@types/three 0.166.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (309) hide show
  1. three/README.md +1 -1
  2. three/build/three.webgpu.d.ts +1 -0
  3. three/build/three.webgpu.min.d.ts +1 -0
  4. three/examples/jsm/Addons.d.ts +1 -1
  5. three/examples/jsm/animation/MMDPhysics.d.ts +4 -4
  6. three/examples/jsm/csm/CSM.d.ts +3 -4
  7. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  8. three/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  9. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +4 -2
  10. three/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  11. three/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  12. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -2
  13. three/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  14. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -2
  15. three/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  16. three/package.json +4 -3
  17. three/src/Three.WebGPU.d.ts +184 -0
  18. three/src/Three.d.ts +25 -91
  19. three/src/animation/AnimationClip.d.ts +12 -4
  20. three/src/animation/AnimationUtils.d.ts +32 -7
  21. three/src/animation/KeyframeTrack.d.ts +9 -1
  22. three/src/animation/PropertyBinding.d.ts +12 -12
  23. three/src/cameras/OrthographicCamera.d.ts +27 -0
  24. three/src/cameras/PerspectiveCamera.d.ts +31 -0
  25. three/src/constants.d.ts +7 -1
  26. three/src/core/BufferAttribute.d.ts +11 -6
  27. three/src/core/BufferGeometry.d.ts +26 -3
  28. three/src/core/InterleavedBufferAttribute.d.ts +3 -3
  29. three/src/core/Object3D.d.ts +51 -6
  30. three/src/extras/DataUtils.d.ts +9 -2
  31. three/src/extras/ImageUtils.d.ts +6 -7
  32. three/src/extras/core/Curve.d.ts +8 -2
  33. three/src/extras/core/CurvePath.d.ts +9 -1
  34. three/src/extras/core/Path.d.ts +9 -2
  35. three/src/extras/core/Shape.d.ts +9 -1
  36. three/src/lights/Light.d.ts +19 -2
  37. three/src/lights/LightShadow.d.ts +13 -2
  38. three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
  39. three/src/loaders/Cache.d.ts +13 -8
  40. three/src/materials/Material.d.ts +164 -2
  41. three/src/materials/ShaderMaterial.d.ts +49 -2
  42. three/src/math/ColorManagement.d.ts +3 -0
  43. three/src/math/Euler.d.ts +4 -2
  44. three/src/math/Matrix2.d.ts +53 -0
  45. three/src/math/Matrix3.d.ts +67 -115
  46. three/src/math/Matrix4.d.ts +48 -100
  47. three/src/math/Quaternion.d.ts +5 -3
  48. three/src/math/Vector2.d.ts +1 -1
  49. three/{examples/jsm → src}/nodes/Nodes.d.ts +28 -5
  50. three/{examples/jsm → src}/nodes/accessors/BatchNode.d.ts +1 -1
  51. three/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.d.ts +4 -1
  52. three/{examples/jsm → src}/nodes/accessors/CameraNode.d.ts +3 -1
  53. three/{examples/jsm → src}/nodes/accessors/CubeTextureNode.d.ts +11 -3
  54. three/{examples/jsm → src}/nodes/accessors/InstanceNode.d.ts +1 -1
  55. three/{examples/jsm → src}/nodes/accessors/MaterialNode.d.ts +11 -2
  56. three/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  57. three/{examples/jsm → src}/nodes/accessors/ModelNode.d.ts +1 -1
  58. three/{examples/jsm → src}/nodes/accessors/NormalNode.d.ts +3 -3
  59. three/{examples/jsm → src}/nodes/accessors/Object3DNode.d.ts +1 -1
  60. three/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.d.ts +3 -0
  61. three/{examples/jsm → src}/nodes/accessors/SkinningNode.d.ts +1 -1
  62. three/{examples/jsm → src}/nodes/accessors/StorageTextureNode.d.ts +1 -1
  63. three/{examples/jsm → src}/nodes/accessors/Texture3DNode.d.ts +3 -2
  64. three/{examples/jsm → src}/nodes/accessors/TextureNode.d.ts +9 -2
  65. three/{examples/jsm → src}/nodes/core/IndexNode.d.ts +3 -1
  66. three/{examples/jsm → src}/nodes/core/LightingModel.d.ts +1 -3
  67. three/src/nodes/core/MRTNode.d.ts +19 -0
  68. three/{examples/jsm → src}/nodes/core/Node.d.ts +3 -10
  69. three/{examples/jsm → src}/nodes/core/NodeBuilder.d.ts +7 -1
  70. three/{examples/jsm → src}/nodes/core/NodeCache.d.ts +2 -1
  71. three/{examples/jsm → src}/nodes/core/NodeFrame.d.ts +5 -2
  72. three/{examples/jsm → src}/nodes/core/NodeUtils.d.ts +6 -1
  73. three/{examples/jsm → src}/nodes/core/PropertyNode.d.ts +1 -0
  74. three/{examples/jsm → src}/nodes/display/AnamorphicNode.d.ts +1 -1
  75. three/src/nodes/display/BloomNode.d.ts +35 -0
  76. three/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.d.ts +0 -1
  77. three/{examples/jsm → src}/nodes/display/ColorSpaceNode.d.ts +1 -1
  78. three/src/nodes/display/DenoiseNode.d.ts +38 -0
  79. three/{examples/jsm → src}/nodes/display/DepthOfFieldNode.d.ts +4 -4
  80. three/{examples/jsm → src}/nodes/display/DotScreenNode.d.ts +3 -8
  81. three/src/nodes/display/FXAANode.d.ts +19 -0
  82. three/src/nodes/display/FilmNode.d.ts +25 -0
  83. three/src/nodes/display/GTAONode.d.ts +46 -0
  84. three/{examples/jsm → src}/nodes/display/GaussianBlurNode.d.ts +8 -5
  85. three/src/nodes/display/Lut3DNode.d.ts +30 -0
  86. three/{examples/jsm → src}/nodes/display/NormalMapNode.d.ts +1 -2
  87. three/src/nodes/display/PassNode.d.ts +62 -0
  88. three/src/nodes/display/PixelationPassNode.d.ts +67 -0
  89. three/src/nodes/display/RenderOutputNode.d.ts +28 -0
  90. three/{examples/jsm → src}/nodes/display/ToneMappingNode.d.ts +1 -1
  91. three/src/nodes/display/TransitionNode.d.ts +41 -0
  92. three/{examples/jsm → src}/nodes/display/ViewportTextureNode.d.ts +1 -1
  93. three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  94. three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
  95. three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
  96. three/{examples/jsm → src}/nodes/geometry/RangeNode.d.ts +4 -1
  97. three/{examples/jsm → src}/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  98. three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
  99. three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
  100. three/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  101. three/{examples/jsm → src}/nodes/lighting/LightingNode.d.ts +2 -0
  102. three/{examples/jsm → src}/nodes/lighting/LightsNode.d.ts +1 -1
  103. three/{examples/jsm → src}/nodes/lighting/PointLightNode.d.ts +1 -1
  104. three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
  105. three/{examples/jsm → src}/nodes/lighting/SpotLightNode.d.ts +1 -1
  106. three/{examples/jsm → src}/nodes/loaders/NodeLoader.d.ts +3 -1
  107. three/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  108. three/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.d.ts +3 -1
  109. three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
  110. three/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.d.ts +3 -1
  111. three/{examples/jsm → src}/nodes/materials/Materials.d.ts +2 -1
  112. three/{examples/jsm → src}/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
  113. three/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.d.ts +5 -1
  114. three/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.d.ts +4 -1
  115. three/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.d.ts +6 -1
