@types/three 0.165.0 → 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/build/three.webgpu.d.ts +1 -0
- three/build/three.webgpu.min.d.ts +1 -0
- three/examples/jsm/Addons.d.ts +1 -1
- three/examples/jsm/animation/MMDPhysics.d.ts +4 -4
- three/examples/jsm/csm/CSM.d.ts +3 -4
- three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
- three/examples/jsm/exporters/GLTFExporter.d.ts +6 -0
- three/examples/jsm/geometries/TeapotGeometry.d.ts +24 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +8 -6
- three/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
- three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +4 -2
- three/examples/jsm/lines/LineMaterial.d.ts +2 -4
- three/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
- three/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
- three/examples/jsm/loaders/DDSLoader.d.ts +8 -2
- three/examples/jsm/loaders/GLTFLoader.d.ts +3 -1
- three/examples/jsm/loaders/KTX2Loader.d.ts +1 -2
- three/examples/jsm/loaders/KTXLoader.d.ts +8 -2
- three/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
- three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -2
- three/examples/jsm/loaders/PVRLoader.d.ts +2 -2
- three/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
- three/package.json +6 -5
- three/src/Three.WebGPU.d.ts +184 -0
- three/src/Three.d.ts +26 -91
- three/src/animation/AnimationClip.d.ts +12 -4
- three/src/animation/AnimationUtils.d.ts +32 -7
- three/src/animation/KeyframeTrack.d.ts +9 -1
- three/src/animation/PropertyBinding.d.ts +12 -12
- three/src/cameras/OrthographicCamera.d.ts +27 -0
- three/src/cameras/PerspectiveCamera.d.ts +31 -0
- three/src/constants.d.ts +13 -1
- three/src/core/BufferAttribute.d.ts +11 -6
- three/src/core/BufferGeometry.d.ts +26 -3
- three/src/core/InterleavedBufferAttribute.d.ts +3 -3
- three/src/core/Object3D.d.ts +51 -6
- three/src/extras/DataUtils.d.ts +9 -2
- three/src/extras/ImageUtils.d.ts +6 -7
- three/src/extras/ShapeUtils.d.ts +5 -8
- three/src/extras/TextureUtils.d.ts +42 -0
- three/src/extras/core/Curve.d.ts +8 -2
- three/src/extras/core/CurvePath.d.ts +9 -1
- three/src/extras/core/Path.d.ts +9 -2
- three/src/extras/core/Shape.d.ts +9 -1
- three/src/lights/Light.d.ts +19 -2
- three/src/lights/LightShadow.d.ts +18 -2
- three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
- three/src/loaders/Cache.d.ts +13 -8
- three/src/materials/Material.d.ts +185 -14
- three/src/materials/ShaderMaterial.d.ts +49 -2
- three/src/math/ColorManagement.d.ts +3 -0
- three/src/math/Euler.d.ts +4 -2
- three/src/math/Matrix2.d.ts +53 -0
- three/src/math/Matrix3.d.ts +67 -115
- three/src/math/Matrix4.d.ts +48 -100
- three/src/math/Quaternion.d.ts +5 -3
- three/src/math/Vector2.d.ts +1 -1
- three/src/math/Vector4.d.ts +6 -0
- three/{examples/jsm → src}/nodes/Nodes.d.ts +37 -7
- three/{examples/jsm → src}/nodes/accessors/BatchNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.d.ts +5 -1
- three/{examples/jsm → src}/nodes/accessors/CameraNode.d.ts +3 -1
- three/{examples/jsm → src}/nodes/accessors/CubeTextureNode.d.ts +11 -3
- three/{examples/jsm → src}/nodes/accessors/InstanceNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/MaterialNode.d.ts +11 -2
- three/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/ModelNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/NormalNode.d.ts +3 -3
- three/{examples/jsm → src}/nodes/accessors/Object3DNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.d.ts +3 -0
- three/{examples/jsm → src}/nodes/accessors/SkinningNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/accessors/StorageBufferNode.d.ts +7 -0
- three/src/nodes/accessors/StorageTextureNode.d.ts +40 -0
- three/{examples/jsm → src}/nodes/accessors/Texture3DNode.d.ts +3 -2
- three/{examples/jsm → src}/nodes/accessors/TextureNode.d.ts +9 -2
- three/{examples/jsm → src}/nodes/core/CacheNode.d.ts +4 -5
- three/{examples/jsm → src}/nodes/core/IndexNode.d.ts +3 -1
- three/{examples/jsm → src}/nodes/core/LightingModel.d.ts +12 -3
- three/src/nodes/core/MRTNode.d.ts +19 -0
- three/{examples/jsm → src}/nodes/core/Node.d.ts +6 -10
- three/{examples/jsm → src}/nodes/core/NodeBuilder.d.ts +13 -3
- three/{examples/jsm → src}/nodes/core/NodeCache.d.ts +13 -4
- three/{examples/jsm → src}/nodes/core/NodeFrame.d.ts +5 -2
- three/{examples/jsm → src}/nodes/core/NodeFunction.d.ts +2 -2
- three/{examples/jsm → src}/nodes/core/NodeUniform.d.ts +1 -1
- three/{examples/jsm → src}/nodes/core/NodeUtils.d.ts +6 -1
- three/{examples/jsm → src}/nodes/core/PropertyNode.d.ts +1 -0
- three/{examples/jsm → src}/nodes/core/UniformNode.d.ts +2 -0
- three/{examples/jsm → src}/nodes/core/VarNode.d.ts +2 -0
- three/{examples/jsm → src}/nodes/display/AnamorphicNode.d.ts +1 -1
- three/src/nodes/display/BloomNode.d.ts +35 -0
- three/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.d.ts +0 -1
- three/{examples/jsm → src}/nodes/display/ColorSpaceNode.d.ts +1 -1
- three/src/nodes/display/DenoiseNode.d.ts +38 -0
- three/src/nodes/display/DepthOfFieldNode.d.ts +30 -0
- three/src/nodes/display/DotScreenNode.d.ts +27 -0
- three/src/nodes/display/FXAANode.d.ts +19 -0
- three/src/nodes/display/FilmNode.d.ts +25 -0
- three/src/nodes/display/GTAONode.d.ts +46 -0
- three/{examples/jsm → src}/nodes/display/GaussianBlurNode.d.ts +8 -5
- three/src/nodes/display/Lut3DNode.d.ts +30 -0
