@types/three 0.161.1 → 0.162.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (357) hide show
  1. three/README.md +2 -2
  2. three/build/three.d.cts +0 -1
  3. three/build/three.module.d.ts +0 -1
  4. three/build/three.module.min.d.ts +0 -1
  5. three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
  6. three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
  7. three/examples/jsm/animation/MMDAnimationHelper.d.ts +1 -11
  8. three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
  9. three/examples/jsm/cameras/CinematicCamera.d.ts +1 -8
  10. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  11. three/examples/jsm/controls/DragControls.d.ts +80 -10
  12. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  13. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  14. three/examples/jsm/controls/MapControls.d.ts +1 -1
  15. three/examples/jsm/controls/OrbitControls.d.ts +1 -1
  16. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  17. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  18. three/examples/jsm/controls/TransformControls.d.ts +6 -1
  19. three/examples/jsm/csm/CSM.d.ts +1 -1
  20. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  21. three/examples/jsm/csm/CSMHelper.d.ts +1 -1
  22. three/examples/jsm/curves/CurveExtras.d.ts +1 -1
  23. three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
  24. three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
  25. three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
  26. three/examples/jsm/curves/NURBSVolume.d.ts +1 -1
  27. three/examples/jsm/deprecated/Geometry.d.ts +1 -1
  28. three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
  29. three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
  30. three/examples/jsm/effects/OutlineEffect.d.ts +1 -9
  31. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
  32. three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
  33. three/examples/jsm/effects/StereoEffect.d.ts +1 -1
  34. three/examples/jsm/environments/DebugEnvironment.d.ts +1 -1
  35. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -1
  36. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  37. three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
  38. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
  39. three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
  40. three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
  41. three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
  42. three/examples/jsm/exporters/PLYExporter.d.ts +1 -1
  43. three/examples/jsm/exporters/STLExporter.d.ts +1 -1
  44. three/examples/jsm/exporters/USDZExporter.d.ts +1 -1
  45. three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
  46. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  47. three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
  48. three/examples/jsm/geometries/ParametricGeometries.d.ts +1 -1
  49. three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
  50. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
  51. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +1 -1
  52. three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
  53. three/examples/jsm/geometries/TextGeometry.d.ts +1 -1
  54. three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
  55. three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
  56. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
  57. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
  58. three/examples/jsm/helpers/TextureHelper.d.ts +1 -1
  59. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
  60. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
  61. three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
  62. three/examples/jsm/interactive/InteractiveGroup.d.ts +4 -2
  63. three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
  64. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
  65. three/examples/jsm/libs/tween.module.d.ts +2 -219
  66. three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
  67. three/examples/jsm/lines/LineGeometry.d.ts +1 -1
  68. three/examples/jsm/lines/LineMaterial.d.ts +1 -1
  69. three/examples/jsm/lines/LineSegments2.d.ts +1 -1
  70. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -8
  71. three/examples/jsm/lines/Wireframe.d.ts +1 -1
  72. three/examples/jsm/lines/WireframeGeometry2.d.ts +1 -1
  73. three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
  74. three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
  75. three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
  76. three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
  77. three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
  78. three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
  79. three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
  80. three/examples/jsm/loaders/EXRLoader.d.ts +2 -8
  81. three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
  82. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  83. three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
  84. three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
  85. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
  86. three/examples/jsm/loaders/KMZLoader.d.ts +1 -1
  87. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  88. three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
  89. three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
  90. three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -1
  91. three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -9
  92. three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
  93. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  94. three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
  95. three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
  96. three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
  97. three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
  98. three/examples/jsm/loaders/MTLLoader.d.ts +1 -11
  99. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -1
  100. three/examples/jsm/loaders/NRRDLoader.d.ts +1 -1
  101. three/examples/jsm/loaders/OBJLoader.d.ts +1 -1
  102. three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
  103. three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
  104. three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
  105. three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
  106. three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
  107. three/examples/jsm/loaders/RGBMLoader.d.ts +1 -1
  108. three/examples/jsm/loaders/STLLoader.d.ts +1 -1
  109. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  110. three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
  111. three/examples/jsm/loaders/TGALoader.d.ts +1 -1
  112. three/examples/jsm/loaders/TTFLoader.d.ts +1 -1
  113. three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
  114. three/examples/jsm/loaders/USDZLoader.d.ts +2 -2
  115. three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
  116. three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
  117. three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
  118. three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