  116. three/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.d.ts +4 -2
  117. three/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.d.ts +6 -1
  118. three/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.d.ts +5 -1
  119. three/{examples/jsm → src}/nodes/materials/NodeMaterial.d.ts +22 -16
  120. three/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.d.ts +3 -1
  121. three/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.d.ts +2 -1
  122. three/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.d.ts +3 -1
  123. three/{examples/jsm → src}/nodes/math/MathNode.d.ts +4 -0
  124. three/{examples/jsm → src}/nodes/pmrem/PMREMNode.d.ts +1 -1
  125. three/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.d.ts +3 -3
  126. three/src/nodes/utils/PackingNode.d.ts +24 -0
  127. three/src/nodes/utils/RTTNode.d.ts +45 -0
  128. three/{examples/jsm → src}/nodes/utils/ReflectorNode.d.ts +3 -1
  129. three/src/objects/InstancedMesh.d.ts +15 -2
  130. three/src/objects/LOD.d.ts +17 -1
  131. three/src/objects/Mesh.d.ts +11 -1
  132. three/src/objects/Points.d.ts +0 -3
  133. three/src/objects/Skeleton.d.ts +10 -3
  134. three/src/objects/SkinnedMesh.d.ts +15 -3
  135. three/{examples/jsm → src}/renderers/common/Animation.d.ts +0 -1
  136. three/{examples/jsm → src}/renderers/common/Attributes.d.ts +4 -2
  137. three/{examples/jsm → src}/renderers/common/Backend.d.ts +1 -1
  138. three/{examples/jsm → src}/renderers/common/Background.d.ts +2 -1
  139. three/{examples/jsm → src}/renderers/common/ClippingContext.d.ts +6 -1
  140. three/{examples/jsm → src}/renderers/common/Color4.d.ts +1 -1
  141. three/{examples/jsm → src}/renderers/common/CubeRenderTarget.d.ts +4 -1
  142. three/{examples/jsm → src}/renderers/common/Geometries.d.ts +4 -1
  143. three/{examples/jsm → src}/renderers/common/Info.d.ts +1 -1
  144. three/{examples/jsm → src}/renderers/common/PostProcessing.d.ts +9 -3
  145. three/{examples/jsm/objects → src/renderers/common}/QuadMesh.d.ts +4 -2
  146. three/{examples/jsm → src}/renderers/common/RenderBundle.d.ts +2 -1
  147. three/{examples/jsm → src}/renderers/common/RenderBundles.d.ts +2 -1
  148. three/{examples/jsm → src}/renderers/common/RenderContext.d.ts +4 -1
  149. three/{examples/jsm → src}/renderers/common/RenderContexts.d.ts +3 -1
  150. three/{examples/jsm → src}/renderers/common/RenderList.d.ts +5 -1
  151. three/{examples/jsm → src}/renderers/common/RenderLists.d.ts +2 -1
  152. three/{examples/jsm → src}/renderers/common/RenderObject.d.ts +16 -13
  153. three/{examples/jsm → src}/renderers/common/RenderObjects.d.ts +5 -2
  154. three/{examples/jsm → src}/renderers/common/Renderer.d.ts +30 -29
  155. three/{examples/jsm → src}/renderers/common/SampledTexture.d.ts +1 -1
  156. three/{examples/jsm → src}/renderers/common/StorageBufferAttribute.d.ts +1 -1
  157. three/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.d.ts +2 -1
  158. three/{examples/jsm → src}/renderers/common/StorageTexture.d.ts +1 -1
  159. three/{examples/jsm → src}/renderers/common/Textures.d.ts +4 -1
  160. three/{examples/jsm → src}/renderers/common/Uniform.d.ts +6 -1
  161. three/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.d.ts +2 -1
  162. three/{examples/jsm → src}/renderers/common/nodes/NodeUniform.d.ts +6 -1
  163. three/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -2
  164. three/{examples/jsm → src}/renderers/common/nodes/Nodes.d.ts +21 -8
  165. three/src/renderers/shaders/ShaderLib.d.ts +3 -1
  166. three/src/renderers/shaders/UniformsUtils.d.ts +6 -3
  167. three/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.d.ts +1 -1
  168. three/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  169. three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +6 -4
  170. three/src/scenes/Fog.d.ts +7 -24
  171. three/src/scenes/FogExp2.d.ts +9 -3
  172. three/src/scenes/Scene.d.ts +21 -5
  173. three/src/textures/Source.d.ts +15 -1
  174. three/src/textures/Texture.d.ts +37 -1
  175. three/examples/jsm/deprecated/Geometry.d.ts +0 -341
  176. three/examples/jsm/lights/IESSpotLight.d.ts +0 -5
  177. three/examples/jsm/nodes/display/PassNode.d.ts +0 -46
  178. three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +0 -7
  179. three/examples/jsm/nodes/lighting/RectAreaLightNode.d.ts +0 -10
  180. /three/{examples/jsm → src}/nodes/accessors/AccessorsUtils.d.ts +0 -0
  181. /three/{examples/jsm → src}/nodes/accessors/BitangentNode.d.ts +0 -0
  182. /three/{examples/jsm → src}/nodes/accessors/BufferNode.d.ts +0 -0
  183. /three/{examples/jsm → src}/nodes/accessors/ClippingNode.d.ts +0 -0
  184. /three/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.d.ts +0 -0
  185. /three/{examples/jsm → src}/nodes/accessors/PointUVNode.d.ts +0 -0
  186. /three/{examples/jsm → src}/nodes/accessors/PositionNode.d.ts +0 -0
  187. /three/{examples/jsm → src}/nodes/accessors/ReferenceNode.d.ts +0 -0
  188. /three/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.d.ts +0 -0
  189. /three/{examples/jsm → src}/nodes/accessors/StorageBufferNode.d.ts +0 -0
  190. /three/{examples/jsm → src}/nodes/accessors/TangentNode.d.ts +0 -0
  191. /three/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.d.ts +0 -0
  192. /three/{examples/jsm → src}/nodes/accessors/UVNode.d.ts +0 -0
  193. /three/{examples/jsm → src}/nodes/accessors/UniformsNode.d.ts +0 -0
  194. /three/{examples/jsm → src}/nodes/accessors/UserDataNode.d.ts +0 -0
  195. /three/{examples/jsm → src}/nodes/accessors/VertexColorNode.d.ts +0 -0
  196. /three/{examples/jsm → src}/nodes/code/CodeNode.d.ts +0 -0
  197. /three/{examples/jsm → src}/nodes/code/ExpressionNode.d.ts +0 -0
  198. /three/{examples/jsm → src}/nodes/code/FunctionCallNode.d.ts +0 -0
  199. /three/{examples/jsm → src}/nodes/code/FunctionNode.d.ts +0 -0
  200. /three/{examples/jsm → src}/nodes/core/AssignNode.d.ts +0 -0
  201. /three/{examples/jsm → src}/nodes/core/AttributeNode.d.ts +0 -0
  202. /three/{examples/jsm → src}/nodes/core/BypassNode.d.ts +0 -0
  203. /three/{examples/jsm → src}/nodes/core/CacheNode.d.ts +0 -0
  204. /three/{examples/jsm → src}/nodes/core/ConstNode.d.ts +0 -0
  205. /three/{examples/jsm → src}/nodes/core/ContextNode.d.ts +0 -0
  206. /three/{examples/jsm → src}/nodes/core/InputNode.d.ts +0 -0
  207. /three/{examples/jsm → src}/nodes/core/NodeAttribute.d.ts +0 -0
  208. /three/{examples/jsm → src}/nodes/core/NodeCode.d.ts +0 -0
  209. /three/{examples/jsm → src}/nodes/core/NodeFunction.d.ts +0 -0
  210. /three/{examples/jsm → src}/nodes/core/NodeFunctionInput.d.ts +0 -0
  211. /three/{examples/jsm → src}/nodes/core/NodeKeywords.d.ts +0 -0
  212. /three/{examples/jsm → src}/nodes/core/NodeParser.d.ts +0 -0
  213. /three/{examples/jsm → src}/nodes/core/NodeUniform.d.ts +0 -0
  214. /three/{examples/jsm → src}/nodes/core/NodeVar.d.ts +0 -0
  215. /three/{examples/jsm → src}/nodes/core/NodeVarying.d.ts +0 -0
  216. /three/{examples/jsm → src}/nodes/core/OutputStructNode.d.ts +0 -0
  217. /three/{examples/jsm → src}/nodes/core/StackNode.d.ts +0 -0
