@types/three 0.161.1 → 0.162.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +2 -2
- three/build/three.d.cts +0 -1
- three/build/three.module.d.ts +0 -1
- three/build/three.module.min.d.ts +0 -1
- three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
- three/examples/jsm/animation/MMDAnimationHelper.d.ts +1 -11
- three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
- three/examples/jsm/cameras/CinematicCamera.d.ts +1 -8
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +80 -10
- three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
- three/examples/jsm/controls/FlyControls.d.ts +1 -1
- three/examples/jsm/controls/MapControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +1 -1
- three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
- three/examples/jsm/controls/TrackballControls.d.ts +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +6 -1
- three/examples/jsm/csm/CSM.d.ts +1 -1
- three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
- three/examples/jsm/csm/CSMHelper.d.ts +1 -1
- three/examples/jsm/curves/CurveExtras.d.ts +1 -1
- three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
- three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
- three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
- three/examples/jsm/curves/NURBSVolume.d.ts +1 -1
- three/examples/jsm/deprecated/Geometry.d.ts +1 -1
- three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
- three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
- three/examples/jsm/effects/OutlineEffect.d.ts +1 -9
- three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
- three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
- three/examples/jsm/effects/StereoEffect.d.ts +1 -1
- three/examples/jsm/environments/DebugEnvironment.d.ts +1 -1
- three/examples/jsm/environments/RoomEnvironment.d.ts +1 -1
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
- three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
- three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
- three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
- three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
- three/examples/jsm/exporters/PLYExporter.d.ts +1 -1
- three/examples/jsm/exporters/STLExporter.d.ts +1 -1
- three/examples/jsm/exporters/USDZExporter.d.ts +1 -1
- three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
- three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
- three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
- three/examples/jsm/geometries/ParametricGeometries.d.ts +1 -1
- three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
- three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
- three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +1 -1
- three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
- three/examples/jsm/geometries/TextGeometry.d.ts +1 -1
- three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
- three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
- three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
- three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
- three/examples/jsm/helpers/TextureHelper.d.ts +1 -1
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
- three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
- three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
- three/examples/jsm/interactive/InteractiveGroup.d.ts +4 -2
- three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
- three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
- three/examples/jsm/libs/tween.module.d.ts +2 -219
- three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
- three/examples/jsm/lines/LineGeometry.d.ts +1 -1
- three/examples/jsm/lines/LineMaterial.d.ts +1 -1
- three/examples/jsm/lines/LineSegments2.d.ts +1 -1
- three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -8
- three/examples/jsm/lines/Wireframe.d.ts +1 -1
- three/examples/jsm/lines/WireframeGeometry2.d.ts +1 -1
- three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
- three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
- three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
- three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
- three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
- three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
- three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
- three/examples/jsm/loaders/EXRLoader.d.ts +2 -8
- three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
- three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
- three/examples/jsm/loaders/KMZLoader.d.ts +1 -1
- three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
- three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
- three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
- three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -1
- three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -9
- three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
- three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
- three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
- three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
- three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
- three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
- three/examples/jsm/loaders/MTLLoader.d.ts +1 -11
- three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -1
- three/examples/jsm/loaders/NRRDLoader.d.ts +1 -1
- three/examples/jsm/loaders/OBJLoader.d.ts +1 -1
- three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
- three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
- three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
- three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
- three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
- three/examples/jsm/loaders/RGBMLoader.d.ts +1 -1
- three/examples/jsm/loaders/STLLoader.d.ts +1 -1
- three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
- three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
- three/examples/jsm/loaders/TGALoader.d.ts +1 -1
- three/examples/jsm/loaders/TTFLoader.d.ts +1 -1
- three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
- three/examples/jsm/loaders/USDZLoader.d.ts +2 -2
- three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
- three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
- three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
- three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +1 -1
- three/examples/jsm/math/Capsule.d.ts +1 -1
- three/examples/jsm/math/ColorConverter.d.ts +1 -1
- three/examples/jsm/math/ConvexHull.d.ts +1 -1
- three/examples/jsm/math/Lut.d.ts +1 -1
- three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
- three/examples/jsm/math/OBB.d.ts +1 -1
- three/examples/jsm/math/Octree.d.ts +1 -1
- three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
- three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
- three/examples/jsm/misc/Gyroscope.d.ts +1 -1
- three/examples/jsm/misc/MD2Character.d.ts +1 -1
- three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
- three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
- three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
- three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
- three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
