@types/three 0.159.0 → 0.161.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +5 -1
- three/examples/jsm/capabilities/WebGPU.d.ts +2 -0
- three/examples/jsm/curves/NURBSUtils.d.ts +136 -10
- three/examples/jsm/curves/NURBSVolume.d.ts +23 -0
- three/examples/jsm/exporters/USDZExporter.d.ts +1 -0
- three/examples/jsm/loaders/GLTFLoader.d.ts +1 -0
- three/examples/jsm/loaders/KTX2Loader.d.ts +45 -11
- three/examples/jsm/loaders/LUT3dlLoader.d.ts +29 -2
- three/examples/jsm/loaders/LUTCubeLoader.d.ts +37 -2
- three/examples/jsm/loaders/MaterialXLoader.d.ts +6 -0
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
- three/examples/jsm/misc/Timer.d.ts +80 -0
- three/examples/jsm/nodes/Nodes.d.ts +304 -61
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +9 -0
- three/examples/jsm/nodes/accessors/BufferNode.d.ts +4 -1
- three/examples/jsm/nodes/accessors/CameraNode.d.ts +24 -6
- three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +17 -4
- three/examples/jsm/nodes/accessors/InstanceNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/MaterialNode.d.ts +12 -0
- three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +7 -0
- three/examples/jsm/nodes/accessors/ModelNode.d.ts +9 -1
- three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +8 -0
- three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -6
- three/examples/jsm/nodes/accessors/PointUVNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +8 -0
- three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +4 -1
- three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/SkinningNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +8 -1
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +9 -0
- three/examples/jsm/nodes/accessors/TextureBicubicNode.d.ts +18 -0
- three/examples/jsm/nodes/accessors/TextureNode.d.ts +21 -5
- three/examples/jsm/nodes/accessors/UVNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/UserDataNode.d.ts +7 -0
- three/examples/jsm/nodes/accessors/VertexColorNode.d.ts +12 -0
- three/examples/jsm/nodes/code/CodeNode.d.ts +4 -0
- three/examples/jsm/nodes/code/ExpressionNode.d.ts +3 -0
- three/examples/jsm/nodes/code/FunctionCallNode.d.ts +13 -1
- three/examples/jsm/nodes/code/FunctionNode.d.ts +17 -0
- three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +1 -1
- three/examples/jsm/nodes/core/AssignNode.d.ts +17 -0
- three/examples/jsm/nodes/core/AttributeNode.d.ts +3 -0
- three/examples/jsm/nodes/core/BypassNode.d.ts +9 -0
- three/examples/jsm/nodes/core/CacheNode.d.ts +11 -0
- three/examples/jsm/nodes/core/ConstNode.d.ts +3 -3
- three/examples/jsm/nodes/core/ContextNode.d.ts +11 -0
- three/examples/jsm/nodes/core/IndexNode.d.ts +18 -0
- three/examples/jsm/nodes/core/InputNode.d.ts +4 -4
- three/examples/jsm/nodes/core/LightingModel.d.ts +36 -0
- three/examples/jsm/nodes/core/Node.d.ts +32 -8
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +27 -23
- three/examples/jsm/nodes/core/NodeFrame.d.ts +18 -6
- three/examples/jsm/nodes/core/NodeUniform.d.ts +12 -8
- three/examples/jsm/nodes/core/NodeUtils.d.ts +6 -3
- three/examples/jsm/nodes/core/PropertyNode.d.ts +27 -1
- three/examples/jsm/nodes/core/UniformNode.d.ts +12 -4
- three/examples/jsm/nodes/core/VarNode.d.ts +10 -0
- three/examples/jsm/nodes/core/VaryingNode.d.ts +9 -0
- three/examples/jsm/nodes/core/constants.d.ts +31 -28
- three/examples/jsm/nodes/display/AfterImageNode.d.ts +25 -0
- three/examples/jsm/nodes/display/AnamorphicNode.d.ts +32 -0
- three/examples/jsm/nodes/display/BlendModeNode.d.ts +21 -6
- three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +29 -1
- three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +17 -0
- three/examples/jsm/nodes/display/FrontFacingNode.d.ts +4 -0
- three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +28 -0
- three/examples/jsm/nodes/display/NormalMapNode.d.ts +13 -1
- three/examples/jsm/nodes/display/PassNode.d.ts +44 -0
- three/examples/jsm/nodes/display/PosterizeNode.d.ts +12 -0
- three/examples/jsm/nodes/display/ToneMappingNode.d.ts +8 -1
- three/examples/jsm/nodes/display/ViewportDepthNode.d.ts +32 -0
- three/examples/jsm/nodes/display/ViewportNode.d.ts +8 -0
- three/examples/jsm/nodes/display/ViewportSharedTextureNode.d.ts +18 -0
- three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +33 -0
- three/examples/jsm/nodes/fog/FogExp2Node.d.ts +9 -0
- three/examples/jsm/nodes/fog/FogNode.d.ts +9 -0
- three/examples/jsm/nodes/fog/FogRangeNode.d.ts +9 -0
- three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +9 -2
- three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -2
- three/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.d.ts +7 -0
- three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +3 -2
- three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +3 -2
- three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +3 -2
- three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
- three/examples/jsm/nodes/functions/PhongLightingModel.d.ts +7 -0
- three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +17 -8
- three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
- three/examples/jsm/nodes/functions/material/getRoughness.d.ts +1 -1
- three/examples/jsm/nodes/geometry/RangeNode.d.ts +3 -0
- three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +13 -0
- three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +20 -8
- three/examples/jsm/nodes/lighting/LightsNode.d.ts +3 -0