  119. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
  120. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +1 -1
  121. three/examples/jsm/math/Capsule.d.ts +1 -1
  122. three/examples/jsm/math/ColorConverter.d.ts +1 -1
  123. three/examples/jsm/math/ConvexHull.d.ts +1 -1
  124. three/examples/jsm/math/Lut.d.ts +1 -1
  125. three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
  126. three/examples/jsm/math/OBB.d.ts +1 -1
  127. three/examples/jsm/math/Octree.d.ts +1 -1
  128. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
  129. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
  130. three/examples/jsm/misc/Gyroscope.d.ts +1 -1
  131. three/examples/jsm/misc/MD2Character.d.ts +1 -1
  132. three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
  133. three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
  134. three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
  135. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
  136. three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
  137. three/examples/jsm/misc/Timer.d.ts +28 -28
  138. three/examples/jsm/misc/TubePainter.d.ts +1 -1
  139. three/examples/jsm/misc/Volume.d.ts +1 -1
  140. three/examples/jsm/misc/VolumeSlice.d.ts +1 -1
  141. three/examples/jsm/modifiers/CurveModifier.d.ts +1 -10
  142. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
  143. three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
  144. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  145. three/examples/jsm/nodes/Nodes.d.ts +20 -6
  146. three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +7 -0
  147. three/examples/jsm/nodes/accessors/BufferNode.d.ts +7 -3
  148. three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -9
  149. three/examples/jsm/nodes/accessors/ClippingNode.d.ts +16 -0
  150. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
  151. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +1 -1
  152. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  153. three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
  154. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -10
  155. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +16 -4
  156. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +7 -3
  157. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +14 -1
  158. three/examples/jsm/nodes/accessors/TextureNode.d.ts +1 -1
  159. three/examples/jsm/nodes/accessors/UniformsNode.d.ts +25 -0
  160. three/examples/jsm/nodes/core/AssignNode.d.ts +2 -1
  161. three/examples/jsm/nodes/core/Node.d.ts +2 -0
  162. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -10
  163. three/examples/jsm/nodes/core/NodeFrame.d.ts +1 -1
  164. three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -1
  165. three/examples/jsm/nodes/core/TempNode.d.ts +1 -1
  166. three/examples/jsm/nodes/display/AnamorphicNode.d.ts +5 -6
  167. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +1 -1
  168. three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +1 -1
  169. three/examples/jsm/nodes/display/NormalMapNode.d.ts +1 -3
  170. three/examples/jsm/nodes/display/PassNode.d.ts +1 -1
  171. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +1 -1
  172. three/examples/jsm/nodes/display/ViewportDepthTextureNode.d.ts +12 -0
  173. three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +1 -1
  174. three/examples/jsm/nodes/geometry/RangeNode.d.ts +1 -1
  175. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  176. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  177. three/examples/jsm/nodes/lighting/LightsNode.d.ts +1 -1
  178. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +1 -1
  179. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +1 -1
  180. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -1
  181. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  182. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +1 -1
  183. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +13 -3
  184. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +23 -3
  185. three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +41 -5
  186. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +58 -18
  187. three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +9 -9
  188. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +40 -6
  189. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +45 -15
  190. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +14 -4
  191. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +17 -6
  192. three/examples/jsm/nodes/math/MathNode.d.ts +11 -0
  193. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  194. three/examples/jsm/nodes/utils/ReflectorNode.d.ts +1 -1
  195. three/examples/jsm/nodes/utils/StoargeArrayElementNode.d.ts +25 -0
  196. three/examples/jsm/objects/GroundedSkybox.d.ts +1 -1
  197. three/examples/jsm/objects/Lensflare.d.ts +1 -1
  198. three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
  199. three/examples/jsm/objects/QuadMesh.d.ts +1 -1
  200. three/examples/jsm/objects/Reflector.d.ts +7 -15
  201. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
  202. three/examples/jsm/objects/Refractor.d.ts +7 -16
  203. three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
  204. three/examples/jsm/objects/Sky.d.ts +1 -1
  205. three/examples/jsm/objects/Water.d.ts +1 -9
  206. three/examples/jsm/objects/Water2.d.ts +13 -22
  207. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  208. three/examples/jsm/physics/RapierPhysics.d.ts +1 -1
  209. three/examples/jsm/postprocessing/AfterimagePass.d.ts +1 -1
  210. three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
  211. three/examples/jsm/postprocessing/BokehPass.d.ts +1 -1
  212. three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
  213. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
  214. three/examples/jsm/postprocessing/DotScreenPass.d.ts +1 -1
  215. three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -1
  216. three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
  217. three/examples/jsm/postprocessing/GTAOPass.d.ts +1 -1
  218. three/examples/jsm/postprocessing/GlitchPass.d.ts +1 -1
  219. three/examples/jsm/postprocessing/HalftonePass.d.ts +1 -1
  220. three/examples/jsm/postprocessing/LUTPass.d.ts +1 -1
  221. three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
  222. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  223. three/examples/jsm/postprocessing/OutputPass.d.ts +1 -1
  224. three/examples/jsm/postprocessing/Pass.d.ts +1 -1
  225. three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
  226. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +1 -1
  227. three/examples/jsm/postprocessing/SAOPass.d.ts +1 -1
  228. three/examples/jsm/postprocessing/SMAAPass.d.ts +1 -1
  229. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +1 -1
  230. three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
  231. three/examples/jsm/postprocessing/SSRPass.d.ts +1 -1
  232. three/examples/jsm/postprocessing/SavePass.d.ts +1 -1
  233. three/examples/jsm/postprocessing/ShaderPass.d.ts +1 -1
  234. three/examples/jsm/postprocessing/TAARenderPass.d.ts +1 -1
  235. three/examples/jsm/postprocessing/TexturePass.d.ts +1 -1