- three/examples/jsm/misc/Timer.d.ts +28 -28
- three/examples/jsm/misc/TubePainter.d.ts +1 -1
- three/examples/jsm/misc/Volume.d.ts +1 -1
- three/examples/jsm/misc/VolumeSlice.d.ts +1 -1
- three/examples/jsm/modifiers/CurveModifier.d.ts +1 -10
- three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
- three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
- three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
- three/examples/jsm/nodes/Nodes.d.ts +20 -6
- three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +7 -0
- three/examples/jsm/nodes/accessors/BufferNode.d.ts +7 -3
- three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -9
- three/examples/jsm/nodes/accessors/ClippingNode.d.ts +16 -0
- three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/InstanceNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
- three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -10
- three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +16 -4
- three/examples/jsm/nodes/accessors/SkinningNode.d.ts +7 -3
- three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +14 -1
- three/examples/jsm/nodes/accessors/TextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/UniformsNode.d.ts +25 -0
- three/examples/jsm/nodes/core/AssignNode.d.ts +2 -1
- three/examples/jsm/nodes/core/Node.d.ts +2 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -10
- three/examples/jsm/nodes/core/NodeFrame.d.ts +1 -1
- three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -1
- three/examples/jsm/nodes/core/TempNode.d.ts +1 -1
- three/examples/jsm/nodes/display/AnamorphicNode.d.ts +5 -6
- three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +1 -1
- three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +1 -1
- three/examples/jsm/nodes/display/NormalMapNode.d.ts +1 -3
- three/examples/jsm/nodes/display/PassNode.d.ts +1 -1
- three/examples/jsm/nodes/display/ToneMappingNode.d.ts +1 -1
- three/examples/jsm/nodes/display/ViewportDepthTextureNode.d.ts +12 -0
- three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +1 -1
- three/examples/jsm/nodes/geometry/RangeNode.d.ts +1 -1
- three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +1 -1
- three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +1 -1
- three/examples/jsm/nodes/lighting/LightsNode.d.ts +1 -1
- three/examples/jsm/nodes/lighting/PointLightNode.d.ts +1 -1
- three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +1 -1
- three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -1
- three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
- three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +1 -1
- three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +13 -3
- three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +23 -3
- three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +41 -5
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +58 -18
- three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +9 -9
- three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +40 -6
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +45 -15
- three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +14 -4
- three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +17 -6
- three/examples/jsm/nodes/math/MathNode.d.ts +11 -0
- three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/examples/jsm/nodes/utils/ReflectorNode.d.ts +1 -1
- three/examples/jsm/nodes/utils/StoargeArrayElementNode.d.ts +25 -0
- three/examples/jsm/objects/GroundedSkybox.d.ts +1 -1
- three/examples/jsm/objects/Lensflare.d.ts +1 -1
- three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
- three/examples/jsm/objects/QuadMesh.d.ts +1 -1
- three/examples/jsm/objects/Reflector.d.ts +7 -15
- three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
- three/examples/jsm/objects/Refractor.d.ts +7 -16
- three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
- three/examples/jsm/objects/Sky.d.ts +1 -1
- three/examples/jsm/objects/Water.d.ts +1 -9
- three/examples/jsm/objects/Water2.d.ts +13 -22
- three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +1 -1
- three/examples/jsm/postprocessing/AfterimagePass.d.ts +1 -1
- three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
- three/examples/jsm/postprocessing/BokehPass.d.ts +1 -1
- three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
- three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
- three/examples/jsm/postprocessing/DotScreenPass.d.ts +1 -1
- three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -1
- three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
- three/examples/jsm/postprocessing/GTAOPass.d.ts +1 -1
- three/examples/jsm/postprocessing/GlitchPass.d.ts +1 -1
- three/examples/jsm/postprocessing/HalftonePass.d.ts +1 -1
- three/examples/jsm/postprocessing/LUTPass.d.ts +1 -1
- three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
- three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
- three/examples/jsm/postprocessing/OutputPass.d.ts +1 -1
- three/examples/jsm/postprocessing/Pass.d.ts +1 -1
- three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SAOPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SMAAPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SSAARenderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SSRPass.d.ts +1 -1
- three/examples/jsm/postprocessing/SavePass.d.ts +1 -1
- three/examples/jsm/postprocessing/ShaderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/TAARenderPass.d.ts +1 -1
- three/examples/jsm/postprocessing/TexturePass.d.ts +1 -1
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
- three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
- three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
- three/examples/jsm/renderers/Projector.d.ts +1 -1
- three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
- three/examples/jsm/renderers/common/Backend.d.ts +1 -1
- three/examples/jsm/renderers/common/Color4.d.ts +1 -1
- three/examples/jsm/renderers/common/Info.d.ts +1 -1
- three/examples/jsm/renderers/common/Renderer.d.ts +26 -15
- three/examples/jsm/renderers/common/StorageTexture.d.ts +1 -1
- three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +1 -1
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -1
- three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +1 -1
- three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
- three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
- three/examples/jsm/shaders/BlendShader.d.ts +1 -1
- three/examples/jsm/shaders/BokehShader.d.ts +1 -1
- three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
- three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
- three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
- three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
- three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
- three/examples/jsm/shaders/CopyShader.d.ts +1 -1
- three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
- three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
- three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
- three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
- three/examples/jsm/shaders/ExposureShader.d.ts +1 -1
- three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
- three/examples/jsm/shaders/FilmShader.d.ts +1 -1
