@types/three 0.157.2 → 0.158.1

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Files changed (82) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +290 -0
  3. three/examples/jsm/controls/OrbitControls.d.ts +18 -0
  4. three/examples/jsm/libs/lil-gui.module.min.d.ts +5 -5
  5. three/examples/jsm/lights/IESSpotLight.d.ts +5 -0
  6. three/examples/jsm/loaders/IESLoader.d.ts +5 -0
  7. three/examples/jsm/loaders/KTX2Loader.d.ts +2 -1
  8. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  9. three/examples/jsm/loaders/PCDLoader.d.ts +3 -3
  10. three/examples/jsm/math/Capsule.d.ts +0 -1
  11. three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
  12. three/examples/jsm/objects/BatchedMesh.d.ts +57 -0
  13. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
  14. three/examples/jsm/objects/Refractor.d.ts +2 -1
  15. three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
  16. three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
  17. three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
  18. three/examples/jsm/renderers/common/Backend.d.ts +15 -0
  19. three/examples/jsm/renderers/common/Info.d.ts +15 -0
  20. three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
  21. three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
  22. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -0
  23. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
  24. three/examples/jsm/shaders/BasicShader.d.ts +1 -0
  25. three/examples/jsm/shaders/BlendShader.d.ts +1 -0
  26. three/examples/jsm/shaders/BokehShader.d.ts +1 -0
  27. three/examples/jsm/shaders/BokehShader2.d.ts +2 -0
  28. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
  29. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
  30. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
  31. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
  32. three/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  33. three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
  34. three/examples/jsm/shaders/FocusShader.d.ts +1 -0
  35. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
  36. three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
  37. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
  38. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
  39. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
  40. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
  41. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
  42. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
  43. three/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  44. three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
  45. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
  46. three/examples/jsm/shaders/OutputShader.d.ts +1 -0
  47. three/examples/jsm/shaders/SAOShader.d.ts +1 -0
  48. three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
  49. three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
  50. three/examples/jsm/shaders/SSRShader.d.ts +3 -0
  51. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
  52. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
  53. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
  54. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
  55. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
  56. three/examples/jsm/shaders/VelocityShader.d.ts +1 -0
  57. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
  58. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
  59. three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
  60. three/examples/jsm/utils/TextureUtils.d.ts +3 -0
  61. three/examples/jsm/utils/WorkerPool.d.ts +26 -0
  62. three/examples/jsm/webxr/XRButton.d.ts +1 -1
  63. three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
  64. three/package.json +3 -2
  65. three/src/cameras/CubeCamera.d.ts +1 -2
  66. three/src/constants.d.ts +21 -10
  67. three/src/core/Object3D.d.ts +4 -4
  68. three/src/core/Raycaster.d.ts +1 -0
  69. three/src/extras/core/Curve.d.ts +1 -1
  70. three/src/geometries/CapsuleGeometry.d.ts +1 -1
  71. three/src/helpers/AxesHelper.d.ts +2 -2
  72. three/src/helpers/Box3Helper.d.ts +2 -2
  73. three/src/lights/Light.d.ts +1 -2
  74. three/src/materials/Material.d.ts +20 -2
  75. three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
  76. three/src/math/ColorManagement.d.ts +1 -1
  77. three/src/math/Matrix4.d.ts +2 -1
  78. three/src/objects/SkinnedMesh.d.ts +9 -8
  79. three/src/renderers/WebGLRenderer.d.ts +12 -2
  80. three/src/scenes/Scene.d.ts +2 -2
  81. three/src/textures/DepthTexture.d.ts +3 -3
  82. three/src/textures/Texture.d.ts +2 -2
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const AfterimageShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  damp: IUniform;
6
7
  tOld: IUniform;
@@ -1,4 +1,5 @@
1
1
  export const BasicShader: {
2
+ name: string;
2
3
  uniforms: {};
3
4
  vertexShader: string;
4
5
  fragmentShader: string;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const BlendShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse1: IUniform;
6
7
  tDiffuse2: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const BokehShader: {
4
+ name: string;
4
5
  defines: {
5
6
  DEPTH_PACKING: number;
6
7
  PERSPECTIVE_CAMERA: number;
@@ -27,12 +27,14 @@ export interface BokehShaderUniforms {
27
27
  }
28
28
 