  236. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
  237. three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
  238. three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
  239. three/examples/jsm/renderers/Projector.d.ts +1 -1
  240. three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
  241. three/examples/jsm/renderers/common/Backend.d.ts +1 -1
  242. three/examples/jsm/renderers/common/Color4.d.ts +1 -1
  243. three/examples/jsm/renderers/common/Info.d.ts +1 -1
  244. three/examples/jsm/renderers/common/Renderer.d.ts +26 -15
  245. three/examples/jsm/renderers/common/StorageTexture.d.ts +1 -1
  246. three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +1 -1
  247. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -1
  248. three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  249. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  250. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
  251. three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
  252. three/examples/jsm/shaders/BlendShader.d.ts +1 -1
  253. three/examples/jsm/shaders/BokehShader.d.ts +1 -1
  254. three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
  255. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
  256. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
  257. three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
  258. three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
  259. three/examples/jsm/shaders/CopyShader.d.ts +1 -1
  260. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
  261. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
  262. three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
  263. three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
  264. three/examples/jsm/shaders/ExposureShader.d.ts +1 -1
  265. three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
  266. three/examples/jsm/shaders/FilmShader.d.ts +1 -1
  267. three/examples/jsm/shaders/FocusShader.d.ts +1 -1
  268. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
  269. three/examples/jsm/shaders/GTAOShader.d.ts +1 -1
  270. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
  271. three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
  272. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
  273. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
  274. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  275. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
  276. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
  277. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
  278. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
  279. three/examples/jsm/shaders/MMDToonShader.d.ts +1 -1
  280. three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
  281. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
  282. three/examples/jsm/shaders/OutputShader.d.ts +1 -1
  283. three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
  284. three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
  285. three/examples/jsm/shaders/SAOShader.d.ts +1 -1
  286. three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
  287. three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
  288. three/examples/jsm/shaders/SSRShader.d.ts +1 -1
  289. three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
  290. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
  291. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  292. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
  293. three/examples/jsm/shaders/ToonShader.d.ts +1 -1
  294. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
  295. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  296. three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
  297. three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
  298. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
  299. three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
  300. three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
  301. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
  302. three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
  303. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  304. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
  305. three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
  306. three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
  307. three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
  308. three/examples/jsm/utils/SceneUtils.d.ts +1 -1
  309. three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
  310. three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
  311. three/examples/jsm/utils/UVsDebug.d.ts +1 -1
  312. three/examples/jsm/webxr/ARButton.d.ts +1 -1
  313. three/examples/jsm/webxr/OculusHandModel.d.ts +1 -1
  314. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +1 -1
  315. three/examples/jsm/webxr/Text2D.d.ts +1 -1
  316. three/examples/jsm/webxr/VRButton.d.ts +3 -3
  317. three/examples/jsm/webxr/XRButton.d.ts +1 -2
  318. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
  319. three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
  320. three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
  321. three/examples/jsm/webxr/XRHandModelFactory.d.ts +6 -5
  322. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +1 -1
  323. three/examples/jsm/webxr/XRPlanes.d.ts +2 -2
  324. three/index.d.ts +0 -2
  325. three/package.json +3 -2
  326. three/src/Three.Legacy.d.ts +20 -1
  327. three/src/Three.d.ts +0 -1
  328. three/src/cameras/PerspectiveCamera.d.ts +1 -1
  329. three/src/constants.d.ts +3 -15
  330. three/src/core/BufferAttribute.d.ts +0 -32
  331. three/src/core/BufferGeometry.d.ts +6 -4
  332. three/src/core/InstancedBufferAttribute.d.ts +7 -0
  333. three/src/core/Object3D.d.ts +17 -0
  334. three/src/core/Raycaster.d.ts +7 -0
  335. three/src/core/RenderTarget.d.ts +8 -7
  336. three/src/extras/PMREMGenerator.d.ts +5 -4
  337. three/src/helpers/SkeletonHelper.d.ts +1 -1
  338. three/src/lights/LightShadow.d.ts +2 -2
  339. three/src/materials/MeshBasicMaterial.d.ts +8 -0
  340. three/src/materials/MeshLambertMaterial.d.ts +8 -1
  341. three/src/materials/MeshPhongMaterial.d.ts +7 -0
  342. three/src/materials/MeshStandardMaterial.d.ts +7 -0
  343. three/src/objects/InstancedMesh.d.ts +28 -4
  344. three/src/objects/SkinnedMesh.d.ts +6 -9
  345. three/src/renderers/WebGL3DRenderTarget.d.ts +6 -7
  346. three/src/renderers/WebGLArrayRenderTarget.d.ts +6 -7
  347. three/src/renderers/WebGLCubeRenderTarget.d.ts +7 -3
  348. three/src/renderers/WebGLRenderTarget.d.ts +1 -4
  349. three/src/renderers/WebGLRenderer.d.ts +3 -18
  350. three/src/renderers/shaders/UniformsLib.d.ts +1 -0
  351. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +2 -1
  352. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -0
  353. three/src/renderers/webgl/WebGLUtils.d.ts +9 -3
  354. three/src/scenes/Scene.d.ts +14 -1
  355. three/src/textures/Texture.d.ts +0 -15
  356. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  357. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -15
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { BufferGeometry, Loader, LoadingManager } from "three";
2
2
 