- three/examples/jsm/shaders/FocusShader.d.ts +1 -1
- three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
- three/examples/jsm/shaders/GTAOShader.d.ts +1 -1
- three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
- three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
- three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
- three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
- three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
- three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
- three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
- three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
- three/examples/jsm/shaders/MMDToonShader.d.ts +1 -1
- three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
- three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
- three/examples/jsm/shaders/OutputShader.d.ts +1 -1
- three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
- three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
- three/examples/jsm/shaders/SAOShader.d.ts +1 -1
- three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
- three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
- three/examples/jsm/shaders/SSRShader.d.ts +1 -1
- three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
- three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
- three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
- three/examples/jsm/shaders/ToonShader.d.ts +1 -1
- three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
- three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
- three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
- three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
- three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
- three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
- three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
- three/examples/jsm/utils/CameraUtils.d.ts +1 -1
- three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
- three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
- three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
- three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
- three/examples/jsm/utils/SceneUtils.d.ts +1 -1
- three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
- three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
- three/examples/jsm/utils/UVsDebug.d.ts +1 -1
- three/examples/jsm/webxr/ARButton.d.ts +1 -1
- three/examples/jsm/webxr/OculusHandModel.d.ts +1 -1
- three/examples/jsm/webxr/OculusHandPointerModel.d.ts +1 -1
- three/examples/jsm/webxr/Text2D.d.ts +1 -1
- three/examples/jsm/webxr/VRButton.d.ts +3 -3
- three/examples/jsm/webxr/XRButton.d.ts +1 -2
- three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
- three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
- three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
- three/examples/jsm/webxr/XRHandModelFactory.d.ts +6 -5
- three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +1 -1
- three/examples/jsm/webxr/XRPlanes.d.ts +2 -2
- three/index.d.ts +0 -2
- three/package.json +3 -2
- three/src/Three.Legacy.d.ts +20 -1
- three/src/Three.d.ts +0 -1
- three/src/cameras/PerspectiveCamera.d.ts +1 -1
- three/src/constants.d.ts +3 -15
- three/src/core/BufferAttribute.d.ts +0 -32
- three/src/core/BufferGeometry.d.ts +6 -4
- three/src/core/InstancedBufferAttribute.d.ts +7 -0
- three/src/core/Object3D.d.ts +17 -0
- three/src/core/Raycaster.d.ts +7 -0
- three/src/core/RenderTarget.d.ts +8 -7
- three/src/extras/PMREMGenerator.d.ts +5 -4
- three/src/helpers/SkeletonHelper.d.ts +1 -1
- three/src/lights/LightShadow.d.ts +2 -2
- three/src/materials/MeshBasicMaterial.d.ts +8 -0
- three/src/materials/MeshLambertMaterial.d.ts +8 -1
- three/src/materials/MeshPhongMaterial.d.ts +7 -0
- three/src/materials/MeshStandardMaterial.d.ts +7 -0
- three/src/objects/InstancedMesh.d.ts +28 -4
- three/src/objects/SkinnedMesh.d.ts +6 -9
- three/src/renderers/WebGL3DRenderTarget.d.ts +6 -7
- three/src/renderers/WebGLArrayRenderTarget.d.ts +6 -7
- three/src/renderers/WebGLCubeRenderTarget.d.ts +7 -3
- three/src/renderers/WebGLRenderTarget.d.ts +1 -4
- three/src/renderers/WebGLRenderer.d.ts +3 -18
- three/src/renderers/shaders/UniformsLib.d.ts +1 -0
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +2 -1
- three/src/renderers/webgl/WebGLPrograms.d.ts +1 -0
- three/src/renderers/webgl/WebGLUtils.d.ts +9 -3
- three/src/scenes/Scene.d.ts +14 -1
- three/src/textures/Texture.d.ts +0 -15
- three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
- three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -15
|
@@ -4,7 +4,7 @@
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4
4
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* Lambert illumination model with Gouraud (per-vertex) shading
|
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*/
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6
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7
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-
import { ShaderMaterial, ShaderMaterialParameters } from "
|
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7
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+
import { ShaderMaterial, ShaderMaterialParameters } from "three";
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8
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export class MeshGouraudMaterial extends ShaderMaterial {
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isMeshGouraudMaterial: true;
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@@ -1,4 +1,4 @@
|
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1
|
-
import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "
|
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1
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+
import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "three";
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2
2
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3
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export interface MeshPostProcessingMaterialParameters extends MeshPhysicalMaterialParameters {
|
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aoPassMap?: Texture | null | undefined;
|
three/examples/jsm/math/Lut.d.ts
CHANGED
three/examples/jsm/math/OBB.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
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1
|
-
import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "
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1
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+
import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "three";
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2
2
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3
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export class MorphAnimMesh extends Mesh {
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constructor(geometry: BufferGeometry, material: Material);
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@@ -6,14 +6,14 @@
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6
6
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* {@link .getDelta()} and {@link .getElapsed()} multiple times per simulation step without getting different values.
