@types/three 0.165.0 → 0.167.0

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Files changed (330) hide show
  1. three/README.md +1 -1
  2. three/build/three.webgpu.d.ts +1 -0
  3. three/build/three.webgpu.min.d.ts +1 -0
  4. three/examples/jsm/Addons.d.ts +1 -1
  5. three/examples/jsm/animation/MMDPhysics.d.ts +4 -4
  6. three/examples/jsm/csm/CSM.d.ts +3 -4
  7. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  8. three/examples/jsm/exporters/GLTFExporter.d.ts +6 -0
  9. three/examples/jsm/geometries/TeapotGeometry.d.ts +24 -0
  10. three/examples/jsm/helpers/ViewHelper.d.ts +8 -6
  11. three/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  12. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +4 -2
  13. three/examples/jsm/lines/LineMaterial.d.ts +2 -4
  14. three/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  15. three/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  16. three/examples/jsm/loaders/DDSLoader.d.ts +8 -2
  17. three/examples/jsm/loaders/GLTFLoader.d.ts +3 -1
  18. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -2
  19. three/examples/jsm/loaders/KTXLoader.d.ts +8 -2
  20. three/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  21. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -2
  22. three/examples/jsm/loaders/PVRLoader.d.ts +2 -2
  23. three/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  24. three/package.json +6 -5
  25. three/src/Three.WebGPU.d.ts +184 -0
  26. three/src/Three.d.ts +26 -91
  27. three/src/animation/AnimationClip.d.ts +12 -4
  28. three/src/animation/AnimationUtils.d.ts +32 -7
  29. three/src/animation/KeyframeTrack.d.ts +9 -1
  30. three/src/animation/PropertyBinding.d.ts +12 -12
  31. three/src/cameras/OrthographicCamera.d.ts +27 -0
  32. three/src/cameras/PerspectiveCamera.d.ts +31 -0
  33. three/src/constants.d.ts +13 -1
  34. three/src/core/BufferAttribute.d.ts +11 -6
  35. three/src/core/BufferGeometry.d.ts +26 -3
  36. three/src/core/InterleavedBufferAttribute.d.ts +3 -3
  37. three/src/core/Object3D.d.ts +51 -6
  38. three/src/extras/DataUtils.d.ts +9 -2
  39. three/src/extras/ImageUtils.d.ts +6 -7
  40. three/src/extras/ShapeUtils.d.ts +5 -8
  41. three/src/extras/TextureUtils.d.ts +42 -0
  42. three/src/extras/core/Curve.d.ts +8 -2
  43. three/src/extras/core/CurvePath.d.ts +9 -1
  44. three/src/extras/core/Path.d.ts +9 -2
  45. three/src/extras/core/Shape.d.ts +9 -1
  46. three/src/lights/Light.d.ts +19 -2
  47. three/src/lights/LightShadow.d.ts +18 -2
  48. three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
  49. three/src/loaders/Cache.d.ts +13 -8
  50. three/src/materials/Material.d.ts +185 -14
  51. three/src/materials/ShaderMaterial.d.ts +49 -2
  52. three/src/math/ColorManagement.d.ts +3 -0
  53. three/src/math/Euler.d.ts +4 -2
  54. three/src/math/Matrix2.d.ts +53 -0
  55. three/src/math/Matrix3.d.ts +67 -115
  56. three/src/math/Matrix4.d.ts +48 -100
  57. three/src/math/Quaternion.d.ts +5 -3
  58. three/src/math/Vector2.d.ts +1 -1
  59. three/src/math/Vector4.d.ts +6 -0
  60. three/{examples/jsm → src}/nodes/Nodes.d.ts +37 -7
  61. three/{examples/jsm → src}/nodes/accessors/BatchNode.d.ts +1 -1
  62. three/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.d.ts +5 -1
  63. three/{examples/jsm → src}/nodes/accessors/CameraNode.d.ts +3 -1
  64. three/{examples/jsm → src}/nodes/accessors/CubeTextureNode.d.ts +11 -3
  65. three/{examples/jsm → src}/nodes/accessors/InstanceNode.d.ts +1 -1
  66. three/{examples/jsm → src}/nodes/accessors/MaterialNode.d.ts +11 -2
  67. three/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  68. three/{examples/jsm → src}/nodes/accessors/ModelNode.d.ts +1 -1
  69. three/{examples/jsm → src}/nodes/accessors/NormalNode.d.ts +3 -3
  70. three/{examples/jsm → src}/nodes/accessors/Object3DNode.d.ts +1 -1
  71. three/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.d.ts +3 -0
  72. three/{examples/jsm → src}/nodes/accessors/SkinningNode.d.ts +1 -1
  73. three/{examples/jsm → src}/nodes/accessors/StorageBufferNode.d.ts +7 -0
  74. three/src/nodes/accessors/StorageTextureNode.d.ts +40 -0
  75. three/{examples/jsm → src}/nodes/accessors/Texture3DNode.d.ts +3 -2
  76. three/{examples/jsm → src}/nodes/accessors/TextureNode.d.ts +9 -2
  77. three/{examples/jsm → src}/nodes/core/CacheNode.d.ts +4 -5
  78. three/{examples/jsm → src}/nodes/core/IndexNode.d.ts +3 -1
  79. three/{examples/jsm → src}/nodes/core/LightingModel.d.ts +12 -3
  80. three/src/nodes/core/MRTNode.d.ts +19 -0
  81. three/{examples/jsm → src}/nodes/core/Node.d.ts +6 -10
  82. three/{examples/jsm → src}/nodes/core/NodeBuilder.d.ts +13 -3
  83. three/{examples/jsm → src}/nodes/core/NodeCache.d.ts +13 -4
  84. three/{examples/jsm → src}/nodes/core/NodeFrame.d.ts +5 -2
  85. three/{examples/jsm → src}/nodes/core/NodeFunction.d.ts +2 -2
  86. three/{examples/jsm → src}/nodes/core/NodeUniform.d.ts +1 -1