- three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +1 -2
- three/examples/jsm/nodes/materials/Materials.d.ts +9 -17
- three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +2 -4
- three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +12 -0
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +16 -7
- three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +17 -0
- three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +1 -5
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +55 -16
- three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +2 -8
- three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -10
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +43 -34
- three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +5 -3
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +7 -5
- three/examples/jsm/nodes/math/CondNode.d.ts +13 -0
- three/examples/jsm/nodes/math/HashNode.d.ts +16 -0
- three/examples/jsm/nodes/math/MathNode.d.ts +140 -1
- three/examples/jsm/nodes/math/MathUtils.d.ts +16 -0
- three/examples/jsm/nodes/math/OperatorNode.d.ts +53 -1
- three/examples/jsm/nodes/math/TriNoise3D.d.ts +12 -0
- three/examples/jsm/nodes/procedural/CheckerNode.d.ts +9 -0
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +124 -31
- three/examples/jsm/nodes/utils/DiscardNode.d.ts +16 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +4 -2
- three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +3 -0
- three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +6 -3
- three/examples/jsm/nodes/utils/OscNode.d.ts +6 -0
- three/examples/jsm/nodes/utils/ReflectorNode.d.ts +30 -0
- three/examples/jsm/nodes/utils/RemapNode.d.ts +24 -1
- three/examples/jsm/nodes/utils/RotateNode.d.ts +21 -0
- three/examples/jsm/nodes/utils/RotateUVNode.d.ts +9 -0
- three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +5 -1
- three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +7 -0
- three/examples/jsm/nodes/utils/TimerNode.d.ts +7 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +28 -7
- three/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
- three/examples/jsm/objects/QuadMesh.d.ts +15 -0
- three/examples/jsm/postprocessing/{HBAOPass.d.ts → GTAOPass.d.ts} +25 -10
- three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
- three/examples/jsm/renderers/common/Backend.d.ts +6 -2
- three/examples/jsm/renderers/common/Color4.d.ts +9 -0
- three/examples/jsm/renderers/common/Info.d.ts +7 -1
- three/examples/jsm/renderers/common/PostProcessing.d.ts +11 -0
- three/examples/jsm/renderers/common/Renderer.d.ts +243 -4
- three/examples/jsm/renderers/common/StorageTexture.d.ts +5 -0
- three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +4 -2
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +2 -2
- three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.d.ts +3 -0
- three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +15 -6
- three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +7 -7
- three/examples/jsm/shaders/{HBAOShader.d.ts → GTAOShader.d.ts} +23 -8
- three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
- three/examples/jsm/utils/BufferGeometryUtils.d.ts +0 -10
- three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
- three/examples/jsm/webxr/XRHandMeshModel.d.ts +10 -2
- three/package.json +2 -2
- three/src/Three.d.ts +1 -0
- three/src/cameras/PerspectiveCamera.d.ts +13 -0
- three/src/constants.d.ts +4 -3
- three/src/core/InterleavedBufferAttribute.d.ts +12 -2
- three/src/core/Object3D.d.ts +13 -13
- three/src/core/UniformsGroup.d.ts +3 -3
- three/src/extras/core/Curve.d.ts +9 -9
- three/src/extras/core/CurvePath.d.ts +8 -7
- three/src/geometries/RingGeometry.d.ts +1 -1
- three/src/lights/PointLight.d.ts +7 -0
- three/src/loaders/MaterialLoader.d.ts +6 -3
- three/src/materials/LineBasicMaterial.d.ts +7 -0
- three/src/materials/LineDashedMaterial.d.ts +7 -1
- three/src/materials/Material.d.ts +17 -15
- three/src/materials/MeshBasicMaterial.d.ts +7 -0
- three/src/materials/MeshDepthMaterial.d.ts +6 -0
- three/src/materials/MeshDistanceMaterial.d.ts +7 -0
- three/src/materials/MeshLambertMaterial.d.ts +7 -0
- three/src/materials/MeshMatcapMaterial.d.ts +7 -0
- three/src/materials/MeshNormalMaterial.d.ts +7 -0
- three/src/materials/MeshPhongMaterial.d.ts +7 -0
- three/src/materials/MeshPhysicalMaterial.d.ts +6 -1
- three/src/materials/MeshStandardMaterial.d.ts +7 -2
- three/src/materials/MeshToonMaterial.d.ts +7 -0
- three/src/materials/PointsMaterial.d.ts +7 -0
- three/src/materials/RawShaderMaterial.d.ts +9 -0
- three/src/materials/ShaderMaterial.d.ts +17 -3
- three/src/materials/ShadowMaterial.d.ts +7 -0
- three/src/materials/SpriteMaterial.d.ts +7 -2
- three/src/math/Color.d.ts +1 -1
- three/src/math/Matrix4.d.ts +30 -30
- three/src/math/Quaternion.d.ts +27 -30
- three/src/math/Sphere.d.ts +5 -0
- three/src/math/Triangle.d.ts +8 -25
- three/src/math/Vector2.d.ts +24 -159
- three/src/math/Vector3.d.ts +46 -54
- three/src/math/Vector4.d.ts +25 -20
- three/src/objects/BatchedMesh.d.ts +2 -2
- three/src/objects/Bone.d.ts +2 -2
- three/src/objects/InstancedMesh.d.ts +2 -1
- three/src/objects/LOD.d.ts +2 -2
- three/src/objects/Line.d.ts +3 -2
- three/src/objects/LineLoop.d.ts +3 -1
- three/src/objects/LineSegments.d.ts +3 -1
- three/src/objects/Points.d.ts +3 -2
- three/src/objects/SkinnedMesh.d.ts +4 -8