3
3
  export class VTKLoader extends Loader<BufferGeometry> {
4
4
  constructor(manager?: LoadingManager);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { BufferGeometry, Loader, LoadingManager } from "three";
2
2
 
3
3
  export class XYZLoader extends Loader<BufferGeometry> {
4
4
  constructor(manager?: LoadingManager);
@@ -4,7 +4,7 @@
4
4
  * Lambert illumination model with Gouraud (per-vertex) shading
5
5
  */
6
6
 
7
- import { ShaderMaterial, ShaderMaterialParameters } from "../../../src/Three.js";
7
+ import { ShaderMaterial, ShaderMaterialParameters } from "three";
8
8
 
9
9
  export class MeshGouraudMaterial extends ShaderMaterial {
10
10
  isMeshGouraudMaterial: true;
@@ -1,4 +1,4 @@
1
- import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "../../../src/Three.js";
1
+ import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "three";
2
2
 
3
3
  export interface MeshPostProcessingMaterialParameters extends MeshPhysicalMaterialParameters {
4
4
  aoPassMap?: Texture | null | undefined;
@@ -1,4 +1,4 @@
1
- import { Box3, Line3, Vector3 } from "../../../src/Three.js";
1
+ import { Box3, Line3, Vector3 } from "three";
2
2
 
3
3
  export class Capsule {
4
4
  constructor(start?: Vector3, end?: Vector3, radius?: number);
@@ -1,4 +1,4 @@
1
- import { Color } from "../../../src/Three.js";
1
+ import { Color } from "three";
2
2
 
3
3
  export interface HSL {
4
4
  h: number;
@@ -1,4 +1,4 @@
1
- import { Object3D, Ray, Vector3 } from "../../../src/Three.js";
1
+ import { Object3D, Ray, Vector3 } from "three";
2
2
 
3
3
  export class Face {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Color } from "../../../src/Three.js";
1
+ import { Color } from "three";
2
2
 
3
3
  export class Lut {
4
4
  constructor(colormap?: string, numberofcolors?: number);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Color, Mesh, Vector2, Vector3 } from "../../../src/Three.js";
1
+ import { BufferGeometry, Color, Mesh, Vector2, Vector3 } from "three";
2
2
 
3
3
  export class MeshSurfaceSampler {
4
4
  distribution: Float32Array | null;
@@ -1,4 +1,4 @@
1
- import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from "../../../src/Three.js";
1
+ import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from "three";
2
2
 
3
3
  export class OBB {
4
4
  center: Vector3;
@@ -1,4 +1,4 @@
1
- import { Box3, Object3D, Ray, Sphere, Triangle } from "../../../src/Three.js";
1
+ import { Box3, Object3D, Ray, Sphere, Triangle } from "three";
2
2
 
3
3
  import { Capsule } from "./Capsule.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Object3D, Plane, Vector3 } from "../../../src/Three.js";
1
+ import { Object3D, Plane, Vector3 } from "three";
2
2
 
3
3
  export interface CutByPlaneOutput {
4
4
  object1: Object3D;
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderer,
12
12
  WebGLRenderTarget,
13
13
  Wrapping,
14
- } from "../../../src/Three.js";
14
+ } from "three";
15
15
 
16
16
  export interface Variable {
17
17
  name: string;
@@ -1,4 +1,4 @@
1
- import { Object3D } from "../../../src/Three.js";
1
+ import { Object3D } from "three";
2
2
 
3
3
  export class Gyroscope extends Object3D {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { AnimationMixer, Mesh, Object3D, Texture } from "../../../src/Three.js";
1
+ import { AnimationMixer, Mesh, Object3D, Texture } from "three";
2
2
 
3
3
  export interface MD2PartsConfig {
4
4
  baseUrl: string;
@@ -1,4 +1,4 @@
1
- import { Mesh, Object3D, Texture } from "../../../src/Three.js";
1
+ import { Mesh, Object3D, Texture } from "three";
2
2
 
3
3
  export class MD2CharacterComplex {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "../../../src/Three.js";
1
+ import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "three";
2
2
 
3
3
  export class MorphAnimMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Mesh } from "../../../src/Three.js";
1
+ import { BufferGeometry, Material, Mesh } from "three";
2
2
 
