@types/three 0.157.2 → 0.158.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +290 -0
- three/examples/jsm/controls/OrbitControls.d.ts +18 -0
- three/examples/jsm/libs/lil-gui.module.min.d.ts +5 -5
- three/examples/jsm/lights/IESSpotLight.d.ts +5 -0
- three/examples/jsm/loaders/IESLoader.d.ts +5 -0
- three/examples/jsm/loaders/KTX2Loader.d.ts +2 -1
- three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
- three/examples/jsm/loaders/PCDLoader.d.ts +3 -3
- three/examples/jsm/math/Capsule.d.ts +0 -1
- three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
- three/examples/jsm/objects/BatchedMesh.d.ts +57 -0
- three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
- three/examples/jsm/objects/Refractor.d.ts +2 -1
- three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
- three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
- three/examples/jsm/renderers/common/Backend.d.ts +15 -0
- three/examples/jsm/renderers/common/Info.d.ts +15 -0
- three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
- three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
- three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -0
- three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
- three/examples/jsm/shaders/BasicShader.d.ts +1 -0
- three/examples/jsm/shaders/BlendShader.d.ts +1 -0
- three/examples/jsm/shaders/BokehShader.d.ts +1 -0
- three/examples/jsm/shaders/BokehShader2.d.ts +2 -0
- three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
- three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
- three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
- three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
- three/examples/jsm/shaders/ExposureShader.d.ts +11 -0
- three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
- three/examples/jsm/shaders/FocusShader.d.ts +1 -0
- three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
- three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
- three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
- three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
- three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
- three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
- three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
- three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
- three/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
- three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
- three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
- three/examples/jsm/shaders/OutputShader.d.ts +1 -0
- three/examples/jsm/shaders/SAOShader.d.ts +1 -0
- three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
- three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
- three/examples/jsm/shaders/SSRShader.d.ts +3 -0
- three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
- three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
- three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
- three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
- three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
- three/examples/jsm/shaders/VelocityShader.d.ts +1 -0
- three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
- three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
- three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
- three/examples/jsm/utils/TextureUtils.d.ts +3 -0
- three/examples/jsm/utils/WorkerPool.d.ts +26 -0
- three/examples/jsm/webxr/XRButton.d.ts +1 -1
- three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
- three/package.json +3 -2
- three/src/cameras/CubeCamera.d.ts +1 -2
- three/src/constants.d.ts +21 -10
- three/src/core/Object3D.d.ts +4 -4
- three/src/core/Raycaster.d.ts +1 -0
- three/src/extras/core/Curve.d.ts +1 -1
- three/src/geometries/CapsuleGeometry.d.ts +1 -1
- three/src/helpers/AxesHelper.d.ts +2 -2
- three/src/helpers/Box3Helper.d.ts +2 -2
- three/src/lights/Light.d.ts +1 -2
- three/src/materials/Material.d.ts +20 -2
- three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
- three/src/math/ColorManagement.d.ts +1 -1
- three/src/math/Matrix4.d.ts +2 -1
- three/src/objects/SkinnedMesh.d.ts +9 -8
- three/src/renderers/WebGLRenderer.d.ts +12 -2
- three/src/scenes/Scene.d.ts +2 -2
- three/src/textures/DepthTexture.d.ts +3 -3
- three/src/textures/Texture.d.ts +2 -2
three/src/core/Object3D.d.ts
CHANGED
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@@ -235,14 +235,14 @@ export class Object3D<TEventMap extends Object3DEventMap = Object3DEventMap> ext
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* are not renderable and thus this callback is not executed for such objects.
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* @defaultValue `() => {}`
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*/
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-
onBeforeRender
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+
onBeforeRender(
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renderer: WebGLRenderer,
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scene: Scene,
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camera: Camera,
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geometry: BufferGeometry,
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material: Material,
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group: Group,
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-
)
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): void;
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/**
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* An optional callback that is executed immediately after a 3D object is rendered.
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@@ -254,14 +254,14 @@ export class Object3D<TEventMap extends Object3DEventMap = Object3DEventMap> ext
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* are not renderable and thus this callback is not executed for such objects.