- three/{examples/jsm → src}/nodes/display/NormalMapNode.d.ts +1 -2
- three/src/nodes/display/PassNode.d.ts +62 -0
- three/src/nodes/display/PixelationPassNode.d.ts +67 -0
- three/src/nodes/display/RGBShiftNode.d.ts +24 -0
- three/src/nodes/display/RenderOutputNode.d.ts +28 -0
- three/src/nodes/display/SobelOperatorNode.d.ts +17 -0
- three/{examples/jsm → src}/nodes/display/ToneMappingNode.d.ts +1 -1
- three/src/nodes/display/TransitionNode.d.ts +41 -0
- three/{examples/jsm → src}/nodes/display/ViewportDepthNode.d.ts +4 -6
- three/{examples/jsm → src}/nodes/display/ViewportTextureNode.d.ts +1 -1
- three/src/nodes/functions/BSDF/LTC.d.ts +9 -0
- three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
- three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
- three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
- three/{examples/jsm → src}/nodes/geometry/RangeNode.d.ts +4 -1
- three/{examples/jsm → src}/nodes/lighting/AnalyticLightNode.d.ts +1 -1
- three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
- three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
- three/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/lighting/LightingNode.d.ts +2 -0
- three/{examples/jsm → src}/nodes/lighting/LightsNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/lighting/PointLightNode.d.ts +1 -1
- three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
- three/{examples/jsm → src}/nodes/lighting/SpotLightNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/loaders/NodeLoader.d.ts +3 -1
- three/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
- three/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.d.ts +3 -1
- three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
- three/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.d.ts +3 -1
- three/{examples/jsm → src}/nodes/materials/Materials.d.ts +2 -1
- three/{examples/jsm → src}/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.d.ts +4 -1
- three/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.d.ts +8 -4
- three/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.d.ts +21 -20
- three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +16 -0
- three/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.d.ts +9 -5
- three/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.d.ts +5 -1
- three/{examples/jsm → src}/nodes/materials/NodeMaterial.d.ts +54 -49
- three/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.d.ts +3 -1
- three/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.d.ts +2 -1
- three/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.d.ts +5 -4
- three/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.d.ts +1 -0
- three/src/nodes/materialx/lib/mx_noise.d.ts +359 -0
- three/{examples/jsm → src}/nodes/math/MathNode.d.ts +9 -1
- three/{examples/jsm → src}/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/{examples/jsm → src}/nodes/utils/DiscardNode.d.ts +1 -0
- three/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.d.ts +3 -3
- three/src/nodes/utils/PackingNode.d.ts +24 -0
- three/src/nodes/utils/RTTNode.d.ts +45 -0
- three/{examples/jsm → src}/nodes/utils/ReflectorNode.d.ts +3 -1
- three/src/objects/BatchedMesh.d.ts +58 -54
- three/src/objects/InstancedMesh.d.ts +15 -2
- three/src/objects/LOD.d.ts +17 -1
- three/src/objects/Mesh.d.ts +11 -1
- three/src/objects/Points.d.ts +0 -3
- three/src/objects/Skeleton.d.ts +10 -3
- three/src/objects/SkinnedMesh.d.ts +15 -3
- three/{examples/jsm → src}/renderers/common/Animation.d.ts +0 -1
- three/{examples/jsm → src}/renderers/common/Attributes.d.ts +4 -2
- three/{examples/jsm → src}/renderers/common/Backend.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/Background.d.ts +2 -1
- three/src/renderers/common/BindGroup.d.ts +9 -0
- three/{examples/jsm → src}/renderers/common/Bindings.d.ts +11 -14
- three/{examples/jsm → src}/renderers/common/ClippingContext.d.ts +6 -1
- three/{examples/jsm → src}/renderers/common/Color4.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/CubeRenderTarget.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/Geometries.d.ts +6 -3
- three/{examples/jsm → src}/renderers/common/Info.d.ts +7 -2
- three/{examples/jsm → src}/renderers/common/PostProcessing.d.ts +9 -1
- three/{examples/jsm/objects → src/renderers/common}/QuadMesh.d.ts +4 -2
- three/{examples/jsm → src}/renderers/common/RenderBundle.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderBundles.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderContext.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/RenderContexts.d.ts +3 -1
- three/{examples/jsm → src}/renderers/common/RenderList.d.ts +5 -1
- three/{examples/jsm → src}/renderers/common/RenderLists.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/RenderObject.d.ts +19 -16
- three/{examples/jsm → src}/renderers/common/RenderObjects.d.ts +5 -2
- three/{examples/jsm → src}/renderers/common/Renderer.d.ts +41 -29
- three/src/renderers/common/SampledTexture.d.ts +27 -0
- three/src/renderers/common/Sampler.d.ts +11 -0
- three/{examples/jsm → src}/renderers/common/StorageBufferAttribute.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/StorageTexture.d.ts +1 -1
- three/{examples/jsm → src}/renderers/common/Textures.d.ts +4 -1
- three/{examples/jsm → src}/renderers/common/Uniform.d.ts +9 -4