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7
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* - The class uses the Page Visibility API to avoid large time delta values when the app is inactive (e.g. tab switched
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* or browser hidden).
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-
* - It's possible to configure a fixed time delta and a time scale value (similar to Unity's Time interface).
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*
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* @example
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* const timer = new Timer();
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*
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* function animate() {
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+
* function animate(timestamp) {
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* requestAnimationFrame(animate);
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-
*
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+
* // timestamp is optional
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+
* timer.update(timestamp);
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* const delta = timer.getDelta();
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* // do something with delta
|
|
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|
* renderer.render(scene, camera);
|
|
@@ -24,21 +24,6 @@
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24
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export class Timer {
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constructor();
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26
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-
/**
|
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-
* Disables the usage of a fixed delta time.
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-
*/
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-
disableFixedDelta(): this;
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-
|
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-
/**
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-
* Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
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-
*/
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-
dispose(): this;
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-
|
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-
/**
|
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38
|
-
* Enables the usage of a fixed delta time.
|
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39
|
-
*/
|
|
40
|
-
enableFixedDelta(): this;
|
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|
-
|
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42
27
|
/**
|
|
43
28
|
* Returns the time delta in seconds.
|
|
44
29
|
*/
|
|
@@ -50,31 +35,46 @@ export class Timer {
|
|
|
50
35
|
getElapsed(): number;
|
|
51
36
|
|
|
52
37
|
/**
|
|
53
|
-
* Returns the
|
|
38
|
+
* Returns the time scale.
|
|
54
39
|
*/
|
|
55
|
-
getFixedDelta(): number;
|
|
56
|
-
|
|
57
40
|
getTimescale(): number;
|
|
58
41
|
|
|
42
|
+
/**
|
|
43
|
+
* Sets a time scale that scales the time delta in {@link .update()}.
|
|
44
|
+
*/
|
|
45
|
+
setTimescale(timescale: number): this;
|
|
46
|
+
|
|
59
47
|
/**
|
|
60
48
|
* Resets the time computation for the current simulation step.
|
|
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49
|
*/
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|
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50
|
reset(): this;
|
|
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51
|
|
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52
|
/**
|
|
65
|
-
*
|
|
53
|
+
* Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
|
|
66
54
|
*/
|
|
67
|
-
|
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55
|
+
dispose(): this;
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|
68
56
|
|
|
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57
|
/**
|
|
70
|
-
*
|
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71
|
-
* @
|
|
58
|
+
* Updates the internal state of the timer. This method should be called once per simulation step and before you
|
|
59
|
+
* perform queries against the timer (e.g. via {@link getDelta()}).
|
|
60
|
+
*
|
|
61
|
+
* @param timescale (optional) The current time in milliseconds. Can be obtained from the {@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame | requestAnimationFrame} callback argument. If not provided, the current time will be determined with {@link https://developer.mozilla.org/en-US/docs/Web/API/Performance/now | performance.now}.
|
|
72
62
|
*/
|
|
73
|
-
|
|
63
|
+
update(timestamp?: number): this;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* A timer that uses a fixed delta.
|
|
68
|
+
*/
|
|
69
|
+
export class FixedTimer extends Timer {
|
|
70
|
+
/**
|
|
71
|
+
* @param fps The desired fixed delta expressed in frames per second.
