@types/three 0.166.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (309) hide show
  1. three/README.md +1 -1
  2. three/build/three.webgpu.d.ts +1 -0
  3. three/build/three.webgpu.min.d.ts +1 -0
  4. three/examples/jsm/Addons.d.ts +1 -1
  5. three/examples/jsm/animation/MMDPhysics.d.ts +4 -4
  6. three/examples/jsm/csm/CSM.d.ts +3 -4
  7. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  8. three/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  9. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +4 -2
  10. three/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  11. three/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  12. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -2
  13. three/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  14. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -2
  15. three/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  16. three/package.json +4 -3
  17. three/src/Three.WebGPU.d.ts +184 -0
  18. three/src/Three.d.ts +25 -91
  19. three/src/animation/AnimationClip.d.ts +12 -4
  20. three/src/animation/AnimationUtils.d.ts +32 -7
  21. three/src/animation/KeyframeTrack.d.ts +9 -1
  22. three/src/animation/PropertyBinding.d.ts +12 -12
  23. three/src/cameras/OrthographicCamera.d.ts +27 -0
  24. three/src/cameras/PerspectiveCamera.d.ts +31 -0
  25. three/src/constants.d.ts +7 -1
  26. three/src/core/BufferAttribute.d.ts +11 -6
  27. three/src/core/BufferGeometry.d.ts +26 -3
  28. three/src/core/InterleavedBufferAttribute.d.ts +3 -3
  29. three/src/core/Object3D.d.ts +51 -6
  30. three/src/extras/DataUtils.d.ts +9 -2
  31. three/src/extras/ImageUtils.d.ts +6 -7
  32. three/src/extras/core/Curve.d.ts +8 -2
  33. three/src/extras/core/CurvePath.d.ts +9 -1
  34. three/src/extras/core/Path.d.ts +9 -2
  35. three/src/extras/core/Shape.d.ts +9 -1
  36. three/src/lights/Light.d.ts +19 -2
  37. three/src/lights/LightShadow.d.ts +13 -2
  38. three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
  39. three/src/loaders/Cache.d.ts +13 -8
  40. three/src/materials/Material.d.ts +164 -2
  41. three/src/materials/ShaderMaterial.d.ts +49 -2
  42. three/src/math/ColorManagement.d.ts +3 -0
  43. three/src/math/Euler.d.ts +4 -2
  44. three/src/math/Matrix2.d.ts +53 -0
  45. three/src/math/Matrix3.d.ts +67 -115
  46. three/src/math/Matrix4.d.ts +48 -100
  47. three/src/math/Quaternion.d.ts +5 -3
  48. three/src/math/Vector2.d.ts +1 -1
  49. three/{examples/jsm → src}/nodes/Nodes.d.ts +28 -5
  50. three/{examples/jsm → src}/nodes/accessors/BatchNode.d.ts +1 -1
  51. three/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.d.ts +4 -1
  52. three/{examples/jsm → src}/nodes/accessors/CameraNode.d.ts +3 -1
  53. three/{examples/jsm → src}/nodes/accessors/CubeTextureNode.d.ts +11 -3
  54. three/{examples/jsm → src}/nodes/accessors/InstanceNode.d.ts +1 -1
  55. three/{examples/jsm → src}/nodes/accessors/MaterialNode.d.ts +11 -2
  56. three/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  57. three/{examples/jsm → src}/nodes/accessors/ModelNode.d.ts +1 -1
  58. three/{examples/jsm → src}/nodes/accessors/NormalNode.d.ts +3 -3
  59. three/{examples/jsm → src}/nodes/accessors/Object3DNode.d.ts +1 -1
  60. three/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.d.ts +3 -0
  61. three/{examples/jsm → src}/nodes/accessors/SkinningNode.d.ts +1 -1
  62. three/{examples/jsm → src}/nodes/accessors/StorageTextureNode.d.ts +1 -1
  63. three/{examples/jsm → src}/nodes/accessors/Texture3DNode.d.ts +3 -2
  64. three/{examples/jsm → src}/nodes/accessors/TextureNode.d.ts +9 -2
  65. three/{examples/jsm → src}/nodes/core/IndexNode.d.ts +3 -1
  66. three/{examples/jsm → src}/nodes/core/LightingModel.d.ts +1 -3
  67. three/src/nodes/core/MRTNode.d.ts +19 -0
  68. three/{examples/jsm → src}/nodes/core/Node.d.ts +3 -10
  69. three/{examples/jsm → src}/nodes/core/NodeBuilder.d.ts +7 -1
  70. three/{examples/jsm → src}/nodes/core/NodeCache.d.ts +2 -1
  71. three/{examples/jsm → src}/nodes/core/NodeFrame.d.ts +5 -2
  72. three/{examples/jsm → src}/nodes/core/NodeUtils.d.ts +6 -1
  73. three/{examples/jsm → src}/nodes/core/PropertyNode.d.ts +1 -0
  74. three/{examples/jsm → src}/nodes/display/AnamorphicNode.d.ts +1 -1
  75. three/src/nodes/display/BloomNode.d.ts +35 -0
  76. three/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.d.ts +0 -1
  77. three/{examples/jsm → src}/nodes/display/ColorSpaceNode.d.ts +1 -1
  78. three/src/nodes/display/DenoiseNode.d.ts +38 -0
  79. three/{examples/jsm → src}/nodes/display/DepthOfFieldNode.d.ts +4 -4
  80. three/{examples/jsm → src}/nodes/display/DotScreenNode.d.ts +3 -8
  81. three/src/nodes/display/FXAANode.d.ts +19 -0
  82. three/src/nodes/display/FilmNode.d.ts +25 -0
  83. three/src/nodes/display/GTAONode.d.ts +46 -0
  84. three/{examples/jsm → src}/nodes/display/GaussianBlurNode.d.ts +8 -5
  85. three/src/nodes/display/Lut3DNode.d.ts +30 -0
  86. three/{examples/jsm → src}/nodes/display/NormalMapNode.d.ts +1 -2
  87. three/src/nodes/display/PassNode.d.ts +62 -0
  88. three/src/nodes/display/PixelationPassNode.d.ts +67 -0
  89. three/src/nodes/display/RenderOutputNode.d.ts +28 -0
  90. three/{examples/jsm → src}/nodes/display/ToneMappingNode.d.ts +1 -1
  91. three/src/nodes/display/TransitionNode.d.ts +41 -0
  92. three/{examples/jsm → src}/nodes/display/ViewportTextureNode.d.ts +1 -1
  93. three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  94. three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
  95. three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
  96. three/{examples/jsm → src}/nodes/geometry/RangeNode.d.ts +4 -1
  97. three/{examples/jsm → src}/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  98. three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
  99. three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
  100. three/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  101. three/{examples/jsm → src}/nodes/lighting/LightingNode.d.ts +2 -0
  102. three/{examples/jsm → src}/nodes/lighting/LightsNode.d.ts +1 -1
  103. three/{examples/jsm → src}/nodes/lighting/PointLightNode.d.ts +1 -1
  104. three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
  105. three/{examples/jsm → src}/nodes/lighting/SpotLightNode.d.ts +1 -1
  106. three/{examples/jsm → src}/nodes/loaders/NodeLoader.d.ts +3 -1
  107. three/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  108. three/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.d.ts +3 -1
  109. three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
  110. three/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.d.ts +3 -1
  111. three/{examples/jsm → src}/nodes/materials/Materials.d.ts +2 -1
  112. three/{examples/jsm → src}/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
  113. three/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.d.ts +5 -1
  114. three/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.d.ts +4 -1
  115. three/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.d.ts +6 -1