  218. /three/{examples/jsm → src}/nodes/core/StructTypeNode.d.ts +0 -0
  219. /three/{examples/jsm → src}/nodes/core/TempNode.d.ts +0 -0
  220. /three/{examples/jsm → src}/nodes/core/UniformGroup.d.ts +0 -0
  221. /three/{examples/jsm → src}/nodes/core/UniformGroupNode.d.ts +0 -0
  222. /three/{examples/jsm → src}/nodes/core/UniformNode.d.ts +0 -0
  223. /three/{examples/jsm → src}/nodes/core/VarNode.d.ts +0 -0
  224. /three/{examples/jsm → src}/nodes/core/VaryingNode.d.ts +0 -0
  225. /three/{examples/jsm → src}/nodes/core/constants.d.ts +0 -0
  226. /three/{examples/jsm → src}/nodes/display/AfterImageNode.d.ts +0 -0
  227. /three/{examples/jsm → src}/nodes/display/BlendModeNode.d.ts +0 -0
  228. /three/{examples/jsm → src}/nodes/display/FrontFacingNode.d.ts +0 -0
  229. /three/{examples/jsm → src}/nodes/display/PosterizeNode.d.ts +0 -0
  230. /three/{examples/jsm → src}/nodes/display/RGBShiftNode.d.ts +0 -0
  231. /three/{examples/jsm → src}/nodes/display/SobelOperatorNode.d.ts +0 -0
  232. /three/{examples/jsm → src}/nodes/display/ViewportDepthNode.d.ts +0 -0
  233. /three/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.d.ts +0 -0
  234. /three/{examples/jsm → src}/nodes/display/ViewportNode.d.ts +0 -0
  235. /three/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.d.ts +0 -0
  236. /three/{examples/jsm → src}/nodes/fog/FogExp2Node.d.ts +0 -0
  237. /three/{examples/jsm → src}/nodes/fog/FogNode.d.ts +0 -0
  238. /three/{examples/jsm → src}/nodes/fog/FogRangeNode.d.ts +0 -0
  239. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -0
  240. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -0
  241. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -0
  242. /three/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.d.ts +0 -0
  243. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.d.ts +0 -0
  244. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -0
  245. /three/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.d.ts +0 -0
  246. /three/{examples/jsm → src}/nodes/functions/BSDF/LTC.d.ts +0 -0
  247. /three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -0
  248. /three/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.d.ts +0 -0
  249. /three/{examples/jsm → src}/nodes/functions/ShadowMaskModel.d.ts +0 -0
  250. /three/{examples/jsm → src}/nodes/functions/ToonLightingModel.d.ts +0 -0
  251. /three/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.d.ts +0 -0
  252. /three/{examples/jsm → src}/nodes/functions/material/getRoughness.d.ts +0 -0
  253. /three/{examples/jsm → src}/nodes/gpgpu/ComputeNode.d.ts +0 -0
  254. /three/{examples/jsm → src}/nodes/lighting/AONode.d.ts +0 -0
  255. /three/{examples/jsm → src}/nodes/lighting/EnvironmentNode.d.ts +0 -0
  256. /three/{examples/jsm → src}/nodes/lighting/IrradianceNode.d.ts +0 -0
  257. /three/{examples/jsm → src}/nodes/lighting/LightUtils.d.ts +0 -0
  258. /three/{examples/jsm → src}/nodes/lighting/LightingContextNode.d.ts +0 -0
  259. /three/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -0
  260. /three/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.d.ts +0 -0
  261. /three/{examples/jsm → src}/nodes/materialx/MaterialXNodes.d.ts +0 -0
  262. /three/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.d.ts +0 -0
  263. /three/{examples/jsm → src}/nodes/materialx/lib/mx_noise.d.ts +0 -0
  264. /three/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.d.ts +0 -0
  265. /three/{examples/jsm → src}/nodes/math/CondNode.d.ts +0 -0
  266. /three/{examples/jsm → src}/nodes/math/HashNode.d.ts +0 -0
  267. /three/{examples/jsm → src}/nodes/math/MathUtils.d.ts +0 -0
  268. /three/{examples/jsm → src}/nodes/math/OperatorNode.d.ts +0 -0
  269. /three/{examples/jsm → src}/nodes/math/TriNoise3D.d.ts +0 -0
  270. /three/{examples/jsm → src}/nodes/procedural/CheckerNode.d.ts +0 -0
  271. /three/{examples/jsm → src}/nodes/shadernode/ShaderNode.d.ts +0 -0
  272. /three/{examples/jsm → src}/nodes/utils/ArrayElementNode.d.ts +0 -0
  273. /three/{examples/jsm → src}/nodes/utils/ConvertNode.d.ts +0 -0
  274. /three/{examples/jsm → src}/nodes/utils/DiscardNode.d.ts +0 -0
  275. /three/{examples/jsm → src}/nodes/utils/EquirectUVNode.d.ts +0 -0
  276. /three/{examples/jsm → src}/nodes/utils/JoinNode.d.ts +0 -0
  277. /three/{examples/jsm → src}/nodes/utils/MatcapUVNode.d.ts +0 -0
  278. /three/{examples/jsm → src}/nodes/utils/OscNode.d.ts +0 -0
  279. /three/{examples/jsm → src}/nodes/utils/RemapNode.d.ts +0 -0
  280. /three/{examples/jsm → src}/nodes/utils/RotateNode.d.ts +0 -0
  281. /three/{examples/jsm → src}/nodes/utils/RotateUVNode.d.ts +0 -0
  282. /three/{examples/jsm → src}/nodes/utils/SplitNode.d.ts +0 -0
  283. /three/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.d.ts +0 -0
  284. /three/{examples/jsm → src}/nodes/utils/StoargeArrayElementNode.d.ts +0 -0
  285. /three/{examples/jsm → src}/nodes/utils/TimerNode.d.ts +0 -0
  286. /three/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.d.ts +0 -0
  287. /three/{examples/jsm → src}/renderers/common/BindGroup.d.ts +0 -0
  288. /three/{examples/jsm → src}/renderers/common/Binding.d.ts +0 -0
  289. /three/{examples/jsm → src}/renderers/common/Bindings.d.ts +0 -0
  290. /three/{examples/jsm → src}/renderers/common/Buffer.d.ts +0 -0
  291. /three/{examples/jsm → src}/renderers/common/BufferUtils.d.ts +0 -0
  292. /three/{examples/jsm → src}/renderers/common/ChainMap.d.ts +0 -0
  293. /three/{examples/jsm → src}/renderers/common/ComputePipeline.d.ts +0 -0
  294. /three/{examples/jsm → src}/renderers/common/Constants.d.ts +0 -0
  295. /three/{examples/jsm → src}/renderers/common/DataMap.d.ts +0 -0
  296. /three/{examples/jsm → src}/renderers/common/Pipeline.d.ts +0 -0
  297. /three/{examples/jsm → src}/renderers/common/Pipelines.d.ts +0 -0
  298. /three/{examples/jsm → src}/renderers/common/ProgrammableStage.d.ts +0 -0
  299. /three/{examples/jsm → src}/renderers/common/RenderPipeline.d.ts +0 -0
  300. /three/{examples/jsm → src}/renderers/common/Sampler.d.ts +0 -0
  301. /three/{examples/jsm → src}/renderers/common/UniformBuffer.d.ts +0 -0
  302. /three/{examples/jsm → src}/renderers/common/UniformsGroup.d.ts +0 -0
  303. /three/{examples/jsm → src}/renderers/common/nodes/NodeBuilderState.d.ts +0 -0
  304. /three/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.d.ts +0 -0
  305. /three/{examples/jsm → src}/renderers/common/nodes/NodeSampler.d.ts +0 -0
  306. /three/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.d.ts +0 -0
  307. /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -0
  308. /three/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -0
  309. /three/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.d.ts +0 -0
@@ -1,26 +1,26 @@
1
1
  import { CoordinateSystem } from "../constants.js";
2
2
  import { Euler } from "./Euler.js";
3
- import { Matrix, Matrix3 } from "./Matrix3.js";
3
+ import { Matrix3 } from "./Matrix3.js";
4
4
  import { Quaternion } from "./Quaternion.js";
5
5
  import { Vector3 } from "./Vector3.js";
6
6
 