|
|
72
|
+
*/
|
|
73
|
+
constructor(fps?: number);
|
|
74
74
|
|
|
75
75
|
/**
|
|
76
76
|
* Updates the internal state of the timer. This method should be called once per simulation step and before you
|
|
77
|
-
* perform queries against the timer (e.g. via {@link
|
|
77
|
+
* perform queries against the timer (e.g. via {@link getDelta()}).
|
|
78
78
|
*/
|
|
79
|
-
update(): this;
|
|
79
|
+
override update(): this;
|
|
80
80
|
}
|
|
@@ -1,13 +1,4 @@
|
|
|
1
|
-
import {
|
|
2
|
-
BufferGeometry,
|
|
3
|
-
Curve,
|
|
4
|
-
DataTexture,
|
|
5
|
-
InstancedMesh,
|
|
6
|
-
IUniform,
|
|
7
|
-
Material,
|
|
8
|
-
Mesh,
|
|
9
|
-
Vector3,
|
|
10
|
-
} from "../../../src/Three.js";
|
|
1
|
+
import { BufferGeometry, Curve, DataTexture, InstancedMesh, IUniform, Material, Mesh, Vector3 } from "three";
|
|
11
2
|
|
|
12
3
|
export interface SplineUniform {
|
|
13
4
|
spineTexture: IUniform;
|
|
@@ -2,7 +2,6 @@
|
|
|
2
2
|
export * from "./core/constants.js";
|
|
3
3
|
|
|
4
4
|
// core
|
|
5
|
-
export { default as ArrayUniformNode } from "./core/ArrayUniformNode.js";
|
|
6
5
|
export { assign, default as AssignNode } from "./core/AssignNode.js";
|
|
7
6
|
export { attribute, default as AttributeNode } from "./core/AttributeNode.js";
|
|
8
7
|
export { bypass, default as BypassNode } from "./core/BypassNode.js";
|
|
@@ -61,6 +60,8 @@ export { NodeUtils };
|
|
|
61
60
|
export {
|
|
62
61
|
abs,
|
|
63
62
|
acos,
|
|
63
|
+
all,
|
|
64
|
+
any,
|
|
64
65
|
asin,
|
|
65
66
|
atan,
|
|
66
67
|
atan2,
|
|
@@ -78,6 +79,7 @@ export {
|
|
|
78
79
|
distance,
|
|
79
80
|
dot,
|
|
80
81
|
EPSILON,
|
|
82
|
+
equals,
|
|
81
83
|
exp,
|
|
82
84
|
exp2,
|
|
83
85
|
faceForward,
|
|
@@ -170,6 +172,7 @@ export { default as RotateUVNode, rotateUV } from "./utils/RotateUVNode.js";
|
|
|
170
172
|
export { default as SpecularMIPLevelNode, specularMIPLevel } from "./utils/SpecularMIPLevelNode.js";
|
|
171
173
|
export { default as SplitNode } from "./utils/SplitNode.js";
|
|
172
174
|
export { default as SpriteSheetUVNode, spritesheetUV } from "./utils/SpriteSheetUVNode.js";
|
|
175
|
+
export { default as StorageArrayElementNode } from "./utils/SpriteSheetUVNode.js";
|
|
173
176
|
export {
|
|
174
177
|
default as TimerNode,
|
|
175
178
|
frameId,
|
|
@@ -188,6 +191,7 @@ export {
|
|
|
188
191
|
export * from "./shadernode/ShaderNode.js";
|
|
189
192
|
|
|
190
193
|
// accessors
|
|
194
|
+
export { parallaxDirection, parallaxUV, TBNViewMatrix } from "./accessors/AccessorsUtils.js";
|
|
191
195
|
export {
|
|
192
196
|
bitangentGeometry,
|
|
193
197
|
bitangentLocal,
|
|
@@ -203,7 +207,6 @@ export {
|
|
|
203
207
|
cameraFar,
|
|
204
208
|
cameraLogDepth,
|
|
205
209
|
cameraNear,
|
|
206
|
-
CameraNodeScope,
|
|
207
210
|
cameraNormalMatrix,
|
|
208
211
|
cameraPosition,
|
|
209
212
|
cameraProjectionMatrix,
|
|
@@ -249,7 +252,16 @@ export {
|
|
|
249
252
|
normalWorld,
|
|
250
253
|
transformedNormalView,
|
|
251
254
|
} from "./accessors/NormalNode.js";
|
|
252
|
-
export {
|
|
255
|
+
export {
|
|
256
|
+
default as Object3DNode,
|
|
257
|
+
objectDirection,
|
|
258
|
+
objectNormalMatrix,
|
|
259
|
+
objectPosition,
|
|
260
|
+
objectScale,
|
|
261
|
+
objectViewMatrix,
|
|
262
|
+
objectViewPosition,
|
|
263
|
+
objectWorldMatrix,
|
|
264
|
+
} from "./accessors/Object3DNode.js";
|
|
253
265
|
export { default as PointUVNode, pointUV } from "./accessors/PointUVNode.js";
|
|
254
266
|
export {
|
|
255
267
|
default as PositionNode,
|
|
@@ -261,10 +273,10 @@ export {
|
|
|
261
273
|
positionWorld,
|
|
262
274
|
positionWorldDirection,
|
|
263
275
|
} from "./accessors/PositionNode.js";
|
|
264
|
-
export { default as ReferenceNode, reference } from "./accessors/ReferenceNode.js";
|
|
276
|
+
export { default as ReferenceNode, reference, referenceBuffer } from "./accessors/ReferenceNode.js";
|
|
265
277
|
