+
intensity: NodeRepresentation,
|
|
22
|
+
) => ShaderNodeObject<Lut3DNode>;
|
|
23
|
+
|
|
24
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
25
|
+
interface NodeElements {
|
|
26
|
+
lut3D: typeof lut3D;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export default Lut3DNode;
|
|
@@ -1,7 +1,6 @@
|
|
|
1
|
-
import { NormalMapTypes } from "
|
|
1
|
+
import { NormalMapTypes } from "../../constants.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
3
|
import TempNode from "../core/TempNode.js";
|
|
4
|
-
import MathNode from "../math/MathNode.js";
|
|
5
4
|
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
6
5
|
|
|
7
6
|
export default class NormalMapNode extends TempNode {
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { Camera } from "../../cameras/Camera.js";
|
|
2
|
+
import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js";
|
|
3
|
+
import { Scene } from "../../scenes/Scene.js";
|
|
4
|
+
import { Texture } from "../../textures/Texture.js";
|
|
5
|
+
import TextureNode from "../accessors/TextureNode.js";
|
|
6
|
+
import MRTNode from "../core/MRTNode.js";
|
|
7
|
+
import Node from "../core/Node.js";
|
|
8
|
+
import TempNode from "../core/TempNode.js";
|
|
9
|
+
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
10
|
+
|
|
11
|
+
declare class PassTextureNode extends TextureNode {
|
|
12
|
+
passNode: PassNode;
|
|
13
|
+
|
|
14
|
+
constructor(passNode: PassNode, texture: Texture);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
declare class PassMultipleTextureNode extends PassTextureNode {
|
|
18
|
+
textureName: string;
|
|
19
|
+
|
|
20
|
+
constructor(passNode: PassNode, textureName: string);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
declare class PassNode extends TempNode {
|
|
24
|
+
scope: PassNodeScope;
|
|
25
|
+
scene: Scene;
|
|
26
|
+
camera: Camera;
|
|
27
|
+
|
|
28
|
+
renderTarget: RenderTarget;
|
|
29
|
+
|
|
30
|
+
readonly isPassNode: true;
|
|
31
|
+
|
|
32
|
+
constructor(scope: PassNodeScope, scene: Scene, camera: Camera, options?: RenderTargetOptions);
|
|
33
|
+
|
|
34
|
+
setMRT(mrt: MRTNode | null): this;
|
|
35
|
+
|
|
36
|
+
getMRT(): MRTNode | null;
|
|
37
|
+
|
|
38
|
+
getTexture(name: string): Texture;
|
|
39
|
+
|
|
40
|
+
getTextureNode(name?: string): ShaderNodeObject<Node>;
|
|
41
|
+
|
|
42
|
+
getViewZNode(name?: string): ShaderNodeObject<Node>;
|
|
43
|
+
|
|
44
|
+
getLinearDepthNode(name?: string): ShaderNodeObject<Node>;
|
|
45
|
+
|
|
46
|
+
setSize(width: number, height: number): void;
|
|
47
|
+
|
|
48
|
+
setPixelRatio(pixelRatio: number): void;
|
|
49
|
+
|
|
50
|
+
dispose(): void;
|
|
51
|
+
|
|
52
|
+
static COLOR: "color";
|
|
53
|
+
static DEPTH: "depth";
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH;
|
|
57
|
+
|
|
58
|
+
export default PassNode;
|
|
59
|
+
|
|
60
|
+
export const pass: (scene: Scene, camera: Camera, options?: RenderTargetOptions) => ShaderNodeObject<PassNode>;
|
|
61
|
+
export const passTexture: (pass: PassNode, texture: Texture) => ShaderNodeObject<PassTextureNode>;
|
|
62
|
+
export const depthPass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { Camera } from "../../cameras/Camera.js";
|
|
2
|
+
import { Scene } from "../../scenes/Scene.js";
|
|
3
|
+
import Node from "../core/Node.js";
|
|
4
|
+
import TempNode from "../core/TempNode.js";
|
|
5
|
+
import UniformNode from "../core/UniformNode.js";
|
|
6
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
7
|
+
import PassNode from "./PassNode.js";
|
|
8
|
+
|
|
9
|
+
declare class PixelationNode extends TempNode {
|
|
10
|
+
textureNode: Node;
|
|
11
|
+
depthNode: Node;
|
|
12
|
+
normalNode: Node;
|
|
13
|
+
|
|
14
|
+
pixelSize: Node;
|
|
15
|
+
normalEdgeStrength: Node;
|
|
16
|
+
depthEdgeStrength: Node;
|
|
17
|
+
|
|
18
|
+
constructor(
|
|
19
|
+
textureNode: Node,
|
|
20
|
+
depthNode: Node,
|
|
21
|
+
normalNode: Node,
|
|
22
|
+
pixelSize: Node,
|
|
23
|
+
normalEdgeStrength: Node,
|
|
24
|
+
depthEdgeStrength: Node,
|
|
25
|
+
);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
declare const pixelation: (
|
|
29
|
+
node: NodeRepresentation,
|
|
30
|
+
depthNode: NodeRepresentation,
|