7
7
  export type Matrix4Tuple = [
8
- number,
9
- number,
10
- number,
11
- number,
12
- number,
13
- number,
14
- number,
15
- number,
16
- number,
17
- number,
18
- number,
19
- number,
20
- number,
21
- number,
22
- number,
23
- number,
8
+ n11: number,
9
+ n12: number,
10
+ n13: number,
11
+ n14: number,
12
+ n21: number,
13
+ n22: number,
14
+ n23: number,
15
+ n24: number,
16
+ n31: number,
17
+ n32: number,
18
+ n33: number,
19
+ n34: number,
20
+ n41: number,
21
+ n42: number,
22
+ n43: number,
23
+ n44: number,
24
24
  ];
25
25
 
26
26
  /**
@@ -41,9 +41,15 @@ export type Matrix4Tuple = [
41
41
  * m.multiplyMatrices( m1, m2 );
42
42
  * m.multiply( m3 );
43
43
  */
44
- export class Matrix4 implements Matrix {
44
+ export class Matrix4 {
45
45
  readonly isMatrix4: true;
46
46
 
47
+ /**
48
+ * Array with matrix values.
49
+ * @default [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
50
+ */
51
+ elements: Matrix4Tuple;
52
+
47
53
  /**
48
54
  * Creates an identity matrix.
49
55
  */
@@ -70,12 +76,6 @@ export class Matrix4 implements Matrix {
70
76
  n44: number,
71
77
  );
72
78
 
73
- /**
74
- * Array with matrix values.
75
- * @default [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
76
- */
77
- elements: number[];
78
-
79
79
  /**
80
80
  * Sets all fields of this matrix.
81
81
  */
@@ -102,18 +102,31 @@ export class Matrix4 implements Matrix {
102
102
  * Resets this matrix to identity.
103
103
  */
104
104
  identity(): this;
105
+
105
106
  clone(): Matrix4;
107
+
106
108
  copy(m: Matrix4): this;
109
+
107
110
  copyPosition(m: Matrix4): this;
111
+
112
+ /**
113
+ * Set the upper 3x3 elements of this matrix to the values of the Matrix3 m.
114
+ */
115
+ setFromMatrix3(m: Matrix3): this;
116
+
108
117
  extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
118
+
109
119
  makeBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
110
120
 
111
121
  /**
112
122
  * Copies the rotation component of the supplied matrix m into this matrix rotation component.
113
123
  */
114
124
  extractRotation(m: Matrix4): this;
125
+
115
126
  makeRotationFromEuler(euler: Euler): this;
127
+
116
128
  makeRotationFromQuaternion(q: Quaternion): this;
129
+
117
130
  /**
118
131
  * Constructs a rotation matrix, looking from eye towards center with defined up vector.
119
132
  */
@@ -131,14 +144,6 @@ export class Matrix4 implements Matrix {
131
144
  */
132
145
  multiplyMatrices(a: Matrix4, b: Matrix4): this;
133
146
 