- three/src/objects/Sprite.d.ts +2 -2
- three/src/renderers/shaders/ShaderLib.d.ts +18 -18
- three/src/renderers/shaders/UniformsUtils.d.ts +3 -2
- three/src/renderers/webgl/WebGLLights.d.ts +39 -37
- three/src/renderers/webgl/WebGLProgram.d.ts +0 -1
- three/src/renderers/webgl/WebGLPrograms.d.ts +226 -9
- three/src/renderers/webxr/WebXRDepthSensing.d.ts +27 -0
- three/src/renderers/webxr/WebXRManager.d.ts +2 -1
- three/src/textures/CompressedCubeTexture.d.ts +13 -0
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/textures/Source.d.ts +11 -1
- three/build/three.d.ts +0 -2
- three/build/three.min.d.ts +0 -2
- three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +0 -310
- three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +0 -166
- three/examples/jsm/objects/GroundProjectedSkybox.d.ts +0 -13
three/src/objects/Bone.d.ts
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import { Object3D } from '../core/Object3D.js';
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import { Object3D, Object3DEventMap } from '../core/Object3D.js';
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/**
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* A {@link Bone} which is part of a {@link THREE.Skeleton | Skeleton}
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* @see {@link https://threejs.org/docs/index.html#api/en/objects/Bone | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Bone.js | Source}
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*/
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export class Bone extends Object3D {
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export class Bone<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
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*/
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export class InstancedMesh<
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TMaterial extends Material | Material[] = Material | Material[],
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TEventMap extends InstancedMeshEventMap = InstancedMeshEventMap,
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> extends Mesh<TGeometry, TMaterial, TEventMap> {
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* Create a new instance of {@link InstancedMesh}
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* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}.
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three/src/objects/LOD.d.ts
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import { Object3D } from '../core/Object3D.js';
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import { Object3D, Object3DEventMap } from '../core/Object3D.js';
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import { Camera } from '../cameras/Camera.js';
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* @see {@link https://threejs.org/docs/index.html#api/en/objects/LOD | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LOD.js | Source}
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*/
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export class LOD extends Object3D {
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export class LOD<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
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three/src/objects/Line.d.ts
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import { Material } from '../materials/Material.js';
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import { Object3D } from '../core/Object3D.js';
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import { Object3D, Object3DEventMap } from '../core/Object3D.js';
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three/src/objects/LineLoop.d.ts
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three/src/objects/Points.d.ts
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import { Object3D, Object3DEventMap } from '../core/Object3D.js';
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import { BufferGeometry, NormalOrGLBufferAttributes } from '../core/BufferGeometry.js';
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import { BufferAttribute } from '../core/BufferAttribute.js';
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TGeometry extends BufferGeometry<NormalOrGLBufferAttributes> = BufferGeometry,
|
|
17
17
|
TMaterial extends Material | Material[] = Material | Material[],
|
|
18
|
-
|
|
18
|
+
TEventMap extends Object3DEventMap = Object3DEventMap,
|
|
19
|
+
> extends Object3D<TEventMap> {
|
|
19
20
|
/**
|
|
20
21
|
* Create a new instance of {@link Points}
|
|
21
22
|
* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
@@ -5,14 +5,14 @@ import { Vector3 } from '../math/Vector3.js';
|
|
|
5
5
|
import { Skeleton } from './Skeleton.js';
|
|
6
6
|
import { Mesh } from './Mesh.js';
|
|
7
7
|
import { BufferGeometry } from '../core/BufferGeometry.js';
|
|
8
|
+
import { Object3DEventMap } from '../core/Object3D.js';
|
|
8
9
|
import { Sphere } from '../math/Sphere.js';
|
|
9
10
|
import { BindMode } from '../constants.js';
|
|
10
11
|
|
|
11
12
|
/**
|
|
12
13
|
* A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
|
|
13
14
|
* @remarks
|
|
14
|
-
* {@link SkinnedMesh} can only be used with WebGL 2
|
|
15
|
-
* With WebGL 1 `OES_texture_float` and vertex textures support is required.
|
|
15
|
+
* {@link SkinnedMesh} can only be used with WebGL 2.