|
31
|
+
normalNode: NodeRepresentation,
|
|
32
|
+
pixelSize?: number,
|
|
33
|
+
normalEdgeStrength?: number,
|
|
34
|
+
depthEdgeStrength?: number,
|
|
35
|
+
) => ShaderNodeObject<PixelationNode>;
|
|
36
|
+
|
|
37
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
38
|
+
interface NodeElements {
|
|
39
|
+
pixelation: typeof pixelation;
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
declare class PixelationPassNode extends PassNode {
|
|
44
|
+
pixelSize: UniformNode<number>;
|
|
45
|
+
normalEdgeStrength: UniformNode<number>;
|
|
46
|
+
depthEdgeStrength: UniformNode<number>;
|
|
47
|
+
|
|
48
|
+
readonly isPixelationPassNode: true;
|
|
49
|
+
|
|
50
|
+
constructor(
|
|
51
|
+
scene: Scene,
|
|
52
|
+
camera: Camera,
|
|
53
|
+
pixelSize: number,
|
|
54
|
+
normalEdgeStrength: number,
|
|
55
|
+
depthEdgeStrength: number,
|
|
56
|
+
);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
export const pixelationPass: (
|
|
60
|
+
scene: Scene,
|
|
61
|
+
camera: Camera,
|
|
62
|
+
pixelSize: UniformNode<number>,
|
|
63
|
+
normalEdgeStrength: UniformNode<number>,
|
|
64
|
+
depthEdgeStrength: UniformNode<number>,
|
|
65
|
+
) => ShaderNodeObject<PixelationPassNode>;
|
|
66
|
+
|
|
67
|
+
export default PixelationPassNode;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { ColorSpace, ToneMapping } from "../../constants.js";
|
|
2
|
+
import Node from "../core/Node.js";
|
|
3
|
+
import TempNode from "../core/TempNode.js";
|
|
4
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
5
|
+
|
|
6
|
+
declare class RenderOutputNode extends TempNode {
|
|
7
|
+
colorNode: Node;
|
|
8
|
+
toneMapping: ToneMapping | null;
|
|
9
|
+
outputColorSpace: ColorSpace | null;
|
|
10
|
+
|
|
11
|
+
readonly isRenderOutput: true;
|
|
12
|
+
|
|
13
|
+
constructor(colorNode: Node, toneMapping?: ToneMapping | null, outputColorSpace?: ColorSpace | null);
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export default RenderOutputNode;
|
|
17
|
+
|
|
18
|
+
export const renderOutput: (
|
|
19
|
+
color: NodeRepresentation,
|
|
20
|
+
toneMapping?: ToneMapping | null,
|
|
21
|
+
outputColorSpace?: ColorSpace | null,
|
|
22
|
+
) => ShaderNodeObject<RenderOutputNode>;
|
|
23
|
+
|
|
24
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
25
|
+
interface NodeElements {
|
|
26
|
+
renderOutput: typeof renderOutput;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import TextureNode from "../accessors/TextureNode.js";
|
|
2
|
+
import Node from "../core/Node.js";
|
|
3
|
+
import TempNode from "../core/TempNode.js";
|
|
4
|
+
import UniformNode from "../core/UniformNode.js";
|
|
5
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
6
|
+
|
|
7
|
+
declare class TransitionNode extends TempNode {
|
|
8
|
+
textureNodeA: TextureNode;
|
|
9
|
+
textureNodeB: TextureNode;
|
|
10
|
+
mixTextureNode: TextureNode;
|
|
11
|
+
|
|
12
|
+
mixRatioNode: Node;
|
|
13
|
+
thresholdNode: Node;
|
|
14
|
+
useTextureNode: Node;
|
|
15
|
+
|
|
16
|
+
constructor(
|
|
17
|
+
textureNodeA: TextureNode,
|
|
18
|
+
textureNodeB: TextureNode,
|
|
19
|
+
mixTextureNode: TextureNode,
|
|
20
|
+
mixRatioNode: Node,
|
|
21
|
+
thresholdNode: Node,
|
|
22
|
+
useTextureNode: Node,
|
|
23
|
+
);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export const transition: (
|
|
27
|
+
node: NodeRepresentation,
|
|
28
|
+
nodeB: NodeRepresentation,
|
|
29
|
+
mixTexture: NodeRepresentation,
|
|
30
|
+
mixRatio: UniformNode<number>,
|
|
31
|
+
threshold: UniformNode<number>,
|
|
32
|
+
useTexture: UniformNode<number>,
|
|
33
|
+
) => ShaderNodeObject<TransitionNode>;
|
|
34
|
+
|
|
35
|
+
declare module "../shadernode/ShaderNode.js" {
|
|
36
|
+
interface NodeElements {
|
|
37
|
+
transition: typeof transition;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export default TransitionNode;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { FramebufferTexture } from "
|
|
1
|
+
import { FramebufferTexture } from "../../textures/FramebufferTexture.js";
|
|
2
2
|
import TextureNode from "../accessors/TextureNode.js";
|
|
3
3
|
import { NodeUpdateType } from "../core/constants.js";
|
|
4
4
|
import Node from "../core/Node.js";
|