  116. three/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.d.ts +4 -2
  117. three/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.d.ts +6 -1
  118. three/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.d.ts +5 -1
  119. three/{examples/jsm → src}/nodes/materials/NodeMaterial.d.ts +22 -16
  120. three/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.d.ts +3 -1
  121. three/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.d.ts +2 -1
  122. three/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.d.ts +3 -1
  123. three/{examples/jsm → src}/nodes/math/MathNode.d.ts +4 -0
  124. three/{examples/jsm → src}/nodes/pmrem/PMREMNode.d.ts +1 -1
  125. three/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.d.ts +3 -3
  126. three/src/nodes/utils/PackingNode.d.ts +24 -0
  127. three/src/nodes/utils/RTTNode.d.ts +45 -0
  128. three/{examples/jsm → src}/nodes/utils/ReflectorNode.d.ts +3 -1
  129. three/src/objects/InstancedMesh.d.ts +15 -2
  130. three/src/objects/LOD.d.ts +17 -1
  131. three/src/objects/Mesh.d.ts +11 -1
  132. three/src/objects/Points.d.ts +0 -3
  133. three/src/objects/Skeleton.d.ts +10 -3
  134. three/src/objects/SkinnedMesh.d.ts +15 -3
  135. three/{examples/jsm → src}/renderers/common/Animation.d.ts +0 -1
  136. three/{examples/jsm → src}/renderers/common/Attributes.d.ts +4 -2
  137. three/{examples/jsm → src}/renderers/common/Backend.d.ts +1 -1
  138. three/{examples/jsm → src}/renderers/common/Background.d.ts +2 -1
  139. three/{examples/jsm → src}/renderers/common/ClippingContext.d.ts +6 -1
  140. three/{examples/jsm → src}/renderers/common/Color4.d.ts +1 -1
  141. three/{examples/jsm → src}/renderers/common/CubeRenderTarget.d.ts +4 -1
  142. three/{examples/jsm → src}/renderers/common/Geometries.d.ts +4 -1
  143. three/{examples/jsm → src}/renderers/common/Info.d.ts +1 -1
  144. three/{examples/jsm → src}/renderers/common/PostProcessing.d.ts +9 -3
  145. three/{examples/jsm/objects → src/renderers/common}/QuadMesh.d.ts +4 -2
  146. three/{examples/jsm → src}/renderers/common/RenderBundle.d.ts +2 -1
  147. three/{examples/jsm → src}/renderers/common/RenderBundles.d.ts +2 -1
  148. three/{examples/jsm → src}/renderers/common/RenderContext.d.ts +4 -1
  149. three/{examples/jsm → src}/renderers/common/RenderContexts.d.ts +3 -1
  150. three/{examples/jsm → src}/renderers/common/RenderList.d.ts +5 -1
  151. three/{examples/jsm → src}/renderers/common/RenderLists.d.ts +2 -1
  152. three/{examples/jsm → src}/renderers/common/RenderObject.d.ts +16 -13
  153. three/{examples/jsm → src}/renderers/common/RenderObjects.d.ts +5 -2
  154. three/{examples/jsm → src}/renderers/common/Renderer.d.ts +30 -29
  155. three/{examples/jsm → src}/renderers/common/SampledTexture.d.ts +1 -1
  156. three/{examples/jsm → src}/renderers/common/StorageBufferAttribute.d.ts +1 -1
  157. three/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.d.ts +2 -1
  158. three/{examples/jsm → src}/renderers/common/StorageTexture.d.ts +1 -1
  159. three/{examples/jsm → src}/renderers/common/Textures.d.ts +4 -1
  160. three/{examples/jsm → src}/renderers/common/Uniform.d.ts +6 -1
  161. three/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.d.ts +2 -1
  162. three/{examples/jsm → src}/renderers/common/nodes/NodeUniform.d.ts +6 -1
  163. three/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -2
  164. three/{examples/jsm → src}/renderers/common/nodes/Nodes.d.ts +21 -8
  165. three/src/renderers/shaders/ShaderLib.d.ts +3 -1
  166. three/src/renderers/shaders/UniformsUtils.d.ts +6 -3
  167. three/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.d.ts +1 -1
  168. three/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  169. three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +6 -4
  170. three/src/scenes/Fog.d.ts +7 -24
  171. three/src/scenes/FogExp2.d.ts +9 -3
  172. three/src/scenes/Scene.d.ts +21 -5
  173. three/src/textures/Source.d.ts +15 -1
  174. three/src/textures/Texture.d.ts +37 -1
  175. three/examples/jsm/deprecated/Geometry.d.ts +0 -341
  176. three/examples/jsm/lights/IESSpotLight.d.ts +0 -5
  177. three/examples/jsm/nodes/display/PassNode.d.ts +0 -46
  178. three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +0 -7
  179. three/examples/jsm/nodes/lighting/RectAreaLightNode.d.ts +0 -10
  180. /three/{examples/jsm → src}/nodes/accessors/AccessorsUtils.d.ts +0 -0
  181. /three/{examples/jsm → src}/nodes/accessors/BitangentNode.d.ts +0 -0
  182. /three/{examples/jsm → src}/nodes/accessors/BufferNode.d.ts +0 -0
  183. /three/{examples/jsm → src}/nodes/accessors/ClippingNode.d.ts +0 -0
  184. /three/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.d.ts +0 -0
  185. /three/{examples/jsm → src}/nodes/accessors/PointUVNode.d.ts +0 -0
  186. /three/{examples/jsm → src}/nodes/accessors/PositionNode.d.ts +0 -0
  187. /three/{examples/jsm → src}/nodes/accessors/ReferenceNode.d.ts +0 -0
  188. /three/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.d.ts +0 -0
  189. /three/{examples/jsm → src}/nodes/accessors/StorageBufferNode.d.ts +0 -0
  190. /three/{examples/jsm → src}/nodes/accessors/TangentNode.d.ts +0 -0
  191. /three/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.d.ts +0 -0
  192. /three/{examples/jsm → src}/nodes/accessors/UVNode.d.ts +0 -0
  193. /three/{examples/jsm → src}/nodes/accessors/UniformsNode.d.ts +0 -0
  194. /three/{examples/jsm → src}/nodes/accessors/UserDataNode.d.ts +0 -0
  195. /three/{examples/jsm → src}/nodes/accessors/VertexColorNode.d.ts +0 -0
  196. /three/{examples/jsm → src}/nodes/code/CodeNode.d.ts +0 -0
  197. /three/{examples/jsm → src}/nodes/code/ExpressionNode.d.ts +0 -0
  198. /three/{examples/jsm → src}/nodes/code/FunctionCallNode.d.ts +0 -0
  199. /three/{examples/jsm → src}/nodes/code/FunctionNode.d.ts +0 -0
  200. /three/{examples/jsm → src}/nodes/core/AssignNode.d.ts +0 -0
  201. /three/{examples/jsm → src}/nodes/core/AttributeNode.d.ts +0 -0
  202. /three/{examples/jsm → src}/nodes/core/BypassNode.d.ts +0 -0
  203. /three/{examples/jsm → src}/nodes/core/CacheNode.d.ts +0 -0
  204. /three/{examples/jsm → src}/nodes/core/ConstNode.d.ts +0 -0
  205. /three/{examples/jsm → src}/nodes/core/ContextNode.d.ts +0 -0
  206. /three/{examples/jsm → src}/nodes/core/InputNode.d.ts +0 -0
  207. /three/{examples/jsm → src}/nodes/core/NodeAttribute.d.ts +0 -0
  208. /three/{examples/jsm → src}/nodes/core/NodeCode.d.ts +0 -0
  209. /three/{examples/jsm → src}/nodes/core/NodeFunction.d.ts +0 -0
  210. /three/{examples/jsm → src}/nodes/core/NodeFunctionInput.d.ts +0 -0
  211. /three/{examples/jsm → src}/nodes/core/NodeKeywords.d.ts +0 -0
  212. /three/{examples/jsm → src}/nodes/core/NodeParser.d.ts +0 -0
  213. /three/{examples/jsm → src}/nodes/core/NodeUniform.d.ts +0 -0
  214. /three/{examples/jsm → src}/nodes/core/NodeVar.d.ts +0 -0
  215. /three/{examples/jsm → src}/nodes/core/NodeVarying.d.ts +0 -0
  216. /three/{examples/jsm → src}/nodes/core/OutputStructNode.d.ts +0 -0