|
|
16
16
|
* @example
|
|
17
17
|
* ```typescript
|
|
18
18
|
* const geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);
|
|
@@ -51,7 +51,8 @@ import { BindMode } from '../constants.js';
|
|
|
51
51
|
export class SkinnedMesh<
|
|
52
52
|
TGeometry extends BufferGeometry = BufferGeometry,
|
|
53
53
|
TMaterial extends Material | Material[] = Material | Material[],
|
|
54
|
-
|
|
54
|
+
TEventMap extends Object3DEventMap = Object3DEventMap,
|
|
55
|
+
> extends Mesh<TGeometry, TMaterial, TEventMap> {
|
|
55
56
|
/**
|
|
56
57
|
* Create a new instance of {@link SkinnedMesh}
|
|
57
58
|
* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
@@ -149,9 +150,4 @@ export class SkinnedMesh<
|
|
|
149
150
|
* @param vector
|
|
150
151
|
*/
|
|
151
152
|
applyBoneTransform(index: number, vector: Vector3): Vector3;
|
|
152
|
-
|
|
153
|
-
/**
|
|
154
|
-
* @deprecated {@link THREE.SkinnedMesh}: {@link boneTransform | .boneTransform()} was renamed to {@link applyBoneTransform | .applyBoneTransform()} in **r151**.
|
|
155
|
-
*/
|
|
156
|
-
boneTransform(index: number, target: Vector3): Vector3;
|
|
157
153
|
}
|
three/src/objects/Sprite.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Vector2 } from '../math/Vector2.js';
|
|
2
|
-
import { Object3D } from '../core/Object3D.js';
|
|
2
|
+
import { Object3D, Object3DEventMap } from '../core/Object3D.js';
|
|
3
3
|
import { SpriteMaterial } from '../materials/Materials.js';
|
|
4
4
|
import { BufferGeometry } from '../core/BufferGeometry.js';
|
|
5
5
|
|
|
@@ -18,7 +18,7 @@ import { BufferGeometry } from '../core/BufferGeometry.js';
|
|
|
18
18
|
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation}
|
|
19
19
|
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source}
|
|
20
20
|
*/
|
|
21
|
-
export class Sprite extends Object3D {
|
|
21
|
+
export class Sprite<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
|
|
22
22
|
/**
|
|
23
23
|
* Creates a new Sprite.
|
|
24
24
|
* @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
|
|
@@ -1,27 +1,27 @@
|
|
|
1
1
|
import { IUniform } from './UniformsLib.js';
|
|
2
2
|
|
|
3
|
-
export interface
|
|
3
|
+
export interface ShaderLibShader {
|
|
4
4
|
uniforms: { [uniform: string]: IUniform };
|
|
5
5
|
vertexShader: string;
|
|
6
6
|
fragmentShader: string;
|
|
7
7
|
}
|
|
8
8
|
|
|
9
9
|
export let ShaderLib: {
|
|
10
|
-
[name: string]:
|
|
11
|
-
basic:
|
|
12
|
-
lambert:
|
|
13
|
-
phong:
|
|
14
|
-
standard:
|
|
15
|
-
matcap:
|
|
16
|
-
points:
|
|
17
|
-
dashed:
|
|
18
|
-
depth:
|
|
19
|
-
normal:
|
|
20
|
-
sprite:
|
|
21
|
-
background:
|
|
22
|
-
cube:
|
|
23
|
-
equirect:
|
|
24
|
-
distanceRGBA:
|
|
25
|
-
shadow:
|
|
26
|
-
physical:
|
|
10
|
+
[name: string]: ShaderLibShader;
|
|
11
|
+
basic: ShaderLibShader;
|
|
12
|
+
lambert: ShaderLibShader;
|
|
13
|
+
phong: ShaderLibShader;
|
|
14
|
+
standard: ShaderLibShader;
|
|
15
|
+
matcap: ShaderLibShader;
|
|
16
|
+
points: ShaderLibShader;
|
|
17
|
+
dashed: ShaderLibShader;
|
|
18
|
+
depth: ShaderLibShader;
|
|
19
|
+
normal: ShaderLibShader;
|
|
20
|
+
sprite: ShaderLibShader;
|
|
21
|
+
background: ShaderLibShader;
|
|
22
|
+
cube: ShaderLibShader;
|
|
23
|
+
equirect: ShaderLibShader;
|
|
24
|
+
distanceRGBA: ShaderLibShader;
|
|
25
|
+
shadow: ShaderLibShader;
|
|
26
|
+
physical: ShaderLibShader;
|
|
27
27
|
};
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import { UniformsGroup } from '../../core/UniformsGroup.js';
|
|
2
|
+
import { IUniform } from './UniformsLib.js';
|
|
2
3
|
|
|
3
|
-
export function cloneUniforms(
|
|
4
|
-
export function mergeUniforms(uniforms:
|
|
4
|
+
export function cloneUniforms<T extends { [uniform: string]: IUniform }>(uniformsSrc: T): T;
|
|
5
|
+