- three/{examples/jsm → src}/renderers/common/UniformsGroup.d.ts +4 -2
- three/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.d.ts +2 -1
- three/{examples/jsm → src}/renderers/common/nodes/NodeBuilderState.d.ts +8 -4
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
- three/src/renderers/common/nodes/NodeSampler.d.ts +12 -0
- three/{examples/jsm → src}/renderers/common/nodes/NodeUniform.d.ts +10 -5
- three/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -3
- three/{examples/jsm → src}/renderers/common/nodes/Nodes.d.ts +22 -8
- three/src/renderers/shaders/ShaderLib.d.ts +3 -1
- three/src/renderers/shaders/UniformsLib.d.ts +3 -0
- three/src/renderers/shaders/UniformsUtils.d.ts +6 -3
- three/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.d.ts +1 -1
- three/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.d.ts +1 -1
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +125 -0
- three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
- three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
- three/src/renderers/webxr/WebXRDepthSensing.d.ts +2 -0
- three/src/renderers/webxr/WebXRManager.d.ts +33 -23
- three/src/scenes/Fog.d.ts +7 -24
- three/src/scenes/FogExp2.d.ts +9 -3
- three/src/scenes/Scene.d.ts +21 -5
- three/src/textures/CompressedArrayTexture.d.ts +4 -4
- three/src/textures/CompressedTexture.d.ts +16 -8
- three/src/textures/Source.d.ts +15 -1
- three/src/textures/Texture.d.ts +40 -2
- three/examples/jsm/deprecated/Geometry.d.ts +0 -341
- three/examples/jsm/lights/IESSpotLight.d.ts +0 -5
- three/examples/jsm/nodes/display/PassNode.d.ts +0 -46
- three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +0 -7
- three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -17
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +0 -129
- three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
- three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
- /three/{examples/jsm → src}/nodes/accessors/AccessorsUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/BitangentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/BufferNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ClippingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/PointUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/PositionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/ReferenceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/TangentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UniformsNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/UserDataNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/accessors/VertexColorNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/CodeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/ExpressionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/FunctionCallNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/code/FunctionNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/AssignNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/AttributeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/BypassNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/ConstNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/ContextNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/InputNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeAttribute.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeCode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeFunctionInput.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeKeywords.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeParser.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeVar.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/NodeVarying.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/OutputStructNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/StackNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/StructTypeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/TempNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/UniformGroup.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/UniformGroupNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/VaryingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/core/constants.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/AfterImageNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/BlendModeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/FrontFacingNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/PosterizeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogExp2Node.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/fog/FogRangeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/ShadowMaskModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/ToonLightingModel.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/functions/material/getRoughness.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/gpgpu/ComputeNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/AONode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/EnvironmentNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/IrradianceNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/LightUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/lighting/LightingContextNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/MaterialXNodes.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/CondNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/HashNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/MathUtils.