export { default as ReflectVectorNode, reflectVector } from "./accessors/ReflectVectorNode.js";
|
|
266
278
|
export { default as SkinningNode, skinning } from "./accessors/SkinningNode.js";
|
|
267
|
-
export { default as StorageBufferNode, storage } from "./accessors/StorageBufferNode.js";
|
|
279
|
+
export { default as StorageBufferNode, storage, storageObject } from "./accessors/StorageBufferNode.js";
|
|
268
280
|
export {
|
|
269
281
|
default as TangentNode,
|
|
270
282
|
tangentGeometry,
|
|
@@ -277,6 +289,7 @@ export {
|
|
|
277
289
|
} from "./accessors/TangentNode.js";
|
|
278
290
|
export { default as TextureBicubicNode, textureBicubic } from "./accessors/TextureBicubicNode.js";
|
|
279
291
|
export { default as TextureNode, sampler, texture } from "./accessors/TextureNode.js";
|
|
292
|
+
export { default as UniformsNode, uniforms } from "./accessors/UniformsNode.js";
|
|
280
293
|
export { default as UserDataNode, userData } from "./accessors/UserDataNode.js";
|
|
281
294
|
export { default as UVNode, uv } from "./accessors/UVNode.js";
|
|
282
295
|
export { default as VertexColorNode, vertexColor } from "./accessors/VertexColorNode.js";
|
|
@@ -305,7 +318,7 @@ export {
|
|
|
305
318
|
} from "./display/ColorSpaceNode.js";
|
|
306
319
|
export { default as FrontFacingNode, faceDirection, frontFacing } from "./display/FrontFacingNode.js";
|
|
307
320
|
export { default as GaussianBlurNode, gaussianBlur } from "./display/GaussianBlurNode.js";
|
|
308
|
-
export { default as NormalMapNode, normalMap
|
|
321
|
+
export { default as NormalMapNode, normalMap } from "./display/NormalMapNode.js";
|
|
309
322
|
export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
|
|
310
323
|
export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
|
|
311
324
|
export {
|
|
@@ -319,6 +332,7 @@ export {
|
|
|
319
332
|
viewZToOrthographicDepth,
|
|
320
333
|
viewZToPerspectiveDepth,
|
|
321
334
|
} from "./display/ViewportDepthNode.js";
|
|
335
|
+
export { default as ViewportDepthTextureNode, viewportDepthTexture } from "./display/ViewportDepthTextureNode.js";
|
|
322
336
|
export {
|
|
323
337
|
default as ViewportNode,
|
|
324
338
|
viewportBottomLeft,
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import Node from "../core/Node.js";
|
|
2
|
+
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
3
|
+
|
|
4
|
+
export const TBNViewMatrix: ShaderNodeObject<Node>;
|
|
5
|
+
|
|
6
|
+
export const parallaxDirection: ShaderNodeObject<Node>;
|
|
7
|
+
export const parallaxUV: (uv: ShaderNodeObject<Node>, scale: NodeRepresentation) => ShaderNodeObject<Node>;
|
|
@@ -2,13 +2,17 @@ import { NodeTypeOption } from "../core/constants.js";
|
|
|
2
2
|
import UniformNode from "../core/UniformNode.js";
|
|
3
3
|
import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
4
|
|
|
5
|
-
export default class BufferNode extends UniformNode<ArrayLike<number
|
|
5
|
+
export default class BufferNode extends UniformNode<ArrayLike<number> | null> {
|
|
6
6
|
isBufferNode: true;
|
|
7
7
|
|
|
8
8
|
bufferType: string;
|
|
9
9
|
bufferCount: number;
|
|
10
10
|
|
|
11
|
-
constructor(value: ArrayLike<number
|
|
11
|
+
constructor(value: ArrayLike<number> | null, bufferType: NodeTypeOption, bufferCount?: number);
|
|
12
12
|
}
|
|
13
13
|
|
|
14
|
-
export const buffer: (
|
|
14
|
+
export const buffer: (
|
|
15
|
+
value: ArrayLike<number> | null,
|
|
16
|
+
nodeOrType: NodeOrType,
|
|
17
|
+
count: number,
|
|
18
|
+
) => ShaderNodeObject<BufferNode>;
|
|
@@ -1,13 +1,5 @@
|
|
|
1
1
|
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
2
|
-
import Object3DNode
|
|
3
|
-
|
|
4
|
-
export type CameraNodeScope =
|
|
5
|
-
| Object3DNodeScope
|
|
6
|
-
| typeof CameraNode.PROJECTION_MATRIX
|
|
7
|
-
| typeof CameraNode.PROJECTION_MATRIX_INVERSE
|
|
8
|
-
| typeof CameraNode.NEAR
|
|
9
|
-
| typeof CameraNode.FAR
|
|
10
|
-
| typeof CameraNode.LOG_DEPTH;