export function mergeUniforms(uniforms: Array<{ [uniform: string]: IUniform }>): { [uniform: string]: IUniform };
|
|
5
6
|
|
|
6
7
|
export function cloneUniformsGroups(src: UniformsGroup[]): UniformsGroup[];
|
|
7
8
|
|
|
@@ -1,47 +1,49 @@
|
|
|
1
1
|
import { WebGLExtensions } from './WebGLExtensions.js';
|
|
2
2
|
import { WebGLCapabilities } from './WebGLCapabilities.js';
|
|
3
3
|
|
|
4
|
-
export
|
|
5
|
-
|
|
4
|
+
export interface WebGLLightsState {
|
|
5
|
+
version: number;
|
|
6
|
+
|
|
7
|
+
hash: {
|
|
8
|
+
directionalLength: number;
|
|
9
|
+
pointLength: number;
|
|
10
|
+
spotLength: number;
|
|
11
|
+
rectAreaLength: number;
|
|
12
|
+
hemiLength: number;
|
|
13
|
+
|
|
14
|
+
numDirectionalShadows: number;
|
|
15
|
+
numPointShadows: number;
|
|
16
|
+
numSpotShadows: number;
|
|
17
|
+
numSpotMaps: number;
|
|
6
18
|
|
|
7
|
-
state: {
|
|
8
|
-
version: number;
|
|
9
|
-
|
|
10
|
-
hash: {
|
|
11
|
-
directionalLength: number;
|
|
12
|
-
pointLength: number;
|
|
13
|
-
spotLength: number;
|
|
14
|
-
rectAreaLength: number;
|
|
15
|
-
hemiLength: number;
|
|
16
|
-
|
|
17
|
-
numDirectionalShadows: number;
|
|
18
|
-
numPointShadows: number;
|
|
19
|
-
numSpotShadows: number;
|
|
20
|
-
numSpotMaps: number;
|
|
21
|
-
|
|
22
|
-
numLightProbes: number;
|
|
23
|
-
};
|
|
24
|
-
|
|
25
|
-
ambient: number[];
|
|
26
|
-
probe: any[];
|
|
27
|
-
directional: any[];
|
|
28
|
-
directionalShadow: any[];
|
|
29
|
-
directionalShadowMap: any[];
|
|
30
|
-
directionalShadowMatrix: any[];
|
|
31
|
-
spot: any[];
|
|
32
|
-
spotShadow: any[];
|
|
33
|
-
spotShadowMap: any[];
|
|
34
|
-
spotShadowMatrix: any[];
|
|
35
|
-
rectArea: any[];
|
|
36
|
-
point: any[];
|
|
37
|
-
pointShadow: any[];
|
|
38
|
-
pointShadowMap: any[];
|
|
39
|
-
pointShadowMatrix: any[];
|
|
40
|
-
hemi: any[];
|
|
41
|
-
numSpotLightShadowsWithMaps: number;
|
|
42
19
|
numLightProbes: number;
|
|
43
20
|
};
|
|
44
21
|
|
|
22
|
+
ambient: number[];
|
|
23
|
+
probe: any[];
|
|
24
|
+
directional: any[];
|
|
25
|
+
directionalShadow: any[];
|
|
26
|
+
directionalShadowMap: any[];
|
|
27
|
+
directionalShadowMatrix: any[];
|
|
28
|
+
spot: any[];
|
|
29
|
+
spotShadow: any[];
|
|
30
|
+
spotShadowMap: any[];
|
|
31
|
+
spotShadowMatrix: any[];
|
|
32
|
+
rectArea: any[];
|
|
33
|
+
point: any[];
|
|
34
|
+
pointShadow: any[];
|
|
35
|
+
pointShadowMap: any[];
|
|
36
|
+
pointShadowMatrix: any[];
|
|
37
|
+
hemi: any[];
|
|
38
|
+
numSpotLightShadowsWithMaps: number;
|
|
39
|
+
numLightProbes: number;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export class WebGLLights {
|
|
43
|
+
constructor(extensions: WebGLExtensions, capabilities: WebGLCapabilities);
|
|
44
|
+
|
|
45
|
+
state: WebGLLightsState;
|
|
46
|
+
|
|
45
47
|
get(light: any): any;
|
|
46
48
|
setup(lights: any): void;
|
|
47
49
|
setupView(lights: any, camera: any): void;
|
|
@@ -1,12 +1,222 @@
|
|
|
1
|
+
import { Material } from '../../materials/Material.js';
|
|
2
|
+
import { Object3D } from '../../core/Object3D.js';
|
|
3
|
+
import { Light } from '../../lights/Light.js';
|
|
4
|
+
import { Scene } from '../../scenes/Scene.js';
|
|
5
|
+
import { IUniform } from '../shaders/UniformsLib.js';
|
|
1
6
|
import { WebGLRenderer } from '../WebGLRenderer.js';
|
|
2
|
-
import {
|
|
7
|
+
import { WebGLBindingStates } from './WebGLBindingStates.js';
|
|
3
8
|
import { WebGLCapabilities } from './WebGLCapabilities.js';
|
|
9
|
+
import { WebGLClipping } from './WebGLClipping.js';
|
|
4
10
|
import { WebGLCubeMaps } from './WebGLCubeMaps.js';
|
|
5
11
|
import { WebGLExtensions } from './WebGLExtensions.js';
|
|
6
|
-
import {
|
|
7
|
-
import {
|
|
8
|
-
import {
|
|
9
|
-
|
|
12
|
+
import { WebGLLightsState } from './WebGLLights.js';
|
|
13
|
+
import { WebGLProgram } from './WebGLProgram.js';