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* @defaultValue `() => {}`
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*/
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onAfterRender
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onAfterRender(
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renderer: WebGLRenderer,
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scene: Scene,
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camera: Camera,
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geometry: BufferGeometry,
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material: Material,
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group: Group,
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-
)
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): void;
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/**
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* The default {@link up} direction for objects, also used as the default position for {@link THREE.DirectionalLight | DirectionalLight},
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three/src/core/Raycaster.d.ts
CHANGED
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@@ -31,6 +31,7 @@ export interface Intersection<TIntersected extends Object3D = Object3D> {
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normal?: Vector3;
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/** The index number of the instance where the ray intersects the {@link THREE.InstancedMesh | InstancedMesh } */
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instanceId?: number | undefined;
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pointOnLine?: Vector3;
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}
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export interface RaycasterParameters {
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three/src/extras/core/Curve.d.ts
CHANGED
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@@ -82,7 +82,7 @@ export abstract class Curve<T extends Vector> {
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getLengths(divisions?: number): number[];
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/**
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* Update the
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* Update the cumulative segment distance cache
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* @remarks
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* The method must be called every time {@link Curve} parameters are changed
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* If an updated {@link Curve} is part of a composed {@link Curve} like {@link THREE.CurvePath | CurvePath},
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* Create a new instance of {@link CapsuleGeometry}
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* @param radius Radius of the capsule. Expects a `Float`. Default `1`
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* @param length Length of the middle section. Expects a `Float`. Default `1`
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* @param
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* @param capSegments Number of curve segments used to build the caps. Expects a `Integer`. Default `4`
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* @param radialSegments Number of segmented faces around the circumference of the capsule. Expects a `Integer`. Default `8`
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*/
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constructor(radius?: number, length?: number, capSegments?: number, radialSegments?: number);
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import {
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import { ColorRepresentation } from '../math/Color.js';
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import { LineSegments } from './../objects/LineSegments.js';
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/**
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* @param yAxisColor
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* @param zAxisColor
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*/
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setColors(xAxisColor:
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setColors(xAxisColor: ColorRepresentation, yAxisColor: ColorRepresentation, zAxisColor: ColorRepresentation): this;
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/**
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* Frees the GPU-related resources allocated by this instance
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import { Box3 } from './../math/Box3.js';
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import {
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import { ColorRepresentation } from './../math/Color.js';
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import { LineSegments } from './../objects/LineSegments.js';
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/**
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* @param box The Box3 to show.
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* @param color The box's color. Default `0xffff00`
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*/
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constructor(box: Box3, color?:
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constructor(box: Box3, color?: ColorRepresentation);
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/**
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* A Read-only _string_ to check if `this` object type.
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three/src/lights/Light.d.ts
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/**
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* The light's intensity, or strength.
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*
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* The units of intensity depend on the type of light.
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* @defaultValue `1`
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*/
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intensity: number;
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StencilOp,
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PixelFormat,
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} from '../constants.js';
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import { Color, ColorRepresentation } from '../math/Color.js';
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export interface MaterialParameters {
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alphaHash?: boolean | undefined;
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alphaTest?: number | undefined;
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alphaToCoverage?: boolean | undefined;
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blendAlpha?: number | undefined;
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blendColor?: ColorRepresentation | undefined;
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blendDst?: BlendingDstFactor | undefined;
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blendDstAlpha?: number | undefined;
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blendEquation?: BlendingEquation | undefined;
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*/
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/**
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* Represents the alpha value of the constant blend color. This property has only an effect when using custom
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* blending with {@link ConstantAlphaFactor} or {@link OneMinusConstantAlphaFactor}.
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* @default 0
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*/
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blendAlpha: number;
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* Represent the RGB values of the constant blend color. This property has only an effect when using custom
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* blending with {@link ConstantColorFactor} or {@link OneMinusConstantColorFactor}.
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* Blending destination. It's one of the blending mode constants defined in Three.js. Default is {@link OneMinusSrcAlphaFactor}.
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* See the WebGL / clipping /intersection example. Default is null.
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* @default null
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*/
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clippingPlanes: Plane[];
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/**
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* Defines whether to clip shadows according to the clipping planes specified on this material. Default is false.
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depthFunc: DepthModes;
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* Whether to have depth test enabled when rendering this material.
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* Whether to have depth test enabled when rendering this material. When the depth test is disabled, the depth write
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* will also be implicitly disabled.