29
29
  export const BokehShader: {
30
+ name: string;
30
31
  uniforms: BokehShaderUniforms;
31
32
  vertexShader: string;
32
33
  fragmentShader: string;
33
34
  };
34
35
 
35
36
  export const BokehDepthShader: {
37
+ name: string;
36
38
  uniforms: {
37
39
  mNear: IUniform;
38
40
  mFar: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const BrightnessContrastShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  brightness: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const ColorCorrectionShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  powRGB: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const DOFMipMapShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tColor: IUniform;
6
7
  tDepth: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform, Vector2, Material } from '../../../src/Three.js';
2
2
 
3
3
  export const DepthLimitedBlurShader: {
4
+ name: string;
4
5
  defines: {
5
6
  KERNEL_RADIUS: number;
6
7
  DEPTH_PACKING: number;
@@ -0,0 +1,11 @@
1
+ import { IUniform, Texture } from '../../../src/Three.js';
2
+
3
+ export const ExposureShader: {
4
+ name: 'ExposureShader';
5
+ uniforms: {
6
+ tDiffuse: IUniform<Texture | null>;
7
+ exposure: IUniform<number>;
8
+ };
9
+ vertexShader: string;
10
+ fragmentShader: string;
11
+ };
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const FXAAShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  resolution: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const FocusShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  screenWidth: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const FreiChenShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  aspect: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const GodRaysDepthMaskShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tInput: IUniform;
6
7
  };
@@ -9,6 +10,7 @@ export const GodRaysDepthMaskShader: {
9
10
  };
10
11
 
11
12
  export const GodRaysGenerateShader: {
13
+ name: string;
12
14
  uniforms: {
13
15
  tInput: IUniform;
14
16
  fStepSize: IUniform;
@@ -19,6 +21,7 @@ export const GodRaysGenerateShader: {
19
21
  };
20
22
 
21
23
  export const GodRaysCombineShader: {
24
+ name: string;
22
25
  uniforms: {
23
26
  tColors: IUniform;
24
27
  tGodRays: IUniform;
@@ -29,6 +32,7 @@ export const GodRaysCombineShader: {
29
32
  };
30
33
 
31
34
  export const GodRaysFakeSunShader: {
35
+ name: string;
32
36
  uniforms: {
33
37
  vSunPositionScreenSpace: IUniform;
34
38
  fAspect: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const HalftoneShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  shape: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const HorizontalTiltShiftShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  h: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const HueSaturationShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  hue: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const KaleidoShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  sides: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const LuminosityHighPassShader: {
4
+ name: string;
4
5
  shaderID: string;
5
6
  uniforms: {
6
7
  tDiffuse: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const LuminosityShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  };
@@ -0,0 +1,15 @@
1
+ import { IUniform } from '../../../src/Three.js';
2
+
3
+ export const MMDToonShader: {
4
+ name: string;
5
+ defines: {
6
+ TOON: boolean;
7
+ MATCAP: boolean;
8
+ MATCAP_BLENDING_ADD: boolean;
9
+ };
10
+ uniforms: {
11
+ [key: string]: IUniform;
12
+ };
13
+ vertexShader: string;
14
+ fragmentShader: string;
15
+ };
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const MirrorShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  side: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const NormalMapShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  heightMap: IUniform;
6
7
  resolution: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const OutputShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  toneMappingExposure: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const SAOShader: {
4
+ name: string;
4
5
  defines: {
5
6
  NUM_SAMPLES: number;
6
7
  NUM_RINGS: number;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const SMAAEdgesShader: {
4
+ name: string;
4
5
  defines: {
5
6
  SMAA_THRESHOLD: string;
6
7
  };
@@ -13,6 +14,7 @@ export const SMAAEdgesShader: {
13
14
  };
14
15
 
15
16
  export const SMAAWeightsShader: {
17
+ name: string;
16
18
  defines: {
17
19
  SMAA_MAX_SEARCH_STEPS: string;
18
20
  SMAA_AREATEX_MAX_DISTANCE: string;
@@ -30,6 +32,7 @@ export const SMAAWeightsShader: {
30
32
  };
31
33
 
32
34
  export const SMAABlendShader: {
35
+ name: string;
33
36
  uniforms: {
34
37
  tDiffuse: IUniform;
35
38
  tColor: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const SSAOShader: {
4
+ name: string;
4
5
  defines: {
5
6
  PERSPECTIVE_CAMERA: number;
6
7
  KERNEL_SIZE: number;
@@ -24,6 +25,7 @@ export const SSAOShader: {
24
25
  };
25
26
 