  217. /three/{examples/jsm → src}/nodes/core/StackNode.d.ts +0 -0
  218. /three/{examples/jsm → src}/nodes/core/StructTypeNode.d.ts +0 -0
  219. /three/{examples/jsm → src}/nodes/core/TempNode.d.ts +0 -0
  220. /three/{examples/jsm → src}/nodes/core/UniformGroup.d.ts +0 -0
  221. /three/{examples/jsm → src}/nodes/core/UniformGroupNode.d.ts +0 -0
  222. /three/{examples/jsm → src}/nodes/core/UniformNode.d.ts +0 -0
  223. /three/{examples/jsm → src}/nodes/core/VarNode.d.ts +0 -0
  224. /three/{examples/jsm → src}/nodes/core/VaryingNode.d.ts +0 -0
  225. /three/{examples/jsm → src}/nodes/core/constants.d.ts +0 -0
  226. /three/{examples/jsm → src}/nodes/display/AfterImageNode.d.ts +0 -0
  227. /three/{examples/jsm → src}/nodes/display/BlendModeNode.d.ts +0 -0
  228. /three/{examples/jsm → src}/nodes/display/FrontFacingNode.d.ts +0 -0
  229. /three/{examples/jsm → src}/nodes/display/PosterizeNode.d.ts +0 -0
  230. /three/{examples/jsm → src}/nodes/display/RGBShiftNode.d.ts +0 -0
  231. /three/{examples/jsm → src}/nodes/display/SobelOperatorNode.d.ts +0 -0
  232. /three/{examples/jsm → src}/nodes/display/ViewportDepthNode.d.ts +0 -0
  233. /three/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.d.ts +0 -0
  234. /three/{examples/jsm → src}/nodes/display/ViewportNode.d.ts +0 -0
  235. /three/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.d.ts +0 -0
  236. /three/{examples/jsm → src}/nodes/fog/FogExp2Node.d.ts +0 -0
  237. /three/{examples/jsm → src}/nodes/fog/FogNode.d.ts +0 -0
  238. /three/{examples/jsm → src}/nodes/fog/FogRangeNode.d.ts +0 -0
  239. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -0
  240. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -0
  241. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -0
  242. /three/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.d.ts +0 -0
  243. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.d.ts +0 -0
  244. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -0
  245. /three/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.d.ts +0 -0
  246. /three/{examples/jsm → src}/nodes/functions/BSDF/LTC.d.ts +0 -0
  247. /three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -0
  248. /three/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.d.ts +0 -0
  249. /three/{examples/jsm → src}/nodes/functions/ShadowMaskModel.d.ts +0 -0
  250. /three/{examples/jsm → src}/nodes/functions/ToonLightingModel.d.ts +0 -0
  251. /three/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.d.ts +0 -0
  252. /three/{examples/jsm → src}/nodes/functions/material/getRoughness.d.ts +0 -0
  253. /three/{examples/jsm → src}/nodes/gpgpu/ComputeNode.d.ts +0 -0
  254. /three/{examples/jsm → src}/nodes/lighting/AONode.d.ts +0 -0
  255. /three/{examples/jsm → src}/nodes/lighting/EnvironmentNode.d.ts +0 -0
  256. /three/{examples/jsm → src}/nodes/lighting/IrradianceNode.d.ts +0 -0
  257. /three/{examples/jsm → src}/nodes/lighting/LightUtils.d.ts +0 -0
  258. /three/{examples/jsm → src}/nodes/lighting/LightingContextNode.d.ts +0 -0
  259. /three/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -0
  260. /three/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.d.ts +0 -0
  261. /three/{examples/jsm → src}/nodes/materialx/MaterialXNodes.d.ts +0 -0
  262. /three/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.d.ts +0 -0
  263. /three/{examples/jsm → src}/nodes/materialx/lib/mx_noise.d.ts +0 -0
  264. /three/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.d.ts +0 -0
  265. /three/{examples/jsm → src}/nodes/math/CondNode.d.ts +0 -0
  266. /three/{examples/jsm → src}/nodes/math/HashNode.d.ts +0 -0
  267. /three/{examples/jsm → src}/nodes/math/MathUtils.d.ts +0 -0
  268. /three/{examples/jsm → src}/nodes/math/OperatorNode.d.ts +0 -0
  269. /three/{examples/jsm → src}/nodes/math/TriNoise3D.d.ts +0 -0
  270. /three/{examples/jsm → src}/nodes/procedural/CheckerNode.d.ts +0 -0
  271. /three/{examples/jsm → src}/nodes/shadernode/ShaderNode.d.ts +0 -0
  272. /three/{examples/jsm → src}/nodes/utils/ArrayElementNode.d.ts +0 -0
  273. /three/{examples/jsm → src}/nodes/utils/ConvertNode.d.ts +0 -0
  274. /three/{examples/jsm → src}/nodes/utils/DiscardNode.d.ts +0 -0
  275. /three/{examples/jsm → src}/nodes/utils/EquirectUVNode.d.ts +0 -0
  276. /three/{examples/jsm → src}/nodes/utils/JoinNode.d.ts +0 -0
  277. /three/{examples/jsm → src}/nodes/utils/MatcapUVNode.d.ts +0 -0
  278. /three/{examples/jsm → src}/nodes/utils/OscNode.d.ts +0 -0
  279. /three/{examples/jsm → src}/nodes/utils/RemapNode.d.ts +0 -0
  280. /three/{examples/jsm → src}/nodes/utils/RotateNode.d.ts +0 -0
  281. /three/{examples/jsm → src}/nodes/utils/RotateUVNode.d.ts +0 -0
  282. /three/{examples/jsm → src}/nodes/utils/SplitNode.d.ts +0 -0
  283. /three/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.d.ts +0 -0
  284. /three/{examples/jsm → src}/nodes/utils/StoargeArrayElementNode.d.ts +0 -0
  285. /three/{examples/jsm → src}/nodes/utils/TimerNode.d.ts +0 -0
  286. /three/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.d.ts +0 -0
  287. /three/{examples/jsm → src}/renderers/common/BindGroup.d.ts +0 -0
  288. /three/{examples/jsm → src}/renderers/common/Binding.d.ts +0 -0
  289. /three/{examples/jsm → src}/renderers/common/Bindings.d.ts +0 -0
  290. /three/{examples/jsm → src}/renderers/common/Buffer.d.ts +0 -0
  291. /three/{examples/jsm → src}/renderers/common/BufferUtils.d.ts +0 -0
  292. /three/{examples/jsm → src}/renderers/common/ChainMap.d.ts +0 -0
  293. /three/{examples/jsm → src}/renderers/common/ComputePipeline.d.ts +0 -0
  294. /three/{examples/jsm → src}/renderers/common/Constants.d.ts +0 -0
  295. /three/{examples/jsm → src}/renderers/common/DataMap.d.ts +0 -0
  296. /three/{examples/jsm → src}/renderers/common/Pipeline.d.ts +0 -0
  297. /three/{examples/jsm → src}/renderers/common/Pipelines.d.ts +0 -0
  298. /three/{examples/jsm → src}/renderers/common/ProgrammableStage.d.ts +0 -0
  299. /three/{examples/jsm → src}/renderers/common/RenderPipeline.d.ts +0 -0
  300. /three/{examples/jsm → src}/renderers/common/Sampler.d.ts +0 -0
  301. /three/{examples/jsm → src}/renderers/common/UniformBuffer.d.ts +0 -0
  302. /three/{examples/jsm → src}/renderers/common/UniformsGroup.d.ts +0 -0
  303. /three/{examples/jsm → src}/renderers/common/nodes/NodeBuilderState.d.ts +0 -0
  304. /three/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.d.ts +0 -0
  305. /three/{examples/jsm → src}/renderers/common/nodes/NodeSampler.d.ts +0 -0
  306. /three/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.d.ts +0 -0
  307. /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -0
  308. /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -0
  309. /three/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.d.ts +0 -0
@@ -13,7 +13,6 @@ export interface LightingModelDirectInput {
13
13
  lightDirection: Node;
14
14
  lightColor: Node;
15
15
  reflectedLight: LightingModelReflectedLight;
16
- shadowMask: Node;
17
16
  }
18
17
 