3
3
  export class MorphBlendMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material);
@@ -11,7 +11,7 @@ import {
11
11
  Vector3,
12
12
  WebGLRenderer,
13
13
  WebGLRenderTarget,
14
- } from "../../../src/Three.js";
14
+ } from "three";
15
15
 
16
16
  export interface UVBoxes {
17
17
  w: number;
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Mesh, Vector3 } from "../../../src/Three.js";
1
+ import { BufferGeometry, Mesh, Vector3 } from "three";
2
2
 
3
3
  interface Curve {
4
4
  getPointAt(u: number): Vector3;
@@ -6,14 +6,14 @@
6
6
  * {@link .getDelta()} and {@link .getElapsed()} multiple times per simulation step without getting different values.
7
7
  * - The class uses the Page Visibility API to avoid large time delta values when the app is inactive (e.g. tab switched
8
8
  * or browser hidden).
9
- * - It's possible to configure a fixed time delta and a time scale value (similar to Unity's Time interface).
10
9
  *
11
10
  * @example
12
11
  * const timer = new Timer();
13
12
  *
14
- * function animate() {
13
+ * function animate(timestamp) {
15
14
  * requestAnimationFrame(animate);
16
- * timer.update();
15
+ * // timestamp is optional
16
+ * timer.update(timestamp);
17
17
  * const delta = timer.getDelta();
18
18
  * // do something with delta
19
19
  * renderer.render(scene, camera);
@@ -24,21 +24,6 @@
24
24
  export class Timer {
25
25
  constructor();
26
26
 
27
- /**
28
- * Disables the usage of a fixed delta time.
29
- */
30
- disableFixedDelta(): this;
31
-
32
- /**
33
- * Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
34
- */
35
- dispose(): this;
36
-
37
- /**
38
- * Enables the usage of a fixed delta time.
39
- */
40
- enableFixedDelta(): this;
41
-
42
27
  /**
43
28
  * Returns the time delta in seconds.
44
29
  */
@@ -50,31 +35,46 @@ export class Timer {
50
35
  getElapsed(): number;
51
36
 
52
37
  /**
53
- * Returns the fixed time delta that has been previously configured via {@link .setFixedDelta()}.
38
+ * Returns the time scale.
54
39
  */
55
- getFixedDelta(): number;
56
-
57
40
  getTimescale(): number;
58
41
 
42
+ /**
43
+ * Sets a time scale that scales the time delta in {@link .update()}.
44
+ */
45
+ setTimescale(timescale: number): this;
46
+
59
47
  /**
60
48
  * Resets the time computation for the current simulation step.
61
49
  */
62
50
  reset(): this;
63
51
 
64
52
  /**
65
- * Defines a fixed time delta value which is used to update the timer per simulation step.
53
+ * Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
66
54
  */
67
- setFixedDelta(fixedDelta: number): this;
55
+ dispose(): this;
68
56
 
69
57
  /**
70
- * Sets a time scale that scales the time delta in {@link .update()}.
71
- * @param timescale
58
+ * Updates the internal state of the timer. This method should be called once per simulation step and before you
59
+ * perform queries against the timer (e.g. via {@link getDelta()}).
60
+ *
61
+ * @param timescale (optional) The current time in milliseconds. Can be obtained from the {@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame | requestAnimationFrame} callback argument. If not provided, the current time will be determined with {@link https://developer.mozilla.org/en-US/docs/Web/API/Performance/now | performance.now}.
72
62
  */
73
- setTimescale(timescale: number): this;
63
+ update(timestamp?: number): this;
64
+ }
65
+
66
+ /**
67
+ * A timer that uses a fixed delta.
68
+ */
69
+ export class FixedTimer extends Timer {
70
+ /**
71
+ * @param fps The desired fixed delta expressed in frames per second.
72
+ */
73
+ constructor(fps?: number);
74
74
 
75
75
  /**
76
76
  * Updates the internal state of the timer. This method should be called once per simulation step and before you
77
- * perform queries against the timer (e.g. via {@link .getDelta()}).
77
+ * perform queries against the timer (e.g. via {@link getDelta()}).
78
78
  */
79
- update(): this;
79
+ override update(): this;
80
80
  }
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, Vector3 } from "../../../src/Three.js";
1
+ import { Matrix4, Mesh, Vector3 } from "three";
2
2
 
3
3
  export class TubePainter {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Matrix3, TypedArray } from "../../../src/Three.js";
1
+ import { Matrix3, TypedArray } from "three";
2
2
 
3
3
  import { VolumeSlice } from "./VolumeSlice.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Matrix3, Mesh } from "../../../src/Three.js";
1
+ import { Matrix3, Mesh } from "three";
2
2
 
3
3
  import { Volume } from "./Volume.js";
4
4
 
@@ -1,13 +1,4 @@
1
- import {
2
- BufferGeometry,
3
- Curve,
4
- DataTexture,
5
- InstancedMesh,
6
- IUniform,
7
- Material,
8
- Mesh,
9
- Vector3,
10
- } from "../../../src/Three.js";
1
+ import { BufferGeometry, Curve, DataTexture, InstancedMesh, IUniform, Material, Mesh, Vector3 } from "three";
11
2
 