  87. three/{examples/jsm → src}/nodes/core/NodeUtils.d.ts +6 -1
  88. three/{examples/jsm → src}/nodes/core/PropertyNode.d.ts +1 -0
  89. three/{examples/jsm → src}/nodes/core/UniformNode.d.ts +2 -0
  90. three/{examples/jsm → src}/nodes/core/VarNode.d.ts +2 -0
  91. three/{examples/jsm → src}/nodes/display/AnamorphicNode.d.ts +1 -1
  92. three/src/nodes/display/BloomNode.d.ts +35 -0
  93. three/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.d.ts +0 -1
  94. three/{examples/jsm → src}/nodes/display/ColorSpaceNode.d.ts +1 -1
  95. three/src/nodes/display/DenoiseNode.d.ts +38 -0
  96. three/src/nodes/display/DepthOfFieldNode.d.ts +30 -0
  97. three/src/nodes/display/DotScreenNode.d.ts +27 -0
  98. three/src/nodes/display/FXAANode.d.ts +19 -0
  99. three/src/nodes/display/FilmNode.d.ts +25 -0
  100. three/src/nodes/display/GTAONode.d.ts +46 -0
  101. three/{examples/jsm → src}/nodes/display/GaussianBlurNode.d.ts +8 -5
  102. three/src/nodes/display/Lut3DNode.d.ts +30 -0
  103. three/{examples/jsm → src}/nodes/display/NormalMapNode.d.ts +1 -2
  104. three/src/nodes/display/PassNode.d.ts +62 -0
  105. three/src/nodes/display/PixelationPassNode.d.ts +67 -0
  106. three/src/nodes/display/RGBShiftNode.d.ts +24 -0
  107. three/src/nodes/display/RenderOutputNode.d.ts +28 -0
  108. three/src/nodes/display/SobelOperatorNode.d.ts +17 -0
  109. three/{examples/jsm → src}/nodes/display/ToneMappingNode.d.ts +1 -1
  110. three/src/nodes/display/TransitionNode.d.ts +41 -0
  111. three/{examples/jsm → src}/nodes/display/ViewportDepthNode.d.ts +4 -6
  112. three/{examples/jsm → src}/nodes/display/ViewportTextureNode.d.ts +1 -1
  113. three/src/nodes/functions/BSDF/LTC.d.ts +9 -0
  114. three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  115. three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
  116. three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
  117. three/{examples/jsm → src}/nodes/geometry/RangeNode.d.ts +4 -1
  118. three/{examples/jsm → src}/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  119. three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
  120. three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
  121. three/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  122. three/{examples/jsm → src}/nodes/lighting/LightingNode.d.ts +2 -0
  123. three/{examples/jsm → src}/nodes/lighting/LightsNode.d.ts +1 -1
  124. three/{examples/jsm → src}/nodes/lighting/PointLightNode.d.ts +1 -1
  125. three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
  126. three/{examples/jsm → src}/nodes/lighting/SpotLightNode.d.ts +1 -1
  127. three/{examples/jsm → src}/nodes/loaders/NodeLoader.d.ts +3 -1
  128. three/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  129. three/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.d.ts +3 -1
  130. three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
  131. three/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.d.ts +3 -1
  132. three/{examples/jsm → src}/nodes/materials/Materials.d.ts +2 -1
  133. three/{examples/jsm → src}/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
  134. three/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.d.ts +5 -1
  135. three/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.d.ts +4 -1
  136. three/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.d.ts +8 -4
  137. three/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.d.ts +21 -20
  138. three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +16 -0
  139. three/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.d.ts +9 -5
  140. three/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.d.ts +5 -1
  141. three/{examples/jsm → src}/nodes/materials/NodeMaterial.d.ts +54 -49
  142. three/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.d.ts +3 -1
  143. three/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.d.ts +2 -1
  144. three/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.d.ts +5 -4
  145. three/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.d.ts +1 -0
  146. three/src/nodes/materialx/lib/mx_noise.d.ts +359 -0
  147. three/{examples/jsm → src}/nodes/math/MathNode.d.ts +9 -1
  148. three/{examples/jsm → src}/nodes/pmrem/PMREMNode.d.ts +1 -1
  149. three/{examples/jsm → src}/nodes/utils/DiscardNode.d.ts +1 -0
  150. three/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.d.ts +3 -3
  151. three/src/nodes/utils/PackingNode.d.ts +24 -0
  152. three/src/nodes/utils/RTTNode.d.ts +45 -0
  153. three/{examples/jsm → src}/nodes/utils/ReflectorNode.d.ts +3 -1
  154. three/src/objects/BatchedMesh.d.ts +58 -54
  155. three/src/objects/InstancedMesh.d.ts +15 -2
  156. three/src/objects/LOD.d.ts +17 -1
  157. three/src/objects/Mesh.d.ts +11 -1
  158. three/src/objects/Points.d.ts +0 -3
  159. three/src/objects/Skeleton.d.ts +10 -3