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/OperatorNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/math/TriNoise3D.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/procedural/CheckerNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/shadernode/ShaderNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/ArrayElementNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/ConvertNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/EquirectUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/JoinNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/MatcapUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/OscNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RemapNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RotateNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/RotateUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/SplitNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/StoargeArrayElementNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/TimerNode.d.ts +0 -0
- /three/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Binding.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Buffer.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/BufferUtils.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ChainMap.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ComputePipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Constants.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/DataMap.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Pipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/Pipelines.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/ProgrammableStage.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/RenderPipeline.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/common/UniformBuffer.d.ts +0 -0
- /three/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.d.ts +0 -0
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@@ -1,5 +1,5 @@
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import { CompressedPixelFormat, TextureDataType, Wrapping } from "../constants.js";
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import { CompressedTexture } from "./CompressedTexture.js";
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import { CompressedTexture, CompressedTextureMipmap } from "./CompressedTexture.js";
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/**
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* Creates an texture 2D array based on data in compressed form, for example from a
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/**
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* Create a new instance of {@link CompressedArrayTexture}
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* @param mipmaps The mipmaps array should contain objects with data, width and height.
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*
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* @param mipmaps The mipmaps array should contain objects with data, width and height. The mipmaps should be of the
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* correct format and type.
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* @param width The width of the biggest mipmap.
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* @param height The height of the biggest mipmap.
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* @param depth The number of layers of the 2D array texture
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@@ -46,7 +46,7 @@ export class CompressedArrayTexture extends CompressedTexture {
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* @param type See {@link Texture.type | .type}. Default {@link THREE.UnsignedByteType}
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*/
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constructor(
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mipmaps:
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mipmaps: CompressedTextureMipmap[],
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width: number,
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height: number,
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depth: number,
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TextureDataType,
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Wrapping,
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} from "../constants.js";
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import { TypedArray } from "../core/BufferAttribute.js";
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import { Texture } from "./Texture.js";
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export interface CompressedTextureMipmap {
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data: TypedArray;
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width: number;
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height: number;
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}
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/**
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* Creates a texture based on data in compressed form, for example from a {@link https://en.wikipedia.org/wiki/DirectDraw_Surface | DDS} file.