|
|
2
|
+
import Object3DNode from "./Object3DNode.js";
|
|
11
3
|
|
|
12
4
|
export default class CameraNode extends Object3DNode {
|
|
13
5
|
constructor(scope?: string);
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import Node from "../core/Node.js";
|
|
2
|
+
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
3
|
+
|
|
4
|
+
export type ClippingNodeScope = typeof ClippingNode.ALPHA_TO_COVERAGE | typeof ClippingNode.DEFAULT;
|
|
5
|
+
|
|
6
|
+
export default class ClippingNode extends Node {
|
|
7
|
+
scope: ClippingNodeScope;
|
|
8
|
+
|
|
9
|
+
constructor(scope?: ClippingNodeScope);
|
|
10
|
+
|
|
11
|
+
static ALPHA_TO_COVERAGE: "alphaToCoverage";
|
|
12
|
+
static DEFAULT: "default";
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export const clipping: () => ShaderNodeObject<ClippingNode>;
|
|
16
|
+
export const clippingAlpha: () => ShaderNodeObject<ClippingNode>;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
2
|
-
import Object3DNode
|
|
2
|
+
import Object3DNode from "./Object3DNode.js";
|
|
3
3
|
|
|
4
4
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/**
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5
5
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* Similar to {@link Object3DNode} but the object comes from {@link NodeFrame}
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6
6
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*/
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7
7
|
export default class ModelNode extends Object3DNode {
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8
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-
constructor(scope?:
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8
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+
constructor(scope?: string);
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9
9
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}
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10
10
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11
11
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export const modelDirection: ShaderNodeObject<ModelNode>;
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@@ -1,14 +1,6 @@
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1
|
-
import { Object3D } from "
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1
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+
import { Object3D } from "three";
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2
2
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import Node from "../core/Node.js";
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3
|
-
|
|
4
|
-
export type Object3DNodeScope =
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5
|
-
| typeof Object3DNode.VIEW_MATRIX
|
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6
|
-
| typeof Object3DNode.NORMAL_MATRIX
|
|
7
|
-
| typeof Object3DNode.WORLD_MATRIX
|
|
8
|
-
| typeof Object3DNode.POSITION
|
|
9
|
-
| typeof Object3DNode.SCALE
|
|
10
|
-
| typeof Object3DNode.VIEW_POSITION
|
|
11
|
-
| typeof Object3DNode.DIRECTION;
|
|
3
|
+
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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|
12
4
|
|
|
13
5
|
export default class Object3DNode extends Node {
|
|
14
6
|
scope: string;
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|
@@ -24,3 +16,11 @@ export default class Object3DNode extends Node {
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|
|
24
16
|
static VIEW_POSITION: "viewPosition";
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|
25
17
|
static DIRECTION: "direction";
|
|
26
18
|
}
|
|
19
|
+
|
|
20
|
+
export const objectDirection: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
21
|
+
export const objectViewMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
22
|
+