12
3
  export interface SplineUniform {
13
4
  spineTexture: IUniform;
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class EdgeSplitModifier {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class SimplifyModifier {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class TessellateModifier {
4
4
  constructor(maxEdgeLength?: number, maxIterations?: number);
@@ -2,7 +2,6 @@
2
2
  export * from "./core/constants.js";
3
3
 
4
4
  // core
5
- export { default as ArrayUniformNode } from "./core/ArrayUniformNode.js";
6
5
  export { assign, default as AssignNode } from "./core/AssignNode.js";
7
6
  export { attribute, default as AttributeNode } from "./core/AttributeNode.js";
8
7
  export { bypass, default as BypassNode } from "./core/BypassNode.js";
@@ -61,6 +60,8 @@ export { NodeUtils };
61
60
  export {
62
61
  abs,
63
62
  acos,
63
+ all,
64
+ any,
64
65
  asin,
65
66
  atan,
66
67
  atan2,
@@ -78,6 +79,7 @@ export {
78
79
  distance,
79
80
  dot,
80
81
  EPSILON,
82
+ equals,
81
83
  exp,
82
84
  exp2,
83
85
  faceForward,
@@ -170,6 +172,7 @@ export { default as RotateUVNode, rotateUV } from "./utils/RotateUVNode.js";
170
172
  export { default as SpecularMIPLevelNode, specularMIPLevel } from "./utils/SpecularMIPLevelNode.js";
171
173
  export { default as SplitNode } from "./utils/SplitNode.js";
172
174
  export { default as SpriteSheetUVNode, spritesheetUV } from "./utils/SpriteSheetUVNode.js";
175
+ export { default as StorageArrayElementNode } from "./utils/SpriteSheetUVNode.js";
173
176
  export {
174
177
  default as TimerNode,
175
178
  frameId,
@@ -188,6 +191,7 @@ export {
188
191
  export * from "./shadernode/ShaderNode.js";
189
192
 
190
193
  // accessors
194
+ export { parallaxDirection, parallaxUV, TBNViewMatrix } from "./accessors/AccessorsUtils.js";
191
195
  export {
192
196
  bitangentGeometry,
193
197
  bitangentLocal,
@@ -203,7 +207,6 @@ export {
203
207
  cameraFar,
204
208
  cameraLogDepth,
205
209
  cameraNear,
206
- CameraNodeScope,
207
210
  cameraNormalMatrix,
208
211
  cameraPosition,
209
212
  cameraProjectionMatrix,
@@ -249,7 +252,16 @@ export {
249
252
  normalWorld,
250
253
  transformedNormalView,
251
254
  } from "./accessors/NormalNode.js";
252
- export { default as Object3DNode, Object3DNodeScope as OObject3DNodeScope } from "./accessors/Object3DNode.js";
255
+ export {
256
+ default as Object3DNode,
257
+ objectDirection,
258
+ objectNormalMatrix,
259
+ objectPosition,
260
+ objectScale,
261
+ objectViewMatrix,
262
+ objectViewPosition,
263
+ objectWorldMatrix,
264
+ } from "./accessors/Object3DNode.js";
253
265
  export { default as PointUVNode, pointUV } from "./accessors/PointUVNode.js";
254
266
  export {
255
267
  default as PositionNode,
@@ -261,10 +273,10 @@ export {
261
273
  positionWorld,
262
274
  positionWorldDirection,
263
275
  } from "./accessors/PositionNode.js";
264
- export { default as ReferenceNode, reference } from "./accessors/ReferenceNode.js";
276
+ export { default as ReferenceNode, reference, referenceBuffer } from "./accessors/ReferenceNode.js";
265
277
  export { default as ReflectVectorNode, reflectVector } from "./accessors/ReflectVectorNode.js";
266
278
  export { default as SkinningNode, skinning } from "./accessors/SkinningNode.js";
267
- export { default as StorageBufferNode, storage } from "./accessors/StorageBufferNode.js";
279
+ export { default as StorageBufferNode, storage, storageObject } from "./accessors/StorageBufferNode.js";
268
280
  export {
269
281
  default as TangentNode,
270
282
  tangentGeometry,
@@ -277,6 +289,7 @@ export {
277
289
  } from "./accessors/TangentNode.js";
278
290
  export { default as TextureBicubicNode, textureBicubic } from "./accessors/TextureBicubicNode.js";
279
291
  export { default as TextureNode, sampler, texture } from "./accessors/TextureNode.js";
292
+ export { default as UniformsNode, uniforms } from "./accessors/UniformsNode.js";
280
293
  export { default as UserDataNode, userData } from "./accessors/UserDataNode.js";
281
294
  export { default as UVNode, uv } from "./accessors/UVNode.js";
282
295
  export { default as VertexColorNode, vertexColor } from "./accessors/VertexColorNode.js";
@@ -305,7 +318,7 @@ export {
305
318
  } from "./display/ColorSpaceNode.js";
306
319
  export { default as FrontFacingNode, faceDirection, frontFacing } from "./display/FrontFacingNode.js";
307
320
  export { default as GaussianBlurNode, gaussianBlur } from "./display/GaussianBlurNode.js";
308
- export { default as NormalMapNode, normalMap, TBNViewMatrix } from "./display/NormalMapNode.js";
321
+ export { default as NormalMapNode, normalMap } from "./display/NormalMapNode.js";
309
322
  export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
310
323
  export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
311
324
  export {
@@ -319,6 +332,7 @@ export {
319
332
  viewZToOrthographicDepth,
320
333
  viewZToPerspectiveDepth,
321
334
  } from "./display/ViewportDepthNode.js";
335
+ export { default as ViewportDepthTextureNode, viewportDepthTexture } from "./display/ViewportDepthTextureNode.js";
322
336
  export {
323
337
  default as ViewportNode,
324
338
  viewportBottomLeft,
@@ -0,0 +1,7 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+
4
+ export const TBNViewMatrix: ShaderNodeObject<Node>;
5
+
6
+ export const parallaxDirection: ShaderNodeObject<Node>;
7
+ export const parallaxUV: (uv: ShaderNodeObject<Node>, scale: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -2,13 +2,17 @@ import { NodeTypeOption } from "../core/constants.js";
2
2
  import UniformNode from "../core/UniformNode.js";
3
3
  import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
- export default class BufferNode extends UniformNode<ArrayLike<number>> {
5
+ export default class BufferNode extends UniformNode<ArrayLike<number> | null> {
6
6
  isBufferNode: true;
7
7
 