19
18
  export interface LightingModelDirectRectAreaInput {
@@ -42,7 +41,6 @@ export default class LightingModel {
42
41
  finish(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
43
42
  direct(input: LightingModelDirectInput, stack: StackNode, builder: NodeBuilder): void;
44
43
  directRectArea(input: LightingModelDirectRectAreaInput, stack: StackNode, builder: NodeBuilder): void;
45
- indirectDiffuse(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
46
- indirectSpecular(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
44
+ indirect(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
47
45
  ambientOcclusion(input: LightingModelIndirectInput, stack: StackNode, builder: NodeBuilder): void;
48
46
  }
@@ -0,0 +1,19 @@
1
+ import { Node } from "../Nodes.js";
2
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import OutputStructNode from "./OutputStructNode.js";
4
+
5
+ declare class MRTNode extends OutputStructNode {
6
+ outputNodes: { [name: string]: Node };
7
+
8
+ readonly isMRTNode: true;
9
+
10
+ constructor(outputNodes: { [name: string]: Node });
11
+
12
+ getNode(name: string): Node;
13
+
14
+ merge(mrtNode: MRTNode): ShaderNodeObject<MRTNode>;
15
+ }
16
+
17
+ export default MRTNode;
18
+
19
+ export const mrt: (outputNodes: { [name: string]: Node }) => ShaderNodeObject<MRTNode>;
@@ -1,4 +1,4 @@
1
- import { EventDispatcher } from "three";
1
+ import { EventDispatcher } from "../../core/EventDispatcher.js";
2
2
  import { NodeUpdateType } from "./constants.js";
3
3
  import NodeBuilder from "./NodeBuilder.js";
4
4
  import NodeFrame from "./NodeFrame.js";
@@ -27,7 +27,7 @@ interface NodeJSONInputNodes {
27
27
  | string
28
28
  | undefined;
29
29
  }
30
- interface NodeJSONInputData {
30
+ export interface NodeJSONInputData {
31
31
  inputNodes?: NodeJSONInputNodes | undefined;
32
32
  meta: {
33
33
  textures: {
@@ -38,13 +38,7 @@ interface NodeJSONInputData {
38
38
  };
39
39
  };
40
40
  }
41
- interface NodeJSONInputData {
42
- uuid: string;
43
- type: string | undefined;
44
- metadata?: NodeJSONMetadata;
45
- inputNodes?: NodeJSONInputNodes | undefined;
46
- }
47
- interface NodeJSONIntermediateOutputData {
41
+ export interface NodeJSONIntermediateOutputData {
48
42
  uuid: string;
49
43
  type: string | undefined;
50
44
  meta?: NodeJSONMeta | undefined;
@@ -101,7 +95,6 @@ declare class Node extends EventDispatcher<{
101
95
  getNodeType(builder: NodeBuilder): string | null;
102
96
  getShared(builder: NodeBuilder): Node;
103
97
  setup(builder: NodeBuilder): unknown;
104
- construct(builder: NodeBuilder): unknown;
105
98
  increaseUsage(builder: NodeBuilder): number;
106
99
  analyze(builder: NodeBuilder): void;
107
100
  generate(builder: NodeBuilder, output?: string | null): string | null | undefined;
@@ -1,4 +1,8 @@
1
- import { BufferGeometry, Material, Object3D, Renderer, Texture } from "three";
1
+ import { BufferGeometry } from "../../core/BufferGeometry.js";
2
+ import { Object3D } from "../../core/Object3D.js";
3
+ import { Material } from "../../materials/Material.js";
4
+ import Renderer from "../../renderers/common/Renderer.js";
5
+ import { Texture } from "../../textures/Texture.js";
2
6
  import FogNode from "../fog/FogNode.js";
3
7
  import LightsNode from "../lighting/LightsNode.js";
4
8
  import { NodeShaderStage } from "./constants.js";
@@ -73,6 +77,8 @@ export default abstract class NodeBuilder {
73
77
 