  160. three/src/objects/SkinnedMesh.d.ts +15 -3
  161. three/{examples/jsm → src}/renderers/common/Animation.d.ts +0 -1
  162. three/{examples/jsm → src}/renderers/common/Attributes.d.ts +4 -2
  163. three/{examples/jsm → src}/renderers/common/Backend.d.ts +1 -1
  164. three/{examples/jsm → src}/renderers/common/Background.d.ts +2 -1
  165. three/src/renderers/common/BindGroup.d.ts +9 -0
  166. three/{examples/jsm → src}/renderers/common/Bindings.d.ts +11 -14
  167. three/{examples/jsm → src}/renderers/common/ClippingContext.d.ts +6 -1
  168. three/{examples/jsm → src}/renderers/common/Color4.d.ts +1 -1
  169. three/{examples/jsm → src}/renderers/common/CubeRenderTarget.d.ts +4 -1
  170. three/{examples/jsm → src}/renderers/common/Geometries.d.ts +6 -3
  171. three/{examples/jsm → src}/renderers/common/Info.d.ts +7 -2
  172. three/{examples/jsm → src}/renderers/common/PostProcessing.d.ts +9 -1
  173. three/{examples/jsm/objects → src/renderers/common}/QuadMesh.d.ts +4 -2
  174. three/{examples/jsm → src}/renderers/common/RenderBundle.d.ts +2 -1
  175. three/{examples/jsm → src}/renderers/common/RenderBundles.d.ts +2 -1
  176. three/{examples/jsm → src}/renderers/common/RenderContext.d.ts +4 -1
  177. three/{examples/jsm → src}/renderers/common/RenderContexts.d.ts +3 -1
  178. three/{examples/jsm → src}/renderers/common/RenderList.d.ts +5 -1
  179. three/{examples/jsm → src}/renderers/common/RenderLists.d.ts +2 -1
  180. three/{examples/jsm → src}/renderers/common/RenderObject.d.ts +19 -16
  181. three/{examples/jsm → src}/renderers/common/RenderObjects.d.ts +5 -2
  182. three/{examples/jsm → src}/renderers/common/Renderer.d.ts +41 -29
  183. three/src/renderers/common/SampledTexture.d.ts +27 -0
  184. three/src/renderers/common/Sampler.d.ts +11 -0
  185. three/{examples/jsm → src}/renderers/common/StorageBufferAttribute.d.ts +1 -1
  186. three/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.d.ts +2 -1
  187. three/{examples/jsm → src}/renderers/common/StorageTexture.d.ts +1 -1
  188. three/{examples/jsm → src}/renderers/common/Textures.d.ts +4 -1
  189. three/{examples/jsm → src}/renderers/common/Uniform.d.ts +9 -4
  190. three/{examples/jsm → src}/renderers/common/UniformsGroup.d.ts +4 -2
  191. three/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.d.ts +2 -1
  192. three/{examples/jsm → src}/renderers/common/nodes/NodeBuilderState.d.ts +8 -4
  193. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
  194. three/src/renderers/common/nodes/NodeSampler.d.ts +12 -0
  195. three/{examples/jsm → src}/renderers/common/nodes/NodeUniform.d.ts +10 -5
  196. three/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -3
  197. three/{examples/jsm → src}/renderers/common/nodes/Nodes.d.ts +22 -8
  198. three/src/renderers/shaders/ShaderLib.d.ts +3 -1
  199. three/src/renderers/shaders/UniformsLib.d.ts +3 -0
  200. three/src/renderers/shaders/UniformsUtils.d.ts +6 -3
  201. three/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.d.ts +1 -1
  202. three/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  203. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +125 -0
  204. three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
  205. three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
  206. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
  207. three/src/renderers/webxr/WebXRDepthSensing.d.ts +2 -0
  208. three/src/renderers/webxr/WebXRManager.d.ts +33 -23
  209. three/src/scenes/Fog.d.ts +7 -24
  210. three/src/scenes/FogExp2.d.ts +9 -3
  211. three/src/scenes/Scene.d.ts +21 -5
  212. three/src/textures/CompressedArrayTexture.d.ts +4 -4
  213. three/src/textures/CompressedTexture.d.ts +16 -8
  214. three/src/textures/Source.d.ts +15 -1
  215. three/src/textures/Texture.d.ts +40 -2
  216. three/examples/jsm/deprecated/Geometry.d.ts +0 -341
  217. three/examples/jsm/lights/IESSpotLight.d.ts +0 -5
  218. three/examples/jsm/nodes/display/PassNode.d.ts +0 -46
  219. three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +0 -7
  220. three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -17
  221. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +0 -129
  222. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
  223. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
  224. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
  225. /three/{examples/jsm → src}/nodes/accessors/AccessorsUtils.d.ts +0 -0
  226. /three/{examples/jsm → src}/nodes/accessors/BitangentNode.d.ts +0 -0
  227. /three/{examples/jsm → src}/nodes/accessors/BufferNode.d.ts +0 -0
  228. /three/{examples/jsm → src}/nodes/accessors/ClippingNode.d.ts +0 -0
  229. /three/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.d.ts +0 -0
  230. /three/{examples/jsm → src}/nodes/accessors/PointUVNode.d.ts +0 -0
  231. /three/{examples/jsm → src}/nodes/accessors/PositionNode.d.ts +0 -0