8
8
  bufferType: string;
9
9
  bufferCount: number;
10
10
 
11
- constructor(value: ArrayLike<number>, bufferType: NodeTypeOption, bufferCount?: number);
11
+ constructor(value: ArrayLike<number> | null, bufferType: NodeTypeOption, bufferCount?: number);
12
12
  }
13
13
 
14
- export const buffer: (value: ArrayLike<number>, nodeOrType: NodeOrType, count: number) => ShaderNodeObject<BufferNode>;
14
+ export const buffer: (
15
+ value: ArrayLike<number> | null,
16
+ nodeOrType: NodeOrType,
17
+ count: number,
18
+ ) => ShaderNodeObject<BufferNode>;
@@ -1,13 +1,5 @@
1
1
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
- import Object3DNode, { Object3DNodeScope } from "./Object3DNode.js";
3
-
4
- export type CameraNodeScope =
5
- | Object3DNodeScope
6
- | typeof CameraNode.PROJECTION_MATRIX
7
- | typeof CameraNode.PROJECTION_MATRIX_INVERSE
8
- | typeof CameraNode.NEAR
9
- | typeof CameraNode.FAR
10
- | typeof CameraNode.LOG_DEPTH;
2
+ import Object3DNode from "./Object3DNode.js";
11
3
 
12
4
  export default class CameraNode extends Object3DNode {
13
5
  constructor(scope?: string);
@@ -0,0 +1,16 @@
1
+ import Node from "../core/Node.js";
2
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+
4
+ export type ClippingNodeScope = typeof ClippingNode.ALPHA_TO_COVERAGE | typeof ClippingNode.DEFAULT;
5
+
6
+ export default class ClippingNode extends Node {
7
+ scope: ClippingNodeScope;
8
+
9
+ constructor(scope?: ClippingNodeScope);
10
+
11
+ static ALPHA_TO_COVERAGE: "alphaToCoverage";
12
+ static DEFAULT: "default";
13
+ }
14
+
15
+ export const clipping: () => ShaderNodeObject<ClippingNode>;
16
+ export const clippingAlpha: () => ShaderNodeObject<ClippingNode>;
@@ -1,4 +1,4 @@
1
- import { CubeTexture } from "../../../../src/Three.js";
1
+ import { CubeTexture } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
  import TextureNode from "./TextureNode.js";
@@ -1,4 +1,4 @@
1
- import { InstancedMesh } from "../../../../src/Three.js";
1
+ import { InstancedMesh } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Material } from "../../../../src/Three.js";
1
+ import { Material } from "three";
2
2
  import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
3
  import ReferenceNode from "./ReferenceNode.js";
4
4
 
@@ -1,11 +1,11 @@
1
1
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
- import Object3DNode, { Object3DNodeScope } from "./Object3DNode.js";
2
+ import Object3DNode from "./Object3DNode.js";
3
3
 
4
4
  /**
5
5
  * Similar to {@link Object3DNode} but the object comes from {@link NodeFrame}
6
6
  */
7
7
  export default class ModelNode extends Object3DNode {
8
- constructor(scope?: Object3DNodeScope);
8
+ constructor(scope?: string);
9
9
  }
10
10
 