|
|
14
|
+
import {
|
|
15
|
+
ColorSpace,
|
|
16
|
+
Combine,
|
|
17
|
+
DepthPackingStrategies,
|
|
18
|
+
GLSLVersion,
|
|
19
|
+
Mapping,
|
|
20
|
+
ShadowMapType,
|
|
21
|
+
ToneMapping,
|
|
22
|
+
} from '../../constants.js';
|
|
23
|
+
|
|
24
|
+
export interface WebGLProgramParameters {
|
|
25
|
+
isWebGL2: boolean;
|
|
26
|
+
|
|
27
|
+
shaderID: string;
|
|
28
|
+
shaderType: string;
|
|
29
|
+
shaderName: string;
|
|
30
|
+
|
|
31
|
+
vertexShader: string;
|
|
32
|
+
fragmentShader: string;
|
|
33
|
+
defines: { [define: string]: string | number | boolean } | undefined;
|
|
34
|
+
|
|
35
|
+
customVertexShaderID: string | undefined;
|
|
36
|
+
customFragmentShaderID: string | undefined;
|
|
37
|
+
|
|
38
|
+
isRawShaderMaterial: boolean;
|
|
39
|
+
glslVersion: GLSLVersion | null | undefined;
|
|
40
|
+
|
|
41
|
+
precision: 'lowp' | 'mediump' | 'highp';
|
|
42
|
+
|
|
43
|
+
batching: boolean;
|
|
44
|
+
instancing: boolean;
|
|
45
|
+
instancingColor: boolean;
|
|
46
|
+
|
|
47
|
+
supportsVertexTextures: boolean;
|
|
48
|
+
outputColorSpace: ColorSpace;
|
|
49
|
+
alphaToCoverage: boolean;
|
|
50
|
+
|
|
51
|
+
map: boolean;
|
|
52
|
+
matcap: boolean;
|
|
53
|
+
envMap: boolean;
|
|
54
|
+
envMapMode: Mapping | false;
|
|
55
|
+
envMapCubeUVHeight: number | null;
|
|
56
|
+
aoMap: boolean;
|
|
57
|
+
lightMap: boolean;
|
|
58
|
+
bumpMap: boolean;
|
|
59
|
+
normalMap: boolean;
|
|
60
|
+
displacementMap: boolean;
|
|
61
|
+
emissiveMap: boolean;
|
|
62
|
+
|
|
63
|
+
normalMapObjectSpace: boolean;
|
|
64
|
+
normalMapTangentSpace: boolean;
|
|
65
|
+
|
|
66
|
+
metalnessMap: boolean;
|
|
67
|
+
roughnessMap: boolean;
|
|
68
|
+
|
|
69
|
+
anisotropy: boolean;
|
|
70
|
+
anisotropyMap: boolean;
|
|
71
|
+
|
|
72
|
+
clearcoat: boolean;
|
|
73
|
+
clearcoatMap: boolean;
|
|
74
|
+
clearcoatNormalMap: boolean;
|
|
75
|
+
clearcoatRoughnessMap: boolean;
|
|
76
|
+
|
|
77
|
+
iridescence: boolean;
|
|
78
|
+
iridescenceMap: boolean;
|
|
79
|
+
iridescenceThicknessMap: boolean;
|
|
80
|
+
|
|
81
|
+
sheen: boolean;
|
|
82
|
+
sheenColorMap: boolean;
|
|
83
|
+
sheenRoughnessMap: boolean;
|
|
84
|
+
|
|
85
|
+
specularMap: boolean;
|
|
86
|
+
specularColorMap: boolean;
|
|
87
|
+
specularIntensityMap: boolean;
|
|
88
|
+
|
|
89
|
+
transmission: boolean;
|
|
90
|
+
transmissionMap: boolean;
|
|
91
|
+
thicknessMap: boolean;
|
|
92
|
+
|
|
93
|
+
gradientMap: boolean;
|
|
94
|
+
|
|
95
|
+
opaque: boolean;
|
|
96
|
+
|
|
97
|
+
alphaMap: boolean;
|
|
98
|
+
alphaTest: boolean;
|
|
99
|
+
alphaHash: boolean;
|
|
100
|
+
|
|
101
|
+
combine: Combine | undefined;
|
|
102
|
+
|
|
103
|
+
//
|
|
104
|
+
|
|
105
|
+
mapUv: string | false;
|
|
106
|
+
aoMapUv: string | false;
|
|
107
|
+
lightMapUv: string | false;
|
|
108
|
+
bumpMapUv: string | false;
|
|
109
|
+
normalMapUv: string | false;
|
|
110
|
+
displacementMapUv: string | false;
|
|
111
|
+
emissiveMapUv: string | false;
|
|
112
|
+
|
|
113
|
+
metalnessMapUv: string | false;
|
|
114
|
+
roughnessMapUv: string | false;
|
|
115
|
+
|
|
116
|
+
anisotropyMapUv: string | false;
|
|
117
|
+
|
|
118
|
+
clearcoatMapUv: string | false;
|
|
119
|
+
clearcoatNormalMapUv: string | false;
|
|
120
|
+
clearcoatRoughnessMapUv: string | false;
|
|
121
|
+
|
|
122
|
+
iridescenceMapUv: string | false;
|
|
123
|
+
iridescenceThicknessMapUv: string | false;
|
|
124
|
+
|
|
125
|
+
sheenColorMapUv: string | false;
|
|
126
|
+
sheenRoughnessMapUv: string | false;
|
|
127
|
+
|
|
128
|
+
specularMapUv: string | false;
|
|
129
|
+
specularColorMapUv: string | false;
|
|
130
|
+
specularIntensityMapUv: string | false;
|
|
131
|
+
|
|
132
|
+
transmissionMapUv: string | false;
|
|
133
|
+
thicknessMapUv: string | false;
|
|
134
|
+
|
|
135
|
+
alphaMapUv: string | false;