26
27
  export const SSAODepthShader: {
28
+ name: string;
27
29
  defines: {
28
30
  PERSPECTIVE_CAMERA: number;
29
31
  };
@@ -37,6 +39,7 @@ export const SSAODepthShader: {
37
39
  };
38
40
 
39
41
  export const SSAOBlurShader: {
42
+ name: string;
40
43
  uniforms: {
41
44
  tDiffuse: IUniform;
42
45
  resolution: IUniform;
@@ -6,6 +6,7 @@ import { Matrix4, Vector2, Texture, IUniform } from '../../../src/Three.js';
6
6
 
7
7
  export const SSRShader: SSRShader;
8
8
  export interface SSRShader {
9
+ name: string;
9
10
  defines: {
10
11
  MAX_STEP: number;
11
12
  isPerspectiveCamera: boolean;
@@ -35,6 +36,7 @@ export interface SSRShader {
35
36
 
36
37
  export const SSRDepthShader: SSRDepthShader;
37
38
  export interface SSRDepthShader {
39
+ name: string;
38
40
  defines: {
39
41
  PERSPECTIVE_CAMERA: number;
40
42
  };
@@ -49,6 +51,7 @@ export interface SSRDepthShader {
49
51
 
50
52
  export const SSRBlurShader: SSRBlurShader;
51
53
  export interface SSRBlurShader {
54
+ name: string;
52
55
  uniforms: {
53
56
  tDiffuse: IUniform<Texture | null>;
54
57
  resolution: IUniform<Vector2>;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const SobelOperatorShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  resolution: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const SubsurfaceScatteringShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  alphaMap: IUniform;
6
7
  ambientLightColor: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const TechnicolorShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  };
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const TriangleBlurShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  texture: IUniform;
6
7
  delta: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const UnpackDepthRGBAShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  opacity: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform, UniformsLib } from '../../../src/Three.js';
2
2
 
3
3
  export const VelocityShader: {
4
+ name: string;
4
5
  uniforms: (typeof UniformsLib)['common'] &
5
6
  (typeof UniformsLib)['displacementmap'] & {
6
7
  modelMatrixPrev: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const VerticalTiltShiftShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  tDiffuse: IUniform;
6
7
  v: IUniform;
@@ -1,6 +1,7 @@
1
1
  import { IUniform } from '../../../src/Three.js';
2
2
 
3
3
  export const WaterRefractionShader: {
4
+ name: string;
4
5
  uniforms: {
5
6
  color: IUniform;
6
7
  time: IUniform;
@@ -0,0 +1,12 @@
1
+ import Stats from '../libs/stats.module.js';
2
+
3
+ export class GPUStatsPanel extends Stats.Panel {
4
+ context: WebGLRenderingContext | WebGL2RenderingContext;
5
+ extension: unknown;
6
+ maxTime: number;
7
+ activeQueries: number;
8
+ startQuery: () => void;
9
+ endQuery: () => void;
10
+
11
+ constructor(context: WebGLRenderingContext | WebGL2RenderingContext, name?: string);
12
+ }
@@ -0,0 +1,3 @@
1
+ import { Texture, WebGLRenderer } from 'three';
2
+
3
+ export function decompress(texture: Texture, maxTextureSize?: number, renderer?: WebGLRenderer): Texture;
@@ -0,0 +1,26 @@
1
+ /**
2
+ * @author Deepkolos / https://github.com/deepkolos
3
+ */
4
+
5
+ export class WorkerPool {
6
+ pool: number;
7
+ quene: Array<{
8
+ resolve: (e: any) => void;
9
+ msg: any;
10
+ transfer: Array<Transferable>;
11
+ }>;
12
+ workers: Array<Worker>;
13
+ workersResolve: Array<(e: any) => void>;
14
+ workerStatus: number;
15
+
16
+ constructor(pool?: number);
17
+
18
+ _initWorker(workerId: number): void;
19
+ workerCreator(): Worker;
20
+ _getIdleWorker(): void;
21
+ _onMessage(workerId: number, msg: any): void;
22
+ setWorkerCreator(workerCreator: () => Worker): void;
23
+ setWorkerLimit(pool: number): void;
24
+ postMessage(msg: any, transfer?: Array<Transferable>): Promise<MessageEvent>;
25
+ dispose(): void;
26
+ }
@@ -2,5 +2,5 @@ import { WebGLRenderer } from '../../../src/Three.js';
2
2
 