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* @remarks For use with the {@link THREE.CompressedTextureLoader | CompressedTextureLoader}.
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@@ -18,8 +25,8 @@ import { Texture } from "./Texture.js";
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export class CompressedTexture extends Texture {
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/**
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* This creates a new {@link THREE.CompressedTexture | CompressedTexture} object.
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* @param mipmaps The mipmaps array should contain objects with data, width and height.
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*
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* @param mipmaps The mipmaps array should contain objects with data, width and height. The mipmaps should be of the
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* correct format and type.
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* @param width The width of the biggest mipmap.
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* @param height The height of the biggest mipmap.
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* @param format The format used in the mipmaps. See {@link THREE.CompressedPixelFormat}.
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@@ -33,10 +40,10 @@ export class CompressedTexture extends Texture {
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* @param colorSpace See {@link Texture.colorSpace .colorSpace}. Default {@link NoColorSpace}
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*/
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constructor(
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mipmaps
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width
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height
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format
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mipmaps?: CompressedTextureMipmap[],
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width?: number,
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height?: number,
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format?: CompressedPixelFormat,
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type?: TextureDataType,
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mapping?: Mapping,
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wrapS?: Wrapping,
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@@ -62,9 +69,10 @@ export class CompressedTexture extends Texture {
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set image(value: { width: number; height: number });
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/**
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* The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct
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* The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct
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* format and type.
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*/
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mipmaps:
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mipmaps: CompressedTextureMipmap[] | undefined;
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/**
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* @override
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three/src/textures/Source.d.ts
CHANGED
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@@ -1,3 +1,17 @@
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1
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export type SerializedImage =
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| string
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| {
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data: number[];
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width: number;
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height: number;
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type: string;
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};
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export class SourceJSON {
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uuid: string;
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url: SerializedImage | SerializedImage[];
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}
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+
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/**
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* Represents the data {@link Source} of a texture.
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* @see {@link https://threejs.org/docs/index.html#api/en/textures/Source | Official Documentation}
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@@ -57,5 +71,5 @@ export class Source {
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* Convert the data {@link Source} to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
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* @param meta Optional object containing metadata.
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*/
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toJSON(meta?: string | {}):
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+
toJSON(meta?: string | {}): SourceJSON;
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}
|
three/src/textures/Texture.d.ts
CHANGED
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@@ -13,8 +13,46 @@ import {
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import { EventDispatcher } from "../core/EventDispatcher.js";
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import { Matrix3 } from "../math/Matrix3.js";
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import { Vector2 } from "../math/Vector2.js";
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import { CompressedTextureMipmap } from "./CompressedTexture.js";
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import { CubeTexture } from "./CubeTexture.js";
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import { Source } from "./Source.js";
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export interface TextureJSON {
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metadata: { version: number; type: string; generator: string };
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uuid: string;
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name: string;
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image: string;
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mapping: AnyMapping;
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channel: number;
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repeat: [x: number, y: number];
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offset: [x: number, y: number];
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center: [x: number, y: number];
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rotation: number;
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wrap: [wrapS: number, wrapT: number];
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format: AnyPixelFormat;
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internalFormat: PixelFormatGPU | null;
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type: TextureDataType;
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colorSpace: ColorSpace;
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minFilter: MinificationTextureFilter;
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magFilter: MagnificationTextureFilter;
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anisotropy: number;
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flipY: boolean;
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generateMipmaps: boolean;
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premultiplyAlpha: boolean;
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unpackAlignment: number;
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userData?: Record<string, unknown>;
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}
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/** Shim for OffscreenCanvas. */
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// eslint-disable-next-line @typescript-eslint/no-empty-interface
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export interface OffscreenCanvas extends EventTarget {}
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@@ -127,7 +165,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
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165
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* Array of user-specified mipmaps
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* @defaultValue `[]`
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*/
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mipmaps:
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mipmaps: CompressedTextureMipmap[] | CubeTexture[] | HTMLCanvasElement[] | undefined;
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/**
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171
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* How the image is applied to the object.