134
- /**
135
- * Sets this matrix to a x b and stores the result into the flat array r.
136
- * r can be either a regular Array or a TypedArray.
137
- *
138
- * @deprecated This method has been removed completely.
139
- */
140
- multiplyToArray(a: Matrix4, b: Matrix4, r: number[]): Matrix4;
141
-
142
147
  /**
143
148
  * Multiplies this matrix by s.
144
149
  */
@@ -172,6 +177,7 @@ export class Matrix4 implements Matrix {
172
177
  scale(v: Vector3): this;
173
178
 
174
179
  getMaxScaleOnAxis(): number;
180
+
175
181
  /**
176
182
  * Sets this matrix as translation transform.
177
183
  */
@@ -204,7 +210,7 @@ export class Matrix4 implements Matrix {
204
210
  * Based on http://www.gamedev.net/reference/articles/article1199.asp.
205
211
  *
206
212
  * @param axis Rotation axis.
207
- * @param theta Rotation angle in radians.
213
+ * @param angle Rotation angle in radians.
208
214
  */
209
215
  makeRotationAxis(axis: Vector3, angle: number): this;
210
216
 
@@ -221,12 +227,12 @@ export class Matrix4 implements Matrix {
221
227
  /**
222
228
  * Sets this matrix to the transformation composed of translation, rotation and scale.
223
229
  */
224
- compose(translation: Vector3, rotation: Quaternion, scale: Vector3): this;
230
+ compose(position: Vector3, quaternion: Quaternion, scale: Vector3): this;
225
231
 
226
232
  /**
227
233
  * Decomposes this matrix into it's position, quaternion and scale components.
228
234
  */
229
- decompose(translation: Vector3, rotation: Quaternion, scale: Vector3): this;
235
+ decompose(position: Vector3, quaternion: Quaternion, scale: Vector3): this;
230
236
 
231
237
  /**
232
238
  * Creates a perspective projection matrix.
@@ -253,6 +259,7 @@ export class Matrix4 implements Matrix {
253
259
  far: number,
254
260
  coordinateSystem?: CoordinateSystem,
255
261
  ): this;
262
+
256
263
  equals(matrix: Matrix4): boolean;
257
264
 
258
265
  /**
@@ -260,72 +267,13 @@ export class Matrix4 implements Matrix {
260
267
  * @param array the source array or array-like.
261
268
  * @param offset (optional) offset into the array-like. Default is 0.
262
269
  */
263
- fromArray(array: number[] | ArrayLike<number>, offset?: number): this;
264
-
265
- /**
266
- * Returns an array with the values of this matrix, or copies them into the provided array.
267
- * @param array (optional) array to store the matrix to. If this is not provided, a new array will be created.
268
- * @param offset (optional) optional offset into the array.
269
- * @return The created or provided array.
270
- */
271
- toArray(array?: number[], offset?: number): number[];
272
- toArray(array?: Matrix4Tuple, offset?: 0): Matrix4Tuple;
273
-
274
- /**
275
- * Copies he values of this matrix into the provided array-like.
276
- * @param array array-like to store the matrix to.
277
- * @param offset (optional) optional offset into the array-like.
278
- * @return The provided array-like.
279
- */
280
- toArray(array?: ArrayLike<number>, offset?: number): ArrayLike<number>;
281
-
282
- /**
283
- * Set the upper 3x3 elements of this matrix to the values of the Matrix3 m.
284
- */
285
- setFromMatrix3(m: Matrix3): this;
286
-
287
- /**
288
- * @deprecated Use {@link Matrix4#copyPosition .copyPosition()} instead.
289
- */
290
- extractPosition(m: Matrix4): Matrix4;
291
-
292
- /**
293
- * @deprecated Use {@link Matrix4#makeRotationFromQuaternion .makeRotationFromQuaternion()} instead.
294
- */
295
- setRotationFromQuaternion(q: Quaternion): Matrix4;
296
-
297
- /**
298
- * @deprecated Use {@link Vector3#applyMatrix4 vector.applyMatrix4( matrix )} instead.
299
- */
300
- multiplyVector3(v: any): any;
301
-
302
- /**
303
- * @deprecated Use {@link Vector4#applyMatrix4 vector.applyMatrix4( matrix )} instead.
304
- */
305
- multiplyVector4(v: any): any;
306
-
307
- /**
308
- * @deprecated This method has been removed completely.
309
- */
310
- multiplyVector3Array(array: number[]): number[];
311
-
312
- /**
313
- * @deprecated Use {@link Vector3#transformDirection Vector3.transformDirection( matrix )} instead.
314
- */
315
- rotateAxis(v: any): void;
316
-
317
- /**
318
- * @deprecated Use {@link Vector3#applyMatrix4 vector.applyMatrix4( matrix )} instead.
319
- */
320
- crossVector(v: any): void;
321
-
322
- /**
323
- * @deprecated Use {@link Matrix4#toArray .toArray()} instead.
324
- */
325
- flattenToArrayOffset(array: number[], offset: number): number[];
270
+ fromArray(array: ArrayLike<number>, offset?: number): this;
326
271
 
327
272
  /**
328
- * @deprecated Use {@link Matrix4#invert .invert()} instead.
273
+ * Writes the elements of this matrix to an array in
274
+ * {@link https://en.wikipedia.org/wiki/Row-_and_column-major_order#Column-major_order column-major} format.
275
+ * @param array (optional) array to store the resulting vector in.
276
+ * @param offset (optional) offset in the array at which to put the result.
329
277
  */
330
- getInverse(matrix: Matrix): Matrix;
278
+ toArray<TArray extends ArrayLike<number> = number[]>(array?: TArray, offset?: number): TArray;
331
279
  }
@@ -11,6 +11,8 @@ export interface QuaternionLike {
11
11
  readonly w: number;
12
12
  }
13
13
 
14
+ export type QuaternionTuple = [x: number, y: number, z: number, w: number];
15
+
14
16
  /**
15
17
  * Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.
16
18
  *
@@ -127,7 +129,7 @@ export class Quaternion {
127
129
  * @param array the source array or array-like.
128
130
  * @param offset (optional) offset into the array. Default is 0.
129
131
  */
130
- fromArray(array: number[] | ArrayLike<number>, offset?: number): this;
132
+ fromArray(array: QuaternionTuple, offset?: number): this;
131
133
 
132
134
  /**
133
135
  * Returns an array [x, y, z, w], or copies x, y, z and w into the provided array.
@@ -135,7 +137,7 @@ export class Quaternion {
135
137
  * @param offset (optional) optional offset into the array.
136
138
  * @return The created or provided array.
137
139
  */
138
- toArray(array?: number[], offset?: number): number[];
140
+ toArray(array?: number[], offset?: number): QuaternionTuple;
139
141
 
140
142
  /**
141
143
  * Copies x, y, z and w into the provided array-like.
@@ -143,7 +145,7 @@ export class Quaternion {
143
145
  * @param offset (optional) optional offset into the array.
144
146
  * @return The provided array-like.
145
147
  */
146
- toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
148
+ toArray(array: ArrayLike<number>, offset?: number): QuaternionTuple;
147
149
 