export const objectNormalMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
23
|
+
export const objectWorldMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
24
|
+
export const objectPosition: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
25
|
+
export const objectScale: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
26
|
+
export const objectViewPosition: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
|
|
@@ -1,16 +1,28 @@
|
|
|
1
1
|
import { NodeTypeOption } from "../core/constants.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
|
-
import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
3
|
+
import { NodeOrType, NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
4
|
|
|
5
5
|
export default class ReferenceNode<T> extends Node {
|
|
6
|
-
object: T;
|
|
7
6
|
property: string;
|
|
8
|
-
|
|
7
|
+
|
|
8
|
+
uniformType: NodeTypeOption;
|
|
9
|
+
|
|
10
|
+
object: T;
|
|
11
|
+
count: number | null;
|
|
12
|
+
|
|
13
|
+
properties: string[];
|
|
14
|
+
reference: T | null;
|
|
9
15
|
node: Node | null;
|
|
10
16
|
|
|
11
|
-
constructor(property: string, uniformType: NodeTypeOption, object?: T | null);
|
|
17
|
+
constructor(property: string, uniformType: NodeTypeOption, object?: T | null, count?: number | null);
|
|
12
18
|
|
|
13
19
|
setNodeType(uniformType: NodeTypeOption): void;
|
|
14
20
|
}
|
|
15
21
|
|
|
16
22
|
export const reference: <T>(name: string, nodeOrType: NodeOrType, object: T) => ShaderNodeObject<ReferenceNode<T>>;
|
|
23
|
+
export const referenceBuffer: <T>(
|
|
24
|
+
name: string,
|
|
25
|
+
nodeOrType: NodeOrType,
|
|
26
|
+
count: NodeRepresentation,
|
|
27
|
+
object: T,
|
|
28
|
+
) => ShaderNodeObject<ReferenceNode<T>>;
|
|
@@ -1,8 +1,11 @@
|
|
|
1
|
-
import { SkinnedMesh } from "
|
|
1
|
+
import { SkinnedMesh } from "three";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
3
|
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
4
|
|
|
5
5
|
export default class SkinningNode extends Node {
|
|
6
|
+
skinnedMesh: SkinnedMesh;
|
|
7
|
+
useReference: boolean;
|
|
8
|
+
|
|
6
9
|
skinIndexNode: Node;
|
|
7
10
|
skinWeightNode: Node;
|
|
8
11
|
|
|
@@ -10,7 +13,8 @@ export default class SkinningNode extends Node {
|
|
|
10
13
|
bindMatrixInverseNode: Node;
|
|
11
14
|
boneMatricesNode: Node;
|
|
12
15
|
|
|
13
|
-
constructor(skinnedMesh: SkinnedMesh);
|
|
16
|
+
constructor(skinnedMesh: SkinnedMesh, useReference?: boolean);
|
|
14
17
|
}
|
|
15
18
|
|
|
16
|
-
export
|
|
19
|
+
export const skinning: (skinnedMesh: SkinnedMesh) => ShaderNodeObject<SkinningNode>;
|
|
20
|
+
export const skinningReference: (skinnedMesh: SkinnedMesh) => ShaderNodeObject<SkinningNode>;
|
|
@@ -1,9 +1,17 @@
|
|
|
1
1
|
import { NodeTypeOption } from "../core/constants.js";
|
|
2
|
-
import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
2
|
+
import { NodeOrType, NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
3
|
+
import StorageArrayElementNode from "../utils/StoargeArrayElementNode.js";
|
|
3
4
|
import BufferNode from "./BufferNode.js";
|
|
4
5
|
|
|
5
6
|
export default class StorageBufferNode extends BufferNode {
|
|
7
|
+
readonly isStorageBufferNode: true;
|
|
8
|
+
bufferObject: boolean;
|
|
9
|
+
|
|
6
10
|
constructor(value: ArrayLike<number>, bufferType: NodeTypeOption, bufferCount?: number);
|
|
11
|
+
|
|
12
|
+
element(indexNode: NodeRepresentation): ShaderNodeObject<StorageArrayElementNode>;
|
|
13
|
+
|
|
14
|
+
setBufferObject(value: boolean): this;
|
|
7
15
|
}
|
|
8
16
|
|
|
9
17
|
export const storage: (
|
|
@@ -11,3 +19,8 @@ export const storage: (
|
|
|
11
19
|
nodeOrType: NodeOrType,
|
|
12
20
|
count: number,
|
|
13
21
|
) => ShaderNodeObject<StorageBufferNode>;
|
|
22
|
+
export const storageObject: (
|
|
23
|
+
value: ArrayLike<number>,
|
|
24
|
+
nodeOrType: NodeOrType,
|
|
25
|
+
count: number,
|
|
26
|
+
) => ShaderNodeObject<StorageBufferNode>;
|