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@@ -429,7 +467,7 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
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* Convert the texture to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
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* @param meta Optional object containing metadata.
|
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469
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*/
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toJSON(meta?: string | {}):
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toJSON(meta?: string | {}): TextureJSON;
|
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471
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|
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|
/**
|
|
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473
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* Frees the GPU-related resources allocated by this instance
|
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@@ -1,341 +0,0 @@
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import {
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AnimationClip,
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Bone,
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Box3,
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BufferGeometry,
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Color,
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EventDispatcher,
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Matrix,
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Matrix4,
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Mesh,
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Object3D,
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Sphere,
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Vector2,
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Vector3,
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Vector4,
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} from "three";
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/**
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* @deprecated Use Face3 instead.
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*/
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export interface MorphTarget {
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name: string;
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vertices: Vector3[];
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}
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export interface MorphColor {
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name: string;
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colors: Color[];
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}
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export interface MorphNormals {
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name: string;
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normals: Vector3[];
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}
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/**
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* Base class for geometries
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*/
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export class Geometry extends EventDispatcher {
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constructor();
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/**
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* Unique number of this geometry instance
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*/
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id: number;
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uuid: string;
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readonly isGeometry: true;
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/**
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* Name for this geometry. Default is an empty string.
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* @default ''
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*/
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name: string;
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/**
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* @default 'Geometry'
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*/
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type: string;
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/**
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* The array of vertices hold every position of points of the model.
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* To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true.
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* @default []
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*/
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vertices: Vector3[];
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/**
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|
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* Array of vertex colors, matching number and order of vertices.
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* Used in ParticleSystem, Line and Ribbon.
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* Meshes use per-face-use-of-vertex colors embedded directly in faces.
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* To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true.
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* @default []
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*/
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|
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colors: Color[];
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/**
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* Array of triangles or/and quads.
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* The array of faces describe how each vertex in the model is connected with each other.
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* To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true.
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* @default []
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*/
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|
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faces: Face3[];
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|
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/**
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|
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* Array of face UV layers.
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89
|
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* Each UV layer is an array of UV matching order and number of vertices in faces.
|
|
90
|
-
* To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true.
|
|
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|
-
* @default [[]]
|
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|
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*/
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|
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faceVertexUvs: Vector2[][][];
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-
|
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|
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/**
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96
|
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* Array of morph targets. Each morph target is a Javascript object:
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|
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*
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* { name: "targetName", vertices: [ new THREE.Vector3(), ... ] }
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*
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* Morph vertices match number and order of primary vertices.
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* @default []
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*/
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|
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morphTargets: MorphTarget[];
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|
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/**
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|
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* Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
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|
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*
|
|
108
|
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* morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }
|
|
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|
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* @default []
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|
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*/
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|
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|
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morphNormals: MorphNormals[];
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|
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|
-
|
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|
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/**
|
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|
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* Array of skinning weights, matching number and order of vertices.
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|
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* @default []
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|
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*/
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|
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skinWeights: Vector4[];
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|
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|
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|
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/**
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|
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* Array of skinning indices, matching number and order of vertices.
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* @default []
|
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|
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*/
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|
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skinIndices: Vector4[];
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|
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|
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|
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/**
|
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* @default []
|
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*/
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|
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lineDistances: number[];
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|
-
|
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|
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/**
|
|
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|
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* Bounding box.
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|
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* @default null
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|
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*/
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|
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boundingBox: Box3 | null;
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|
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|
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/**
|
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|
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* Bounding sphere.
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|
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* @default null
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|
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*/
|
|
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|
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boundingSphere: Sphere | null;
|
|
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|
-
|
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|
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/**
|
|
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|
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* Set to true if the vertices array has been updated.
|
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|
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* @default false
|
|
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|
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*/
|
|
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|
-
verticesNeedUpdate: boolean;
|
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|
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|
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|
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/**
|
|
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|
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* Set to true if the faces array has been updated.
|
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|
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* @default false
|
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|
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*/
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|
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elementsNeedUpdate: boolean;
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applyMatrix4(matrix: Matrix4): Geometry;
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center(): Geometry;
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normalize(): Geometry;
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computeFaceNormals(): void;
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* Face normals must be existing / computed beforehand.