148
150
  /**
149
151
  * This method defines the serialization result of Quaternion.
@@ -1,7 +1,7 @@
1
1
  import { BufferAttribute } from "../core/BufferAttribute.js";
2
2
  import { Matrix3 } from "./Matrix3.js";
3
3
 
4
- export type Vector2Tuple = [number, number];
4
+ export type Vector2Tuple = [x: number, y: number];
5
5
 
6
6
  export interface Vector2Like {
7
7
  readonly x: number;
@@ -8,13 +8,14 @@ export { bypass, default as BypassNode } from "./core/BypassNode.js";
8
8
  export { cache, default as CacheNode } from "./core/CacheNode.js";
9
9
  export { default as ConstNode } from "./core/ConstNode.js";
10
10
  export { context, default as ContextNode, label } from "./core/ContextNode.js";
11
- export { default as IndexNode, IndexNodeScope, instanceIndex, vertexIndex } from "./core/IndexNode.js";
11
+ export { default as IndexNode, drawIndex, IndexNodeScope, instanceIndex, vertexIndex } from "./core/IndexNode.js";
12
12
  export {
13
13
  default as LightingModel,
14
14
  LightingModelDirectInput,
15
15
  LightingModelIndirectInput,
16
16
  LightingModelReflectedLight,
17
17
  } from "./core/LightingModel.js";
18
+ export { default as MRTNode, mrt } from "./core/MRTNode.js";
18
19
  export { default as Node } from "./core/Node.js";
19
20
  export { default as NodeAttribute } from "./core/NodeAttribute.js";
20
21
  export { default as NodeBuilder } from "./core/NodeBuilder.js";
@@ -37,6 +38,7 @@ export {
37
38
  dashSize,
38
39
  default as PropertyNode,
39
40
  diffuseColor,
41
+ emissive,
40
42
  gapSize,
41
43
  iridescence,
42
44
  iridescenceIOR,
@@ -54,6 +56,13 @@ export {
54
56
  } from "./core/PropertyNode.js";
55
57
  export { default as StackNode } from "./core/StackNode.js";
56
58
  export { default as TempNode } from "./core/TempNode.js";
59
+ export {
60
+ default as UniformGroupNode,
61
+ frameGroup,
62
+ objectGroup,
63
+ renderGroup,
64
+ uniformGroup,
65
+ } from "./core/UniformGroupNode.js";
57
66
  export { default as UniformNode, uniform } from "./core/UniformNode.js";
58
67
  export { default as VarNode, temp } from "./core/VarNode.js";
59
68
  export { default as VaryingNode, varying } from "./core/VaryingNode.js";
@@ -115,6 +124,7 @@ export {
115
124
  pow3,
116
125
  pow4,
117
126
  radians,
127
+ rand,
118
128
  reciprocal,
119
129
  reflect,
120
130
  refract,
@@ -171,10 +181,12 @@ export { default as JoinNode } from "./utils/JoinNode.js";
171
181
  export { default as MatcapUVNode, matcapUV } from "./utils/MatcapUVNode.js";
172
182
  export { default as MaxMipLevelNode, maxMipLevel } from "./utils/MaxMipLevelNode.js";
173
183
  export { default as OscNode, OscNodeMethod, oscSawtooth, oscSine, oscSquare, oscTriangle } from "./utils/OscNode.js";
184
+ export { colorToDirection, default as PackingNode, directionToColor } from "./utils/PackingNode.js";
174
185
  export { default as ReflectorNode, reflector, ReflectorNodeParameters } from "./utils/ReflectorNode.js";
175
186
  export { default as RemapNode, remap, remapClamp } from "./utils/RemapNode.js";
176
187
  export { default as RotateNode, rotate } from "./utils/RotateNode.js";
177
188
  export { default as RotateUVNode, rotateUV } from "./utils/RotateUVNode.js";
189
+ export { default as RTTNode, rtt, RTTNodeOptions } from "./utils/RTTNode.js";
178
190
  export { default as SplitNode } from "./utils/SplitNode.js";
179
191
  export { default as SpriteSheetUVNode, spritesheetUV } from "./utils/SpriteSheetUVNode.js";
180
192
  export { default as StorageArrayElementNode } from "./utils/SpriteSheetUVNode.js";
@@ -208,6 +220,7 @@ export {
208
220
  materialAlphaTest,
209
221
  materialAnisotropy,
210
222
  materialAnisotropyVector,
223
+ materialAOMap,
211
224
  materialClearcoat,
212
225
  materialClearcoatNormal,
213
226
  materialClearcoatRoughness,
@@ -217,6 +230,7 @@ export {
217
230
  materialIridescence,
218
231
  materialIridescenceIOR,
219
232
  materialIridescenceThickness,
233
+ materialLightMap,
220
234
  materialLineDashOffset,
221
235
  materialLineDashSize,
222
236
  materialLineGapSize,
@@ -265,7 +279,7 @@ export * from "./accessors/PositionNode.js";
265
279
  export { default as ReferenceNode, reference, referenceBuffer } from "./accessors/ReferenceNode.js";
266
280
  export * from "./accessors/ReflectVectorNode.js";
267
281
  export { default as RendererReferenceNode, rendererReference } from "./accessors/RendererReferenceNode.js";
268
- export { default as SkinningNode, skinning } from "./accessors/SkinningNode.js";
282
+ export { default as SkinningNode, skinning, skinningReference } from "./accessors/SkinningNode.js";
269
283
  export { default as StorageBufferNode, storage, storageObject } from "./accessors/StorageBufferNode.js";
270
284
  export { default as StorageTextureNode, storageTexture, textureStore } from "./accessors/StorageTextureNode.js";
271
285
  export * from "./accessors/TangentNode.js";
@@ -281,11 +295,11 @@ export { default as VertexColorNode, vertexColor } from "./accessors/VertexColor
281
295
  export { afterImage, default as AfterImageNode } from "./display/AfterImageNode.js";
282
296
  export { anamorphic, default as AnamorphicNode } from "./display/AnamorphicNode.js";
283
297
  export { BlendMode, burn, default as BlendModeNode, dodge, overlay, screen } from "./display/BlendModeNode.js";
298
+ export { bloom, default as BloomNode } from "./display/BloomNode.js";
284
299
  export {
285
300
  ColorAdjustmentMethod,
286
301
  default as ColorAdjustmentNode,
287
302
  hue,
288
- lumaCoeffs,
289
303
  luminance,
290
304
  saturation,
291
305
  threshold,
@@ -299,15 +313,23 @@ export {
299
313
  linearTosRGB,
300
314
  sRGBToLinear,
301
315
  } from "./display/ColorSpaceNode.js";
316
+ export { default as DenoiseNode, denoise } from "./display/DenoiseNode.js";
302
317
  export { default as DepthOfFieldNode, dof } from "./display/DepthOfFieldNode.js";
303
318
  export { default as DotScreenNode, dotScreen } from "./display/DotScreenNode.js";
319
+ export { default as FilmNode, film } from "./display/FilmNode.js";
304
320
  export { default as FrontFacingNode, faceDirection, frontFacing } from "./display/FrontFacingNode.js";
321
+ export { default as FXAANode, fxaa } from "./display/FXAANode.js";
305
322
  export { default as GaussianBlurNode, gaussianBlur } from "./display/GaussianBlurNode.js";
323
+ export { ao, default as GTAONode } from "./display/GTAONode.js";
324
+ export { default as Lut3DNode, lut3D } from "./display/Lut3DNode.js";
306
325
  export { default as NormalMapNode, normalMap } from "./display/NormalMapNode.js";
326
+ export { default as PixelationPassNode, pixelationPass } from "./display/PixelationPassNode.js";
307
327
  export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
328
+ export { default as RenderOutputNode, renderOutput } from "./display/RenderOutputNode.js";
308
329
  export { default as RGBShiftNode, rgbShift } from "./display/RGBShiftNode.js";
309
330
  export { default as SobelOperatorNode, sobel } from "./display/SobelOperatorNode.js";
310
331
  export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
332
+ export { default as TransitionNode, transition } from "./display/TransitionNode.js";
311
333
  export {
312
334
  default as ViewportDepthNode,
313
335
  depth,
@@ -332,7 +354,7 @@ export {
332
354
  export { default as ViewportSharedTextureNode, viewportSharedTexture } from "./display/ViewportSharedTextureNode.js";
333
355
  export { default as ViewportTextureNode, viewportMipTexture, viewportTexture } from "./display/ViewportTextureNode.js";
334
356
 