3
3
  // tslint:disable-next-line:no-unnecessary-class
4
4
  export class XRButton {
5
- static createButton(renderer: WebGLRenderer): HTMLElement;
5
+ static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLElement;
6
6
  }
@@ -24,14 +24,46 @@ export class SessionLightProbe {
24
24
  }
25
25
 
26
26
  export interface XREstimatedLightEventMap extends Object3DEventMap {
27
+ /**
28
+ * Fires when the estimated lighting values start being updated.
29
+ */
27
30
  estimationstart: {};
31
+ /**
32
+ * Fires when the estimated lighting values stop being updated.
33
+ */
28
34
  estimationend: {};
29
35
  }
30
36
 
37
+ /**
38
+ * XREstimatedLight uses WebXR's light estimation to create a light probe, a directional light, and (optionally) an
39
+ * environment map that model the user's real-world environment and lighting.
40
+ * As WebXR updates the light and environment estimation, XREstimatedLight automatically updates the light probe,
41
+ * directional light, and environment map.
42
+ *
43
+ * It's important to specify `light-estimation` as an optional or required feature when creating the WebXR session,
44
+ * otherwise the light estimation can't work.
45
+ *
46
+ * See {@link https://developer.mozilla.org/en-US/docs/Web/API/XRLightProbe#browser_compatibility here} for browser
47
+ * compatibility information, as this is still an experimental feature in WebXR.
48
+ *
49
+ * To use this, as with all files in the /examples directory, you will have to include the file separately in your HTML.
50
+ */
31
51
  export class XREstimatedLight extends Group<XREstimatedLightEventMap> {
32
52
  lightProbe: LightProbe;
53
+
33
54
  directionalLight: DirectionalLight;
55
+
56
+ /**
57
+ * The environment map estimated by WebXR. This is only available if environmentEstimation is `true`.
58
+ *
59
+ * It can be used as the {@link Scene.environment}, for {@link MeshStandardMaterial.envMap}, or as the
60
+ * {@link Scene.background}.
61
+ */
34
62
  environment: Texture;
35
63
 
64
+ /**
65
+ * @param renderer The renderer used to render the Scene. Mainly used to interact with WebXRManager.
66
+ * @param environmentEstimation If `true`, use WebXR to estimate an environment map.
67
+ */
36
68
  constructor(renderer: WebGLRenderer, environmentEstimation?: boolean);
37
69
  }
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.157.2",
3
+ "version": "0.158.1",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -26,6 +26,7 @@
26
26
  },
27
27
  "./examples/fonts/*": "./examples/fonts/*",
28
28
  "./examples/jsm/*": "./examples/jsm/*",
29
+ "./addons": "./examples/jsm/Addons.js",
29
30
  "./addons/*": "./examples/jsm/*",
30
31
  "./src/*": "./src/*",
31
32
  "./nodes": "./examples/jsm/nodes/Nodes.js",
@@ -43,6 +44,6 @@
43
44
  "fflate": "~0.6.10",
44
45
  "meshoptimizer": "~0.18.1"
45
46
  },
46
- "typesPublisherContentHash": "793c51304c26c918dd5ee5b103fbcbcf8155af7cb9cceb2837b49309565f40d6",
47
+ "typesPublisherContentHash": "c899477bcb4613cebb36e4f1a475fdaffd37e5fb970f81884efc36ba7c395649",
47
48
  "typeScriptVersion": "4.5"
48
49
  }
@@ -1,5 +1,4 @@
1
1
  import { WebGLCubeRenderTarget } from '../renderers/WebGLCubeRenderTarget.js';
2
- import { Scene } from '../scenes/Scene.js';
3
2
  import { WebGLRenderer } from '../renderers/WebGLRenderer.js';
4
3
  import { Object3D } from '../core/Object3D.js';
5
4
  import { CoordinateSystem } from '../constants.js';
@@ -65,5 +64,5 @@ export class CubeCamera extends Object3D {
65
64
  * @param renderer The current WebGL renderer
66
65
  * @param scene The current scene
67
66
  */
68
- update(renderer: WebGLRenderer, scene: Scene): void;
67
+ update(renderer: WebGLRenderer, scene: Object3D): void;
69
68
  }
three/src/constants.d.ts CHANGED
@@ -74,7 +74,7 @@ export type BlendingEquation =
74
74
  | typeof MinEquation
75
75
  | typeof MaxEquation;
76
76
 