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* Compute vertex normals, but duplicating face normals.
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computeFlatVertexNormals(): void;
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* Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute.
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computeBoundingBox(): void;
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* Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null.
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computeBoundingSphere(): void;
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merge(geometry: Geometry, matrix?: Matrix, materialIndexOffset?: number): void;
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mergeMesh(mesh: Mesh): void;
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/**
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* Checks for duplicate vertices using hashmap for specified number of decimal points, e.g. 4 for epsilon of 0.0001
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* Duplicated vertices are removed and faces' vertices are updated.
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*/
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|
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mergeVertices(precisionPoints?: number): number;
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|
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|
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setFromPoints(points: Vector2[] | Vector3[]): this;
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|
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|
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sortFacesByMaterialIndex(): void;
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|
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|
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toBufferGeometry(): BufferGeometry;
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|
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250
|
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static createBufferGeometryFromObject(object: Object3D): BufferGeometry;
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|
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|
-
toJSON(): any;
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|
253
|
-
|
|
254
|
-
/**
|
|
255
|
-
* Creates a new clone of the Geometry.
|
|
256
|
-
*/
|
|
257
|
-
clone(): Geometry;
|
|
258
|
-
|
|
259
|
-
copy(source: Geometry): this;
|
|
260
|
-
|
|
261
|
-
/**
|
|
262
|
-
* Removes The object from memory.
|
|
263
|
-
* Don't forget to call this method when you remove an geometry because it can cuase meomory leaks.
|
|
264
|
-
*/
|
|
265
|
-
dispose(): void;
|
|
266
|
-
|
|
267
|
-
// These properties do not exist in a normal Geometry class, but if you use the instance that was passed by JSONLoader, it will be added.
|
|
268
|
-
bones: Bone[];
|
|
269
|
-
animation: AnimationClip;
|
|
270
|
-
animations: AnimationClip[];
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
/**
|
|
274
|
-
* Triangle face.
|
|
275
|
-
*/
|
|
276
|
-
export class Face3 {
|
|
277
|
-
/**
|
|
278
|
-
* @param a Vertex A index.
|
|
279
|
-
* @param b Vertex B index.
|
|
280
|
-
* @param c Vertex C index.
|
|
281
|
-
* @param normal Face normal or array of vertex normals.
|
|
282
|
-
* @param color Face color or array of vertex colors.
|
|
283
|
-
* @param materialIndex Material index.
|
|
284
|
-
*/
|
|
285
|
-
constructor(
|
|
286
|
-
a: number,
|
|
287
|
-
b: number,
|
|
288
|
-
c: number,
|
|
289
|
-
normal?: Vector3 | Vector3[],
|
|
290
|
-
color?: Color | Color[],
|
|
291
|
-
materialIndex?: number,
|
|
292
|
-
);
|
|
293
|
-
|
|
294
|
-
/**
|
|
295
|
-
* Vertex A index.
|
|
296
|
-
*/
|
|
297
|
-
a: number;
|
|
298
|
-
|
|
299
|
-
/**
|
|
300
|
-
* Vertex B index.
|
|
301
|
-
*/
|
|
302
|
-
b: number;
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* Vertex C index.
|
|
306
|
-
*/
|
|
307
|
-
c: number;
|
|
308
|
-
|
|
309
|
-
/**
|
|
310
|
-
* Face normal.
|
|
311
|
-
* @default new THREE.Vector3()
|
|
312
|
-
*/
|
|
313
|
-
normal: Vector3;
|
|
314
|
-
|
|
315
|
-
/**
|
|
316
|
-
* Array of 3 vertex normals.
|
|
317
|
-
* @default []
|
|
318
|
-
*/
|
|
319
|
-
vertexNormals: Vector3[];
|
|
320
|
-
|
|
321
|
-
/**
|
|
322
|
-
* Face color.