335
- export { default as PassNode, depthPass, pass, PassNodeScope, texturePass } from "./display/PassNode.js";
357
+ export { default as PassNode, depthPass, pass, PassNodeScope, passTexture } from "./display/PassNode.js";
336
358
 
337
359
  // code
338
360
  export { code, CodeNodeInclude, default as CodeNode, glsl, js, wgsl } from "./code/CodeNode.js";
@@ -354,6 +376,7 @@ export { compute, default as ComputeNode } from "./gpgpu/ComputeNode.js";
354
376
  // lighting
355
377
  export { default as AnalyticLightNode } from "./lighting/AnalyticLightNode.js";
356
378
  export { default as AONode } from "./lighting/AONode.js";
379
+ export { default as BasicEnvironmentNode } from "./lighting/BasicEnvironmentNode.js";
357
380
  export { default as EnvironmentNode } from "./lighting/EnvironmentNode.js";
358
381
  export { default as HemisphereLightNode } from "./lighting/HemisphereLightNode.js";
359
382
  export { default as IrradianceNode } from "./lighting/IrradianceNode.js";
@@ -361,7 +384,7 @@ export { default as LightingContextNode, lightingContext } from "./lighting/Ligh
361
384
  export { default as LightingNode } from "./lighting/LightingNode.js";
362
385
  export { default as LightsNode, lights } from "./lighting/LightsNode.js";
363
386
  export { default as PointLightNode } from "./lighting/PointLightNode.js";
364
- export { default as RectAreaLightNode } from "./lighting/RectAreaLightNode.js";
387
+ export { default as RectAreaLightNode, RectAreaLightTexturesLib } from "./lighting/RectAreaLightNode.js";
365
388
  export { default as SpotLightNode } from "./lighting/SpotLightNode.js";
366
389
 
367
390
  // pmrem
@@ -1,4 +1,4 @@
1
- import { BatchedMesh } from "three";
1
+ import { BatchedMesh } from "../../objects/BatchedMesh.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
@@ -1,4 +1,7 @@
1
- import { BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, TypedArray, Usage } from "three";
1
+ import { Usage } from "../../constants.js";
2
+ import { BufferAttribute, TypedArray } from "../../core/BufferAttribute.js";
3
+ import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
4
+ import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
2
5
  import InputNode from "../core/InputNode.js";
3
6
  import NodeBuilder from "../core/NodeBuilder.js";
4
7
  declare class BufferAttributeNode extends InputNode<TypedArray | InterleavedBuffer | BufferAttribute> {
@@ -1,4 +1,6 @@
1
- import { Matrix3, Matrix4, Vector3 } from "three";
1
+ import { Matrix3 } from "../../math/Matrix3.js";
2
+ import { Matrix4 } from "../../math/Matrix4.js";
3
+ import { Vector3 } from "../../math/Vector3.js";
2
4
  import UniformNode from "../core/UniformNode.js";
3
5
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
6
 
@@ -1,22 +1,30 @@
1
- import { CubeTexture } from "three";
1
+ import { CubeTexture } from "../../textures/CubeTexture.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
  import TextureNode from "./TextureNode.js";
5
5
 
6
- export default class CubeTextureNode extends TextureNode {
6
+ declare class CubeTextureNode extends TextureNode {
7
7
  isCubeTextureNode: boolean;
8
8
  uvNode: ShaderNodeObject<Node> | null;
9
9
  levelNode: ShaderNodeObject<Node> | null;
10
10
 
11
- constructor(value: CubeTexture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null);
11
+ constructor(
12
+ value: CubeTexture,
13
+ uvNode?: ShaderNodeObject<Node> | null,
14
+ levelNode?: ShaderNodeObject<Node> | null,
15
+ biasNode?: ShaderNodeObject<Node> | null,
16
+ );
12
17
 
13
18
  getDefaultUV(): Node;
14
19
  }
15
20
 
21
+ export default CubeTextureNode;
22
+
16
23
  export const cubeTexture: (
17
24
  value: CubeTexture,
18
25
  uvNode?: NodeRepresentation,
19
26
  levelNode?: NodeRepresentation,
27
+ biasNode?: NodeRepresentation,
20
28
  ) => ShaderNodeObject<CubeTextureNode>;
21
29
 
22
30
  declare module "../shadernode/ShaderNode.js" {
@@ -1,4 +1,4 @@
1
- import { InstancedMesh } from "three";
1
+ import { InstancedMesh } from "../../objects/InstancedMesh.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "three";
1
+ import { Vector2 } from "../../math/Vector2.js";
2
2
  import Node from "../core/Node.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
4
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
@@ -38,7 +38,10 @@ export type MaterialNodeScope =
38
38
  | typeof MaterialNode.LINE_WIDTH
39
39
  | typeof MaterialNode.LINE_DASH_OFFSET
40
40
  | typeof MaterialNode.POINT_WIDTH
41
- | typeof MaterialNode.DISPERSION;
41
+ | typeof MaterialNode.DISPERSION
42
+ | typeof MaterialNode.LIGHT_MAP
43
+ | typeof MaterialNode.AO_MAP
44
+ | typeof MaterialNode.REFRACTION_RATIO;
42
45
 