|
|
136
|
+
|
|
137
|
+
//
|
|
138
|
+
|
|
139
|
+
vertexTangents: boolean;
|
|
140
|
+
vertexColors: boolean;
|
|
141
|
+
vertexAlphas: boolean;
|
|
142
|
+
vertexUv1s: boolean;
|
|
143
|
+
vertexUv2s: boolean;
|
|
144
|
+
vertexUv3s: boolean;
|
|
145
|
+
|
|
146
|
+
pointsUvs: boolean;
|
|
147
|
+
|
|
148
|
+
fog: boolean;
|
|
149
|
+
useFog: boolean;
|
|
150
|
+
fogExp2: boolean;
|
|
151
|
+
|
|
152
|
+
flatShading: boolean;
|
|
153
|
+
|
|
154
|
+
sizeAttenuation: boolean;
|
|
155
|
+
logarithmicDepthBuffer: boolean;
|
|
156
|
+
|
|
157
|
+
skinning: boolean;
|
|
158
|
+
|
|
159
|
+
morphTargets: boolean;
|
|
160
|
+
morphNormals: boolean;
|
|
161
|
+
morphColors: boolean;
|
|
162
|
+
morphTargetsCount: number;
|
|
163
|
+
morphTextureStride: number;
|
|
164
|
+
|
|
165
|
+
numDirLights: number;
|
|
166
|
+
numPointLights: number;
|
|
167
|
+
numSpotLights: number;
|
|
168
|
+
numSpotLightMaps: number;
|
|
169
|
+
numRectAreaLights: number;
|
|
170
|
+
numHemiLights: number;
|
|
171
|
+
|
|
172
|
+
numDirLightShadows: number;
|
|
173
|
+
numPointLightShadows: number;
|
|
174
|
+
numSpotLightShadows: number;
|
|
175
|
+
numSpotLightShadowsWithMaps: number;
|
|
176
|
+
|
|
177
|
+
numLightProbes: number;
|
|
178
|
+
|
|
179
|
+
numClippingPlanes: number;
|
|
180
|
+
numClipIntersection: number;
|
|
181
|
+
|
|
182
|
+
dithering: boolean;
|
|
183
|
+
|
|
184
|
+
shadowMapEnabled: boolean;
|
|
185
|
+
shadowMapType: ShadowMapType;
|
|
186
|
+
|
|
187
|
+
toneMapping: ToneMapping;
|
|
188
|
+
useLegacyLights: boolean;
|
|
189
|
+
|
|
190
|
+
decodeVideoTexture: boolean;
|
|
191
|
+
|
|
192
|
+
premultipliedAlpha: boolean;
|
|
193
|
+
|
|
194
|
+
doubleSided: boolean;
|
|
195
|
+
flipSided: boolean;
|
|
196
|
+
|
|
197
|
+
useDepthPacking: boolean;
|
|
198
|
+
depthPacking: DepthPackingStrategies | 0;
|
|
199
|
+
|
|
200
|
+
index0AttributeName: string | undefined;
|
|
201
|
+
|
|
202
|
+
extensionDerivatives: boolean;
|
|
203
|
+
extensionFragDepth: boolean;
|
|
204
|
+
extensionDrawBuffers: boolean;
|
|
205
|
+
extensionShaderTextureLOD: boolean;
|
|
206
|
+
extensionClipCullDistance: boolean;
|
|
207
|
+
extensionMultiDraw: boolean;
|
|
208
|
+
|
|
209
|
+
rendererExtensionFragDepth: boolean;
|
|
210
|
+
rendererExtensionDrawBuffers: boolean;
|
|
211
|
+
rendererExtensionShaderTextureLod: boolean;
|
|
212
|
+
rendererExtensionParallelShaderCompile: boolean;
|
|
213
|
+
|
|
214
|
+
customProgramCacheKey: string;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
export interface WebGLProgramParametersWithUniforms extends WebGLProgramParameters {
|
|
218
|
+
uniforms: { [uniform: string]: IUniform };
|
|
219
|
+
}
|
|
10
220
|
|
|
11
221
|
export class WebGLPrograms {
|
|
12
222
|
constructor(
|
|
@@ -20,9 +230,16 @@ export class WebGLPrograms {
|
|
|
20
230
|
|
|
21
231
|
programs: WebGLProgram[];
|
|
22
232
|
|
|
23
|
-
getParameters(
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
233
|
+
getParameters(
|
|
234
|
+
material: Material,
|
|
235
|
+
lights: WebGLLightsState,
|
|
236
|
+
shadows: Light[],
|
|
237
|
+
scene: Scene,
|
|
238
|
+
object: Object3D,
|
|
239
|
+
): WebGLProgramParameters;
|
|
240
|
+
|
|
241
|
+
getProgramCacheKey(parameters: WebGLProgramParameters): string;
|
|
242
|
+
getUniforms(material: Material): { [uniform: string]: IUniform };
|
|
243
|
+
acquireProgram(parameters: WebGLProgramParametersWithUniforms, cacheKey: string): WebGLProgram;
|
|
27
244
|
releaseProgram(program: WebGLProgram): void;
|
|
28
245
|
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { Texture } from '../../textures/Texture.js';
|
|
2
|
+
import { Mesh } from '../../objects/Mesh.js';
|
|
3
|
+
import { WebGLRenderer } from '../WebGLRenderer.js';
|
|
4
|
+