74
78
  abstract getInstanceIndex(): string;
75
79
 
80
+ abstract getDrawIndex(): string | null;
81
+
76
82
  abstract getFrontFacing(): string;
77
83
 
78
84
  abstract getFragCoord(): string;
@@ -1,4 +1,5 @@
1
- import { BufferAttribute, InterleavedBuffer, TypedArray } from "three";
1
+ import { BufferAttribute, TypedArray } from "../../core/BufferAttribute.js";
2
+ import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
2
3
  import BufferAttributeNode from "../accessors/BufferAttributeNode.js";
3
4
  import Node from "./Node.js";
4
5
  import NodeAttribute from "./NodeAttribute.js";
@@ -1,5 +1,8 @@
1
- import { Camera, Material, Object3D, Renderer, Scene } from "three";
2
-
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { Object3D } from "../../core/Object3D.js";
3
+ import { Material } from "../../materials/Material.js";
4
+ import Renderer from "../../renderers/common/Renderer.js";
5
+ import { Scene } from "../../scenes/Scene.js";
3
6
  import Node from "./Node.js";
4
7
 
5
8
  export default class NodeFrame {
@@ -1,4 +1,9 @@
1
- import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from "three";
1
+ import { Color } from "../../math/Color.js";
2
+ import { Matrix3 } from "../../math/Matrix3.js";
3
+ import { Matrix4 } from "../../math/Matrix4.js";
4
+ import { Vector2 } from "../../math/Vector2.js";
5
+ import { Vector3 } from "../../math/Vector3.js";
6
+ import { Vector4 } from "../../math/Vector4.js";
2
7
  import Node from "./Node.js";
3
8
 
4
9
  export interface NodeChild {
@@ -14,6 +14,7 @@ export const property: (type?: string | null, name?: string | null) => ShaderNod
14
14
  export const varyingProperty: (type?: string | null, name?: string | null) => ShaderNodeObject<PropertyNode>;
15
15
 
16
16
  export const diffuseColor: ShaderNodeObject<PropertyNode>;
17
+ export const emissive: ShaderNodeObject<PropertyNode>;
17
18
  export const roughness: ShaderNodeObject<PropertyNode>;
18
19
  export const metalness: ShaderNodeObject<PropertyNode>;
19
20
  export const clearcoat: ShaderNodeObject<PropertyNode>;
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "three";
1
+ import { Vector2 } from "../../math/Vector2.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
@@ -0,0 +1,35 @@
1
+ import TextureNode from "../accessors/TextureNode.js";
2
+ import Node from "../core/Node.js";
3
+ import TempNode from "../core/TempNode.js";
4
+ import UniformNode from "../core/UniformNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
+
7
+ declare class BloomNode extends TempNode {
8
+ inputNode: Node;
9
+ strength: UniformNode<number>;
10
+ radius: UniformNode<number>;
11
+ threshold: UniformNode<number>;
12
+
13
+ smoothWidth: UniformNode<number>;
14
+
15
+ constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
16
+
17
+ getTexture(): ShaderNodeObject<TextureNode>;
18
+
19
+ setSize(width: number, height: number): void;
20
+ }
21
+
22
+ export const bloom: (
23
+ node: NodeRepresentation,
24
+ strength?: number,
25
+ radius?: number,
26
+ threshold?: number,
27
+ ) => ShaderNodeObject<BloomNode>;
28
+
29
+ declare module "../shadernode/ShaderNode.js" {
30
+ interface NodeElements {
31
+ bloom: typeof bloom;
32
+ }
33
+ }
34
+
35
+ export default BloomNode;
@@ -33,7 +33,6 @@ export const hue: (
33
33
  adjustmentNode?: NodeRepresentation,
34
34
  ) => ShaderNodeObject<ColorAdjustmentNode>;
35
35
 