  232. /three/{examples/jsm → src}/nodes/accessors/ReferenceNode.d.ts +0 -0
  233. /three/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.d.ts +0 -0
  234. /three/{examples/jsm → src}/nodes/accessors/TangentNode.d.ts +0 -0
  235. /three/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.d.ts +0 -0
  236. /three/{examples/jsm → src}/nodes/accessors/UVNode.d.ts +0 -0
  237. /three/{examples/jsm → src}/nodes/accessors/UniformsNode.d.ts +0 -0
  238. /three/{examples/jsm → src}/nodes/accessors/UserDataNode.d.ts +0 -0
  239. /three/{examples/jsm → src}/nodes/accessors/VertexColorNode.d.ts +0 -0
  240. /three/{examples/jsm → src}/nodes/code/CodeNode.d.ts +0 -0
  241. /three/{examples/jsm → src}/nodes/code/ExpressionNode.d.ts +0 -0
  242. /three/{examples/jsm → src}/nodes/code/FunctionCallNode.d.ts +0 -0
  243. /three/{examples/jsm → src}/nodes/code/FunctionNode.d.ts +0 -0
  244. /three/{examples/jsm → src}/nodes/core/AssignNode.d.ts +0 -0
  245. /three/{examples/jsm → src}/nodes/core/AttributeNode.d.ts +0 -0
  246. /three/{examples/jsm → src}/nodes/core/BypassNode.d.ts +0 -0
  247. /three/{examples/jsm → src}/nodes/core/ConstNode.d.ts +0 -0
  248. /three/{examples/jsm → src}/nodes/core/ContextNode.d.ts +0 -0
  249. /three/{examples/jsm → src}/nodes/core/InputNode.d.ts +0 -0
  250. /three/{examples/jsm → src}/nodes/core/NodeAttribute.d.ts +0 -0
  251. /three/{examples/jsm → src}/nodes/core/NodeCode.d.ts +0 -0
  252. /three/{examples/jsm → src}/nodes/core/NodeFunctionInput.d.ts +0 -0
  253. /three/{examples/jsm → src}/nodes/core/NodeKeywords.d.ts +0 -0
  254. /three/{examples/jsm → src}/nodes/core/NodeParser.d.ts +0 -0
  255. /three/{examples/jsm → src}/nodes/core/NodeVar.d.ts +0 -0
  256. /three/{examples/jsm → src}/nodes/core/NodeVarying.d.ts +0 -0
  257. /three/{examples/jsm → src}/nodes/core/OutputStructNode.d.ts +0 -0
  258. /three/{examples/jsm → src}/nodes/core/StackNode.d.ts +0 -0
  259. /three/{examples/jsm → src}/nodes/core/StructTypeNode.d.ts +0 -0
  260. /three/{examples/jsm → src}/nodes/core/TempNode.d.ts +0 -0
  261. /three/{examples/jsm → src}/nodes/core/UniformGroup.d.ts +0 -0
  262. /three/{examples/jsm → src}/nodes/core/UniformGroupNode.d.ts +0 -0
  263. /three/{examples/jsm → src}/nodes/core/VaryingNode.d.ts +0 -0
  264. /three/{examples/jsm → src}/nodes/core/constants.d.ts +0 -0
  265. /three/{examples/jsm → src}/nodes/display/AfterImageNode.d.ts +0 -0
  266. /three/{examples/jsm → src}/nodes/display/BlendModeNode.d.ts +0 -0
  267. /three/{examples/jsm → src}/nodes/display/FrontFacingNode.d.ts +0 -0
  268. /three/{examples/jsm → src}/nodes/display/PosterizeNode.d.ts +0 -0
  269. /three/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.d.ts +0 -0
  270. /three/{examples/jsm → src}/nodes/display/ViewportNode.d.ts +0 -0
  271. /three/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.d.ts +0 -0
  272. /three/{examples/jsm → src}/nodes/fog/FogExp2Node.d.ts +0 -0
  273. /three/{examples/jsm → src}/nodes/fog/FogNode.d.ts +0 -0
  274. /three/{examples/jsm → src}/nodes/fog/FogRangeNode.d.ts +0 -0
  275. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -0
  276. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -0
  277. /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -0
  278. /three/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.d.ts +0 -0
  279. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.d.ts +0 -0
  280. /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -0
  281. /three/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.d.ts +0 -0
  282. /three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -0
  283. /three/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.d.ts +0 -0
  284. /three/{examples/jsm → src}/nodes/functions/ShadowMaskModel.d.ts +0 -0
  285. /three/{examples/jsm → src}/nodes/functions/ToonLightingModel.d.ts +0 -0
  286. /three/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.d.ts +0 -0
  287. /three/{examples/jsm → src}/nodes/functions/material/getRoughness.d.ts +0 -0
  288. /three/{examples/jsm → src}/nodes/gpgpu/ComputeNode.d.ts +0 -0
  289. /three/{examples/jsm → src}/nodes/lighting/AONode.d.ts +0 -0
  290. /three/{examples/jsm → src}/nodes/lighting/EnvironmentNode.d.ts +0 -0
  291. /three/{examples/jsm → src}/nodes/lighting/IrradianceNode.d.ts +0 -0
  292. /three/{examples/jsm → src}/nodes/lighting/LightUtils.d.ts +0 -0
  293. /three/{examples/jsm → src}/nodes/lighting/LightingContextNode.d.ts +0 -0
  294. /three/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.d.ts +0 -0
  295. /three/{examples/jsm → src}/nodes/materialx/MaterialXNodes.d.ts +0 -0
  296. /three/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.d.ts +0 -0
  297. /three/{examples/jsm → src}/nodes/math/CondNode.d.ts +0 -0
  298. /three/{examples/jsm → src}/nodes/math/HashNode.d.ts +0 -0
  299. /three/{examples/jsm → src}/nodes/math/MathUtils.d.ts +0 -0