import { WebXRArrayCamera } from './WebXRManager.js';
|
|
5
|
+
|
|
6
|
+
// FIXME Replace by XRWebGLDepthInformation when typed in @types/webxr
|
|
7
|
+
interface XRWebGLDepthInformation {
|
|
8
|
+
readonly texture: WebGLTexture;
|
|
9
|
+
readonly depthNear: number;
|
|
10
|
+
readonly depthFar: number;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export class WebXRDepthSensing {
|
|
14
|
+
texture: Texture | null;
|
|
15
|
+
mesh: Mesh | null;
|
|
16
|
+
|
|
17
|
+
depthNear: number;
|
|
18
|
+
depthFar: number;
|
|
19
|
+
|
|
20
|
+
constructor();
|
|
21
|
+
|
|
22
|
+
init(renderer: WebGLRenderer, depthData: XRWebGLDepthInformation, renderState: XRRenderState): void;
|
|
23
|
+
|
|
24
|
+
render(renderer: WebGLRenderer, cameraXR: WebXRArrayCamera): void;
|
|
25
|
+
|
|
26
|
+
reset(): void;
|
|
27
|
+
}
|
|
@@ -7,6 +7,7 @@ import { ArrayCamera } from '../../cameras/ArrayCamera.js';
|
|
|
7
7
|
import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
|
|
8
8
|
import { EventDispatcher } from '../../core/EventDispatcher.js';
|
|
9
9
|
import { XRTargetRaySpace, XRGripSpace, XRHandSpace } from './WebXRController.js';
|
|
10
|
+
import { WebGLRenderer } from '../WebGLRenderer.js';
|
|
10
11
|
|
|
11
12
|
export type WebXRCamera = PerspectiveCamera & { viewport: Vector4 };
|
|
12
13
|
export type WebXRArrayCamera = Omit<ArrayCamera, 'cameras'> & { cameras: [WebXRCamera, WebXRCamera] };
|
|
@@ -21,7 +22,7 @@ export interface WebXRManagerEventMap {
|
|
|
21
22
|
}
|
|
22
23
|
|
|
23
24
|
export class WebXRManager extends EventDispatcher<WebXRManagerEventMap> {
|
|
24
|
-
constructor(renderer:
|
|
25
|
+
constructor(renderer: WebGLRenderer, gl: WebGLRenderingContext);
|
|
25
26
|
|
|
26
27
|
/**
|
|
27
28
|
* @default false
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { CompressedTexture } from './CompressedTexture.js';
|
|
2
|
+
import { CompressedPixelFormat, TextureDataType } from '../constants.js';
|
|
3
|
+
|
|
4
|
+
export class CompressedCubeTexture extends CompressedTexture {
|
|
5
|
+
readonly isCompressedCubeTexture: true;
|
|
6
|
+
readonly isCubeTexture: true;
|
|
7
|
+
|
|
8
|
+
constructor(
|
|
9
|
+
images: Array<{ width: number; height: number }>,
|
|
10
|
+
format?: CompressedPixelFormat,
|
|
11
|
+
type?: TextureDataType,
|
|
12
|
+
);
|
|
13
|
+
}
|
|
@@ -53,7 +53,7 @@ export class DataArrayTexture extends Texture {
|
|
|
53
53
|
* @param height Height of the texture. Default `1`.
|
|
54
54
|
* @param depth Depth of the texture. Default `1`.
|
|
55
55
|
*/
|
|
56
|
-
constructor(data?: BufferSource, width?: number, height?: number, depth?: number);
|
|
56
|
+
constructor(data?: BufferSource | null, width?: number, height?: number, depth?: number);
|
|
57
57
|
|
|
58
58
|
/**
|
|
59
59
|
* Read-only flag to check if a given object is of type {@link DataArrayTexture}.
|
three/src/textures/Source.d.ts
CHANGED
|
@@ -26,7 +26,17 @@ export class Source {
|
|
|
26
26
|
data: any;
|
|
27
27
|
|
|
28
28
|
/**
|
|
29
|
-
*
|
|
29
|
+
* This property is only relevant when {@link .needsUpdate} is set to `true` and provides more control on how
|
|
30
|
+
* texture data should be processed.
|
|
31
|
+
* When `dataReady` is set to `false`, the engine performs the memory allocation (if necessary) but does not
|
|
32
|
+
* transfer the data into the GPU memory.
|
|
33
|
+
* @default true
|
|
34
|
+
*/
|
|
35
|
+
dataReady: boolean;
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* When the property is set to `true`, the engine allocates the memory for the texture (if necessary) and triggers
|
|
39
|
+
* the actual texture upload to the GPU next time the source is used.
|
|
30
40
|
*/
|
|
31
41
|
set needsUpdate(value: boolean);
|
|
32
42
|
|
three/build/three.d.ts
DELETED
three/build/three.min.d.ts
DELETED