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* @default true
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*/
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import { Texture } from '
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import { MeshStandardMaterialParameters, MeshStandardMaterial } from './MeshStandardMaterial.js';
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import { Color } from '
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export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialParameters {
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sheenColor?: ColorRepresentation | undefined;
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get workingColorSpace(): WorkingColorSpace;
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set
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convert: (color: Color, sourceColorSpace: DefinedColorSpace, targetColorSpace: DefinedColorSpace) => Color;
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three/src/math/Matrix4.d.ts
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import { Skeleton } from './Skeleton.js';
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/**
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* Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
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+
* shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
|
|
78
|
+
* when sharing a skeleton across multiple skinned meshes.
|
|
79
|
+
* @defaultValue `AttachedBindMode`
|
|
79
80
|
*/
|
|
80
|
-
bindMode:
|
|
81
|
+
bindMode: BindMode;
|
|
81
82
|
|
|
82
83
|
/**
|
|
83
84
|
* The base matrix that is used for the bound bone transforms.
|
|
@@ -370,9 +370,19 @@ export class WebGLRenderer implements Renderer {
|
|
|
370
370
|
animate(callback: () => void): void;
|
|
371
371
|
|
|
372
372
|
/**
|
|
373
|
-
* Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
|
|
373
|
+
* Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
|
|
374
|
+
* rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
|
|
375
|
+
* target scene.
|
|
376
|
+
* Note that the (target) scene's lighting should be configured before calling this method.
|
|
374
377
|
*/
|
|
375
|
-
compile(scene: Object3D, camera: Camera)
|
|
378
|
+
compile: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Set<Material>;
|
|
379
|
+
|
|
380
|
+
/**
|
|
381
|
+
* Asynchronous version of {@link compile}(). The method returns a Promise that resolves when the given scene can be
|
|
382
|
+
* rendered without unnecessary stalling due to shader compilation.
|
|
383
|
+
* This method makes use of the KHR_parallel_shader_compile WebGL extension.
|
|
384
|
+
*/
|
|
385
|
+
compileAsync: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Promise<Object3D>;
|
|
376
386
|
|
|
377
387
|
/**
|
|
378
388
|
* Render a scene or an object using a camera.
|
three/src/scenes/Scene.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { FogBase } from './Fog.js';
|
|
2
|
-
import { Material } from '
|
|
3
|
-
import { Object3D } from '
|
|
2
|
+
import { Material } from '../materials/Material.js';
|
|
3
|
+
import { Object3D } from '../core/Object3D.js';
|
|
4
4
|
import { Color } from '../math/Color.js';
|
|
5
5
|
import { Texture } from '../textures/Texture.js';
|
|
6
6
|
import { CubeTexture } from '../Three.js';
|
|
@@ -3,7 +3,7 @@ import {
|
|
|
3
3
|
Mapping,
|
|
4
4
|
Wrapping,
|
|
5
5
|
TextureDataType,
|
|
6
|
-
|
|
6
|
+
DepthTexturePixelFormat,
|
|
7
7
|
MagnificationTextureFilter,
|
|
8
8
|
MinificationTextureFilter,
|
|
9
9
|
TextureComparisonFunction,
|
|
@@ -42,7 +42,7 @@ export class DepthTexture extends Texture {
|
|
|
42
42
|
magFilter?: MagnificationTextureFilter,
|
|
43
43
|
minFilter?: MinificationTextureFilter,
|
|
44
44
|
anisotropy?: number,
|
|
45
|
-
format?:
|
|
45
|
+
format?: DepthTexturePixelFormat,
|
|
46
46
|
);
|
|
47
47
|
|
|
48
48
|
/**
|
|
@@ -88,7 +88,7 @@ export class DepthTexture extends Texture {
|
|
|
88
88
|
* @see {@link Texture.format | Texture.format}
|
|
89
89
|
* @defaultValue {@link THREE.DepthFormat}.
|
|
90
90
|
*/
|
|
91
|
-
format:
|
|
91
|
+
format: DepthTexturePixelFormat;
|
|
92
92
|
|
|
93
93
|
/**
|
|
94
94
|
* @override
|
three/src/textures/Texture.d.ts
CHANGED
|
@@ -201,8 +201,8 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
|
|
|
201
201
|
|
|
202
202
|
/**
|
|
203
203
|
* These define how elements of a 2D texture, or texels, are read by shaders.
|
|
204
|
-
* @remarks All {@link Texture} types except {@link THREE.
|
|
205
|
-
* @remarks {@link
|
|
204
|
+
* @remarks All {@link Texture} types except {@link THREE.DepthTexture} and {@link THREE.CompressedPixelFormat} expect the _values_ be {@link THREE.PixelFormat}
|
|
205
|
+
* @remarks {@link DepthTexture} expect the _values_ be {@link THREE.CubeTextureMapping}
|
|
206
206
|
* @remarks {@link CompressedPixelFormat} expect the _values_ be {@link THREE.CubeTextureMapping}
|
|
207
207
|
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
|
208
208
|
* @see {@link THREE.PixelFormat}
|