  300. /three/{examples/jsm → src}/nodes/math/OperatorNode.d.ts +0 -0
  301. /three/{examples/jsm → src}/nodes/math/TriNoise3D.d.ts +0 -0
  302. /three/{examples/jsm → src}/nodes/procedural/CheckerNode.d.ts +0 -0
  303. /three/{examples/jsm → src}/nodes/shadernode/ShaderNode.d.ts +0 -0
  304. /three/{examples/jsm → src}/nodes/utils/ArrayElementNode.d.ts +0 -0
  305. /three/{examples/jsm → src}/nodes/utils/ConvertNode.d.ts +0 -0
  306. /three/{examples/jsm → src}/nodes/utils/EquirectUVNode.d.ts +0 -0
  307. /three/{examples/jsm → src}/nodes/utils/JoinNode.d.ts +0 -0
  308. /three/{examples/jsm → src}/nodes/utils/MatcapUVNode.d.ts +0 -0
  309. /three/{examples/jsm → src}/nodes/utils/OscNode.d.ts +0 -0
  310. /three/{examples/jsm → src}/nodes/utils/RemapNode.d.ts +0 -0
  311. /three/{examples/jsm → src}/nodes/utils/RotateNode.d.ts +0 -0
  312. /three/{examples/jsm → src}/nodes/utils/RotateUVNode.d.ts +0 -0
  313. /three/{examples/jsm → src}/nodes/utils/SplitNode.d.ts +0 -0
  314. /three/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.d.ts +0 -0
  315. /three/{examples/jsm → src}/nodes/utils/StoargeArrayElementNode.d.ts +0 -0
  316. /three/{examples/jsm → src}/nodes/utils/TimerNode.d.ts +0 -0
  317. /three/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.d.ts +0 -0
  318. /three/{examples/jsm → src}/renderers/common/Binding.d.ts +0 -0
  319. /three/{examples/jsm → src}/renderers/common/Buffer.d.ts +0 -0
  320. /three/{examples/jsm → src}/renderers/common/BufferUtils.d.ts +0 -0
  321. /three/{examples/jsm → src}/renderers/common/ChainMap.d.ts +0 -0
  322. /three/{examples/jsm → src}/renderers/common/ComputePipeline.d.ts +0 -0
  323. /three/{examples/jsm → src}/renderers/common/Constants.d.ts +0 -0
  324. /three/{examples/jsm → src}/renderers/common/DataMap.d.ts +0 -0
  325. /three/{examples/jsm → src}/renderers/common/Pipeline.d.ts +0 -0
  326. /three/{examples/jsm → src}/renderers/common/Pipelines.d.ts +0 -0
  327. /three/{examples/jsm → src}/renderers/common/ProgrammableStage.d.ts +0 -0
  328. /three/{examples/jsm → src}/renderers/common/RenderPipeline.d.ts +0 -0
  329. /three/{examples/jsm → src}/renderers/common/UniformBuffer.d.ts +0 -0
  330. /three/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.d.ts +0 -0
@@ -1,5 +1,5 @@
1
1
  import { CompressedPixelFormat, TextureDataType, Wrapping } from "../constants.js";
2
- import { CompressedTexture } from "./CompressedTexture.js";
2
+ import { CompressedTexture, CompressedTextureMipmap } from "./CompressedTexture.js";
3
3
 
4
4
  /**
5
5
  * Creates an texture 2D array based on data in compressed form, for example from a
@@ -37,8 +37,8 @@ export class CompressedArrayTexture extends CompressedTexture {
37
37
 
38
38
  /**
39
39
  * Create a new instance of {@link CompressedArrayTexture}
40
- * @param mipmaps The mipmaps array should contain objects with data, width and height.
41
- * The mipmaps should be of the correct {@link format} and {@link type}. See {@link THREE.mipmaps}.
40
+ * @param mipmaps The mipmaps array should contain objects with data, width and height. The mipmaps should be of the
41
+ * correct format and type.
42
42
  * @param width The width of the biggest mipmap.
43
43
  * @param height The height of the biggest mipmap.
44
44
  * @param depth The number of layers of the 2D array texture
@@ -46,7 +46,7 @@ export class CompressedArrayTexture extends CompressedTexture {
46
46
  * @param type See {@link Texture.type | .type}. Default {@link THREE.UnsignedByteType}
47
47
  */
48
48
  constructor(
49
- mipmaps: ImageData[],
49
+ mipmaps: CompressedTextureMipmap[],
50
50
  width: number,
51
51
  height: number,
52
52
  depth: number,
@@ -7,8 +7,15 @@ import {
7
7
  TextureDataType,
8
8
  Wrapping,
9
9
  } from "../constants.js";
10
+ import { TypedArray } from "../core/BufferAttribute.js";
10
11
  import { Texture } from "./Texture.js";
11
12
 
13
+ export interface CompressedTextureMipmap {
14
+ data: TypedArray;
15
+ width: number;
16
+ height: number;
17
+ }
18
+
12
19
  /**
13
20
  * Creates a texture based on data in compressed form, for example from a {@link https://en.wikipedia.org/wiki/DirectDraw_Surface | DDS} file.
14
21
  * @remarks For use with the {@link THREE.CompressedTextureLoader | CompressedTextureLoader}.
@@ -18,8 +25,8 @@ import { Texture } from "./Texture.js";
18
25
  export class CompressedTexture extends Texture {
19
26
  /**
20
27
  * This creates a new {@link THREE.CompressedTexture | CompressedTexture} object.
21
- * @param mipmaps The mipmaps array should contain objects with data, width and height.
22
- * The mipmaps should be of the correct {@link format} and {@link type}. See {@link THREE.mipmaps}.
28
+ * @param mipmaps The mipmaps array should contain objects with data, width and height. The mipmaps should be of the
29
+ * correct format and type.