36
- export const lumaCoeffs: ShaderNodeObject<MathNode>;
37
36
  export const luminance: (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<MathNode>;
38
37
 
39
38
  export const threshold: (color: NodeRepresentation, thershold: NodeRepresentation) => ShaderNodeObject<MathNode>;
@@ -1,4 +1,4 @@
1
- import { ColorSpace } from "three";
1
+ import { ColorSpace } from "../../constants.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
@@ -0,0 +1,38 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { Matrix4 } from "../../math/Matrix4.js";
3
+ import Node from "../core/Node.js";
4
+ import TempNode from "../core/TempNode.js";
5
+ import UniformNode from "../core/UniformNode.js";
6
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
7
+
8
+ declare class DenoiseNode extends TempNode {
9
+ textureNode: Node;
10
+ depthNode: Node;
11
+ normalNode: Node;
12
+ noiseNode: Node;
13
+
14
+ cameraProjectionMatrixInversion: UniformNode<Matrix4>;
15
+ lumaPhi: UniformNode<number>;
16
+ depthPhi: UniformNode<number>;
17
+ normalPhi: UniformNode<number>;
18
+ radius: UniformNode<number>;
19
+ index: UniformNode<number>;
20
+
21
+ constructor(textureNode: Node, depthNode: Node, normalNode: Node, noiseNode: Node, camera: Camera);
22
+ }
23
+
24
+ export const denoise: (
25
+ node: NodeRepresentation,
26
+ depthNode: NodeRepresentation,
27
+ normalNode: NodeRepresentation,
28
+ noiseNode: NodeRepresentation,
29
+ camera: Camera,
30
+ ) => ShaderNodeObject<DenoiseNode>;
31
+
32
+ declare module "../shadernode/ShaderNode.js" {
33
+ interface NodeElements {
34
+ denoise: typeof denoise;
35
+ }
36
+ }
37
+
38
+ export default DenoiseNode;
@@ -12,15 +12,15 @@ export default class DepthOfFieldNode extends TempNode {
12
12
  aperture: UniformNode<number>;
13
13
  maxblur: UniformNode<number>;
14
14
 
15
- constructor(textureNode: TextureNode, viewZNode: Node, focus?: number, aperture?: number, maxblur?: number);
15
+ constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node);
16
16
  }
17
17
 
18
18
  export const dof: (
19
19
  node: NodeRepresentation,
20
20
  viewZNode: NodeRepresentation,
21
- focus?: number,
22
- aperture?: number,
23
- maxblur?: number,
21
+ focus?: NodeRepresentation,
22
+ aperture?: NodeRepresentation,
23
+ maxblur?: NodeRepresentation,
24
24
  ) => ShaderNodeObject<DepthOfFieldNode>;
25
25
 
26
26
  declare module "../shadernode/ShaderNode.js" {
@@ -1,21 +1,16 @@
1
- import { Vector2 } from "three";
2
- import TextureNode from "../accessors/TextureNode.js";
1
+ import { Vector2 } from "../../math/Vector2.js";
3
2
  import Node from "../core/Node.js";
4
3
  import TempNode from "../core/TempNode.js";
5
4
  import UniformNode from "../core/UniformNode.js";
6
5
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
7
6
 
8
7
  export default class DotScreenNode extends TempNode {
9
- colorNode: Node;
8
+ inputNode: Node;
10
9
  center: UniformNode<Vector2>;
11
10
  angle: UniformNode<number>;
12
11
  scale: UniformNode<number>;
13
12
 
14
- constructor(colorNode: Node, center?: Vector2, angle?: number, scale?: number);
15
-
16
- getTextureNode(): ShaderNodeObject<TextureNode>;
17
-
18
- setSize(width: number, height: number): void;
13
+ constructor(inputNode: Node, center?: Vector2, angle?: number, scale?: number);
19
14
  }
20
15
 