43
46
  export default class MaterialNode extends Node {
44
47
  static ALPHA_TEST: "alphaTest";
@@ -76,6 +79,9 @@ export default class MaterialNode extends Node {
76
79
  static LINE_DASH_OFFSET: "dashOffset";
77
80
  static POINT_WIDTH: "pointWidth";
78
81
  static DISPERSION: "dispersion";
82
+ static LIGHT_MAP: "light";
83
+ static AO_MAP: "ao";
84
+ static REFRACTION_RATIO: "refractionRatio";
79
85
 
80
86
  scope: MaterialNodeScope;
81
87
  constructor(scope?: MaterialNodeScope);
@@ -118,4 +124,7 @@ export const materialLineWidth: ShaderNodeObject<MaterialNode>;
118
124
  export const materialLineDashOffset: ShaderNodeObject<MaterialNode>;
119
125
  export const materialPointWidth: ShaderNodeObject<MaterialNode>;
120
126
  export const materialDispersion: ShaderNodeObject<MaterialNode>;
127
+ export const materialLightMap: ShaderNodeObject<MaterialNode>;
128
+ export const materialAOMap: ShaderNodeObject<MaterialNode>;
129
+ export const materialRefractionRatio: ShaderNodeObject<MaterialNode>;
121
130
  export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;
@@ -1,4 +1,4 @@
1
- import { Material } from "three";
1
+ import { Material } from "../../materials/Material.js";
2
2
  import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
3
  import ReferenceNode from "./ReferenceNode.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Matrix4 } from "three/src/Three.js";
1
+ import { Matrix4 } from "../../math/Matrix4.js";
2
2
  import { UniformNode } from "../Nodes.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
  import Object3DNode from "./Object3DNode.js";
@@ -1,12 +1,12 @@
1
1
  import AttributeNode from "../core/AttributeNode.js";
2
2
  import PropertyNode from "../core/PropertyNode.js";
3
3
  import VarNode from "../core/VarNode.js";
4
- import MathNode from "../math/MathNode.js";
5
4
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
5
 
7
6
  export const normalGeometry: ShaderNodeObject<AttributeNode>;
8
7
  export const normalLocal: ShaderNodeObject<VarNode>;
9
- export const normalView: ShaderNodeObject<MathNode>;
10
- export const normalWorld: ShaderNodeObject<MathNode>;
8
+ export const normalView: ShaderNodeObject<VarNode>;
9
+ export const normalWorld: ShaderNodeObject<VarNode>;
11
10
  export const transformedNormalView: ShaderNodeObject<PropertyNode>;
11
+ export const transformedNormalWorld: ShaderNodeObject<VarNode>;
12
12
  export const transformedClearcoatNormalView: ShaderNodeObject<PropertyNode>;
@@ -1,4 +1,4 @@
1
- import { Object3D } from "three";
1
+ import { Object3D } from "../../core/Object3D.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
@@ -3,4 +3,7 @@ import VarNode from "../core/VarNode.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
5
  export const reflectView: ShaderNodeObject<Node>;
6
+ export const refractView: ShaderNodeObject<Node>;
7
+
6
8
  export const reflectVector: ShaderNodeObject<VarNode>;
9
+ export const refractVector: ShaderNodeObject<VarNode>;
@@ -1,4 +1,4 @@
1
- import { SkinnedMesh } from "three";
1
+ import { SkinnedMesh } from "../../objects/SkinnedMesh.js";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
@@ -1,5 +1,5 @@
1
- import { Texture } from "three";
2
1
  import { GPUStorageTextureAccess } from "../../renderers/webgpu/utils/WebGPUConstants.js";
2
+ import { Texture } from "../../textures/Texture.js";
3
3
  import Node from "../core/Node.js";
4
4
  import NodeBuilder from "../core/NodeBuilder.js";
5
5
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
@@ -1,4 +1,5 @@
1
- import { CubeTexture, Texture } from "three";
1
+ import { CubeTexture } from "../../textures/CubeTexture.js";
2
+ import { Texture } from "../../textures/Texture.js";
2
3
  import Node from "../core/Node.js";
3
4
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
5
  import TextureNode from "./TextureNode.js";
@@ -10,7 +11,7 @@ export default class Texture3DNode extends TextureNode {
10
11
  }
11
12
 
12
13
  export const texture3D: (
13
- value: CubeTexture,
14
+ value: Texture,
14
15
  uvNode?: NodeRepresentation,
15
16
  levelNode?: NodeRepresentation,
16
17
  ) => ShaderNodeObject<Texture3DNode>;
@@ -1,4 +1,4 @@
1
- import { Texture } from "three";
1
+ import { Texture } from "../../textures/Texture.js";
2
2
  import Node from "../core/Node.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
4
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
@@ -8,6 +8,7 @@ export default class TextureNode extends UniformNode<Texture> {
8
8
 
9
9
  uvNode: ShaderNodeObject<Node> | null;
10
10
  levelNode: ShaderNodeObject<Node> | null;
11
+ biasNode: ShaderNodeObject<Node> | null;
11
12
  compareNode: Node | null;
12
13
  depthNode: Node | null;
13
14
  gradNode: Node | null;
@@ -17,7 +18,12 @@ export default class TextureNode extends UniformNode<Texture> {
17
18
 
18
19
  referenceNode: Node | null;
19
20
 
20
- constructor(value: Texture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null);
21
+ constructor(
22
+ value: Texture,
23
+ uvNode?: ShaderNodeObject<Node> | null,
24
+ levelNode?: ShaderNodeObject<Node> | null,
25
+ biasNode?: ShaderNodeObject<Node> | null,
26
+ );
21
27
 
22
28
  getDefaultUV(): Node;
23
29
 
@@ -30,6 +36,7 @@ export const texture: (
30
36
  value: Texture,
31
37
  uvNode?: NodeRepresentation,
32
38
  levelNode?: NodeRepresentation,
39
+ biasNode?: NodeRepresentation,
33
40
  ) => ShaderNodeObject<TextureNode>;
34
41
  export const sampler: (aTexture: Texture | TextureNode) => ShaderNodeObject<Node>;
35
42
 
@@ -1,7 +1,7 @@
1
1
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
2
  import Node from "./Node.js";
3
3
 
4
- export type IndexNodeScope = typeof IndexNode.VERTEX | typeof IndexNode.INSTANCE;
4
+ export type IndexNodeScope = typeof IndexNode.VERTEX | typeof IndexNode.INSTANCE | typeof IndexNode.DRAW;
5
5
 
6
6
  export default class IndexNode extends Node {
7
7
  scope: IndexNodeScope;
@@ -12,7 +12,9 @@ export default class IndexNode extends Node {
12
12
 
13
13
  static VERTEX: "vertex";
14
14
  static INSTANCE: "instance";
15
+ static DRAW: "draw";
15
16
  }
16
17
 
17
18
  export const vertexIndex: ShaderNodeObject<IndexNode>;
18
19
  export const instanceIndex: ShaderNodeObject<IndexNode>;
20
+ export const drawIndex: ShaderNodeObject<IndexNode>;