23
30
  * @param width The width of the biggest mipmap.
24
31
  * @param height The height of the biggest mipmap.
25
32
  * @param format The format used in the mipmaps. See {@link THREE.CompressedPixelFormat}.
@@ -33,10 +40,10 @@ export class CompressedTexture extends Texture {
33
40
  * @param colorSpace See {@link Texture.colorSpace .colorSpace}. Default {@link NoColorSpace}
34
41
  */
35
42
  constructor(
36
- mipmaps: ImageData[],
37
- width: number,
38
- height: number,
39
- format: CompressedPixelFormat,
43
+ mipmaps?: CompressedTextureMipmap[],
44
+ width?: number,
45
+ height?: number,
46
+ format?: CompressedPixelFormat,
40
47
  type?: TextureDataType,
41
48
  mapping?: Mapping,
42
49
  wrapS?: Wrapping,
@@ -62,9 +69,10 @@ export class CompressedTexture extends Texture {
62
69
  set image(value: { width: number; height: number });
63
70
 
64
71
  /**
65
- * The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct {@link format} and {@link type}.
72
+ * The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct
73
+ * format and type.
66
74
  */
67
- mipmaps: ImageData[];
75
+ mipmaps: CompressedTextureMipmap[] | undefined;
68
76
 
69
77
  /**
70
78
  * @override
@@ -1,3 +1,17 @@
1
+ export type SerializedImage =
2
+ | string
3
+ | {
4
+ data: number[];
5
+ width: number;
6
+ height: number;
7
+ type: string;
8
+ };
9
+
10
+ export class SourceJSON {
11
+ uuid: string;
12
+ url: SerializedImage | SerializedImage[];
13
+ }
14
+
1
15
  /**
2
16
  * Represents the data {@link Source} of a texture.
3
17
  * @see {@link https://threejs.org/docs/index.html#api/en/textures/Source | Official Documentation}
@@ -57,5 +71,5 @@ export class Source {
57
71
  * Convert the data {@link Source} to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
58
72
  * @param meta Optional object containing metadata.
59
73
  */
60
- toJSON(meta?: string | {}): {};
74
+ toJSON(meta?: string | {}): SourceJSON;
61
75
  }
@@ -13,8 +13,46 @@ import {
13
13
  import { EventDispatcher } from "../core/EventDispatcher.js";
14
14
  import { Matrix3 } from "../math/Matrix3.js";
15
15
  import { Vector2 } from "../math/Vector2.js";
16
+ import { CompressedTextureMipmap } from "./CompressedTexture.js";
17
+ import { CubeTexture } from "./CubeTexture.js";
16
18
  import { Source } from "./Source.js";
17
19
 
20
+ export interface TextureJSON {
21
+ metadata: { version: number; type: string; generator: string };
22
+
23
+ uuid: string;
24
+ name: string;
25
+
26
+ image: string;
27
+
28
+ mapping: AnyMapping;
29
+ channel: number;
30
+
31
+ repeat: [x: number, y: number];
32
+ offset: [x: number, y: number];
33
+ center: [x: number, y: number];
34
+ rotation: number;
35
+
36
+ wrap: [wrapS: number, wrapT: number];
37
+
38
+ format: AnyPixelFormat;
39
+ internalFormat: PixelFormatGPU | null;
40
+ type: TextureDataType;
41
+ colorSpace: ColorSpace;
42
+
43
+ minFilter: MinificationTextureFilter;
44
+ magFilter: MagnificationTextureFilter;
45
+ anisotropy: number;
46
+
47
+ flipY: boolean;
48
+
49
+ generateMipmaps: boolean;
50
+ premultiplyAlpha: boolean;
51
+ unpackAlignment: number;
52
+
53
+ userData?: Record<string, unknown>;
54
+ }
55
+
18
56
  /** Shim for OffscreenCanvas. */
19
57
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
20
58
  export interface OffscreenCanvas extends EventTarget {}
@@ -127,7 +165,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
127
165
  * Array of user-specified mipmaps
128
166
  * @defaultValue `[]`
129
167
  */
130
- mipmaps: any[]; // ImageData[] for 2D textures and CubeTexture[] for cube textures;
168
+ mipmaps: CompressedTextureMipmap[] | CubeTexture[] | HTMLCanvasElement[] | undefined;
131
169
 
132
170
  /**
133
171
  * How the image is applied to the object.
@@ -429,7 +467,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
429
467
  * Convert the texture to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
430
468
  * @param meta Optional object containing metadata.
431
469
  */
432
- toJSON(meta?: string | {}): {};
470
+ toJSON(meta?: string | {}): TextureJSON;
433
471
 
434
472
  /**
435
473
  * Frees the GPU-related resources allocated by this instance
@@ -1,341 +0,0 @@
1
- import {
2
- AnimationClip,
3
- Bone,
4
- Box3,
5
- BufferGeometry,
6
- Color,
7
- EventDispatcher,
8
- Matrix,
9
- Matrix4,
10
- Mesh,
11
- Object3D,
12
- Sphere,
13
- Vector2,
14
- Vector3,
15
- Vector4,
16
- } from "three";
17
-
18
- /**
19
- * @deprecated Use Face3 instead.