77
- // custom blending destination factors
77
+ // custom blending factors
78
78
  export const ZeroFactor: 200;
79
79
  export const OneFactor: 201;
80
80
  export const SrcColorFactor: 202;
@@ -85,6 +85,11 @@ export const DstAlphaFactor: 206;
85
85
  export const OneMinusDstAlphaFactor: 207;
86
86
  export const DstColorFactor: 208;
87
87
  export const OneMinusDstColorFactor: 209;
88
+ export const SrcAlphaSaturateFactor: 210;
89
+ export const ConstantColorFactor: 211;
90
+ export const OneMinusConstantColorFactor: 212;
91
+ export const ConstantAlphaFactor: 213;
92
+ export const OneMinusConstantAlphaFactor: 214;
88
93
  export type BlendingDstFactor =
89
94
  | typeof ZeroFactor
90
95
  | typeof OneFactor
@@ -95,11 +100,12 @@ export type BlendingDstFactor =
95
100
  | typeof DstAlphaFactor
96
101
  | typeof OneMinusDstAlphaFactor
97
102
  | typeof DstColorFactor
98
- | typeof OneMinusDstColorFactor;
99
-
100
- // custom blending src factors
101
- export const SrcAlphaSaturateFactor: 210;
102
- export type BlendingSrcFactor = typeof SrcAlphaSaturateFactor;
103
+ | typeof OneMinusDstColorFactor
104
+ | typeof ConstantColorFactor
105
+ | typeof OneMinusConstantColorFactor
106
+ | typeof ConstantAlphaFactor
107
+ | typeof OneMinusConstantAlphaFactor;
108
+ export type BlendingSrcFactor = BlendingDstFactor | typeof SrcAlphaSaturateFactor;
103
109
 
104
110
  // depth modes
105
111
  export const NeverDepth: 0;
@@ -142,6 +148,11 @@ export type ToneMapping =
142
148
  | typeof ACESFilmicToneMapping
143
149
  | typeof CustomToneMapping;
144
150
 
151
+ // Bind modes
152
+ export const AttachedBindMode: 'attached';
153
+ export const DetachedBindMode: 'detached';
154
+ export type BindMode = typeof AttachedBindMode | typeof DetachedBindMode;
155
+
145
156
  ///////////////////////////////////////////////////////////////////////////////
146
157
  ///////////////////////////////////////////////////////////////////////////////
147
158
  ///////////////////////////////////////////////////////////////////////////////
@@ -462,11 +473,11 @@ export type WebGL2PixelFormat =
462
473
  export type PixelFormat = WebGL1PixelFormat | WebGL2PixelFormat;
463
474
 
464
475
  /**
465
- * All Texture Pixel Formats Modes for {@link THREE.DeepTexture}.
476
+ * All Texture Pixel Formats Modes for {@link THREE.DepthTexture}.
466
477
  * @see {@link WebGLRenderingContext.texImage2D} for details.
467
478
  * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
468
479
  */
469
- export type DeepTexturePixelFormat = typeof DepthFormat | typeof DepthStencilFormat;
480
+ export type DepthTexturePixelFormat = typeof DepthFormat | typeof DepthStencilFormat;
470
481
 
471
482
  ///////////////////////////////////////////////////////////////////////////////
472
483
  // Compressed texture formats
@@ -649,10 +660,10 @@ export type CompressedPixelFormat =
649
660
  * All Possible Texture Pixel Formats Modes. For any Type or SubType of Textures.
650
661
  * @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
651
662
  * @see {@link WebGLRenderingContext.texImage2D} for details.
652
- * @see {@link PixelFormat} and {@link DeepTexturePixelFormat} and {@link CompressedPixelFormat}
663
+ * @see {@link PixelFormat} and {@link DepthTexturePixelFormat} and {@link CompressedPixelFormat}
653
664
  * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
654
665
  */
655
- export type AnyPixelFormat = PixelFormat | DeepTexturePixelFormat | CompressedPixelFormat;
666
+ export type AnyPixelFormat = PixelFormat | DepthTexturePixelFormat | CompressedPixelFormat;
656
667
 
657
668
  ///////////////////////////////////////////////////////////////////////////////
658
669
  // Loop styles for AnimationAction