21
16
  export const dotScreen: (
@@ -0,0 +1,19 @@
1
+ import TextureNode from "../accessors/TextureNode.js";
2
+ import TempNode from "../core/TempNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+
5
+ declare class FXAANode extends TempNode {
6
+ textureNode: TextureNode;
7
+
8
+ constructor(textureNode: TextureNode);
9
+ }
10
+
11
+ export const fxaa: (node: NodeRepresentation) => ShaderNodeObject<FXAANode>;
12
+
13
+ declare module "../shadernode/ShaderNode.js" {
14
+ interface NodeElements {
15
+ fxaa: typeof fxaa;
16
+ }
17
+ }
18
+
19
+ export default FXAANode;
@@ -0,0 +1,25 @@
1
+ import Node from "../core/Node.js";
2
+ import TempNode from "../core/TempNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+
5
+ declare class FilmNode extends TempNode {
6
+ inputNode: Node;
7
+ intensityNode: Node | null;
8
+ uvNode: Node | null;
9
+
10
+ constructor(inputNode: Node, intensityNode?: Node | null, uvNode?: Node | null);
11
+ }
12
+
13
+ export const film: (
14
+ inputNode: NodeRepresentation,
15
+ intensityNode?: NodeRepresentation | null,
16
+ uvNode?: NodeRepresentation | null,
17
+ ) => ShaderNodeObject<FilmNode>;
18
+
19
+ declare module "../shadernode/ShaderNode.js" {
20
+ interface NodeElements {
21
+ film: typeof film;
22
+ }
23
+ }
24
+
25
+ export default FilmNode;
@@ -0,0 +1,46 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { Matrix4 } from "../../math/Matrix4.js";
3
+ import { Vector2 } from "../../math/Vector2.js";
4
+ import TextureNode from "../accessors/TextureNode.js";
5
+ import Node from "../core/Node.js";
6
+ import TempNode from "../core/TempNode.js";
7
+ import UniformNode from "../core/UniformNode.js";
8
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
9
+
10
+ declare class GTAONode extends TempNode {
11
+ depthNode: Node;
12
+ normalNode: Node;
13
+
14
+ radius: ShaderNodeObject<UniformNode<number>>;
15
+ resolution: ShaderNodeObject<UniformNode<Vector2>>;
16
+ thickness: ShaderNodeObject<UniformNode<number>>;
17
+ distanceExponent: ShaderNodeObject<UniformNode<number>>;
18
+ distanceFallOff: ShaderNodeObject<UniformNode<number>>;
19
+ scale: ShaderNodeObject<UniformNode<number>>;
20
+ noiseNode: ShaderNodeObject<TextureNode>;
21
+
22
+ cameraProjectionMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
23
+ cameraProjectionMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
24
+
25
+ SAMPLES: ShaderNodeObject<UniformNode<number>>;
26
+
27
+ constructor(depthNode: Node, normalNode: Node, camera: Camera);
28
+
29
+ getTextureNode(): ShaderNodeObject<TextureNode>;
30
+
31
+ setSize(width: number, height: number): void;
32
+ }
33
+
34
+ export const ao: (
35
+ depthNode: NodeRepresentation,
36
+ normalNode: NodeRepresentation,
37
+ camera: Camera,
38
+ ) => ShaderNodeObject<GTAONode>;
39
+
40
+ declare module "../shadernode/ShaderNode.js" {
41
+ interface NodeElements {
42
+ ao: typeof ao;
43
+ }
44
+ }
45
+
46
+ export default GTAONode;
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "three";
1
+ import { Vector2 } from "../../math/Vector2.js";
2
2
  import TextureNode from "../accessors/TextureNode.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
@@ -6,20 +6,23 @@ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.j
6
6
 
7
7
  export default class GaussianBlurNode extends TempNode {
8
8
  textureNode: TextureNode;
9
+ directionNode: Node | null;
9
10
  sigma: number;
10
11
 
11
- directionNode: Node;
12
-
13
12
  resolution: Vector2;
14
13
 
15
- constructor(textureNode: TextureNode, sigma?: number);
14
+ constructor(textureNode: TextureNode, directionNode?: Node | null, sigma?: number);
16
15
 
17
16
  setSize(width: number, height: number): void;
18
17
 
19
18
  getTextureNode(): TextureNode;
20
19
  }
21
20
 
22
- export const gaussianBlur: (node: NodeRepresentation, sigma?: number) => ShaderNodeObject<GaussianBlurNode>;
21
+ export const gaussianBlur: (
22
+ node: NodeRepresentation,
23
+ directionNode?: NodeRepresentation | null,
24
+ sigma?: number,
25
+ ) => ShaderNodeObject<GaussianBlurNode>;
23
26
 
24
27
  declare module "../shadernode/ShaderNode.js" {
25
28
  interface NodeElements {
@@ -0,0 +1,30 @@
1
+ import { Data3DTexture } from "../../textures/Data3DTexture.js";
2
+ import Texture3DNode from "../accessors/Texture3DNode.js";
3
+ import Node from "../core/Node.js";
4
+ import TempNode from "../core/TempNode.js";
5
+ import UniformNode from "../core/UniformNode.js";
6
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
7
+
8
+ declare class Lut3DNode extends TempNode {
9
+ inputNode: Node;
10
+ lutNode: Texture3DNode;
11
+ size: ShaderNodeObject<UniformNode<number>>;
12
+ intensityNode: UniformNode<number>;
13
+
14
+ constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
15
+ }
16
+
17
+ export const lut3D: (
18
+ node: NodeRepresentation,
19
+ lut: NodeRepresentation,
20
+ size: number,
21
+ intensity: NodeRepresentation,
22
+ ) => ShaderNodeObject<Lut3DNode>;
23
+
24
+ declare module "../shadernode/ShaderNode.js" {
25
+ interface NodeElements {
26
+ lut3D: typeof lut3D;
27
+ }
28
+ }
29
+
30
+ export default Lut3DNode;
@@ -1,7 +1,6 @@
1
- import { NormalMapTypes } from "three";
1
+ import { NormalMapTypes } from "../../constants.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
- import MathNode from "../math/MathNode.js";
5
4
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
5
 