20
- */
21
-
22
- export interface MorphTarget {
23
- name: string;
24
- vertices: Vector3[];
25
- }
26
-
27
- export interface MorphColor {
28
- name: string;
29
- colors: Color[];
30
- }
31
-
32
- export interface MorphNormals {
33
- name: string;
34
- normals: Vector3[];
35
- }
36
-
37
- /**
38
- * Base class for geometries
39
- */
40
- export class Geometry extends EventDispatcher {
41
- constructor();
42
-
43
- /**
44
- * Unique number of this geometry instance
45
- */
46
- id: number;
47
-
48
- uuid: string;
49
-
50
- readonly isGeometry: true;
51
-
52
- /**
53
- * Name for this geometry. Default is an empty string.
54
- * @default ''
55
- */
56
- name: string;
57
-
58
- /**
59
- * @default 'Geometry'
60
- */
61
- type: string;
62
-
63
- /**
64
- * The array of vertices hold every position of points of the model.
65
- * To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true.
66
- * @default []
67
- */
68
- vertices: Vector3[];
69
-
70
- /**
71
- * Array of vertex colors, matching number and order of vertices.
72
- * Used in ParticleSystem, Line and Ribbon.
73
- * Meshes use per-face-use-of-vertex colors embedded directly in faces.
74
- * To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true.
75
- * @default []
76
- */
77
- colors: Color[];
78
-
79
- /**
80
- * Array of triangles or/and quads.
81
- * The array of faces describe how each vertex in the model is connected with each other.
82
- * To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true.
83
- * @default []
84
- */
85
- faces: Face3[];
86
-
87
- /**
88
- * Array of face UV layers.
89
- * Each UV layer is an array of UV matching order and number of vertices in faces.
90
- * To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true.
91
- * @default [[]]
92
- */
93
- faceVertexUvs: Vector2[][][];
94
-
95
- /**
96
- * Array of morph targets. Each morph target is a Javascript object:
97
- *
98
- * { name: "targetName", vertices: [ new THREE.Vector3(), ... ] }
99
- *
100
- * Morph vertices match number and order of primary vertices.
101
- * @default []
102
- */
103
- morphTargets: MorphTarget[];
104
-
105
- /**
106
- * Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
107
- *
108
- * morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }
109
- * @default []
110
- */
111
- morphNormals: MorphNormals[];
112
-
113
- /**
114
- * Array of skinning weights, matching number and order of vertices.
115
- * @default []
116
- */
117
- skinWeights: Vector4[];
118
-
119
- /**
120
- * Array of skinning indices, matching number and order of vertices.
121
- * @default []
122
- */
123
- skinIndices: Vector4[];
124
-
125
- /**
126
- * @default []
127
- */
128
- lineDistances: number[];
129
-
130
- /**
131
- * Bounding box.
132
- * @default null
133
- */
134
- boundingBox: Box3 | null;
135
-
136
- /**
137
- * Bounding sphere.
138
- * @default null
139
- */
140
- boundingSphere: Sphere | null;
141
-
142
- /**
143
- * Set to true if the vertices array has been updated.
144
- * @default false
145
- */
146
- verticesNeedUpdate: boolean;
147
-
148
- /**
149
- * Set to true if the faces array has been updated.
150
- * @default false
151
- */
152
- elementsNeedUpdate: boolean;
153
-
154
- /**
155
- * Set to true if the uvs array has been updated.
156
- * @default false
157
- */
158
- uvsNeedUpdate: boolean;
159
-
160
- /**
161
- * Set to true if the normals array has been updated.
162
- * @default false
163
- */
164
- normalsNeedUpdate: boolean;
165
-
166
- /**
167
- * Set to true if the colors array has been updated.
168
- * @default false
169
- */
170
- colorsNeedUpdate: boolean;
171
-
172
- /**
173
- * Set to true if the linedistances array has been updated.
174
- * @default false
175
- */
176
- lineDistancesNeedUpdate: boolean;
177
-
178
- /**
179
- * @default false
180
- */
181
- groupsNeedUpdate: boolean;
182
-
183
- /**
184
- * Bakes matrix transform directly into vertex coordinates.
185
- */
186
- applyMatrix4(matrix: Matrix4): Geometry;
187
-
188
- rotateX(angle: number): Geometry;
189
- rotateY(angle: number): Geometry;
190
- rotateZ(angle: number): Geometry;
191
-
192
- translate(x: number, y: number, z: number): Geometry;
193
- scale(x: number, y: number, z: number): Geometry;
194
- lookAt(vector: Vector3): void;
195
-
196
- fromBufferGeometry(geometry: BufferGeometry): Geometry;
197
-
198
- center(): Geometry;
199
-
200
- normalize(): Geometry;
201
-
202
- /**
203
- * Computes face normals.
204
- */
205
- computeFaceNormals(): void;
206
-
207
- /**
208
- * Computes vertex normals by averaging face normals.
209
- * Face normals must be existing / computed beforehand.
210
- */
211
- computeVertexNormals(areaWeighted?: boolean): void;
212
-
213
- /**
214
- * Compute vertex normals, but duplicating face normals.
215
- */
216
- computeFlatVertexNormals(): void;
217
-
218
- /**
219
- * Computes morph normals.
220
- */
221
- computeMorphNormals(): void;
222
-
223
- /**
224
- * Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute.
225
- */
226
- computeBoundingBox(): void;
227
-
228
- /**
229
- * Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute.
230
- * Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null.
231
- */
232
- computeBoundingSphere(): void;
233
-
234
- merge(geometry: Geometry, matrix?: Matrix, materialIndexOffset?: number): void;
235
-
236
- mergeMesh(mesh: Mesh): void;
237
-
238
- /**
239
- * Checks for duplicate vertices using hashmap for specified number of decimal points, e.g. 4 for epsilon of 0.0001
240
- * Duplicated vertices are removed and faces' vertices are updated.