|
|
323
|
-
* @default new THREE.Color()
|
|
324
|
-
*/
|
|
325
|
-
color: Color;
|
|
326
|
-
|
|
327
|
-
/**
|
|
328
|
-
* Array of 3 vertex colors.
|
|
329
|
-
* @default []
|
|
330
|
-
*/
|
|
331
|
-
vertexColors: Color[];
|
|
332
|
-
|
|
333
|
-
/**
|
|
334
|
-
* Material index (points to {@link Mesh.material}).
|
|
335
|
-
* @default 0
|
|
336
|
-
*/
|
|
337
|
-
materialIndex: number;
|
|
338
|
-
|
|
339
|
-
clone(): this;
|
|
340
|
-
copy(source: Face3): this;
|
|
341
|
-
}
|
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
import { Camera, RenderTarget, Scene, Texture } from "three";
|
|
2
|
-
import TextureNode from "../accessors/TextureNode.js";
|
|
3
|
-
import Node from "../core/Node.js";
|
|
4
|
-
import TempNode from "../core/TempNode.js";
|
|
5
|
-
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
6
|
-
|
|
7
|
-
declare class PassTextureNode extends TextureNode {
|
|
8
|
-
passNode: PassNode;
|
|
9
|
-
|
|
10
|
-
constructor(passNode: PassNode, texture: Texture);
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export default class PassNode extends TempNode {
|
|
14
|
-
scope: PassNodeScope;
|
|
15
|
-
scene: Scene;
|
|
16
|
-
camera: Camera;
|
|
17
|
-
|
|
18
|
-
renderTarget: RenderTarget;
|
|
19
|
-
|
|
20
|
-
readonly isPassNode: true;
|
|
21
|
-
|
|
22
|
-
constructor(scope: PassNodeScope, scene: Scene, camera: Camera);
|
|
23
|
-
|
|
24
|
-
getTextureNode(): ShaderNodeObject<PassTextureNode>;
|
|
25
|
-
|
|
26
|
-
getTextureDepthNode(): ShaderNodeObject<PassTextureNode>;
|
|
27
|
-
|
|
28
|
-
getViewZNode(): ShaderNodeObject<Node>;
|
|
29
|
-
|
|
30
|
-
getDepthNode(): ShaderNodeObject<Node>;
|
|
31
|
-
|
|
32
|
-
setSize(width: number, height: number): void;
|
|
33
|
-
|
|
34
|
-
setPixelRatio(pixelRatio: number): void;
|
|
35
|
-
|
|
36
|
-
dispose(): void;
|
|
37
|
-
|
|
38
|
-
static COLOR: "color";
|
|
39
|
-
static DEPTH: "depth";
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH;
|
|
43
|
-
|
|
44
|
-
export const pass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
|
|
45
|
-
export const texturePass: (pass: PassNode, texture: Texture) => ShaderNodeObject<PassTextureNode>;
|
|
46
|
-
export const depthPass: (scene: Scene, camera: Camera) => ShaderNodeObject<PassNode>;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import ConstNode from "../core/ConstNode.js";
|
|
2
|
-
import Node from "../core/Node.js";
|
|
3
|
-
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
|
-
import MeshPhysicalNodeMaterial, { MeshPhysicalNodeMaterialParameters } from "./MeshPhysicalNodeMaterial.js";
|
|
5
|
-
|
|
6
|
-
export default class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
|
|
7
|
-
thicknessColorNode: ShaderNodeObject<Node> | null;
|
|
8
|
-
thicknessDistortionNode: ShaderNodeObject<ConstNode<number>>;
|
|
9
|
-
thicknessAmbientNode: ShaderNodeObject<ConstNode<number>>;
|
|
10
|
-
thicknessAttenuationNode: ShaderNodeObject<ConstNode<number>>;
|
|
11
|
-
thicknessPowerNode: ShaderNodeObject<ConstNode<number>>;
|
|
12
|
-
thicknessScaleNode: ShaderNodeObject<ConstNode<number>>;
|
|
13
|
-
|
|
14
|
-
constructor(parameters?: MeshPhysicalNodeMaterialParameters);
|
|
15
|
-
|
|
16
|
-
get useSSS(): boolean;
|
|
17
|
-
}
|