7
6
  export default class NormalMapNode extends TempNode {
@@ -0,0 +1,62 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js";
3
+ import { Scene } from "../../scenes/Scene.js";
4
+ import { Texture } from "../../textures/Texture.js";
5
+ import TextureNode from "../accessors/TextureNode.js";
6
+ import MRTNode from "../core/MRTNode.js";
7
+ import Node from "../core/Node.js";
8
+ import TempNode from "../core/TempNode.js";
9
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
10
+
11
+ declare class PassTextureNode extends TextureNode {
12
+ passNode: PassNode;
13
+
14
+ constructor(passNode: PassNode, texture: Texture);
15
+ }
16
+
17
+ declare class PassMultipleTextureNode extends PassTextureNode {
18
+ textureName: string;
19
+
20
+ constructor(passNode: PassNode, textureName: string);
21
+ }
22
+
23
+ declare class PassNode extends TempNode {
24
+ scope: PassNodeScope;
25
+ scene: Scene;
26
+ camera: Camera;
27
+
28
+ renderTarget: RenderTarget;
29
+
30
+ readonly isPassNode: true;
31
+
32
+ constructor(scope: PassNodeScope, scene: Scene, camera: Camera, options?: RenderTargetOptions);
33
+
34
+ setMRT(mrt: MRTNode | null): this;
35
+
36
+ getMRT(): MRTNode | null;
37
+
38
+ getTexture(name: string): Texture;
39
+
40
+ getTextureNode(name?: string): ShaderNodeObject<Node>;
41
+
42
+ getViewZNode(name?: string): ShaderNodeObject<Node>;
43
+
44
+ getLinearDepthNode(name?: string): ShaderNodeObject<Node>;
45
+
46
+ setSize(width: number, height: number): void;
47
+
48
+ setPixelRatio(pixelRatio: number): void;
49
+
50
+ dispose(): void;
51
+
52
+ static COLOR: "color";
53
+ static DEPTH: "depth";
54
+ }
55
+
56
+ export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH;
57
+
58
+ export default PassNode;
59
+
60
+ export const pass: (scene: Scene, camera: Camera, options?: RenderTargetOptions) => ShaderNodeObject<PassNode>;
61
+ export const passTexture: (pass: PassNode, texture: Texture) => ShaderNodeObject<PassTextureNode>;
62
+ export const depthPass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
@@ -0,0 +1,67 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { Scene } from "../../scenes/Scene.js";
3
+ import Node from "../core/Node.js";
4
+ import TempNode from "../core/TempNode.js";
5
+ import UniformNode from "../core/UniformNode.js";
6
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
7
+ import PassNode from "./PassNode.js";
8
+
9
+ declare class PixelationNode extends TempNode {
10
+ textureNode: Node;
11
+ depthNode: Node;
12
+ normalNode: Node;
13
+
14
+ pixelSize: Node;
15
+ normalEdgeStrength: Node;
16
+ depthEdgeStrength: Node;
17
+
18
+ constructor(
19
+ textureNode: Node,
20
+ depthNode: Node,
21
+ normalNode: Node,
22
+ pixelSize: Node,
23
+ normalEdgeStrength: Node,
24
+ depthEdgeStrength: Node,
25
+ );
26
+ }
27
+
28
+ declare const pixelation: (
29
+ node: NodeRepresentation,
30
+ depthNode: NodeRepresentation,
31
+ normalNode: NodeRepresentation,
32
+ pixelSize?: number,
33
+ normalEdgeStrength?: number,
34
+ depthEdgeStrength?: number,
35
+ ) => ShaderNodeObject<PixelationNode>;
36
+
37
+ declare module "../shadernode/ShaderNode.js" {
38
+ interface NodeElements {
39
+ pixelation: typeof pixelation;
40
+ }
41
+ }
42
+
43
+ declare class PixelationPassNode extends PassNode {
44
+ pixelSize: UniformNode<number>;
45
+ normalEdgeStrength: UniformNode<number>;
46
+ depthEdgeStrength: UniformNode<number>;
47
+
48
+ readonly isPixelationPassNode: true;
49
+
50
+ constructor(
51
+ scene: Scene,
52
+ camera: Camera,
53
+ pixelSize: number,
54
+ normalEdgeStrength: number,
55
+ depthEdgeStrength: number,
56
+ );
57
+ }
58
+
59
+ export const pixelationPass: (
60
+ scene: Scene,
61
+ camera: Camera,
62
+ pixelSize: UniformNode<number>,
63
+ normalEdgeStrength: UniformNode<number>,
64
+ depthEdgeStrength: UniformNode<number>,
65
+ ) => ShaderNodeObject<PixelationPassNode>;
66
+
67
+ export default PixelationPassNode;
@@ -0,0 +1,28 @@
1
+ import { ColorSpace, ToneMapping } from "../../constants.js";
2
+ import Node from "../core/Node.js";
3
+ import TempNode from "../core/TempNode.js";
4
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+
6
+ declare class RenderOutputNode extends TempNode {
7
+ colorNode: Node;
8
+ toneMapping: ToneMapping | null;
9
+ outputColorSpace: ColorSpace | null;
10
+
11
+ readonly isRenderOutput: true;
12
+
13
+ constructor(colorNode: Node, toneMapping?: ToneMapping | null, outputColorSpace?: ColorSpace | null);
14
+ }
15
+
16
+ export default RenderOutputNode;
17
+
18
+ export const renderOutput: (
19
+ color: NodeRepresentation,
20
+ toneMapping?: ToneMapping | null,
21
+ outputColorSpace?: ColorSpace | null,
22
+ ) => ShaderNodeObject<RenderOutputNode>;
23
+
24
+ declare module "../shadernode/ShaderNode.js" {
25
+ interface NodeElements {
26
+ renderOutput: typeof renderOutput;
27
+ }
28
+ }
@@ -1,4 +1,4 @@
1
- import { ToneMapping } from "three";
1
+ import { ToneMapping } from "../../constants.js";
2
2
  import RendererReferenceNode from "../accessors/RendererReferenceNode.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
@@ -0,0 +1,41 @@
1
+ import TextureNode from "../accessors/TextureNode.js";
2
+ import Node from "../core/Node.js";
3
+ import TempNode from "../core/TempNode.js";
4
+ import UniformNode from "../core/UniformNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
+
7
+ declare class TransitionNode extends TempNode {
8
+ textureNodeA: TextureNode;
9
+ textureNodeB: TextureNode;
10
+ mixTextureNode: TextureNode;
11
+
12
+ mixRatioNode: Node;
13
+ thresholdNode: Node;
14
+ useTextureNode: Node;
15
+
16
+ constructor(
17
+ textureNodeA: TextureNode,
18
+ textureNodeB: TextureNode,
19
+ mixTextureNode: TextureNode,
20
+ mixRatioNode: Node,
21
+ thresholdNode: Node,
22
+ useTextureNode: Node,
23
+ );
24
+ }
25
+
26
+ export const transition: (
27
+ node: NodeRepresentation,
28
+ nodeB: NodeRepresentation,
29
+ mixTexture: NodeRepresentation,
30
+ mixRatio: UniformNode<number>,
31
+ threshold: UniformNode<number>,
32
+ useTexture: UniformNode<number>,
33
+ ) => ShaderNodeObject<TransitionNode>;
34
+
35
+ declare module "../shadernode/ShaderNode.js" {
36
+ interface NodeElements {
37
+ transition: typeof transition;
38
+ }
39
+ }
40
+
41
+ export default TransitionNode;
@@ -1,4 +1,4 @@
1
- import { FramebufferTexture } from "three";
1
+ import { FramebufferTexture } from "../../textures/FramebufferTexture.js";
2
2
  import TextureNode from "../accessors/TextureNode.js";
3
3
  import { NodeUpdateType } from "../core/constants.js";
4
4
  import Node from "../core/Node.js";