241
- */
242
- mergeVertices(precisionPoints?: number): number;
243
-
244
- setFromPoints(points: Vector2[] | Vector3[]): this;
245
-
246
- sortFacesByMaterialIndex(): void;
247
-
248
- toBufferGeometry(): BufferGeometry;
249
-
250
- static createBufferGeometryFromObject(object: Object3D): BufferGeometry;
251
-
252
- toJSON(): any;
253
-
254
- /**
255
- * Creates a new clone of the Geometry.
256
- */
257
- clone(): Geometry;
258
-
259
- copy(source: Geometry): this;
260
-
261
- /**
262
- * Removes The object from memory.
263
- * Don't forget to call this method when you remove an geometry because it can cuase meomory leaks.
264
- */
265
- dispose(): void;
266
-
267
- // These properties do not exist in a normal Geometry class, but if you use the instance that was passed by JSONLoader, it will be added.
268
- bones: Bone[];
269
- animation: AnimationClip;
270
- animations: AnimationClip[];
271
- }
272
-
273
- /**
274
- * Triangle face.
275
- */
276
- export class Face3 {
277
- /**
278
- * @param a Vertex A index.
279
- * @param b Vertex B index.
280
- * @param c Vertex C index.
281
- * @param normal Face normal or array of vertex normals.
282
- * @param color Face color or array of vertex colors.
283
- * @param materialIndex Material index.
284
- */
285
- constructor(
286
- a: number,
287
- b: number,
288
- c: number,
289
- normal?: Vector3 | Vector3[],
290
- color?: Color | Color[],
291
- materialIndex?: number,
292
- );
293
-
294
- /**
295
- * Vertex A index.
296
- */
297
- a: number;
298
-
299
- /**
300
- * Vertex B index.
301
- */
302
- b: number;
303
-
304
- /**
305
- * Vertex C index.
306
- */
307
- c: number;
308
-
309
- /**
310
- * Face normal.
311
- * @default new THREE.Vector3()
312
- */
313
- normal: Vector3;
314
-
315
- /**
316
- * Array of 3 vertex normals.
317
- * @default []
318
- */
319
- vertexNormals: Vector3[];
320
-
321
- /**
322
- * Face color.
323
- * @default new THREE.Color()
324
- */
325
- color: Color;
326
-
327
- /**
328
- * Array of 3 vertex colors.
329
- * @default []
330
- */
331
- vertexColors: Color[];
332
-
333
- /**
334
- * Material index (points to {@link Mesh.material}).
335
- * @default 0
336
- */
337
- materialIndex: number;
338
-
339
- clone(): this;
340
- copy(source: Face3): this;
341
- }
@@ -1,5 +0,0 @@
1
- import { SpotLight, Texture } from "three";
2
-
3
- export default class IESSpotLight extends SpotLight {
4
- iesMap: Texture | null;
5
- }
@@ -1,46 +0,0 @@
1
- import { Camera, RenderTarget, Scene, Texture } from "three";
2
- import TextureNode from "../accessors/TextureNode.js";
3
- import Node from "../core/Node.js";
4
- import TempNode from "../core/TempNode.js";
5
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
-
7
- declare class PassTextureNode extends TextureNode {
8
- passNode: PassNode;
9
-
10
- constructor(passNode: PassNode, texture: Texture);
11
- }
12
-
13
- export default class PassNode extends TempNode {
14
- scope: PassNodeScope;
15
- scene: Scene;
16
- camera: Camera;
17
-
18
- renderTarget: RenderTarget;
19
-
20
- readonly isPassNode: true;
21
-
22
- constructor(scope: PassNodeScope, scene: Scene, camera: Camera);
23
-
24
- getTextureNode(): ShaderNodeObject<PassTextureNode>;
25
-
26
- getTextureDepthNode(): ShaderNodeObject<PassTextureNode>;
27
-
28
- getViewZNode(): ShaderNodeObject<Node>;
29
-
30
- getDepthNode(): ShaderNodeObject<Node>;
31
-
32
- setSize(width: number, height: number): void;
33
-
34
- setPixelRatio(pixelRatio: number): void;
35
-
36
- dispose(): void;
37
-
38
- static COLOR: "color";
39
- static DEPTH: "depth";
40
- }
41
-
42
- export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH;
43
-
44
- export const pass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
45
- export const texturePass: (pass: PassNode, texture: Texture) => ShaderNodeObject<PassTextureNode>;
46
- export const depthPass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
@@ -1,7 +0,0 @@
1
- import LightingModel from "../core/LightingModel.js";
2
-
3
- export default class PhongLightingModel extends LightingModel {
4
- specular: boolean;
5
-
6
- constructor(specular?: boolean);
7
- }
@@ -1,17 +0,0 @@
1
- import ConstNode from "../core/ConstNode.js";
2
- import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
- import MeshPhysicalNodeMaterial, { MeshPhysicalNodeMaterialParameters } from "./MeshPhysicalNodeMaterial.js";
5
-
6
- export default class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
7
- thicknessColorNode: ShaderNodeObject<Node> | null;
8
- thicknessDistortionNode: ShaderNodeObject<ConstNode<number>>;
9
- thicknessAmbientNode: ShaderNodeObject<ConstNode<number>>;
10
- thicknessAttenuationNode: ShaderNodeObject<ConstNode<number>>;
11
- thicknessPowerNode: ShaderNodeObject<ConstNode<number>>;
12
- thicknessScaleNode: ShaderNodeObject<ConstNode<number>>;
13
-
14
- constructor(parameters?: MeshPhysicalNodeMaterialParameters);
15
-
16
- get useSSS(): boolean;
17
- }