11
11
  export const modelDirection: ShaderNodeObject<ModelNode>;
@@ -1,14 +1,6 @@
1
- import { Object3D } from "../../../../src/Three.js";
1
+ import { Object3D } from "three";
2
2
  import Node from "../core/Node.js";
3
-
4
- export type Object3DNodeScope =
5
- | typeof Object3DNode.VIEW_MATRIX
6
- | typeof Object3DNode.NORMAL_MATRIX
7
- | typeof Object3DNode.WORLD_MATRIX
8
- | typeof Object3DNode.POSITION
9
- | typeof Object3DNode.SCALE
10
- | typeof Object3DNode.VIEW_POSITION
11
- | typeof Object3DNode.DIRECTION;
3
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
12
4
 
13
5
  export default class Object3DNode extends Node {
14
6
  scope: string;
@@ -24,3 +16,11 @@ export default class Object3DNode extends Node {
24
16
  static VIEW_POSITION: "viewPosition";
25
17
  static DIRECTION: "direction";
26
18
  }
19
+
20
+ export const objectDirection: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
21
+ export const objectViewMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
22
+ export const objectNormalMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
23
+ export const objectWorldMatrix: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
24
+ export const objectPosition: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
25
+ export const objectScale: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
26
+ export const objectViewPosition: (object3d: Object3D) => ShaderNodeObject<Object3DNode>;
@@ -1,16 +1,28 @@
1
1
  import { NodeTypeOption } from "../core/constants.js";
2
2
  import Node from "../core/Node.js";
3
- import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeOrType, NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
5
  export default class ReferenceNode<T> extends Node {
6
- object: T;
7
6
  property: string;
8
- uniformType: string;
7
+
8
+ uniformType: NodeTypeOption;
9
+
10
+ object: T;
11
+ count: number | null;
12
+
13
+ properties: string[];
14
+ reference: T | null;
9
15
  node: Node | null;
10
16
 
11
- constructor(property: string, uniformType: NodeTypeOption, object?: T | null);
17
+ constructor(property: string, uniformType: NodeTypeOption, object?: T | null, count?: number | null);
12
18
 
13
19
  setNodeType(uniformType: NodeTypeOption): void;
14
20
  }
15
21
 
16
22
  export const reference: <T>(name: string, nodeOrType: NodeOrType, object: T) => ShaderNodeObject<ReferenceNode<T>>;
23
+ export const referenceBuffer: <T>(
24
+ name: string,
25
+ nodeOrType: NodeOrType,
26
+ count: NodeRepresentation,
27
+ object: T,
28
+ ) => ShaderNodeObject<ReferenceNode<T>>;
@@ -1,8 +1,11 @@
1
- import { SkinnedMesh } from "../../../../src/Three.js";
1
+ import { SkinnedMesh } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
5
  export default class SkinningNode extends Node {
6
+ skinnedMesh: SkinnedMesh;
7
+ useReference: boolean;
8
+
6
9
  skinIndexNode: Node;
7
10
  skinWeightNode: Node;
8
11
 
@@ -10,7 +13,8 @@ export default class SkinningNode extends Node {
10
13
  bindMatrixInverseNode: Node;
11
14
  boneMatricesNode: Node;
12
15
 
13
- constructor(skinnedMesh: SkinnedMesh);
16
+ constructor(skinnedMesh: SkinnedMesh, useReference?: boolean);
14
17
  }
15
18
 
16
- export function skinning(skinnedMesh: SkinnedMesh): ShaderNodeObject<SkinningNode>;
19
+ export const skinning: (skinnedMesh: SkinnedMesh) => ShaderNodeObject<SkinningNode>;
20
+ export const skinningReference: (skinnedMesh: SkinnedMesh) => ShaderNodeObject<SkinningNode>;
@@ -1,9 +1,17 @@
1
1
  import { NodeTypeOption } from "../core/constants.js";
2
- import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { NodeOrType, NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import StorageArrayElementNode from "../utils/StoargeArrayElementNode.js";
3
4
  import BufferNode from "./BufferNode.js";
4
5
 
5
6
  export default class StorageBufferNode extends BufferNode {
7
+ readonly isStorageBufferNode: true;
8
+ bufferObject: boolean;
9
+
6
10
  constructor(value: ArrayLike<number>, bufferType: NodeTypeOption, bufferCount?: number);
11
+
12
+ element(indexNode: NodeRepresentation): ShaderNodeObject<StorageArrayElementNode>;
13
+
14
+ setBufferObject(value: boolean): this;
7
15
  }
8
16
 
9
17
  export const storage: (
@@ -11,3 +19,8 @@ export const storage: (
11
19
  nodeOrType: NodeOrType,
12
20
  count: number,
13
21
  ) => ShaderNodeObject<StorageBufferNode>;
22
+ export const storageObject: (
23
+ value: ArrayLike<number>,
24
+ nodeOrType: NodeOrType,
25
+ count: number,
26
+ ) => ShaderNodeObject<StorageBufferNode>;
@@ -1,4 +1,4 @@
1
- import { Texture } from "../../../../src/Three.js";
1
+ import { Texture } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
4
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";